@safe-engine/cocos 2.6.4 → 2.6.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/dragonbones/DragonBonesSystem.js +3 -3
- package/dist/dragonbones/PixiDragonBonesSprite.d.ts +18 -8
- package/dist/dragonbones/PixiDragonBonesSprite.d.ts.map +1 -1
- package/dist/dragonbones/PixiDragonBonesSprite.js +41 -48
- package/dist/dragonbones/db-cocos/CocosFactory.d.ts.map +1 -1
- package/dist/dragonbones/db-cocos/CocosFactory.js +2 -1
- package/dist/dragonbones/db-cocos/SimpleMeshNode.d.ts +1 -1
- package/dist/dragonbones/db-cocos/SimpleMeshNode.d.ts.map +1 -1
- package/dist/dragonbones/db-cocos/SimpleMeshNode.js +1 -1
- package/dist/gui/GUISystem.js +1 -1
- package/dist/gworld/components/AnimationComponent.d.ts +65 -0
- package/dist/gworld/components/AnimationComponent.d.ts.map +1 -0
- package/dist/gworld/components/AnimationComponent.js +141 -0
- package/dist/gworld/components/CollideComponent.d.ts +64 -0
- package/dist/gworld/components/CollideComponent.d.ts.map +1 -0
- package/dist/gworld/components/CollideComponent.js +269 -0
- package/dist/gworld/components/EnhancedComponent.d.ts +22 -0
- package/dist/gworld/components/EnhancedComponent.d.ts.map +1 -0
- package/dist/gworld/components/EnhancedComponent.js +51 -0
- package/dist/gworld/components/GUIComponent.d.ts +67 -0
- package/dist/gworld/components/GUIComponent.d.ts.map +1 -0
- package/dist/gworld/components/GUIComponent.js +166 -0
- package/dist/gworld/components/NoRenderComponent.d.ts +38 -0
- package/dist/gworld/components/NoRenderComponent.d.ts.map +1 -0
- package/dist/gworld/components/NoRenderComponent.js +81 -0
- package/dist/gworld/components/NodeComp.d.ts +152 -0
- package/dist/gworld/components/NodeComp.d.ts.map +1 -0
- package/dist/gworld/components/NodeComp.js +405 -0
- package/dist/gworld/components/RenderComponent.d.ts +58 -0
- package/dist/gworld/components/RenderComponent.d.ts.map +1 -0
- package/dist/gworld/components/RenderComponent.js +166 -0
- package/dist/gworld/core/NodePool.d.ts +9 -0
- package/dist/gworld/core/NodePool.d.ts.map +1 -0
- package/dist/gworld/core/NodePool.js +30 -0
- package/dist/gworld/core/Scene.d.ts +5 -0
- package/dist/gworld/core/Scene.d.ts.map +1 -0
- package/dist/gworld/core/Scene.js +38 -0
- package/dist/gworld/core/decorator.d.ts +9 -0
- package/dist/gworld/core/decorator.d.ts.map +1 -0
- package/dist/gworld/core/decorator.js +43 -0
- package/dist/gworld/index.d.ts +8 -0
- package/dist/gworld/index.d.ts.map +1 -0
- package/dist/gworld/index.js +43 -0
- package/dist/gworld/systems/AnimationSystem.d.ts +6 -0
- package/dist/gworld/systems/AnimationSystem.d.ts.map +1 -0
- package/dist/gworld/systems/AnimationSystem.js +30 -0
- package/dist/gworld/systems/CollideSystem.d.ts +20 -0
- package/dist/gworld/systems/CollideSystem.d.ts.map +1 -0
- package/dist/gworld/systems/CollideSystem.js +171 -0
- package/dist/gworld/systems/GUISystem.d.ts +15 -0
- package/dist/gworld/systems/GUISystem.d.ts.map +1 -0
- package/dist/gworld/systems/GUISystem.js +123 -0
- package/dist/gworld/systems/NoRenderSystem.d.ts +16 -0
- package/dist/gworld/systems/NoRenderSystem.d.ts.map +1 -0
- package/dist/gworld/systems/NoRenderSystem.js +85 -0
- package/dist/gworld/systems/RenderSystem.d.ts +22 -0
- package/dist/gworld/systems/RenderSystem.d.ts.map +1 -0
- package/dist/gworld/systems/RenderSystem.js +104 -0
- package/dist/helper/NodePool.d.ts +9 -0
- package/dist/helper/NodePool.d.ts.map +1 -0
- package/dist/helper/NodePool.js +29 -0
- package/dist/helper/html-text-parser.d.ts +30 -0
- package/dist/helper/html-text-parser.d.ts.map +1 -0
- package/dist/helper/html-text-parser.js +354 -0
- package/dist/spine/CCSkeleton.d.ts +1 -188
- package/dist/spine/CCSkeleton.d.ts.map +1 -1
- package/dist/spine/CCSkeleton.js +127 -103
- package/dist/spine/CCSkeletonAnimation.d.ts +6 -136
- package/dist/spine/CCSkeletonAnimation.d.ts.map +1 -1
- package/dist/spine/CCSkeletonAnimation.js +101 -95
- package/dist/spine/CCSkeletonCanvasRenderCmd.d.ts.map +1 -1
- package/dist/spine/CCSkeletonCanvasRenderCmd.js +3 -6
- package/dist/spine/CCSkeletonTexture.d.ts +1 -24
- package/dist/spine/CCSkeletonTexture.d.ts.map +1 -1
- package/dist/spine/CCSkeletonTexture.js +6 -4
- package/dist/spine/CCSkeletonWebGLRenderCmd.d.ts +1 -27
- package/dist/spine/CCSkeletonWebGLRenderCmd.d.ts.map +1 -1
- package/dist/spine/CCSkeletonWebGLRenderCmd.js +247 -243
- package/dist/spine/PixiSpineSprite.d.ts +19 -0
- package/dist/spine/PixiSpineSprite.d.ts.map +1 -0
- package/dist/spine/PixiSpineSprite.js +72 -0
- package/package.json +1 -1
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@@ -35,17 +35,17 @@ export class DragonBonesSystem {
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if (dbComp.props.onAnimationStart)
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node.armature.eventDispatcher.addDBEventListener(EventObject.START, (event) => {
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if (dbComp.node.active && dbComp.enabled)
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dbComp.props.onAnimationStart(event.animationState
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dbComp.props.onAnimationStart(event.animationState?.name);
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}, dbComp);
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if (dbComp.props.onAnimationEnd)
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node.armature.eventDispatcher.addDBEventListener(EventObject.COMPLETE, (event) => {
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if (dbComp.node.active && dbComp.enabled)
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dbComp.props.onAnimationEnd(event.animationState
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dbComp.props.onAnimationEnd(event.animationState?.name);
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}, dbComp);
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if (dbComp.props.onAnimationComplete)
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node.armature.eventDispatcher.addDBEventListener(EventObject.LOOP_COMPLETE, (event) => {
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if (dbComp.node.active && dbComp.enabled)
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dbComp.props.onAnimationComplete(event.animationState
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dbComp.props.onAnimationComplete(event.animationState?.name, event.animationState?.currentPlayTimes);
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}, dbComp);
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});
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event_manager.subscribe(EventTypes.ComponentRemoved, DragonBonesComp, ({ component }) => {
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}
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export declare
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import { PixiArmatureDisplay } from 'dragonbones-pixijs';
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import { Application } from 'pixi.js';
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export declare function loadDragonBonesAssets({ skeleton, atlas, texture }: {
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skeleton: any;
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atlas: any;
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texture: any;
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}): Promise<any>;
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export declare class PixiDragonBonesSprite extends cc.Sprite {
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_canvas: any;
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_pixiApp: Application;
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_texture: cc.Texture2D;
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_config: any;
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_armatureDisplay: PixiArmatureDisplay;
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constructor(config: any);
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_setupArmature(): void;
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updateTexture(): void;
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onExit(): void;
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}
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//# sourceMappingURL=PixiDragonBonesSprite.d.ts.map
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@@ -1 +1 @@
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{"version":3,"file":"PixiDragonBonesSprite.d.ts","sourceRoot":"","sources":["../../src/dragonbones/PixiDragonBonesSprite.ts"],"names":[],"mappings":"AAAA,
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{"version":3,"file":"PixiDragonBonesSprite.d.ts","sourceRoot":"","sources":["../../src/dragonbones/PixiDragonBonesSprite.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,mBAAmB,EAAe,MAAM,oBAAoB,CAAA;AACrE,OAAO,EAAE,WAAW,EAAU,MAAM,SAAS,CAAA;AAE7C,wBAAgB,qBAAqB,CAAC,EAAE,QAAQ,EAAE,KAAK,EAAE,OAAO,EAAE;;;;CAAA,gBAGjE;AAED,qBAAa,qBAAsB,SAAQ,EAAE,CAAC,MAAM;IAClD,OAAO,EAAE,GAAG,CAAA;IACZ,QAAQ,EAAE,WAAW,CAAA;IACrB,QAAQ,EAAE,EAAE,CAAC,SAAS,CAAA;IACtB,OAAO,MAAA;IACP,gBAAgB,EAAE,mBAAmB,CAAA;gBACzB,MAAM,KAAA;IA+BlB,cAAc;IAuBd,aAAa;IASb,MAAM;CAQP"}
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@@ -1,44 +1,28 @@
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this.factory.parseTextureAtlasData(resources[`texJson${key}`].data, resources[`texPng${key}`].texture, key);
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this.assets[key] = {
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dragonData,
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texture: resources[`texPng${key}`].texture,
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};
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});
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},
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buildArmatureDisplay: function (key) {
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// console.log(this.assets[key])
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const { armatureNames } = this.assets[key].dragonData;
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const armatureName = armatureNames[0];
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return this.factory.buildArmatureDisplay(armatureName, key);
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},
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};
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export const PixiDragonBonesSprite = cc.Sprite.extend({
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ctor: function (config) {
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this._super();
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import { PixiFactory } from 'dragonbones-pixijs';
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import { Application, Assets } from 'pixi.js';
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export function loadDragonBonesAssets({ skeleton, atlas, texture }) {
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// console.log('loadDragonBonesAssets', skeleton, atlas, texture)
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return Assets.load([skeleton, atlas, texture]);
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}
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export class PixiDragonBonesSprite extends cc.Sprite {
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_canvas;
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_pixiApp;
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_texture;
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_config;
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_armatureDisplay;
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constructor(config) {
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super();
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super.ctor(); // always call this for compatibility with cocos2dx JS Javascript class system
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this._canvas = document.createElement('canvas');
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this._canvas.width = config.width || 1024;
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this._canvas.height = config.height || 1024;
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this._pixiApp = new
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this._pixiApp = new Application();
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this._pixiApp.init({
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view: this._canvas,
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width: this._canvas.width,
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height: this._canvas.height,
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backgroundAlpha: 0, // nền trong suốt
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transparent: true, // bắt buộc để alpha hoạt động
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// transparent: true, // bắt buộc để alpha hoạt động
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clearBeforeRender: true, // xoá trước khi vẽ frame mới
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preserveDrawingBuffer: true, // giúp lấy ảnh từ canvas
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antialias: true,
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this._armatureDisplay = null;
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this._setupArmature();
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// this.schedule(this.updateTexture, 1 / 30);
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}
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_setupArmature
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const
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}
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_setupArmature() {
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const { skeleton, atlas, texture, playTimes, animationName, scale = 1 } = this._config;
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const factory = PixiFactory.factory;
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const atlasAsset = Assets.get(atlas);
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const dragonData = factory.parseDragonBonesData(Assets.get(skeleton), atlasAsset.name);
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factory.parseTextureAtlasData(Assets.get(atlas), Assets.get(texture), atlasAsset.name);
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const { armatureNames } = dragonData;
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const armatureName = armatureNames[0];
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const display = factory.buildArmatureDisplay(armatureName, atlasAsset.name);
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if (!display) {
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console.error('
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console.error('Cannot build armature:', armatureName);
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return;
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}
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display.animation.play(
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display.animation.play(animationName, playTimes);
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display.x = this._canvas.width / 2;
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display.y = this._canvas.height / 2;
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display.scale.set(
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display.scale.set(scale);
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this._pixiApp.stage.addChild(display);
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this._armatureDisplay = display;
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}
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updateTexture
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if (this._armatureDisplay) {
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}
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updateTexture() {
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if (this._armatureDisplay && this._pixiApp.renderer && this._pixiApp.stage) {
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this._pixiApp.renderer.render(this._pixiApp.stage);
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this._texture.initWithElement(this._canvas);
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this._texture.handleLoadedTexture();
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this.setTexture(this._texture);
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}
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}
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onExit
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}
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onExit() {
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// this.unschedule(this.updateTexture);
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this._pixiApp.destroy(true, { children: true });
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this._canvas.remove();
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this.
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this._armatureDisplay.destroy();
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super.onExit();
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}
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}
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{"version":3,"file":"CocosFactory.d.ts","sourceRoot":"","sources":["../../../src/dragonbones/db-cocos/CocosFactory.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;;;GAqBG;AAEH,OAAO,EACL,QAAQ,EACR,WAAW,EAEX,oBAAoB,EACpB,UAAU,EACV,WAAW,EAEX,IAAI,EACJ,QAAQ,EACT,MAAM,uBAAuB,CAAA;AAE9B,OAAO,EAAE,oBAAoB,EAAE,MAAM,wBAAwB,CAAA;AAE7D,OAAO,EAAE,qBAAqB,EAAoB,MAAM,yBAAyB,CAAA;
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{"version":3,"file":"CocosFactory.d.ts","sourceRoot":"","sources":["../../../src/dragonbones/db-cocos/CocosFactory.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;;;GAqBG;AAEH,OAAO,EACL,QAAQ,EACR,WAAW,EAEX,oBAAoB,EACpB,UAAU,EACV,WAAW,EAEX,IAAI,EACJ,QAAQ,EACT,MAAM,uBAAuB,CAAA;AAE9B,OAAO,EAAE,oBAAoB,EAAE,MAAM,wBAAwB,CAAA;AAE7D,OAAO,EAAE,qBAAqB,EAAoB,MAAM,yBAAyB,CAAA;AAGjF;;;;GAIG;AACH;;;;GAIG;AACH,qBAAa,YAAa,SAAQ,WAAW;IAC3C,OAAO,CAAC,MAAM,CAAC,oBAAoB,CAA2B;IAC9D,OAAO,CAAC,MAAM,CAAC,QAAQ,CAA4B;IACnD,OAAO,CAAC,MAAM,CAAC,aAAa;WAOd,WAAW,CAAC,UAAU,EAAE,MAAM,GAAG,IAAI;IAInD;;;;OAIG;IACH;;;;OAIG;IACH,WAAkB,OAAO,IAAI,YAAY,CAMxC;IAED;;;;OAIG;WACW,WAAW,IAAI,YAAY;IAOzC;;OAEG;gBACgB,UAAU,GAAE,UAAU,GAAG,IAAW;IAWvD,SAAS,CAAC,sBAAsB,CAC9B,gBAAgB,EAAE,qBAAqB,GAAG,IAAI,EAC9C,YAAY,EAAE,EAAE,CAAC,SAAS,GAAG,IAAI,GAChC,qBAAqB;IAaxB,SAAS,CAAC,cAAc,CAAC,WAAW,EAAE,oBAAoB,GAAG,QAAQ;IASrE,SAAS,CAAC,UAAU,CAAC,YAAY,EAAE,oBAAoB,EAAE,QAAQ,EAAE,QAAQ,EAAE,QAAQ,EAAE,WAAW,EAAE,GAAG,IAAI;IAM3G;;;;;;;;;;;;;;;OAeG;IACH;;;;;;;;;;;;;;;OAeG;IACI,oBAAoB,CACzB,YAAY,EAAE,MAAM,EACpB,eAAe,SAAK,EACpB,QAAQ,SAAK,EACb,gBAAgB,SAAK,GACpB,oBAAoB,GAAG,IAAI;IAU9B;;;;;;OAMG;IACH;;;;;;OAMG;IACI,iBAAiB,CAAC,WAAW,EAAE,MAAM,EAAE,gBAAgB,GAAE,MAAM,GAAG,IAAW,GAAG,EAAE,CAAC,MAAM,GAAG,IAAI;IAQvG;;;;;OAKG;IACH;;;;;OAKG;IACH,IAAW,iBAAiB,IAAI,oBAAoB,CAEnD;CACF"}
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import { CocosArmatureDisplay } from './CocosArmatureDisplay';
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import { CocosSlot } from './CocosSlot';
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import { CocosTextureAtlasData } from './CocosTextureAtlasData';
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import { SimpleMeshNode } from './SimpleMeshNode';
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/**
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* - The Cocos factory.
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* @version DragonBones 3.0
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}
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_buildSlot(_dataPackage, slotData, armature) {
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const slot = BaseObject.borrowObject(CocosSlot);
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slot.init(slotData, armature, new cc.Sprite(), new
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slot.init(slotData, armature, new cc.Sprite(), new SimpleMeshNode());
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return slot;
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109
110
|
}
|
|
110
111
|
/**
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"SimpleMeshNode.d.ts","sourceRoot":"","sources":["../../../src/dragonbones/db-cocos/SimpleMeshNode.ts"],"names":[],"mappings":"AAOA,qBAAa,cAAe,SAAQ,EAAE,CAAC,
|
|
1
|
+
{"version":3,"file":"SimpleMeshNode.d.ts","sourceRoot":"","sources":["../../../src/dragonbones/db-cocos/SimpleMeshNode.ts"],"names":[],"mappings":"AAOA,qBAAa,cAAe,SAAQ,EAAE,CAAC,MAAM;IAE3C,QAAQ,EAAE,GAAG,CAAO;IACpB,SAAS,EAAE,YAAY,GAAG,IAAI,CAAO;IACrC,IAAI,EAAE,YAAY,GAAG,IAAI,CAAO;IAChC,QAAQ,EAAE,WAAW,GAAG,IAAI,CAAO;IAGnC,GAAG,EAAE,qBAAqB,GAAG,IAAI,CAAO;IACxC,QAAQ,EAAE,YAAY,GAAG,IAAI,CAAO;IACpC,IAAI,EAAE,WAAW,GAAG,IAAI,CAAO;IAC/B,KAAK,EAAE,WAAW,GAAG,IAAI,CAAO;IAChC,IAAI,EAAE,WAAW,GAAG,IAAI,CAAO;IAC/B,YAAY,UAAO;IACnB,MAAM,SAAM;IAGZ,aAAa,EAAE,EAAE,CAAC,QAAQ,CAAO;IACjC,SAAS,UAAO;gBAEJ,OAAO,CAAC,EAAE,EAAE,CAAC,SAAS,EAAE,QAAQ,CAAC,EAAE,YAAY,EAAE,GAAG,CAAC,EAAE,YAAY,EAAE,OAAO,CAAC,EAAE,WAAW;IAiBtG,8BAA8B,IAAI,IAAI;IAmBtC,WAAW,CAAC,KAAK,EAAE,YAAY,GAAG,IAAI;IAMtC,MAAM,CAAC,GAAG,EAAE,YAAY,GAAG,IAAI;IAK/B,UAAU,CAAC,IAAI,EAAE,WAAW,GAAG,IAAI;IAKnC,UAAU,CAAC,GAAG,EAAE,EAAE,CAAC,SAAS,GAAG,IAAI;IAGnC,cAAc,CAAC,aAAa,KAAA;IAK5B,KAAK,CAAC,GAAG,CAAC,EAAE,OAAO,GAAG,IAAI;IAU1B,SAAS,IAAI,IAAI;IAQjB,SAAS,IAAI,IAAI;IAuEjB,2BAA2B,IAAI,YAAY;IA0D3C,cAAc,IAAI,IAAI;IAkGtB,uBAAuB,IAAI,IAAI;IAuB/B,QAAQ,CAAC,CAAC,EAAE,MAAM,GAAG,IAAI;IAKzB,MAAM,CAAC,UAAU,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM;;;;;IAU5G,MAAM,IAAI,IAAI;CAcf"}
|
|
@@ -4,7 +4,7 @@
|
|
|
4
4
|
// Usage:
|
|
5
5
|
// const node = new SimpleMeshNode(texture, verts, uvs, inds);
|
|
6
6
|
// node.setPosition(x,y); node.setRotation(angleDeg); node.setScale(s);
|
|
7
|
-
export class SimpleMeshNode extends cc.
|
|
7
|
+
export class SimpleMeshNode extends cc.Sprite {
|
|
8
8
|
// public mesh data (Float32Array / Uint16Array)
|
|
9
9
|
_texture = null;
|
|
10
10
|
_vertices = null;
|
package/dist/gui/GUISystem.js
CHANGED
|
@@ -66,7 +66,7 @@ export class GUISystem {
|
|
|
66
66
|
const [color, blur, offset] = shadow;
|
|
67
67
|
node.enableShadow(color, offset, blur);
|
|
68
68
|
}
|
|
69
|
-
node.ignoreContentAdaptWithSize(
|
|
69
|
+
node.ignoreContentAdaptWithSize(true);
|
|
70
70
|
label.node = entity.assign(new NodeComp(node, entity));
|
|
71
71
|
};
|
|
72
72
|
onAddScrollViewComp = ({ entity, component: scrollView }) => {
|
|
@@ -0,0 +1,65 @@
|
|
|
1
|
+
import { EnhancedComponent } from './EnhancedComponent';
|
|
2
|
+
export declare namespace AnimationClip {
|
|
3
|
+
interface IEvent {
|
|
4
|
+
frame: number;
|
|
5
|
+
func: string;
|
|
6
|
+
params: string[];
|
|
7
|
+
isCalled: boolean;
|
|
8
|
+
}
|
|
9
|
+
}
|
|
10
|
+
export declare enum WrapMode {
|
|
11
|
+
Default = 0,
|
|
12
|
+
Normal = 1,
|
|
13
|
+
Loop = 2,
|
|
14
|
+
PingPong = 22,
|
|
15
|
+
Reverse = 36,
|
|
16
|
+
LoopReverse = 38,
|
|
17
|
+
PingPongReverse = 54
|
|
18
|
+
}
|
|
19
|
+
interface AnimProp {
|
|
20
|
+
frame: number;
|
|
21
|
+
value: number;
|
|
22
|
+
}
|
|
23
|
+
interface SpriteFrameProp {
|
|
24
|
+
frame: number;
|
|
25
|
+
value: string;
|
|
26
|
+
}
|
|
27
|
+
interface CurveData {
|
|
28
|
+
comps: {
|
|
29
|
+
spriteFrame: SpriteFrameProp[];
|
|
30
|
+
nextFrame: number;
|
|
31
|
+
};
|
|
32
|
+
props: {
|
|
33
|
+
[key: string]: AnimProp[];
|
|
34
|
+
};
|
|
35
|
+
}
|
|
36
|
+
export declare class AnimationClip {
|
|
37
|
+
static WrapMode: typeof WrapMode;
|
|
38
|
+
sample: number;
|
|
39
|
+
speed: number;
|
|
40
|
+
wrapMode: WrapMode;
|
|
41
|
+
events: AnimationClip.IEvent[];
|
|
42
|
+
duration: number;
|
|
43
|
+
name: string;
|
|
44
|
+
curveData: CurveData;
|
|
45
|
+
}
|
|
46
|
+
export declare class AnimationComp extends EnhancedComponent {
|
|
47
|
+
defaultClip: AnimationClip;
|
|
48
|
+
clips: AnimationClip[];
|
|
49
|
+
playOnLoad: boolean;
|
|
50
|
+
private isPaused;
|
|
51
|
+
private elapsed;
|
|
52
|
+
private currentClip;
|
|
53
|
+
constructor(defaultClip: AnimationClip, clips: AnimationClip[], playOnLoad: boolean);
|
|
54
|
+
start(): void;
|
|
55
|
+
update(dt: Float): void;
|
|
56
|
+
getAnimationState(name: string): {
|
|
57
|
+
isPlaying: boolean;
|
|
58
|
+
};
|
|
59
|
+
play(name?: string): void;
|
|
60
|
+
pause(): void;
|
|
61
|
+
resume(): void;
|
|
62
|
+
stop(name?: string): void;
|
|
63
|
+
}
|
|
64
|
+
export {};
|
|
65
|
+
//# sourceMappingURL=AnimationComponent.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"AnimationComponent.d.ts","sourceRoot":"","sources":["../../../src/gworld/components/AnimationComponent.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,iBAAiB,EAAE,MAAM,qBAAqB,CAAA;AAGvD,MAAM,CAAC,OAAO,WAAW,aAAa,CAAC;IACrC,UAAiB,MAAM;QACrB,KAAK,EAAE,MAAM,CAAA;QACb,IAAI,EAAE,MAAM,CAAA;QACZ,MAAM,EAAE,MAAM,EAAE,CAAA;QAChB,QAAQ,EAAE,OAAO,CAAA;KAClB;CACF;AAED,oBAAY,QAAQ;IAClB,OAAO,IAAI;IACX,MAAM,IAAI;IACV,IAAI,IAAI;IACR,QAAQ,KAAK;IACb,OAAO,KAAK;IACZ,WAAW,KAAK;IAChB,eAAe,KAAK;CACrB;AAED,UAAU,QAAQ;IAChB,KAAK,EAAE,MAAM,CAAA;IACb,KAAK,EAAE,MAAM,CAAA;CACd;AAED,UAAU,eAAe;IACvB,KAAK,EAAE,MAAM,CAAA;IACb,KAAK,EAAE,MAAM,CAAA;CACd;AAED,UAAU,SAAS;IACjB,KAAK,EAAE;QAAE,WAAW,EAAE,eAAe,EAAE,CAAC;QAAC,SAAS,EAAE,MAAM,CAAA;KAAE,CAAA;IAC5D,KAAK,EAAE;QAAE,CAAC,GAAG,EAAE,MAAM,GAAG,QAAQ,EAAE,CAAA;KAAE,CAAA;CACrC;AAED,qBAAa,aAAa;IACxB,OAAc,QAAQ,kBAAW;IAC1B,MAAM,SAAK;IACX,KAAK,SAAI;IACT,QAAQ,WAAkB;IAC1B,MAAM,EAAE,aAAa,CAAC,MAAM,EAAE,CAAK;IACnC,QAAQ,SAAI;IACnB,IAAI,EAAE,MAAM,CAAA;IACZ,SAAS,EAAE,SAAS,CAAA;CACrB;AAID,qBAAa,aAAc,SAAQ,iBAAiB;IAClD,WAAW,EAAE,aAAa,CAAA;IAC1B,KAAK,EAAE,aAAa,EAAE,CAAA;IACtB,UAAU,EAAE,OAAO,CAAA;IACnB,OAAO,CAAC,QAAQ,CAAO;IACvB,OAAO,CAAC,OAAO,CAAI;IACnB,OAAO,CAAC,WAAW,CAAe;gBAEtB,WAAW,EAAE,aAAa,EAAE,KAAK,EAAE,aAAa,EAAE,EAAE,UAAU,EAAE,OAAO;IAOnF,KAAK;IASL,MAAM,CAAC,EAAE,EAAE,KAAK;IAqChB,iBAAiB,CAAC,IAAI,EAAE,MAAM;;;IAMvB,IAAI,CAAC,IAAI,CAAC,EAAE,MAAM;IAoBlB,KAAK;IAKL,MAAM;IAKN,IAAI,CAAC,IAAI,CAAC,EAAE,MAAM;CAI1B"}
|
|
@@ -0,0 +1,141 @@
|
|
|
1
|
+
"use strict";
|
|
2
|
+
var __extends = (this && this.__extends) || (function () {
|
|
3
|
+
var extendStatics = function (d, b) {
|
|
4
|
+
extendStatics = Object.setPrototypeOf ||
|
|
5
|
+
({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
|
|
6
|
+
function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };
|
|
7
|
+
return extendStatics(d, b);
|
|
8
|
+
};
|
|
9
|
+
return function (d, b) {
|
|
10
|
+
if (typeof b !== "function" && b !== null)
|
|
11
|
+
throw new TypeError("Class extends value " + String(b) + " is not a constructor or null");
|
|
12
|
+
extendStatics(d, b);
|
|
13
|
+
function __() { this.constructor = d; }
|
|
14
|
+
d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
|
|
15
|
+
};
|
|
16
|
+
})();
|
|
17
|
+
Object.defineProperty(exports, "__esModule", { value: true });
|
|
18
|
+
exports.AnimationComp = exports.AnimationClip = exports.WrapMode = void 0;
|
|
19
|
+
var EnhancedComponent_1 = require("./EnhancedComponent");
|
|
20
|
+
var RenderComponent_1 = require("./RenderComponent");
|
|
21
|
+
var WrapMode;
|
|
22
|
+
(function (WrapMode) {
|
|
23
|
+
WrapMode[WrapMode["Default"] = 0] = "Default";
|
|
24
|
+
WrapMode[WrapMode["Normal"] = 1] = "Normal";
|
|
25
|
+
WrapMode[WrapMode["Loop"] = 2] = "Loop";
|
|
26
|
+
WrapMode[WrapMode["PingPong"] = 22] = "PingPong";
|
|
27
|
+
WrapMode[WrapMode["Reverse"] = 36] = "Reverse";
|
|
28
|
+
WrapMode[WrapMode["LoopReverse"] = 38] = "LoopReverse";
|
|
29
|
+
WrapMode[WrapMode["PingPongReverse"] = 54] = "PingPongReverse";
|
|
30
|
+
})(WrapMode || (exports.WrapMode = WrapMode = {}));
|
|
31
|
+
var AnimationClip = /** @class */ (function () {
|
|
32
|
+
function AnimationClip() {
|
|
33
|
+
this.sample = 60;
|
|
34
|
+
this.speed = 1;
|
|
35
|
+
this.wrapMode = WrapMode.Normal;
|
|
36
|
+
this.events = [];
|
|
37
|
+
this.duration = 0;
|
|
38
|
+
}
|
|
39
|
+
AnimationClip.WrapMode = WrapMode;
|
|
40
|
+
return AnimationClip;
|
|
41
|
+
}());
|
|
42
|
+
exports.AnimationClip = AnimationClip;
|
|
43
|
+
// cc.AnimationClip = AnimationClip;
|
|
44
|
+
var AnimationComp = /** @class */ (function (_super) {
|
|
45
|
+
__extends(AnimationComp, _super);
|
|
46
|
+
function AnimationComp(defaultClip, clips, playOnLoad) {
|
|
47
|
+
var _this = _super.call(this) || this;
|
|
48
|
+
_this.isPaused = true;
|
|
49
|
+
_this.elapsed = 0;
|
|
50
|
+
_this.defaultClip = defaultClip;
|
|
51
|
+
_this.clips = clips;
|
|
52
|
+
_this.playOnLoad = playOnLoad;
|
|
53
|
+
return _this;
|
|
54
|
+
}
|
|
55
|
+
AnimationComp.prototype.start = function () {
|
|
56
|
+
var _this = this;
|
|
57
|
+
if (this.playOnLoad) {
|
|
58
|
+
setTimeout(function () {
|
|
59
|
+
_this.play();
|
|
60
|
+
}, 0);
|
|
61
|
+
}
|
|
62
|
+
// cc.log(this.clips);
|
|
63
|
+
};
|
|
64
|
+
AnimationComp.prototype.update = function (dt) {
|
|
65
|
+
var _this = this;
|
|
66
|
+
if (this.isPaused || !this.node.active) {
|
|
67
|
+
return;
|
|
68
|
+
}
|
|
69
|
+
var _a = this.currentClip, curveData = _a.curveData, wrapMode = _a.wrapMode, events = _a.events, duration = _a.duration, speed = _a.speed;
|
|
70
|
+
this.elapsed += dt * speed;
|
|
71
|
+
var _b = curveData.comps, spriteFrame = _b.spriteFrame, nextFrame = _b.nextFrame;
|
|
72
|
+
var nextFrameTime = spriteFrame[nextFrame].frame;
|
|
73
|
+
events.forEach(function (evt) {
|
|
74
|
+
var func = evt.func, frame = evt.frame, params = evt.params, isCalled = evt.isCalled;
|
|
75
|
+
if (!isCalled && _this.elapsed >= frame) {
|
|
76
|
+
evt.isCalled = true;
|
|
77
|
+
// this.node.emit(func, ...params)
|
|
78
|
+
}
|
|
79
|
+
});
|
|
80
|
+
if (this.elapsed >= nextFrameTime) {
|
|
81
|
+
var imageComp = this.node.getComponent(RenderComponent_1.SpriteRender);
|
|
82
|
+
if (imageComp) {
|
|
83
|
+
imageComp.spriteFrame = spriteFrame[nextFrame].value;
|
|
84
|
+
}
|
|
85
|
+
// cc.log(spriteFrame[nextFrame].value, nextFrameTime);
|
|
86
|
+
curveData.comps.nextFrame += 1;
|
|
87
|
+
curveData.comps.nextFrame = cc.clampf(curveData.comps.nextFrame, 0, spriteFrame.length - 1);
|
|
88
|
+
if (this.elapsed >= duration) {
|
|
89
|
+
if (wrapMode === WrapMode.Loop) {
|
|
90
|
+
curveData.comps.nextFrame = 0;
|
|
91
|
+
this.elapsed = 0;
|
|
92
|
+
events.forEach(function (evt) {
|
|
93
|
+
evt.isCalled = false;
|
|
94
|
+
});
|
|
95
|
+
}
|
|
96
|
+
else {
|
|
97
|
+
this.isPaused = true;
|
|
98
|
+
}
|
|
99
|
+
}
|
|
100
|
+
}
|
|
101
|
+
};
|
|
102
|
+
AnimationComp.prototype.getAnimationState = function (name) {
|
|
103
|
+
return {
|
|
104
|
+
isPlaying: !this.isPaused,
|
|
105
|
+
};
|
|
106
|
+
};
|
|
107
|
+
AnimationComp.prototype.play = function (name) {
|
|
108
|
+
this.elapsed = 0;
|
|
109
|
+
// cc.log('play', name, this.defaultClip.name);
|
|
110
|
+
if (!name) {
|
|
111
|
+
if (!this.defaultClip) {
|
|
112
|
+
return;
|
|
113
|
+
}
|
|
114
|
+
name = this.defaultClip.name;
|
|
115
|
+
}
|
|
116
|
+
else if (this.currentClip && name === this.currentClip.name) {
|
|
117
|
+
return;
|
|
118
|
+
}
|
|
119
|
+
this.currentClip = this.clips.find(function (clip) { return clip.name === name; });
|
|
120
|
+
this.currentClip.curveData.comps.nextFrame = 0;
|
|
121
|
+
// cc.log('name', name, this.currentClip);
|
|
122
|
+
this.currentClip.events.forEach(function (evt) {
|
|
123
|
+
evt.isCalled = false;
|
|
124
|
+
});
|
|
125
|
+
this.isPaused = false;
|
|
126
|
+
};
|
|
127
|
+
AnimationComp.prototype.pause = function () {
|
|
128
|
+
this.node.instance.pause();
|
|
129
|
+
this.isPaused = true;
|
|
130
|
+
};
|
|
131
|
+
AnimationComp.prototype.resume = function () {
|
|
132
|
+
this.node.instance.resume();
|
|
133
|
+
this.isPaused = false;
|
|
134
|
+
};
|
|
135
|
+
AnimationComp.prototype.stop = function (name) {
|
|
136
|
+
this.node.instance.unscheduleAllCallbacks();
|
|
137
|
+
this.isPaused = true;
|
|
138
|
+
};
|
|
139
|
+
return AnimationComp;
|
|
140
|
+
}(EnhancedComponent_1.EnhancedComponent));
|
|
141
|
+
exports.AnimationComp = AnimationComp;
|
|
@@ -0,0 +1,64 @@
|
|
|
1
|
+
import { Vec2 } from '../../polyfills';
|
|
2
|
+
import { NoRenderComponentX } from '../core/decorator';
|
|
3
|
+
interface ColliderProps {
|
|
4
|
+
offset?: Vec2;
|
|
5
|
+
tag?: number;
|
|
6
|
+
enabled?: boolean;
|
|
7
|
+
onCollisionEnter?: (other: Collider) => void;
|
|
8
|
+
onCollisionExit?: (other: Collider) => void;
|
|
9
|
+
onCollisionStay?: (other: Collider) => void;
|
|
10
|
+
}
|
|
11
|
+
export declare class Collider<T = ColliderProps> extends NoRenderComponentX<T> {
|
|
12
|
+
_worldPoints: cc.Vec2[] | cc.Point[];
|
|
13
|
+
_worldPosition: cc.Vec2 | cc.Point;
|
|
14
|
+
_worldRadius: any;
|
|
15
|
+
_AABB: cc.Rect;
|
|
16
|
+
_preAabb: cc.Rect;
|
|
17
|
+
getAABB(): cc.Rect;
|
|
18
|
+
get world(): {
|
|
19
|
+
points: cc.Point[] | cc.Vec2[];
|
|
20
|
+
preAabb: cc.Rect;
|
|
21
|
+
};
|
|
22
|
+
}
|
|
23
|
+
interface BoxColliderProps extends ColliderProps {
|
|
24
|
+
width: number;
|
|
25
|
+
height: number;
|
|
26
|
+
}
|
|
27
|
+
export declare class BoxCollider extends Collider<BoxColliderProps> {
|
|
28
|
+
get size(): cc.Size;
|
|
29
|
+
set size(s: cc.Size);
|
|
30
|
+
update(dt: any, draw: cc.DrawNode): void;
|
|
31
|
+
}
|
|
32
|
+
interface CircleColliderProps extends ColliderProps {
|
|
33
|
+
radius: number;
|
|
34
|
+
}
|
|
35
|
+
export declare class CircleCollider extends Collider<CircleColliderProps> {
|
|
36
|
+
update(dt: any, draw: cc.DrawNode): void;
|
|
37
|
+
}
|
|
38
|
+
interface PolygonColliderProps extends ColliderProps {
|
|
39
|
+
points: Array<Vec2>;
|
|
40
|
+
}
|
|
41
|
+
export declare class PolygonCollider extends Collider<PolygonColliderProps> {
|
|
42
|
+
get points(): Vec2[];
|
|
43
|
+
set points(points: Vec2[]);
|
|
44
|
+
update(dt: any, draw: cc.DrawNode): void;
|
|
45
|
+
}
|
|
46
|
+
export declare enum CollisionType {
|
|
47
|
+
NONE = 0,
|
|
48
|
+
ENTER = 1,
|
|
49
|
+
STAY = 2,
|
|
50
|
+
EXIT = 3
|
|
51
|
+
}
|
|
52
|
+
export declare class Contract {
|
|
53
|
+
_collider1: Collider;
|
|
54
|
+
_collider2: Collider;
|
|
55
|
+
_touching: boolean;
|
|
56
|
+
_isPolygonPolygon: boolean;
|
|
57
|
+
_isCircleCircle: boolean;
|
|
58
|
+
_isPolygonCircle: boolean;
|
|
59
|
+
constructor(collider1: Collider, collider2: Collider);
|
|
60
|
+
updateState(): CollisionType;
|
|
61
|
+
test(): any;
|
|
62
|
+
}
|
|
63
|
+
export {};
|
|
64
|
+
//# sourceMappingURL=CollideComponent.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
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|