@shapediver/viewer.rendering-engine.rendering-engine-threejs 3.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +73 -0
- package/README.md +3 -0
- package/dist/RenderingEngine.d.ts +296 -0
- package/dist/RenderingEngine.d.ts.map +1 -0
- package/dist/RenderingEngine.js +1079 -0
- package/dist/RenderingEngine.js.map +1 -0
- package/dist/index.d.ts +12 -0
- package/dist/index.d.ts.map +1 -0
- package/dist/index.js +47 -0
- package/dist/index.js.map +1 -0
- package/dist/injectors/Tag3dGeometryCreationInjector.d.ts +11 -0
- package/dist/injectors/Tag3dGeometryCreationInjector.d.ts.map +1 -0
- package/dist/injectors/Tag3dGeometryCreationInjector.js +169 -0
- package/dist/injectors/Tag3dGeometryCreationInjector.js.map +1 -0
- package/dist/injectors/TextureUnifierInjector.d.ts +14 -0
- package/dist/injectors/TextureUnifierInjector.d.ts.map +1 -0
- package/dist/injectors/TextureUnifierInjector.js +227 -0
- package/dist/injectors/TextureUnifierInjector.js.map +1 -0
- package/dist/interfaces/ILoader.d.ts +4 -0
- package/dist/interfaces/ILoader.d.ts.map +1 -0
- package/dist/interfaces/ILoader.js +3 -0
- package/dist/interfaces/ILoader.js.map +1 -0
- package/dist/interfaces/IPostProcessingEffectDefinitions.d.ts +307 -0
- package/dist/interfaces/IPostProcessingEffectDefinitions.d.ts.map +1 -0
- package/dist/interfaces/IPostProcessingEffectDefinitions.js +31 -0
- package/dist/interfaces/IPostProcessingEffectDefinitions.js.map +1 -0
- package/dist/interfaces/IRenderingEngine.d.ts +43 -0
- package/dist/interfaces/IRenderingEngine.d.ts.map +1 -0
- package/dist/interfaces/IRenderingEngine.js +3 -0
- package/dist/interfaces/IRenderingEngine.js.map +1 -0
- package/dist/loaders/EnvironmentMapLoader.d.ts +98 -0
- package/dist/loaders/EnvironmentMapLoader.d.ts.map +1 -0
- package/dist/loaders/EnvironmentMapLoader.js +348 -0
- package/dist/loaders/EnvironmentMapLoader.js.map +1 -0
- package/dist/loaders/GeometryLoader.d.ts +38 -0
- package/dist/loaders/GeometryLoader.d.ts.map +1 -0
- package/dist/loaders/GeometryLoader.js +505 -0
- package/dist/loaders/GeometryLoader.js.map +1 -0
- package/dist/loaders/HTMLElementAnchorLoader.d.ts +17 -0
- package/dist/loaders/HTMLElementAnchorLoader.d.ts.map +1 -0
- package/dist/loaders/HTMLElementAnchorLoader.js +84 -0
- package/dist/loaders/HTMLElementAnchorLoader.js.map +1 -0
- package/dist/loaders/LightLoader.d.ts +19 -0
- package/dist/loaders/LightLoader.d.ts.map +1 -0
- package/dist/loaders/LightLoader.js +152 -0
- package/dist/loaders/LightLoader.js.map +1 -0
- package/dist/loaders/MaterialLoader.d.ts +99 -0
- package/dist/loaders/MaterialLoader.d.ts.map +1 -0
- package/dist/loaders/MaterialLoader.js +1175 -0
- package/dist/loaders/MaterialLoader.js.map +1 -0
- package/dist/managers/CameraManager.d.ts +20 -0
- package/dist/managers/CameraManager.d.ts.map +1 -0
- package/dist/managers/CameraManager.js +195 -0
- package/dist/managers/CameraManager.js.map +1 -0
- package/dist/managers/EnvironmentGeometryManager.d.ts +43 -0
- package/dist/managers/EnvironmentGeometryManager.d.ts.map +1 -0
- package/dist/managers/EnvironmentGeometryManager.js +210 -0
- package/dist/managers/EnvironmentGeometryManager.js.map +1 -0
- package/dist/managers/PostProcessingManager.d.ts +1014 -0
- package/dist/managers/PostProcessingManager.d.ts.map +1 -0
- package/dist/managers/PostProcessingManager.js +1013 -0
- package/dist/managers/PostProcessingManager.js.map +1 -0
- package/dist/managers/RenderingManager.d.ts +83 -0
- package/dist/managers/RenderingManager.d.ts.map +1 -0
- package/dist/managers/RenderingManager.js +567 -0
- package/dist/managers/RenderingManager.js.map +1 -0
- package/dist/managers/SceneTracingManager.d.ts +26 -0
- package/dist/managers/SceneTracingManager.d.ts.map +1 -0
- package/dist/managers/SceneTracingManager.js +122 -0
- package/dist/managers/SceneTracingManager.js.map +1 -0
- package/dist/managers/SceneTreeManager.d.ts +55 -0
- package/dist/managers/SceneTreeManager.d.ts.map +1 -0
- package/dist/managers/SceneTreeManager.js +501 -0
- package/dist/managers/SceneTreeManager.js.map +1 -0
- package/dist/managers/postprocessing/GodRaysManager.d.ts +13 -0
- package/dist/managers/postprocessing/GodRaysManager.d.ts.map +1 -0
- package/dist/managers/postprocessing/GodRaysManager.js +64 -0
- package/dist/managers/postprocessing/GodRaysManager.js.map +1 -0
- package/dist/managers/postprocessing/OutlineManager.d.ts +15 -0
- package/dist/managers/postprocessing/OutlineManager.d.ts.map +1 -0
- package/dist/managers/postprocessing/OutlineManager.js +67 -0
- package/dist/managers/postprocessing/OutlineManager.js.map +1 -0
- package/dist/managers/postprocessing/SSAARenderPass.d.ts +54 -0
- package/dist/managers/postprocessing/SSAARenderPass.d.ts.map +1 -0
- package/dist/managers/postprocessing/SSAARenderPass.js +234 -0
- package/dist/managers/postprocessing/SSAARenderPass.js.map +1 -0
- package/dist/managers/postprocessing/SelectiveBloomManager.d.ts +15 -0
- package/dist/managers/postprocessing/SelectiveBloomManager.d.ts.map +1 -0
- package/dist/managers/postprocessing/SelectiveBloomManager.js +67 -0
- package/dist/managers/postprocessing/SelectiveBloomManager.js.map +1 -0
- package/dist/managers/postprocessing/ao/ao/AOEffect.d.ts +47 -0
- package/dist/managers/postprocessing/ao/ao/AOEffect.d.ts.map +1 -0
- package/dist/managers/postprocessing/ao/ao/AOEffect.js +134 -0
- package/dist/managers/postprocessing/ao/ao/AOEffect.js.map +1 -0
- package/dist/managers/postprocessing/ao/ao/AOPass.d.ts +13 -0
- package/dist/managers/postprocessing/ao/ao/AOPass.d.ts.map +1 -0
- package/dist/managers/postprocessing/ao/ao/AOPass.js +78 -0
- package/dist/managers/postprocessing/ao/ao/AOPass.js.map +1 -0
- package/dist/managers/postprocessing/ao/ao/shader/ao_compose.d.ts +2 -0
- package/dist/managers/postprocessing/ao/ao/shader/ao_compose.d.ts.map +1 -0
- package/dist/managers/postprocessing/ao/ao/shader/ao_compose.js +23 -0
- package/dist/managers/postprocessing/ao/ao/shader/ao_compose.js.map +1 -0
- package/dist/managers/postprocessing/ao/hbao/HBAOEffect.d.ts +15 -0
- package/dist/managers/postprocessing/ao/hbao/HBAOEffect.d.ts.map +1 -0
- package/dist/managers/postprocessing/ao/hbao/HBAOEffect.js +25 -0
- package/dist/managers/postprocessing/ao/hbao/HBAOEffect.js.map +1 -0
- package/dist/managers/postprocessing/ao/hbao/shader/hbao.d.ts +2 -0
- package/dist/managers/postprocessing/ao/hbao/shader/hbao.d.ts.map +1 -0
- package/dist/managers/postprocessing/ao/hbao/shader/hbao.js +102 -0
- package/dist/managers/postprocessing/ao/hbao/shader/hbao.js.map +1 -0
- package/dist/managers/postprocessing/ao/hbao/shader/hbao_utils.d.ts +2 -0
- package/dist/managers/postprocessing/ao/hbao/shader/hbao_utils.d.ts.map +1 -0
- package/dist/managers/postprocessing/ao/hbao/shader/hbao_utils.js +99 -0
- package/dist/managers/postprocessing/ao/hbao/shader/hbao_utils.js.map +1 -0
- package/dist/managers/postprocessing/ao/poissionDenoise/PoissionDenoisePass.d.ts +37 -0
- package/dist/managers/postprocessing/ao/poissionDenoise/PoissionDenoisePass.d.ts.map +1 -0
- package/dist/managers/postprocessing/ao/poissionDenoise/PoissionDenoisePass.js +171 -0
- package/dist/managers/postprocessing/ao/poissionDenoise/PoissionDenoisePass.js.map +1 -0
- package/dist/managers/postprocessing/ao/poissionDenoise/shader/poissionDenoise.d.ts +2 -0
- package/dist/managers/postprocessing/ao/poissionDenoise/shader/poissionDenoise.d.ts.map +1 -0
- package/dist/managers/postprocessing/ao/poissionDenoise/shader/poissionDenoise.js +131 -0
- package/dist/managers/postprocessing/ao/poissionDenoise/shader/poissionDenoise.js.map +1 -0
- package/dist/managers/postprocessing/ao/ssao/SSAOEffect.d.ts +15 -0
- package/dist/managers/postprocessing/ao/ssao/SSAOEffect.d.ts.map +1 -0
- package/dist/managers/postprocessing/ao/ssao/SSAOEffect.js +76 -0
- package/dist/managers/postprocessing/ao/ssao/SSAOEffect.js.map +1 -0
- package/dist/managers/postprocessing/ao/ssao/shader/ssao.d.ts +2 -0
- package/dist/managers/postprocessing/ao/ssao/shader/ssao.d.ts.map +1 -0
- package/dist/managers/postprocessing/ao/ssao/shader/ssao.js +134 -0
- package/dist/managers/postprocessing/ao/ssao/shader/ssao.js.map +1 -0
- package/dist/managers/postprocessing/ao/utils/shader/basic.d.ts +2 -0
- package/dist/managers/postprocessing/ao/utils/shader/basic.d.ts.map +1 -0
- package/dist/managers/postprocessing/ao/utils/shader/basic.js +12 -0
- package/dist/managers/postprocessing/ao/utils/shader/basic.js.map +1 -0
- package/dist/managers/postprocessing/ao/utils/shader/sampleBlueNoise.d.ts +2 -0
- package/dist/managers/postprocessing/ao/utils/shader/sampleBlueNoise.d.ts.map +1 -0
- package/dist/managers/postprocessing/ao/utils/shader/sampleBlueNoise.js +42 -0
- package/dist/managers/postprocessing/ao/utils/shader/sampleBlueNoise.js.map +1 -0
- package/dist/managers/postprocessing/utils/CopyMaterial.d.ts +38 -0
- package/dist/managers/postprocessing/utils/CopyMaterial.d.ts.map +1 -0
- package/dist/managers/postprocessing/utils/CopyMaterial.js +106 -0
- package/dist/managers/postprocessing/utils/CopyMaterial.js.map +1 -0
- package/dist/managers/postprocessing/utils/CopyShader.d.ts +14 -0
- package/dist/managers/postprocessing/utils/CopyShader.d.ts.map +1 -0
- package/dist/managers/postprocessing/utils/CopyShader.js +36 -0
- package/dist/managers/postprocessing/utils/CopyShader.js.map +1 -0
- package/dist/managers/postprocessing/utils/FullScreenQuad.d.ts +10 -0
- package/dist/managers/postprocessing/utils/FullScreenQuad.d.ts.map +1 -0
- package/dist/managers/postprocessing/utils/FullScreenQuad.js +29 -0
- package/dist/managers/postprocessing/utils/FullScreenQuad.js.map +1 -0
- package/dist/managers/postprocessing/utils/NormalPass.d.ts +88 -0
- package/dist/managers/postprocessing/utils/NormalPass.d.ts.map +1 -0
- package/dist/managers/postprocessing/utils/NormalPass.js +157 -0
- package/dist/managers/postprocessing/utils/NormalPass.js.map +1 -0
- package/dist/managers/postprocessing/utils/RenderPass.d.ts +115 -0
- package/dist/managers/postprocessing/utils/RenderPass.d.ts.map +1 -0
- package/dist/managers/postprocessing/utils/RenderPass.js +251 -0
- package/dist/managers/postprocessing/utils/RenderPass.js.map +1 -0
- package/dist/materials/GemMaterial.d.ts +38 -0
- package/dist/materials/GemMaterial.d.ts.map +1 -0
- package/dist/materials/GemMaterial.js +253 -0
- package/dist/materials/GemMaterial.js.map +1 -0
- package/dist/materials/MeshUnlitMaterialParameters.d.ts +4 -0
- package/dist/materials/MeshUnlitMaterialParameters.d.ts.map +1 -0
- package/dist/materials/MeshUnlitMaterialParameters.js +3 -0
- package/dist/materials/MeshUnlitMaterialParameters.js.map +1 -0
- package/dist/materials/MultiPointsMaterial.d.ts +94 -0
- package/dist/materials/MultiPointsMaterial.d.ts.map +1 -0
- package/dist/materials/MultiPointsMaterial.js +567 -0
- package/dist/materials/MultiPointsMaterial.js.map +1 -0
- package/dist/materials/SpecularGlossinessMaterial.d.ts +14 -0
- package/dist/materials/SpecularGlossinessMaterial.d.ts.map +1 -0
- package/dist/materials/SpecularGlossinessMaterial.js +162 -0
- package/dist/materials/SpecularGlossinessMaterial.js.map +1 -0
- package/dist/objects/SDBone.d.ts +13 -0
- package/dist/objects/SDBone.d.ts.map +1 -0
- package/dist/objects/SDBone.js +75 -0
- package/dist/objects/SDBone.js.map +1 -0
- package/dist/objects/SDColor.d.ts +17 -0
- package/dist/objects/SDColor.d.ts.map +1 -0
- package/dist/objects/SDColor.js +49 -0
- package/dist/objects/SDColor.js.map +1 -0
- package/dist/objects/SDData.d.ts +19 -0
- package/dist/objects/SDData.d.ts.map +1 -0
- package/dist/objects/SDData.js +48 -0
- package/dist/objects/SDData.js.map +1 -0
- package/dist/objects/SDObject.d.ts +14 -0
- package/dist/objects/SDObject.d.ts.map +1 -0
- package/dist/objects/SDObject.js +81 -0
- package/dist/objects/SDObject.js.map +1 -0
- package/dist/shaders/PCSS.d.ts +3 -0
- package/dist/shaders/PCSS.d.ts.map +1 -0
- package/dist/shaders/PCSS.js +127 -0
- package/dist/shaders/PCSS.js.map +1 -0
- package/dist/shaders/gem.d.ts +3 -0
- package/dist/shaders/gem.d.ts.map +1 -0
- package/dist/shaders/gem.js +578 -0
- package/dist/shaders/gem.js.map +1 -0
- package/dist/shaders/multi_points.d.ts +3 -0
- package/dist/shaders/multi_points.d.ts.map +1 -0
- package/dist/shaders/multi_points.js +294 -0
- package/dist/shaders/multi_points.js.map +1 -0
- package/dist/styling/viewport-css.d.ts +2 -0
- package/dist/styling/viewport-css.d.ts.map +1 -0
- package/dist/styling/viewport-css.js +117 -0
- package/dist/styling/viewport-css.js.map +1 -0
- package/dist/three/font.d.ts +2365 -0
- package/dist/three/font.d.ts.map +1 -0
- package/dist/three/font.js +6 -0
- package/dist/three/font.js.map +1 -0
- package/dist/three/geometries/TextGeometry.d.ts +22 -0
- package/dist/three/geometries/TextGeometry.d.ts.map +1 -0
- package/dist/three/geometries/TextGeometry.js +45 -0
- package/dist/three/geometries/TextGeometry.js.map +1 -0
- package/dist/three/loaders/FontLoader.d.ts +15 -0
- package/dist/three/loaders/FontLoader.d.ts.map +1 -0
- package/dist/three/loaders/FontLoader.js +118 -0
- package/dist/three/loaders/FontLoader.js.map +1 -0
- package/dist/three/loaders/RGBELoader.d.ts +24 -0
- package/dist/three/loaders/RGBELoader.d.ts.map +1 -0
- package/dist/three/loaders/RGBELoader.js +299 -0
- package/dist/three/loaders/RGBELoader.js.map +1 -0
- package/dist/types/IThreejsData.d.ts +7 -0
- package/dist/types/IThreejsData.d.ts.map +1 -0
- package/dist/types/IThreejsData.js +3 -0
- package/dist/types/IThreejsData.js.map +1 -0
- package/dist/types/ThreejsData.d.ts +11 -0
- package/dist/types/ThreejsData.d.ts.map +1 -0
- package/dist/types/ThreejsData.js +42 -0
- package/dist/types/ThreejsData.js.map +1 -0
- package/package.json +65 -0
- package/src/RenderingEngine.ts +1342 -0
- package/src/index.ts +23 -0
- package/src/injectors/Tag3dGeometryCreationInjector.ts +170 -0
- package/src/injectors/TextureUnifierInjector.ts +224 -0
- package/src/interfaces/ILoader.ts +3 -0
- package/src/interfaces/IPostProcessingEffectDefinitions.ts +402 -0
- package/src/interfaces/IRenderingEngine.ts +48 -0
- package/src/loaders/EnvironmentMapLoader.ts +355 -0
- package/src/loaders/GeometryLoader.ts +565 -0
- package/src/loaders/HTMLElementAnchorLoader.ts +107 -0
- package/src/loaders/LightLoader.ts +171 -0
- package/src/loaders/MaterialLoader.ts +1418 -0
- package/src/managers/CameraManager.ts +178 -0
- package/src/managers/EnvironmentGeometryManager.ts +224 -0
- package/src/managers/PostProcessingManager.ts +1169 -0
- package/src/managers/RenderingManager.ts +657 -0
- package/src/managers/SceneTracingManager.ts +120 -0
- package/src/managers/SceneTreeManager.ts +569 -0
- package/src/managers/postprocessing/GodRaysManager.ts +52 -0
- package/src/managers/postprocessing/OutlineManager.ts +58 -0
- package/src/managers/postprocessing/SSAARenderPass.ts +339 -0
- package/src/managers/postprocessing/SelectiveBloomManager.ts +58 -0
- package/src/managers/postprocessing/ao/ao/AOEffect.ts +180 -0
- package/src/managers/postprocessing/ao/ao/AOPass.ts +128 -0
- package/src/managers/postprocessing/ao/ao/shader/ao_compose.glsl +17 -0
- package/src/managers/postprocessing/ao/ao/shader/ao_compose.ts +19 -0
- package/src/managers/postprocessing/ao/hbao/HBAOEffect.ts +41 -0
- package/src/managers/postprocessing/ao/hbao/shader/hbao.glsl +96 -0
- package/src/managers/postprocessing/ao/hbao/shader/hbao.ts +98 -0
- package/src/managers/postprocessing/ao/hbao/shader/hbao_utils.glsl +92 -0
- package/src/managers/postprocessing/ao/hbao/shader/hbao_utils.ts +95 -0
- package/src/managers/postprocessing/ao/poissionDenoise/PoissionDenoisePass.ts +245 -0
- package/src/managers/postprocessing/ao/poissionDenoise/shader/poissionDenoise.glsl +125 -0
- package/src/managers/postprocessing/ao/poissionDenoise/shader/poissionDenoise.ts +127 -0
- package/src/managers/postprocessing/ao/ssao/SSAOEffect.ts +106 -0
- package/src/managers/postprocessing/ao/ssao/shader/ssao.glsl +128 -0
- package/src/managers/postprocessing/ao/ssao/shader/ssao.ts +130 -0
- package/src/managers/postprocessing/ao/utils/shader/basic.glsl +6 -0
- package/src/managers/postprocessing/ao/utils/shader/basic.ts +8 -0
- package/src/managers/postprocessing/ao/utils/shader/sampleBlueNoise.glsl +36 -0
- package/src/managers/postprocessing/ao/utils/shader/sampleBlueNoise.ts +38 -0
- package/src/managers/postprocessing/utils/CopyMaterial.ts +130 -0
- package/src/managers/postprocessing/utils/CopyShader.ts +39 -0
- package/src/managers/postprocessing/utils/FullScreenQuad.ts +47 -0
- package/src/managers/postprocessing/utils/NormalPass.ts +222 -0
- package/src/managers/postprocessing/utils/RenderPass.ts +366 -0
- package/src/materials/GemMaterial.ts +268 -0
- package/src/materials/MeshUnlitMaterialParameters.ts +4 -0
- package/src/materials/MultiPointsMaterial.ts +646 -0
- package/src/materials/SpecularGlossinessMaterial.ts +182 -0
- package/src/objects/SDBone.ts +51 -0
- package/src/objects/SDColor.ts +54 -0
- package/src/objects/SDData.ts +44 -0
- package/src/objects/SDObject.ts +58 -0
- package/src/shaders/PCSS.ts +124 -0
- package/src/shaders/gem.ts +575 -0
- package/src/shaders/gem_frag.glsl +517 -0
- package/src/shaders/gem_vert.glsl +53 -0
- package/src/shaders/multi_points.ts +291 -0
- package/src/shaders/multi_points_frag.glsl +166 -0
- package/src/shaders/multi_points_vert.glsl +120 -0
- package/src/styling/viewport-css.ts +113 -0
- package/src/styling/viewport.css +111 -0
- package/src/three/font.ts +2 -0
- package/src/three/geometries/TextGeometry.ts +58 -0
- package/src/three/loaders/FontLoader.ts +205 -0
- package/src/three/loaders/RGBELoader.ts +496 -0
- package/src/types/IThreejsData.ts +16 -0
- package/src/types/ThreejsData.ts +43 -0
- package/tsconfig.json +20 -0
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class OutlineManager {
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// #endregion Properties (2)
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// #region Constructors (1)
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constructor(_renderingEngine) {
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this._outlineNodes = [];
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// #endregion Constructors (1)
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// #region Public Methods (5)
|
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addSelection(node) {
|
|
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|
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this._outlineNodes.push(node);
|
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+
this.updateOutlineEffectObjects();
|
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}
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+
clearSelection() {
|
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this._outlineNodes = [];
|
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this.updateOutlineEffectObjects();
|
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}
|
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+
removeSelection(node) {
|
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+
const index = this._outlineNodes.indexOf(node);
|
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if (index !== -1)
|
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this._outlineNodes.splice(index, 1);
|
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this.updateOutlineEffectObjects();
|
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return index !== -1;
|
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}
|
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+
setEffect(outlineEffect) {
|
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+
this._outlineEffect = outlineEffect;
|
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|
+
this.updateOutlineEffectObjects();
|
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}
|
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updateOutlineEffectObjects() {
|
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this._outlineEffect.selection.clear();
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for (let i = 0; i < this._outlineNodes.length; i++) {
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this._outlineNodes[i].convertedObject[this._renderingEngine.id].traverse(o => {
|
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if (o instanceof THREE.Mesh)
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this._outlineEffect.selection.add(o);
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});
|
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}
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}
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}
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exports.OutlineManager = OutlineManager;
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//# sourceMappingURL=OutlineManager.js.map
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{"version":3,"file":"OutlineManager.js","sourceRoot":"","sources":["../../../src/managers/postprocessing/OutlineManager.ts"],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;AAAA,6CAA+B;AAK/B,MAAa,cAAc;IAMvB,4BAA4B;IAE5B,2BAA2B;IAE3B,YAA6B,gBAAiC;QAAjC,qBAAgB,GAAhB,gBAAgB,CAAiB;QANtD,kBAAa,GAAgB,EAAE,CAAC;IAM0B,CAAC;IAEnE,8BAA8B;IAE9B,6BAA6B;IAEtB,YAAY,CAAC,IAAe;QAC/B,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAC9B,IAAI,CAAC,0BAA0B,EAAE,CAAC;IACtC,CAAC;IAEM,cAAc;QACjB,IAAI,CAAC,aAAa,GAAG,EAAE,CAAC;QACxB,IAAI,CAAC,0BAA0B,EAAE,CAAC;IACtC,CAAC;IAEM,eAAe,CAAC,IAAe;QAClC,MAAM,KAAK,GAAG,IAAI,CAAC,aAAa,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;QAC/C,IAAI,KAAK,KAAK,CAAC,CAAC;YACZ,IAAI,CAAC,aAAa,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;QAExC,IAAI,CAAC,0BAA0B,EAAE,CAAC;QAClC,OAAO,KAAK,KAAK,CAAC,CAAC,CAAC;IACxB,CAAC;IAEM,SAAS,CAAC,aAA4B;QACzC,IAAI,CAAC,cAAc,GAAG,aAAa,CAAC;QACpC,IAAI,CAAC,0BAA0B,EAAE,CAAC;IACtC,CAAC;IAEM,0BAA0B;QAC7B,IAAI,CAAC,cAAc,CAAC,SAAS,CAAC,KAAK,EAAE,CAAC;QAEtC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,aAAa,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;YAC/C,IAAI,CAAC,aAAa,CAAC,CAAC,CAAC,CAAC,eAAe,CAAC,IAAI,CAAC,gBAAgB,CAAC,EAAE,CAAoB,CAAC,QAAQ,CAAC,CAAC,CAAC,EAAE;gBAC7F,IAAI,CAAC,YAAY,KAAK,CAAC,IAAI;oBACvB,IAAI,CAAC,cAAc,CAAC,SAAS,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;YAC7C,CAAC,CAAC,CAAC;SACN;IACL,CAAC;CAGJ;AApDD,wCAoDC"}
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@@ -0,0 +1,54 @@
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1
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+
import { Pass } from 'postprocessing';
|
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2
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import { Camera, Scene, WebGLRenderer, WebGLRenderTarget } from 'three';
|
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3
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/**
|
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4
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*
|
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5
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* Supersample Anti-Aliasing Render Pass
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*
|
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7
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* This manual approach to SSAA re-renders the scene once for each sample with camera jitter and accumulates the results.
|
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*
|
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|
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* References: https://en.wikipedia.org/wiki/Supersampling
|
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*
|
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|
+
* original implementation from three.js@0.152.2 was modified to work with the postprocessing library
|
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+
*
|
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13
|
+
*/
|
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|
+
export declare class SSAARenderPass extends Pass {
|
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|
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private readonly _clearPass;
|
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|
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private readonly _copyUniforms;
|
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private readonly _fsQuad;
|
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|
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private readonly _fullScreen;
|
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|
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private readonly _sampleRenderTarget;
|
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|
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private readonly _ssaaCopyMaterial;
|
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21
|
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private _clearAlpha;
|
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22
|
+
private _clearColor;
|
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23
|
+
private _oldClearColor;
|
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24
|
+
private _sampleLevel;
|
|
25
|
+
private _unbiased;
|
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26
|
+
private _copyMaterial;
|
|
27
|
+
constructor(scene: Scene, camera: Camera);
|
|
28
|
+
set mainCamera(value: Camera);
|
|
29
|
+
set mainScene(value: Scene);
|
|
30
|
+
get renderToScreen(): boolean;
|
|
31
|
+
set renderToScreen(value: boolean);
|
|
32
|
+
get sampleLevel(): number;
|
|
33
|
+
/**
|
|
34
|
+
* specified as n, where the number of samples is 2^n, so sampleLevel = 4, is 2^4 samples, 16.
|
|
35
|
+
*/
|
|
36
|
+
set sampleLevel(value: number);
|
|
37
|
+
/**
|
|
38
|
+
* to cancel out rounding errors
|
|
39
|
+
*/
|
|
40
|
+
set unbiased(value: boolean);
|
|
41
|
+
dispose(): void;
|
|
42
|
+
/**
|
|
43
|
+
* Renders the scene.
|
|
44
|
+
*
|
|
45
|
+
* @param {WebGLRenderer} renderer - The renderer.
|
|
46
|
+
* @param {WebGLRenderTarget} inputBuffer - A frame buffer that contains the result of the previous pass.
|
|
47
|
+
* @param {WebGLRenderTarget} outputBuffer - A frame buffer that serves as the output render target unless this pass renders to screen.
|
|
48
|
+
* @param {Number} [deltaTime] - The time between the last frame and the current one in seconds.
|
|
49
|
+
* @param {Boolean} [stencilTest] - Indicates whether a stencil mask is active.
|
|
50
|
+
*/
|
|
51
|
+
render(renderer: WebGLRenderer, inputBuffer: WebGLRenderTarget, outputBuffer: WebGLRenderTarget, deltaTime: undefined, stencilTest: undefined): void;
|
|
52
|
+
setSize(width: number, height: number): void;
|
|
53
|
+
}
|
|
54
|
+
//# sourceMappingURL=SSAARenderPass.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"SSAARenderPass.d.ts","sourceRoot":"","sources":["../../../src/managers/postprocessing/SSAARenderPass.ts"],"names":[],"mappings":"AAAA,OAAO,EAAa,IAAI,EAAE,MAAM,gBAAgB,CAAC;AACjD,OAAO,EAIL,MAAM,EAQN,KAAK,EAKL,aAAa,EACb,iBAAiB,EAClB,MAAM,OAAO,CAAC;AAkCf;;;;;;;;;;EAUE;AACF,qBAAa,cAAe,SAAQ,IAAI;IAGtC,OAAO,CAAC,QAAQ,CAAC,UAAU,CAAY;IACvC,OAAO,CAAC,QAAQ,CAAC,aAAa,CAAM;IACpC,OAAO,CAAC,QAAQ,CAAC,OAAO,CAAiB;IACzC,OAAO,CAAC,QAAQ,CAAC,WAAW,CAAO;IACnC,OAAO,CAAC,QAAQ,CAAC,mBAAmB,CAAoB;IACxD,OAAO,CAAC,QAAQ,CAAC,iBAAiB,CAAiB;IAEnD,OAAO,CAAC,WAAW,CAAqB;IACxC,OAAO,CAAC,WAAW,CAAsB;IACzC,OAAO,CAAC,cAAc,CAAsB;IAC5C,OAAO,CAAC,YAAY,CAAa;IACjC,OAAO,CAAC,SAAS,CAAiB;IAClC,OAAO,CAAC,aAAa,CAAe;gBAMxB,KAAK,EAAE,KAAK,EAAE,MAAM,EAAE,MAAM;IA8CxC,IAAW,UAAU,CAAC,KAAK,EAAE,MAAM,EAElC;IAED,IAAW,SAAS,CAAC,KAAK,EAAE,KAAK,EAEhC;IAED,IAAW,cAAc,YAExB;IAED,IAAW,cAAc,CAAC,KAAK,SAAA,EAE9B;IAED,IAAW,WAAW,IAOQ,MAAM,CALnC;IAED;;OAEG;IACH,IAAW,WAAW,CAAC,KAAK,EAAE,MAAM,EAEnC;IAED;;OAEG;IACH,IAAW,QAAQ,CAAC,KAAK,EAAE,OAAO,EAEjC;IAMM,OAAO;IAMd;;;;;;;;OAQG;IACI,MAAM,CAAC,QAAQ,EAAE,aAAa,EAAE,WAAW,EAAE,iBAAiB,EAAE,YAAY,EAAE,iBAAiB,EAAE,SAAS,EAAE,SAAS,EAAE,WAAW,EAAE,SAAS;IAoH7I,OAAO,CAAC,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM;CAK7C"}
|
|
@@ -0,0 +1,234 @@
|
|
|
1
|
+
"use strict";
|
|
2
|
+
Object.defineProperty(exports, "__esModule", { value: true });
|
|
3
|
+
exports.SSAARenderPass = void 0;
|
|
4
|
+
const postprocessing_1 = require("postprocessing");
|
|
5
|
+
const three_1 = require("three");
|
|
6
|
+
const CopyShader_1 = require("./utils/CopyShader");
|
|
7
|
+
const FullScreenQuad_1 = require("./utils/FullScreenQuad");
|
|
8
|
+
const CopyMaterial_1 = require("./utils/CopyMaterial");
|
|
9
|
+
let geometry = null;
|
|
10
|
+
/**
|
|
11
|
+
* Returns a shared fullscreen triangle.
|
|
12
|
+
*
|
|
13
|
+
* The screen size is 2x2 units (NDC). A triangle needs to be 4x4 units to fill the screen.
|
|
14
|
+
*
|
|
15
|
+
* @private
|
|
16
|
+
* @return {BufferGeometry} The fullscreen geometry.
|
|
17
|
+
*/
|
|
18
|
+
const getFullscreenTriangle = () => {
|
|
19
|
+
if (geometry === null) {
|
|
20
|
+
const vertices = new Float32Array([-1, -1, 0, 3, -1, 0, -1, 3, 0]);
|
|
21
|
+
const uvs = new Float32Array([0, 0, 2, 0, 0, 2]);
|
|
22
|
+
geometry = new three_1.BufferGeometry();
|
|
23
|
+
geometry.setAttribute("position", new three_1.BufferAttribute(vertices, 3));
|
|
24
|
+
geometry.setAttribute("uv", new three_1.BufferAttribute(uvs, 2));
|
|
25
|
+
}
|
|
26
|
+
return geometry;
|
|
27
|
+
};
|
|
28
|
+
/**
|
|
29
|
+
*
|
|
30
|
+
* Supersample Anti-Aliasing Render Pass
|
|
31
|
+
*
|
|
32
|
+
* This manual approach to SSAA re-renders the scene once for each sample with camera jitter and accumulates the results.
|
|
33
|
+
*
|
|
34
|
+
* References: https://en.wikipedia.org/wiki/Supersampling
|
|
35
|
+
*
|
|
36
|
+
* original implementation from three.js@0.152.2 was modified to work with the postprocessing library
|
|
37
|
+
*
|
|
38
|
+
*/
|
|
39
|
+
class SSAARenderPass extends postprocessing_1.Pass {
|
|
40
|
+
// #endregion Properties (9)
|
|
41
|
+
// #region Constructors (1)
|
|
42
|
+
constructor(scene, camera) {
|
|
43
|
+
super("SSAARenderPass", scene, camera);
|
|
44
|
+
this._clearColor = new three_1.Color();
|
|
45
|
+
this._oldClearColor = new three_1.Color();
|
|
46
|
+
this._sampleLevel = 2;
|
|
47
|
+
this._unbiased = true;
|
|
48
|
+
this.needsSwap = false;
|
|
49
|
+
this._sampleRenderTarget = new three_1.WebGLRenderTarget(1, 1, {
|
|
50
|
+
type: three_1.HalfFloatType,
|
|
51
|
+
});
|
|
52
|
+
this._sampleRenderTarget.texture.name = "SSAARender.Target";
|
|
53
|
+
this._sampleRenderTarget.texture.colorSpace = three_1.SRGBColorSpace;
|
|
54
|
+
const copyShader = CopyShader_1.CopyShader;
|
|
55
|
+
this._copyUniforms = three_1.UniformsUtils.clone(copyShader.uniforms);
|
|
56
|
+
// Create a copy material to render the ssaa sample render target to.
|
|
57
|
+
this._ssaaCopyMaterial = new three_1.ShaderMaterial({
|
|
58
|
+
uniforms: this._copyUniforms,
|
|
59
|
+
vertexShader: copyShader.vertexShader,
|
|
60
|
+
fragmentShader: copyShader.fragmentShader,
|
|
61
|
+
transparent: true,
|
|
62
|
+
depthTest: false,
|
|
63
|
+
depthWrite: false,
|
|
64
|
+
// do not use AdditiveBlending because it mixes the alpha channel instead of adding
|
|
65
|
+
blending: three_1.CustomBlending,
|
|
66
|
+
blendEquation: three_1.AddEquation,
|
|
67
|
+
blendDst: three_1.OneFactor,
|
|
68
|
+
blendDstAlpha: three_1.OneFactor,
|
|
69
|
+
blendSrc: three_1.SrcAlphaFactor,
|
|
70
|
+
blendSrcAlpha: three_1.OneFactor,
|
|
71
|
+
});
|
|
72
|
+
this._fsQuad = new FullScreenQuad_1.FullScreenQuad(this._ssaaCopyMaterial);
|
|
73
|
+
// create a second copy material to render the final results to
|
|
74
|
+
this._copyMaterial = new CopyMaterial_1.CopyMaterial();
|
|
75
|
+
this._fullScreen = new three_1.Mesh(getFullscreenTriangle(), this._copyMaterial);
|
|
76
|
+
this._fullScreen.frustumCulled = false;
|
|
77
|
+
// clear pass for color and depth
|
|
78
|
+
this._clearPass = new postprocessing_1.ClearPass(true, true, false);
|
|
79
|
+
}
|
|
80
|
+
// #endregion Constructors (1)
|
|
81
|
+
// #region Public Accessors (6)
|
|
82
|
+
set mainCamera(value) {
|
|
83
|
+
this.camera = value;
|
|
84
|
+
}
|
|
85
|
+
set mainScene(value) {
|
|
86
|
+
this.scene = value;
|
|
87
|
+
}
|
|
88
|
+
get renderToScreen() {
|
|
89
|
+
return super.renderToScreen;
|
|
90
|
+
}
|
|
91
|
+
set renderToScreen(value) {
|
|
92
|
+
super.renderToScreen = value;
|
|
93
|
+
}
|
|
94
|
+
get sampleLevel() {
|
|
95
|
+
return this._sampleLevel;
|
|
96
|
+
}
|
|
97
|
+
/**
|
|
98
|
+
* specified as n, where the number of samples is 2^n, so sampleLevel = 4, is 2^4 samples, 16.
|
|
99
|
+
*/
|
|
100
|
+
set sampleLevel(value) {
|
|
101
|
+
this._sampleLevel = value;
|
|
102
|
+
}
|
|
103
|
+
/**
|
|
104
|
+
* to cancel out rounding errors
|
|
105
|
+
*/
|
|
106
|
+
set unbiased(value) {
|
|
107
|
+
this._unbiased = value;
|
|
108
|
+
}
|
|
109
|
+
// #endregion Public Accessors (6)
|
|
110
|
+
// #region Public Methods (3)
|
|
111
|
+
dispose() {
|
|
112
|
+
this._sampleRenderTarget.dispose();
|
|
113
|
+
this._ssaaCopyMaterial.dispose();
|
|
114
|
+
this._fsQuad.dispose();
|
|
115
|
+
}
|
|
116
|
+
/**
|
|
117
|
+
* Renders the scene.
|
|
118
|
+
*
|
|
119
|
+
* @param {WebGLRenderer} renderer - The renderer.
|
|
120
|
+
* @param {WebGLRenderTarget} inputBuffer - A frame buffer that contains the result of the previous pass.
|
|
121
|
+
* @param {WebGLRenderTarget} outputBuffer - A frame buffer that serves as the output render target unless this pass renders to screen.
|
|
122
|
+
* @param {Number} [deltaTime] - The time between the last frame and the current one in seconds.
|
|
123
|
+
* @param {Boolean} [stencilTest] - Indicates whether a stencil mask is active.
|
|
124
|
+
*/
|
|
125
|
+
render(renderer, inputBuffer, outputBuffer, deltaTime, stencilTest) {
|
|
126
|
+
// set clear color / clear alpha / color space from the current renderer
|
|
127
|
+
this._clearColor = renderer.getClearColor(new three_1.Color());
|
|
128
|
+
this._clearAlpha = renderer.getClearAlpha();
|
|
129
|
+
this._sampleRenderTarget.texture.colorSpace = renderer.outputColorSpace;
|
|
130
|
+
const jitterOffsets = _JitterVectors[Math.max(0, Math.min(this._sampleLevel, 5))];
|
|
131
|
+
// save the original auto clear and set to false
|
|
132
|
+
const autoClear = renderer.autoClear;
|
|
133
|
+
renderer.autoClear = false;
|
|
134
|
+
// save the original clear color and alpha
|
|
135
|
+
renderer.getClearColor(this._oldClearColor);
|
|
136
|
+
const oldClearAlpha = renderer.getClearAlpha();
|
|
137
|
+
const baseSampleWeight = 1.0 / jitterOffsets.length;
|
|
138
|
+
const roundingRange = 1 / 32;
|
|
139
|
+
this._copyUniforms["tDiffuse"].value = this._sampleRenderTarget.texture;
|
|
140
|
+
const viewOffset = {
|
|
141
|
+
fullWidth: inputBuffer.width,
|
|
142
|
+
fullHeight: inputBuffer.height,
|
|
143
|
+
offsetX: 0,
|
|
144
|
+
offsetY: 0,
|
|
145
|
+
width: inputBuffer.width,
|
|
146
|
+
height: inputBuffer.height,
|
|
147
|
+
};
|
|
148
|
+
const originalViewOffset = Object.assign({}, this.camera.view);
|
|
149
|
+
if (originalViewOffset.enabled)
|
|
150
|
+
Object.assign(viewOffset, originalViewOffset);
|
|
151
|
+
// render the scene multiple times, each slightly jitter offset from the last and accumulate the results.
|
|
152
|
+
for (let i = 0; i < jitterOffsets.length; i++) {
|
|
153
|
+
const jitterOffset = jitterOffsets[i];
|
|
154
|
+
if (this.camera.setViewOffset) {
|
|
155
|
+
this.camera.setViewOffset(viewOffset.fullWidth, viewOffset.fullHeight, viewOffset.offsetX + jitterOffset[0] * 0.0625, viewOffset.offsetY + jitterOffset[1] * 0.0625, // 0.0625 = 1 / 16
|
|
156
|
+
viewOffset.width, viewOffset.height);
|
|
157
|
+
}
|
|
158
|
+
let sampleWeight = baseSampleWeight;
|
|
159
|
+
if (this._unbiased) {
|
|
160
|
+
// the theory is that equal weights for each sample lead to an accumulation of rounding errors.
|
|
161
|
+
// The following equation varies the sampleWeight per sample so that it is uniformly distributed
|
|
162
|
+
// across a range of values whose rounding errors cancel each other out.
|
|
163
|
+
const uniformCenteredDistribution = -0.5 + (i + 0.5) / jitterOffsets.length;
|
|
164
|
+
sampleWeight += roundingRange * uniformCenteredDistribution;
|
|
165
|
+
}
|
|
166
|
+
renderer.setClearColor(this._clearColor, this._clearAlpha);
|
|
167
|
+
renderer.setRenderTarget(this._sampleRenderTarget);
|
|
168
|
+
renderer.clear();
|
|
169
|
+
renderer.render(this.scene, this.camera);
|
|
170
|
+
renderer.setRenderTarget(this.renderToScreen ? null : outputBuffer);
|
|
171
|
+
if (i === 0) {
|
|
172
|
+
renderer.setClearColor(0x000000, 0.0);
|
|
173
|
+
renderer.clear();
|
|
174
|
+
}
|
|
175
|
+
// set the weight of the current samples in the ssaaCopyMaterial
|
|
176
|
+
this._copyUniforms["opacity"].value = sampleWeight;
|
|
177
|
+
// render the sampleRenderTarget to fullscreen
|
|
178
|
+
this._fsQuad.render(renderer);
|
|
179
|
+
}
|
|
180
|
+
// clear color and depth
|
|
181
|
+
this._clearPass.render(renderer, inputBuffer, inputBuffer);
|
|
182
|
+
// render to the final result to fullscreen
|
|
183
|
+
this._copyMaterial.uniforms.inputBuffer.value = outputBuffer.texture;
|
|
184
|
+
this._copyMaterial.uniforms.opacity.value = 1;
|
|
185
|
+
renderer.setRenderTarget(this.renderToScreen ? null : inputBuffer);
|
|
186
|
+
this.scene.add(this._fullScreen);
|
|
187
|
+
renderer.render(this.scene, this.camera);
|
|
188
|
+
this.scene.remove(this._fullScreen);
|
|
189
|
+
if (this.camera.setViewOffset && originalViewOffset.enabled) {
|
|
190
|
+
this.camera.setViewOffset(originalViewOffset.fullWidth, originalViewOffset.fullHeight, originalViewOffset.offsetX, originalViewOffset.offsetY, originalViewOffset.width, originalViewOffset.height);
|
|
191
|
+
}
|
|
192
|
+
else if (this.camera.clearViewOffset) {
|
|
193
|
+
this.camera.clearViewOffset();
|
|
194
|
+
}
|
|
195
|
+
renderer.autoClear = autoClear;
|
|
196
|
+
renderer.setClearColor(this._oldClearColor, oldClearAlpha);
|
|
197
|
+
}
|
|
198
|
+
setSize(width, height) {
|
|
199
|
+
this._sampleRenderTarget.setSize(width, height);
|
|
200
|
+
}
|
|
201
|
+
}
|
|
202
|
+
exports.SSAARenderPass = SSAARenderPass;
|
|
203
|
+
const _JitterVectors = [
|
|
204
|
+
[
|
|
205
|
+
[0, 0]
|
|
206
|
+
],
|
|
207
|
+
[
|
|
208
|
+
[4, 4], [-4, -4]
|
|
209
|
+
],
|
|
210
|
+
[
|
|
211
|
+
[-2, -6], [6, -2], [-6, 2], [2, 6]
|
|
212
|
+
],
|
|
213
|
+
[
|
|
214
|
+
[1, -3], [-1, 3], [5, 1], [-3, -5],
|
|
215
|
+
[-5, 5], [-7, -1], [3, 7], [7, -7]
|
|
216
|
+
],
|
|
217
|
+
[
|
|
218
|
+
[1, 1], [-1, -3], [-3, 2], [4, -1],
|
|
219
|
+
[-5, -2], [2, 5], [5, 3], [3, -5],
|
|
220
|
+
[-2, 6], [0, -7], [-4, -6], [-6, 4],
|
|
221
|
+
[-8, 0], [7, -4], [6, 7], [-7, -8]
|
|
222
|
+
],
|
|
223
|
+
[
|
|
224
|
+
[-4, -7], [-7, -5], [-3, -5], [-5, -4],
|
|
225
|
+
[-1, -4], [-2, -2], [-6, -1], [-4, 0],
|
|
226
|
+
[-7, 1], [-1, 2], [-6, 3], [-3, 3],
|
|
227
|
+
[-7, 6], [-3, 6], [-5, 7], [-1, 7],
|
|
228
|
+
[5, -7], [1, -6], [6, -5], [4, -4],
|
|
229
|
+
[2, -3], [7, -2], [1, -1], [4, -1],
|
|
230
|
+
[2, 1], [6, 2], [0, 4], [4, 4],
|
|
231
|
+
[2, 5], [7, 5], [5, 6], [3, 7]
|
|
232
|
+
]
|
|
233
|
+
];
|
|
234
|
+
//# sourceMappingURL=SSAARenderPass.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
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import { ITreeNode } from '@shapediver/viewer.shared.node-tree';
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import { RenderingEngine } from '../../RenderingEngine';
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import { SelectiveBloomEffect } from 'postprocessing';
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export declare class SelectiveBloomManager {
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private readonly _renderingEngine;
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private _selectiveBloomEffect;
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private _selectiveBloomNodes;
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constructor(_renderingEngine: RenderingEngine);
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addSelection(node: ITreeNode): void;
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clearSelection(): void;
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removeSelection(node: ITreeNode): boolean;
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setEffect(selectiveBloomEffect: SelectiveBloomEffect): void;
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updateSelectiveBloomEffectObjects(): void;
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}
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//# sourceMappingURL=SelectiveBloomManager.d.ts.map
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{"version":3,"file":"SelectiveBloomManager.d.ts","sourceRoot":"","sources":["../../../src/managers/postprocessing/SelectiveBloomManager.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,SAAS,EAAE,MAAM,qCAAqC,CAAC;AAChE,OAAO,EAAE,eAAe,EAAE,MAAM,uBAAuB,CAAC;AACxD,OAAO,EAAE,oBAAoB,EAAE,MAAM,gBAAgB,CAAC;AAEtD,qBAAa,qBAAqB;IAUlB,OAAO,CAAC,QAAQ,CAAC,gBAAgB;IAP7C,OAAO,CAAC,qBAAqB,CAAwB;IACrD,OAAO,CAAC,oBAAoB,CAAmB;gBAMlB,gBAAgB,EAAE,eAAe;IAMvD,YAAY,CAAC,IAAI,EAAE,SAAS,GAAG,IAAI;IAKnC,cAAc,IAAI,IAAI;IAKtB,eAAe,CAAC,IAAI,EAAE,SAAS,GAAG,OAAO;IASzC,SAAS,CAAC,oBAAoB,EAAE,oBAAoB;IAKpD,iCAAiC;CAY3C"}
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1
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"use strict";
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var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) {
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if (k2 === undefined) k2 = k;
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var desc = Object.getOwnPropertyDescriptor(m, k);
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if (!desc || ("get" in desc ? !m.__esModule : desc.writable || desc.configurable)) {
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desc = { enumerable: true, get: function() { return m[k]; } };
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}
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Object.defineProperty(o, k2, desc);
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}) : (function(o, m, k, k2) {
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if (k2 === undefined) k2 = k;
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o[k2] = m[k];
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}));
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var __setModuleDefault = (this && this.__setModuleDefault) || (Object.create ? (function(o, v) {
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Object.defineProperty(o, "default", { enumerable: true, value: v });
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}) : function(o, v) {
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o["default"] = v;
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});
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+
var __importStar = (this && this.__importStar) || function (mod) {
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+
if (mod && mod.__esModule) return mod;
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|
+
var result = {};
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if (mod != null) for (var k in mod) if (k !== "default" && Object.prototype.hasOwnProperty.call(mod, k)) __createBinding(result, mod, k);
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__setModuleDefault(result, mod);
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return result;
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};
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+
Object.defineProperty(exports, "__esModule", { value: true });
|
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|
+
exports.SelectiveBloomManager = void 0;
|
|
27
|
+
const THREE = __importStar(require("three"));
|
|
28
|
+
class SelectiveBloomManager {
|
|
29
|
+
// #endregion Properties (2)
|
|
30
|
+
// #region Constructors (1)
|
|
31
|
+
constructor(_renderingEngine) {
|
|
32
|
+
this._renderingEngine = _renderingEngine;
|
|
33
|
+
this._selectiveBloomNodes = [];
|
|
34
|
+
}
|
|
35
|
+
// #endregion Constructors (1)
|
|
36
|
+
// #region Public Methods (5)
|
|
37
|
+
addSelection(node) {
|
|
38
|
+
this._selectiveBloomNodes.push(node);
|
|
39
|
+
this.updateSelectiveBloomEffectObjects();
|
|
40
|
+
}
|
|
41
|
+
clearSelection() {
|
|
42
|
+
this._selectiveBloomNodes = [];
|
|
43
|
+
this.updateSelectiveBloomEffectObjects();
|
|
44
|
+
}
|
|
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+
removeSelection(node) {
|
|
46
|
+
const index = this._selectiveBloomNodes.indexOf(node);
|
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|
+
if (index !== -1)
|
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|
+
this._selectiveBloomNodes.splice(index, 1);
|
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|
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this.updateSelectiveBloomEffectObjects();
|
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|
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return index !== -1;
|
|
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|
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}
|
|
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|
+
setEffect(selectiveBloomEffect) {
|
|
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|
+
this._selectiveBloomEffect = selectiveBloomEffect;
|
|
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|
+
this.updateSelectiveBloomEffectObjects();
|
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|
+
}
|
|
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|
+
updateSelectiveBloomEffectObjects() {
|
|
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|
+
this._selectiveBloomEffect.selection.clear();
|
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|
+
for (let i = 0; i < this._selectiveBloomNodes.length; i++) {
|
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this._selectiveBloomNodes[i].convertedObject[this._renderingEngine.id].traverse(o => {
|
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if (o instanceof THREE.Mesh)
|
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this._selectiveBloomEffect.selection.add(o);
|
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});
|
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}
|
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}
|
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}
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|
+
exports.SelectiveBloomManager = SelectiveBloomManager;
|
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//# sourceMappingURL=SelectiveBloomManager.js.map
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@@ -0,0 +1 @@
|
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1
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{"version":3,"file":"SelectiveBloomManager.js","sourceRoot":"","sources":["../../../src/managers/postprocessing/SelectiveBloomManager.ts"],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;AAAA,6CAA+B;AAK/B,MAAa,qBAAqB;IAM9B,4BAA4B;IAE5B,2BAA2B;IAE3B,YAA6B,gBAAiC;QAAjC,qBAAgB,GAAhB,gBAAgB,CAAiB;QANtD,yBAAoB,GAAgB,EAAE,CAAC;IAMmB,CAAC;IAEnE,8BAA8B;IAE9B,6BAA6B;IAEtB,YAAY,CAAC,IAAe;QAC/B,IAAI,CAAC,oBAAoB,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QACrC,IAAI,CAAC,iCAAiC,EAAE,CAAC;IAC7C,CAAC;IAEM,cAAc;QACjB,IAAI,CAAC,oBAAoB,GAAG,EAAE,CAAC;QAC/B,IAAI,CAAC,iCAAiC,EAAE,CAAC;IAC7C,CAAC;IAEM,eAAe,CAAC,IAAe;QAClC,MAAM,KAAK,GAAG,IAAI,CAAC,oBAAoB,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;QACtD,IAAI,KAAK,KAAK,CAAC,CAAC;YACZ,IAAI,CAAC,oBAAoB,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;QAE/C,IAAI,CAAC,iCAAiC,EAAE,CAAC;QACzC,OAAO,KAAK,KAAK,CAAC,CAAC,CAAC;IACxB,CAAC;IAEM,SAAS,CAAC,oBAA0C;QACvD,IAAI,CAAC,qBAAqB,GAAG,oBAAoB,CAAC;QAClD,IAAI,CAAC,iCAAiC,EAAE,CAAC;IAC7C,CAAC;IAEM,iCAAiC;QACpC,IAAI,CAAC,qBAAqB,CAAC,SAAS,CAAC,KAAK,EAAE,CAAC;QAE7C,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,oBAAoB,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;YACtD,IAAI,CAAC,oBAAoB,CAAC,CAAC,CAAC,CAAC,eAAe,CAAC,IAAI,CAAC,gBAAgB,CAAC,EAAE,CAAoB,CAAC,QAAQ,CAAC,CAAC,CAAC,EAAE;gBACpG,IAAI,CAAC,YAAY,KAAK,CAAC,IAAI;oBACvB,IAAI,CAAC,qBAAqB,CAAC,SAAS,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;YACpD,CAAC,CAAC,CAAC;SACN;IACL,CAAC;CAGJ;AApDD,sDAoDC"}
|
|
@@ -0,0 +1,47 @@
|
|
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1
|
+
import { Effect, EffectComposer } from 'postprocessing';
|
|
2
|
+
import { Camera, Color, Scene, WebGLRenderer } from 'three';
|
|
3
|
+
import { PoissionDenoisePass } from '../poissionDenoise/PoissionDenoisePass';
|
|
4
|
+
import { AOPass } from './AOPass';
|
|
5
|
+
import { NormalPass } from '../../utils/NormalPass';
|
|
6
|
+
declare class AOEffect extends Effect {
|
|
7
|
+
static DefaultOptions: {
|
|
8
|
+
iterations: number;
|
|
9
|
+
radius: number;
|
|
10
|
+
rings: number;
|
|
11
|
+
lumaPhi: number;
|
|
12
|
+
depthPhi: number;
|
|
13
|
+
normalPhi: number;
|
|
14
|
+
samples: number;
|
|
15
|
+
distance: number;
|
|
16
|
+
normalTexture: null;
|
|
17
|
+
resolutionScale: number;
|
|
18
|
+
spp: number;
|
|
19
|
+
distancePower: number;
|
|
20
|
+
power: number;
|
|
21
|
+
bias: number;
|
|
22
|
+
thickness: number;
|
|
23
|
+
color: Color;
|
|
24
|
+
useNormalPass: boolean;
|
|
25
|
+
velocityDepthNormalPass: null;
|
|
26
|
+
};
|
|
27
|
+
aoPass: AOPass;
|
|
28
|
+
composer: EffectComposer;
|
|
29
|
+
lastSize: {
|
|
30
|
+
width: number;
|
|
31
|
+
height: number;
|
|
32
|
+
resolutionScale: number;
|
|
33
|
+
};
|
|
34
|
+
normalPass?: NormalPass;
|
|
35
|
+
poissionDenoisePass: PoissionDenoisePass;
|
|
36
|
+
resolutionScale: number;
|
|
37
|
+
constructor(composer: EffectComposer, camera: Camera, scene: Scene, aoPass: AOPass, options?: {
|
|
38
|
+
[key: string]: unknown;
|
|
39
|
+
});
|
|
40
|
+
makeOptionsReactive(options: {
|
|
41
|
+
[key: string]: unknown;
|
|
42
|
+
}): void;
|
|
43
|
+
setSize(width: number, height: number): void;
|
|
44
|
+
update(renderer: WebGLRenderer): void;
|
|
45
|
+
}
|
|
46
|
+
export { AOEffect };
|
|
47
|
+
//# sourceMappingURL=AOEffect.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"AOEffect.d.ts","sourceRoot":"","sources":["../../../../../src/managers/postprocessing/ao/ao/AOEffect.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,EAAE,cAAc,EAAE,MAAM,gBAAgB,CAAC;AACxD,OAAO,EAAE,MAAM,EAAE,KAAK,EAAE,KAAK,EAA2B,aAAa,EAAE,MAAM,OAAO,CAAC;AACrF,OAAO,EAAE,mBAAmB,EAAE,MAAM,wCAAwC,CAAC;AAC7E,OAAO,EAAE,MAAM,EAAE,MAAM,UAAU,CAAC;AAElC,OAAO,EAAE,UAAU,EAAE,MAAM,wBAAwB,CAAC;AAepD,cAAM,QAAS,SAAQ,MAAM;IAG5B,OAAc,cAAc;;;;;;;;;;;;;;;;;;;MAAoB;IAEzC,MAAM,EAAE,MAAM,CAAC;IACf,QAAQ,EAAE,cAAc,CAAC;IACzB,QAAQ;;;;MAA+C;IAC9D,UAAU,CAAC,EAAE,UAAU,CAAC;IACjB,mBAAmB,EAAE,mBAAmB,CAAC;IACzC,eAAe,SAAK;gBAMf,QAAQ,EAAE,cAAc,EAAE,MAAM,EAAE,MAAM,EAAE,KAAK,EAAE,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,OAAO,GAAE;QAAE,CAAC,GAAG,EAAE,MAAM,GAAG,OAAO,CAAA;KAAqB;IAmCnI,mBAAmB,CAAC,OAAO,EAAE;QAAE,CAAC,GAAG,EAAE,MAAM,GAAG,OAAO,CAAA;KAAE;IAgEvD,OAAO,CAAC,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM;IAsBrC,MAAM,CAAC,QAAQ,EAAE,aAAa;CAoBrC;AAED,OAAO,EAAE,QAAQ,EAAE,CAAC"}
|
|
@@ -0,0 +1,134 @@
|
|
|
1
|
+
"use strict";
|
|
2
|
+
Object.defineProperty(exports, "__esModule", { value: true });
|
|
3
|
+
exports.AOEffect = void 0;
|
|
4
|
+
const postprocessing_1 = require("postprocessing");
|
|
5
|
+
const three_1 = require("three");
|
|
6
|
+
const PoissionDenoisePass_1 = require("../poissionDenoise/PoissionDenoisePass");
|
|
7
|
+
const ao_compose_1 = require("./shader/ao_compose");
|
|
8
|
+
const NormalPass_1 = require("../../utils/NormalPass");
|
|
9
|
+
const defaultAOOptions = Object.assign({ resolutionScale: 1, spp: 8, distancePower: 1, power: 2, bias: 40, thickness: 0.075, color: new three_1.Color('black'), useNormalPass: false, velocityDepthNormalPass: null }, PoissionDenoisePass_1.PoissionDenoisePass.DefaultOptions);
|
|
10
|
+
class AOEffect extends postprocessing_1.Effect {
|
|
11
|
+
// #endregion Properties (7)
|
|
12
|
+
// #region Constructors (1)
|
|
13
|
+
constructor(composer, camera, scene, aoPass, options = defaultAOOptions) {
|
|
14
|
+
var _a, _b;
|
|
15
|
+
super('AOEffect', ao_compose_1.ao_compose, {
|
|
16
|
+
uniforms: new Map([
|
|
17
|
+
['inputTexture', new three_1.Uniform(null)],
|
|
18
|
+
['depthTexture', new three_1.Uniform(null)],
|
|
19
|
+
['power', new three_1.Uniform(0)],
|
|
20
|
+
['color', new three_1.Uniform(new three_1.Color('black'))]
|
|
21
|
+
])
|
|
22
|
+
});
|
|
23
|
+
this.lastSize = { width: 0, height: 0, resolutionScale: 0 };
|
|
24
|
+
this.resolutionScale = 1;
|
|
25
|
+
this.composer = composer;
|
|
26
|
+
this.aoPass = aoPass;
|
|
27
|
+
options = Object.assign(Object.assign({}, defaultAOOptions), options);
|
|
28
|
+
this.normalPass = new NormalPass_1.NormalPass(scene, camera);
|
|
29
|
+
const normalTexture = (_a = options.normalTexture) !== null && _a !== void 0 ? _a : (_b = this.normalPass) === null || _b === void 0 ? void 0 : _b.texture;
|
|
30
|
+
this.aoPass.fullscreenMaterial.uniforms.normalTexture.value = normalTexture;
|
|
31
|
+
this.aoPass.fullscreenMaterial.defines.useNormalTexture = '';
|
|
32
|
+
// eslint-disable-next-line @typescript-eslint/no-explicit-any
|
|
33
|
+
this.aoPass.fullscreenMaterial.uniforms.depthTexture.value = this.normalPass.depthTexture;
|
|
34
|
+
// eslint-disable-next-line @typescript-eslint/no-explicit-any
|
|
35
|
+
this.uniforms.get('depthTexture').value = this.normalPass.depthTexture;
|
|
36
|
+
// eslint-disable-next-line @typescript-eslint/no-explicit-any
|
|
37
|
+
this.poissionDenoisePass = new PoissionDenoisePass_1.PoissionDenoisePass(camera, this.aoPass.texture, this.normalPass.depthTexture);
|
|
38
|
+
this.makeOptionsReactive(options);
|
|
39
|
+
}
|
|
40
|
+
// #endregion Constructors (1)
|
|
41
|
+
// #region Public Methods (3)
|
|
42
|
+
makeOptionsReactive(options) {
|
|
43
|
+
for (const key of Object.keys(options)) {
|
|
44
|
+
Object.defineProperty(this, key, {
|
|
45
|
+
get() {
|
|
46
|
+
return options[key];
|
|
47
|
+
},
|
|
48
|
+
set(value) {
|
|
49
|
+
if (value === null || value === undefined)
|
|
50
|
+
return;
|
|
51
|
+
options[key] = value;
|
|
52
|
+
switch (key) {
|
|
53
|
+
case 'spp':
|
|
54
|
+
this.aoPass.fullscreenMaterial.defines.spp = value.toFixed(0);
|
|
55
|
+
this.aoPass.fullscreenMaterial.needsUpdate = true;
|
|
56
|
+
break;
|
|
57
|
+
case 'distance':
|
|
58
|
+
this.aoPass.fullscreenMaterial.uniforms.aoDistance.value = value;
|
|
59
|
+
this.poissionDenoisePass.fullscreenMaterial.uniforms['distance'].value = Math.max(value, 0.0001);
|
|
60
|
+
break;
|
|
61
|
+
case 'resolutionScale':
|
|
62
|
+
this.setSize(this.lastSize.width, this.lastSize.height);
|
|
63
|
+
break;
|
|
64
|
+
case 'power':
|
|
65
|
+
this.uniforms.get('power').value = value;
|
|
66
|
+
break;
|
|
67
|
+
case 'color':
|
|
68
|
+
this.uniforms.get('color').value.copy(new three_1.Color(value));
|
|
69
|
+
break;
|
|
70
|
+
// denoiser
|
|
71
|
+
case 'iterations':
|
|
72
|
+
case 'radius':
|
|
73
|
+
case 'rings':
|
|
74
|
+
case 'samples':
|
|
75
|
+
this.poissionDenoisePass[key] = value;
|
|
76
|
+
break;
|
|
77
|
+
case 'lumaPhi':
|
|
78
|
+
case 'depthPhi':
|
|
79
|
+
case 'normalPhi':
|
|
80
|
+
this.poissionDenoisePass.fullscreenMaterial.uniforms[key].value = Math.max(value, 0.0001);
|
|
81
|
+
break;
|
|
82
|
+
default:
|
|
83
|
+
if (key in this.aoPass.fullscreenMaterial.uniforms) {
|
|
84
|
+
this.aoPass.fullscreenMaterial.uniforms[key].value = value;
|
|
85
|
+
}
|
|
86
|
+
}
|
|
87
|
+
},
|
|
88
|
+
configurable: true
|
|
89
|
+
});
|
|
90
|
+
// apply all uniforms and defines
|
|
91
|
+
// eslint-disable-next-line @typescript-eslint/no-explicit-any
|
|
92
|
+
this[key] = options[key];
|
|
93
|
+
}
|
|
94
|
+
}
|
|
95
|
+
setSize(width, height) {
|
|
96
|
+
var _a;
|
|
97
|
+
if (width === undefined || height === undefined)
|
|
98
|
+
return;
|
|
99
|
+
if (width === this.lastSize.width &&
|
|
100
|
+
height === this.lastSize.height &&
|
|
101
|
+
this.resolutionScale === this.lastSize.resolutionScale) {
|
|
102
|
+
return;
|
|
103
|
+
}
|
|
104
|
+
(_a = this.normalPass) === null || _a === void 0 ? void 0 : _a.setSize(width, height);
|
|
105
|
+
this.aoPass.setSize(width * this.resolutionScale, height * this.resolutionScale);
|
|
106
|
+
this.poissionDenoisePass.setSize(width, height);
|
|
107
|
+
this.lastSize = {
|
|
108
|
+
width,
|
|
109
|
+
height,
|
|
110
|
+
resolutionScale: this.resolutionScale
|
|
111
|
+
};
|
|
112
|
+
}
|
|
113
|
+
update(renderer) {
|
|
114
|
+
var _a;
|
|
115
|
+
if ('animatedNoise' in this.aoPass.fullscreenMaterial.defines) {
|
|
116
|
+
delete this.aoPass.fullscreenMaterial.defines.animatedNoise;
|
|
117
|
+
this.aoPass.fullscreenMaterial.needsUpdate = true;
|
|
118
|
+
}
|
|
119
|
+
// set input texture
|
|
120
|
+
if (this.poissionDenoisePass.iterations > 0) {
|
|
121
|
+
this.uniforms.get('inputTexture').value = this.poissionDenoisePass.texture;
|
|
122
|
+
}
|
|
123
|
+
else {
|
|
124
|
+
this.uniforms.get('inputTexture').value = this.aoPass.texture;
|
|
125
|
+
}
|
|
126
|
+
(_a = this.normalPass) === null || _a === void 0 ? void 0 : _a.render(renderer);
|
|
127
|
+
this.aoPass.render(renderer);
|
|
128
|
+
this.poissionDenoisePass.render(renderer);
|
|
129
|
+
}
|
|
130
|
+
}
|
|
131
|
+
exports.AOEffect = AOEffect;
|
|
132
|
+
// #region Properties (7)
|
|
133
|
+
AOEffect.DefaultOptions = defaultAOOptions;
|
|
134
|
+
//# sourceMappingURL=AOEffect.js.map
|