@rpgjs/client 5.0.0-beta.2 → 5.0.0-beta.20

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (314) hide show
  1. package/CHANGELOG.md +123 -0
  2. package/dist/Game/AnimationManager.d.ts +2 -1
  3. package/dist/Game/AnimationManager.js +21 -9
  4. package/dist/Game/AnimationManager.js.map +1 -1
  5. package/dist/Game/AnimationManager.spec.d.ts +1 -0
  6. package/dist/Game/ClientVisuals.d.ts +61 -0
  7. package/dist/Game/ClientVisuals.js +96 -0
  8. package/dist/Game/ClientVisuals.js.map +1 -0
  9. package/dist/Game/ClientVisuals.spec.d.ts +1 -0
  10. package/dist/Game/Event.js.map +1 -1
  11. package/dist/Game/EventComponentResolver.d.ts +16 -0
  12. package/dist/Game/EventComponentResolver.js +52 -0
  13. package/dist/Game/EventComponentResolver.js.map +1 -0
  14. package/dist/Game/EventComponentResolver.spec.d.ts +1 -0
  15. package/dist/Game/Map.d.ts +9 -1
  16. package/dist/Game/Map.js +83 -5
  17. package/dist/Game/Map.js.map +1 -1
  18. package/dist/Game/Object.d.ts +49 -15
  19. package/dist/Game/Object.js +101 -42
  20. package/dist/Game/Object.js.map +1 -1
  21. package/dist/Game/Object.spec.d.ts +1 -0
  22. package/dist/Game/Player.js.map +1 -1
  23. package/dist/Game/ProjectileManager.d.ts +98 -0
  24. package/dist/Game/ProjectileManager.js +196 -0
  25. package/dist/Game/ProjectileManager.js.map +1 -0
  26. package/dist/Game/ProjectileManager.spec.d.ts +1 -0
  27. package/dist/Gui/Gui.d.ts +20 -6
  28. package/dist/Gui/Gui.js +96 -54
  29. package/dist/Gui/Gui.js.map +1 -1
  30. package/dist/Gui/Gui.spec.d.ts +1 -0
  31. package/dist/Gui/NotificationManager.js.map +1 -1
  32. package/dist/Resource.js +1 -1
  33. package/dist/Resource.js.map +1 -1
  34. package/dist/RpgClient.d.ts +194 -15
  35. package/dist/RpgClientEngine.d.ts +176 -11
  36. package/dist/RpgClientEngine.js +669 -68
  37. package/dist/RpgClientEngine.js.map +1 -1
  38. package/dist/Sound.js.map +1 -1
  39. package/dist/_virtual/{_@oxc-project_runtime@0.122.0/helpers → _@oxc-project_runtime@0.133.0/helpers/esm}/decorate.js +1 -1
  40. package/dist/_virtual/{_@oxc-project_runtime@0.122.0/helpers → _@oxc-project_runtime@0.133.0/helpers/esm}/decorateMetadata.js +1 -1
  41. package/dist/_virtual/_rolldown/runtime.js +13 -0
  42. package/dist/components/animations/animation.ce.js +6 -5
  43. package/dist/components/animations/animation.ce.js.map +1 -1
  44. package/dist/components/animations/fx.ce.js +60 -0
  45. package/dist/components/animations/fx.ce.js.map +1 -0
  46. package/dist/components/animations/hit.ce.js +24 -28
  47. package/dist/components/animations/hit.ce.js.map +1 -1
  48. package/dist/components/animations/index.d.ts +1 -0
  49. package/dist/components/animations/index.js +6 -4
  50. package/dist/components/animations/index.js.map +1 -1
  51. package/dist/components/character.ce.js +606 -248
  52. package/dist/components/character.ce.js.map +1 -1
  53. package/dist/components/dynamics/bar.ce.js +99 -0
  54. package/dist/components/dynamics/bar.ce.js.map +1 -0
  55. package/dist/components/dynamics/image.ce.js +26 -0
  56. package/dist/components/dynamics/image.ce.js.map +1 -0
  57. package/dist/components/dynamics/parse-value.d.ts +3 -0
  58. package/dist/components/dynamics/parse-value.js +54 -35
  59. package/dist/components/dynamics/parse-value.js.map +1 -1
  60. package/dist/components/dynamics/parse-value.spec.d.ts +1 -0
  61. package/dist/components/dynamics/shape-utils.d.ts +16 -0
  62. package/dist/components/dynamics/shape-utils.js +73 -0
  63. package/dist/components/dynamics/shape-utils.js.map +1 -0
  64. package/dist/components/dynamics/shape-utils.spec.d.ts +1 -0
  65. package/dist/components/dynamics/shape.ce.js +86 -0
  66. package/dist/components/dynamics/shape.ce.js.map +1 -0
  67. package/dist/components/dynamics/text.ce.js +36 -56
  68. package/dist/components/dynamics/text.ce.js.map +1 -1
  69. package/dist/components/gui/box.ce.js +9 -9
  70. package/dist/components/gui/box.ce.js.map +1 -1
  71. package/dist/components/gui/dialogbox/index.ce.js +75 -65
  72. package/dist/components/gui/dialogbox/index.ce.js.map +1 -1
  73. package/dist/components/gui/gameover.ce.js +47 -68
  74. package/dist/components/gui/gameover.ce.js.map +1 -1
  75. package/dist/components/gui/hud/hud.ce.js +23 -31
  76. package/dist/components/gui/hud/hud.ce.js.map +1 -1
  77. package/dist/components/gui/menu/equip-menu.ce.js +121 -172
  78. package/dist/components/gui/menu/equip-menu.ce.js.map +1 -1
  79. package/dist/components/gui/menu/exit-menu.ce.js +15 -10
  80. package/dist/components/gui/menu/exit-menu.ce.js.map +1 -1
  81. package/dist/components/gui/menu/items-menu.ce.js +62 -77
  82. package/dist/components/gui/menu/items-menu.ce.js.map +1 -1
  83. package/dist/components/gui/menu/main-menu.ce.js +89 -104
  84. package/dist/components/gui/menu/main-menu.ce.js.map +1 -1
  85. package/dist/components/gui/menu/options-menu.ce.js +12 -8
  86. package/dist/components/gui/menu/options-menu.ce.js.map +1 -1
  87. package/dist/components/gui/menu/skills-menu.ce.js +17 -19
  88. package/dist/components/gui/menu/skills-menu.ce.js.map +1 -1
  89. package/dist/components/gui/mobile/index.js +2 -2
  90. package/dist/components/gui/mobile/index.js.map +1 -1
  91. package/dist/components/gui/mobile/mobile.ce.js +7 -5
  92. package/dist/components/gui/mobile/mobile.ce.js.map +1 -1
  93. package/dist/components/gui/notification/notification.ce.js +28 -26
  94. package/dist/components/gui/notification/notification.ce.js.map +1 -1
  95. package/dist/components/gui/save-load.ce.js +81 -256
  96. package/dist/components/gui/save-load.ce.js.map +1 -1
  97. package/dist/components/gui/shop/shop.ce.js +107 -142
  98. package/dist/components/gui/shop/shop.ce.js.map +1 -1
  99. package/dist/components/gui/title-screen.ce.js +50 -73
  100. package/dist/components/gui/title-screen.ce.js.map +1 -1
  101. package/dist/components/index.d.ts +2 -1
  102. package/dist/components/index.js +1 -0
  103. package/dist/components/interaction-components.ce.js +22 -0
  104. package/dist/components/interaction-components.ce.js.map +1 -0
  105. package/dist/components/player-components-utils.d.ts +67 -0
  106. package/dist/components/player-components-utils.js +162 -0
  107. package/dist/components/player-components-utils.js.map +1 -0
  108. package/dist/components/player-components-utils.spec.d.ts +1 -0
  109. package/dist/components/player-components.ce.js +191 -0
  110. package/dist/components/player-components.ce.js.map +1 -0
  111. package/dist/components/prebuilt/hp-bar.ce.js +45 -45
  112. package/dist/components/prebuilt/hp-bar.ce.js.map +1 -1
  113. package/dist/components/prebuilt/light-halo.ce.js +39 -60
  114. package/dist/components/prebuilt/light-halo.ce.js.map +1 -1
  115. package/dist/components/scenes/canvas.ce.js +205 -27
  116. package/dist/components/scenes/canvas.ce.js.map +1 -1
  117. package/dist/components/scenes/draw-map.ce.js +39 -39
  118. package/dist/components/scenes/draw-map.ce.js.map +1 -1
  119. package/dist/components/scenes/event-layer.ce.js +51 -10
  120. package/dist/components/scenes/event-layer.ce.js.map +1 -1
  121. package/dist/core/inject.js +1 -1
  122. package/dist/core/inject.js.map +1 -1
  123. package/dist/core/setup.js +1 -1
  124. package/dist/core/setup.js.map +1 -1
  125. package/dist/decorators/spritesheet.d.ts +1 -0
  126. package/dist/decorators/spritesheet.js +11 -0
  127. package/dist/decorators/spritesheet.js.map +1 -0
  128. package/dist/i18n.d.ts +55 -0
  129. package/dist/i18n.js +60 -0
  130. package/dist/i18n.js.map +1 -0
  131. package/dist/i18n.spec.d.ts +1 -0
  132. package/dist/index.d.ts +7 -0
  133. package/dist/index.js +29 -21
  134. package/dist/module.js +45 -4
  135. package/dist/module.js.map +1 -1
  136. package/dist/node_modules/.pnpm/{@signe_di@2.9.0 → @signe_di@3.1.0}/node_modules/@signe/di/dist/index.js +7 -117
  137. package/dist/node_modules/.pnpm/@signe_di@3.1.0/node_modules/@signe/di/dist/index.js.map +1 -0
  138. package/dist/node_modules/.pnpm/@signe_reactive@3.1.0/node_modules/@signe/reactive/dist/index.js +239 -0
  139. package/dist/node_modules/.pnpm/@signe_reactive@3.1.0/node_modules/@signe/reactive/dist/index.js.map +1 -0
  140. package/dist/node_modules/.pnpm/@signe_room@3.1.0_react@19.2.7/node_modules/@signe/room/dist/chunk-EUXUH3YW.js +13 -0
  141. package/dist/node_modules/.pnpm/@signe_room@3.1.0_react@19.2.7/node_modules/@signe/room/dist/chunk-EUXUH3YW.js.map +1 -0
  142. package/dist/node_modules/.pnpm/@signe_room@3.1.0_react@19.2.7/node_modules/@signe/room/dist/index.js +698 -0
  143. package/dist/node_modules/.pnpm/@signe_room@3.1.0_react@19.2.7/node_modules/@signe/room/dist/index.js.map +1 -0
  144. package/dist/node_modules/.pnpm/@signe_sync@3.1.0_react@19.2.7/node_modules/@signe/sync/dist/client/index.js +43 -0
  145. package/dist/node_modules/.pnpm/@signe_sync@3.1.0_react@19.2.7/node_modules/@signe/sync/dist/client/index.js.map +1 -0
  146. package/dist/node_modules/.pnpm/{@signe_sync@2.9.0 → @signe_sync@3.1.0_react@19.2.7}/node_modules/@signe/sync/dist/index.js +57 -141
  147. package/dist/node_modules/.pnpm/@signe_sync@3.1.0_react@19.2.7/node_modules/@signe/sync/dist/index.js.map +1 -0
  148. package/dist/node_modules/.pnpm/{partysocket@1.1.3/node_modules/partysocket/dist/chunk-HAC622V3.js → partysocket@1.2.0_react@19.2.7/node_modules/partysocket/dist/index.js} +30 -17
  149. package/dist/node_modules/.pnpm/partysocket@1.2.0_react@19.2.7/node_modules/partysocket/dist/index.js.map +1 -0
  150. package/dist/node_modules/.pnpm/{partysocket@1.1.3/node_modules/partysocket/dist/chunk-S74YV6PU.js → partysocket@1.2.0_react@19.2.7/node_modules/partysocket/dist/ws.js} +65 -34
  151. package/dist/node_modules/.pnpm/partysocket@1.2.0_react@19.2.7/node_modules/partysocket/dist/ws.js.map +1 -0
  152. package/dist/node_modules/.pnpm/zod@3.25.76/node_modules/zod/index.js +13 -0
  153. package/dist/node_modules/.pnpm/zod@3.25.76/node_modules/zod/index.js.map +1 -0
  154. package/dist/node_modules/.pnpm/zod@3.25.76/node_modules/zod/v3/ZodError.js +106 -0
  155. package/dist/node_modules/.pnpm/zod@3.25.76/node_modules/zod/v3/ZodError.js.map +1 -0
  156. package/dist/node_modules/.pnpm/zod@3.25.76/node_modules/zod/v3/errors.js +13 -0
  157. package/dist/node_modules/.pnpm/zod@3.25.76/node_modules/zod/v3/errors.js.map +1 -0
  158. package/dist/node_modules/.pnpm/zod@3.25.76/node_modules/zod/v3/external.js +121 -0
  159. package/dist/node_modules/.pnpm/zod@3.25.76/node_modules/zod/v3/external.js.map +1 -0
  160. package/dist/node_modules/.pnpm/zod@3.25.76/node_modules/zod/v3/helpers/errorUtil.js +10 -0
  161. package/dist/node_modules/.pnpm/zod@3.25.76/node_modules/zod/v3/helpers/errorUtil.js.map +1 -0
  162. package/dist/node_modules/.pnpm/zod@3.25.76/node_modules/zod/v3/helpers/parseUtil.js +110 -0
  163. package/dist/node_modules/.pnpm/zod@3.25.76/node_modules/zod/v3/helpers/parseUtil.js.map +1 -0
  164. package/dist/node_modules/.pnpm/zod@3.25.76/node_modules/zod/v3/helpers/util.js +99 -0
  165. package/dist/node_modules/.pnpm/zod@3.25.76/node_modules/zod/v3/helpers/util.js.map +1 -0
  166. package/dist/node_modules/.pnpm/zod@3.25.76/node_modules/zod/v3/locales/en.js +82 -0
  167. package/dist/node_modules/.pnpm/zod@3.25.76/node_modules/zod/v3/locales/en.js.map +1 -0
  168. package/dist/node_modules/.pnpm/{zod@3.24.2/node_modules/zod/lib/index.js → zod@3.25.76/node_modules/zod/v3/types.js} +74 -611
  169. package/dist/node_modules/.pnpm/zod@3.25.76/node_modules/zod/v3/types.js.map +1 -0
  170. package/dist/presets/animation.js.map +1 -1
  171. package/dist/presets/faceset.js.map +1 -1
  172. package/dist/presets/icon.js.map +1 -1
  173. package/dist/presets/index.js.map +1 -1
  174. package/dist/presets/lpc.js.map +1 -1
  175. package/dist/presets/rmspritesheet.js.map +1 -1
  176. package/dist/services/AbstractSocket.d.ts +2 -0
  177. package/dist/services/AbstractSocket.js.map +1 -1
  178. package/dist/services/actionInput.d.ts +14 -0
  179. package/dist/services/actionInput.js +59 -0
  180. package/dist/services/actionInput.js.map +1 -0
  181. package/dist/services/actionInput.spec.d.ts +1 -0
  182. package/dist/services/interactions.d.ts +159 -0
  183. package/dist/services/interactions.js +460 -0
  184. package/dist/services/interactions.js.map +1 -0
  185. package/dist/services/interactions.spec.d.ts +1 -0
  186. package/dist/services/keyboardControls.d.ts +1 -0
  187. package/dist/services/keyboardControls.js +1 -0
  188. package/dist/services/keyboardControls.js.map +1 -1
  189. package/dist/services/loadMap.d.ts +9 -0
  190. package/dist/services/loadMap.js +1 -1
  191. package/dist/services/loadMap.js.map +1 -1
  192. package/dist/services/mmorpg-connection.d.ts +5 -0
  193. package/dist/services/mmorpg-connection.js +50 -0
  194. package/dist/services/mmorpg-connection.js.map +1 -0
  195. package/dist/services/mmorpg-connection.spec.d.ts +1 -0
  196. package/dist/services/mmorpg.d.ts +11 -4
  197. package/dist/services/mmorpg.js +57 -33
  198. package/dist/services/mmorpg.js.map +1 -1
  199. package/dist/services/pointerContext.d.ts +11 -0
  200. package/dist/services/pointerContext.js +48 -0
  201. package/dist/services/pointerContext.js.map +1 -0
  202. package/dist/services/pointerContext.spec.d.ts +1 -0
  203. package/dist/services/save.js.map +1 -1
  204. package/dist/services/save.spec.d.ts +1 -0
  205. package/dist/services/standalone-message.d.ts +1 -0
  206. package/dist/services/standalone-message.js +9 -0
  207. package/dist/services/standalone-message.js.map +1 -0
  208. package/dist/services/standalone.d.ts +4 -1
  209. package/dist/services/standalone.js +36 -16
  210. package/dist/services/standalone.js.map +1 -1
  211. package/dist/services/standalone.spec.d.ts +1 -0
  212. package/dist/utils/getEntityProp.js +4 -3
  213. package/dist/utils/getEntityProp.js.map +1 -1
  214. package/dist/utils/getEntityProp.spec.d.ts +1 -0
  215. package/dist/utils/mapId.d.ts +1 -0
  216. package/dist/utils/mapId.js +6 -0
  217. package/dist/utils/mapId.js.map +1 -0
  218. package/dist/utils/readPropValue.d.ts +2 -0
  219. package/dist/utils/readPropValue.js +13 -0
  220. package/dist/utils/readPropValue.js.map +1 -0
  221. package/package.json +13 -13
  222. package/src/Game/AnimationManager.spec.ts +30 -0
  223. package/src/Game/AnimationManager.ts +26 -10
  224. package/src/Game/ClientVisuals.spec.ts +56 -0
  225. package/src/Game/ClientVisuals.ts +184 -0
  226. package/src/Game/EventComponentResolver.spec.ts +84 -0
  227. package/src/Game/EventComponentResolver.ts +74 -0
  228. package/src/Game/Map.ts +134 -2
  229. package/src/Game/Object.spec.ts +59 -0
  230. package/src/Game/Object.ts +181 -77
  231. package/src/Game/ProjectileManager.spec.ts +449 -0
  232. package/src/Game/ProjectileManager.ts +346 -0
  233. package/src/Gui/Gui.spec.ts +340 -0
  234. package/src/Gui/Gui.ts +129 -57
  235. package/src/Resource.ts +1 -2
  236. package/src/RpgClient.ts +220 -17
  237. package/src/RpgClientEngine.ts +959 -116
  238. package/src/components/animations/fx.ce +101 -0
  239. package/src/components/animations/index.ts +4 -2
  240. package/src/components/character.ce +681 -45
  241. package/src/components/dynamics/bar.ce +88 -0
  242. package/src/components/dynamics/image.ce +21 -0
  243. package/src/components/dynamics/parse-value.spec.ts +83 -0
  244. package/src/components/dynamics/parse-value.ts +111 -37
  245. package/src/components/dynamics/shape-utils.spec.ts +46 -0
  246. package/src/components/dynamics/shape-utils.ts +61 -0
  247. package/src/components/dynamics/shape.ce +90 -0
  248. package/src/components/dynamics/text.ce +35 -149
  249. package/src/components/gui/dialogbox/index.ce +52 -21
  250. package/src/components/gui/gameover.ce +6 -4
  251. package/src/components/gui/menu/equip-menu.ce +11 -9
  252. package/src/components/gui/menu/exit-menu.ce +6 -4
  253. package/src/components/gui/menu/items-menu.ce +11 -9
  254. package/src/components/gui/menu/main-menu.ce +14 -12
  255. package/src/components/gui/menu/options-menu.ce +4 -3
  256. package/src/components/gui/menu/skills-menu.ce +2 -1
  257. package/src/components/gui/notification/notification.ce +7 -1
  258. package/src/components/gui/save-load.ce +13 -11
  259. package/src/components/gui/shop/shop.ce +20 -18
  260. package/src/components/gui/title-screen.ce +6 -4
  261. package/src/components/index.ts +2 -1
  262. package/src/components/interaction-components.ce +23 -0
  263. package/src/components/player-components-utils.spec.ts +109 -0
  264. package/src/components/player-components-utils.ts +205 -0
  265. package/src/components/player-components.ce +222 -0
  266. package/src/components/prebuilt/hp-bar.ce +4 -3
  267. package/src/components/prebuilt/light-halo.ce +2 -2
  268. package/src/components/scenes/canvas.ce +219 -15
  269. package/src/components/scenes/draw-map.ce +34 -22
  270. package/src/components/scenes/event-layer.ce +55 -4
  271. package/src/core/setup.ts +2 -2
  272. package/src/decorators/spritesheet.ts +8 -0
  273. package/src/i18n.spec.ts +39 -0
  274. package/src/i18n.ts +59 -0
  275. package/src/index.ts +7 -0
  276. package/src/module.ts +61 -11
  277. package/src/services/AbstractSocket.ts +3 -0
  278. package/src/services/actionInput.spec.ts +155 -0
  279. package/src/services/actionInput.ts +120 -0
  280. package/src/services/interactions.spec.ts +175 -0
  281. package/src/services/interactions.ts +722 -0
  282. package/src/services/keyboardControls.ts +2 -1
  283. package/src/services/loadMap.ts +5 -1
  284. package/src/services/mmorpg-connection.spec.ts +99 -0
  285. package/src/services/mmorpg-connection.ts +69 -0
  286. package/src/services/mmorpg.ts +70 -36
  287. package/src/services/pointerContext.spec.ts +36 -0
  288. package/src/services/pointerContext.ts +84 -0
  289. package/src/services/save.spec.ts +127 -0
  290. package/src/services/standalone-message.ts +7 -0
  291. package/src/services/standalone.spec.ts +54 -0
  292. package/src/services/standalone.ts +44 -12
  293. package/src/utils/getEntityProp.spec.ts +96 -0
  294. package/src/utils/getEntityProp.ts +4 -3
  295. package/src/utils/mapId.ts +2 -0
  296. package/src/utils/readPropValue.ts +16 -0
  297. package/dist/node_modules/.pnpm/@signe_di@2.9.0/node_modules/@signe/di/dist/index.js.map +0 -1
  298. package/dist/node_modules/.pnpm/@signe_reactive@2.8.3/node_modules/@signe/reactive/dist/index.js +0 -457
  299. package/dist/node_modules/.pnpm/@signe_reactive@2.8.3/node_modules/@signe/reactive/dist/index.js.map +0 -1
  300. package/dist/node_modules/.pnpm/@signe_reactive@2.9.0/node_modules/@signe/reactive/dist/index.js +0 -463
  301. package/dist/node_modules/.pnpm/@signe_reactive@2.9.0/node_modules/@signe/reactive/dist/index.js.map +0 -1
  302. package/dist/node_modules/.pnpm/@signe_room@2.9.0/node_modules/@signe/room/dist/index.js +0 -2191
  303. package/dist/node_modules/.pnpm/@signe_room@2.9.0/node_modules/@signe/room/dist/index.js.map +0 -1
  304. package/dist/node_modules/.pnpm/@signe_sync@2.9.0/node_modules/@signe/sync/dist/chunk-7QVYU63E.js +0 -10
  305. package/dist/node_modules/.pnpm/@signe_sync@2.9.0/node_modules/@signe/sync/dist/chunk-7QVYU63E.js.map +0 -1
  306. package/dist/node_modules/.pnpm/@signe_sync@2.9.0/node_modules/@signe/sync/dist/client/index.js +0 -91
  307. package/dist/node_modules/.pnpm/@signe_sync@2.9.0/node_modules/@signe/sync/dist/client/index.js.map +0 -1
  308. package/dist/node_modules/.pnpm/@signe_sync@2.9.0/node_modules/@signe/sync/dist/index.js.map +0 -1
  309. package/dist/node_modules/.pnpm/dset@3.1.4/node_modules/dset/dist/index.js +0 -14
  310. package/dist/node_modules/.pnpm/dset@3.1.4/node_modules/dset/dist/index.js.map +0 -1
  311. package/dist/node_modules/.pnpm/partysocket@1.1.3/node_modules/partysocket/dist/chunk-HAC622V3.js.map +0 -1
  312. package/dist/node_modules/.pnpm/partysocket@1.1.3/node_modules/partysocket/dist/chunk-S74YV6PU.js.map +0 -1
  313. package/dist/node_modules/.pnpm/partysocket@1.1.3/node_modules/partysocket/dist/index.js +0 -2
  314. package/dist/node_modules/.pnpm/zod@3.24.2/node_modules/zod/lib/index.js.map +0 -1
@@ -1,28 +1,69 @@
1
1
  import { inject } from "../../core/inject.js";
2
2
  import { RpgClientEngine } from "../../RpgClientEngine.js";
3
- import component$1 from "../character.ce.js";
4
- import { Container, h, loop, useDefineProps, useProps } from "canvasengine";
3
+ import __ce_component$1 from "../character.ce.js";
4
+ import { Container, effect, h, loop, mount, useDefineEmits, useDefineProps, useProps } from "canvasengine";
5
5
  //#region src/components/scenes/event-layer.ce
6
6
  function component($$props) {
7
7
  useProps($$props);
8
8
  const defineProps = useDefineProps($$props);
9
- var engine = inject(RpgClientEngine);
10
- var children = defineProps().children;
11
- var players = engine.sceneMap.players;
12
- var events = engine.sceneMap.events;
13
- return h(Container, { sortableChildren: true }, [
14
- loop(events, (event, id) => h(component$1, {
9
+ useDefineEmits($$props);
10
+ const engine = inject(RpgClientEngine);
11
+ const { children, pixiChildren } = defineProps({ pixiChildren: { default: [] } });
12
+ const readValue = (value) => typeof value === "function" ? value() : value;
13
+ let rootContainer = null;
14
+ let mountedPixiChildren = [];
15
+ const players = engine.sceneMap.players;
16
+ const events = engine.sceneMap.events;
17
+ const getPixiChildren = () => {
18
+ const value = readValue(pixiChildren);
19
+ return Array.isArray(value) ? value.filter(Boolean) : [];
20
+ };
21
+ const syncPixiChildren = () => {
22
+ if (!rootContainer) return;
23
+ const nextPixiChildren = getPixiChildren();
24
+ mountedPixiChildren.forEach((child) => {
25
+ if (!nextPixiChildren.includes(child) && child.parent === rootContainer) rootContainer.removeChild(child);
26
+ });
27
+ nextPixiChildren.forEach((child) => {
28
+ if (child.parent === rootContainer) return;
29
+ if (child.parent) child.parent.removeChild(child);
30
+ rootContainer.addChild(child);
31
+ });
32
+ mountedPixiChildren = nextPixiChildren;
33
+ };
34
+ const detachPixiChildren = () => {
35
+ if (!rootContainer) return;
36
+ mountedPixiChildren.forEach((child) => {
37
+ if (child.parent === rootContainer) rootContainer.removeChild(child);
38
+ });
39
+ mountedPixiChildren = [];
40
+ };
41
+ effect(() => {
42
+ readValue(pixiChildren);
43
+ syncPixiChildren();
44
+ });
45
+ mount((element) => {
46
+ rootContainer = element.componentInstance;
47
+ syncPixiChildren();
48
+ return detachPixiChildren;
49
+ });
50
+ return h(Container, {
51
+ sortableChildren: true,
52
+ onBeforeDestroy: detachPixiChildren
53
+ }, [
54
+ loop(events, (event, id) => h(__ce_component$1, {
15
55
  id,
16
56
  object: event
17
57
  })),
18
- loop(players, (player, id) => h(component$1, {
58
+ loop(players, (player, id) => h(__ce_component$1, {
19
59
  id,
20
60
  object: player
21
61
  })),
22
62
  loop(children, (child) => h(child))
23
63
  ]);
24
64
  }
65
+ var __ce_component = component;
25
66
  //#endregion
26
- export { component as default };
67
+ export { __ce_component as default };
27
68
 
28
69
  //# sourceMappingURL=event-layer.ce.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"event-layer.ce.js","names":[],"sources":["../../../src/components/scenes/event-layer.ce"],"sourcesContent":["<Container sortableChildren={true}>\n @for ((event,id) of events) {\n <Character id={id} object={event} />\n }\n\n @for ((player,id) of players) {\n <Character id={id} object={player} />\n }\n\n @for (child of children) {\n <child />\n }\n</Container>\n\n<script>\n import { effect, signal } from 'canvasengine'\n import { inject } from \"../../core/inject\";\n import { RpgClientEngine } from \"../../RpgClientEngine\";\n import Character from \"../character.ce\";\n import LightHalo from \"../prebuilt/light-halo.ce\";\n \n const engine = inject(RpgClientEngine);\n const { children } = defineProps()\n \n const players = engine.sceneMap.players\n const events = engine.sceneMap.events\n</script>"],"mappings":";;;;;;AASmB,UAAU,QAAA;CACrB,MAAM,cAAE,eAAA,QAAA;CACZ,IAAA,SAAA,OAAA,gBAAA;CACJ,IAAE,WAAS,aAAA,CAAA;;CAEX,IAAC,SAAM,OAAA,SAAA;AAEH,QADgB,EAAC,WAAS,EAAK,kBAAa,MAAA,EAAA;EAAA,KAAA,SAAA,OAAA,OAAA,EAAA,aAAA;GAAA;GAAA,QAAA;GAAA,CAAA,CAAA;EAAA,KAAA,UAAA,QAAA,OAAA,EAAA,aAAA;GAAA;GAAA,QAAA;GAAA,CAAA,CAAA;EAAA,KAAA,WAAA,UAAA,EAAA,MAAA,CAAA;EAAA,CAAA"}
1
+ {"version":3,"file":"event-layer.ce.js","names":[],"sources":["../../../src/components/scenes/event-layer.ce"],"sourcesContent":["<Container sortableChildren={true} onBeforeDestroy={detachPixiChildren}>\n @for ((event,id) of events) {\n <Character id={id} object={event} />\n }\n\n @for ((player,id) of players) {\n <Character id={id} object={player} />\n }\n\n @for (child of children) {\n <child />\n }\n</Container>\n\n<script>\n import { effect, mount } from \"canvasengine\";\n import { inject } from \"../../core/inject\";\n import { RpgClientEngine } from \"../../RpgClientEngine\";\n import Character from \"../character.ce\";\n import LightHalo from \"../prebuilt/light-halo.ce\";\n \n const engine = inject(RpgClientEngine);\n const { children, pixiChildren } = defineProps({\n pixiChildren: {\n default: []\n }\n })\n const readValue = (value) => typeof value === \"function\" ? value() : value\n let rootContainer = null\n let mountedPixiChildren = []\n \n const players = engine.sceneMap.players\n const events = engine.sceneMap.events\n\n const getPixiChildren = () => {\n const value = readValue(pixiChildren)\n return Array.isArray(value) ? value.filter(Boolean) : []\n }\n\n const syncPixiChildren = () => {\n if (!rootContainer) return\n const nextPixiChildren = getPixiChildren()\n mountedPixiChildren.forEach((child) => {\n if (!nextPixiChildren.includes(child) && child.parent === rootContainer) {\n rootContainer.removeChild(child)\n }\n })\n nextPixiChildren.forEach((child) => {\n if (child.parent === rootContainer) return\n if (child.parent) {\n child.parent.removeChild(child)\n }\n rootContainer.addChild(child)\n })\n mountedPixiChildren = nextPixiChildren\n }\n\n const detachPixiChildren = () => {\n if (!rootContainer) return\n mountedPixiChildren.forEach((child) => {\n if (child.parent === rootContainer) {\n rootContainer.removeChild(child)\n }\n })\n mountedPixiChildren = []\n }\n\n effect(() => {\n readValue(pixiChildren)\n syncPixiChildren()\n })\n\n mount((element) => {\n rootContainer = element.componentInstance\n syncPixiChildren()\n return detachPixiChildren\n })\n</script>\n"],"mappings":";;;;;AASK,SAAU,UAAI,SAAU;CACb,SAAA,OAAA;CACZ,MAAA,cAAA,eAAA,OAAA;CACO,eAAA,OAAA;;CAEX,MAAC,EAAM,UAAA,iBAAA,YAAA,EACH,cAAS,EACT,SAAS,CAAA,EACT,EACJ,CAAC;CACD,MAAI,aAAO,UAAkB,OAAC,UAAe,aAAQ,MAAA,IAAA;CACrD,IAAE,gBAAA;CACF,IAAI,sBAAsB,CAAA;CAC1B,MAAI,UAAQ,OAAU,SAAA;CACtB,MAAM,SAAE,OAAc,SAAA;CACtB,MAAM,wBAAgB;EAClB,MAAI,QAAA,UAAA,YAAA;EACJ,OAAC,MAAA,QAAA,KAAA,IAAA,MAAA,OAAA,OAAA,IAAA,CAAA;CACL;CACA,MAAI,yBAAoB;EACpB,IAAI,CAAA,eACL;EACC,MAAM,mBAAiB,gBAAS;EAChC,oBAAe,SAAO,UAAS;4EAEzB,cAAgB,YAAQ,KAAA;EAE9B,CAAC;EACD,iBAAA,SAAA,UAAA;uCAEM;GACF,IAAI,MAAC,QACL,MAAM,OAAA,YAAmB,KAAA;GAEzB,cAAS,SAAA,KAAiB;EAC9B,CAAC;EACD,sBAAQ;CACZ;CACA,MAAM,2BAA2B;EAC7B,IAAI,CAAC,eACD;EACJ,oBAAkB,SAAO,UAAY;GACjC,IAAI,MAAA,WAAA,eACA,cAAc,YAAS,KAAK;EAEpC,CAAC;EACD,sBAAA,CAAA;;CAEJ,aAAU;EACN,UAAS,YAAa;EACtB,iBAAI;CACR,CAAC;CACD,OAAO,YAAS;EACZ,gBAAQ,QAAA;EACR,iBAAK;EACL,OAAI;CACR,CAAC;CAEG,OAAA,EAAA,WAAA;;;;;;;;;;;;;EAAa;AACX;AAED,IAAA,iBAAA"}
@@ -1,4 +1,4 @@
1
- import { inject as inject$1 } from "../node_modules/.pnpm/@signe_di@2.9.0/node_modules/@signe/di/dist/index.js";
1
+ import { inject as inject$1 } from "../node_modules/.pnpm/@signe_di@3.1.0/node_modules/@signe/di/dist/index.js";
2
2
  //#region src/core/inject.ts
3
3
  var context = null;
4
4
  function inject(service, _context) {
@@ -1 +1 @@
1
- {"version":3,"file":"inject.js","names":[],"sources":["../../src/core/inject.ts"],"sourcesContent":["import { Context, inject as injector } from \"@signe/di\";\n\nexport let context: Context | null = null\n\nexport function inject<T>(service: (new (...args: any[]) => T) | string, _context?: Context): T {\n const c = _context ?? context\n if (!c) throw new Error(\"Context is not set. use setInject() to set the context\");\n return injector(c, service);\n}\n\nexport function setInject(_context: Context) {\n context = _context;\n}\n\nexport function clearInject() {\n context = null\n}"],"mappings":";;AAEA,IAAW,UAA0B;AAErC,SAAgB,OAAU,SAA+C,UAAuB;CAC5F,MAAM,IAAI,YAAY;AACtB,KAAI,CAAC,EAAG,OAAM,IAAI,MAAM,yDAAyD;AACjF,QAAO,SAAS,GAAG,QAAQ;;AAG/B,SAAgB,UAAU,UAAmB;AACzC,WAAU;;AAGd,SAAgB,cAAc;AAC1B,WAAU"}
1
+ {"version":3,"file":"inject.js","names":[],"sources":["../../src/core/inject.ts"],"sourcesContent":["import { Context, inject as injector } from \"@signe/di\";\n\nexport let context: Context | null = null\n\nexport function inject<T>(service: (new (...args: any[]) => T) | string, _context?: Context): T {\n const c = _context ?? context\n if (!c) throw new Error(\"Context is not set. use setInject() to set the context\");\n return injector(c, service);\n}\n\nexport function setInject(_context: Context) {\n context = _context;\n}\n\nexport function clearInject() {\n context = null\n}"],"mappings":";;AAEA,IAAW,UAA0B;AAErC,SAAgB,OAAU,SAA+C,UAAuB;CAC5F,MAAM,IAAI,YAAY;CACtB,IAAI,CAAC,GAAG,MAAM,IAAI,MAAM,wDAAwD;CAChF,OAAO,SAAS,GAAG,OAAO;AAC9B;AAEA,SAAgB,UAAU,UAAmB;CACzC,UAAU;AACd;AAEA,SAAgB,cAAc;CAC1B,UAAU;AACd"}
@@ -1,4 +1,4 @@
1
- import { Context, inject, injector } from "../node_modules/.pnpm/@signe_di@2.9.0/node_modules/@signe/di/dist/index.js";
1
+ import { Context, inject, injector } from "../node_modules/.pnpm/@signe_di@3.1.0/node_modules/@signe/di/dist/index.js";
2
2
  import { setInject } from "./inject.js";
3
3
  import { RpgClientEngine } from "../RpgClientEngine.js";
4
4
  //#region src/core/setup.ts
@@ -1 +1 @@
1
- {"version":3,"file":"setup.js","names":[],"sources":["../../src/core/setup.ts"],"sourcesContent":["import { Context, FactoryProvider, findProvider, findProviders, inject, injector, Providers } from \"@signe/di\";\nimport { RpgClientEngine } from \"../RpgClientEngine\";\nimport { setInject } from \"./inject\";\n\ninterface SetupOptions {\n providers: Providers;\n}\n\n\nexport async function startGame(options: SetupOptions) {\n const context = new Context();\n context['side'] = 'client'\n setInject(context);\n\n await injector(context, options.providers);\n\n const engine = inject(context, RpgClientEngine);\n await engine.start();\n return context;\n}"],"mappings":";;;;AASA,eAAsB,UAAU,SAAuB;CACrD,MAAM,UAAU,IAAI,SAAS;AAC7B,SAAQ,UAAU;AAClB,WAAU,QAAQ;AAElB,OAAM,SAAS,SAAS,QAAQ,UAAU;AAG1C,OADe,OAAO,SAAS,gBAAgB,CAClC,OAAO;AACpB,QAAO"}
1
+ {"version":3,"file":"setup.js","names":[],"sources":["../../src/core/setup.ts"],"sourcesContent":["import { Context, FactoryProvider, findProvider, findProviders, inject, injector, Providers } from \"@signe/di\";\nimport { RpgClientEngine } from \"../RpgClientEngine\";\nimport { setInject } from \"./inject\";\n\ninterface SetupOptions {\n providers: Providers;\n}\n\n\nexport async function startGame(options: SetupOptions) {\n const context = new Context();\n context['side'] = 'client'\n setInject(context);\n\n await injector(context, options.providers);\n\n const engine = inject<RpgClientEngine>(context, RpgClientEngine);\n await engine.start();\n return context;\n}\n"],"mappings":";;;;AASA,eAAsB,UAAU,SAAuB;CACrD,MAAM,UAAU,IAAI,QAAQ;CAC5B,QAAQ,UAAU;CAClB,UAAU,OAAO;CAEjB,MAAM,SAAS,SAAS,QAAQ,SAAS;CAGzC,MADe,OAAwB,SAAS,eAC1C,EAAO,MAAM;CACnB,OAAO;AACT"}
@@ -0,0 +1 @@
1
+ export declare function Spritesheet(options?: Record<string, any>): (target: any) => void;
@@ -0,0 +1,11 @@
1
+ //#region src/decorators/spritesheet.ts
2
+ function Spritesheet(options = {}) {
3
+ return (target) => {
4
+ Object.assign(target, options);
5
+ if (target.prototype) Object.assign(target.prototype, options);
6
+ };
7
+ }
8
+ //#endregion
9
+ export { Spritesheet };
10
+
11
+ //# sourceMappingURL=spritesheet.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"spritesheet.js","names":[],"sources":["../../src/decorators/spritesheet.ts"],"sourcesContent":["export function Spritesheet(options: Record<string, any> = {}) {\n return (target: any) => {\n Object.assign(target, options);\n if (target.prototype) {\n Object.assign(target.prototype, options);\n }\n };\n}\n"],"mappings":";AAAA,SAAgB,YAAY,UAA+B,CAAC,GAAG;CAC7D,QAAQ,WAAgB;EACtB,OAAO,OAAO,QAAQ,OAAO;EAC7B,IAAI,OAAO,WACT,OAAO,OAAO,OAAO,WAAW,OAAO;CAE3C;AACF"}
package/dist/i18n.d.ts ADDED
@@ -0,0 +1,55 @@
1
+ import { I18nConfig } from '@rpgjs/common';
2
+ export declare const RpgClientBuiltinI18n: {
3
+ en: {
4
+ "rpg.menu.title": string;
5
+ "rpg.menu.status": string;
6
+ "rpg.menu.level": string;
7
+ "rpg.menu.gold": string;
8
+ "rpg.menu.parameters": string;
9
+ "rpg.menu.items": string;
10
+ "rpg.menu.skills": string;
11
+ "rpg.menu.equip": string;
12
+ "rpg.menu.options": string;
13
+ "rpg.menu.save": string;
14
+ "rpg.menu.exit": string;
15
+ "rpg.menu.weapons": string;
16
+ "rpg.menu.armor": string;
17
+ "rpg.menu.use": string;
18
+ "rpg.menu.cancel": string;
19
+ "rpg.menu.unequip": string;
20
+ "rpg.menu.remove-equipment": string;
21
+ "rpg.menu.empty": string;
22
+ "rpg.menu.leave-game": string;
23
+ "rpg.menu.exit-help": string;
24
+ "rpg.menu.options-help": string;
25
+ "rpg.save.title": string;
26
+ "rpg.save.subtitle": string;
27
+ "rpg.load.title": string;
28
+ "rpg.load.subtitle": string;
29
+ "rpg.save.auto": string;
30
+ "rpg.save.slot": string;
31
+ "rpg.save.empty-slot": string;
32
+ "rpg.save.level": string;
33
+ "rpg.save.exp": string;
34
+ "rpg.save.map": string;
35
+ "rpg.save.date": string;
36
+ "rpg.title.default": string;
37
+ "rpg.title.start": string;
38
+ "rpg.title.load": string;
39
+ "rpg.gameover.title": string;
40
+ "rpg.gameover.title-screen": string;
41
+ "rpg.gameover.load-game": string;
42
+ "rpg.shop.default-message": string;
43
+ "rpg.shop.choose-action": string;
44
+ "rpg.shop.buy": string;
45
+ "rpg.shop.sell": string;
46
+ "rpg.shop.back": string;
47
+ "rpg.shop.equipped": string;
48
+ "rpg.shop.already-equipped": string;
49
+ "rpg.shop.qty": string;
50
+ "rpg.shop.available": string;
51
+ "rpg.shop.quantity": string;
52
+ "rpg.shop.total": string;
53
+ };
54
+ };
55
+ export declare function provideI18n(config?: I18nConfig): import('@signe/di').FactoryProvider;
package/dist/i18n.js ADDED
@@ -0,0 +1,60 @@
1
+ import { createI18nProvider } from "@rpgjs/common";
2
+ //#region src/i18n.ts
3
+ var RpgClientBuiltinI18n = { en: {
4
+ "rpg.menu.title": "Menu",
5
+ "rpg.menu.status": "Status",
6
+ "rpg.menu.level": "Level",
7
+ "rpg.menu.gold": "Gold",
8
+ "rpg.menu.parameters": "Parameters",
9
+ "rpg.menu.items": "Items",
10
+ "rpg.menu.skills": "Skills",
11
+ "rpg.menu.equip": "Equip",
12
+ "rpg.menu.options": "Options",
13
+ "rpg.menu.save": "Save",
14
+ "rpg.menu.exit": "Exit",
15
+ "rpg.menu.weapons": "Weapons",
16
+ "rpg.menu.armor": "Armor",
17
+ "rpg.menu.use": "Use",
18
+ "rpg.menu.cancel": "Cancel",
19
+ "rpg.menu.unequip": "Unequip",
20
+ "rpg.menu.remove-equipment": "Remove the current equipment",
21
+ "rpg.menu.empty": "Empty",
22
+ "rpg.menu.leave-game": "Leave the game?",
23
+ "rpg.menu.exit-help": "Press Action to confirm or Escape to go back.",
24
+ "rpg.menu.options-help": "Configure your preferences here.",
25
+ "rpg.save.title": "Save Game",
26
+ "rpg.save.subtitle": "Choose a slot to overwrite or create.",
27
+ "rpg.load.title": "Load Game",
28
+ "rpg.load.subtitle": "Select a slot to load your progress.",
29
+ "rpg.save.auto": "Auto Save",
30
+ "rpg.save.slot": "Slot {index}",
31
+ "rpg.save.empty-slot": "Empty Slot",
32
+ "rpg.save.level": "Level",
33
+ "rpg.save.exp": "Exp",
34
+ "rpg.save.map": "Map",
35
+ "rpg.save.date": "Date",
36
+ "rpg.title.default": "RPG",
37
+ "rpg.title.start": "Start",
38
+ "rpg.title.load": "Load",
39
+ "rpg.gameover.title": "Game Over",
40
+ "rpg.gameover.title-screen": "Title Screen",
41
+ "rpg.gameover.load-game": "Load Game",
42
+ "rpg.shop.default-message": "Welcome to my shop!",
43
+ "rpg.shop.choose-action": "Choose an action",
44
+ "rpg.shop.buy": "Buy",
45
+ "rpg.shop.sell": "Sell",
46
+ "rpg.shop.back": "Back",
47
+ "rpg.shop.equipped": "Equipped",
48
+ "rpg.shop.already-equipped": "Already equipped",
49
+ "rpg.shop.qty": "Qty",
50
+ "rpg.shop.available": "Available",
51
+ "rpg.shop.quantity": "Quantity",
52
+ "rpg.shop.total": "Total"
53
+ } };
54
+ function provideI18n(config = {}) {
55
+ return createI18nProvider(config);
56
+ }
57
+ //#endregion
58
+ export { RpgClientBuiltinI18n, provideI18n };
59
+
60
+ //# sourceMappingURL=i18n.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"i18n.js","names":[],"sources":["../src/i18n.ts"],"sourcesContent":["import { createI18nProvider, type I18nConfig } from \"@rpgjs/common\";\n\nexport const RpgClientBuiltinI18n = {\n en: {\n \"rpg.menu.title\": \"Menu\",\n \"rpg.menu.status\": \"Status\",\n \"rpg.menu.level\": \"Level\",\n \"rpg.menu.gold\": \"Gold\",\n \"rpg.menu.parameters\": \"Parameters\",\n \"rpg.menu.items\": \"Items\",\n \"rpg.menu.skills\": \"Skills\",\n \"rpg.menu.equip\": \"Equip\",\n \"rpg.menu.options\": \"Options\",\n \"rpg.menu.save\": \"Save\",\n \"rpg.menu.exit\": \"Exit\",\n \"rpg.menu.weapons\": \"Weapons\",\n \"rpg.menu.armor\": \"Armor\",\n \"rpg.menu.use\": \"Use\",\n \"rpg.menu.cancel\": \"Cancel\",\n \"rpg.menu.unequip\": \"Unequip\",\n \"rpg.menu.remove-equipment\": \"Remove the current equipment\",\n \"rpg.menu.empty\": \"Empty\",\n \"rpg.menu.leave-game\": \"Leave the game?\",\n \"rpg.menu.exit-help\": \"Press Action to confirm or Escape to go back.\",\n \"rpg.menu.options-help\": \"Configure your preferences here.\",\n \"rpg.save.title\": \"Save Game\",\n \"rpg.save.subtitle\": \"Choose a slot to overwrite or create.\",\n \"rpg.load.title\": \"Load Game\",\n \"rpg.load.subtitle\": \"Select a slot to load your progress.\",\n \"rpg.save.auto\": \"Auto Save\",\n \"rpg.save.slot\": \"Slot {index}\",\n \"rpg.save.empty-slot\": \"Empty Slot\",\n \"rpg.save.level\": \"Level\",\n \"rpg.save.exp\": \"Exp\",\n \"rpg.save.map\": \"Map\",\n \"rpg.save.date\": \"Date\",\n \"rpg.title.default\": \"RPG\",\n \"rpg.title.start\": \"Start\",\n \"rpg.title.load\": \"Load\",\n \"rpg.gameover.title\": \"Game Over\",\n \"rpg.gameover.title-screen\": \"Title Screen\",\n \"rpg.gameover.load-game\": \"Load Game\",\n \"rpg.shop.default-message\": \"Welcome to my shop!\",\n \"rpg.shop.choose-action\": \"Choose an action\",\n \"rpg.shop.buy\": \"Buy\",\n \"rpg.shop.sell\": \"Sell\",\n \"rpg.shop.back\": \"Back\",\n \"rpg.shop.equipped\": \"Equipped\",\n \"rpg.shop.already-equipped\": \"Already equipped\",\n \"rpg.shop.qty\": \"Qty\",\n \"rpg.shop.available\": \"Available\",\n \"rpg.shop.quantity\": \"Quantity\",\n \"rpg.shop.total\": \"Total\",\n },\n};\n\nexport function provideI18n(config: I18nConfig = {}) {\n return createI18nProvider(config);\n}\n"],"mappings":";;AAEA,IAAa,uBAAuB,EAClC,IAAI;CACF,kBAAkB;CAClB,mBAAmB;CACnB,kBAAkB;CAClB,iBAAiB;CACjB,uBAAuB;CACvB,kBAAkB;CAClB,mBAAmB;CACnB,kBAAkB;CAClB,oBAAoB;CACpB,iBAAiB;CACjB,iBAAiB;CACjB,oBAAoB;CACpB,kBAAkB;CAClB,gBAAgB;CAChB,mBAAmB;CACnB,oBAAoB;CACpB,6BAA6B;CAC7B,kBAAkB;CAClB,uBAAuB;CACvB,sBAAsB;CACtB,yBAAyB;CACzB,kBAAkB;CAClB,qBAAqB;CACrB,kBAAkB;CAClB,qBAAqB;CACrB,iBAAiB;CACjB,iBAAiB;CACjB,uBAAuB;CACvB,kBAAkB;CAClB,gBAAgB;CAChB,gBAAgB;CAChB,iBAAiB;CACjB,qBAAqB;CACrB,mBAAmB;CACnB,kBAAkB;CAClB,sBAAsB;CACtB,6BAA6B;CAC7B,0BAA0B;CAC1B,4BAA4B;CAC5B,0BAA0B;CAC1B,gBAAgB;CAChB,iBAAiB;CACjB,iBAAiB;CACjB,qBAAqB;CACrB,6BAA6B;CAC7B,gBAAgB;CAChB,sBAAsB;CACtB,qBAAqB;CACrB,kBAAkB;AACpB,EACF;AAEA,SAAgB,YAAY,SAAqB,CAAC,GAAG;CACnD,OAAO,mBAAmB,MAAM;AAClC"}
@@ -0,0 +1 @@
1
+ export {};
package/dist/index.d.ts CHANGED
@@ -6,6 +6,9 @@ export * from './services/save';
6
6
  export * from './core/setup';
7
7
  export * from './core/inject';
8
8
  export * from './services/loadMap';
9
+ export * from './services/actionInput';
10
+ export * from './services/pointerContext';
11
+ export * from './services/interactions';
9
12
  export * from './module';
10
13
  export * from './Gui/Gui';
11
14
  export * from './components/gui';
@@ -16,6 +19,7 @@ export * from './components';
16
19
  export * from './components/gui';
17
20
  export * from './Sound';
18
21
  export * from './Resource';
22
+ export * from './decorators/spritesheet';
19
23
  export * from './utils/getEntityProp';
20
24
  export { Context } from '@signe/di';
21
25
  export { KeyboardControls, Input } from 'canvasengine';
@@ -23,5 +27,8 @@ export { Control } from './services/keyboardControls';
23
27
  export { RpgClientObject } from './Game/Object';
24
28
  export { RpgClientPlayer } from './Game/Player';
25
29
  export { RpgClientEvent } from './Game/Event';
30
+ export * from './Game/ProjectileManager';
31
+ export * from './Game/ClientVisuals';
26
32
  export { withMobile } from './components/gui/mobile';
27
33
  export * from './services/AbstractSocket';
34
+ export * from './i18n';
package/dist/index.js CHANGED
@@ -1,24 +1,26 @@
1
- import { Context } from "./node_modules/.pnpm/@signe_di@2.9.0/node_modules/@signe/di/dist/index.js";
1
+ import { Context } from "./node_modules/.pnpm/@signe_di@3.1.0/node_modules/@signe/di/dist/index.js";
2
2
  import { clearInject, context, inject, setInject } from "./core/inject.js";
3
3
  import { AbstractWebsocket, WebSocketToken } from "./services/AbstractSocket.js";
4
- import component$2 from "./components/gui/dialogbox/index.ce.js";
5
- import component from "./components/gui/box.ce.js";
6
- import component$15 from "./components/gui/shop/shop.ce.js";
4
+ import { getKeyboardControlBind, isKeyboardActionConfig, keyboardEventMatchesBind, normalizeActionInput, resolveKeyboardActionInput, resolveKeyboardDirectionInput } from "./services/actionInput.js";
5
+ import __ce_component$2 from "./components/gui/dialogbox/index.ce.js";
6
+ import __ce_component from "./components/gui/box.ce.js";
7
+ import __ce_component$16 from "./components/gui/shop/shop.ce.js";
7
8
  import { getEntityProp } from "./utils/getEntityProp.js";
8
- import component$8 from "./components/gui/hud/hud.ce.js";
9
+ import __ce_component$8 from "./components/gui/hud/hud.ce.js";
9
10
  import { SaveClientService, SaveClientToken, provideSaveClient } from "./services/save.js";
10
- import component$14 from "./components/gui/save-load.ce.js";
11
- import component$9 from "./components/gui/menu/items-menu.ce.js";
12
- import component$16 from "./components/gui/menu/skills-menu.ce.js";
13
- import component$3 from "./components/gui/menu/equip-menu.ce.js";
14
- import component$13 from "./components/gui/menu/options-menu.ce.js";
15
- import component$5 from "./components/gui/menu/exit-menu.ce.js";
16
- import component$11 from "./components/gui/menu/main-menu.ce.js";
17
- import component$12 from "./components/gui/notification/notification.ce.js";
18
- import component$17 from "./components/gui/title-screen.ce.js";
19
- import component$6 from "./components/gui/gameover.ce.js";
11
+ import __ce_component$14 from "./components/gui/save-load.ce.js";
12
+ import __ce_component$9 from "./components/gui/menu/items-menu.ce.js";
13
+ import __ce_component$17 from "./components/gui/menu/skills-menu.ce.js";
14
+ import __ce_component$3 from "./components/gui/menu/equip-menu.ce.js";
15
+ import __ce_component$13 from "./components/gui/menu/options-menu.ce.js";
16
+ import __ce_component$5 from "./components/gui/menu/exit-menu.ce.js";
17
+ import __ce_component$11 from "./components/gui/menu/main-menu.ce.js";
18
+ import __ce_component$12 from "./components/gui/notification/notification.ce.js";
19
+ import __ce_component$18 from "./components/gui/title-screen.ce.js";
20
+ import __ce_component$6 from "./components/gui/gameover.ce.js";
20
21
  import "./components/gui/index.js";
21
22
  import { RpgGui } from "./Gui/Gui.js";
23
+ import __ce_component$15 from "./components/scenes/draw-map.ce.js";
22
24
  import { LoadMapService, LoadMapToken, provideLoadMap } from "./services/loadMap.js";
23
25
  import { RpgSound, Sound, getSoundMetadata } from "./Sound.js";
24
26
  import { RpgResource } from "./Resource.js";
@@ -27,18 +29,24 @@ import { RpgClientPlayer } from "./Game/Player.js";
27
29
  import { RpgClientEvent } from "./Game/Event.js";
28
30
  import { GlobalConfigToken, provideClientGlobalConfig, provideClientModules, provideGlobalConfig } from "./module.js";
29
31
  import { PrebuiltComponentAnimations } from "./components/animations/index.js";
32
+ import { ProjectileManager } from "./Game/ProjectileManager.js";
33
+ import { ClientVisualRegistry } from "./Game/ClientVisuals.js";
34
+ import { createClientPointerContext } from "./services/pointerContext.js";
35
+ import { RpgClientInteractions, dragToTile, draggable, hoverPopover, selectable } from "./services/interactions.js";
36
+ import { RpgClientBuiltinI18n, provideI18n } from "./i18n.js";
30
37
  import { RpgClientEngine } from "./RpgClientEngine.js";
31
38
  import { Control } from "./services/keyboardControls.js";
32
39
  import { provideRpg } from "./services/standalone.js";
33
- import { provideMmorpg } from "./services/mmorpg.js";
40
+ import { BridgeWebsocket, provideMmorpg } from "./services/mmorpg.js";
34
41
  import { startGame } from "./core/setup.js";
35
- import component$7 from "./components/prebuilt/hp-bar.ce.js";
36
- import component$10 from "./components/prebuilt/light-halo.ce.js";
42
+ import __ce_component$7 from "./components/prebuilt/hp-bar.ce.js";
43
+ import __ce_component$10 from "./components/prebuilt/light-halo.ce.js";
37
44
  import "./components/prebuilt/index.js";
38
45
  import { Presets } from "./presets/index.js";
39
- import component$1 from "./components/character.ce.js";
40
- import component$4 from "./components/scenes/event-layer.ce.js";
46
+ import __ce_component$1 from "./components/character.ce.js";
47
+ import __ce_component$4 from "./components/scenes/event-layer.ce.js";
41
48
  import "./components/index.js";
49
+ import { Spritesheet } from "./decorators/spritesheet.js";
42
50
  import { withMobile } from "./components/gui/mobile/index.js";
43
51
  import { Input, KeyboardControls } from "canvasengine";
44
- export { AbstractWebsocket, component as BoxComponent, component$1 as CharacterComponent, Context, Control, component$2 as DialogboxComponent, component$3 as EquipMenuComponent, component$4 as EventLayerComponent, component$5 as ExitMenuComponent, component$6 as GameoverComponent, GlobalConfigToken, component$7 as HpBar, component$8 as HudComponent, Input, component$9 as ItemsMenuComponent, KeyboardControls, component$10 as LightHalo, LoadMapService, LoadMapToken, component$11 as MainMenuComponent, component$12 as NotificationComponent, component$13 as OptionsMenuComponent, PrebuiltComponentAnimations, Presets, RpgClientEngine, RpgClientEvent, RpgClientObject, RpgClientPlayer, RpgGui, RpgResource, RpgSound, SaveClientService, SaveClientToken, component$14 as SaveLoadComponent, component$15 as ShopComponent, component$16 as SkillsMenuComponent, Sound, component$17 as TitleScreenComponent, WebSocketToken, clearInject, context, getEntityProp, getSoundMetadata, inject, provideClientGlobalConfig, provideClientModules, provideGlobalConfig, provideLoadMap, provideMmorpg, provideRpg, provideSaveClient, setInject, startGame, withMobile };
52
+ export { AbstractWebsocket, __ce_component as BoxComponent, BridgeWebsocket, __ce_component$1 as CharacterComponent, ClientVisualRegistry, Context, Control, __ce_component$2 as DialogboxComponent, __ce_component$3 as EquipMenuComponent, __ce_component$4 as EventLayerComponent, __ce_component$5 as ExitMenuComponent, __ce_component$6 as GameoverComponent, GlobalConfigToken, __ce_component$7 as HpBar, __ce_component$8 as HudComponent, Input, __ce_component$9 as ItemsMenuComponent, KeyboardControls, __ce_component$10 as LightHalo, LoadMapService, LoadMapToken, __ce_component$11 as MainMenuComponent, __ce_component$12 as NotificationComponent, __ce_component$13 as OptionsMenuComponent, PrebuiltComponentAnimations, Presets, ProjectileManager, RpgClientBuiltinI18n, RpgClientEngine, RpgClientEvent, RpgClientInteractions, RpgClientObject, RpgClientPlayer, RpgGui, RpgResource, RpgSound, SaveClientService, SaveClientToken, __ce_component$14 as SaveLoadComponent, __ce_component$15 as SceneMap, __ce_component$16 as ShopComponent, __ce_component$17 as SkillsMenuComponent, Sound, Spritesheet, __ce_component$18 as TitleScreenComponent, WebSocketToken, clearInject, context, createClientPointerContext, dragToTile, draggable, getEntityProp, getKeyboardControlBind, getSoundMetadata, hoverPopover, inject, isKeyboardActionConfig, keyboardEventMatchesBind, normalizeActionInput, provideClientGlobalConfig, provideClientModules, provideGlobalConfig, provideI18n, provideLoadMap, provideMmorpg, provideRpg, provideSaveClient, resolveKeyboardActionInput, resolveKeyboardDirectionInput, selectable, setInject, startGame, withMobile };
package/dist/module.js CHANGED
@@ -1,7 +1,7 @@
1
- import { inject } from "./node_modules/.pnpm/@signe_di@2.9.0/node_modules/@signe/di/dist/index.js";
1
+ import { inject } from "./node_modules/.pnpm/@signe_di@3.1.0/node_modules/@signe/di/dist/index.js";
2
2
  import { RpgGui } from "./Gui/Gui.js";
3
3
  import { getSoundMetadata } from "./Sound.js";
4
- import { findModules, provideModules } from "@rpgjs/common";
4
+ import { findModules, provideModules, registerI18nMessages } from "@rpgjs/common";
5
5
  //#region src/module.ts
6
6
  /**
7
7
  * Provides client modules configuration to Dependency Injection
@@ -49,6 +49,7 @@ function provideClientModules(modules) {
49
49
  module = moduleObj;
50
50
  }
51
51
  if ("client" in module) module = module.client;
52
+ if (module.i18n) registerI18nMessages(context, module.i18n, "client-module", 10);
52
53
  if (module.spritesheets) {
53
54
  const spritesheets = [...module.spritesheets];
54
55
  module.spritesheets = { load: (engine) => {
@@ -112,6 +113,40 @@ function provideClientModules(modules) {
112
113
  });
113
114
  } };
114
115
  }
116
+ if (module.clientVisuals) {
117
+ const clientVisuals = { ...module.clientVisuals };
118
+ module.clientVisuals = { load: (engine) => {
119
+ engine.registerClientVisuals(clientVisuals);
120
+ } };
121
+ }
122
+ if (module.projectiles) {
123
+ const projectiles = { ...module.projectiles };
124
+ module.projectiles = {
125
+ ...projectiles,
126
+ load: (engine) => {
127
+ if (projectiles.components) Object.entries(projectiles.components).forEach(([type, component]) => {
128
+ engine.registerProjectileComponent(type, component);
129
+ });
130
+ }
131
+ };
132
+ }
133
+ if (module.interactions) {
134
+ const interactions = module.interactions;
135
+ module.interactions = {
136
+ ...interactions,
137
+ load: (engine) => {
138
+ if (typeof interactions === "function") {
139
+ interactions(engine);
140
+ return;
141
+ }
142
+ interactions.load?.(engine);
143
+ interactions.setup?.(engine);
144
+ if (Array.isArray(interactions.use)) interactions.use.forEach(([matcher, behavior]) => {
145
+ engine.interactions.use(matcher, behavior);
146
+ });
147
+ }
148
+ };
149
+ }
115
150
  if (module.transitions) {
116
151
  const transitions = [...module.transitions];
117
152
  module.transitions = { load: (engine) => {
@@ -144,6 +179,10 @@ function provideClientModules(modules) {
144
179
  if (sprite.componentsInFront) sprite.componentsInFront.forEach((component) => {
145
180
  engine.addSpriteComponentInFront(component);
146
181
  });
182
+ if (sprite.components) Object.entries(sprite.components).forEach(([id, component]) => {
183
+ engine.registerSpriteComponent(id, component);
184
+ });
185
+ if (sprite.eventComponent) engine.addEventComponentResolver(sprite.eventComponent);
147
186
  }
148
187
  };
149
188
  }
@@ -160,13 +199,15 @@ function provideGlobalConfig(config) {
160
199
  };
161
200
  }
162
201
  function provideClientGlobalConfig(config = {}) {
163
- if (!config.keyboardControls) config.keyboardControls = {
202
+ config.keyboardControls = {
164
203
  up: "up",
165
204
  down: "down",
166
205
  left: "left",
167
206
  right: "right",
168
207
  action: "space",
169
- escape: "escape"
208
+ dash: "shift",
209
+ escape: "escape",
210
+ ...config.keyboardControls ?? {}
170
211
  };
171
212
  return provideGlobalConfig(config);
172
213
  }
@@ -1 +1 @@
1
- {"version":3,"file":"module.js","names":[],"sources":["../src/module.ts"],"sourcesContent":["import { findModules, provideModules } from \"@rpgjs/common\";\nimport { FactoryProvider } from \"@signe/di\";\nimport { RpgClientEngine } from \"./RpgClientEngine\";\nimport { RpgClient } from \"./RpgClient\";\nimport { inject } from \"@signe/di\";\nimport { RpgGui } from \"./Gui/Gui\";\nimport { getSoundMetadata } from \"./Sound\";\n\n/**\n * Type for client modules that can be either:\n * - An object implementing RpgClient interface\n * - A class decorated with @RpgModule decorator\n */\nexport type RpgClientModule = RpgClient | (new () => any);\n\n/**\n * Provides client modules configuration to Dependency Injection\n * \n * This function accepts an array of client modules that can be either:\n * - Objects implementing the RpgClient interface\n * - Classes decorated with the @RpgModule decorator (which will be instantiated)\n * \n * @param modules - Array of client modules (objects or classes)\n * @returns FactoryProvider configuration for DI\n * @example\n * ```ts\n * // Using an object\n * provideClientModules([\n * {\n * engine: {\n * onConnected(engine) {\n * console.log('Client connected')\n * }\n * }\n * }\n * ])\n * \n * // Using a decorated class\n * @RpgModule<RpgClient>({\n * engine: {\n * onStart(engine) {\n * console.log('Client started')\n * }\n * }\n * })\n * class MyClientModule {}\n * \n * provideClientModules([MyClientModule])\n * ```\n */\nexport function provideClientModules(modules: RpgClientModule[]): FactoryProvider {\n return provideModules(modules, \"client\", (modules, context) => {\n const mainModuleClient = findModules(context, 'Client')\n modules = [...mainModuleClient, ...modules]\n modules = modules.map((module) => {\n // If module is a class (constructor function), instantiate it\n // The RpgModule decorator adds properties to the prototype, which will be accessible via the instance\n if (typeof module === 'function') {\n const instance = new module() as any;\n // Copy all enumerable properties (including from prototype) to a plain object\n const moduleObj: any = {};\n for (const key in instance) {\n moduleObj[key] = instance[key];\n }\n module = moduleObj;\n }\n if ('client' in module) {\n module = module.client as any;\n }\n if (module.spritesheets) {\n const spritesheets = [...module.spritesheets];\n module.spritesheets = {\n load: (engine: RpgClientEngine) => {\n spritesheets.forEach((spritesheet) => {\n engine.addSpriteSheet(spritesheet);\n });\n },\n };\n }\n if (module.spritesheetResolver) {\n const resolver = module.spritesheetResolver;\n module.spritesheetResolver = {\n load: (engine: RpgClientEngine) => {\n engine.setSpritesheetResolver(resolver);\n },\n };\n }\n if (module.sounds) {\n const sounds = [...module.sounds];\n module.sounds = {\n load: (engine: RpgClientEngine) => {\n sounds.forEach((sound) => {\n // Check if it's a class decorated with @Sound\n if (typeof sound === 'function' || (sound && sound.constructor && sound.constructor !== Object)) {\n const metadata = getSoundMetadata(sound);\n if (metadata) {\n // Handle single sound\n if (metadata.id && metadata.sound) {\n engine.addSound({\n id: metadata.id,\n src: metadata.sound,\n loop: metadata.loop,\n volume: metadata.volume,\n });\n }\n // Handle multiple sounds\n if (metadata.sounds) {\n Object.entries(metadata.sounds).forEach(([soundId, soundSrc]) => {\n engine.addSound({\n id: soundId,\n src: soundSrc,\n loop: metadata.loop,\n volume: metadata.volume,\n });\n });\n }\n } else {\n // Not a decorated class, treat as regular sound object\n engine.addSound(sound);\n }\n } else {\n // Regular sound object\n engine.addSound(sound);\n }\n });\n },\n };\n }\n if (module.soundResolver) {\n const resolver = module.soundResolver;\n module.soundResolver = {\n load: (engine: RpgClientEngine) => {\n engine.setSoundResolver(resolver);\n },\n };\n }\n if (module.gui) {\n const gui = [...module.gui];\n module.gui = {\n load: (engine: RpgClientEngine) => {\n const guiService = inject(engine.context, RpgGui) as RpgGui;\n gui.forEach((gui) => {\n guiService.add(gui);\n });\n },\n };\n }\n if (module.componentAnimations) {\n const componentAnimations = [...module.componentAnimations];\n module.componentAnimations = {\n load: (engine: RpgClientEngine) => {\n componentAnimations.forEach((componentAnimation) => {\n engine.addComponentAnimation(componentAnimation);\n });\n },\n };\n }\n if (module.transitions) {\n const transitions = [...module.transitions];\n module.transitions = {\n load: (engine: RpgClientEngine) => {\n const guiService = inject(engine.context, RpgGui) as RpgGui;\n transitions.forEach((transition) => {\n guiService.add({\n name: transition.id,\n component: transition.component,\n data: transition.props || {}\n });\n });\n },\n };\n }\n if (module.particles) {\n const particles = [...module.particles];\n module.particles = {\n load: (engine: RpgClientEngine) => {\n particles.forEach((particle) => {\n engine.addParticle(particle);\n });\n },\n };\n }\n if (module.sprite) {\n const sprite = {...module.sprite};\n module.sprite = {\n ...sprite,\n load: (engine: RpgClientEngine) => {\n if (sprite.componentsBehind) {\n sprite.componentsBehind.forEach((component) => {\n engine.addSpriteComponentBehind(component);\n });\n }\n if (sprite.componentsInFront) {\n sprite.componentsInFront.forEach((component) => {\n engine.addSpriteComponentInFront(component);\n });\n }\n },\n };\n }\n return module;\n });\n return modules\n });\n}\n\nexport const GlobalConfigToken = \"GlobalConfigToken\";\n\nexport function provideGlobalConfig(config: any) {\n return {\n provide: GlobalConfigToken,\n useValue: config ?? {},\n };\n}\n\nexport function provideClientGlobalConfig(config: any = {}) {\n if (!config.keyboardControls) {\n config.keyboardControls = {\n up: 'up',\n down: 'down',\n left: 'left',\n right: 'right',\n action: 'space',\n escape: 'escape'\n }\n }\n return 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+ {"version":3,"file":"module.js","names":[],"sources":["../src/module.ts"],"sourcesContent":["import { findModules, provideModules, registerI18nMessages } from \"@rpgjs/common\";\nimport { FactoryProvider } from \"@signe/di\";\nimport { RpgClientEngine } from \"./RpgClientEngine\";\nimport { RpgClient } from \"./RpgClient\";\nimport { inject } from \"@signe/di\";\nimport { RpgGui } from \"./Gui/Gui\";\nimport { getSoundMetadata } from \"./Sound\";\n\n/**\n * Type for client modules that can be either:\n * - An object implementing RpgClient interface\n * - A class decorated with @RpgModule decorator\n */\nexport type RpgClientModule = RpgClient | (new () => any);\n\n/**\n * Provides client modules configuration to Dependency Injection\n * \n * This function accepts an array of client modules that can be either:\n * - Objects implementing the RpgClient interface\n * - Classes decorated with the @RpgModule decorator (which will be instantiated)\n * \n * @param modules - Array of client modules (objects or classes)\n * @returns FactoryProvider configuration for DI\n * @example\n * ```ts\n * // Using an object\n * provideClientModules([\n * {\n * engine: {\n * onConnected(engine) {\n * console.log('Client connected')\n * }\n * }\n * }\n * ])\n * \n * // Using a decorated class\n * @RpgModule<RpgClient>({\n * engine: {\n * onStart(engine) {\n * console.log('Client started')\n * }\n * }\n * })\n * class MyClientModule {}\n * \n * provideClientModules([MyClientModule])\n * ```\n */\nexport function provideClientModules(modules: RpgClientModule[]): FactoryProvider {\n return provideModules(modules, \"client\", (modules, context) => {\n const mainModuleClient = findModules(context, 'Client')\n modules = [...mainModuleClient, ...modules]\n modules = modules.map((module) => {\n // If module is a class (constructor function), instantiate it\n // The RpgModule decorator adds properties to the prototype, which will be accessible via the instance\n if (typeof module === 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