@rpgjs/client 5.0.0-beta.1 → 5.0.0-beta.10

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (200) hide show
  1. package/CHANGELOG.md +37 -0
  2. package/LICENSE +19 -0
  3. package/dist/Game/AnimationManager.d.ts +1 -1
  4. package/dist/Game/AnimationManager.js +18 -9
  5. package/dist/Game/AnimationManager.js.map +1 -1
  6. package/dist/Game/AnimationManager.spec.d.ts +1 -0
  7. package/dist/Game/Event.js.map +1 -1
  8. package/dist/Game/Map.d.ts +9 -1
  9. package/dist/Game/Map.js +63 -5
  10. package/dist/Game/Map.js.map +1 -1
  11. package/dist/Game/Object.d.ts +47 -15
  12. package/dist/Game/Object.js +82 -38
  13. package/dist/Game/Object.js.map +1 -1
  14. package/dist/Game/Player.js.map +1 -1
  15. package/dist/Gui/Gui.d.ts +17 -4
  16. package/dist/Gui/Gui.js +78 -48
  17. package/dist/Gui/Gui.js.map +1 -1
  18. package/dist/Gui/Gui.spec.d.ts +1 -0
  19. package/dist/Gui/NotificationManager.js.map +1 -1
  20. package/dist/Resource.js +1 -1
  21. package/dist/Resource.js.map +1 -1
  22. package/dist/RpgClient.d.ts +57 -2
  23. package/dist/RpgClientEngine.d.ts +61 -6
  24. package/dist/RpgClientEngine.js +122 -14
  25. package/dist/RpgClientEngine.js.map +1 -1
  26. package/dist/Sound.js.map +1 -1
  27. package/dist/_virtual/{_@oxc-project_runtime@0.122.0 → _@oxc-project_runtime@0.130.0}/helpers/decorate.js +1 -1
  28. package/dist/_virtual/{_@oxc-project_runtime@0.122.0 → _@oxc-project_runtime@0.130.0}/helpers/decorateMetadata.js +1 -1
  29. package/dist/components/animations/animation.ce.js +4 -5
  30. package/dist/components/animations/animation.ce.js.map +1 -1
  31. package/dist/components/animations/hit.ce.js +19 -25
  32. package/dist/components/animations/hit.ce.js.map +1 -1
  33. package/dist/components/animations/index.js +4 -4
  34. package/dist/components/animations/index.js.map +1 -1
  35. package/dist/components/character.ce.js +406 -226
  36. package/dist/components/character.ce.js.map +1 -1
  37. package/dist/components/dynamics/bar.ce.js +96 -0
  38. package/dist/components/dynamics/bar.ce.js.map +1 -0
  39. package/dist/components/dynamics/image.ce.js +23 -0
  40. package/dist/components/dynamics/image.ce.js.map +1 -0
  41. package/dist/components/dynamics/parse-value.d.ts +3 -0
  42. package/dist/components/dynamics/parse-value.js +54 -35
  43. package/dist/components/dynamics/parse-value.js.map +1 -1
  44. package/dist/components/dynamics/parse-value.spec.d.ts +1 -0
  45. package/dist/components/dynamics/shape-utils.d.ts +16 -0
  46. package/dist/components/dynamics/shape-utils.js +73 -0
  47. package/dist/components/dynamics/shape-utils.js.map +1 -0
  48. package/dist/components/dynamics/shape-utils.spec.d.ts +1 -0
  49. package/dist/components/dynamics/shape.ce.js +83 -0
  50. package/dist/components/dynamics/shape.ce.js.map +1 -0
  51. package/dist/components/dynamics/text.ce.js +33 -56
  52. package/dist/components/dynamics/text.ce.js.map +1 -1
  53. package/dist/components/gui/box.ce.js +6 -8
  54. package/dist/components/gui/box.ce.js.map +1 -1
  55. package/dist/components/gui/dialogbox/index.ce.js +53 -60
  56. package/dist/components/gui/dialogbox/index.ce.js.map +1 -1
  57. package/dist/components/gui/gameover.ce.js +39 -63
  58. package/dist/components/gui/gameover.ce.js.map +1 -1
  59. package/dist/components/gui/hud/hud.ce.js +21 -30
  60. package/dist/components/gui/hud/hud.ce.js.map +1 -1
  61. package/dist/components/gui/menu/equip-menu.ce.js +110 -164
  62. package/dist/components/gui/menu/equip-menu.ce.js.map +1 -1
  63. package/dist/components/gui/menu/exit-menu.ce.js +6 -5
  64. package/dist/components/gui/menu/exit-menu.ce.js.map +1 -1
  65. package/dist/components/gui/menu/items-menu.ce.js +49 -67
  66. package/dist/components/gui/menu/items-menu.ce.js.map +1 -1
  67. package/dist/components/gui/menu/main-menu.ce.js +72 -90
  68. package/dist/components/gui/menu/main-menu.ce.js.map +1 -1
  69. package/dist/components/gui/menu/options-menu.ce.js +5 -4
  70. package/dist/components/gui/menu/options-menu.ce.js.map +1 -1
  71. package/dist/components/gui/menu/skills-menu.ce.js +12 -17
  72. package/dist/components/gui/menu/skills-menu.ce.js.map +1 -1
  73. package/dist/components/gui/mobile/index.js +2 -2
  74. package/dist/components/gui/mobile/index.js.map +1 -1
  75. package/dist/components/gui/mobile/mobile.ce.js +5 -4
  76. package/dist/components/gui/mobile/mobile.ce.js.map +1 -1
  77. package/dist/components/gui/notification/notification.ce.js +22 -24
  78. package/dist/components/gui/notification/notification.ce.js.map +1 -1
  79. package/dist/components/gui/save-load.ce.js +70 -248
  80. package/dist/components/gui/save-load.ce.js.map +1 -1
  81. package/dist/components/gui/shop/shop.ce.js +87 -125
  82. package/dist/components/gui/shop/shop.ce.js.map +1 -1
  83. package/dist/components/gui/title-screen.ce.js +42 -68
  84. package/dist/components/gui/title-screen.ce.js.map +1 -1
  85. package/dist/components/player-components-utils.d.ts +67 -0
  86. package/dist/components/player-components-utils.js +162 -0
  87. package/dist/components/player-components-utils.js.map +1 -0
  88. package/dist/components/player-components-utils.spec.d.ts +1 -0
  89. package/dist/components/player-components.ce.js +188 -0
  90. package/dist/components/player-components.ce.js.map +1 -0
  91. package/dist/components/prebuilt/hp-bar.ce.js +41 -44
  92. package/dist/components/prebuilt/hp-bar.ce.js.map +1 -1
  93. package/dist/components/prebuilt/light-halo.ce.js +35 -59
  94. package/dist/components/prebuilt/light-halo.ce.js.map +1 -1
  95. package/dist/components/scenes/canvas.ce.js +157 -21
  96. package/dist/components/scenes/canvas.ce.js.map +1 -1
  97. package/dist/components/scenes/draw-map.ce.js +19 -29
  98. package/dist/components/scenes/draw-map.ce.js.map +1 -1
  99. package/dist/components/scenes/event-layer.ce.js +9 -8
  100. package/dist/components/scenes/event-layer.ce.js.map +1 -1
  101. package/dist/core/inject.js +1 -1
  102. package/dist/core/inject.js.map +1 -1
  103. package/dist/core/setup.js +1 -1
  104. package/dist/core/setup.js.map +1 -1
  105. package/dist/decorators/spritesheet.d.ts +1 -0
  106. package/dist/decorators/spritesheet.js +11 -0
  107. package/dist/decorators/spritesheet.js.map +1 -0
  108. package/dist/index.d.ts +1 -0
  109. package/dist/index.js +21 -20
  110. package/dist/module.js +4 -1
  111. package/dist/module.js.map +1 -1
  112. package/dist/node_modules/.pnpm/{@signe_di@2.9.0 → @signe_di@3.0.1}/node_modules/@signe/di/dist/index.js +7 -117
  113. package/dist/node_modules/.pnpm/@signe_di@3.0.1/node_modules/@signe/di/dist/index.js.map +1 -0
  114. package/dist/node_modules/.pnpm/@signe_reactive@3.0.1/node_modules/@signe/reactive/dist/index.js +239 -0
  115. package/dist/node_modules/.pnpm/@signe_reactive@3.0.1/node_modules/@signe/reactive/dist/index.js.map +1 -0
  116. package/dist/node_modules/.pnpm/@signe_room@3.0.1/node_modules/@signe/room/dist/chunk-EUXUH3YW.js +13 -0
  117. package/dist/node_modules/.pnpm/@signe_room@3.0.1/node_modules/@signe/room/dist/chunk-EUXUH3YW.js.map +1 -0
  118. package/dist/node_modules/.pnpm/@signe_room@3.0.1/node_modules/@signe/room/dist/index.js +696 -0
  119. package/dist/node_modules/.pnpm/@signe_room@3.0.1/node_modules/@signe/room/dist/index.js.map +1 -0
  120. package/dist/node_modules/.pnpm/@signe_sync@3.0.1/node_modules/@signe/sync/dist/client/index.js +44 -0
  121. package/dist/node_modules/.pnpm/@signe_sync@3.0.1/node_modules/@signe/sync/dist/client/index.js.map +1 -0
  122. package/dist/node_modules/.pnpm/{@signe_sync@2.9.0 → @signe_sync@3.0.1}/node_modules/@signe/sync/dist/index.js +57 -141
  123. package/dist/node_modules/.pnpm/@signe_sync@3.0.1/node_modules/@signe/sync/dist/index.js.map +1 -0
  124. package/dist/node_modules/.pnpm/partysocket@1.1.3/node_modules/partysocket/dist/chunk-HAC622V3.js.map +1 -1
  125. package/dist/node_modules/.pnpm/partysocket@1.1.3/node_modules/partysocket/dist/chunk-S74YV6PU.js.map +1 -1
  126. package/dist/node_modules/.pnpm/zod@3.24.2/node_modules/zod/lib/index.js +27 -27
  127. package/dist/node_modules/.pnpm/zod@3.24.2/node_modules/zod/lib/index.js.map +1 -1
  128. package/dist/presets/animation.js.map +1 -1
  129. package/dist/presets/faceset.js.map +1 -1
  130. package/dist/presets/icon.js.map +1 -1
  131. package/dist/presets/index.js.map +1 -1
  132. package/dist/presets/lpc.js.map +1 -1
  133. package/dist/presets/rmspritesheet.js.map +1 -1
  134. package/dist/services/AbstractSocket.js.map +1 -1
  135. package/dist/services/keyboardControls.js.map +1 -1
  136. package/dist/services/loadMap.d.ts +6 -0
  137. package/dist/services/loadMap.js +1 -1
  138. package/dist/services/loadMap.js.map +1 -1
  139. package/dist/services/mmorpg.js +9 -4
  140. package/dist/services/mmorpg.js.map +1 -1
  141. package/dist/services/save.js.map +1 -1
  142. package/dist/services/save.spec.d.ts +1 -0
  143. package/dist/services/standalone.js +1 -1
  144. package/dist/services/standalone.js.map +1 -1
  145. package/dist/utils/getEntityProp.js +4 -3
  146. package/dist/utils/getEntityProp.js.map +1 -1
  147. package/dist/utils/getEntityProp.spec.d.ts +1 -0
  148. package/dist/utils/readPropValue.d.ts +2 -0
  149. package/dist/utils/readPropValue.js +13 -0
  150. package/dist/utils/readPropValue.js.map +1 -0
  151. package/package.json +13 -14
  152. package/src/Game/AnimationManager.spec.ts +30 -0
  153. package/src/Game/AnimationManager.ts +22 -10
  154. package/src/Game/Map.ts +91 -2
  155. package/src/Game/Object.ts +148 -69
  156. package/src/Gui/Gui.spec.ts +273 -0
  157. package/src/Gui/Gui.ts +105 -50
  158. package/src/Resource.ts +1 -2
  159. package/src/RpgClient.ts +63 -2
  160. package/src/RpgClientEngine.ts +173 -25
  161. package/src/components/character.ce +422 -15
  162. package/src/components/dynamics/bar.ce +87 -0
  163. package/src/components/dynamics/image.ce +20 -0
  164. package/src/components/dynamics/parse-value.spec.ts +83 -0
  165. package/src/components/dynamics/parse-value.ts +111 -37
  166. package/src/components/dynamics/shape-utils.spec.ts +46 -0
  167. package/src/components/dynamics/shape-utils.ts +61 -0
  168. package/src/components/dynamics/shape.ce +89 -0
  169. package/src/components/dynamics/text.ce +34 -149
  170. package/src/components/gui/dialogbox/index.ce +15 -6
  171. package/src/components/player-components-utils.spec.ts +109 -0
  172. package/src/components/player-components-utils.ts +205 -0
  173. package/src/components/player-components.ce +221 -0
  174. package/src/components/scenes/canvas.ce +165 -6
  175. package/src/components/scenes/draw-map.ce +2 -15
  176. package/src/components/scenes/event-layer.ce +1 -2
  177. package/src/core/setup.ts +2 -2
  178. package/src/decorators/spritesheet.ts +8 -0
  179. package/src/index.ts +1 -0
  180. package/src/module.ts +5 -1
  181. package/src/services/loadMap.ts +2 -0
  182. package/src/services/mmorpg.ts +8 -2
  183. package/src/services/save.spec.ts +127 -0
  184. package/src/utils/getEntityProp.spec.ts +96 -0
  185. package/src/utils/getEntityProp.ts +4 -3
  186. package/src/utils/readPropValue.ts +16 -0
  187. package/dist/node_modules/.pnpm/@signe_di@2.9.0/node_modules/@signe/di/dist/index.js.map +0 -1
  188. package/dist/node_modules/.pnpm/@signe_reactive@2.8.3/node_modules/@signe/reactive/dist/index.js +0 -457
  189. package/dist/node_modules/.pnpm/@signe_reactive@2.8.3/node_modules/@signe/reactive/dist/index.js.map +0 -1
  190. package/dist/node_modules/.pnpm/@signe_reactive@2.9.0/node_modules/@signe/reactive/dist/index.js +0 -463
  191. package/dist/node_modules/.pnpm/@signe_reactive@2.9.0/node_modules/@signe/reactive/dist/index.js.map +0 -1
  192. package/dist/node_modules/.pnpm/@signe_room@2.9.0/node_modules/@signe/room/dist/index.js +0 -2191
  193. package/dist/node_modules/.pnpm/@signe_room@2.9.0/node_modules/@signe/room/dist/index.js.map +0 -1
  194. package/dist/node_modules/.pnpm/@signe_sync@2.9.0/node_modules/@signe/sync/dist/chunk-7QVYU63E.js +0 -10
  195. package/dist/node_modules/.pnpm/@signe_sync@2.9.0/node_modules/@signe/sync/dist/chunk-7QVYU63E.js.map +0 -1
  196. package/dist/node_modules/.pnpm/@signe_sync@2.9.0/node_modules/@signe/sync/dist/client/index.js +0 -91
  197. package/dist/node_modules/.pnpm/@signe_sync@2.9.0/node_modules/@signe/sync/dist/client/index.js.map +0 -1
  198. package/dist/node_modules/.pnpm/@signe_sync@2.9.0/node_modules/@signe/sync/dist/index.js.map +0 -1
  199. package/dist/node_modules/.pnpm/dset@3.1.4/node_modules/dset/dist/index.js +0 -14
  200. package/dist/node_modules/.pnpm/dset@3.1.4/node_modules/dset/dist/index.js.map +0 -1
@@ -1,8 +1,26 @@
1
1
  <Canvas width={engine.width} height={engine.height}>
2
2
  <Viewport worldWidth worldHeight clamp sortableChildren={true}>
3
- @if (sceneData) {
4
- <SceneMap />
3
+ @if (lightingAmbientEnabled()) {
4
+ <NightAmbiant
5
+ spots={nightLights}
6
+ darkness={lightingDarknessProps}
7
+ haze={lightingHaze}
8
+ />
5
9
  }
10
+ @if (shadowEnabled()) {
11
+ <SpriteShadows
12
+ lights={shadowLights}
13
+ ambientLight={shadowAmbientLight}
14
+ minInfluence={shadowMinInfluence}
15
+ falloffPower={shadowFalloffPower}
16
+ mode={shadowMode}
17
+ updateHz={shadowUpdateHz}
18
+ scanHz={shadowScanHz}
19
+ cullToViewport={shadowCullToViewport}
20
+ shadowColor={shadowColor}
21
+ />
22
+ }
23
+ <SceneMap />
6
24
  </Viewport>
7
25
  @for (gui of guiList) {
8
26
  <Container display="flex">
@@ -18,21 +36,31 @@
18
36
  </Canvas>
19
37
 
20
38
  <script>
21
- import { signal, computed, effect } from "canvasengine";
39
+ import { computed, effect } from "canvasengine";
22
40
  import { inject } from "../../core/inject";
23
41
  import { RpgClientEngine } from "../../RpgClientEngine";
24
42
  import SceneMap from './draw-map.ce'
25
43
  import { RpgGui } from "../../Gui/Gui";
26
44
  import { delay } from "@rpgjs/common";
45
+ import { NightAmbiant, SpriteShadows } from '@canvasengine/presets'
27
46
 
28
47
  const engine = inject(RpgClientEngine);
29
48
  const guiService = inject(RpgGui);
30
49
  const sceneData = engine.sceneMap.data
50
+ const lighting = engine.sceneMap.lighting
31
51
  const guiList = computed(() => {
32
52
  return Object.values(guiService.gui()).filter((gui) => !gui.attachToSprite)
33
53
  })
34
- const worldWidth = computed(() => sceneData()?.width)
35
- const worldHeight = computed(() => sceneData()?.height)
54
+ const worldWidth = computed(() => {
55
+ const data = sceneData?.()
56
+ const scale = Number(data?.params?.scale ?? 1) || 1
57
+ return Number(data?.width ?? data?.params?.width ?? 2048) * scale
58
+ })
59
+ const worldHeight = computed(() => {
60
+ const data = sceneData?.()
61
+ const scale = Number(data?.params?.scale ?? 1) || 1
62
+ return Number(data?.height ?? data?.params?.height ?? 2048) * scale
63
+ })
36
64
 
37
65
  effect(() => {
38
66
  if (sceneData() && !sceneData().component) {
@@ -49,8 +77,139 @@
49
77
  const onGuiInteraction = (gui, name, data) => {
50
78
  guiService.guiInteraction(gui.name, name, data)
51
79
  }
52
-
80
+
53
81
  const clamp = {
54
82
  direction: "all"
55
83
  }
84
+ const NIGHT_SPOT_RADIUS_SCALE = 4.25
85
+ const NIGHT_SPOT_MIN_RADIUS = 170
86
+ const NIGHT_SPOT_MIN_INTENSITY = 1
87
+ const SHADOW_SPOT_RADIUS_SCALE = 12
88
+ const SHADOW_SPOT_MIN_RADIUS = 480
89
+ const SHADOW_SPOT_MIN_INTENSITY = 1.35
90
+
91
+ const nightSpotRadius = (radius) => Math.max(radius * NIGHT_SPOT_RADIUS_SCALE, NIGHT_SPOT_MIN_RADIUS)
92
+ const shadowSpotRadius = (radius) => Math.max(radius * SHADOW_SPOT_RADIUS_SCALE, SHADOW_SPOT_MIN_RADIUS)
93
+ const nightSpotIntensity = (intensity, fallback) => Math.max(intensity ?? fallback, NIGHT_SPOT_MIN_INTENSITY)
94
+ const shadowSpotIntensity = (intensity) => Math.max(intensity ?? 1.3, SHADOW_SPOT_MIN_INTENSITY)
95
+
96
+ const lightingAmbient = computed(() => {
97
+ const state = lighting?.()
98
+ return state?.ambient ?? {}
99
+ })
100
+
101
+ const nightLights = computed(() => {
102
+ const state = lighting?.()
103
+ return (state?.spots ?? []).map((spot, index) => {
104
+ const radius = spot.radius ?? 180
105
+ return {
106
+ x: spot.x,
107
+ y: spot.y,
108
+ radius: nightSpotRadius(radius),
109
+ intensity: nightSpotIntensity(spot.intensity, index === 0 ? 1 : 0.92),
110
+ flicker: spot.flicker,
111
+ flickerSpeed: spot.flickerSpeed ?? 14,
112
+ pulse: spot.pulse,
113
+ pulseSpeed: spot.pulseSpeed,
114
+ phase: spot.phase,
115
+ }
116
+ })
117
+ })
118
+ const hasLightSpots = computed(() => {
119
+ const state = lighting?.()
120
+ return (state?.spots?.length ?? 0) > 0
121
+ })
122
+
123
+ const lightingDarkness = computed(() => {
124
+ const darkness = lightingAmbient().darkness
125
+ return typeof darkness === "number" ? darkness : 0
126
+ })
127
+
128
+ const lightingAmbientEnabled = computed(() => {
129
+ const state = lighting?.()
130
+ return Boolean(state && lightingDarkness() > 0)
131
+ })
132
+
133
+ const lightingDarknessProps = computed(() => ({
134
+ opacity: lightingDarkness(),
135
+ color: lightingAmbient().darkColor ?? "#080a12",
136
+ }))
137
+ const lightingHaze = computed(() => ({
138
+ color: lightingAmbient().fogColor ?? "#12182a",
139
+ radius: lightingAmbient().fogRadius ?? 0.44,
140
+ softness: lightingAmbient().fogSoftness ?? 0.3,
141
+ opacity: lightingAmbient().fogOpacity ?? 0.35,
142
+ }))
143
+
144
+ const defaultSunLight = () => {
145
+ const data = sceneData?.()
146
+ const width = Number(data?.width ?? data?.params?.width ?? 2048)
147
+ const height = Number(data?.height ?? data?.params?.height ?? 2048)
148
+ const scale = Number(data?.params?.scale ?? 1) || 1
149
+ const mapWidth = width * scale
150
+ const mapHeight = height * scale
151
+
152
+ return {
153
+ x: -mapWidth * 0.35,
154
+ y: -mapHeight * 0.45,
155
+ z: 520,
156
+ radius: Math.max(mapWidth, mapHeight) * 2.5,
157
+ intensity: 0.85,
158
+ shadowWeight: lightingDarkness() > 0 ? 2.2 : 1,
159
+ enabled: true,
160
+ }
161
+ }
162
+
163
+ const shadowState = computed(() => {
164
+ const state = lighting?.()
165
+ return state?.shadows ?? null
166
+ })
167
+
168
+ const shadowLights = computed(() => {
169
+ const state = lighting?.()
170
+ const defaultSun = defaultSunLight()
171
+ const sun = {
172
+ ...defaultSun,
173
+ ...(state?.sun ?? {}),
174
+ shadowWeight: state?.sun?.shadowWeight ?? defaultSun.shadowWeight,
175
+ }
176
+ const spotLights = (state?.spots ?? []).map((spot) => {
177
+ const radius = spot.radius ?? 180
178
+ return {
179
+ x: spot.x,
180
+ y: spot.y,
181
+ z: 170,
182
+ radius: shadowSpotRadius(radius),
183
+ intensity: shadowSpotIntensity(spot.intensity),
184
+ shadowWeight: 2.4,
185
+ enabled: true,
186
+ }
187
+ })
188
+
189
+ return [
190
+ ...((sun.enabled === false || sun.intensity <= 0) ? [] : [sun]),
191
+ ...spotLights,
192
+ ]
193
+ })
194
+
195
+ const shadowAmbientLight = computed(() => {
196
+ const shadows = shadowState()
197
+ if (shadows?.ambientLight === null || shadows?.ambientLight?.enabled === false) {
198
+ return null
199
+ }
200
+ return shadows?.ambientLight ?? { x: -0.18, y: -1, z: 420, intensity: 0.32, shadowWeight: 1 }
201
+ })
202
+
203
+ const shadowEnabled = computed(() => {
204
+ const shadows = shadowState()
205
+ return Boolean((shadows?.enabled || hasLightSpots()) && (shadowLights().length > 0 || shadowAmbientLight()))
206
+ })
207
+
208
+ const shadowMode = computed(() => shadowState()?.mode ?? "strongest")
209
+ const shadowUpdateHz = computed(() => shadowState()?.updateHz ?? 60)
210
+ const shadowScanHz = computed(() => shadowState()?.scanHz ?? 8)
211
+ const shadowCullToViewport = computed(() => shadowState()?.cullToViewport ?? true)
212
+ const shadowMinInfluence = computed(() => shadowState()?.minInfluence ?? 0.24)
213
+ const shadowFalloffPower = computed(() => shadowState()?.falloffPower ?? 0.85)
214
+ const shadowColor = computed(() => shadowState()?.shadowColor ?? "#05070d")
56
215
  </script>
@@ -13,14 +13,13 @@
13
13
  </Container>
14
14
  }
15
15
 
16
- @if (weatherProps) {
16
+ @if (weatherProps()) {
17
17
  <Weather ...weatherProps() />
18
18
  }
19
19
  </Container>
20
20
 
21
21
  <script>
22
- import { NoiseFilter } from 'pixi-filters';
23
- import { effect, signal, computed, mount, on, tick } from 'canvasengine'
22
+ import { computed } from 'canvasengine'
24
23
  import { inject } from "../../core/inject";
25
24
  import { RpgClientEngine } from "../../RpgClientEngine";
26
25
  import { Weather } from '@canvasengine/presets'
@@ -29,23 +28,11 @@
29
28
  const componentAnimations = engine.componentAnimations
30
29
  const map = engine.sceneMap?.data
31
30
  const sceneComponent = computed(() => map()?.component)
32
- const sceneParams = map()?.params
33
31
  const mapParams = map()?.params
34
- const animations = engine.sceneMap.animations
35
32
  const weather = engine.sceneMap.weather
36
33
  const backgroundMusic = { src: mapParams?.backgroundMusic, autoplay: true, loop: true }
37
34
  const backgroundAmbientSound = { src: mapParams?.backgroundAmbientSound, autoplay: true, loop: true }
38
35
 
39
- const data = signal(map()?.data)
40
-
41
- const scale = mapParams?.scale || 1
42
- const worldWidth = (mapParams?.width || 2048) * scale
43
- const worldHeight = (mapParams?.height || 2048) * scale
44
-
45
- const clamp = {
46
- direction: "all"
47
- }
48
-
49
36
  const shakeConfig = {
50
37
  trigger: engine.mapShakeTrigger,
51
38
  intensity: 10,
@@ -13,7 +13,6 @@
13
13
  </Container>
14
14
 
15
15
  <script>
16
- import { effect, signal } from 'canvasengine'
17
16
  import { inject } from "../../core/inject";
18
17
  import { RpgClientEngine } from "../../RpgClientEngine";
19
18
  import Character from "../character.ce";
@@ -24,4 +23,4 @@
24
23
 
25
24
  const players = engine.sceneMap.players
26
25
  const events = engine.sceneMap.events
27
- </script>
26
+ </script>
package/src/core/setup.ts CHANGED
@@ -14,7 +14,7 @@ export async function startGame(options: SetupOptions) {
14
14
 
15
15
  await injector(context, options.providers);
16
16
 
17
- const engine = inject(context, RpgClientEngine);
17
+ const engine = inject<RpgClientEngine>(context, RpgClientEngine);
18
18
  await engine.start();
19
19
  return context;
20
- }
20
+ }
@@ -0,0 +1,8 @@
1
+ export function Spritesheet(options: Record<string, any> = {}) {
2
+ return (target: any) => {
3
+ Object.assign(target, options);
4
+ if (target.prototype) {
5
+ Object.assign(target.prototype, options);
6
+ }
7
+ };
8
+ }
package/src/index.ts CHANGED
@@ -16,6 +16,7 @@ export * from "./components";
16
16
  export * from "./components/gui";
17
17
  export * from "./Sound";
18
18
  export * from "./Resource";
19
+ export * from "./decorators/spritesheet";
19
20
  export * from "./utils/getEntityProp";
20
21
  export { Context } from "@signe/di";
21
22
  export { KeyboardControls, Input } from "canvasengine";
package/src/module.ts CHANGED
@@ -195,6 +195,11 @@ export function provideClientModules(modules: RpgClientModule[]): FactoryProvide
195
195
  engine.addSpriteComponentInFront(component);
196
196
  });
197
197
  }
198
+ if (sprite.components) {
199
+ Object.entries(sprite.components).forEach(([id, component]) => {
200
+ engine.registerSpriteComponent(id, component);
201
+ });
202
+ }
198
203
  },
199
204
  };
200
205
  }
@@ -226,4 +231,3 @@ export function provideClientGlobalConfig(config: any = {}) {
226
231
  }
227
232
  return provideGlobalConfig(config)
228
233
  }
229
-
@@ -20,6 +20,8 @@ type MapData = {
20
20
  height?: number;
21
21
  /** Optional map events data (NPCs, interactive objects, etc.) */
22
22
  events?: any;
23
+ /** Optional named positions, for example Tiled point objects used by changeMap("map", "name") */
24
+ positions?: Record<string, { x: number; y: number; z?: number }>;
23
25
  /** Optional map identifier, defaults to the mapId parameter if not provided */
24
26
  id?: string;
25
27
  }
@@ -61,7 +61,10 @@ class BridgeWebsocket extends AbstractWebsocket {
61
61
  this.socket = await connectionRoom({
62
62
  host,
63
63
  room: this.targetRoom,
64
- id: this.privateId
64
+ id: this.privateId,
65
+ query: {
66
+ id: this.privateId,
67
+ },
65
68
  }, instance)
66
69
 
67
70
  listeners?.(this.socket)
@@ -93,7 +96,10 @@ class BridgeWebsocket extends AbstractWebsocket {
93
96
  room,
94
97
  id: this.privateId,
95
98
  host: host || this.options.host || window.location.host,
96
- query,
99
+ query: {
100
+ ...query,
101
+ id: this.privateId,
102
+ },
97
103
  })
98
104
  }
99
105
 
@@ -0,0 +1,127 @@
1
+ import { afterEach, beforeEach, describe, expect, test, vi } from "vitest";
2
+ import { SaveClientService, provideSaveClient } from "./save";
3
+
4
+ const createSocket = () => {
5
+ const listeners = new Map<string, (data: any) => void>();
6
+ const emitted: Array<{ event: string; data: any }> = [];
7
+
8
+ return {
9
+ listeners,
10
+ emitted,
11
+ on: vi.fn((event: string, callback: (data: any) => void) => {
12
+ listeners.set(event, callback);
13
+ }),
14
+ off: vi.fn((event: string) => {
15
+ listeners.delete(event);
16
+ }),
17
+ emit: vi.fn((event: string, data: any) => {
18
+ emitted.push({ event, data });
19
+ }),
20
+ };
21
+ };
22
+
23
+ const createService = (socket = createSocket()) => {
24
+ const service = Object.create(SaveClientService.prototype) as SaveClientService;
25
+ (service as any).webSocket = socket;
26
+ (service as any).pending = new Map();
27
+ (service as any).requestCounter = 0;
28
+ return { service, socket };
29
+ };
30
+
31
+ describe("SaveClientService", () => {
32
+ beforeEach(() => {
33
+ vi.useFakeTimers();
34
+ vi.setSystemTime(new Date("2026-01-02T03:04:05.000Z"));
35
+ });
36
+
37
+ afterEach(() => {
38
+ vi.useRealTimers();
39
+ });
40
+
41
+ test("registers save result listeners idempotently", () => {
42
+ const { service, socket } = createService();
43
+
44
+ service.initialize();
45
+
46
+ expect(socket.off).toHaveBeenCalledTimes(4);
47
+ expect(socket.on).toHaveBeenCalledTimes(4);
48
+ expect([...socket.listeners.keys()]).toEqual([
49
+ "save.list.result",
50
+ "save.save.result",
51
+ "save.load.result",
52
+ "save.error",
53
+ ]);
54
+ });
55
+
56
+ test("lists, saves and loads slots through request/response events", async () => {
57
+ const { service, socket } = createService();
58
+ service.initialize();
59
+
60
+ const listPromise = service.listSlots();
61
+ expect(socket.emitted[0]).toEqual({
62
+ event: "save.list",
63
+ data: { requestId: "1767323045000-1" },
64
+ });
65
+ socket.listeners.get("save.list.result")?.({
66
+ requestId: "1767323045000-1",
67
+ slots: [{ id: "slot-a" }],
68
+ });
69
+ await expect(listPromise).resolves.toEqual([{ id: "slot-a" }]);
70
+
71
+ const savePromise = service.saveSlot(2, { map: "forest" } as any);
72
+ expect(socket.emitted[1]).toEqual({
73
+ event: "save.save",
74
+ data: {
75
+ requestId: "1767323045000-2",
76
+ index: 2,
77
+ meta: { map: "forest" },
78
+ },
79
+ });
80
+ socket.listeners.get("save.save.result")?.({
81
+ requestId: "1767323045000-2",
82
+ index: 2,
83
+ slots: [null, null, { id: "slot-c" }],
84
+ });
85
+ await expect(savePromise).resolves.toEqual([null, null, { id: "slot-c" }]);
86
+
87
+ const loadPromise = service.loadSlot(2);
88
+ expect(socket.emitted[2]).toEqual({
89
+ event: "save.load",
90
+ data: { requestId: "1767323045000-3", index: 2 },
91
+ });
92
+ socket.listeners.get("save.load.result")?.({
93
+ requestId: "1767323045000-3",
94
+ index: 2,
95
+ ok: true,
96
+ });
97
+ await expect(loadPromise).resolves.toBe(true);
98
+ });
99
+
100
+ test("rejects matching pending requests on save errors and ignores stale responses", async () => {
101
+ const { service, socket } = createService();
102
+ service.initialize();
103
+
104
+ const listPromise = service.listSlots();
105
+
106
+ socket.listeners.get("save.list.result")?.({
107
+ requestId: "unknown",
108
+ slots: [{ id: "stale" }],
109
+ });
110
+ expect((service as any).pending.size).toBe(1);
111
+
112
+ socket.listeners.get("save.error")?.({
113
+ requestId: "1767323045000-1",
114
+ message: "Cannot save",
115
+ });
116
+
117
+ await expect(listPromise).rejects.toThrow("Cannot save");
118
+ expect((service as any).pending.size).toBe(0);
119
+ });
120
+
121
+ test("provides the client save service class", () => {
122
+ expect(provideSaveClient()).toEqual({
123
+ provide: SaveClientService,
124
+ useClass: SaveClientService,
125
+ });
126
+ });
127
+ });
@@ -0,0 +1,96 @@
1
+ import { describe, expect, test } from "vitest";
2
+ import { signal } from "canvasengine";
3
+ import { getEntityProp } from "./getEntityProp";
4
+
5
+ const createEntity = () => {
6
+ const name = signal("Alex");
7
+
8
+ return {
9
+ _level: signal(5),
10
+ _exp: signal(120),
11
+ _gold: signal(30),
12
+ hpSignal: signal(80),
13
+ spSignal: signal(12),
14
+ type: signal("player"),
15
+ x: signal(10),
16
+ y: signal(20),
17
+ z: signal(0),
18
+ tint: signal(0xffffff),
19
+ direction: signal(2),
20
+ hitbox: signal({ w: 32, h: 48 }),
21
+ animationName: signal("idle"),
22
+ graphics: signal(["hero"]),
23
+ items: signal([{ id: "potion" }]),
24
+ equipments: signal([]),
25
+ states: signal([]),
26
+ skills: signal([]),
27
+ _effects: signal([]),
28
+ componentsTop: signal(["nameplate"]),
29
+ componentsBottom: signal([]),
30
+ componentsCenter: signal([]),
31
+ componentsLeft: signal([]),
32
+ componentsRight: signal([]),
33
+ _param: signal({ maxHp: 100, custom: 7 }),
34
+ _canMove: signal(true),
35
+ get name() {
36
+ return name();
37
+ },
38
+ set name(value: string) {
39
+ name.set(value);
40
+ },
41
+ get speed() {
42
+ return 4;
43
+ },
44
+ get canMove() {
45
+ return true;
46
+ },
47
+ } as any;
48
+ };
49
+
50
+ describe("getEntityProp", () => {
51
+ test("returns undefined until a reactive entity becomes available", () => {
52
+ const entity = signal<any>(undefined);
53
+ const hp = getEntityProp(entity, "hp");
54
+ const maxHp = getEntityProp(entity, "params.maxHp");
55
+
56
+ expect(hp()).toBeUndefined();
57
+ expect(maxHp()).toBeUndefined();
58
+
59
+ const current = createEntity();
60
+ entity.set(current);
61
+
62
+ expect(hp()).toBe(80);
63
+ expect(maxHp()).toBe(100);
64
+
65
+ const next = createEntity();
66
+ next.hpSignal.set(42);
67
+ next._param.set({ maxHp: 90 });
68
+ entity.set(next);
69
+
70
+ expect(hp()).toBe(42);
71
+ expect(maxHp()).toBe(90);
72
+ });
73
+
74
+ test("reads built-in, param and unknown keys without throwing", () => {
75
+ const entity = createEntity();
76
+
77
+ expect(getEntityProp(entity, "name")()).toBe("Alex");
78
+ expect(getEntityProp(entity, "componentsTop")()).toEqual(["nameplate"]);
79
+ expect(getEntityProp(entity, "params.custom")()).toBe(7);
80
+ expect(getEntityProp(entity, "params.missing")()).toBeUndefined();
81
+ expect(getEntityProp(entity, "unknown" as any)()).toBeUndefined();
82
+ });
83
+
84
+ test("reads canMove from the synced value when available", () => {
85
+ const entity = createEntity();
86
+ const canMove = getEntityProp(entity, "canMove");
87
+
88
+ expect(canMove()).toBe(true);
89
+
90
+ entity._canMove.set(false);
91
+ expect(canMove()).toBe(false);
92
+
93
+ entity._canMove.set({ value: true } as any);
94
+ expect(canMove()).toBe(true);
95
+ });
96
+ });
@@ -1,5 +1,6 @@
1
1
  import { computed, Signal } from "canvasengine";
2
2
  import { RpgClientObject } from "../Game/Object";
3
+ import { readPropValue } from "./readPropValue";
3
4
 
4
5
  const BUILTIN_PARAM_KEYS = [
5
6
  "maxHp",
@@ -22,17 +23,17 @@ const entityPropMap = {
22
23
  gold: (entity: RpgClientObject) => entity._gold(),
23
24
  hp: (entity: RpgClientObject) => entity.hpSignal(),
24
25
  sp: (entity: RpgClientObject) => entity.spSignal(),
25
- name: (entity: RpgClientObject) => entity.name(),
26
+ name: (entity: RpgClientObject) => entity.name,
26
27
  type: (entity: RpgClientObject) => entity.type(),
27
28
  x: (entity: RpgClientObject) => entity.x(),
28
29
  y: (entity: RpgClientObject) => entity.y(),
29
30
  z: (entity: RpgClientObject) => entity.z(),
30
31
  tint: (entity: RpgClientObject) => entity.tint(),
31
32
  direction: (entity: RpgClientObject) => entity.direction(),
32
- speed: (entity: RpgClientObject) => entity.speed(),
33
+ speed: (entity: RpgClientObject) => entity.speed,
33
34
  hitbox: (entity: RpgClientObject) => entity.hitbox(),
34
35
  animation: (entity: RpgClientObject) => entity.animationName(),
35
- canMove: (entity: RpgClientObject) => entity.canMove(),
36
+ canMove: (entity: RpgClientObject) => readPropValue<boolean>((entity as any)._canMove ?? entity.canMove),
36
37
  graphics: (entity: RpgClientObject) => entity.graphics(),
37
38
  items: (entity: RpgClientObject) => entity.items(),
38
39
  equipments: (entity: RpgClientObject) => entity.equipments(),
@@ -0,0 +1,16 @@
1
+ export const readPropValue = <T = unknown>(value: unknown): T => {
2
+ if (typeof value === "function") {
3
+ return readPropValue((value as () => unknown)());
4
+ }
5
+
6
+ if (value && typeof value === "object" && "value" in value) {
7
+ return readPropValue((value as { value: unknown }).value);
8
+ }
9
+
10
+ return value as T;
11
+ };
12
+
13
+ export const getCanMoveValue = (entity: any): boolean => {
14
+ const value = readPropValue(entity?._canMove ?? entity?.canMove);
15
+ return value !== false;
16
+ };
@@ -1 +0,0 @@
1
- {"version":3,"file":"index.js","names":[],"sources":["../../../../../../../../../../node_modules/.pnpm/@signe+di@2.9.0/node_modules/@signe/di/dist/index.js"],"sourcesContent":["var __defProp = Object.defineProperty;\nvar __name = (target, value) => __defProp(target, \"name\", { value, configurable: true });\n\n// src/inject.ts\nvar DEFAULT_INSTANCE_KEY = \"__default__\";\nfunction toTokenName(token) {\n return typeof token === \"function\" ? token.name : token;\n}\n__name(toTokenName, \"toTokenName\");\nfunction toInstanceKey(name) {\n return name ?? DEFAULT_INSTANCE_KEY;\n}\n__name(toInstanceKey, \"toInstanceKey\");\nfunction getRecord(context, token) {\n return context.get(\"inject:\" + toTokenName(token));\n}\n__name(getRecord, \"getRecord\");\nfunction ensureRecord(context, token) {\n const key = \"inject:\" + toTokenName(token);\n let record = context.get(key);\n if (!record) {\n record = {\n multi: false,\n values: /* @__PURE__ */ new Map(),\n injected: /* @__PURE__ */ new Set()\n };\n }\n context.set(key, record);\n return record;\n}\n__name(ensureRecord, \"ensureRecord\");\nfunction provide(context, token, value, options = {}) {\n const record = ensureRecord(context, token);\n const instanceKey = toInstanceKey(options.name);\n if (options.multi) {\n record.multi = true;\n }\n if (!record.multi && instanceKey !== DEFAULT_INSTANCE_KEY) {\n record.multi = true;\n }\n record.values.set(instanceKey, value);\n return value;\n}\n__name(provide, \"provide\");\nfunction isInjected(context, token, options = {}) {\n const record = getRecord(context, token);\n if (!record) {\n return false;\n }\n if (options.name) {\n return record.injected.has(toInstanceKey(options.name));\n }\n if (record.multi) {\n return record.injected.size > 0;\n }\n return record.injected.has(DEFAULT_INSTANCE_KEY);\n}\n__name(isInjected, \"isInjected\");\nfunction isProvided(context, token, options = {}) {\n const record = getRecord(context, token);\n if (!record) {\n return false;\n }\n if (options.name) {\n return record.values.has(toInstanceKey(options.name));\n }\n if (record.multi) {\n return record.values.size > 0;\n }\n return record.values.has(DEFAULT_INSTANCE_KEY);\n}\n__name(isProvided, \"isProvided\");\nfunction hasInstance(context, token, options = {}) {\n return isProvided(context, token, options);\n}\n__name(hasInstance, \"hasInstance\");\nfunction handleMissingInjection(token, options) {\n const name = toTokenName(token);\n if (options.name) {\n throw new Error(`Injection provider ${name} with name ${options.name} not found`);\n }\n throw new Error(`Injection provider ${name} not found`);\n}\n__name(handleMissingInjection, \"handleMissingInjection\");\nfunction markInjected(record, key) {\n record.injected.add(key);\n}\n__name(markInjected, \"markInjected\");\nfunction markAllInjected(record) {\n for (const key of record.values.keys()) {\n record.injected.add(key);\n }\n}\n__name(markAllInjected, \"markAllInjected\");\nfunction inject(context, token, options = {}) {\n const record = getRecord(context, token);\n if (!record) {\n if (options.optional) {\n return options.multi ? 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