@rpgjs/server 4.3.0 → 5.0.0-alpha.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (219) hide show
  1. package/{lib → dist}/Gui/DialogGui.d.ts +1 -2
  2. package/{lib → dist}/Gui/Gui.d.ts +1 -2
  3. package/dist/Player/BattleManager.d.ts +22 -0
  4. package/dist/Player/ClassManager.d.ts +18 -0
  5. package/dist/Player/Event.d.ts +0 -0
  6. package/dist/Player/ItemManager.d.ts +17 -0
  7. package/dist/Player/MoveManager.d.ts +177 -0
  8. package/dist/Player/ParameterManager.d.ts +42 -0
  9. package/dist/Player/Player.d.ts +73 -0
  10. package/dist/Player/SkillManager.d.ts +23 -0
  11. package/dist/Player/StateManager.d.ts +39 -0
  12. package/{lib → dist}/RpgServer.d.ts +32 -15
  13. package/dist/RpgServerEngine.d.ts +5 -0
  14. package/dist/core/context.d.ts +2 -0
  15. package/dist/core/inject.d.ts +5 -0
  16. package/dist/core/setup.d.ts +6 -0
  17. package/dist/index.d.ts +9 -0
  18. package/dist/index.js +29673 -0
  19. package/dist/index.js.map +1 -0
  20. package/dist/module.d.ts +2 -0
  21. package/dist/rooms/lobby.d.ts +6 -0
  22. package/dist/rooms/map.d.ts +110 -0
  23. package/package.json +15 -37
  24. package/src/Gui/DialogGui.ts +3 -4
  25. package/src/Gui/Gui.ts +4 -6
  26. package/src/Player/BattleManager.ts +108 -99
  27. package/src/Player/ClassManager.ts +47 -46
  28. package/src/Player/ComponentManager.ts +26 -535
  29. package/src/Player/EffectManager.ts +44 -59
  30. package/src/Player/ElementManager.ts +70 -72
  31. package/src/Player/Event.ts +0 -0
  32. package/src/Player/GoldManager.ts +24 -6
  33. package/src/Player/GuiManager.ts +106 -97
  34. package/src/Player/ItemFixture.ts +22 -17
  35. package/src/Player/ItemManager.ts +234 -225
  36. package/src/Player/MoveManager.ts +1047 -457
  37. package/src/Player/ParameterManager.ts +59 -37
  38. package/src/Player/Player.ts +272 -1058
  39. package/src/Player/SkillManager.ts +146 -137
  40. package/src/Player/StateManager.ts +124 -98
  41. package/src/Player/VariableManager.ts +23 -3
  42. package/src/RpgServer.ts +36 -12
  43. package/src/RpgServerEngine.ts +7 -0
  44. package/src/core/context.ts +3 -0
  45. package/src/core/inject.ts +17 -0
  46. package/src/core/setup.ts +20 -0
  47. package/src/index.ts +9 -31
  48. package/src/module.ts +32 -0
  49. package/src/presets/index.ts +1 -3
  50. package/src/rooms/lobby.ts +24 -0
  51. package/src/rooms/map.ts +311 -0
  52. package/tsconfig.json +26 -23
  53. package/vite.config.ts +21 -0
  54. package/CHANGELOG.md +0 -174
  55. package/LICENSE +0 -19
  56. package/browser/manifest.json +0 -7
  57. package/browser/rpg.server.js +0 -22379
  58. package/browser/rpg.server.umd.cjs +0 -22410
  59. package/lib/Game/EventManager.d.ts +0 -54
  60. package/lib/Game/EventManager.js +0 -107
  61. package/lib/Game/EventManager.js.map +0 -1
  62. package/lib/Game/Map.d.ts +0 -191
  63. package/lib/Game/Map.js +0 -419
  64. package/lib/Game/Map.js.map +0 -1
  65. package/lib/Game/WorldMaps.d.ts +0 -17
  66. package/lib/Game/WorldMaps.js +0 -28
  67. package/lib/Game/WorldMaps.js.map +0 -1
  68. package/lib/Gui/DialogGui.js +0 -57
  69. package/lib/Gui/DialogGui.js.map +0 -1
  70. package/lib/Gui/Gui.js +0 -37
  71. package/lib/Gui/Gui.js.map +0 -1
  72. package/lib/Gui/MenuGui.js +0 -23
  73. package/lib/Gui/MenuGui.js.map +0 -1
  74. package/lib/Gui/NotificationGui.js +0 -8
  75. package/lib/Gui/NotificationGui.js.map +0 -1
  76. package/lib/Gui/ShopGui.js +0 -40
  77. package/lib/Gui/ShopGui.js.map +0 -1
  78. package/lib/Gui/index.js +0 -7
  79. package/lib/Gui/index.js.map +0 -1
  80. package/lib/Interfaces/Gui.d.ts +0 -4
  81. package/lib/Interfaces/Gui.js +0 -2
  82. package/lib/Interfaces/Gui.js.map +0 -1
  83. package/lib/Interfaces/StateStore.d.ts +0 -5
  84. package/lib/Interfaces/StateStore.js +0 -2
  85. package/lib/Interfaces/StateStore.js.map +0 -1
  86. package/lib/MatchMaker.d.ts +0 -24
  87. package/lib/MatchMaker.js +0 -42
  88. package/lib/MatchMaker.js.map +0 -1
  89. package/lib/Monitor/index.d.ts +0 -17
  90. package/lib/Monitor/index.js +0 -72
  91. package/lib/Monitor/index.js.map +0 -1
  92. package/lib/Player/BattleManager.d.ts +0 -36
  93. package/lib/Player/BattleManager.js +0 -101
  94. package/lib/Player/BattleManager.js.map +0 -1
  95. package/lib/Player/ClassManager.d.ts +0 -47
  96. package/lib/Player/ClassManager.js +0 -65
  97. package/lib/Player/ClassManager.js.map +0 -1
  98. package/lib/Player/ComponentManager.d.ts +0 -397
  99. package/lib/Player/ComponentManager.js +0 -505
  100. package/lib/Player/ComponentManager.js.map +0 -1
  101. package/lib/Player/EffectManager.d.ts +0 -46
  102. package/lib/Player/EffectManager.js +0 -75
  103. package/lib/Player/EffectManager.js.map +0 -1
  104. package/lib/Player/ElementManager.d.ts +0 -108
  105. package/lib/Player/ElementManager.js +0 -120
  106. package/lib/Player/ElementManager.js.map +0 -1
  107. package/lib/Player/GoldManager.d.ts +0 -17
  108. package/lib/Player/GoldManager.js +0 -27
  109. package/lib/Player/GoldManager.js.map +0 -1
  110. package/lib/Player/GuiManager.d.ts +0 -247
  111. package/lib/Player/GuiManager.js +0 -291
  112. package/lib/Player/GuiManager.js.map +0 -1
  113. package/lib/Player/ItemFixture.d.ts +0 -7
  114. package/lib/Player/ItemFixture.js +0 -19
  115. package/lib/Player/ItemFixture.js.map +0 -1
  116. package/lib/Player/ItemManager.d.ts +0 -331
  117. package/lib/Player/ItemManager.js +0 -475
  118. package/lib/Player/ItemManager.js.map +0 -1
  119. package/lib/Player/MoveManager.d.ts +0 -333
  120. package/lib/Player/MoveManager.js +0 -450
  121. package/lib/Player/MoveManager.js.map +0 -1
  122. package/lib/Player/ParameterManager.d.ts +0 -316
  123. package/lib/Player/ParameterManager.js +0 -408
  124. package/lib/Player/ParameterManager.js.map +0 -1
  125. package/lib/Player/Player.d.ts +0 -828
  126. package/lib/Player/Player.js +0 -927
  127. package/lib/Player/Player.js.map +0 -1
  128. package/lib/Player/SkillManager.d.ts +0 -163
  129. package/lib/Player/SkillManager.js +0 -223
  130. package/lib/Player/SkillManager.js.map +0 -1
  131. package/lib/Player/StateManager.d.ts +0 -185
  132. package/lib/Player/StateManager.js +0 -228
  133. package/lib/Player/StateManager.js.map +0 -1
  134. package/lib/Player/VariableManager.d.ts +0 -46
  135. package/lib/Player/VariableManager.js +0 -52
  136. package/lib/Player/VariableManager.js.map +0 -1
  137. package/lib/Query.d.ts +0 -127
  138. package/lib/Query.js +0 -159
  139. package/lib/Query.js.map +0 -1
  140. package/lib/RpgServer.js +0 -2
  141. package/lib/RpgServer.js.map +0 -1
  142. package/lib/Scenes/Map.d.ts +0 -136
  143. package/lib/Scenes/Map.js +0 -273
  144. package/lib/Scenes/Map.js.map +0 -1
  145. package/lib/decorators/event.d.ts +0 -43
  146. package/lib/decorators/event.js +0 -13
  147. package/lib/decorators/event.js.map +0 -1
  148. package/lib/decorators/map.d.ts +0 -178
  149. package/lib/decorators/map.js +0 -43
  150. package/lib/decorators/map.js.map +0 -1
  151. package/lib/entry-point.d.ts +0 -34
  152. package/lib/entry-point.js +0 -70
  153. package/lib/entry-point.js.map +0 -1
  154. package/lib/express/api.d.ts +0 -3
  155. package/lib/express/api.js +0 -105
  156. package/lib/express/api.js.map +0 -1
  157. package/lib/express/errors/NotAuthorized.d.ts +0 -4
  158. package/lib/express/errors/NotAuthorized.js +0 -7
  159. package/lib/express/errors/NotAuthorized.js.map +0 -1
  160. package/lib/express/errors/NotFound.d.ts +0 -4
  161. package/lib/express/errors/NotFound.js +0 -7
  162. package/lib/express/errors/NotFound.js.map +0 -1
  163. package/lib/express/server.d.ts +0 -18
  164. package/lib/express/server.js +0 -70
  165. package/lib/express/server.js.map +0 -1
  166. package/lib/index.d.ts +0 -20
  167. package/lib/index.js +0 -19
  168. package/lib/index.js.map +0 -1
  169. package/lib/inject.d.ts +0 -22
  170. package/lib/inject.js +0 -29
  171. package/lib/inject.js.map +0 -1
  172. package/lib/logs/index.js +0 -6
  173. package/lib/logs/index.js.map +0 -1
  174. package/lib/logs/item.js +0 -34
  175. package/lib/logs/item.js.map +0 -1
  176. package/lib/logs/log.js +0 -7
  177. package/lib/logs/log.js.map +0 -1
  178. package/lib/logs/skill.js +0 -19
  179. package/lib/logs/skill.js.map +0 -1
  180. package/lib/logs/state.js +0 -13
  181. package/lib/logs/state.js.map +0 -1
  182. package/lib/models/Item.d.ts +0 -10
  183. package/lib/models/Item.js +0 -2
  184. package/lib/models/Item.js.map +0 -1
  185. package/lib/presets/index.js +0 -65
  186. package/lib/presets/index.js.map +0 -1
  187. package/lib/server.d.ts +0 -137
  188. package/lib/server.js +0 -443
  189. package/lib/server.js.map +0 -1
  190. package/rpg.toml +0 -14
  191. package/src/Game/EventManager.ts +0 -125
  192. package/src/Game/Map.ts +0 -500
  193. package/src/Game/WorldMaps.ts +0 -45
  194. package/src/Interfaces/Gui.ts +0 -4
  195. package/src/Interfaces/StateStore.ts +0 -5
  196. package/src/MatchMaker.ts +0 -65
  197. package/src/Monitor/index.ts +0 -78
  198. package/src/Query.ts +0 -172
  199. package/src/Scenes/Map.ts +0 -310
  200. package/src/decorators/event.ts +0 -58
  201. package/src/decorators/map.ts +0 -226
  202. package/src/entry-point.ts +0 -111
  203. package/src/express/api.ts +0 -118
  204. package/src/express/errors/NotAuthorized.ts +0 -6
  205. package/src/express/errors/NotFound.ts +0 -6
  206. package/src/express/server.ts +0 -94
  207. package/src/inject.ts +0 -33
  208. package/src/models/Item.ts +0 -11
  209. package/src/server.ts +0 -459
  210. /package/{lib → dist}/Gui/MenuGui.d.ts +0 -0
  211. /package/{lib → dist}/Gui/NotificationGui.d.ts +0 -0
  212. /package/{lib → dist}/Gui/ShopGui.d.ts +0 -0
  213. /package/{lib → dist}/Gui/index.d.ts +0 -0
  214. /package/{lib → dist}/logs/index.d.ts +0 -0
  215. /package/{lib → dist}/logs/item.d.ts +0 -0
  216. /package/{lib → dist}/logs/log.d.ts +0 -0
  217. /package/{lib → dist}/logs/skill.d.ts +0 -0
  218. /package/{lib → dist}/logs/state.d.ts +0 -0
  219. /package/{lib → dist}/presets/index.d.ts +0 -0
@@ -1,108 +0,0 @@
1
- import { RpgPlayer } from './Player';
2
- import { ItemFixture } from './ItemFixture';
3
- import { ItemInstance } from '@rpgjs/database';
4
- export declare class ElementManager extends ItemFixture {
5
- _elementsEfficiency: {
6
- rate: number;
7
- element: any;
8
- }[];
9
- /**
10
- * Recovers the player's elements defense on inventory. This list is generated from the `elementsDefense` property defined on the weapons or armors equipped.
11
- * If several items have the same element, only the highest rate will be taken into account.
12
- *
13
- * ```ts
14
- * import { Armor } from '@rpgjs/server'
15
- *
16
- * enum Elements {
17
- * Fire = 'fire'
18
- * }
19
- *
20
- * @Armor({
21
- * name: 'Shield',
22
- * elementsDefense: [{ rate: 1, element: Elements.Fire }]
23
- * })
24
- * class Shield {}
25
- *
26
- * @Armor({
27
- * name: 'FireShield',
28
- * elementsDefense: [{ rate: 0.5, element: Elements.Fire }]
29
- * })
30
- * class FireShield {}
31
- *
32
- * player.addItem(Shield)
33
- * player.addItem(FireShield)
34
- * player.equip(Shield)
35
- * player.equip(FireShield)
36
- *
37
- * console.log(player.elementsDefense) // [{ rate: 1, element: 'fire' }]
38
- * ```
39
- * @title Get Elements Defense
40
- * @prop {Array<{ rate: number, element: Element}>} player.elementsDefense
41
- * @readonly
42
- * @memberof ElementManager
43
- * */
44
- get elementsDefense(): {
45
- rate: number;
46
- element: any;
47
- }[];
48
- /**
49
- * Set or retrieves all the elements where the player is vulnerable or not.
50
- *
51
- * ```ts
52
- * import { Class } from '@rpgjs/server'
53
- *
54
- * enum Elements {
55
- * Fire = 'fire',
56
- * Ice = 'ice'
57
- * }
58
- *
59
- * @Class({
60
- * name: 'Fighter',
61
- * elementsEfficiency: [{ rate: 1, element: Elements.Fire }]
62
- * })
63
- * class Hero {}
64
- *
65
- * player.setClass(Hero)
66
- *
67
- * console.log(player.elementsEfficiency) // [{ rate: 1, element: 'fire' }]
68
- *
69
- * player.elementsEfficiency = [{ rate: 2, element: Elements.Ice }]
70
- *
71
- * console.log(player.elementsEfficiency) // [{ rate: 1, element: 'fire' }, { rate: 2, element: 'ice' }]
72
- * ```
73
- * @title Set/Get Elements Efficiency
74
- * @prop {Array<{ rate: number, element: Element}>} player.elementsEfficiency
75
- * @memberof ElementManager
76
- * */
77
- get elementsEfficiency(): {
78
- rate: number;
79
- element: any;
80
- }[];
81
- set elementsEfficiency(val: {
82
- rate: number;
83
- element: any;
84
- }[]);
85
- /**
86
- * Retrieves a array of elements assigned to the player and the elements of the weapons / armor equipped
87
- *
88
- * ```ts
89
- * console.log(player.elements)
90
- * ```
91
- * @title Get Elements
92
- * @prop {Array<Element>} player.elements
93
- * @readonly
94
- * @memberof ElementManager
95
- * */
96
- get elements(): {
97
- rate: number;
98
- element: string;
99
- }[];
100
- coefficientElements(otherPlayer: RpgPlayer): number;
101
- }
102
- export interface ElementManager {
103
- equipments: ItemInstance[];
104
- getFormulas: (name: string) => any;
105
- _class: any;
106
- }
107
- export interface ElementManager extends ItemFixture {
108
- }
@@ -1,120 +0,0 @@
1
- import { Utils } from '@rpgjs/common';
2
- import { ItemFixture } from './ItemFixture.js';
3
- const { arrayUniq, applyMixins } = Utils;
4
- export class ElementManager extends ItemFixture {
5
- /**
6
- * Recovers the player's elements defense on inventory. This list is generated from the `elementsDefense` property defined on the weapons or armors equipped.
7
- * If several items have the same element, only the highest rate will be taken into account.
8
- *
9
- * ```ts
10
- * import { Armor } from '@rpgjs/server'
11
- *
12
- * enum Elements {
13
- * Fire = 'fire'
14
- * }
15
- *
16
- * @Armor({
17
- * name: 'Shield',
18
- * elementsDefense: [{ rate: 1, element: Elements.Fire }]
19
- * })
20
- * class Shield {}
21
- *
22
- * @Armor({
23
- * name: 'FireShield',
24
- * elementsDefense: [{ rate: 0.5, element: Elements.Fire }]
25
- * })
26
- * class FireShield {}
27
- *
28
- * player.addItem(Shield)
29
- * player.addItem(FireShield)
30
- * player.equip(Shield)
31
- * player.equip(FireShield)
32
- *
33
- * console.log(player.elementsDefense) // [{ rate: 1, element: 'fire' }]
34
- * ```
35
- * @title Get Elements Defense
36
- * @prop {Array<{ rate: number, element: Element}>} player.elementsDefense
37
- * @readonly
38
- * @memberof ElementManager
39
- * */
40
- get elementsDefense() {
41
- return this.getFeature('elementsDefense', 'element');
42
- }
43
- /**
44
- * Set or retrieves all the elements where the player is vulnerable or not.
45
- *
46
- * ```ts
47
- * import { Class } from '@rpgjs/server'
48
- *
49
- * enum Elements {
50
- * Fire = 'fire',
51
- * Ice = 'ice'
52
- * }
53
- *
54
- * @Class({
55
- * name: 'Fighter',
56
- * elementsEfficiency: [{ rate: 1, element: Elements.Fire }]
57
- * })
58
- * class Hero {}
59
- *
60
- * player.setClass(Hero)
61
- *
62
- * console.log(player.elementsEfficiency) // [{ rate: 1, element: 'fire' }]
63
- *
64
- * player.elementsEfficiency = [{ rate: 2, element: Elements.Ice }]
65
- *
66
- * console.log(player.elementsEfficiency) // [{ rate: 1, element: 'fire' }, { rate: 2, element: 'ice' }]
67
- * ```
68
- * @title Set/Get Elements Efficiency
69
- * @prop {Array<{ rate: number, element: Element}>} player.elementsEfficiency
70
- * @memberof ElementManager
71
- * */
72
- get elementsEfficiency() {
73
- if (this._class) {
74
- return [...this._elementsEfficiency, ...this._class.elementsEfficiency];
75
- }
76
- return this._elementsEfficiency;
77
- }
78
- set elementsEfficiency(val) {
79
- this._elementsEfficiency = val;
80
- }
81
- /**
82
- * Retrieves a array of elements assigned to the player and the elements of the weapons / armor equipped
83
- *
84
- * ```ts
85
- * console.log(player.elements)
86
- * ```
87
- * @title Get Elements
88
- * @prop {Array<Element>} player.elements
89
- * @readonly
90
- * @memberof ElementManager
91
- * */
92
- get elements() {
93
- let elements = [];
94
- for (let item of this.equipments) {
95
- if (item.elements) {
96
- elements = [...elements, ...item.elements];
97
- }
98
- }
99
- return arrayUniq(elements);
100
- }
101
- coefficientElements(otherPlayer) {
102
- const atkPlayerElements = otherPlayer.elements;
103
- const playerElements = this.elementsEfficiency;
104
- let coefficient = 1;
105
- for (let atkElement of atkPlayerElements) {
106
- const elementPlayer = playerElements.find(el => el.element == atkElement.element);
107
- const elementPlayerDef = this.elementsDefense.find(el => el.element == atkElement.element);
108
- if (!elementPlayer)
109
- continue;
110
- const fn = this.getFormulas('coefficientElements');
111
- if (!fn) {
112
- return coefficient;
113
- }
114
- coefficient += fn(atkElement, elementPlayer, elementPlayerDef || { rate: 0 });
115
- }
116
- return coefficient;
117
- }
118
- }
119
- applyMixins(ElementManager, [ItemFixture]);
120
- //# sourceMappingURL=ElementManager.js.map
@@ -1 +0,0 @@
1
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@@ -1,17 +0,0 @@
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- export declare class GoldManager {
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- private _gold;
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- /**
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- * You can change the game money
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- *
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- * ```ts
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- * player.gold += 100
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- * ```
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- *
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- * @title Change Gold
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- * @prop {number} player.gold
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- * @default 0
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- * @memberof GoldManager
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- * */
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- set gold(val: number);
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- get gold(): number;
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- }
@@ -1,27 +0,0 @@
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- export class GoldManager {
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- constructor() {
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- this._gold = 0;
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- }
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- /**
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- * You can change the game money
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- *
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- * ```ts
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- * player.gold += 100
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- * ```
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- *
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- * @title Change Gold
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- * @prop {number} player.gold
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- * @default 0
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- * @memberof GoldManager
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- * */
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- set gold(val) {
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- if (val < 0) {
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- val = 0;
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- }
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- this._gold = val;
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- }
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- get gold() {
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- return this._gold;
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- }
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- }
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- //# sourceMappingURL=GoldManager.js.map
@@ -1 +0,0 @@
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@@ -1,247 +0,0 @@
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- import { RpgPlayer } from './Player';
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- import { Gui } from '../Gui';
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- import { DialogOptions, Choice } from '../Gui/DialogGui';
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- export declare class GuiManager {
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- _gui: {
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- [id: string]: Gui;
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- };
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- /**
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- * Show a text. This is a graphical interface already built. Opens the GUI named `rpg-dialog`
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- *
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- * ```ts
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- * player.showText('Hello World')
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- * ```
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- *
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- * The method returns a promise. It is resolved when the dialog box is closed.
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- *
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- * ```ts
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- * await player.showText('Hello World')
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- * // dialog box is closed, then ...
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- * ```
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- *
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- * **Option: position**
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- *
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- * You can define how the dialog box is displayed:
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- * - top
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- * - middle
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- * - bottom
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- *
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- * (bottom by default)
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- *
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- * ```ts
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- * player.showText('Hello World', {
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- * position: 'top'
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- * })
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- * ```
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- *
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- * **Option: fullWidth**
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- *
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- * `boolean` (true by default)
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- *
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- * Indicate that the dialog box will take the full width of the screen.
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- *
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- * ```ts
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- * player.showText('Hello World', {
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- * fullWidth: true
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- * })
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- * ```
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- *
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- * **Option: autoClose**
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- *
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- * `boolean` (false by default)
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- *
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- * If false, the user will have to press Enter to close the dialog box.
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- *
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- * ```ts
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- * player.showText('Hello World', {
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- * autoClose: true
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- * })
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- * ```
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- *
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- * **Option: typewriterEffect**
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- *
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- * `boolean` (true by default)
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- *
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- * Performs a typewriter effect
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- *
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- * ```ts
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- * player.showText('Hello World', {
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- * typewriterEffect: false
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- * })
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- * ```
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- *
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- * **Option: talkWith**
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- *
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- * `RpgPlayer` (nothing by default)
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- *
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- * If you specify the event or another player, the other player will stop his or her movement and look in the player's direction.
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- *
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- * ```ts
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- * // Code in an event
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- * player.showText('Hello World', {
82
- * talkWith: this
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- * })
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- * ```
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- *
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- * @title Show Text
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- * @method player.showText(text,options)
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- * @param {string} text
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- * @param {object} [options] the different options, see usage below
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- * @returns {Promise}
91
- * @memberof GuiManager
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- */
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- showText(msg: string, options?: DialogOptions): Promise<any>;
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- /**
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- * Shows a dialog box with a choice. Opens the GUI named `rpg-dialog`
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- *
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- * ```ts
98
- * const choice = await player.showChoices('What color do you prefer?', [
99
- * { text: 'Black', value: 'black' },
100
- * { text: 'Rather the blue', value: 'blue' },
101
- * { text: 'I don\'t have a preference!', value: 'none' }
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- * ])
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- *
104
- * // If the player selects the first
105
- * console.log(choice) // { text: 'Black', value: 'black' }
106
- * ```
107
- *
108
- * @title Show Choices
109
- * @method player.showChoices(text,choices)
110
- * @param {string} text
111
- * @param {Array<{ text: string, value: any }>} choices
112
- * @param {object} [options] Same options as the openDialog method
113
- * @returns {Promise<Choice | null>}
114
- * @memberof GuiManager
115
- */
116
- showChoices(msg: string, choices: Choice[], options?: DialogOptions): Promise<Choice | null>;
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- /**
118
- * Displays a notification . Opens the GUI named `rpg-notification`
119
- *
120
- * @title Displays a notification
121
- * @method player.showNotification()
122
- * @param {string} message - The message to display in the notification
123
- * @param {object} options - An object containing options for the notification
124
- * @param {number} options.time - The time to display the notification for (in ms). Default: 2000ms
125
- * @param {string} options.icon - The icon to display in the notification. Put the identifier of the spritesheet (defined on the client side)
126
- * @param {string} options.sound - The sound to play when the notification is shown. Set the sound ID (defined on the client side)
127
- * @returns {void}
128
- * @memberof GuiManager
129
- */
130
- showNotification(message: string, options?: {
131
- time?: number;
132
- icon?: string;
133
- sound?: string;
134
- }): Promise<any>;
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- /**
136
- * Calls main menu. Opens the GUI named `rpg-main-menu`
137
- *
138
- * @title Call Main Menu
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- * @method player.callMainMenu()
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- * @returns {void}
141
- * @memberof GuiManager
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- */
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- callMainMenu(): Promise<any>;
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- /**
145
- * Calls shop menu. Opens the GUI named `rpg-shop`
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- *
147
- * @title Call Shop Menu
148
- * @method player.callShop()
149
- * @returns {void}
150
- * @memberof GuiManager
151
- */
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- callShop(items: any[]): Promise<any>;
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- /**
154
- * Call a custom Gui
155
-
156
- * ```ts
157
- * // Calls a client-side component, created with VueJS, named "inn".
158
- * const gui = player.gui('inn')
159
- *
160
- * // You can wait for actions on the menu. It only works if the menu is open.
161
- * gui.on('accept', () => {
162
- * player.allRecovery()
163
- * })
164
- *
165
- * // The GUI is opened by passing recoverable data on the client side.
166
- * gui.open({ hello: 'world' })
167
- * ```
168
- *
169
- * When opening the GUI, one can give options
170
- *
171
- * ```ts
172
- * await gui.open({ hello: 'world' }, {
173
- * waitingAction: true,
174
- * blockPlayerInput: true
175
- * })
176
- * // After the GUI is closed
177
- * ```
178
- *
179
- * - `blockPlayerInput`: while the GUI is open, the player can not move on the map
180
- * - `waitingAction`: We explicitly wait until the GUI is closed for the promise to be resolved.
181
- *
182
- * @title Call custom GUI
183
- * @method player.gui(guiId)
184
- * @param {string} guiId
185
- * @returns {Gui}
186
- * @memberof GuiManager
187
- */
188
- gui(guiId: string): Gui;
189
- /**
190
- * Closes the GUI and removes it from memory
191
- *
192
- * @title Close custom GUI
193
- * @method player.removeGui(guiId,data)
194
- * @param {string} guiId
195
- * @param {object} [data] Passing data if you close the GUI
196
- * @returns {Gui}
197
- * @memberof GuiManager
198
- */
199
- removeGui(guiId: string, data?: any): void;
200
- private _attachedGui;
201
- /**
202
- * Display the GUI attached to the players
203
- *
204
- * If you don't specify the players as parameters, it will display the GUI of the instance
205
- * But you can specify which GUIs to display by specifying the players as the first parameter
206
- *
207
- * @title View to GUI attached
208
- * @method player.showAttachedGui(players?)
209
- * @param {RpgPlayer[] | RpgPlayer} [players] The GUIs attached to the players to display
210
- * @since 3.0.0-beta.5
211
- * @example
212
- * ```ts
213
- * player.showAttachedGui()
214
- * ```
215
- * ```ts
216
- * player.showAttachedGui(aPlayer)
217
- * ```
218
- * ```ts
219
- * player.showAttachedGui([player1, player2])
220
- * ```
221
- * @memberof GuiManager
222
- * */
223
- showAttachedGui(players?: RpgPlayer[] | RpgPlayer): void;
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- /**
225
- * Hide the GUI attached to the players
226
- *
227
- * @title Hide to GUI attached
228
- * @method player.hideAttachedGui(players?)
229
- * @param {RpgPlayer[] | RpgPlayer} [players] The GUIs attached to the players to hide
230
- * @since 3.0.0-beta.5
231
- * @example
232
- * ```ts
233
- * player.hideAttachedGui()
234
- * ```
235
- * ```ts
236
- * player.hideAttachedGui(aPlayer)
237
- * ```
238
- * ```ts
239
- * player.hideAttachedGui([player1, player2])
240
- * ```
241
- * @memberof GuiManager
242
- * */
243
- hideAttachedGui(players?: RpgPlayer[] | RpgPlayer): void;
244
- }
245
- export interface GuiManager {
246
- emit: any;
247
- }