@shopify/react-native-skia 0.0.135

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Files changed (2190) hide show
  1. package/LICENSE.md +7 -0
  2. package/README.md +52 -0
  3. package/android/CMakeLists.txt +151 -0
  4. package/android/README.md +14 -0
  5. package/android/build.gradle +258 -0
  6. package/android/cpp/jni/JniLoad.cpp +13 -0
  7. package/android/cpp/jni/JniPlatformContext.cpp +142 -0
  8. package/android/cpp/jni/JniSkiaDrawView.cpp +113 -0
  9. package/android/cpp/jni/JniSkiaManager.cpp +57 -0
  10. package/android/cpp/jni/include/JniPlatformContext.h +75 -0
  11. package/android/cpp/jni/include/JniSkiaDrawView.h +78 -0
  12. package/android/cpp/jni/include/JniSkiaManager.h +81 -0
  13. package/android/cpp/rnskia-android/RNSkDrawViewImpl.cpp +73 -0
  14. package/android/cpp/rnskia-android/RNSkDrawViewImpl.h +48 -0
  15. package/android/cpp/rnskia-android/RNSkPlatformContextImpl.h +54 -0
  16. package/android/cpp/rnskia-android/SkiaOpenGLRenderer.cpp +325 -0
  17. package/android/cpp/rnskia-android/SkiaOpenGLRenderer.h +131 -0
  18. package/android/src/main/AndroidManifest.xml +6 -0
  19. package/android/src/main/java/com/shopify/reactnative/skia/PlatformContext.java +181 -0
  20. package/android/src/main/java/com/shopify/reactnative/skia/RNSkiaModule.java +88 -0
  21. package/android/src/main/java/com/shopify/reactnative/skia/RNSkiaPackage.java +24 -0
  22. package/android/src/main/java/com/shopify/reactnative/skia/RNSkiaViewManager.java +72 -0
  23. package/android/src/main/java/com/shopify/reactnative/skia/SkiaDrawView.java +131 -0
  24. package/android/src/main/java/com/shopify/reactnative/skia/SkiaManager.java +66 -0
  25. package/cpp/api/JsiSkApi.h +105 -0
  26. package/cpp/api/JsiSkCanvas.h +540 -0
  27. package/cpp/api/JsiSkColor.h +83 -0
  28. package/cpp/api/JsiSkColorFilter.h +43 -0
  29. package/cpp/api/JsiSkColorFilterFactory.h +99 -0
  30. package/cpp/api/JsiSkContourMeasure.h +102 -0
  31. package/cpp/api/JsiSkContourMeasureIter.h +90 -0
  32. package/cpp/api/JsiSkData.h +46 -0
  33. package/cpp/api/JsiSkDataFactory.h +92 -0
  34. package/cpp/api/JsiSkFont.h +354 -0
  35. package/cpp/api/JsiSkFontMgr.h +84 -0
  36. package/cpp/api/JsiSkFontMgrFactory.h +48 -0
  37. package/cpp/api/JsiSkHostObjects.h +83 -0
  38. package/cpp/api/JsiSkImage.h +124 -0
  39. package/cpp/api/JsiSkImageFactory.h +50 -0
  40. package/cpp/api/JsiSkImageFilter.h +45 -0
  41. package/cpp/api/JsiSkImageFilterFactory.h +237 -0
  42. package/cpp/api/JsiSkImageInfo.h +57 -0
  43. package/cpp/api/JsiSkMaskFilter.h +45 -0
  44. package/cpp/api/JsiSkMaskFilterFactory.h +42 -0
  45. package/cpp/api/JsiSkMatrix.h +119 -0
  46. package/cpp/api/JsiSkPaint.h +199 -0
  47. package/cpp/api/JsiSkPath.h +592 -0
  48. package/cpp/api/JsiSkPathEffect.h +45 -0
  49. package/cpp/api/JsiSkPathEffectFactory.h +123 -0
  50. package/cpp/api/JsiSkPathFactory.h +172 -0
  51. package/cpp/api/JsiSkPicture.h +71 -0
  52. package/cpp/api/JsiSkPictureFactory.h +50 -0
  53. package/cpp/api/JsiSkPictureRecorder.h +53 -0
  54. package/cpp/api/JsiSkPoint.h +81 -0
  55. package/cpp/api/JsiSkRRect.h +93 -0
  56. package/cpp/api/JsiSkRSXform.h +105 -0
  57. package/cpp/api/JsiSkRect.h +119 -0
  58. package/cpp/api/JsiSkRuntimeEffect.h +222 -0
  59. package/cpp/api/JsiSkRuntimeEffectFactory.h +42 -0
  60. package/cpp/api/JsiSkRuntimeShaderBuilder.h +88 -0
  61. package/cpp/api/JsiSkSVG.h +43 -0
  62. package/cpp/api/JsiSkSVGFactory.h +48 -0
  63. package/cpp/api/JsiSkShader.h +45 -0
  64. package/cpp/api/JsiSkShaderFactory.h +214 -0
  65. package/cpp/api/JsiSkSurface.h +67 -0
  66. package/cpp/api/JsiSkSurfaceFactory.h +44 -0
  67. package/cpp/api/JsiSkTextBlob.h +50 -0
  68. package/cpp/api/JsiSkTextBlobFactory.h +109 -0
  69. package/cpp/api/JsiSkTypeface.h +85 -0
  70. package/cpp/api/JsiSkTypefaceFactory.h +34 -0
  71. package/cpp/api/JsiSkVertices.h +145 -0
  72. package/cpp/api/third_party/CSSColorParser.cpp +194 -0
  73. package/cpp/api/third_party/CSSColorParser.h +134 -0
  74. package/cpp/jsi/JsiHostObject.cpp +154 -0
  75. package/cpp/jsi/JsiHostObject.h +241 -0
  76. package/cpp/jsi/JsiSimpleValueWrapper.h +108 -0
  77. package/cpp/rnskia/RNSkAnimation.h +68 -0
  78. package/cpp/rnskia/RNSkDispatchQueue.cpp +84 -0
  79. package/cpp/rnskia/RNSkDispatchQueue.h +47 -0
  80. package/cpp/rnskia/RNSkDrawView.cpp +291 -0
  81. package/cpp/rnskia/RNSkDrawView.h +212 -0
  82. package/cpp/rnskia/RNSkInfoParameter.h +102 -0
  83. package/cpp/rnskia/RNSkJsiViewApi.h +308 -0
  84. package/cpp/rnskia/RNSkManager.cpp +81 -0
  85. package/cpp/rnskia/RNSkManager.h +81 -0
  86. package/cpp/rnskia/RNSkPlatformContext.h +196 -0
  87. package/cpp/rnskia/RNSkValueApi.h +73 -0
  88. package/cpp/rnskia/values/RNSkClockValue.h +141 -0
  89. package/cpp/rnskia/values/RNSkComputedValue.h +99 -0
  90. package/cpp/rnskia/values/RNSkReadonlyValue.h +142 -0
  91. package/cpp/rnskia/values/RNSkValue.h +117 -0
  92. package/cpp/skia/include/android/SkAndroidFrameworkUtils.h +61 -0
  93. package/cpp/skia/include/android/SkAnimatedImage.h +179 -0
  94. package/cpp/skia/include/c/sk_canvas.h +159 -0
  95. package/cpp/skia/include/c/sk_colorspace.h +25 -0
  96. package/cpp/skia/include/c/sk_data.h +65 -0
  97. package/cpp/skia/include/c/sk_image.h +71 -0
  98. package/cpp/skia/include/c/sk_imageinfo.h +62 -0
  99. package/cpp/skia/include/c/sk_maskfilter.h +47 -0
  100. package/cpp/skia/include/c/sk_matrix.h +49 -0
  101. package/cpp/skia/include/c/sk_paint.h +145 -0
  102. package/cpp/skia/include/c/sk_path.h +102 -0
  103. package/cpp/skia/include/c/sk_picture.h +70 -0
  104. package/cpp/skia/include/c/sk_shader.h +143 -0
  105. package/cpp/skia/include/c/sk_surface.h +73 -0
  106. package/cpp/skia/include/c/sk_types.h +278 -0
  107. package/cpp/skia/include/codec/SkAndroidCodec.h +263 -0
  108. package/cpp/skia/include/codec/SkCodec.h +998 -0
  109. package/cpp/skia/include/codec/SkCodecAnimation.h +61 -0
  110. package/cpp/skia/include/codec/SkEncodedOrigin.h +54 -0
  111. package/cpp/skia/include/config/SkUserConfig.h +89 -0
  112. package/cpp/skia/include/core/SkAlphaType.h +45 -0
  113. package/cpp/skia/include/core/SkAnnotation.h +50 -0
  114. package/cpp/skia/include/core/SkBBHFactory.h +63 -0
  115. package/cpp/skia/include/core/SkBitmap.h +1214 -0
  116. package/cpp/skia/include/core/SkBlendMode.h +110 -0
  117. package/cpp/skia/include/core/SkBlender.h +33 -0
  118. package/cpp/skia/include/core/SkBlurTypes.h +22 -0
  119. package/cpp/skia/include/core/SkCanvas.h +2594 -0
  120. package/cpp/skia/include/core/SkCanvasVirtualEnforcer.h +61 -0
  121. package/cpp/skia/include/core/SkClipOp.h +19 -0
  122. package/cpp/skia/include/core/SkColor.h +438 -0
  123. package/cpp/skia/include/core/SkColorFilter.h +91 -0
  124. package/cpp/skia/include/core/SkColorPriv.h +152 -0
  125. package/cpp/skia/include/core/SkColorSpace.h +245 -0
  126. package/cpp/skia/include/core/SkColorType.h +66 -0
  127. package/cpp/skia/include/core/SkContourMeasure.h +131 -0
  128. package/cpp/skia/include/core/SkCoverageMode.h +30 -0
  129. package/cpp/skia/include/core/SkCubicMap.h +45 -0
  130. package/cpp/skia/include/core/SkData.h +188 -0
  131. package/cpp/skia/include/core/SkDataTable.h +118 -0
  132. package/cpp/skia/include/core/SkDeferredDisplayList.h +110 -0
  133. package/cpp/skia/include/core/SkDeferredDisplayListRecorder.h +97 -0
  134. package/cpp/skia/include/core/SkDocument.h +91 -0
  135. package/cpp/skia/include/core/SkDrawLooper.h +135 -0
  136. package/cpp/skia/include/core/SkDrawable.h +167 -0
  137. package/cpp/skia/include/core/SkEncodedImageFormat.h +36 -0
  138. package/cpp/skia/include/core/SkExecutor.h +41 -0
  139. package/cpp/skia/include/core/SkFlattenable.h +113 -0
  140. package/cpp/skia/include/core/SkFont.h +535 -0
  141. package/cpp/skia/include/core/SkFontArguments.h +94 -0
  142. package/cpp/skia/include/core/SkFontMetrics.h +138 -0
  143. package/cpp/skia/include/core/SkFontMgr.h +157 -0
  144. package/cpp/skia/include/core/SkFontParameters.h +42 -0
  145. package/cpp/skia/include/core/SkFontStyle.h +81 -0
  146. package/cpp/skia/include/core/SkFontTypes.h +25 -0
  147. package/cpp/skia/include/core/SkGraphics.h +166 -0
  148. package/cpp/skia/include/core/SkICC.h +19 -0
  149. package/cpp/skia/include/core/SkImage.h +1347 -0
  150. package/cpp/skia/include/core/SkImageEncoder.h +69 -0
  151. package/cpp/skia/include/core/SkImageFilter.h +114 -0
  152. package/cpp/skia/include/core/SkImageGenerator.h +216 -0
  153. package/cpp/skia/include/core/SkImageInfo.h +614 -0
  154. package/cpp/skia/include/core/SkM44.h +426 -0
  155. package/cpp/skia/include/core/SkMallocPixelRef.h +42 -0
  156. package/cpp/skia/include/core/SkMaskFilter.h +50 -0
  157. package/cpp/skia/include/core/SkMath.h +54 -0
  158. package/cpp/skia/include/core/SkMatrix.h +1986 -0
  159. package/cpp/skia/include/core/SkMesh.h +303 -0
  160. package/cpp/skia/include/core/SkMilestone.h +9 -0
  161. package/cpp/skia/include/core/SkOpenTypeSVGDecoder.h +30 -0
  162. package/cpp/skia/include/core/SkOverdrawCanvas.h +68 -0
  163. package/cpp/skia/include/core/SkPaint.h +705 -0
  164. package/cpp/skia/include/core/SkPath.h +1878 -0
  165. package/cpp/skia/include/core/SkPathBuilder.h +263 -0
  166. package/cpp/skia/include/core/SkPathEffect.h +106 -0
  167. package/cpp/skia/include/core/SkPathMeasure.h +88 -0
  168. package/cpp/skia/include/core/SkPathTypes.h +59 -0
  169. package/cpp/skia/include/core/SkPicture.h +280 -0
  170. package/cpp/skia/include/core/SkPictureRecorder.h +115 -0
  171. package/cpp/skia/include/core/SkPixelRef.h +123 -0
  172. package/cpp/skia/include/core/SkPixmap.h +721 -0
  173. package/cpp/skia/include/core/SkPngChunkReader.h +45 -0
  174. package/cpp/skia/include/core/SkPoint.h +566 -0
  175. package/cpp/skia/include/core/SkPoint3.h +157 -0
  176. package/cpp/skia/include/core/SkPromiseImageTexture.h +46 -0
  177. package/cpp/skia/include/core/SkRRect.h +512 -0
  178. package/cpp/skia/include/core/SkRSXform.h +69 -0
  179. package/cpp/skia/include/core/SkRasterHandleAllocator.h +92 -0
  180. package/cpp/skia/include/core/SkRect.h +1378 -0
  181. package/cpp/skia/include/core/SkRefCnt.h +382 -0
  182. package/cpp/skia/include/core/SkRegion.h +672 -0
  183. package/cpp/skia/include/core/SkSamplingOptions.h +103 -0
  184. package/cpp/skia/include/core/SkScalar.h +194 -0
  185. package/cpp/skia/include/core/SkSerialProcs.h +73 -0
  186. package/cpp/skia/include/core/SkShader.h +148 -0
  187. package/cpp/skia/include/core/SkSize.h +90 -0
  188. package/cpp/skia/include/core/SkSpan.h +89 -0
  189. package/cpp/skia/include/core/SkStream.h +524 -0
  190. package/cpp/skia/include/core/SkString.h +299 -0
  191. package/cpp/skia/include/core/SkStrokeRec.h +154 -0
  192. package/cpp/skia/include/core/SkSurface.h +1100 -0
  193. package/cpp/skia/include/core/SkSurfaceCharacterization.h +263 -0
  194. package/cpp/skia/include/core/SkSurfaceProps.h +92 -0
  195. package/cpp/skia/include/core/SkSwizzle.h +19 -0
  196. package/cpp/skia/include/core/SkTextBlob.h +503 -0
  197. package/cpp/skia/include/core/SkTileMode.h +41 -0
  198. package/cpp/skia/include/core/SkTime.h +63 -0
  199. package/cpp/skia/include/core/SkTraceMemoryDump.h +99 -0
  200. package/cpp/skia/include/core/SkTypeface.h +470 -0
  201. package/cpp/skia/include/core/SkTypes.h +625 -0
  202. package/cpp/skia/include/core/SkUnPreMultiply.h +56 -0
  203. package/cpp/skia/include/core/SkVertices.h +132 -0
  204. package/cpp/skia/include/core/SkYUVAInfo.h +304 -0
  205. package/cpp/skia/include/core/SkYUVAPixmaps.h +336 -0
  206. package/cpp/skia/include/docs/SkPDFDocument.h +196 -0
  207. package/cpp/skia/include/docs/SkXPSDocument.h +27 -0
  208. package/cpp/skia/include/effects/Sk1DPathEffect.h +35 -0
  209. package/cpp/skia/include/effects/Sk2DPathEffect.h +30 -0
  210. package/cpp/skia/include/effects/SkBlenders.h +27 -0
  211. package/cpp/skia/include/effects/SkBlurDrawLooper.h +26 -0
  212. package/cpp/skia/include/effects/SkBlurMaskFilter.h +35 -0
  213. package/cpp/skia/include/effects/SkColorMatrix.h +55 -0
  214. package/cpp/skia/include/effects/SkColorMatrixFilter.h +25 -0
  215. package/cpp/skia/include/effects/SkCornerPathEffect.h +28 -0
  216. package/cpp/skia/include/effects/SkDashPathEffect.h +39 -0
  217. package/cpp/skia/include/effects/SkDiscretePathEffect.h +37 -0
  218. package/cpp/skia/include/effects/SkGradientShader.h +255 -0
  219. package/cpp/skia/include/effects/SkHighContrastFilter.h +80 -0
  220. package/cpp/skia/include/effects/SkImageFilters.h +551 -0
  221. package/cpp/skia/include/effects/SkLayerDrawLooper.h +161 -0
  222. package/cpp/skia/include/effects/SkLumaColorFilter.h +34 -0
  223. package/cpp/skia/include/effects/SkOpPathEffect.h +39 -0
  224. package/cpp/skia/include/effects/SkOverdrawColorFilter.h +29 -0
  225. package/cpp/skia/include/effects/SkPerlinNoiseShader.h +54 -0
  226. package/cpp/skia/include/effects/SkRuntimeEffect.h +522 -0
  227. package/cpp/skia/include/effects/SkShaderMaskFilter.h +24 -0
  228. package/cpp/skia/include/effects/SkStrokeAndFillPathEffect.h +28 -0
  229. package/cpp/skia/include/effects/SkTableColorFilter.h +42 -0
  230. package/cpp/skia/include/effects/SkTableMaskFilter.h +37 -0
  231. package/cpp/skia/include/effects/SkTrimPathEffect.h +41 -0
  232. package/cpp/skia/include/encode/SkEncoder.h +42 -0
  233. package/cpp/skia/include/encode/SkJpegEncoder.h +97 -0
  234. package/cpp/skia/include/encode/SkPngEncoder.h +99 -0
  235. package/cpp/skia/include/encode/SkWebpEncoder.h +48 -0
  236. package/cpp/skia/include/gpu/GpuTypes.h +32 -0
  237. package/cpp/skia/include/gpu/GrBackendDrawableInfo.h +44 -0
  238. package/cpp/skia/include/gpu/GrBackendSemaphore.h +140 -0
  239. package/cpp/skia/include/gpu/GrBackendSurface.h +644 -0
  240. package/cpp/skia/include/gpu/GrBackendSurfaceMutableState.h +91 -0
  241. package/cpp/skia/include/gpu/GrConfig.h +53 -0
  242. package/cpp/skia/include/gpu/GrContextOptions.h +355 -0
  243. package/cpp/skia/include/gpu/GrContextThreadSafeProxy.h +166 -0
  244. package/cpp/skia/include/gpu/GrDirectContext.h +885 -0
  245. package/cpp/skia/include/gpu/GrDriverBugWorkarounds.h +52 -0
  246. package/cpp/skia/include/gpu/GrDriverBugWorkaroundsAutogen.h +43 -0
  247. package/cpp/skia/include/gpu/GrRecordingContext.h +282 -0
  248. package/cpp/skia/include/gpu/GrSurfaceInfo.h +166 -0
  249. package/cpp/skia/include/gpu/GrTypes.h +244 -0
  250. package/cpp/skia/include/gpu/GrYUVABackendTextures.h +124 -0
  251. package/cpp/skia/include/gpu/ShaderErrorHandler.h +36 -0
  252. package/cpp/skia/include/gpu/d3d/GrD3DBackendContext.h +35 -0
  253. package/cpp/skia/include/gpu/d3d/GrD3DTypes.h +248 -0
  254. package/cpp/skia/include/gpu/dawn/GrDawnTypes.h +95 -0
  255. package/cpp/skia/include/gpu/gl/GrGLAssembleHelpers.h +11 -0
  256. package/cpp/skia/include/gpu/gl/GrGLAssembleInterface.h +39 -0
  257. package/cpp/skia/include/gpu/gl/GrGLConfig.h +79 -0
  258. package/cpp/skia/include/gpu/gl/GrGLConfig_chrome.h +14 -0
  259. package/cpp/skia/include/gpu/gl/GrGLExtensions.h +78 -0
  260. package/cpp/skia/include/gpu/gl/GrGLFunctions.h +306 -0
  261. package/cpp/skia/include/gpu/gl/GrGLInterface.h +342 -0
  262. package/cpp/skia/include/gpu/gl/GrGLTypes.h +207 -0
  263. package/cpp/skia/include/gpu/gl/egl/GrGLMakeEGLInterface.h +14 -0
  264. package/cpp/skia/include/gpu/gl/glx/GrGLMakeGLXInterface.h +14 -0
  265. package/cpp/skia/include/gpu/graphite/BackendTexture.h +64 -0
  266. package/cpp/skia/include/gpu/graphite/Context.h +124 -0
  267. package/cpp/skia/include/gpu/graphite/GraphiteTypes.h +71 -0
  268. package/cpp/skia/include/gpu/graphite/Recorder.h +104 -0
  269. package/cpp/skia/include/gpu/graphite/Recording.h +39 -0
  270. package/cpp/skia/include/gpu/graphite/SkStuff.h +47 -0
  271. package/cpp/skia/include/gpu/graphite/TextureInfo.h +91 -0
  272. package/cpp/skia/include/gpu/graphite/mtl/MtlBackendContext.h +24 -0
  273. package/cpp/skia/include/gpu/graphite/mtl/MtlTypes.h +68 -0
  274. package/cpp/skia/include/gpu/mock/GrMockTypes.h +143 -0
  275. package/cpp/skia/include/gpu/mtl/GrMtlBackendContext.h +21 -0
  276. package/cpp/skia/include/gpu/mtl/GrMtlTypes.h +63 -0
  277. package/cpp/skia/include/gpu/vk/GrVkBackendContext.h +76 -0
  278. package/cpp/skia/include/gpu/vk/GrVkExtensions.h +63 -0
  279. package/cpp/skia/include/gpu/vk/GrVkMemoryAllocator.h +140 -0
  280. package/cpp/skia/include/gpu/vk/GrVkTypes.h +187 -0
  281. package/cpp/skia/include/gpu/vk/GrVkVulkan.h +32 -0
  282. package/cpp/skia/include/pathops/SkPathOps.h +113 -0
  283. package/cpp/skia/include/ports/SkCFObject.h +180 -0
  284. package/cpp/skia/include/ports/SkFontConfigInterface.h +115 -0
  285. package/cpp/skia/include/ports/SkFontMgr_FontConfigInterface.h +20 -0
  286. package/cpp/skia/include/ports/SkFontMgr_android.h +45 -0
  287. package/cpp/skia/include/ports/SkFontMgr_directory.h +21 -0
  288. package/cpp/skia/include/ports/SkFontMgr_empty.h +21 -0
  289. package/cpp/skia/include/ports/SkFontMgr_fontconfig.h +22 -0
  290. package/cpp/skia/include/ports/SkFontMgr_fuchsia.h +19 -0
  291. package/cpp/skia/include/ports/SkFontMgr_indirect.h +102 -0
  292. package/cpp/skia/include/ports/SkFontMgr_mac_ct.h +27 -0
  293. package/cpp/skia/include/ports/SkImageGeneratorCG.h +20 -0
  294. package/cpp/skia/include/ports/SkImageGeneratorNDK.h +40 -0
  295. package/cpp/skia/include/ports/SkImageGeneratorWIC.h +35 -0
  296. package/cpp/skia/include/ports/SkRemotableFontMgr.h +139 -0
  297. package/cpp/skia/include/ports/SkTypeface_mac.h +44 -0
  298. package/cpp/skia/include/ports/SkTypeface_win.h +79 -0
  299. package/cpp/skia/include/private/SingleOwner.h +72 -0
  300. package/cpp/skia/include/private/SkBitmaskEnum.h +59 -0
  301. package/cpp/skia/include/private/SkChecksum.h +77 -0
  302. package/cpp/skia/include/private/SkColorData.h +441 -0
  303. package/cpp/skia/include/private/SkDeque.h +141 -0
  304. package/cpp/skia/include/private/SkEncodedInfo.h +266 -0
  305. package/cpp/skia/include/private/SkFixed.h +141 -0
  306. package/cpp/skia/include/private/SkFloatBits.h +91 -0
  307. package/cpp/skia/include/private/SkFloatingPoint.h +219 -0
  308. package/cpp/skia/include/private/SkHalf.h +85 -0
  309. package/cpp/skia/include/private/SkIDChangeListener.h +75 -0
  310. package/cpp/skia/include/private/SkImageInfoPriv.h +199 -0
  311. package/cpp/skia/include/private/SkMacros.h +79 -0
  312. package/cpp/skia/include/private/SkMalloc.h +143 -0
  313. package/cpp/skia/include/private/SkMutex.h +64 -0
  314. package/cpp/skia/include/private/SkNoncopyable.h +30 -0
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  2069. package/src/skia/types/Data/Data.ts +5 -0
  2070. package/src/skia/types/Data/DataFactory.ts +19 -0
  2071. package/src/skia/types/Data/index.ts +2 -0
  2072. package/src/skia/types/Font/Font.ts +232 -0
  2073. package/src/skia/types/Font/index.ts +1 -0
  2074. package/src/skia/types/FontMgr/FontMgr.ts +24 -0
  2075. package/src/skia/types/FontMgr/FontMgrFactory.ts +12 -0
  2076. package/src/skia/types/FontMgr/index.ts +2 -0
  2077. package/src/skia/types/Image/Image.ts +96 -0
  2078. package/src/skia/types/Image/ImageFactory.ts +78 -0
  2079. package/src/skia/types/Image/index.ts +2 -0
  2080. package/src/skia/types/ImageFilter/ImageFilter.ts +31 -0
  2081. package/src/skia/types/ImageFilter/ImageFilterFactory.ts +192 -0
  2082. package/src/skia/types/ImageFilter/index.ts +2 -0
  2083. package/src/skia/types/JsiInstance.ts +3 -0
  2084. package/src/skia/types/MaskFilter.ts +27 -0
  2085. package/src/skia/types/Matrix.ts +95 -0
  2086. package/src/skia/types/Paint/BlendMode.ts +61 -0
  2087. package/src/skia/types/Paint/Paint.ts +153 -0
  2088. package/src/skia/types/Paint/index.ts +2 -0
  2089. package/src/skia/types/Path/Path.ts +564 -0
  2090. package/src/skia/types/Path/PathFactory.ts +34 -0
  2091. package/src/skia/types/Path/index.ts +2 -0
  2092. package/src/skia/types/PathEffect.ts +97 -0
  2093. package/src/skia/types/Picture/Picture.ts +34 -0
  2094. package/src/skia/types/Picture/PictureFactory.ts +9 -0
  2095. package/src/skia/types/Picture/PictureRecorder.ts +18 -0
  2096. package/src/skia/types/Picture/index.ts +3 -0
  2097. package/src/skia/types/Point.ts +12 -0
  2098. package/src/skia/types/RRect.ts +12 -0
  2099. package/src/skia/types/RSXform.ts +3 -0
  2100. package/src/skia/types/Rect.ts +6 -0
  2101. package/src/skia/types/RuntimeEffect/RuntimeEffect.ts +61 -0
  2102. package/src/skia/types/RuntimeEffect/RuntimeEffectFactory.ts +12 -0
  2103. package/src/skia/types/RuntimeEffect/index.ts +2 -0
  2104. package/src/skia/types/SVG/SVG.ts +3 -0
  2105. package/src/skia/types/SVG/SVGFactory.ts +8 -0
  2106. package/src/skia/types/SVG/index.ts +2 -0
  2107. package/src/skia/types/Shader/Shader.ts +65 -0
  2108. package/src/skia/types/Shader/ShaderFactory.ts +169 -0
  2109. package/src/skia/types/Shader/index.ts +2 -0
  2110. package/src/skia/types/Skia.ts +84 -0
  2111. package/src/skia/types/Surface/Surface.ts +27 -0
  2112. package/src/skia/types/Surface/SurfaceFactory.ts +12 -0
  2113. package/src/skia/types/Surface/index.ts +2 -0
  2114. package/src/skia/types/TextBlob.ts +52 -0
  2115. package/src/skia/types/Typeface/Typeface.ts +6 -0
  2116. package/src/skia/types/Typeface/TypefaceFactory.ts +7 -0
  2117. package/src/skia/types/Typeface/index.ts +2 -0
  2118. package/src/skia/types/Vertices/Vertices.tsx +20 -0
  2119. package/src/skia/types/Vertices/index.ts +1 -0
  2120. package/src/skia/types/index.ts +28 -0
  2121. package/src/skia/web/Host.ts +56 -0
  2122. package/src/skia/web/JsiSkCanvas.ts +330 -0
  2123. package/src/skia/web/JsiSkColor.ts +327 -0
  2124. package/src/skia/web/JsiSkColorFilter.ts +14 -0
  2125. package/src/skia/web/JsiSkColorFilterFactory.ts +67 -0
  2126. package/src/skia/web/JsiSkContourMeasure.ts +35 -0
  2127. package/src/skia/web/JsiSkContourMeasureIter.ts +23 -0
  2128. package/src/skia/web/JsiSkData.ts +13 -0
  2129. package/src/skia/web/JsiSkDataFactory.ts +35 -0
  2130. package/src/skia/web/JsiSkFont.ts +134 -0
  2131. package/src/skia/web/JsiSkFontMgr.ts +38 -0
  2132. package/src/skia/web/JsiSkFontMgrFactory.ts +18 -0
  2133. package/src/skia/web/JsiSkImage.ts +87 -0
  2134. package/src/skia/web/JsiSkImageFactory.ts +40 -0
  2135. package/src/skia/web/JsiSkImageFilter.ts +14 -0
  2136. package/src/skia/web/JsiSkImageFilterFactory.ts +144 -0
  2137. package/src/skia/web/JsiSkMaskFilter.ts +14 -0
  2138. package/src/skia/web/JsiSkMaskFilterFactory.ts +20 -0
  2139. package/src/skia/web/JsiSkMatrix.ts +54 -0
  2140. package/src/skia/web/JsiSkPaint.ts +104 -0
  2141. package/src/skia/web/JsiSkPath.ts +386 -0
  2142. package/src/skia/web/JsiSkPathEffect.ts +14 -0
  2143. package/src/skia/web/JsiSkPathEffectFactory.ts +85 -0
  2144. package/src/skia/web/JsiSkPathFactory.ts +54 -0
  2145. package/src/skia/web/JsiSkPicture.ts +45 -0
  2146. package/src/skia/web/JsiSkPictureFactory.ts +20 -0
  2147. package/src/skia/web/JsiSkPictureRecorder.ts +31 -0
  2148. package/src/skia/web/JsiSkPoint.ts +19 -0
  2149. package/src/skia/web/JsiSkRRect.ts +27 -0
  2150. package/src/skia/web/JsiSkRSXform.ts +16 -0
  2151. package/src/skia/web/JsiSkRect.ts +37 -0
  2152. package/src/skia/web/JsiSkRuntimeEffect.ts +57 -0
  2153. package/src/skia/web/JsiSkRuntimeEffectFactory.ts +23 -0
  2154. package/src/skia/web/JsiSkSVGFactory.ts +20 -0
  2155. package/src/skia/web/JsiSkShader.ts +14 -0
  2156. package/src/skia/web/JsiSkShaderFactory.ts +181 -0
  2157. package/src/skia/web/JsiSkSurface.ts +25 -0
  2158. package/src/skia/web/JsiSkSurfaceFactory.ts +20 -0
  2159. package/src/skia/web/JsiSkTextBlob.ts +14 -0
  2160. package/src/skia/web/JsiSkTextBlobFactory.ts +49 -0
  2161. package/src/skia/web/JsiSkTypeface.ts +28 -0
  2162. package/src/skia/web/JsiSkTypefaceFactory.tsx +20 -0
  2163. package/src/skia/web/JsiSkVertices.ts +23 -0
  2164. package/src/skia/web/JsiSkVerticesFactory.ts +41 -0
  2165. package/src/skia/web/JsiSkia.ts +98 -0
  2166. package/src/skia/web/index.ts +1 -0
  2167. package/src/values/api.ts +8 -0
  2168. package/src/values/api.web.ts +5 -0
  2169. package/src/values/hooks/index.ts +4 -0
  2170. package/src/values/hooks/useClockValue.ts +18 -0
  2171. package/src/values/hooks/useComputedValue.ts +23 -0
  2172. package/src/values/hooks/useValue.ts +14 -0
  2173. package/src/values/hooks/useValueEffect.ts +15 -0
  2174. package/src/values/index.ts +3 -0
  2175. package/src/values/types.ts +69 -0
  2176. package/src/values/web/RNSkAnimation.ts +33 -0
  2177. package/src/values/web/RNSkClockValue.ts +58 -0
  2178. package/src/values/web/RNSkComputedValue.ts +38 -0
  2179. package/src/values/web/RNSkReadonlyValue.ts +32 -0
  2180. package/src/values/web/RNSkValue.ts +57 -0
  2181. package/src/values/web/api.ts +33 -0
  2182. package/src/values/web/index.ts +1 -0
  2183. package/src/views/SkiaView.tsx +105 -0
  2184. package/src/views/SkiaView.web.tsx +193 -0
  2185. package/src/views/api.ts +7 -0
  2186. package/src/views/index.ts +4 -0
  2187. package/src/views/types.ts +96 -0
  2188. package/src/views/useDrawCallback.ts +19 -0
  2189. package/src/views/useTouchHandler.ts +111 -0
  2190. package/src/web/index.ts +15 -0
@@ -0,0 +1,885 @@
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+ /*
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+ * Copyright 2020 Google Inc.
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+ *
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+ * Use of this source code is governed by a BSD-style license that can be
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+ * found in the LICENSE file.
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+ */
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+
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+ #ifndef GrDirectContext_DEFINED
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+ #define GrDirectContext_DEFINED
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+
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+ #include "include/gpu/GrRecordingContext.h"
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+
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+ #include "include/gpu/GrBackendSurface.h"
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+
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+ // We shouldn't need this but currently Android is relying on this being include transitively.
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+ #include "include/core/SkUnPreMultiply.h"
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+
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+ class GrAtlasManager;
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+ class GrBackendSemaphore;
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+ class GrClientMappedBufferManager;
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+ class GrDirectContextPriv;
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+ class GrContextThreadSafeProxy;
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+ struct GrD3DBackendContext;
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+ class GrFragmentProcessor;
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+ class GrGpu;
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+ struct GrGLInterface;
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+ struct GrMtlBackendContext;
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+ struct GrMockOptions;
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+ class GrPath;
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+ class GrResourceCache;
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+ class GrResourceProvider;
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+ class GrSurfaceProxy;
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+ class GrTextureProxy;
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+ struct GrVkBackendContext;
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+
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+ class SkImage;
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+ class SkString;
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+ class SkSurfaceCharacterization;
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+ class SkSurfaceProps;
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+ class SkTaskGroup;
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+ class SkTraceMemoryDump;
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+
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+ namespace skgpu {
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+ class Swizzle;
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+ namespace v1 { class SmallPathAtlasMgr; }
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+ }
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+
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+ namespace sktext::gpu {
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+ class StrikeCache;
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+ }
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+
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+ class SK_API GrDirectContext : public GrRecordingContext {
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+ public:
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+ #ifdef SK_GL
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+ /**
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+ * Creates a GrDirectContext for a backend context. If no GrGLInterface is provided then the
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+ * result of GrGLMakeNativeInterface() is used if it succeeds.
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+ */
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+ static sk_sp<GrDirectContext> MakeGL(sk_sp<const GrGLInterface>, const GrContextOptions&);
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+ static sk_sp<GrDirectContext> MakeGL(sk_sp<const GrGLInterface>);
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+ static sk_sp<GrDirectContext> MakeGL(const GrContextOptions&);
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+ static sk_sp<GrDirectContext> MakeGL();
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+ #endif
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+
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+ #ifdef SK_VULKAN
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+ /**
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+ * The Vulkan context (VkQueue, VkDevice, VkInstance) must be kept alive until the returned
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+ * GrDirectContext is destroyed. This also means that any objects created with this
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+ * GrDirectContext (e.g. SkSurfaces, SkImages, etc.) must also be released as they may hold
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+ * refs on the GrDirectContext. Once all these objects and the GrDirectContext are released,
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+ * then it is safe to delete the vulkan objects.
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+ */
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+ static sk_sp<GrDirectContext> MakeVulkan(const GrVkBackendContext&, const GrContextOptions&);
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+ static sk_sp<GrDirectContext> MakeVulkan(const GrVkBackendContext&);
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+ #endif
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+
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+ #ifdef SK_METAL
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+ /**
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+ * Makes a GrDirectContext which uses Metal as the backend. The GrMtlBackendContext contains a
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+ * MTLDevice and MTLCommandQueue which should be used by the backend. These objects must
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+ * have their own ref which will be released when the GrMtlBackendContext is destroyed.
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+ * Ganesh will take its own ref on the objects which will be released when the GrDirectContext
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+ * is destroyed.
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+ */
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+ static sk_sp<GrDirectContext> MakeMetal(const GrMtlBackendContext&, const GrContextOptions&);
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+ static sk_sp<GrDirectContext> MakeMetal(const GrMtlBackendContext&);
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+ /**
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+ * Deprecated.
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+ *
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+ * Makes a GrDirectContext which uses Metal as the backend. The device parameter is an
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+ * MTLDevice and queue is an MTLCommandQueue which should be used by the backend. These objects
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+ * must have a ref on them that can be transferred to Ganesh, which will release the ref
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+ * when the GrDirectContext is destroyed.
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+ */
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+ static sk_sp<GrDirectContext> MakeMetal(void* device, void* queue, const GrContextOptions&);
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+ static sk_sp<GrDirectContext> MakeMetal(void* device, void* queue);
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+ #endif
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+
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+ #ifdef SK_DIRECT3D
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+ /**
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+ * Makes a GrDirectContext which uses Direct3D as the backend. The Direct3D context
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+ * must be kept alive until the returned GrDirectContext is first destroyed or abandoned.
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+ */
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+ static sk_sp<GrDirectContext> MakeDirect3D(const GrD3DBackendContext&, const GrContextOptions&);
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+ static sk_sp<GrDirectContext> MakeDirect3D(const GrD3DBackendContext&);
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+ #endif
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+
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+ #ifdef SK_DAWN
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+ static sk_sp<GrDirectContext> MakeDawn(const wgpu::Device&,
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+ const GrContextOptions&);
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+ static sk_sp<GrDirectContext> MakeDawn(const wgpu::Device&);
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+ #endif
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+
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+ static sk_sp<GrDirectContext> MakeMock(const GrMockOptions*, const GrContextOptions&);
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+ static sk_sp<GrDirectContext> MakeMock(const GrMockOptions*);
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+
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+ ~GrDirectContext() override;
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+
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+ /**
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+ * The context normally assumes that no outsider is setting state
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+ * within the underlying 3D API's context/device/whatever. This call informs
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+ * the context that the state was modified and it should resend. Shouldn't
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+ * be called frequently for good performance.
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+ * The flag bits, state, is dependent on which backend is used by the
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+ * context, either GL or D3D (possible in future).
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+ */
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+ void resetContext(uint32_t state = kAll_GrBackendState);
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+
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+ /**
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+ * If the backend is GrBackendApi::kOpenGL, then all texture unit/target combinations for which
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+ * the context has modified the bound texture will have texture id 0 bound. This does not
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+ * flush the context. Calling resetContext() does not change the set that will be bound
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+ * to texture id 0 on the next call to resetGLTextureBindings(). After this is called
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+ * all unit/target combinations are considered to have unmodified bindings until the context
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+ * subsequently modifies them (meaning if this is called twice in a row with no intervening
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+ * context usage then the second call is a no-op.)
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+ */
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+ void resetGLTextureBindings();
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+
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+ /**
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+ * Abandons all GPU resources and assumes the underlying backend 3D API context is no longer
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+ * usable. Call this if you have lost the associated GPU context, and thus internal texture,
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+ * buffer, etc. references/IDs are now invalid. Calling this ensures that the destructors of the
144
+ * context and any of its created resource objects will not make backend 3D API calls. Content
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+ * rendered but not previously flushed may be lost. After this function is called all subsequent
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+ * calls on the context will fail or be no-ops.
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+ *
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+ * The typical use case for this function is that the underlying 3D context was lost and further
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+ * API calls may crash.
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+ *
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+ * For Vulkan, even if the device becomes lost, the VkQueue, VkDevice, or VkInstance used to
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+ * create the context must be kept alive even after abandoning the context. Those objects must
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+ * live for the lifetime of the context object itself. The reason for this is so that
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+ * we can continue to delete any outstanding GrBackendTextures/RenderTargets which must be
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+ * cleaned up even in a device lost state.
156
+ */
157
+ void abandonContext() override;
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+
159
+ /**
160
+ * Returns true if the context was abandoned or if the if the backend specific context has
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+ * gotten into an unrecoverarble, lost state (e.g. in Vulkan backend if we've gotten a
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+ * VK_ERROR_DEVICE_LOST). If the backend context is lost, this call will also abandon this
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+ * context.
164
+ */
165
+ bool abandoned() override;
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+
167
+ // TODO: Remove this from public after migrating Chrome.
168
+ sk_sp<GrContextThreadSafeProxy> threadSafeProxy();
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+
170
+ /**
171
+ * Checks if the underlying 3D API reported an out-of-memory error. If this returns true it is
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+ * reset and will return false until another out-of-memory error is reported by the 3D API. If
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+ * the context is abandoned then this will report false.
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+ *
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+ * Currently this is implemented for:
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+ *
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+ * OpenGL [ES] - Note that client calls to glGetError() may swallow GL_OUT_OF_MEMORY errors and
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+ * therefore hide the error from Skia. Also, it is not advised to use this in combination with
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+ * enabling GrContextOptions::fSkipGLErrorChecks. That option may prevent the context from ever
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+ * checking the GL context for OOM.
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+ *
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+ * Vulkan - Reports true if VK_ERROR_OUT_OF_HOST_MEMORY or VK_ERROR_OUT_OF_DEVICE_MEMORY has
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+ * occurred.
184
+ */
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+ bool oomed();
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+
187
+ /**
188
+ * This is similar to abandonContext() however the underlying 3D context is not yet lost and
189
+ * the context will cleanup all allocated resources before returning. After returning it will
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+ * assume that the underlying context may no longer be valid.
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+ *
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+ * The typical use case for this function is that the client is going to destroy the 3D context
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+ * but can't guarantee that context will be destroyed first (perhaps because it may be ref'ed
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+ * elsewhere by either the client or Skia objects).
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+ *
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+ * For Vulkan, even if the device becomes lost, the VkQueue, VkDevice, or VkInstance used to
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+ * create the context must be alive before calling releaseResourcesAndAbandonContext.
198
+ */
199
+ void releaseResourcesAndAbandonContext();
200
+
201
+ ///////////////////////////////////////////////////////////////////////////
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+ // Resource Cache
203
+
204
+ /** DEPRECATED
205
+ * Return the current GPU resource cache limits.
206
+ *
207
+ * @param maxResources If non-null, will be set to -1.
208
+ * @param maxResourceBytes If non-null, returns maximum number of bytes of
209
+ * video memory that can be held in the cache.
210
+ */
211
+ void getResourceCacheLimits(int* maxResources, size_t* maxResourceBytes) const;
212
+
213
+ /**
214
+ * Return the current GPU resource cache limit in bytes.
215
+ */
216
+ size_t getResourceCacheLimit() const;
217
+
218
+ /**
219
+ * Gets the current GPU resource cache usage.
220
+ *
221
+ * @param resourceCount If non-null, returns the number of resources that are held in the
222
+ * cache.
223
+ * @param maxResourceBytes If non-null, returns the total number of bytes of video memory held
224
+ * in the cache.
225
+ */
226
+ void getResourceCacheUsage(int* resourceCount, size_t* resourceBytes) const;
227
+
228
+ /**
229
+ * Gets the number of bytes in the cache consumed by purgeable (e.g. unlocked) resources.
230
+ */
231
+ size_t getResourceCachePurgeableBytes() const;
232
+
233
+ /** DEPRECATED
234
+ * Specify the GPU resource cache limits. If the current cache exceeds the maxResourceBytes
235
+ * limit, it will be purged (LRU) to keep the cache within the limit.
236
+ *
237
+ * @param maxResources Unused.
238
+ * @param maxResourceBytes The maximum number of bytes of video memory
239
+ * that can be held in the cache.
240
+ */
241
+ void setResourceCacheLimits(int maxResources, size_t maxResourceBytes);
242
+
243
+ /**
244
+ * Specify the GPU resource cache limit. If the cache currently exceeds this limit,
245
+ * it will be purged (LRU) to keep the cache within the limit.
246
+ *
247
+ * @param maxResourceBytes The maximum number of bytes of video memory
248
+ * that can be held in the cache.
249
+ */
250
+ void setResourceCacheLimit(size_t maxResourceBytes);
251
+
252
+ /**
253
+ * Frees GPU created by the context. Can be called to reduce GPU memory
254
+ * pressure.
255
+ */
256
+ void freeGpuResources();
257
+
258
+ /**
259
+ * Purge GPU resources that haven't been used in the past 'msNotUsed' milliseconds or are
260
+ * otherwise marked for deletion, regardless of whether the context is under budget.
261
+ *
262
+ * If 'scratchResourcesOnly' is true all unlocked scratch resources older than 'msNotUsed' will
263
+ * be purged but the unlocked resources with persistent data will remain. If
264
+ * 'scratchResourcesOnly' is false then all unlocked resources older than 'msNotUsed' will be
265
+ * purged.
266
+ *
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+ * @param msNotUsed Only unlocked resources not used in these last milliseconds
268
+ * will be cleaned up.
269
+ * @param scratchResourcesOnly If true only unlocked scratch resources will be purged.
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+ */
271
+ void performDeferredCleanup(std::chrono::milliseconds msNotUsed,
272
+ bool scratchResourcesOnly=false);
273
+
274
+ // Temporary compatibility API for Android.
275
+ void purgeResourcesNotUsedInMs(std::chrono::milliseconds msNotUsed) {
276
+ this->performDeferredCleanup(msNotUsed);
277
+ }
278
+
279
+ /**
280
+ * Purge unlocked resources from the cache until the the provided byte count has been reached
281
+ * or we have purged all unlocked resources. The default policy is to purge in LRU order, but
282
+ * can be overridden to prefer purging scratch resources (in LRU order) prior to purging other
283
+ * resource types.
284
+ *
285
+ * @param maxBytesToPurge the desired number of bytes to be purged.
286
+ * @param preferScratchResources If true scratch resources will be purged prior to other
287
+ * resource types.
288
+ */
289
+ void purgeUnlockedResources(size_t bytesToPurge, bool preferScratchResources);
290
+
291
+ /**
292
+ * This entry point is intended for instances where an app has been backgrounded or
293
+ * suspended.
294
+ * If 'scratchResourcesOnly' is true all unlocked scratch resources will be purged but the
295
+ * unlocked resources with persistent data will remain. If 'scratchResourcesOnly' is false
296
+ * then all unlocked resources will be purged.
297
+ * In either case, after the unlocked resources are purged a separate pass will be made to
298
+ * ensure that resource usage is under budget (i.e., even if 'scratchResourcesOnly' is true
299
+ * some resources with persistent data may be purged to be under budget).
300
+ *
301
+ * @param scratchResourcesOnly If true only unlocked scratch resources will be purged prior
302
+ * enforcing the budget requirements.
303
+ */
304
+ void purgeUnlockedResources(bool scratchResourcesOnly);
305
+
306
+ /**
307
+ * Gets the maximum supported texture size.
308
+ */
309
+ using GrRecordingContext::maxTextureSize;
310
+
311
+ /**
312
+ * Gets the maximum supported render target size.
313
+ */
314
+ using GrRecordingContext::maxRenderTargetSize;
315
+
316
+ /**
317
+ * Can a SkImage be created with the given color type.
318
+ */
319
+ using GrRecordingContext::colorTypeSupportedAsImage;
320
+
321
+ /**
322
+ * Can a SkSurface be created with the given color type. To check whether MSAA is supported
323
+ * use maxSurfaceSampleCountForColorType().
324
+ */
325
+ using GrRecordingContext::colorTypeSupportedAsSurface;
326
+
327
+ /**
328
+ * Gets the maximum supported sample count for a color type. 1 is returned if only non-MSAA
329
+ * rendering is supported for the color type. 0 is returned if rendering to this color type
330
+ * is not supported at all.
331
+ */
332
+ using GrRecordingContext::maxSurfaceSampleCountForColorType;
333
+
334
+ ///////////////////////////////////////////////////////////////////////////
335
+ // Misc.
336
+
337
+ /**
338
+ * Inserts a list of GPU semaphores that the current GPU-backed API must wait on before
339
+ * executing any more commands on the GPU. If this call returns false, then the GPU back-end
340
+ * will not wait on any passed in semaphores, and the client will still own the semaphores,
341
+ * regardless of the value of deleteSemaphoresAfterWait.
342
+ *
343
+ * If deleteSemaphoresAfterWait is false then Skia will not delete the semaphores. In this case
344
+ * it is the client's responsibility to not destroy or attempt to reuse the semaphores until it
345
+ * knows that Skia has finished waiting on them. This can be done by using finishedProcs on
346
+ * flush calls.
347
+ */
348
+ bool wait(int numSemaphores, const GrBackendSemaphore* waitSemaphores,
349
+ bool deleteSemaphoresAfterWait = true);
350
+
351
+ /**
352
+ * Call to ensure all drawing to the context has been flushed and submitted to the underlying 3D
353
+ * API. This is equivalent to calling GrContext::flush with a default GrFlushInfo followed by
354
+ * GrContext::submit(syncCpu).
355
+ */
356
+ void flushAndSubmit(bool syncCpu = false) {
357
+ this->flush(GrFlushInfo());
358
+ this->submit(syncCpu);
359
+ }
360
+
361
+ /**
362
+ * Call to ensure all drawing to the context has been flushed to underlying 3D API specific
363
+ * objects. A call to `submit` is always required to ensure work is actually sent to
364
+ * the gpu. Some specific API details:
365
+ * GL: Commands are actually sent to the driver, but glFlush is never called. Thus some
366
+ * sync objects from the flush will not be valid until a submission occurs.
367
+ *
368
+ * Vulkan/Metal/D3D/Dawn: Commands are recorded to the backend APIs corresponding command
369
+ * buffer or encoder objects. However, these objects are not sent to the gpu until a
370
+ * submission occurs.
371
+ *
372
+ * If the return is GrSemaphoresSubmitted::kYes, only initialized GrBackendSemaphores will be
373
+ * submitted to the gpu during the next submit call (it is possible Skia failed to create a
374
+ * subset of the semaphores). The client should not wait on these semaphores until after submit
375
+ * has been called, and must keep them alive until then. If this call returns
376
+ * GrSemaphoresSubmitted::kNo, the GPU backend will not submit any semaphores to be signaled on
377
+ * the GPU. Thus the client should not have the GPU wait on any of the semaphores passed in with
378
+ * the GrFlushInfo. Regardless of whether semaphores were submitted to the GPU or not, the
379
+ * client is still responsible for deleting any initialized semaphores.
380
+ * Regardleess of semaphore submission the context will still be flushed. It should be
381
+ * emphasized that a return value of GrSemaphoresSubmitted::kNo does not mean the flush did not
382
+ * happen. It simply means there were no semaphores submitted to the GPU. A caller should only
383
+ * take this as a failure if they passed in semaphores to be submitted.
384
+ */
385
+ GrSemaphoresSubmitted flush(const GrFlushInfo& info);
386
+
387
+ void flush() { this->flush({}); }
388
+
389
+ /**
390
+ * Submit outstanding work to the gpu from all previously un-submitted flushes. The return
391
+ * value of the submit will indicate whether or not the submission to the GPU was successful.
392
+ *
393
+ * If the call returns true, all previously passed in semaphores in flush calls will have been
394
+ * submitted to the GPU and they can safely be waited on. The caller should wait on those
395
+ * semaphores or perform some other global synchronization before deleting the semaphores.
396
+ *
397
+ * If it returns false, then those same semaphores will not have been submitted and we will not
398
+ * try to submit them again. The caller is free to delete the semaphores at any time.
399
+ *
400
+ * If the syncCpu flag is true this function will return once the gpu has finished with all
401
+ * submitted work.
402
+ */
403
+ bool submit(bool syncCpu = false);
404
+
405
+ /**
406
+ * Checks whether any asynchronous work is complete and if so calls related callbacks.
407
+ */
408
+ void checkAsyncWorkCompletion();
409
+
410
+ /** Enumerates all cached GPU resources and dumps their memory to traceMemoryDump. */
411
+ // Chrome is using this!
412
+ void dumpMemoryStatistics(SkTraceMemoryDump* traceMemoryDump) const;
413
+
414
+ bool supportsDistanceFieldText() const;
415
+
416
+ void storeVkPipelineCacheData();
417
+
418
+ /**
419
+ * Retrieve the default GrBackendFormat for a given SkColorType and renderability.
420
+ * It is guaranteed that this backend format will be the one used by the following
421
+ * SkColorType and SkSurfaceCharacterization-based createBackendTexture methods.
422
+ *
423
+ * The caller should check that the returned format is valid.
424
+ */
425
+ using GrRecordingContext::defaultBackendFormat;
426
+
427
+ /**
428
+ * The explicitly allocated backend texture API allows clients to use Skia to create backend
429
+ * objects outside of Skia proper (i.e., Skia's caching system will not know about them.)
430
+ *
431
+ * It is the client's responsibility to delete all these objects (using deleteBackendTexture)
432
+ * before deleting the context used to create them. If the backend is Vulkan, the textures must
433
+ * be deleted before abandoning the context as well. Additionally, clients should only delete
434
+ * these objects on the thread for which that context is active.
435
+ *
436
+ * The client is responsible for ensuring synchronization between different uses
437
+ * of the backend object (i.e., wrapping it in a surface, rendering to it, deleting the
438
+ * surface, rewrapping it in a image and drawing the image will require explicit
439
+ * synchronization on the client's part).
440
+ */
441
+
442
+ /**
443
+ * If possible, create an uninitialized backend texture. The client should ensure that the
444
+ * returned backend texture is valid.
445
+ * For the Vulkan backend the layout of the created VkImage will be:
446
+ * VK_IMAGE_LAYOUT_UNDEFINED.
447
+ */
448
+ GrBackendTexture createBackendTexture(int width, int height,
449
+ const GrBackendFormat&,
450
+ GrMipmapped,
451
+ GrRenderable,
452
+ GrProtected = GrProtected::kNo);
453
+
454
+ /**
455
+ * If possible, create an uninitialized backend texture. The client should ensure that the
456
+ * returned backend texture is valid.
457
+ * If successful, the created backend texture will be compatible with the provided
458
+ * SkColorType.
459
+ * For the Vulkan backend the layout of the created VkImage will be:
460
+ * VK_IMAGE_LAYOUT_UNDEFINED.
461
+ */
462
+ GrBackendTexture createBackendTexture(int width, int height,
463
+ SkColorType,
464
+ GrMipmapped,
465
+ GrRenderable,
466
+ GrProtected = GrProtected::kNo);
467
+
468
+ /**
469
+ * If possible, create a backend texture initialized to a particular color. The client should
470
+ * ensure that the returned backend texture is valid. The client can pass in a finishedProc
471
+ * to be notified when the data has been uploaded by the gpu and the texture can be deleted. The
472
+ * client is required to call `submit` to send the upload work to the gpu. The
473
+ * finishedProc will always get called even if we failed to create the GrBackendTexture.
474
+ * For the Vulkan backend the layout of the created VkImage will be:
475
+ * VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
476
+ */
477
+ GrBackendTexture createBackendTexture(int width, int height,
478
+ const GrBackendFormat&,
479
+ const SkColor4f& color,
480
+ GrMipmapped,
481
+ GrRenderable,
482
+ GrProtected = GrProtected::kNo,
483
+ GrGpuFinishedProc finishedProc = nullptr,
484
+ GrGpuFinishedContext finishedContext = nullptr);
485
+
486
+ /**
487
+ * If possible, create a backend texture initialized to a particular color. The client should
488
+ * ensure that the returned backend texture is valid. The client can pass in a finishedProc
489
+ * to be notified when the data has been uploaded by the gpu and the texture can be deleted. The
490
+ * client is required to call `submit` to send the upload work to the gpu. The
491
+ * finishedProc will always get called even if we failed to create the GrBackendTexture.
492
+ * If successful, the created backend texture will be compatible with the provided
493
+ * SkColorType.
494
+ * For the Vulkan backend the layout of the created VkImage will be:
495
+ * VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
496
+ */
497
+ GrBackendTexture createBackendTexture(int width, int height,
498
+ SkColorType,
499
+ const SkColor4f& color,
500
+ GrMipmapped,
501
+ GrRenderable,
502
+ GrProtected = GrProtected::kNo,
503
+ GrGpuFinishedProc finishedProc = nullptr,
504
+ GrGpuFinishedContext finishedContext = nullptr);
505
+
506
+ /**
507
+ * If possible, create a backend texture initialized with the provided pixmap data. The client
508
+ * should ensure that the returned backend texture is valid. The client can pass in a
509
+ * finishedProc to be notified when the data has been uploaded by the gpu and the texture can be
510
+ * deleted. The client is required to call `submit` to send the upload work to the gpu.
511
+ * The finishedProc will always get called even if we failed to create the GrBackendTexture.
512
+ * If successful, the created backend texture will be compatible with the provided
513
+ * pixmap(s). Compatible, in this case, means that the backend format will be the result
514
+ * of calling defaultBackendFormat on the base pixmap's colortype. The src data can be deleted
515
+ * when this call returns.
516
+ * If numLevels is 1 a non-mipmapped texture will result. If a mipmapped texture is desired
517
+ * the data for all the mipmap levels must be provided. In the mipmapped case all the
518
+ * colortypes of the provided pixmaps must be the same. Additionally, all the miplevels
519
+ * must be sized correctly (please see SkMipmap::ComputeLevelSize and ComputeLevelCount). The
520
+ * GrSurfaceOrigin controls whether the pixmap data is vertically flipped in the texture.
521
+ * Note: the pixmap's alphatypes and colorspaces are ignored.
522
+ * For the Vulkan backend the layout of the created VkImage will be:
523
+ * VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
524
+ */
525
+ GrBackendTexture createBackendTexture(const SkPixmap srcData[],
526
+ int numLevels,
527
+ GrSurfaceOrigin,
528
+ GrRenderable,
529
+ GrProtected,
530
+ GrGpuFinishedProc finishedProc = nullptr,
531
+ GrGpuFinishedContext finishedContext = nullptr);
532
+
533
+ /**
534
+ * Convenience version createBackendTexture() that takes just a base level pixmap.
535
+ */
536
+ GrBackendTexture createBackendTexture(const SkPixmap& srcData,
537
+ GrSurfaceOrigin textureOrigin,
538
+ GrRenderable renderable,
539
+ GrProtected isProtected,
540
+ GrGpuFinishedProc finishedProc = nullptr,
541
+ GrGpuFinishedContext finishedContext = nullptr) {
542
+ return this->createBackendTexture(&srcData, 1, textureOrigin, renderable, isProtected,
543
+ finishedProc, finishedContext);
544
+ }
545
+
546
+ // Deprecated versions that do not take origin and assume top-left.
547
+ GrBackendTexture createBackendTexture(const SkPixmap srcData[],
548
+ int numLevels,
549
+ GrRenderable renderable,
550
+ GrProtected isProtected,
551
+ GrGpuFinishedProc finishedProc = nullptr,
552
+ GrGpuFinishedContext finishedContext = nullptr) {
553
+ return this->createBackendTexture(srcData,
554
+ numLevels,
555
+ kTopLeft_GrSurfaceOrigin,
556
+ renderable,
557
+ isProtected,
558
+ finishedProc,
559
+ finishedContext);
560
+ }
561
+ GrBackendTexture createBackendTexture(const SkPixmap& srcData,
562
+ GrRenderable renderable,
563
+ GrProtected isProtected,
564
+ GrGpuFinishedProc finishedProc = nullptr,
565
+ GrGpuFinishedContext finishedContext = nullptr) {
566
+ return this->createBackendTexture(&srcData,
567
+ 1,
568
+ renderable,
569
+ isProtected,
570
+ finishedProc,
571
+ finishedContext);
572
+ }
573
+
574
+ /**
575
+ * If possible, updates a backend texture to be filled to a particular color. The client should
576
+ * check the return value to see if the update was successful. The client can pass in a
577
+ * finishedProc to be notified when the data has been uploaded by the gpu and the texture can be
578
+ * deleted. The client is required to call `submit` to send the upload work to the gpu.
579
+ * The finishedProc will always get called even if we failed to update the GrBackendTexture.
580
+ * For the Vulkan backend after a successful update the layout of the created VkImage will be:
581
+ * VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
582
+ */
583
+ bool updateBackendTexture(const GrBackendTexture&,
584
+ const SkColor4f& color,
585
+ GrGpuFinishedProc finishedProc,
586
+ GrGpuFinishedContext finishedContext);
587
+
588
+ /**
589
+ * If possible, updates a backend texture to be filled to a particular color. The data in
590
+ * GrBackendTexture and passed in color is interpreted with respect to the passed in
591
+ * SkColorType. The client should check the return value to see if the update was successful.
592
+ * The client can pass in a finishedProc to be notified when the data has been uploaded by the
593
+ * gpu and the texture can be deleted. The client is required to call `submit` to send
594
+ * the upload work to the gpu. The finishedProc will always get called even if we failed to
595
+ * update the GrBackendTexture.
596
+ * For the Vulkan backend after a successful update the layout of the created VkImage will be:
597
+ * VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
598
+ */
599
+ bool updateBackendTexture(const GrBackendTexture&,
600
+ SkColorType skColorType,
601
+ const SkColor4f& color,
602
+ GrGpuFinishedProc finishedProc,
603
+ GrGpuFinishedContext finishedContext);
604
+
605
+ /**
606
+ * If possible, updates a backend texture filled with the provided pixmap data. The client
607
+ * should check the return value to see if the update was successful. The client can pass in a
608
+ * finishedProc to be notified when the data has been uploaded by the gpu and the texture can be
609
+ * deleted. The client is required to call `submit` to send the upload work to the gpu.
610
+ * The finishedProc will always get called even if we failed to create the GrBackendTexture.
611
+ * The backend texture must be compatible with the provided pixmap(s). Compatible, in this case,
612
+ * means that the backend format is compatible with the base pixmap's colortype. The src data
613
+ * can be deleted when this call returns.
614
+ * If the backend texture is mip mapped, the data for all the mipmap levels must be provided.
615
+ * In the mipmapped case all the colortypes of the provided pixmaps must be the same.
616
+ * Additionally, all the miplevels must be sized correctly (please see
617
+ * SkMipmap::ComputeLevelSize and ComputeLevelCount). The GrSurfaceOrigin controls whether the
618
+ * pixmap data is vertically flipped in the texture.
619
+ * Note: the pixmap's alphatypes and colorspaces are ignored.
620
+ * For the Vulkan backend after a successful update the layout of the created VkImage will be:
621
+ * VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
622
+ */
623
+ bool updateBackendTexture(const GrBackendTexture&,
624
+ const SkPixmap srcData[],
625
+ int numLevels,
626
+ GrSurfaceOrigin = kTopLeft_GrSurfaceOrigin,
627
+ GrGpuFinishedProc finishedProc = nullptr,
628
+ GrGpuFinishedContext finishedContext = nullptr);
629
+
630
+ /**
631
+ * Convenience version of updateBackendTexture that takes just a base level pixmap.
632
+ */
633
+ bool updateBackendTexture(const GrBackendTexture& texture,
634
+ const SkPixmap& srcData,
635
+ GrSurfaceOrigin textureOrigin = kTopLeft_GrSurfaceOrigin,
636
+ GrGpuFinishedProc finishedProc = nullptr,
637
+ GrGpuFinishedContext finishedContext = nullptr) {
638
+ return this->updateBackendTexture(texture,
639
+ &srcData,
640
+ 1,
641
+ textureOrigin,
642
+ finishedProc,
643
+ finishedContext);
644
+ }
645
+
646
+ // Deprecated version that does not take origin and assumes top-left.
647
+ bool updateBackendTexture(const GrBackendTexture& texture,
648
+ const SkPixmap srcData[],
649
+ int numLevels,
650
+ GrGpuFinishedProc finishedProc,
651
+ GrGpuFinishedContext finishedContext) {
652
+ return this->updateBackendTexture(texture,
653
+ srcData,
654
+ numLevels,
655
+ kTopLeft_GrSurfaceOrigin,
656
+ finishedProc,
657
+ finishedContext);
658
+ }
659
+
660
+ /**
661
+ * Retrieve the GrBackendFormat for a given SkImage::CompressionType. This is
662
+ * guaranteed to match the backend format used by the following
663
+ * createCompressedBackendTexture methods that take a CompressionType.
664
+ *
665
+ * The caller should check that the returned format is valid.
666
+ */
667
+ using GrRecordingContext::compressedBackendFormat;
668
+
669
+ /**
670
+ *If possible, create a compressed backend texture initialized to a particular color. The
671
+ * client should ensure that the returned backend texture is valid. The client can pass in a
672
+ * finishedProc to be notified when the data has been uploaded by the gpu and the texture can be
673
+ * deleted. The client is required to call `submit` to send the upload work to the gpu.
674
+ * The finishedProc will always get called even if we failed to create the GrBackendTexture.
675
+ * For the Vulkan backend the layout of the created VkImage will be:
676
+ * VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
677
+ */
678
+ GrBackendTexture createCompressedBackendTexture(int width, int height,
679
+ const GrBackendFormat&,
680
+ const SkColor4f& color,
681
+ GrMipmapped,
682
+ GrProtected = GrProtected::kNo,
683
+ GrGpuFinishedProc finishedProc = nullptr,
684
+ GrGpuFinishedContext finishedContext = nullptr);
685
+
686
+ GrBackendTexture createCompressedBackendTexture(int width, int height,
687
+ SkImage::CompressionType,
688
+ const SkColor4f& color,
689
+ GrMipmapped,
690
+ GrProtected = GrProtected::kNo,
691
+ GrGpuFinishedProc finishedProc = nullptr,
692
+ GrGpuFinishedContext finishedContext = nullptr);
693
+
694
+ /**
695
+ * If possible, create a backend texture initialized with the provided raw data. The client
696
+ * should ensure that the returned backend texture is valid. The client can pass in a
697
+ * finishedProc to be notified when the data has been uploaded by the gpu and the texture can be
698
+ * deleted. The client is required to call `submit` to send the upload work to the gpu.
699
+ * The finishedProc will always get called even if we failed to create the GrBackendTexture
700
+ * If numLevels is 1 a non-mipmapped texture will result. If a mipmapped texture is desired
701
+ * the data for all the mipmap levels must be provided. Additionally, all the miplevels
702
+ * must be sized correctly (please see SkMipmap::ComputeLevelSize and ComputeLevelCount).
703
+ * For the Vulkan backend the layout of the created VkImage will be:
704
+ * VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
705
+ */
706
+ GrBackendTexture createCompressedBackendTexture(int width, int height,
707
+ const GrBackendFormat&,
708
+ const void* data, size_t dataSize,
709
+ GrMipmapped,
710
+ GrProtected = GrProtected::kNo,
711
+ GrGpuFinishedProc finishedProc = nullptr,
712
+ GrGpuFinishedContext finishedContext = nullptr);
713
+
714
+ GrBackendTexture createCompressedBackendTexture(int width, int height,
715
+ SkImage::CompressionType,
716
+ const void* data, size_t dataSize,
717
+ GrMipmapped,
718
+ GrProtected = GrProtected::kNo,
719
+ GrGpuFinishedProc finishedProc = nullptr,
720
+ GrGpuFinishedContext finishedContext = nullptr);
721
+
722
+ /**
723
+ * If possible, updates a backend texture filled with the provided color. If the texture is
724
+ * mipmapped, all levels of the mip chain will be updated to have the supplied color. The client
725
+ * should check the return value to see if the update was successful. The client can pass in a
726
+ * finishedProc to be notified when the data has been uploaded by the gpu and the texture can be
727
+ * deleted. The client is required to call `submit` to send the upload work to the gpu.
728
+ * The finishedProc will always get called even if we failed to create the GrBackendTexture.
729
+ * For the Vulkan backend after a successful update the layout of the created VkImage will be:
730
+ * VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
731
+ */
732
+ bool updateCompressedBackendTexture(const GrBackendTexture&,
733
+ const SkColor4f& color,
734
+ GrGpuFinishedProc finishedProc,
735
+ GrGpuFinishedContext finishedContext);
736
+
737
+ /**
738
+ * If possible, updates a backend texture filled with the provided raw data. The client
739
+ * should check the return value to see if the update was successful. The client can pass in a
740
+ * finishedProc to be notified when the data has been uploaded by the gpu and the texture can be
741
+ * deleted. The client is required to call `submit` to send the upload work to the gpu.
742
+ * The finishedProc will always get called even if we failed to create the GrBackendTexture.
743
+ * If a mipmapped texture is passed in, the data for all the mipmap levels must be provided.
744
+ * Additionally, all the miplevels must be sized correctly (please see
745
+ * SkMipMap::ComputeLevelSize and ComputeLevelCount).
746
+ * For the Vulkan backend after a successful update the layout of the created VkImage will be:
747
+ * VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
748
+ */
749
+ bool updateCompressedBackendTexture(const GrBackendTexture&,
750
+ const void* data,
751
+ size_t dataSize,
752
+ GrGpuFinishedProc finishedProc,
753
+ GrGpuFinishedContext finishedContext);
754
+
755
+ /**
756
+ * Updates the state of the GrBackendTexture/RenderTarget to have the passed in
757
+ * GrBackendSurfaceMutableState. All objects that wrap the backend surface (i.e. SkSurfaces and
758
+ * SkImages) will also be aware of this state change. This call does not submit the state change
759
+ * to the gpu, but requires the client to call `submit` to send it to the GPU. The work
760
+ * for this call is ordered linearly with all other calls that require GrContext::submit to be
761
+ * called (e.g updateBackendTexture and flush). If finishedProc is not null then it will be
762
+ * called with finishedContext after the state transition is known to have occurred on the GPU.
763
+ *
764
+ * See GrBackendSurfaceMutableState to see what state can be set via this call.
765
+ *
766
+ * If the backend API is Vulkan, the caller can set the GrBackendSurfaceMutableState's
767
+ * VkImageLayout to VK_IMAGE_LAYOUT_UNDEFINED or queueFamilyIndex to VK_QUEUE_FAMILY_IGNORED to
768
+ * tell Skia to not change those respective states.
769
+ *
770
+ * If previousState is not null and this returns true, then Skia will have filled in
771
+ * previousState to have the values of the state before this call.
772
+ */
773
+ bool setBackendTextureState(const GrBackendTexture&,
774
+ const GrBackendSurfaceMutableState&,
775
+ GrBackendSurfaceMutableState* previousState = nullptr,
776
+ GrGpuFinishedProc finishedProc = nullptr,
777
+ GrGpuFinishedContext finishedContext = nullptr);
778
+ bool setBackendRenderTargetState(const GrBackendRenderTarget&,
779
+ const GrBackendSurfaceMutableState&,
780
+ GrBackendSurfaceMutableState* previousState = nullptr,
781
+ GrGpuFinishedProc finishedProc = nullptr,
782
+ GrGpuFinishedContext finishedContext = nullptr);
783
+
784
+ void deleteBackendTexture(GrBackendTexture);
785
+
786
+ // This interface allows clients to pre-compile shaders and populate the runtime program cache.
787
+ // The key and data blobs should be the ones passed to the PersistentCache, in SkSL format.
788
+ //
789
+ // Steps to use this API:
790
+ //
791
+ // 1) Create a GrDirectContext as normal, but set fPersistentCache on GrContextOptions to
792
+ // something that will save the cached shader blobs. Set fShaderCacheStrategy to kSkSL. This
793
+ // will ensure that the blobs are SkSL, and are suitable for pre-compilation.
794
+ // 2) Run your application, and save all of the key/data pairs that are fed to the cache.
795
+ //
796
+ // 3) Switch over to shipping your application. Include the key/data pairs from above.
797
+ // 4) At startup (or any convenient time), call precompileShader for each key/data pair.
798
+ // This will compile the SkSL to create a GL program, and populate the runtime cache.
799
+ //
800
+ // This is only guaranteed to work if the context/device used in step #2 are created in the
801
+ // same way as the one used in step #4, and the same GrContextOptions are specified.
802
+ // Using cached shader blobs on a different device or driver are undefined.
803
+ bool precompileShader(const SkData& key, const SkData& data);
804
+
805
+ #ifdef SK_ENABLE_DUMP_GPU
806
+ /** Returns a string with detailed information about the context & GPU, in JSON format. */
807
+ SkString dump() const;
808
+ #endif
809
+
810
+ class DirectContextID {
811
+ public:
812
+ static GrDirectContext::DirectContextID Next();
813
+
814
+ DirectContextID() : fID(SK_InvalidUniqueID) {}
815
+
816
+ bool operator==(const DirectContextID& that) const { return fID == that.fID; }
817
+ bool operator!=(const DirectContextID& that) const { return !(*this == that); }
818
+
819
+ void makeInvalid() { fID = SK_InvalidUniqueID; }
820
+ bool isValid() const { return fID != SK_InvalidUniqueID; }
821
+
822
+ private:
823
+ constexpr DirectContextID(uint32_t id) : fID(id) {}
824
+ uint32_t fID;
825
+ };
826
+
827
+ DirectContextID directContextID() const { return fDirectContextID; }
828
+
829
+ // Provides access to functions that aren't part of the public API.
830
+ GrDirectContextPriv priv();
831
+ const GrDirectContextPriv priv() const; // NOLINT(readability-const-return-type)
832
+
833
+ protected:
834
+ GrDirectContext(GrBackendApi backend, const GrContextOptions& options);
835
+
836
+ bool init() override;
837
+
838
+ GrAtlasManager* onGetAtlasManager() { return fAtlasManager.get(); }
839
+ skgpu::v1::SmallPathAtlasMgr* onGetSmallPathAtlasMgr();
840
+
841
+ GrDirectContext* asDirectContext() override { return this; }
842
+
843
+ private:
844
+ // This call will make sure out work on the GPU is finished and will execute any outstanding
845
+ // asynchronous work (e.g. calling finished procs, freeing resources, etc.) related to the
846
+ // outstanding work on the gpu. The main use currently for this function is when tearing down or
847
+ // abandoning the context.
848
+ //
849
+ // When we finish up work on the GPU it could trigger callbacks to the client. In the case we
850
+ // are abandoning the context we don't want the client to be able to use the GrDirectContext to
851
+ // issue more commands during the callback. Thus before calling this function we set the
852
+ // GrDirectContext's state to be abandoned. However, we need to be able to get by the abaonded
853
+ // check in the call to know that it is safe to execute this. The shouldExecuteWhileAbandoned
854
+ // bool is used for this signal.
855
+ void syncAllOutstandingGpuWork(bool shouldExecuteWhileAbandoned);
856
+
857
+ const DirectContextID fDirectContextID;
858
+ // fTaskGroup must appear before anything that uses it (e.g. fGpu), so that it is destroyed
859
+ // after all of its users. Clients of fTaskGroup will generally want to ensure that they call
860
+ // wait() on it as they are being destroyed, to avoid the possibility of pending tasks being
861
+ // invoked after objects they depend upon have already been destroyed.
862
+ std::unique_ptr<SkTaskGroup> fTaskGroup;
863
+ std::unique_ptr<sktext::gpu::StrikeCache> fStrikeCache;
864
+ sk_sp<GrGpu> fGpu;
865
+ std::unique_ptr<GrResourceCache> fResourceCache;
866
+ std::unique_ptr<GrResourceProvider> fResourceProvider;
867
+
868
+ bool fDidTestPMConversions;
869
+ // true if the PM/UPM conversion succeeded; false otherwise
870
+ bool fPMUPMConversionsRoundTrip;
871
+
872
+ GrContextOptions::PersistentCache* fPersistentCache;
873
+
874
+ std::unique_ptr<GrClientMappedBufferManager> fMappedBufferManager;
875
+ std::unique_ptr<GrAtlasManager> fAtlasManager;
876
+
877
+ std::unique_ptr<skgpu::v1::SmallPathAtlasMgr> fSmallPathAtlasMgr;
878
+
879
+ friend class GrDirectContextPriv;
880
+
881
+ using INHERITED = GrRecordingContext;
882
+ };
883
+
884
+
885
+ #endif