@safe-engine/pixi 8.4.6 → 8.5.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +14 -23
- package/dist/box2d-wasm/ContactListener.d.ts +1 -1
- package/dist/box2d-wasm/ContactListener.d.ts.map +1 -1
- package/dist/box2d-wasm/ContactListener.js +50 -18
- package/dist/box2d-wasm/PhysicsComponent.d.ts +27 -30
- package/dist/box2d-wasm/PhysicsComponent.d.ts.map +1 -1
- package/dist/box2d-wasm/PhysicsComponent.js +44 -11
- package/dist/box2d-wasm/PhysicsSprite.d.ts +3 -0
- package/dist/box2d-wasm/PhysicsSprite.d.ts.map +1 -1
- package/dist/box2d-wasm/PhysicsSprite.js +24 -3
- package/dist/box2d-wasm/PhysicsSystem.d.ts +4 -2
- package/dist/box2d-wasm/PhysicsSystem.d.ts.map +1 -1
- package/dist/box2d-wasm/PhysicsSystem.js +134 -44
- package/dist/collider/CollideComponent.d.ts +27 -10
- package/dist/collider/CollideComponent.d.ts.map +1 -1
- package/dist/collider/CollideComponent.js +10 -12
- package/dist/collider/helper/Intersection.d.ts +6 -6
- package/dist/collider/helper/Intersection.d.ts.map +1 -1
- package/dist/collider/helper/Intersection.js +4 -4
- package/dist/components/NodeComp.js +1 -1
- package/dist/helper/utils.d.ts +0 -6
- package/dist/helper/utils.d.ts.map +1 -1
- package/dist/helper/utils.js +0 -12
- package/dist/index.d.ts +1 -0
- package/dist/index.d.ts.map +1 -1
- package/dist/index.js +1 -0
- package/{src/spine/lib/require-shim.ts → dist/spine/lib/assets/atlasLoader.d.ts} +5 -14
- package/dist/spine/lib/assets/atlasLoader.d.ts.map +1 -0
- package/dist/spine/lib/assets/atlasLoader.js +122 -0
- package/{src/spine/lib/darktint/DarkTintShader.ts → dist/spine/lib/assets/skeletonLoader.d.ts} +3 -47
- package/dist/spine/lib/assets/skeletonLoader.d.ts.map +1 -0
- package/dist/spine/lib/assets/skeletonLoader.js +70 -0
- package/package.json +6 -2
- package/.github/workflows/npm-publish.yml +0 -35
- package/dist/@types/safex.d.ts +0 -15
- package/src/@types/index.d.ts +0 -2
- package/src/app.ts +0 -91
- package/src/base/EnhancedComponent.ts +0 -38
- package/src/base/gworld.ts +0 -20
- package/src/base/index.ts +0 -14
- package/src/base/utils.ts +0 -23
- package/src/box2d-wasm/ContactListener.ts +0 -66
- package/src/box2d-wasm/PhysicsComponent.ts +0 -83
- package/src/box2d-wasm/PhysicsSprite.ts +0 -42
- package/src/box2d-wasm/PhysicsSystem.ts +0 -142
- package/src/box2d-wasm/debugDraw.ts +0 -249
- package/src/box2d-wasm/index.ts +0 -19
- package/src/collider/CollideComponent.ts +0 -257
- package/src/collider/CollideSystem.ts +0 -166
- package/src/collider/helper/Intersection.ts +0 -139
- package/src/collider/helper/utils.ts +0 -37
- package/src/collider/index.ts +0 -16
- package/src/components/BaseComponent.ts +0 -17
- package/src/components/NodeComp.ts +0 -442
- package/src/components/Scene.ts +0 -17
- package/src/core/Color.ts +0 -7
- package/src/core/LoadingBar.ts +0 -63
- package/src/core/NodePool.ts +0 -28
- package/src/core/Size.ts +0 -21
- package/src/core/Vec2.ts +0 -108
- package/src/core/director.ts +0 -11
- package/src/core/index.ts +0 -7
- package/src/core/loader.ts +0 -14
- package/src/core/math.ts +0 -22
- package/src/dragonbones/DragonBonesComponent.ts +0 -32
- package/src/dragonbones/DragonBonesSystem.ts +0 -35
- package/src/dragonbones/index.ts +0 -11
- package/src/gui/GUIComponent.ts +0 -155
- package/src/gui/GUISystem.ts +0 -125
- package/src/helper/utils.ts +0 -50
- package/src/index.ts +0 -19
- package/src/norender/NoRenderComponent.ts +0 -60
- package/src/norender/NoRenderSystem.ts +0 -67
- package/src/norender/Touch.ts +0 -37
- package/src/planck/PhysicsComponent.ts +0 -83
- package/src/planck/PhysicsSprite.ts +0 -43
- package/src/planck/PhysicsSystem.ts +0 -201
- package/src/planck/index.ts +0 -3
- package/src/render/RenderComponent.ts +0 -132
- package/src/render/RenderSystem.ts +0 -64
- package/src/richtext/RichTextComp.ts +0 -50
- package/src/richtext/RichTextSystem.ts +0 -26
- package/src/richtext/html-text-parser.ts +0 -87
- package/src/richtext/index.ts +0 -8
- package/src/spine/SpineComponent.ts +0 -18
- package/src/spine/SpineSystem.ts +0 -30
- package/src/spine/index.ts +0 -11
- package/src/spine/lib/BatchableSpineSlot.ts +0 -138
- package/src/spine/lib/Spine.ts +0 -894
- package/src/spine/lib/SpineDebugRenderer.ts +0 -615
- package/src/spine/lib/SpinePipe.ts +0 -203
- package/src/spine/lib/SpineTexture.ts +0 -143
- package/src/spine/lib/darktint/DarkTintBatchGeometry.ts +0 -92
- package/src/spine/lib/darktint/DarkTintBatcher.ts +0 -186
- package/src/spine/lib/darktint/darkTintBit.ts +0 -77
- package/src/spine/lib/index.ts +0 -43
- package/tsconfig.json +0 -18
- /package/{dist/@types → @types}/index.d.ts +0 -0
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/** ****************************************************************************
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* Spine Runtimes License Agreement
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* Last updated July 28, 2023. Replaces all prior versions.
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*
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* Copyright (c) 2013-2023, Esoteric Software LLC
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*
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* Integration of the Spine Runtimes into software or otherwise creating
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* derivative works of the Spine Runtimes is permitted under the terms and
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* conditions of Section 2 of the Spine Editor License Agreement:
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* http://esotericsoftware.com/spine-editor-license
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*
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* Otherwise, it is permitted to integrate the Spine Runtimes into software or
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* otherwise create derivative works of the Spine Runtimes (collectively,
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* "Products"), provided that each user of the Products must obtain their own
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* Spine Editor license and redistribution of the Products in any form must
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* include this license and copyright notice.
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*
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* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
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* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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import {
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collectAllRenderables,
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extensions, ExtensionType,
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InstructionSet,
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type BLEND_MODES,
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type Container,
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type Renderer,
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type RenderPipe,
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} from 'pixi.js';
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import { BatchableSpineSlot } from './BatchableSpineSlot.js';
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import { Spine } from './Spine.js';
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import { MeshAttachment, RegionAttachment } from '@esotericsoftware/spine-core';
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const spineBlendModeMap: Record<number, BLEND_MODES> = {
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0: 'normal',
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1: 'add',
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2: 'multiply',
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3: 'screen'
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};
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type GpuSpineDataElement = { slotBatches: Record<string, BatchableSpineSlot> };
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// eslint-disable-next-line max-len
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export class SpinePipe implements RenderPipe<Spine> {
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/** @ignore */
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static extension = {
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type: [
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ExtensionType.WebGLPipes,
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ExtensionType.WebGPUPipes,
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ExtensionType.CanvasPipes,
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],
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name: 'spine',
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} as const;
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renderer: Renderer;
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private gpuSpineData: Record<string, GpuSpineDataElement> = {};
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private readonly _destroyRenderableBound = this.destroyRenderable.bind(this) as (renderable: Container) => void;
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constructor (renderer: Renderer) {
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this.renderer = renderer;
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}
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validateRenderable (spine: Spine): boolean {
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spine._validateAndTransformAttachments();
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// if spine attachments have changed or destroyed, we need to rebuild the batch!
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if (spine.spineAttachmentsDirty) {
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return true;
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}
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// if the textures have changed, we need to rebuild the batch, but only if the texture is not already in the batch
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else if (spine.spineTexturesDirty) {
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// loop through and see if the textures have changed..
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const drawOrder = spine.skeleton.drawOrder;
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const gpuSpine = this.gpuSpineData[spine.uid];
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for (let i = 0, n = drawOrder.length; i < n; i++) {
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const slot = drawOrder[i];
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const attachment = slot.getAttachment();
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if (attachment instanceof RegionAttachment || attachment instanceof MeshAttachment) {
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const cacheData = spine._getCachedData(slot, attachment);
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const batchableSpineSlot = gpuSpine.slotBatches[cacheData.id];
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const texture = cacheData.texture;
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if (texture !== batchableSpineSlot.texture) {
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if (!batchableSpineSlot._batcher.checkAndUpdateTexture(batchableSpineSlot, texture)) {
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return true;
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}
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}
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}
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}
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}
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return false;
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}
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addRenderable (spine: Spine, instructionSet: InstructionSet) {
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const gpuSpine = this._getSpineData(spine);
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const batcher = this.renderer.renderPipes.batch;
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const drawOrder = spine.skeleton.drawOrder;
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const roundPixels = (this.renderer._roundPixels | spine._roundPixels) as 0 | 1;
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spine._validateAndTransformAttachments();
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spine.spineAttachmentsDirty = false;
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spine.spineTexturesDirty = false;
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for (let i = 0, n = drawOrder.length; i < n; i++) {
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const slot = drawOrder[i];
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const attachment = slot.getAttachment();
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const blendMode = spineBlendModeMap[slot.data.blendMode];
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if (attachment instanceof RegionAttachment || attachment instanceof MeshAttachment) {
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const cacheData = spine._getCachedData(slot, attachment);
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const batchableSpineSlot = gpuSpine.slotBatches[cacheData.id] ||= new BatchableSpineSlot();
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batchableSpineSlot.setData(
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spine,
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cacheData,
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blendMode,
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roundPixels
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);
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if (!cacheData.skipRender) {
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batcher.addToBatch(batchableSpineSlot, instructionSet);
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}
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}
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const containerAttachment = spine._slotsObject[slot.data.name];
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if (containerAttachment) {
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const container = containerAttachment.container;
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container.includeInBuild = true;
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collectAllRenderables(container, instructionSet, this.renderer);
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container.includeInBuild = false;
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}
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}
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}
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updateRenderable (spine: Spine) {
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const gpuSpine = this.gpuSpineData[spine.uid];
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spine._validateAndTransformAttachments();
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spine.spineAttachmentsDirty = false;
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spine.spineTexturesDirty = false;
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const drawOrder = spine.skeleton.drawOrder;
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for (let i = 0, n = drawOrder.length; i < n; i++) {
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const slot = drawOrder[i];
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const attachment = slot.getAttachment();
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if (attachment instanceof RegionAttachment || attachment instanceof MeshAttachment) {
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const cacheData = spine._getCachedData(slot, attachment);
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if (!cacheData.skipRender) {
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const batchableSpineSlot = gpuSpine.slotBatches[spine._getCachedData(slot, attachment).id];
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batchableSpineSlot._batcher?.updateElement(batchableSpineSlot);
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}
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}
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}
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}
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destroyRenderable (spine: Spine) {
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this.gpuSpineData[spine.uid] = null as any;
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spine.off('destroyed', this._destroyRenderableBound);
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}
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destroy () {
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this.gpuSpineData = null as any;
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this.renderer = null as any;
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}
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private _getSpineData (spine: Spine): GpuSpineDataElement {
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return this.gpuSpineData[spine.uid] || this._initMeshData(spine);
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}
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private _initMeshData (spine: Spine): GpuSpineDataElement {
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this.gpuSpineData[spine.uid] = { slotBatches: {} };
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spine.on('destroyed', this._destroyRenderableBound);
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return this.gpuSpineData[spine.uid];
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}
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}
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extensions.add(SpinePipe);
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/** ****************************************************************************
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* Spine Runtimes License Agreement
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* Last updated July 28, 2023. Replaces all prior versions.
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*
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* Copyright (c) 2013-2023, Esoteric Software LLC
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*
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* Integration of the Spine Runtimes into software or otherwise creating
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* derivative works of the Spine Runtimes is permitted under the terms and
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* conditions of Section 2 of the Spine Editor License Agreement:
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* http://esotericsoftware.com/spine-editor-license
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*
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* Otherwise, it is permitted to integrate the Spine Runtimes into software or
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* otherwise create derivative works of the Spine Runtimes (collectively,
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* "Products"), provided that each user of the Products must obtain their own
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* Spine Editor license and redistribution of the Products in any form must
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* include this license and copyright notice.
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*
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* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
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* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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import { Texture as PixiTexture } from 'pixi.js';
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import { BlendMode, Texture, TextureFilter, TextureWrap } from '@esotericsoftware/spine-core';
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import type { BLEND_MODES, SCALE_MODE, TextureSource, WRAP_MODE } from 'pixi.js';
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export class SpineTexture extends Texture {
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private static readonly textureMap: Map<TextureSource, SpineTexture> = new Map<TextureSource, SpineTexture>();
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|
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38
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public static from (texture: TextureSource): SpineTexture {
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39
|
-
if (SpineTexture.textureMap.has(texture)) {
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return SpineTexture.textureMap.get(texture) as SpineTexture;
|
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41
|
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}
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42
|
-
|
|
43
|
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return new SpineTexture(texture);
|
|
44
|
-
}
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|
45
|
-
|
|
46
|
-
public readonly texture: PixiTexture;
|
|
47
|
-
|
|
48
|
-
private constructor (image: TextureSource) {
|
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49
|
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// Todo: maybe add error handling if you feed a video texture to spine?
|
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50
|
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super(image.resource);
|
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51
|
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this.texture = PixiTexture.from(image);
|
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|
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}
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53
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|
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54
|
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public setFilters (minFilter: TextureFilter, magFilter: TextureFilter): void {
|
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55
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const style = this.texture.source.style;
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56
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|
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|
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style.minFilter = SpineTexture.toPixiTextureFilter(minFilter);
|
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|
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style.magFilter = SpineTexture.toPixiTextureFilter(magFilter);
|
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59
|
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this.texture.source.autoGenerateMipmaps = SpineTexture.toPixiMipMap(minFilter);
|
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60
|
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this.texture.source.updateMipmaps();
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61
|
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}
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63
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public setWraps (uWrap: TextureWrap, vWrap: TextureWrap): void {
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const style = this.texture.source.style;
|
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65
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|
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66
|
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style.addressModeU = SpineTexture.toPixiTextureWrap(uWrap);
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style.addressModeV = SpineTexture.toPixiTextureWrap(vWrap);
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}
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public dispose (): void {
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// I am not entirely sure about this...
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|
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this.texture.destroy();
|
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|
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}
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74
|
-
|
|
75
|
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private static toPixiMipMap (filter: TextureFilter): boolean {
|
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|
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switch (filter) {
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|
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case TextureFilter.Nearest:
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|
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case TextureFilter.Linear:
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return false;
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80
|
-
|
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81
|
-
case TextureFilter.MipMapNearestLinear:
|
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82
|
-
case TextureFilter.MipMapNearestNearest:
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83
|
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case TextureFilter.MipMapLinearLinear: // TextureFilter.MipMapLinearLinear == TextureFilter.MipMap
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|
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case TextureFilter.MipMapLinearNearest:
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|
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return true;
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86
|
-
|
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87
|
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default:
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88
|
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throw new Error(`Unknown texture filter: ${String(filter)}`);
|
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|
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}
|
|
90
|
-
}
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|
91
|
-
|
|
92
|
-
private static toPixiTextureFilter (filter: TextureFilter): SCALE_MODE {
|
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93
|
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switch (filter) {
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94
|
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case TextureFilter.Nearest:
|
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95
|
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case TextureFilter.MipMapNearestLinear:
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96
|
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case TextureFilter.MipMapNearestNearest:
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|
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return 'nearest';
|
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98
|
-
|
|
99
|
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case TextureFilter.Linear:
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|
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case TextureFilter.MipMapLinearLinear: // TextureFilter.MipMapLinearLinear == TextureFilter.MipMap
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|
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case TextureFilter.MipMapLinearNearest:
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|
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return 'linear';
|
|
103
|
-
|
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104
|
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default:
|
|
105
|
-
throw new Error(`Unknown texture filter: ${String(filter)}`);
|
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|
-
}
|
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|
-
}
|
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|
-
|
|
109
|
-
private static toPixiTextureWrap (wrap: TextureWrap): WRAP_MODE {
|
|
110
|
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switch (wrap) {
|
|
111
|
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case TextureWrap.ClampToEdge:
|
|
112
|
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return 'clamp-to-edge';
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|
113
|
-
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114
|
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case TextureWrap.MirroredRepeat:
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|
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return 'mirror-repeat';
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|
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|
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case TextureWrap.Repeat:
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|
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return 'repeat';
|
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|
-
|
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120
|
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default:
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|
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throw new Error(`Unknown texture wrap: ${String(wrap)}`);
|
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|
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}
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|
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}
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|
124
|
-
|
|
125
|
-
public static toPixiBlending (blend: BlendMode): BLEND_MODES {
|
|
126
|
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switch (blend) {
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|
127
|
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case BlendMode.Normal:
|
|
128
|
-
return 'normal';
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129
|
-
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|
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case BlendMode.Additive:
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return 'add';
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133
|
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case BlendMode.Multiply:
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|
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return 'multiply';
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|
-
|
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136
|
-
case BlendMode.Screen:
|
|
137
|
-
return 'screen';
|
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138
|
-
|
|
139
|
-
default:
|
|
140
|
-
throw new Error(`Unknown blendMode: ${String(blend)}`);
|
|
141
|
-
}
|
|
142
|
-
}
|
|
143
|
-
}
|
|
@@ -1,92 +0,0 @@
|
|
|
1
|
-
/******************************************************************************
|
|
2
|
-
* Spine Runtimes License Agreement
|
|
3
|
-
* Last updated July 28, 2023. Replaces all prior versions.
|
|
4
|
-
*
|
|
5
|
-
* Copyright (c) 2013-2023, Esoteric Software LLC
|
|
6
|
-
*
|
|
7
|
-
* Integration of the Spine Runtimes into software or otherwise creating
|
|
8
|
-
* derivative works of the Spine Runtimes is permitted under the terms and
|
|
9
|
-
* conditions of Section 2 of the Spine Editor License Agreement:
|
|
10
|
-
* http://esotericsoftware.com/spine-editor-license
|
|
11
|
-
*
|
|
12
|
-
* Otherwise, it is permitted to integrate the Spine Runtimes into software or
|
|
13
|
-
* otherwise create derivative works of the Spine Runtimes (collectively,
|
|
14
|
-
* "Products"), provided that each user of the Products must obtain their own
|
|
15
|
-
* Spine Editor license and redistribution of the Products in any form must
|
|
16
|
-
* include this license and copyright notice.
|
|
17
|
-
*
|
|
18
|
-
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
|
|
19
|
-
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
|
20
|
-
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
|
21
|
-
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
|
|
22
|
-
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
|
23
|
-
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
|
24
|
-
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
|
25
|
-
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
26
|
-
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
|
|
27
|
-
* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
28
|
-
*****************************************************************************/
|
|
29
|
-
|
|
30
|
-
import { Buffer, BufferUsage, Geometry } from 'pixi.js';
|
|
31
|
-
|
|
32
|
-
const placeHolderBufferData = new Float32Array(1);
|
|
33
|
-
const placeHolderIndexData = new Uint32Array(1);
|
|
34
|
-
|
|
35
|
-
export class DarkTintBatchGeometry extends Geometry {
|
|
36
|
-
constructor () {
|
|
37
|
-
const vertexSize = 7;
|
|
38
|
-
|
|
39
|
-
const attributeBuffer = new Buffer({
|
|
40
|
-
data: placeHolderBufferData,
|
|
41
|
-
label: 'attribute-batch-buffer',
|
|
42
|
-
usage: BufferUsage.VERTEX | BufferUsage.COPY_DST,
|
|
43
|
-
shrinkToFit: false,
|
|
44
|
-
});
|
|
45
|
-
|
|
46
|
-
const indexBuffer = new Buffer({
|
|
47
|
-
data: placeHolderIndexData,
|
|
48
|
-
label: 'index-batch-buffer',
|
|
49
|
-
usage: BufferUsage.INDEX | BufferUsage.COPY_DST, // | BufferUsage.STATIC,
|
|
50
|
-
shrinkToFit: false,
|
|
51
|
-
});
|
|
52
|
-
|
|
53
|
-
const stride = vertexSize * 4;
|
|
54
|
-
|
|
55
|
-
super({
|
|
56
|
-
attributes: {
|
|
57
|
-
aPosition: {
|
|
58
|
-
buffer: attributeBuffer,
|
|
59
|
-
format: 'float32x2',
|
|
60
|
-
stride,
|
|
61
|
-
offset: 0,
|
|
62
|
-
},
|
|
63
|
-
aUV: {
|
|
64
|
-
buffer: attributeBuffer,
|
|
65
|
-
format: 'float32x2',
|
|
66
|
-
stride,
|
|
67
|
-
offset: 2 * 4,
|
|
68
|
-
},
|
|
69
|
-
aColor: {
|
|
70
|
-
buffer: attributeBuffer,
|
|
71
|
-
format: 'unorm8x4',
|
|
72
|
-
stride,
|
|
73
|
-
offset: 4 * 4,
|
|
74
|
-
},
|
|
75
|
-
aDarkColor: {
|
|
76
|
-
buffer: attributeBuffer,
|
|
77
|
-
format: 'unorm8x4',
|
|
78
|
-
stride,
|
|
79
|
-
offset: 5 * 4,
|
|
80
|
-
},
|
|
81
|
-
aTextureIdAndRound: {
|
|
82
|
-
buffer: attributeBuffer,
|
|
83
|
-
format: 'uint16x2',
|
|
84
|
-
stride,
|
|
85
|
-
offset: 6 * 4,
|
|
86
|
-
},
|
|
87
|
-
},
|
|
88
|
-
indexBuffer
|
|
89
|
-
});
|
|
90
|
-
}
|
|
91
|
-
}
|
|
92
|
-
|
|
@@ -1,186 +0,0 @@
|
|
|
1
|
-
/******************************************************************************
|
|
2
|
-
* Spine Runtimes License Agreement
|
|
3
|
-
* Last updated July 28, 2023. Replaces all prior versions.
|
|
4
|
-
*
|
|
5
|
-
* Copyright (c) 2013-2023, Esoteric Software LLC
|
|
6
|
-
*
|
|
7
|
-
* Integration of the Spine Runtimes into software or otherwise creating
|
|
8
|
-
* derivative works of the Spine Runtimes is permitted under the terms and
|
|
9
|
-
* conditions of Section 2 of the Spine Editor License Agreement:
|
|
10
|
-
* http://esotericsoftware.com/spine-editor-license
|
|
11
|
-
*
|
|
12
|
-
* Otherwise, it is permitted to integrate the Spine Runtimes into software or
|
|
13
|
-
* otherwise create derivative works of the Spine Runtimes (collectively,
|
|
14
|
-
* "Products"), provided that each user of the Products must obtain their own
|
|
15
|
-
* Spine Editor license and redistribution of the Products in any form must
|
|
16
|
-
* include this license and copyright notice.
|
|
17
|
-
*
|
|
18
|
-
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
|
|
19
|
-
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
|
20
|
-
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
|
21
|
-
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
|
|
22
|
-
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
|
23
|
-
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
|
24
|
-
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
|
25
|
-
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
26
|
-
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
|
|
27
|
-
* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
28
|
-
*****************************************************************************/
|
|
29
|
-
|
|
30
|
-
import {
|
|
31
|
-
Batcher,
|
|
32
|
-
Color,
|
|
33
|
-
DefaultBatchableMeshElement,
|
|
34
|
-
DefaultBatchableQuadElement,
|
|
35
|
-
extensions,
|
|
36
|
-
ExtensionType,
|
|
37
|
-
Shader
|
|
38
|
-
} from 'pixi.js';
|
|
39
|
-
import { DarkTintBatchGeometry } from './DarkTintBatchGeometry.js';
|
|
40
|
-
import { DarkTintShader } from './DarkTintShader.js';
|
|
41
|
-
|
|
42
|
-
let defaultShader: Shader | null = null;
|
|
43
|
-
|
|
44
|
-
/** The default batcher is used to batch quads and meshes. */
|
|
45
|
-
export class DarkTintBatcher extends Batcher {
|
|
46
|
-
/** @ignore */
|
|
47
|
-
public static extension = {
|
|
48
|
-
type: [
|
|
49
|
-
ExtensionType.Batcher,
|
|
50
|
-
],
|
|
51
|
-
name: 'darkTint',
|
|
52
|
-
} as const;
|
|
53
|
-
|
|
54
|
-
public geometry = new DarkTintBatchGeometry();
|
|
55
|
-
public shader = defaultShader || (defaultShader = new DarkTintShader(this.maxTextures));
|
|
56
|
-
public name = DarkTintBatcher.extension.name;
|
|
57
|
-
|
|
58
|
-
/** The size of one attribute. 1 = 32 bit. x, y, u, v, color, darkColor, textureIdAndRound -> total = 7 */
|
|
59
|
-
public vertexSize = 7;
|
|
60
|
-
|
|
61
|
-
public packAttributes (
|
|
62
|
-
element: DefaultBatchableMeshElement & { darkColor: number },
|
|
63
|
-
float32View: Float32Array,
|
|
64
|
-
uint32View: Uint32Array,
|
|
65
|
-
index: number,
|
|
66
|
-
textureId: number
|
|
67
|
-
) {
|
|
68
|
-
const textureIdAndRound = (textureId << 16) | (element.roundPixels & 0xFFFF);
|
|
69
|
-
|
|
70
|
-
const wt = element.transform;
|
|
71
|
-
|
|
72
|
-
const a = wt.a;
|
|
73
|
-
const b = wt.b;
|
|
74
|
-
const c = wt.c;
|
|
75
|
-
const d = wt.d;
|
|
76
|
-
const tx = wt.tx;
|
|
77
|
-
const ty = wt.ty;
|
|
78
|
-
|
|
79
|
-
const { positions, uvs } = element;
|
|
80
|
-
|
|
81
|
-
const argb = element.color;
|
|
82
|
-
const worldAlpha = ((argb >> 24) & 0xFF) / 255;
|
|
83
|
-
const darkColor = Color.shared.setValue(element.darkColor).premultiply(worldAlpha, true).toPremultiplied(1, false);
|
|
84
|
-
|
|
85
|
-
const offset = element.attributeOffset;
|
|
86
|
-
const end = offset + element.attributeSize;
|
|
87
|
-
|
|
88
|
-
for (let i = offset; i < end; i++) {
|
|
89
|
-
const i2 = i * 2;
|
|
90
|
-
|
|
91
|
-
const x = positions[i2];
|
|
92
|
-
const y = positions[(i2) + 1];
|
|
93
|
-
|
|
94
|
-
float32View[index++] = (a * x) + (c * y) + tx;
|
|
95
|
-
float32View[index++] = (d * y) + (b * x) + ty;
|
|
96
|
-
|
|
97
|
-
float32View[index++] = uvs[i2];
|
|
98
|
-
float32View[index++] = uvs[(i2) + 1];
|
|
99
|
-
|
|
100
|
-
uint32View[index++] = argb;
|
|
101
|
-
uint32View[index++] = darkColor;
|
|
102
|
-
|
|
103
|
-
uint32View[index++] = textureIdAndRound;
|
|
104
|
-
}
|
|
105
|
-
}
|
|
106
|
-
|
|
107
|
-
public packQuadAttributes (
|
|
108
|
-
element: DefaultBatchableQuadElement & { darkColor: number },
|
|
109
|
-
float32View: Float32Array,
|
|
110
|
-
uint32View: Uint32Array,
|
|
111
|
-
index: number,
|
|
112
|
-
textureId: number
|
|
113
|
-
) {
|
|
114
|
-
const texture = element.texture;
|
|
115
|
-
|
|
116
|
-
const wt = element.transform;
|
|
117
|
-
|
|
118
|
-
const a = wt.a;
|
|
119
|
-
const b = wt.b;
|
|
120
|
-
const c = wt.c;
|
|
121
|
-
const d = wt.d;
|
|
122
|
-
const tx = wt.tx;
|
|
123
|
-
const ty = wt.ty;
|
|
124
|
-
|
|
125
|
-
const bounds = element.bounds;
|
|
126
|
-
|
|
127
|
-
const w0 = bounds.maxX;
|
|
128
|
-
const w1 = bounds.minX;
|
|
129
|
-
const h0 = bounds.maxY;
|
|
130
|
-
const h1 = bounds.minY;
|
|
131
|
-
|
|
132
|
-
const uvs = texture.uvs;
|
|
133
|
-
|
|
134
|
-
// _ _ _ _
|
|
135
|
-
// a b g r
|
|
136
|
-
const argb = element.color;
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137
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const darkColor = element.darkColor;
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138
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-
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139
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const textureIdAndRound = (textureId << 16) | (element.roundPixels & 0xFFFF);
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140
|
-
|
|
141
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-
float32View[index + 0] = (a * w1) + (c * h1) + tx;
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142
|
-
float32View[index + 1] = (d * h1) + (b * w1) + ty;
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143
|
-
|
|
144
|
-
float32View[index + 2] = uvs.x0;
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145
|
-
float32View[index + 3] = uvs.y0;
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|
146
|
-
|
|
147
|
-
uint32View[index + 4] = argb;
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|
148
|
-
uint32View[index + 5] = darkColor;
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|
149
|
-
uint32View[index + 6] = textureIdAndRound;
|
|
150
|
-
|
|
151
|
-
// xy
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|
152
|
-
float32View[index + 7] = (a * w0) + (c * h1) + tx;
|
|
153
|
-
float32View[index + 8] = (d * h1) + (b * w0) + ty;
|
|
154
|
-
|
|
155
|
-
float32View[index + 9] = uvs.x1;
|
|
156
|
-
float32View[index + 10] = uvs.y1;
|
|
157
|
-
|
|
158
|
-
uint32View[index + 11] = argb;
|
|
159
|
-
uint32View[index + 12] = darkColor;
|
|
160
|
-
uint32View[index + 13] = textureIdAndRound;
|
|
161
|
-
|
|
162
|
-
// xy
|
|
163
|
-
float32View[index + 14] = (a * w0) + (c * h0) + tx;
|
|
164
|
-
float32View[index + 15] = (d * h0) + (b * w0) + ty;
|
|
165
|
-
|
|
166
|
-
float32View[index + 16] = uvs.x2;
|
|
167
|
-
float32View[index + 17] = uvs.y2;
|
|
168
|
-
|
|
169
|
-
uint32View[index + 18] = argb;
|
|
170
|
-
uint32View[index + 19] = darkColor;
|
|
171
|
-
uint32View[index + 20] = textureIdAndRound;
|
|
172
|
-
|
|
173
|
-
// xy
|
|
174
|
-
float32View[index + 21] = (a * w1) + (c * h0) + tx;
|
|
175
|
-
float32View[index + 22] = (d * h0) + (b * w1) + ty;
|
|
176
|
-
|
|
177
|
-
float32View[index + 23] = uvs.x3;
|
|
178
|
-
float32View[index + 24] = uvs.y3;
|
|
179
|
-
|
|
180
|
-
uint32View[index + 25] = argb;
|
|
181
|
-
uint32View[index + 26] = darkColor;
|
|
182
|
-
uint32View[index + 27] = textureIdAndRound;
|
|
183
|
-
}
|
|
184
|
-
}
|
|
185
|
-
|
|
186
|
-
extensions.add(DarkTintBatcher);
|
|
@@ -1,77 +0,0 @@
|
|
|
1
|
-
/******************************************************************************
|
|
2
|
-
* Spine Runtimes License Agreement
|
|
3
|
-
* Last updated July 28, 2023. Replaces all prior versions.
|
|
4
|
-
*
|
|
5
|
-
* Copyright (c) 2013-2023, Esoteric Software LLC
|
|
6
|
-
*
|
|
7
|
-
* Integration of the Spine Runtimes into software or otherwise creating
|
|
8
|
-
* derivative works of the Spine Runtimes is permitted under the terms and
|
|
9
|
-
* conditions of Section 2 of the Spine Editor License Agreement:
|
|
10
|
-
* http://esotericsoftware.com/spine-editor-license
|
|
11
|
-
*
|
|
12
|
-
* Otherwise, it is permitted to integrate the Spine Runtimes into software or
|
|
13
|
-
* otherwise create derivative works of the Spine Runtimes (collectively,
|
|
14
|
-
* "Products"), provided that each user of the Products must obtain their own
|
|
15
|
-
* Spine Editor license and redistribution of the Products in any form must
|
|
16
|
-
* include this license and copyright notice.
|
|
17
|
-
*
|
|
18
|
-
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
|
|
19
|
-
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
|
20
|
-
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
|
21
|
-
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
|
|
22
|
-
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
|
23
|
-
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
|
24
|
-
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
|
25
|
-
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
26
|
-
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
|
|
27
|
-
* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
28
|
-
*****************************************************************************/
|
|
29
|
-
|
|
30
|
-
export const darkTintBit = {
|
|
31
|
-
name: 'color-bit',
|
|
32
|
-
vertex: {
|
|
33
|
-
header: /* wgsl */`
|
|
34
|
-
@in aDarkColor: vec4<f32>;
|
|
35
|
-
@out vDarkColor: vec4<f32>;
|
|
36
|
-
`,
|
|
37
|
-
main: /* wgsl */`
|
|
38
|
-
vDarkColor = aDarkColor;
|
|
39
|
-
`
|
|
40
|
-
},
|
|
41
|
-
fragment: {
|
|
42
|
-
header: /* wgsl */`
|
|
43
|
-
@in vDarkColor: vec4<f32>;
|
|
44
|
-
`,
|
|
45
|
-
end: /* wgsl */`
|
|
46
|
-
|
|
47
|
-
let alpha = outColor.a * vColor.a;
|
|
48
|
-
let rgb = ((outColor.a - 1.0) * vDarkColor.a + 1.0 - outColor.rgb) * vDarkColor.rgb + outColor.rgb * vColor.rgb;
|
|
49
|
-
|
|
50
|
-
finalColor = vec4<f32>(rgb, alpha);
|
|
51
|
-
|
|
52
|
-
`
|
|
53
|
-
}
|
|
54
|
-
};
|
|
55
|
-
|
|
56
|
-
export const darkTintBitGl = {
|
|
57
|
-
name: 'color-bit',
|
|
58
|
-
vertex: {
|
|
59
|
-
header: /* glsl */`
|
|
60
|
-
in vec4 aDarkColor;
|
|
61
|
-
out vec4 vDarkColor;
|
|
62
|
-
`,
|
|
63
|
-
main: /* glsl */`
|
|
64
|
-
vDarkColor = aDarkColor;
|
|
65
|
-
`
|
|
66
|
-
},
|
|
67
|
-
fragment: {
|
|
68
|
-
header: /* glsl */`
|
|
69
|
-
in vec4 vDarkColor;
|
|
70
|
-
`,
|
|
71
|
-
end: /* glsl */`
|
|
72
|
-
|
|
73
|
-
finalColor.a = outColor.a * vColor.a;
|
|
74
|
-
finalColor.rgb = ((outColor.a - 1.0) * vDarkColor.a + 1.0 - outColor.rgb) * vDarkColor.rgb + outColor.rgb * vColor.rgb;
|
|
75
|
-
`
|
|
76
|
-
}
|
|
77
|
-
};
|