@shapediver/viewer.rendering-engine.rendering-engine-threejs 3.0.0

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Files changed (301) hide show
  1. package/LICENSE +73 -0
  2. package/README.md +3 -0
  3. package/dist/RenderingEngine.d.ts +296 -0
  4. package/dist/RenderingEngine.d.ts.map +1 -0
  5. package/dist/RenderingEngine.js +1079 -0
  6. package/dist/RenderingEngine.js.map +1 -0
  7. package/dist/index.d.ts +12 -0
  8. package/dist/index.d.ts.map +1 -0
  9. package/dist/index.js +47 -0
  10. package/dist/index.js.map +1 -0
  11. package/dist/injectors/Tag3dGeometryCreationInjector.d.ts +11 -0
  12. package/dist/injectors/Tag3dGeometryCreationInjector.d.ts.map +1 -0
  13. package/dist/injectors/Tag3dGeometryCreationInjector.js +169 -0
  14. package/dist/injectors/Tag3dGeometryCreationInjector.js.map +1 -0
  15. package/dist/injectors/TextureUnifierInjector.d.ts +14 -0
  16. package/dist/injectors/TextureUnifierInjector.d.ts.map +1 -0
  17. package/dist/injectors/TextureUnifierInjector.js +227 -0
  18. package/dist/injectors/TextureUnifierInjector.js.map +1 -0
  19. package/dist/interfaces/ILoader.d.ts +4 -0
  20. package/dist/interfaces/ILoader.d.ts.map +1 -0
  21. package/dist/interfaces/ILoader.js +3 -0
  22. package/dist/interfaces/ILoader.js.map +1 -0
  23. package/dist/interfaces/IPostProcessingEffectDefinitions.d.ts +307 -0
  24. package/dist/interfaces/IPostProcessingEffectDefinitions.d.ts.map +1 -0
  25. package/dist/interfaces/IPostProcessingEffectDefinitions.js +31 -0
  26. package/dist/interfaces/IPostProcessingEffectDefinitions.js.map +1 -0
  27. package/dist/interfaces/IRenderingEngine.d.ts +43 -0
  28. package/dist/interfaces/IRenderingEngine.d.ts.map +1 -0
  29. package/dist/interfaces/IRenderingEngine.js +3 -0
  30. package/dist/interfaces/IRenderingEngine.js.map +1 -0
  31. package/dist/loaders/EnvironmentMapLoader.d.ts +98 -0
  32. package/dist/loaders/EnvironmentMapLoader.d.ts.map +1 -0
  33. package/dist/loaders/EnvironmentMapLoader.js +348 -0
  34. package/dist/loaders/EnvironmentMapLoader.js.map +1 -0
  35. package/dist/loaders/GeometryLoader.d.ts +38 -0
  36. package/dist/loaders/GeometryLoader.d.ts.map +1 -0
  37. package/dist/loaders/GeometryLoader.js +505 -0
  38. package/dist/loaders/GeometryLoader.js.map +1 -0
  39. package/dist/loaders/HTMLElementAnchorLoader.d.ts +17 -0
  40. package/dist/loaders/HTMLElementAnchorLoader.d.ts.map +1 -0
  41. package/dist/loaders/HTMLElementAnchorLoader.js +84 -0
  42. package/dist/loaders/HTMLElementAnchorLoader.js.map +1 -0
  43. package/dist/loaders/LightLoader.d.ts +19 -0
  44. package/dist/loaders/LightLoader.d.ts.map +1 -0
  45. package/dist/loaders/LightLoader.js +152 -0
  46. package/dist/loaders/LightLoader.js.map +1 -0
  47. package/dist/loaders/MaterialLoader.d.ts +99 -0
  48. package/dist/loaders/MaterialLoader.d.ts.map +1 -0
  49. package/dist/loaders/MaterialLoader.js +1175 -0
  50. package/dist/loaders/MaterialLoader.js.map +1 -0
  51. package/dist/managers/CameraManager.d.ts +20 -0
  52. package/dist/managers/CameraManager.d.ts.map +1 -0
  53. package/dist/managers/CameraManager.js +195 -0
  54. package/dist/managers/CameraManager.js.map +1 -0
  55. package/dist/managers/EnvironmentGeometryManager.d.ts +43 -0
  56. package/dist/managers/EnvironmentGeometryManager.d.ts.map +1 -0
  57. package/dist/managers/EnvironmentGeometryManager.js +210 -0
  58. package/dist/managers/EnvironmentGeometryManager.js.map +1 -0
  59. package/dist/managers/PostProcessingManager.d.ts +1014 -0
  60. package/dist/managers/PostProcessingManager.d.ts.map +1 -0
  61. package/dist/managers/PostProcessingManager.js +1013 -0
  62. package/dist/managers/PostProcessingManager.js.map +1 -0
  63. package/dist/managers/RenderingManager.d.ts +83 -0
  64. package/dist/managers/RenderingManager.d.ts.map +1 -0
  65. package/dist/managers/RenderingManager.js +567 -0
  66. package/dist/managers/RenderingManager.js.map +1 -0
  67. package/dist/managers/SceneTracingManager.d.ts +26 -0
  68. package/dist/managers/SceneTracingManager.d.ts.map +1 -0
  69. package/dist/managers/SceneTracingManager.js +122 -0
  70. package/dist/managers/SceneTracingManager.js.map +1 -0
  71. package/dist/managers/SceneTreeManager.d.ts +55 -0
  72. package/dist/managers/SceneTreeManager.d.ts.map +1 -0
  73. package/dist/managers/SceneTreeManager.js +501 -0
  74. package/dist/managers/SceneTreeManager.js.map +1 -0
  75. package/dist/managers/postprocessing/GodRaysManager.d.ts +13 -0
  76. package/dist/managers/postprocessing/GodRaysManager.d.ts.map +1 -0
  77. package/dist/managers/postprocessing/GodRaysManager.js +64 -0
  78. package/dist/managers/postprocessing/GodRaysManager.js.map +1 -0
  79. package/dist/managers/postprocessing/OutlineManager.d.ts +15 -0
  80. package/dist/managers/postprocessing/OutlineManager.d.ts.map +1 -0
  81. package/dist/managers/postprocessing/OutlineManager.js +67 -0
  82. package/dist/managers/postprocessing/OutlineManager.js.map +1 -0
  83. package/dist/managers/postprocessing/SSAARenderPass.d.ts +54 -0
  84. package/dist/managers/postprocessing/SSAARenderPass.d.ts.map +1 -0
  85. package/dist/managers/postprocessing/SSAARenderPass.js +234 -0
  86. package/dist/managers/postprocessing/SSAARenderPass.js.map +1 -0
  87. package/dist/managers/postprocessing/SelectiveBloomManager.d.ts +15 -0
  88. package/dist/managers/postprocessing/SelectiveBloomManager.d.ts.map +1 -0
  89. package/dist/managers/postprocessing/SelectiveBloomManager.js +67 -0
  90. package/dist/managers/postprocessing/SelectiveBloomManager.js.map +1 -0
  91. package/dist/managers/postprocessing/ao/ao/AOEffect.d.ts +47 -0
  92. package/dist/managers/postprocessing/ao/ao/AOEffect.d.ts.map +1 -0
  93. package/dist/managers/postprocessing/ao/ao/AOEffect.js +134 -0
  94. package/dist/managers/postprocessing/ao/ao/AOEffect.js.map +1 -0
  95. package/dist/managers/postprocessing/ao/ao/AOPass.d.ts +13 -0
  96. package/dist/managers/postprocessing/ao/ao/AOPass.d.ts.map +1 -0
  97. package/dist/managers/postprocessing/ao/ao/AOPass.js +78 -0
  98. package/dist/managers/postprocessing/ao/ao/AOPass.js.map +1 -0
  99. package/dist/managers/postprocessing/ao/ao/shader/ao_compose.d.ts +2 -0
  100. package/dist/managers/postprocessing/ao/ao/shader/ao_compose.d.ts.map +1 -0
  101. package/dist/managers/postprocessing/ao/ao/shader/ao_compose.js +23 -0
  102. package/dist/managers/postprocessing/ao/ao/shader/ao_compose.js.map +1 -0
  103. package/dist/managers/postprocessing/ao/hbao/HBAOEffect.d.ts +15 -0
  104. package/dist/managers/postprocessing/ao/hbao/HBAOEffect.d.ts.map +1 -0
  105. package/dist/managers/postprocessing/ao/hbao/HBAOEffect.js +25 -0
  106. package/dist/managers/postprocessing/ao/hbao/HBAOEffect.js.map +1 -0
  107. package/dist/managers/postprocessing/ao/hbao/shader/hbao.d.ts +2 -0
  108. package/dist/managers/postprocessing/ao/hbao/shader/hbao.d.ts.map +1 -0
  109. package/dist/managers/postprocessing/ao/hbao/shader/hbao.js +102 -0
  110. package/dist/managers/postprocessing/ao/hbao/shader/hbao.js.map +1 -0
  111. package/dist/managers/postprocessing/ao/hbao/shader/hbao_utils.d.ts +2 -0
  112. package/dist/managers/postprocessing/ao/hbao/shader/hbao_utils.d.ts.map +1 -0
  113. package/dist/managers/postprocessing/ao/hbao/shader/hbao_utils.js +99 -0
  114. package/dist/managers/postprocessing/ao/hbao/shader/hbao_utils.js.map +1 -0
  115. package/dist/managers/postprocessing/ao/poissionDenoise/PoissionDenoisePass.d.ts +37 -0
  116. package/dist/managers/postprocessing/ao/poissionDenoise/PoissionDenoisePass.d.ts.map +1 -0
  117. package/dist/managers/postprocessing/ao/poissionDenoise/PoissionDenoisePass.js +171 -0
  118. package/dist/managers/postprocessing/ao/poissionDenoise/PoissionDenoisePass.js.map +1 -0
  119. package/dist/managers/postprocessing/ao/poissionDenoise/shader/poissionDenoise.d.ts +2 -0
  120. package/dist/managers/postprocessing/ao/poissionDenoise/shader/poissionDenoise.d.ts.map +1 -0
  121. package/dist/managers/postprocessing/ao/poissionDenoise/shader/poissionDenoise.js +131 -0
  122. package/dist/managers/postprocessing/ao/poissionDenoise/shader/poissionDenoise.js.map +1 -0
  123. package/dist/managers/postprocessing/ao/ssao/SSAOEffect.d.ts +15 -0
  124. package/dist/managers/postprocessing/ao/ssao/SSAOEffect.d.ts.map +1 -0
  125. package/dist/managers/postprocessing/ao/ssao/SSAOEffect.js +76 -0
  126. package/dist/managers/postprocessing/ao/ssao/SSAOEffect.js.map +1 -0
  127. package/dist/managers/postprocessing/ao/ssao/shader/ssao.d.ts +2 -0
  128. package/dist/managers/postprocessing/ao/ssao/shader/ssao.d.ts.map +1 -0
  129. package/dist/managers/postprocessing/ao/ssao/shader/ssao.js +134 -0
  130. package/dist/managers/postprocessing/ao/ssao/shader/ssao.js.map +1 -0
  131. package/dist/managers/postprocessing/ao/utils/shader/basic.d.ts +2 -0
  132. package/dist/managers/postprocessing/ao/utils/shader/basic.d.ts.map +1 -0
  133. package/dist/managers/postprocessing/ao/utils/shader/basic.js +12 -0
  134. package/dist/managers/postprocessing/ao/utils/shader/basic.js.map +1 -0
  135. package/dist/managers/postprocessing/ao/utils/shader/sampleBlueNoise.d.ts +2 -0
  136. package/dist/managers/postprocessing/ao/utils/shader/sampleBlueNoise.d.ts.map +1 -0
  137. package/dist/managers/postprocessing/ao/utils/shader/sampleBlueNoise.js +42 -0
  138. package/dist/managers/postprocessing/ao/utils/shader/sampleBlueNoise.js.map +1 -0
  139. package/dist/managers/postprocessing/utils/CopyMaterial.d.ts +38 -0
  140. package/dist/managers/postprocessing/utils/CopyMaterial.d.ts.map +1 -0
  141. package/dist/managers/postprocessing/utils/CopyMaterial.js +106 -0
  142. package/dist/managers/postprocessing/utils/CopyMaterial.js.map +1 -0
  143. package/dist/managers/postprocessing/utils/CopyShader.d.ts +14 -0
  144. package/dist/managers/postprocessing/utils/CopyShader.d.ts.map +1 -0
  145. package/dist/managers/postprocessing/utils/CopyShader.js +36 -0
  146. package/dist/managers/postprocessing/utils/CopyShader.js.map +1 -0
  147. package/dist/managers/postprocessing/utils/FullScreenQuad.d.ts +10 -0
  148. package/dist/managers/postprocessing/utils/FullScreenQuad.d.ts.map +1 -0
  149. package/dist/managers/postprocessing/utils/FullScreenQuad.js +29 -0
  150. package/dist/managers/postprocessing/utils/FullScreenQuad.js.map +1 -0
  151. package/dist/managers/postprocessing/utils/NormalPass.d.ts +88 -0
  152. package/dist/managers/postprocessing/utils/NormalPass.d.ts.map +1 -0
  153. package/dist/managers/postprocessing/utils/NormalPass.js +157 -0
  154. package/dist/managers/postprocessing/utils/NormalPass.js.map +1 -0
  155. package/dist/managers/postprocessing/utils/RenderPass.d.ts +115 -0
  156. package/dist/managers/postprocessing/utils/RenderPass.d.ts.map +1 -0
  157. package/dist/managers/postprocessing/utils/RenderPass.js +251 -0
  158. package/dist/managers/postprocessing/utils/RenderPass.js.map +1 -0
  159. package/dist/materials/GemMaterial.d.ts +38 -0
  160. package/dist/materials/GemMaterial.d.ts.map +1 -0
  161. package/dist/materials/GemMaterial.js +253 -0
  162. package/dist/materials/GemMaterial.js.map +1 -0
  163. package/dist/materials/MeshUnlitMaterialParameters.d.ts +4 -0
  164. package/dist/materials/MeshUnlitMaterialParameters.d.ts.map +1 -0
  165. package/dist/materials/MeshUnlitMaterialParameters.js +3 -0
  166. package/dist/materials/MeshUnlitMaterialParameters.js.map +1 -0
  167. package/dist/materials/MultiPointsMaterial.d.ts +94 -0
  168. package/dist/materials/MultiPointsMaterial.d.ts.map +1 -0
  169. package/dist/materials/MultiPointsMaterial.js +567 -0
  170. package/dist/materials/MultiPointsMaterial.js.map +1 -0
  171. package/dist/materials/SpecularGlossinessMaterial.d.ts +14 -0
  172. package/dist/materials/SpecularGlossinessMaterial.d.ts.map +1 -0
  173. package/dist/materials/SpecularGlossinessMaterial.js +162 -0
  174. package/dist/materials/SpecularGlossinessMaterial.js.map +1 -0
  175. package/dist/objects/SDBone.d.ts +13 -0
  176. package/dist/objects/SDBone.d.ts.map +1 -0
  177. package/dist/objects/SDBone.js +75 -0
  178. package/dist/objects/SDBone.js.map +1 -0
  179. package/dist/objects/SDColor.d.ts +17 -0
  180. package/dist/objects/SDColor.d.ts.map +1 -0
  181. package/dist/objects/SDColor.js +49 -0
  182. package/dist/objects/SDColor.js.map +1 -0
  183. package/dist/objects/SDData.d.ts +19 -0
  184. package/dist/objects/SDData.d.ts.map +1 -0
  185. package/dist/objects/SDData.js +48 -0
  186. package/dist/objects/SDData.js.map +1 -0
  187. package/dist/objects/SDObject.d.ts +14 -0
  188. package/dist/objects/SDObject.d.ts.map +1 -0
  189. package/dist/objects/SDObject.js +81 -0
  190. package/dist/objects/SDObject.js.map +1 -0
  191. package/dist/shaders/PCSS.d.ts +3 -0
  192. package/dist/shaders/PCSS.d.ts.map +1 -0
  193. package/dist/shaders/PCSS.js +127 -0
  194. package/dist/shaders/PCSS.js.map +1 -0
  195. package/dist/shaders/gem.d.ts +3 -0
  196. package/dist/shaders/gem.d.ts.map +1 -0
  197. package/dist/shaders/gem.js +578 -0
  198. package/dist/shaders/gem.js.map +1 -0
  199. package/dist/shaders/multi_points.d.ts +3 -0
  200. package/dist/shaders/multi_points.d.ts.map +1 -0
  201. package/dist/shaders/multi_points.js +294 -0
  202. package/dist/shaders/multi_points.js.map +1 -0
  203. package/dist/styling/viewport-css.d.ts +2 -0
  204. package/dist/styling/viewport-css.d.ts.map +1 -0
  205. package/dist/styling/viewport-css.js +117 -0
  206. package/dist/styling/viewport-css.js.map +1 -0
  207. package/dist/three/font.d.ts +2365 -0
  208. package/dist/three/font.d.ts.map +1 -0
  209. package/dist/three/font.js +6 -0
  210. package/dist/three/font.js.map +1 -0
  211. package/dist/three/geometries/TextGeometry.d.ts +22 -0
  212. package/dist/three/geometries/TextGeometry.d.ts.map +1 -0
  213. package/dist/three/geometries/TextGeometry.js +45 -0
  214. package/dist/three/geometries/TextGeometry.js.map +1 -0
  215. package/dist/three/loaders/FontLoader.d.ts +15 -0
  216. package/dist/three/loaders/FontLoader.d.ts.map +1 -0
  217. package/dist/three/loaders/FontLoader.js +118 -0
  218. package/dist/three/loaders/FontLoader.js.map +1 -0
  219. package/dist/three/loaders/RGBELoader.d.ts +24 -0
  220. package/dist/three/loaders/RGBELoader.d.ts.map +1 -0
  221. package/dist/three/loaders/RGBELoader.js +299 -0
  222. package/dist/three/loaders/RGBELoader.js.map +1 -0
  223. package/dist/types/IThreejsData.d.ts +7 -0
  224. package/dist/types/IThreejsData.d.ts.map +1 -0
  225. package/dist/types/IThreejsData.js +3 -0
  226. package/dist/types/IThreejsData.js.map +1 -0
  227. package/dist/types/ThreejsData.d.ts +11 -0
  228. package/dist/types/ThreejsData.d.ts.map +1 -0
  229. package/dist/types/ThreejsData.js +42 -0
  230. package/dist/types/ThreejsData.js.map +1 -0
  231. package/package.json +65 -0
  232. package/src/RenderingEngine.ts +1342 -0
  233. package/src/index.ts +23 -0
  234. package/src/injectors/Tag3dGeometryCreationInjector.ts +170 -0
  235. package/src/injectors/TextureUnifierInjector.ts +224 -0
  236. package/src/interfaces/ILoader.ts +3 -0
  237. package/src/interfaces/IPostProcessingEffectDefinitions.ts +402 -0
  238. package/src/interfaces/IRenderingEngine.ts +48 -0
  239. package/src/loaders/EnvironmentMapLoader.ts +355 -0
  240. package/src/loaders/GeometryLoader.ts +565 -0
  241. package/src/loaders/HTMLElementAnchorLoader.ts +107 -0
  242. package/src/loaders/LightLoader.ts +171 -0
  243. package/src/loaders/MaterialLoader.ts +1418 -0
  244. package/src/managers/CameraManager.ts +178 -0
  245. package/src/managers/EnvironmentGeometryManager.ts +224 -0
  246. package/src/managers/PostProcessingManager.ts +1169 -0
  247. package/src/managers/RenderingManager.ts +657 -0
  248. package/src/managers/SceneTracingManager.ts +120 -0
  249. package/src/managers/SceneTreeManager.ts +569 -0
  250. package/src/managers/postprocessing/GodRaysManager.ts +52 -0
  251. package/src/managers/postprocessing/OutlineManager.ts +58 -0
  252. package/src/managers/postprocessing/SSAARenderPass.ts +339 -0
  253. package/src/managers/postprocessing/SelectiveBloomManager.ts +58 -0
  254. package/src/managers/postprocessing/ao/ao/AOEffect.ts +180 -0
  255. package/src/managers/postprocessing/ao/ao/AOPass.ts +128 -0
  256. package/src/managers/postprocessing/ao/ao/shader/ao_compose.glsl +17 -0
  257. package/src/managers/postprocessing/ao/ao/shader/ao_compose.ts +19 -0
  258. package/src/managers/postprocessing/ao/hbao/HBAOEffect.ts +41 -0
  259. package/src/managers/postprocessing/ao/hbao/shader/hbao.glsl +96 -0
  260. package/src/managers/postprocessing/ao/hbao/shader/hbao.ts +98 -0
  261. package/src/managers/postprocessing/ao/hbao/shader/hbao_utils.glsl +92 -0
  262. package/src/managers/postprocessing/ao/hbao/shader/hbao_utils.ts +95 -0
  263. package/src/managers/postprocessing/ao/poissionDenoise/PoissionDenoisePass.ts +245 -0
  264. package/src/managers/postprocessing/ao/poissionDenoise/shader/poissionDenoise.glsl +125 -0
  265. package/src/managers/postprocessing/ao/poissionDenoise/shader/poissionDenoise.ts +127 -0
  266. package/src/managers/postprocessing/ao/ssao/SSAOEffect.ts +106 -0
  267. package/src/managers/postprocessing/ao/ssao/shader/ssao.glsl +128 -0
  268. package/src/managers/postprocessing/ao/ssao/shader/ssao.ts +130 -0
  269. package/src/managers/postprocessing/ao/utils/shader/basic.glsl +6 -0
  270. package/src/managers/postprocessing/ao/utils/shader/basic.ts +8 -0
  271. package/src/managers/postprocessing/ao/utils/shader/sampleBlueNoise.glsl +36 -0
  272. package/src/managers/postprocessing/ao/utils/shader/sampleBlueNoise.ts +38 -0
  273. package/src/managers/postprocessing/utils/CopyMaterial.ts +130 -0
  274. package/src/managers/postprocessing/utils/CopyShader.ts +39 -0
  275. package/src/managers/postprocessing/utils/FullScreenQuad.ts +47 -0
  276. package/src/managers/postprocessing/utils/NormalPass.ts +222 -0
  277. package/src/managers/postprocessing/utils/RenderPass.ts +366 -0
  278. package/src/materials/GemMaterial.ts +268 -0
  279. package/src/materials/MeshUnlitMaterialParameters.ts +4 -0
  280. package/src/materials/MultiPointsMaterial.ts +646 -0
  281. package/src/materials/SpecularGlossinessMaterial.ts +182 -0
  282. package/src/objects/SDBone.ts +51 -0
  283. package/src/objects/SDColor.ts +54 -0
  284. package/src/objects/SDData.ts +44 -0
  285. package/src/objects/SDObject.ts +58 -0
  286. package/src/shaders/PCSS.ts +124 -0
  287. package/src/shaders/gem.ts +575 -0
  288. package/src/shaders/gem_frag.glsl +517 -0
  289. package/src/shaders/gem_vert.glsl +53 -0
  290. package/src/shaders/multi_points.ts +291 -0
  291. package/src/shaders/multi_points_frag.glsl +166 -0
  292. package/src/shaders/multi_points_vert.glsl +120 -0
  293. package/src/styling/viewport-css.ts +113 -0
  294. package/src/styling/viewport.css +111 -0
  295. package/src/three/font.ts +2 -0
  296. package/src/three/geometries/TextGeometry.ts +58 -0
  297. package/src/three/loaders/FontLoader.ts +205 -0
  298. package/src/three/loaders/RGBELoader.ts +496 -0
  299. package/src/types/IThreejsData.ts +16 -0
  300. package/src/types/ThreejsData.ts +43 -0
  301. package/tsconfig.json +20 -0
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+ var result = {};
21
+ if (mod != null) for (var k in mod) if (k !== "default" && Object.prototype.hasOwnProperty.call(mod, k)) __createBinding(result, mod, k);
22
+ __setModuleDefault(result, mod);
23
+ return result;
24
+ };
25
+ Object.defineProperty(exports, "__esModule", { value: true });
26
+ exports.OutlineManager = void 0;
27
+ const THREE = __importStar(require("three"));
28
+ class OutlineManager {
29
+ // #endregion Properties (2)
30
+ // #region Constructors (1)
31
+ constructor(_renderingEngine) {
32
+ this._renderingEngine = _renderingEngine;
33
+ this._outlineNodes = [];
34
+ }
35
+ // #endregion Constructors (1)
36
+ // #region Public Methods (5)
37
+ addSelection(node) {
38
+ this._outlineNodes.push(node);
39
+ this.updateOutlineEffectObjects();
40
+ }
41
+ clearSelection() {
42
+ this._outlineNodes = [];
43
+ this.updateOutlineEffectObjects();
44
+ }
45
+ removeSelection(node) {
46
+ const index = this._outlineNodes.indexOf(node);
47
+ if (index !== -1)
48
+ this._outlineNodes.splice(index, 1);
49
+ this.updateOutlineEffectObjects();
50
+ return index !== -1;
51
+ }
52
+ setEffect(outlineEffect) {
53
+ this._outlineEffect = outlineEffect;
54
+ this.updateOutlineEffectObjects();
55
+ }
56
+ updateOutlineEffectObjects() {
57
+ this._outlineEffect.selection.clear();
58
+ for (let i = 0; i < this._outlineNodes.length; i++) {
59
+ this._outlineNodes[i].convertedObject[this._renderingEngine.id].traverse(o => {
60
+ if (o instanceof THREE.Mesh)
61
+ this._outlineEffect.selection.add(o);
62
+ });
63
+ }
64
+ }
65
+ }
66
+ exports.OutlineManager = OutlineManager;
67
+ //# sourceMappingURL=OutlineManager.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"OutlineManager.js","sourceRoot":"","sources":["../../../src/managers/postprocessing/OutlineManager.ts"],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;AAAA,6CAA+B;AAK/B,MAAa,cAAc;IAMvB,4BAA4B;IAE5B,2BAA2B;IAE3B,YAA6B,gBAAiC;QAAjC,qBAAgB,GAAhB,gBAAgB,CAAiB;QANtD,kBAAa,GAAgB,EAAE,CAAC;IAM0B,CAAC;IAEnE,8BAA8B;IAE9B,6BAA6B;IAEtB,YAAY,CAAC,IAAe;QAC/B,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAC9B,IAAI,CAAC,0BAA0B,EAAE,CAAC;IACtC,CAAC;IAEM,cAAc;QACjB,IAAI,CAAC,aAAa,GAAG,EAAE,CAAC;QACxB,IAAI,CAAC,0BAA0B,EAAE,CAAC;IACtC,CAAC;IAEM,eAAe,CAAC,IAAe;QAClC,MAAM,KAAK,GAAG,IAAI,CAAC,aAAa,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;QAC/C,IAAI,KAAK,KAAK,CAAC,CAAC;YACZ,IAAI,CAAC,aAAa,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;QAExC,IAAI,CAAC,0BAA0B,EAAE,CAAC;QAClC,OAAO,KAAK,KAAK,CAAC,CAAC,CAAC;IACxB,CAAC;IAEM,SAAS,CAAC,aAA4B;QACzC,IAAI,CAAC,cAAc,GAAG,aAAa,CAAC;QACpC,IAAI,CAAC,0BAA0B,EAAE,CAAC;IACtC,CAAC;IAEM,0BAA0B;QAC7B,IAAI,CAAC,cAAc,CAAC,SAAS,CAAC,KAAK,EAAE,CAAC;QAEtC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,aAAa,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;YAC/C,IAAI,CAAC,aAAa,CAAC,CAAC,CAAC,CAAC,eAAe,CAAC,IAAI,CAAC,gBAAgB,CAAC,EAAE,CAAoB,CAAC,QAAQ,CAAC,CAAC,CAAC,EAAE;gBAC7F,IAAI,CAAC,YAAY,KAAK,CAAC,IAAI;oBACvB,IAAI,CAAC,cAAc,CAAC,SAAS,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;YAC7C,CAAC,CAAC,CAAC;SACN;IACL,CAAC;CAGJ;AApDD,wCAoDC"}
@@ -0,0 +1,54 @@
1
+ import { Pass } from 'postprocessing';
2
+ import { Camera, Scene, WebGLRenderer, WebGLRenderTarget } from 'three';
3
+ /**
4
+ *
5
+ * Supersample Anti-Aliasing Render Pass
6
+ *
7
+ * This manual approach to SSAA re-renders the scene once for each sample with camera jitter and accumulates the results.
8
+ *
9
+ * References: https://en.wikipedia.org/wiki/Supersampling
10
+ *
11
+ * original implementation from three.js@0.152.2 was modified to work with the postprocessing library
12
+ *
13
+ */
14
+ export declare class SSAARenderPass extends Pass {
15
+ private readonly _clearPass;
16
+ private readonly _copyUniforms;
17
+ private readonly _fsQuad;
18
+ private readonly _fullScreen;
19
+ private readonly _sampleRenderTarget;
20
+ private readonly _ssaaCopyMaterial;
21
+ private _clearAlpha;
22
+ private _clearColor;
23
+ private _oldClearColor;
24
+ private _sampleLevel;
25
+ private _unbiased;
26
+ private _copyMaterial;
27
+ constructor(scene: Scene, camera: Camera);
28
+ set mainCamera(value: Camera);
29
+ set mainScene(value: Scene);
30
+ get renderToScreen(): boolean;
31
+ set renderToScreen(value: boolean);
32
+ get sampleLevel(): number;
33
+ /**
34
+ * specified as n, where the number of samples is 2^n, so sampleLevel = 4, is 2^4 samples, 16.
35
+ */
36
+ set sampleLevel(value: number);
37
+ /**
38
+ * to cancel out rounding errors
39
+ */
40
+ set unbiased(value: boolean);
41
+ dispose(): void;
42
+ /**
43
+ * Renders the scene.
44
+ *
45
+ * @param {WebGLRenderer} renderer - The renderer.
46
+ * @param {WebGLRenderTarget} inputBuffer - A frame buffer that contains the result of the previous pass.
47
+ * @param {WebGLRenderTarget} outputBuffer - A frame buffer that serves as the output render target unless this pass renders to screen.
48
+ * @param {Number} [deltaTime] - The time between the last frame and the current one in seconds.
49
+ * @param {Boolean} [stencilTest] - Indicates whether a stencil mask is active.
50
+ */
51
+ render(renderer: WebGLRenderer, inputBuffer: WebGLRenderTarget, outputBuffer: WebGLRenderTarget, deltaTime: undefined, stencilTest: undefined): void;
52
+ setSize(width: number, height: number): void;
53
+ }
54
+ //# sourceMappingURL=SSAARenderPass.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"SSAARenderPass.d.ts","sourceRoot":"","sources":["../../../src/managers/postprocessing/SSAARenderPass.ts"],"names":[],"mappings":"AAAA,OAAO,EAAa,IAAI,EAAE,MAAM,gBAAgB,CAAC;AACjD,OAAO,EAIL,MAAM,EAQN,KAAK,EAKL,aAAa,EACb,iBAAiB,EAClB,MAAM,OAAO,CAAC;AAkCf;;;;;;;;;;EAUE;AACF,qBAAa,cAAe,SAAQ,IAAI;IAGtC,OAAO,CAAC,QAAQ,CAAC,UAAU,CAAY;IACvC,OAAO,CAAC,QAAQ,CAAC,aAAa,CAAM;IACpC,OAAO,CAAC,QAAQ,CAAC,OAAO,CAAiB;IACzC,OAAO,CAAC,QAAQ,CAAC,WAAW,CAAO;IACnC,OAAO,CAAC,QAAQ,CAAC,mBAAmB,CAAoB;IACxD,OAAO,CAAC,QAAQ,CAAC,iBAAiB,CAAiB;IAEnD,OAAO,CAAC,WAAW,CAAqB;IACxC,OAAO,CAAC,WAAW,CAAsB;IACzC,OAAO,CAAC,cAAc,CAAsB;IAC5C,OAAO,CAAC,YAAY,CAAa;IACjC,OAAO,CAAC,SAAS,CAAiB;IAClC,OAAO,CAAC,aAAa,CAAe;gBAMxB,KAAK,EAAE,KAAK,EAAE,MAAM,EAAE,MAAM;IA8CxC,IAAW,UAAU,CAAC,KAAK,EAAE,MAAM,EAElC;IAED,IAAW,SAAS,CAAC,KAAK,EAAE,KAAK,EAEhC;IAED,IAAW,cAAc,YAExB;IAED,IAAW,cAAc,CAAC,KAAK,SAAA,EAE9B;IAED,IAAW,WAAW,IAOQ,MAAM,CALnC;IAED;;OAEG;IACH,IAAW,WAAW,CAAC,KAAK,EAAE,MAAM,EAEnC;IAED;;OAEG;IACH,IAAW,QAAQ,CAAC,KAAK,EAAE,OAAO,EAEjC;IAMM,OAAO;IAMd;;;;;;;;OAQG;IACI,MAAM,CAAC,QAAQ,EAAE,aAAa,EAAE,WAAW,EAAE,iBAAiB,EAAE,YAAY,EAAE,iBAAiB,EAAE,SAAS,EAAE,SAAS,EAAE,WAAW,EAAE,SAAS;IAoH7I,OAAO,CAAC,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM;CAK7C"}
@@ -0,0 +1,234 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.SSAARenderPass = void 0;
4
+ const postprocessing_1 = require("postprocessing");
5
+ const three_1 = require("three");
6
+ const CopyShader_1 = require("./utils/CopyShader");
7
+ const FullScreenQuad_1 = require("./utils/FullScreenQuad");
8
+ const CopyMaterial_1 = require("./utils/CopyMaterial");
9
+ let geometry = null;
10
+ /**
11
+ * Returns a shared fullscreen triangle.
12
+ *
13
+ * The screen size is 2x2 units (NDC). A triangle needs to be 4x4 units to fill the screen.
14
+ *
15
+ * @private
16
+ * @return {BufferGeometry} The fullscreen geometry.
17
+ */
18
+ const getFullscreenTriangle = () => {
19
+ if (geometry === null) {
20
+ const vertices = new Float32Array([-1, -1, 0, 3, -1, 0, -1, 3, 0]);
21
+ const uvs = new Float32Array([0, 0, 2, 0, 0, 2]);
22
+ geometry = new three_1.BufferGeometry();
23
+ geometry.setAttribute("position", new three_1.BufferAttribute(vertices, 3));
24
+ geometry.setAttribute("uv", new three_1.BufferAttribute(uvs, 2));
25
+ }
26
+ return geometry;
27
+ };
28
+ /**
29
+ *
30
+ * Supersample Anti-Aliasing Render Pass
31
+ *
32
+ * This manual approach to SSAA re-renders the scene once for each sample with camera jitter and accumulates the results.
33
+ *
34
+ * References: https://en.wikipedia.org/wiki/Supersampling
35
+ *
36
+ * original implementation from three.js@0.152.2 was modified to work with the postprocessing library
37
+ *
38
+ */
39
+ class SSAARenderPass extends postprocessing_1.Pass {
40
+ // #endregion Properties (9)
41
+ // #region Constructors (1)
42
+ constructor(scene, camera) {
43
+ super("SSAARenderPass", scene, camera);
44
+ this._clearColor = new three_1.Color();
45
+ this._oldClearColor = new three_1.Color();
46
+ this._sampleLevel = 2;
47
+ this._unbiased = true;
48
+ this.needsSwap = false;
49
+ this._sampleRenderTarget = new three_1.WebGLRenderTarget(1, 1, {
50
+ type: three_1.HalfFloatType,
51
+ });
52
+ this._sampleRenderTarget.texture.name = "SSAARender.Target";
53
+ this._sampleRenderTarget.texture.colorSpace = three_1.SRGBColorSpace;
54
+ const copyShader = CopyShader_1.CopyShader;
55
+ this._copyUniforms = three_1.UniformsUtils.clone(copyShader.uniforms);
56
+ // Create a copy material to render the ssaa sample render target to.
57
+ this._ssaaCopyMaterial = new three_1.ShaderMaterial({
58
+ uniforms: this._copyUniforms,
59
+ vertexShader: copyShader.vertexShader,
60
+ fragmentShader: copyShader.fragmentShader,
61
+ transparent: true,
62
+ depthTest: false,
63
+ depthWrite: false,
64
+ // do not use AdditiveBlending because it mixes the alpha channel instead of adding
65
+ blending: three_1.CustomBlending,
66
+ blendEquation: three_1.AddEquation,
67
+ blendDst: three_1.OneFactor,
68
+ blendDstAlpha: three_1.OneFactor,
69
+ blendSrc: three_1.SrcAlphaFactor,
70
+ blendSrcAlpha: three_1.OneFactor,
71
+ });
72
+ this._fsQuad = new FullScreenQuad_1.FullScreenQuad(this._ssaaCopyMaterial);
73
+ // create a second copy material to render the final results to
74
+ this._copyMaterial = new CopyMaterial_1.CopyMaterial();
75
+ this._fullScreen = new three_1.Mesh(getFullscreenTriangle(), this._copyMaterial);
76
+ this._fullScreen.frustumCulled = false;
77
+ // clear pass for color and depth
78
+ this._clearPass = new postprocessing_1.ClearPass(true, true, false);
79
+ }
80
+ // #endregion Constructors (1)
81
+ // #region Public Accessors (6)
82
+ set mainCamera(value) {
83
+ this.camera = value;
84
+ }
85
+ set mainScene(value) {
86
+ this.scene = value;
87
+ }
88
+ get renderToScreen() {
89
+ return super.renderToScreen;
90
+ }
91
+ set renderToScreen(value) {
92
+ super.renderToScreen = value;
93
+ }
94
+ get sampleLevel() {
95
+ return this._sampleLevel;
96
+ }
97
+ /**
98
+ * specified as n, where the number of samples is 2^n, so sampleLevel = 4, is 2^4 samples, 16.
99
+ */
100
+ set sampleLevel(value) {
101
+ this._sampleLevel = value;
102
+ }
103
+ /**
104
+ * to cancel out rounding errors
105
+ */
106
+ set unbiased(value) {
107
+ this._unbiased = value;
108
+ }
109
+ // #endregion Public Accessors (6)
110
+ // #region Public Methods (3)
111
+ dispose() {
112
+ this._sampleRenderTarget.dispose();
113
+ this._ssaaCopyMaterial.dispose();
114
+ this._fsQuad.dispose();
115
+ }
116
+ /**
117
+ * Renders the scene.
118
+ *
119
+ * @param {WebGLRenderer} renderer - The renderer.
120
+ * @param {WebGLRenderTarget} inputBuffer - A frame buffer that contains the result of the previous pass.
121
+ * @param {WebGLRenderTarget} outputBuffer - A frame buffer that serves as the output render target unless this pass renders to screen.
122
+ * @param {Number} [deltaTime] - The time between the last frame and the current one in seconds.
123
+ * @param {Boolean} [stencilTest] - Indicates whether a stencil mask is active.
124
+ */
125
+ render(renderer, inputBuffer, outputBuffer, deltaTime, stencilTest) {
126
+ // set clear color / clear alpha / color space from the current renderer
127
+ this._clearColor = renderer.getClearColor(new three_1.Color());
128
+ this._clearAlpha = renderer.getClearAlpha();
129
+ this._sampleRenderTarget.texture.colorSpace = renderer.outputColorSpace;
130
+ const jitterOffsets = _JitterVectors[Math.max(0, Math.min(this._sampleLevel, 5))];
131
+ // save the original auto clear and set to false
132
+ const autoClear = renderer.autoClear;
133
+ renderer.autoClear = false;
134
+ // save the original clear color and alpha
135
+ renderer.getClearColor(this._oldClearColor);
136
+ const oldClearAlpha = renderer.getClearAlpha();
137
+ const baseSampleWeight = 1.0 / jitterOffsets.length;
138
+ const roundingRange = 1 / 32;
139
+ this._copyUniforms["tDiffuse"].value = this._sampleRenderTarget.texture;
140
+ const viewOffset = {
141
+ fullWidth: inputBuffer.width,
142
+ fullHeight: inputBuffer.height,
143
+ offsetX: 0,
144
+ offsetY: 0,
145
+ width: inputBuffer.width,
146
+ height: inputBuffer.height,
147
+ };
148
+ const originalViewOffset = Object.assign({}, this.camera.view);
149
+ if (originalViewOffset.enabled)
150
+ Object.assign(viewOffset, originalViewOffset);
151
+ // render the scene multiple times, each slightly jitter offset from the last and accumulate the results.
152
+ for (let i = 0; i < jitterOffsets.length; i++) {
153
+ const jitterOffset = jitterOffsets[i];
154
+ if (this.camera.setViewOffset) {
155
+ this.camera.setViewOffset(viewOffset.fullWidth, viewOffset.fullHeight, viewOffset.offsetX + jitterOffset[0] * 0.0625, viewOffset.offsetY + jitterOffset[1] * 0.0625, // 0.0625 = 1 / 16
156
+ viewOffset.width, viewOffset.height);
157
+ }
158
+ let sampleWeight = baseSampleWeight;
159
+ if (this._unbiased) {
160
+ // the theory is that equal weights for each sample lead to an accumulation of rounding errors.
161
+ // The following equation varies the sampleWeight per sample so that it is uniformly distributed
162
+ // across a range of values whose rounding errors cancel each other out.
163
+ const uniformCenteredDistribution = -0.5 + (i + 0.5) / jitterOffsets.length;
164
+ sampleWeight += roundingRange * uniformCenteredDistribution;
165
+ }
166
+ renderer.setClearColor(this._clearColor, this._clearAlpha);
167
+ renderer.setRenderTarget(this._sampleRenderTarget);
168
+ renderer.clear();
169
+ renderer.render(this.scene, this.camera);
170
+ renderer.setRenderTarget(this.renderToScreen ? null : outputBuffer);
171
+ if (i === 0) {
172
+ renderer.setClearColor(0x000000, 0.0);
173
+ renderer.clear();
174
+ }
175
+ // set the weight of the current samples in the ssaaCopyMaterial
176
+ this._copyUniforms["opacity"].value = sampleWeight;
177
+ // render the sampleRenderTarget to fullscreen
178
+ this._fsQuad.render(renderer);
179
+ }
180
+ // clear color and depth
181
+ this._clearPass.render(renderer, inputBuffer, inputBuffer);
182
+ // render to the final result to fullscreen
183
+ this._copyMaterial.uniforms.inputBuffer.value = outputBuffer.texture;
184
+ this._copyMaterial.uniforms.opacity.value = 1;
185
+ renderer.setRenderTarget(this.renderToScreen ? null : inputBuffer);
186
+ this.scene.add(this._fullScreen);
187
+ renderer.render(this.scene, this.camera);
188
+ this.scene.remove(this._fullScreen);
189
+ if (this.camera.setViewOffset && originalViewOffset.enabled) {
190
+ this.camera.setViewOffset(originalViewOffset.fullWidth, originalViewOffset.fullHeight, originalViewOffset.offsetX, originalViewOffset.offsetY, originalViewOffset.width, originalViewOffset.height);
191
+ }
192
+ else if (this.camera.clearViewOffset) {
193
+ this.camera.clearViewOffset();
194
+ }
195
+ renderer.autoClear = autoClear;
196
+ renderer.setClearColor(this._oldClearColor, oldClearAlpha);
197
+ }
198
+ setSize(width, height) {
199
+ this._sampleRenderTarget.setSize(width, height);
200
+ }
201
+ }
202
+ exports.SSAARenderPass = SSAARenderPass;
203
+ const _JitterVectors = [
204
+ [
205
+ [0, 0]
206
+ ],
207
+ [
208
+ [4, 4], [-4, -4]
209
+ ],
210
+ [
211
+ [-2, -6], [6, -2], [-6, 2], [2, 6]
212
+ ],
213
+ [
214
+ [1, -3], [-1, 3], [5, 1], [-3, -5],
215
+ [-5, 5], [-7, -1], [3, 7], [7, -7]
216
+ ],
217
+ [
218
+ [1, 1], [-1, -3], [-3, 2], [4, -1],
219
+ [-5, -2], [2, 5], [5, 3], [3, -5],
220
+ [-2, 6], [0, -7], [-4, -6], [-6, 4],
221
+ [-8, 0], [7, -4], [6, 7], [-7, -8]
222
+ ],
223
+ [
224
+ [-4, -7], [-7, -5], [-3, -5], [-5, -4],
225
+ [-1, -4], [-2, -2], [-6, -1], [-4, 0],
226
+ [-7, 1], [-1, 2], [-6, 3], [-3, 3],
227
+ [-7, 6], [-3, 6], [-5, 7], [-1, 7],
228
+ [5, -7], [1, -6], [6, -5], [4, -4],
229
+ [2, -3], [7, -2], [1, -1], [4, -1],
230
+ [2, 1], [6, 2], [0, 4], [4, 4],
231
+ [2, 5], [7, 5], [5, 6], [3, 7]
232
+ ]
233
+ ];
234
+ //# sourceMappingURL=SSAARenderPass.js.map
@@ -0,0 +1 @@
1
+ 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@@ -0,0 +1,15 @@
1
+ import { ITreeNode } from '@shapediver/viewer.shared.node-tree';
2
+ import { RenderingEngine } from '../../RenderingEngine';
3
+ import { SelectiveBloomEffect } from 'postprocessing';
4
+ export declare class SelectiveBloomManager {
5
+ private readonly _renderingEngine;
6
+ private _selectiveBloomEffect;
7
+ private _selectiveBloomNodes;
8
+ constructor(_renderingEngine: RenderingEngine);
9
+ addSelection(node: ITreeNode): void;
10
+ clearSelection(): void;
11
+ removeSelection(node: ITreeNode): boolean;
12
+ setEffect(selectiveBloomEffect: SelectiveBloomEffect): void;
13
+ updateSelectiveBloomEffectObjects(): void;
14
+ }
15
+ //# sourceMappingURL=SelectiveBloomManager.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"SelectiveBloomManager.d.ts","sourceRoot":"","sources":["../../../src/managers/postprocessing/SelectiveBloomManager.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,SAAS,EAAE,MAAM,qCAAqC,CAAC;AAChE,OAAO,EAAE,eAAe,EAAE,MAAM,uBAAuB,CAAC;AACxD,OAAO,EAAE,oBAAoB,EAAE,MAAM,gBAAgB,CAAC;AAEtD,qBAAa,qBAAqB;IAUlB,OAAO,CAAC,QAAQ,CAAC,gBAAgB;IAP7C,OAAO,CAAC,qBAAqB,CAAwB;IACrD,OAAO,CAAC,oBAAoB,CAAmB;gBAMlB,gBAAgB,EAAE,eAAe;IAMvD,YAAY,CAAC,IAAI,EAAE,SAAS,GAAG,IAAI;IAKnC,cAAc,IAAI,IAAI;IAKtB,eAAe,CAAC,IAAI,EAAE,SAAS,GAAG,OAAO;IASzC,SAAS,CAAC,oBAAoB,EAAE,oBAAoB;IAKpD,iCAAiC;CAY3C"}
@@ -0,0 +1,67 @@
1
+ "use strict";
2
+ var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) {
3
+ if (k2 === undefined) k2 = k;
4
+ var desc = Object.getOwnPropertyDescriptor(m, k);
5
+ if (!desc || ("get" in desc ? !m.__esModule : desc.writable || desc.configurable)) {
6
+ desc = { enumerable: true, get: function() { return m[k]; } };
7
+ }
8
+ Object.defineProperty(o, k2, desc);
9
+ }) : (function(o, m, k, k2) {
10
+ if (k2 === undefined) k2 = k;
11
+ o[k2] = m[k];
12
+ }));
13
+ var __setModuleDefault = (this && this.__setModuleDefault) || (Object.create ? (function(o, v) {
14
+ Object.defineProperty(o, "default", { enumerable: true, value: v });
15
+ }) : function(o, v) {
16
+ o["default"] = v;
17
+ });
18
+ var __importStar = (this && this.__importStar) || function (mod) {
19
+ if (mod && mod.__esModule) return mod;
20
+ var result = {};
21
+ if (mod != null) for (var k in mod) if (k !== "default" && Object.prototype.hasOwnProperty.call(mod, k)) __createBinding(result, mod, k);
22
+ __setModuleDefault(result, mod);
23
+ return result;
24
+ };
25
+ Object.defineProperty(exports, "__esModule", { value: true });
26
+ exports.SelectiveBloomManager = void 0;
27
+ const THREE = __importStar(require("three"));
28
+ class SelectiveBloomManager {
29
+ // #endregion Properties (2)
30
+ // #region Constructors (1)
31
+ constructor(_renderingEngine) {
32
+ this._renderingEngine = _renderingEngine;
33
+ this._selectiveBloomNodes = [];
34
+ }
35
+ // #endregion Constructors (1)
36
+ // #region Public Methods (5)
37
+ addSelection(node) {
38
+ this._selectiveBloomNodes.push(node);
39
+ this.updateSelectiveBloomEffectObjects();
40
+ }
41
+ clearSelection() {
42
+ this._selectiveBloomNodes = [];
43
+ this.updateSelectiveBloomEffectObjects();
44
+ }
45
+ removeSelection(node) {
46
+ const index = this._selectiveBloomNodes.indexOf(node);
47
+ if (index !== -1)
48
+ this._selectiveBloomNodes.splice(index, 1);
49
+ this.updateSelectiveBloomEffectObjects();
50
+ return index !== -1;
51
+ }
52
+ setEffect(selectiveBloomEffect) {
53
+ this._selectiveBloomEffect = selectiveBloomEffect;
54
+ this.updateSelectiveBloomEffectObjects();
55
+ }
56
+ updateSelectiveBloomEffectObjects() {
57
+ this._selectiveBloomEffect.selection.clear();
58
+ for (let i = 0; i < this._selectiveBloomNodes.length; i++) {
59
+ this._selectiveBloomNodes[i].convertedObject[this._renderingEngine.id].traverse(o => {
60
+ if (o instanceof THREE.Mesh)
61
+ this._selectiveBloomEffect.selection.add(o);
62
+ });
63
+ }
64
+ }
65
+ }
66
+ exports.SelectiveBloomManager = SelectiveBloomManager;
67
+ //# sourceMappingURL=SelectiveBloomManager.js.map
@@ -0,0 +1 @@
1
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@@ -0,0 +1,47 @@
1
+ import { Effect, EffectComposer } from 'postprocessing';
2
+ import { Camera, Color, Scene, WebGLRenderer } from 'three';
3
+ import { PoissionDenoisePass } from '../poissionDenoise/PoissionDenoisePass';
4
+ import { AOPass } from './AOPass';
5
+ import { NormalPass } from '../../utils/NormalPass';
6
+ declare class AOEffect extends Effect {
7
+ static DefaultOptions: {
8
+ iterations: number;
9
+ radius: number;
10
+ rings: number;
11
+ lumaPhi: number;
12
+ depthPhi: number;
13
+ normalPhi: number;
14
+ samples: number;
15
+ distance: number;
16
+ normalTexture: null;
17
+ resolutionScale: number;
18
+ spp: number;
19
+ distancePower: number;
20
+ power: number;
21
+ bias: number;
22
+ thickness: number;
23
+ color: Color;
24
+ useNormalPass: boolean;
25
+ velocityDepthNormalPass: null;
26
+ };
27
+ aoPass: AOPass;
28
+ composer: EffectComposer;
29
+ lastSize: {
30
+ width: number;
31
+ height: number;
32
+ resolutionScale: number;
33
+ };
34
+ normalPass?: NormalPass;
35
+ poissionDenoisePass: PoissionDenoisePass;
36
+ resolutionScale: number;
37
+ constructor(composer: EffectComposer, camera: Camera, scene: Scene, aoPass: AOPass, options?: {
38
+ [key: string]: unknown;
39
+ });
40
+ makeOptionsReactive(options: {
41
+ [key: string]: unknown;
42
+ }): void;
43
+ setSize(width: number, height: number): void;
44
+ update(renderer: WebGLRenderer): void;
45
+ }
46
+ export { AOEffect };
47
+ //# sourceMappingURL=AOEffect.d.ts.map
@@ -0,0 +1 @@
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@@ -0,0 +1,134 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.AOEffect = void 0;
4
+ const postprocessing_1 = require("postprocessing");
5
+ const three_1 = require("three");
6
+ const PoissionDenoisePass_1 = require("../poissionDenoise/PoissionDenoisePass");
7
+ const ao_compose_1 = require("./shader/ao_compose");
8
+ const NormalPass_1 = require("../../utils/NormalPass");
9
+ const defaultAOOptions = Object.assign({ resolutionScale: 1, spp: 8, distancePower: 1, power: 2, bias: 40, thickness: 0.075, color: new three_1.Color('black'), useNormalPass: false, velocityDepthNormalPass: null }, PoissionDenoisePass_1.PoissionDenoisePass.DefaultOptions);
10
+ class AOEffect extends postprocessing_1.Effect {
11
+ // #endregion Properties (7)
12
+ // #region Constructors (1)
13
+ constructor(composer, camera, scene, aoPass, options = defaultAOOptions) {
14
+ var _a, _b;
15
+ super('AOEffect', ao_compose_1.ao_compose, {
16
+ uniforms: new Map([
17
+ ['inputTexture', new three_1.Uniform(null)],
18
+ ['depthTexture', new three_1.Uniform(null)],
19
+ ['power', new three_1.Uniform(0)],
20
+ ['color', new three_1.Uniform(new three_1.Color('black'))]
21
+ ])
22
+ });
23
+ this.lastSize = { width: 0, height: 0, resolutionScale: 0 };
24
+ this.resolutionScale = 1;
25
+ this.composer = composer;
26
+ this.aoPass = aoPass;
27
+ options = Object.assign(Object.assign({}, defaultAOOptions), options);
28
+ this.normalPass = new NormalPass_1.NormalPass(scene, camera);
29
+ const normalTexture = (_a = options.normalTexture) !== null && _a !== void 0 ? _a : (_b = this.normalPass) === null || _b === void 0 ? void 0 : _b.texture;
30
+ this.aoPass.fullscreenMaterial.uniforms.normalTexture.value = normalTexture;
31
+ this.aoPass.fullscreenMaterial.defines.useNormalTexture = '';
32
+ // eslint-disable-next-line @typescript-eslint/no-explicit-any
33
+ this.aoPass.fullscreenMaterial.uniforms.depthTexture.value = this.normalPass.depthTexture;
34
+ // eslint-disable-next-line @typescript-eslint/no-explicit-any
35
+ this.uniforms.get('depthTexture').value = this.normalPass.depthTexture;
36
+ // eslint-disable-next-line @typescript-eslint/no-explicit-any
37
+ this.poissionDenoisePass = new PoissionDenoisePass_1.PoissionDenoisePass(camera, this.aoPass.texture, this.normalPass.depthTexture);
38
+ this.makeOptionsReactive(options);
39
+ }
40
+ // #endregion Constructors (1)
41
+ // #region Public Methods (3)
42
+ makeOptionsReactive(options) {
43
+ for (const key of Object.keys(options)) {
44
+ Object.defineProperty(this, key, {
45
+ get() {
46
+ return options[key];
47
+ },
48
+ set(value) {
49
+ if (value === null || value === undefined)
50
+ return;
51
+ options[key] = value;
52
+ switch (key) {
53
+ case 'spp':
54
+ this.aoPass.fullscreenMaterial.defines.spp = value.toFixed(0);
55
+ this.aoPass.fullscreenMaterial.needsUpdate = true;
56
+ break;
57
+ case 'distance':
58
+ this.aoPass.fullscreenMaterial.uniforms.aoDistance.value = value;
59
+ this.poissionDenoisePass.fullscreenMaterial.uniforms['distance'].value = Math.max(value, 0.0001);
60
+ break;
61
+ case 'resolutionScale':
62
+ this.setSize(this.lastSize.width, this.lastSize.height);
63
+ break;
64
+ case 'power':
65
+ this.uniforms.get('power').value = value;
66
+ break;
67
+ case 'color':
68
+ this.uniforms.get('color').value.copy(new three_1.Color(value));
69
+ break;
70
+ // denoiser
71
+ case 'iterations':
72
+ case 'radius':
73
+ case 'rings':
74
+ case 'samples':
75
+ this.poissionDenoisePass[key] = value;
76
+ break;
77
+ case 'lumaPhi':
78
+ case 'depthPhi':
79
+ case 'normalPhi':
80
+ this.poissionDenoisePass.fullscreenMaterial.uniforms[key].value = Math.max(value, 0.0001);
81
+ break;
82
+ default:
83
+ if (key in this.aoPass.fullscreenMaterial.uniforms) {
84
+ this.aoPass.fullscreenMaterial.uniforms[key].value = value;
85
+ }
86
+ }
87
+ },
88
+ configurable: true
89
+ });
90
+ // apply all uniforms and defines
91
+ // eslint-disable-next-line @typescript-eslint/no-explicit-any
92
+ this[key] = options[key];
93
+ }
94
+ }
95
+ setSize(width, height) {
96
+ var _a;
97
+ if (width === undefined || height === undefined)
98
+ return;
99
+ if (width === this.lastSize.width &&
100
+ height === this.lastSize.height &&
101
+ this.resolutionScale === this.lastSize.resolutionScale) {
102
+ return;
103
+ }
104
+ (_a = this.normalPass) === null || _a === void 0 ? void 0 : _a.setSize(width, height);
105
+ this.aoPass.setSize(width * this.resolutionScale, height * this.resolutionScale);
106
+ this.poissionDenoisePass.setSize(width, height);
107
+ this.lastSize = {
108
+ width,
109
+ height,
110
+ resolutionScale: this.resolutionScale
111
+ };
112
+ }
113
+ update(renderer) {
114
+ var _a;
115
+ if ('animatedNoise' in this.aoPass.fullscreenMaterial.defines) {
116
+ delete this.aoPass.fullscreenMaterial.defines.animatedNoise;
117
+ this.aoPass.fullscreenMaterial.needsUpdate = true;
118
+ }
119
+ // set input texture
120
+ if (this.poissionDenoisePass.iterations > 0) {
121
+ this.uniforms.get('inputTexture').value = this.poissionDenoisePass.texture;
122
+ }
123
+ else {
124
+ this.uniforms.get('inputTexture').value = this.aoPass.texture;
125
+ }
126
+ (_a = this.normalPass) === null || _a === void 0 ? void 0 : _a.render(renderer);
127
+ this.aoPass.render(renderer);
128
+ this.poissionDenoisePass.render(renderer);
129
+ }
130
+ }
131
+ exports.AOEffect = AOEffect;
132
+ // #region Properties (7)
133
+ AOEffect.DefaultOptions = defaultAOOptions;
134
+ //# sourceMappingURL=AOEffect.js.map