@rpgjs/server 4.3.0 → 5.0.0-alpha.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (219) hide show
  1. package/{lib → dist}/Gui/DialogGui.d.ts +1 -2
  2. package/{lib → dist}/Gui/Gui.d.ts +1 -2
  3. package/dist/Player/BattleManager.d.ts +22 -0
  4. package/dist/Player/ClassManager.d.ts +18 -0
  5. package/dist/Player/Event.d.ts +0 -0
  6. package/dist/Player/ItemManager.d.ts +17 -0
  7. package/dist/Player/MoveManager.d.ts +177 -0
  8. package/dist/Player/ParameterManager.d.ts +42 -0
  9. package/dist/Player/Player.d.ts +73 -0
  10. package/dist/Player/SkillManager.d.ts +23 -0
  11. package/dist/Player/StateManager.d.ts +39 -0
  12. package/{lib → dist}/RpgServer.d.ts +32 -15
  13. package/dist/RpgServerEngine.d.ts +5 -0
  14. package/dist/core/context.d.ts +2 -0
  15. package/dist/core/inject.d.ts +5 -0
  16. package/dist/core/setup.d.ts +6 -0
  17. package/dist/index.d.ts +9 -0
  18. package/dist/index.js +29673 -0
  19. package/dist/index.js.map +1 -0
  20. package/dist/module.d.ts +2 -0
  21. package/dist/rooms/lobby.d.ts +6 -0
  22. package/dist/rooms/map.d.ts +110 -0
  23. package/package.json +15 -37
  24. package/src/Gui/DialogGui.ts +3 -4
  25. package/src/Gui/Gui.ts +4 -6
  26. package/src/Player/BattleManager.ts +108 -99
  27. package/src/Player/ClassManager.ts +47 -46
  28. package/src/Player/ComponentManager.ts +26 -535
  29. package/src/Player/EffectManager.ts +44 -59
  30. package/src/Player/ElementManager.ts +70 -72
  31. package/src/Player/Event.ts +0 -0
  32. package/src/Player/GoldManager.ts +24 -6
  33. package/src/Player/GuiManager.ts +106 -97
  34. package/src/Player/ItemFixture.ts +22 -17
  35. package/src/Player/ItemManager.ts +234 -225
  36. package/src/Player/MoveManager.ts +1047 -457
  37. package/src/Player/ParameterManager.ts +59 -37
  38. package/src/Player/Player.ts +272 -1058
  39. package/src/Player/SkillManager.ts +146 -137
  40. package/src/Player/StateManager.ts +124 -98
  41. package/src/Player/VariableManager.ts +23 -3
  42. package/src/RpgServer.ts +36 -12
  43. package/src/RpgServerEngine.ts +7 -0
  44. package/src/core/context.ts +3 -0
  45. package/src/core/inject.ts +17 -0
  46. package/src/core/setup.ts +20 -0
  47. package/src/index.ts +9 -31
  48. package/src/module.ts +32 -0
  49. package/src/presets/index.ts +1 -3
  50. package/src/rooms/lobby.ts +24 -0
  51. package/src/rooms/map.ts +311 -0
  52. package/tsconfig.json +26 -23
  53. package/vite.config.ts +21 -0
  54. package/CHANGELOG.md +0 -174
  55. package/LICENSE +0 -19
  56. package/browser/manifest.json +0 -7
  57. package/browser/rpg.server.js +0 -22379
  58. package/browser/rpg.server.umd.cjs +0 -22410
  59. package/lib/Game/EventManager.d.ts +0 -54
  60. package/lib/Game/EventManager.js +0 -107
  61. package/lib/Game/EventManager.js.map +0 -1
  62. package/lib/Game/Map.d.ts +0 -191
  63. package/lib/Game/Map.js +0 -419
  64. package/lib/Game/Map.js.map +0 -1
  65. package/lib/Game/WorldMaps.d.ts +0 -17
  66. package/lib/Game/WorldMaps.js +0 -28
  67. package/lib/Game/WorldMaps.js.map +0 -1
  68. package/lib/Gui/DialogGui.js +0 -57
  69. package/lib/Gui/DialogGui.js.map +0 -1
  70. package/lib/Gui/Gui.js +0 -37
  71. package/lib/Gui/Gui.js.map +0 -1
  72. package/lib/Gui/MenuGui.js +0 -23
  73. package/lib/Gui/MenuGui.js.map +0 -1
  74. package/lib/Gui/NotificationGui.js +0 -8
  75. package/lib/Gui/NotificationGui.js.map +0 -1
  76. package/lib/Gui/ShopGui.js +0 -40
  77. package/lib/Gui/ShopGui.js.map +0 -1
  78. package/lib/Gui/index.js +0 -7
  79. package/lib/Gui/index.js.map +0 -1
  80. package/lib/Interfaces/Gui.d.ts +0 -4
  81. package/lib/Interfaces/Gui.js +0 -2
  82. package/lib/Interfaces/Gui.js.map +0 -1
  83. package/lib/Interfaces/StateStore.d.ts +0 -5
  84. package/lib/Interfaces/StateStore.js +0 -2
  85. package/lib/Interfaces/StateStore.js.map +0 -1
  86. package/lib/MatchMaker.d.ts +0 -24
  87. package/lib/MatchMaker.js +0 -42
  88. package/lib/MatchMaker.js.map +0 -1
  89. package/lib/Monitor/index.d.ts +0 -17
  90. package/lib/Monitor/index.js +0 -72
  91. package/lib/Monitor/index.js.map +0 -1
  92. package/lib/Player/BattleManager.d.ts +0 -36
  93. package/lib/Player/BattleManager.js +0 -101
  94. package/lib/Player/BattleManager.js.map +0 -1
  95. package/lib/Player/ClassManager.d.ts +0 -47
  96. package/lib/Player/ClassManager.js +0 -65
  97. package/lib/Player/ClassManager.js.map +0 -1
  98. package/lib/Player/ComponentManager.d.ts +0 -397
  99. package/lib/Player/ComponentManager.js +0 -505
  100. package/lib/Player/ComponentManager.js.map +0 -1
  101. package/lib/Player/EffectManager.d.ts +0 -46
  102. package/lib/Player/EffectManager.js +0 -75
  103. package/lib/Player/EffectManager.js.map +0 -1
  104. package/lib/Player/ElementManager.d.ts +0 -108
  105. package/lib/Player/ElementManager.js +0 -120
  106. package/lib/Player/ElementManager.js.map +0 -1
  107. package/lib/Player/GoldManager.d.ts +0 -17
  108. package/lib/Player/GoldManager.js +0 -27
  109. package/lib/Player/GoldManager.js.map +0 -1
  110. package/lib/Player/GuiManager.d.ts +0 -247
  111. package/lib/Player/GuiManager.js +0 -291
  112. package/lib/Player/GuiManager.js.map +0 -1
  113. package/lib/Player/ItemFixture.d.ts +0 -7
  114. package/lib/Player/ItemFixture.js +0 -19
  115. package/lib/Player/ItemFixture.js.map +0 -1
  116. package/lib/Player/ItemManager.d.ts +0 -331
  117. package/lib/Player/ItemManager.js +0 -475
  118. package/lib/Player/ItemManager.js.map +0 -1
  119. package/lib/Player/MoveManager.d.ts +0 -333
  120. package/lib/Player/MoveManager.js +0 -450
  121. package/lib/Player/MoveManager.js.map +0 -1
  122. package/lib/Player/ParameterManager.d.ts +0 -316
  123. package/lib/Player/ParameterManager.js +0 -408
  124. package/lib/Player/ParameterManager.js.map +0 -1
  125. package/lib/Player/Player.d.ts +0 -828
  126. package/lib/Player/Player.js +0 -927
  127. package/lib/Player/Player.js.map +0 -1
  128. package/lib/Player/SkillManager.d.ts +0 -163
  129. package/lib/Player/SkillManager.js +0 -223
  130. package/lib/Player/SkillManager.js.map +0 -1
  131. package/lib/Player/StateManager.d.ts +0 -185
  132. package/lib/Player/StateManager.js +0 -228
  133. package/lib/Player/StateManager.js.map +0 -1
  134. package/lib/Player/VariableManager.d.ts +0 -46
  135. package/lib/Player/VariableManager.js +0 -52
  136. package/lib/Player/VariableManager.js.map +0 -1
  137. package/lib/Query.d.ts +0 -127
  138. package/lib/Query.js +0 -159
  139. package/lib/Query.js.map +0 -1
  140. package/lib/RpgServer.js +0 -2
  141. package/lib/RpgServer.js.map +0 -1
  142. package/lib/Scenes/Map.d.ts +0 -136
  143. package/lib/Scenes/Map.js +0 -273
  144. package/lib/Scenes/Map.js.map +0 -1
  145. package/lib/decorators/event.d.ts +0 -43
  146. package/lib/decorators/event.js +0 -13
  147. package/lib/decorators/event.js.map +0 -1
  148. package/lib/decorators/map.d.ts +0 -178
  149. package/lib/decorators/map.js +0 -43
  150. package/lib/decorators/map.js.map +0 -1
  151. package/lib/entry-point.d.ts +0 -34
  152. package/lib/entry-point.js +0 -70
  153. package/lib/entry-point.js.map +0 -1
  154. package/lib/express/api.d.ts +0 -3
  155. package/lib/express/api.js +0 -105
  156. package/lib/express/api.js.map +0 -1
  157. package/lib/express/errors/NotAuthorized.d.ts +0 -4
  158. package/lib/express/errors/NotAuthorized.js +0 -7
  159. package/lib/express/errors/NotAuthorized.js.map +0 -1
  160. package/lib/express/errors/NotFound.d.ts +0 -4
  161. package/lib/express/errors/NotFound.js +0 -7
  162. package/lib/express/errors/NotFound.js.map +0 -1
  163. package/lib/express/server.d.ts +0 -18
  164. package/lib/express/server.js +0 -70
  165. package/lib/express/server.js.map +0 -1
  166. package/lib/index.d.ts +0 -20
  167. package/lib/index.js +0 -19
  168. package/lib/index.js.map +0 -1
  169. package/lib/inject.d.ts +0 -22
  170. package/lib/inject.js +0 -29
  171. package/lib/inject.js.map +0 -1
  172. package/lib/logs/index.js +0 -6
  173. package/lib/logs/index.js.map +0 -1
  174. package/lib/logs/item.js +0 -34
  175. package/lib/logs/item.js.map +0 -1
  176. package/lib/logs/log.js +0 -7
  177. package/lib/logs/log.js.map +0 -1
  178. package/lib/logs/skill.js +0 -19
  179. package/lib/logs/skill.js.map +0 -1
  180. package/lib/logs/state.js +0 -13
  181. package/lib/logs/state.js.map +0 -1
  182. package/lib/models/Item.d.ts +0 -10
  183. package/lib/models/Item.js +0 -2
  184. package/lib/models/Item.js.map +0 -1
  185. package/lib/presets/index.js +0 -65
  186. package/lib/presets/index.js.map +0 -1
  187. package/lib/server.d.ts +0 -137
  188. package/lib/server.js +0 -443
  189. package/lib/server.js.map +0 -1
  190. package/rpg.toml +0 -14
  191. package/src/Game/EventManager.ts +0 -125
  192. package/src/Game/Map.ts +0 -500
  193. package/src/Game/WorldMaps.ts +0 -45
  194. package/src/Interfaces/Gui.ts +0 -4
  195. package/src/Interfaces/StateStore.ts +0 -5
  196. package/src/MatchMaker.ts +0 -65
  197. package/src/Monitor/index.ts +0 -78
  198. package/src/Query.ts +0 -172
  199. package/src/Scenes/Map.ts +0 -310
  200. package/src/decorators/event.ts +0 -58
  201. package/src/decorators/map.ts +0 -226
  202. package/src/entry-point.ts +0 -111
  203. package/src/express/api.ts +0 -118
  204. package/src/express/errors/NotAuthorized.ts +0 -6
  205. package/src/express/errors/NotFound.ts +0 -6
  206. package/src/express/server.ts +0 -94
  207. package/src/inject.ts +0 -33
  208. package/src/models/Item.ts +0 -11
  209. package/src/server.ts +0 -459
  210. /package/{lib → dist}/Gui/MenuGui.d.ts +0 -0
  211. /package/{lib → dist}/Gui/NotificationGui.d.ts +0 -0
  212. /package/{lib → dist}/Gui/ShopGui.d.ts +0 -0
  213. /package/{lib → dist}/Gui/index.d.ts +0 -0
  214. /package/{lib → dist}/logs/index.d.ts +0 -0
  215. /package/{lib → dist}/logs/item.d.ts +0 -0
  216. /package/{lib → dist}/logs/log.d.ts +0 -0
  217. /package/{lib → dist}/logs/skill.d.ts +0 -0
  218. /package/{lib → dist}/logs/state.d.ts +0 -0
  219. /package/{lib → dist}/presets/index.d.ts +0 -0
@@ -0,0 +1,311 @@
1
+ import { Action, MockConnection, Request, Room, RoomOnJoin } from "@signe/room";
2
+ import { Hooks, IceMovement, ModulesToken, ProjectileMovement, ProjectileType, RpgCommonMap, ZoneData } from "@rpgjs/common";
3
+ import { RpgPlayer, RpgEvent } from "../Player/Player";
4
+ import { generateShortUUID, sync, users } from "@signe/sync";
5
+ import { signal } from "@signe/reactive";
6
+ import { inject } from "@signe/di";
7
+ import { context } from "../core/context";;
8
+ import { finalize, lastValueFrom } from "rxjs";
9
+ import { Subject } from "rxjs";
10
+ import { BehaviorSubject } from "rxjs";
11
+ import { COEFFICIENT_ELEMENTS, DAMAGE_CRITICAL, DAMAGE_PHYSIC, DAMAGE_SKILL } from "../presets";
12
+
13
+ /**
14
+ * Interface representing hook methods available for map events
15
+ *
16
+ * These hooks are triggered at specific moments during the event lifecycle
17
+ */
18
+ export interface EventHooks {
19
+ /** Called when the event is first initialized */
20
+ onInit?: () => void;
21
+ /** Called when the event properties change */
22
+ onChanges?: (player: RpgPlayer) => void;
23
+ /** Called when a player performs an action on this event */
24
+ onAction?: (player: RpgPlayer) => void;
25
+ /** Called when a player touches this event */
26
+ onPlayerTouch?: (player: RpgPlayer) => void;
27
+ /** Called when a player enters a shape */
28
+ onInShape?: (zone: ZoneData, player: RpgPlayer) => void;
29
+ /** Called when a player exits a shape */
30
+ onOutShape?: (zone: ZoneData, player: RpgPlayer) => void;
31
+
32
+ onDetectInShape?: (player: RpgPlayer, shape: ZoneData) => void;
33
+ onDetectOutShape?: (player: RpgPlayer, shape: ZoneData) => void;
34
+ }
35
+
36
+ /** Type for event class constructor */
37
+ export type EventConstructor = new () => RpgPlayer;
38
+
39
+ /** Options for positioning and defining an event on the map */
40
+ export type EventPosOption = {
41
+ /** ID of the event */
42
+ id?: string,
43
+
44
+ /** X position of the event on the map */
45
+ x: number,
46
+ /** Y position of the event on the map */
47
+ y: number,
48
+ /**
49
+ * Event definition - can be either:
50
+ * - A class that extends RpgPlayer
51
+ * - An object with hook methods
52
+ */
53
+ event: EventConstructor | (EventHooks & Record<string, any>)
54
+ }
55
+
56
+ @Room({
57
+ path: "map-{id}",
58
+ throttleSync: 0
59
+ })
60
+ export class RpgMap extends RpgCommonMap<RpgPlayer> implements RoomOnJoin {
61
+ @users(RpgPlayer) players = signal({});
62
+ @sync(RpgPlayer) events = signal({});
63
+ database = signal({});
64
+ maps: any[] = []
65
+ dataIsReady$ = new BehaviorSubject<void>(undefined);
66
+ globalConfig: any = {}
67
+ damageFormulas: any = {}
68
+
69
+ onJoin(player: RpgPlayer, conn: MockConnection) {
70
+ player.map = this;
71
+ player.context = context;
72
+ player.conn = conn;
73
+ this.physic.addMovableHitbox(player, player.x(), player.y(), player.hitbox().w, player.hitbox().h, {}, {
74
+ enabled: true,
75
+ friction: 0.8,
76
+ minVelocity: 0.5
77
+ });
78
+ this.physic.registerMovementEvents(player.id, () => {
79
+ player.animationName.set('walk')
80
+ }, () => {
81
+ player.animationName.set('stand')
82
+ })
83
+ this.dataIsReady$.pipe(
84
+ finalize(() => {
85
+ this.hooks
86
+ .callHooks("server-player-onJoinMap", player, this)
87
+ .subscribe();
88
+ })
89
+ ).subscribe();
90
+ }
91
+
92
+ get hooks() {
93
+ return inject<Hooks>(context, ModulesToken);
94
+ }
95
+
96
+ @Action('gui.interaction')
97
+ guiInteraction(player: RpgPlayer, value) {
98
+ //this.hooks.callHooks("server-player-guiInteraction", player, value);
99
+ player.syncChanges();
100
+ }
101
+
102
+ @Action('gui.exit')
103
+ guiExit(player: RpgPlayer, { guiId, data }) {
104
+ player.removeGui(guiId, data)
105
+ }
106
+
107
+ @Action('action')
108
+ onAction(player: RpgPlayer, action: any) {
109
+ const collisions = this.physic.getCollisions(player.id)
110
+ const events: (RpgEvent | undefined)[] = collisions.map(id => this.getEvent(id))
111
+ if (events.length > 0) {
112
+ events.forEach(event => {
113
+ event?.execMethod('onAction', [player, action]);
114
+ });
115
+ }
116
+ player.execMethod('onInput', [action]);
117
+ }
118
+
119
+ @Action('move')
120
+ onInput(player: RpgPlayer, input: any) {
121
+ this.movePlayer(player, input.input)
122
+ }
123
+
124
+ @Request({
125
+ path: "/map/update",
126
+ method: "POST",
127
+ })
128
+ async updateMap(request: Request) {
129
+ const map = await request.json()
130
+ this.data.set(map)
131
+ this.globalConfig = map.config
132
+ this.damageFormulas = map.damageFormulas || {};
133
+ this.damageFormulas = {
134
+ damageSkill: DAMAGE_SKILL,
135
+ damagePhysic: DAMAGE_PHYSIC,
136
+ damageCritical: DAMAGE_CRITICAL,
137
+ coefficientElements: COEFFICIENT_ELEMENTS,
138
+ ...this.damageFormulas
139
+ }
140
+ await lastValueFrom(this.hooks.callHooks("server-maps-load", this))
141
+
142
+ map.events = map.events ?? []
143
+
144
+ if (map.id) {
145
+ const mapFound = this.maps.find(m => m.id === map.id)
146
+ if (mapFound.events) {
147
+ map.events = [
148
+ ...mapFound.events,
149
+ ...map.events
150
+ ]
151
+ }
152
+ }
153
+
154
+ await lastValueFrom(this.hooks.callHooks("server-map-onBeforeUpdate", map, this))
155
+
156
+ this.loadPhysic()
157
+
158
+ for (let event of map.events ?? []) {
159
+ await this.createDynamicEvent(event);
160
+ }
161
+
162
+ this.dataIsReady$.complete()
163
+ // TODO: Update map
164
+ }
165
+
166
+ addInDatabase(id: string, data: any) {
167
+ this.database()[id] = data;
168
+ }
169
+
170
+ /**
171
+ * Creates a dynamic event on the map
172
+ *
173
+ * This method handles both class-based events and object-based events with hooks.
174
+ * For class-based events, it creates a new instance of the class.
175
+ * For object-based events, it creates a dynamic class that extends RpgPlayer and
176
+ * implements the hook methods from the object.
177
+ *
178
+ * @param eventObj - The event position and definition
179
+ *
180
+ * @example
181
+ * // Using a class-based event
182
+ * class MyEvent extends RpgPlayer {
183
+ * onInit() {
184
+ * console.log('Event initialized');
185
+ * }
186
+ * }
187
+ *
188
+ * map.createDynamicEvent({
189
+ * x: 100,
190
+ * y: 200,
191
+ * event: MyEvent
192
+ * });
193
+ *
194
+ * // Using an object-based event
195
+ * map.createDynamicEvent({
196
+ * x: 100,
197
+ * y: 200,
198
+ * event: {
199
+ * onInit() {
200
+ * console.log('Event initialized');
201
+ * },
202
+ * onPlayerTouch(player) {
203
+ * console.log('Player touched event');
204
+ * }
205
+ * }
206
+ * });
207
+ */
208
+ async createDynamicEvent(eventObj: EventPosOption) {
209
+
210
+ if (!eventObj.event) {
211
+ // @ts-ignore
212
+ eventObj = {
213
+ event: eventObj
214
+ }
215
+ }
216
+
217
+ const value = await lastValueFrom(this.hooks.callHooks("server-event-onBeforeCreated", eventObj, this));
218
+ value.filter(v => v).forEach(v => {
219
+ eventObj = v
220
+ })
221
+
222
+ const { x, y, event } = eventObj;
223
+ let id = eventObj.id || generateShortUUID()
224
+ let eventInstance: RpgPlayer;
225
+
226
+ if (this.events()[id]) {
227
+ console.warn(`Event ${id} already exists on map`);
228
+ return;
229
+ }
230
+
231
+ // Check if event is a constructor function (class)
232
+ if (typeof event === 'function') {
233
+ eventInstance = new event();
234
+ }
235
+ // Handle event as an object with hooks
236
+ else {
237
+ // Create a new instance extending RpgPlayer with the hooks from the event object
238
+ class DynamicEvent extends RpgEvent {
239
+ onInit?: () => void;
240
+ onChanges?: (player: RpgPlayer) => void;
241
+ onAction?: (player: RpgPlayer) => void;
242
+ onPlayerTouch?: (player: RpgPlayer) => void;
243
+ onInShape?: (zone: ZoneData, player: RpgPlayer) => void;
244
+ onOutShape?: (zone: ZoneData, player: RpgPlayer) => void;
245
+ onDetectInShape?: (player: RpgPlayer, shape: ZoneData) => void;
246
+ onDetectOutShape?: (player: RpgPlayer, shape: ZoneData) => void;
247
+
248
+ constructor() {
249
+ super();
250
+
251
+ // Copy hooks from the event object
252
+ const hookObj = event as EventHooks;
253
+ if (hookObj.onInit) this.onInit = hookObj.onInit.bind(this);
254
+ if (hookObj.onChanges) this.onChanges = hookObj.onChanges.bind(this);
255
+ if (hookObj.onAction) this.onAction = hookObj.onAction.bind(this);
256
+ if (hookObj.onPlayerTouch) this.onPlayerTouch = hookObj.onPlayerTouch.bind(this);
257
+ if (hookObj.onInShape) this.onInShape = hookObj.onInShape.bind(this);
258
+ if (hookObj.onOutShape) this.onOutShape = hookObj.onOutShape.bind(this);
259
+ if (hookObj.onDetectInShape) this.onDetectInShape = hookObj.onDetectInShape.bind(this);
260
+ if (hookObj.onDetectOutShape) this.onDetectOutShape = hookObj.onDetectOutShape.bind(this);
261
+ }
262
+ }
263
+
264
+ eventInstance = new DynamicEvent();
265
+ }
266
+
267
+ eventInstance.map = this;
268
+ eventInstance.context = context;
269
+
270
+ eventInstance.x.set(x);
271
+ eventInstance.y.set(y);
272
+
273
+ this.events()[id] = eventInstance;
274
+
275
+ await eventInstance.execMethod('onInit')
276
+ }
277
+
278
+ getEvent<T extends RpgPlayer>(eventId: string): T | undefined {
279
+ return this.events()[eventId] as T
280
+ }
281
+
282
+ getPlayer(playerId: string): RpgPlayer | undefined {
283
+ return this.players()[playerId]
284
+ }
285
+
286
+ getEvents(): RpgEvent[] {
287
+ return Object.values(this.events())
288
+ }
289
+
290
+ removeEvent(eventId: string) {
291
+ delete this.events()[eventId]
292
+ }
293
+
294
+ showAnimation(animationName: string, object: RpgPlayer) {
295
+ this.$broadcast({
296
+ type: 'showEffect',
297
+ value: {
298
+ id: 'animation',
299
+ params: {
300
+ name: animationName
301
+ },
302
+ object: object.id
303
+ }
304
+ })
305
+ }
306
+ }
307
+
308
+ export interface RpgMap {
309
+ $send: (conn: MockConnection, data: any) => void;
310
+ $broadcast: (data: any) => void;
311
+ }
package/tsconfig.json CHANGED
@@ -1,27 +1,30 @@
1
1
  {
2
2
  "compilerOptions": {
3
- "target": "ES2020",
4
- "module": "ES2020",
5
- "outDir": "./lib",
6
- "rootDir": "./src",
7
- "strict": true,
8
- "sourceMap": true,
9
- "strictNullChecks": true,
10
- "strictPropertyInitialization": false,
11
- "moduleResolution": "node",
12
- "esModuleInterop": true,
13
- "removeComments": false,
14
- "noUnusedParameters": false,
15
- "noUnusedLocals": false,
16
- "noImplicitThis": false,
17
- "noImplicitAny": false,
18
- "noImplicitReturns": false,
19
- "declaration": true,
20
- "experimentalDecorators": true,
21
- "emitDecoratorMetadata": true,
22
- "stripInternal": true
3
+ "target": "ES2020",
4
+ "lib": ["dom", "esnext"],
5
+ "module": "ES2020",
6
+ "outDir": "./lib",
7
+ "rootDir": "./src",
8
+ "strict": true,
9
+ "sourceMap": true,
10
+ "strictNullChecks": true,
11
+ "strictPropertyInitialization": false,
12
+ "moduleResolution": "node",
13
+ "esModuleInterop": true,
14
+ "removeComments": false,
15
+ "noUnusedParameters": false,
16
+ "noUnusedLocals": false,
17
+ "noImplicitThis": false,
18
+ "noImplicitAny": false,
19
+ "noImplicitReturns": false,
20
+ "declaration": true,
21
+ "experimentalDecorators": true,
22
+ "emitDecoratorMetadata": true,
23
+ "stripInternal": true,
24
+ "skipLibCheck": true,
23
25
  },
24
26
  "include": [
25
- "src"
26
- ]
27
- }
27
+ "src",
28
+ "node_modules/canvasengine/*"
29
+ , "../common/src/database" ],
30
+ }
package/vite.config.ts ADDED
@@ -0,0 +1,21 @@
1
+ import { defineConfig } from 'vite'
2
+ import dts from 'vite-plugin-dts'
3
+
4
+ export default defineConfig({
5
+ plugins: [
6
+ dts({
7
+ include: ['src/**/*.ts'],
8
+ outDir: 'dist'
9
+ })
10
+ ],
11
+ build: {
12
+ target: 'esnext',
13
+ sourcemap: true,
14
+ minify: false,
15
+ lib: {
16
+ entry: 'src/index.ts',
17
+ formats: ['es'],
18
+ fileName: 'index'
19
+ }
20
+ },
21
+ })
package/CHANGELOG.md DELETED
@@ -1,174 +0,0 @@
1
- # Change Log
2
-
3
- All notable changes to this project will be documented in this file.
4
- See [Conventional Commits](https://conventionalcommits.org) for commit guidelines.
5
-
6
- # [4.3.0](https://github.com/RSamaium/RPG-JS/compare/v4.2.2...v4.3.0) (2024-01-29)
7
-
8
-
9
- ### Bug Fixes
10
-
11
- * server url env ([e6a1237](https://github.com/RSamaium/RPG-JS/commit/e6a1237e360f7a25e2e8194127473e8a74d0b0ab))
12
-
13
-
14
-
15
-
16
-
17
- ## [4.2.2](https://github.com/RSamaium/RPG-JS/compare/v4.2.1...v4.2.2) (2024-01-15)
18
-
19
- **Note:** Version bump only for package @rpgjs/server
20
-
21
-
22
-
23
-
24
-
25
- ## [4.2.1](https://github.com/RSamaium/RPG-JS/compare/v4.2.0...v4.2.1) (2024-01-12)
26
-
27
-
28
- ### Bug Fixes
29
-
30
- * lag after action ([d057e17](https://github.com/RSamaium/RPG-JS/commit/d057e1736475e03a0553882a53b96a4d77e65acf))
31
- * [#277](https://github.com/RSamaium/RPG-JS/issues/277) #community-256 ([924ec6d](https://github.com/RSamaium/RPG-JS/commit/924ec6d6636b51eeb46cb1509c7244f69a8adb49)), closes [#community-256](https://github.com/RSamaium/RPG-JS/issues/community-256)
32
- * simple-room exports ([9592d18](https://github.com/RSamaium/RPG-JS/commit/9592d186cdb7d66dba4fe7b49d31b2fc97686677))
33
-
34
-
35
-
36
-
37
-
38
- # [4.2.0](https://github.com/RSamaium/RPG-JS/compare/v4.1.3...v4.2.0) (2023-12-09)
39
-
40
-
41
- ### Features
42
-
43
- * inject function ([902e62f](https://github.com/RSamaium/RPG-JS/commit/902e62ff4fdd9b5bd26ee7d5be9ccae2b051f248))
44
-
45
-
46
-
47
-
48
-
49
- ## [4.1.3](https://github.com/RSamaium/RPG-JS/compare/v4.1.2...v4.1.3) (2023-11-17)
50
-
51
- **Note:** Version bump only for package @rpgjs/server
52
-
53
-
54
-
55
-
56
-
57
- ## [4.1.2](https://github.com/RSamaium/RPG-JS/compare/v4.1.1...v4.1.2) (2023-10-30)
58
-
59
- **Note:** Version bump only for package @rpgjs/server
60
-
61
-
62
-
63
-
64
-
65
- ## [4.1.1](https://github.com/RSamaium/RPG-JS/compare/v4.1.0...v4.1.1) (2023-10-27)
66
-
67
- **Note:** Version bump only for package @rpgjs/server
68
-
69
-
70
-
71
-
72
-
73
- # [4.1.0](https://github.com/RSamaium/RPG-JS/compare/v4.0.5...v4.1.0) (2023-10-20)
74
-
75
- **Note:** Version bump only for package @rpgjs/server
76
-
77
-
78
-
79
-
80
-
81
- ## 4.0.5 (2023-10-18)
82
-
83
-
84
- ### Bug Fixes
85
-
86
- * flickering motion of an event as it moves ([b2b8832](https://github.com/RSamaium/RPG-JS/commit/b2b8832a1582933afb64c698f40d1b0e72021780))
87
-
88
-
89
-
90
-
91
-
92
- ## 4.0.4 (2023-10-13)
93
-
94
- **Note:** Version bump only for package @rpgjs/server
95
-
96
-
97
-
98
-
99
-
100
- ## 4.0.3 (2023-10-10)
101
-
102
- **Note:** Version bump only for package @rpgjs/server
103
-
104
-
105
-
106
-
107
-
108
- ## 4.0.2 (2023-10-03)
109
-
110
- **Note:** Version bump only for package @rpgjs/server
111
-
112
-
113
-
114
-
115
-
116
- ## 4.0.1 (2023-10-03)
117
-
118
- **Note:** Version bump only for package @rpgjs/server
119
-
120
-
121
-
122
-
123
-
124
- # 4.0.0-rc.13 (2023-09-09)
125
-
126
- **Note:** Version bump only for package @rpgjs/server
127
-
128
-
129
-
130
-
131
-
132
- # 4.0.0-rc.12 (2023-09-08)
133
-
134
- **Note:** Version bump only for package @rpgjs/server
135
-
136
-
137
-
138
-
139
-
140
- # 4.0.0-rc.11 (2023-08-30)
141
-
142
- **Note:** Version bump only for package @rpgjs/server
143
-
144
-
145
-
146
-
147
-
148
- # 4.0.0-rc.10 (2023-08-28)
149
-
150
- **Note:** Version bump only for package @rpgjs/server
151
-
152
-
153
-
154
-
155
-
156
- # 4.0.0-rc.9 (2023-08-25)
157
-
158
- **Note:** Version bump only for package @rpgjs/server
159
-
160
-
161
-
162
-
163
-
164
- # 4.0.0-rc.8 (2023-08-23)
165
-
166
- **Note:** Version bump only for package @rpgjs/server
167
-
168
-
169
-
170
-
171
-
172
- # [4.0.0-rc.5](https://github.com/RSamaium/RPG-JS/compare/v4.0.0-rc.4...v4.0.0-rc.5) (2023-08-16)
173
-
174
- **Note:** Version bump only for package @rpgjs/server
package/LICENSE DELETED
@@ -1,19 +0,0 @@
1
- Copyright (C) 2020 by Samuel Ronce
2
-
3
- Permission is hereby granted, free of charge, to any person obtaining a copy
4
- of this software and associated documentation files (the "Software"), to deal
5
- in the Software without restriction, including without limitation the rights
6
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
7
- copies of the Software, and to permit persons to whom the Software is
8
- furnished to do so, subject to the following conditions:
9
-
10
- The above copyright notice and this permission notice shall be included in
11
- all copies or substantial portions of the Software.
12
-
13
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
14
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
15
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
16
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
17
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
18
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
19
- THE SOFTWARE.
@@ -1,7 +0,0 @@
1
- {
2
- "src/index.ts": {
3
- "file": "rpg.server.umd.cjs",
4
- "isEntry": true,
5
- "src": "src/index.ts"
6
- }
7
- }