@rpgjs/client 5.0.0-beta.2 → 5.0.0-beta.20
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +123 -0
- package/dist/Game/AnimationManager.d.ts +2 -1
- package/dist/Game/AnimationManager.js +21 -9
- package/dist/Game/AnimationManager.js.map +1 -1
- package/dist/Game/AnimationManager.spec.d.ts +1 -0
- package/dist/Game/ClientVisuals.d.ts +61 -0
- package/dist/Game/ClientVisuals.js +96 -0
- package/dist/Game/ClientVisuals.js.map +1 -0
- package/dist/Game/ClientVisuals.spec.d.ts +1 -0
- package/dist/Game/Event.js.map +1 -1
- package/dist/Game/EventComponentResolver.d.ts +16 -0
- package/dist/Game/EventComponentResolver.js +52 -0
- package/dist/Game/EventComponentResolver.js.map +1 -0
- package/dist/Game/EventComponentResolver.spec.d.ts +1 -0
- package/dist/Game/Map.d.ts +9 -1
- package/dist/Game/Map.js +83 -5
- package/dist/Game/Map.js.map +1 -1
- package/dist/Game/Object.d.ts +49 -15
- package/dist/Game/Object.js +101 -42
- package/dist/Game/Object.js.map +1 -1
- package/dist/Game/Object.spec.d.ts +1 -0
- package/dist/Game/Player.js.map +1 -1
- package/dist/Game/ProjectileManager.d.ts +98 -0
- package/dist/Game/ProjectileManager.js +196 -0
- package/dist/Game/ProjectileManager.js.map +1 -0
- package/dist/Game/ProjectileManager.spec.d.ts +1 -0
- package/dist/Gui/Gui.d.ts +20 -6
- package/dist/Gui/Gui.js +96 -54
- package/dist/Gui/Gui.js.map +1 -1
- package/dist/Gui/Gui.spec.d.ts +1 -0
- package/dist/Gui/NotificationManager.js.map +1 -1
- package/dist/Resource.js +1 -1
- package/dist/Resource.js.map +1 -1
- package/dist/RpgClient.d.ts +194 -15
- package/dist/RpgClientEngine.d.ts +176 -11
- package/dist/RpgClientEngine.js +669 -68
- package/dist/RpgClientEngine.js.map +1 -1
- package/dist/Sound.js.map +1 -1
- package/dist/_virtual/{_@oxc-project_runtime@0.122.0/helpers → _@oxc-project_runtime@0.133.0/helpers/esm}/decorate.js +1 -1
- package/dist/_virtual/{_@oxc-project_runtime@0.122.0/helpers → _@oxc-project_runtime@0.133.0/helpers/esm}/decorateMetadata.js +1 -1
- package/dist/_virtual/_rolldown/runtime.js +13 -0
- package/dist/components/animations/animation.ce.js +6 -5
- package/dist/components/animations/animation.ce.js.map +1 -1
- package/dist/components/animations/fx.ce.js +60 -0
- package/dist/components/animations/fx.ce.js.map +1 -0
- package/dist/components/animations/hit.ce.js +24 -28
- package/dist/components/animations/hit.ce.js.map +1 -1
- package/dist/components/animations/index.d.ts +1 -0
- package/dist/components/animations/index.js +6 -4
- package/dist/components/animations/index.js.map +1 -1
- package/dist/components/character.ce.js +606 -248
- package/dist/components/character.ce.js.map +1 -1
- package/dist/components/dynamics/bar.ce.js +99 -0
- package/dist/components/dynamics/bar.ce.js.map +1 -0
- package/dist/components/dynamics/image.ce.js +26 -0
- package/dist/components/dynamics/image.ce.js.map +1 -0
- package/dist/components/dynamics/parse-value.d.ts +3 -0
- package/dist/components/dynamics/parse-value.js +54 -35
- package/dist/components/dynamics/parse-value.js.map +1 -1
- package/dist/components/dynamics/parse-value.spec.d.ts +1 -0
- package/dist/components/dynamics/shape-utils.d.ts +16 -0
- package/dist/components/dynamics/shape-utils.js +73 -0
- package/dist/components/dynamics/shape-utils.js.map +1 -0
- package/dist/components/dynamics/shape-utils.spec.d.ts +1 -0
- package/dist/components/dynamics/shape.ce.js +86 -0
- package/dist/components/dynamics/shape.ce.js.map +1 -0
- package/dist/components/dynamics/text.ce.js +36 -56
- package/dist/components/dynamics/text.ce.js.map +1 -1
- package/dist/components/gui/box.ce.js +9 -9
- package/dist/components/gui/box.ce.js.map +1 -1
- package/dist/components/gui/dialogbox/index.ce.js +75 -65
- package/dist/components/gui/dialogbox/index.ce.js.map +1 -1
- package/dist/components/gui/gameover.ce.js +47 -68
- package/dist/components/gui/gameover.ce.js.map +1 -1
- package/dist/components/gui/hud/hud.ce.js +23 -31
- package/dist/components/gui/hud/hud.ce.js.map +1 -1
- package/dist/components/gui/menu/equip-menu.ce.js +121 -172
- package/dist/components/gui/menu/equip-menu.ce.js.map +1 -1
- package/dist/components/gui/menu/exit-menu.ce.js +15 -10
- package/dist/components/gui/menu/exit-menu.ce.js.map +1 -1
- package/dist/components/gui/menu/items-menu.ce.js +62 -77
- package/dist/components/gui/menu/items-menu.ce.js.map +1 -1
- package/dist/components/gui/menu/main-menu.ce.js +89 -104
- package/dist/components/gui/menu/main-menu.ce.js.map +1 -1
- package/dist/components/gui/menu/options-menu.ce.js +12 -8
- package/dist/components/gui/menu/options-menu.ce.js.map +1 -1
- package/dist/components/gui/menu/skills-menu.ce.js +17 -19
- package/dist/components/gui/menu/skills-menu.ce.js.map +1 -1
- package/dist/components/gui/mobile/index.js +2 -2
- package/dist/components/gui/mobile/index.js.map +1 -1
- package/dist/components/gui/mobile/mobile.ce.js +7 -5
- package/dist/components/gui/mobile/mobile.ce.js.map +1 -1
- package/dist/components/gui/notification/notification.ce.js +28 -26
- package/dist/components/gui/notification/notification.ce.js.map +1 -1
- package/dist/components/gui/save-load.ce.js +81 -256
- package/dist/components/gui/save-load.ce.js.map +1 -1
- package/dist/components/gui/shop/shop.ce.js +107 -142
- package/dist/components/gui/shop/shop.ce.js.map +1 -1
- package/dist/components/gui/title-screen.ce.js +50 -73
- package/dist/components/gui/title-screen.ce.js.map +1 -1
- package/dist/components/index.d.ts +2 -1
- package/dist/components/index.js +1 -0
- package/dist/components/interaction-components.ce.js +22 -0
- package/dist/components/interaction-components.ce.js.map +1 -0
- package/dist/components/player-components-utils.d.ts +67 -0
- package/dist/components/player-components-utils.js +162 -0
- package/dist/components/player-components-utils.js.map +1 -0
- package/dist/components/player-components-utils.spec.d.ts +1 -0
- package/dist/components/player-components.ce.js +191 -0
- package/dist/components/player-components.ce.js.map +1 -0
- package/dist/components/prebuilt/hp-bar.ce.js +45 -45
- package/dist/components/prebuilt/hp-bar.ce.js.map +1 -1
- package/dist/components/prebuilt/light-halo.ce.js +39 -60
- package/dist/components/prebuilt/light-halo.ce.js.map +1 -1
- package/dist/components/scenes/canvas.ce.js +205 -27
- package/dist/components/scenes/canvas.ce.js.map +1 -1
- package/dist/components/scenes/draw-map.ce.js +39 -39
- package/dist/components/scenes/draw-map.ce.js.map +1 -1
- package/dist/components/scenes/event-layer.ce.js +51 -10
- package/dist/components/scenes/event-layer.ce.js.map +1 -1
- package/dist/core/inject.js +1 -1
- package/dist/core/inject.js.map +1 -1
- package/dist/core/setup.js +1 -1
- package/dist/core/setup.js.map +1 -1
- package/dist/decorators/spritesheet.d.ts +1 -0
- package/dist/decorators/spritesheet.js +11 -0
- package/dist/decorators/spritesheet.js.map +1 -0
- package/dist/i18n.d.ts +55 -0
- package/dist/i18n.js +60 -0
- package/dist/i18n.js.map +1 -0
- package/dist/i18n.spec.d.ts +1 -0
- package/dist/index.d.ts +7 -0
- package/dist/index.js +29 -21
- package/dist/module.js +45 -4
- package/dist/module.js.map +1 -1
- package/dist/node_modules/.pnpm/{@signe_di@2.9.0 → @signe_di@3.1.0}/node_modules/@signe/di/dist/index.js +7 -117
- package/dist/node_modules/.pnpm/@signe_di@3.1.0/node_modules/@signe/di/dist/index.js.map +1 -0
- package/dist/node_modules/.pnpm/@signe_reactive@3.1.0/node_modules/@signe/reactive/dist/index.js +239 -0
- package/dist/node_modules/.pnpm/@signe_reactive@3.1.0/node_modules/@signe/reactive/dist/index.js.map +1 -0
- package/dist/node_modules/.pnpm/@signe_room@3.1.0_react@19.2.7/node_modules/@signe/room/dist/chunk-EUXUH3YW.js +13 -0
- package/dist/node_modules/.pnpm/@signe_room@3.1.0_react@19.2.7/node_modules/@signe/room/dist/chunk-EUXUH3YW.js.map +1 -0
- package/dist/node_modules/.pnpm/@signe_room@3.1.0_react@19.2.7/node_modules/@signe/room/dist/index.js +698 -0
- package/dist/node_modules/.pnpm/@signe_room@3.1.0_react@19.2.7/node_modules/@signe/room/dist/index.js.map +1 -0
- package/dist/node_modules/.pnpm/@signe_sync@3.1.0_react@19.2.7/node_modules/@signe/sync/dist/client/index.js +43 -0
- package/dist/node_modules/.pnpm/@signe_sync@3.1.0_react@19.2.7/node_modules/@signe/sync/dist/client/index.js.map +1 -0
- package/dist/node_modules/.pnpm/{@signe_sync@2.9.0 → @signe_sync@3.1.0_react@19.2.7}/node_modules/@signe/sync/dist/index.js +57 -141
- package/dist/node_modules/.pnpm/@signe_sync@3.1.0_react@19.2.7/node_modules/@signe/sync/dist/index.js.map +1 -0
- package/dist/node_modules/.pnpm/{partysocket@1.1.3/node_modules/partysocket/dist/chunk-HAC622V3.js → partysocket@1.2.0_react@19.2.7/node_modules/partysocket/dist/index.js} +30 -17
- package/dist/node_modules/.pnpm/partysocket@1.2.0_react@19.2.7/node_modules/partysocket/dist/index.js.map +1 -0
- package/dist/node_modules/.pnpm/{partysocket@1.1.3/node_modules/partysocket/dist/chunk-S74YV6PU.js → partysocket@1.2.0_react@19.2.7/node_modules/partysocket/dist/ws.js} +65 -34
- package/dist/node_modules/.pnpm/partysocket@1.2.0_react@19.2.7/node_modules/partysocket/dist/ws.js.map +1 -0
- package/dist/node_modules/.pnpm/zod@3.25.76/node_modules/zod/index.js +13 -0
- package/dist/node_modules/.pnpm/zod@3.25.76/node_modules/zod/index.js.map +1 -0
- package/dist/node_modules/.pnpm/zod@3.25.76/node_modules/zod/v3/ZodError.js +106 -0
- package/dist/node_modules/.pnpm/zod@3.25.76/node_modules/zod/v3/ZodError.js.map +1 -0
- package/dist/node_modules/.pnpm/zod@3.25.76/node_modules/zod/v3/errors.js +13 -0
- package/dist/node_modules/.pnpm/zod@3.25.76/node_modules/zod/v3/errors.js.map +1 -0
- package/dist/node_modules/.pnpm/zod@3.25.76/node_modules/zod/v3/external.js +121 -0
- package/dist/node_modules/.pnpm/zod@3.25.76/node_modules/zod/v3/external.js.map +1 -0
- package/dist/node_modules/.pnpm/zod@3.25.76/node_modules/zod/v3/helpers/errorUtil.js +10 -0
- package/dist/node_modules/.pnpm/zod@3.25.76/node_modules/zod/v3/helpers/errorUtil.js.map +1 -0
- package/dist/node_modules/.pnpm/zod@3.25.76/node_modules/zod/v3/helpers/parseUtil.js +110 -0
- package/dist/node_modules/.pnpm/zod@3.25.76/node_modules/zod/v3/helpers/parseUtil.js.map +1 -0
- package/dist/node_modules/.pnpm/zod@3.25.76/node_modules/zod/v3/helpers/util.js +99 -0
- package/dist/node_modules/.pnpm/zod@3.25.76/node_modules/zod/v3/helpers/util.js.map +1 -0
- package/dist/node_modules/.pnpm/zod@3.25.76/node_modules/zod/v3/locales/en.js +82 -0
- package/dist/node_modules/.pnpm/zod@3.25.76/node_modules/zod/v3/locales/en.js.map +1 -0
- package/dist/node_modules/.pnpm/{zod@3.24.2/node_modules/zod/lib/index.js → zod@3.25.76/node_modules/zod/v3/types.js} +74 -611
- package/dist/node_modules/.pnpm/zod@3.25.76/node_modules/zod/v3/types.js.map +1 -0
- package/dist/presets/animation.js.map +1 -1
- package/dist/presets/faceset.js.map +1 -1
- package/dist/presets/icon.js.map +1 -1
- package/dist/presets/index.js.map +1 -1
- package/dist/presets/lpc.js.map +1 -1
- package/dist/presets/rmspritesheet.js.map +1 -1
- package/dist/services/AbstractSocket.d.ts +2 -0
- package/dist/services/AbstractSocket.js.map +1 -1
- package/dist/services/actionInput.d.ts +14 -0
- package/dist/services/actionInput.js +59 -0
- package/dist/services/actionInput.js.map +1 -0
- package/dist/services/actionInput.spec.d.ts +1 -0
- package/dist/services/interactions.d.ts +159 -0
- package/dist/services/interactions.js +460 -0
- package/dist/services/interactions.js.map +1 -0
- package/dist/services/interactions.spec.d.ts +1 -0
- package/dist/services/keyboardControls.d.ts +1 -0
- package/dist/services/keyboardControls.js +1 -0
- package/dist/services/keyboardControls.js.map +1 -1
- package/dist/services/loadMap.d.ts +9 -0
- package/dist/services/loadMap.js +1 -1
- package/dist/services/loadMap.js.map +1 -1
- package/dist/services/mmorpg-connection.d.ts +5 -0
- package/dist/services/mmorpg-connection.js +50 -0
- package/dist/services/mmorpg-connection.js.map +1 -0
- package/dist/services/mmorpg-connection.spec.d.ts +1 -0
- package/dist/services/mmorpg.d.ts +11 -4
- package/dist/services/mmorpg.js +57 -33
- package/dist/services/mmorpg.js.map +1 -1
- package/dist/services/pointerContext.d.ts +11 -0
- package/dist/services/pointerContext.js +48 -0
- package/dist/services/pointerContext.js.map +1 -0
- package/dist/services/pointerContext.spec.d.ts +1 -0
- package/dist/services/save.js.map +1 -1
- package/dist/services/save.spec.d.ts +1 -0
- package/dist/services/standalone-message.d.ts +1 -0
- package/dist/services/standalone-message.js +9 -0
- package/dist/services/standalone-message.js.map +1 -0
- package/dist/services/standalone.d.ts +4 -1
- package/dist/services/standalone.js +36 -16
- package/dist/services/standalone.js.map +1 -1
- package/dist/services/standalone.spec.d.ts +1 -0
- package/dist/utils/getEntityProp.js +4 -3
- package/dist/utils/getEntityProp.js.map +1 -1
- package/dist/utils/getEntityProp.spec.d.ts +1 -0
- package/dist/utils/mapId.d.ts +1 -0
- package/dist/utils/mapId.js +6 -0
- package/dist/utils/mapId.js.map +1 -0
- package/dist/utils/readPropValue.d.ts +2 -0
- package/dist/utils/readPropValue.js +13 -0
- package/dist/utils/readPropValue.js.map +1 -0
- package/package.json +13 -13
- package/src/Game/AnimationManager.spec.ts +30 -0
- package/src/Game/AnimationManager.ts +26 -10
- package/src/Game/ClientVisuals.spec.ts +56 -0
- package/src/Game/ClientVisuals.ts +184 -0
- package/src/Game/EventComponentResolver.spec.ts +84 -0
- package/src/Game/EventComponentResolver.ts +74 -0
- package/src/Game/Map.ts +134 -2
- package/src/Game/Object.spec.ts +59 -0
- package/src/Game/Object.ts +181 -77
- package/src/Game/ProjectileManager.spec.ts +449 -0
- package/src/Game/ProjectileManager.ts +346 -0
- package/src/Gui/Gui.spec.ts +340 -0
- package/src/Gui/Gui.ts +129 -57
- package/src/Resource.ts +1 -2
- package/src/RpgClient.ts +220 -17
- package/src/RpgClientEngine.ts +959 -116
- package/src/components/animations/fx.ce +101 -0
- package/src/components/animations/index.ts +4 -2
- package/src/components/character.ce +681 -45
- package/src/components/dynamics/bar.ce +88 -0
- package/src/components/dynamics/image.ce +21 -0
- package/src/components/dynamics/parse-value.spec.ts +83 -0
- package/src/components/dynamics/parse-value.ts +111 -37
- package/src/components/dynamics/shape-utils.spec.ts +46 -0
- package/src/components/dynamics/shape-utils.ts +61 -0
- package/src/components/dynamics/shape.ce +90 -0
- package/src/components/dynamics/text.ce +35 -149
- package/src/components/gui/dialogbox/index.ce +52 -21
- package/src/components/gui/gameover.ce +6 -4
- package/src/components/gui/menu/equip-menu.ce +11 -9
- package/src/components/gui/menu/exit-menu.ce +6 -4
- package/src/components/gui/menu/items-menu.ce +11 -9
- package/src/components/gui/menu/main-menu.ce +14 -12
- package/src/components/gui/menu/options-menu.ce +4 -3
- package/src/components/gui/menu/skills-menu.ce +2 -1
- package/src/components/gui/notification/notification.ce +7 -1
- package/src/components/gui/save-load.ce +13 -11
- package/src/components/gui/shop/shop.ce +20 -18
- package/src/components/gui/title-screen.ce +6 -4
- package/src/components/index.ts +2 -1
- package/src/components/interaction-components.ce +23 -0
- package/src/components/player-components-utils.spec.ts +109 -0
- package/src/components/player-components-utils.ts +205 -0
- package/src/components/player-components.ce +222 -0
- package/src/components/prebuilt/hp-bar.ce +4 -3
- package/src/components/prebuilt/light-halo.ce +2 -2
- package/src/components/scenes/canvas.ce +219 -15
- package/src/components/scenes/draw-map.ce +34 -22
- package/src/components/scenes/event-layer.ce +55 -4
- package/src/core/setup.ts +2 -2
- package/src/decorators/spritesheet.ts +8 -0
- package/src/i18n.spec.ts +39 -0
- package/src/i18n.ts +59 -0
- package/src/index.ts +7 -0
- package/src/module.ts +61 -11
- package/src/services/AbstractSocket.ts +3 -0
- package/src/services/actionInput.spec.ts +155 -0
- package/src/services/actionInput.ts +120 -0
- package/src/services/interactions.spec.ts +175 -0
- package/src/services/interactions.ts +722 -0
- package/src/services/keyboardControls.ts +2 -1
- package/src/services/loadMap.ts +5 -1
- package/src/services/mmorpg-connection.spec.ts +99 -0
- package/src/services/mmorpg-connection.ts +69 -0
- package/src/services/mmorpg.ts +70 -36
- package/src/services/pointerContext.spec.ts +36 -0
- package/src/services/pointerContext.ts +84 -0
- package/src/services/save.spec.ts +127 -0
- package/src/services/standalone-message.ts +7 -0
- package/src/services/standalone.spec.ts +54 -0
- package/src/services/standalone.ts +44 -12
- package/src/utils/getEntityProp.spec.ts +96 -0
- package/src/utils/getEntityProp.ts +4 -3
- package/src/utils/mapId.ts +2 -0
- package/src/utils/readPropValue.ts +16 -0
- package/dist/node_modules/.pnpm/@signe_di@2.9.0/node_modules/@signe/di/dist/index.js.map +0 -1
- package/dist/node_modules/.pnpm/@signe_reactive@2.8.3/node_modules/@signe/reactive/dist/index.js +0 -457
- package/dist/node_modules/.pnpm/@signe_reactive@2.8.3/node_modules/@signe/reactive/dist/index.js.map +0 -1
- package/dist/node_modules/.pnpm/@signe_reactive@2.9.0/node_modules/@signe/reactive/dist/index.js +0 -463
- package/dist/node_modules/.pnpm/@signe_reactive@2.9.0/node_modules/@signe/reactive/dist/index.js.map +0 -1
- package/dist/node_modules/.pnpm/@signe_room@2.9.0/node_modules/@signe/room/dist/index.js +0 -2191
- package/dist/node_modules/.pnpm/@signe_room@2.9.0/node_modules/@signe/room/dist/index.js.map +0 -1
- package/dist/node_modules/.pnpm/@signe_sync@2.9.0/node_modules/@signe/sync/dist/chunk-7QVYU63E.js +0 -10
- package/dist/node_modules/.pnpm/@signe_sync@2.9.0/node_modules/@signe/sync/dist/chunk-7QVYU63E.js.map +0 -1
- package/dist/node_modules/.pnpm/@signe_sync@2.9.0/node_modules/@signe/sync/dist/client/index.js +0 -91
- package/dist/node_modules/.pnpm/@signe_sync@2.9.0/node_modules/@signe/sync/dist/client/index.js.map +0 -1
- package/dist/node_modules/.pnpm/@signe_sync@2.9.0/node_modules/@signe/sync/dist/index.js.map +0 -1
- package/dist/node_modules/.pnpm/dset@3.1.4/node_modules/dset/dist/index.js +0 -14
- package/dist/node_modules/.pnpm/dset@3.1.4/node_modules/dset/dist/index.js.map +0 -1
- package/dist/node_modules/.pnpm/partysocket@1.1.3/node_modules/partysocket/dist/chunk-HAC622V3.js.map +0 -1
- package/dist/node_modules/.pnpm/partysocket@1.1.3/node_modules/partysocket/dist/chunk-S74YV6PU.js.map +0 -1
- package/dist/node_modules/.pnpm/partysocket@1.1.3/node_modules/partysocket/dist/index.js +0 -2
- package/dist/node_modules/.pnpm/zod@3.24.2/node_modules/zod/lib/index.js.map +0 -1
|
@@ -1,69 +1,49 @@
|
|
|
1
|
-
import { Container, Graphics, computed, h, signal, tick, useDefineProps, useProps } from "canvasengine";
|
|
1
|
+
import { Container, Graphics, computed, h, signal, tick, useDefineEmits, useDefineProps, useProps } from "canvasengine";
|
|
2
2
|
import { BlurFilter } from "pixi.js";
|
|
3
3
|
//#region src/components/prebuilt/light-halo.ce
|
|
4
4
|
function component($$props) {
|
|
5
5
|
useProps($$props);
|
|
6
|
-
|
|
7
|
-
|
|
8
|
-
|
|
9
|
-
|
|
10
|
-
|
|
11
|
-
|
|
12
|
-
|
|
13
|
-
|
|
14
|
-
|
|
15
|
-
|
|
16
|
-
|
|
17
|
-
|
|
18
|
-
|
|
19
|
-
|
|
20
|
-
|
|
21
|
-
|
|
22
|
-
|
|
23
|
-
var getSizeSpeed = computed(function() {
|
|
24
|
-
var _a;
|
|
25
|
-
return (_a = sizeSpeed === null || sizeSpeed === void 0 ? void 0 : sizeSpeed()) !== null && _a !== void 0 ? _a : .002;
|
|
26
|
-
});
|
|
27
|
-
var getOpacitySpeed = computed(function() {
|
|
28
|
-
var _a;
|
|
29
|
-
return (_a = opacitySpeed === null || opacitySpeed === void 0 ? void 0 : opacitySpeed()) !== null && _a !== void 0 ? _a : .003;
|
|
30
|
-
});
|
|
31
|
-
var getLightColor = computed(function() {
|
|
32
|
-
var _a;
|
|
33
|
-
return (_a = lightColor === null || lightColor === void 0 ? void 0 : lightColor()) !== null && _a !== void 0 ? _a : 16777130;
|
|
34
|
-
});
|
|
35
|
-
var time = signal(0);
|
|
36
|
-
var currentRadius = computed(function() {
|
|
37
|
-
var t = time();
|
|
38
|
-
var base = getBaseRadius();
|
|
39
|
-
var variation = getRadiusVariation();
|
|
40
|
-
var speed = getSizeSpeed();
|
|
6
|
+
const defineProps = useDefineProps($$props);
|
|
7
|
+
useDefineEmits($$props);
|
|
8
|
+
const { object, baseRadius, radiusVariation, baseOpacity, opacityVariation, sizeSpeed, opacitySpeed, lightColor } = defineProps();
|
|
9
|
+
const sprite = object();
|
|
10
|
+
const getBaseRadius = computed(() => baseRadius?.() ?? 30);
|
|
11
|
+
const getRadiusVariation = computed(() => radiusVariation?.() ?? 10);
|
|
12
|
+
const getBaseOpacity = computed(() => baseOpacity?.() ?? .6);
|
|
13
|
+
const getOpacityVariation = computed(() => opacityVariation?.() ?? .3);
|
|
14
|
+
const getSizeSpeed = computed(() => sizeSpeed?.() ?? .002);
|
|
15
|
+
const getOpacitySpeed = computed(() => opacitySpeed?.() ?? .003);
|
|
16
|
+
const getLightColor = computed(() => lightColor?.() ?? 16777130);
|
|
17
|
+
const time = signal(0);
|
|
18
|
+
const currentRadius = computed(() => {
|
|
19
|
+
const t = time();
|
|
20
|
+
const base = getBaseRadius();
|
|
21
|
+
const variation = getRadiusVariation();
|
|
22
|
+
const speed = getSizeSpeed();
|
|
41
23
|
return base + (Math.sin(t * speed) + Math.sin(t * speed * 1.5) * .5) / 1.5 * variation;
|
|
42
24
|
});
|
|
43
|
-
|
|
44
|
-
|
|
45
|
-
|
|
46
|
-
|
|
47
|
-
|
|
48
|
-
|
|
49
|
-
|
|
25
|
+
const currentOpacity = computed(() => {
|
|
26
|
+
const t = time();
|
|
27
|
+
const base = getBaseOpacity();
|
|
28
|
+
const variation = getOpacityVariation();
|
|
29
|
+
const speed = getOpacitySpeed();
|
|
30
|
+
const fade = Math.sin(t * speed);
|
|
31
|
+
const flicker = (Math.random() - .5) * .1;
|
|
50
32
|
return Math.max(0, Math.min(1, base + fade * variation + flicker));
|
|
51
33
|
});
|
|
52
|
-
|
|
53
|
-
|
|
54
|
-
|
|
55
|
-
|
|
56
|
-
|
|
57
|
-
|
|
58
|
-
});
|
|
59
|
-
var blurFilter = new BlurFilter({
|
|
34
|
+
const hitbox = sprite.hitbox;
|
|
35
|
+
const position = computed(() => ({
|
|
36
|
+
x: hitbox().w / 2,
|
|
37
|
+
y: hitbox().h / 2
|
|
38
|
+
}));
|
|
39
|
+
const blurFilter = new BlurFilter({
|
|
60
40
|
strength: 20,
|
|
61
41
|
quality: 3
|
|
62
42
|
});
|
|
63
|
-
|
|
64
|
-
|
|
65
|
-
|
|
66
|
-
|
|
43
|
+
const drawHalo = (g) => {
|
|
44
|
+
const radius = currentRadius();
|
|
45
|
+
const opacity = currentOpacity();
|
|
46
|
+
const color = getLightColor();
|
|
67
47
|
if (opacity <= 0 || radius <= 0) return;
|
|
68
48
|
g.blendMode = "add";
|
|
69
49
|
g.filters = [blurFilter];
|
|
@@ -78,17 +58,16 @@ function component($$props) {
|
|
|
78
58
|
alpha: opacity * .5
|
|
79
59
|
});
|
|
80
60
|
};
|
|
81
|
-
tick(
|
|
82
|
-
time.update(
|
|
83
|
-
return t + 1;
|
|
84
|
-
});
|
|
61
|
+
tick(() => {
|
|
62
|
+
time.update((t) => t + 1);
|
|
85
63
|
});
|
|
86
64
|
return h(Container, {
|
|
87
65
|
x: position.x,
|
|
88
66
|
y: position.y
|
|
89
67
|
}, h(Graphics, { draw: drawHalo }));
|
|
90
68
|
}
|
|
69
|
+
var __ce_component = component;
|
|
91
70
|
//#endregion
|
|
92
|
-
export {
|
|
71
|
+
export { __ce_component as default };
|
|
93
72
|
|
|
94
73
|
//# sourceMappingURL=light-halo.ce.js.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"light-halo.ce.js","names":[],"sources":["../../../src/components/prebuilt/light-halo.ce"],"sourcesContent":["<Container x={position.x} y={position.y}>\n <Graphics draw={drawHalo} />\n</Container>\n\n<script>\nimport { computed, signal, tick, mount } from \"canvasengine\";\nimport { BlurFilter } from \"pixi.js\";\n\n/**\n * Component props for LightHalo\n * \n * All props are signals (even static ones) and must be read with `()`.\n * Props are optional and will use default values if not provided.\n * \n * @property {Object} object - The sprite object (required)\n * @property {number|Signal<number>} [baseRadius] - Base radius of the light halo in pixels (default: 30)\n * @property {number|Signal<number>} [radiusVariation] - Radius variation range (halo will pulse between baseRadius ± radiusVariation) (default: 10)\n * @property {number|Signal<number>} [baseOpacity] - Base opacity of the light halo (0 to 1) (default: 0.6)\n * @property {number|Signal<number>} [opacityVariation] - Opacity variation range (halo will fade between baseOpacity ± opacityVariation) (default: 0.3)\n * @property {number|Signal<number>} [sizeSpeed] - Animation speed for size pulsing (higher = faster) (default: 0.002)\n * @property {number|Signal<number>} [opacitySpeed] - Animation speed for opacity fading (higher = faster) (default: 0.003)\n * @property {number|Signal<number>} [lightColor] - Color of the light halo (hex value, warm yellow-white by default: 0xffffaa)\n */\nconst { \n object, \n baseRadius,\n radiusVariation,\n baseOpacity,\n opacityVariation,\n sizeSpeed,\n opacitySpeed,\n lightColor\n} = defineProps();\n\n// ====================\n// Props with default values\n// ====================\n\nconst getBaseRadius = computed(() => baseRadius?.() ?? 30);\nconst getRadiusVariation = computed(() => radiusVariation?.() ?? 10);\nconst getBaseOpacity = computed(() => baseOpacity?.() ?? 0.6);\nconst getOpacityVariation = computed(() => opacityVariation?.() ?? 0.3);\nconst getSizeSpeed = computed(() => sizeSpeed?.() ?? 0.002);\nconst getOpacitySpeed = computed(() => opacitySpeed?.() ?? 0.003);\nconst getLightColor = computed(() => lightColor?.() ?? 0xffffaa);\n\n// ====================\n// Animation state\n// ====================\n\n/** Time counter for animations */\nconst time = signal(0);\n\n/**\n * Current radius of the halo with pulsing animation\n * Uses multiple sine waves for more organic movement\n */\nconst currentRadius = computed(() => {\n const t = time();\n const base = getBaseRadius();\n const variation = getRadiusVariation();\n const speed = getSizeSpeed();\n \n // Combine two sine waves for less predictable pulsing\n const pulse1 = Math.sin(t * speed);\n const pulse2 = Math.sin(t * speed * 1.5) * 0.5;\n const combinedPulse = (pulse1 + pulse2) / 1.5;\n \n return base + (combinedPulse * variation);\n});\n\n/**\n * Current opacity of the halo with fading animation\n * Includes a subtle flicker effect\n */\nconst currentOpacity = computed(() => {\n const t = time();\n const base = getBaseOpacity();\n const variation = getOpacityVariation();\n const speed = getOpacitySpeed();\n \n // Main breathing cycle\n const fade = Math.sin(t * speed);\n \n // Subtle high-frequency flicker (candle-like)\n const flicker = (Math.random() - 0.5) * 0.1;\n \n return Math.max(0, Math.min(1, base + (fade * variation) + flicker));\n});\n\n// ====================\n// Position calculations\n// ====================\n\nconst hitbox =
|
|
1
|
+
{"version":3,"file":"light-halo.ce.js","names":[],"sources":["../../../src/components/prebuilt/light-halo.ce"],"sourcesContent":["<Container x={position.x} y={position.y}>\n <Graphics draw={drawHalo} />\n</Container>\n\n<script>\nimport { computed, signal, tick, mount } from \"canvasengine\";\nimport { BlurFilter } from \"pixi.js\";\n\n/**\n * Component props for LightHalo\n * \n * All props are signals (even static ones) and must be read with `()`.\n * Props are optional and will use default values if not provided.\n * \n * @property {Object} object - The sprite object (required)\n * @property {number|Signal<number>} [baseRadius] - Base radius of the light halo in pixels (default: 30)\n * @property {number|Signal<number>} [radiusVariation] - Radius variation range (halo will pulse between baseRadius ± radiusVariation) (default: 10)\n * @property {number|Signal<number>} [baseOpacity] - Base opacity of the light halo (0 to 1) (default: 0.6)\n * @property {number|Signal<number>} [opacityVariation] - Opacity variation range (halo will fade between baseOpacity ± opacityVariation) (default: 0.3)\n * @property {number|Signal<number>} [sizeSpeed] - Animation speed for size pulsing (higher = faster) (default: 0.002)\n * @property {number|Signal<number>} [opacitySpeed] - Animation speed for opacity fading (higher = faster) (default: 0.003)\n * @property {number|Signal<number>} [lightColor] - Color of the light halo (hex value, warm yellow-white by default: 0xffffaa)\n */\nconst { \n object, \n baseRadius,\n radiusVariation,\n baseOpacity,\n opacityVariation,\n sizeSpeed,\n opacitySpeed,\n lightColor\n} = defineProps();\nconst sprite = object();\n\n// ====================\n// Props with default values\n// ====================\n\nconst getBaseRadius = computed(() => baseRadius?.() ?? 30);\nconst getRadiusVariation = computed(() => radiusVariation?.() ?? 10);\nconst getBaseOpacity = computed(() => baseOpacity?.() ?? 0.6);\nconst getOpacityVariation = computed(() => opacityVariation?.() ?? 0.3);\nconst getSizeSpeed = computed(() => sizeSpeed?.() ?? 0.002);\nconst getOpacitySpeed = computed(() => opacitySpeed?.() ?? 0.003);\nconst getLightColor = computed(() => lightColor?.() ?? 0xffffaa);\n\n// ====================\n// Animation state\n// ====================\n\n/** Time counter for animations */\nconst time = signal(0);\n\n/**\n * Current radius of the halo with pulsing animation\n * Uses multiple sine waves for more organic movement\n */\nconst currentRadius = computed(() => {\n const t = time();\n const base = getBaseRadius();\n const variation = getRadiusVariation();\n const speed = getSizeSpeed();\n \n // Combine two sine waves for less predictable pulsing\n const pulse1 = Math.sin(t * speed);\n const pulse2 = Math.sin(t * speed * 1.5) * 0.5;\n const combinedPulse = (pulse1 + pulse2) / 1.5;\n \n return base + (combinedPulse * variation);\n});\n\n/**\n * Current opacity of the halo with fading animation\n * Includes a subtle flicker effect\n */\nconst currentOpacity = computed(() => {\n const t = time();\n const base = getBaseOpacity();\n const variation = getOpacityVariation();\n const speed = getOpacitySpeed();\n \n // Main breathing cycle\n const fade = Math.sin(t * speed);\n \n // Subtle high-frequency flicker (candle-like)\n const flicker = (Math.random() - 0.5) * 0.1;\n \n return Math.max(0, Math.min(1, base + (fade * variation) + flicker));\n});\n\n// ====================\n// Position calculations\n// ====================\n\nconst hitbox = sprite.hitbox;\n\nconst position = computed(() => ({\n x: hitbox().w / 2,\n y: hitbox().h / 2\n}));\n\n// ====================\n// Drawing function\n// ====================\n\n// Create filters once to avoid recreation on every frame\nconst blurFilter = new BlurFilter({ strength: 20, quality: 3 });\n\n/**\n * Draws the light halo effect with realistic diffusion\n */\nconst drawHalo = (g) => {\n const radius = currentRadius();\n const opacity = currentOpacity();\n const color = getLightColor();\n \n if (opacity <= 0 || radius <= 0) return;\n\n // Set blend mode to ADD for glowing light effect\n g.blendMode = 'add';\n \n // Apply blur filter for soft light diffusion\n g.filters = [blurFilter];\n \n // Draw main light source\n // The blur filter will spread this out into a nice gradient\n g.circle(0, 0, radius);\n g.fill({ \n color: color, \n alpha: opacity \n });\n \n // Draw a smaller, brighter core\n g.circle(0, 0, radius * 0.4);\n g.fill({ \n color: 0xffffff, \n alpha: opacity * 0.5 \n });\n};\n\n// ====================\n// Animation loop\n// ====================\ntick(() => {\n time.update(t => t + 1);\n});\n</script>\n"],"mappings":";;;AAQE,SAAA,UAAA,SAAA;CACqB,SAAA,OAAA;CACrB,MAAA,cAAA,eAAA,OAAA;CACwB,eAAiB,OAAK;CACxC,MAAK,EAAA,QAAS,YAAa,iBAAkB,aAAY,kBAAA,WAAA,cAAA,eAAA,YAAA;CACjE,MAAE,SAAA,OAAA;CACF,MAAI,gBAAkB,eAAa,aAAe,KAAA,EAAA;CAClD,MAAI,qBAAuB,eAAW,kBAAmB,KAAO,EAAG;CACnE,MAAI,iBAAiB,eAAiB,cAAA,KAAmB,EAAA;CACzD,MAAI,sBAAwB,eAAU,mBAAoB,KAAQ,EAAG;CACrE,MAAI,eAAiB,eAAe,YAAE,KAAA,IAAoB;CAC1D,MAAI,kBAAiB,eAAiB,eAAa,KAAA,IAAU;CAC7D,MAAI,gBAAiB,eAAgB,aAAa,KAAI,QAAS;CAC/D,MAAI,OAAS,OAAO,CAAC;CACrB,MAAE,gBAAA,eAAA;EACF,MAAO,IAAA,KAAA;EACL,MAAO,OAAA,cAAA;EACP,MAAA,YAAU,mBAAA;EACV,MAAA,QAAe,aAAA;EAKf,OAAA,QAHgB,KAAA,IAAA,IAAA,KAEJ,IADH,KAAA,IAAA,IAAA,QAAA,GAAA,IAAA,MACG,MACZ;CACF,CAAC;CACD,MAAM,iBAAiB,eAAA;;EAEnB,MAAM,OAAO,eAAK;EACnB,MAAM,YAAa,oBAAA;EAClB,MAAM,QAAQ,gBAAI;EAEtB,MAAM,OAAA,KAAgB,IAAA,IAAQ,KAAK;EAEnC,MAAM,WAAe,KAAE,OAAU,IAAI,MAAC;EACtC,OAAM,KAAA,IAAA,GAAA,KAAsB,IAAA,GAAA,OAAe,OAAA,YAAoB,OAAO,CAAC;CACvE,CAAA;CACA,MAAM,SAAA,OAAgB;CACtB,MAAM,WAAA,gBAA2B;;EAE7B,GAAG,OAAO,EAAE,IAAI;CACpB,EAAE;CACF,MAAM,aAAa,IAAG,WAAA;EAAA,UAAA;EAAA,SAAA;CAAA,CAAA;;EAElB,MAAK,SAAQ,cAAgB;EACjC,MAAU,UAAU,eAAE;;EAEpB,IAAA,WAAA,KAAA,UAAA,GACC;EAED,EAAA,YAAA;EAEA,EAAA,UAAc,CAAC,UAAC;EAGhB,EAAA,OAAW,GAAG,GAAA,MAAA;EACf,EAAA,KAAA;GACY;GACL,OAAO;EACb,CAAA;EAED,EAAA,OAAA,GAAA,GAAA,SAAA,EAAA;EACC,EAAA,KAAO;GACP,OAAA;;EAEA,CAAA;CACF;CACA,WAAW;EACT,KAAA,QAAA,MAAA,IAAA,CAAA;CACF,CAAA;CAEQ,OADU,EAAA,WAAA;EAAA,GAAA,SAAA;EAAA,GAAA,SAAA;CAAA,GAAA,EAAA,UAAA,EAAA,MAAA,SAAA,CAAA,CACH;AACb;AAED,IAAA,iBAAA"}
|
|
@@ -1,60 +1,238 @@
|
|
|
1
1
|
import { inject } from "../../core/inject.js";
|
|
2
|
-
import component$1 from "./draw-map.ce.js";
|
|
3
2
|
import { RpgGui } from "../../Gui/Gui.js";
|
|
4
3
|
import { RpgClientEngine } from "../../RpgClientEngine.js";
|
|
5
|
-
import { Canvas, Container, Viewport, computed, cond, effect, h, loop, useDefineProps, useProps } from "canvasengine";
|
|
6
|
-
import {
|
|
4
|
+
import { Canvas, Container, Viewport, computed, cond, effect, h, loop, useDefineEmits, useDefineProps, useProps } from "canvasengine";
|
|
5
|
+
import { shouldRenderLightingShadows } from "@rpgjs/common";
|
|
6
|
+
import { NightAmbiant, SpriteShadows } from "@canvasengine/presets";
|
|
7
7
|
//#region src/components/scenes/canvas.ce
|
|
8
8
|
function component($$props) {
|
|
9
9
|
useProps($$props);
|
|
10
10
|
useDefineProps($$props);
|
|
11
|
-
|
|
12
|
-
|
|
13
|
-
|
|
14
|
-
|
|
15
|
-
|
|
16
|
-
|
|
17
|
-
|
|
11
|
+
useDefineEmits($$props);
|
|
12
|
+
const engine = inject(RpgClientEngine);
|
|
13
|
+
const SceneMap = engine.sceneMapComponent;
|
|
14
|
+
const guiService = inject(RpgGui);
|
|
15
|
+
const sceneData = engine.sceneMap.data;
|
|
16
|
+
const lighting = engine.sceneMap.lighting;
|
|
17
|
+
const guiList = computed(() => {
|
|
18
|
+
return Object.values(guiService.gui()).filter((gui) => !gui.attachToSprite);
|
|
18
19
|
});
|
|
19
|
-
|
|
20
|
-
|
|
21
|
-
|
|
20
|
+
const worldWidth = computed(() => {
|
|
21
|
+
const data = sceneData?.();
|
|
22
|
+
const scale = Number(data?.params?.scale ?? 1) || 1;
|
|
23
|
+
return Number(data?.width ?? data?.params?.width ?? 2048) * scale;
|
|
22
24
|
});
|
|
23
|
-
|
|
24
|
-
|
|
25
|
-
|
|
25
|
+
const worldHeight = computed(() => {
|
|
26
|
+
const data = sceneData?.();
|
|
27
|
+
const scale = Number(data?.params?.scale ?? 1) || 1;
|
|
28
|
+
return Number(data?.height ?? data?.params?.height ?? 2048) * scale;
|
|
26
29
|
});
|
|
27
|
-
effect(
|
|
30
|
+
effect(() => {
|
|
28
31
|
if (sceneData() && !sceneData().component) throw new Error("Warning ! You need to define a component for the scene. Use provideLoadMap() to define a component for the scene.");
|
|
29
32
|
});
|
|
30
|
-
|
|
31
|
-
|
|
32
|
-
|
|
33
|
-
|
|
33
|
+
const normalizeOpenId = (value) => {
|
|
34
|
+
const resolved = typeof value === "function" ? value() : value;
|
|
35
|
+
return typeof resolved === "string" && resolved.length > 0 ? resolved : void 0;
|
|
36
|
+
};
|
|
37
|
+
const onGuiFinish = (gui, data, guiOpenId) => {
|
|
38
|
+
const completedOpenId = normalizeOpenId(guiOpenId);
|
|
39
|
+
const currentOpenId = normalizeOpenId(gui.openId);
|
|
40
|
+
if (completedOpenId && currentOpenId && completedOpenId !== currentOpenId) return;
|
|
41
|
+
guiService.guiClose(gui.name, data, completedOpenId ?? currentOpenId);
|
|
34
42
|
};
|
|
35
|
-
|
|
43
|
+
const onGuiInteraction = (gui, name, data) => {
|
|
36
44
|
guiService.guiInteraction(gui.name, name, data);
|
|
37
45
|
};
|
|
46
|
+
const clamp = { direction: "all" };
|
|
47
|
+
const NIGHT_SPOT_RADIUS_SCALE = 4.25;
|
|
48
|
+
const NIGHT_SPOT_MIN_RADIUS = 170;
|
|
49
|
+
const NIGHT_SPOT_MIN_INTENSITY = 1;
|
|
50
|
+
const SHADOW_SPOT_RADIUS_SCALE = 12;
|
|
51
|
+
const SHADOW_SPOT_MIN_RADIUS = 480;
|
|
52
|
+
const toFiniteNumber = (value, fallback = null) => {
|
|
53
|
+
const number = Number(value);
|
|
54
|
+
return Number.isFinite(number) ? number : fallback;
|
|
55
|
+
};
|
|
56
|
+
const clampNumber = (value, min, max) => Math.max(min, Math.min(max, value));
|
|
57
|
+
const nightSpotRadius = (radius) => Math.max(radius * NIGHT_SPOT_RADIUS_SCALE, NIGHT_SPOT_MIN_RADIUS);
|
|
58
|
+
const shadowSpotRadius = (radius) => Math.max(radius * SHADOW_SPOT_RADIUS_SCALE, SHADOW_SPOT_MIN_RADIUS);
|
|
59
|
+
const nightSpotIntensity = (intensity, fallback) => Math.max(intensity ?? fallback, NIGHT_SPOT_MIN_INTENSITY);
|
|
60
|
+
const shadowLightIntensity = (intensity, fallback = 1) => {
|
|
61
|
+
const value = Number(intensity ?? fallback);
|
|
62
|
+
return Number.isFinite(value) ? Math.max(0, value) : fallback;
|
|
63
|
+
};
|
|
64
|
+
const shadowSpotIntensity = (intensity) => shadowLightIntensity(intensity, 1);
|
|
65
|
+
const lightingAmbient = computed(() => {
|
|
66
|
+
return (lighting?.())?.ambient ?? {};
|
|
67
|
+
});
|
|
68
|
+
const nightLights = computed(() => {
|
|
69
|
+
return ((lighting?.())?.spots ?? []).map((spot, index) => {
|
|
70
|
+
const radius = spot.radius ?? 180;
|
|
71
|
+
return {
|
|
72
|
+
x: spot.x,
|
|
73
|
+
y: spot.y,
|
|
74
|
+
radius: nightSpotRadius(radius),
|
|
75
|
+
intensity: nightSpotIntensity(spot.intensity, index === 0 ? 1 : .92),
|
|
76
|
+
flicker: spot.flicker,
|
|
77
|
+
flickerSpeed: spot.flickerSpeed ?? 14,
|
|
78
|
+
pulse: spot.pulse,
|
|
79
|
+
pulseSpeed: spot.pulseSpeed,
|
|
80
|
+
phase: spot.phase
|
|
81
|
+
};
|
|
82
|
+
});
|
|
83
|
+
});
|
|
84
|
+
const lightingDarkness = computed(() => {
|
|
85
|
+
const darkness = lightingAmbient().darkness;
|
|
86
|
+
return typeof darkness === "number" ? darkness : 0;
|
|
87
|
+
});
|
|
88
|
+
const lightingAmbientEnabled = computed(() => {
|
|
89
|
+
const state = lighting?.();
|
|
90
|
+
return Boolean(state && lightingDarkness() > 0);
|
|
91
|
+
});
|
|
92
|
+
const lightingDarknessProps = computed(() => ({
|
|
93
|
+
opacity: lightingDarkness(),
|
|
94
|
+
color: lightingAmbient().darkColor ?? "#080a12"
|
|
95
|
+
}));
|
|
96
|
+
const lightingHaze = computed(() => ({
|
|
97
|
+
color: lightingAmbient().fogColor ?? "#12182a",
|
|
98
|
+
radius: lightingAmbient().fogRadius ?? .44,
|
|
99
|
+
softness: lightingAmbient().fogSoftness ?? .3,
|
|
100
|
+
opacity: lightingAmbient().fogOpacity ?? .35
|
|
101
|
+
}));
|
|
102
|
+
const defaultSunLight = () => {
|
|
103
|
+
const data = sceneData?.();
|
|
104
|
+
const width = Number(data?.width ?? data?.params?.width ?? 2048);
|
|
105
|
+
const height = Number(data?.height ?? data?.params?.height ?? 2048);
|
|
106
|
+
const scale = Number(data?.params?.scale ?? 1) || 1;
|
|
107
|
+
const mapWidth = width * scale;
|
|
108
|
+
const mapHeight = height * scale;
|
|
109
|
+
const projectionBase = Math.max(1, mapWidth, mapHeight);
|
|
110
|
+
return {
|
|
111
|
+
x: -projectionBase * 24,
|
|
112
|
+
y: -projectionBase * 24,
|
|
113
|
+
z: 520,
|
|
114
|
+
radius: projectionBase * 160,
|
|
115
|
+
intensity: .85,
|
|
116
|
+
shadowWeight: lightingDarkness() > 0 ? 2.2 : 1,
|
|
117
|
+
enabled: true
|
|
118
|
+
};
|
|
119
|
+
};
|
|
120
|
+
const normalizeSunDirection = (sun) => {
|
|
121
|
+
const x = toFiniteNumber(sun?.x, null);
|
|
122
|
+
const y = toFiniteNumber(sun?.y, null);
|
|
123
|
+
if (x !== null && y !== null && Math.hypot(x, y) > .001) return {
|
|
124
|
+
x,
|
|
125
|
+
y
|
|
126
|
+
};
|
|
127
|
+
return {
|
|
128
|
+
x: -.45,
|
|
129
|
+
y: -1
|
|
130
|
+
};
|
|
131
|
+
};
|
|
132
|
+
const defaultSunAmbientLight = () => {
|
|
133
|
+
const state = lighting?.();
|
|
134
|
+
if (!state?.sun || state.sun.enabled === false) return null;
|
|
135
|
+
const defaultSun = defaultSunLight();
|
|
136
|
+
const sun = {
|
|
137
|
+
...defaultSun,
|
|
138
|
+
...state.sun,
|
|
139
|
+
intensity: shadowLightIntensity(state.sun.intensity, defaultSun.intensity),
|
|
140
|
+
shadowWeight: state.sun.shadowWeight ?? defaultSun.shadowWeight
|
|
141
|
+
};
|
|
142
|
+
if (sun.intensity <= 0) return null;
|
|
143
|
+
const direction = normalizeSunDirection(sun);
|
|
144
|
+
const shadowWeight = clampNumber(toFiniteNumber(sun.shadowWeight, lightingDarkness() > 0 ? 1.35 : 1) ?? 1, 0, 4);
|
|
145
|
+
const length = clampNumber(30 + sun.intensity * 38 * Math.max(.75, shadowWeight), 30, 86);
|
|
146
|
+
return {
|
|
147
|
+
x: direction.x,
|
|
148
|
+
y: direction.y,
|
|
149
|
+
z: toFiniteNumber(sun.z, 520) ?? 520,
|
|
150
|
+
intensity: clampNumber(sun.intensity, 0, 2),
|
|
151
|
+
shadowWeight,
|
|
152
|
+
length
|
|
153
|
+
};
|
|
154
|
+
};
|
|
155
|
+
const shadowState = computed(() => {
|
|
156
|
+
return (lighting?.())?.shadows ?? null;
|
|
157
|
+
});
|
|
158
|
+
const shadowLights = computed(() => {
|
|
159
|
+
return ((lighting?.())?.spots ?? []).map((spot) => {
|
|
160
|
+
const radius = spot.radius ?? 180;
|
|
161
|
+
return {
|
|
162
|
+
x: spot.x,
|
|
163
|
+
y: spot.y,
|
|
164
|
+
z: 170,
|
|
165
|
+
radius: shadowSpotRadius(radius),
|
|
166
|
+
intensity: shadowSpotIntensity(spot.intensity),
|
|
167
|
+
shadowWeight: 1,
|
|
168
|
+
enabled: true
|
|
169
|
+
};
|
|
170
|
+
});
|
|
171
|
+
});
|
|
172
|
+
const shadowAmbientLight = computed(() => {
|
|
173
|
+
const shadows = shadowState();
|
|
174
|
+
if (shadows?.ambientLight === null || shadows?.ambientLight?.enabled === false) return null;
|
|
175
|
+
return shadows?.ambientLight ?? defaultSunAmbientLight();
|
|
176
|
+
});
|
|
177
|
+
const shadowEnabled = computed(() => {
|
|
178
|
+
const state = lighting?.();
|
|
179
|
+
return Boolean(shouldRenderLightingShadows(state) && (shadowLights().length > 0 || shadowAmbientLight()));
|
|
180
|
+
});
|
|
181
|
+
const shadowMode = computed(() => shadowState()?.mode ?? "strongest");
|
|
182
|
+
const shadowUpdateHz = computed(() => shadowState()?.updateHz ?? 60);
|
|
183
|
+
const shadowScanHz = computed(() => shadowState()?.scanHz ?? 8);
|
|
184
|
+
const shadowCullToViewport = computed(() => shadowState()?.cullToViewport ?? true);
|
|
185
|
+
const shadowMinInfluence = computed(() => shadowState()?.minInfluence ?? .24);
|
|
186
|
+
const shadowFalloffPower = computed(() => shadowState()?.falloffPower ?? .85);
|
|
187
|
+
const shadowColor = computed(() => shadowState()?.shadowColor ?? "#05070d");
|
|
38
188
|
return h(Canvas, {
|
|
39
189
|
width: engine.width,
|
|
40
190
|
height: engine.height
|
|
41
191
|
}, [h(Viewport, {
|
|
42
192
|
worldWidth,
|
|
43
193
|
worldHeight,
|
|
44
|
-
clamp
|
|
194
|
+
clamp,
|
|
45
195
|
sortableChildren: true
|
|
46
|
-
},
|
|
196
|
+
}, [
|
|
197
|
+
cond(computed(() => lightingAmbientEnabled()), () => h(NightAmbiant, {
|
|
198
|
+
spots: nightLights,
|
|
199
|
+
darkness: lightingDarknessProps,
|
|
200
|
+
haze: lightingHaze
|
|
201
|
+
})),
|
|
202
|
+
cond(computed(() => shadowEnabled()), () => h(SpriteShadows, {
|
|
203
|
+
lights: shadowLights,
|
|
204
|
+
ambientLight: shadowAmbientLight,
|
|
205
|
+
minInfluence: shadowMinInfluence,
|
|
206
|
+
falloffPower: shadowFalloffPower,
|
|
207
|
+
mode: shadowMode,
|
|
208
|
+
updateHz: shadowUpdateHz,
|
|
209
|
+
scanHz: shadowScanHz,
|
|
210
|
+
cullToViewport: shadowCullToViewport,
|
|
211
|
+
shadowColor
|
|
212
|
+
})),
|
|
213
|
+
h(SceneMap)
|
|
214
|
+
]), loop(guiList, (gui) => h(Container, {
|
|
215
|
+
positionType: "absolute",
|
|
216
|
+
top: 0,
|
|
217
|
+
left: 0,
|
|
218
|
+
right: 0,
|
|
219
|
+
bottom: 0,
|
|
220
|
+
width: engine.width,
|
|
221
|
+
height: engine.height
|
|
222
|
+
}, cond(gui.display, () => h(gui.component, {
|
|
47
223
|
data: gui.data,
|
|
48
224
|
dependencies: gui.dependencies,
|
|
49
|
-
|
|
50
|
-
|
|
225
|
+
guiOpenId: gui.openId,
|
|
226
|
+
onFinish: (data, guiOpenId) => {
|
|
227
|
+
onGuiFinish(gui, data, guiOpenId);
|
|
51
228
|
},
|
|
52
229
|
onInteraction: (name, data) => {
|
|
53
230
|
onGuiInteraction(gui, name, data);
|
|
54
231
|
}
|
|
55
232
|
}))))]);
|
|
56
233
|
}
|
|
234
|
+
var __ce_component = component;
|
|
57
235
|
//#endregion
|
|
58
|
-
export {
|
|
236
|
+
export { __ce_component as default };
|
|
59
237
|
|
|
60
238
|
//# sourceMappingURL=canvas.ce.js.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"canvas.ce.js","names":[],"sources":["../../../src/components/scenes/canvas.ce"],"sourcesContent":["<Canvas width={engine.width} height={engine.height}>\n <Viewport worldWidth worldHeight clamp sortableChildren={true}>\n @if (sceneData) {\n <SceneMap />\n }\n </Viewport>\n @for (gui of guiList) {\n <Container display=\"flex\">\n @if (gui.display) {\n <gui.component data={gui.data} dependencies={gui.dependencies} onFinish={(data) => {\n onGuiFinish(gui, data)\n }} onInteraction={(name, data) => {\n onGuiInteraction(gui, name, data)\n }} /> \n }\n </Container>\n }\n</Canvas>\n\n<script>\n import { signal, computed, effect } from \"canvasengine\";\n import { inject } from \"../../core/inject\";\n import { RpgClientEngine } from \"../../RpgClientEngine\";\n import SceneMap from './draw-map.ce'\n import { RpgGui } from \"../../Gui/Gui\";\n import { delay } from \"@rpgjs/common\";\n\n const engine = inject(RpgClientEngine);\n const guiService = inject(RpgGui);\n const sceneData = engine.sceneMap.data\n const guiList = computed(() => {\n return Object.values(guiService.gui()).filter((gui) => !gui.attachToSprite)\n })\n const worldWidth = computed(() => sceneData()?.width)\n const worldHeight = computed(() => sceneData()?.height)\n\n effect(() => {\n if (sceneData() && !sceneData().component) {\n throw new Error(\"Warning ! You need to define a component for the scene. Use provideLoadMap() to define a component for the scene.\")\n }\n })\n\n const onGuiFinish = (gui, data) => {\n delay(() => {\n guiService.guiClose(gui.name, data)\n })\n }\n\n const onGuiInteraction = (gui, name, data) => {\n guiService.guiInteraction(gui.name, name, data)\n }\n \n const clamp = {\n direction: \"all\"\n }\n</script>\n"],"mappings":";;;;;;;AAaM,SAAS,UAAA,SAAA;AACP,UAAA,QAAA;AACS,gBAAA,QAAA;CACf,IAAA,SAAA,OAAA,gBAAA;CACF,IAAE,aAAM,OAAA,OAAA;;CAER,IAAC,UAAM,SAAA,WAAA;AACL,SAAS,OAAO,OAAC,WAAiB,KAAE,CAAI,CAAC,OAAC,SAAa,KAAA;AAAA,UAAA,CAAA,IAAA;IAAA;GACvD;CACF,IAAE,aAAS,SAAe,WAAY;EAAE,IAAC;AAAA,UAAe,KAAC,WAAA,MAAA,QAAA,OAAA,KAAA,IAAA,KAAA,IAAA,GAAA;GAAA;CACzD,IAAE,cAAgB,SAAQ,WAAW;EAAA,IAAA;AAAA,UAAA,KAAA,WAAA,MAAA,QAAA,OAAA,KAAA,IAAA,KAAA,IAAA,GAAA;GAAA;AACrC,QAAE,WAAiB;AACjB,MAAM,WAAW,IAAI,CAAC,WAAQ,CAAA,UAAA,OAAA,IAAA,MAAA,oHAAA;GAG9B;CACF,IAAE,cAAgB,SAAS,KAAA,MAAS;AAClC,QAAM,WAAU;AACd,cAAc,SAAO,IAAA,MAAW,KAAO;IACxC;;CAEH,IAAE,mBAAoB,SAAW,KAAI,MAAA,MAAa;;;AAW7C,QALF,EAAA,QAAA;EAAA,OAAA,OAAA;EAAA,QAAA,OAAA;EAAA,EAAA,CAAA,EAAA,UAAA;EAAA;EAAA;EAAA,OAHM,EACL,WAAS,OACZ;EACE,kBAAA;EAAA,EAAA,KAAA,iBAAA,EAAA,YAAA,CAAA,CAAA,EAAA,KAAA,UAAA,QAAA,EAAA,WAAA,EAAA,SAAA,QAAA,EAAA,KAAA,IAAA,eAAA,EAAA,IAAA,WAAA;EAAA,MAAA,IAAA;EAAA,cAAA,IAAA;EAAA,WAAA,SAAA;;;EAEK,gBAAoB,MAAO,SAAE;AACzB,oBAAI,KAAA,MAAA,KAAA;;EACV,CAAA,CAAA,CAAU,CAAC,CAAA,CAAA"}
|
|
1
|
+
{"version":3,"file":"canvas.ce.js","names":[],"sources":["../../../src/components/scenes/canvas.ce"],"sourcesContent":["<Canvas width={engine.width} height={engine.height}>\n <Viewport worldWidth worldHeight clamp sortableChildren={true}>\n @if (lightingAmbientEnabled()) {\n <NightAmbiant\n spots={nightLights}\n darkness={lightingDarknessProps}\n haze={lightingHaze}\n />\n }\n @if (shadowEnabled()) {\n <SpriteShadows\n lights={shadowLights}\n ambientLight={shadowAmbientLight}\n minInfluence={shadowMinInfluence}\n falloffPower={shadowFalloffPower}\n mode={shadowMode}\n updateHz={shadowUpdateHz}\n scanHz={shadowScanHz}\n cullToViewport={shadowCullToViewport}\n shadowColor={shadowColor}\n />\n }\n <SceneMap />\n </Viewport>\n @for (gui of guiList) {\n <Container\n positionType=\"absolute\"\n top={0}\n left={0}\n right={0}\n bottom={0}\n width={engine.width}\n height={engine.height}\n >\n @if (gui.display) {\n <gui.component data={gui.data} dependencies={gui.dependencies} guiOpenId={gui.openId} onFinish={(data, guiOpenId) => {\n onGuiFinish(gui, data, guiOpenId)\n }} onInteraction={(name, data) => {\n onGuiInteraction(gui, name, data)\n }} /> \n }\n </Container>\n }\n</Canvas>\n\n<script>\n import { computed, effect } from \"canvasengine\";\n import { inject } from \"../../core/inject\";\n import { RpgClientEngine } from \"../../RpgClientEngine\";\n import { RpgGui } from \"../../Gui/Gui\";\n import { NightAmbiant, SpriteShadows } from '@canvasengine/presets'\n import { shouldRenderLightingShadows } from \"@rpgjs/common\";\n\n const engine = inject(RpgClientEngine);\n const SceneMap = engine.sceneMapComponent;\n const guiService = inject(RpgGui);\n const sceneData = engine.sceneMap.data\n const lighting = engine.sceneMap.lighting\n const guiList = computed(() => {\n return Object.values(guiService.gui()).filter((gui) => !gui.attachToSprite)\n })\n const worldWidth = computed(() => {\n const data = sceneData?.()\n const scale = Number(data?.params?.scale ?? 1) || 1\n return Number(data?.width ?? data?.params?.width ?? 2048) * scale\n })\n const worldHeight = computed(() => {\n const data = sceneData?.()\n const scale = Number(data?.params?.scale ?? 1) || 1\n return Number(data?.height ?? data?.params?.height ?? 2048) * scale\n })\n\n effect(() => {\n if (sceneData() && !sceneData().component) {\n throw new Error(\"Warning ! You need to define a component for the scene. Use provideLoadMap() to define a component for the scene.\")\n }\n })\n\n const normalizeOpenId = (value) => {\n const resolved = typeof value === \"function\" ? value() : value\n return typeof resolved === \"string\" && resolved.length > 0 ? resolved : undefined\n }\n\n const onGuiFinish = (gui, data, guiOpenId) => {\n const completedOpenId = normalizeOpenId(guiOpenId)\n const currentOpenId = normalizeOpenId(gui.openId)\n if (completedOpenId && currentOpenId && completedOpenId !== currentOpenId) return\n guiService.guiClose(gui.name, data, completedOpenId ?? currentOpenId)\n }\n\n const onGuiInteraction = (gui, name, data) => {\n guiService.guiInteraction(gui.name, name, data)\n }\n\n const clamp = {\n direction: \"all\"\n }\n const NIGHT_SPOT_RADIUS_SCALE = 4.25\n const NIGHT_SPOT_MIN_RADIUS = 170\n const NIGHT_SPOT_MIN_INTENSITY = 1\n const SHADOW_SPOT_RADIUS_SCALE = 12\n const SHADOW_SPOT_MIN_RADIUS = 480\n\n const toFiniteNumber = (value, fallback = null) => {\n const number = Number(value)\n return Number.isFinite(number) ? number : fallback\n }\n const clampNumber = (value, min, max) => Math.max(min, Math.min(max, value))\n const nightSpotRadius = (radius) => Math.max(radius * NIGHT_SPOT_RADIUS_SCALE, NIGHT_SPOT_MIN_RADIUS)\n const shadowSpotRadius = (radius) => Math.max(radius * SHADOW_SPOT_RADIUS_SCALE, SHADOW_SPOT_MIN_RADIUS)\n const nightSpotIntensity = (intensity, fallback) => Math.max(intensity ?? fallback, NIGHT_SPOT_MIN_INTENSITY)\n const shadowLightIntensity = (intensity, fallback = 1) => {\n const value = Number(intensity ?? fallback)\n return Number.isFinite(value) ? Math.max(0, value) : fallback\n }\n const shadowSpotIntensity = (intensity) => shadowLightIntensity(intensity, 1)\n\n const lightingAmbient = computed(() => {\n const state = lighting?.()\n return state?.ambient ?? {}\n })\n\n const nightLights = computed(() => {\n const state = lighting?.()\n return (state?.spots ?? []).map((spot, index) => {\n const radius = spot.radius ?? 180\n return {\n x: spot.x,\n y: spot.y,\n radius: nightSpotRadius(radius),\n intensity: nightSpotIntensity(spot.intensity, index === 0 ? 1 : 0.92),\n flicker: spot.flicker,\n flickerSpeed: spot.flickerSpeed ?? 14,\n pulse: spot.pulse,\n pulseSpeed: spot.pulseSpeed,\n phase: spot.phase,\n }\n })\n })\n const lightingDarkness = computed(() => {\n const darkness = lightingAmbient().darkness\n return typeof darkness === \"number\" ? darkness : 0\n })\n\n const lightingAmbientEnabled = computed(() => {\n const state = lighting?.()\n return Boolean(state && lightingDarkness() > 0)\n })\n\n const lightingDarknessProps = computed(() => ({\n opacity: lightingDarkness(),\n color: lightingAmbient().darkColor ?? \"#080a12\",\n }))\n const lightingHaze = computed(() => ({\n color: lightingAmbient().fogColor ?? \"#12182a\",\n radius: lightingAmbient().fogRadius ?? 0.44,\n softness: lightingAmbient().fogSoftness ?? 0.3,\n opacity: lightingAmbient().fogOpacity ?? 0.35,\n }))\n\n const defaultSunLight = () => {\n const data = sceneData?.()\n const width = Number(data?.width ?? data?.params?.width ?? 2048)\n const height = Number(data?.height ?? data?.params?.height ?? 2048)\n const scale = Number(data?.params?.scale ?? 1) || 1\n const mapWidth = width * scale\n const mapHeight = height * scale\n const projectionBase = Math.max(1, mapWidth, mapHeight)\n\n return {\n x: -projectionBase * 24,\n y: -projectionBase * 24,\n z: 520,\n radius: projectionBase * 160,\n intensity: 0.85,\n shadowWeight: lightingDarkness() > 0 ? 2.2 : 1,\n enabled: true,\n }\n }\n\n const normalizeSunDirection = (sun) => {\n const x = toFiniteNumber(sun?.x, null)\n const y = toFiniteNumber(sun?.y, null)\n if (x !== null && y !== null && Math.hypot(x, y) > 0.001) {\n return { x, y }\n }\n return { x: -0.45, y: -1 }\n }\n\n const defaultSunAmbientLight = () => {\n const state = lighting?.()\n if (!state?.sun || state.sun.enabled === false) return null\n\n const defaultSun = defaultSunLight()\n const sun = {\n ...defaultSun,\n ...state.sun,\n intensity: shadowLightIntensity(state.sun.intensity, defaultSun.intensity),\n shadowWeight: state.sun.shadowWeight ?? defaultSun.shadowWeight,\n }\n if (sun.intensity <= 0) return null\n\n const direction = normalizeSunDirection(sun)\n const shadowWeight = clampNumber(toFiniteNumber(sun.shadowWeight, lightingDarkness() > 0 ? 1.35 : 1) ?? 1, 0, 4)\n const length = clampNumber(30 + sun.intensity * 38 * Math.max(0.75, shadowWeight), 30, 86)\n\n return {\n x: direction.x,\n y: direction.y,\n z: toFiniteNumber(sun.z, 520) ?? 520,\n intensity: clampNumber(sun.intensity, 0, 2),\n shadowWeight,\n length,\n }\n }\n\n const shadowState = computed(() => {\n const state = lighting?.()\n return state?.shadows ?? null\n })\n\n const shadowLights = computed(() => {\n const state = lighting?.()\n const spotLights = (state?.spots ?? []).map((spot) => {\n const radius = spot.radius ?? 180\n return {\n x: spot.x,\n y: spot.y,\n z: 170,\n radius: shadowSpotRadius(radius),\n intensity: shadowSpotIntensity(spot.intensity),\n shadowWeight: 1,\n enabled: true,\n }\n })\n\n return spotLights\n })\n\n const shadowAmbientLight = computed(() => {\n const shadows = shadowState()\n if (shadows?.ambientLight === null || shadows?.ambientLight?.enabled === false) {\n return null\n }\n return shadows?.ambientLight ?? defaultSunAmbientLight()\n })\n\n const shadowEnabled = computed(() => {\n const state = lighting?.()\n return Boolean(shouldRenderLightingShadows(state) && (shadowLights().length > 0 || shadowAmbientLight()))\n })\n\n const shadowMode = computed(() => shadowState()?.mode ?? \"strongest\")\n const shadowUpdateHz = computed(() => shadowState()?.updateHz ?? 60)\n const shadowScanHz = computed(() => shadowState()?.scanHz ?? 8)\n const shadowCullToViewport = computed(() => shadowState()?.cullToViewport ?? true)\n const shadowMinInfluence = computed(() => shadowState()?.minInfluence ?? 0.24)\n const shadowFalloffPower = computed(() => shadowState()?.falloffPower ?? 0.85)\n const shadowColor = computed(() => shadowState()?.shadowColor ?? \"#05070d\")\n</script>\n"],"mappings":";;;;;;;AAcM,SAAE,UAAc,SAAA;CACR,SAAU,OAAA;CACN,eAAc,OAAA;CACJ,eAAA,OAAA;CACpB,MAAA,SAAe,OAAC,eAAoB;CAC5C,MAAM,WAAE,OAAa;CACrB,MAAM,aAAC,OAAA,MAAA;CACP,MAAI,YAAA,OAAA,SAAA;CACJ,MAAK,WAAU,OAAA,SAAA;CACf,MAAI,UAAQ,eAAA;EACT,OAAQ,OAAI,OAAS,WAAA,IAAA,CAAA,EAAA,QAAA,QAAA,CAAA,IAAA,cAAA;CACxB,CAAC;CACD,MAAM,aAAE,eAAsB;EAC1B,MAAI,OAAM,YAAA;EACV,MAAI,QAAO,OAAA,MAAA,QAAA,SAAA,CAAA,KAAA;EACX,OAAI,OAAQ,MAAA,SAAA,MAAA,QAAA,SAAA,IAAA,IAAA;CAChB,CAAC;CACD,MAAM,cAAS,eAAY;EACvB,MAAI,OAAQ,YAAa;EACzB,MAAE,QAAA,OAAA,MAAA,QAAA,SAAA,CAAA,KAAA;EACF,OAAO,OAAM,MAAO,UAAE,MAAA,QAAA,UAAA,IAAA,IAAA;CAC1B,CAAC;CACD,aAAY;EACR,IAAI,UAAK,KAAA,CAAA,UAAqB,EAAC,WAC3B,MAAI,IAAA,MAAA,mHAAgC;CAE5C,CAAC;CACD,MAAM,mBAAW,UAAA;EACf,MAAA,WAAA,OAAA,UAAA,aAAA,MAAA,IAAA;EACA,OAAM,OAAA,aAAA,YAAA,SAAA,SAAA,IAAA,WAAA,KAAA;;CAER,MAAC,eAAM,KAAA,MAAA,cAAA;EACL,MAAQ,kBAAkB,gBAAQ,SAAa;EAC/C,MAAQ,gBAAgB,gBAAW,IAAO,MAAA;EAC1C,IAAM,mBAAmB,iBAAc,oBAAgB,eACjD;EACN,WAAS,SAAa,IAAC,MAAA,MAAe,mBAAQ,aAAoB;CACpE;;EAEE,WAAa,eAAS,IAAA,MAAgB,MAAA,IAAA;CACxC;CACA,MAAE,QAAM,EACN,WAAM,MACR;CACA,MAAE,0BAA8B;CAChC,MAAI,wBAAqB;CACzB,MAAG,2BAAA;CACH,MAAE,2BAA+B;CACjC,MAAI,yBAAyB;CAC7B,MAAI,kBAAoB,OAAO,WAAQ,SAAY;EAC/C,MAAM,SAAQ,OAAM,KAAO;EAC5B,OAAA,OAAA,SAAA,MAAA,IAAA,SAAA;CACH;CACA,MAAI,eAAa,OAAW,KAAC,QAAA,KAAA,IAAA,KAAA,KAAA,IAAA,KAAA,KAAA,CAAA;CAC7B,MAAI,mBAAqB,WAAM,KAAQ,IAAM,SAAS,yBAAA,qBAAA;CACtD,MAAI,oBAAoB,WAAU,KAAM,IAAM,SAAS,0BAAW,sBAAA;CAClE,MAAG,sBAAA,WAAA,aAAA,KAAA,IAAA,aAAA,UAAA,wBAAA;;EAED,MAAQ,QAAK,OAAA,aAAA,QAAA;EACX,OAAK,OAAS,SAAO,KAAA,IAAW,KAAC,IAAA,GAAW,KAAA,IAAA;CAChD;CACA,MAAK,uBAAA,cAAA,qBAAA,WAAA,CAAA;CACL,MAAG,kBAAA,eAAA;EAED,QAAA,WAAA,IAAM,WAAmB,CAAA;CAC3B,CAAC;CACD,MAAI,cAAc,eAAc;WAC9B,WAAA,IAAA,SAAA,CAAA,GAAA,KAAA,MAAA,UAAA;GAEM,MAAA,SAAe,KAAK,UAAM;GAC9B,OAAM;IACA,GAAA,KAAA;IACF,GAAA,KAAA;IACJ,QAAW,gBAAmB,MAAM;IACtC,WAAA,mBAAA,KAAA,WAAA,UAAA,IAAA,IAAA,GAAA;;IAEM,cAAkB,KAAK,gBAAgB;IAC3C,OAAW,KAAA;IACb,YAAA,KAAA;;GAEM;EACJ,CAAA;CACJ,CAAC;CACD,MAAE,mBAAM,eAA4B;EAClC,MAAM,WAAA,gBAAwB,EAAA;EAC9B,OAAM,OAAA,aAAA,WAA2B,WAAA;CACnC,CAAC;CACD,MAAE,yBAA6B,eAAE;;EAE/B,OAAM,QAAA,SAAkB,iBAAkB,IAAK,CAAC;CAClD,CAAC;CACD,MAAI,wBAAuB,gBAAmB;EAC5C,SAAA,iBAAA;EACA,OAAM,gBAAe,EAAM,aAAa;CAC1C,EAAE;CACF,MAAE,eAAM,gBAA6B;EACnC,OAAM,gBAAmB,EAAE,YAAY;EACvC,QAAM,gBAAoB,EAAE,aAAa;EACvC,UAAM,gBAAe,EAAA,eAAqB;EAC1C,SAAO,gBAAgB,EAAA,cAAkB;CAC7C,EAAE;CACF,MAAE,wBAA4B;;EAE5B,MAAM,QAAA,OAAiB,MAAC,SAAc,MAAC,QAAA,SAAA,IAAA;EACrC,MAAM,SAAQ,OAAQ,MAAG,UAAA,MAAA,QAAA,UAAA,IAAA;EACzB,MAAM,QAAQ,OAAO,MAAK,QAAA,SAAA,CAAA,KAAA;EAC3B,MAAA,WAAA,QAAA;;EAED,MAAM,iBAAc,KAAU,IAAI,GAAC,UAAA,SAAA;EACjC,OAAM;GACN,GAAO,CAAC,iBAAiB;GACvB,GAAK,CAAC,iBAAc;GACpB,GAAA;GACE,QAAQ,iBAAC;GACT,WAAS;GACT,cAAQ,iBAAuB,IAAA,IAAA,MAAA;GAC/B,SAAS;EACb;CACJ;CACA,MAAM,yBAAmB,QAAA;EACrB,MAAI,IAAA,eAAiB,KAAA,GAAU,IAAA;EAC/B,MAAI,IAAM,eAAW,KAAA,GAAA,IAAA;EACrB,IAAE,MAAA,QAAA,MAAA,QAAA,KAAA,MAAA,GAAA,CAAA,IAAA,MACD,OAAA;GAAA;GAAA;EAAA;EAEH,OAAM;GAAA,GAAA;GAAA,GAAkB;EAAC;CAC3B;CACA,MAAI,+BAA4B;EAC7B,MAAA,QAAA,WAAA;kDAEK,OAAA;EACJ,MAAM,aAAQ,gBAAW;EACzB,MAAM,MAAC;GACR,GAAA;;GAEK,WAAA,qBAAgC,MAAM,IAAE,WAAA,WAAA,SAAA;GAC5C,cAAS,MAAA,IAAkB,gBAAA,WAAA;EAC3B;EACA,IAAA,IAAA,aAAA,GACI,OAAA;EACJ,MAAM,YAAC,sBAAgC,GAAA;EACvC,MAAM,eAAE,YAAkB,eAAiB,IAAA,cAAA,iBAAA,IAAA,IAAA,OAAA,CAAA,KAAA,GAAA,GAAA,CAAA;EAC3C,MAAA,SAAU,YAAiB,KAAC,IAAA,YAAkB,KAAA,KAAA,IAAA,KAAA,YAAA,GAAA,IAAA,EAAA;EAC9C,OAAO;GACP,GAAA,UAAA;;GAEI,GAAA,eAAkB,IAAI,GAAE,GAAA,KAAA;GAC5B,WAAa,YAAY,IAAA,WAAA,GAAA,CAAA;GACzB;GACA;EACA;CACJ;CACA,MAAI,cAAgB,eAAW;UACrB,WAAiB,IAAA,WAAA;CAE3B,CAAC;CACD,MAAM,eAAI,eAAmB;EAczB,SAbM,WAAmB,IACjB,SAAA,CAAA,GAAA,KAAA,SAAA;GACN,MAAQ,SAAA,KAAc,UAAM;GAC5B,OAAS;IACT,GAAA,KAAc;IACd,GAAS,KAAI;IACf,GAAA;IACF,QAAA,iBAAA,MAAA;;IAEM,cAAA;IACI,SAAE;GACV;EACA,CACgB;CACpB,CAAC;CACD,MAAI,qBAAuB,eAAE;EAC3B,MAAA,UAAA,YAAA;kFAEM,OAAA;EAEJ,OAAK,SAAW,gBAAa,uBAA0B;;CAE3D,MAAI,gBAAkB,eAAC;EACnB,MAAM,QAAM,WAAA;EACZ,OAAK,QAAU,4BAAA,KAAA,MAAA,aAAA,EAAA,SAAA,KAAA,mBAAA,EAAA;CACnB,CAAC;CACD,MAAM,aAAW,eAAA,YAA2B,GAAI,QAAS,WAAE;CAC3D,MAAM,iBAAc,eAAU,YAAgB,GAAA,YAAW,EAAA;CACzD,MAAI,eAAA,eAAA,YAAA,GAAA,UAAA,CAAA;CACJ,MAAM,uBAAsB,eAAO,YAAA,GAAA,kBAAA,IAAA;;CAEnC,MAAI,qBAAkB,eAAA,YAAyB,GAAA,gBAAA,GAAA;CAC/C,MAAI,cAAM,eAAe,YAAY,GAAA,eAAmB,SAAc;CAM9D,OALW,EAAA,QAAW;EAAC,OAAQ,OAAC;EAAY,QAAS,OAAO;CAAI,GAAA,CAAA,EAAA,UAAmB;EAAE;EAAA;EAAA;EAAA,kBAAA;CAAA,GAAA;EAAA,KAAA,eAAA,uBAAA,CAAA,SAAA,EAAA,cAAA;GAAA,OAAA;GAAA,UAAA;GAAA,MAAA;EAAA,CAAA,CAAA;EAAA,KAAA,eAAA,cAAA,CAAA,SAAA,EAAA,eAAA;GAAA,QAAA;GAAA,cAAA;GAAA,cAAA;GAAA,cAAA;GAAA,MAAA;GAAA,UAAA;GAAA,QAAA;GAAA,gBAAA;GAAA;EAAA,CAAA,CAAA;EAAA,EAAA,QAAA;CAAA,CAAA,GAAA,KAAA,UAAA,QAAA,EAAA,WAAA;EAAA,cAAA;EAAA,KAAA;EAAA,MAAA;EAAA,OAAA;EAAA,QAAA;EAAA,OAAA,OAAA;EAAA,QAAA,OAAA;CAAA,GAAA,KAAA,IAAA,eAAA,EAAA,IAAA,WAAA;EAAA,MAAA,IAAA;EAAA,cAAA,IAAA;EAAA,WAAA,IAAA;EAAA,WAAA,MAAA,cAAA;;EAEnF;EAAC,gBAAA,MAAA,SAAA;GACF,iBAAW,KAAA,MAAA,IAAA;EACX;CAAA,CAAA,CAAA,CAAA,CAAA,CAAA,CACA;AACH;AAEA,IAAM,iBAAA"}
|
|
@@ -1,47 +1,44 @@
|
|
|
1
1
|
import { inject } from "../../core/inject.js";
|
|
2
2
|
import { RpgClientEngine } from "../../RpgClientEngine.js";
|
|
3
|
-
import { Container, computed, cond, h, loop,
|
|
3
|
+
import { Container, computed, cond, h, loop, useDefineEmits, useDefineProps, useProps } from "canvasengine";
|
|
4
4
|
import { Weather } from "@canvasengine/presets";
|
|
5
5
|
//#region src/components/scenes/draw-map.ce
|
|
6
6
|
function component($$props) {
|
|
7
7
|
useProps($$props);
|
|
8
|
-
useDefineProps($$props);
|
|
9
|
-
|
|
10
|
-
|
|
11
|
-
|
|
12
|
-
|
|
13
|
-
|
|
14
|
-
|
|
15
|
-
|
|
8
|
+
const defineProps = useDefineProps($$props);
|
|
9
|
+
useDefineEmits($$props);
|
|
10
|
+
const { children } = defineProps();
|
|
11
|
+
const engine = inject(RpgClientEngine);
|
|
12
|
+
const componentAnimations = engine.componentAnimations;
|
|
13
|
+
const projectiles = engine.projectiles.current;
|
|
14
|
+
const map = engine.sceneMap?.data;
|
|
15
|
+
const sceneComponent = computed(() => map()?.component);
|
|
16
|
+
const weather = engine.sceneMap.weather;
|
|
17
|
+
const backgroundMusic = computed(() => {
|
|
18
|
+
const src = map()?.params?.backgroundMusic;
|
|
19
|
+
return src ? {
|
|
20
|
+
src,
|
|
21
|
+
autoplay: true,
|
|
22
|
+
loop: true
|
|
23
|
+
} : void 0;
|
|
16
24
|
});
|
|
17
|
-
|
|
18
|
-
|
|
19
|
-
|
|
20
|
-
|
|
21
|
-
|
|
22
|
-
|
|
23
|
-
|
|
24
|
-
|
|
25
|
-
|
|
26
|
-
var backgroundAmbientSound = {
|
|
27
|
-
src: mapParams === null || mapParams === void 0 ? void 0 : mapParams.backgroundAmbientSound,
|
|
28
|
-
autoplay: true,
|
|
29
|
-
loop: true
|
|
30
|
-
};
|
|
31
|
-
signal((_d = map()) === null || _d === void 0 ? void 0 : _d.data);
|
|
32
|
-
var scale = (mapParams === null || mapParams === void 0 ? void 0 : mapParams.scale) || 1;
|
|
33
|
-
((mapParams === null || mapParams === void 0 ? void 0 : mapParams.width) || 2048) * scale;
|
|
34
|
-
((mapParams === null || mapParams === void 0 ? void 0 : mapParams.height) || 2048) * scale;
|
|
35
|
-
var shakeConfig = {
|
|
25
|
+
const backgroundAmbientSound = computed(() => {
|
|
26
|
+
const src = map()?.params?.backgroundAmbientSound;
|
|
27
|
+
return src ? {
|
|
28
|
+
src,
|
|
29
|
+
autoplay: true,
|
|
30
|
+
loop: true
|
|
31
|
+
} : void 0;
|
|
32
|
+
});
|
|
33
|
+
const shakeConfig = {
|
|
36
34
|
trigger: engine.mapShakeTrigger,
|
|
37
35
|
intensity: 10,
|
|
38
36
|
duration: 500,
|
|
39
37
|
frequency: 10,
|
|
40
38
|
direction: "both"
|
|
41
39
|
};
|
|
42
|
-
|
|
43
|
-
|
|
44
|
-
var state = weather === null || weather === void 0 ? void 0 : weather();
|
|
40
|
+
const weatherProps = computed(() => {
|
|
41
|
+
const state = weather?.();
|
|
45
42
|
if (!state) return null;
|
|
46
43
|
if (![
|
|
47
44
|
"rain",
|
|
@@ -49,7 +46,7 @@ function component($$props) {
|
|
|
49
46
|
"fog",
|
|
50
47
|
"cloud"
|
|
51
48
|
].includes(state.effect)) return null;
|
|
52
|
-
|
|
49
|
+
const params = state.params ?? {};
|
|
53
50
|
return {
|
|
54
51
|
effect: state.effect,
|
|
55
52
|
speed: params.speed,
|
|
@@ -64,26 +61,29 @@ function component($$props) {
|
|
|
64
61
|
raySpread: params.raySpread,
|
|
65
62
|
rayTwinkle: params.rayTwinkle,
|
|
66
63
|
rayTwinkleSpeed: params.rayTwinkleSpeed,
|
|
67
|
-
zIndex:
|
|
64
|
+
zIndex: params.zIndex ?? 1e3,
|
|
68
65
|
alpha: params.alpha,
|
|
69
66
|
blendMode: params.blendMode
|
|
70
67
|
};
|
|
71
68
|
});
|
|
72
69
|
return h(Container, {
|
|
73
|
-
sound: backgroundMusic,
|
|
74
70
|
shake: shakeConfig,
|
|
75
71
|
freeze: engine.gamePause
|
|
76
72
|
}, [
|
|
77
|
-
h(Container, { sound:
|
|
78
|
-
cond(computed(() =>
|
|
73
|
+
cond(computed(() => backgroundMusic()), () => h(Container, { sound: computed(() => backgroundMusic()) })),
|
|
74
|
+
cond(computed(() => backgroundAmbientSound()), () => h(Container, { sound: computed(() => backgroundAmbientSound()) })),
|
|
75
|
+
h(Container, null, cond(computed(() => map() && sceneComponent()), () => h(sceneComponent(), {
|
|
79
76
|
data: computed(() => map().data),
|
|
80
77
|
params: computed(() => map().params)
|
|
81
|
-
})),
|
|
78
|
+
}))),
|
|
79
|
+
loop(children, (child) => h(child)),
|
|
82
80
|
loop(componentAnimations, (componentAnimation) => h(Container, null, loop(componentAnimation.current, (animation) => h(componentAnimation.component, animation)))),
|
|
83
|
-
|
|
81
|
+
h(Container, { sortableChildren: true }, loop(computed(() => projectiles()), (projectile) => h(projectile.component, projectile.props), { track: (projectile) => projectile.props.id })),
|
|
82
|
+
cond(computed(() => weatherProps()), () => h(Weather, weatherProps()))
|
|
84
83
|
]);
|
|
85
84
|
}
|
|
85
|
+
var __ce_component = component;
|
|
86
86
|
//#endregion
|
|
87
|
-
export {
|
|
87
|
+
export { __ce_component as default };
|
|
88
88
|
|
|
89
89
|
//# sourceMappingURL=draw-map.ce.js.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"draw-map.ce.js","names":[],"sources":["../../../src/components/scenes/draw-map.ce"],"sourcesContent":["<Container
|
|
1
|
+
{"version":3,"file":"draw-map.ce.js","names":[],"sources":["../../../src/components/scenes/draw-map.ce"],"sourcesContent":["<Container shake={shakeConfig} freeze={engine.gamePause}>\n @if (backgroundMusic()) {\n <Container sound={backgroundMusic()} />\n }\n\n @if (backgroundAmbientSound()) {\n <Container sound={backgroundAmbientSound()} />\n }\n\n <Container>\n @if (map() && sceneComponent()) {\n <sceneComponent() data={map().data} params={map().params} />\n }\n </Container>\n\n @for (child of children) {\n <child />\n }\n\n @for (componentAnimation of componentAnimations) {\n <Container>\n @for (animation of componentAnimation.current) {\n <componentAnimation.component ...animation />\n }\n </Container>\n }\n\n <Container sortableChildren={true}>\n @for (projectile of projectiles() ; track projectile.props.id) {\n <projectile.component ...projectile.props />\n }\n </Container>\n\n @if (weatherProps()) {\n <Weather ...weatherProps() />\n }\n</Container>\n\n<script>\n import { computed, effect } from 'canvasengine'\n import { inject } from \"../../core/inject\";\n import { RpgClientEngine } from \"../../RpgClientEngine\";\n import { Weather } from '@canvasengine/presets'\n\n const { children } = defineProps()\n const engine = inject(RpgClientEngine);\n const componentAnimations = engine.componentAnimations\n const projectiles = engine.projectiles.current\n const map = engine.sceneMap?.data\n const sceneComponent = computed(() => map()?.component)\n const weather = engine.sceneMap.weather\n const backgroundMusic = computed(() => {\n const src = map()?.params?.backgroundMusic\n return src ? { src, autoplay: true, loop: true } : undefined\n })\n const backgroundAmbientSound = computed(() => {\n const src = map()?.params?.backgroundAmbientSound\n return src ? { src, autoplay: true, loop: true } : undefined\n })\n\n const shakeConfig = {\n trigger: engine.mapShakeTrigger,\n intensity: 10,\n duration: 500,\n frequency: 10,\n direction: 'both'\n }\n\n const weatherProps = computed(() => {\n const state = weather?.()\n if (!state) {\n return null\n }\n const validEffects = ['rain', 'snow', 'fog', 'cloud']\n if (!validEffects.includes(state.effect)) {\n return null\n }\n const params = state.params ?? {}\n return {\n effect: state.effect,\n speed: params.speed,\n windDirection: params.windDirection,\n windStrength: params.windStrength,\n density: params.density,\n maxDrops: params.maxDrops,\n height: params.height,\n scale: params.scale,\n sunIntensity: params.sunIntensity,\n sunAngle: params.sunAngle,\n raySpread: params.raySpread,\n rayTwinkle: params.rayTwinkle,\n rayTwinkleSpeed: params.rayTwinkleSpeed,\n zIndex: params.zIndex ?? 1000,\n alpha: params.alpha,\n blendMode: params.blendMode,\n }\n })\n</script>\n"],"mappings":";;;;;AASG,SAAS,UAAA,SAAA;CACM,SAAc,OAAI;CAC7B,MAAA,cAAqB,eAAc,OAAQ;CAC9C,eAAA,OAAA;CACA,MAAS,EAAA,aAAA,YAAA;;CAEb,MAAM,sBAAqB,OAAA;CAC3B,MAAK,cAAO,OAAA,YAAA;CACZ,MAAE,MAAA,OAAA,UAAA;;CAEF,MAAM,UAAE,OAAA,SAAsB;CAC9B,MAAK,kBAAS,eAAA;EACV,MAAM,MAAE,IAAA,GAAU,QAAG;EACrB,OAAK,MAAA;GAAA;GAAA,UAAmB;GAAY,MAAC;EAAU,IAAC,KAAA;CACpD,CAAC;CACD,MAAM,yBAAS,eAAA;EACb,MAAA,MAAA,IAAA,GAAA,QAAA;;;;;;CAEF,CAAC;CACD,MAAK,cAAe;EAChB,SAAG,OAAW;EACd,WAAA;EACA,UAAS;;EAEV,WAAI;CACP;CACA,MAAE,eAAA,eAAA;EACA,MAAA,QAAS,UAAA;cAEJ,OAAA;EAGH,IAAA,CAAA;GADsB;GAAQ;GAAK;GAAO;EACjC,EAAA,SAAkB,MAAM,MAAM,GACvC,OAAS;EAET,MAAM,SAAE,MAAa,UAAA,CAAW;EAChC,OAAM;GACN,QAAM,MAAA;GACN,OAAM,OAAY;GAClB,eAAmB,OAAA;GACnB,cAAM,OAAiB;GACvB,SAAa,OAAG;GAChB,UAAM,OAAe;GACnB,QAAU,OAAO;GACjB,OAAO,OAAQ;GAChB,cAAA,OAAA;GACD,UAAM,OAAA;GACJ,WAAY,OAAO;GACnB,YAAc,OAAM;GACrB,iBAAA,OAAA;;GAED,OAAM,OAAY;GAChB,WAAS,OAAO;EAClB;CACJ,CAAC;CAEK,OADa,EAAA,WAAA;EAAA,OAAA;EAAA,QAAA,OAAA;CAAA,GAAA;EAAA,KAAA,eAAA,gBAAA,CAAA,SAAA,EAAA,WAAA,EAAA,OAAA,eAAA,gBAAA,CAAA,EAAA,CAAA,CAAA;EAAA,KAAA,eAAA,uBAAA,CAAA,SAAA,EAAA,WAAA,EAAA,OAAA,eAAA,uBAAA,CAAA,EAAA,CAAA,CAAA;EAAA,EAAA,WAAA,MAAA,KAAA,eAAA,IAAA,KAAA,eAAA,CAAA,SAAA,EAAA,eAAA,GAAA;GAAA,MAAA,eAAA,IAAA,EAAA,IAAA;GAAA,QAAA,eAAA,IAAA,EAAA,MAAA;EAAA,CAAA,CAAA,CAAA;EAAA,KAAA,WAAA,UAAA,EAAA,KAAA,CAAA;EAAA,KAAA,sBAAA,uBAAA,EAAA,WAAA,MAAA,KAAA,mBAAA,UAAA,cAAA,EAAA,mBAAA,WAAA,SAAA,CAAA,CAAA,CAAA;EAAA,EAAA,WAAA,EAAA,kBAAA,KAAA,GAAA,KAAA,eAAA,YAAA,CAAA,IAAA,eAAA,EAAA,WAAA,WAAA,WAAA,KAAA,GAAA,EAAA,QAAA,eAAA,WAAA,MAAA,GAAA,CAAA,CAAA;EAAA,KAAA,eAAA,aAAA,CAAA,SAAA,EAAA,SAAA,aAAA,CAAA,CAAA;CAAA,CACD;AACd;AAEA,IAAM,iBAAe"}
|