@rtzh/engine 0.0.2 → 0.0.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (113) hide show
  1. package/Source/Scene/GltfLoader.js +2 -2
  2. package/package.json +1 -1
  3. package/Build/ThirdParty/Workers/zip-web-worker.js +0 -640
  4. package/Build/Workers/chunk-245NZYCR.js +0 -124
  5. package/Build/Workers/chunk-25BA4527.js +0 -837
  6. package/Build/Workers/chunk-4HXPSZRC.js +0 -1483
  7. package/Build/Workers/chunk-4Z26IS65.js +0 -3514
  8. package/Build/Workers/chunk-55IROWAX.js +0 -139
  9. package/Build/Workers/chunk-56XTN5NJ.js +0 -1800
  10. package/Build/Workers/chunk-5VZISKJF.js +0 -629
  11. package/Build/Workers/chunk-5WAG5YKS.js +0 -368
  12. package/Build/Workers/chunk-66YGZWBI.js +0 -1317
  13. package/Build/Workers/chunk-6H33B6OL.js +0 -37
  14. package/Build/Workers/chunk-6LZBBEA7.js +0 -439
  15. package/Build/Workers/chunk-6XJO625E.js +0 -497
  16. package/Build/Workers/chunk-75UGCVME.js +0 -102
  17. package/Build/Workers/chunk-7B23DD46.js +0 -1054
  18. package/Build/Workers/chunk-7NCJH26L.js +0 -352
  19. package/Build/Workers/chunk-AIW5F22O.js +0 -352
  20. package/Build/Workers/chunk-AL22JVIA.js +0 -256
  21. package/Build/Workers/chunk-AVSQILVI.js +0 -75
  22. package/Build/Workers/chunk-B2VFNYD7.js +0 -280
  23. package/Build/Workers/chunk-BOV6T7FO.js +0 -44
  24. package/Build/Workers/chunk-DP76S3IQ.js +0 -1067
  25. package/Build/Workers/chunk-EDIUN7V3.js +0 -219
  26. package/Build/Workers/chunk-EKMWNF4U.js +0 -55
  27. package/Build/Workers/chunk-ELXGXAYS.js +0 -682
  28. package/Build/Workers/chunk-FVYRV2T6.js +0 -455
  29. package/Build/Workers/chunk-GDIBU55R.js +0 -778
  30. package/Build/Workers/chunk-HAY6YE7M.js +0 -97
  31. package/Build/Workers/chunk-I76SRIKN.js +0 -138
  32. package/Build/Workers/chunk-IELTSYPZ.js +0 -241
  33. package/Build/Workers/chunk-J4MIJCN5.js +0 -171
  34. package/Build/Workers/chunk-JFO3ELF3.js +0 -642
  35. package/Build/Workers/chunk-K4IMD7KH.js +0 -162
  36. package/Build/Workers/chunk-KFMCOG26.js +0 -692
  37. package/Build/Workers/chunk-KH2OWUUA.js +0 -163
  38. package/Build/Workers/chunk-KQIZ7AFF.js +0 -8366
  39. package/Build/Workers/chunk-KVE5EAPO.js +0 -398
  40. package/Build/Workers/chunk-OAOREOSO.js +0 -940
  41. package/Build/Workers/chunk-OFJRMGNX.js +0 -788
  42. package/Build/Workers/chunk-PLLZB3R4.js +0 -198
  43. package/Build/Workers/chunk-POY6ZE32.js +0 -2058
  44. package/Build/Workers/chunk-PV5B2YNB.js +0 -2719
  45. package/Build/Workers/chunk-Q2DXNFYW.js +0 -414
  46. package/Build/Workers/chunk-QWV2DM66.js +0 -1443
  47. package/Build/Workers/chunk-R73BHGGI.js +0 -305
  48. package/Build/Workers/chunk-S3AE3MZZ.js +0 -511
  49. package/Build/Workers/chunk-SBFTVHRW.js +0 -57
  50. package/Build/Workers/chunk-SOR7PD4V.js +0 -114
  51. package/Build/Workers/chunk-TO7TWUET.js +0 -476
  52. package/Build/Workers/chunk-TSAJNE4K.js +0 -101
  53. package/Build/Workers/chunk-TWF4XRZ6.js +0 -73
  54. package/Build/Workers/chunk-UTWLMOPM.js +0 -387
  55. package/Build/Workers/chunk-UYT2PBMV.js +0 -58
  56. package/Build/Workers/chunk-WAS3IHIQ.js +0 -288
  57. package/Build/Workers/chunk-WO5ZNC7S.js +0 -1045
  58. package/Build/Workers/chunk-X65Y2JSA.js +0 -55
  59. package/Build/Workers/chunk-XOVHLPKW.js +0 -299
  60. package/Build/Workers/chunk-YPGJSFOO.js +0 -1460
  61. package/Build/Workers/combineGeometry.js +0 -66
  62. package/Build/Workers/createBoxGeometry.js +0 -58
  63. package/Build/Workers/createBoxOutlineGeometry.js +0 -231
  64. package/Build/Workers/createCircleGeometry.js +0 -201
  65. package/Build/Workers/createCircleOutlineGeometry.js +0 -147
  66. package/Build/Workers/createCoplanarPolygonGeometry.js +0 -505
  67. package/Build/Workers/createCoplanarPolygonOutlineGeometry.js +0 -225
  68. package/Build/Workers/createCorridorGeometry.js +0 -1258
  69. package/Build/Workers/createCorridorOutlineGeometry.js +0 -563
  70. package/Build/Workers/createCylinderGeometry.js +0 -60
  71. package/Build/Workers/createCylinderOutlineGeometry.js +0 -231
  72. package/Build/Workers/createEllipseGeometry.js +0 -72
  73. package/Build/Workers/createEllipseOutlineGeometry.js +0 -65
  74. package/Build/Workers/createEllipsoidGeometry.js +0 -59
  75. package/Build/Workers/createEllipsoidOutlineGeometry.js +0 -61
  76. package/Build/Workers/createFrustumGeometry.js +0 -58
  77. package/Build/Workers/createFrustumOutlineGeometry.js +0 -234
  78. package/Build/Workers/createGeometry.js +0 -173
  79. package/Build/Workers/createGroundPolylineGeometry.js +0 -1602
  80. package/Build/Workers/createPlaneGeometry.js +0 -223
  81. package/Build/Workers/createPlaneOutlineGeometry.js +0 -124
  82. package/Build/Workers/createPolygonGeometry.js +0 -1404
  83. package/Build/Workers/createPolygonOutlineGeometry.js +0 -532
  84. package/Build/Workers/createPolylineGeometry.js +0 -491
  85. package/Build/Workers/createPolylineVolumeGeometry.js +0 -374
  86. package/Build/Workers/createPolylineVolumeOutlineGeometry.js +0 -272
  87. package/Build/Workers/createRectangleGeometry.js +0 -1264
  88. package/Build/Workers/createRectangleOutlineGeometry.js +0 -476
  89. package/Build/Workers/createSimplePolylineGeometry.js +0 -397
  90. package/Build/Workers/createSphereGeometry.js +0 -116
  91. package/Build/Workers/createSphereOutlineGeometry.js +0 -116
  92. package/Build/Workers/createTaskProcessorWorker.js +0 -32
  93. package/Build/Workers/createVectorTileClampedPolylines.js +0 -492
  94. package/Build/Workers/createVectorTileGeometries.js +0 -387
  95. package/Build/Workers/createVectorTilePoints.js +0 -114
  96. package/Build/Workers/createVectorTilePolygons.js +0 -386
  97. package/Build/Workers/createVectorTilePolylines.js +0 -262
  98. package/Build/Workers/createVerticesFromCesium3DTilesTerrain.js +0 -91
  99. package/Build/Workers/createVerticesFromGoogleEarthEnterpriseBuffer.js +0 -565
  100. package/Build/Workers/createVerticesFromHeightmap.js +0 -2254
  101. package/Build/Workers/createVerticesFromQuantizedTerrainMesh.js +0 -499
  102. package/Build/Workers/createWallGeometry.js +0 -487
  103. package/Build/Workers/createWallOutlineGeometry.js +0 -335
  104. package/Build/Workers/decodeDraco.js +0 -369
  105. package/Build/Workers/decodeGoogleEarthEnterprisePacket.js +0 -2680
  106. package/Build/Workers/decodeI3S.js +0 -1339
  107. package/Build/Workers/gaussianSplatSorter.js +0 -62
  108. package/Build/Workers/gaussianSplatTextureGenerator.js +0 -68
  109. package/Build/Workers/incrementallyBuildTerrainPicker.js +0 -121
  110. package/Build/Workers/transcodeKTX2.js +0 -3463
  111. package/Build/Workers/transferTypedArrayTest.js +0 -41
  112. package/Build/Workers/upsampleQuantizedTerrainMesh.js +0 -820
  113. package/Build/Workers/upsampleVerticesFromCesium3DTilesTerrain.js +0 -95
@@ -1,55 +0,0 @@
1
- /**
2
- * @license
3
- * Cesium - https://github.com/CesiumGS/cesium
4
- * Version 0.0.1
5
- *
6
- * Copyright 2011-2022 Cesium Contributors
7
- *
8
- * Licensed under the Apache License, Version 2.0 (the "License");
9
- * you may not use this file except in compliance with the License.
10
- * You may obtain a copy of the License at
11
- *
12
- * http://www.apache.org/licenses/LICENSE-2.0
13
- *
14
- * Unless required by applicable law or agreed to in writing, software
15
- * distributed under the License is distributed on an "AS IS" BASIS,
16
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
17
- * See the License for the specific language governing permissions and
18
- * limitations under the License.
19
- *
20
- * Columbus View (Pat. Pend.)
21
- *
22
- * Portions licensed separately.
23
- * See https://github.com/CesiumGS/cesium/blob/main/LICENSE.md for full licensing details.
24
- */
25
-
26
-
27
- // packages/engine/Source/Core/ArcType.js
28
- var ArcType = {
29
- /**
30
- * Straight line that does not conform to the surface of the ellipsoid.
31
- *
32
- * @type {number}
33
- * @constant
34
- */
35
- NONE: 0,
36
- /**
37
- * Follow geodesic path.
38
- *
39
- * @type {number}
40
- * @constant
41
- */
42
- GEODESIC: 1,
43
- /**
44
- * Follow rhumb or loxodrome path.
45
- *
46
- * @type {number}
47
- * @constant
48
- */
49
- RHUMB: 2
50
- };
51
- var ArcType_default = Object.freeze(ArcType);
52
-
53
- export {
54
- ArcType_default
55
- };
@@ -1,299 +0,0 @@
1
- /**
2
- * @license
3
- * Cesium - https://github.com/CesiumGS/cesium
4
- * Version 0.0.1
5
- *
6
- * Copyright 2011-2022 Cesium Contributors
7
- *
8
- * Licensed under the Apache License, Version 2.0 (the "License");
9
- * you may not use this file except in compliance with the License.
10
- * You may obtain a copy of the License at
11
- *
12
- * http://www.apache.org/licenses/LICENSE-2.0
13
- *
14
- * Unless required by applicable law or agreed to in writing, software
15
- * distributed under the License is distributed on an "AS IS" BASIS,
16
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
17
- * See the License for the specific language governing permissions and
18
- * limitations under the License.
19
- *
20
- * Columbus View (Pat. Pend.)
21
- *
22
- * Portions licensed separately.
23
- * See https://github.com/CesiumGS/cesium/blob/main/LICENSE.md for full licensing details.
24
- */
25
-
26
- import {
27
- Matrix2_default,
28
- Quaternion_default,
29
- Rectangle_default,
30
- Transforms_default
31
- } from "./chunk-KQIZ7AFF.js";
32
- import {
33
- Matrix4_default
34
- } from "./chunk-POY6ZE32.js";
35
- import {
36
- WebGLConstants_default
37
- } from "./chunk-5VZISKJF.js";
38
- import {
39
- Cartesian2_default,
40
- Cartographic_default
41
- } from "./chunk-YPGJSFOO.js";
42
- import {
43
- Cartesian3_default,
44
- Frozen_default,
45
- Matrix3_default
46
- } from "./chunk-QWV2DM66.js";
47
- import {
48
- Check_default,
49
- DeveloperError_default
50
- } from "./chunk-KH2OWUUA.js";
51
- import {
52
- defined_default
53
- } from "./chunk-AVSQILVI.js";
54
-
55
- // packages/engine/Source/Core/GeometryType.js
56
- var GeometryType = {
57
- NONE: 0,
58
- TRIANGLES: 1,
59
- LINES: 2,
60
- POLYLINES: 3
61
- };
62
- var GeometryType_default = Object.freeze(GeometryType);
63
-
64
- // packages/engine/Source/Core/PrimitiveType.js
65
- var PrimitiveType = {
66
- /**
67
- * Points primitive where each vertex (or index) is a separate point.
68
- *
69
- * @type {number}
70
- * @constant
71
- */
72
- POINTS: WebGLConstants_default.POINTS,
73
- /**
74
- * Lines primitive where each two vertices (or indices) is a line segment. Line segments are not necessarily connected.
75
- *
76
- * @type {number}
77
- * @constant
78
- */
79
- LINES: WebGLConstants_default.LINES,
80
- /**
81
- * Line loop primitive where each vertex (or index) after the first connects a line to
82
- * the previous vertex, and the last vertex implicitly connects to the first.
83
- *
84
- * @type {number}
85
- * @constant
86
- */
87
- LINE_LOOP: WebGLConstants_default.LINE_LOOP,
88
- /**
89
- * Line strip primitive where each vertex (or index) after the first connects a line to the previous vertex.
90
- *
91
- * @type {number}
92
- * @constant
93
- */
94
- LINE_STRIP: WebGLConstants_default.LINE_STRIP,
95
- /**
96
- * Triangles primitive where each three vertices (or indices) is a triangle. Triangles do not necessarily share edges.
97
- *
98
- * @type {number}
99
- * @constant
100
- */
101
- TRIANGLES: WebGLConstants_default.TRIANGLES,
102
- /**
103
- * Triangle strip primitive where each vertex (or index) after the first two connect to
104
- * the previous two vertices forming a triangle. For example, this can be used to model a wall.
105
- *
106
- * @type {number}
107
- * @constant
108
- */
109
- TRIANGLE_STRIP: WebGLConstants_default.TRIANGLE_STRIP,
110
- /**
111
- * Triangle fan primitive where each vertex (or index) after the first two connect to
112
- * the previous vertex and the first vertex forming a triangle. For example, this can be used
113
- * to model a cone or circle.
114
- *
115
- * @type {number}
116
- * @constant
117
- */
118
- TRIANGLE_FAN: WebGLConstants_default.TRIANGLE_FAN
119
- };
120
- PrimitiveType.isLines = function(primitiveType) {
121
- return primitiveType === PrimitiveType.LINES || primitiveType === PrimitiveType.LINE_LOOP || primitiveType === PrimitiveType.LINE_STRIP;
122
- };
123
- PrimitiveType.isTriangles = function(primitiveType) {
124
- return primitiveType === PrimitiveType.TRIANGLES || primitiveType === PrimitiveType.TRIANGLE_STRIP || primitiveType === PrimitiveType.TRIANGLE_FAN;
125
- };
126
- PrimitiveType.validate = function(primitiveType) {
127
- return primitiveType === PrimitiveType.POINTS || primitiveType === PrimitiveType.LINES || primitiveType === PrimitiveType.LINE_LOOP || primitiveType === PrimitiveType.LINE_STRIP || primitiveType === PrimitiveType.TRIANGLES || primitiveType === PrimitiveType.TRIANGLE_STRIP || primitiveType === PrimitiveType.TRIANGLE_FAN;
128
- };
129
- var PrimitiveType_default = Object.freeze(PrimitiveType);
130
-
131
- // packages/engine/Source/Core/Geometry.js
132
- function Geometry(options) {
133
- options = options ?? Frozen_default.EMPTY_OBJECT;
134
- Check_default.typeOf.object("options.attributes", options.attributes);
135
- this.attributes = options.attributes;
136
- this.indices = options.indices;
137
- this.primitiveType = options.primitiveType ?? PrimitiveType_default.TRIANGLES;
138
- this.boundingSphere = options.boundingSphere;
139
- this.geometryType = options.geometryType ?? GeometryType_default.NONE;
140
- this.boundingSphereCV = options.boundingSphereCV;
141
- this.offsetAttribute = options.offsetAttribute;
142
- }
143
- Geometry.computeNumberOfVertices = function(geometry) {
144
- Check_default.typeOf.object("geometry", geometry);
145
- let numberOfVertices = -1;
146
- for (const property in geometry.attributes) {
147
- if (geometry.attributes.hasOwnProperty(property) && defined_default(geometry.attributes[property]) && defined_default(geometry.attributes[property].values)) {
148
- const attribute = geometry.attributes[property];
149
- const num = attribute.values.length / attribute.componentsPerAttribute;
150
- if (numberOfVertices !== num && numberOfVertices !== -1) {
151
- throw new DeveloperError_default(
152
- "All attribute lists must have the same number of attributes."
153
- );
154
- }
155
- numberOfVertices = num;
156
- }
157
- }
158
- return numberOfVertices;
159
- };
160
- var rectangleCenterScratch = new Cartographic_default();
161
- var enuCenterScratch = new Cartesian3_default();
162
- var fixedFrameToEnuScratch = new Matrix4_default();
163
- var boundingRectanglePointsCartographicScratch = [
164
- new Cartographic_default(),
165
- new Cartographic_default(),
166
- new Cartographic_default()
167
- ];
168
- var boundingRectanglePointsEnuScratch = [
169
- new Cartesian2_default(),
170
- new Cartesian2_default(),
171
- new Cartesian2_default()
172
- ];
173
- var points2DScratch = [new Cartesian2_default(), new Cartesian2_default(), new Cartesian2_default()];
174
- var pointEnuScratch = new Cartesian3_default();
175
- var enuRotationScratch = new Quaternion_default();
176
- var enuRotationMatrixScratch = new Matrix4_default();
177
- var rotation2DScratch = new Matrix2_default();
178
- Geometry._textureCoordinateRotationPoints = function(positions, stRotation, ellipsoid, boundingRectangle) {
179
- let i;
180
- const rectangleCenter = Rectangle_default.center(
181
- boundingRectangle,
182
- rectangleCenterScratch
183
- );
184
- const enuCenter = Cartographic_default.toCartesian(
185
- rectangleCenter,
186
- ellipsoid,
187
- enuCenterScratch
188
- );
189
- const enuToFixedFrame = Transforms_default.eastNorthUpToFixedFrame(
190
- enuCenter,
191
- ellipsoid,
192
- fixedFrameToEnuScratch
193
- );
194
- const fixedFrameToEnu = Matrix4_default.inverse(
195
- enuToFixedFrame,
196
- fixedFrameToEnuScratch
197
- );
198
- const boundingPointsEnu = boundingRectanglePointsEnuScratch;
199
- const boundingPointsCarto = boundingRectanglePointsCartographicScratch;
200
- boundingPointsCarto[0].longitude = boundingRectangle.west;
201
- boundingPointsCarto[0].latitude = boundingRectangle.south;
202
- boundingPointsCarto[1].longitude = boundingRectangle.west;
203
- boundingPointsCarto[1].latitude = boundingRectangle.north;
204
- boundingPointsCarto[2].longitude = boundingRectangle.east;
205
- boundingPointsCarto[2].latitude = boundingRectangle.south;
206
- let posEnu = pointEnuScratch;
207
- for (i = 0; i < 3; i++) {
208
- Cartographic_default.toCartesian(boundingPointsCarto[i], ellipsoid, posEnu);
209
- posEnu = Matrix4_default.multiplyByPointAsVector(fixedFrameToEnu, posEnu, posEnu);
210
- boundingPointsEnu[i].x = posEnu.x;
211
- boundingPointsEnu[i].y = posEnu.y;
212
- }
213
- const rotation = Quaternion_default.fromAxisAngle(
214
- Cartesian3_default.UNIT_Z,
215
- -stRotation,
216
- enuRotationScratch
217
- );
218
- const textureMatrix = Matrix3_default.fromQuaternion(
219
- rotation,
220
- enuRotationMatrixScratch
221
- );
222
- const positionsLength = positions.length;
223
- let enuMinX = Number.POSITIVE_INFINITY;
224
- let enuMinY = Number.POSITIVE_INFINITY;
225
- let enuMaxX = Number.NEGATIVE_INFINITY;
226
- let enuMaxY = Number.NEGATIVE_INFINITY;
227
- for (i = 0; i < positionsLength; i++) {
228
- posEnu = Matrix4_default.multiplyByPointAsVector(
229
- fixedFrameToEnu,
230
- positions[i],
231
- posEnu
232
- );
233
- posEnu = Matrix3_default.multiplyByVector(textureMatrix, posEnu, posEnu);
234
- enuMinX = Math.min(enuMinX, posEnu.x);
235
- enuMinY = Math.min(enuMinY, posEnu.y);
236
- enuMaxX = Math.max(enuMaxX, posEnu.x);
237
- enuMaxY = Math.max(enuMaxY, posEnu.y);
238
- }
239
- const toDesiredInComputed = Matrix2_default.fromRotation(
240
- stRotation,
241
- rotation2DScratch
242
- );
243
- const points2D = points2DScratch;
244
- points2D[0].x = enuMinX;
245
- points2D[0].y = enuMinY;
246
- points2D[1].x = enuMinX;
247
- points2D[1].y = enuMaxY;
248
- points2D[2].x = enuMaxX;
249
- points2D[2].y = enuMinY;
250
- const boundingEnuMin = boundingPointsEnu[0];
251
- const boundingPointsWidth = boundingPointsEnu[2].x - boundingEnuMin.x;
252
- const boundingPointsHeight = boundingPointsEnu[1].y - boundingEnuMin.y;
253
- for (i = 0; i < 3; i++) {
254
- const point2D = points2D[i];
255
- Matrix2_default.multiplyByVector(toDesiredInComputed, point2D, point2D);
256
- point2D.x = (point2D.x - boundingEnuMin.x) / boundingPointsWidth;
257
- point2D.y = (point2D.y - boundingEnuMin.y) / boundingPointsHeight;
258
- }
259
- const minXYCorner = points2D[0];
260
- const maxYCorner = points2D[1];
261
- const maxXCorner = points2D[2];
262
- const result = new Array(6);
263
- Cartesian2_default.pack(minXYCorner, result);
264
- Cartesian2_default.pack(maxYCorner, result, 2);
265
- Cartesian2_default.pack(maxXCorner, result, 4);
266
- return result;
267
- };
268
- var Geometry_default = Geometry;
269
-
270
- // packages/engine/Source/Core/GeometryAttribute.js
271
- function GeometryAttribute(options) {
272
- options = options ?? Frozen_default.EMPTY_OBJECT;
273
- if (!defined_default(options.componentDatatype)) {
274
- throw new DeveloperError_default("options.componentDatatype is required.");
275
- }
276
- if (!defined_default(options.componentsPerAttribute)) {
277
- throw new DeveloperError_default("options.componentsPerAttribute is required.");
278
- }
279
- if (options.componentsPerAttribute < 1 || options.componentsPerAttribute > 4) {
280
- throw new DeveloperError_default(
281
- "options.componentsPerAttribute must be between 1 and 4."
282
- );
283
- }
284
- if (!defined_default(options.values)) {
285
- throw new DeveloperError_default("options.values is required.");
286
- }
287
- this.componentDatatype = options.componentDatatype;
288
- this.componentsPerAttribute = options.componentsPerAttribute;
289
- this.normalize = options.normalize ?? false;
290
- this.values = options.values;
291
- }
292
- var GeometryAttribute_default = GeometryAttribute;
293
-
294
- export {
295
- GeometryType_default,
296
- PrimitiveType_default,
297
- Geometry_default,
298
- GeometryAttribute_default
299
- };