@safe-engine/pixi 8.4.6 → 8.5.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +14 -23
- package/dist/box2d-wasm/ContactListener.d.ts +1 -1
- package/dist/box2d-wasm/ContactListener.d.ts.map +1 -1
- package/dist/box2d-wasm/ContactListener.js +50 -18
- package/dist/box2d-wasm/PhysicsComponent.d.ts +27 -30
- package/dist/box2d-wasm/PhysicsComponent.d.ts.map +1 -1
- package/dist/box2d-wasm/PhysicsComponent.js +44 -11
- package/dist/box2d-wasm/PhysicsSprite.d.ts +3 -0
- package/dist/box2d-wasm/PhysicsSprite.d.ts.map +1 -1
- package/dist/box2d-wasm/PhysicsSprite.js +24 -3
- package/dist/box2d-wasm/PhysicsSystem.d.ts +4 -2
- package/dist/box2d-wasm/PhysicsSystem.d.ts.map +1 -1
- package/dist/box2d-wasm/PhysicsSystem.js +134 -44
- package/dist/collider/CollideComponent.d.ts +27 -10
- package/dist/collider/CollideComponent.d.ts.map +1 -1
- package/dist/collider/CollideComponent.js +10 -12
- package/dist/collider/helper/Intersection.d.ts +6 -6
- package/dist/collider/helper/Intersection.d.ts.map +1 -1
- package/dist/collider/helper/Intersection.js +4 -4
- package/dist/components/NodeComp.js +1 -1
- package/dist/helper/utils.d.ts +0 -6
- package/dist/helper/utils.d.ts.map +1 -1
- package/dist/helper/utils.js +0 -12
- package/dist/index.d.ts +1 -0
- package/dist/index.d.ts.map +1 -1
- package/dist/index.js +1 -0
- package/{src/spine/lib/require-shim.ts → dist/spine/lib/assets/atlasLoader.d.ts} +5 -14
- package/dist/spine/lib/assets/atlasLoader.d.ts.map +1 -0
- package/dist/spine/lib/assets/atlasLoader.js +122 -0
- package/{src/spine/lib/darktint/DarkTintShader.ts → dist/spine/lib/assets/skeletonLoader.d.ts} +3 -47
- package/dist/spine/lib/assets/skeletonLoader.d.ts.map +1 -0
- package/dist/spine/lib/assets/skeletonLoader.js +70 -0
- package/package.json +6 -2
- package/.github/workflows/npm-publish.yml +0 -35
- package/dist/@types/safex.d.ts +0 -15
- package/src/@types/index.d.ts +0 -2
- package/src/app.ts +0 -91
- package/src/base/EnhancedComponent.ts +0 -38
- package/src/base/gworld.ts +0 -20
- package/src/base/index.ts +0 -14
- package/src/base/utils.ts +0 -23
- package/src/box2d-wasm/ContactListener.ts +0 -66
- package/src/box2d-wasm/PhysicsComponent.ts +0 -83
- package/src/box2d-wasm/PhysicsSprite.ts +0 -42
- package/src/box2d-wasm/PhysicsSystem.ts +0 -142
- package/src/box2d-wasm/debugDraw.ts +0 -249
- package/src/box2d-wasm/index.ts +0 -19
- package/src/collider/CollideComponent.ts +0 -257
- package/src/collider/CollideSystem.ts +0 -166
- package/src/collider/helper/Intersection.ts +0 -139
- package/src/collider/helper/utils.ts +0 -37
- package/src/collider/index.ts +0 -16
- package/src/components/BaseComponent.ts +0 -17
- package/src/components/NodeComp.ts +0 -442
- package/src/components/Scene.ts +0 -17
- package/src/core/Color.ts +0 -7
- package/src/core/LoadingBar.ts +0 -63
- package/src/core/NodePool.ts +0 -28
- package/src/core/Size.ts +0 -21
- package/src/core/Vec2.ts +0 -108
- package/src/core/director.ts +0 -11
- package/src/core/index.ts +0 -7
- package/src/core/loader.ts +0 -14
- package/src/core/math.ts +0 -22
- package/src/dragonbones/DragonBonesComponent.ts +0 -32
- package/src/dragonbones/DragonBonesSystem.ts +0 -35
- package/src/dragonbones/index.ts +0 -11
- package/src/gui/GUIComponent.ts +0 -155
- package/src/gui/GUISystem.ts +0 -125
- package/src/helper/utils.ts +0 -50
- package/src/index.ts +0 -19
- package/src/norender/NoRenderComponent.ts +0 -60
- package/src/norender/NoRenderSystem.ts +0 -67
- package/src/norender/Touch.ts +0 -37
- package/src/planck/PhysicsComponent.ts +0 -83
- package/src/planck/PhysicsSprite.ts +0 -43
- package/src/planck/PhysicsSystem.ts +0 -201
- package/src/planck/index.ts +0 -3
- package/src/render/RenderComponent.ts +0 -132
- package/src/render/RenderSystem.ts +0 -64
- package/src/richtext/RichTextComp.ts +0 -50
- package/src/richtext/RichTextSystem.ts +0 -26
- package/src/richtext/html-text-parser.ts +0 -87
- package/src/richtext/index.ts +0 -8
- package/src/spine/SpineComponent.ts +0 -18
- package/src/spine/SpineSystem.ts +0 -30
- package/src/spine/index.ts +0 -11
- package/src/spine/lib/BatchableSpineSlot.ts +0 -138
- package/src/spine/lib/Spine.ts +0 -894
- package/src/spine/lib/SpineDebugRenderer.ts +0 -615
- package/src/spine/lib/SpinePipe.ts +0 -203
- package/src/spine/lib/SpineTexture.ts +0 -143
- package/src/spine/lib/darktint/DarkTintBatchGeometry.ts +0 -92
- package/src/spine/lib/darktint/DarkTintBatcher.ts +0 -186
- package/src/spine/lib/darktint/darkTintBit.ts +0 -77
- package/src/spine/lib/index.ts +0 -43
- package/tsconfig.json +0 -18
- /package/{dist/@types → @types}/index.d.ts +0 -0
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import { Graphics, Point, Rectangle, Size } from 'pixi.js'
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import { GameWorld } from '..'
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import { NoRenderComponentX } from '../components/BaseComponent'
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import { NodeComp } from '../components/NodeComp'
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import { v2 } from '../helper/utils'
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import { circleCircle, polygonCircle, polygonPolygon } from './helper/Intersection'
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import { getMax, getMin } from './helper/utils'
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function getNodeToWorldTransformAR(node: NodeComp) {
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const t = node.instance.worldTransform
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const x = node.instance.pivot.x * node.instance.width
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const y = node.instance.pivot.y * node.instance.height
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const transform = t.translate(x, y)
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return transform
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}
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function cloneRect(origin: Rectangle) {
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return new Rectangle(origin.x, origin.y, origin.width, origin.height)
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}
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interface ColliderProps {
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offset?: Point
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tag?: number
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enabled?: boolean
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onCollisionEnter?: (other: Collider) => void
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onCollisionExit?: (other: Collider) => void
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onCollisionStay?: (other: Collider) => void
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}
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export class Collider<T = ColliderProps> extends NoRenderComponentX<T> {
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_worldPoints: Point[] = []
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_worldPosition: Point
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_worldRadius
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_AABB: Rectangle = new Rectangle(0, 0, 0, 0)
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_preAabb: Rectangle = new Rectangle(0, 0, 0, 0)
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// eslint-disable-next-line @typescript-eslint/no-unused-vars
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update(dt: number, draw?: Graphics) { }
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getAABB() {
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return this._AABB
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}
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get world() {
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return {
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points: this._worldPoints,
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preAabb: this._preAabb,
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}
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}
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}
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interface BoxColliderProps extends ColliderProps {
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width: number
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height: number
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}
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export class BoxCollider extends Collider<BoxColliderProps> {
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get size(): Size {
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return this.props
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}
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set size(s: Size) {
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this.props.width = s.width
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this.props.height = s.height
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}
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update(dt, draw: Graphics) {
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if (!this.node) {
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return
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}
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const { x, y } = this.props.offset || v2()
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// const hw = this.width * 0.5
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// const hh = this.height * 0.5
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const transform = getNodeToWorldTransformAR(this.node)
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// const dx = x - hw
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// const dy = y - hh
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const collider = this.getComponent(Collider)
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collider._worldPoints = [
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v2(x, y),
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v2(x, y + this.props.height),
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v2(x + this.props.width, y + this.props.height),
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v2(x + this.props.width, y)
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].map(p => transform.apply(p))
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// console.log("_worldPoints", collider._worldPoints, rectTrs)
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// collider._worldPoints = collider._worldPoints.map(p => transform.apply(p))
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const listX = collider._worldPoints.map(({ x }) => x)
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const listY = collider._worldPoints.map(({ y }) => y)
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collider._preAabb = cloneRect(collider._AABB)
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collider._AABB.x = getMin(listX)
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collider._AABB.y = getMin(listY)
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collider._AABB.width = getMax(listX) - collider._AABB.x
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collider._AABB.height = getMax(listY) - collider._AABB.y
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if (draw) {
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// console.log("drawing", JSON.stringify(collider._worldPoints))
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const drawList = collider._worldPoints
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// draw.clear()
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draw.poly(drawList)
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// draw.fill({ color: '#fff', alpha: 0.3 })
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}
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}
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}
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interface CircleColliderProps extends ColliderProps {
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radius: number
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}
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export class CircleCollider extends Collider<CircleColliderProps> {
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update(dt, draw: Graphics) {
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if (!this.node) {
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return
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}
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const transform = getNodeToWorldTransformAR(this.node)
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const collider = this.getComponent(Collider)
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collider._worldRadius = this.props.radius * this.node.scaleX
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collider._worldPosition = transform.apply(this.props.offset)
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if (draw) {
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const { x } = collider._worldPosition
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const y = GameWorld.Instance.app.screen.height - collider._worldPosition.y
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draw.rect(x, y, 2, 2)
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draw.circle(x, y, collider._worldRadius)
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}
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collider._preAabb = cloneRect(collider._AABB)
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collider._AABB.x = collider._worldPosition.x - collider._worldRadius
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collider._AABB.y = collider._worldPosition.y - collider._worldRadius
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collider._AABB.width = collider._worldRadius * 2
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collider._AABB.height = collider._AABB.width
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// draw.drawRect(p(this._AABB.x, this._AABB.y),
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// p(this._worldPosition.x + this._worldRadius, this._worldPosition.y + this._worldRadius),
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// Color.WHITE, 3, Color.DEBUG_BORDER_COLOR);
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}
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}
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interface PolygonColliderProps extends ColliderProps {
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points: Array<Point>
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}
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export class PolygonCollider extends Collider<PolygonColliderProps> {
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get points(): Point[] {
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const { x, y } = this.props.offset
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const pointsList = this.props.points.map((p) => v2(p.x + x, p.y + y))
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return pointsList
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}
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set points(points: Point[]) {
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this.props.points = points
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}
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update(dt, draw: Graphics) {
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if (!this.node) {
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return
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}
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const transform = getNodeToWorldTransformAR(this.node)
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const collider = this.getComponent(Collider)
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collider._worldPoints = this.points.map((p) => transform.apply(p))
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// log(polyPoints);
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if (draw) {
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const drawList = collider._worldPoints.map(({ x, y }) => v2(x, GameWorld.Instance.app.screen.height - y))
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draw.poly(drawList)
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}
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const listX = collider._worldPoints.map(({ x }) => x)
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const listY = collider._worldPoints.map(({ y }) => y)
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collider._preAabb = cloneRect(collider._AABB)
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collider._AABB.x = getMin(listX)
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collider._AABB.y = getMin(listY)
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collider._AABB.width = getMax(listX) - collider._AABB.x
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collider._AABB.height = getMax(listY) - collider._AABB.y
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// draw.drawRect(p(this._AABB.x, this._AABB.y), p(max(listX), max(listY)),
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// Color.WHITE, 3, Color.DEBUG_BORDER_COLOR);
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}
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}
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export enum CollisionType {
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NONE,
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ENTER,
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STAY,
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EXIT,
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}
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function isPolygonCollider(col: Collider) {
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return col.getComponent(PolygonCollider) || col.getComponent(BoxCollider)
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}
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function isCircleCollider(col: Collider) {
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return col.getComponent(CircleCollider)
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}
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export class Contract {
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_collider1: Collider
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_collider2: Collider
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_touching: boolean
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_isPolygonPolygon: boolean
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_isCircleCircle: boolean
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_isPolygonCircle: boolean
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constructor(collider1: Collider, collider2: Collider) {
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this._collider1 = collider1
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this._collider2 = collider2
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const isCollider1Polygon = isPolygonCollider(collider1)
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const isCollider2Polygon = isPolygonCollider(collider2)
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const isCollider1Circle = isCircleCollider(collider1)
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const isCollider2Circle = isCircleCollider(collider2)
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if (isCollider1Polygon && isCollider2Polygon) {
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this._isPolygonPolygon = true
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} else if (isCollider1Circle && isCollider2Circle) {
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this._isCircleCircle = true
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} else if (isCollider1Polygon && isCollider2Circle) {
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this._isPolygonCircle = true
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} else if (isCollider1Circle && isCollider2Polygon) {
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this._isPolygonCircle = true
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this._collider1 = collider2
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this._collider2 = collider1
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}
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// log(this._isPolygonPolygon);
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}
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updateState() {
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const result = this.test()
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let type = CollisionType.NONE
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if (result && !this._touching) {
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this._touching = true
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type = CollisionType.ENTER
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} else if (result && this._touching) {
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type = CollisionType.STAY
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} else if (!result && this._touching) {
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this._touching = false
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type = CollisionType.EXIT
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}
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// console.log('updateState', result, this._touching, type)
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return type
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}
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test() {
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// if (!shouldCollider(this._collider1, this._collider2)) {
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// return false
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// }
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// log(this._collider1.getAABB(), this._collider2.getAABB());
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if (!this._collider1.getAABB().intersects(this._collider2.getAABB())) {
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return circleCircle(p1._worldPosition, p1._worldRadius, p2._worldPosition, p2._worldRadius)
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}
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@@ -1,166 +0,0 @@
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import { EntityManager, EventManager, EventTypes, System } from 'entityx-ts'
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import { Color, Graphics } from 'pixi.js'
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import { GameWorld } from '../base'
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import { NodeComp } from '../components/NodeComp'
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import { BoxCollider, CircleCollider, Collider, CollisionType, Contract, PolygonCollider } from './CollideComponent'
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export function enabledDebugDraw(enable = true) {
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const collideSystem = GameWorld.Instance.systems.get(CollideSystem)
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collideSystem.enabledDebugDraw = enable
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}
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export class CollideSystem implements System {
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listColliders: Collider[] = []
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_contracts: Contract[] = []
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removeColliders: Collider[] = []
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debugGraphics: Graphics
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enabledDebugDraw = true
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enabled = true
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colliderMatrix = [[true]]
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configure(event_manager: EventManager) {
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event_manager.subscribe(EventTypes.ComponentAdded, BoxCollider, this.onAddCollider.bind(this))
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event_manager.subscribe(EventTypes.ComponentAdded, CircleCollider, this.onAddCollider.bind(this))
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event_manager.subscribe(EventTypes.ComponentAdded, PolygonCollider, this.onAddCollider.bind(this))
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event_manager.subscribe(EventTypes.ComponentRemoved, BoxCollider, this.onRemoveCollider.bind(this))
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event_manager.subscribe(EventTypes.ComponentRemoved, CircleCollider, this.onRemoveCollider.bind(this))
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event_manager.subscribe(EventTypes.ComponentRemoved, PolygonCollider, this.onRemoveCollider.bind(this))
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if (this.enabledDebugDraw) {
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this.debugGraphics = new Graphics()
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this.debugGraphics.setFillStyle({ color: new Color('white') })
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this.debugGraphics.width = 4
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this.debugGraphics.zIndex = 40
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}
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GameWorld.Instance.app.stage.addChild(this.debugGraphics)
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}
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update(entities: EntityManager, events: EventManager, dt: number) {
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if (!this.enabled) {
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return
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}
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this.listColliders.forEach((collider) => {
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if (!collider.node.active) {
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this.removeColliders.push(collider)
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}
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})
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47
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// this.removeColliders.forEach((comp) => {
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// this.listColliders = this.listColliders.filter((col) => !col.isEqual(comp) && col.node.active)
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// this._contracts = this._contracts.filter((contract) => {
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// const col1 = contract._collider1
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// const col2 = contract._collider2
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// if (col1.isEqual(comp) || !col1.node.active) {
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// if (contract._touching) {
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// // contract._touching = false
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55
|
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// if (col2.onCollisionExit) {
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// col2.onCollisionExit(col1)
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// }
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|
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// }
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// return false
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|
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// }
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61
|
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// if (col2.isEqual(comp) || !col2.node.active) {
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62
|
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// if (contract._touching) {
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// // contract._touching = false
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|
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// if (col1.onCollisionExit) col1.onCollisionExit(col2)
|
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// }
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// return false
|
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|
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// }
|
|
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|
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// return true
|
|
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|
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// })
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|
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// })
|
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|
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this.removeColliders = []
|
|
72
|
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const draw = this.enabledDebugDraw ? this.debugGraphics : undefined
|
|
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|
-
if (this.enabledDebugDraw) {
|
|
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|
-
draw.clear()
|
|
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|
-
}
|
|
76
|
-
for (const entt of entities.entities_with_components(BoxCollider)) {
|
|
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|
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const comp = entt.getComponent(BoxCollider)
|
|
78
|
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comp.update(dt, draw)
|
|
79
|
-
}
|
|
80
|
-
for (const entt of entities.entities_with_components(CircleCollider)) {
|
|
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|
-
const comp = entt.getComponent(CircleCollider)
|
|
82
|
-
comp.update(dt, draw)
|
|
83
|
-
}
|
|
84
|
-
for (const entt of entities.entities_with_components(PolygonCollider)) {
|
|
85
|
-
const comp = entt.getComponent(PolygonCollider)
|
|
86
|
-
comp.update(dt, draw)
|
|
87
|
-
}
|
|
88
|
-
if (this.enabledDebugDraw) {
|
|
89
|
-
// draw.clear()
|
|
90
|
-
// draw.removeFromParent()
|
|
91
|
-
// app.stage.addChild(draw)
|
|
92
|
-
// console.log('enabledDebugDraw', this.debugGraphics)
|
|
93
|
-
// this.debugGraphics.width = 4
|
|
94
|
-
// this.debugGraphics.circle(500, 600, 450)
|
|
95
|
-
this.debugGraphics.fill({ color: new Color('white'), alpha: 0.3 })
|
|
96
|
-
}
|
|
97
|
-
// console.log(this._contracts.length)
|
|
98
|
-
this._contracts.forEach((contract) => {
|
|
99
|
-
const col1 = contract._collider1
|
|
100
|
-
const col2 = contract._collider2
|
|
101
|
-
if (!col1.node || !col2.node || !col1.node.active || !col2.node.active) {
|
|
102
|
-
return
|
|
103
|
-
}
|
|
104
|
-
const type = contract.updateState()
|
|
105
|
-
if (!col1 || !col2) {
|
|
106
|
-
return
|
|
107
|
-
}
|
|
108
|
-
|
|
109
|
-
switch (type) {
|
|
110
|
-
case CollisionType.ENTER: {
|
|
111
|
-
if (col1.props.onCollisionEnter) {
|
|
112
|
-
col1.props.onCollisionEnter(col2)
|
|
113
|
-
}
|
|
114
|
-
if (col2.props.onCollisionEnter) {
|
|
115
|
-
col2.props.onCollisionEnter(col1)
|
|
116
|
-
}
|
|
117
|
-
break
|
|
118
|
-
}
|
|
119
|
-
case CollisionType.STAY:
|
|
120
|
-
if (col1.props.onCollisionStay) {
|
|
121
|
-
col1.props.onCollisionStay(col2)
|
|
122
|
-
}
|
|
123
|
-
if (col2.props.onCollisionStay) {
|
|
124
|
-
col2.props.onCollisionStay(col1)
|
|
125
|
-
}
|
|
126
|
-
break
|
|
127
|
-
case CollisionType.EXIT:
|
|
128
|
-
if (col1.props.onCollisionExit) {
|
|
129
|
-
col1.props.onCollisionExit(col2)
|
|
130
|
-
}
|
|
131
|
-
if (col2.props.onCollisionExit) {
|
|
132
|
-
col2.props.onCollisionExit(col1)
|
|
133
|
-
}
|
|
134
|
-
break
|
|
135
|
-
|
|
136
|
-
default:
|
|
137
|
-
break
|
|
138
|
-
}
|
|
139
|
-
})
|
|
140
|
-
}
|
|
141
|
-
|
|
142
|
-
addCollider(colliderPhysics: Collider) {
|
|
143
|
-
this.listColliders.forEach((col) => {
|
|
144
|
-
// if (shouldCollider(col, colliderPhysics)) {
|
|
145
|
-
this._contracts.push(new Contract(col, colliderPhysics))
|
|
146
|
-
// }
|
|
147
|
-
})
|
|
148
|
-
this.listColliders.push(colliderPhysics)
|
|
149
|
-
}
|
|
150
|
-
|
|
151
|
-
removeCollider(colliderPhysics: Collider) {
|
|
152
|
-
this.removeColliders.push(colliderPhysics)
|
|
153
|
-
}
|
|
154
|
-
onAddCollider({ entity, component }) {
|
|
155
|
-
console.log('ComponentAddedEvent', component)
|
|
156
|
-
const collider = entity.assign(new Collider(component))
|
|
157
|
-
collider.node = entity.getComponent(NodeComp)
|
|
158
|
-
component.node = entity.getComponent(NodeComp)
|
|
159
|
-
this.addCollider(collider)
|
|
160
|
-
}
|
|
161
|
-
onRemoveCollider({ entity, component }) {
|
|
162
|
-
console.log('ComponentRemovedEvent', component)
|
|
163
|
-
const collider = entity.getComponent(Collider)
|
|
164
|
-
this.removeCollider(collider)
|
|
165
|
-
}
|
|
166
|
-
}
|
|
@@ -1,139 +0,0 @@
|
|
|
1
|
-
import { Point } from 'pixi.js'
|
|
2
|
-
import { getDistance, v2 } from '../../helper/utils'
|
|
3
|
-
|
|
4
|
-
export function pointInPolygon(pos: Point, polygon: Point[]) {
|
|
5
|
-
let inside = false
|
|
6
|
-
const x = pos.x
|
|
7
|
-
const y = pos.y
|
|
8
|
-
|
|
9
|
-
// use some raycasting to test hits
|
|
10
|
-
// https://github.com/substack/point-in-polygon/blob/master/index.js
|
|
11
|
-
const length = polygon.length
|
|
12
|
-
|
|
13
|
-
let intersect = false
|
|
14
|
-
for (let i = 0, j = length - 1; i < length; j = i++) {
|
|
15
|
-
const xi = polygon[i].x,
|
|
16
|
-
yi = polygon[i].y,
|
|
17
|
-
xj = polygon[j].x,
|
|
18
|
-
yj = polygon[j].y
|
|
19
|
-
intersect = yi > y !== yj > y && x < ((xj - xi) * (y - yi)) / (yj - yi) + xi
|
|
20
|
-
|
|
21
|
-
if (intersect) {
|
|
22
|
-
inside = !inside
|
|
23
|
-
}
|
|
24
|
-
}
|
|
25
|
-
|
|
26
|
-
return inside
|
|
27
|
-
}
|
|
28
|
-
|
|
29
|
-
function lineLine(a1: Point, a2: Point, b1: Point, b2: Point): boolean {
|
|
30
|
-
// jshint camel case:false
|
|
31
|
-
|
|
32
|
-
const ua_t = (b2.x - b1.x) * (a1.y - b1.y) - (b2.y - b1.y) * (a1.x - b1.x)
|
|
33
|
-
const ub_t = (a2.x - a1.x) * (a1.y - b1.y) - (a2.y - a1.y) * (a1.x - b1.x)
|
|
34
|
-
const u_b = (b2.y - b1.y) * (a2.x - a1.x) - (b2.x - b1.x) * (a2.y - a1.y)
|
|
35
|
-
|
|
36
|
-
if (u_b !== 0) {
|
|
37
|
-
const ua = ua_t / u_b
|
|
38
|
-
const ub = ub_t / u_b
|
|
39
|
-
|
|
40
|
-
if (ua >= 0 && ua <= 1 && ub >= 0 && ub <= 1) {
|
|
41
|
-
return true
|
|
42
|
-
}
|
|
43
|
-
}
|
|
44
|
-
|
|
45
|
-
return false
|
|
46
|
-
}
|
|
47
|
-
|
|
48
|
-
function linePolygon(A: Point, B: Point, polygon: Point[]) {
|
|
49
|
-
const length = polygon.length
|
|
50
|
-
for (let i = 0; i < length; ++i) {
|
|
51
|
-
const C = polygon[i]
|
|
52
|
-
const D = polygon[(i + 1) % length]
|
|
53
|
-
|
|
54
|
-
if (lineLine(A, B, C, D)) {
|
|
55
|
-
return true
|
|
56
|
-
}
|
|
57
|
-
}
|
|
58
|
-
|
|
59
|
-
return false
|
|
60
|
-
}
|
|
61
|
-
|
|
62
|
-
export function pointLineDistance(point: Point, start: Point, end: Point, isSegment) {
|
|
63
|
-
let dx = end.x - start.x
|
|
64
|
-
let dy = end.y - start.y
|
|
65
|
-
const d = dx * dx + dy * dy
|
|
66
|
-
const t = ((point.x - start.x) * dx + (point.y - start.y) * dy) / d
|
|
67
|
-
let p
|
|
68
|
-
|
|
69
|
-
if (!isSegment) {
|
|
70
|
-
p = v2(start.x + t * dx, start.y + t * dy)
|
|
71
|
-
} else if (d) {
|
|
72
|
-
if (t < 0) {
|
|
73
|
-
p = start
|
|
74
|
-
} else if (t > 1) {
|
|
75
|
-
p = end
|
|
76
|
-
} else {
|
|
77
|
-
p = v2(start.x + t * dx, start.y + t * dy)
|
|
78
|
-
}
|
|
79
|
-
} else {
|
|
80
|
-
p = start
|
|
81
|
-
}
|
|
82
|
-
|
|
83
|
-
dx = point.x - p.x
|
|
84
|
-
dy = point.y - p.y
|
|
85
|
-
return Math.sqrt(dx * dx + dy * dy)
|
|
86
|
-
}
|
|
87
|
-
|
|
88
|
-
export function polygonPolygon(pts1: Point[], pts2: Point[]) {
|
|
89
|
-
let i = 0,
|
|
90
|
-
l = 0
|
|
91
|
-
|
|
92
|
-
// check if p1 pts1 intersects pts2
|
|
93
|
-
for (l = pts1.length; i < l; ++i) {
|
|
94
|
-
const a1 = pts1[i]
|
|
95
|
-
const a2 = pts1[(i + 1) % l]
|
|
96
|
-
|
|
97
|
-
if (linePolygon(a1, a2, pts2)) {
|
|
98
|
-
return true
|
|
99
|
-
}
|
|
100
|
-
}
|
|
101
|
-
|
|
102
|
-
// check if pts1 contains pts2
|
|
103
|
-
for (i = 0, l = pts2.length; i < l; ++i) {
|
|
104
|
-
if (pointInPolygon(pts2[i], pts1)) {
|
|
105
|
-
return true
|
|
106
|
-
}
|
|
107
|
-
}
|
|
108
|
-
|
|
109
|
-
// check if pts2 contains pts1
|
|
110
|
-
for (i = 0, l = pts1.length; i < l; ++i) {
|
|
111
|
-
if (pointInPolygon(pts1[i], pts2)) {
|
|
112
|
-
return true
|
|
113
|
-
}
|
|
114
|
-
}
|
|
115
|
-
|
|
116
|
-
return false
|
|
117
|
-
}
|
|
118
|
-
|
|
119
|
-
export function circleCircle(p1: Point, r1: number, p2: Point, r2: number) {
|
|
120
|
-
const d = getDistance(p1, p2)
|
|
121
|
-
return d < r1 + r2
|
|
122
|
-
}
|
|
123
|
-
|
|
124
|
-
export function polygonCircle(pts1: Point[], p2: Point, r2: number) {
|
|
125
|
-
if (pointInPolygon(p2, pts1)) {
|
|
126
|
-
return true
|
|
127
|
-
}
|
|
128
|
-
|
|
129
|
-
for (let i = 0, l = pts1.length; i < l; i++) {
|
|
130
|
-
const start = i === 0 ? pts1[l - 1] : pts1[i - 1]
|
|
131
|
-
const end = pts1[i]
|
|
132
|
-
|
|
133
|
-
if (pointLineDistance(p2, start, end, true) < r2) {
|
|
134
|
-
return true
|
|
135
|
-
}
|
|
136
|
-
}
|
|
137
|
-
|
|
138
|
-
return false
|
|
139
|
-
}
|
|
@@ -1,37 +0,0 @@
|
|
|
1
|
-
import { GameWorld } from '../../base'
|
|
2
|
-
import { Collider } from '../CollideComponent'
|
|
3
|
-
import { CollideSystem } from '../CollideSystem'
|
|
4
|
-
|
|
5
|
-
export function shouldCollider(colA: Collider, colB: Collider) {
|
|
6
|
-
const groupA = colA.node.group
|
|
7
|
-
const groupB = colB.node.group
|
|
8
|
-
if (groupA === undefined || groupB === undefined) {
|
|
9
|
-
return true
|
|
10
|
-
}
|
|
11
|
-
const { colliderMatrix } = GameWorld.Instance.systems.get(CollideSystem)
|
|
12
|
-
return colliderMatrix[groupA][groupB]
|
|
13
|
-
}
|
|
14
|
-
|
|
15
|
-
export function getMin(arr: number[]): number | null {
|
|
16
|
-
if (arr.length === 0) return null;
|
|
17
|
-
|
|
18
|
-
let min = arr[0];
|
|
19
|
-
for (let i = 1; i < arr.length; i++) {
|
|
20
|
-
if (arr[i] < min) {
|
|
21
|
-
min = arr[i];
|
|
22
|
-
}
|
|
23
|
-
}
|
|
24
|
-
return min;
|
|
25
|
-
}
|
|
26
|
-
|
|
27
|
-
export function getMax(arr: number[]): number | null {
|
|
28
|
-
if (arr.length === 0) return null;
|
|
29
|
-
|
|
30
|
-
let max = arr[0];
|
|
31
|
-
for (let i = 1; i < arr.length; i++) {
|
|
32
|
-
if (arr[i] > max) {
|
|
33
|
-
max = arr[i];
|
|
34
|
-
}
|
|
35
|
-
}
|
|
36
|
-
return max;
|
|
37
|
-
}
|
package/src/collider/index.ts
DELETED
|
@@ -1,16 +0,0 @@
|
|
|
1
|
-
import { GameWorld } from '..'
|
|
2
|
-
import { CollideSystem, enabledDebugDraw } from './CollideSystem'
|
|
3
|
-
|
|
4
|
-
export * from './CollideComponent'
|
|
5
|
-
export * from './CollideSystem'
|
|
6
|
-
|
|
7
|
-
export function setupCollider(colliderMatrix?, debug = false) {
|
|
8
|
-
GameWorld.Instance.systems.add(CollideSystem)
|
|
9
|
-
GameWorld.Instance.listUpdate.push(CollideSystem)
|
|
10
|
-
GameWorld.Instance.systems.configureOnce(CollideSystem)
|
|
11
|
-
const collideSystem = GameWorld.Instance.systems.get(CollideSystem)
|
|
12
|
-
if (colliderMatrix) {
|
|
13
|
-
collideSystem.colliderMatrix = colliderMatrix
|
|
14
|
-
}
|
|
15
|
-
enabledDebugDraw(debug)
|
|
16
|
-
}
|
|
@@ -1,17 +0,0 @@
|
|
|
1
|
-
import { Container } from 'pixi.js'
|
|
2
|
-
import { EnhancedComponent, GameWorld } from '../base'
|
|
3
|
-
|
|
4
|
-
import { NodeComp } from './NodeComp'
|
|
5
|
-
|
|
6
|
-
export class NoRenderComponentX<Props = {}, C extends Container = Container> extends EnhancedComponent<Props, NodeComp<C>> {
|
|
7
|
-
}
|
|
8
|
-
|
|
9
|
-
export class ComponentX<Props = {}, C extends Container = Container> extends EnhancedComponent<Props, NodeComp<C>> {
|
|
10
|
-
static hasRender = true
|
|
11
|
-
render?(): this {
|
|
12
|
-
const world = GameWorld.Instance
|
|
13
|
-
const root = world.entities.create()
|
|
14
|
-
const comp = root.assign(this)
|
|
15
|
-
return comp
|
|
16
|
-
}
|
|
17
|
-
}
|