@safe-engine/pixi 8.4.6 → 8.5.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +14 -23
- package/dist/box2d-wasm/ContactListener.d.ts +1 -1
- package/dist/box2d-wasm/ContactListener.d.ts.map +1 -1
- package/dist/box2d-wasm/ContactListener.js +50 -18
- package/dist/box2d-wasm/PhysicsComponent.d.ts +27 -30
- package/dist/box2d-wasm/PhysicsComponent.d.ts.map +1 -1
- package/dist/box2d-wasm/PhysicsComponent.js +44 -11
- package/dist/box2d-wasm/PhysicsSprite.d.ts +3 -0
- package/dist/box2d-wasm/PhysicsSprite.d.ts.map +1 -1
- package/dist/box2d-wasm/PhysicsSprite.js +24 -3
- package/dist/box2d-wasm/PhysicsSystem.d.ts +4 -2
- package/dist/box2d-wasm/PhysicsSystem.d.ts.map +1 -1
- package/dist/box2d-wasm/PhysicsSystem.js +134 -44
- package/dist/collider/CollideComponent.d.ts +27 -10
- package/dist/collider/CollideComponent.d.ts.map +1 -1
- package/dist/collider/CollideComponent.js +10 -12
- package/dist/collider/helper/Intersection.d.ts +6 -6
- package/dist/collider/helper/Intersection.d.ts.map +1 -1
- package/dist/collider/helper/Intersection.js +4 -4
- package/dist/components/NodeComp.js +1 -1
- package/dist/helper/utils.d.ts +0 -6
- package/dist/helper/utils.d.ts.map +1 -1
- package/dist/helper/utils.js +0 -12
- package/dist/index.d.ts +1 -0
- package/dist/index.d.ts.map +1 -1
- package/dist/index.js +1 -0
- package/{src/spine/lib/require-shim.ts → dist/spine/lib/assets/atlasLoader.d.ts} +5 -14
- package/dist/spine/lib/assets/atlasLoader.d.ts.map +1 -0
- package/dist/spine/lib/assets/atlasLoader.js +122 -0
- package/{src/spine/lib/darktint/DarkTintShader.ts → dist/spine/lib/assets/skeletonLoader.d.ts} +3 -47
- package/dist/spine/lib/assets/skeletonLoader.d.ts.map +1 -0
- package/dist/spine/lib/assets/skeletonLoader.js +70 -0
- package/package.json +6 -2
- package/.github/workflows/npm-publish.yml +0 -35
- package/dist/@types/safex.d.ts +0 -15
- package/src/@types/index.d.ts +0 -2
- package/src/app.ts +0 -91
- package/src/base/EnhancedComponent.ts +0 -38
- package/src/base/gworld.ts +0 -20
- package/src/base/index.ts +0 -14
- package/src/base/utils.ts +0 -23
- package/src/box2d-wasm/ContactListener.ts +0 -66
- package/src/box2d-wasm/PhysicsComponent.ts +0 -83
- package/src/box2d-wasm/PhysicsSprite.ts +0 -42
- package/src/box2d-wasm/PhysicsSystem.ts +0 -142
- package/src/box2d-wasm/debugDraw.ts +0 -249
- package/src/box2d-wasm/index.ts +0 -19
- package/src/collider/CollideComponent.ts +0 -257
- package/src/collider/CollideSystem.ts +0 -166
- package/src/collider/helper/Intersection.ts +0 -139
- package/src/collider/helper/utils.ts +0 -37
- package/src/collider/index.ts +0 -16
- package/src/components/BaseComponent.ts +0 -17
- package/src/components/NodeComp.ts +0 -442
- package/src/components/Scene.ts +0 -17
- package/src/core/Color.ts +0 -7
- package/src/core/LoadingBar.ts +0 -63
- package/src/core/NodePool.ts +0 -28
- package/src/core/Size.ts +0 -21
- package/src/core/Vec2.ts +0 -108
- package/src/core/director.ts +0 -11
- package/src/core/index.ts +0 -7
- package/src/core/loader.ts +0 -14
- package/src/core/math.ts +0 -22
- package/src/dragonbones/DragonBonesComponent.ts +0 -32
- package/src/dragonbones/DragonBonesSystem.ts +0 -35
- package/src/dragonbones/index.ts +0 -11
- package/src/gui/GUIComponent.ts +0 -155
- package/src/gui/GUISystem.ts +0 -125
- package/src/helper/utils.ts +0 -50
- package/src/index.ts +0 -19
- package/src/norender/NoRenderComponent.ts +0 -60
- package/src/norender/NoRenderSystem.ts +0 -67
- package/src/norender/Touch.ts +0 -37
- package/src/planck/PhysicsComponent.ts +0 -83
- package/src/planck/PhysicsSprite.ts +0 -43
- package/src/planck/PhysicsSystem.ts +0 -201
- package/src/planck/index.ts +0 -3
- package/src/render/RenderComponent.ts +0 -132
- package/src/render/RenderSystem.ts +0 -64
- package/src/richtext/RichTextComp.ts +0 -50
- package/src/richtext/RichTextSystem.ts +0 -26
- package/src/richtext/html-text-parser.ts +0 -87
- package/src/richtext/index.ts +0 -8
- package/src/spine/SpineComponent.ts +0 -18
- package/src/spine/SpineSystem.ts +0 -30
- package/src/spine/index.ts +0 -11
- package/src/spine/lib/BatchableSpineSlot.ts +0 -138
- package/src/spine/lib/Spine.ts +0 -894
- package/src/spine/lib/SpineDebugRenderer.ts +0 -615
- package/src/spine/lib/SpinePipe.ts +0 -203
- package/src/spine/lib/SpineTexture.ts +0 -143
- package/src/spine/lib/darktint/DarkTintBatchGeometry.ts +0 -92
- package/src/spine/lib/darktint/DarkTintBatcher.ts +0 -186
- package/src/spine/lib/darktint/darkTintBit.ts +0 -77
- package/src/spine/lib/index.ts +0 -43
- package/tsconfig.json +0 -18
- /package/{dist/@types → @types}/index.d.ts +0 -0
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/** ****************************************************************************
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* Spine Runtimes License Agreement
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* Last updated July 28, 2023. Replaces all prior versions.
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*
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* Copyright (c) 2013-2023, Esoteric Software LLC
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*
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* Integration of the Spine Runtimes into software or otherwise creating
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* derivative works of the Spine Runtimes is permitted under the terms and
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* conditions of Section 2 of the Spine Editor License Agreement:
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* http://esotericsoftware.com/spine-editor-license
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*
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* Otherwise, it is permitted to integrate the Spine Runtimes into software or
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* otherwise create derivative works of the Spine Runtimes (collectively,
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* "Products"), provided that each user of the Products must obtain their own
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* Spine Editor license and redistribution of the Products in any form must
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* include this license and copyright notice.
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*
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* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
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* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
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function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
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return new (P || (P = Promise))(function (resolve, reject) {
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function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
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function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
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function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
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step((generator = generator.apply(thisArg, _arguments || [])).next());
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});
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};
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import { checkExtension, DOMAdapter, extensions, ExtensionType, LoaderParserPriority, path, Resolver, TextureSource } from 'pixi.js';
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import { SpineTexture } from '../SpineTexture.js';
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import { TextureAtlas } from '@esotericsoftware/spine-core';
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const spineTextureAtlasLoader = {
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extension: ExtensionType.Asset,
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resolver: {
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test: (value) => checkExtension(value, ".atlas"),
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parse: (value) => {
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var _a, _b, _c;
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const split = value.split('.');
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return {
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resolution: parseFloat((_c = (_b = (_a = Resolver.RETINA_PREFIX) === null || _a === void 0 ? void 0 : _a.exec(value)) === null || _b === void 0 ? void 0 : _b[1]) !== null && _c !== void 0 ? _c : '1'),
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format: split[split.length - 2],
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src: value,
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};
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},
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},
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loader: {
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extension: {
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type: ExtensionType.LoadParser,
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priority: LoaderParserPriority.Normal,
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name: 'spineTextureAtlasLoader',
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},
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test(url) {
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return checkExtension(url, '.atlas');
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},
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load(url) {
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return __awaiter(this, void 0, void 0, function* () {
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const response = yield DOMAdapter.get().fetch(url);
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const txt = yield response.text();
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return txt;
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});
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},
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testParse(asset, options) {
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const isExtensionRight = checkExtension(options.src, '.atlas');
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const isString = typeof asset === 'string';
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return Promise.resolve(isExtensionRight && isString);
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},
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unload(atlas) {
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atlas.dispose();
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},
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parse(asset, options, loader) {
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return __awaiter(this, void 0, void 0, function* () {
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const metadata = options.data || {};
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let basePath = path.dirname(options.src);
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if (basePath && basePath.lastIndexOf('/') !== basePath.length - 1) {
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basePath += '/';
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}
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// Retval is going to be a texture atlas. However we need to wait for it's callback to resolve this promise.
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const retval = new TextureAtlas(asset);
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// If the user gave me only one texture, that one is assumed to be the "first" texture in the atlas
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if (metadata.images instanceof TextureSource || typeof metadata.images === 'string') {
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const pixiTexture = metadata.images;
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metadata.images = {};
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metadata.images[retval.pages[0].name] = pixiTexture;
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}
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// we will wait for all promises for the textures at the same time at the end.
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const textureLoadingPromises = [];
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// fill the pages
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for (const page of retval.pages) {
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const pageName = page.name;
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const providedPage = (metadata === null || metadata === void 0 ? void 0 : metadata.images) ? metadata.images[pageName] : undefined;
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if (providedPage instanceof TextureSource) {
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page.setTexture(SpineTexture.from(providedPage));
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}
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else {
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// eslint-disable-next-line max-len
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const url = providedPage !== null && providedPage !== void 0 ? providedPage : path.normalize([...basePath.split(path.sep), pageName].join(path.sep));
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const assetsToLoadIn = {
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src: url,
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data: Object.assign(Object.assign({}, metadata.imageMetadata), { alphaMode: page.pma ? 'premultiplied-alpha' : 'premultiply-alpha-on-upload' })
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};
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const pixiPromise = loader.load(assetsToLoadIn).then((texture) => {
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page.setTexture(SpineTexture.from(texture.source));
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});
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textureLoadingPromises.push(pixiPromise);
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}
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}
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yield Promise.all(textureLoadingPromises);
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return retval;
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});
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},
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},
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};
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extensions.add(spineTextureAtlasLoader);
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package/{src/spine/lib/darktint/DarkTintShader.ts → dist/spine/lib/assets/skeletonLoader.d.ts}
RENAMED
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/** ****************************************************************************
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* Spine Runtimes License Agreement
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* Last updated July 28, 2023. Replaces all prior versions.
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
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* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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colorBit,
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colorBitGl,
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compileHighShaderGlProgram,
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compileHighShaderGpuProgram,
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generateTextureBatchBit,
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generateTextureBatchBitGl,
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getBatchSamplersUniformGroup,
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roundPixelsBit,
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roundPixelsBitGl,
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Shader
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} from 'pixi.js';
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import { darkTintBit, darkTintBitGl } from './darkTintBit.js';
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export class DarkTintShader extends Shader {
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constructor (maxTextures: number) {
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const glProgram = compileHighShaderGlProgram({
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name: 'dark-tint-batch',
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bits: [
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colorBitGl,
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darkTintBitGl,
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generateTextureBatchBitGl(maxTextures),
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roundPixelsBitGl,
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]
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});
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const gpuProgram = compileHighShaderGpuProgram({
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name: 'dark-tint-batch',
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bits: [
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colorBit,
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darkTintBit,
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generateTextureBatchBit(maxTextures),
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roundPixelsBit,
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]
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});
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super({
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glProgram,
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gpuProgram,
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resources: {
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});
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}
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}
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export {};
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//# sourceMappingURL=skeletonLoader.d.ts.map
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{"version":3,"file":"skeletonLoader.d.ts","sourceRoot":"","sources":["../../../../src/spine/lib/assets/skeletonLoader.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;;;;;;;;;+EA2B+E"}
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/** ****************************************************************************
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* Spine Runtimes License Agreement
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* Last updated July 28, 2023. Replaces all prior versions.
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*
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* Copyright (c) 2013-2023, Esoteric Software LLC
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*
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* Integration of the Spine Runtimes into software or otherwise creating
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* derivative works of the Spine Runtimes is permitted under the terms and
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* conditions of Section 2 of the Spine Editor License Agreement:
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* http://esotericsoftware.com/spine-editor-license
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*
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* Otherwise, it is permitted to integrate the Spine Runtimes into software or
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* otherwise create derivative works of the Spine Runtimes (collectively,
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* "Products"), provided that each user of the Products must obtain their own
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* Spine Editor license and redistribution of the Products in any form must
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* include this license and copyright notice.
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*
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* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
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* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
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function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
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return new (P || (P = Promise))(function (resolve, reject) {
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function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
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function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
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function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
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step((generator = generator.apply(thisArg, _arguments || [])).next());
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});
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};
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import { checkExtension, DOMAdapter, extensions, ExtensionType, LoaderParserPriority } from 'pixi.js';
|
|
39
|
+
function isJson(resource) {
|
|
40
|
+
return Object.prototype.hasOwnProperty.call(resource, 'bones');
|
|
41
|
+
}
|
|
42
|
+
function isBuffer(resource) {
|
|
43
|
+
return resource instanceof Uint8Array;
|
|
44
|
+
}
|
|
45
|
+
const spineLoaderExtension = {
|
|
46
|
+
extension: ExtensionType.Asset,
|
|
47
|
+
loader: {
|
|
48
|
+
extension: {
|
|
49
|
+
type: ExtensionType.LoadParser,
|
|
50
|
+
priority: LoaderParserPriority.Normal,
|
|
51
|
+
name: 'spineSkeletonLoader',
|
|
52
|
+
},
|
|
53
|
+
test(url) {
|
|
54
|
+
return checkExtension(url, '.skel');
|
|
55
|
+
},
|
|
56
|
+
load(url) {
|
|
57
|
+
return __awaiter(this, void 0, void 0, function* () {
|
|
58
|
+
const response = yield DOMAdapter.get().fetch(url);
|
|
59
|
+
const buffer = new Uint8Array(yield response.arrayBuffer());
|
|
60
|
+
return buffer;
|
|
61
|
+
});
|
|
62
|
+
},
|
|
63
|
+
testParse(asset, options) {
|
|
64
|
+
const isJsonSpineModel = checkExtension(options.src, '.json') && isJson(asset);
|
|
65
|
+
const isBinarySpineModel = checkExtension(options.src, '.skel') && isBuffer(asset);
|
|
66
|
+
return Promise.resolve(isJsonSpineModel || isBinarySpineModel);
|
|
67
|
+
},
|
|
68
|
+
},
|
|
69
|
+
};
|
|
70
|
+
extensions.add(spineLoaderExtension);
|
package/package.json
CHANGED
|
@@ -1,15 +1,19 @@
|
|
|
1
1
|
{
|
|
2
2
|
"name": "@safe-engine/pixi",
|
|
3
|
-
"version": "8.
|
|
3
|
+
"version": "8.5.1",
|
|
4
4
|
"description": "safex pixi plugin",
|
|
5
5
|
"type": "module",
|
|
6
6
|
"main": "dist/index.js",
|
|
7
7
|
"types": "dist/index.d.ts",
|
|
8
|
+
"files": [
|
|
9
|
+
"dist",
|
|
10
|
+
"@types"
|
|
11
|
+
],
|
|
8
12
|
"scripts": {
|
|
9
13
|
"export": "safex build -p ios",
|
|
10
14
|
"start": "parcel src/index.html -p 8080",
|
|
11
15
|
"dev": "parcel src/index.html -p 8080 --no-cache",
|
|
12
|
-
"build": "tsc
|
|
16
|
+
"build": "tsc",
|
|
13
17
|
"fix": "eslint ./src --ext .ts --fix"
|
|
14
18
|
},
|
|
15
19
|
"keywords": [],
|
|
@@ -1,35 +0,0 @@
|
|
|
1
|
-
# This workflow will run tests using node and then publish a package to GitHub Packages when a release is created
|
|
2
|
-
# For more information see: https://docs.github.com/en/actions/publishing-packages/publishing-nodejs-packages
|
|
3
|
-
|
|
4
|
-
name: Publish NPM Package
|
|
5
|
-
|
|
6
|
-
on:
|
|
7
|
-
release:
|
|
8
|
-
types: [created]
|
|
9
|
-
workflow_dispatch: # Allows you to run this workflow manually
|
|
10
|
-
|
|
11
|
-
jobs:
|
|
12
|
-
build:
|
|
13
|
-
runs-on: ubuntu-latest
|
|
14
|
-
steps:
|
|
15
|
-
- uses: actions/checkout@v4
|
|
16
|
-
- uses: actions/setup-node@v3
|
|
17
|
-
with:
|
|
18
|
-
node-version: 20
|
|
19
|
-
- run: npm ci
|
|
20
|
-
- run: npm run build
|
|
21
|
-
|
|
22
|
-
publish-npm:
|
|
23
|
-
needs: build
|
|
24
|
-
runs-on: ubuntu-latest
|
|
25
|
-
steps:
|
|
26
|
-
- uses: actions/checkout@v4
|
|
27
|
-
- uses: actions/setup-node@v3
|
|
28
|
-
with:
|
|
29
|
-
node-version: 20
|
|
30
|
-
registry-url: https://registry.npmjs.org/
|
|
31
|
-
- run: npm ci
|
|
32
|
-
- run: npm run build
|
|
33
|
-
- run: npm publish
|
|
34
|
-
env:
|
|
35
|
-
NODE_AUTH_TOKEN: ${{secrets.npm_token}}
|
package/dist/@types/safex.d.ts
DELETED
|
@@ -1,15 +0,0 @@
|
|
|
1
|
-
import { NodeComp } from "..";
|
|
2
|
-
|
|
3
|
-
interface BaseComponentProps {
|
|
4
|
-
$ref?: object;
|
|
5
|
-
$refNode?: NodeComp<any>
|
|
6
|
-
$push?: object[];
|
|
7
|
-
node?: Partial<NodeComp>;
|
|
8
|
-
}
|
|
9
|
-
|
|
10
|
-
interface NodeCompProps {
|
|
11
|
-
nodeName?: string
|
|
12
|
-
}
|
|
13
|
-
|
|
14
|
-
interface LoadingBarProps {
|
|
15
|
-
}
|
package/src/@types/index.d.ts
DELETED
package/src/app.ts
DELETED
|
@@ -1,91 +0,0 @@
|
|
|
1
|
-
import { actionManager } from 'pixi-action-ease'
|
|
2
|
-
import { Application, AssetsClass, Renderer } from 'pixi.js'
|
|
3
|
-
|
|
4
|
-
import { GameWorld } from './base'
|
|
5
|
-
import { CollideSystem } from './collider'
|
|
6
|
-
import { GUISystem } from './gui/GUISystem'
|
|
7
|
-
import { NoRenderSystem } from './norender/NoRenderSystem'
|
|
8
|
-
import { RenderSystem } from './render/RenderSystem'
|
|
9
|
-
|
|
10
|
-
export async function startGame(
|
|
11
|
-
defaultFont,
|
|
12
|
-
designedResolution = { width: 720, height: 1280 },
|
|
13
|
-
assetManager: AssetsClass,
|
|
14
|
-
id = 'gameCanvas',
|
|
15
|
-
): Promise<Application<Renderer>> {
|
|
16
|
-
const app = new Application()
|
|
17
|
-
await app.init({
|
|
18
|
-
antialias: true,
|
|
19
|
-
resolution: window.devicePixelRatio,
|
|
20
|
-
resizeTo: window,
|
|
21
|
-
eventFeatures: {
|
|
22
|
-
move: true,
|
|
23
|
-
/** disables the global move events which can be very expensive in large scenes */
|
|
24
|
-
globalMove: false,
|
|
25
|
-
click: true,
|
|
26
|
-
wheel: false,
|
|
27
|
-
},
|
|
28
|
-
canvas: document.getElementById(id) as HTMLCanvasElement,
|
|
29
|
-
})
|
|
30
|
-
// GameWorld.Instance.setup(NodeComp, app.stage)
|
|
31
|
-
Object.assign(app.canvas.style, {
|
|
32
|
-
width: `${window.innerWidth}px`,
|
|
33
|
-
height: `${window.innerHeight}px`,
|
|
34
|
-
overflow: 'visible',
|
|
35
|
-
})
|
|
36
|
-
const { width, height } = designedResolution
|
|
37
|
-
app.renderer.resize(width, height)
|
|
38
|
-
// app.stage.position.y = app.renderer.height / app.renderer.resolution
|
|
39
|
-
// app.stage.scale.y = -1
|
|
40
|
-
GameWorld.Instance.app = app
|
|
41
|
-
GameWorld.Instance.assetManager = assetManager
|
|
42
|
-
initWorld(defaultFont)
|
|
43
|
-
startGameLoop(GameWorld.Instance)
|
|
44
|
-
return app
|
|
45
|
-
}
|
|
46
|
-
|
|
47
|
-
function startGameLoop(world: GameWorld) {
|
|
48
|
-
// Listen for frame updates
|
|
49
|
-
world.app.ticker.add(() => {
|
|
50
|
-
const dt = world.app.ticker.deltaMS * 0.001
|
|
51
|
-
actionManager.update(dt)
|
|
52
|
-
world.update(dt)
|
|
53
|
-
})
|
|
54
|
-
// app.ticker.speed = 0.5
|
|
55
|
-
}
|
|
56
|
-
|
|
57
|
-
// const systemsList = [RenderSystem, GUISystem, SpineSystem, DragonBonesSystem, CollideSystem, NoRenderSystem]
|
|
58
|
-
// export function startGameSystems(list = []) {
|
|
59
|
-
// const world = GameWorld.Instance
|
|
60
|
-
// systemsList.forEach(system => {
|
|
61
|
-
// world.systems.add(system)
|
|
62
|
-
// world.systems.configureOnce(system)
|
|
63
|
-
// })
|
|
64
|
-
// world.listUpdate.push(CollideSystem)
|
|
65
|
-
// // world.listUpdate.push(PhysicsSystem)
|
|
66
|
-
// list.forEach(system => {
|
|
67
|
-
// world.systems.add(system)
|
|
68
|
-
// world.systems.configureOnce(system)
|
|
69
|
-
// world.listUpdate.push(system)
|
|
70
|
-
// })
|
|
71
|
-
// startGameLoop(world)
|
|
72
|
-
// // console.log('startGameLoop', world.listUpdate)
|
|
73
|
-
// }
|
|
74
|
-
|
|
75
|
-
function initWorld(defaultFont?: string) {
|
|
76
|
-
const world = GameWorld.Instance
|
|
77
|
-
world.systems.add(RenderSystem)
|
|
78
|
-
world.systems.add(CollideSystem)
|
|
79
|
-
world.systems.add(GUISystem)
|
|
80
|
-
world.systems.add(NoRenderSystem)
|
|
81
|
-
world.listUpdate.push(CollideSystem)
|
|
82
|
-
world.systems.configureOnce(RenderSystem)
|
|
83
|
-
world.systems.configureOnce(CollideSystem)
|
|
84
|
-
world.systems.configureOnce(GUISystem)
|
|
85
|
-
world.systems.configureOnce(NoRenderSystem)
|
|
86
|
-
if (defaultFont) {
|
|
87
|
-
const guiSystem = world.systems.get(GUISystem)
|
|
88
|
-
guiSystem.defaultFont = defaultFont
|
|
89
|
-
}
|
|
90
|
-
// startGameLoop(world, app)
|
|
91
|
-
}
|
|
@@ -1,38 +0,0 @@
|
|
|
1
|
-
import { Constructor } from 'entityx-ts'
|
|
2
|
-
import { BaseComponentProps } from '..'
|
|
3
|
-
import { NodeComp } from '../components/NodeComp'
|
|
4
|
-
|
|
5
|
-
export class EnhancedComponent<Props = {}, N extends NodeComp<any> = NodeComp<any>> {
|
|
6
|
-
props: Props = {} as any
|
|
7
|
-
enabled = true
|
|
8
|
-
constructor(data?: BaseComponentProps<EnhancedComponent> & Props) {
|
|
9
|
-
this.init(data)
|
|
10
|
-
}
|
|
11
|
-
init(data?: Props) {
|
|
12
|
-
if (data) {
|
|
13
|
-
// console.log('constructor', this.constructor.name, data)
|
|
14
|
-
Object.keys(data).forEach((key) => {
|
|
15
|
-
this.props[key] = data[key]
|
|
16
|
-
})
|
|
17
|
-
}
|
|
18
|
-
}
|
|
19
|
-
node: N
|
|
20
|
-
|
|
21
|
-
addComponent<T extends EnhancedComponent>(instance): T {
|
|
22
|
-
return this.node.addComponent(instance)
|
|
23
|
-
}
|
|
24
|
-
getComponent<T extends ComponentType>(component: Constructor<T>): T {
|
|
25
|
-
return this.node.getComponent(component)
|
|
26
|
-
}
|
|
27
|
-
getComponentsInChildren<T extends ComponentType>(component: Constructor<T>): T[] {
|
|
28
|
-
return this.node.getComponentsInChildren(component)
|
|
29
|
-
}
|
|
30
|
-
getComponentInChildren<T extends ComponentType>(component: Constructor<T>): T {
|
|
31
|
-
return this.node.getComponentInChildren(component)
|
|
32
|
-
}
|
|
33
|
-
isEqual(other: EnhancedComponent) {
|
|
34
|
-
return this.node.entity.id === other.node.entity.id
|
|
35
|
-
}
|
|
36
|
-
}
|
|
37
|
-
|
|
38
|
-
export type ComponentType = EnhancedComponent | NodeComp
|
package/src/base/gworld.ts
DELETED
|
@@ -1,20 +0,0 @@
|
|
|
1
|
-
import { Constructor, System, World } from 'entityx-ts'
|
|
2
|
-
import { Application, AssetsClass } from 'pixi.js'
|
|
3
|
-
|
|
4
|
-
export class GameWorld extends World {
|
|
5
|
-
listUpdate: (System | Constructor<System>)[] = []
|
|
6
|
-
app: Application
|
|
7
|
-
assetManager: AssetsClass
|
|
8
|
-
update(dt: number) {
|
|
9
|
-
this.listUpdate.forEach((system: any) => {
|
|
10
|
-
this.systems.update(system, dt)
|
|
11
|
-
})
|
|
12
|
-
}
|
|
13
|
-
|
|
14
|
-
private static _instance: GameWorld
|
|
15
|
-
|
|
16
|
-
public static get Instance() {
|
|
17
|
-
// Do you need arguments? Make it a regular static method instead.
|
|
18
|
-
return this._instance || (this._instance = new this())
|
|
19
|
-
}
|
|
20
|
-
}
|
package/src/base/index.ts
DELETED
|
@@ -1,14 +0,0 @@
|
|
|
1
|
-
import { NodeComp } from '../components/NodeComp'
|
|
2
|
-
|
|
3
|
-
export * from './EnhancedComponent'
|
|
4
|
-
export * from './gworld'
|
|
5
|
-
export * from './utils'
|
|
6
|
-
|
|
7
|
-
export interface BaseComponentProps<T> {
|
|
8
|
-
$ref?: T
|
|
9
|
-
$push?: T[]
|
|
10
|
-
$refNode?: NodeComp
|
|
11
|
-
$pushNode?: NodeComp[]
|
|
12
|
-
node?: Partial<NodeComp>
|
|
13
|
-
// [$key: `$${string}`]: string
|
|
14
|
-
}
|
package/src/base/utils.ts
DELETED
|
@@ -1,23 +0,0 @@
|
|
|
1
|
-
import { Constructor } from 'entityx-ts'
|
|
2
|
-
|
|
3
|
-
import { GameWorld } from '..'
|
|
4
|
-
import { ComponentX, NoRenderComponentX } from '../components/BaseComponent'
|
|
5
|
-
|
|
6
|
-
export type GetProps<T> = T extends ComponentX<infer P> ? P : T extends NoRenderComponentX<infer Q> ? Q : never
|
|
7
|
-
|
|
8
|
-
export function instantiate<T extends ComponentX>(ComponentType: Constructor<T>, data?: GetProps<T>): T {
|
|
9
|
-
const instance = new ComponentType()
|
|
10
|
-
instance.init(data)
|
|
11
|
-
// console.log(ComponentType.name, data, instance)
|
|
12
|
-
if (!instance.render) {
|
|
13
|
-
return instance
|
|
14
|
-
}
|
|
15
|
-
return instance.render()
|
|
16
|
-
}
|
|
17
|
-
|
|
18
|
-
export function loadScene<T extends ComponentX>(ComponentType: Constructor<T>) {
|
|
19
|
-
const world = GameWorld.Instance
|
|
20
|
-
world.entities.reset()
|
|
21
|
-
const instance = new ComponentType()
|
|
22
|
-
instance.render()
|
|
23
|
-
}
|
|
@@ -1,66 +0,0 @@
|
|
|
1
|
-
import { NodeComp } from "..";
|
|
2
|
-
import { ColliderPhysics } from "./PhysicsComponent";
|
|
3
|
-
type Meta = { [key: number]: NodeComp }
|
|
4
|
-
export const makeContactListener = (world: Box2D.b2World, metadata: Meta, box2D: typeof Box2D) => {
|
|
5
|
-
const { JSContactListener, getPointer, NULL } = box2D
|
|
6
|
-
function getContactById(contact: number) {
|
|
7
|
-
for (let contactList = world.GetContactList(); getPointer(contactList) !== getPointer(NULL); contactList = contactList.GetNext()) {
|
|
8
|
-
if (getPointer(contactList) === contact) {
|
|
9
|
-
console.log('contactBegin', contact, getPointer(contactList), getPointer(NULL));
|
|
10
|
-
return contactList
|
|
11
|
-
}
|
|
12
|
-
}
|
|
13
|
-
}
|
|
14
|
-
const listener = Object.assign(new JSContactListener(), {
|
|
15
|
-
BeginContact(contact: Box2D.b2Contact | number): void {
|
|
16
|
-
if (typeof contact === 'number') {
|
|
17
|
-
contact = getContactById(contact)
|
|
18
|
-
}
|
|
19
|
-
const ett1: NodeComp = metadata[getPointer(contact.GetFixtureA().GetBody())]
|
|
20
|
-
const ett2: NodeComp = metadata[getPointer(contact.GetFixtureB().GetBody())]
|
|
21
|
-
// world.addPostStepCallback(() => {
|
|
22
|
-
// // log('addPostStepCallback');
|
|
23
|
-
// listRemoveShape.forEach((s) => world.removeShape(s))
|
|
24
|
-
// listRemoveBody.forEach((b) => world.removeBody(b))
|
|
25
|
-
// listRemoveBody = []
|
|
26
|
-
// listRemoveShape = []
|
|
27
|
-
// })
|
|
28
|
-
const phys1 = ett1.getComponent(ColliderPhysics)
|
|
29
|
-
const phys2 = ett2.getComponent(ColliderPhysics)
|
|
30
|
-
if (phys1 && phys2) {
|
|
31
|
-
if (Object.prototype.hasOwnProperty.call(phys1, 'onCollisionEnter')) {
|
|
32
|
-
phys1.props.onCollisionEnter(phys2)
|
|
33
|
-
}
|
|
34
|
-
if (Object.prototype.hasOwnProperty.call(phys2, 'onCollisionEnter')) {
|
|
35
|
-
phys2.props.onCollisionEnter(phys1)
|
|
36
|
-
}
|
|
37
|
-
}
|
|
38
|
-
},
|
|
39
|
-
EndContact(contact: Box2D.b2Contact | number): void {
|
|
40
|
-
if (typeof contact === 'number') {
|
|
41
|
-
contact = getContactById(contact)
|
|
42
|
-
}
|
|
43
|
-
const ett1: NodeComp = metadata[getPointer(contact.GetFixtureA().GetBody())]
|
|
44
|
-
const ett2: NodeComp = metadata[getPointer(contact.GetFixtureB().GetBody())]
|
|
45
|
-
// const event1 = ett1.getComponent(NodeComp)
|
|
46
|
-
const phys1 = ett1.getComponent(ColliderPhysics)
|
|
47
|
-
const phys2 = ett2.getComponent(ColliderPhysics)
|
|
48
|
-
// const event2 = ett2.getComponent(NodeComp)
|
|
49
|
-
if (phys1 && phys2) {
|
|
50
|
-
if (Object.prototype.hasOwnProperty.call(phys1, 'onCollisionExit')) {
|
|
51
|
-
phys1.props.onCollisionExit(phys2)
|
|
52
|
-
}
|
|
53
|
-
if (Object.prototype.hasOwnProperty.call(phys2, 'onCollisionExit')) {
|
|
54
|
-
phys2.props.onCollisionExit(phys1)
|
|
55
|
-
}
|
|
56
|
-
}
|
|
57
|
-
},
|
|
58
|
-
PreSolve(contact: Box2D.b2Contact | number, oldManifold: Box2D.b2Manifold | number): void {
|
|
59
|
-
console.log('collisionSeparate');
|
|
60
|
-
},
|
|
61
|
-
PostSolve(contact: Box2D.b2Contact | number, impulse: Box2D.b2ContactImpulse | number): void {
|
|
62
|
-
console.log('collisionPost');
|
|
63
|
-
}
|
|
64
|
-
});
|
|
65
|
-
return listener
|
|
66
|
-
}
|
|
@@ -1,83 +0,0 @@
|
|
|
1
|
-
import { BodyType, Vec2 } from 'planck'
|
|
2
|
-
import { NoRenderComponentX } from '..'
|
|
3
|
-
import { PhysicsSprite } from './PhysicsSprite'
|
|
4
|
-
|
|
5
|
-
interface RigidBodyProps {
|
|
6
|
-
type?: BodyType
|
|
7
|
-
density?: Float
|
|
8
|
-
restitution?: Float
|
|
9
|
-
friction?: Float
|
|
10
|
-
gravityScale?: Float
|
|
11
|
-
}
|
|
12
|
-
|
|
13
|
-
export class RigidBody extends NoRenderComponentX<RigidBodyProps> {
|
|
14
|
-
body: Box2D.b2Body
|
|
15
|
-
// set linearVelocity(vel: Vec2) {
|
|
16
|
-
// if (!this.node) {
|
|
17
|
-
// return
|
|
18
|
-
// }
|
|
19
|
-
// const physics = this.node.instance
|
|
20
|
-
// if (physics instanceof Sprite) {
|
|
21
|
-
// physics.getBody().setVel(vel)
|
|
22
|
-
// }
|
|
23
|
-
// }
|
|
24
|
-
|
|
25
|
-
// get linearVelocity() {
|
|
26
|
-
// if (!this.node) {
|
|
27
|
-
// return Vec2.ZERO
|
|
28
|
-
// }
|
|
29
|
-
// const physics = this.node.instance
|
|
30
|
-
// const vel = (physics as Sprite).getBody().getVel()
|
|
31
|
-
// return v2(vel)
|
|
32
|
-
// }
|
|
33
|
-
}
|
|
34
|
-
|
|
35
|
-
interface PhysicsMaterialProps {
|
|
36
|
-
friction?: number
|
|
37
|
-
restitution?: number
|
|
38
|
-
density?: number
|
|
39
|
-
}
|
|
40
|
-
export class PhysicsMaterial extends NoRenderComponentX<PhysicsMaterialProps> {
|
|
41
|
-
|
|
42
|
-
}
|
|
43
|
-
|
|
44
|
-
interface ColliderPhysicsProps {
|
|
45
|
-
tag?: number
|
|
46
|
-
group?: number
|
|
47
|
-
offset?: Vec2
|
|
48
|
-
onCollisionEnter?: (other: ColliderPhysics) => void
|
|
49
|
-
onCollisionExit?: (other: ColliderPhysics) => void
|
|
50
|
-
onCollisionStay?: (other: ColliderPhysics) => void
|
|
51
|
-
}
|
|
52
|
-
|
|
53
|
-
export class ColliderPhysics<T extends ColliderPhysicsProps = ColliderPhysicsProps> extends NoRenderComponentX<T, PhysicsSprite['node']> {
|
|
54
|
-
enabled = true
|
|
55
|
-
instance: PhysicsSprite
|
|
56
|
-
}
|
|
57
|
-
|
|
58
|
-
interface BoxColliderPhysicsProps extends ColliderPhysicsProps {
|
|
59
|
-
width: number
|
|
60
|
-
height: number
|
|
61
|
-
}
|
|
62
|
-
export class BoxColliderPhysics extends ColliderPhysics<BoxColliderPhysicsProps> {
|
|
63
|
-
|
|
64
|
-
// set onCollisionEnter(val) {
|
|
65
|
-
// const phys1 = this.getComponent(ColliderPhysics)
|
|
66
|
-
// phys1._onCollisionEnter = val
|
|
67
|
-
// }
|
|
68
|
-
|
|
69
|
-
// get onCollisionEnter() {
|
|
70
|
-
// const phys1 = this.getComponent(ColliderPhysics)
|
|
71
|
-
// return phys1._onCollisionEnter
|
|
72
|
-
// }
|
|
73
|
-
}
|
|
74
|
-
interface CircleColliderPhysicsProps extends ColliderPhysicsProps {
|
|
75
|
-
radius: number
|
|
76
|
-
}
|
|
77
|
-
export class CircleColliderPhysics extends ColliderPhysics<CircleColliderPhysicsProps> {
|
|
78
|
-
}
|
|
79
|
-
interface PolygonColliderPhysicsProps extends ColliderPhysicsProps {
|
|
80
|
-
points: Array<Vec2>
|
|
81
|
-
}
|
|
82
|
-
export class PolygonColliderPhysics extends ColliderPhysics<PolygonColliderPhysicsProps> {
|
|
83
|
-
}
|