@safe-engine/cocos 2.6.4 → 2.6.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/dragonbones/DragonBonesSystem.js +3 -3
- package/dist/dragonbones/PixiDragonBonesSprite.d.ts +18 -8
- package/dist/dragonbones/PixiDragonBonesSprite.d.ts.map +1 -1
- package/dist/dragonbones/PixiDragonBonesSprite.js +41 -48
- package/dist/dragonbones/db-cocos/CocosFactory.d.ts.map +1 -1
- package/dist/dragonbones/db-cocos/CocosFactory.js +2 -1
- package/dist/dragonbones/db-cocos/SimpleMeshNode.d.ts +1 -1
- package/dist/dragonbones/db-cocos/SimpleMeshNode.d.ts.map +1 -1
- package/dist/dragonbones/db-cocos/SimpleMeshNode.js +1 -1
- package/dist/gui/GUISystem.js +1 -1
- package/dist/gworld/components/AnimationComponent.d.ts +65 -0
- package/dist/gworld/components/AnimationComponent.d.ts.map +1 -0
- package/dist/gworld/components/AnimationComponent.js +141 -0
- package/dist/gworld/components/CollideComponent.d.ts +64 -0
- package/dist/gworld/components/CollideComponent.d.ts.map +1 -0
- package/dist/gworld/components/CollideComponent.js +269 -0
- package/dist/gworld/components/EnhancedComponent.d.ts +22 -0
- package/dist/gworld/components/EnhancedComponent.d.ts.map +1 -0
- package/dist/gworld/components/EnhancedComponent.js +51 -0
- package/dist/gworld/components/GUIComponent.d.ts +67 -0
- package/dist/gworld/components/GUIComponent.d.ts.map +1 -0
- package/dist/gworld/components/GUIComponent.js +166 -0
- package/dist/gworld/components/NoRenderComponent.d.ts +38 -0
- package/dist/gworld/components/NoRenderComponent.d.ts.map +1 -0
- package/dist/gworld/components/NoRenderComponent.js +81 -0
- package/dist/gworld/components/NodeComp.d.ts +152 -0
- package/dist/gworld/components/NodeComp.d.ts.map +1 -0
- package/dist/gworld/components/NodeComp.js +405 -0
- package/dist/gworld/components/RenderComponent.d.ts +58 -0
- package/dist/gworld/components/RenderComponent.d.ts.map +1 -0
- package/dist/gworld/components/RenderComponent.js +166 -0
- package/dist/gworld/core/NodePool.d.ts +9 -0
- package/dist/gworld/core/NodePool.d.ts.map +1 -0
- package/dist/gworld/core/NodePool.js +30 -0
- package/dist/gworld/core/Scene.d.ts +5 -0
- package/dist/gworld/core/Scene.d.ts.map +1 -0
- package/dist/gworld/core/Scene.js +38 -0
- package/dist/gworld/core/decorator.d.ts +9 -0
- package/dist/gworld/core/decorator.d.ts.map +1 -0
- package/dist/gworld/core/decorator.js +43 -0
- package/dist/gworld/index.d.ts +8 -0
- package/dist/gworld/index.d.ts.map +1 -0
- package/dist/gworld/index.js +43 -0
- package/dist/gworld/systems/AnimationSystem.d.ts +6 -0
- package/dist/gworld/systems/AnimationSystem.d.ts.map +1 -0
- package/dist/gworld/systems/AnimationSystem.js +30 -0
- package/dist/gworld/systems/CollideSystem.d.ts +20 -0
- package/dist/gworld/systems/CollideSystem.d.ts.map +1 -0
- package/dist/gworld/systems/CollideSystem.js +171 -0
- package/dist/gworld/systems/GUISystem.d.ts +15 -0
- package/dist/gworld/systems/GUISystem.d.ts.map +1 -0
- package/dist/gworld/systems/GUISystem.js +123 -0
- package/dist/gworld/systems/NoRenderSystem.d.ts +16 -0
- package/dist/gworld/systems/NoRenderSystem.d.ts.map +1 -0
- package/dist/gworld/systems/NoRenderSystem.js +85 -0
- package/dist/gworld/systems/RenderSystem.d.ts +22 -0
- package/dist/gworld/systems/RenderSystem.d.ts.map +1 -0
- package/dist/gworld/systems/RenderSystem.js +104 -0
- package/dist/helper/NodePool.d.ts +9 -0
- package/dist/helper/NodePool.d.ts.map +1 -0
- package/dist/helper/NodePool.js +29 -0
- package/dist/helper/html-text-parser.d.ts +30 -0
- package/dist/helper/html-text-parser.d.ts.map +1 -0
- package/dist/helper/html-text-parser.js +354 -0
- package/dist/spine/CCSkeleton.d.ts +1 -188
- package/dist/spine/CCSkeleton.d.ts.map +1 -1
- package/dist/spine/CCSkeleton.js +127 -103
- package/dist/spine/CCSkeletonAnimation.d.ts +6 -136
- package/dist/spine/CCSkeletonAnimation.d.ts.map +1 -1
- package/dist/spine/CCSkeletonAnimation.js +101 -95
- package/dist/spine/CCSkeletonCanvasRenderCmd.d.ts.map +1 -1
- package/dist/spine/CCSkeletonCanvasRenderCmd.js +3 -6
- package/dist/spine/CCSkeletonTexture.d.ts +1 -24
- package/dist/spine/CCSkeletonTexture.d.ts.map +1 -1
- package/dist/spine/CCSkeletonTexture.js +6 -4
- package/dist/spine/CCSkeletonWebGLRenderCmd.d.ts +1 -27
- package/dist/spine/CCSkeletonWebGLRenderCmd.d.ts.map +1 -1
- package/dist/spine/CCSkeletonWebGLRenderCmd.js +247 -243
- package/dist/spine/PixiSpineSprite.d.ts +19 -0
- package/dist/spine/PixiSpineSprite.d.ts.map +1 -0
- package/dist/spine/PixiSpineSprite.js +72 -0
- package/package.json +1 -1
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@@ -22,256 +22,260 @@ import * as spine from '@esotericsoftware/spine-core';
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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proto
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locSkeleton.
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if (this._node._debugSlots) {
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debugSlotsInfo = [];
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}
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for (i = 0, n = locSkeleton.drawOrder.length; i < n; i++) {
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slot = locSkeleton.drawOrder[i];
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if (!slot.attachment)
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continue;
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attachment = slot.attachment;
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// get the vertices length
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let vertCount = 0;
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if (attachment instanceof spine.RegionAttachment) {
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vertCount = 6; // a quad = two triangles = six vertices
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var gworld = gworld || {};
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(function () {
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gworld.WebGLRenderCmd = function (renderableObject) {
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this._rootCtor(renderableObject);
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this._needDraw = true;
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this._matrix = new cc.math.Matrix4();
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this._matrix.identity();
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this._currTexture = null;
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this._currBlendFunc = {};
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this.vertexType = cc.renderer.VertexType.CUSTOM;
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this.setShaderProgram(cc.shaderCache.programForKey(cc.SHADER_SPRITE_POSITION_TEXTURECOLOR));
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};
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const proto = (gworld.WebGLRenderCmd.prototype = Object.create(cc.Node.WebGLRenderCmd.prototype));
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proto.constructor = gworld.WebGLRenderCmd;
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proto.uploadData = function (f32buffer, ui32buffer, vertexDataOffset) {
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const node = this._node;
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const color = this._displayedColor, locSkeleton = node._skeleton;
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let attachment, slot, i, n;
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const premultiAlpha = node._premultipliedAlpha;
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locSkeleton.r = color.r / 255;
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locSkeleton.g = color.g / 255;
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locSkeleton.b = color.b / 255;
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locSkeleton.a = this._displayedOpacity / 255;
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if (premultiAlpha) {
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locSkeleton.r *= locSkeleton.a;
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locSkeleton.g *= locSkeleton.a;
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locSkeleton.b *= locSkeleton.a;
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}
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else {
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continue;
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}
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// no vertices to render
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if (vertCount === 0) {
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continue;
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let debugSlotsInfo = null;
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if (this._node._debugSlots) {
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debugSlotsInfo = [];
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}
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for (i = 0, n = locSkeleton.drawOrder.length; i < n; i++) {
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slot = locSkeleton.drawOrder[i];
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if (!slot.attachment)
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continue;
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attachment = slot.attachment;
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// get the vertices length
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let vertCount = 0;
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if (attachment instanceof spine.RegionAttachment) {
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vertCount = 6; // a quad = two triangles = six vertices
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}
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else if (attachment instanceof spine.MeshAttachment) {
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vertCount = attachment.regionUVs.length / 2;
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}
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else {
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continue;
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}
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// no vertices to render
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if (vertCount === 0) {
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continue;
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}
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const regionTextureAtlas = node.getTextureAtlas(attachment);
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// Broken for changing batch info
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var batchBroken;
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if (regionTextureAtlas.texture) {
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this._currTexture = regionTextureAtlas.texture.getRealTexture();
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batchBroken = cc.renderer._updateBatchedInfo(this._currTexture, this._getBlendFunc(slot.data.blendMode, premultiAlpha), this._glProgramState);
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}
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// keep the same logic with RendererWebGL.js, avoid vertex data overflow
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const uploadAll = vertexDataOffset / 6 + vertCount > (cc.BATCH_VERTEX_COUNT - 200) * 0.5;
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// Broken for vertex data overflow
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if (!batchBroken && uploadAll) {
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// render the cached data
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cc.renderer._batchRendering();
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batchBroken = true;
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}
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if (batchBroken) {
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vertexDataOffset = 0;
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}
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// update the vertex buffer
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let slotDebugPoints = null;
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if (attachment instanceof spine.RegionAttachment) {
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slotDebugPoints = this._uploadRegionAttachmentData(attachment, slot, premultiAlpha, f32buffer, ui32buffer, vertexDataOffset);
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}
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else if (attachment instanceof spine.MeshAttachment) {
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this._uploadMeshAttachmentData(attachment, slot, premultiAlpha, f32buffer, ui32buffer, vertexDataOffset);
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}
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else {
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continue;
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}
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if (this._node._debugSlots) {
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debugSlotsInfo[i] = slotDebugPoints;
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}
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// update the index buffer
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if (attachment instanceof spine.RegionAttachment) {
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cc.renderer._increaseBatchingSize(vertCount, cc.renderer.VertexType.TRIANGLE);
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}
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else {
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cc.renderer._increaseBatchingSize(vertCount, cc.renderer.VertexType.CUSTOM, attachment.triangles);
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}
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// update the index data
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vertexDataOffset += vertCount * 6;
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}
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// Broken for vertex data overflow
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if (!batchBroken && uploadAll) {
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// render the cached data
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if (node._debugBones || node._debugSlots) {
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// flush previous vertices
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cc.renderer._batchRendering();
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const wt = this._worldTransform, mat = this._matrix.mat;
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mat[0] = wt.a;
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mat[4] = wt.c;
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mat[12] = wt.tx;
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mat[1] = wt.b;
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mat[5] = wt.d;
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mat[13] = wt.ty;
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cc.kmGLMatrixMode(cc.KM_GL_MODELVIEW);
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cc.current_stack.stack.push(cc.current_stack.top);
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cc.current_stack.top = this._matrix;
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const drawingUtil = cc._drawingUtil;
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if (node._debugSlots && debugSlotsInfo && debugSlotsInfo.length > 0) {
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// Slots.
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drawingUtil.setDrawColor(0, 0, 255, 255);
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drawingUtil.setLineWidth(1);
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for (i = 0, n = locSkeleton.slots.length; i < n; i++) {
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const points = debugSlotsInfo[i];
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if (points) {
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drawingUtil.drawPoly(points, 4, true);
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}
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}
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}
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if (node._debugBones) {
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// Bone lengths.
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let bone;
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drawingUtil.setLineWidth(2);
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drawingUtil.setDrawColor(255, 0, 0, 255);
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for (i = 0, n = locSkeleton.bones.length; i < n; i++) {
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bone = locSkeleton.bones[i];
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const x = bone.data.length * bone.a + bone.worldX;
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const y = bone.data.length * bone.c + bone.worldY;
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drawingUtil.drawLine(cc.p(bone.worldX, bone.worldY), cc.p(x, y));
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}
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// Bone origins.
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drawingUtil.setPointSize(4);
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drawingUtil.setDrawColor(0, 0, 255, 255); // Root bone is blue.
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for (i = 0, n = locSkeleton.bones.length; i < n; i++) {
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bone = locSkeleton.bones[i];
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drawingUtil.drawPoint(cc.p(bone.worldX, bone.worldY));
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if (i == 0) {
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drawingUtil.setDrawColor(0, 255, 0, 255);
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}
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}
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}
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cc.kmGLPopMatrix();
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}
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return 0;
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};
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proto._getBlendFunc = function (blendMode, premultiAlpha) {
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let ret = this._currBlendFunc;
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switch (blendMode) {
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case spine.BlendMode.Normal:
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ret.src = premultiAlpha ? cc.ONE : cc.SRC_ALPHA;
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ret.dst = cc.ONE_MINUS_SRC_ALPHA;
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break;
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case spine.BlendMode.Additive:
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ret.src = premultiAlpha ? cc.ONE : cc.SRC_ALPHA;
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ret.dst = cc.ONE;
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break;
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case spine.BlendMode.Multiply:
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ret.src = cc.DST_COLOR;
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ret.dst = cc.ONE_MINUS_SRC_ALPHA;
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break;
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case spine.BlendMode.Screen:
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ret.src = cc.ONE;
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ret.dst = cc.ONE_MINUS_SRC_COLOR;
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break;
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default:
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ret = this._node._blendFunc;
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break;
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}
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return ret;
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};
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proto._createChildFormSkeletonData = function () { };
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proto._updateChild = function () { };
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proto._uploadRegionAttachmentData = function (attachment, slot, premultipliedAlpha, f32buffer, ui32buffer, vertexDataOffset) {
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// the vertices in format:
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// [
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// X1, Y1, C1R, C1G, C1B, C1A, U1, V1, // bottom left
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// X2, Y2, C2R, C2G, C2B, C2A, U2, V2, // top left
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// X3, Y3, C3R, C3G, C3B, C3A, U3, V3, // top right
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// X4, Y4, C4R, C4G, C4B, C4A, U4, V4 // bottom right
|
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// ]
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//
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const nodeColor = this._displayedColor;
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const nodeR = nodeColor.r, nodeG = nodeColor.g, nodeB = nodeColor.b, nodeA = this._displayedOpacity;
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const vertices = spine.Utils.setArraySize([], 8, 0);
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attachment.computeWorldVertices(slot, vertices, 0, 2);
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const uvs = attachment.uvs;
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// get the colors data
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const skeleton = slot.bone.skeleton;
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const skeletonColor = skeleton.color;
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const slotColor = slot.color;
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const regionColor = attachment.color;
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const alpha = skeletonColor.a * slotColor.a * regionColor.a;
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const multiplier = premultipliedAlpha ? alpha : 1;
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const colors = attachment.tempColor;
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colors.set(skeletonColor.r * slotColor.r * regionColor.r * multiplier, skeletonColor.g * slotColor.g * regionColor.g * multiplier, skeletonColor.b * slotColor.b * regionColor.b * multiplier, alpha);
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+
const wt = this._worldTransform, wa = wt.a, wb = wt.b, wc = wt.c, wd = wt.d, wx = wt.tx, wy = wt.ty, z = this._node.vertexZ;
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let offset = vertexDataOffset;
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// generate 6 vertices data (two triangles) from the quad vertices
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// using two angles : (0, 1, 2) & (0, 2, 3)
|
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for (let i = 0; i < 6; i++) {
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const srcIdx = i < 4 ? i % 3 : i - 2;
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const vx = vertices[srcIdx * 2], vy = vertices[srcIdx * 2 + 1];
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const x = vx * wa + vy * wc + wx, y = vx * wb + vy * wd + wy;
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const r = colors.r * nodeR, g = colors.g * nodeG, b = colors.b * nodeB, a = colors.a * nodeA;
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const color = (a << 24) | (b << 16) | (g << 8) | r;
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f32buffer[offset] = x;
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f32buffer[offset + 1] = y;
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f32buffer[offset + 2] = z;
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ui32buffer[offset + 3] = color;
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f32buffer[offset + 4] = uvs[srcIdx * 2];
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|
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f32buffer[offset + 5] = uvs[srcIdx * 2 + 1];
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offset += 6;
|
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103
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|
}
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104
238
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if (this._node._debugSlots) {
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109
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-
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|
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// return the quad points info if debug slot enabled
|
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240
|
+
const VERTEX = spine.RegionAttachment;
|
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|
+
return [
|
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242
|
+
cc.p(vertices[VERTEX.X1], vertices[VERTEX.Y1]),
|
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|
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cc.p(vertices[VERTEX.X2], vertices[VERTEX.Y2]),
|
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244
|
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cc.p(vertices[VERTEX.X3], vertices[VERTEX.Y3]),
|
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245
|
+
cc.p(vertices[VERTEX.X4], vertices[VERTEX.Y4]),
|
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246
|
+
];
|
|
110
247
|
}
|
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111
|
-
|
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|
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|
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|
-
//
|
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115
|
-
|
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|
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const
|
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135
|
-
|
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136
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|
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137
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138
|
-
|
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139
|
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|
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140
|
-
|
|
141
|
-
}
|
|
142
|
-
if (node._debugBones) {
|
|
143
|
-
// Bone lengths.
|
|
144
|
-
let bone;
|
|
145
|
-
drawingUtil.setLineWidth(2);
|
|
146
|
-
drawingUtil.setDrawColor(255, 0, 0, 255);
|
|
147
|
-
for (i = 0, n = locSkeleton.bones.length; i < n; i++) {
|
|
148
|
-
bone = locSkeleton.bones[i];
|
|
149
|
-
const x = bone.data.length * bone.a + bone.worldX;
|
|
150
|
-
const y = bone.data.length * bone.c + bone.worldY;
|
|
151
|
-
drawingUtil.drawLine(cc.p(bone.worldX, bone.worldY), cc.p(x, y));
|
|
152
|
-
}
|
|
153
|
-
// Bone origins.
|
|
154
|
-
drawingUtil.setPointSize(4);
|
|
155
|
-
drawingUtil.setDrawColor(0, 0, 255, 255); // Root bone is blue.
|
|
156
|
-
for (i = 0, n = locSkeleton.bones.length; i < n; i++) {
|
|
157
|
-
bone = locSkeleton.bones[i];
|
|
158
|
-
drawingUtil.drawPoint(cc.p(bone.worldX, bone.worldY));
|
|
159
|
-
if (i == 0) {
|
|
160
|
-
drawingUtil.setDrawColor(0, 255, 0, 255);
|
|
161
|
-
}
|
|
162
|
-
}
|
|
248
|
+
};
|
|
249
|
+
proto._uploadMeshAttachmentData = function (attachment, slot, premultipliedAlpha, f32buffer, ui32buffer, vertexDataOffset) {
|
|
250
|
+
const wt = this._worldTransform, wa = wt.a, wb = wt.b, wc = wt.c, wd = wt.d, wx = wt.tx, wy = wt.ty, z = this._node.vertexZ;
|
|
251
|
+
// get the vertex data
|
|
252
|
+
const verticesLength = attachment.worldVerticesLength;
|
|
253
|
+
const vertices = spine.Utils.setArraySize([], verticesLength, 0);
|
|
254
|
+
attachment.computeWorldVertices(slot, 0, verticesLength, vertices, 0, 2);
|
|
255
|
+
const uvs = attachment.uvs;
|
|
256
|
+
// get the colors data
|
|
257
|
+
const skeleton = slot.bone.skeleton;
|
|
258
|
+
const skeletonColor = skeleton.color, slotColor = slot.color, meshColor = attachment.color;
|
|
259
|
+
const alpha = skeletonColor.a * slotColor.a * meshColor.a;
|
|
260
|
+
const multiplier = premultipliedAlpha ? alpha : 1;
|
|
261
|
+
const colors = attachment.tempColor;
|
|
262
|
+
colors.set(skeletonColor.r * slotColor.r * meshColor.r * multiplier, skeletonColor.g * slotColor.g * meshColor.g * multiplier, skeletonColor.b * slotColor.b * meshColor.b * multiplier, alpha);
|
|
263
|
+
let offset = vertexDataOffset;
|
|
264
|
+
const nodeColor = this._displayedColor;
|
|
265
|
+
const nodeR = nodeColor.r, nodeG = nodeColor.g, nodeB = nodeColor.b, nodeA = this._displayedOpacity;
|
|
266
|
+
for (let i = 0, n = vertices.length; i < n; i += 2) {
|
|
267
|
+
const vx = vertices[i], vy = vertices[i + 1];
|
|
268
|
+
const x = vx * wa + vy * wb + wx, y = vx * wc + vy * wd + wy;
|
|
269
|
+
const r = colors.r * nodeR, g = colors.g * nodeG, b = colors.b * nodeB, a = colors.a * nodeA;
|
|
270
|
+
const color = (a << 24) | (b << 16) | (g << 8) | r;
|
|
271
|
+
f32buffer[offset] = x;
|
|
272
|
+
f32buffer[offset + 1] = y;
|
|
273
|
+
f32buffer[offset + 2] = z;
|
|
274
|
+
ui32buffer[offset + 3] = color;
|
|
275
|
+
f32buffer[offset + 4] = uvs[i];
|
|
276
|
+
f32buffer[offset + 5] = uvs[i + 1];
|
|
277
|
+
offset += 6;
|
|
163
278
|
}
|
|
164
|
-
|
|
165
|
-
|
|
166
|
-
|
|
167
|
-
};
|
|
168
|
-
proto._getBlendFunc = function (blendMode, premultiAlpha) {
|
|
169
|
-
let ret = this._currBlendFunc;
|
|
170
|
-
switch (blendMode) {
|
|
171
|
-
case spine.BlendMode.Normal:
|
|
172
|
-
ret.src = premultiAlpha ? cc.ONE : cc.SRC_ALPHA;
|
|
173
|
-
ret.dst = cc.ONE_MINUS_SRC_ALPHA;
|
|
174
|
-
break;
|
|
175
|
-
case spine.BlendMode.Additive:
|
|
176
|
-
ret.src = premultiAlpha ? cc.ONE : cc.SRC_ALPHA;
|
|
177
|
-
ret.dst = cc.ONE;
|
|
178
|
-
break;
|
|
179
|
-
case spine.BlendMode.Multiply:
|
|
180
|
-
ret.src = cc.DST_COLOR;
|
|
181
|
-
ret.dst = cc.ONE_MINUS_SRC_ALPHA;
|
|
182
|
-
break;
|
|
183
|
-
case spine.BlendMode.Screen:
|
|
184
|
-
ret.src = cc.ONE;
|
|
185
|
-
ret.dst = cc.ONE_MINUS_SRC_COLOR;
|
|
186
|
-
break;
|
|
187
|
-
default:
|
|
188
|
-
ret = this._node._blendFunc;
|
|
189
|
-
break;
|
|
190
|
-
}
|
|
191
|
-
return ret;
|
|
192
|
-
};
|
|
193
|
-
proto._createChildFormSkeletonData = function () { };
|
|
194
|
-
proto._updateChild = function () { };
|
|
195
|
-
proto._uploadRegionAttachmentData = function (attachment, slot, premultipliedAlpha, f32buffer, ui32buffer, vertexDataOffset) {
|
|
196
|
-
// the vertices in format:
|
|
197
|
-
// [
|
|
198
|
-
// X1, Y1, C1R, C1G, C1B, C1A, U1, V1, // bottom left
|
|
199
|
-
// X2, Y2, C2R, C2G, C2B, C2A, U2, V2, // top left
|
|
200
|
-
// X3, Y3, C3R, C3G, C3B, C3A, U3, V3, // top right
|
|
201
|
-
// X4, Y4, C4R, C4G, C4B, C4A, U4, V4 // bottom right
|
|
202
|
-
// ]
|
|
203
|
-
//
|
|
204
|
-
const nodeColor = this._displayedColor;
|
|
205
|
-
const nodeR = nodeColor.r, nodeG = nodeColor.g, nodeB = nodeColor.b, nodeA = this._displayedOpacity;
|
|
206
|
-
const vertices = spine.Utils.setArraySize([], 8, 0);
|
|
207
|
-
attachment.computeWorldVertices(slot, vertices, 0, 2);
|
|
208
|
-
const uvs = attachment.uvs;
|
|
209
|
-
// get the colors data
|
|
210
|
-
const skeleton = slot.bone.skeleton;
|
|
211
|
-
const skeletonColor = skeleton.color;
|
|
212
|
-
const slotColor = slot.color;
|
|
213
|
-
const regionColor = attachment.color;
|
|
214
|
-
const alpha = skeletonColor.a * slotColor.a * regionColor.a;
|
|
215
|
-
const multiplier = premultipliedAlpha ? alpha : 1;
|
|
216
|
-
const colors = attachment.tempColor;
|
|
217
|
-
colors.set(skeletonColor.r * slotColor.r * regionColor.r * multiplier, skeletonColor.g * slotColor.g * regionColor.g * multiplier, skeletonColor.b * slotColor.b * regionColor.b * multiplier, alpha);
|
|
218
|
-
const wt = this._worldTransform, wa = wt.a, wb = wt.b, wc = wt.c, wd = wt.d, wx = wt.tx, wy = wt.ty, z = this._node.vertexZ;
|
|
219
|
-
let offset = vertexDataOffset;
|
|
220
|
-
// generate 6 vertices data (two triangles) from the quad vertices
|
|
221
|
-
// using two angles : (0, 1, 2) & (0, 2, 3)
|
|
222
|
-
for (let i = 0; i < 6; i++) {
|
|
223
|
-
const srcIdx = i < 4 ? i % 3 : i - 2;
|
|
224
|
-
const vx = vertices[srcIdx * 2], vy = vertices[srcIdx * 2 + 1];
|
|
225
|
-
const x = vx * wa + vy * wc + wx, y = vx * wb + vy * wd + wy;
|
|
226
|
-
const r = colors.r * nodeR, g = colors.g * nodeG, b = colors.b * nodeB, a = colors.a * nodeA;
|
|
227
|
-
const color = (a << 24) | (b << 16) | (g << 8) | r;
|
|
228
|
-
f32buffer[offset] = x;
|
|
229
|
-
f32buffer[offset + 1] = y;
|
|
230
|
-
f32buffer[offset + 2] = z;
|
|
231
|
-
ui32buffer[offset + 3] = color;
|
|
232
|
-
f32buffer[offset + 4] = uvs[srcIdx * 2];
|
|
233
|
-
f32buffer[offset + 5] = uvs[srcIdx * 2 + 1];
|
|
234
|
-
offset += 6;
|
|
235
|
-
}
|
|
236
|
-
if (this._node._debugSlots) {
|
|
237
|
-
// return the quad points info if debug slot enabled
|
|
238
|
-
const VERTEX = spine.RegionAttachment;
|
|
239
|
-
return [
|
|
240
|
-
cc.p(vertices[VERTEX.X1], vertices[VERTEX.Y1]),
|
|
241
|
-
cc.p(vertices[VERTEX.X2], vertices[VERTEX.Y2]),
|
|
242
|
-
cc.p(vertices[VERTEX.X3], vertices[VERTEX.Y3]),
|
|
243
|
-
cc.p(vertices[VERTEX.X4], vertices[VERTEX.Y4]),
|
|
244
|
-
];
|
|
245
|
-
}
|
|
246
|
-
};
|
|
247
|
-
proto._uploadMeshAttachmentData = function (attachment, slot, premultipliedAlpha, f32buffer, ui32buffer, vertexDataOffset) {
|
|
248
|
-
const wt = this._worldTransform, wa = wt.a, wb = wt.b, wc = wt.c, wd = wt.d, wx = wt.tx, wy = wt.ty, z = this._node.vertexZ;
|
|
249
|
-
// get the vertex data
|
|
250
|
-
const verticesLength = attachment.worldVerticesLength;
|
|
251
|
-
const vertices = spine.Utils.setArraySize([], verticesLength, 0);
|
|
252
|
-
attachment.computeWorldVertices(slot, 0, verticesLength, vertices, 0, 2);
|
|
253
|
-
const uvs = attachment.uvs;
|
|
254
|
-
// get the colors data
|
|
255
|
-
const skeleton = slot.bone.skeleton;
|
|
256
|
-
const skeletonColor = skeleton.color, slotColor = slot.color, meshColor = attachment.color;
|
|
257
|
-
const alpha = skeletonColor.a * slotColor.a * meshColor.a;
|
|
258
|
-
const multiplier = premultipliedAlpha ? alpha : 1;
|
|
259
|
-
const colors = attachment.tempColor;
|
|
260
|
-
colors.set(skeletonColor.r * slotColor.r * meshColor.r * multiplier, skeletonColor.g * slotColor.g * meshColor.g * multiplier, skeletonColor.b * slotColor.b * meshColor.b * multiplier, alpha);
|
|
261
|
-
let offset = vertexDataOffset;
|
|
262
|
-
const nodeColor = this._displayedColor;
|
|
263
|
-
const nodeR = nodeColor.r, nodeG = nodeColor.g, nodeB = nodeColor.b, nodeA = this._displayedOpacity;
|
|
264
|
-
for (let i = 0, n = vertices.length; i < n; i += 2) {
|
|
265
|
-
const vx = vertices[i], vy = vertices[i + 1];
|
|
266
|
-
const x = vx * wa + vy * wb + wx, y = vx * wc + vy * wd + wy;
|
|
267
|
-
const r = colors.r * nodeR, g = colors.g * nodeG, b = colors.b * nodeB, a = colors.a * nodeA;
|
|
268
|
-
const color = (a << 24) | (b << 16) | (g << 8) | r;
|
|
269
|
-
f32buffer[offset] = x;
|
|
270
|
-
f32buffer[offset + 1] = y;
|
|
271
|
-
f32buffer[offset + 2] = z;
|
|
272
|
-
ui32buffer[offset + 3] = color;
|
|
273
|
-
f32buffer[offset + 4] = uvs[i];
|
|
274
|
-
f32buffer[offset + 5] = uvs[i + 1];
|
|
275
|
-
offset += 6;
|
|
276
|
-
}
|
|
277
|
-
};
|
|
279
|
+
};
|
|
280
|
+
})();
|
|
281
|
+
export const WebGLRenderCmd = gworld.WebGLRenderCmd;
|
|
@@ -0,0 +1,19 @@
|
|
|
1
|
+
import { Spine } from '@esotericsoftware/spine-pixi-v8';
|
|
2
|
+
import { Application } from 'pixi.js';
|
|
3
|
+
export declare function loadSpineAssets({ skeleton, atlas, texture }: {
|
|
4
|
+
skeleton: any;
|
|
5
|
+
atlas: any;
|
|
6
|
+
texture: any;
|
|
7
|
+
}): Promise<any>;
|
|
8
|
+
export declare class PixiSpineSprite extends cc.Sprite {
|
|
9
|
+
_canvas: any;
|
|
10
|
+
_pixiApp: Application;
|
|
11
|
+
_texture: cc.Texture2D;
|
|
12
|
+
_config: any;
|
|
13
|
+
_armatureDisplay: Spine;
|
|
14
|
+
constructor(config: any);
|
|
15
|
+
_setupSpine(): void;
|
|
16
|
+
updateTexture(): void;
|
|
17
|
+
onExit(): void;
|
|
18
|
+
}
|
|
19
|
+
//# sourceMappingURL=PixiSpineSprite.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"PixiSpineSprite.d.ts","sourceRoot":"","sources":["../../src/spine/PixiSpineSprite.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,KAAK,EAAE,MAAM,iCAAiC,CAAA;AACvD,OAAO,EAAE,WAAW,EAAU,MAAM,SAAS,CAAA;AAE7C,wBAAgB,eAAe,CAAC,EAAE,QAAQ,EAAE,KAAK,EAAE,OAAO,EAAE;;;;CAAA,gBAE3D;AAED,qBAAa,eAAgB,SAAQ,EAAE,CAAC,MAAM;IAC5C,OAAO,EAAE,GAAG,CAAA;IACZ,QAAQ,EAAE,WAAW,CAAA;IACrB,QAAQ,EAAE,EAAE,CAAC,SAAS,CAAA;IACtB,OAAO,MAAA;IACP,gBAAgB,EAAE,KAAK,CAAA;gBACX,MAAM,KAAA;IA4BlB,WAAW;IAsBX,aAAa;IAUb,MAAM;CAMP"}
|
|
@@ -0,0 +1,72 @@
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1
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import { Spine } from '@esotericsoftware/spine-pixi-v8';
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2
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import { Application, Assets } from 'pixi.js';
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3
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export function loadSpineAssets({ skeleton, atlas, texture }) {
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4
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return Assets.load([skeleton, atlas, texture]);
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5
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}
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6
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export class PixiSpineSprite extends cc.Sprite {
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7
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_canvas;
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8
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_pixiApp;
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9
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_texture;
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10
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_config;
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11
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_armatureDisplay;
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12
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constructor(config) {
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13
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super();
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14
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super.ctor(); // always call this for compatibility with cocos2dx JS Javascript class system
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15
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this._canvas = document.createElement('canvas');
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16
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this._canvas.width = config.width || 1024;
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17
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this._canvas.height = config.height || 1024;
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18
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this._pixiApp = new Application();
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19
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this._pixiApp.init({
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20
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view: this._canvas,
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21
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width: this._canvas.width,
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22
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height: this._canvas.height,
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23
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backgroundAlpha: 0, // nền trong suốt
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24
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// transparent: true, // bắt buộc để alpha hoạt động
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25
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clearBeforeRender: true, // xoá trước khi vẽ frame mới
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26
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preserveDrawingBuffer: true, // giúp lấy ảnh từ canvas
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27
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antialias: true,
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28
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});
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29
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this._texture = new cc.Texture2D();
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30
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this._texture.initWithElement(this._canvas);
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31
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this._texture.handleLoadedTexture();
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32
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this.initWithTexture(this._texture);
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33
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this._config = config;
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34
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this._setupSpine();
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35
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}
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36
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_setupSpine() {
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37
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const { skeleton, atlas, loop, skin, timeScale, animationName } = this._config;
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38
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// console.log('_setupSpine', this._config, Assets.get(this._config.texture))
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39
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const display = Spine.from({ skeleton, atlas, scale: timeScale });
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40
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if (!display) {
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41
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console.error('Cannot build spine:', skeleton);
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42
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return;
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43
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}
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44
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if (skin) {
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45
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const skeletonData = display.skeleton.data;
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46
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const newSkin = skeletonData.findSkin(skin);
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47
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display.skeleton.setSkin(newSkin);
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48
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display.skeleton.setSlotsToSetupPose();
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49
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}
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50
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if (animationName)
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51
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display.state.setAnimation(0, animationName, loop);
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52
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display.x = this._canvas.width / 2;
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53
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display.y = this._canvas.height;
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54
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this._pixiApp.stage.addChild(display);
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55
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this._armatureDisplay = display;
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56
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}
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57
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updateTexture() {
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58
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if (this._armatureDisplay && this._pixiApp.renderer && this._texture) {
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59
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this._pixiApp.renderer.render(this._pixiApp.stage);
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60
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this._texture.initWithElement(this._canvas);
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61
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this._texture.handleLoadedTexture();
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62
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// console.log('updateTexture', this._texture.getPixelsHigh(), this._texture.getPixelsWide())
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63
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this.setTexture(this._texture);
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64
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}
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65
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}
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66
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onExit() {
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67
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// console.log('onExit')
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68
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this._pixiApp.destroy(true, { children: true });
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69
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this._canvas.remove();
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|
70
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+
super.onExit();
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71
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+
}
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72
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+
}
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