@rpgm-tools/neo-angband-content 0.11.0

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Files changed (113) hide show
  1. package/LICENSE.md +43 -0
  2. package/README.md +65 -0
  3. package/dist/compile.d.ts +10 -0
  4. package/dist/compile.d.ts.map +1 -0
  5. package/dist/compile.js +42 -0
  6. package/dist/compile.js.map +1 -0
  7. package/dist/data-exactness.reader.d.ts +105 -0
  8. package/dist/data-exactness.reader.d.ts.map +1 -0
  9. package/dist/data-exactness.reader.js +547 -0
  10. package/dist/data-exactness.reader.js.map +1 -0
  11. package/dist/index.d.ts +17 -0
  12. package/dist/index.d.ts.map +1 -0
  13. package/dist/index.js +15 -0
  14. package/dist/index.js.map +1 -0
  15. package/dist/parser.d.ts +70 -0
  16. package/dist/parser.d.ts.map +1 -0
  17. package/dist/parser.js +365 -0
  18. package/dist/parser.js.map +1 -0
  19. package/dist/records.d.ts +101 -0
  20. package/dist/records.d.ts.map +1 -0
  21. package/dist/records.js +244 -0
  22. package/dist/records.js.map +1 -0
  23. package/dist/specs/generate.d.ts +12 -0
  24. package/dist/specs/generate.d.ts.map +1 -0
  25. package/dist/specs/generate.js +57 -0
  26. package/dist/specs/generate.js.map +1 -0
  27. package/dist/specs/index.d.ts +9 -0
  28. package/dist/specs/index.d.ts.map +1 -0
  29. package/dist/specs/index.js +60 -0
  30. package/dist/specs/index.js.map +1 -0
  31. package/dist/specs/init.d.ts +23 -0
  32. package/dist/specs/init.d.ts.map +1 -0
  33. package/dist/specs/init.js +305 -0
  34. package/dist/specs/init.js.map +1 -0
  35. package/dist/specs/misc.d.ts +33 -0
  36. package/dist/specs/misc.d.ts.map +1 -0
  37. package/dist/specs/misc.js +146 -0
  38. package/dist/specs/misc.js.map +1 -0
  39. package/dist/specs/mon-init.d.ts +22 -0
  40. package/dist/specs/mon-init.d.ts.map +1 -0
  41. package/dist/specs/mon-init.js +157 -0
  42. package/dist/specs/mon-init.js.map +1 -0
  43. package/dist/specs/obj-init.d.ts +19 -0
  44. package/dist/specs/obj-init.d.ts.map +1 -0
  45. package/dist/specs/obj-init.js +219 -0
  46. package/dist/specs/obj-init.js.map +1 -0
  47. package/dist/specs/ui-entry.d.ts +22 -0
  48. package/dist/specs/ui-entry.d.ts.map +1 -0
  49. package/dist/specs/ui-entry.js +69 -0
  50. package/dist/specs/ui-entry.js.map +1 -0
  51. package/dist/specs/visuals.d.ts +26 -0
  52. package/dist/specs/visuals.d.ts.map +1 -0
  53. package/dist/specs/visuals.js +35 -0
  54. package/dist/specs/visuals.js.map +1 -0
  55. package/pack/activation.json +3340 -0
  56. package/pack/artifact.json +5146 -0
  57. package/pack/blow_effects.json +370 -0
  58. package/pack/blow_methods.json +286 -0
  59. package/pack/body.json +59 -0
  60. package/pack/brand.json +100 -0
  61. package/pack/chest_trap.json +117 -0
  62. package/pack/class.json +5501 -0
  63. package/pack/constants.json +470 -0
  64. package/pack/curse.json +580 -0
  65. package/pack/dungeon_profile.json +836 -0
  66. package/pack/ego_item.json +2900 -0
  67. package/pack/flavor.json +1541 -0
  68. package/pack/hints.json +303 -0
  69. package/pack/history.json +1656 -0
  70. package/pack/manifest.json +52 -0
  71. package/pack/monster.json +29392 -0
  72. package/pack/monster_base.json +688 -0
  73. package/pack/monster_spell.json +2735 -0
  74. package/pack/names.json +1204 -0
  75. package/pack/object.json +11877 -0
  76. package/pack/object_base.json +364 -0
  77. package/pack/object_property.json +2034 -0
  78. package/pack/p_race.json +447 -0
  79. package/pack/pain.json +150 -0
  80. package/pack/pit.json +617 -0
  81. package/pack/player_property.json +519 -0
  82. package/pack/player_timed.json +1321 -0
  83. package/pack/projection.json +664 -0
  84. package/pack/quest.json +18 -0
  85. package/pack/realm.json +34 -0
  86. package/pack/room_template.json +9571 -0
  87. package/pack/shape.json +263 -0
  88. package/pack/slay.json +116 -0
  89. package/pack/store.json +675 -0
  90. package/pack/summon.json +143 -0
  91. package/pack/terrain.json +511 -0
  92. package/pack/trap.json +1483 -0
  93. package/pack/ui_entry.json +382 -0
  94. package/pack/ui_entry_base.json +60 -0
  95. package/pack/ui_entry_renderer.json +43 -0
  96. package/pack/ui_knowledge.json +302 -0
  97. package/pack/vault.json +4355 -0
  98. package/pack/visuals.json +680 -0
  99. package/pack/world.json +1030 -0
  100. package/package.json +67 -0
  101. package/src/compile.ts +55 -0
  102. package/src/data-exactness.reader.ts +559 -0
  103. package/src/index.ts +31 -0
  104. package/src/parser.ts +406 -0
  105. package/src/records.ts +341 -0
  106. package/src/specs/generate.ts +61 -0
  107. package/src/specs/index.ts +103 -0
  108. package/src/specs/init.ts +322 -0
  109. package/src/specs/misc.ts +153 -0
  110. package/src/specs/mon-init.ts +165 -0
  111. package/src/specs/obj-init.ts +230 -0
  112. package/src/specs/ui-entry.ts +74 -0
  113. package/src/specs/visuals.ts +37 -0
@@ -0,0 +1,303 @@
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+ {
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+ "file": "hints",
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+ "source": "lib/gamedata/hints.txt",
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+ "records": [
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+ {
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+ "H": "Cure Critical Wounds potions will cure blindness and confusion; carry lots."
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+ },
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+ {
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+ "H": "Staves can be used even when confused and blinded."
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+ },
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+ {
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+ "H": "Potions of Heroism or Berserk Strength will protect you from being scared. "
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+ },
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+ {
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+ "H": "Monsters that breathe fire, acid, electricity, or cold can deal big damage."
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+ },
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+ {
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+ "H": "Resistances cut damage to 1/3rd for the four basic elements."
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+ },
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+ {
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+ "H": "The more hitpoints a monster has, the more damage its breath will do."
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+ },
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+ {
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+ "H": "You can combine equipment of Resist Fire and a potion of the same name."
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+ },
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+ {
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+ "H": "You can combine equipment of Resist Cold and a potion of the same name."
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+ },
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+ {
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+ "H": "You can combine equipment of Resist Poison and a potion of the same name."
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+ },
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+ {
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+ "H": "If you don't know what a monster can do, use a rod of probing on it."
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+ },
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+ {
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+ "H": "Never underestimate the value of constitution. Hitpoints keep you alive. "
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+ },
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+ {
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+ "H": "Inscribe items with the '{' command."
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+ },
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+ {
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+ "H": "Inscribe an item with \"!s\" to get confirmation before selling it."
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+ },
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+ {
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+ "H": "Inscribe an item with \"!d\" to get confirmation before dropping it."
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+ },
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+ {
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+ "H": "Inscribe an item with \"!k\" to get confirmation before destroying it."
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+ },
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+ {
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+ "H": "Inscribe an item with \"!v\" to get confirmation before throwing it."
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+ },
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+ {
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+ "H": "Inscribe an item with \"!*\" to get confirmation before doing anything to it."
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+ },
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+ {
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+ "H": "You can use the 'I' command to inspect items and get details on them."
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+ },
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+ {
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+ "H": "Use '=' to check out the options and customize your game."
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+ },
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+ {
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+ "H": "Be sure to set your hitpoint warning in the options menu ('=')."
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+ },
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+ {
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+ "H": "Flasks of oil make a good throwing weapon early on."
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+ },
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+ {
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+ "H": "Word of Recall will send you to and from the dungeon."
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+ },
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+ {
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+ "H": "You can never teleport into a vault, even if you're already standing in it. "
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+ },
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+ {
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+ "H": "The only way to protect your inventory from damage is through immunities."
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+ },
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+ {
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+ "H": "+10 speed means you move twice as fast as normal. "
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+ },
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+ {
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+ "H": "Too much stunning will knock you out! This is to be avoided if possible."
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+ },
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+ {
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+ "H": "The stores change their stock every so often."
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+ },
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+ {
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+ "H": "If acid hits your armor, you take less damage from it."
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+ },
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+ {
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+ "H": "Nexus attacks can swap your stats. Smart, weak warriors don't do well."
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+ },
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+ {
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+ "H": "Regeneration improves your recovery of both hitpoints and mana."
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+ },
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+ {
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+ "H": "Never be too afraid to run away."
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+ },
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+ {
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+ "H": "He who fights and runs away lives to fight another day."
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+ },
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+ {
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+ "H": "Never go exploring without an escape option."
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+ },
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+ {
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+ "H": "Pay attention to how your enemies move - some are erratic, some can blink."
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+ },
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+ {
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+ "H": "Even among the same type, some enemies will be faster or slower than others."
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+ },
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+ {
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+ "H": "Monsters' breath weapons grow less dangerous as they lose hitpoints."
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+ },
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+ {
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+ "H": "A wounded enemy's spells are as strong as a healthy one's."
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+ },
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+ {
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+ "H": "Don't worry about using up your potions, wands, and staves to stay alive."
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+ },
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+ {
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+ "H": "If you're in a bad situation, take a breather and \"I\"nspect all your gear."
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+ },
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+ {
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+ "H": "When a character dies, memories of monsters she has fought are passed on."
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+ },
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+ {
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+ "H": "Even the most powerful characters can be made useless by blindness."
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+ },
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+ {
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+ "H": "Even the most powerful characters can be made useless by confusion."
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+ },
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+ {
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+ "H": "Finding a way to resist blindness and confusion is critical to survival."
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+ },
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+ {
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+ "H": "Probing an enemy to learn its abilities is always useful."
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+ },
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+ {
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+ "H": "Buy at least one scroll of phase door before you enter the dungeon."
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+ },
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+ {
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+ "H": "Buy at least one potion of cure light wounds before you enter the dungeon."
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+ },
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+ {
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+ "H": "Acid can destroy your stuff - watch out for water hounds and water vortices."
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+ },
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+ {
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+ "H": "Never underestimate monsters you haven't fought before."
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+ },
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+ {
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+ "H": "Quivers can hold different types of ammo in one inventory slot (max. 40)."
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+ },
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+ {
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+ "H": "If you have more than 40 items in your quiver, it will take up more slots."
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+ },
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+ {
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+ "H": "Try inscribing thrown weapons, \"@v0\" for example."
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+ },
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+ {
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+ "H": "Many items are bad, but few are cursed to the point of needing magic."
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+ },
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+ {
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+ "H": "A bigger weapon isn't always better - check your damage using 'I'nspect"
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+ },
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+ {
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+ "H": "Can't keep track of all the information on the screen? Add extra windows."
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+ },
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+ {
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+ "H": "You can use subwindows to display messages, monsters, items and more."
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+ },
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+ {
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+ "H": "If you teleport away a tough monster, beware of teleporting afterwards!"
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+ },
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+ {
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+ "H": "Resistance to higher elements protects you from 33% to 50% of the damage."
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+ },
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+ {
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+ "H": "Hold life will not block all experience drain, just most of it."
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+ },
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+ {
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+ "H": "Fire damage can destroy scrolls, books, and staves in your inventory."
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+ },
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+ {
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+ "H": "Cold damage can destroy potions in your inventory."
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+ },
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+ {
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+ "H": "Electrical damage can destroy wands, rods and rings in your inventory."
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+ },
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+ {
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+ "H": "Immunity to an element prevents inventory destruction from that element."
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+ },
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+ {
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+ "H": "Phase door is a good escape if the terrain is appropriate."
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+ },
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+ {
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+ "H": "In open rooms Phase Door may well keep you in the line of fire."
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+ },
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+ {
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+ "H": "In a vault, any form of teleportation will always teleport you outside."
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+ },
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+ {
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+ "H": "Identical resistances on different pieces of equipment do not stack."
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+ },
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+ {
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+ "H": "Curing potions and spells can reduce or eliminate cuts, stunning and poison."
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+ },
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+ {
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+ "H": "Nexus attacks can teleport to, teleport away, teleport level, or swap stats."
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+ },
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+ {
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+ "H": "Time attacks are not mitigated by sustains."
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+ },
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+ {
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+ "H": "Drain charge attacks remove charges from your items and heal the monster!"
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+ },
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+ {
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+ "H": "You cannot cast spells or fire missiles at monsters in walls, but they can."
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+ },
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+ {
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+ "H": "You can attack a monster in a wall with your melee weapon."
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+ },
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+ {
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+ "H": "Acquirement scrolls produce better items if you read them deeper down."
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+ },
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+ {
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+ "H": "In truly desperate times, use Teleport Level or Destruction to escape."
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+ },
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+ {
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+ "H": "You always get the first move when entering a level. "
229
+ },
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+ {
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+ "H": "Regeneration makes you hungry more quickly."
232
+ },
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+ {
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+ "H": "If you're in extreme need of food, curing potions might do you good."
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+ },
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+ {
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+ "H": "Under great weights of loot, you'll be less quick of foot."
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+ },
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+ {
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+ "H": "You're never invincible. Never forget that."
241
+ },
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+ {
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+ "H": "Always carry around an escape that you can use while blind and confused."
244
+ },
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+ {
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+ "H": "Staying on a level too long can cause awake random monsters to spawn."
247
+ },
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+ {
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+ "H": "Wands and staves sell for a good price even with 0 charges."
250
+ },
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+ {
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+ "H": "Walking around with lots of heavy weapons is not necessarily a good idea."
253
+ },
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+ {
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+ "H": "Carry around extra copies of town spellbooks in case one gets burned."
256
+ },
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+ {
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+ "H": "You don't have to cover every resist all the time - carry swap items."
259
+ },
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+ {
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+ "H": "The better fed you are, the faster you recover hitpoints."
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+ },
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+ {
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+ "H": "The food indicator at the bottom of the screen shows how well fed you are."
265
+ },
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+ {
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+ "H": "The light meter at the bottom of the screen shows your light radius."
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+ },
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+ {
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+ "H": "If stores will not buy your items, check your birth options."
271
+ },
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+ {
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+ "H": "Blackguards can use Rings of Open Wounds without slowing their recovery."
274
+ },
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+ {
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+ "H": "Stunned monsters deal less damage in melee and sometimes miss a turn."
277
+ },
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+ {
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+ "H": "Confused monsters cannot cast spells reliably and may misstep."
280
+ },
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+ {
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+ "H": "Scared monsters suffer penalties and may freeze in terror if cornered!"
283
+ },
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+ {
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+ "H": "Held monsters will take no action until it wears off or they take damage."
286
+ },
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+ {
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+ "H": "Melee attacks, damage, and some effects will wake sleeping monsters."
289
+ },
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+ {
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+ "H": "Time spent within sight or hearing range will eventually wake sleepers."
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+ },
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+ {
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+ "H": "Stealth is very helpful against sleeping monsters but not against alert ones."
295
+ },
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+ {
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+ "H": "Inspect your racial and class abilities with the S command."
298
+ },
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+ {
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+ "H": "When shapechanged inspect items with I. Resume your shape with m or p."
301
+ }
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+ ]
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+ }