@safe-engine/cocos 2.6.4 → 2.6.5

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Files changed (82) hide show
  1. package/dist/dragonbones/DragonBonesSystem.js +3 -3
  2. package/dist/dragonbones/PixiDragonBonesSprite.d.ts +18 -8
  3. package/dist/dragonbones/PixiDragonBonesSprite.d.ts.map +1 -1
  4. package/dist/dragonbones/PixiDragonBonesSprite.js +41 -48
  5. package/dist/dragonbones/db-cocos/CocosFactory.d.ts.map +1 -1
  6. package/dist/dragonbones/db-cocos/CocosFactory.js +2 -1
  7. package/dist/dragonbones/db-cocos/SimpleMeshNode.d.ts +1 -1
  8. package/dist/dragonbones/db-cocos/SimpleMeshNode.d.ts.map +1 -1
  9. package/dist/dragonbones/db-cocos/SimpleMeshNode.js +1 -1
  10. package/dist/gui/GUISystem.js +1 -1
  11. package/dist/gworld/components/AnimationComponent.d.ts +65 -0
  12. package/dist/gworld/components/AnimationComponent.d.ts.map +1 -0
  13. package/dist/gworld/components/AnimationComponent.js +141 -0
  14. package/dist/gworld/components/CollideComponent.d.ts +64 -0
  15. package/dist/gworld/components/CollideComponent.d.ts.map +1 -0
  16. package/dist/gworld/components/CollideComponent.js +269 -0
  17. package/dist/gworld/components/EnhancedComponent.d.ts +22 -0
  18. package/dist/gworld/components/EnhancedComponent.d.ts.map +1 -0
  19. package/dist/gworld/components/EnhancedComponent.js +51 -0
  20. package/dist/gworld/components/GUIComponent.d.ts +67 -0
  21. package/dist/gworld/components/GUIComponent.d.ts.map +1 -0
  22. package/dist/gworld/components/GUIComponent.js +166 -0
  23. package/dist/gworld/components/NoRenderComponent.d.ts +38 -0
  24. package/dist/gworld/components/NoRenderComponent.d.ts.map +1 -0
  25. package/dist/gworld/components/NoRenderComponent.js +81 -0
  26. package/dist/gworld/components/NodeComp.d.ts +152 -0
  27. package/dist/gworld/components/NodeComp.d.ts.map +1 -0
  28. package/dist/gworld/components/NodeComp.js +405 -0
  29. package/dist/gworld/components/RenderComponent.d.ts +58 -0
  30. package/dist/gworld/components/RenderComponent.d.ts.map +1 -0
  31. package/dist/gworld/components/RenderComponent.js +166 -0
  32. package/dist/gworld/core/NodePool.d.ts +9 -0
  33. package/dist/gworld/core/NodePool.d.ts.map +1 -0
  34. package/dist/gworld/core/NodePool.js +30 -0
  35. package/dist/gworld/core/Scene.d.ts +5 -0
  36. package/dist/gworld/core/Scene.d.ts.map +1 -0
  37. package/dist/gworld/core/Scene.js +38 -0
  38. package/dist/gworld/core/decorator.d.ts +9 -0
  39. package/dist/gworld/core/decorator.d.ts.map +1 -0
  40. package/dist/gworld/core/decorator.js +43 -0
  41. package/dist/gworld/index.d.ts +8 -0
  42. package/dist/gworld/index.d.ts.map +1 -0
  43. package/dist/gworld/index.js +43 -0
  44. package/dist/gworld/systems/AnimationSystem.d.ts +6 -0
  45. package/dist/gworld/systems/AnimationSystem.d.ts.map +1 -0
  46. package/dist/gworld/systems/AnimationSystem.js +30 -0
  47. package/dist/gworld/systems/CollideSystem.d.ts +20 -0
  48. package/dist/gworld/systems/CollideSystem.d.ts.map +1 -0
  49. package/dist/gworld/systems/CollideSystem.js +171 -0
  50. package/dist/gworld/systems/GUISystem.d.ts +15 -0
  51. package/dist/gworld/systems/GUISystem.d.ts.map +1 -0
  52. package/dist/gworld/systems/GUISystem.js +123 -0
  53. package/dist/gworld/systems/NoRenderSystem.d.ts +16 -0
  54. package/dist/gworld/systems/NoRenderSystem.d.ts.map +1 -0
  55. package/dist/gworld/systems/NoRenderSystem.js +85 -0
  56. package/dist/gworld/systems/RenderSystem.d.ts +22 -0
  57. package/dist/gworld/systems/RenderSystem.d.ts.map +1 -0
  58. package/dist/gworld/systems/RenderSystem.js +104 -0
  59. package/dist/helper/NodePool.d.ts +9 -0
  60. package/dist/helper/NodePool.d.ts.map +1 -0
  61. package/dist/helper/NodePool.js +29 -0
  62. package/dist/helper/html-text-parser.d.ts +30 -0
  63. package/dist/helper/html-text-parser.d.ts.map +1 -0
  64. package/dist/helper/html-text-parser.js +354 -0
  65. package/dist/spine/CCSkeleton.d.ts +1 -188
  66. package/dist/spine/CCSkeleton.d.ts.map +1 -1
  67. package/dist/spine/CCSkeleton.js +127 -103
  68. package/dist/spine/CCSkeletonAnimation.d.ts +6 -136
  69. package/dist/spine/CCSkeletonAnimation.d.ts.map +1 -1
  70. package/dist/spine/CCSkeletonAnimation.js +101 -95
  71. package/dist/spine/CCSkeletonCanvasRenderCmd.d.ts.map +1 -1
  72. package/dist/spine/CCSkeletonCanvasRenderCmd.js +3 -6
  73. package/dist/spine/CCSkeletonTexture.d.ts +1 -24
  74. package/dist/spine/CCSkeletonTexture.d.ts.map +1 -1
  75. package/dist/spine/CCSkeletonTexture.js +6 -4
  76. package/dist/spine/CCSkeletonWebGLRenderCmd.d.ts +1 -27
  77. package/dist/spine/CCSkeletonWebGLRenderCmd.d.ts.map +1 -1
  78. package/dist/spine/CCSkeletonWebGLRenderCmd.js +247 -243
  79. package/dist/spine/PixiSpineSprite.d.ts +19 -0
  80. package/dist/spine/PixiSpineSprite.d.ts.map +1 -0
  81. package/dist/spine/PixiSpineSprite.js +72 -0
  82. package/package.json +1 -1
@@ -35,17 +35,17 @@ export class DragonBonesSystem {
35
35
  if (dbComp.props.onAnimationStart)
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36
  node.armature.eventDispatcher.addDBEventListener(EventObject.START, (event) => {
37
37
  if (dbComp.node.active && dbComp.enabled)
38
- dbComp.props.onAnimationStart(event.animationState.name);
38
+ dbComp.props.onAnimationStart(event.animationState?.name);
39
39
  }, dbComp);
40
40
  if (dbComp.props.onAnimationEnd)
41
41
  node.armature.eventDispatcher.addDBEventListener(EventObject.COMPLETE, (event) => {
42
42
  if (dbComp.node.active && dbComp.enabled)
43
- dbComp.props.onAnimationEnd(event.animationState.name);
43
+ dbComp.props.onAnimationEnd(event.animationState?.name);
44
44
  }, dbComp);
45
45
  if (dbComp.props.onAnimationComplete)
46
46
  node.armature.eventDispatcher.addDBEventListener(EventObject.LOOP_COMPLETE, (event) => {
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47
  if (dbComp.node.active && dbComp.enabled)
48
- dbComp.props.onAnimationComplete(event.animationState.name, event.animationState.currentPlayTimes);
48
+ dbComp.props.onAnimationComplete(event.animationState?.name, event.animationState?.currentPlayTimes);
49
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  }, dbComp);
50
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  });
51
51
  event_manager.subscribe(EventTypes.ComponentRemoved, DragonBonesComp, ({ component }) => {
@@ -1,9 +1,19 @@
1
- export declare const SharedDragonBonesManager: {
2
- isLoaded: boolean;
3
- factory: any;
4
- assets: {};
5
- loadAssetsOnce: (key: any, texJsonUrl: any, texPngUrl: any) => void;
6
- buildArmatureDisplay: (key: any) => any;
7
- };
8
- export declare const PixiDragonBonesSprite: any;
1
+ import { PixiArmatureDisplay } from 'dragonbones-pixijs';
2
+ import { Application } from 'pixi.js';
3
+ export declare function loadDragonBonesAssets({ skeleton, atlas, texture }: {
4
+ skeleton: any;
5
+ atlas: any;
6
+ texture: any;
7
+ }): Promise<any>;
8
+ export declare class PixiDragonBonesSprite extends cc.Sprite {
9
+ _canvas: any;
10
+ _pixiApp: Application;
11
+ _texture: cc.Texture2D;
12
+ _config: any;
13
+ _armatureDisplay: PixiArmatureDisplay;
14
+ constructor(config: any);
15
+ _setupArmature(): void;
16
+ updateTexture(): void;
17
+ onExit(): void;
18
+ }
9
19
  //# sourceMappingURL=PixiDragonBonesSprite.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"PixiDragonBonesSprite.d.ts","sourceRoot":"","sources":["../../src/dragonbones/PixiDragonBonesSprite.ts"],"names":[],"mappings":"AAAA,eAAO,MAAM,wBAAwB;;;;;;CA8BpC,CAAA;AAED,eAAO,MAAM,qBAAqB,EAAE,GA+DlC,CAAA"}
1
+ {"version":3,"file":"PixiDragonBonesSprite.d.ts","sourceRoot":"","sources":["../../src/dragonbones/PixiDragonBonesSprite.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,mBAAmB,EAAe,MAAM,oBAAoB,CAAA;AACrE,OAAO,EAAE,WAAW,EAAU,MAAM,SAAS,CAAA;AAE7C,wBAAgB,qBAAqB,CAAC,EAAE,QAAQ,EAAE,KAAK,EAAE,OAAO,EAAE;;;;CAAA,gBAGjE;AAED,qBAAa,qBAAsB,SAAQ,EAAE,CAAC,MAAM;IAClD,OAAO,EAAE,GAAG,CAAA;IACZ,QAAQ,EAAE,WAAW,CAAA;IACrB,QAAQ,EAAE,EAAE,CAAC,SAAS,CAAA;IACtB,OAAO,MAAA;IACP,gBAAgB,EAAE,mBAAmB,CAAA;gBACzB,MAAM,KAAA;IA+BlB,cAAc;IAuBd,aAAa;IASb,MAAM;CAQP"}
@@ -1,44 +1,28 @@
1
- export const SharedDragonBonesManager = {
2
- isLoaded: false,
3
- factory: dragonBones.PixiFactory.factory,
4
- assets: {},
5
- loadAssetsOnce: function (key, texJsonUrl, texPngUrl) {
6
- if (this.assets[key]) {
7
- return;
8
- }
9
- const loader = new PIXI.Loader();
10
- loader
11
- .add(`ske${key}`, key)
12
- .add(`texJson${key}`, texJsonUrl)
13
- .add(`texPng${key}`, texPngUrl)
14
- .load((loader, resources) => {
15
- const dragonData = this.factory.parseDragonBonesData(resources[`ske${key}`].data, key);
16
- this.factory.parseTextureAtlasData(resources[`texJson${key}`].data, resources[`texPng${key}`].texture, key);
17
- this.assets[key] = {
18
- dragonData,
19
- texture: resources[`texPng${key}`].texture,
20
- };
21
- });
22
- },
23
- buildArmatureDisplay: function (key) {
24
- // console.log(this.assets[key])
25
- const { armatureNames } = this.assets[key].dragonData;
26
- const armatureName = armatureNames[0];
27
- return this.factory.buildArmatureDisplay(armatureName, key);
28
- },
29
- };
30
- export const PixiDragonBonesSprite = cc.Sprite.extend({
31
- ctor: function (config) {
32
- this._super();
1
+ import { PixiFactory } from 'dragonbones-pixijs';
2
+ import { Application, Assets } from 'pixi.js';
3
+ export function loadDragonBonesAssets({ skeleton, atlas, texture }) {
4
+ // console.log('loadDragonBonesAssets', skeleton, atlas, texture)
5
+ return Assets.load([skeleton, atlas, texture]);
6
+ }
7
+ export class PixiDragonBonesSprite extends cc.Sprite {
8
+ _canvas;
9
+ _pixiApp;
10
+ _texture;
11
+ _config;
12
+ _armatureDisplay;
13
+ constructor(config) {
14
+ super();
15
+ super.ctor(); // always call this for compatibility with cocos2dx JS Javascript class system
33
16
  this._canvas = document.createElement('canvas');
34
17
  this._canvas.width = config.width || 1024;
35
18
  this._canvas.height = config.height || 1024;
36
- this._pixiApp = new PIXI.Application({
19
+ this._pixiApp = new Application();
20
+ this._pixiApp.init({
37
21
  view: this._canvas,
38
22
  width: this._canvas.width,
39
23
  height: this._canvas.height,
40
24
  backgroundAlpha: 0, // nền trong suốt
41
- transparent: true, // bắt buộc để alpha hoạt động
25
+ // transparent: true, // bắt buộc để alpha hoạt động
42
26
  clearBeforeRender: true, // xoá trước khi vẽ frame mới
43
27
  preserveDrawingBuffer: true, // giúp lấy ảnh từ canvas
44
28
  antialias: true,
@@ -51,32 +35,41 @@ export const PixiDragonBonesSprite = cc.Sprite.extend({
51
35
  this._armatureDisplay = null;
52
36
  this._setupArmature();
53
37
  // this.schedule(this.updateTexture, 1 / 30);
54
- },
55
- _setupArmature: function () {
56
- const display = SharedDragonBonesManager.buildArmatureDisplay(this._config.ske);
38
+ }
39
+ _setupArmature() {
40
+ const { skeleton, atlas, texture, playTimes, animationName, scale = 1 } = this._config;
41
+ const factory = PixiFactory.factory;
42
+ const atlasAsset = Assets.get(atlas);
43
+ const dragonData = factory.parseDragonBonesData(Assets.get(skeleton), atlasAsset.name);
44
+ factory.parseTextureAtlasData(Assets.get(atlas), Assets.get(texture), atlasAsset.name);
45
+ const { armatureNames } = dragonData;
46
+ const armatureName = armatureNames[0];
47
+ const display = factory.buildArmatureDisplay(armatureName, atlasAsset.name);
57
48
  if (!display) {
58
- console.error('Không thể build armature:', this._config.armatureName);
49
+ console.error('Cannot build armature:', armatureName);
59
50
  return;
60
51
  }
61
- display.animation.play(this._config.animationName, 0, this._config.playTimes);
52
+ display.animation.play(animationName, playTimes);
62
53
  display.x = this._canvas.width / 2;
63
54
  display.y = this._canvas.height / 2;
64
- display.scale.set(this._config.scale || 1);
55
+ display.scale.set(scale);
65
56
  this._pixiApp.stage.addChild(display);
66
57
  this._armatureDisplay = display;
67
- },
68
- updateTexture: function () {
69
- if (this._armatureDisplay) {
58
+ }
59
+ updateTexture() {
60
+ if (this._armatureDisplay && this._pixiApp.renderer && this._pixiApp.stage) {
70
61
  this._pixiApp.renderer.render(this._pixiApp.stage);
71
62
  this._texture.initWithElement(this._canvas);
72
63
  this._texture.handleLoadedTexture();
73
64
  this.setTexture(this._texture);
74
65
  }
75
- },
76
- onExit: function () {
66
+ }
67
+ onExit() {
77
68
  // this.unschedule(this.updateTexture);
78
69
  this._pixiApp.destroy(true, { children: true });
79
70
  this._canvas.remove();
80
- this._super();
81
- },
82
- });
71
+ this._armatureDisplay.destroy();
72
+ this._armatureDisplay = null;
73
+ super.onExit();
74
+ }
75
+ }
@@ -1 +1 @@
1
- {"version":3,"file":"CocosFactory.d.ts","sourceRoot":"","sources":["../../../src/dragonbones/db-cocos/CocosFactory.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;;;GAqBG;AAEH,OAAO,EACL,QAAQ,EACR,WAAW,EAEX,oBAAoB,EACpB,UAAU,EACV,WAAW,EAEX,IAAI,EACJ,QAAQ,EACT,MAAM,uBAAuB,CAAA;AAE9B,OAAO,EAAE,oBAAoB,EAAE,MAAM,wBAAwB,CAAA;AAE7D,OAAO,EAAE,qBAAqB,EAAoB,MAAM,yBAAyB,CAAA;AAEjF;;;;GAIG;AACH;;;;GAIG;AACH,qBAAa,YAAa,SAAQ,WAAW;IAC3C,OAAO,CAAC,MAAM,CAAC,oBAAoB,CAA2B;IAC9D,OAAO,CAAC,MAAM,CAAC,QAAQ,CAA4B;IACnD,OAAO,CAAC,MAAM,CAAC,aAAa;WAOd,WAAW,CAAC,UAAU,EAAE,MAAM,GAAG,IAAI;IAInD;;;;OAIG;IACH;;;;OAIG;IACH,WAAkB,OAAO,IAAI,YAAY,CAMxC;IAED;;;;OAIG;WACW,WAAW,IAAI,YAAY;IAOzC;;OAEG;gBACgB,UAAU,GAAE,UAAU,GAAG,IAAW;IAWvD,SAAS,CAAC,sBAAsB,CAC9B,gBAAgB,EAAE,qBAAqB,GAAG,IAAI,EAC9C,YAAY,EAAE,EAAE,CAAC,SAAS,GAAG,IAAI,GAChC,qBAAqB;IAaxB,SAAS,CAAC,cAAc,CAAC,WAAW,EAAE,oBAAoB,GAAG,QAAQ;IASrE,SAAS,CAAC,UAAU,CAAC,YAAY,EAAE,oBAAoB,EAAE,QAAQ,EAAE,QAAQ,EAAE,QAAQ,EAAE,WAAW,EAAE,GAAG,IAAI;IAM3G;;;;;;;;;;;;;;;OAeG;IACH;;;;;;;;;;;;;;;OAeG;IACI,oBAAoB,CACzB,YAAY,EAAE,MAAM,EACpB,eAAe,SAAK,EACpB,QAAQ,SAAK,EACb,gBAAgB,SAAK,GACpB,oBAAoB,GAAG,IAAI;IAU9B;;;;;;OAMG;IACH;;;;;;OAMG;IACI,iBAAiB,CAAC,WAAW,EAAE,MAAM,EAAE,gBAAgB,GAAE,MAAM,GAAG,IAAW,GAAG,EAAE,CAAC,MAAM,GAAG,IAAI;IAQvG;;;;;OAKG;IACH;;;;;OAKG;IACH,IAAW,iBAAiB,IAAI,oBAAoB,CAEnD;CACF"}
1
+ {"version":3,"file":"CocosFactory.d.ts","sourceRoot":"","sources":["../../../src/dragonbones/db-cocos/CocosFactory.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;;;GAqBG;AAEH,OAAO,EACL,QAAQ,EACR,WAAW,EAEX,oBAAoB,EACpB,UAAU,EACV,WAAW,EAEX,IAAI,EACJ,QAAQ,EACT,MAAM,uBAAuB,CAAA;AAE9B,OAAO,EAAE,oBAAoB,EAAE,MAAM,wBAAwB,CAAA;AAE7D,OAAO,EAAE,qBAAqB,EAAoB,MAAM,yBAAyB,CAAA;AAGjF;;;;GAIG;AACH;;;;GAIG;AACH,qBAAa,YAAa,SAAQ,WAAW;IAC3C,OAAO,CAAC,MAAM,CAAC,oBAAoB,CAA2B;IAC9D,OAAO,CAAC,MAAM,CAAC,QAAQ,CAA4B;IACnD,OAAO,CAAC,MAAM,CAAC,aAAa;WAOd,WAAW,CAAC,UAAU,EAAE,MAAM,GAAG,IAAI;IAInD;;;;OAIG;IACH;;;;OAIG;IACH,WAAkB,OAAO,IAAI,YAAY,CAMxC;IAED;;;;OAIG;WACW,WAAW,IAAI,YAAY;IAOzC;;OAEG;gBACgB,UAAU,GAAE,UAAU,GAAG,IAAW;IAWvD,SAAS,CAAC,sBAAsB,CAC9B,gBAAgB,EAAE,qBAAqB,GAAG,IAAI,EAC9C,YAAY,EAAE,EAAE,CAAC,SAAS,GAAG,IAAI,GAChC,qBAAqB;IAaxB,SAAS,CAAC,cAAc,CAAC,WAAW,EAAE,oBAAoB,GAAG,QAAQ;IASrE,SAAS,CAAC,UAAU,CAAC,YAAY,EAAE,oBAAoB,EAAE,QAAQ,EAAE,QAAQ,EAAE,QAAQ,EAAE,WAAW,EAAE,GAAG,IAAI;IAM3G;;;;;;;;;;;;;;;OAeG;IACH;;;;;;;;;;;;;;;OAeG;IACI,oBAAoB,CACzB,YAAY,EAAE,MAAM,EACpB,eAAe,SAAK,EACpB,QAAQ,SAAK,EACb,gBAAgB,SAAK,GACpB,oBAAoB,GAAG,IAAI;IAU9B;;;;;;OAMG;IACH;;;;;;OAMG;IACI,iBAAiB,CAAC,WAAW,EAAE,MAAM,EAAE,gBAAgB,GAAE,MAAM,GAAG,IAAW,GAAG,EAAE,CAAC,MAAM,GAAG,IAAI;IAQvG;;;;;OAKG;IACH;;;;;OAKG;IACH,IAAW,iBAAiB,IAAI,oBAAoB,CAEnD;CACF"}
@@ -24,6 +24,7 @@ import { Armature, BaseFactory, BaseObject, DragonBones, } from '@cocos/dragonbo
24
24
  import { CocosArmatureDisplay } from './CocosArmatureDisplay';
25
25
  import { CocosSlot } from './CocosSlot';
26
26
  import { CocosTextureAtlasData } from './CocosTextureAtlasData';
27
+ import { SimpleMeshNode } from './SimpleMeshNode';
27
28
  /**
28
29
  * - The Cocos factory.
29
30
  * @version DragonBones 3.0
@@ -104,7 +105,7 @@ export class CocosFactory extends BaseFactory {
104
105
  }
105
106
  _buildSlot(_dataPackage, slotData, armature) {
106
107
  const slot = BaseObject.borrowObject(CocosSlot);
107
- slot.init(slotData, armature, new cc.Sprite(), new cc.Sprite());
108
+ slot.init(slotData, armature, new cc.Sprite(), new SimpleMeshNode());
108
109
  return slot;
109
110
  }
110
111
  /**
@@ -1,4 +1,4 @@
1
- export declare class SimpleMeshNode extends cc.Node {
1
+ export declare class SimpleMeshNode extends cc.Sprite {
2
2
  _texture: any;
3
3
  _vertices: Float32Array | null;
4
4
  _uvs: Float32Array | null;
@@ -1 +1 @@
1
- {"version":3,"file":"SimpleMeshNode.d.ts","sourceRoot":"","sources":["../../../src/dragonbones/db-cocos/SimpleMeshNode.ts"],"names":[],"mappings":"AAOA,qBAAa,cAAe,SAAQ,EAAE,CAAC,IAAI;IAEzC,QAAQ,EAAE,GAAG,CAAO;IACpB,SAAS,EAAE,YAAY,GAAG,IAAI,CAAO;IACrC,IAAI,EAAE,YAAY,GAAG,IAAI,CAAO;IAChC,QAAQ,EAAE,WAAW,GAAG,IAAI,CAAO;IAGnC,GAAG,EAAE,qBAAqB,GAAG,IAAI,CAAO;IACxC,QAAQ,EAAE,YAAY,GAAG,IAAI,CAAO;IACpC,IAAI,EAAE,WAAW,GAAG,IAAI,CAAO;IAC/B,KAAK,EAAE,WAAW,GAAG,IAAI,CAAO;IAChC,IAAI,EAAE,WAAW,GAAG,IAAI,CAAO;IAC/B,YAAY,UAAO;IACnB,MAAM,SAAM;IAGZ,aAAa,EAAE,EAAE,CAAC,QAAQ,CAAO;IACjC,SAAS,UAAO;gBAEJ,OAAO,CAAC,EAAE,EAAE,CAAC,SAAS,EAAE,QAAQ,CAAC,EAAE,YAAY,EAAE,GAAG,CAAC,EAAE,YAAY,EAAE,OAAO,CAAC,EAAE,WAAW;IAiBtG,8BAA8B,IAAI,IAAI;IAmBtC,WAAW,CAAC,KAAK,EAAE,YAAY,GAAG,IAAI;IAMtC,MAAM,CAAC,GAAG,EAAE,YAAY,GAAG,IAAI;IAK/B,UAAU,CAAC,IAAI,EAAE,WAAW,GAAG,IAAI;IAKnC,UAAU,CAAC,GAAG,EAAE,EAAE,CAAC,SAAS,GAAG,IAAI;IAGnC,cAAc,CAAC,aAAa,KAAA;IAK5B,KAAK,CAAC,GAAG,CAAC,EAAE,OAAO,GAAG,IAAI;IAU1B,SAAS,IAAI,IAAI;IAQjB,SAAS,IAAI,IAAI;IAuEjB,2BAA2B,IAAI,YAAY;IA0D3C,cAAc,IAAI,IAAI;IAkGtB,uBAAuB,IAAI,IAAI;IAuB/B,QAAQ,CAAC,CAAC,EAAE,MAAM,GAAG,IAAI;IAKzB,MAAM,CAAC,UAAU,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM;;;;;IAU5G,MAAM,IAAI,IAAI;CAcf"}
1
+ {"version":3,"file":"SimpleMeshNode.d.ts","sourceRoot":"","sources":["../../../src/dragonbones/db-cocos/SimpleMeshNode.ts"],"names":[],"mappings":"AAOA,qBAAa,cAAe,SAAQ,EAAE,CAAC,MAAM;IAE3C,QAAQ,EAAE,GAAG,CAAO;IACpB,SAAS,EAAE,YAAY,GAAG,IAAI,CAAO;IACrC,IAAI,EAAE,YAAY,GAAG,IAAI,CAAO;IAChC,QAAQ,EAAE,WAAW,GAAG,IAAI,CAAO;IAGnC,GAAG,EAAE,qBAAqB,GAAG,IAAI,CAAO;IACxC,QAAQ,EAAE,YAAY,GAAG,IAAI,CAAO;IACpC,IAAI,EAAE,WAAW,GAAG,IAAI,CAAO;IAC/B,KAAK,EAAE,WAAW,GAAG,IAAI,CAAO;IAChC,IAAI,EAAE,WAAW,GAAG,IAAI,CAAO;IAC/B,YAAY,UAAO;IACnB,MAAM,SAAM;IAGZ,aAAa,EAAE,EAAE,CAAC,QAAQ,CAAO;IACjC,SAAS,UAAO;gBAEJ,OAAO,CAAC,EAAE,EAAE,CAAC,SAAS,EAAE,QAAQ,CAAC,EAAE,YAAY,EAAE,GAAG,CAAC,EAAE,YAAY,EAAE,OAAO,CAAC,EAAE,WAAW;IAiBtG,8BAA8B,IAAI,IAAI;IAmBtC,WAAW,CAAC,KAAK,EAAE,YAAY,GAAG,IAAI;IAMtC,MAAM,CAAC,GAAG,EAAE,YAAY,GAAG,IAAI;IAK/B,UAAU,CAAC,IAAI,EAAE,WAAW,GAAG,IAAI;IAKnC,UAAU,CAAC,GAAG,EAAE,EAAE,CAAC,SAAS,GAAG,IAAI;IAGnC,cAAc,CAAC,aAAa,KAAA;IAK5B,KAAK,CAAC,GAAG,CAAC,EAAE,OAAO,GAAG,IAAI;IAU1B,SAAS,IAAI,IAAI;IAQjB,SAAS,IAAI,IAAI;IAuEjB,2BAA2B,IAAI,YAAY;IA0D3C,cAAc,IAAI,IAAI;IAkGtB,uBAAuB,IAAI,IAAI;IAuB/B,QAAQ,CAAC,CAAC,EAAE,MAAM,GAAG,IAAI;IAKzB,MAAM,CAAC,UAAU,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM;;;;;IAU5G,MAAM,IAAI,IAAI;CAcf"}
@@ -4,7 +4,7 @@
4
4
  // Usage:
5
5
  // const node = new SimpleMeshNode(texture, verts, uvs, inds);
6
6
  // node.setPosition(x,y); node.setRotation(angleDeg); node.setScale(s);
7
- export class SimpleMeshNode extends cc.Node {
7
+ export class SimpleMeshNode extends cc.Sprite {
8
8
  // public mesh data (Float32Array / Uint16Array)
9
9
  _texture = null;
10
10
  _vertices = null;
@@ -66,7 +66,7 @@ export class GUISystem {
66
66
  const [color, blur, offset] = shadow;
67
67
  node.enableShadow(color, offset, blur);
68
68
  }
69
- node.ignoreContentAdaptWithSize(false);
69
+ node.ignoreContentAdaptWithSize(true);
70
70
  label.node = entity.assign(new NodeComp(node, entity));
71
71
  };
72
72
  onAddScrollViewComp = ({ entity, component: scrollView }) => {
@@ -0,0 +1,65 @@
1
+ import { EnhancedComponent } from './EnhancedComponent';
2
+ export declare namespace AnimationClip {
3
+ interface IEvent {
4
+ frame: number;
5
+ func: string;
6
+ params: string[];
7
+ isCalled: boolean;
8
+ }
9
+ }
10
+ export declare enum WrapMode {
11
+ Default = 0,
12
+ Normal = 1,
13
+ Loop = 2,
14
+ PingPong = 22,
15
+ Reverse = 36,
16
+ LoopReverse = 38,
17
+ PingPongReverse = 54
18
+ }
19
+ interface AnimProp {
20
+ frame: number;
21
+ value: number;
22
+ }
23
+ interface SpriteFrameProp {
24
+ frame: number;
25
+ value: string;
26
+ }
27
+ interface CurveData {
28
+ comps: {
29
+ spriteFrame: SpriteFrameProp[];
30
+ nextFrame: number;
31
+ };
32
+ props: {
33
+ [key: string]: AnimProp[];
34
+ };
35
+ }
36
+ export declare class AnimationClip {
37
+ static WrapMode: typeof WrapMode;
38
+ sample: number;
39
+ speed: number;
40
+ wrapMode: WrapMode;
41
+ events: AnimationClip.IEvent[];
42
+ duration: number;
43
+ name: string;
44
+ curveData: CurveData;
45
+ }
46
+ export declare class AnimationComp extends EnhancedComponent {
47
+ defaultClip: AnimationClip;
48
+ clips: AnimationClip[];
49
+ playOnLoad: boolean;
50
+ private isPaused;
51
+ private elapsed;
52
+ private currentClip;
53
+ constructor(defaultClip: AnimationClip, clips: AnimationClip[], playOnLoad: boolean);
54
+ start(): void;
55
+ update(dt: Float): void;
56
+ getAnimationState(name: string): {
57
+ isPlaying: boolean;
58
+ };
59
+ play(name?: string): void;
60
+ pause(): void;
61
+ resume(): void;
62
+ stop(name?: string): void;
63
+ }
64
+ export {};
65
+ //# sourceMappingURL=AnimationComponent.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"AnimationComponent.d.ts","sourceRoot":"","sources":["../../../src/gworld/components/AnimationComponent.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,iBAAiB,EAAE,MAAM,qBAAqB,CAAA;AAGvD,MAAM,CAAC,OAAO,WAAW,aAAa,CAAC;IACrC,UAAiB,MAAM;QACrB,KAAK,EAAE,MAAM,CAAA;QACb,IAAI,EAAE,MAAM,CAAA;QACZ,MAAM,EAAE,MAAM,EAAE,CAAA;QAChB,QAAQ,EAAE,OAAO,CAAA;KAClB;CACF;AAED,oBAAY,QAAQ;IAClB,OAAO,IAAI;IACX,MAAM,IAAI;IACV,IAAI,IAAI;IACR,QAAQ,KAAK;IACb,OAAO,KAAK;IACZ,WAAW,KAAK;IAChB,eAAe,KAAK;CACrB;AAED,UAAU,QAAQ;IAChB,KAAK,EAAE,MAAM,CAAA;IACb,KAAK,EAAE,MAAM,CAAA;CACd;AAED,UAAU,eAAe;IACvB,KAAK,EAAE,MAAM,CAAA;IACb,KAAK,EAAE,MAAM,CAAA;CACd;AAED,UAAU,SAAS;IACjB,KAAK,EAAE;QAAE,WAAW,EAAE,eAAe,EAAE,CAAC;QAAC,SAAS,EAAE,MAAM,CAAA;KAAE,CAAA;IAC5D,KAAK,EAAE;QAAE,CAAC,GAAG,EAAE,MAAM,GAAG,QAAQ,EAAE,CAAA;KAAE,CAAA;CACrC;AAED,qBAAa,aAAa;IACxB,OAAc,QAAQ,kBAAW;IAC1B,MAAM,SAAK;IACX,KAAK,SAAI;IACT,QAAQ,WAAkB;IAC1B,MAAM,EAAE,aAAa,CAAC,MAAM,EAAE,CAAK;IACnC,QAAQ,SAAI;IACnB,IAAI,EAAE,MAAM,CAAA;IACZ,SAAS,EAAE,SAAS,CAAA;CACrB;AAID,qBAAa,aAAc,SAAQ,iBAAiB;IAClD,WAAW,EAAE,aAAa,CAAA;IAC1B,KAAK,EAAE,aAAa,EAAE,CAAA;IACtB,UAAU,EAAE,OAAO,CAAA;IACnB,OAAO,CAAC,QAAQ,CAAO;IACvB,OAAO,CAAC,OAAO,CAAI;IACnB,OAAO,CAAC,WAAW,CAAe;gBAEtB,WAAW,EAAE,aAAa,EAAE,KAAK,EAAE,aAAa,EAAE,EAAE,UAAU,EAAE,OAAO;IAOnF,KAAK;IASL,MAAM,CAAC,EAAE,EAAE,KAAK;IAqChB,iBAAiB,CAAC,IAAI,EAAE,MAAM;;;IAMvB,IAAI,CAAC,IAAI,CAAC,EAAE,MAAM;IAoBlB,KAAK;IAKL,MAAM;IAKN,IAAI,CAAC,IAAI,CAAC,EAAE,MAAM;CAI1B"}
@@ -0,0 +1,141 @@
1
+ "use strict";
2
+ var __extends = (this && this.__extends) || (function () {
3
+ var extendStatics = function (d, b) {
4
+ extendStatics = Object.setPrototypeOf ||
5
+ ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
6
+ function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };
7
+ return extendStatics(d, b);
8
+ };
9
+ return function (d, b) {
10
+ if (typeof b !== "function" && b !== null)
11
+ throw new TypeError("Class extends value " + String(b) + " is not a constructor or null");
12
+ extendStatics(d, b);
13
+ function __() { this.constructor = d; }
14
+ d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
15
+ };
16
+ })();
17
+ Object.defineProperty(exports, "__esModule", { value: true });
18
+ exports.AnimationComp = exports.AnimationClip = exports.WrapMode = void 0;
19
+ var EnhancedComponent_1 = require("./EnhancedComponent");
20
+ var RenderComponent_1 = require("./RenderComponent");
21
+ var WrapMode;
22
+ (function (WrapMode) {
23
+ WrapMode[WrapMode["Default"] = 0] = "Default";
24
+ WrapMode[WrapMode["Normal"] = 1] = "Normal";
25
+ WrapMode[WrapMode["Loop"] = 2] = "Loop";
26
+ WrapMode[WrapMode["PingPong"] = 22] = "PingPong";
27
+ WrapMode[WrapMode["Reverse"] = 36] = "Reverse";
28
+ WrapMode[WrapMode["LoopReverse"] = 38] = "LoopReverse";
29
+ WrapMode[WrapMode["PingPongReverse"] = 54] = "PingPongReverse";
30
+ })(WrapMode || (exports.WrapMode = WrapMode = {}));
31
+ var AnimationClip = /** @class */ (function () {
32
+ function AnimationClip() {
33
+ this.sample = 60;
34
+ this.speed = 1;
35
+ this.wrapMode = WrapMode.Normal;
36
+ this.events = [];
37
+ this.duration = 0;
38
+ }
39
+ AnimationClip.WrapMode = WrapMode;
40
+ return AnimationClip;
41
+ }());
42
+ exports.AnimationClip = AnimationClip;
43
+ // cc.AnimationClip = AnimationClip;
44
+ var AnimationComp = /** @class */ (function (_super) {
45
+ __extends(AnimationComp, _super);
46
+ function AnimationComp(defaultClip, clips, playOnLoad) {
47
+ var _this = _super.call(this) || this;
48
+ _this.isPaused = true;
49
+ _this.elapsed = 0;
50
+ _this.defaultClip = defaultClip;
51
+ _this.clips = clips;
52
+ _this.playOnLoad = playOnLoad;
53
+ return _this;
54
+ }
55
+ AnimationComp.prototype.start = function () {
56
+ var _this = this;
57
+ if (this.playOnLoad) {
58
+ setTimeout(function () {
59
+ _this.play();
60
+ }, 0);
61
+ }
62
+ // cc.log(this.clips);
63
+ };
64
+ AnimationComp.prototype.update = function (dt) {
65
+ var _this = this;
66
+ if (this.isPaused || !this.node.active) {
67
+ return;
68
+ }
69
+ var _a = this.currentClip, curveData = _a.curveData, wrapMode = _a.wrapMode, events = _a.events, duration = _a.duration, speed = _a.speed;
70
+ this.elapsed += dt * speed;
71
+ var _b = curveData.comps, spriteFrame = _b.spriteFrame, nextFrame = _b.nextFrame;
72
+ var nextFrameTime = spriteFrame[nextFrame].frame;
73
+ events.forEach(function (evt) {
74
+ var func = evt.func, frame = evt.frame, params = evt.params, isCalled = evt.isCalled;
75
+ if (!isCalled && _this.elapsed >= frame) {
76
+ evt.isCalled = true;
77
+ // this.node.emit(func, ...params)
78
+ }
79
+ });
80
+ if (this.elapsed >= nextFrameTime) {
81
+ var imageComp = this.node.getComponent(RenderComponent_1.SpriteRender);
82
+ if (imageComp) {
83
+ imageComp.spriteFrame = spriteFrame[nextFrame].value;
84
+ }
85
+ // cc.log(spriteFrame[nextFrame].value, nextFrameTime);
86
+ curveData.comps.nextFrame += 1;
87
+ curveData.comps.nextFrame = cc.clampf(curveData.comps.nextFrame, 0, spriteFrame.length - 1);
88
+ if (this.elapsed >= duration) {
89
+ if (wrapMode === WrapMode.Loop) {
90
+ curveData.comps.nextFrame = 0;
91
+ this.elapsed = 0;
92
+ events.forEach(function (evt) {
93
+ evt.isCalled = false;
94
+ });
95
+ }
96
+ else {
97
+ this.isPaused = true;
98
+ }
99
+ }
100
+ }
101
+ };
102
+ AnimationComp.prototype.getAnimationState = function (name) {
103
+ return {
104
+ isPlaying: !this.isPaused,
105
+ };
106
+ };
107
+ AnimationComp.prototype.play = function (name) {
108
+ this.elapsed = 0;
109
+ // cc.log('play', name, this.defaultClip.name);
110
+ if (!name) {
111
+ if (!this.defaultClip) {
112
+ return;
113
+ }
114
+ name = this.defaultClip.name;
115
+ }
116
+ else if (this.currentClip && name === this.currentClip.name) {
117
+ return;
118
+ }
119
+ this.currentClip = this.clips.find(function (clip) { return clip.name === name; });
120
+ this.currentClip.curveData.comps.nextFrame = 0;
121
+ // cc.log('name', name, this.currentClip);
122
+ this.currentClip.events.forEach(function (evt) {
123
+ evt.isCalled = false;
124
+ });
125
+ this.isPaused = false;
126
+ };
127
+ AnimationComp.prototype.pause = function () {
128
+ this.node.instance.pause();
129
+ this.isPaused = true;
130
+ };
131
+ AnimationComp.prototype.resume = function () {
132
+ this.node.instance.resume();
133
+ this.isPaused = false;
134
+ };
135
+ AnimationComp.prototype.stop = function (name) {
136
+ this.node.instance.unscheduleAllCallbacks();
137
+ this.isPaused = true;
138
+ };
139
+ return AnimationComp;
140
+ }(EnhancedComponent_1.EnhancedComponent));
141
+ exports.AnimationComp = AnimationComp;
@@ -0,0 +1,64 @@
1
+ import { Vec2 } from '../../polyfills';
2
+ import { NoRenderComponentX } from '../core/decorator';
3
+ interface ColliderProps {
4
+ offset?: Vec2;
5
+ tag?: number;
6
+ enabled?: boolean;
7
+ onCollisionEnter?: (other: Collider) => void;
8
+ onCollisionExit?: (other: Collider) => void;
9
+ onCollisionStay?: (other: Collider) => void;
10
+ }
11
+ export declare class Collider<T = ColliderProps> extends NoRenderComponentX<T> {
12
+ _worldPoints: cc.Vec2[] | cc.Point[];
13
+ _worldPosition: cc.Vec2 | cc.Point;
14
+ _worldRadius: any;
15
+ _AABB: cc.Rect;
16
+ _preAabb: cc.Rect;
17
+ getAABB(): cc.Rect;
18
+ get world(): {
19
+ points: cc.Point[] | cc.Vec2[];
20
+ preAabb: cc.Rect;
21
+ };
22
+ }
23
+ interface BoxColliderProps extends ColliderProps {
24
+ width: number;
25
+ height: number;
26
+ }
27
+ export declare class BoxCollider extends Collider<BoxColliderProps> {
28
+ get size(): cc.Size;
29
+ set size(s: cc.Size);
30
+ update(dt: any, draw: cc.DrawNode): void;
31
+ }
32
+ interface CircleColliderProps extends ColliderProps {
33
+ radius: number;
34
+ }
35
+ export declare class CircleCollider extends Collider<CircleColliderProps> {
36
+ update(dt: any, draw: cc.DrawNode): void;
37
+ }
38
+ interface PolygonColliderProps extends ColliderProps {
39
+ points: Array<Vec2>;
40
+ }
41
+ export declare class PolygonCollider extends Collider<PolygonColliderProps> {
42
+ get points(): Vec2[];
43
+ set points(points: Vec2[]);
44
+ update(dt: any, draw: cc.DrawNode): void;
45
+ }
46
+ export declare enum CollisionType {
47
+ NONE = 0,
48
+ ENTER = 1,
49
+ STAY = 2,
50
+ EXIT = 3
51
+ }
52
+ export declare class Contract {
53
+ _collider1: Collider;
54
+ _collider2: Collider;
55
+ _touching: boolean;
56
+ _isPolygonPolygon: boolean;
57
+ _isCircleCircle: boolean;
58
+ _isPolygonCircle: boolean;
59
+ constructor(collider1: Collider, collider2: Collider);
60
+ updateState(): CollisionType;
61
+ test(): any;
62
+ }
63
+ export {};
64
+ //# sourceMappingURL=CollideComponent.d.ts.map
@@ -0,0 +1 @@
1
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