@rpgjs/client 5.0.0-beta.2 → 5.0.0-beta.20

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (314) hide show
  1. package/CHANGELOG.md +123 -0
  2. package/dist/Game/AnimationManager.d.ts +2 -1
  3. package/dist/Game/AnimationManager.js +21 -9
  4. package/dist/Game/AnimationManager.js.map +1 -1
  5. package/dist/Game/AnimationManager.spec.d.ts +1 -0
  6. package/dist/Game/ClientVisuals.d.ts +61 -0
  7. package/dist/Game/ClientVisuals.js +96 -0
  8. package/dist/Game/ClientVisuals.js.map +1 -0
  9. package/dist/Game/ClientVisuals.spec.d.ts +1 -0
  10. package/dist/Game/Event.js.map +1 -1
  11. package/dist/Game/EventComponentResolver.d.ts +16 -0
  12. package/dist/Game/EventComponentResolver.js +52 -0
  13. package/dist/Game/EventComponentResolver.js.map +1 -0
  14. package/dist/Game/EventComponentResolver.spec.d.ts +1 -0
  15. package/dist/Game/Map.d.ts +9 -1
  16. package/dist/Game/Map.js +83 -5
  17. package/dist/Game/Map.js.map +1 -1
  18. package/dist/Game/Object.d.ts +49 -15
  19. package/dist/Game/Object.js +101 -42
  20. package/dist/Game/Object.js.map +1 -1
  21. package/dist/Game/Object.spec.d.ts +1 -0
  22. package/dist/Game/Player.js.map +1 -1
  23. package/dist/Game/ProjectileManager.d.ts +98 -0
  24. package/dist/Game/ProjectileManager.js +196 -0
  25. package/dist/Game/ProjectileManager.js.map +1 -0
  26. package/dist/Game/ProjectileManager.spec.d.ts +1 -0
  27. package/dist/Gui/Gui.d.ts +20 -6
  28. package/dist/Gui/Gui.js +96 -54
  29. package/dist/Gui/Gui.js.map +1 -1
  30. package/dist/Gui/Gui.spec.d.ts +1 -0
  31. package/dist/Gui/NotificationManager.js.map +1 -1
  32. package/dist/Resource.js +1 -1
  33. package/dist/Resource.js.map +1 -1
  34. package/dist/RpgClient.d.ts +194 -15
  35. package/dist/RpgClientEngine.d.ts +176 -11
  36. package/dist/RpgClientEngine.js +669 -68
  37. package/dist/RpgClientEngine.js.map +1 -1
  38. package/dist/Sound.js.map +1 -1
  39. package/dist/_virtual/{_@oxc-project_runtime@0.122.0/helpers → _@oxc-project_runtime@0.133.0/helpers/esm}/decorate.js +1 -1
  40. package/dist/_virtual/{_@oxc-project_runtime@0.122.0/helpers → _@oxc-project_runtime@0.133.0/helpers/esm}/decorateMetadata.js +1 -1
  41. package/dist/_virtual/_rolldown/runtime.js +13 -0
  42. package/dist/components/animations/animation.ce.js +6 -5
  43. package/dist/components/animations/animation.ce.js.map +1 -1
  44. package/dist/components/animations/fx.ce.js +60 -0
  45. package/dist/components/animations/fx.ce.js.map +1 -0
  46. package/dist/components/animations/hit.ce.js +24 -28
  47. package/dist/components/animations/hit.ce.js.map +1 -1
  48. package/dist/components/animations/index.d.ts +1 -0
  49. package/dist/components/animations/index.js +6 -4
  50. package/dist/components/animations/index.js.map +1 -1
  51. package/dist/components/character.ce.js +606 -248
  52. package/dist/components/character.ce.js.map +1 -1
  53. package/dist/components/dynamics/bar.ce.js +99 -0
  54. package/dist/components/dynamics/bar.ce.js.map +1 -0
  55. package/dist/components/dynamics/image.ce.js +26 -0
  56. package/dist/components/dynamics/image.ce.js.map +1 -0
  57. package/dist/components/dynamics/parse-value.d.ts +3 -0
  58. package/dist/components/dynamics/parse-value.js +54 -35
  59. package/dist/components/dynamics/parse-value.js.map +1 -1
  60. package/dist/components/dynamics/parse-value.spec.d.ts +1 -0
  61. package/dist/components/dynamics/shape-utils.d.ts +16 -0
  62. package/dist/components/dynamics/shape-utils.js +73 -0
  63. package/dist/components/dynamics/shape-utils.js.map +1 -0
  64. package/dist/components/dynamics/shape-utils.spec.d.ts +1 -0
  65. package/dist/components/dynamics/shape.ce.js +86 -0
  66. package/dist/components/dynamics/shape.ce.js.map +1 -0
  67. package/dist/components/dynamics/text.ce.js +36 -56
  68. package/dist/components/dynamics/text.ce.js.map +1 -1
  69. package/dist/components/gui/box.ce.js +9 -9
  70. package/dist/components/gui/box.ce.js.map +1 -1
  71. package/dist/components/gui/dialogbox/index.ce.js +75 -65
  72. package/dist/components/gui/dialogbox/index.ce.js.map +1 -1
  73. package/dist/components/gui/gameover.ce.js +47 -68
  74. package/dist/components/gui/gameover.ce.js.map +1 -1
  75. package/dist/components/gui/hud/hud.ce.js +23 -31
  76. package/dist/components/gui/hud/hud.ce.js.map +1 -1
  77. package/dist/components/gui/menu/equip-menu.ce.js +121 -172
  78. package/dist/components/gui/menu/equip-menu.ce.js.map +1 -1
  79. package/dist/components/gui/menu/exit-menu.ce.js +15 -10
  80. package/dist/components/gui/menu/exit-menu.ce.js.map +1 -1
  81. package/dist/components/gui/menu/items-menu.ce.js +62 -77
  82. package/dist/components/gui/menu/items-menu.ce.js.map +1 -1
  83. package/dist/components/gui/menu/main-menu.ce.js +89 -104
  84. package/dist/components/gui/menu/main-menu.ce.js.map +1 -1
  85. package/dist/components/gui/menu/options-menu.ce.js +12 -8
  86. package/dist/components/gui/menu/options-menu.ce.js.map +1 -1
  87. package/dist/components/gui/menu/skills-menu.ce.js +17 -19
  88. package/dist/components/gui/menu/skills-menu.ce.js.map +1 -1
  89. package/dist/components/gui/mobile/index.js +2 -2
  90. package/dist/components/gui/mobile/index.js.map +1 -1
  91. package/dist/components/gui/mobile/mobile.ce.js +7 -5
  92. package/dist/components/gui/mobile/mobile.ce.js.map +1 -1
  93. package/dist/components/gui/notification/notification.ce.js +28 -26
  94. package/dist/components/gui/notification/notification.ce.js.map +1 -1
  95. package/dist/components/gui/save-load.ce.js +81 -256
  96. package/dist/components/gui/save-load.ce.js.map +1 -1
  97. package/dist/components/gui/shop/shop.ce.js +107 -142
  98. package/dist/components/gui/shop/shop.ce.js.map +1 -1
  99. package/dist/components/gui/title-screen.ce.js +50 -73
  100. package/dist/components/gui/title-screen.ce.js.map +1 -1
  101. package/dist/components/index.d.ts +2 -1
  102. package/dist/components/index.js +1 -0
  103. package/dist/components/interaction-components.ce.js +22 -0
  104. package/dist/components/interaction-components.ce.js.map +1 -0
  105. package/dist/components/player-components-utils.d.ts +67 -0
  106. package/dist/components/player-components-utils.js +162 -0
  107. package/dist/components/player-components-utils.js.map +1 -0
  108. package/dist/components/player-components-utils.spec.d.ts +1 -0
  109. package/dist/components/player-components.ce.js +191 -0
  110. package/dist/components/player-components.ce.js.map +1 -0
  111. package/dist/components/prebuilt/hp-bar.ce.js +45 -45
  112. package/dist/components/prebuilt/hp-bar.ce.js.map +1 -1
  113. package/dist/components/prebuilt/light-halo.ce.js +39 -60
  114. package/dist/components/prebuilt/light-halo.ce.js.map +1 -1
  115. package/dist/components/scenes/canvas.ce.js +205 -27
  116. package/dist/components/scenes/canvas.ce.js.map +1 -1
  117. package/dist/components/scenes/draw-map.ce.js +39 -39
  118. package/dist/components/scenes/draw-map.ce.js.map +1 -1
  119. package/dist/components/scenes/event-layer.ce.js +51 -10
  120. package/dist/components/scenes/event-layer.ce.js.map +1 -1
  121. package/dist/core/inject.js +1 -1
  122. package/dist/core/inject.js.map +1 -1
  123. package/dist/core/setup.js +1 -1
  124. package/dist/core/setup.js.map +1 -1
  125. package/dist/decorators/spritesheet.d.ts +1 -0
  126. package/dist/decorators/spritesheet.js +11 -0
  127. package/dist/decorators/spritesheet.js.map +1 -0
  128. package/dist/i18n.d.ts +55 -0
  129. package/dist/i18n.js +60 -0
  130. package/dist/i18n.js.map +1 -0
  131. package/dist/i18n.spec.d.ts +1 -0
  132. package/dist/index.d.ts +7 -0
  133. package/dist/index.js +29 -21
  134. package/dist/module.js +45 -4
  135. package/dist/module.js.map +1 -1
  136. package/dist/node_modules/.pnpm/{@signe_di@2.9.0 → @signe_di@3.1.0}/node_modules/@signe/di/dist/index.js +7 -117
  137. package/dist/node_modules/.pnpm/@signe_di@3.1.0/node_modules/@signe/di/dist/index.js.map +1 -0
  138. package/dist/node_modules/.pnpm/@signe_reactive@3.1.0/node_modules/@signe/reactive/dist/index.js +239 -0
  139. package/dist/node_modules/.pnpm/@signe_reactive@3.1.0/node_modules/@signe/reactive/dist/index.js.map +1 -0
  140. package/dist/node_modules/.pnpm/@signe_room@3.1.0_react@19.2.7/node_modules/@signe/room/dist/chunk-EUXUH3YW.js +13 -0
  141. package/dist/node_modules/.pnpm/@signe_room@3.1.0_react@19.2.7/node_modules/@signe/room/dist/chunk-EUXUH3YW.js.map +1 -0
  142. package/dist/node_modules/.pnpm/@signe_room@3.1.0_react@19.2.7/node_modules/@signe/room/dist/index.js +698 -0
  143. package/dist/node_modules/.pnpm/@signe_room@3.1.0_react@19.2.7/node_modules/@signe/room/dist/index.js.map +1 -0
  144. package/dist/node_modules/.pnpm/@signe_sync@3.1.0_react@19.2.7/node_modules/@signe/sync/dist/client/index.js +43 -0
  145. package/dist/node_modules/.pnpm/@signe_sync@3.1.0_react@19.2.7/node_modules/@signe/sync/dist/client/index.js.map +1 -0
  146. package/dist/node_modules/.pnpm/{@signe_sync@2.9.0 → @signe_sync@3.1.0_react@19.2.7}/node_modules/@signe/sync/dist/index.js +57 -141
  147. package/dist/node_modules/.pnpm/@signe_sync@3.1.0_react@19.2.7/node_modules/@signe/sync/dist/index.js.map +1 -0
  148. package/dist/node_modules/.pnpm/{partysocket@1.1.3/node_modules/partysocket/dist/chunk-HAC622V3.js → partysocket@1.2.0_react@19.2.7/node_modules/partysocket/dist/index.js} +30 -17
  149. package/dist/node_modules/.pnpm/partysocket@1.2.0_react@19.2.7/node_modules/partysocket/dist/index.js.map +1 -0
  150. package/dist/node_modules/.pnpm/{partysocket@1.1.3/node_modules/partysocket/dist/chunk-S74YV6PU.js → partysocket@1.2.0_react@19.2.7/node_modules/partysocket/dist/ws.js} +65 -34
  151. package/dist/node_modules/.pnpm/partysocket@1.2.0_react@19.2.7/node_modules/partysocket/dist/ws.js.map +1 -0
  152. package/dist/node_modules/.pnpm/zod@3.25.76/node_modules/zod/index.js +13 -0
  153. package/dist/node_modules/.pnpm/zod@3.25.76/node_modules/zod/index.js.map +1 -0
  154. package/dist/node_modules/.pnpm/zod@3.25.76/node_modules/zod/v3/ZodError.js +106 -0
  155. package/dist/node_modules/.pnpm/zod@3.25.76/node_modules/zod/v3/ZodError.js.map +1 -0
  156. package/dist/node_modules/.pnpm/zod@3.25.76/node_modules/zod/v3/errors.js +13 -0
  157. package/dist/node_modules/.pnpm/zod@3.25.76/node_modules/zod/v3/errors.js.map +1 -0
  158. package/dist/node_modules/.pnpm/zod@3.25.76/node_modules/zod/v3/external.js +121 -0
  159. package/dist/node_modules/.pnpm/zod@3.25.76/node_modules/zod/v3/external.js.map +1 -0
  160. package/dist/node_modules/.pnpm/zod@3.25.76/node_modules/zod/v3/helpers/errorUtil.js +10 -0
  161. package/dist/node_modules/.pnpm/zod@3.25.76/node_modules/zod/v3/helpers/errorUtil.js.map +1 -0
  162. package/dist/node_modules/.pnpm/zod@3.25.76/node_modules/zod/v3/helpers/parseUtil.js +110 -0
  163. package/dist/node_modules/.pnpm/zod@3.25.76/node_modules/zod/v3/helpers/parseUtil.js.map +1 -0
  164. package/dist/node_modules/.pnpm/zod@3.25.76/node_modules/zod/v3/helpers/util.js +99 -0
  165. package/dist/node_modules/.pnpm/zod@3.25.76/node_modules/zod/v3/helpers/util.js.map +1 -0
  166. package/dist/node_modules/.pnpm/zod@3.25.76/node_modules/zod/v3/locales/en.js +82 -0
  167. package/dist/node_modules/.pnpm/zod@3.25.76/node_modules/zod/v3/locales/en.js.map +1 -0
  168. package/dist/node_modules/.pnpm/{zod@3.24.2/node_modules/zod/lib/index.js → zod@3.25.76/node_modules/zod/v3/types.js} +74 -611
  169. package/dist/node_modules/.pnpm/zod@3.25.76/node_modules/zod/v3/types.js.map +1 -0
  170. package/dist/presets/animation.js.map +1 -1
  171. package/dist/presets/faceset.js.map +1 -1
  172. package/dist/presets/icon.js.map +1 -1
  173. package/dist/presets/index.js.map +1 -1
  174. package/dist/presets/lpc.js.map +1 -1
  175. package/dist/presets/rmspritesheet.js.map +1 -1
  176. package/dist/services/AbstractSocket.d.ts +2 -0
  177. package/dist/services/AbstractSocket.js.map +1 -1
  178. package/dist/services/actionInput.d.ts +14 -0
  179. package/dist/services/actionInput.js +59 -0
  180. package/dist/services/actionInput.js.map +1 -0
  181. package/dist/services/actionInput.spec.d.ts +1 -0
  182. package/dist/services/interactions.d.ts +159 -0
  183. package/dist/services/interactions.js +460 -0
  184. package/dist/services/interactions.js.map +1 -0
  185. package/dist/services/interactions.spec.d.ts +1 -0
  186. package/dist/services/keyboardControls.d.ts +1 -0
  187. package/dist/services/keyboardControls.js +1 -0
  188. package/dist/services/keyboardControls.js.map +1 -1
  189. package/dist/services/loadMap.d.ts +9 -0
  190. package/dist/services/loadMap.js +1 -1
  191. package/dist/services/loadMap.js.map +1 -1
  192. package/dist/services/mmorpg-connection.d.ts +5 -0
  193. package/dist/services/mmorpg-connection.js +50 -0
  194. package/dist/services/mmorpg-connection.js.map +1 -0
  195. package/dist/services/mmorpg-connection.spec.d.ts +1 -0
  196. package/dist/services/mmorpg.d.ts +11 -4
  197. package/dist/services/mmorpg.js +57 -33
  198. package/dist/services/mmorpg.js.map +1 -1
  199. package/dist/services/pointerContext.d.ts +11 -0
  200. package/dist/services/pointerContext.js +48 -0
  201. package/dist/services/pointerContext.js.map +1 -0
  202. package/dist/services/pointerContext.spec.d.ts +1 -0
  203. package/dist/services/save.js.map +1 -1
  204. package/dist/services/save.spec.d.ts +1 -0
  205. package/dist/services/standalone-message.d.ts +1 -0
  206. package/dist/services/standalone-message.js +9 -0
  207. package/dist/services/standalone-message.js.map +1 -0
  208. package/dist/services/standalone.d.ts +4 -1
  209. package/dist/services/standalone.js +36 -16
  210. package/dist/services/standalone.js.map +1 -1
  211. package/dist/services/standalone.spec.d.ts +1 -0
  212. package/dist/utils/getEntityProp.js +4 -3
  213. package/dist/utils/getEntityProp.js.map +1 -1
  214. package/dist/utils/getEntityProp.spec.d.ts +1 -0
  215. package/dist/utils/mapId.d.ts +1 -0
  216. package/dist/utils/mapId.js +6 -0
  217. package/dist/utils/mapId.js.map +1 -0
  218. package/dist/utils/readPropValue.d.ts +2 -0
  219. package/dist/utils/readPropValue.js +13 -0
  220. package/dist/utils/readPropValue.js.map +1 -0
  221. package/package.json +13 -13
  222. package/src/Game/AnimationManager.spec.ts +30 -0
  223. package/src/Game/AnimationManager.ts +26 -10
  224. package/src/Game/ClientVisuals.spec.ts +56 -0
  225. package/src/Game/ClientVisuals.ts +184 -0
  226. package/src/Game/EventComponentResolver.spec.ts +84 -0
  227. package/src/Game/EventComponentResolver.ts +74 -0
  228. package/src/Game/Map.ts +134 -2
  229. package/src/Game/Object.spec.ts +59 -0
  230. package/src/Game/Object.ts +181 -77
  231. package/src/Game/ProjectileManager.spec.ts +449 -0
  232. package/src/Game/ProjectileManager.ts +346 -0
  233. package/src/Gui/Gui.spec.ts +340 -0
  234. package/src/Gui/Gui.ts +129 -57
  235. package/src/Resource.ts +1 -2
  236. package/src/RpgClient.ts +220 -17
  237. package/src/RpgClientEngine.ts +959 -116
  238. package/src/components/animations/fx.ce +101 -0
  239. package/src/components/animations/index.ts +4 -2
  240. package/src/components/character.ce +681 -45
  241. package/src/components/dynamics/bar.ce +88 -0
  242. package/src/components/dynamics/image.ce +21 -0
  243. package/src/components/dynamics/parse-value.spec.ts +83 -0
  244. package/src/components/dynamics/parse-value.ts +111 -37
  245. package/src/components/dynamics/shape-utils.spec.ts +46 -0
  246. package/src/components/dynamics/shape-utils.ts +61 -0
  247. package/src/components/dynamics/shape.ce +90 -0
  248. package/src/components/dynamics/text.ce +35 -149
  249. package/src/components/gui/dialogbox/index.ce +52 -21
  250. package/src/components/gui/gameover.ce +6 -4
  251. package/src/components/gui/menu/equip-menu.ce +11 -9
  252. package/src/components/gui/menu/exit-menu.ce +6 -4
  253. package/src/components/gui/menu/items-menu.ce +11 -9
  254. package/src/components/gui/menu/main-menu.ce +14 -12
  255. package/src/components/gui/menu/options-menu.ce +4 -3
  256. package/src/components/gui/menu/skills-menu.ce +2 -1
  257. package/src/components/gui/notification/notification.ce +7 -1
  258. package/src/components/gui/save-load.ce +13 -11
  259. package/src/components/gui/shop/shop.ce +20 -18
  260. package/src/components/gui/title-screen.ce +6 -4
  261. package/src/components/index.ts +2 -1
  262. package/src/components/interaction-components.ce +23 -0
  263. package/src/components/player-components-utils.spec.ts +109 -0
  264. package/src/components/player-components-utils.ts +205 -0
  265. package/src/components/player-components.ce +222 -0
  266. package/src/components/prebuilt/hp-bar.ce +4 -3
  267. package/src/components/prebuilt/light-halo.ce +2 -2
  268. package/src/components/scenes/canvas.ce +219 -15
  269. package/src/components/scenes/draw-map.ce +34 -22
  270. package/src/components/scenes/event-layer.ce +55 -4
  271. package/src/core/setup.ts +2 -2
  272. package/src/decorators/spritesheet.ts +8 -0
  273. package/src/i18n.spec.ts +39 -0
  274. package/src/i18n.ts +59 -0
  275. package/src/index.ts +7 -0
  276. package/src/module.ts +61 -11
  277. package/src/services/AbstractSocket.ts +3 -0
  278. package/src/services/actionInput.spec.ts +155 -0
  279. package/src/services/actionInput.ts +120 -0
  280. package/src/services/interactions.spec.ts +175 -0
  281. package/src/services/interactions.ts +722 -0
  282. package/src/services/keyboardControls.ts +2 -1
  283. package/src/services/loadMap.ts +5 -1
  284. package/src/services/mmorpg-connection.spec.ts +99 -0
  285. package/src/services/mmorpg-connection.ts +69 -0
  286. package/src/services/mmorpg.ts +70 -36
  287. package/src/services/pointerContext.spec.ts +36 -0
  288. package/src/services/pointerContext.ts +84 -0
  289. package/src/services/save.spec.ts +127 -0
  290. package/src/services/standalone-message.ts +7 -0
  291. package/src/services/standalone.spec.ts +54 -0
  292. package/src/services/standalone.ts +44 -12
  293. package/src/utils/getEntityProp.spec.ts +96 -0
  294. package/src/utils/getEntityProp.ts +4 -3
  295. package/src/utils/mapId.ts +2 -0
  296. package/src/utils/readPropValue.ts +16 -0
  297. package/dist/node_modules/.pnpm/@signe_di@2.9.0/node_modules/@signe/di/dist/index.js.map +0 -1
  298. package/dist/node_modules/.pnpm/@signe_reactive@2.8.3/node_modules/@signe/reactive/dist/index.js +0 -457
  299. package/dist/node_modules/.pnpm/@signe_reactive@2.8.3/node_modules/@signe/reactive/dist/index.js.map +0 -1
  300. package/dist/node_modules/.pnpm/@signe_reactive@2.9.0/node_modules/@signe/reactive/dist/index.js +0 -463
  301. package/dist/node_modules/.pnpm/@signe_reactive@2.9.0/node_modules/@signe/reactive/dist/index.js.map +0 -1
  302. package/dist/node_modules/.pnpm/@signe_room@2.9.0/node_modules/@signe/room/dist/index.js +0 -2191
  303. package/dist/node_modules/.pnpm/@signe_room@2.9.0/node_modules/@signe/room/dist/index.js.map +0 -1
  304. package/dist/node_modules/.pnpm/@signe_sync@2.9.0/node_modules/@signe/sync/dist/chunk-7QVYU63E.js +0 -10
  305. package/dist/node_modules/.pnpm/@signe_sync@2.9.0/node_modules/@signe/sync/dist/chunk-7QVYU63E.js.map +0 -1
  306. package/dist/node_modules/.pnpm/@signe_sync@2.9.0/node_modules/@signe/sync/dist/client/index.js +0 -91
  307. package/dist/node_modules/.pnpm/@signe_sync@2.9.0/node_modules/@signe/sync/dist/client/index.js.map +0 -1
  308. package/dist/node_modules/.pnpm/@signe_sync@2.9.0/node_modules/@signe/sync/dist/index.js.map +0 -1
  309. package/dist/node_modules/.pnpm/dset@3.1.4/node_modules/dset/dist/index.js +0 -14
  310. package/dist/node_modules/.pnpm/dset@3.1.4/node_modules/dset/dist/index.js.map +0 -1
  311. package/dist/node_modules/.pnpm/partysocket@1.1.3/node_modules/partysocket/dist/chunk-HAC622V3.js.map +0 -1
  312. package/dist/node_modules/.pnpm/partysocket@1.1.3/node_modules/partysocket/dist/chunk-S74YV6PU.js.map +0 -1
  313. package/dist/node_modules/.pnpm/partysocket@1.1.3/node_modules/partysocket/dist/index.js +0 -2
  314. package/dist/node_modules/.pnpm/zod@3.24.2/node_modules/zod/lib/index.js.map +0 -1
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+ //#region src/components/player-components-utils.ts
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+ var DEFAULT_HP_BAR_STYLE = { fillColor: "#ef4444" };
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+ var DEFAULT_SP_BAR_STYLE = { fillColor: "#3b82f6" };
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+ var DEFAULT_CELL_HEIGHT = 16;
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+ var DEFAULT_CELL_WIDTH = 32;
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+ var defaultToNumber = (value, fallback = 0) => {
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+ const num = typeof value === "number" ? value : parseFloat(value);
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+ return Number.isFinite(num) ? num : fallback;
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+ };
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+ function getPointBounds(points = [], toNumber = defaultToNumber) {
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+ if (!Array.isArray(points) || points.length < 2) return {
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+ width: 1,
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+ height: 1
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+ };
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+ let minX = Infinity;
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+ let minY = Infinity;
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+ let maxX = -Infinity;
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+ let maxY = -Infinity;
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+ for (let i = 0; i < points.length; i += 2) {
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+ const x = toNumber(points[i], 0);
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+ const y = toNumber(points[i + 1], 0);
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+ minX = Math.min(minX, x);
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+ minY = Math.min(minY, y);
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+ maxX = Math.max(maxX, x);
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+ maxY = Math.max(maxY, y);
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+ }
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+ return {
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+ width: Math.max(1, maxX - minX),
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+ height: Math.max(1, maxY - minY)
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+ };
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+ }
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+ function getComponentId(definition) {
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+ if (!definition) return void 0;
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+ if (definition.id) return definition.id;
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+ if (definition.type === "text") return "rpg:text";
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+ if (definition.type === "hpBar") return "rpg:hpBar";
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+ if (definition.type === "spBar") return "rpg:spBar";
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+ if (definition.type === "bar") return "rpg:bar";
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+ if (definition.type === "shape") return "rpg:shape";
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+ if (definition.type === "image") return "rpg:image";
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+ if (definition.type === "tile") return "rpg:tile";
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+ return definition.type;
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+ }
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+ function getComponentProps(definition) {
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+ if (definition.props) return definition.props;
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+ if (definition.type === "text") return {
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+ value: definition.value,
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+ style: definition.style
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+ };
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+ if (definition.type === "hpBar") return {
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+ current: "{hp}",
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+ max: "{param.maxHp}",
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+ style: {
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+ ...DEFAULT_HP_BAR_STYLE,
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+ ...definition.style
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+ },
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+ text: definition.text
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+ };
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+ if (definition.type === "spBar") return {
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+ current: "{sp}",
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+ max: "{param.maxSp}",
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+ style: {
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+ ...DEFAULT_SP_BAR_STYLE,
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+ ...definition.style
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+ },
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+ text: definition.text
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+ };
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+ if (definition.type === "bar") return {
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+ current: `{${definition.current}}`,
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+ max: `{${definition.max}}`,
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+ style: definition.style,
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+ text: definition.text
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+ };
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+ if (definition.type === "shape") return definition.value;
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+ if (definition.type === "image" || definition.type === "tile") return { value: definition.value };
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+ return {};
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+ }
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+ function estimateComponentSize(definition, { toNumber = defaultToNumber, estimateTextWidth = (value) => String(value ?? "").length * 8 } = {}) {
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+ const props = getComponentProps(definition);
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+ const style = props?.style ?? definition?.style ?? {};
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+ if (definition?.type === "text" || definition?.id === "rpg:text") return {
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+ width: estimateTextWidth(props.value ?? definition.value, style),
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+ height: toNumber(style.fontSize, 12)
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+ };
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+ if (definition?.type === "hpBar" || definition?.type === "spBar" || definition?.type === "bar" || definition?.id === "rpg:hpBar" || definition?.id === "rpg:spBar" || definition?.id === "rpg:bar") {
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+ const barHeight = toNumber(style.height, 8);
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+ const labelHeight = props.text != null && props.text !== "" ? toNumber(style.fontSize, 10) + 2 : 0;
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+ return {
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+ width: toNumber(style.width, 50),
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+ height: barHeight + labelHeight
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+ };
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+ }
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+ if (definition?.type === "shape" || definition?.id === "rpg:shape") {
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+ const shape = props ?? {};
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+ if (shape.type === "circle") {
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+ const radius = toNumber(shape.radius, 8);
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+ return {
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+ width: radius * 2,
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+ height: radius * 2
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+ };
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+ }
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+ if (shape.type === "line") return {
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+ width: Math.max(1, Math.abs(toNumber(shape.x2, 16) - toNumber(shape.x1, 0))),
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+ height: Math.max(1, Math.abs(toNumber(shape.y2, 0) - toNumber(shape.y1, 0)))
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+ };
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+ if (shape.type === "polygon") return getPointBounds(shape.points, toNumber);
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+ return {
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+ width: toNumber(shape.width, 16),
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+ height: toNumber(shape.height, 16)
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+ };
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+ }
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+ return {
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+ width: toNumber(definition?.props?.width, DEFAULT_CELL_WIDTH),
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+ height: toNumber(definition?.props?.height, DEFAULT_CELL_HEIGHT)
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+ };
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+ }
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+ function computeBlockSize({ position, layout = {}, rowMetrics, gap = {
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+ row: 0,
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+ column: 0
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+ }, graphic, hitbox }) {
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+ const rowGapTotal = Math.max(0, rowMetrics.length - 1) * gap.row;
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+ const maxColumns = rowMetrics.reduce((max, row) => Math.max(max, row.cells.length), 0);
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+ const columnGapTotal = Math.max(0, maxColumns - 1) * gap.column;
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+ const contentWidth = rowMetrics.reduce((max, row) => Math.max(max, row.width), 0) + columnGapTotal;
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+ const contentHeight = rowMetrics.reduce((sum, row) => sum + row.height, 0) + rowGapTotal;
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+ return {
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+ width: layout.width ?? Math.max(contentWidth, position === "bottom" ? hitbox.w : position === "top" || position === "center" ? graphic.width : contentWidth),
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+ height: layout.height ?? Math.max(contentHeight, position === "bottom" ? hitbox.h : position === "left" || position === "right" || position === "center" ? graphic.height : contentHeight)
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+ };
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+ }
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+ function computeBlockPosition({ position, size, layout = {}, graphic, hitbox }) {
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+ const marginLeft = layout.marginLeft ?? 0;
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+ const marginRight = layout.marginRight ?? 0;
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+ const marginTop = layout.marginTop ?? 0;
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+ const marginBottom = layout.marginBottom ?? 0;
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+ switch (position) {
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+ case "bottom": return {
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+ x: hitbox.w / 2 - size.width / 2 + marginLeft - marginRight,
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+ y: hitbox.h / 2 - size.height / 2 + marginBottom - marginTop
140
+ };
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+ case "center": return {
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+ x: graphic.centerX - size.width / 2 + marginLeft - marginRight,
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+ y: graphic.centerY - size.height / 2 + marginTop - marginBottom
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+ };
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+ case "left": return {
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+ x: graphic.left - size.width + marginLeft - marginRight,
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+ y: graphic.centerY - size.height / 2 + marginTop - marginBottom
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+ };
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+ case "right": return {
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+ x: graphic.right + marginLeft - marginRight,
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+ y: graphic.centerY - size.height / 2 + marginTop - marginBottom
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+ };
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+ default: return {
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+ x: graphic.centerX - size.width / 2 + marginLeft - marginRight,
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+ y: graphic.top - size.height + marginTop - marginBottom
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+ };
157
+ }
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+ }
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+ //#endregion
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+ export { computeBlockPosition, computeBlockSize, estimateComponentSize, getComponentId, getComponentProps };
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+
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+ //# sourceMappingURL=player-components-utils.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"player-components-utils.js","names":[],"sources":["../../src/components/player-components-utils.ts"],"sourcesContent":["export const DEFAULT_HP_BAR_STYLE = { fillColor: '#ef4444' };\nexport const DEFAULT_SP_BAR_STYLE = { fillColor: '#3b82f6' };\n\nconst DEFAULT_CELL_HEIGHT = 16;\nconst DEFAULT_CELL_WIDTH = 32;\n\ntype NumberResolver = (value: any, fallback?: number) => number;\n\nconst defaultToNumber: NumberResolver = (value, fallback = 0) => {\n const num = typeof value === 'number' ? value : parseFloat(value);\n return Number.isFinite(num) ? num : fallback;\n};\n\nexport function getPointBounds(points: any[] = [], toNumber: NumberResolver = defaultToNumber) {\n if (!Array.isArray(points) || points.length < 2) {\n return { width: 1, height: 1 };\n }\n\n let minX = Infinity;\n let minY = Infinity;\n let maxX = -Infinity;\n let maxY = -Infinity;\n\n for (let i = 0; i < points.length; i += 2) {\n const x = toNumber(points[i], 0);\n const y = toNumber(points[i + 1], 0);\n minX = Math.min(minX, x);\n minY = Math.min(minY, y);\n maxX = Math.max(maxX, x);\n maxY = Math.max(maxY, y);\n }\n\n return {\n width: Math.max(1, maxX - minX),\n height: Math.max(1, maxY - minY)\n };\n}\n\nexport function getComponentId(definition: any) {\n if (!definition) return undefined;\n if (definition.id) return definition.id;\n if (definition.type === 'text') return 'rpg:text';\n if (definition.type === 'hpBar') return 'rpg:hpBar';\n if (definition.type === 'spBar') return 'rpg:spBar';\n if (definition.type === 'bar') return 'rpg:bar';\n if (definition.type === 'shape') return 'rpg:shape';\n if (definition.type === 'image') return 'rpg:image';\n if (definition.type === 'tile') return 'rpg:tile';\n return definition.type;\n}\n\nexport function getComponentProps(definition: any) {\n if (definition.props) return definition.props;\n\n if (definition.type === 'text') {\n return { value: definition.value, style: definition.style };\n }\n if (definition.type === 'hpBar') {\n return { current: '{hp}', max: '{param.maxHp}', style: { ...DEFAULT_HP_BAR_STYLE, ...definition.style }, text: definition.text };\n }\n if (definition.type === 'spBar') {\n return { current: '{sp}', max: '{param.maxSp}', style: { ...DEFAULT_SP_BAR_STYLE, ...definition.style }, text: definition.text };\n }\n if (definition.type === 'bar') {\n return { current: `{${definition.current}}`, max: `{${definition.max}}`, style: definition.style, text: definition.text };\n }\n if (definition.type === 'shape') {\n return definition.value;\n }\n if (definition.type === 'image' || definition.type === 'tile') {\n return { value: definition.value };\n }\n\n return {};\n}\n\nexport function estimateComponentSize(\n definition: any,\n {\n toNumber = defaultToNumber,\n estimateTextWidth = (value: any) => String(value ?? '').length * 8\n }: {\n toNumber?: NumberResolver;\n estimateTextWidth?: (value: any, style?: any) => number;\n } = {}\n) {\n const props = getComponentProps(definition);\n const style = props?.style ?? definition?.style ?? {};\n\n if (definition?.type === 'text' || definition?.id === 'rpg:text') {\n return {\n width: estimateTextWidth(props.value ?? definition.value, style),\n height: toNumber(style.fontSize, 12)\n };\n }\n\n if (definition?.type === 'hpBar' || definition?.type === 'spBar' || definition?.type === 'bar' || definition?.id === 'rpg:hpBar' || definition?.id === 'rpg:spBar' || definition?.id === 'rpg:bar') {\n const barHeight = toNumber(style.height, 8);\n const labelHeight = props.text != null && props.text !== '' ? toNumber(style.fontSize, 10) + 2 : 0;\n return {\n width: toNumber(style.width, 50),\n height: barHeight + labelHeight\n };\n }\n\n if (definition?.type === 'shape' || definition?.id === 'rpg:shape') {\n const shape = props ?? {};\n if (shape.type === 'circle') {\n const radius = toNumber(shape.radius, 8);\n return { width: radius * 2, height: radius * 2 };\n }\n if (shape.type === 'line') {\n return {\n width: Math.max(1, Math.abs(toNumber(shape.x2, 16) - toNumber(shape.x1, 0))),\n height: Math.max(1, Math.abs(toNumber(shape.y2, 0) - toNumber(shape.y1, 0)))\n };\n }\n if (shape.type === 'polygon') {\n return getPointBounds(shape.points, toNumber);\n }\n return {\n width: toNumber(shape.width, 16),\n height: toNumber(shape.height, 16)\n };\n }\n\n return {\n width: toNumber(definition?.props?.width, DEFAULT_CELL_WIDTH),\n height: toNumber(definition?.props?.height, DEFAULT_CELL_HEIGHT)\n };\n}\n\nexport function computeBlockSize({\n position,\n layout = {},\n rowMetrics,\n gap = { row: 0, column: 0 },\n graphic,\n hitbox\n}: {\n position: string;\n layout?: any;\n rowMetrics: Array<{ width: number; height: number; cells: any[] }>;\n gap?: { row: number; column: number };\n graphic: { width: number; height: number };\n hitbox: { w: number; h: number };\n}) {\n const rowGapTotal = Math.max(0, rowMetrics.length - 1) * gap.row;\n const maxColumns = rowMetrics.reduce((max, row) => Math.max(max, row.cells.length), 0);\n const columnGapTotal = Math.max(0, maxColumns - 1) * gap.column;\n const contentWidth = rowMetrics.reduce((max, row) => Math.max(max, row.width), 0) + columnGapTotal;\n const contentHeight = rowMetrics.reduce((sum, row) => sum + row.height, 0) + rowGapTotal;\n const width = layout.width ?? Math.max(contentWidth, position === 'bottom' ? hitbox.w : position === 'top' || position === 'center' ? graphic.width : contentWidth);\n const height = layout.height ?? Math.max(contentHeight, position === 'bottom' ? hitbox.h : position === 'left' || position === 'right' || position === 'center' ? graphic.height : contentHeight);\n\n return { width, height };\n}\n\nexport function computeBlockPosition({\n position,\n size,\n layout = {},\n graphic,\n hitbox\n}: {\n position: string;\n size: { width: number; height: number };\n layout?: any;\n graphic: { left: number; top: number; right: number; centerX: number; centerY: number };\n hitbox: { w: number; h: number };\n}) {\n const marginLeft = layout.marginLeft ?? 0;\n const marginRight = layout.marginRight ?? 0;\n const marginTop = layout.marginTop ?? 0;\n const marginBottom = layout.marginBottom ?? 0;\n\n switch (position) {\n case 'bottom':\n return {\n x: (hitbox.w / 2) - (size.width / 2) + marginLeft - marginRight,\n y: (hitbox.h / 2) - (size.height / 2) + marginBottom - marginTop\n };\n case 'center':\n return {\n x: graphic.centerX - (size.width / 2) + marginLeft - marginRight,\n y: graphic.centerY - 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@@ -0,0 +1 @@
1
+ export {};
@@ -0,0 +1,191 @@
1
+ import { inject } from "../core/inject.js";
2
+ import { resolveDynamicProps, resolveDynamicValue } from "./dynamics/parse-value.js";
3
+ import { RpgClientEngine } from "../RpgClientEngine.js";
4
+ import { computeBlockPosition, computeBlockSize, estimateComponentSize, getComponentId, getComponentProps } from "./player-components-utils.js";
5
+ import { Container, computed, h, loop, useDefineEmits, useDefineProps, useProps } from "canvasengine";
6
+ //#region src/components/player-components.ce
7
+ function component($$props) {
8
+ useProps($$props);
9
+ const defineProps = useDefineProps($$props);
10
+ useDefineEmits($$props);
11
+ const { object, position, graphicBounds } = defineProps({ position: { default: "top" } });
12
+ const sprite = object();
13
+ const client = inject(RpgClientEngine);
14
+ const warnedComponents = /* @__PURE__ */ new Set();
15
+ const readPosition = computed(() => position?.() ?? "top");
16
+ const componentSource = computed(() => {
17
+ switch (readPosition()) {
18
+ case "bottom": return sprite.componentsBottom?.();
19
+ case "center": return sprite.componentsCenter?.();
20
+ case "left": return sprite.componentsLeft?.();
21
+ case "right": return sprite.componentsRight?.();
22
+ default: return sprite.componentsTop?.();
23
+ }
24
+ });
25
+ const componentData = computed(() => {
26
+ const value = componentSource();
27
+ if (!value) return {
28
+ components: [],
29
+ layout: {}
30
+ };
31
+ if (typeof value !== "string") return value;
32
+ try {
33
+ return JSON.parse(value);
34
+ } catch (error) {
35
+ if (typeof process === "undefined" || process.env.NODE_ENV !== "production") console.warn("[RPGJS] Invalid server sprite component payload", error);
36
+ return {
37
+ components: [],
38
+ layout: {}
39
+ };
40
+ }
41
+ });
42
+ const layout = computed(() => componentData()?.layout ?? {});
43
+ const rows = computed(() => componentData()?.components ?? []);
44
+ const hitbox = sprite.hitbox;
45
+ const toNumber = (value, fallback = 0) => {
46
+ const resolved = resolveDynamicValue(value, sprite);
47
+ const num = typeof resolved === "number" ? resolved : parseFloat(resolved);
48
+ return Number.isFinite(num) ? num : fallback;
49
+ };
50
+ const estimateTextWidth = (value, style = {}) => {
51
+ const text = String(resolveDynamicValue(value ?? "", sprite) ?? "");
52
+ const fontSize = toNumber(style.fontSize, 12);
53
+ return Math.max(1, Math.ceil(text.length * fontSize * .6));
54
+ };
55
+ const rowMetrics = computed(() => {
56
+ return rows().map((row) => {
57
+ const cells = row.map((definition) => {
58
+ const intrinsic = estimateComponentSize(definition, {
59
+ toNumber,
60
+ estimateTextWidth
61
+ });
62
+ return {
63
+ definition,
64
+ width: intrinsic.width,
65
+ height: intrinsic.height
66
+ };
67
+ });
68
+ return {
69
+ cells,
70
+ width: cells.reduce((sum, cell) => sum + cell.width, 0),
71
+ height: cells.reduce((max, cell) => Math.max(max, cell.height), 0)
72
+ };
73
+ });
74
+ });
75
+ const gap = computed(() => ({
76
+ row: toNumber(layout().rowGap ?? layout().gap, 0),
77
+ column: toNumber(layout().columnGap ?? layout().gap, 0)
78
+ }));
79
+ const fallbackBounds = computed(() => {
80
+ const box = hitbox();
81
+ const width = box?.w ?? 0;
82
+ const height = box?.h ?? 0;
83
+ return {
84
+ left: 0,
85
+ top: 0,
86
+ right: width,
87
+ bottom: height,
88
+ width,
89
+ height,
90
+ centerX: width / 2,
91
+ centerY: height / 2
92
+ };
93
+ });
94
+ const bounds = computed(() => {
95
+ return (typeof graphicBounds === "function" ? graphicBounds() : void 0) ?? fallbackBounds();
96
+ });
97
+ const blockSize = computed(() => {
98
+ const box = hitbox() ?? {
99
+ w: 0,
100
+ h: 0
101
+ };
102
+ const graphic = bounds();
103
+ return computeBlockSize({
104
+ position: readPosition(),
105
+ layout: layout(),
106
+ rowMetrics: rowMetrics(),
107
+ gap: gap(),
108
+ graphic,
109
+ hitbox: box
110
+ });
111
+ });
112
+ const blockPosition = computed(() => {
113
+ const box = hitbox() ?? {
114
+ w: 0,
115
+ h: 0
116
+ };
117
+ const graphic = bounds();
118
+ return computeBlockPosition({
119
+ position: readPosition(),
120
+ size: blockSize(),
121
+ layout: layout(),
122
+ graphic,
123
+ hitbox: box
124
+ });
125
+ });
126
+ const warnMissingComponent = (id) => {
127
+ if (!id || warnedComponents.has(id)) return;
128
+ if (typeof process !== "undefined" && process.env.NODE_ENV === "production") return;
129
+ warnedComponents.add(id);
130
+ console.warn(`[RPGJS] Server sprite component "${id}" is not registered on the client.`);
131
+ };
132
+ const renderedRows = computed(() => {
133
+ return rowMetrics().map((row) => {
134
+ const entries = [];
135
+ row.cells.forEach((cell) => {
136
+ const definition = cell.definition;
137
+ const id = getComponentId(definition);
138
+ const component = client.getSpriteComponent(id);
139
+ if (!component) {
140
+ warnMissingComponent(id);
141
+ return;
142
+ }
143
+ entries.push({
144
+ component,
145
+ props: resolveDynamicProps(getComponentProps(definition), sprite),
146
+ width: cell.width,
147
+ height: cell.height
148
+ });
149
+ });
150
+ return {
151
+ height: row.height,
152
+ entries
153
+ };
154
+ });
155
+ });
156
+ return h(Container, {
157
+ x: computed(() => blockPosition().x),
158
+ y: computed(() => blockPosition().y),
159
+ width: computed(() => blockSize().width),
160
+ height: computed(() => blockSize().height),
161
+ minWidth: computed(() => blockSize().width),
162
+ minHeight: computed(() => blockSize().height),
163
+ display: "flex",
164
+ flexDirection: "column",
165
+ justifyContent: "center",
166
+ alignItems: "center",
167
+ rowGap: computed(() => gap().row)
168
+ }, loop(renderedRows, (row) => h(Container, {
169
+ width: "100%",
170
+ height: row.height,
171
+ display: "flex",
172
+ flexDirection: "row",
173
+ justifyContent: "center",
174
+ alignItems: "center",
175
+ columnGap: computed(() => gap().column)
176
+ }, loop(row.entries, (entry) => h(Container, {
177
+ width: entry.width,
178
+ height: entry.height,
179
+ display: "flex",
180
+ justifyContent: "center",
181
+ alignItems: "center"
182
+ }, h(entry.component, {
183
+ object: sprite,
184
+ ...entry.props
185
+ }))))));
186
+ }
187
+ var __ce_component = component;
188
+ //#endregion
189
+ export { __ce_component as default };
190
+
191
+ //# sourceMappingURL=player-components.ce.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"player-components.ce.js","names":[],"sources":["../../src/components/player-components.ce"],"sourcesContent":["<Container\n x={blockPosition().x}\n y={blockPosition().y}\n width={blockSize().width}\n height={blockSize().height}\n minWidth={blockSize().width}\n minHeight={blockSize().height}\n display=\"flex\"\n flexDirection=\"column\"\n justifyContent=\"center\"\n alignItems=\"center\"\n rowGap={gap().row}\n>\n @for (row of renderedRows) {\n <Container\n width=\"100%\"\n height={row.height}\n display=\"flex\"\n flexDirection=\"row\"\n justifyContent=\"center\"\n alignItems=\"center\"\n columnGap={gap().column}\n >\n @for (entry of row.entries) {\n <Container\n width={entry.width}\n height={entry.height}\n display=\"flex\"\n justifyContent=\"center\"\n alignItems=\"center\"\n >\n <entry.component object={sprite} ...entry.props />\n </Container>\n }\n </Container>\n }\n</Container>\n\n<script>\nimport { computed } from \"canvasengine\";\nimport { RpgClientEngine } from \"../RpgClientEngine\";\nimport { inject } from \"../core/inject\";\nimport { resolveDynamicProps, resolveDynamicValue } from \"./dynamics/parse-value\";\nimport {\n computeBlockPosition,\n computeBlockSize,\n estimateComponentSize,\n getComponentId,\n getComponentProps\n} from \"./player-components-utils\";\n\nconst { object, position, graphicBounds } = defineProps({\n position: {\n default: 'top'\n }\n});\nconst sprite = object();\n\nconst client = inject(RpgClientEngine);\nconst warnedComponents = new Set();\n\nconst readPosition = computed(() => position?.() ?? 'top');\n\nconst componentSource = computed(() => {\n switch (readPosition()) {\n case 'bottom':\n return sprite.componentsBottom?.();\n case 'center':\n return sprite.componentsCenter?.();\n case 'left':\n return sprite.componentsLeft?.();\n case 'right':\n return sprite.componentsRight?.();\n case 'top':\n default:\n return sprite.componentsTop?.();\n }\n});\n\nconst componentData = computed(() => {\n const value = componentSource();\n if (!value) {\n return { components: [], layout: {} };\n }\n\n if (typeof value !== 'string') {\n return value;\n }\n\n try {\n return JSON.parse(value);\n } catch (error) {\n if (typeof process === 'undefined' || process.env?.NODE_ENV !== 'production') {\n console.warn('[RPGJS] Invalid server sprite component payload', error);\n }\n return { components: [], layout: {} };\n }\n});\n\nconst layout = computed(() => componentData()?.layout ?? {});\nconst rows = computed(() => componentData()?.components ?? []);\nconst hitbox = sprite.hitbox;\n\nconst toNumber = (value, fallback = 0) => {\n const resolved = resolveDynamicValue(value, sprite);\n const num = typeof resolved === 'number' ? resolved : parseFloat(resolved);\n return Number.isFinite(num) ? num : fallback;\n};\n\nconst estimateTextWidth = (value, style = {}) => {\n const text = String(resolveDynamicValue(value ?? '', sprite) ?? '');\n const fontSize = toNumber(style.fontSize, 12);\n return Math.max(1, Math.ceil(text.length * fontSize * 0.6));\n};\n\nconst rowMetrics = computed(() => {\n return rows().map((row) => {\n const cells = row.map((definition) => {\n const intrinsic = estimateComponentSize(definition, { toNumber, estimateTextWidth });\n return {\n definition,\n width: intrinsic.width,\n height: intrinsic.height\n };\n });\n\n return {\n cells,\n width: cells.reduce((sum, cell) => sum + cell.width, 0),\n height: cells.reduce((max, cell) => Math.max(max, cell.height), 0)\n };\n });\n});\n\nconst gap = computed(() => ({\n row: toNumber(layout().rowGap ?? layout().gap, 0),\n column: toNumber(layout().columnGap ?? layout().gap, 0)\n}));\n\nconst fallbackBounds = computed(() => {\n const box = hitbox();\n const width = box?.w ?? 0;\n const height = box?.h ?? 0;\n\n return {\n left: 0,\n top: 0,\n right: width,\n bottom: height,\n width,\n height,\n centerX: width / 2,\n centerY: height / 2\n };\n});\n\nconst bounds = computed(() => {\n const resolvedBounds = typeof graphicBounds === 'function' ? 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@@ -1,84 +1,83 @@
1
- import { Container, Graphics, animatedSignal, computed, effect, h, useDefineProps, useProps } from "canvasengine";
1
+ import { Container, Graphics, animatedSignal, computed, effect, h, useDefineEmits, useDefineProps, useProps } from "canvasengine";
2
2
  //#region src/components/prebuilt/hp-bar.ce
3
3
  function component($$props) {
4
4
  useProps($$props);
5
- var object = useDefineProps($$props)().object;
6
- var barWidth = 50;
7
- var barHeight = 8;
8
- var borderRadius = 4;
9
- var innerRadius = 3;
10
- var padding = 1;
11
- var bgColor = 1450302;
12
- var shadowColor = 0;
13
- var borderColor = 4871528;
14
- var maxFillWidth = barWidth - padding * 2;
15
- var fillHeight = barHeight - padding * 2;
16
- var highlightHeight = Math.floor(fillHeight / 2);
17
- var hitbox = object.hitbox;
18
- var currentHp = computed(function() {
19
- var _a, _b;
20
- return (_b = (_a = object.hpSignal) === null || _a === void 0 ? void 0 : _a.call(object)) !== null && _b !== void 0 ? _b : 0;
5
+ const defineProps = useDefineProps($$props);
6
+ useDefineEmits($$props);
7
+ const { object } = defineProps();
8
+ const sprite = object();
9
+ const barWidth = 50;
10
+ const barHeight = 8;
11
+ const borderRadius = 4;
12
+ const innerRadius = 3;
13
+ const padding = 1;
14
+ const bgColor = 1450302;
15
+ const shadowColor = 0;
16
+ const borderColor = 4871528;
17
+ const maxFillWidth = barWidth - padding * 2;
18
+ const fillHeight = barHeight - padding * 2;
19
+ const highlightHeight = Math.floor(fillHeight / 2);
20
+ const hitbox = sprite.hitbox;
21
+ const currentHp = computed(() => {
22
+ return sprite.hpSignal?.() ?? 0;
21
23
  });
22
- var maxHp = computed(function() {
23
- var _a, _b, _c;
24
- return (_c = ((_b = (_a = object._param) === null || _a === void 0 ? void 0 : _a.call(object)) !== null && _b !== void 0 ? _b : {}).maxHp) !== null && _c !== void 0 ? _c : 100;
24
+ const maxHp = computed(() => {
25
+ return (sprite._param?.() ?? {}).maxHp ?? 100;
25
26
  });
26
- var hpPercent = computed(function() {
27
- var max = maxHp();
27
+ const hpPercent = computed(() => {
28
+ const max = maxHp();
28
29
  if (max <= 0) return 0;
29
- var percent = currentHp() / max;
30
+ const percent = currentHp() / max;
30
31
  return Math.max(0, Math.min(1, percent));
31
32
  });
32
- var animatedPercent = animatedSignal(hpPercent(), {
33
+ const animatedPercent = animatedSignal(hpPercent(), {
33
34
  duration: 300,
34
35
  easing: "easeOutCubic"
35
36
  });
36
- effect(function() {
37
- var newPercent = hpPercent();
37
+ effect(() => {
38
+ const newPercent = hpPercent();
38
39
  animatedPercent.set(newPercent);
39
40
  });
40
- var position = computed(function() {
41
- return {
42
- x: hitbox().w / 2 - barWidth / 2,
43
- y: -barHeight - 8
44
- };
45
- });
46
- var fillWidth = computed(function() {
47
- var percent = animatedPercent();
48
- var width = maxFillWidth * percent;
41
+ const position = computed(() => ({
42
+ x: hitbox().w / 2 - barWidth / 2,
43
+ y: -16
44
+ }));
45
+ const fillWidth = computed(() => {
46
+ const percent = animatedPercent();
47
+ const width = maxFillWidth * percent;
49
48
  if (percent > 0 && width < innerRadius * 2) return innerRadius * 2;
50
49
  return Math.max(0, width);
51
50
  });
52
- var hpColorHex = computed(function() {
53
- var percent = hpPercent();
51
+ const hpColorHex = computed(() => {
52
+ const percent = hpPercent();
54
53
  if (percent > .6) return 4906624;
55
54
  else if (percent > .3) return 16436245;
56
55
  else if (percent > .15) return 16486972;
57
56
  else return 15680580;
58
57
  });
59
- var drawShadow = function(g) {
58
+ const drawShadow = (g) => {
60
59
  g.roundRect(0, 0, barWidth, barHeight, borderRadius);
61
60
  g.fill({
62
61
  color: shadowColor,
63
62
  alpha: .3
64
63
  });
65
64
  };
66
- var drawBackground = function(g) {
65
+ const drawBackground = (g) => {
67
66
  g.roundRect(0, 0, barWidth, barHeight, borderRadius);
68
67
  g.fill({
69
68
  color: bgColor,
70
69
  alpha: .9
71
70
  });
72
71
  };
73
- var drawFill = function(g) {
74
- var width = fillWidth();
72
+ const drawFill = (g) => {
73
+ const width = fillWidth();
75
74
  if (width > 0) {
76
75
  g.roundRect(padding, padding, width, fillHeight, innerRadius);
77
76
  g.fill({ color: hpColorHex() });
78
77
  }
79
78
  };
80
- var drawHighlight = function(g) {
81
- var width = fillWidth();
79
+ const drawHighlight = (g) => {
80
+ const width = fillWidth();
82
81
  if (width > 0) {
83
82
  g.roundRect(padding, padding, width, highlightHeight, innerRadius);
84
83
  g.fill({
@@ -87,7 +86,7 @@ function component($$props) {
87
86
  });
88
87
  }
89
88
  };
90
- var drawBorder = function(g) {
89
+ const drawBorder = (g) => {
91
90
  g.roundRect(0, 0, barWidth, barHeight, borderRadius);
92
91
  g.stroke({
93
92
  color: borderColor,
@@ -110,7 +109,8 @@ function component($$props) {
110
109
  h(Graphics, { draw: drawBorder })
111
110
  ])];
112
111
  }
112
+ var __ce_component = component;
113
113
  //#endregion
114
- export { component as default };
114
+ export { __ce_component as default };
115
115
 
116
116
  //# sourceMappingURL=hp-bar.ce.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"hp-bar.ce.js","names":[],"sources":["../../../src/components/prebuilt/hp-bar.ce"],"sourcesContent":["<!-- \n HP Bar Component\n \n A beautiful, animated health bar component for displaying player HP above sprites.\n Features a gradient color based on HP level, smooth animations, and modern styling.\n \n ## Design\n \n The bar changes color dynamically based on HP percentage:\n - Green (#4ade80) when HP > 60% - Healthy state\n - Yellow (#facc15) when HP 30-60% - Caution state \n - Orange (#fb923c) when HP 15-30% - Danger state\n - Red (#ef4444) when HP < 15% - Critical state\n \n @example\n ```ts\n import HpBar from './hp-bar.ce';\n \n // In module configuration\n export default defineModule<RpgClient>({\n sprite: {\n componentsInFront: [HpBar]\n }\n })\n ```\n-->\n\n<Container x={position.x} y={position.y}>\n <!-- Background shadow for depth effect -->\n <Graphics draw={drawShadow} x={1} y={1} />\n \n <!-- Main background -->\n <Graphics draw={drawBackground} />\n \n <!-- HP fill bar -->\n <Graphics draw={drawFill} />\n \n <!-- Highlight overlay for 3D effect -->\n <Graphics draw={drawHighlight} />\n \n <!-- Border frame -->\n <Graphics draw={drawBorder} />\n</Container>\n\n<script>\nimport { computed, animatedSignal, effect } from \"canvasengine\";\n\nconst { object } = defineProps();\n\n// ====================\n// Configuration\n// ====================\n\n/** Total width of the HP bar in pixels */\nconst barWidth = 50;\n\n/** Total height of the HP bar in pixels */\nconst barHeight = 8;\n\n/** Border radius for rounded corners */\nconst borderRadius = 4;\n\n/** Inner border radius for the fill bar */\nconst innerRadius = 3;\n\n/** Padding between background and fill */\nconst padding = 1;\n\n/** Background color (dark theme) */\nconst bgColor = 0x16213e;\n\n/** Shadow color */\nconst shadowColor = 0x000000;\n\n/** Border color */\nconst borderColor = 0x4a5568;\n\n// ====================\n// Calculated dimensions\n// ====================\n\n/** Maximum fill width */\nconst maxFillWidth = barWidth - (padding * 2);\n\n/** Fill height */\nconst fillHeight = barHeight - (padding * 2);\n\n/** Highlight height (half of fill) */\nconst highlightHeight = Math.floor(fillHeight / 2);\n\n// ====================\n// Reactive HP values\n// ====================\n\n/** Gets hitbox dimensions for positioning */\nconst hitbox = object.hitbox;\n\n/**\n * Gets the current HP value from the player object\n * Uses hpSignal which is synchronized from the server\n */\nconst currentHp = computed(() => {\n return object.hpSignal?.() ?? 0;\n});\n\n/**\n * Gets the maximum HP value from player parameters\n * Reads from _param.maxHp which contains calculated stats\n */\nconst maxHp = computed(() => {\n const params = object._param?.() ?? {};\n return params.maxHp ?? 100;\n});\n\n/**\n * Calculates HP percentage (0 to 1)\n */\nconst hpPercent = computed(() => {\n const max = maxHp();\n if (max <= 0) return 0;\n const percent = currentHp() / max;\n return Math.max(0, Math.min(1, percent));\n});\n\n// ====================\n// Animated values\n// ====================\n\n/**\n * Animated percentage for smooth bar transitions\n */\nconst animatedPercent = animatedSignal(hpPercent(), {\n duration: 300,\n easing: 'easeOutCubic'\n});\n\n// Update animated value when HP changes\neffect(() => {\n const newPercent = hpPercent();\n animatedPercent.set(newPercent);\n});\n\n// ====================\n// Visual calculations\n// ====================\n\n/**\n * Position of the bar relative to the sprite\n */\nconst position = computed(() => ({\n x: (hitbox().w / 2) - (barWidth / 2),\n y: -barHeight - 8\n}));\n\n/**\n * Current width of the HP fill based on animated percentage\n */\nconst fillWidth = computed(() => {\n const percent = animatedPercent();\n const width = maxFillWidth * percent;\n // Ensure minimum visible width when HP > 0\n if (percent > 0 && width < innerRadius * 2) {\n return innerRadius * 2;\n }\n return Math.max(0, width);\n});\n\n/**\n * Determines HP bar color based on current HP percentage\n * Returns hex color number for PixiJS\n * \n * ## Color Thresholds\n * - Green (0x4ade80): HP > 60% - Healthy\n * - Yellow (0xfacc15): HP 30-60% - Caution\n * - Orange (0xfb923c): HP 15-30% - Danger\n * - Red (0xef4444): HP < 15% - Critical\n */\nconst hpColorHex = computed(() => {\n const percent = hpPercent();\n \n if (percent > 0.6) {\n return 0x4ade80; 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+ {"version":3,"file":"hp-bar.ce.js","names":[],"sources":["../../../src/components/prebuilt/hp-bar.ce"],"sourcesContent":["<!-- \n HP Bar Component\n \n A beautiful, animated health bar component for displaying player HP above sprites.\n Features a gradient color based on HP level, smooth animations, and modern styling.\n \n ## Design\n \n The bar changes color dynamically based on HP percentage:\n - Green (#4ade80) when HP > 60% - Healthy state\n - Yellow (#facc15) when HP 30-60% - Caution state \n - Orange (#fb923c) when HP 15-30% - Danger state\n - Red (#ef4444) when HP < 15% - Critical state\n \n @example\n ```ts\n import HpBar from './hp-bar.ce';\n \n // In module configuration\n export default defineModule<RpgClient>({\n sprite: {\n componentsInFront: [HpBar]\n }\n })\n ```\n-->\n\n<Container x={position.x} y={position.y}>\n <!-- Background shadow for depth effect -->\n <Graphics draw={drawShadow} x={1} y={1} />\n \n <!-- Main background -->\n <Graphics draw={drawBackground} />\n \n <!-- HP fill bar -->\n <Graphics draw={drawFill} />\n \n <!-- Highlight overlay for 3D effect -->\n <Graphics draw={drawHighlight} />\n \n <!-- Border frame -->\n <Graphics draw={drawBorder} />\n</Container>\n\n<script>\nimport { computed, animatedSignal, effect } from \"canvasengine\";\n\nconst { object } = defineProps();\nconst sprite = object();\n\n// ====================\n// Configuration\n// ====================\n\n/** Total width of the HP bar in pixels */\nconst barWidth = 50;\n\n/** Total height of the HP bar in pixels */\nconst barHeight = 8;\n\n/** Border radius for rounded corners */\nconst borderRadius = 4;\n\n/** Inner border radius for the fill bar */\nconst innerRadius = 3;\n\n/** Padding between background and fill */\nconst padding = 1;\n\n/** Background color (dark theme) */\nconst bgColor = 0x16213e;\n\n/** Shadow color */\nconst shadowColor = 0x000000;\n\n/** Border color */\nconst borderColor = 0x4a5568;\n\n// ====================\n// Calculated dimensions\n// ====================\n\n/** Maximum fill width */\nconst maxFillWidth = barWidth - (padding * 2);\n\n/** Fill height */\nconst fillHeight = barHeight - (padding * 2);\n\n/** Highlight height (half of fill) */\nconst highlightHeight = Math.floor(fillHeight / 2);\n\n// ====================\n// Reactive HP values\n// ====================\n\n/** Gets hitbox dimensions for positioning */\nconst hitbox = sprite.hitbox;\n\n/**\n * Gets the current HP value from the player object\n * Uses hpSignal which is synchronized from the server\n */\nconst currentHp = computed(() => {\n return sprite.hpSignal?.() ?? 0;\n});\n\n/**\n * Gets the maximum HP value from player parameters\n * Reads from _param.maxHp which contains calculated stats\n */\nconst maxHp = computed(() => {\n const params = sprite._param?.() ?? {};\n return params.maxHp ?? 100;\n});\n\n/**\n * Calculates HP percentage (0 to 1)\n */\nconst hpPercent = computed(() => {\n const max = maxHp();\n if (max <= 0) return 0;\n const percent = currentHp() / max;\n return Math.max(0, Math.min(1, percent));\n});\n\n// ====================\n// Animated values\n// ====================\n\n/**\n * Animated percentage for smooth bar transitions\n */\nconst animatedPercent = animatedSignal(hpPercent(), {\n duration: 300,\n easing: 'easeOutCubic'\n});\n\n// Update animated value when HP changes\neffect(() => {\n const newPercent = hpPercent();\n animatedPercent.set(newPercent);\n});\n\n// ====================\n// Visual calculations\n// ====================\n\n/**\n * Position of the bar relative to the sprite\n */\nconst position = computed(() => ({\n x: (hitbox().w / 2) - (barWidth / 2),\n y: -barHeight - 8\n}));\n\n/**\n * Current width of the HP fill based on animated percentage\n */\nconst fillWidth = computed(() => {\n const percent = animatedPercent();\n const width = maxFillWidth * percent;\n // Ensure minimum visible width when HP > 0\n if (percent > 0 && width < innerRadius * 2) {\n return innerRadius * 2;\n }\n return Math.max(0, width);\n});\n\n/**\n * Determines HP bar color based on current HP percentage\n * Returns hex color number for PixiJS\n * \n * ## Color Thresholds\n * - Green (0x4ade80): HP > 60% - Healthy\n * - Yellow (0xfacc15): HP 30-60% - Caution\n * - Orange (0xfb923c): HP 15-30% - Danger\n * - Red (0xef4444): HP < 15% - Critical\n */\nconst hpColorHex = computed(() => {\n const percent = hpPercent();\n \n if (percent > 0.6) {\n return 0x4ade80; // Green - healthy\n } else if (percent > 0.3) {\n return 0xfacc15; // Yellow - caution\n } else if (percent > 0.15) {\n return 0xfb923c; // Orange - danger\n } else {\n return 0xef4444; // Red - critical\n }\n});\n\n// ====================\n// Drawing functions\n// ====================\n\n/**\n * Draws the shadow behind the HP bar for depth effect\n */\nconst drawShadow = (g) => {\n g.roundRect(0, 0, barWidth, barHeight, borderRadius);\n g.fill({ color: shadowColor, alpha: 0.3 });\n};\n\n/**\n * Draws the main background of the HP bar\n */\nconst drawBackground = (g) => {\n g.roundRect(0, 0, barWidth, barHeight, borderRadius);\n g.fill({ color: bgColor, alpha: 0.9 });\n};\n\n/**\n * Draws the HP fill bar with dynamic color\n */\nconst drawFill = (g) => {\n const width = fillWidth();\n if (width > 0) {\n g.roundRect(padding, padding, width, fillHeight, innerRadius);\n g.fill({ color: hpColorHex() });\n }\n};\n\n/**\n * Draws the highlight overlay for 3D effect\n */\nconst drawHighlight = (g) => {\n const width = fillWidth();\n if (width > 0) {\n g.roundRect(padding, padding, width, highlightHeight, innerRadius);\n g.fill({ color: 0xffffff, alpha: 0.25 });\n }\n};\n\n/**\n * Draws the border frame around the HP bar\n * \n * Uses PixiJS Graphics API to create a rounded rectangle stroke\n * that serves as a visual border for the bar.\n * \n * @param g - PixiJS Graphics object\n * \n * @example\n * ```html\n * <Graphics draw={drawBorder} />\n * ```\n */\nconst drawBorder = (g) => {\n g.roundRect(0, 0, barWidth, barHeight, borderRadius);\n g.stroke({ \n color: borderColor, \n width: 1,\n alpha: 0.7\n });\n};\n</script>\n"],"mappings":";;AAOC,SAAA,UAAA,SAAA;CACsB,SAAC,OAAY;CAChC,MAAQ,cAAgB,eAAe,OAAC;CAChB,eAAU,OAAQ;CAC1C,MAAS,EAAA,WAAa,YAAY;CACtC,MAAI,SAAM,OAAY;CACtB,MAAC,WAAA;CACD,MAAG,YAAA;CACH,MAAK,eAAA;CACL,MAAE,cAAkB;CACpB,MAAC,UAAA;CACD,MAAK,UAAU;CACf,MAAE,cAAe;CACjB,MAAI,cAAQ;CACZ,MAAM,eAAA,WAAyB,UAAA;CAC/B,MAAI,aAAA,YAAA,UAAA;CACJ,MAAG,kBAAA,KAAA,MAAA,aAAA,CAAA;CACH,MAAI,SAAA,OAAA;CACJ,MAAE,YAAA,eAAA;;CAEF,CAAC;CACD,MAAM,QAAC,eAAsB;EAE5B,QADiB,OAAA,SAAiB,KAAK,CAAC,GACxC,SAAA;CACD,CAAC;CACD,MAAG,YAAe,eAAe;EAChC,MAAA,MAAA,MAAA;EACG,IAAG,OAAQ,GACZ,OAAS;EACX,MAAA,UAAA,UAAA,IAAA;EACG,OAAG,KAAS,IAAC,GAAA,KAAW,IAAI,GAAA,OAAS,CAAA;CACzC,CAAC;CACD,MAAC,kBAAA,eAAA,UAAA,GAAA;EACG,UAAU;EACX,QAAS;CACZ,CAAC;;EAEA,MAAM,aAAA,UAAA;EACP,gBAAmB,IAAA,UAAe;;CAElC,MAAM,WAAW,gBAAe;EAChC,GAAM,OAAS,EAAA,IAAM,IAAE,WAAA;;CAEvB,EAAE;CACF,MAAG,YAAA,eAAA;EACC,MAAM,UAAU,gBAAE;;EAGtB,IAAM,UAAW,KAAE,QAAA,cAAA,GAAA,OAAA,cAAA;EAGnB,OAAM,KAAU,IAAG,GAAA,KAAA;;CAEnB,MAAI,aAAc,eAAY;EAC9B,MAAM,UAAc,UAAE;oBAElB,OAAM;yBAGN,OAAQ;0BAGR,OAAW;OAGX,OAAO;;CAGX,MAAI,cAAc,MAAA;EAClB,EAAM,UAAA,GAAa,GAAC,UAAQ,WAAA,YAAA;;;;;CAE5B;CACA,MAAG,kBAAW,MAAA;EACV,EAAE,UAAU,GAAG,GAAG,UAAA,WAAA,YAAA;;;;;CAEtB;CACA,MAAM,YAAY,MAAG;;EAEjB,IAAI,QAAQ,GAAC;GACX,EAAA,UAAa,SAAU,SAAG,OAAY,YAAA,WAAA;;EAExC;CACJ;;EAEI,MAAM,QAAQ,UAAI;EACnB,IAAA,QAAY,GAAA;GACP,EAAE,UAAU,SAAE,SAAA,OAAA,iBAAA,WAAA;;;;;EAElB;CACJ;;EAEE,EAAA,UAAA,GAAA,GAAA,UAAA,WAAA,YAAA;EACC,EAAA,OAAS;GACJ,OAAA;GACN,OAAA;GACI,OAAS;EACb,CAAA;CACF;CAEE,OAAA,GAAA,EAAA,WAAA;;;;;;;;;;;;;GAAA;AACC;AAED,IAAA,iBAAA"}