@rpgjs/server 4.3.0 → 5.0.0-alpha.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/{lib → dist}/Gui/DialogGui.d.ts +1 -2
- package/{lib → dist}/Gui/Gui.d.ts +1 -2
- package/dist/Player/BattleManager.d.ts +22 -0
- package/dist/Player/ClassManager.d.ts +18 -0
- package/dist/Player/Event.d.ts +0 -0
- package/dist/Player/ItemManager.d.ts +17 -0
- package/dist/Player/MoveManager.d.ts +177 -0
- package/dist/Player/ParameterManager.d.ts +42 -0
- package/dist/Player/Player.d.ts +73 -0
- package/dist/Player/SkillManager.d.ts +23 -0
- package/dist/Player/StateManager.d.ts +39 -0
- package/{lib → dist}/RpgServer.d.ts +32 -15
- package/dist/RpgServerEngine.d.ts +5 -0
- package/dist/core/context.d.ts +2 -0
- package/dist/core/inject.d.ts +5 -0
- package/dist/core/setup.d.ts +6 -0
- package/dist/index.d.ts +9 -0
- package/dist/index.js +29673 -0
- package/dist/index.js.map +1 -0
- package/dist/module.d.ts +2 -0
- package/dist/rooms/lobby.d.ts +6 -0
- package/dist/rooms/map.d.ts +110 -0
- package/package.json +15 -37
- package/src/Gui/DialogGui.ts +3 -4
- package/src/Gui/Gui.ts +4 -6
- package/src/Player/BattleManager.ts +108 -99
- package/src/Player/ClassManager.ts +47 -46
- package/src/Player/ComponentManager.ts +26 -535
- package/src/Player/EffectManager.ts +44 -59
- package/src/Player/ElementManager.ts +70 -72
- package/src/Player/Event.ts +0 -0
- package/src/Player/GoldManager.ts +24 -6
- package/src/Player/GuiManager.ts +106 -97
- package/src/Player/ItemFixture.ts +22 -17
- package/src/Player/ItemManager.ts +234 -225
- package/src/Player/MoveManager.ts +1047 -457
- package/src/Player/ParameterManager.ts +59 -37
- package/src/Player/Player.ts +272 -1058
- package/src/Player/SkillManager.ts +146 -137
- package/src/Player/StateManager.ts +124 -98
- package/src/Player/VariableManager.ts +23 -3
- package/src/RpgServer.ts +36 -12
- package/src/RpgServerEngine.ts +7 -0
- package/src/core/context.ts +3 -0
- package/src/core/inject.ts +17 -0
- package/src/core/setup.ts +20 -0
- package/src/index.ts +9 -31
- package/src/module.ts +32 -0
- package/src/presets/index.ts +1 -3
- package/src/rooms/lobby.ts +24 -0
- package/src/rooms/map.ts +311 -0
- package/tsconfig.json +26 -23
- package/vite.config.ts +21 -0
- package/CHANGELOG.md +0 -174
- package/LICENSE +0 -19
- package/browser/manifest.json +0 -7
- package/browser/rpg.server.js +0 -22379
- package/browser/rpg.server.umd.cjs +0 -22410
- package/lib/Game/EventManager.d.ts +0 -54
- package/lib/Game/EventManager.js +0 -107
- package/lib/Game/EventManager.js.map +0 -1
- package/lib/Game/Map.d.ts +0 -191
- package/lib/Game/Map.js +0 -419
- package/lib/Game/Map.js.map +0 -1
- package/lib/Game/WorldMaps.d.ts +0 -17
- package/lib/Game/WorldMaps.js +0 -28
- package/lib/Game/WorldMaps.js.map +0 -1
- package/lib/Gui/DialogGui.js +0 -57
- package/lib/Gui/DialogGui.js.map +0 -1
- package/lib/Gui/Gui.js +0 -37
- package/lib/Gui/Gui.js.map +0 -1
- package/lib/Gui/MenuGui.js +0 -23
- package/lib/Gui/MenuGui.js.map +0 -1
- package/lib/Gui/NotificationGui.js +0 -8
- package/lib/Gui/NotificationGui.js.map +0 -1
- package/lib/Gui/ShopGui.js +0 -40
- package/lib/Gui/ShopGui.js.map +0 -1
- package/lib/Gui/index.js +0 -7
- package/lib/Gui/index.js.map +0 -1
- package/lib/Interfaces/Gui.d.ts +0 -4
- package/lib/Interfaces/Gui.js +0 -2
- package/lib/Interfaces/Gui.js.map +0 -1
- package/lib/Interfaces/StateStore.d.ts +0 -5
- package/lib/Interfaces/StateStore.js +0 -2
- package/lib/Interfaces/StateStore.js.map +0 -1
- package/lib/MatchMaker.d.ts +0 -24
- package/lib/MatchMaker.js +0 -42
- package/lib/MatchMaker.js.map +0 -1
- package/lib/Monitor/index.d.ts +0 -17
- package/lib/Monitor/index.js +0 -72
- package/lib/Monitor/index.js.map +0 -1
- package/lib/Player/BattleManager.d.ts +0 -36
- package/lib/Player/BattleManager.js +0 -101
- package/lib/Player/BattleManager.js.map +0 -1
- package/lib/Player/ClassManager.d.ts +0 -47
- package/lib/Player/ClassManager.js +0 -65
- package/lib/Player/ClassManager.js.map +0 -1
- package/lib/Player/ComponentManager.d.ts +0 -397
- package/lib/Player/ComponentManager.js +0 -505
- package/lib/Player/ComponentManager.js.map +0 -1
- package/lib/Player/EffectManager.d.ts +0 -46
- package/lib/Player/EffectManager.js +0 -75
- package/lib/Player/EffectManager.js.map +0 -1
- package/lib/Player/ElementManager.d.ts +0 -108
- package/lib/Player/ElementManager.js +0 -120
- package/lib/Player/ElementManager.js.map +0 -1
- package/lib/Player/GoldManager.d.ts +0 -17
- package/lib/Player/GoldManager.js +0 -27
- package/lib/Player/GoldManager.js.map +0 -1
- package/lib/Player/GuiManager.d.ts +0 -247
- package/lib/Player/GuiManager.js +0 -291
- package/lib/Player/GuiManager.js.map +0 -1
- package/lib/Player/ItemFixture.d.ts +0 -7
- package/lib/Player/ItemFixture.js +0 -19
- package/lib/Player/ItemFixture.js.map +0 -1
- package/lib/Player/ItemManager.d.ts +0 -331
- package/lib/Player/ItemManager.js +0 -475
- package/lib/Player/ItemManager.js.map +0 -1
- package/lib/Player/MoveManager.d.ts +0 -333
- package/lib/Player/MoveManager.js +0 -450
- package/lib/Player/MoveManager.js.map +0 -1
- package/lib/Player/ParameterManager.d.ts +0 -316
- package/lib/Player/ParameterManager.js +0 -408
- package/lib/Player/ParameterManager.js.map +0 -1
- package/lib/Player/Player.d.ts +0 -828
- package/lib/Player/Player.js +0 -927
- package/lib/Player/Player.js.map +0 -1
- package/lib/Player/SkillManager.d.ts +0 -163
- package/lib/Player/SkillManager.js +0 -223
- package/lib/Player/SkillManager.js.map +0 -1
- package/lib/Player/StateManager.d.ts +0 -185
- package/lib/Player/StateManager.js +0 -228
- package/lib/Player/StateManager.js.map +0 -1
- package/lib/Player/VariableManager.d.ts +0 -46
- package/lib/Player/VariableManager.js +0 -52
- package/lib/Player/VariableManager.js.map +0 -1
- package/lib/Query.d.ts +0 -127
- package/lib/Query.js +0 -159
- package/lib/Query.js.map +0 -1
- package/lib/RpgServer.js +0 -2
- package/lib/RpgServer.js.map +0 -1
- package/lib/Scenes/Map.d.ts +0 -136
- package/lib/Scenes/Map.js +0 -273
- package/lib/Scenes/Map.js.map +0 -1
- package/lib/decorators/event.d.ts +0 -43
- package/lib/decorators/event.js +0 -13
- package/lib/decorators/event.js.map +0 -1
- package/lib/decorators/map.d.ts +0 -178
- package/lib/decorators/map.js +0 -43
- package/lib/decorators/map.js.map +0 -1
- package/lib/entry-point.d.ts +0 -34
- package/lib/entry-point.js +0 -70
- package/lib/entry-point.js.map +0 -1
- package/lib/express/api.d.ts +0 -3
- package/lib/express/api.js +0 -105
- package/lib/express/api.js.map +0 -1
- package/lib/express/errors/NotAuthorized.d.ts +0 -4
- package/lib/express/errors/NotAuthorized.js +0 -7
- package/lib/express/errors/NotAuthorized.js.map +0 -1
- package/lib/express/errors/NotFound.d.ts +0 -4
- package/lib/express/errors/NotFound.js +0 -7
- package/lib/express/errors/NotFound.js.map +0 -1
- package/lib/express/server.d.ts +0 -18
- package/lib/express/server.js +0 -70
- package/lib/express/server.js.map +0 -1
- package/lib/index.d.ts +0 -20
- package/lib/index.js +0 -19
- package/lib/index.js.map +0 -1
- package/lib/inject.d.ts +0 -22
- package/lib/inject.js +0 -29
- package/lib/inject.js.map +0 -1
- package/lib/logs/index.js +0 -6
- package/lib/logs/index.js.map +0 -1
- package/lib/logs/item.js +0 -34
- package/lib/logs/item.js.map +0 -1
- package/lib/logs/log.js +0 -7
- package/lib/logs/log.js.map +0 -1
- package/lib/logs/skill.js +0 -19
- package/lib/logs/skill.js.map +0 -1
- package/lib/logs/state.js +0 -13
- package/lib/logs/state.js.map +0 -1
- package/lib/models/Item.d.ts +0 -10
- package/lib/models/Item.js +0 -2
- package/lib/models/Item.js.map +0 -1
- package/lib/presets/index.js +0 -65
- package/lib/presets/index.js.map +0 -1
- package/lib/server.d.ts +0 -137
- package/lib/server.js +0 -443
- package/lib/server.js.map +0 -1
- package/rpg.toml +0 -14
- package/src/Game/EventManager.ts +0 -125
- package/src/Game/Map.ts +0 -500
- package/src/Game/WorldMaps.ts +0 -45
- package/src/Interfaces/Gui.ts +0 -4
- package/src/Interfaces/StateStore.ts +0 -5
- package/src/MatchMaker.ts +0 -65
- package/src/Monitor/index.ts +0 -78
- package/src/Query.ts +0 -172
- package/src/Scenes/Map.ts +0 -310
- package/src/decorators/event.ts +0 -58
- package/src/decorators/map.ts +0 -226
- package/src/entry-point.ts +0 -111
- package/src/express/api.ts +0 -118
- package/src/express/errors/NotAuthorized.ts +0 -6
- package/src/express/errors/NotFound.ts +0 -6
- package/src/express/server.ts +0 -94
- package/src/inject.ts +0 -33
- package/src/models/Item.ts +0 -11
- package/src/server.ts +0 -459
- /package/{lib → dist}/Gui/MenuGui.d.ts +0 -0
- /package/{lib → dist}/Gui/NotificationGui.d.ts +0 -0
- /package/{lib → dist}/Gui/ShopGui.d.ts +0 -0
- /package/{lib → dist}/Gui/index.d.ts +0 -0
- /package/{lib → dist}/logs/index.d.ts +0 -0
- /package/{lib → dist}/logs/item.d.ts +0 -0
- /package/{lib → dist}/logs/log.d.ts +0 -0
- /package/{lib → dist}/logs/skill.d.ts +0 -0
- /package/{lib → dist}/logs/state.d.ts +0 -0
- /package/{lib → dist}/presets/index.d.ts +0 -0
package/lib/Game/Map.js
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import { RpgCommonMap, Utils } from '@rpgjs/common';
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import { TiledParserFile, TiledParser } from '@rpgjs/tiled';
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import { EventData } from '../decorators/event.js';
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import { RpgEvent } from '../Player/Player.js';
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import { Move } from '../Player/MoveManager.js';
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import path from 'path';
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import { World } from 'simple-room';
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import { EventManager, EventMode } from './EventManager.js';
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class AutoEvent extends RpgEvent {
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onInit() {
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const { graphic, direction, speed, frequency, move } = this.properties;
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if (graphic) {
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this.setGraphic(graphic);
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}
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if (direction) {
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this.changeDirection(direction);
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}
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if (speed) {
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this.speed = speed;
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}
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if (frequency) {
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this.frequency = frequency;
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}
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if (move == 'random') {
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this.infiniteMoveRoute([Move.tileRandom()]);
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}
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}
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async onAction(player) {
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const { text } = this.properties;
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if (text) {
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await player.showText(text, {
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talkWith: this
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});
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}
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}
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}
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AutoEvent.hitbox = {};
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export class RpgMap extends RpgCommonMap {
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constructor(_server) {
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super();
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this._server = _server;
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this.events = {};
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}
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// alias of users property in simple-room package
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/**
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* @title Players list
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* @prop { { [playerId: string]: RpgPlayer } } [players]
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* @readonly
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* @memberof Map
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*/
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get players() {
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return this['users'];
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}
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/**
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* @title Number of players
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* @readonly
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get nbPlayers() {
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return Object.keys(this.players).length;
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}
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$additionalEmitProperties(player) {
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const lastFramePositions = player['_lastFramePositions'];
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if (lastFramePositions) {
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pos = lastFramePositions.position;
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lastFrame = lastFramePositions.frame;
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}
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const data = { frame: lastFrame, pos };
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return data;
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}
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async load() {
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if (RpgCommonMap.buffer.has(this.id)) {
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return;
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}
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const data = await this.parseTmx(this.file);
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super.load(data);
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this.getAllObjects().forEach(this.createShape.bind(this));
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this.loadProperties(data.properties);
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this._server.workers?.call('loadMap', {
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id: this.id,
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data
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});
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RpgCommonMap.buffer.set(this.id, this);
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this.loadCommonEvents(this._server.inputOptions.events);
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this.createDynamicEvent(this._events);
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if (this.onLoad)
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this.onLoad();
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}
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/**
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* Update the map with new data. Data can be a string (TMX content) or an object (parsed TMX content)
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* New Map data will be sent to all players on the map
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async update(data) {
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}
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}
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RpgCommonMap.buffer.set(this.id, this);
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this.clearShapes();
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this.getAllObjects().forEach(this.createShape.bind(this));
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for (let playerId in this.players) {
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}
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}
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*
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this.update({
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...this.data,
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tilesets: this.data.tilesets.map((tileset) => {
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});
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}
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* Remove the map from the server. If there are still players on the map, an error will be thrown
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* Not delete the map file, only in memory
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*
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* */
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remove(ignorePlayers = false) {
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if (players.length > 0 && !ignorePlayers) {
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throw new Error(`Cannot remove map ${this.id} because there are still players on it`);
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}
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this.removeEvent(eventId);
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}
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RpgCommonMap.buffer.delete(this.id);
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World.removeRoom(this.id);
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}
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async parseTmx(file, relativePath = '') {
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// @ts-ignore
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const hasAssetsPath = !!this._server.envs.VITE_BUILT;
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const parser = new TiledParserFile(file, {
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basePath: process.env.NODE_ENV == 'test' ? '.' : '',
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staticDir: hasAssetsPath ? path.join(this._server.inputOptions.basePath, this._server.assetsPath) : '',
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relativePath
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});
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const data = await parser.parseFilePromise({
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getOnlyBasename: hasAssetsPath
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});
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return data;
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}
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loadProperties(properties) {
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for (let key in properties) {
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this[key] = properties[key];
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}
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}
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get game() {
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return this._server.gameEngine;
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}
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// Hook: called by simple-room package
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onLeave(player) {
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this.removeObject(player);
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}
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/**
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* Loads common events onto the game map.
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*
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* @private
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* @param {RpgClassEvent<RpgEvent>[]} commonEvents - An array of common events to load.
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* @param {RpgPlayer} [player] - The player instance on which to create the dynamic events. If not provided, the function will use the current instance.
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* @returns {void}
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*/
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// @internal
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loadCommonEvents(commonEvents, player) {
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let events = [];
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this.getShapes().forEach(shape => {
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const findEvent = commonEvents.find(event => event._name == shape.name);
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if (!findEvent)
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return;
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const { x, y, } = shape.hitbox;
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events.push({
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x,
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y,
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event: findEvent
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});
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});
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if (player) {
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|
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player.createDynamicEvent(events, false);
|
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}
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else {
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this.createDynamicEvent(events);
|
|
230
|
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}
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|
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}
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|
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// TODO
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|
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|
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autoLoadEvent() {
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234
|
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this.getShapes().forEach(shape => {
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235
|
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const { properties } = shape;
|
|
236
|
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const { x, y, pos, w, h } = shape.hitbox;
|
|
237
|
-
if (shape.isEvent() && !this.events[shape.name]) {
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|
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|
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const mode = properties.mode || EventMode.Shared;
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|
-
AutoEvent.prototype['_name'] = shape.name;
|
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240
|
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AutoEvent.mode = mode;
|
|
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|
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AutoEvent.hitbox = {
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|
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width: 32,
|
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|
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height: 16
|
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|
-
};
|
|
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|
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const event = this.createEvent({
|
|
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|
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x,
|
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247
|
-
y,
|
|
248
|
-
event: AutoEvent
|
|
249
|
-
}, mode, shape);
|
|
250
|
-
if (event)
|
|
251
|
-
this.events[shape.name] = event;
|
|
252
|
-
}
|
|
253
|
-
});
|
|
254
|
-
}
|
|
255
|
-
/**
|
|
256
|
-
* Edit a tile on the map. All players on the map will see the modified tile
|
|
257
|
-
*
|
|
258
|
-
*
|
|
259
|
-
* @title Change Tile in map
|
|
260
|
-
* @since 3.0.0-beta.4
|
|
261
|
-
* @method map.setTile(x,y,layer,tileInfo)
|
|
262
|
-
* @param {number} x Position X
|
|
263
|
-
* @param {number} y Position Y
|
|
264
|
-
* @param {string | ((layer: any) => boolean)} layer Name of the layer where you want to put a tile. OYou can also put a function that will act as a filter. The first parameter is the layer and you return a boolean to indicate if you modify the tile of this layer or not
|
|
265
|
-
* @param {object} tileInfo Object with the following properties:
|
|
266
|
-
* - {number} gid: The tile number in tileset (from 1)
|
|
267
|
-
* - {object} properties Property of the tile. You own object. To set a collision, set the `collision:true` property
|
|
268
|
-
* @example
|
|
269
|
-
* ```ts
|
|
270
|
-
* map.setTile(15, 18, 'mylayer', { gid: 2 })
|
|
271
|
-
* ```
|
|
272
|
-
* @returns {void}
|
|
273
|
-
* @memberof Map
|
|
274
|
-
*/
|
|
275
|
-
setTile(x, y, layerFilter, tileInfo) {
|
|
276
|
-
const tiles = super.setTile(x, y, layerFilter, tileInfo);
|
|
277
|
-
const players = Object.values(this['users']);
|
|
278
|
-
for (let player of players) {
|
|
279
|
-
player.emit('changeTile', tiles);
|
|
280
|
-
}
|
|
281
|
-
return tiles;
|
|
282
|
-
}
|
|
283
|
-
getEventShape(eventName) {
|
|
284
|
-
return this.getShapes().find(shape => shape.name == eventName);
|
|
285
|
-
}
|
|
286
|
-
/**
|
|
287
|
-
* Dynamically create an event in Shared mode
|
|
288
|
-
*
|
|
289
|
-
* ```ts
|
|
290
|
-
* @EventData({
|
|
291
|
-
* name: 'EV-1'
|
|
292
|
-
* })
|
|
293
|
-
* class MyEvent extends RpgEvent {
|
|
294
|
-
* onAction() {
|
|
295
|
-
* console.log('ok')
|
|
296
|
-
* }
|
|
297
|
-
* }
|
|
298
|
-
*
|
|
299
|
-
* map.createDynamicEvent({
|
|
300
|
-
* x: 100,
|
|
301
|
-
* y: 100,
|
|
302
|
-
* event: MyEvent
|
|
303
|
-
* })
|
|
304
|
-
* ```
|
|
305
|
-
*
|
|
306
|
-
* You can also put an array of objects to create several events at once
|
|
307
|
-
*
|
|
308
|
-
* @title Create Dynamic Event
|
|
309
|
-
* @since 3.0.0-beta.4
|
|
310
|
-
* @method map.createDynamicEvent(eventObj|eventObj[])
|
|
311
|
-
* @param { { x: number, y: number, z?: number, event: eventClass } } eventsList
|
|
312
|
-
* @returns { { [eventId: string]: RpgEvent } }
|
|
313
|
-
* @memberof Map
|
|
314
|
-
*/
|
|
315
|
-
createDynamicEvent(eventsList) {
|
|
316
|
-
if (!eventsList)
|
|
317
|
-
return {};
|
|
318
|
-
if (!Utils.isArray(eventsList)) {
|
|
319
|
-
eventsList = [eventsList];
|
|
320
|
-
}
|
|
321
|
-
const events = this.createEvents(eventsList, EventMode.Shared);
|
|
322
|
-
let ret = {};
|
|
323
|
-
for (let key in events) {
|
|
324
|
-
this.events[key] = events[key];
|
|
325
|
-
this.events[key].updateInVirtualGrid();
|
|
326
|
-
this.events[key].execMethod('onInit');
|
|
327
|
-
// force to get Proxy object to sync with client
|
|
328
|
-
ret = { ...ret, [key]: this.events[key] };
|
|
329
|
-
}
|
|
330
|
-
return ret;
|
|
331
|
-
}
|
|
332
|
-
createEvent(obj, mode, shape) {
|
|
333
|
-
let event, position;
|
|
334
|
-
// We retrieve the information of the event ([Event] or [{event: Event, x: number, y: number}])
|
|
335
|
-
if (obj.x === undefined) {
|
|
336
|
-
event = obj;
|
|
337
|
-
}
|
|
338
|
-
else {
|
|
339
|
-
event = obj.event;
|
|
340
|
-
position = { x: obj.x, y: obj.y, z: obj.z ?? 0 };
|
|
341
|
-
}
|
|
342
|
-
if ('$decorator' in event) {
|
|
343
|
-
const options = event.$decorator;
|
|
344
|
-
EventData(options)(event);
|
|
345
|
-
}
|
|
346
|
-
// The event is ignored if the mode is different.
|
|
347
|
-
if (event.mode != mode) {
|
|
348
|
-
return null;
|
|
349
|
-
}
|
|
350
|
-
// Create an instance of RpgEvent and assign its options
|
|
351
|
-
const ev = this.game.addEvent(event);
|
|
352
|
-
const _shape = shape || this.getEventShape(ev.name);
|
|
353
|
-
ev.map = this.id;
|
|
354
|
-
ev.width = event.width || this.tileWidth;
|
|
355
|
-
ev.height = event.height || this.tileHeight;
|
|
356
|
-
if (_shape && _shape.properties)
|
|
357
|
-
ev.properties = _shape.properties;
|
|
358
|
-
if (event.hitbox)
|
|
359
|
-
ev.setHitbox(event.hitbox.width, event.hitbox.height);
|
|
360
|
-
ev.teleport(position || ev.name);
|
|
361
|
-
return ev;
|
|
362
|
-
}
|
|
363
|
-
createEvents(eventsList, mode) {
|
|
364
|
-
const events = {};
|
|
365
|
-
if (!eventsList)
|
|
366
|
-
return events;
|
|
367
|
-
for (let obj of eventsList) {
|
|
368
|
-
const ev = this.createEvent(obj, mode);
|
|
369
|
-
if (ev) {
|
|
370
|
-
events[ev.id] = ev;
|
|
371
|
-
}
|
|
372
|
-
}
|
|
373
|
-
return events;
|
|
374
|
-
}
|
|
375
|
-
/**
|
|
376
|
-
* Allows to create a temporary hitbox on the map that can have a movement
|
|
377
|
-
For example, you can use it to explode a bomb and find all the affected players, or during a sword strike, you can create a moving hitbox and find the affected players again
|
|
378
|
-
* @title Create a temporary and moving hitbox
|
|
379
|
-
* @since 3.2.0
|
|
380
|
-
* @method map.createMovingHitbox(hitboxes,options)
|
|
381
|
-
* @param {Array<{ width: number, height: number, x: number, y: number }>} hitboxes Create several hitboxes that will give an effect of movement
|
|
382
|
-
* @param {object} [options]
|
|
383
|
-
* @param {speed} [options.speed=1] speed of movement (in frames)
|
|
384
|
-
* @returns {Observable<AbstractObject>} You find the methods of position and movement of an event
|
|
385
|
-
* @memberof Map
|
|
386
|
-
* @example
|
|
387
|
-
*
|
|
388
|
-
* ```ts
|
|
389
|
-
* // Two hitboxes that will be done very quickly
|
|
390
|
-
* map.createMovingHitbox(
|
|
391
|
-
* [
|
|
392
|
-
* { x: 0, y: 0, width: 100, height: 100 },
|
|
393
|
-
* { x: 20, y: 0, width: 100, height: 100 }
|
|
394
|
-
* ]
|
|
395
|
-
* ).subscribe({
|
|
396
|
-
* next(hitbox) {
|
|
397
|
-
* console.log(hitbox.otherPlayersCollision)
|
|
398
|
-
* },
|
|
399
|
-
* complete() {
|
|
400
|
-
* console.log('finish')
|
|
401
|
-
* }
|
|
402
|
-
* })
|
|
403
|
-
* ```
|
|
404
|
-
*/
|
|
405
|
-
createMovingHitbox(hitboxes, options = {}) {
|
|
406
|
-
return this._createMovingHitbox(this.game, this._server.tick, this.id, hitboxes, options);
|
|
407
|
-
}
|
|
408
|
-
setSync(schema) {
|
|
409
|
-
return this.$setSchema(schema);
|
|
410
|
-
}
|
|
411
|
-
// Reflects itself. Just for compatibility with the EventManager class
|
|
412
|
-
getCurrentMap() {
|
|
413
|
-
return this;
|
|
414
|
-
}
|
|
415
|
-
}
|
|
416
|
-
Utils.applyMixins(RpgMap, [
|
|
417
|
-
EventManager
|
|
418
|
-
]);
|
|
419
|
-
//# sourceMappingURL=Map.js.map
|
package/lib/Game/Map.js.map
DELETED
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"Map.js","sourceRoot":"","sources":["../../src/Game/Map.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,YAAY,EAAE,KAAK,EAA2C,MAAM,eAAe,CAAA;AAC5F,OAAO,EAAE,eAAe,EAAE,WAAW,EAAgB,MAAM,cAAc,CAAA;AACzE,OAAO,EAAE,SAAS,EAAgB,MAAM,qBAAqB,CAAA;AAC7D,OAAO,EAAa,QAAQ,EAAiB,MAAM,kBAAkB,CAAA;AACrE,OAAO,EAAE,IAAI,EAAE,MAAM,uBAAuB,CAAA;AAG5C,OAAO,IAAI,MAAM,MAAM,CAAA;AAEvB,OAAO,EAAE,KAAK,EAAE,MAAM,aAAa,CAAA;AACnC,OAAO,EAAE,YAAY,EAAE,SAAS,EAAE,MAAM,gBAAgB,CAAA;AAkBxD,MAAM,SAAU,SAAQ,QAAQ;IAI5B,MAAM;QACF,MAAM,EAAE,OAAO,EAAE,SAAS,EAAE,KAAK,EAAE,SAAS,EAAE,IAAI,EAAE,GAAG,IAAI,CAAC,UAAU,CAAA;QACtE,IAAI,OAAO,EAAE;YACT,IAAI,CAAC,UAAU,CAAC,OAAO,CAAC,CAAA;SAC3B;QACD,IAAI,SAAS,EAAE;YACX,IAAI,CAAC,eAAe,CAAC,SAAS,CAAC,CAAA;SAClC;QACD,IAAI,KAAK,EAAE;YACP,IAAI,CAAC,KAAK,GAAG,KAAK,CAAA;SACrB;QACD,IAAI,SAAS,EAAE;YACX,IAAI,CAAC,SAAS,GAAG,SAAS,CAAA;SAC7B;QACD,IAAI,IAAI,IAAI,QAAQ,EAAE;YAClB,IAAI,CAAC,iBAAiB,CAAC,CAAC,IAAI,CAAC,UAAU,EAAE,CAAC,CAAC,CAAA;SAC9C;IACL,CAAC;IAED,KAAK,CAAC,QAAQ,CAAC,MAAiB;QAC5B,MAAM,EAAE,IAAI,EAAE,GAAG,IAAI,CAAC,UAAU,CAAA;QAChC,IAAI,IAAI,EAAE;YACN,MAAM,MAAM,CAAC,QAAQ,CAAC,IAAI,EAAE;gBACxB,QAAQ,EAAE,IAAI;aACjB,CAAC,CAAA;SACL;IACL,CAAC;;AA5BM,gBAAM,GAAQ,EAAE,CAAA;AA+B3B,MAAM,OAAO,MAAO,SAAQ,YAAY;IAKpC,YAAoB,OAAwB;QACxC,KAAK,EAAE,CAAA;QADS,YAAO,GAAP,OAAO,CAAiB;QAExC,IAAI,CAAC,MAAM,GAAG,EAAE,CAAA;IACpB,CAAC;IAED,iDAAiD;IACjD;;;;;OAKG;IACH,IAAI,OAAO;QACP,OAAO,IAAI,CAAC,OAAO,CAAC,CAAA;IACxB,CAAC;IAED;;;;;OAKG;IACH,IAAI,SAAS;QACT,OAAO,MAAM,CAAC,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC,MAAM,CAAA;IAC3C,CAAC;IAED,yBAAyB,CAAC,MAAiB;QACvC,MAAM,kBAAkB,GAGR,MAAM,CAAC,qBAAqB,CAAC,CAAA;QAC7C,IAAI,GAAG,CAAA;QACP,IAAI,SAAS,CAAA;QACb,IAAI,kBAAkB,EAAE;YACpB,GAAG,GAAG,kBAAkB,CAAC,QAAQ,CAAA;YACjC,SAAS,GAAG,kBAAkB,CAAC,KAAK,CAAA;SACvC;QACD,MAAM,IAAI,GAAG,EAAE,KAAK,EAAE,SAAS,EAAE,GAAG,EAAE,CAAA;QACtC,OAAO,IAAI,CAAA;IACf,CAAC;IAED,KAAK,CAAC,IAAI;QACN,IAAI,YAAY,CAAC,MAAM,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE,CAAC,EAAE;YAClC,OAAM;SACT;QACD,MAAM,IAAI,GAAG,MAAM,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,IAAI,CAAC,CAAA;QAC3C,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,CAAA;QAChB,IAAI,CAAC,aAAa,EAAE,CAAC,OAAO,CAAC,IAAI,CAAC,WAAW,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,CAAA;QACzD,IAAI,CAAC,cAAc,CAAE,IAAY,CAAC,UAAU,CAAC,CAAA;QAC7C,IAAI,CAAC,OAAO,CAAC,OAAO,EAAE,IAAI,CAAC,SAAS,EAAE;YAClC,EAAE,EAAE,IAAI,CAAC,EAAE;YACX,IAAI;SACP,CAAC,CAAA;QACF,YAAY,CAAC,MAAM,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE,EAAE,IAAI,CAAC,CAAA;QACtC,IAAI,CAAC,gBAAgB,CAAC,IAAI,CAAC,OAAO,CAAC,YAAY,CAAC,MAAM,CAAC,CAAA;QACvD,IAAI,CAAC,kBAAkB,CAAC,IAAI,CAAC,OAA2B,CAAC,CAAA;QACzD,IAAI,IAAI,CAAC,MAAM;YAAE,IAAI,CAAC,MAAM,EAAE,CAAA;IAClC,CAAC;IAED;;;;;;;;;;OAUG;IACH,KAAK,CAAC,MAAM,CAAC,IAAqB;QAC9B,IAAI,UAAU,CAAA;QACd,4BAA4B;QAC5B,IAAI,OAAO,IAAI,IAAI,QAAQ,EAAE;YACzB,UAAU,GAAG,MAAM,IAAI,CAAC,QAAQ,CAAC,IAAI,EAAE,IAAI,CAAC,IAAI,CAAC,CAAA;SACpD;aACI;YACD,UAAU,GAAG,IAAI,CAAA;SACpB;QACD,KAAK,CAAC,IAAI,CAAC,UAAU,CAAC,CAAA;QACtB,YAAY,CAAC,MAAM,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE,EAAE,IAAI,CAAC,CAAA;QACtC,IAAI,CAAC,WAAW,EAAE,CAAA;QAClB,IAAI,CAAC,aAAa,EAAE,CAAC,OAAO,CAAC,IAAI,CAAC,WAAW,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,CAAA;QACzD,KAAK,IAAI,QAAQ,IAAI,IAAI,CAAC,OAAO,EAAE;YAC/B,MAAM,MAAM,GAAG,IAAI,CAAC,OAAO,CAAC,QAAQ,CAAC,CAAA;YACrC,MAAM,CAAC,YAAY,EAAE,CAAA;SACxB;IACL,CAAC;IAED;;;;;;;;;;;;OAYG;IACH,aAAa,CAAC,IAA2B;QACrC,IAAI,UAAwB,CAAA;QAC5B,4BAA4B;QAC5B,IAAI,OAAO,IAAI,IAAI,QAAQ,EAAE;YACzB,MAAM,MAAM,GAAG,IAAI,WAAW,CAAC,IAAI,EAAE,IAAI,CAAC,IAAI,CAAC,CAAA;YAC/C,UAAU,GAAG,MAAM,CAAC,YAAY,EAAE,CAAA;SACrC;aACI;YACD,UAAU,GAAG,IAAI,CAAA;SACpB;QACD,IAAI,CAAC,kBAAkB,CAAC,UAAU,CAAC,IAAI,CAAC,CAAA;QACxC,IAAI,CAAC,MAAM,CAAC;YACR,GAAG,IAAI,CAAC,IAAI;YACZ,QAAQ,EAAE,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,CAAC,OAAY,EAAE,EAAE;gBAC9C,IAAI,OAAO,CAAC,IAAI,IAAI,UAAU,CAAC,IAAI,EAAE;oBACjC,UAAU,CAAC,QAAQ,GAAG,OAAO,CAAC,QAAQ,CAAA;oBACtC,OAAO,UAAU,CAAA;iBACpB;gBACD,OAAO,OAAO,CAAA;YAClB,CAAC,CAAC;SACL,CAAC,CAAA;IACN,CAAC;IAED;;;;;;;;;;SAUK;IACL,MAAM,CAAC,aAAa,GAAG,KAAK;QACxB,MAAM,OAAO,GAAG,MAAM,CAAC,MAAM,CAAC,IAAI,CAAC,OAAO,CAAC,CAAA;QAC3C,IAAI,OAAO,CAAC,MAAM,GAAG,CAAC,IAAI,CAAC,aAAa,EAAE;YACtC,MAAM,IAAI,KAAK,CAAC,qBAAqB,IAAI,CAAC,EAAE,wCAAwC,CAAC,CAAA;SACxF;QACD,KAAK,IAAI,OAAO,IAAI,IAAI,CAAC,MAAM,EAAE;YAC7B,IAAI,CAAC,WAAW,CAAC,OAAO,CAAC,CAAA;SAC5B;QACD,YAAY,CAAC,MAAM,CAAC,MAAM,CAAC,IAAI,CAAC,EAAE,CAAC,CAAA;QACnC,KAAK,CAAC,UAAU,CAAC,IAAI,CAAC,EAAE,CAAC,CAAA;IAC7B,CAAC;IAEO,KAAK,CAAC,QAAQ,CAAC,IAAY,EAAE,eAAuB,EAAE;QAC1D,aAAa;QACb,MAAM,aAAa,GAAG,CAAC,CAAC,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,UAAU,CAAA;QACpD,MAAM,MAAM,GAAG,IAAI,eAAe,CAC9B,IAAI,EACJ;YACI,QAAQ,EAAE,OAAO,CAAC,GAAG,CAAC,QAAQ,IAAI,MAAM,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE;YACnD,SAAS,EAAE,aAAa,CAAC,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,YAAY,CAAC,QAAQ,EAAE,IAAI,CAAC,OAAO,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,EAAE;YACtG,YAAY;SACf,CACJ,CAAA;QACD,MAAM,IAAI,GAAG,MAAM,MAAM,CAAC,gBAAgB,CAAC;YACvC,eAAe,EAAE,aAAa;SACjC,CAAC,CAAA;QAEF,OAAO,IAAI,CAAA;IACf,CAAC;IAEO,cAAc,CAAC,UAEtB;QACG,KAAK,IAAI,GAAG,IAAI,UAAU,EAAE;YACxB,IAAI,CAAC,GAAG,CAAC,GAAG,UAAU,CAAC,GAAG,CAAC,CAAA;SAC9B;IACL,CAAC;IAED,IAAI,IAAI;QACJ,OAAO,IAAI,CAAC,OAAO,CAAC,UAAU,CA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package/lib/Game/WorldMaps.d.ts
DELETED
|
@@ -1,17 +0,0 @@
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|
|
1
|
-
import { RpgCommonWorldMaps } from '@rpgjs/common';
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|
2
|
-
import { TiledWorld, TiledMap, TiledWorldMap } from '@rpgjs/tiled';
|
|
3
|
-
import { SceneMap } from '../Scenes/Map';
|
|
4
|
-
export type RpgTiledWorldMap = {
|
|
5
|
-
id?: string;
|
|
6
|
-
fileName: string | TiledMap;
|
|
7
|
-
} & TiledWorldMap;
|
|
8
|
-
export type RpgTiledWorld = {
|
|
9
|
-
maps: RpgTiledWorldMap[];
|
|
10
|
-
} & TiledWorld;
|
|
11
|
-
export interface WorldMap extends RpgTiledWorld {
|
|
12
|
-
id?: string;
|
|
13
|
-
basePath?: string;
|
|
14
|
-
}
|
|
15
|
-
export declare class RpgWorldMaps extends RpgCommonWorldMaps {
|
|
16
|
-
load(world: WorldMap, sceneMap: SceneMap): this;
|
|
17
|
-
}
|
package/lib/Game/WorldMaps.js
DELETED
|
@@ -1,28 +0,0 @@
|
|
|
1
|
-
import { RpgCommonWorldMaps, Utils } from '@rpgjs/common';
|
|
2
|
-
export class RpgWorldMaps extends RpgCommonWorldMaps {
|
|
3
|
-
load(world, sceneMap) {
|
|
4
|
-
for (let worldMap of world.maps) {
|
|
5
|
-
const { fileName } = worldMap;
|
|
6
|
-
let id, map;
|
|
7
|
-
if (worldMap.id) {
|
|
8
|
-
id = worldMap.id;
|
|
9
|
-
}
|
|
10
|
-
else if (Utils.isString(fileName)) {
|
|
11
|
-
id = Utils.extractId(fileName);
|
|
12
|
-
}
|
|
13
|
-
const create = () => sceneMap.createDynamicMap({
|
|
14
|
-
id,
|
|
15
|
-
file: world.basePath ? `${world.basePath}/${fileName}` : fileName
|
|
16
|
-
});
|
|
17
|
-
if (!id) {
|
|
18
|
-
map = create();
|
|
19
|
-
}
|
|
20
|
-
else {
|
|
21
|
-
map = sceneMap.getMapBydId(id) ?? create();
|
|
22
|
-
}
|
|
23
|
-
this.addMap(worldMap, map);
|
|
24
|
-
}
|
|
25
|
-
return this;
|
|
26
|
-
}
|
|
27
|
-
}
|
|
28
|
-
//# sourceMappingURL=WorldMaps.js.map
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"WorldMaps.js","sourceRoot":"","sources":["../../src/Game/WorldMaps.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,kBAAkB,EAAE,KAAK,EAAE,MAAM,eAAe,CAAA;AAmBzD,MAAM,OAAO,YAAa,SAAQ,kBAAkB;IAChD,IAAI,CAAC,KAAe,EAAE,QAAkB;QACpC,KAAK,IAAI,QAAQ,IAAI,KAAK,CAAC,IAAI,EAAE;YAC7B,MAAM,EAAE,QAAQ,EAAE,GAAG,QAAQ,CAAA;YAC7B,IAAI,EAAE,EAAE,GAAwB,CAAA;YAChC,IAAI,QAAQ,CAAC,EAAE,EAAE;gBACb,EAAE,GAAG,QAAQ,CAAC,EAAE,CAAA;aACnB;iBACI,IAAI,KAAK,CAAC,QAAQ,CAAC,QAAQ,CAAC,EAAE;gBAC/B,EAAE,GAAG,KAAK,CAAC,SAAS,CAAC,QAAQ,CAAC,CAAA;aACjC;YACD,MAAM,MAAM,GAAG,GAAG,EAAE,CAAC,QAAQ,CAAC,gBAAgB,CAAC;gBAC3C,EAAE;gBACF,IAAI,EAAE,KAAK,CAAC,QAAQ,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC,QAAQ,IAAI,QAAQ,EAAE,CAAC,CAAC,CAAC,QAAQ;aACpE,CAAC,CAAA;YACF,IAAI,CAAC,EAAE,EAAE;gBACL,GAAG,GAAG,MAAM,EAAE,CAAA;aACjB;iBACI;gBACD,GAAG,GAAG,QAAQ,CAAC,WAAW,CAAC,EAAE,CAAC,IAAI,MAAM,EAAE,CAAA;aAC7C;YACD,IAAI,CAAC,MAAM,CAAC,QAAQ,EAAE,GAAG,CAAC,CAAA;SAC7B;QACD,OAAO,IAAI,CAAA;IACf,CAAC;CACJ"}
|
package/lib/Gui/DialogGui.js
DELETED
|
@@ -1,57 +0,0 @@
|
|
|
1
|
-
import { PrebuiltGui } from '@rpgjs/common';
|
|
2
|
-
import { Gui } from './Gui.js';
|
|
3
|
-
import { Move } from '../Player/MoveManager.js';
|
|
4
|
-
export var DialogPosition;
|
|
5
|
-
(function (DialogPosition) {
|
|
6
|
-
DialogPosition["Top"] = "top";
|
|
7
|
-
DialogPosition["Bottom"] = "bottom";
|
|
8
|
-
DialogPosition["Middle"] = "middle";
|
|
9
|
-
})(DialogPosition || (DialogPosition = {}));
|
|
10
|
-
export class DialogGui extends Gui {
|
|
11
|
-
constructor(player) {
|
|
12
|
-
super(PrebuiltGui.Dialog, player);
|
|
13
|
-
}
|
|
14
|
-
openDialog(message, options) {
|
|
15
|
-
if (!options.choices)
|
|
16
|
-
options.choices = [];
|
|
17
|
-
if (options.autoClose == undefined)
|
|
18
|
-
options.autoClose = false;
|
|
19
|
-
if (!options.position)
|
|
20
|
-
options.position = DialogPosition.Bottom;
|
|
21
|
-
if (options.fullWidth == undefined)
|
|
22
|
-
options.fullWidth = true;
|
|
23
|
-
if (options.typewriterEffect == undefined)
|
|
24
|
-
options.typewriterEffect = true;
|
|
25
|
-
const event = options.talkWith;
|
|
26
|
-
let memoryDir;
|
|
27
|
-
if (event) {
|
|
28
|
-
memoryDir = event.direction;
|
|
29
|
-
event.breakRoutes(true);
|
|
30
|
-
event.moveRoutes([Move.turnTowardPlayer(this.player)]);
|
|
31
|
-
}
|
|
32
|
-
const data = {
|
|
33
|
-
autoClose: options.autoClose,
|
|
34
|
-
position: options.position,
|
|
35
|
-
fullWidth: options.fullWidth,
|
|
36
|
-
typewriterEffect: options.typewriterEffect,
|
|
37
|
-
// remove value property. It is not useful to know this on the client side.
|
|
38
|
-
choices: options.choices.map(choice => ({
|
|
39
|
-
text: choice.text
|
|
40
|
-
}))
|
|
41
|
-
};
|
|
42
|
-
return super.open({
|
|
43
|
-
message,
|
|
44
|
-
...data
|
|
45
|
-
}, {
|
|
46
|
-
waitingAction: true,
|
|
47
|
-
blockPlayerInput: true
|
|
48
|
-
}).then((val) => {
|
|
49
|
-
if (event) {
|
|
50
|
-
event.replayRoutes();
|
|
51
|
-
event.direction = memoryDir;
|
|
52
|
-
}
|
|
53
|
-
return val;
|
|
54
|
-
});
|
|
55
|
-
}
|
|
56
|
-
}
|
|
57
|
-
//# sourceMappingURL=DialogGui.js.map
|
package/lib/Gui/DialogGui.js.map
DELETED
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"DialogGui.js","sourceRoot":"","sources":["../../src/Gui/DialogGui.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,WAAW,EAAE,MAAM,eAAe,CAAA;AAC3C,OAAO,EAAE,GAAG,EAAE,MAAM,OAAO,CAAA;AAG3B,OAAO,EAAE,IAAI,EAAE,MAAM,uBAAuB,CAAA;AAE5C,MAAM,CAAN,IAAY,cAIX;AAJD,WAAY,cAAc;IACtB,6BAAW,CAAA;IACX,mCAAiB,CAAA;IACjB,mCAAiB,CAAA;AACrB,CAAC,EAJW,cAAc,KAAd,cAAc,QAIzB;AAcD,MAAM,OAAO,SAAU,SAAQ,GAAG;IAC9B,YAAY,MAAiB;QACzB,KAAK,CAAC,WAAW,CAAC,MAAM,EAAE,MAAM,CAAC,CAAA;IACrC,CAAC;IAED,UAAU,CAAC,OAAe,EAAE,OAAsB;QAC9C,IAAI,CAAC,OAAO,CAAC,OAAO;YAAE,OAAO,CAAC,OAAO,GAAG,EAAE,CAAA;QAC1C,IAAI,OAAO,CAAC,SAAS,IAAI,SAAS;YAAE,OAAO,CAAC,SAAS,GAAG,KAAK,CAAA;QAC7D,IAAI,CAAC,OAAO,CAAC,QAAQ;YAAE,OAAO,CAAC,QAAQ,GAAG,cAAc,CAAC,MAAM,CAAA;QAC/D,IAAI,OAAO,CAAC,SAAS,IAAI,SAAS;YAAE,OAAO,CAAC,SAAS,GAAG,IAAI,CAAA;QAC5D,IAAI,OAAO,CAAC,gBAAgB,IAAK,SAAS;YAAE,OAAO,CAAC,gBAAgB,GAAG,IAAI,CAAA;QAC3E,MAAM,KAAK,GAAG,OAAO,CAAC,QAAQ,CAAA;QAC9B,IAAI,SAAS,CAAA;QACb,IAAI,KAAK,EAAE;YACP,SAAS,GAAG,KAAK,CAAC,SAAS,CAAA;YAC3B,KAAK,CAAC,WAAW,CAAC,IAAI,CAAC,CAAA;YACvB,KAAK,CAAC,UAAU,CAAC,CAAE,IAAI,CAAC,gBAAgB,CAAC,IAAI,CAAC,MAAM,CAAC,CAAE,CAAC,CAAA;SAC3D;QACD,MAAM,IAAI,GAAG;YACT,SAAS,EAAE,OAAO,CAAC,SAAS;YAC5B,QAAQ,EAAE,OAAO,CAAC,QAAQ;YAC1B,SAAS,EAAE,OAAO,CAAC,SAAS;YAC5B,gBAAgB,EAAE,OAAO,CAAC,gBAAgB;YAC1C,2EAA2E;YAC3E,OAAO,EAAE,OAAO,CAAC,OAAO,CAAC,GAAG,CAAC,MAAM,CAAC,EAAE,CAAC,CAAC;gBACpC,IAAI,EAAE,MAAM,CAAC,IAAI;aACpB,CAAC,CAAC;SACN,CAAA;QACD,OAAO,KAAK,CAAC,IAAI,CAAC;YACd,OAAO;YACP,GAAG,IAAI;SACV,EAAE;YACC,aAAa,EAAE,IAAI;YACnB,gBAAgB,EAAE,IAAI;SACzB,CAAC,CAAC,IAAI,CAAC,CAAC,GAAQ,EAAE,EAAE;YACjB,IAAI,KAAK,EAAE;gBACP,KAAK,CAAC,YAAY,EAAE,CAAA;gBACpB,KAAK,CAAC,SAAS,GAAG,SAAS,CAAA;aAC9B;YACD,OAAO,GAAG,CAAA;QACd,CAAC,CAAC,CAAA;IACN,CAAC;CACJ"}
|
package/lib/Gui/Gui.js
DELETED
|
@@ -1,37 +0,0 @@
|
|
|
1
|
-
import { EventEmitter } from '@rpgjs/common';
|
|
2
|
-
export class Gui extends EventEmitter {
|
|
3
|
-
constructor(id, player) {
|
|
4
|
-
super();
|
|
5
|
-
this.id = id;
|
|
6
|
-
this.player = player;
|
|
7
|
-
this._close = () => { };
|
|
8
|
-
this._blockPlayerInput = false;
|
|
9
|
-
}
|
|
10
|
-
open(data, { waitingAction = false, blockPlayerInput = false } = {}) {
|
|
11
|
-
return new Promise((resolve) => {
|
|
12
|
-
this.player.moving = false;
|
|
13
|
-
this.player.emit('gui.open', {
|
|
14
|
-
guiId: this.id,
|
|
15
|
-
data
|
|
16
|
-
});
|
|
17
|
-
this._blockPlayerInput = blockPlayerInput;
|
|
18
|
-
if (blockPlayerInput) {
|
|
19
|
-
this.player.canMove = false;
|
|
20
|
-
}
|
|
21
|
-
if (!waitingAction) {
|
|
22
|
-
resolve(null);
|
|
23
|
-
}
|
|
24
|
-
else {
|
|
25
|
-
this._close = resolve;
|
|
26
|
-
}
|
|
27
|
-
});
|
|
28
|
-
}
|
|
29
|
-
close(data) {
|
|
30
|
-
this.player.emit('gui.exit', this.id);
|
|
31
|
-
if (this._blockPlayerInput) {
|
|
32
|
-
this.player.canMove = true;
|
|
33
|
-
}
|
|
34
|
-
this._close(data);
|
|
35
|
-
}
|
|
36
|
-
}
|
|
37
|
-
//# sourceMappingURL=Gui.js.map
|
package/lib/Gui/Gui.js.map
DELETED
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"Gui.js","sourceRoot":"","sources":["../../src/Gui/Gui.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,YAAY,EAAE,MAAM,eAAe,CAAA;AAE5C,MAAM,OAAO,GAAI,SAAQ,YAAY;IAKjC,YACW,EAAU,EACP,MAAiB;QAE3B,KAAK,EAAE,CAAA;QAHA,OAAE,GAAF,EAAE,CAAQ;QACP,WAAM,GAAN,MAAM,CAAW;QALvB,WAAM,GAAa,GAAG,EAAE,GAAE,CAAC,CAAA;QAC3B,sBAAiB,GAAY,KAAK,CAAA;IAO1C,CAAC;IAED,IAAI,CAAC,IAAK,EAAE,EACR,aAAa,GAAG,KAAK,EACrB,gBAAgB,GAAG,KAAK,EAC3B,GAAG,EAAE;QACF,OAAO,IAAI,OAAO,CAAC,CAAC,OAAO,EAAE,EAAE;YAC3B,IAAI,CAAC,MAAM,CAAC,MAAM,GAAG,KAAK,CAAA;YAC1B,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,UAAU,EAAE;gBACzB,KAAK,EAAE,IAAI,CAAC,EAAE;gBACd,IAAI;aACP,CAAC,CAAA;YACF,IAAI,CAAC,iBAAiB,GAAG,gBAAgB,CAAA;YACzC,IAAI,gBAAgB,EAAE;gBAClB,IAAI,CAAC,MAAM,CAAC,OAAO,GAAG,KAAK,CAAA;aAC9B;YACD,IAAI,CAAC,aAAa,EAAE;gBAChB,OAAO,CAAC,IAAI,CAAC,CAAA;aAChB;iBACI;gBACD,IAAI,CAAC,MAAM,GAAG,OAAO,CAAA;aACxB;QACL,CAAC,CAAC,CAAA;IACN,CAAC;IAED,KAAK,CAAC,IAAK;QACP,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,UAAU,EAAE,IAAI,CAAC,EAAE,CAAC,CAAA;QACrC,IAAI,IAAI,CAAC,iBAAiB,EAAE;YACxB,IAAI,CAAC,MAAM,CAAC,OAAO,GAAG,IAAI,CAAA;SAC7B;QACD,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,CAAA;IACrB,CAAC;CACJ"}
|
package/lib/Gui/MenuGui.js
DELETED
|
@@ -1,23 +0,0 @@
|
|
|
1
|
-
import { PrebuiltGui } from '@rpgjs/common';
|
|
2
|
-
import { Gui } from './Gui.js';
|
|
3
|
-
export class MenuGui extends Gui {
|
|
4
|
-
constructor(player) {
|
|
5
|
-
super(PrebuiltGui.MainMenu, player);
|
|
6
|
-
}
|
|
7
|
-
open() {
|
|
8
|
-
this.on('useItem', (id) => {
|
|
9
|
-
try {
|
|
10
|
-
this.player.useItem(id);
|
|
11
|
-
this.player.syncChanges();
|
|
12
|
-
}
|
|
13
|
-
catch (err) {
|
|
14
|
-
this.player.showNotification(err.msg);
|
|
15
|
-
}
|
|
16
|
-
});
|
|
17
|
-
return super.open('', {
|
|
18
|
-
waitingAction: true,
|
|
19
|
-
blockPlayerInput: true
|
|
20
|
-
});
|
|
21
|
-
}
|
|
22
|
-
}
|
|
23
|
-
//# sourceMappingURL=MenuGui.js.map
|
package/lib/Gui/MenuGui.js.map
DELETED
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"MenuGui.js","sourceRoot":"","sources":["../../src/Gui/MenuGui.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,WAAW,EAAE,MAAM,eAAe,CAAA;AAC3C,OAAO,EAAE,GAAG,EAAE,MAAM,OAAO,CAAA;AAI3B,MAAM,OAAO,OAAQ,SAAQ,GAAG;IAC5B,YAAY,MAAiB;QACzB,KAAK,CAAC,WAAW,CAAC,QAAQ,EAAE,MAAM,CAAC,CAAA;IACvC,CAAC;IAED,IAAI;QACA,IAAI,CAAC,EAAE,CAAC,SAAS,EAAE,CAAC,EAAE,EAAE,EAAE;YACtB,IAAI;gBACA,IAAI,CAAC,MAAM,CAAC,OAAO,CAAC,EAAE,CAAC,CAAA;gBACvB,IAAI,CAAC,MAAM,CAAC,WAAW,EAAE,CAAA;aAC5B;YACD,OAAO,GAAQ,EAAE;gBACb,IAAI,CAAC,MAAM,CAAC,gBAAgB,CAAC,GAAG,CAAC,GAAG,CAAC,CAAA;aACxC;QACL,CAAC,CAAC,CAAA;QACF,OAAO,KAAK,CAAC,IAAI,CAAC,EAAE,EAAE;YAClB,aAAa,EAAE,IAAI;YACnB,gBAAgB,EAAE,IAAI;SACzB,CAAC,CAAA;IACN,CAAC;CACJ"}
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"NotificationGui.js","sourceRoot":"","sources":["../../src/Gui/NotificationGui.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,WAAW,EAAE,MAAM,eAAe,CAAA;AAC3C,OAAO,EAAE,GAAG,EAAE,MAAM,OAAO,CAAA;AAI3B,MAAM,OAAO,eAAgB,SAAQ,GAAG;IACpC,YAAY,MAAiB;QACzB,KAAK,CAAC,WAAW,CAAC,YAAY,EAAE,MAAM,CAAC,CAAA;IAC3C,CAAC;CACJ"}
|
package/lib/Gui/ShopGui.js
DELETED
|
@@ -1,40 +0,0 @@
|
|
|
1
|
-
import { PrebuiltGui } from '@rpgjs/common';
|
|
2
|
-
import { Gui } from './Gui.js';
|
|
3
|
-
export class ShopGui extends Gui {
|
|
4
|
-
constructor(player) {
|
|
5
|
-
super(PrebuiltGui.Shop, player);
|
|
6
|
-
}
|
|
7
|
-
open(items) {
|
|
8
|
-
items = items.map(item => {
|
|
9
|
-
const it = new item();
|
|
10
|
-
return {
|
|
11
|
-
price: it.price,
|
|
12
|
-
name: it.name,
|
|
13
|
-
description: it.description,
|
|
14
|
-
id: it.id,
|
|
15
|
-
type: item.type
|
|
16
|
-
};
|
|
17
|
-
});
|
|
18
|
-
this.on('buyItem', ({ id, nb }) => {
|
|
19
|
-
try {
|
|
20
|
-
this.player.buyItem(id, nb);
|
|
21
|
-
}
|
|
22
|
-
catch (err) {
|
|
23
|
-
console.log(err);
|
|
24
|
-
}
|
|
25
|
-
});
|
|
26
|
-
this.on('sellItem', ({ id, nb }) => {
|
|
27
|
-
try {
|
|
28
|
-
this.player.sellItem(id, nb);
|
|
29
|
-
}
|
|
30
|
-
catch (err) {
|
|
31
|
-
console.log(err);
|
|
32
|
-
}
|
|
33
|
-
});
|
|
34
|
-
return super.open({ items }, {
|
|
35
|
-
waitingAction: true,
|
|
36
|
-
blockPlayerInput: true
|
|
37
|
-
});
|
|
38
|
-
}
|
|
39
|
-
}
|
|
40
|
-
//# sourceMappingURL=ShopGui.js.map
|