@schmoker/rageenginebridge 0.1.0 → 0.2.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -0,0 +1,1129 @@
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+ interface Vector3 {
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+ x: number;
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+ y: number;
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+ z: number;
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+ }
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+ interface RGBA {
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+ r: number;
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+ g: number;
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+ b: number;
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+ a: number;
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+ }
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+ interface RGB {
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+ r: number;
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+ g: number;
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+ b: number;
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+ }
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+ interface Quaternion {
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+ x: number;
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+ y: number;
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+ z: number;
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+ w: number;
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+ }
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+ type Array2d = [number, number];
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+ type Array3d = [number, number, number];
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+ interface RaycastResult {
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+ entity: number;
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+ position: Vector3;
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+ surfaceNormal: Vector3;
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+ }
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+ declare enum EntityType {
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+ Player = "player",
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+ Vehicle = "vehicle",
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+ Object = "object",
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+ Ped = "ped",
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+ Blip = "blip",
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+ Checkpoint = "checkpoint",
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+ Colshape = "colshape",
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+ Camera = "camera",
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+ Browser = "browser",
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+ TextLabel = "textlabel",
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+ Marker = "marker",
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+ Pickup = "pickup"
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+ }
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+ interface SystemNotifyArgs {
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+ title: string;
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+ text: string;
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+ attribute: string;
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+ duration: number;
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+ silent: boolean;
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+ }
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+ interface NametagsHealthBarStyle {
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+ size: Array2d;
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+ color: RGBA;
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+ bgColor: RGBA;
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+ }
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+ interface NametagsStyle {
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+ font: number;
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+ outline: boolean;
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+ offset: Array2d;
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+ vehOffset: Array2d;
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+ color: RGBA;
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+ size: number;
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+ hbar?: NametagsHealthBarStyle;
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+ }
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+ interface BlipCreateOpts {
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+ sprite: number;
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+ position: Vector3;
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+ name?: string;
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+ scale?: number;
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+ color?: number;
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+ alpha?: number;
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+ drawDistance?: number;
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+ shortRange?: boolean;
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+ rotation?: number;
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+ dimension?: number;
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+ }
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+ interface CheckpointCreateOpts {
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+ type: number;
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+ position: Vector3;
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+ radius: number;
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+ direction?: Vector3;
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+ color?: RGBA;
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+ visible?: boolean;
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+ dimension?: number;
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+ }
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+ interface ColshapeCreateOpts {
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+ shape: "sphere" | "tube" | "circle" | "cuboid" | "rectangle" | "polygon";
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+ x: number;
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+ y: number;
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+ z: number;
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+ width?: number;
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+ height?: number;
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+ depth?: number;
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+ radius?: number;
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+ dimension?: number;
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+ }
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+ interface CameraCreateOpts {
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+ name: string;
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+ position?: Vector3;
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+ rotation?: Vector3;
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+ fov?: number;
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+ }
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+ interface BrowserCreateOpts {
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+ url: string;
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+ }
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+ interface TextLabelCreateOpts {
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+ text: string;
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+ position: Vector3;
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+ font?: number;
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+ color?: RGBA;
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+ drawDistance?: number;
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+ los?: boolean;
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+ dimension?: number;
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+ }
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+ interface PedCreateOpts {
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+ model: number;
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+ position: Vector3;
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+ heading: number;
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+ dimension?: number;
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+ }
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+
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+ interface IEntity {
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+ readonly id: number;
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+ readonly remoteId: number;
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+ readonly type: EntityType;
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+ readonly handle: number;
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+ alpha: number;
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+ data: Record<string, unknown>;
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+ dimension: number;
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+ model: number;
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+ position: Vector3;
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+ rotation: Vector3;
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+ destroy(): void;
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+ doesExist(): boolean;
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+ dist(position: Vector3): number;
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+ distSquared(position: Vector3): number;
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+ getVariable(name: string): unknown;
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+ hasVariable(name: string): boolean;
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+ setCoords(x: number, y: number, z: number): void;
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+ setRotation(x: number, y: number, z: number): void;
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+ freezePosition(toggle: boolean): void;
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+ setVelocity(x: number, y: number, z: number): void;
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+ getVelocity(): Vector3;
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+ setAlpha(alpha: number): void;
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+ setVisible(visible: boolean): void;
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+ setCollision(toggle: boolean): void;
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+ setInvincible(toggle: boolean): void;
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+ getHealth(): number;
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+ setHealth(health: number): void;
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+ getMaxHealth(): number;
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+ setMaxHealth(health: number): void;
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+ getSpeed(): number;
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+ getForwardVector(): Vector3;
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+ getHeading(): number;
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+ setHeading(heading: number): void;
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+ isOnScreen(): boolean;
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+ isDead(): boolean;
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+ isInWater(): boolean;
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+ isInAir(): boolean;
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+ isVisible(): boolean;
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+ getRotation(rotationOrder?: number): Vector3;
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+ getQuaternion(): Quaternion;
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+ setQuaternion(x: number, y: number, z: number, w: number): void;
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+ setCoordsNoOffset(x: number, y: number, z: number, alive?: boolean, deadFlag?: boolean, ragdollFlag?: boolean): void;
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+ attachTo(entity: number, boneIndex: number, xPos: number, yPos: number, zPos: number, xRot: number, yRot: number, zRot: number, useSoftPinning: boolean, collision: boolean, isPed: boolean, vertexIndex: number, fixedRot: boolean): void;
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+ attachToPhysically(entity: number, boneIndex1: number, boneIndex2: number, xOff1: number, yOff1: number, zOff1: number, xOff2: number, yOff2: number, zOff2: number, xRot: number, yRot: number, zRot: number, breakForce: number, fixedRot: boolean, collision: boolean, teleport: boolean, order: number): void;
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+ detach(dynamic: boolean, collision: boolean): void;
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+ isAttached(): boolean;
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+ isAttachedTo(entity: number): boolean;
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+ applyForceTo(forceType: number, x: number, y: number, z: number, offX: number, offY: number, offZ: number, boneIndex: number, isDirectionRel: boolean, ignoreUpVec: boolean, isForceRel: boolean, p12: boolean, p13: boolean): void;
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+ applyForceToCenterOfMass(forceType: number, x: number, y: number, z: number, p5: boolean, isDirectionRel: boolean, isForceRel: boolean, p8: boolean): void;
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+ setHasGravity(toggle: boolean): void;
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+ setDynamic(toggle: boolean): void;
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+ hasCollidedWithAnything(): boolean;
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+ isTouching(entity: number): boolean;
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+ isTouchingModel(modelHash: number): boolean;
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+ setNoCollision(entity: number, toggle: boolean): void;
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+ isPlayingAnim(animDict: string, animName: string, taskFlag: number): boolean;
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+ stopAnim(animDict: string, animName: string, p3: number): void;
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+ setLodDist(value: number): void;
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+ getLodDist(): number;
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+ isOccluded(): boolean;
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+ setMotionBlur(toggle: boolean): void;
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+ setAlwaysPrerender(toggle: boolean): void;
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+ setProofs(bulletProof: boolean, fireProof: boolean, explosionProof: boolean, collisionProof: boolean, meleeProof: boolean, p6: boolean, p7: boolean, drownProof: boolean): void;
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+ getHeightAboveGround(): number;
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+ getSubmergedLevel(): number;
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+ getRotationVelocity(): Vector3;
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+ getAnimCurrentTime(animDict: string, animName: string): number;
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+ getAnimTotalTime(animDict: string, animName: string): number;
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+ setAnimCurrentTime(animDict: string, animName: string, time: number): void;
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+ setAnimSpeed(animDict: string, animName: string, speedMultiplier: number): void;
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+ hasBeenDamagedByEntity(entity: number, p2?: boolean): boolean;
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+ clearLastDamageEntity(): void;
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+ hasClearLosToEntity(entity: number, traceType?: number): boolean;
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+ getOffsetFromInWorldCoords(offsetX: number, offsetY: number, offsetZ: number): Vector3;
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+ isUpright(angle: number): boolean;
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+ isUpsidedown(): boolean;
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+ doesHavePhysics(): boolean;
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+ setAsMissionEntity(p1?: boolean, p2?: boolean): void;
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+ }
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+ interface IEntityPool<T> {
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+ readonly length: number;
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+ readonly size: number;
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+ readonly streamed: T[];
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+ at(id: number): T | undefined;
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+ atRemoteId(remoteId: number): T | undefined;
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+ atHandle(handle: number): T | undefined;
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+ exists(entity: T): boolean;
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+ forEach(callback: (entity: T) => void): void;
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+ forEachInRange(position: Vector3, range: number, callback: (entity: T) => void): void;
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+ forEachInRange(position: Vector3, range: number, dimension: number, callback: (entity: T) => void): void;
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+ forEachInStreamRange(callback: (entity: T) => void): void;
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+ forEachInDimension(dimension: number, callback: (entity: T) => void): void;
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+ getClosest(position: Vector3): T | undefined;
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+ toArray(): T[];
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+ }
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+ interface ICreatableEntityPool<T, Opts> extends IEntityPool<T> {
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+ create(opts: Opts): T;
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+ }
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+
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+ interface IPlayer extends IEntity {
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+ readonly armour: number;
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+ readonly eyeColour: number;
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+ readonly hairColour: number;
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+ readonly hairHighlightColour: number;
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+ readonly heading: number;
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+ readonly health: number;
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+ readonly name: string;
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+ readonly weapon: number;
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+ readonly weaponAmmo: number;
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+ readonly action: string;
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+ readonly aimTarget: number;
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+ readonly ip: string;
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+ readonly isTypingInTextChat: boolean;
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+ readonly isVoiceActive: boolean;
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+ readonly ping: number;
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+ readonly vehicle: number | null;
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+ setComponentVariation(component: number, drawable: number, texture: number, palette: number): void;
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+ setHeadBlendData(shapeFirst: number, shapeSecond: number, shapeThird: number, skinFirst: number, skinSecond: number, skinThird: number, shapeMix: number, skinMix: number, thirdMix: number): void;
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+ setHeadOverlay(overlayId: number, index: number, opacity: number, firstColor?: number, secondColor?: number): void;
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+ setHairColor(color: number, highlight: number): void;
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+ setEyeColor(color: number): void;
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+ setFaceFeature(index: number, scale: number): void;
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+ setPropIndex(propId: number, drawableId: number, textureId: number, attach: boolean): void;
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+ clearProp(propId: number): void;
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+ getDrawableVariation(component: number): number;
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+ getTextureVariation(component: number): number;
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+ getPropIndex(propId: number): number;
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+ getPropTextureIndex(propId: number): number;
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+ getBonePosition(boneId: number): Vector3;
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+ getWorldPositionOfBone(boneIndex: number): Vector3;
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+ getBoneIndex(boneName: string): number;
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+ giveWeapon(hash: number, ammo: number): void;
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+ removeAllWeapons(): void;
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+ getAmmoInClip(weapon: number): number;
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+ setAmmoInClip(weapon: number, ammo: number): void;
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+ getWeaponTintIndex(weapon: number): number;
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+ isJumping(): boolean;
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+ isFalling(): boolean;
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+ isShooting(): boolean;
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+ isReloading(): boolean;
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+ isSprinting(): boolean;
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+ isSwimming(): boolean;
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+ isSwimmingUnderWater(): boolean;
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+ isClimbing(): boolean;
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+ isGettingIntoVehicle(): boolean;
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+ isDiving(): boolean;
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+ isParachuting(): boolean;
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+ isInAnyVehicle(): boolean;
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+ isSittingInVehicle(vehicle: number): boolean;
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+ setIntoVehicle(vehicle: number, seat: number): void;
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+ setArmour(armour: number): void;
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+ getArmour(): number;
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+ taskPlayAnim(dict: string, name: string, blendInSpeed: number, blendOutSpeed: number, duration: number, flag: number, playbackRate: number, lockX: boolean, lockY: boolean, lockZ: boolean): void;
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+ clearTasks(): void;
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+ clearTasksImmediately(): void;
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+ canRagdoll(): boolean;
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+ setCanRagdoll(toggle: boolean): void;
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+ setRagdollOnCollision(toggle: boolean): void;
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+ setWantedLevel(level: number): void;
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+ getWantedLevel(): number;
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+ clearWantedLevel(): void;
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+ setControl(toggle: boolean, flags?: number): void;
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+ isControlOn(): boolean;
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+ setEveryoneIgnore(toggle: boolean): void;
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+ setPoliceIgnore(toggle: boolean): void;
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+ setWeaponDamageModifier(modifier: number): void;
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+ setVehicleDamageModifier(modifier: number): void;
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+ setMeleeWeaponDamageModifier(modifier: number): void;
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+ resetStamina(): void;
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+ setCanDoDriveBy(toggle: boolean): void;
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+ setCanUseCover(toggle: boolean): void;
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+ getMaxArmour(): number;
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+ setMaxArmour(value: number): void;
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+ getInvincible(): boolean;
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+ setParachuteTintIndex(tintIndex: number): void;
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+ getParachuteTintIndex(): number;
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+ setMaxWantedLevel(maxWantedLevel: number): void;
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+ setWantedLevelNow(p1?: boolean): void;
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+ setDispatchCopsFor(toggle: boolean): void;
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+ setAllRandomPedsFlee(toggle: boolean): void;
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+ setAllRandomPedsFleeThisFrame(): void;
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+ isFreeAiming(): boolean;
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+ isFreeAimingAtEntity(entity: number): boolean;
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+ getTargetEntity(): number;
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+ setRunSprintMultiplierFor(multiplier: number): void;
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+ setSwimMultiplierFor(multiplier: number): void;
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+ setHealthRechargeMultiplier(regenRate: number): void;
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+ getHealthRechargeLimit(): number;
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+ setHealthRechargeLimit(limit: number): void;
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+ setWeaponDefenseModifier(modifier: number): void;
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+ setMeleeWeaponDefenseModifier(modifier: number): void;
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+ setVehicleDefenseModifier(modifier: number): void;
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+ disableFiring(toggle: boolean): void;
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+ setForcedAim(toggle: boolean): void;
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+ getTimeSinceLastArrest(): number;
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+ getTimeSinceLastDeath(): number;
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+ getPlayersLastVehicle(): number;
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+ getGroup(): number;
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+ }
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+
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+ interface IVehicle extends IEntity {
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+ readonly gear: number;
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+ readonly rpm: number;
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+ readonly steeringAngle: number;
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+ isPositionFrozen: boolean;
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+ gravity: number;
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+ setEngineOn(toggle: boolean, instantly: boolean, noAutoTurnOn: boolean): void;
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+ isEngineRunning(): boolean;
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+ getEngineHealth(): number;
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+ setEngineHealth(health: number): void;
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+ setEnginePowerMultiplier(multiplier: number): void;
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+ setEngineTorqueMultiplier(multiplier: number): void;
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+ getBodyHealth(): number;
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+ setBodyHealth(health: number): void;
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+ getPetrolTankHealth(): number;
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+ setPetrolTankHealth(health: number): void;
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+ setDirtLevel(level: number): void;
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+ setCustomPrimaryColour(r: number, g: number, b: number): void;
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+ setCustomSecondaryColour(r: number, g: number, b: number): void;
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+ getCustomPrimaryColour(): RGB;
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+ getCustomSecondaryColour(): RGB;
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+ setColours(primary: number, secondary: number): void;
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+ setNeonLightEnabled(index: number, toggle: boolean): void;
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+ isNeonLightEnabled(index: number): boolean;
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+ setNeonLightsColour(r: number, g: number, b: number): void;
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+ getNeonLightsColour(): RGB;
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+ setMod(modType: number, modIndex: number): void;
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+ getMod(modType: number): number;
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+ setModKit(modKit: number): void;
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+ getModKit(): number;
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+ getNumMods(modType: number): number;
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+ setWindowTint(tint: number): void;
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+ getWindowTint(): number;
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+ setNumberPlateText(text: string): void;
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+ getNumberPlateText(): string;
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+ setNumberPlateTextIndex(index: number): void;
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+ getNumberPlateTextIndex(): number;
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+ setTyreBurst(index: number, onRim: boolean, p2: number): void;
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+ isTyreBurst(wheelId: number): boolean;
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+ setTyresCanBurst(toggle: boolean): void;
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+ getTyresCanBurst(): boolean;
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+ setTyreFixed(index: number): void;
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+ setDoorOpen(doorIndex: number, loose: boolean, openInstantly: boolean): void;
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+ setDoorShut(doorIndex: number, closeInstantly: boolean): void;
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+ setDoorBroken(doorIndex: number, deleteDoor: boolean): void;
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+ isDoorDamaged(doorIndex: number): boolean;
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+ isDoorFullyOpen(doorIndex: number): boolean;
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+ getDoorAngleRatio(doorIndex: number): number;
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+ setLight(lightIndex: number, toggle: boolean): void;
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+ setLights(toggle: boolean): void;
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+ getLightsState(): boolean;
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+ setXenonHeadlights(toggle: boolean): void;
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+ isXenonHeadlightsEnabled(): boolean;
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+ setExtra(extraId: number, toggle: boolean): void;
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+ doesExtraExist(extraId: number): boolean;
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+ isExtraTurnedOn(extraId: number): boolean;
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+ isSeatFree(seatIndex: number): boolean;
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+ getPedInSeat(seatIndex: number): number;
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+ getMaxNumberOfPassengers(): number;
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+ setFixed(): void;
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+ setUndriveable(toggle: boolean): void;
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+ setCanBeDamaged(toggle: boolean): void;
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+ setCanBeVisiblyDamaged(toggle: boolean): void;
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+ getWheelType(): number;
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+ setWheelType(type: number): void;
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+ setLivery(livery: number): void;
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+ getLivery(): number;
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+ getLiveryCount(): number;
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+ setRoofOpened(toggle: boolean): void;
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+ isRoofOpened(): boolean;
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+ setHandling(field: string, value: number): void;
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+ getHandling(field: string): number;
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+ resetHandling(): void;
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+ setSuspensionHeight(height: number): void;
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+ smashWindow(index: number): void;
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+ fixWindow(index: number): void;
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+ removeWindow(index: number): void;
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+ rollDownWindow(index: number): void;
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+ rollUpWindow(index: number): void;
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+ rollDownWindows(): void;
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+ isWindowIntact(index: number): boolean;
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+ areAllWindowsIntact(): boolean;
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+ setDoorsLocked(lockStatus: number): void;
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+ getDoorLockStatus(): number;
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+ setDoorControl(doorIndex: number, speed: number, angle: number): void;
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+ setDoorsShut(closeInstantly: boolean): void;
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+ isSirenOn(): boolean;
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+ setSiren(toggle: boolean): void;
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+ isAlarmActivated(): boolean;
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+ setAlarm(toggle: boolean): void;
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+ isConvertible(): boolean;
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+ lowerConvertibleRoof(instantly?: boolean): void;
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+ raiseConvertibleRoof(instantly?: boolean): void;
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+ setForwardSpeed(speed: number): void;
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+ setMaxSpeed(maxSpeed: number): void;
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+ setHandbrake(toggle: boolean): void;
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+ setIndicatorLights(index: number, toggle: boolean): void;
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+ setInteriorLight(toggle: boolean): void;
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+ setFullbeam(toggle: boolean): void;
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+ setSearchlight(toggle: boolean, canBeUsedByAI: boolean): void;
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+ setLightMultiplier(multiplier: number): void;
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+ setExtraColours(pearlescent: number, wheel: number): void;
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+ getExtraColours(): {
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+ pearlescent: number;
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+ wheel: number;
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+ };
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+ setTyreSmokeColor(r: number, g: number, b: number): void;
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+ getTyreSmokeColor(): RGB;
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+ getClass(): number;
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+ explode(isAudible: boolean, isInvisible: boolean): void;
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+ isDamaged(): boolean;
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+ isStolen(): boolean;
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+ setIsStolen(toggle: boolean): void;
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+ isStopped(): boolean;
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+ setOnGroundProperly(): boolean;
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+ setDeformationFixed(): void;
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+ isBumperBrokenOff(front: boolean): boolean;
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+ attachToTowTruck(towTruck: number, rear: boolean, hookOffsetX: number, hookOffsetY: number, hookOffsetZ: number): void;
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+ detachFromTowTruck(towTruck: number): void;
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+ detachFromAnyTowTruck(): void;
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+ attachToCargobob(cargobob: number, p1: number, x: number, y: number, z: number): void;
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+ detachFromCargobob(cargobob: number): void;
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+ detachFromAnyCargobob(): void;
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+ setTrainSpeed(speed: number): void;
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+ setTrainCruiseSpeed(speed: number): void;
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+ getAcceleration(): number;
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+ getMaxBraking(): number;
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+ getMaxTraction(): number;
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+ getIsLeftHeadlightDamaged(): boolean;
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+ getIsRightHeadlightDamaged(): boolean;
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+ getModColor1(): {
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+ paintType: number;
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+ color: number;
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+ pearlescentColor: number;
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+ };
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+ getModColor2(): {
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+ paintType: number;
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+ color: number;
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+ };
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+ getConvertibleRoofState(): number;
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+ isOnAllWheels(): boolean;
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+ isDriveable(isOnFireCheck?: boolean): boolean;
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+ detachFromTrailer(): void;
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+ isAttachedToTrailer(): boolean;
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+ getTrailerVehicle(): number;
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+ getHeliMainRotorHealth(): number;
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+ getHeliTailRotorHealth(): number;
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+ getLandingGearState(): number;
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+ getDeformationAtPos(offsetX: number, offsetY: number, offsetZ: number): Vector3;
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+ setBoatAnchor(toggle: boolean): void;
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+ isBoatAnchoredAndFrozen(): boolean;
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+ getLayoutHash(): number;
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+ isBig(): boolean;
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+ isInBurnout(): boolean;
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+ doesHaveRoof(): boolean;
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+ }
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+
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+ interface IPed extends IEntity {
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+ readonly isDynamic: boolean;
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+ readonly spawnPosition: Vector3;
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+ readonly weapon: number;
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+ readonly weaponAmmo: number;
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+ setComponentVariation(component: number, drawable: number, texture: number, palette: number): void;
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+ setHeadBlendData(shapeFirst: number, shapeSecond: number, shapeThird: number, skinFirst: number, skinSecond: number, skinThird: number, shapeMix: number, skinMix: number, thirdMix: number): void;
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+ setHeadOverlay(overlayId: number, index: number, opacity: number, firstColor?: number, secondColor?: number): void;
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+ setHairColor(color: number, highlight: number): void;
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+ setEyeColor(color: number): void;
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+ setFaceFeature(index: number, scale: number): void;
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+ setPropIndex(propId: number, drawableId: number, textureId: number, attach: boolean): void;
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+ clearProp(propId: number): void;
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+ getDrawableVariation(component: number): number;
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+ getTextureVariation(component: number): number;
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+ getPropIndex(propId: number): number;
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+ getPropTextureIndex(propId: number): number;
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+ getBonePosition(boneId: number): Vector3;
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+ getWorldPositionOfBone(boneIndex: number): Vector3;
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+ getBoneIndex(boneName: string): number;
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+ giveWeapon(hash: number, ammo: number): void;
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+ removeAllWeapons(): void;
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+ getAmmoInClip(weapon: number): number;
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+ setAmmoInClip(weapon: number, ammo: number): void;
504
+ taskPlayAnim(dict: string, name: string, blendInSpeed: number, blendOutSpeed: number, duration: number, flag: number, playbackRate: number, lockX: boolean, lockY: boolean, lockZ: boolean): void;
505
+ clearTasks(): void;
506
+ clearTasksImmediately(): void;
507
+ canRagdoll(): boolean;
508
+ setCanRagdoll(toggle: boolean): void;
509
+ setRagdollOnCollision(toggle: boolean): void;
510
+ isDucking(): boolean;
511
+ isProne(): boolean;
512
+ isOnFoot(): boolean;
513
+ isRunning(): boolean;
514
+ isWalking(): boolean;
515
+ isSprinting(): boolean;
516
+ isStopped(): boolean;
517
+ taskCombat(targetPed: number, p2?: number, p3?: number): void;
518
+ taskCombatHatedTargetsInArea(x: number, y: number, z: number, radius: number, p5?: number): void;
519
+ taskAimGunAtCoord(x: number, y: number, z: number, time: number, p5?: boolean, p6?: boolean): void;
520
+ taskAimGunAtEntity(entity: number, duration: number, p3?: boolean): void;
521
+ taskFollowNavMeshToCoord(x: number, y: number, z: number, speed: number, timeout: number, stoppingRange: number, persistFollowing: boolean, unk: number): void;
522
+ taskGoToCoordAnyMeans(x: number, y: number, z: number, speed: number, p5: number, p6: boolean, walkingStyle: number, p8: number): void;
523
+ taskEnterVehicle(vehicle: number, timeout: number, seat: number, speed: number, p5: number, p6: number): void;
524
+ taskLeaveVehicle(vehicle: number, flags: number): void;
525
+ taskStartScenarioAtPosition(scenarioName: string, x: number, y: number, z: number, heading: number, duration: number, sittingScenario: boolean, teleport: boolean): void;
526
+ taskStartScenarioInPlace(scenarioName: string, unkDelay: number, playEnterAnim: boolean): void;
527
+ taskLookAtCoord(x: number, y: number, z: number, duration: number, p5: number, p6: number): void;
528
+ taskLookAtEntity(entity: number, duration: number, p3: number, p4: number): void;
529
+ setRelationshipGroupHash(groupHash: number): void;
530
+ getRelationshipGroupHash(): number;
531
+ addDecorationFromHashes(collection: number, overlay: number): void;
532
+ clearDecorations(): void;
533
+ applyBlood(boneIndex: number, xRot: number, yRot: number, zRot: number, woundType: string): void;
534
+ clearBloodDamage(): void;
535
+ applyDamageTo(damageAmount: number, p2: boolean, p3: number): void;
536
+ setToRagdoll(time1: number, time2: number, ragdollType: number, p4: boolean, p5: boolean, p6: boolean): boolean;
537
+ isRagdoll(): boolean;
538
+ isInCover(exceptUseWeapon?: boolean): boolean;
539
+ isGoingIntoCover(): boolean;
540
+ isInMeleeCombat(): boolean;
541
+ isDoingDriveby(): boolean;
542
+ isFleeing(): boolean;
543
+ isFatallyInjured(): boolean;
544
+ isInjured(): boolean;
545
+ isDeadOrDying(p1?: boolean): boolean;
546
+ getSourceOfDeath(): number;
547
+ getCauseOfDeath(): number;
548
+ getLastDamageBone(): number;
549
+ clearLastDamageBone(): void;
550
+ setAccuracy(accuracy: number): void;
551
+ getAccuracy(): number;
552
+ setFiringPattern(patternHash: number): void;
553
+ setShootRate(shootRate: number): void;
554
+ setCanBeTargetted(toggle: boolean): void;
555
+ setCanBeTargettedByTeam(team: number, toggle: boolean): void;
556
+ setCanBeTargettedByPlayer(player: number, toggle: boolean): void;
557
+ setSuffersCriticalHits(toggle: boolean): void;
558
+ setDiesInWater(toggle: boolean): void;
559
+ setDiesInSinkingVehicle(toggle: boolean): void;
560
+ isMale(): boolean;
561
+ isHuman(): boolean;
562
+ setSeeingRange(value: number): void;
563
+ setHearingRange(value: number): void;
564
+ setDucking(toggle: boolean): void;
565
+ getMoney(): number;
566
+ setMoney(amount: number): void;
567
+ setStealthMovement(p1: boolean, action: string): void;
568
+ getStealthMovement(): boolean;
569
+ getSeatIsTryingToEnter(): number;
570
+ getVehicleIsTryingToEnter(): number;
571
+ getVehicleIsUsing(): number;
572
+ setAsGroupLeader(groupId: number): void;
573
+ setAsGroupMember(groupId: number): void;
574
+ removeFromGroup(): void;
575
+ isGroupMember(groupId: number): boolean;
576
+ isInGroup(): boolean;
577
+ taskStandStill(time: number): void;
578
+ taskWanderStandard(p1?: number, p2?: number): void;
579
+ taskWanderInArea(x: number, y: number, z: number, radius: number, minimalLength: number, timeBetweenWalks: number): void;
580
+ taskSmartFleeCoord(x: number, y: number, z: number, distance: number, time: number, p6?: boolean, p7?: boolean): void;
581
+ taskPatrol(p1: string, p2: number, p3: boolean, p4: boolean): void;
582
+ taskHandsUp(duration: number, facingPed: number, p3: number, p4: boolean): void;
583
+ taskPlayPhoneGestureAnimation(animDict: string, animation: string, boneMaskType: string, p4: number, p5: number, p6: boolean, p7: boolean): void;
584
+ taskStopPhoneGestureAnimation(p1?: number): void;
585
+ taskClimbLadder(p1: number): void;
586
+ taskSwapWeapon(p1: boolean): void;
587
+ taskReloadWeapon(unused: boolean): void;
588
+ taskUseMobilePhone(p1: number, p2?: number): void;
589
+ taskUseMobilePhoneTimed(duration: number): void;
590
+ setMaxMoveBlendRatio(value: number): void;
591
+ resurrect(): void;
592
+ clearSecondaryTask(): void;
593
+ }
594
+
595
+ interface IObject extends IEntity {
596
+ setActivatePhysicsAsSoonAsItIsUnfrozen(toggle: boolean): void;
597
+ hasBeenBroken(): boolean;
598
+ placeOnGroundProperly(): boolean;
599
+ slide(toX: number, toY: number, toZ: number, speedX: number, speedY: number, speedZ: number): boolean;
600
+ setTargetable(targetable: boolean): void;
601
+ setPhysicsParams(weight: number, p1: number, p2: number, p3: number, p4: number, gravity: number, p6: number, p7: number, p8: number, p9: number, buoyancy: number): void;
602
+ markForDeletion(): void;
603
+ }
604
+
605
+ interface IBlip {
606
+ readonly id: number;
607
+ readonly remoteId: number;
608
+ readonly type: string;
609
+ readonly handle: number;
610
+ dimension: number;
611
+ position: Vector3;
612
+ destroy(): void;
613
+ setSprite(sprite: number): void;
614
+ getSprite(): number;
615
+ setColour(colour: number): void;
616
+ getColour(): number;
617
+ setScale(scale: number): void;
618
+ getScale(): number;
619
+ setAlpha(alpha: number): void;
620
+ getAlpha(): number;
621
+ setRotation(rotation: number): void;
622
+ getRotation(): number;
623
+ setName(name: string): void;
624
+ getName(): string;
625
+ setRoute(toggle: boolean): void;
626
+ setRouteColour(colour: number): void;
627
+ setFlashes(toggle: boolean): void;
628
+ setFlashTimer(duration: number): void;
629
+ setFlashInterval(interval: number): void;
630
+ setCategory(category: number): void;
631
+ setPriority(priority: number): void;
632
+ setDisplay(display: number): void;
633
+ setAsShortRange(toggle: boolean): void;
634
+ setHighDetail(toggle: boolean): void;
635
+ setBright(toggle: boolean): void;
636
+ setAsFriendly(toggle: boolean): void;
637
+ setShowCone(toggle: boolean): void;
638
+ setShowHeadingIndicator(toggle: boolean): void;
639
+ setSecondaryColour(r: number, g: number, b: number): void;
640
+ pulse(): void;
641
+ setFade(opacity: number, duration: number): void;
642
+ }
643
+
644
+ interface ICheckpoint extends IEntity {
645
+ visible: boolean;
646
+ }
647
+
648
+ interface IColshape extends IEntity {
649
+ triggered: boolean;
650
+ }
651
+
652
+ interface ICamera {
653
+ readonly handle: number;
654
+ getCoord(): Vector3;
655
+ setCoord(x: number, y: number, z: number): void;
656
+ getRot(): Vector3;
657
+ setRot(x: number, y: number, z: number, rotationOrder: number): void;
658
+ getFov(): number;
659
+ setFov(fov: number): void;
660
+ isActive(): boolean;
661
+ setActive(toggle: boolean): void;
662
+ setActiveWithInterp(camFrom: number, duration: number, easeLocation: number, easeRotation: number): void;
663
+ pointAtCoord(x: number, y: number, z: number): void;
664
+ pointAt(entity: number): void;
665
+ stopPointing(): void;
666
+ shake(type: string, amplitude: number): void;
667
+ isShaking(): boolean;
668
+ setShakeAmplitude(amplitude: number): void;
669
+ stopShaking(p0: boolean): void;
670
+ isRendering(): boolean;
671
+ isInterpolating(): boolean;
672
+ setFarClip(farClip: number): void;
673
+ setNearClip(nearClip: number): void;
674
+ setFarDof(farDof: number): void;
675
+ setNearDof(nearDof: number): void;
676
+ setDofStrength(strength: number): void;
677
+ setUseShallowDofMode(toggle: boolean): void;
678
+ setMotionBlurStrength(strength: number): void;
679
+ attachTo(entity: number, xOffset: number, yOffset: number, zOffset: number, isRelative: boolean): void;
680
+ detach(): void;
681
+ destroy(): void;
682
+ }
683
+
684
+ interface IBrowser {
685
+ active: boolean;
686
+ url: string;
687
+ inputEnabled: boolean;
688
+ orderId: number;
689
+ destroy(): void;
690
+ execute(code: string): void;
691
+ executeCached(code: string): void;
692
+ call(eventName: string, ...args: unknown[]): void;
693
+ callProc(procName: string, ...args: unknown[]): Promise<unknown>;
694
+ reload(ignoreCache: boolean): void;
695
+ sendMouseMoveEvent(x: number, y: number): void;
696
+ sendMouseClickEvent(x: number, y: number, button: number, isUp: boolean): void;
697
+ }
698
+
699
+ interface ITextLabel extends IEntity {
700
+ color: RGBA;
701
+ drawDistance: number;
702
+ los: boolean;
703
+ text: string;
704
+ }
705
+
706
+ interface IMarker extends IEntity {
707
+ }
708
+
709
+ interface IPickup extends IEntity {
710
+ }
711
+
712
+ interface IEvents {
713
+ add(eventName: string, callback: (...args: unknown[]) => void): void;
714
+ add(events: Record<string, (...args: unknown[]) => void>): void;
715
+ remove(eventName: string, callback?: (...args: unknown[]) => void): void;
716
+ call(eventName: string, ...args: unknown[]): void;
717
+ callRemote(eventName: string, ...args: unknown[]): void;
718
+ callRemoteProc(procName: string, ...args: unknown[]): Promise<unknown>;
719
+ callRemoteUnreliable(eventName: string, ...args: unknown[]): void;
720
+ addProc(procName: string, callback: (...args: unknown[]) => unknown): void;
721
+ addDataHandler(key: string, callback: (entity: unknown, value: unknown, oldValue: unknown) => void): void;
722
+ cancelPendingProc(procName: string): void;
723
+ hasPendingProc(procName: string): boolean;
724
+ }
725
+
726
+ interface IGuiChat {
727
+ colors: boolean;
728
+ safeMode: boolean;
729
+ activate(toggle: boolean): void;
730
+ push(text: string): void;
731
+ show(toggle: boolean): void;
732
+ }
733
+ interface IGuiCursor {
734
+ position: Array2d;
735
+ visible: boolean;
736
+ show(freezeControls: boolean, toggle: boolean): void;
737
+ }
738
+ interface IGui {
739
+ readonly chat: IGuiChat;
740
+ readonly cursor: IGuiCursor;
741
+ readonly isGpuRenderingEnabled: boolean;
742
+ takeScreenshot(name: string, type: number, quality: number, compressionQuality: number): void;
743
+ execute(code: string): void;
744
+ }
745
+
746
+ interface IKeys {
747
+ bind(keyCode: number, keyHold: boolean, callback: () => void): void;
748
+ unbind(keyCode: number, keyHold: boolean, callback?: () => void): void;
749
+ isUp(keyCode: number): boolean;
750
+ isDown(keyCode: number): boolean;
751
+ }
752
+
753
+ interface IStorage {
754
+ data: Record<string, unknown>;
755
+ sessionData: Record<string, unknown>;
756
+ flush(): void;
757
+ }
758
+
759
+ interface IVoiceChat {
760
+ readonly isAllowed: boolean;
761
+ readonly lastVad: number;
762
+ muted: boolean;
763
+ minVad: number;
764
+ advancedNoiseSuppression: boolean;
765
+ networkOptimisations: boolean;
766
+ bitrate: number;
767
+ defaultVolume: number;
768
+ gameOutputEnabled: boolean;
769
+ gameOutputCategory: string;
770
+ getPreprocessingParam(param: string): unknown;
771
+ setPreprocessingParam(param: string, value: unknown): void;
772
+ cleanupAndReload(force: boolean, clearTemporary: boolean): void;
773
+ }
774
+
775
+ interface INametags {
776
+ enabled: boolean;
777
+ set(style: NametagsStyle): void;
778
+ useScreen2dCoords(toggle: boolean): void;
779
+ orderByDistance(toggle: boolean): void;
780
+ }
781
+
782
+ interface IRaycasting {
783
+ testPointToPoint(startPos: Vector3, endPos: Vector3, ignoreEntity: number, flags: number): RaycastResult;
784
+ testPointToPointAsync(startPos: Vector3, endPos: Vector3, ignoreEntity: number, flags: number): Promise<RaycastResult>;
785
+ testCapsule(startPos: Vector3, endPos: Vector3, radius: number, ignoreEntity: number, flags: number): RaycastResult;
786
+ }
787
+
788
+ interface IConsole {
789
+ verbosity: number;
790
+ logInfo(message: string): void;
791
+ logWarning(message: string): void;
792
+ logError(message: string): void;
793
+ logFatal(message: string): void;
794
+ clear(): void;
795
+ reset(): void;
796
+ }
797
+
798
+ interface IDiscord {
799
+ update(details: string, state: string): void;
800
+ requestOAuth2(appId: string, scopes: string): Promise<string>;
801
+ }
802
+
803
+ interface ISystem {
804
+ readonly isFullscreen: boolean;
805
+ readonly isFocused: boolean;
806
+ notify(args: SystemNotifyArgs): void;
807
+ }
808
+
809
+ interface IUserPreferences {
810
+ readonly lowQualityAssets: boolean;
811
+ readonly language: string;
812
+ readonly serverAddress: string;
813
+ }
814
+ interface IUser {
815
+ readonly preferences: IUserPreferences;
816
+ }
817
+
818
+ interface INativesBridge {
819
+ invoke(namespace: string, name: string, ...args: unknown[]): unknown;
820
+ }
821
+
822
+ interface IWeapon {
823
+ giveComponentToPed(ped: number, weaponHash: number, componentHash: number): void;
824
+ removeComponentFromPed(ped: number, weaponHash: number, componentHash: number): void;
825
+ hasPedGotComponent(ped: number, weaponHash: number, componentHash: number): boolean;
826
+ isPedComponentActive(ped: number, weaponHash: number, componentHash: number): boolean;
827
+ removeFromPed(ped: number, weaponHash: number): void;
828
+ setPedInfiniteAmmo(ped: number, toggle: boolean, weaponHash: number): void;
829
+ setPedInfiniteAmmoClip(ped: number, toggle: boolean): void;
830
+ getMaxAmmo(ped: number, weaponHash: number): number;
831
+ getMaxAmmoInClip(ped: number, weaponHash: number, p2?: boolean): number;
832
+ getClipSize(weaponHash: number): number;
833
+ getAmmoInPed(ped: number, weaponHash: number): number;
834
+ addAmmoToPed(ped: number, weaponHash: number, ammo: number): void;
835
+ setPedAmmo(ped: number, weaponHash: number, ammo: number, p3?: boolean): void;
836
+ getCurrentPed(ped: number, p2?: boolean): number;
837
+ setCurrentPed(ped: number, weaponHash: number, bForceInHand?: boolean): void;
838
+ setPedTintIndex(ped: number, weaponHash: number, tintIndex: number): void;
839
+ getPedTintIndex(ped: number, weaponHash: number): number;
840
+ hasPedBeenDamagedBy(ped: number, weaponHash: number, weaponType: number): boolean;
841
+ clearPedLastDamage(ped: number): void;
842
+ getDamage(weaponHash: number, componentHash: number): number;
843
+ getTimeBetweenShots(weaponHash: number): number;
844
+ setPedDropsWeaponsWhenDead(ped: number, toggle: boolean): void;
845
+ setPedDrops(ped: number): void;
846
+ makePedReload(ped: number): boolean;
847
+ isPedArmed(ped: number, typeFlags: number): boolean;
848
+ hasPedGot(ped: number, weaponHash: number, p2?: boolean): boolean;
849
+ getWeapontypeGroup(weaponHash: number): number;
850
+ setCurrentDamageEventAmount(amount: number): void;
851
+ }
852
+
853
+ interface IStreaming {
854
+ requestModel(model: number): void;
855
+ hasModelLoaded(model: number): boolean;
856
+ setModelAsNoLongerNeeded(model: number): void;
857
+ isModelValid(model: number): boolean;
858
+ isModelAPed(model: number): boolean;
859
+ isModelAVehicle(model: number): boolean;
860
+ requestAnimDict(animDict: string): void;
861
+ hasAnimDictLoaded(animDict: string): boolean;
862
+ removeAnimDict(animDict: string): void;
863
+ requestAnimSet(animSet: string): void;
864
+ hasAnimSetLoaded(animSet: string): boolean;
865
+ removeAnimSet(animSet: string): void;
866
+ requestClipSet(clipSet: string): void;
867
+ hasClipSetLoaded(clipSet: string): boolean;
868
+ removeClipSet(clipSet: string): void;
869
+ requestIpl(iplName: string): void;
870
+ removeIpl(iplName: string): void;
871
+ isIplActive(iplName: string): boolean;
872
+ requestNamedPtfxAsset(fxName: string): void;
873
+ hasNamedPtfxAssetLoaded(fxName: string): boolean;
874
+ removeNamedPtfxAsset(fxName: string): void;
875
+ requestCollisionAtCoord(x: number, y: number, z: number): void;
876
+ hasCollisionForModelLoaded(model: number): boolean;
877
+ }
878
+
879
+ interface IWorld {
880
+ setClockTime(hour: number, minute: number, second: number): void;
881
+ getClockHours(): number;
882
+ getClockMinutes(): number;
883
+ getClockSeconds(): number;
884
+ setClockDate(day: number, month: number, year: number): void;
885
+ getClockDayOfWeek(): number;
886
+ getClockDayOfMonth(): number;
887
+ getClockMonth(): number;
888
+ getClockYear(): number;
889
+ pauseClock(toggle: boolean): void;
890
+ advanceClockTimeTo(hour: number, minute: number, second: number): void;
891
+ addToClockTime(hours: number, minutes: number, seconds: number): void;
892
+ getMillisecondsPerGameMinute(): number;
893
+ addExplosion(x: number, y: number, z: number, explosionType: number, damageScale: number, isAudible: boolean, isInvisible: boolean, cameraShake: number, noDamage: boolean): void;
894
+ addOwnedExplosion(ped: number, x: number, y: number, z: number, explosionType: number, damageScale: number, isAudible: boolean, isInvisible: boolean, cameraShake: number): void;
895
+ startEntityFire(entity: number): number;
896
+ stopEntityFire(entity: number): void;
897
+ isEntityOnFire(entity: number): boolean;
898
+ getNumberOfFiresInRange(x: number, y: number, z: number, radius: number): number;
899
+ stopFireInRange(x: number, y: number, z: number, radius: number): void;
900
+ isExplosionInArea(explosionType: number, x1: number, y1: number, z1: number, x2: number, y2: number, z2: number): boolean;
901
+ isExplosionInSphere(explosionType: number, x: number, y: number, z: number, radius: number): boolean;
902
+ getWaterHeight(x: number, y: number, z: number): number;
903
+ getWaterHeightNoWaves(x: number, y: number, z: number): number;
904
+ testVerticalProbeAgainstAllWater(x: number, y: number, z: number, p3: number): number;
905
+ getInteriorAtCoords(x: number, y: number, z: number): number;
906
+ getInteriorAtCoordsWithType(x: number, y: number, z: number, interiorType: string): number;
907
+ getInteriorFromEntity(entity: number): number;
908
+ activateInteriorEntitySet(interior: number, entitySetName: string): void;
909
+ deactivateInteriorEntitySet(interior: number, entitySetName: string): void;
910
+ isInteriorEntitySetActive(interior: number, entitySetName: string): boolean;
911
+ pinInteriorInMemory(interior: number): void;
912
+ unpinInterior(interior: number): void;
913
+ isInteriorReady(interior: number): boolean;
914
+ refreshInterior(interior: number): void;
915
+ getZoneAtCoords(x: number, y: number, z: number): number;
916
+ getZoneFromNameId(zoneName: string): number;
917
+ getNameOfZone(x: number, y: number, z: number): string;
918
+ setWeatherTypeNow(weatherType: string): void;
919
+ setWeatherTypePersist(weatherType: string): void;
920
+ setWeatherTypeOverTime(weatherType: string, time: number): void;
921
+ clearWeatherTypePersist(): void;
922
+ setOverrideWeather(weatherType: string): void;
923
+ clearOverrideWeather(): void;
924
+ setWindSpeed(speed: number): void;
925
+ getWindSpeed(): number;
926
+ getWindDirection(): Vector3;
927
+ getRainLevel(): number;
928
+ getSnowLevel(): number;
929
+ setDeepOceanScaler(intensity: number): void;
930
+ enableInteriorProp(interior: number, propName: string): void;
931
+ setScenarioTypeEnabled(scenarioType: string, toggle: boolean): void;
932
+ setGxtEntry(labelNameOrHash: string, newLabelValue: string): void;
933
+ statSetInt(statName: number, value: number, save?: boolean): boolean;
934
+ createObject(modelHash: number, x: number, y: number, z: number, isNetwork: boolean, bScriptHostObj: boolean, dynamic: boolean): number;
935
+ deleteObject(object: number): void;
936
+ getObjectOffsetFromCoords(xPos: number, yPos: number, zPos: number, heading: number, xOffset: number, yOffset: number, zOffset: number): Vector3;
937
+ startShapeTestLosProbe(x1: number, y1: number, z1: number, x2: number, y2: number, z2: number, flags: number, entity: number, p8: number): number;
938
+ getShapeTestResult(shapeTestHandle: number): {
939
+ hit: boolean;
940
+ endCoords: Vector3;
941
+ surfaceNormal: Vector3;
942
+ entityHit: number;
943
+ result: number;
944
+ };
945
+ getScreenCoordFromWorldCoord(worldX: number, worldY: number, worldZ: number): {
946
+ success: boolean;
947
+ screenX: number;
948
+ screenY: number;
949
+ };
950
+ getActiveScreenResolution(): {
951
+ x: number;
952
+ y: number;
953
+ };
954
+ getScreenResolution(): {
955
+ x: number;
956
+ y: number;
957
+ };
958
+ }
959
+
960
+ interface IGameplay {
961
+ getHashKey(string: string): number;
962
+ getDistanceBetweenCoords(x1: number, y1: number, z1: number, x2: number, y2: number, z2: number, useZ: boolean): number;
963
+ getGroundZFor3dCoord(x: number, y: number, z: number, ignoreWater?: boolean, p5?: boolean): number;
964
+ getGameTimer(): number;
965
+ getFrameTime(): number;
966
+ getFrameCount(): number;
967
+ shootSingleBulletBetweenCoords(x1: number, y1: number, z1: number, x2: number, y2: number, z2: number, damage: number, p7: boolean, weaponHash: number, ownerPed: number, isAudible: boolean, isInvisible: boolean, speed: number): void;
968
+ clearAreaOfEverything(x: number, y: number, z: number, radius: number, p4?: boolean, p5?: boolean, p6?: boolean, p7?: boolean): void;
969
+ clearAreaOfVehicles(x: number, y: number, z: number, radius: number, p4?: boolean, p5?: boolean, p6?: boolean, p7?: boolean, p8?: boolean, p9?: boolean): void;
970
+ clearAreaOfPeds(x: number, y: number, z: number, radius: number, flags?: number): void;
971
+ clearAreaOfObjects(x: number, y: number, z: number, radius: number, flags?: number): void;
972
+ getHeadingFromVector2d(dx: number, dy: number): number;
973
+ setFadeOutAfterDeath(toggle: boolean): void;
974
+ setRandomEventFlag(toggle: boolean): void;
975
+ }
976
+
977
+ interface IHUD {
978
+ displayHud(toggle: boolean): void;
979
+ displayRadar(toggle: boolean): void;
980
+ isRadarHidden(): boolean;
981
+ isMinimapRendering(): boolean;
982
+ setRadarBigmapEnabled(toggleBigMap: boolean, showFullMap: boolean): void;
983
+ isHudComponentActive(id: number): boolean;
984
+ hideHudComponentThisFrame(id: number): void;
985
+ showHudComponentThisFrame(id: number): void;
986
+ isWaypointActive(): boolean;
987
+ deleteWaypoint(): void;
988
+ setNewWaypoint(x: number, y: number): void;
989
+ beginTextCommandDisplayText(text: string): void;
990
+ endTextCommandDisplayText(x: number, y: number, p2?: number): void;
991
+ addTextComponentSubstringPlayerName(text: string): void;
992
+ setTextScale(scale: number, size: number): void;
993
+ setTextFont(fontType: number): void;
994
+ setTextColour(red: number, green: number, blue: number, alpha: number): void;
995
+ setTextCentre(align: boolean): void;
996
+ setTextDropShadow(): void;
997
+ setTextOutline(): void;
998
+ setTextWrap(start: number, end: number): void;
999
+ beginTextCommandThefeedPost(text: string): void;
1000
+ endTextCommandThefeedPostMessagetext(txdName: string, textureName: string, flash: boolean, iconType: number, sender: string, subject: string): number;
1001
+ endTextCommandThefeedPostMessagetextTu(txdName: string, textureName: string, flash: boolean, iconType: number, sender: string, subject: string, duration: number): number;
1002
+ getLabelText(labelName: string): string;
1003
+ setTextJustification(justifyType: number): void;
1004
+ setTextRightJustify(toggle: boolean): void;
1005
+ replaceColour(hudColorIndex: number, hudColorIndex2: number): void;
1006
+ }
1007
+
1008
+ interface IAudio {
1009
+ getSoundId(): number;
1010
+ releaseSoundId(soundId: number): void;
1011
+ playSoundFrontend(soundId: number, audioName: string, audioRef: string, p3?: boolean): void;
1012
+ playSound(soundId: number, audioName: string, audioRef: string, p3?: boolean, p4?: number, p5?: boolean): void;
1013
+ stopSound(soundId: number): void;
1014
+ hasSoundFinished(soundId: number): boolean;
1015
+ playAmbientSpeechWithVoice(ped: number, speechName: string, voiceName: string, speechParam: string, p4?: boolean): void;
1016
+ requestScriptAudioBank(p0: string, p1?: boolean, p2?: number): boolean;
1017
+ releaseNamedScriptAudioBank(audioBank: string): void;
1018
+ startAudioScene(scene: string): boolean;
1019
+ stopAudioScene(scene: string): void;
1020
+ isAudioSceneActive(scene: string): boolean;
1021
+ setAudioFlag(flagName: string, toggle: boolean): void;
1022
+ playPedRingtone(ringtoneName: string, ped: number, p2?: boolean): void;
1023
+ stopPedRingtone(ped: number): void;
1024
+ setAmbientZoneListStatePersistent(ambientZone: string, p1: boolean, p2: boolean): void;
1025
+ setAmbientZoneState(zoneName: string, p1: boolean, p2: boolean): void;
1026
+ setStaticEmitterEnabled(emitterName: string, toggle: boolean): void;
1027
+ }
1028
+
1029
+ interface IGraphics {
1030
+ useParticleFxAsset(name: string): void;
1031
+ startParticleFxNonLoopedAtCoord(effectName: string, xPos: number, yPos: number, zPos: number, xRot: number, yRot: number, zRot: number, scale: number, xAxis?: boolean, yAxis?: boolean, zAxis?: boolean): number;
1032
+ startParticleFxNonLoopedOnEntity(effectName: string, entity: number, offsetX: number, offsetY: number, offsetZ: number, rotX: number, rotY: number, rotZ: number, scale: number, axisX?: boolean, axisY?: boolean, axisZ?: boolean): boolean;
1033
+ startParticleFxLoopedAtCoord(effectName: string, x: number, y: number, z: number, xRot: number, yRot: number, zRot: number, scale: number, xAxis?: boolean, yAxis?: boolean, zAxis?: boolean, p11?: boolean): number;
1034
+ startParticleFxLoopedOnEntity(effectName: string, entity: number, xOffset: number, yOffset: number, zOffset: number, xRot: number, yRot: number, zRot: number, scale: number, xAxis?: boolean, yAxis?: boolean, zAxis?: boolean): number;
1035
+ stopParticleFxLooped(ptfxHandle: number, p1?: boolean): void;
1036
+ removeParticleFx(ptfxHandle: number, p1?: boolean): void;
1037
+ doesParticleFxLoopedExist(ptfxHandle: number): boolean;
1038
+ setParticleFxLoopedColour(ptfxHandle: number, r: number, g: number, b: number, p4?: boolean): void;
1039
+ setParticleFxLoopedAlpha(ptfxHandle: number, alpha: number): void;
1040
+ setParticleFxLoopedScale(ptfxHandle: number, scale: number): void;
1041
+ drawLine(x1: number, y1: number, z1: number, x2: number, y2: number, z2: number, red: number, green: number, blue: number, alpha: number): void;
1042
+ drawPoly(x1: number, y1: number, z1: number, x2: number, y2: number, z2: number, x3: number, y3: number, z3: number, red: number, green: number, blue: number, alpha: number): void;
1043
+ drawRect(x: number, y: number, width: number, height: number, r: number, g: number, b: number, a: number, p8?: boolean): void;
1044
+ drawSprite(textureDict: string, textureName: string, screenX: number, screenY: number, width: number, height: number, heading: number, red: number, green: number, blue: number, alpha: number, p11?: boolean): void;
1045
+ animpostfxPlay(effectName: string, duration: number, looped: boolean): void;
1046
+ animpostfxStop(effectName: string): void;
1047
+ animpostfxIsRunning(effectName: string): boolean;
1048
+ animpostfxStopAll(): void;
1049
+ setTimecycleModifier(modifierName: string): void;
1050
+ setTimecycleModifierStrength(strength: number): void;
1051
+ clearTimecycleModifier(): void;
1052
+ drawMarker(type: number, posX: number, posY: number, posZ: number, dirX: number, dirY: number, dirZ: number, rotX: number, rotY: number, rotZ: number, scaleX: number, scaleY: number, scaleZ: number, red: number, green: number, blue: number, alpha: number, bobUpAndDown: boolean, faceCamera: boolean, p19: number, rotate: boolean, textureDict: string | null, textureName: string | null, drawOnEnts: boolean): void;
1053
+ getAspectRatio(b?: boolean): number;
1054
+ getSafeZoneSize(): number;
1055
+ requestScaleformMovie(scaleformName: string): number;
1056
+ beginScaleformMovieMethod(scaleform: number, methodName: string): boolean;
1057
+ endScaleformMovieMethod(): void;
1058
+ scaleformMovieMethodAddParamInt(value: number): void;
1059
+ requestStreamedTextureDict(textureDict: string, p1?: boolean): void;
1060
+ hasStreamedTextureDictLoaded(textureDict: string): boolean;
1061
+ }
1062
+
1063
+ interface IGameplayCamera {
1064
+ getCoord(): Vector3;
1065
+ getRot(rotationOrder?: number): Vector3;
1066
+ getFov(): number;
1067
+ getRelativeHeading(): number;
1068
+ setRelativeHeading(heading: number): void;
1069
+ getRelativePitch(): number;
1070
+ setRelativePitch(angle: number, scalingFactor?: number): void;
1071
+ shake(shakeName: string, intensity: number): void;
1072
+ isShaking(): boolean;
1073
+ setShakeAmplitude(amplitude: number): void;
1074
+ stopShaking(p0?: boolean): void;
1075
+ renderScriptCams(render: boolean, ease: boolean, easeTime: number, p3: boolean, p4: boolean): void;
1076
+ stopRenderingScriptCamsUsingCatchUp(render: boolean, p1: number, p2: number, p3: number): void;
1077
+ getFinalRenderedCoord(): Vector3;
1078
+ getFinalRenderedRot(rotationOrder?: number): Vector3;
1079
+ getFinalRenderedFov(): number;
1080
+ }
1081
+
1082
+ interface IControls {
1083
+ disableAllControlActions(padIndex: number): void;
1084
+ disableControlAction(padIndex: number, control: number, disable: boolean): void;
1085
+ enableControlAction(padIndex: number, control: number, enable: boolean): void;
1086
+ isControlPressed(padIndex: number, control: number): boolean;
1087
+ isDisabledControlJustPressed(padIndex: number, control: number): boolean;
1088
+ isDisabledControlPressed(padIndex: number, control: number): boolean;
1089
+ getDisabledControlNormal(padIndex: number, control: number): number;
1090
+ }
1091
+
1092
+ interface IEngine {
1093
+ readonly localPlayer: IPlayer;
1094
+ readonly players: IEntityPool<IPlayer>;
1095
+ readonly vehicles: IEntityPool<IVehicle>;
1096
+ readonly peds: ICreatableEntityPool<IPed, PedCreateOpts>;
1097
+ readonly objects: IEntityPool<IObject>;
1098
+ readonly blips: ICreatableEntityPool<IBlip, BlipCreateOpts>;
1099
+ readonly checkpoints: ICreatableEntityPool<ICheckpoint, CheckpointCreateOpts>;
1100
+ readonly colshapes: ICreatableEntityPool<IColshape, ColshapeCreateOpts>;
1101
+ readonly cameras: ICreatableEntityPool<ICamera, CameraCreateOpts>;
1102
+ readonly browsers: ICreatableEntityPool<IBrowser, BrowserCreateOpts>;
1103
+ readonly labels: ICreatableEntityPool<ITextLabel, TextLabelCreateOpts>;
1104
+ readonly markers: IEntityPool<IMarker>;
1105
+ readonly pickups: IEntityPool<IPickup>;
1106
+ readonly events: IEvents;
1107
+ readonly gui: IGui;
1108
+ readonly keys: IKeys;
1109
+ readonly storage: IStorage;
1110
+ readonly voiceChat: IVoiceChat;
1111
+ readonly nametags: INametags;
1112
+ readonly raycasting: IRaycasting;
1113
+ readonly console: IConsole;
1114
+ readonly discord: IDiscord;
1115
+ readonly system: ISystem;
1116
+ readonly user: IUser;
1117
+ readonly natives: INativesBridge;
1118
+ readonly weapon: IWeapon;
1119
+ readonly streaming: IStreaming;
1120
+ readonly world: IWorld;
1121
+ readonly gameplay: IGameplay;
1122
+ readonly hud: IHUD;
1123
+ readonly audio: IAudio;
1124
+ readonly graphics: IGraphics;
1125
+ readonly gameplayCamera: IGameplayCamera;
1126
+ readonly controls: IControls;
1127
+ }
1128
+
1129
+ export { type RGBA as $, type Array2d as A, type BlipCreateOpts as B, type CameraCreateOpts as C, type INametags as D, EntityType as E, type INativesBridge as F, type IObject as G, type IPed as H, type IEngine as I, type IPickup as J, type IPlayer as K, type IRaycasting as L, type IStorage as M, type IStreaming as N, type ISystem as O, type ITextLabel as P, type IUser as Q, type IUserPreferences as R, type IVehicle as S, type IVoiceChat as T, type IWeapon as U, type IWorld as V, type NametagsHealthBarStyle as W, type NametagsStyle as X, type PedCreateOpts as Y, type Quaternion as Z, type RGB as _, type Array3d as a, type RaycastResult as a0, type SystemNotifyArgs as a1, type TextLabelCreateOpts as a2, type Vector3 as a3, type BrowserCreateOpts as b, type CheckpointCreateOpts as c, type ColshapeCreateOpts as d, type IAudio as e, type IBlip as f, type IBrowser as g, type ICamera as h, type ICheckpoint as i, type IColshape as j, type IConsole as k, type IControls as l, type ICreatableEntityPool as m, type IDiscord as n, type IEntity as o, type IEntityPool as p, type IEvents as q, type IGameplay as r, type IGameplayCamera as s, type IGraphics as t, type IGui as u, type IGuiChat as v, type IGuiCursor as w, type IHUD as x, type IKeys as y, type IMarker as z };