@rubix0270/arboris 1.0.1 → 1.0.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (451) hide show
  1. package/package.json +8 -19
  2. package/run.mjs +10 -0
  3. package/dist/cli.mjs +0 -382
  4. package/manifest.json +0 -323
  5. package/prisma/skills/accessibility/SKILL.md +0 -147
  6. package/prisma/skills/agent-architecture-audit/SKILL.md +0 -257
  7. package/prisma/skills/agent-eval/SKILL.md +0 -146
  8. package/prisma/skills/agent-harness-construction/SKILL.md +0 -74
  9. package/prisma/skills/agent-introspection-debugging/SKILL.md +0 -154
  10. package/prisma/skills/agent-payment-x402/SKILL.md +0 -225
  11. package/prisma/skills/agent-self-evaluation/SKILL.md +0 -182
  12. package/prisma/skills/agent-self-evaluation/examples/high-score-example.md +0 -87
  13. package/prisma/skills/agent-self-evaluation/examples/low-score-example.md +0 -86
  14. package/prisma/skills/agent-self-evaluation/references/evaluation-criteria.md +0 -71
  15. package/prisma/skills/agent-self-evaluation/references/hook-integration.md +0 -64
  16. package/prisma/skills/agent-self-evaluation/scripts/evaluate.py +0 -408
  17. package/prisma/skills/agent-self-evaluation/templates/evaluation-report.md +0 -86
  18. package/prisma/skills/agent-sort/SKILL.md +0 -216
  19. package/prisma/skills/agentic-engineering/SKILL.md +0 -64
  20. package/prisma/skills/agentic-os/SKILL.md +0 -388
  21. package/prisma/skills/ai-first-engineering/SKILL.md +0 -52
  22. package/prisma/skills/ai-regression-testing/SKILL.md +0 -386
  23. package/prisma/skills/android-clean-architecture/SKILL.md +0 -340
  24. package/prisma/skills/angular-developer/SKILL.md +0 -155
  25. package/prisma/skills/angular-developer/references/angular-animations.md +0 -160
  26. package/prisma/skills/angular-developer/references/angular-aria.md +0 -410
  27. package/prisma/skills/angular-developer/references/cli.md +0 -86
  28. package/prisma/skills/angular-developer/references/component-harnesses.md +0 -59
  29. package/prisma/skills/angular-developer/references/component-styling.md +0 -91
  30. package/prisma/skills/angular-developer/references/components.md +0 -117
  31. package/prisma/skills/angular-developer/references/creating-services.md +0 -97
  32. package/prisma/skills/angular-developer/references/data-resolvers.md +0 -69
  33. package/prisma/skills/angular-developer/references/define-routes.md +0 -67
  34. package/prisma/skills/angular-developer/references/defining-providers.md +0 -72
  35. package/prisma/skills/angular-developer/references/di-fundamentals.md +0 -120
  36. package/prisma/skills/angular-developer/references/e2e-testing.md +0 -56
  37. package/prisma/skills/angular-developer/references/effects.md +0 -83
  38. package/prisma/skills/angular-developer/references/hierarchical-injectors.md +0 -43
  39. package/prisma/skills/angular-developer/references/host-elements.md +0 -80
  40. package/prisma/skills/angular-developer/references/injection-context.md +0 -63
  41. package/prisma/skills/angular-developer/references/inputs.md +0 -101
  42. package/prisma/skills/angular-developer/references/linked-signal.md +0 -59
  43. package/prisma/skills/angular-developer/references/loading-strategies.md +0 -61
  44. package/prisma/skills/angular-developer/references/mcp.md +0 -108
  45. package/prisma/skills/angular-developer/references/navigate-to-routes.md +0 -69
  46. package/prisma/skills/angular-developer/references/outputs.md +0 -86
  47. package/prisma/skills/angular-developer/references/reactive-forms.md +0 -122
  48. package/prisma/skills/angular-developer/references/rendering-strategies.md +0 -44
  49. package/prisma/skills/angular-developer/references/resource.md +0 -77
  50. package/prisma/skills/angular-developer/references/route-animations.md +0 -56
  51. package/prisma/skills/angular-developer/references/route-guards.md +0 -52
  52. package/prisma/skills/angular-developer/references/router-lifecycle.md +0 -45
  53. package/prisma/skills/angular-developer/references/router-testing.md +0 -87
  54. package/prisma/skills/angular-developer/references/show-routes-with-outlets.md +0 -68
  55. package/prisma/skills/angular-developer/references/signal-forms.md +0 -795
  56. package/prisma/skills/angular-developer/references/signals-overview.md +0 -94
  57. package/prisma/skills/angular-developer/references/tailwind-css.md +0 -69
  58. package/prisma/skills/angular-developer/references/template-driven-forms.md +0 -114
  59. package/prisma/skills/angular-developer/references/testing-fundamentals.md +0 -65
  60. package/prisma/skills/api-connector-builder/SKILL.md +0 -121
  61. package/prisma/skills/api-design/SKILL.md +0 -524
  62. package/prisma/skills/architecture-decision-records/SKILL.md +0 -180
  63. package/prisma/skills/article-writing/SKILL.md +0 -80
  64. package/prisma/skills/automation-audit-ops/SKILL.md +0 -143
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  66. package/prisma/skills/autonomous-loops/SKILL.md +0 -611
  67. package/prisma/skills/backend-patterns/SKILL.md +0 -562
  68. package/prisma/skills/benchmark/SKILL.md +0 -94
  69. package/prisma/skills/benchmark-methodology/SKILL.md +0 -190
  70. package/prisma/skills/benchmark-optimization-loop/SKILL.md +0 -70
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  87. package/prisma/skills/carrier-relationship-management/SKILL.md +0 -212
  88. package/prisma/skills/cisco-ios-patterns/SKILL.md +0 -164
  89. package/prisma/skills/ck/SKILL.md +0 -148
  90. package/prisma/skills/ck/commands/forget.mjs +0 -44
  91. package/prisma/skills/ck/commands/info.mjs +0 -24
  92. package/prisma/skills/ck/commands/init.mjs +0 -143
  93. package/prisma/skills/ck/commands/list.mjs +0 -40
  94. package/prisma/skills/ck/commands/migrate.mjs +0 -202
  95. package/prisma/skills/ck/commands/resume.mjs +0 -36
  96. package/prisma/skills/ck/commands/save.mjs +0 -210
  97. package/prisma/skills/ck/commands/shared.mjs +0 -387
  98. package/prisma/skills/ck/hooks/session-start.mjs +0 -224
  99. package/prisma/skills/claude-devfleet/SKILL.md +0 -112
  100. package/prisma/skills/click-path-audit/SKILL.md +0 -245
  101. package/prisma/skills/clickhouse-io/SKILL.md +0 -440
  102. package/prisma/skills/code-tour/SKILL.md +0 -254
  103. package/prisma/skills/codebase-onboarding/SKILL.md +0 -234
  104. package/prisma/skills/codehealth-mcp/SKILL.md +0 -167
  105. package/prisma/skills/coding-standards/SKILL.md +0 -551
  106. package/prisma/skills/competitive-platform-analysis/SKILL.md +0 -214
  107. package/prisma/skills/competitive-report-structure/SKILL.md +0 -162
  108. package/prisma/skills/compose-multiplatform-patterns/SKILL.md +0 -300
  109. package/prisma/skills/config-gc/SKILL.md +0 -120
  110. package/prisma/skills/configure-ecc/SKILL.md +0 -385
  111. package/prisma/skills/connections-optimizer/SKILL.md +0 -190
  112. package/prisma/skills/content-engine/SKILL.md +0 -132
  113. package/prisma/skills/content-hash-cache-pattern/SKILL.md +0 -162
  114. package/prisma/skills/context-budget/SKILL.md +0 -136
  115. package/prisma/skills/continuous-agent-loop/SKILL.md +0 -46
  116. package/prisma/skills/continuous-learning/SKILL.md +0 -132
  117. package/prisma/skills/continuous-learning/config.json +0 -18
  118. package/prisma/skills/continuous-learning/evaluate-session.sh +0 -69
  119. package/prisma/skills/continuous-learning-v2/SKILL.md +0 -361
  120. package/prisma/skills/continuous-learning-v2/agents/observer-loop.sh +0 -359
  121. package/prisma/skills/continuous-learning-v2/agents/observer.md +0 -189
  122. package/prisma/skills/continuous-learning-v2/agents/session-guardian.sh +0 -150
  123. package/prisma/skills/continuous-learning-v2/agents/start-observer.sh +0 -248
  124. package/prisma/skills/continuous-learning-v2/config.json +0 -8
  125. package/prisma/skills/continuous-learning-v2/hooks/observe.sh +0 -585
  126. package/prisma/skills/continuous-learning-v2/scripts/detect-project.sh +0 -322
  127. package/prisma/skills/continuous-learning-v2/scripts/instinct-cli.py +0 -1956
  128. package/prisma/skills/continuous-learning-v2/scripts/lib/homunculus-dir.sh +0 -31
  129. package/prisma/skills/continuous-learning-v2/scripts/migrate-homunculus.sh +0 -68
  130. package/prisma/skills/continuous-learning-v2/scripts/test_parse_instinct.py +0 -1421
  131. package/prisma/skills/cost-aware-llm-pipeline/SKILL.md +0 -184
  132. package/prisma/skills/cost-tracking/SKILL.md +0 -97
  133. package/prisma/skills/council/SKILL.md +0 -204
  134. package/prisma/skills/cpp-coding-standards/SKILL.md +0 -724
  135. package/prisma/skills/cpp-testing/SKILL.md +0 -325
  136. package/prisma/skills/crosspost/SKILL.md +0 -112
  137. package/prisma/skills/csharp-testing/SKILL.md +0 -322
  138. package/prisma/skills/customer-billing-ops/SKILL.md +0 -141
  139. package/prisma/skills/customs-trade-compliance/SKILL.md +0 -263
  140. package/prisma/skills/dart-flutter-patterns/SKILL.md +0 -564
  141. package/prisma/skills/dashboard-builder/SKILL.md +0 -109
  142. package/prisma/skills/data-scraper-agent/SKILL.md +0 -765
  143. package/prisma/skills/data-throughput-accelerator/SKILL.md +0 -73
  144. package/prisma/skills/database-migrations/SKILL.md +0 -430
  145. package/prisma/skills/deep-research/SKILL.md +0 -160
  146. package/prisma/skills/defi-amm-security/SKILL.md +0 -167
  147. package/prisma/skills/delivery-gate/SKILL.md +0 -126
  148. package/prisma/skills/delivery-gate/hooks/quality-gate.py +0 -220
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  150. package/prisma/skills/design-system/SKILL.md +0 -83
  151. package/prisma/skills/django-celery/SKILL.md +0 -458
  152. package/prisma/skills/django-patterns/SKILL.md +0 -735
  153. package/prisma/skills/django-security/SKILL.md +0 -644
  154. package/prisma/skills/django-tdd/SKILL.md +0 -730
  155. package/prisma/skills/django-verification/SKILL.md +0 -470
  156. package/prisma/skills/dmux-workflows/SKILL.md +0 -192
  157. package/prisma/skills/docker-patterns/SKILL.md +0 -365
  158. package/prisma/skills/documentation-lookup/SKILL.md +0 -91
  159. package/prisma/skills/dotnet-patterns/SKILL.md +0 -322
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- ---
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- name: taste
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- description: A creative-direction (taste) layer for music videos and short-form edits in the angelcore / cloud-trance / hyperpop visual family. Distills a named-genre aesthetic vocabulary, a mood + color + light system, and a beat-synced editing grammar, then chains ECC's video skills (video-editing, fal-ai-media, remotion-video-creation, motion-*, content-engine) into one production pipeline. Use when the work is not just making a video function but making it feel intentional, when building a music video, a fancam/edit, a moodboard-driven reel, or when choosing a coherent visual direction for AI-generated b-roll.
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- origin: ECC
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- ---
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-
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- # Taste
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-
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- Most AI video advice stops at *how to render frames*. This skill is the layer above
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- that: **what the frames should look like, in what order, cut to what rhythm, so the
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- result reads as one intentional thing instead of a pile of generations.**
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-
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- It encodes a specific taste — the **angelcore / cloud-trance / hyperpop** family
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- (Bladee "Silver Surfer"-era ethereal trance crossed with heavy angelcore) — distilled
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- from a corpus of saved Reels and a tour through a ~70-entry visual-genre library. It
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- is opinionated on purpose. Taste is a point of view, not a menu.
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-
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- > The companion file `references/genre-taxonomy.md` holds the full named-genre catalog.
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- > This file is the actionable layer: mood, grammar, pipeline, and a beat-mapped shot plan.
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-
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- ## When to Activate
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-
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- - Building a **music video**, lyric video, fancam, or visualizer.
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- - Making a short-form **edit / reel** where the *feel* matters more than the information.
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- - Driving **AI b-roll generation** (fal.ai, Veo, Kling, etc.) and the prompts need a
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- coherent direction instead of one-off vibes.
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- - Assembling a **moodboard** or choosing a visual genre before any rendering.
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- - The user says "taste", "make it feel like X", "give it a direction", "angelcore",
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- "cloud trance", "hyperpop edit", "Bladee", "dreamcore", or names a saved reference.
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- - The current edit works but reads as flat, generic, AI-slop, or stylistically incoherent.
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-
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- This skill sits **on top of** `video-editing` (the mechanics) and `remotion-video-creation`
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- (the renderer). Use those for *how*. Use this for *what and why*.
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-
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- ## Core Thesis
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-
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- 1. **Taste is the last layer, and it must be decided first.** `video-editing` correctly
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- says taste is the final human pass. The trap: if you only decide taste at the end, every
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- generation and cut upstream was a guess. Pick the direction *before* the first prompt,
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- then let it constrain everything.
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- 2. **Coherence beats novelty.** One look executed across 30 shots beats 30 looks. A named
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- genre (below) is a constraint that buys coherence for free.
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- 3. **Cut to the song, not to the footage.** In a music video the timeline is the waveform.
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- Every hard cut lands on a beat or a transient. Frame math is in the pipeline section.
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- 4. **Generate selectively, edit ruthlessly.** AI makes b-roll that does not exist; it does
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- not make taste. You still throw away 80%.
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-
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- ## The Aesthetic Vocabulary (distilled)
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-
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- The reference corpus tours a large library of *named* visual genres. The full list lives in
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- `references/genre-taxonomy.md`. The useful move is not memorizing 70 names — it is seeing
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- that **a genre name is a complete prompt-and-grade preset.** When you pick one, you inherit
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- its palette, texture, lighting, and subject matter as a unit.
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-
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- The genres cluster into families. Pick a **primary** family and at most **one accent**:
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-
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- | Family | Genres in it | Reads as |
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- |--------|-------------|----------|
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- | **Ethereal / divine** | spiritualism, glacial folk, beacons, zen core, fairy tale | weightless, holy, glowing, soft |
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- | **Hyperpop / Y2K-cyber** | cyberdelia, acid house, acid nora, neo aggressano, new liquid | glossy, chrome, neon, kawaii-cyber |
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- | **Dark / occult** | dark academia, smoke nostalgia, communist core, abstract tech | high-contrast, ominous, grain |
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- | **Retro / print** | retro surfers, art deco, adventure pulp, classic advertising, magazine collage, bumper stickers | flat, graphic, halftone, nostalgic |
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- | **Organic / textural** | microbiology core, weaving patterns, fruitage retro, cozy blanket, pacific punk wave | tactile, macro, woven, wet |
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- | **Systemic / data** | numbers, mazes, code web, heatmap, pixel, 8-bit | gridded, generative, schematic |
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-
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- **For the current project**, the primary is **Ethereal / divine** with a **Hyperpop / Y2K-cyber**
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- accent — i.e. holy light and crystalline bloom, punctuated by chrome and neon. That pairing
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- *is* the angelcore × cloud-trance brief.
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-
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- ## The Mood System — angelcore × cloud-trance
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-
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- Distilled directly from the strongest reference reels. This is the concrete grade.
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-
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- ### Palette
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- - **Base:** near-black void (#05060a) and bone white (#f4f1ea). Most frames are one or the other.
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- - **Divine accent:** molten gold / ember orange (#ffb24d → #ff7a18) — the *one warm light* in the dark.
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- - **Crystalline accent:** iridescent violet→cyan→magenta bokeh (#8a6bff, #4fc3ff, #ff6ad5) — the
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- hyperpop bloom, used in bright frames.
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- - **Danger accent (sparingly):** a single glowing red (#ff2a2a) on monochrome — for one or two
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- shock cuts only.
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- - **Hyperpop subject:** candy pink hair / chrome / glossy white against blue sky.
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-
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- Rule: **one accent per shot.** Gold lives in dark frames; iridescence lives in light frames;
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- never both in one shot.
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-
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- ### Light & texture
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- - Darkness pierced by a single warm source (ember bloom, divine shaft). High contrast, deep blacks.
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- - Crystalline / glitter bokeh, lens flares, bloom, light leaks — *heavenly*, not dirty.
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- - Film grain + subtle chromatic aberration on the dark frames; clean gloss on the bright frames.
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- - Macro detail on negative space: a hero object centered on black (key, eye, gear, petal, water).
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- - Subjects: winged figures, clouds, halos, angels, crystalline structures, candy-cyber portraits.
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-
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- ### Motion
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- - Slow, floating, weightless camera (drift, slow push, slow orbit) — *cloud* trance.
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- - Bursts of speed only at the drop. Otherwise everything breathes.
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- - Particles rising (embers, dust, glitter) — upward motion = ascension.
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-
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- ## The Editing Grammar (distilled)
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-
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- From the reference edits, the techniques that recur and define the style:
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-
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- 1. **Beat-locked hard cuts.** No dissolves in the verse/drop. Cut on the kick. The eye should
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- feel the BPM.
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- 2. **Hero-on-black macro inserts.** A single sharp object centered in black negative space,
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- held for 1–2 beats, then cut. Rhythmic montage of these = the cloud-trance signature.
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- 3. **Bloom / explosion reveal.** A white or ember bloom that blows out the frame on a transient,
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- then resolves into the next shot. The "divine flash" transition.
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- 4. **Color-pop on monochrome.** Run a passage in B&W, then a single colored element (red eye,
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- gold flame, pink hair) punches through on the downbeat.
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- 5. **Speed-ramp into the drop.** Ramp footage from slow to fast across the last bar before the
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- drop, hard-cut to tempo on the one.
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- 6. **Caption keyword highlight (for talking-head / lyric sections only).** All-caps, one or two
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- words highlighted in the accent color, synced to the vocal. Use for lyric video, not for the
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- pure visualizer.
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- 7. **Reaction PiP (for explainer/edit-commentary only).** Picture-in-picture talking head over
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- b-roll. Out of scope for the music video itself; documented because the corpus uses it heavily.
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-
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- **Do-nots:** crossfade transitions in tempo sections; more than one accent color per shot; a
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- shot held past its musical phrase; readable on-screen UI chrome (crop it out); mixed aspect
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- ratios in one timeline.
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-
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- ## The Pipeline — mixing the ECC video skills
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-
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- This skill is the conductor. Each ECC skill is an instrument. Do not skip layers.
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-
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- ```
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- 0. TASTE (this skill) decide genre + mood + grammar BEFORE anything renders
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- 1. STRUCTURE (video-editing) map the song: timestamps for intro/verse/drop/bridge/outro
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- 2. GENERATE (fal-ai-media) make b-roll per genre prompt-presets; throw away 80%
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- 3. CUT (video-editing/FFmpeg) beat-cut + reframe to 9:16; assemble selects on the grid
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- 4. COMPOSE (remotion-video-creation) overlays, blooms, lyric text, beat-synced sequencing
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- 5. MOTION (motion-* skills) easing curves, light-leak/particle motion, transition timing
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- 6. AUDIO (fal-ai-media) transition risers/impacts to sell the cuts (track itself is in Ableton)
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- 7. POLISH grade to the palette above, final pacing pass, export
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- 8. DISTRIBUTE (content-engine) platform-native versions + caption/cover
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- ```
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-
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- | Step | ECC skill to load | What it does here |
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- |------|-------------------|-------------------|
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- | Structure & cut | `video-editing` | FFmpeg cut/concat/reframe, EDL, scene/silence detection |
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- | Generate b-roll | `fal-ai-media` | image/video models per genre preset |
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- | Compose & overlay | `remotion-video-creation` | beat-synced `<Sequence>`s, text, blooms, masks |
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- | Motion timing | `motion-foundations`, `motion-patterns`, `motion-advanced`, `motion-ui` | easing, springs, light/particle motion |
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- | Server-side video | `videodb` | smart reframe, indexing if footage is large |
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- | Distribution | `content-engine` | per-platform cuts, covers, captions |
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- | Voice/lyric VO | `video-editing` (ElevenLabs section) | only if a spoken layer is needed |
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-
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- ## Beat Math (lock cuts to the song)
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-
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- The current track is **138 BPM, B minor**. Constants:
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-
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- - `seconds_per_beat = 60 / 138 = 0.43478s`
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- - `frames_per_beat = fps × 0.43478` → **24fps: 10.43**, **30fps: 13.04**, **60fps: 26.09**
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- - `1 bar (4 beats) = 1.7391s` → 30fps: **52.17 frames**
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- - `8-bar phrase = 13.913s` → the loop length from the track
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-
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- In Remotion, snap every `from={}` to a beat:
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- ```ts
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- const FPS = 30;
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- const BPM = 138;
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- const beat = (n: number) => Math.round(n * (60 / BPM) * FPS); // beat(n) → frame
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- // cut on beats 0,4,8,... : <Sequence from={beat(0)} durationInFrames={beat(4)}> ...
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- ```
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-
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- ## Beat-Mapped Shot Plan (this music video)
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-
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- The song arrangement (from the project's own notes) is
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- **Intro → Verse → Drop → Bridge → Drop → Outro (~2:05)**. Map taste to each section:
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-
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- | Section | Genre/mood lean | Grammar | Shot ideas |
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- |---------|-----------------|---------|------------|
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- | **Intro** | Ethereal/divine, near-black | slow push, no cuts | ember bloom in the void; a single shaft of gold; dust rising |
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- | **Verse** | Dark + macro hero-on-black | hard cuts every 2 beats | key, eye, gear, water drop, petal — rhythmic macro montage |
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- | **Drop** | Hyperpop bloom + crystalline | speed-ramp in, cut on the one, fast | candy-pink figure, chrome, iridescent bokeh, winged ascension |
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- | **Bridge** | Spiritualism, weightless | one long held shot, color-pop | clouds + halo; single red accent punches once |
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- | **Drop 2** | as Drop, intensify | add divine-flash blooms on transients | wings open, glitter burst, light leaks maxed |
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- | **Outro** | Glacial folk, cold calm | slow fade to black | crystalline structure dissolving; ember dies out |
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-
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- ## fal.ai Prompt Presets (per mood)
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-
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- Use with `fal-ai-media`. Each preset is the genre rendered to the project palette. Append
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- `9:16, vertical, cinematic, film grain, volumetric light, no text, no watermark` to all.
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-
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- - **Divine void:** "a single molten-gold ember bloom rising in an infinite near-black void,
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- deep shadow, one warm light source, weightless dust particles, holy, high contrast"
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- - **Macro hero:** "extreme macro of an antique brass key / a human eye / interlocking gears,
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- centered on pure black negative space, razor-sharp detail, single rim light"
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- - **Crystalline bloom:** "iridescent violet-cyan-magenta crystalline bokeh, glittering light
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- refraction, dreamy lens flares, heavenly glow, soft focus, hyperpop angelcore"
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- - **Candy-cyber portrait:** "candy-pink-haired figure, glossy chrome accents, bright blue sky,
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- Y2K hyperpop, clean gloss, saturated, kawaii-cyber"
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- - **Winged ascension:** "a winged figure ascending into clouds, halo of light, bone-white and
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- gold, volumetric god-rays, ethereal, religious iconography, soft"
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- - **Cold outro:** "pale crystalline ice structure slowly dissolving, glacial folk, cold blue
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- and bone white, minimal, calm, fading to black"
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-
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- Generate 6–10 per preset, keep 2–3. For motion, animate stills with an image-to-video model
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- or generate short clips directly; keep camera moves slow per the Motion rules.
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-
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- ## FFmpeg Recipes (cut + reframe)
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-
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- ```bash
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- # Reframe any landscape/raw clip to 9:16 (center crop)
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- ffmpeg -i in.mp4 -vf "crop=ih*9/16:ih,scale=1080:1920" v.mp4
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-
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- # Beat-cut a clip to exactly N beats at 138 BPM (e.g. 2 beats = 0.8696s)
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- ffmpeg -i in.mp4 -t 0.8696 -c copy beat2.mp4
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-
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- # Concatenate beat-selects into the verse montage
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- for f in selects/*.mp4; do echo "file '$f'"; done > concat.txt
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- ffmpeg -f concat -safe 0 -i concat.txt -c copy verse.mp4
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-
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- # Strip UI chrome / status bar from a screen-recorded reference (crop top+bottom)
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- ffmpeg -i reel.mp4 -vf "crop=iw:ih-300:0:150" clean.mp4
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- ```
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-
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- ## Remotion Composition Skeleton (beat-synced)
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-
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- ```tsx
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- import { AbsoluteFill, Sequence, Video, Img, useCurrentFrame, interpolate } from "remotion";
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-
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- const FPS = 30, BPM = 138;
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- const beat = (n: number) => Math.round(n * (60 / BPM) * FPS);
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-
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- const Bloom: React.FC = () => {
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- const f = useCurrentFrame();
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- const o = interpolate(f, [0, 3, 12], [0, 1, 0], { extrapolateRight: "clamp" }); // divine flash on a transient
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- return <AbsoluteFill style={{ background: "radial-gradient(#fff,#ffb24d)", opacity: o, mixBlendMode: "screen" }} />;
229
- };
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-
231
- export const AngelcoreMV: React.FC = () => (
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- <AbsoluteFill style={{ background: "#05060a" }}>
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- {/* Verse: macro hero-on-black, hard cut every 2 beats */}
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- <Sequence from={beat(0)} durationInFrames={beat(2)}><Video src="/selects/key.mp4" /></Sequence>
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- <Sequence from={beat(2)} durationInFrames={beat(2)}><Video src="/selects/eye.mp4" /></Sequence>
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- <Sequence from={beat(4)} durationInFrames={beat(2)}><Video src="/selects/gear.mp4" /></Sequence>
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- {/* Drop: crystalline bloom + flash on the one */}
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- <Sequence from={beat(8)} durationInFrames={beat(16)}><Video src="/selects/crystalline.mp4" /></Sequence>
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- <Sequence from={beat(8)} durationInFrames={beat(1)}><Bloom /></Sequence>
240
- </AbsoluteFill>
241
- );
242
- ```
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- Render: `npx remotion render src/index.ts AngelcoreMV out.mp4`. See `remotion-video-creation`
244
- for project setup, audio track binding, and render flags.
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-
246
- ## Key Principles
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-
248
- 1. **Decide the genre before the first generation.** Pick one primary family + one accent.
249
- 2. **One accent color per shot.** Gold in the dark, iridescence in the light, red once.
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- 3. **Every hard cut lands on a beat.** Use the beat math; no transitions in tempo sections.
251
- 4. **Hero-on-black macro is the signature move.** Master it; it carries the verses.
252
- 5. **Generate 10, keep 2.** Coherence comes from rejection, not from prompting harder.
253
- 6. **Crop the chrome.** No status bars, captions, or UI in the final frame.
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- 7. **Taste is decided first and judged last.** Set the direction, then defend it on every cut.
255
-
256
- ## Related Skills
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-
258
- - `video-editing` — the mechanical pipeline (FFmpeg, reframe, EDL, polish) this sits on top of
259
- - `remotion-video-creation` — programmable beat-synced composition and rendering
260
- - `fal-ai-media` — generate the b-roll, transition SFX, and risers
261
- - `motion-foundations`, `motion-patterns`, `motion-advanced`, `motion-ui` — easing and motion timing
262
- - `videodb` — server-side smart reframe and indexing for large footage
263
- - `content-engine` — platform-native distribution, covers, captions
264
- - `frontend-design-direction` — the same "decide a direction first" discipline, for UI
@@ -1,87 +0,0 @@
1
- # Visual-Genre Taxonomy
2
-
3
- The named-genre catalog distilled from the reference corpus (a tour through a large
4
- generative visual-style library, plus a set of saved angelcore/hyperpop reels). Each
5
- name is effectively a **complete prompt-and-grade preset**: picking one inherits its
6
- palette, texture, lighting, and subject matter as a unit.
7
-
8
- Use this as a picker. Choose **one primary** genre and **at most one accent**. The main
9
- `SKILL.md` groups these into families and maps them to the current music-video project.
10
-
11
- ## Families and members
12
-
13
- ### Ethereal / divine — *weightless, holy, glowing, soft*
14
- - **spiritualism** — religious iconography, halos, god-rays, devotional
15
- - **glacial folk** — cold blue + bone white, crystalline, minimal, calm
16
- - **beacons** — single light source in darkness, signal, hope
17
- - **zen core** — empty space, stillness, balance, muted
18
- - **fairy tale** — storybook, illustrated, soft enchantment
19
- - **cozy blanket** — warm, tactile, soft-focus comfort
20
-
21
- ### Hyperpop / Y2K-cyber — *glossy, chrome, neon, kawaii-cyber*
22
- - **cyberdelia** — psychedelic cyber, saturated, melting digital
23
- - **acid house** — rave graphics, smileys, high-saturation acid color
24
- - **acid nora** — acid-toned painterly, warped
25
- - **neo aggressano** — aggressive maximal hyperpop, clashing color
26
- - **new liquid** — wet chrome, liquid metal, glossy reflection
27
- - **8-bit / pixel** — retro game pixels, dithered, lo-fi digital
28
-
29
- ### Dark / occult — *high-contrast, ominous, grain*
30
- - **dark academia** — moody scholarly, sepia, candlelit, gothic
31
- - **smoke nostalgia** — hazy, smoky, faded memory
32
- - **communist core** — red star, propaganda poster, bold red/black
33
- - **abstract tech** — schematic, cold, technical abstraction
34
- - **microzoathic** — strange organic-dark microscopic forms
35
-
36
- ### Retro / print — *flat, graphic, halftone, nostalgic*
37
- - **retro surfers** — 60s–70s surf, sun-faded, beachy
38
- - **art deco** — geometric gold, 1920s elegance, symmetry
39
- - **adventure pulp** — pulp comic covers, dramatic, vintage
40
- - **classic advertising** — mid-century ad illustration
41
- - **magazine collage** — cut-paper, editorial collage, layered
42
- - **bumper stickers** — sticker-bomb, kitsch, layered decals
43
- - **retro print / riso** — limited-palette print, halftone, misregistration
44
- - **neo lisboa** — tiled, azulejo-inspired, Mediterranean print
45
- - **factory pomo** — postmodern industrial graphic
46
- - **2026 austurbano** — near-future urban editorial
47
-
48
- ### Organic / textural — *tactile, macro, woven, wet*
49
- - **microbiology core** — cells, micro-organic, petri textures
50
- - **weaving patterns** — woven fiber, textile, interlace
51
- - **fruitage retro** — fruit/produce, saturated, glossy still-life
52
- - **pacific punk wave** — wet, oceanic, washed graphic
53
- - **shape design** — bold flat shapes, Bauhaus-ish forms
54
- - **colour fusion** — blended gradients, color-field
55
-
56
- ### Systemic / data — *gridded, generative, schematic*
57
- - **numbers** — numeric typography, ledgers, counting
58
- - **mazes** — labyrinth, path, grid puzzle
59
- - **code web** — node graphs, network, connections
60
- - **heatmap** — thermal color mapping, data gradients
61
- - **the builds** — constructed/blueprint, architectural systems
62
- - **multilayer** — stacked transparent layers, depth
63
- - **scrapbooking** — assembled keepsakes, layered ephemera
64
-
65
- ### Cultural / kitsch — *loud, specific, referential*
66
- - **catholic kitsch** — devotional kitsch, gilded saints
67
- - **mexendero / megadero / cubanista** — Latin-American vernacular graphic
68
- - **asian chic / asian store** — East-Asian retail/pop vernacular
69
- - **battle of culture** — clashing cultural motifs
70
- - **premium brands** — luxury packaging, refined commercial
71
- - **pro collectibles** — trading-card / collectible framing
72
- - **diaper design / suburbia / ivy league / sharp preppy** — Americana suburban/preppy
73
- - **carnival difference** — festival, maximal celebration
74
- - **men x soft club / faces** — portrait-forward, soft club
75
- - **gomu / proteum aero / ice core / visual hex / vidcoms / anti-ai / photo-first** — misc presets observed
76
-
77
- > The exact spelling/membership of some preset names is transcribed from low-resolution
78
- > screen frames and may vary slightly from the source app's labels. The **families** are the
79
- > durable, reusable layer; treat individual names as inspiration tags, not canonical IDs.
80
-
81
- ## How to use a genre as a preset
82
-
83
- 1. Pick the genre that matches the section's emotional job (see the shot plan in `SKILL.md`).
84
- 2. Translate it into a fal.ai prompt by combining: *its palette + its texture + its subject*,
85
- then append the project's global suffix (`9:16, cinematic, film grain, volumetric light, no text`).
86
- 3. Keep one accent color; render 6–10; keep 2–3.
87
- 4. Never mix more than primary + one accent across a single section, or the edit loses coherence.