@rtzh/engine 0.0.2 → 0.0.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (113) hide show
  1. package/Source/Scene/GltfLoader.js +2 -2
  2. package/package.json +1 -1
  3. package/Build/ThirdParty/Workers/zip-web-worker.js +0 -640
  4. package/Build/Workers/chunk-245NZYCR.js +0 -124
  5. package/Build/Workers/chunk-25BA4527.js +0 -837
  6. package/Build/Workers/chunk-4HXPSZRC.js +0 -1483
  7. package/Build/Workers/chunk-4Z26IS65.js +0 -3514
  8. package/Build/Workers/chunk-55IROWAX.js +0 -139
  9. package/Build/Workers/chunk-56XTN5NJ.js +0 -1800
  10. package/Build/Workers/chunk-5VZISKJF.js +0 -629
  11. package/Build/Workers/chunk-5WAG5YKS.js +0 -368
  12. package/Build/Workers/chunk-66YGZWBI.js +0 -1317
  13. package/Build/Workers/chunk-6H33B6OL.js +0 -37
  14. package/Build/Workers/chunk-6LZBBEA7.js +0 -439
  15. package/Build/Workers/chunk-6XJO625E.js +0 -497
  16. package/Build/Workers/chunk-75UGCVME.js +0 -102
  17. package/Build/Workers/chunk-7B23DD46.js +0 -1054
  18. package/Build/Workers/chunk-7NCJH26L.js +0 -352
  19. package/Build/Workers/chunk-AIW5F22O.js +0 -352
  20. package/Build/Workers/chunk-AL22JVIA.js +0 -256
  21. package/Build/Workers/chunk-AVSQILVI.js +0 -75
  22. package/Build/Workers/chunk-B2VFNYD7.js +0 -280
  23. package/Build/Workers/chunk-BOV6T7FO.js +0 -44
  24. package/Build/Workers/chunk-DP76S3IQ.js +0 -1067
  25. package/Build/Workers/chunk-EDIUN7V3.js +0 -219
  26. package/Build/Workers/chunk-EKMWNF4U.js +0 -55
  27. package/Build/Workers/chunk-ELXGXAYS.js +0 -682
  28. package/Build/Workers/chunk-FVYRV2T6.js +0 -455
  29. package/Build/Workers/chunk-GDIBU55R.js +0 -778
  30. package/Build/Workers/chunk-HAY6YE7M.js +0 -97
  31. package/Build/Workers/chunk-I76SRIKN.js +0 -138
  32. package/Build/Workers/chunk-IELTSYPZ.js +0 -241
  33. package/Build/Workers/chunk-J4MIJCN5.js +0 -171
  34. package/Build/Workers/chunk-JFO3ELF3.js +0 -642
  35. package/Build/Workers/chunk-K4IMD7KH.js +0 -162
  36. package/Build/Workers/chunk-KFMCOG26.js +0 -692
  37. package/Build/Workers/chunk-KH2OWUUA.js +0 -163
  38. package/Build/Workers/chunk-KQIZ7AFF.js +0 -8366
  39. package/Build/Workers/chunk-KVE5EAPO.js +0 -398
  40. package/Build/Workers/chunk-OAOREOSO.js +0 -940
  41. package/Build/Workers/chunk-OFJRMGNX.js +0 -788
  42. package/Build/Workers/chunk-PLLZB3R4.js +0 -198
  43. package/Build/Workers/chunk-POY6ZE32.js +0 -2058
  44. package/Build/Workers/chunk-PV5B2YNB.js +0 -2719
  45. package/Build/Workers/chunk-Q2DXNFYW.js +0 -414
  46. package/Build/Workers/chunk-QWV2DM66.js +0 -1443
  47. package/Build/Workers/chunk-R73BHGGI.js +0 -305
  48. package/Build/Workers/chunk-S3AE3MZZ.js +0 -511
  49. package/Build/Workers/chunk-SBFTVHRW.js +0 -57
  50. package/Build/Workers/chunk-SOR7PD4V.js +0 -114
  51. package/Build/Workers/chunk-TO7TWUET.js +0 -476
  52. package/Build/Workers/chunk-TSAJNE4K.js +0 -101
  53. package/Build/Workers/chunk-TWF4XRZ6.js +0 -73
  54. package/Build/Workers/chunk-UTWLMOPM.js +0 -387
  55. package/Build/Workers/chunk-UYT2PBMV.js +0 -58
  56. package/Build/Workers/chunk-WAS3IHIQ.js +0 -288
  57. package/Build/Workers/chunk-WO5ZNC7S.js +0 -1045
  58. package/Build/Workers/chunk-X65Y2JSA.js +0 -55
  59. package/Build/Workers/chunk-XOVHLPKW.js +0 -299
  60. package/Build/Workers/chunk-YPGJSFOO.js +0 -1460
  61. package/Build/Workers/combineGeometry.js +0 -66
  62. package/Build/Workers/createBoxGeometry.js +0 -58
  63. package/Build/Workers/createBoxOutlineGeometry.js +0 -231
  64. package/Build/Workers/createCircleGeometry.js +0 -201
  65. package/Build/Workers/createCircleOutlineGeometry.js +0 -147
  66. package/Build/Workers/createCoplanarPolygonGeometry.js +0 -505
  67. package/Build/Workers/createCoplanarPolygonOutlineGeometry.js +0 -225
  68. package/Build/Workers/createCorridorGeometry.js +0 -1258
  69. package/Build/Workers/createCorridorOutlineGeometry.js +0 -563
  70. package/Build/Workers/createCylinderGeometry.js +0 -60
  71. package/Build/Workers/createCylinderOutlineGeometry.js +0 -231
  72. package/Build/Workers/createEllipseGeometry.js +0 -72
  73. package/Build/Workers/createEllipseOutlineGeometry.js +0 -65
  74. package/Build/Workers/createEllipsoidGeometry.js +0 -59
  75. package/Build/Workers/createEllipsoidOutlineGeometry.js +0 -61
  76. package/Build/Workers/createFrustumGeometry.js +0 -58
  77. package/Build/Workers/createFrustumOutlineGeometry.js +0 -234
  78. package/Build/Workers/createGeometry.js +0 -173
  79. package/Build/Workers/createGroundPolylineGeometry.js +0 -1602
  80. package/Build/Workers/createPlaneGeometry.js +0 -223
  81. package/Build/Workers/createPlaneOutlineGeometry.js +0 -124
  82. package/Build/Workers/createPolygonGeometry.js +0 -1404
  83. package/Build/Workers/createPolygonOutlineGeometry.js +0 -532
  84. package/Build/Workers/createPolylineGeometry.js +0 -491
  85. package/Build/Workers/createPolylineVolumeGeometry.js +0 -374
  86. package/Build/Workers/createPolylineVolumeOutlineGeometry.js +0 -272
  87. package/Build/Workers/createRectangleGeometry.js +0 -1264
  88. package/Build/Workers/createRectangleOutlineGeometry.js +0 -476
  89. package/Build/Workers/createSimplePolylineGeometry.js +0 -397
  90. package/Build/Workers/createSphereGeometry.js +0 -116
  91. package/Build/Workers/createSphereOutlineGeometry.js +0 -116
  92. package/Build/Workers/createTaskProcessorWorker.js +0 -32
  93. package/Build/Workers/createVectorTileClampedPolylines.js +0 -492
  94. package/Build/Workers/createVectorTileGeometries.js +0 -387
  95. package/Build/Workers/createVectorTilePoints.js +0 -114
  96. package/Build/Workers/createVectorTilePolygons.js +0 -386
  97. package/Build/Workers/createVectorTilePolylines.js +0 -262
  98. package/Build/Workers/createVerticesFromCesium3DTilesTerrain.js +0 -91
  99. package/Build/Workers/createVerticesFromGoogleEarthEnterpriseBuffer.js +0 -565
  100. package/Build/Workers/createVerticesFromHeightmap.js +0 -2254
  101. package/Build/Workers/createVerticesFromQuantizedTerrainMesh.js +0 -499
  102. package/Build/Workers/createWallGeometry.js +0 -487
  103. package/Build/Workers/createWallOutlineGeometry.js +0 -335
  104. package/Build/Workers/decodeDraco.js +0 -369
  105. package/Build/Workers/decodeGoogleEarthEnterprisePacket.js +0 -2680
  106. package/Build/Workers/decodeI3S.js +0 -1339
  107. package/Build/Workers/gaussianSplatSorter.js +0 -62
  108. package/Build/Workers/gaussianSplatTextureGenerator.js +0 -68
  109. package/Build/Workers/incrementallyBuildTerrainPicker.js +0 -121
  110. package/Build/Workers/transcodeKTX2.js +0 -3463
  111. package/Build/Workers/transferTypedArrayTest.js +0 -41
  112. package/Build/Workers/upsampleQuantizedTerrainMesh.js +0 -820
  113. package/Build/Workers/upsampleVerticesFromCesium3DTilesTerrain.js +0 -95
@@ -1,37 +0,0 @@
1
- /**
2
- * @license
3
- * Cesium - https://github.com/CesiumGS/cesium
4
- * Version 0.0.1
5
- *
6
- * Copyright 2011-2022 Cesium Contributors
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- *
8
- * Licensed under the Apache License, Version 2.0 (the "License");
9
- * you may not use this file except in compliance with the License.
10
- * You may obtain a copy of the License at
11
- *
12
- * http://www.apache.org/licenses/LICENSE-2.0
13
- *
14
- * Unless required by applicable law or agreed to in writing, software
15
- * distributed under the License is distributed on an "AS IS" BASIS,
16
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
17
- * See the License for the specific language governing permissions and
18
- * limitations under the License.
19
- *
20
- * Columbus View (Pat. Pend.)
21
- *
22
- * Portions licensed separately.
23
- * See https://github.com/CesiumGS/cesium/blob/main/LICENSE.md for full licensing details.
24
- */
25
-
26
-
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- // packages/engine/Source/Core/GeometryOffsetAttribute.js
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- var GeometryOffsetAttribute = {
29
- NONE: 0,
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- TOP: 1,
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- ALL: 2
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- };
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- var GeometryOffsetAttribute_default = Object.freeze(GeometryOffsetAttribute);
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-
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- export {
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- GeometryOffsetAttribute_default
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- };
@@ -1,439 +0,0 @@
1
- /**
2
- * @license
3
- * Cesium - https://github.com/CesiumGS/cesium
4
- * Version 0.0.1
5
- *
6
- * Copyright 2011-2022 Cesium Contributors
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- *
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- * Licensed under the Apache License, Version 2.0 (the "License");
9
- * you may not use this file except in compliance with the License.
10
- * You may obtain a copy of the License at
11
- *
12
- * http://www.apache.org/licenses/LICENSE-2.0
13
- *
14
- * Unless required by applicable law or agreed to in writing, software
15
- * distributed under the License is distributed on an "AS IS" BASIS,
16
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
17
- * See the License for the specific language governing permissions and
18
- * limitations under the License.
19
- *
20
- * Columbus View (Pat. Pend.)
21
- *
22
- * Portions licensed separately.
23
- * See https://github.com/CesiumGS/cesium/blob/main/LICENSE.md for full licensing details.
24
- */
25
-
26
- import {
27
- Matrix2_default
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- } from "./chunk-KQIZ7AFF.js";
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- import {
30
- Cartesian4_default,
31
- Matrix4_default
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- } from "./chunk-POY6ZE32.js";
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- import {
34
- ComponentDatatype_default
35
- } from "./chunk-AL22JVIA.js";
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- import {
37
- Cartesian2_default
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- } from "./chunk-YPGJSFOO.js";
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- import {
40
- Cartesian3_default,
41
- Matrix3_default
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- } from "./chunk-QWV2DM66.js";
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- import {
44
- Math_default
45
- } from "./chunk-6XJO625E.js";
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- import {
47
- Check_default,
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- DeveloperError_default
49
- } from "./chunk-KH2OWUUA.js";
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- import {
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- defined_default
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- } from "./chunk-AVSQILVI.js";
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-
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- // packages/engine/Source/Scene/AttributeType.js
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- var AttributeType = {
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- /**
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- * The attribute is a single component.
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- *
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- * @type {string}
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- * @constant
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- */
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- SCALAR: "SCALAR",
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- /**
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- * The attribute is a two-component vector.
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- *
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- * @type {string}
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- * @constant
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- */
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- VEC2: "VEC2",
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- /**
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- * The attribute is a three-component vector.
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- *
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- * @type {string}
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- * @constant
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- */
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- VEC3: "VEC3",
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- /**
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- * The attribute is a four-component vector.
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- *
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- * @type {string}
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- * @constant
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- */
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- VEC4: "VEC4",
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- /**
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- * The attribute is a 2x2 matrix.
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- *
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- * @type {string}
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- * @constant
89
- */
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- MAT2: "MAT2",
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- /**
92
- * The attribute is a 3x3 matrix.
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- *
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- * @type {string}
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- * @constant
96
- */
97
- MAT3: "MAT3",
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- /**
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- * The attribute is a 4x4 matrix.
100
- *
101
- * @type {string}
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- * @constant
103
- */
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- MAT4: "MAT4"
105
- };
106
- AttributeType.getMathType = function(attributeType) {
107
- switch (attributeType) {
108
- case AttributeType.SCALAR:
109
- return Number;
110
- case AttributeType.VEC2:
111
- return Cartesian2_default;
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- case AttributeType.VEC3:
113
- return Cartesian3_default;
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- case AttributeType.VEC4:
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- return Cartesian4_default;
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- case AttributeType.MAT2:
117
- return Matrix2_default;
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- case AttributeType.MAT3:
119
- return Matrix3_default;
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- case AttributeType.MAT4:
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- return Matrix4_default;
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- //>>includeStart('debug', pragmas.debug);
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- default:
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- throw new DeveloperError_default("attributeType is not a valid value.");
125
- }
126
- };
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- AttributeType.getNumberOfComponents = function(attributeType) {
128
- switch (attributeType) {
129
- case AttributeType.SCALAR:
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- return 1;
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- case AttributeType.VEC2:
132
- return 2;
133
- case AttributeType.VEC3:
134
- return 3;
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- case AttributeType.VEC4:
136
- case AttributeType.MAT2:
137
- return 4;
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- case AttributeType.MAT3:
139
- return 9;
140
- case AttributeType.MAT4:
141
- return 16;
142
- //>>includeStart('debug', pragmas.debug);
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- default:
144
- throw new DeveloperError_default("attributeType is not a valid value.");
145
- }
146
- };
147
- AttributeType.getAttributeLocationCount = function(attributeType) {
148
- switch (attributeType) {
149
- case AttributeType.SCALAR:
150
- case AttributeType.VEC2:
151
- case AttributeType.VEC3:
152
- case AttributeType.VEC4:
153
- return 1;
154
- case AttributeType.MAT2:
155
- return 2;
156
- case AttributeType.MAT3:
157
- return 3;
158
- case AttributeType.MAT4:
159
- return 4;
160
- //>>includeStart('debug', pragmas.debug);
161
- default:
162
- throw new DeveloperError_default("attributeType is not a valid value.");
163
- }
164
- };
165
- AttributeType.getGlslType = function(attributeType) {
166
- Check_default.typeOf.string("attributeType", attributeType);
167
- switch (attributeType) {
168
- case AttributeType.SCALAR:
169
- return "float";
170
- case AttributeType.VEC2:
171
- return "vec2";
172
- case AttributeType.VEC3:
173
- return "vec3";
174
- case AttributeType.VEC4:
175
- return "vec4";
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- case AttributeType.MAT2:
177
- return "mat2";
178
- case AttributeType.MAT3:
179
- return "mat3";
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- case AttributeType.MAT4:
181
- return "mat4";
182
- //>>includeStart('debug', pragmas.debug);
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- default:
184
- throw new DeveloperError_default("attributeType is not a valid value.");
185
- }
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- };
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- var AttributeType_default = Object.freeze(AttributeType);
188
-
189
- // packages/engine/Source/Core/AttributeCompression.js
190
- var RIGHT_SHIFT = 1 / 256;
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- var LEFT_SHIFT = 256;
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- var AttributeCompression = {};
193
- AttributeCompression.octEncodeInRange = function(vector, rangeMax, result) {
194
- Check_default.defined("vector", vector);
195
- Check_default.defined("result", result);
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- const magSquared = Cartesian3_default.magnitudeSquared(vector);
197
- if (Math.abs(magSquared - 1) > Math_default.EPSILON6) {
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- throw new DeveloperError_default("vector must be normalized.");
199
- }
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- result.x = vector.x / (Math.abs(vector.x) + Math.abs(vector.y) + Math.abs(vector.z));
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- result.y = vector.y / (Math.abs(vector.x) + Math.abs(vector.y) + Math.abs(vector.z));
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- if (vector.z < 0) {
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- const x = result.x;
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- const y = result.y;
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- result.x = (1 - Math.abs(y)) * Math_default.signNotZero(x);
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- result.y = (1 - Math.abs(x)) * Math_default.signNotZero(y);
207
- }
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- result.x = Math_default.toSNorm(result.x, rangeMax);
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- result.y = Math_default.toSNorm(result.y, rangeMax);
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- return result;
211
- };
212
- AttributeCompression.octEncode = function(vector, result) {
213
- return AttributeCompression.octEncodeInRange(vector, 255, result);
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- };
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- var octEncodeScratch = new Cartesian2_default();
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- var uint8ForceArray = new Uint8Array(1);
217
- function forceUint8(value) {
218
- uint8ForceArray[0] = value;
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- return uint8ForceArray[0];
220
- }
221
- AttributeCompression.octEncodeToCartesian4 = function(vector, result) {
222
- AttributeCompression.octEncodeInRange(vector, 65535, octEncodeScratch);
223
- result.x = forceUint8(octEncodeScratch.x * RIGHT_SHIFT);
224
- result.y = forceUint8(octEncodeScratch.x);
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- result.z = forceUint8(octEncodeScratch.y * RIGHT_SHIFT);
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- result.w = forceUint8(octEncodeScratch.y);
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- return result;
228
- };
229
- AttributeCompression.octDecodeInRange = function(x, y, rangeMax, result) {
230
- Check_default.defined("result", result);
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- if (x < 0 || x > rangeMax || y < 0 || y > rangeMax) {
232
- throw new DeveloperError_default(
233
- `x and y must be unsigned normalized integers between 0 and ${rangeMax}`
234
- );
235
- }
236
- result.x = Math_default.fromSNorm(x, rangeMax);
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- result.y = Math_default.fromSNorm(y, rangeMax);
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- result.z = 1 - (Math.abs(result.x) + Math.abs(result.y));
239
- if (result.z < 0) {
240
- const oldVX = result.x;
241
- result.x = (1 - Math.abs(result.y)) * Math_default.signNotZero(oldVX);
242
- result.y = (1 - Math.abs(oldVX)) * Math_default.signNotZero(result.y);
243
- }
244
- return Cartesian3_default.normalize(result, result);
245
- };
246
- AttributeCompression.octDecode = function(x, y, result) {
247
- return AttributeCompression.octDecodeInRange(x, y, 255, result);
248
- };
249
- AttributeCompression.octDecodeFromCartesian4 = function(encoded, result) {
250
- Check_default.typeOf.object("encoded", encoded);
251
- Check_default.typeOf.object("result", result);
252
- const x = encoded.x;
253
- const y = encoded.y;
254
- const z = encoded.z;
255
- const w = encoded.w;
256
- if (x < 0 || x > 255 || y < 0 || y > 255 || z < 0 || z > 255 || w < 0 || w > 255) {
257
- throw new DeveloperError_default(
258
- "x, y, z, and w must be unsigned normalized integers between 0 and 255"
259
- );
260
- }
261
- const xOct16 = x * LEFT_SHIFT + y;
262
- const yOct16 = z * LEFT_SHIFT + w;
263
- return AttributeCompression.octDecodeInRange(xOct16, yOct16, 65535, result);
264
- };
265
- AttributeCompression.octPackFloat = function(encoded) {
266
- Check_default.defined("encoded", encoded);
267
- return 256 * encoded.x + encoded.y;
268
- };
269
- var scratchEncodeCart2 = new Cartesian2_default();
270
- AttributeCompression.octEncodeFloat = function(vector) {
271
- AttributeCompression.octEncode(vector, scratchEncodeCart2);
272
- return AttributeCompression.octPackFloat(scratchEncodeCart2);
273
- };
274
- AttributeCompression.octDecodeFloat = function(value, result) {
275
- Check_default.defined("value", value);
276
- const temp = value / 256;
277
- const x = Math.floor(temp);
278
- const y = (temp - x) * 256;
279
- return AttributeCompression.octDecode(x, y, result);
280
- };
281
- AttributeCompression.octPack = function(v1, v2, v3, result) {
282
- Check_default.defined("v1", v1);
283
- Check_default.defined("v2", v2);
284
- Check_default.defined("v3", v3);
285
- Check_default.defined("result", result);
286
- const encoded1 = AttributeCompression.octEncodeFloat(v1);
287
- const encoded2 = AttributeCompression.octEncodeFloat(v2);
288
- const encoded3 = AttributeCompression.octEncode(v3, scratchEncodeCart2);
289
- result.x = 65536 * encoded3.x + encoded1;
290
- result.y = 65536 * encoded3.y + encoded2;
291
- return result;
292
- };
293
- AttributeCompression.octUnpack = function(packed, v1, v2, v3) {
294
- Check_default.defined("packed", packed);
295
- Check_default.defined("v1", v1);
296
- Check_default.defined("v2", v2);
297
- Check_default.defined("v3", v3);
298
- let temp = packed.x / 65536;
299
- const x = Math.floor(temp);
300
- const encodedFloat1 = (temp - x) * 65536;
301
- temp = packed.y / 65536;
302
- const y = Math.floor(temp);
303
- const encodedFloat2 = (temp - y) * 65536;
304
- AttributeCompression.octDecodeFloat(encodedFloat1, v1);
305
- AttributeCompression.octDecodeFloat(encodedFloat2, v2);
306
- AttributeCompression.octDecode(x, y, v3);
307
- };
308
- AttributeCompression.compressTextureCoordinates = function(textureCoordinates) {
309
- Check_default.defined("textureCoordinates", textureCoordinates);
310
- const x = textureCoordinates.x * 4095 | 0;
311
- const y = textureCoordinates.y * 4095 | 0;
312
- return 4096 * x + y;
313
- };
314
- AttributeCompression.decompressTextureCoordinates = function(compressed, result) {
315
- Check_default.defined("compressed", compressed);
316
- Check_default.defined("result", result);
317
- const temp = compressed / 4096;
318
- const xZeroTo4095 = Math.floor(temp);
319
- result.x = xZeroTo4095 / 4095;
320
- result.y = (compressed - xZeroTo4095 * 4096) / 4095;
321
- return result;
322
- };
323
- function zigZagDecode(value) {
324
- return value >> 1 ^ -(value & 1);
325
- }
326
- AttributeCompression.zigZagDeltaDecode = function(uBuffer, vBuffer, heightBuffer) {
327
- Check_default.defined("uBuffer", uBuffer);
328
- Check_default.defined("vBuffer", vBuffer);
329
- Check_default.typeOf.number.equals(
330
- "uBuffer.length",
331
- "vBuffer.length",
332
- uBuffer.length,
333
- vBuffer.length
334
- );
335
- if (defined_default(heightBuffer)) {
336
- Check_default.typeOf.number.equals(
337
- "uBuffer.length",
338
- "heightBuffer.length",
339
- uBuffer.length,
340
- heightBuffer.length
341
- );
342
- }
343
- const count = uBuffer.length;
344
- let u = 0;
345
- let v = 0;
346
- let height = 0;
347
- for (let i = 0; i < count; ++i) {
348
- u += zigZagDecode(uBuffer[i]);
349
- v += zigZagDecode(vBuffer[i]);
350
- uBuffer[i] = u;
351
- vBuffer[i] = v;
352
- if (defined_default(heightBuffer)) {
353
- height += zigZagDecode(heightBuffer[i]);
354
- heightBuffer[i] = height;
355
- }
356
- }
357
- };
358
- AttributeCompression.dequantize = function(typedArray, componentDatatype, type, count) {
359
- Check_default.defined("typedArray", typedArray);
360
- Check_default.defined("componentDatatype", componentDatatype);
361
- Check_default.defined("type", type);
362
- Check_default.defined("count", count);
363
- const componentsPerAttribute = AttributeType_default.getNumberOfComponents(type);
364
- let divisor;
365
- switch (componentDatatype) {
366
- case ComponentDatatype_default.BYTE:
367
- divisor = 127;
368
- break;
369
- case ComponentDatatype_default.UNSIGNED_BYTE:
370
- divisor = 255;
371
- break;
372
- case ComponentDatatype_default.SHORT:
373
- divisor = 32767;
374
- break;
375
- case ComponentDatatype_default.UNSIGNED_SHORT:
376
- divisor = 65535;
377
- break;
378
- case ComponentDatatype_default.INT:
379
- divisor = 2147483647;
380
- break;
381
- case ComponentDatatype_default.UNSIGNED_INT:
382
- divisor = 4294967295;
383
- break;
384
- //>>includeStart('debug', pragmas.debug);
385
- default:
386
- throw new DeveloperError_default(
387
- `Cannot dequantize component datatype: ${componentDatatype}`
388
- );
389
- }
390
- const dequantizedTypedArray = new Float32Array(
391
- count * componentsPerAttribute
392
- );
393
- for (let i = 0; i < count; i++) {
394
- for (let j = 0; j < componentsPerAttribute; j++) {
395
- const index = i * componentsPerAttribute + j;
396
- dequantizedTypedArray[index] = Math.max(
397
- typedArray[index] / divisor,
398
- -1
399
- );
400
- }
401
- }
402
- return dequantizedTypedArray;
403
- };
404
- AttributeCompression.decodeRGB565 = function(typedArray, result) {
405
- Check_default.defined("typedArray", typedArray);
406
- const expectedLength = typedArray.length * 3;
407
- if (defined_default(result)) {
408
- Check_default.typeOf.number.equals(
409
- "result.length",
410
- "typedArray.length * 3",
411
- result.length,
412
- expectedLength
413
- );
414
- }
415
- const count = typedArray.length;
416
- if (!defined_default(result)) {
417
- result = new Float32Array(count * 3);
418
- }
419
- const mask5 = (1 << 5) - 1;
420
- const mask6 = (1 << 6) - 1;
421
- const normalize5 = 1 / 31;
422
- const normalize6 = 1 / 63;
423
- for (let i = 0; i < count; i++) {
424
- const value = typedArray[i];
425
- const red = value >> 11;
426
- const green = value >> 5 & mask6;
427
- const blue = value & mask5;
428
- const offset = 3 * i;
429
- result[offset] = red * normalize5;
430
- result[offset + 1] = green * normalize6;
431
- result[offset + 2] = blue * normalize5;
432
- }
433
- return result;
434
- };
435
- var AttributeCompression_default = AttributeCompression;
436
-
437
- export {
438
- AttributeCompression_default
439
- };