@rubytech/create-realagent-code 0.1.24 → 0.1.27

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (577) hide show
  1. package/dist/index.js +81 -17
  2. package/package.json +1 -1
  3. package/payload/platform/plugins/.claude-plugin/marketplace.json +5 -90
  4. package/payload/platform/plugins/admin/PLUGIN.md +46 -23
  5. package/payload/platform/plugins/admin/skills/onboarding/SKILL.md +111 -126
  6. package/payload/platform/plugins/brochures/.claude-plugin/plugin.json +8 -0
  7. package/payload/platform/plugins/brochures/PLUGIN.md +36 -0
  8. package/payload/platform/plugins/brochures/commands/make-brochure.md +11 -0
  9. package/payload/platform/plugins/brochures/skills/a4-print-documents/SKILL.md +478 -0
  10. package/payload/platform/plugins/brochures/skills/brand-design/SKILL.md +192 -0
  11. package/payload/platform/plugins/brochures/skills/make-brochure/SKILL.md +354 -0
  12. package/payload/platform/plugins/brochures/skills/make-brochure/references/seller-brief-template.md +115 -0
  13. package/payload/platform/plugins/brochures/skills/property-brochure/SKILL.md +119 -0
  14. package/payload/platform/plugins/brochures/skills/property-brochure/references/build.md +270 -0
  15. package/payload/platform/plugins/brochures/skills/property-brochure/references/copy.md +211 -0
  16. package/payload/platform/plugins/brochures/skills/property-brochure/references/images.md +166 -0
  17. package/payload/platform/plugins/brochures/skills/property-brochure/references/index-landing.md +376 -0
  18. package/payload/platform/plugins/brochures/skills/property-brochure/references/index.html +1288 -0
  19. package/payload/platform/plugins/brochures/skills/property-brochure/references/placeholders.md +250 -0
  20. package/payload/platform/plugins/brochures/skills/property-brochure/references/registers.md +47 -0
  21. package/payload/platform/plugins/brochures/skills/property-brochure/references/seller-brief.md +56 -0
  22. package/payload/platform/plugins/brochures/skills/property-brochure/references/structure.md +249 -0
  23. package/payload/platform/plugins/brochures/skills/property-brochure/references/template.html +2370 -0
  24. package/payload/platform/plugins/brochures/skills/property-extract/SKILL.md +372 -0
  25. package/payload/platform/plugins/buyers/.claude-plugin/plugin.json +8 -0
  26. package/payload/platform/plugins/buyers/PLUGIN.md +35 -0
  27. package/payload/platform/plugins/buyers/skills/buyer-feedback/SKILL.md +109 -0
  28. package/payload/platform/plugins/buyers/skills/buyer-management/SKILL.md +42 -0
  29. package/payload/platform/plugins/buyers/skills/buyer-management/references/buyer-qualification-questions.md +16 -0
  30. package/payload/platform/plugins/buyers/skills/buyer-management/references/buyer-qualification.md +59 -0
  31. package/payload/platform/plugins/buyers/skills/buyer-management/references/buyer-scripts.md +63 -0
  32. package/payload/platform/plugins/buyers/skills/buyer-management/references/buyer-working-scripts.md +54 -0
  33. package/payload/platform/plugins/buyers/skills/buyer-management/references/feedback-collection.md +42 -0
  34. package/payload/platform/plugins/buyers/skills/buyer-management/references/offer-capture.md +38 -0
  35. package/payload/platform/plugins/buyers/skills/buyer-management/references/viewing-booking.md +32 -0
  36. package/payload/platform/plugins/buyers/skills/buyer-management/references/viewing-management.md +52 -0
  37. package/payload/platform/plugins/buyers/skills/buyer-seller-guides/SKILL.md +407 -0
  38. package/payload/platform/plugins/buyers/skills/buyer-seller-guides/references/care-fees-guide.md +68 -0
  39. package/payload/platform/plugins/buyers/skills/buyer-seller-guides/references/divorce-sales-guide.md +61 -0
  40. package/payload/platform/plugins/buyers/skills/buyer-seller-guides/references/downsizing-guide.md +45 -0
  41. package/payload/platform/plugins/buyers/skills/buyer-seller-guides/references/first-time-buyers.md +92 -0
  42. package/payload/platform/plugins/buyers/skills/buyer-seller-guides/references/first-time-sellers.md +78 -0
  43. package/payload/platform/plugins/buyers/skills/buyer-seller-guides/references/probate-guide.md +53 -0
  44. package/payload/platform/plugins/buyers/skills/buyer-seller-guides/references/upsizing-guide.md +41 -0
  45. package/payload/platform/plugins/buyers/skills/property-enquiry/SKILL.md +126 -0
  46. package/payload/platform/plugins/buyers/skills/viewing-management/SKILL.md +111 -0
  47. package/payload/platform/plugins/cloudflare/references/dashboard-guide.md +37 -0
  48. package/payload/platform/plugins/cloudflare/references/manual-setup.md +81 -1
  49. package/payload/platform/plugins/cloudflare/scripts/__tests__/tunnel-ingress.test.ts +241 -0
  50. package/payload/platform/plugins/cloudflare/scripts/setup-tunnel.sh +267 -28
  51. package/payload/platform/plugins/cloudflare/scripts/tunnel-ingress.ts +291 -0
  52. package/payload/platform/plugins/cloudflare/skills/setup-tunnel/SKILL.md +42 -0
  53. package/payload/platform/plugins/contacts/PLUGIN.md +18 -9
  54. package/payload/platform/plugins/docs/references/platform.md +2 -0
  55. package/payload/platform/plugins/docs/references/troubleshooting.md +12 -0
  56. package/payload/platform/plugins/email/PLUGIN.md +18 -9
  57. package/payload/platform/plugins/email/mcp/dist/lib/claude-bridge.d.ts +17 -0
  58. package/payload/platform/plugins/email/mcp/dist/lib/claude-bridge.d.ts.map +1 -0
  59. package/payload/platform/plugins/email/mcp/dist/lib/claude-bridge.js +185 -0
  60. package/payload/platform/plugins/email/mcp/dist/lib/claude-bridge.js.map +1 -0
  61. package/payload/platform/plugins/email/mcp/dist/scripts/email-auto-respond.js +34 -111
  62. package/payload/platform/plugins/email/mcp/dist/scripts/email-auto-respond.js.map +1 -1
  63. package/payload/platform/plugins/estate-business/.claude-plugin/plugin.json +8 -0
  64. package/payload/platform/plugins/estate-business/PLUGIN.md +65 -0
  65. package/payload/platform/plugins/estate-business/skills/business-growth/SKILL.md +133 -0
  66. package/payload/platform/plugins/estate-business/skills/business-growth/references/buy-back-your-time.md +37 -0
  67. package/payload/platform/plugins/estate-business/skills/business-growth/references/firewave-gost-scorecards.md +14 -0
  68. package/payload/platform/plugins/estate-business/skills/business-growth/references/keller-org-model.md +17 -0
  69. package/payload/platform/plugins/estate-business/skills/business-growth/references/lencioni-team-models.md +22 -0
  70. package/payload/platform/plugins/estate-business/skills/business-growth/references/listing-management-system.md +11 -0
  71. package/payload/platform/plugins/estate-business/skills/business-growth/references/net-figure-form.md +11 -0
  72. package/payload/platform/plugins/estate-business/skills/business-growth/references/serhant-bizinbox-notes.md +13 -0
  73. package/payload/platform/plugins/estate-business/skills/business-growth/references/team-roles-commission.md +14 -0
  74. package/payload/platform/plugins/estate-business/skills/business-growth/references/va-2026-ops.md +43 -0
  75. package/payload/platform/plugins/estate-business/skills/business-growth/references/wingman-structure.md +13 -0
  76. package/payload/platform/plugins/estate-business/skills/business-operations/SKILL.md +32 -0
  77. package/payload/platform/plugins/estate-business/skills/business-operations/references/crm-systems.md +57 -0
  78. package/payload/platform/plugins/estate-business/skills/business-operations/references/hiring-guide.md +59 -0
  79. package/payload/platform/plugins/estate-business/skills/business-operations/references/impact-framework.md +47 -0
  80. package/payload/platform/plugins/estate-business/skills/business-operations/references/minutes-equal-money.md +55 -0
  81. package/payload/platform/plugins/estate-business/skills/business-operations/references/team-management.md +48 -0
  82. package/payload/platform/plugins/estate-business/skills/commission-calculator/SKILL.md +40 -0
  83. package/payload/platform/plugins/estate-business/skills/exp-partnership/SKILL.md +52 -0
  84. package/payload/platform/plugins/estate-business/skills/exp-partnership/references/12-reasons.md +39 -0
  85. package/payload/platform/plugins/estate-business/skills/exp-partnership/references/95-5-system.md +66 -0
  86. package/payload/platform/plugins/estate-business/skills/exp-partnership/references/agent-attraction-scripts.md +90 -0
  87. package/payload/platform/plugins/estate-business/skills/exp-partnership/references/business-partnership.md +92 -0
  88. package/payload/platform/plugins/estate-business/skills/exp-partnership/references/exp-model-overview.md +66 -0
  89. package/payload/platform/plugins/estate-business/skills/exp-partnership/references/model-comparison.md +66 -0
  90. package/payload/platform/plugins/estate-business/skills/exp-partnership/references/revenue-share-explained.md +57 -0
  91. package/payload/platform/plugins/estate-business/skills/month-end-close/SKILL.md +69 -0
  92. package/payload/platform/plugins/estate-business/skills/payment-batch-stager/SKILL.md +42 -0
  93. package/payload/platform/plugins/estate-business/skills/period-reconciler/SKILL.md +42 -0
  94. package/payload/platform/plugins/estate-business/skills/personal-branding/SKILL.md +117 -0
  95. package/payload/platform/plugins/estate-business/skills/personal-branding/references/attraction-agent-notes.md +31 -0
  96. package/payload/platform/plugins/estate-business/skills/personal-branding/references/attraction-agent.md +58 -0
  97. package/payload/platform/plugins/estate-business/skills/personal-branding/references/authenticity-boundaries.md +28 -0
  98. package/payload/platform/plugins/estate-business/skills/personal-branding/references/become-a-brand-leader-notes.md +19 -0
  99. package/payload/platform/plugins/estate-business/skills/personal-branding/references/blast-formula.md +42 -0
  100. package/payload/platform/plugins/estate-business/skills/personal-branding/references/brand-leader.md +48 -0
  101. package/payload/platform/plugins/estate-business/skills/personal-branding/references/brand-strategy-system.md +59 -0
  102. package/payload/platform/plugins/estate-business/skills/personal-branding/references/content-engine.md +49 -0
  103. package/payload/platform/plugins/estate-business/skills/personal-branding/references/firewave-blast-and-blogging.md +23 -0
  104. package/payload/platform/plugins/estate-business/skills/personal-branding/references/gary-v-content.md +52 -0
  105. package/payload/platform/plugins/estate-business/skills/personal-branding/references/gary-v-principles.md +20 -0
  106. package/payload/platform/plugins/estate-business/skills/personal-branding/references/oversubscribed-positioning.md +18 -0
  107. package/payload/platform/plugins/estate-business/skills/personal-branding/references/platforms.md +41 -0
  108. package/payload/platform/plugins/estate-business/skills/personal-branding/references/priestley-oversubscribed.md +54 -0
  109. package/payload/platform/plugins/estate-business/skills/personal-branding/references/storeys-style-examples.md +25 -0
  110. package/payload/platform/plugins/estate-business/skills/personal-branding/references/visual-identity.md +27 -0
  111. package/payload/platform/plugins/estate-coaching/.claude-plugin/plugin.json +8 -0
  112. package/payload/platform/plugins/estate-coaching/PLUGIN.md +55 -0
  113. package/payload/platform/plugins/estate-coaching/skills/agent-performance/SKILL.md +371 -0
  114. package/payload/platform/plugins/estate-coaching/skills/agent-performance/references/atomic-habits.md +52 -0
  115. package/payload/platform/plugins/estate-coaching/skills/agent-performance/references/daily-routine-scorecard.md +104 -0
  116. package/payload/platform/plugins/estate-coaching/skills/agent-performance/references/hp6-model.md +63 -0
  117. package/payload/platform/plugins/estate-coaching/skills/agent-performance/references/twelve-week-year.md +71 -0
  118. package/payload/platform/plugins/estate-coaching/skills/bespoke-coaching/SKILL.md +36 -0
  119. package/payload/platform/plugins/estate-coaching/skills/bespoke-coaching/references/coaching-boundaries.md +56 -0
  120. package/payload/platform/plugins/estate-coaching/skills/bespoke-coaching/references/feedback-framework.md +61 -0
  121. package/payload/platform/plugins/estate-coaching/skills/bespoke-coaching/references/performance-framework.md +109 -0
  122. package/payload/platform/plugins/estate-coaching/skills/coaching-toolkit/SKILL.md +421 -0
  123. package/payload/platform/plugins/estate-coaching/skills/coaching-toolkit/references/coaching-exercises.md +86 -0
  124. package/payload/platform/plugins/estate-coaching/skills/coaching-toolkit/references/goal-setting.md +78 -0
  125. package/payload/platform/plugins/estate-coaching/skills/coaching-toolkit/references/one-to-one-framework.md +92 -0
  126. package/payload/platform/plugins/estate-coaching/skills/coaching-toolkit/references/soi-workbook.md +103 -0
  127. package/payload/platform/plugins/estate-coaching/skills/serhant-training/SKILL.md +410 -0
  128. package/payload/platform/plugins/estate-coaching/skills/serhant-training/references/agent-training-guide.md +70 -0
  129. package/payload/platform/plugins/estate-coaching/skills/serhant-training/references/business-in-a-box.md +72 -0
  130. package/payload/platform/plugins/estate-coaching/skills/serhant-training/references/buyers-guide.md +53 -0
  131. package/payload/platform/plugins/estate-coaching/skills/serhant-training/references/codo-method.md +72 -0
  132. package/payload/platform/plugins/estate-coaching/skills/serhant-training/references/website-planning-guide.md +79 -0
  133. package/payload/platform/plugins/estate-onboarding/.claude-plugin/plugin.json +8 -0
  134. package/payload/platform/plugins/estate-onboarding/PLUGIN.md +31 -0
  135. package/payload/platform/plugins/estate-onboarding/skills/bootstrap/SKILL.md +26 -0
  136. package/payload/platform/plugins/estate-onboarding/skills/bootstrap/references/onboarding-flow.md +63 -0
  137. package/payload/platform/plugins/estate-sales/.claude-plugin/plugin.json +8 -0
  138. package/payload/platform/plugins/estate-sales/PLUGIN.md +53 -0
  139. package/payload/platform/plugins/estate-sales/skills/chase-progression/SKILL.md +107 -0
  140. package/payload/platform/plugins/estate-sales/skills/negotiation/SKILL.md +35 -0
  141. package/payload/platform/plugins/estate-sales/skills/negotiation/references/deal-saving.md +47 -0
  142. package/payload/platform/plugins/estate-sales/skills/negotiation/references/negotiation-deep-guide.md +64 -0
  143. package/payload/platform/plugins/estate-sales/skills/negotiation/references/negotiation-prep-principles.md +29 -0
  144. package/payload/platform/plugins/estate-sales/skills/negotiation/references/negotiation-techniques.md +42 -0
  145. package/payload/platform/plugins/estate-sales/skills/negotiation/references/offer-presentation.md +43 -0
  146. package/payload/platform/plugins/estate-sales/skills/risk-scorer/SKILL.md +42 -0
  147. package/payload/platform/plugins/estate-sales/skills/sales-closer/SKILL.md +24 -0
  148. package/payload/platform/plugins/estate-sales/skills/sales-closer/references/serhant-emotion-stages.md +36 -0
  149. package/payload/platform/plugins/estate-sales/skills/sales-discovery/SKILL.md +30 -0
  150. package/payload/platform/plugins/estate-sales/skills/sales-discovery/references/chris-voss-discovery.md +88 -0
  151. package/payload/platform/plugins/estate-sales/skills/sales-discovery/references/firewave-gost-journey.md +68 -0
  152. package/payload/platform/plugins/estate-sales/skills/sales-discovery/references/phil-jones-openers.md +78 -0
  153. package/payload/platform/plugins/estate-sales/skills/sales-discovery/references/pre-listing-checklist.md +77 -0
  154. package/payload/platform/plugins/estate-sales/skills/sales-discovery/references/serhant-improv.md +22 -0
  155. package/payload/platform/plugins/estate-sales/skills/sales-discovery/references/tom-ferry-discovery.md +103 -0
  156. package/payload/platform/plugins/estate-sales/skills/sales-discovery/references/vendor-motivation-competitor.md +52 -0
  157. package/payload/platform/plugins/estate-sales/skills/sales-negotiation/SKILL.md +29 -0
  158. package/payload/platform/plugins/estate-sales/skills/sales-negotiation/references/chris-voss-negotiation.md +70 -0
  159. package/payload/platform/plugins/estate-sales/skills/sales-negotiation/references/phil-jones-price-words.md +40 -0
  160. package/payload/platform/plugins/estate-sales/skills/sales-negotiation/references/serhant-negotiation-plus.md +55 -0
  161. package/payload/platform/plugins/estate-sales/skills/sales-negotiation/references/tom-panos-commission-pricing.md +57 -0
  162. package/payload/platform/plugins/estate-sales/skills/sales-negotiation/references/tony-morris-questioning.md +54 -0
  163. package/payload/platform/plugins/estate-sales/skills/sales-progression/SKILL.md +27 -0
  164. package/payload/platform/plugins/estate-sales/skills/sales-progression/references/conveyancing-guide.md +54 -0
  165. package/payload/platform/plugins/estate-sales/skills/sales-progression/references/transaction-tracking.md +66 -0
  166. package/payload/platform/plugins/estate-teaching/.claude-plugin/plugin.json +8 -0
  167. package/payload/platform/plugins/estate-teaching/PLUGIN.md +31 -0
  168. package/payload/platform/plugins/estate-teaching/skills/content-directory/SKILL.md +39 -0
  169. package/payload/platform/plugins/estate-teaching/skills/content-directory/references/module-delivery.md +65 -0
  170. package/payload/platform/plugins/estate-teaching/skills/content-directory/references/progress-tracking.md +47 -0
  171. package/payload/platform/plugins/leads/.claude-plugin/plugin.json +8 -0
  172. package/payload/platform/plugins/leads/PLUGIN.md +62 -0
  173. package/payload/platform/plugins/leads/skills/chain-progression-tracker/SKILL.md +51 -0
  174. package/payload/platform/plugins/leads/skills/diary-builder/SKILL.md +38 -0
  175. package/payload/platform/plugins/leads/skills/enquiry-triage/SKILL.md +36 -0
  176. package/payload/platform/plugins/leads/skills/lead-nurturing/SKILL.md +137 -0
  177. package/payload/platform/plugins/leads/skills/lead-nurturing/references/buyer-search-letter.md +28 -0
  178. package/payload/platform/plugins/leads/skills/lead-nurturing/references/buyer-search-letters.md +37 -0
  179. package/payload/platform/plugins/leads/skills/lead-nurturing/references/database-reactivation.md +30 -0
  180. package/payload/platform/plugins/leads/skills/lead-nurturing/references/email-nurture-sequences.md +45 -0
  181. package/payload/platform/plugins/leads/skills/lead-nurturing/references/facebook-referrals.md +30 -0
  182. package/payload/platform/plugins/leads/skills/lead-nurturing/references/firewave-email-nurture-sequences.md +41 -0
  183. package/payload/platform/plugins/leads/skills/lead-nurturing/references/keller-33-touch.md +34 -0
  184. package/payload/platform/plugins/leads/skills/lead-nurturing/references/neighbour-letters.md +31 -0
  185. package/payload/platform/plugins/leads/skills/lead-nurturing/references/neighbour-notification-letter.md +20 -0
  186. package/payload/platform/plugins/leads/skills/lead-nurturing/references/ofi-follow-up-dialogue.md +22 -0
  187. package/payload/platform/plugins/leads/skills/lead-nurturing/references/ofi-follow-up.md +26 -0
  188. package/payload/platform/plugins/leads/skills/lead-nurturing/references/serhant-three-fs-plus.md +21 -0
  189. package/payload/platform/plugins/leads/skills/lead-nurturing/references/sharran-10x10x10.md +18 -0
  190. package/payload/platform/plugins/leads/skills/lead-nurturing/references/sms-templates.md +40 -0
  191. package/payload/platform/plugins/leads/skills/lead-nurturing/references/sphere-of-influence-notes.md +34 -0
  192. package/payload/platform/plugins/leads/skills/lead-nurturing/references/sphere-of-influence.md +60 -0
  193. package/payload/platform/plugins/leads/skills/lead-nurturing/references/tom-panos-sms-templates.md +59 -0
  194. package/payload/platform/plugins/leads/skills/morning-round/SKILL.md +72 -0
  195. package/payload/platform/plugins/leads/skills/prospecting/SKILL.md +33 -0
  196. package/payload/platform/plugins/leads/skills/prospecting/references/database-matching.md +30 -0
  197. package/payload/platform/plugins/leads/skills/prospecting/references/database-value.md +53 -0
  198. package/payload/platform/plugins/leads/skills/prospecting/references/prospecting-dialogues.md +24 -0
  199. package/payload/platform/plugins/leads/skills/prospecting/references/reactivation.md +34 -0
  200. package/payload/platform/plugins/listings/.claude-plugin/plugin.json +8 -0
  201. package/payload/platform/plugins/listings/PLUGIN.md +103 -0
  202. package/payload/platform/plugins/listings/skills/comparable-finder/SKILL.md +52 -0
  203. package/payload/platform/plugins/listings/skills/epc-checker/SKILL.md +38 -0
  204. package/payload/platform/plugins/listings/skills/home-preparation/SKILL.md +28 -0
  205. package/payload/platform/plugins/listings/skills/home-preparation/references/kerb-appeal.md +38 -0
  206. package/payload/platform/plugins/listings/skills/home-preparation/references/photo-day.md +59 -0
  207. package/payload/platform/plugins/listings/skills/home-preparation/references/situational-tips.md +50 -0
  208. package/payload/platform/plugins/listings/skills/home-preparation/references/staging-guide.md +52 -0
  209. package/payload/platform/plugins/listings/skills/listing-copy-writer/SKILL.md +55 -0
  210. package/payload/platform/plugins/listings/skills/listing-presentation/SKILL.md +286 -0
  211. package/payload/platform/plugins/listings/skills/listing-presentation/references/booking-script.md +51 -0
  212. package/payload/platform/plugins/listings/skills/listing-presentation/references/objection-scripts.md +193 -0
  213. package/payload/platform/plugins/listings/skills/listing-presentation/references/penhaul-presentation.md +123 -0
  214. package/payload/platform/plugins/listings/skills/listing-presentation/references/pre-listing-kit.md +139 -0
  215. package/payload/platform/plugins/listings/skills/listing-presentation/references/set-to-sell.md +55 -0
  216. package/payload/platform/plugins/listings/skills/listing-presentation/references/sharran-frameworks.md +107 -0
  217. package/payload/platform/plugins/listings/skills/local-market-stats/SKILL.md +33 -0
  218. package/payload/platform/plugins/listings/skills/new-instruction/SKILL.md +78 -0
  219. package/payload/platform/plugins/listings/skills/particulars-builder/SKILL.md +48 -0
  220. package/payload/platform/plugins/listings/skills/portal-launch-scheduler/SKILL.md +49 -0
  221. package/payload/platform/plugins/listings/skills/pricing-scenario-builder/SKILL.md +35 -0
  222. package/payload/platform/plugins/listings/skills/property-marketing/SKILL.md +337 -0
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1
+ # The Blueprinting System and Scene Cards — Story Genius
2
+
3
+ ## What the Blueprint Is
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+
5
+ The blueprint is a scene-by-scene cause-and-effect structure of the plot, driven at every point by the protagonist's internal struggle. It is not a traditional outline.
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+
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+ ### Key Differences from an Outline
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+ - Built scene by scene, not from a template
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+ - Grounded in the internal story (not imposed from external structure)
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+ - Written simultaneously with drafting — not completed first
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+ - Organised using Scene Cards
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+ - Iteratively developed — each new scene may change earlier cards
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+
14
+ ### Key Differences from Pantsing
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+ - Has a foundation (the internal story from Part II)
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+ - Has direction (opening + ending bookended)
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+ - Has diagnostic tools (Scene Cards catch weak links)
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+ - Still allows discovery — but discovery happens within a framework
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+
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+ ## Scene Cards
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+
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+ For every scene in the novel, create a card capturing:
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+
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+ ### The Five Elements
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+
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+ | Element | Question | Why It Matters |
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+ |---------|----------|---------------|
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+ | **External event** | What happens? | The visible plot action |
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+ | **Internal meaning** | How does this force the protagonist's internal struggle forward? | This is the test — if this row is empty, the scene is dead weight |
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+ | **Reader question** | What question does this raise for the reader? | This creates the urgency hook into the next scene |
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+ | **Cause** | What scene triggered this one? | Ensures the causal chain holds |
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+ | **Effect** | What will this scene trigger next? | Ensures forward momentum |
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+
34
+ ### The Critical Test
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+ Every scene card must have a filled-in "internal meaning" row. If a scene has no connection to the protagonist's internal struggle — if it exists only for external plot purposes — it must be cut or reworked to touch the third rail.
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+
37
+ ### Using Scene Cards
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+ - Make a card for every scene, even obvious ones
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+ - The discipline of articulating internal meaning catches weak links before they become wasted chapters
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+ - Cards are not final — they change as you write and discover
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+ - When lost in a scene, return to the card: what is the internal meaning of this moment?
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+
43
+ ## The Blueprinting Process
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+
45
+ ### Phase 1: Bookending (Opening + Ending)
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+
47
+ **The Opening**: The novel begins at the last possible moment — when the protagonist can no longer avoid confronting the thing their misbelief has kept them from confronting.
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+
49
+ The opening scene must accomplish:
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+ 1. Establish the protagonist's internal state (desire, misbelief, the world they believe they're living in)
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+ 2. Introduce the unavoidable external problem (or its immediate precursor)
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+ 3. Plant seeds of all major internal conflicts that will play out over the novel
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+
54
+ Write a first-layer version of the opening, knowing it will be rewritten many times. Use TK ("to come") as a placeholder for things that must be there but aren't yet known.
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+
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+ **The Ending (The Aha! Moment)**: The moment of internal change — when the protagonist confronts and dismantles (or fails to dismantle) their misbelief.
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+
58
+ The Aha moment must be:
59
+ - **Earned** — pushed to the absolute edge of what the misbelief can sustain
60
+ - **Specific** — a precise scene-level moment, not a general realization
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+ - **Tied to the third rail** — causally connected to everything the plot has put them through
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+
63
+ Write a first-layer version. It will change as the story deepens.
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+
65
+ ### Phase 2: Mining the Past for Plot
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+
67
+ Most writers know more about their protagonist's past than their future. Use the past to generate the plot.
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+
69
+ The backstory scenes already contain the seeds of external plot events:
70
+ - The protagonist's misbelief will predictably cause them to react in certain ways to certain stimuli
71
+ - Those reactions generate consequences
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+ - Those consequences become plot events
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+
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+ **The Sixth Tick**: The last thing that happens before the novel begins. The final moment of the protagonist's "before" life. Usually the event that makes the unavoidable external problem unavoidable.
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+
76
+ ### Phase 3: Building Forward
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+
78
+ Develop Scene Cards 1-5 by mining backstory:
79
+ 1. What does the protagonist do in response to the inciting event?
80
+ 2. Why? (Trace to misbelief and specific past experiences)
81
+ 3. What consequence does that response produce?
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+ 4. How does that consequence force the next action?
83
+ 5. Repeat — each scene tightening the causal chain
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+
85
+ ### Warning: The Plot Trap
86
+ Once a plot is in motion — especially in genre fiction — it is temptingly easy to follow external events wherever they lead, generating more action while the internal story quietly suffocates. For every external event, ask: does it force the internal struggle forward? If not, it must be cut or replaced.
87
+
88
+ ## Story Logic
89
+
90
+ Every event must have a specific, character-rooted cause. The process for finding the "why" always involves returning to the past.
91
+
92
+ ### The "Why?" Interrogation
93
+ For any uncertain plot point, ask:
94
+ - Why would this character do this?
95
+ - Why would this approach seem rational to them?
96
+ - Why would others believe them?
97
+
98
+ Each "Why?" question, when answered specifically, produces a new piece of backstory or a new scene — and tightens the causal chain.
99
+
100
+ ### Nothing Is Coincidence
101
+ Every event must have a cause rooted in character. Every event must produce an effect on character. Plot events that happen "to" the protagonist without a causal link to their internal state are noise, not story.
102
+
103
+ ## Subplots and Secondary Characters
104
+
105
+ ### Subplots
106
+ Must have their own arc that connects to and complicates the protagonist's internal struggle. The test: does it make the protagonist's internal struggle harder?
107
+
108
+ ### Secondary Characters
109
+ Must have their own internal lives, desires, and misbeliefs. Their worldview must conflict with or challenge the protagonist's misbelief. Secondary characters who inadvertently reinforce the protagonist's misbelief are often more interesting dramatically than simple antagonists.
110
+
111
+ ## Writing Forward
112
+
113
+ Stories grow in spirals, not lines. You write a scene, it reveals something about the past you didn't know, you revise earlier scenes, which reveals something about the future, which changes the next scene. Each pass deepens the story rather than merely extending it.
114
+
115
+ - Draft and blueprint simultaneously — the two activities inform each other
116
+ - Expect revision — it is how a story discovers itself
117
+ - Trust the cards — when lost, return to the Scene Card
118
+ - The blueprint is never "done" until the novel is done
@@ -0,0 +1,66 @@
1
+ # The Inner Issue and Protagonist Goal — Wired for Story
2
+
3
+ ## The Neuroscience of Internal Story
4
+
5
+ The brain processes story as a survival simulation. Readers track what happens inside the protagonist's mind, not what happens around them. Neuroscientist Steven Brown (McMaster University): even when reading news headlines, the brain immediately activates the "mentalizing network" — the neural system used to make inferences about other people's beliefs, desires, and emotions.
6
+
7
+ Story is an internal journey. Plot is the vehicle. What the reader really wants to experience is how the protagonist changes.
8
+
9
+ ## The Protagonist's Inner Issue
10
+
11
+ Every protagonist carries a specific misbelief about the world, formed in response to a past wound. This is not a character flaw — it is a worldview, a lens that distorts everything the protagonist sees.
12
+
13
+ ### The Brain Defends Its Models
14
+ Being wrong feels exactly like being right. The brain defends its existing models with great tenacity. This is why genuine change is so costly — and why the story must put the protagonist under enough pressure to make change unavoidable.
15
+
16
+ ### When the Story Begins
17
+ The story begins the moment the protagonist is forced to take action they have previously managed to avoid. Something changes — a ticking clock starts. The protagonist can no longer maintain the comfortable, if dysfunctional, equilibrium built around their misbelief.
18
+
19
+ ### The Inner Issue Must Be Traceable
20
+ The protagonist's inner issue must have a specific origin — a defining experience in the past. The writer must know this origin intimately, even if the reader learns it gradually. Without it, the character's reactions feel arbitrary. With it, every reaction becomes inevitable.
21
+
22
+ ## The Protagonist's Goal
23
+
24
+ ### External Goal vs. Internal Goal
25
+ - **External goal**: the concrete objective (win the case, escape the island, save the marriage)
26
+ - **Internal goal**: what achieving the external goal means — what hole in the self it is meant to fill
27
+
28
+ The internal goal is what the story is actually about. The external goal is the mechanism that forces the protagonist to confront the internal one. Both must be present, and they must be in tension.
29
+
30
+ ### Agenda-Reading
31
+ From birth, the brain dedicates enormous resources to understanding what other people want and why — survival in a social species depends on it. When readers enter a story, they apply this machinery to the protagonist. They need to know: what does this person want? The moment they know, they begin tracking every event against that question.
32
+
33
+ A protagonist without a clear goal gives the reader nothing to track. Events may happen, but they don't mean anything.
34
+
35
+ ### Goal Without Motivation Is Hollow
36
+ Readers need to know not just what the protagonist wants but why — specifically, what fear, wound, or belief has created this need. The more precisely the writer understands the motivation, the more precisely every plot event can be calibrated to test it.
37
+
38
+ ## The Protagonist Must React to Everything
39
+
40
+ Every event must register emotionally in the protagonist. If a character witnesses something terrible and doesn't react, the reader's mirror neurons have nothing to latch onto — meaning collapses.
41
+
42
+ ### Mirror Neurons
43
+ We are wired to mirror the emotional states of others. When we observe someone in pain or joy, the same neural circuits fire. Story exploits this to create genuine emotional experience from imaginary events. Reader emotion is not a bonus — it is the mechanism by which the story communicates.
44
+
45
+ ### Two Common Failures
46
+ 1. **Describing events without emotional response** — leaving the reader in a vacuum of meaning
47
+ 2. **Editorialising** — telling the reader what to feel rather than showing it through the protagonist's specific reaction
48
+
49
+ ### Body Language as Subtext
50
+ The protagonist's physical response communicates what the character might never say directly. Humans instinctively read micro-expressions, posture, and gesture as signals of hidden truth. Deploy this same instinct in fiction.
51
+
52
+ ## Everything Is Goal-Directed
53
+
54
+ ### The Story Question
55
+ Every story has a central question that the reader tracks from beginning to end: will the protagonist achieve their goal? Everything in the story must relate to this question. Scenes, characters, subplots, and details that don't serve the story question drain attention rather than building it.
56
+
57
+ ### Theme, Plot, and Inner Issue
58
+ Three elements must interlock:
59
+ - **Theme** — the story's point about human nature
60
+ - **Plot** — external events that test the protagonist
61
+ - **Inner issue** — the protagonist's specific internal flaw being challenged
62
+
63
+ These are not separate tracks. They are the same track viewed from different angles. The plot forces the protagonist to confront their inner issue. The theme is reflected in how the world treats them.
64
+
65
+ ### The "And So?" Test
66
+ For every scene, every detail — ask "And so?" What does this lead to? If you can't answer, the element is probably serving the writer's interests (it's interesting, it's well-written) rather than the story's needs.
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1
+ # Misbelief, Desire, and Worldview — Story Genius
2
+
3
+ ## The Misbelief
4
+
5
+ The misbelief is a false conclusion about how the world works, rooted in a painful past experience, that governs the protagonist's behaviour. It is the internal problem the novel will force the protagonist to confront.
6
+
7
+ ### What the Misbelief Is
8
+ - A **coping strategy** that once made sense given the protagonist's history
9
+ - Not a personality flaw or character trait — it is a worldview
10
+ - It **protected** the protagonist once; now it imprisons them
11
+ - It feels exactly like truth to the person holding it
12
+ - It actively shapes every subsequent decision, relationship, and interpretation
13
+
14
+ ### What the Misbelief Is Not
15
+ - A generic flaw ("she has trust issues")
16
+ - A surface-level problem ("he's afraid of commitment")
17
+ - Something the protagonist is aware of as false
18
+ - Static — it must have deepened over time through reinforcement
19
+
20
+ ### Requirements for a Story-Worthy Misbelief
21
+ 1. **Specific** — traceable to a concrete origin experience, not a general tendency
22
+ 2. **Earned** — the reader can understand why the protagonist reached this conclusion
23
+ 3. **Active** — currently shaping decisions and relationships (not sitting inert in backstory)
24
+ 4. **Challenged by the What If** — the story's premise must directly threaten it
25
+ 5. **In conflict with the desire** — desire and misbelief are locked in permanent tension
26
+
27
+ ### Examples of Misbelief Specificity
28
+
29
+ **Too vague**: "She doesn't trust people."
30
+ **Specific**: "She believes that letting anyone see her real feelings will get her abandoned, because that's exactly what happened when she was twelve and told her mother the truth about her stepfather, and her mother chose him."
31
+
32
+ **Too vague**: "He's afraid of failure."
33
+ **Specific**: "He believes that any visible imperfection will be used against him, because his father publicly humiliated him at age eight for coming in second at the science fair."
34
+
35
+ ## The Desire
36
+
37
+ Something the protagonist has wanted, perhaps for years, that they may have suppressed, rationalised away, or convinced themselves they don't need.
38
+
39
+ ### The Desire-Misbelief Tension
40
+ - The desire and misbelief are in **permanent conflict**
41
+ - Every time the protagonist moves toward what they want, the misbelief sabotages them
42
+ - Often the sabotage is unconscious — the protagonist doesn't recognise what they're doing
43
+ - This tension is what creates the internal urgency that carries the reader through hundreds of pages
44
+
45
+ ### Requirements
46
+ 1. The desire must be something the protagonist genuinely, deeply wants — not a surface goal
47
+ 2. It must be directly blocked by the misbelief
48
+ 3. The reader must be able to feel both the pull of the desire and the grip of the misbelief
49
+ 4. The novel's job is to force the protagonist into a situation where maintaining the misbelief becomes impossible — where they must change or be destroyed by their own false worldview
50
+
51
+ ## The Worldview
52
+
53
+ The complete subjective interpretive filter through which the protagonist processes every experience.
54
+
55
+ ### What Worldview Is
56
+ - The specific, idiosyncratic lens ground by the protagonist's past experiences
57
+ - Determines what they notice and ignore, what frightens them, what they refuse to see
58
+ - The brain's prediction engine — it constantly uses past experience to generate expectations about the present
59
+ - The novel is the story of what happens when reality refuses to match these predictions
60
+
61
+ ### What Worldview Is Not
62
+ - A bird's-eye view of the story's setting
63
+ - Point of view (the narrative perspective — first person, third person, etc.)
64
+ - General philosophy or political outlook
65
+ - Personality — worldview is specifically the protagonist's belief system about how the world works
66
+
67
+ ### Three Common Misconceptions
68
+ 1. **Worldview is backdrop** — No, it is the foreground of all meaning
69
+ 2. **Worldview is static** — No, it must change (or there is no story)
70
+ 3. **Worldview equals personality** — No, it is specifically the belief system about how the world works, shaped by specific past experiences
71
+
72
+ ## Excavation Process
73
+
74
+ To develop misbelief, desire, and worldview:
75
+
76
+ 1. Start with the What If — what internal conflict does the premise imply?
77
+ 2. Ask: who would be most affected by this premise, and why?
78
+ 3. Identify the desire: what has this person wanted for years?
79
+ 4. Identify the misbelief: what false conclusion prevents them from getting it?
80
+ 5. Trace the misbelief to a specific origin experience
81
+ 6. Verify the tension: is desire in direct conflict with misbelief?
82
+ 7. Check that the What If directly threatens the misbelief
83
+ 8. Write the origin scene (see story-genius-origin-scenes.md)
84
+ 9. Write escalating backstory scenes showing the misbelief deepening
85
+ 10. Return to step 4 and deepen — each pass reveals more
86
+
87
+ The process is iterative. Expect to revise misbelief, desire, and worldview multiple times as you learn more about the protagonist through writing.
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1
+ # Origin Scenes and Escalating Turning Points — Story Genius
2
+
3
+ ## The Origin Scene
4
+
5
+ The specific moment in the protagonist's past when the misbelief took root. This is not optional backstory — it is the foundation of the entire story architecture.
6
+
7
+ ### Purpose
8
+ - Shows the reader exactly how and why the protagonist formed their misbelief
9
+ - Makes the misbelief feel like a reasonable conclusion given the circumstances
10
+ - Provides the emotional bedrock for everything that follows
11
+ - Gives the reader the context needed to understand why the protagonist behaves as they do
12
+
13
+ ### Requirements
14
+ 1. Write it as a **full scene** — not a summary, not a mention, not a memory. A scene with sensory detail, dialogue, action, and emotional weight.
15
+ 2. Write it in the **protagonist's subjective POV** — the reader must experience this moment as the protagonist experienced it
16
+ 3. The reader must be able to see **how the misbelief formed** — the specific logic that made this conclusion feel true
17
+ 4. The experience must be **emotionally specific** — not "she had a bad childhood" but the particular day, the particular words, the particular moment of realization
18
+
19
+ ### What the Origin Scene Is Not
20
+ - A clinical case study explaining the character's psychology
21
+ - A simple "bad thing happened" trauma event
22
+ - Generic suffering without specific emotional logic
23
+ - Backstory that exists only to justify present behaviour
24
+
25
+ ### The Emotional Logic
26
+ The origin scene must show the specific chain:
27
+ 1. Something happens (external event)
28
+ 2. The protagonist experiences it subjectively (internal response)
29
+ 3. The protagonist draws a conclusion about how the world works (the misbelief forms)
30
+ 4. This conclusion, given their age and experience, makes complete sense
31
+
32
+ The reader doesn't need to agree with the conclusion — they need to understand why a person in that moment would reach it.
33
+
34
+ ## Escalating Turning Points
35
+
36
+ After the origin scene, write 3-5 scenes from the protagonist's past in which the misbelief was reinforced, tested, or deepened. These are the causal chain that explains who the protagonist is on page one.
37
+
38
+ ### Purpose
39
+ - Show that the misbelief isn't a one-time event but a pattern
40
+ - Each scene makes the misbelief more entrenched
41
+ - The pattern of reinforcement explains why the misbelief is so deeply held by the time the novel begins
42
+ - These scenes contain seeds of the external plot (the protagonist's predictable reactions to certain stimuli generate consequences)
43
+
44
+ ### Structure of Escalating Scenes
45
+ Each scene should:
46
+ 1. Present a situation that tests or activates the misbelief
47
+ 2. Show the protagonist interpreting events through the misbelief filter
48
+ 3. Show the protagonist acting on the misbelief
49
+ 4. Result in a consequence that appears to confirm the misbelief
50
+ 5. Deepen the misbelief's hold — the protagonist is now more convinced than before
51
+
52
+ ### Escalation Pattern
53
+ The scenes must escalate in significance:
54
+ - **Scene 1**: The misbelief is subtly reinforced in a relatively low-stakes situation
55
+ - **Scene 2**: The misbelief is tested more directly; the protagonist actively chooses it
56
+ - **Scene 3**: The misbelief costs the protagonist something real — a relationship, an opportunity
57
+ - **Scene 4**: The misbelief becomes entrenched — the protagonist builds their life around it
58
+ - **Scene 5** (optional): The moment just before the novel begins — the final reinforcement that makes the opening situation explosive
59
+
60
+ ### The Desire-Misbelief Pattern in Backstory
61
+ In each escalating scene, the desire-misbelief tension should be visible:
62
+ - The protagonist moves toward what they want
63
+ - The misbelief sabotages them (often without their conscious awareness)
64
+ - The failure reinforces both the misbelief and the suppression of the desire
65
+ - Over time, the protagonist may convince themselves they don't want the desire at all
66
+
67
+ ### What These Scenes Produce
68
+ 1. A protagonist with psychological depth and specificity
69
+ 2. A reader who understands the protagonist's behaviour before the novel explains it
70
+ 3. Seeds for the external plot (predictable reactions generate predictable consequences)
71
+ 4. The raw material for flashbacks and backstory revelations in the novel itself
72
+ 5. A causal chain from origin to page one that the writer can trace at any time
73
+
74
+ ## Using Origin Scenes and Backstory in the Novel
75
+
76
+ Not all backstory scenes belong in the novel. Many exist only for the writer's understanding. Those that do appear should:
77
+ - Be triggered by present events (the protagonist is reminded by something happening now)
78
+ - Illuminate the current scene (the reader sees the present with new understanding)
79
+ - Arrive at the moment they are needed (not before the reader needs them, not after)
80
+ - Be rendered as scenes, not exposition (show, don't summarize)
81
+
82
+ The origin scene itself may appear early in the novel, late, or in fragments throughout — the timing depends on when the reader needs to understand the misbelief at that depth.
@@ -0,0 +1,133 @@
1
+ ---
2
+ name: story-blueprint
3
+ description: "Guides a writer interactively through building a story from the inside out using the Story Genius blueprinting method: from raw idea through What If premise, protagonist, misbelief, origin scene, escalating backstory, opening, ending, and scene-by-scene blueprint. Use this skill whenever the user says 'help me plan my story', 'help me build my story', 'story blueprint', 'blueprinting', 'I have an idea for a story', 'I have an idea for a novel', 'develop my story concept', 'where do I start with my novel', 'I'm stuck on my story', or asks for help building a story from scratch or developing a concept into a workable narrative. Also use when a writer has a premise but doesn't know how to turn it into a story with an internal engine."
4
+ ---
5
+
6
+ # Story Blueprint
7
+
8
+ This skill walks a writer through building a story from the inside out. The process starts with the protagonist's internal struggle — not the plot. Plot is built later, as the external gauntlet designed to force the internal story to happen.
9
+
10
+ The blueprint is not a traditional outline. It is built iteratively alongside drafting. Stories grow in spirals — each pass deepens the story rather than merely extending it.
11
+
12
+ ## The Blueprinting Process
13
+
14
+ Guide the writer through these steps in order. At each step, ask questions, offer the relevant exercise, and help them develop their material before moving to the next step. Do not rush through steps — the depth of excavation at each stage determines the quality of everything that follows.
15
+
16
+ ### Step 1: The What If
17
+
18
+ Help the writer find their story-worthy premise. A What If must contain three elements:
19
+ - **Context** — the specific world, circumstances, and relationships
20
+ - **Conflict** — the seed of internal struggle (not just external obstacle)
21
+ - **A point** — the thematic question the story will interrogate
22
+
23
+ Test: A neutral What If ("What if a man lost his job?") is not story-worthy. Push for specificity until the premise implies the collision between a character's inner world and outer reality.
24
+
25
+ **Exercise**: Write a concise, specific What If that includes context, conflict, and a hint of thematic point.
26
+
27
+ ### Step 2: The Protagonist
28
+
29
+ Help identify whose internal change the story is about. The protagonist is not simply whoever the story happens to — it's the person whose internal transformation *is* the story.
30
+
31
+ Key questions to explore:
32
+ - Who has the most to lose internally?
33
+ - What is their misbelief — the false conclusion about the world that governs their behaviour?
34
+ - What do they want that the misbelief prevents them from achieving?
35
+ - What will the What If threaten or challenge about their inner world?
36
+
37
+ **Exercise**: Write a brief protagonist bio focused on internal life — their want, their misbelief, their emotional state as the novel begins.
38
+
39
+ ### Step 3: The Misbelief and Desire
40
+
41
+ Help the writer excavate the protagonist's misbelief and desire in depth. These must be specific, concrete, and in permanent conflict with each other.
42
+
43
+ The misbelief:
44
+ - Is a coping strategy that once made sense
45
+ - Was formed in response to a specific past experience
46
+ - Is actively shaping present decisions and relationships
47
+ - Feels like truth to the protagonist — being wrong feels exactly like being right
48
+
49
+ The desire:
50
+ - Is something the protagonist has wanted, perhaps for years
51
+ - Is directly blocked by the misbelief
52
+ - The tension between desire and misbelief creates the internal urgency that carries the reader
53
+
54
+ **Exercise**: Write several pages exploring the conflict between desire and misbelief. What does the protagonist most fear? What is the worst version of what might happen?
55
+
56
+ ### Step 4: The Origin Scene
57
+
58
+ Help the writer find and write the specific moment when the misbelief formed. This is not backstory filler — it is the foundation of the story.
59
+
60
+ The origin scene should be:
61
+ - A full scene, not a summary
62
+ - Written in the protagonist's subjective POV
63
+ - Showing the specific experience that created the misbelief
64
+ - Making the misbelief feel like a reasonable conclusion at the time
65
+
66
+ **Exercise**: Write the origin scene as a complete scene.
67
+
68
+ ### Step 5: Escalating Backstory
69
+
70
+ Help develop 3-5 scenes from the protagonist's past showing the misbelief deepening over time. Each scene should:
71
+ - Show a specific moment where the misbelief was reinforced or tested
72
+ - Tie external events to their internal emotional meaning
73
+ - Escalate — each one making the misbelief more entrenched
74
+
75
+ These scenes are the causal chain explaining who the protagonist is on page one.
76
+
77
+ **Exercise**: Write 3-5 escalating scenes from the protagonist's past.
78
+
79
+ ### Step 6: The Opening
80
+
81
+ Help determine where the novel begins. The answer: at the last possible moment — the point at which the protagonist can no longer avoid confronting the thing their misbelief has kept them from confronting.
82
+
83
+ The opening scene must:
84
+ - Establish the protagonist's internal state (desire, misbelief, the world they believe they're in)
85
+ - Introduce the unavoidable external problem
86
+ - Plant seeds of all major internal conflicts
87
+ - Have a ticking clock
88
+
89
+ **Exercise**: Write a first-layer version of the opening scene.
90
+
91
+ ### Step 7: The Ending (The Aha! Moment)
92
+
93
+ Help determine the story's internal climax — the moment the protagonist confronts and dismantles (or fails to dismantle) their misbelief.
94
+
95
+ The Aha moment must be:
96
+ - **Earned** — the protagonist has been pushed to the absolute edge
97
+ - **Specific** — a precise scene-level moment, not a general realization
98
+ - **Tied to the third rail** — causally connected to everything the plot has put them through
99
+
100
+ The ending you write now will likely change. That is fine — any change will come from a story reason, which means you'll have learned something true about the story.
101
+
102
+ **Exercise**: Write a first-layer version of the Aha moment.
103
+
104
+ ### Step 8: Building the Scene Cards
105
+
106
+ With the opening and ending bookended, help build the Scene Cards connecting them. For each scene:
107
+
108
+ | Element | Content |
109
+ |---------|---------|
110
+ | **External event** | What happens |
111
+ | **Internal meaning** | How it forces the internal struggle forward |
112
+ | **Urgency hook** | What question it raises for the reader |
113
+ | **Cause** | What scene triggered this one |
114
+ | **Effect** | What this scene triggers next |
115
+
116
+ Use **TK** ("to come") as a placeholder for anything that must be there but isn't yet known. TKs are honest markers, not failures.
117
+
118
+ ### Step 9: Writing Forward
119
+
120
+ Remind the writer: stories grow in spirals. Draft and blueprint simultaneously. Each scene written may reveal something about the past that wasn't known, which revises earlier scenes, which reveals something about the future. This is normal. Trust the cards. When lost in a scene, return to the Scene Card: what is the internal meaning of this moment?
121
+
122
+ ## Guiding Principles
123
+
124
+ - **Never rush past excavation.** The depth of internal work determines the quality of everything built on top of it.
125
+ - **Ask "Why?" relentlessly.** For every uncertain element, ask "Why would this character do this?" until the answer is a specific past experience that makes the action inevitable.
126
+ - **Plot is the servant of story.** External events exist to force the internal story. Build the internal story first.
127
+ - **Nothing is coincidence.** Every event must have a cause rooted in character.
128
+ - **Expect revision.** First versions of every element will change. That is the process working.
129
+
130
+ ## When to Read Reference Files
131
+
132
+ - **For the full blueprinting process in detail** — read `references/blueprinting-process.md`
133
+ - **For exercises at each stage** — read `references/blueprinting-exercises.md`
@@ -0,0 +1,118 @@
1
+ # Blueprinting and Writing Craft Exercises
2
+
3
+ ## Story Architecture Exercises
4
+
5
+ ### Exercise 1: Write Your What If
6
+ Write a concise, specific What If premise for your story. It must include:
7
+ - Context (the specific world and circumstances)
8
+ - Conflict (the seed of internal struggle)
9
+ - A thematic point (what question the story will interrogate)
10
+
11
+ Test: does your What If imply the collision between a character's inner world and external reality? If it could happen to anyone equally, it's not specific enough.
12
+
13
+ ### Exercise 2: Protagonist Bio
14
+ Write a brief bio of your protagonist focused entirely on their internal life:
15
+ - What do they want most?
16
+ - What misbelief prevents them from getting it?
17
+ - What is their emotional state as the novel begins?
18
+ - How do they present themselves to the world vs. who they really are?
19
+
20
+ Do not describe their physical appearance or external circumstances unless these directly express the internal state.
21
+
22
+ ### Exercise 3: The Origin Scene
23
+ Write the specific moment in your protagonist's past when the misbelief took root. This is a full scene — not a summary, not a memory, not an explanation.
24
+
25
+ Requirements:
26
+ - Write in the protagonist's subjective POV
27
+ - Include sensory detail, dialogue, and action
28
+ - Show the emotional logic — how this conclusion made sense at the time
29
+ - Make the reader feel both the pain and the reasoning
30
+
31
+ ### Exercise 4: Escalating Backstory
32
+ Write 3-5 scenes from the protagonist's past showing the misbelief deepening over time.
33
+
34
+ For each scene:
35
+ - Present a situation that tests or activates the misbelief
36
+ - Show the protagonist interpreting events through the misbelief filter
37
+ - Show the protagonist acting on the misbelief
38
+ - Result in a consequence that appears to confirm it
39
+ - Tie external events to their internal emotional meaning
40
+
41
+ Each scene must escalate — the stakes increase, the costs rise, the misbelief becomes more entrenched.
42
+
43
+ ### Exercise 5: The "Why?" Interrogation
44
+ Take your most uncertain plot point and interrogate it:
45
+ - Why would this character do this?
46
+ - Why would this approach seem rational to them?
47
+ - Why would others believe them?
48
+
49
+ Keep asking "Why?" until you reach bedrock — a specific past experience that makes the event causally inevitable. Each "Why?" answered produces a new piece of backstory or a new scene.
50
+
51
+ ### Exercise 6: First-Layer Opening
52
+ Write a first-layer version of your novel's opening scene. It must:
53
+ - Establish the protagonist's internal state
54
+ - Introduce the unavoidable external problem
55
+ - Plant seeds of major internal conflicts
56
+
57
+ This will be rewritten many times. Use TK for things that must be there but aren't yet known.
58
+
59
+ ### Exercise 7: The Aha Moment
60
+ Write a first-layer version of your protagonist's internal climax — the moment they confront and dismantle (or fail to dismantle) their misbelief.
61
+
62
+ ## Prose Craft Exercises
63
+
64
+ ### Exercise 8: Being Gorgeous
65
+ Write a paragraph to a page of narrative meant to be read aloud. Use onomatopoeia, alliteration, repetition, rhythmic effects. Show off. Use the whole orchestra. No rhyme or meter.
66
+
67
+ Variant: describe an action or a person feeling strong emotion, making the rhythm of the sentences embody the physical reality.
68
+
69
+ ### Exercise 9: Short and Long
70
+ Part 1: Write 100-150 words of narrative in sentences of seven words or fewer. Each must have a subject and a verb (no fragments). Suggested: a tense, intense action.
71
+
72
+ Part 2: Write up to 350 words that is all one sentence. Suggested: a powerful gathering emotion, a family memory, a hospital scene.
73
+
74
+ ### Exercise 10: Chastity
75
+ Write 200-350 words of descriptive narrative prose without any adjectives or adverbs. No dialogue. Only verbs, nouns, pronouns, and articles. Give a vivid description of a scene or action using almost no modifiers.
76
+
77
+ This is the most enlightening exercise in prose craft. It reveals which words carry the weight of your writing.
78
+
79
+ ### Exercise 11: A Terrible Thing to Do
80
+ Take a piece of your own writing, 400+ words. Cut it by half — not trimming, but counting words and actually reducing to half while keeping the narrative clear and the sensory impact vivid. Long speeches and conversations must also be halved.
81
+
82
+ Discover which words are Styrofoam and which are heavy gold.
83
+
84
+ ### Exercise 12: Am I Saramago
85
+ Write 150-350 words of narrative with no punctuation and no paragraphing. Suggested: a group of people in a hurried, hectic, or confused activity.
86
+
87
+ Discover what punctuation does by forbidding it.
88
+
89
+ ### Exercise 13: Again and Again
90
+ Part 1 (Verbal): Write 150 words of narrative including at least three repetitions of a noticeable word or phrase.
91
+
92
+ Part 2 (Structural): Write 350-1000 words in which something said or done is echoed or repeated — in a different context, by different people, or on a different scale.
93
+
94
+ ## POV and Voice Exercises
95
+
96
+ ### Exercise 14: Points of View
97
+ Devise a situation involving several people. Write it five times:
98
+ 1. Limited third person (Character A's POV)
99
+ 2. Limited third person (Character B's POV)
100
+ 3. Detached narrator (fly on the wall)
101
+ 4. Observer-narrator
102
+ 5. Involved author (omniscient)
103
+
104
+ Feel how each changes the story.
105
+
106
+ ### Exercise 15: The Old Woman
107
+ An old woman doing a task (washing dishes, gardening, editing a dissertation) while thinking about an event from her youth. The narration intercuts between "now" and "then" at least twice.
108
+
109
+ Version 1: Choose first or third person. Use one tense throughout.
110
+ Version 2: Tell the same story using the other person, switching tenses between "now" and "then."
111
+
112
+ Do not search-and-replace pronouns. Rewrite, because changing person and tense changes the story.
113
+
114
+ ### Exercise 16: Pure Dialogue
115
+ Two people in a crisis. Write it as A and B — no description, no stage directions, no "she said angrily." Everything about character, setting, and situation must emerge from what they say.
116
+
117
+ ### Exercise 17: Being the Stranger
118
+ Write 200-600 words from the viewpoint of someone you dislike, disapprove of, or find extremely different from yourself. Suspend judgment. Inhabit them. See the world through their eyes.