@rpgjs/client 5.0.0-beta.1 → 5.0.0-beta.10

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (200) hide show
  1. package/CHANGELOG.md +37 -0
  2. package/LICENSE +19 -0
  3. package/dist/Game/AnimationManager.d.ts +1 -1
  4. package/dist/Game/AnimationManager.js +18 -9
  5. package/dist/Game/AnimationManager.js.map +1 -1
  6. package/dist/Game/AnimationManager.spec.d.ts +1 -0
  7. package/dist/Game/Event.js.map +1 -1
  8. package/dist/Game/Map.d.ts +9 -1
  9. package/dist/Game/Map.js +63 -5
  10. package/dist/Game/Map.js.map +1 -1
  11. package/dist/Game/Object.d.ts +47 -15
  12. package/dist/Game/Object.js +82 -38
  13. package/dist/Game/Object.js.map +1 -1
  14. package/dist/Game/Player.js.map +1 -1
  15. package/dist/Gui/Gui.d.ts +17 -4
  16. package/dist/Gui/Gui.js +78 -48
  17. package/dist/Gui/Gui.js.map +1 -1
  18. package/dist/Gui/Gui.spec.d.ts +1 -0
  19. package/dist/Gui/NotificationManager.js.map +1 -1
  20. package/dist/Resource.js +1 -1
  21. package/dist/Resource.js.map +1 -1
  22. package/dist/RpgClient.d.ts +57 -2
  23. package/dist/RpgClientEngine.d.ts +61 -6
  24. package/dist/RpgClientEngine.js +122 -14
  25. package/dist/RpgClientEngine.js.map +1 -1
  26. package/dist/Sound.js.map +1 -1
  27. package/dist/_virtual/{_@oxc-project_runtime@0.122.0 → _@oxc-project_runtime@0.130.0}/helpers/decorate.js +1 -1
  28. package/dist/_virtual/{_@oxc-project_runtime@0.122.0 → _@oxc-project_runtime@0.130.0}/helpers/decorateMetadata.js +1 -1
  29. package/dist/components/animations/animation.ce.js +4 -5
  30. package/dist/components/animations/animation.ce.js.map +1 -1
  31. package/dist/components/animations/hit.ce.js +19 -25
  32. package/dist/components/animations/hit.ce.js.map +1 -1
  33. package/dist/components/animations/index.js +4 -4
  34. package/dist/components/animations/index.js.map +1 -1
  35. package/dist/components/character.ce.js +406 -226
  36. package/dist/components/character.ce.js.map +1 -1
  37. package/dist/components/dynamics/bar.ce.js +96 -0
  38. package/dist/components/dynamics/bar.ce.js.map +1 -0
  39. package/dist/components/dynamics/image.ce.js +23 -0
  40. package/dist/components/dynamics/image.ce.js.map +1 -0
  41. package/dist/components/dynamics/parse-value.d.ts +3 -0
  42. package/dist/components/dynamics/parse-value.js +54 -35
  43. package/dist/components/dynamics/parse-value.js.map +1 -1
  44. package/dist/components/dynamics/parse-value.spec.d.ts +1 -0
  45. package/dist/components/dynamics/shape-utils.d.ts +16 -0
  46. package/dist/components/dynamics/shape-utils.js +73 -0
  47. package/dist/components/dynamics/shape-utils.js.map +1 -0
  48. package/dist/components/dynamics/shape-utils.spec.d.ts +1 -0
  49. package/dist/components/dynamics/shape.ce.js +83 -0
  50. package/dist/components/dynamics/shape.ce.js.map +1 -0
  51. package/dist/components/dynamics/text.ce.js +33 -56
  52. package/dist/components/dynamics/text.ce.js.map +1 -1
  53. package/dist/components/gui/box.ce.js +6 -8
  54. package/dist/components/gui/box.ce.js.map +1 -1
  55. package/dist/components/gui/dialogbox/index.ce.js +53 -60
  56. package/dist/components/gui/dialogbox/index.ce.js.map +1 -1
  57. package/dist/components/gui/gameover.ce.js +39 -63
  58. package/dist/components/gui/gameover.ce.js.map +1 -1
  59. package/dist/components/gui/hud/hud.ce.js +21 -30
  60. package/dist/components/gui/hud/hud.ce.js.map +1 -1
  61. package/dist/components/gui/menu/equip-menu.ce.js +110 -164
  62. package/dist/components/gui/menu/equip-menu.ce.js.map +1 -1
  63. package/dist/components/gui/menu/exit-menu.ce.js +6 -5
  64. package/dist/components/gui/menu/exit-menu.ce.js.map +1 -1
  65. package/dist/components/gui/menu/items-menu.ce.js +49 -67
  66. package/dist/components/gui/menu/items-menu.ce.js.map +1 -1
  67. package/dist/components/gui/menu/main-menu.ce.js +72 -90
  68. package/dist/components/gui/menu/main-menu.ce.js.map +1 -1
  69. package/dist/components/gui/menu/options-menu.ce.js +5 -4
  70. package/dist/components/gui/menu/options-menu.ce.js.map +1 -1
  71. package/dist/components/gui/menu/skills-menu.ce.js +12 -17
  72. package/dist/components/gui/menu/skills-menu.ce.js.map +1 -1
  73. package/dist/components/gui/mobile/index.js +2 -2
  74. package/dist/components/gui/mobile/index.js.map +1 -1
  75. package/dist/components/gui/mobile/mobile.ce.js +5 -4
  76. package/dist/components/gui/mobile/mobile.ce.js.map +1 -1
  77. package/dist/components/gui/notification/notification.ce.js +22 -24
  78. package/dist/components/gui/notification/notification.ce.js.map +1 -1
  79. package/dist/components/gui/save-load.ce.js +70 -248
  80. package/dist/components/gui/save-load.ce.js.map +1 -1
  81. package/dist/components/gui/shop/shop.ce.js +87 -125
  82. package/dist/components/gui/shop/shop.ce.js.map +1 -1
  83. package/dist/components/gui/title-screen.ce.js +42 -68
  84. package/dist/components/gui/title-screen.ce.js.map +1 -1
  85. package/dist/components/player-components-utils.d.ts +67 -0
  86. package/dist/components/player-components-utils.js +162 -0
  87. package/dist/components/player-components-utils.js.map +1 -0
  88. package/dist/components/player-components-utils.spec.d.ts +1 -0
  89. package/dist/components/player-components.ce.js +188 -0
  90. package/dist/components/player-components.ce.js.map +1 -0
  91. package/dist/components/prebuilt/hp-bar.ce.js +41 -44
  92. package/dist/components/prebuilt/hp-bar.ce.js.map +1 -1
  93. package/dist/components/prebuilt/light-halo.ce.js +35 -59
  94. package/dist/components/prebuilt/light-halo.ce.js.map +1 -1
  95. package/dist/components/scenes/canvas.ce.js +157 -21
  96. package/dist/components/scenes/canvas.ce.js.map +1 -1
  97. package/dist/components/scenes/draw-map.ce.js +19 -29
  98. package/dist/components/scenes/draw-map.ce.js.map +1 -1
  99. package/dist/components/scenes/event-layer.ce.js +9 -8
  100. package/dist/components/scenes/event-layer.ce.js.map +1 -1
  101. package/dist/core/inject.js +1 -1
  102. package/dist/core/inject.js.map +1 -1
  103. package/dist/core/setup.js +1 -1
  104. package/dist/core/setup.js.map +1 -1
  105. package/dist/decorators/spritesheet.d.ts +1 -0
  106. package/dist/decorators/spritesheet.js +11 -0
  107. package/dist/decorators/spritesheet.js.map +1 -0
  108. package/dist/index.d.ts +1 -0
  109. package/dist/index.js +21 -20
  110. package/dist/module.js +4 -1
  111. package/dist/module.js.map +1 -1
  112. package/dist/node_modules/.pnpm/{@signe_di@2.9.0 → @signe_di@3.0.1}/node_modules/@signe/di/dist/index.js +7 -117
  113. package/dist/node_modules/.pnpm/@signe_di@3.0.1/node_modules/@signe/di/dist/index.js.map +1 -0
  114. package/dist/node_modules/.pnpm/@signe_reactive@3.0.1/node_modules/@signe/reactive/dist/index.js +239 -0
  115. package/dist/node_modules/.pnpm/@signe_reactive@3.0.1/node_modules/@signe/reactive/dist/index.js.map +1 -0
  116. package/dist/node_modules/.pnpm/@signe_room@3.0.1/node_modules/@signe/room/dist/chunk-EUXUH3YW.js +13 -0
  117. package/dist/node_modules/.pnpm/@signe_room@3.0.1/node_modules/@signe/room/dist/chunk-EUXUH3YW.js.map +1 -0
  118. package/dist/node_modules/.pnpm/@signe_room@3.0.1/node_modules/@signe/room/dist/index.js +696 -0
  119. package/dist/node_modules/.pnpm/@signe_room@3.0.1/node_modules/@signe/room/dist/index.js.map +1 -0
  120. package/dist/node_modules/.pnpm/@signe_sync@3.0.1/node_modules/@signe/sync/dist/client/index.js +44 -0
  121. package/dist/node_modules/.pnpm/@signe_sync@3.0.1/node_modules/@signe/sync/dist/client/index.js.map +1 -0
  122. package/dist/node_modules/.pnpm/{@signe_sync@2.9.0 → @signe_sync@3.0.1}/node_modules/@signe/sync/dist/index.js +57 -141
  123. package/dist/node_modules/.pnpm/@signe_sync@3.0.1/node_modules/@signe/sync/dist/index.js.map +1 -0
  124. package/dist/node_modules/.pnpm/partysocket@1.1.3/node_modules/partysocket/dist/chunk-HAC622V3.js.map +1 -1
  125. package/dist/node_modules/.pnpm/partysocket@1.1.3/node_modules/partysocket/dist/chunk-S74YV6PU.js.map +1 -1
  126. package/dist/node_modules/.pnpm/zod@3.24.2/node_modules/zod/lib/index.js +27 -27
  127. package/dist/node_modules/.pnpm/zod@3.24.2/node_modules/zod/lib/index.js.map +1 -1
  128. package/dist/presets/animation.js.map +1 -1
  129. package/dist/presets/faceset.js.map +1 -1
  130. package/dist/presets/icon.js.map +1 -1
  131. package/dist/presets/index.js.map +1 -1
  132. package/dist/presets/lpc.js.map +1 -1
  133. package/dist/presets/rmspritesheet.js.map +1 -1
  134. package/dist/services/AbstractSocket.js.map +1 -1
  135. package/dist/services/keyboardControls.js.map +1 -1
  136. package/dist/services/loadMap.d.ts +6 -0
  137. package/dist/services/loadMap.js +1 -1
  138. package/dist/services/loadMap.js.map +1 -1
  139. package/dist/services/mmorpg.js +9 -4
  140. package/dist/services/mmorpg.js.map +1 -1
  141. package/dist/services/save.js.map +1 -1
  142. package/dist/services/save.spec.d.ts +1 -0
  143. package/dist/services/standalone.js +1 -1
  144. package/dist/services/standalone.js.map +1 -1
  145. package/dist/utils/getEntityProp.js +4 -3
  146. package/dist/utils/getEntityProp.js.map +1 -1
  147. package/dist/utils/getEntityProp.spec.d.ts +1 -0
  148. package/dist/utils/readPropValue.d.ts +2 -0
  149. package/dist/utils/readPropValue.js +13 -0
  150. package/dist/utils/readPropValue.js.map +1 -0
  151. package/package.json +13 -14
  152. package/src/Game/AnimationManager.spec.ts +30 -0
  153. package/src/Game/AnimationManager.ts +22 -10
  154. package/src/Game/Map.ts +91 -2
  155. package/src/Game/Object.ts +148 -69
  156. package/src/Gui/Gui.spec.ts +273 -0
  157. package/src/Gui/Gui.ts +105 -50
  158. package/src/Resource.ts +1 -2
  159. package/src/RpgClient.ts +63 -2
  160. package/src/RpgClientEngine.ts +173 -25
  161. package/src/components/character.ce +422 -15
  162. package/src/components/dynamics/bar.ce +87 -0
  163. package/src/components/dynamics/image.ce +20 -0
  164. package/src/components/dynamics/parse-value.spec.ts +83 -0
  165. package/src/components/dynamics/parse-value.ts +111 -37
  166. package/src/components/dynamics/shape-utils.spec.ts +46 -0
  167. package/src/components/dynamics/shape-utils.ts +61 -0
  168. package/src/components/dynamics/shape.ce +89 -0
  169. package/src/components/dynamics/text.ce +34 -149
  170. package/src/components/gui/dialogbox/index.ce +15 -6
  171. package/src/components/player-components-utils.spec.ts +109 -0
  172. package/src/components/player-components-utils.ts +205 -0
  173. package/src/components/player-components.ce +221 -0
  174. package/src/components/scenes/canvas.ce +165 -6
  175. package/src/components/scenes/draw-map.ce +2 -15
  176. package/src/components/scenes/event-layer.ce +1 -2
  177. package/src/core/setup.ts +2 -2
  178. package/src/decorators/spritesheet.ts +8 -0
  179. package/src/index.ts +1 -0
  180. package/src/module.ts +5 -1
  181. package/src/services/loadMap.ts +2 -0
  182. package/src/services/mmorpg.ts +8 -2
  183. package/src/services/save.spec.ts +127 -0
  184. package/src/utils/getEntityProp.spec.ts +96 -0
  185. package/src/utils/getEntityProp.ts +4 -3
  186. package/src/utils/readPropValue.ts +16 -0
  187. package/dist/node_modules/.pnpm/@signe_di@2.9.0/node_modules/@signe/di/dist/index.js.map +0 -1
  188. package/dist/node_modules/.pnpm/@signe_reactive@2.8.3/node_modules/@signe/reactive/dist/index.js +0 -457
  189. package/dist/node_modules/.pnpm/@signe_reactive@2.8.3/node_modules/@signe/reactive/dist/index.js.map +0 -1
  190. package/dist/node_modules/.pnpm/@signe_reactive@2.9.0/node_modules/@signe/reactive/dist/index.js +0 -463
  191. package/dist/node_modules/.pnpm/@signe_reactive@2.9.0/node_modules/@signe/reactive/dist/index.js.map +0 -1
  192. package/dist/node_modules/.pnpm/@signe_room@2.9.0/node_modules/@signe/room/dist/index.js +0 -2191
  193. package/dist/node_modules/.pnpm/@signe_room@2.9.0/node_modules/@signe/room/dist/index.js.map +0 -1
  194. package/dist/node_modules/.pnpm/@signe_sync@2.9.0/node_modules/@signe/sync/dist/chunk-7QVYU63E.js +0 -10
  195. package/dist/node_modules/.pnpm/@signe_sync@2.9.0/node_modules/@signe/sync/dist/chunk-7QVYU63E.js.map +0 -1
  196. package/dist/node_modules/.pnpm/@signe_sync@2.9.0/node_modules/@signe/sync/dist/client/index.js +0 -91
  197. package/dist/node_modules/.pnpm/@signe_sync@2.9.0/node_modules/@signe/sync/dist/client/index.js.map +0 -1
  198. package/dist/node_modules/.pnpm/@signe_sync@2.9.0/node_modules/@signe/sync/dist/index.js.map +0 -1
  199. package/dist/node_modules/.pnpm/dset@3.1.4/node_modules/dset/dist/index.js +0 -14
  200. package/dist/node_modules/.pnpm/dset@3.1.4/node_modules/dset/dist/index.js.map +0 -1
@@ -1,49 +1,184 @@
1
1
  import { inject } from "../../core/inject.js";
2
- import component$1 from "./draw-map.ce.js";
2
+ import __ce_component$1 from "./draw-map.ce.js";
3
3
  import { RpgGui } from "../../Gui/Gui.js";
4
4
  import { RpgClientEngine } from "../../RpgClientEngine.js";
5
5
  import { Canvas, Container, Viewport, computed, cond, effect, h, loop, useDefineProps, useProps } from "canvasengine";
6
+ import { NightAmbiant, SpriteShadows } from "@canvasengine/presets";
6
7
  import { delay } from "@rpgjs/common";
7
8
  //#region src/components/scenes/canvas.ce
8
9
  function component($$props) {
9
10
  useProps($$props);
10
11
  useDefineProps($$props);
11
- var engine = inject(RpgClientEngine);
12
- var guiService = inject(RpgGui);
13
- var sceneData = engine.sceneMap.data;
14
- var guiList = computed(function() {
15
- return Object.values(guiService.gui()).filter(function(gui) {
16
- return !gui.attachToSprite;
17
- });
12
+ const engine = inject(RpgClientEngine);
13
+ const guiService = inject(RpgGui);
14
+ const sceneData = engine.sceneMap.data;
15
+ const lighting = engine.sceneMap.lighting;
16
+ const guiList = computed(() => {
17
+ return Object.values(guiService.gui()).filter((gui) => !gui.attachToSprite);
18
18
  });
19
- var worldWidth = computed(function() {
20
- var _a;
21
- return (_a = sceneData()) === null || _a === void 0 ? void 0 : _a.width;
19
+ const worldWidth = computed(() => {
20
+ const data = sceneData?.();
21
+ const scale = Number(data?.params?.scale ?? 1) || 1;
22
+ return Number(data?.width ?? data?.params?.width ?? 2048) * scale;
22
23
  });
23
- var worldHeight = computed(function() {
24
- var _a;
25
- return (_a = sceneData()) === null || _a === void 0 ? void 0 : _a.height;
24
+ const worldHeight = computed(() => {
25
+ const data = sceneData?.();
26
+ const scale = Number(data?.params?.scale ?? 1) || 1;
27
+ return Number(data?.height ?? data?.params?.height ?? 2048) * scale;
26
28
  });
27
- effect(function() {
29
+ effect(() => {
28
30
  if (sceneData() && !sceneData().component) throw new Error("Warning ! You need to define a component for the scene. Use provideLoadMap() to define a component for the scene.");
29
31
  });
30
- var onGuiFinish = function(gui, data) {
31
- delay(function() {
32
+ const onGuiFinish = (gui, data) => {
33
+ delay(() => {
32
34
  guiService.guiClose(gui.name, data);
33
35
  });
34
36
  };
35
- var onGuiInteraction = function(gui, name, data) {
37
+ const onGuiInteraction = (gui, name, data) => {
36
38
  guiService.guiInteraction(gui.name, name, data);
37
39
  };
40
+ const clamp = { direction: "all" };
41
+ const NIGHT_SPOT_RADIUS_SCALE = 4.25;
42
+ const NIGHT_SPOT_MIN_RADIUS = 170;
43
+ const NIGHT_SPOT_MIN_INTENSITY = 1;
44
+ const SHADOW_SPOT_RADIUS_SCALE = 12;
45
+ const SHADOW_SPOT_MIN_RADIUS = 480;
46
+ const SHADOW_SPOT_MIN_INTENSITY = 1.35;
47
+ const nightSpotRadius = (radius) => Math.max(radius * NIGHT_SPOT_RADIUS_SCALE, NIGHT_SPOT_MIN_RADIUS);
48
+ const shadowSpotRadius = (radius) => Math.max(radius * SHADOW_SPOT_RADIUS_SCALE, SHADOW_SPOT_MIN_RADIUS);
49
+ const nightSpotIntensity = (intensity, fallback) => Math.max(intensity ?? fallback, NIGHT_SPOT_MIN_INTENSITY);
50
+ const shadowSpotIntensity = (intensity) => Math.max(intensity ?? 1.3, SHADOW_SPOT_MIN_INTENSITY);
51
+ const lightingAmbient = computed(() => {
52
+ return (lighting?.())?.ambient ?? {};
53
+ });
54
+ const nightLights = computed(() => {
55
+ return ((lighting?.())?.spots ?? []).map((spot, index) => {
56
+ const radius = spot.radius ?? 180;
57
+ return {
58
+ x: spot.x,
59
+ y: spot.y,
60
+ radius: nightSpotRadius(radius),
61
+ intensity: nightSpotIntensity(spot.intensity, index === 0 ? 1 : .92),
62
+ flicker: spot.flicker,
63
+ flickerSpeed: spot.flickerSpeed ?? 14,
64
+ pulse: spot.pulse,
65
+ pulseSpeed: spot.pulseSpeed,
66
+ phase: spot.phase
67
+ };
68
+ });
69
+ });
70
+ const hasLightSpots = computed(() => {
71
+ return ((lighting?.())?.spots?.length ?? 0) > 0;
72
+ });
73
+ const lightingDarkness = computed(() => {
74
+ const darkness = lightingAmbient().darkness;
75
+ return typeof darkness === "number" ? darkness : 0;
76
+ });
77
+ const lightingAmbientEnabled = computed(() => {
78
+ const state = lighting?.();
79
+ return Boolean(state && lightingDarkness() > 0);
80
+ });
81
+ const lightingDarknessProps = computed(() => ({
82
+ opacity: lightingDarkness(),
83
+ color: lightingAmbient().darkColor ?? "#080a12"
84
+ }));
85
+ const lightingHaze = computed(() => ({
86
+ color: lightingAmbient().fogColor ?? "#12182a",
87
+ radius: lightingAmbient().fogRadius ?? .44,
88
+ softness: lightingAmbient().fogSoftness ?? .3,
89
+ opacity: lightingAmbient().fogOpacity ?? .35
90
+ }));
91
+ const defaultSunLight = () => {
92
+ const data = sceneData?.();
93
+ const width = Number(data?.width ?? data?.params?.width ?? 2048);
94
+ const height = Number(data?.height ?? data?.params?.height ?? 2048);
95
+ const scale = Number(data?.params?.scale ?? 1) || 1;
96
+ const mapWidth = width * scale;
97
+ const mapHeight = height * scale;
98
+ return {
99
+ x: -mapWidth * .35,
100
+ y: -mapHeight * .45,
101
+ z: 520,
102
+ radius: Math.max(mapWidth, mapHeight) * 2.5,
103
+ intensity: .85,
104
+ shadowWeight: lightingDarkness() > 0 ? 2.2 : 1,
105
+ enabled: true
106
+ };
107
+ };
108
+ const shadowState = computed(() => {
109
+ return (lighting?.())?.shadows ?? null;
110
+ });
111
+ const shadowLights = computed(() => {
112
+ const state = lighting?.();
113
+ const defaultSun = defaultSunLight();
114
+ const sun = {
115
+ ...defaultSun,
116
+ ...state?.sun ?? {},
117
+ shadowWeight: state?.sun?.shadowWeight ?? defaultSun.shadowWeight
118
+ };
119
+ const spotLights = (state?.spots ?? []).map((spot) => {
120
+ const radius = spot.radius ?? 180;
121
+ return {
122
+ x: spot.x,
123
+ y: spot.y,
124
+ z: 170,
125
+ radius: shadowSpotRadius(radius),
126
+ intensity: shadowSpotIntensity(spot.intensity),
127
+ shadowWeight: 2.4,
128
+ enabled: true
129
+ };
130
+ });
131
+ return [...sun.enabled === false || sun.intensity <= 0 ? [] : [sun], ...spotLights];
132
+ });
133
+ const shadowAmbientLight = computed(() => {
134
+ const shadows = shadowState();
135
+ if (shadows?.ambientLight === null || shadows?.ambientLight?.enabled === false) return null;
136
+ return shadows?.ambientLight ?? {
137
+ x: -.18,
138
+ y: -1,
139
+ z: 420,
140
+ intensity: .32,
141
+ shadowWeight: 1
142
+ };
143
+ });
144
+ const shadowEnabled = computed(() => {
145
+ const shadows = shadowState();
146
+ return Boolean((shadows?.enabled || hasLightSpots()) && (shadowLights().length > 0 || shadowAmbientLight()));
147
+ });
148
+ const shadowMode = computed(() => shadowState()?.mode ?? "strongest");
149
+ const shadowUpdateHz = computed(() => shadowState()?.updateHz ?? 60);
150
+ const shadowScanHz = computed(() => shadowState()?.scanHz ?? 8);
151
+ const shadowCullToViewport = computed(() => shadowState()?.cullToViewport ?? true);
152
+ const shadowMinInfluence = computed(() => shadowState()?.minInfluence ?? .24);
153
+ const shadowFalloffPower = computed(() => shadowState()?.falloffPower ?? .85);
154
+ const shadowColor = computed(() => shadowState()?.shadowColor ?? "#05070d");
38
155
  return h(Canvas, {
39
156
  width: engine.width,
40
157
  height: engine.height
41
158
  }, [h(Viewport, {
42
159
  worldWidth,
43
160
  worldHeight,
44
- clamp: { direction: "all" },
161
+ clamp,
45
162
  sortableChildren: true
46
- }, cond(sceneData, () => h(component$1))), loop(guiList, (gui) => h(Container, { display: "flex" }, cond(gui.display, () => h(gui.component, {
163
+ }, [
164
+ cond(computed(() => lightingAmbientEnabled()), () => h(NightAmbiant, {
165
+ spots: nightLights,
166
+ darkness: lightingDarknessProps,
167
+ haze: lightingHaze
168
+ })),
169
+ cond(computed(() => shadowEnabled()), () => h(SpriteShadows, {
170
+ lights: shadowLights,
171
+ ambientLight: shadowAmbientLight,
172
+ minInfluence: shadowMinInfluence,
173
+ falloffPower: shadowFalloffPower,
174
+ mode: shadowMode,
175
+ updateHz: shadowUpdateHz,
176
+ scanHz: shadowScanHz,
177
+ cullToViewport: shadowCullToViewport,
178
+ shadowColor
179
+ })),
180
+ h(__ce_component$1)
181
+ ]), loop(guiList, (gui) => h(Container, { display: "flex" }, cond(gui.display, () => h(gui.component, {
47
182
  data: gui.data,
48
183
  dependencies: gui.dependencies,
49
184
  onFinish: (data) => {
@@ -54,7 +189,8 @@ function component($$props) {
54
189
  }
55
190
  }))))]);
56
191
  }
192
+ var __ce_component = component;
57
193
  //#endregion
58
- export { component as default };
194
+ export { __ce_component as default };
59
195
 
60
196
  //# sourceMappingURL=canvas.ce.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"canvas.ce.js","names":[],"sources":["../../../src/components/scenes/canvas.ce"],"sourcesContent":["<Canvas width={engine.width} height={engine.height}>\n <Viewport worldWidth worldHeight clamp sortableChildren={true}>\n @if (sceneData) {\n <SceneMap />\n }\n </Viewport>\n @for (gui of guiList) {\n <Container display=\"flex\">\n @if (gui.display) {\n <gui.component data={gui.data} dependencies={gui.dependencies} onFinish={(data) => {\n onGuiFinish(gui, data)\n }} onInteraction={(name, data) => {\n onGuiInteraction(gui, name, data)\n }} /> \n }\n </Container>\n }\n</Canvas>\n\n<script>\n import { signal, computed, effect } from \"canvasengine\";\n import { inject } from \"../../core/inject\";\n import { RpgClientEngine } from \"../../RpgClientEngine\";\n import SceneMap from './draw-map.ce'\n import { RpgGui } from \"../../Gui/Gui\";\n import { delay } from \"@rpgjs/common\";\n\n const engine = inject(RpgClientEngine);\n const guiService = inject(RpgGui);\n const sceneData = engine.sceneMap.data\n const guiList = computed(() => {\n return Object.values(guiService.gui()).filter((gui) => !gui.attachToSprite)\n })\n const worldWidth = computed(() => sceneData()?.width)\n const worldHeight = computed(() => sceneData()?.height)\n\n effect(() => {\n if (sceneData() && !sceneData().component) {\n throw new Error(\"Warning ! You need to define a component for the scene. Use provideLoadMap() to define a component for the scene.\")\n }\n })\n\n const onGuiFinish = (gui, data) => {\n delay(() => {\n guiService.guiClose(gui.name, data)\n })\n }\n\n const onGuiInteraction = (gui, name, data) => {\n guiService.guiInteraction(gui.name, name, data)\n }\n \n const clamp = {\n direction: \"all\"\n }\n</script>\n"],"mappings":";;;;;;;AAaM,SAAS,UAAA,SAAA;AACP,UAAA,QAAA;AACS,gBAAA,QAAA;CACf,IAAA,SAAA,OAAA,gBAAA;CACF,IAAE,aAAM,OAAA,OAAA;;CAER,IAAC,UAAM,SAAA,WAAA;AACL,SAAS,OAAO,OAAC,WAAiB,KAAE,CAAI,CAAC,OAAC,SAAa,KAAA;AAAA,UAAA,CAAA,IAAA;IAAA;GACvD;CACF,IAAE,aAAS,SAAe,WAAY;EAAE,IAAC;AAAA,UAAe,KAAC,WAAA,MAAA,QAAA,OAAA,KAAA,IAAA,KAAA,IAAA,GAAA;GAAA;CACzD,IAAE,cAAgB,SAAQ,WAAW;EAAA,IAAA;AAAA,UAAA,KAAA,WAAA,MAAA,QAAA,OAAA,KAAA,IAAA,KAAA,IAAA,GAAA;GAAA;AACrC,QAAE,WAAiB;AACjB,MAAM,WAAW,IAAI,CAAC,WAAQ,CAAA,UAAA,OAAA,IAAA,MAAA,oHAAA;GAG9B;CACF,IAAE,cAAgB,SAAS,KAAA,MAAS;AAClC,QAAM,WAAU;AACd,cAAc,SAAO,IAAA,MAAW,KAAO;IACxC;;CAEH,IAAE,mBAAoB,SAAW,KAAI,MAAA,MAAa;;;AAW7C,QALF,EAAA,QAAA;EAAA,OAAA,OAAA;EAAA,QAAA,OAAA;EAAA,EAAA,CAAA,EAAA,UAAA;EAAA;EAAA;EAAA,OAHM,EACL,WAAS,OACZ;EACE,kBAAA;EAAA,EAAA,KAAA,iBAAA,EAAA,YAAA,CAAA,CAAA,EAAA,KAAA,UAAA,QAAA,EAAA,WAAA,EAAA,SAAA,QAAA,EAAA,KAAA,IAAA,eAAA,EAAA,IAAA,WAAA;EAAA,MAAA,IAAA;EAAA,cAAA,IAAA;EAAA,WAAA,SAAA;;;EAEK,gBAAoB,MAAO,SAAE;AACzB,oBAAI,KAAA,MAAA,KAAA;;EACV,CAAA,CAAA,CAAU,CAAC,CAAA,CAAA"}
1
+ {"version":3,"file":"canvas.ce.js","names":[],"sources":["../../../src/components/scenes/canvas.ce"],"sourcesContent":["<Canvas width={engine.width} height={engine.height}>\n <Viewport worldWidth worldHeight clamp sortableChildren={true}>\n @if (lightingAmbientEnabled()) {\n <NightAmbiant\n spots={nightLights}\n darkness={lightingDarknessProps}\n haze={lightingHaze}\n />\n }\n @if (shadowEnabled()) {\n <SpriteShadows\n lights={shadowLights}\n ambientLight={shadowAmbientLight}\n minInfluence={shadowMinInfluence}\n falloffPower={shadowFalloffPower}\n mode={shadowMode}\n updateHz={shadowUpdateHz}\n scanHz={shadowScanHz}\n cullToViewport={shadowCullToViewport}\n shadowColor={shadowColor}\n />\n }\n <SceneMap />\n </Viewport>\n @for (gui of guiList) {\n <Container display=\"flex\">\n @if (gui.display) {\n <gui.component data={gui.data} dependencies={gui.dependencies} onFinish={(data) => {\n onGuiFinish(gui, data)\n }} onInteraction={(name, data) => {\n onGuiInteraction(gui, name, data)\n }} /> \n }\n </Container>\n }\n</Canvas>\n\n<script>\n import { computed, effect } from \"canvasengine\";\n import { inject } from \"../../core/inject\";\n import { RpgClientEngine } from \"../../RpgClientEngine\";\n import SceneMap from './draw-map.ce'\n import { RpgGui } from \"../../Gui/Gui\";\n import { delay } from \"@rpgjs/common\";\n import { NightAmbiant, SpriteShadows } from '@canvasengine/presets'\n\n const engine = inject(RpgClientEngine);\n const guiService = inject(RpgGui);\n const sceneData = engine.sceneMap.data\n const lighting = engine.sceneMap.lighting\n const guiList = computed(() => {\n return Object.values(guiService.gui()).filter((gui) => !gui.attachToSprite)\n })\n const worldWidth = computed(() => {\n const data = sceneData?.()\n const scale = Number(data?.params?.scale ?? 1) || 1\n return Number(data?.width ?? data?.params?.width ?? 2048) * scale\n })\n const worldHeight = computed(() => {\n const data = sceneData?.()\n const scale = Number(data?.params?.scale ?? 1) || 1\n return Number(data?.height ?? data?.params?.height ?? 2048) * scale\n })\n\n effect(() => {\n if (sceneData() && !sceneData().component) {\n throw new Error(\"Warning ! You need to define a component for the scene. Use provideLoadMap() to define a component for the scene.\")\n }\n })\n\n const onGuiFinish = (gui, data) => {\n delay(() => {\n guiService.guiClose(gui.name, data)\n })\n }\n\n const onGuiInteraction = (gui, name, data) => {\n guiService.guiInteraction(gui.name, name, data)\n }\n\n const clamp = {\n direction: \"all\"\n }\n const NIGHT_SPOT_RADIUS_SCALE = 4.25\n const NIGHT_SPOT_MIN_RADIUS = 170\n const NIGHT_SPOT_MIN_INTENSITY = 1\n const SHADOW_SPOT_RADIUS_SCALE = 12\n const SHADOW_SPOT_MIN_RADIUS = 480\n const SHADOW_SPOT_MIN_INTENSITY = 1.35\n\n const nightSpotRadius = (radius) => Math.max(radius * NIGHT_SPOT_RADIUS_SCALE, NIGHT_SPOT_MIN_RADIUS)\n const shadowSpotRadius = (radius) => Math.max(radius * SHADOW_SPOT_RADIUS_SCALE, SHADOW_SPOT_MIN_RADIUS)\n const nightSpotIntensity = (intensity, fallback) => Math.max(intensity ?? fallback, NIGHT_SPOT_MIN_INTENSITY)\n const shadowSpotIntensity = (intensity) => Math.max(intensity ?? 1.3, SHADOW_SPOT_MIN_INTENSITY)\n\n const lightingAmbient = computed(() => {\n const state = lighting?.()\n return state?.ambient ?? {}\n })\n\n const nightLights = computed(() => {\n const state = lighting?.()\n return (state?.spots ?? []).map((spot, index) => {\n const radius = spot.radius ?? 180\n return {\n x: spot.x,\n y: spot.y,\n radius: nightSpotRadius(radius),\n intensity: nightSpotIntensity(spot.intensity, index === 0 ? 1 : 0.92),\n flicker: spot.flicker,\n flickerSpeed: spot.flickerSpeed ?? 14,\n pulse: spot.pulse,\n pulseSpeed: spot.pulseSpeed,\n phase: spot.phase,\n }\n })\n })\n const hasLightSpots = computed(() => {\n const state = lighting?.()\n return (state?.spots?.length ?? 0) > 0\n })\n\n const lightingDarkness = computed(() => {\n const darkness = lightingAmbient().darkness\n return typeof darkness === \"number\" ? darkness : 0\n })\n\n const lightingAmbientEnabled = computed(() => {\n const state = lighting?.()\n return Boolean(state && lightingDarkness() > 0)\n })\n\n const lightingDarknessProps = computed(() => ({\n opacity: lightingDarkness(),\n color: lightingAmbient().darkColor ?? \"#080a12\",\n }))\n const lightingHaze = computed(() => ({\n color: lightingAmbient().fogColor ?? \"#12182a\",\n radius: lightingAmbient().fogRadius ?? 0.44,\n softness: lightingAmbient().fogSoftness ?? 0.3,\n opacity: lightingAmbient().fogOpacity ?? 0.35,\n }))\n\n const defaultSunLight = () => {\n const data = sceneData?.()\n const width = Number(data?.width ?? data?.params?.width ?? 2048)\n const height = Number(data?.height ?? data?.params?.height ?? 2048)\n const scale = Number(data?.params?.scale ?? 1) || 1\n const mapWidth = width * scale\n const mapHeight = height * scale\n\n return {\n x: -mapWidth * 0.35,\n y: -mapHeight * 0.45,\n z: 520,\n radius: Math.max(mapWidth, mapHeight) * 2.5,\n intensity: 0.85,\n shadowWeight: lightingDarkness() > 0 ? 2.2 : 1,\n enabled: true,\n }\n }\n\n const shadowState = computed(() => {\n const state = lighting?.()\n return state?.shadows ?? null\n })\n\n const shadowLights = computed(() => {\n const state = lighting?.()\n const defaultSun = defaultSunLight()\n const sun = {\n ...defaultSun,\n ...(state?.sun ?? {}),\n shadowWeight: state?.sun?.shadowWeight ?? defaultSun.shadowWeight,\n }\n const spotLights = (state?.spots ?? []).map((spot) => {\n const radius = spot.radius ?? 180\n return {\n x: spot.x,\n y: spot.y,\n z: 170,\n radius: shadowSpotRadius(radius),\n intensity: shadowSpotIntensity(spot.intensity),\n shadowWeight: 2.4,\n enabled: true,\n }\n })\n\n return [\n ...((sun.enabled === false || sun.intensity <= 0) ? [] : [sun]),\n ...spotLights,\n ]\n })\n\n const shadowAmbientLight = computed(() => {\n const shadows = shadowState()\n if (shadows?.ambientLight === null || shadows?.ambientLight?.enabled === false) {\n return null\n }\n return shadows?.ambientLight ?? { x: -0.18, y: -1, z: 420, intensity: 0.32, shadowWeight: 1 }\n })\n\n const shadowEnabled = computed(() => {\n const shadows = shadowState()\n return Boolean((shadows?.enabled || hasLightSpots()) && (shadowLights().length > 0 || shadowAmbientLight()))\n })\n\n const shadowMode = computed(() => shadowState()?.mode ?? \"strongest\")\n const shadowUpdateHz = computed(() => shadowState()?.updateHz ?? 60)\n const shadowScanHz = computed(() => shadowState()?.scanHz ?? 8)\n const shadowCullToViewport = computed(() => shadowState()?.cullToViewport ?? true)\n const shadowMinInfluence = computed(() => shadowState()?.minInfluence ?? 0.24)\n const shadowFalloffPower = computed(() => shadowState()?.falloffPower ?? 0.85)\n const shadowColor = computed(() => shadowState()?.shadowColor ?? \"#05070d\")\n</script>\n"],"mappings":";;;;;;;;AAeM,SAAQ,UAAU,SAAA;CACN,SAAc,OAAA;CACJ,eAAA,OAAA;CACpB,MAAA,SAAe,OAAC,eAAoB;CAC5C,MAAM,aAAa,OAAE,MAAW;CAChC,MAAM,YAAC,OAAA,SAAA;CACP,MAAI,WAAA,OAAA,SAAA;CACJ,MAAK,UAAU,eAAA;EACX,OAAA,OAAQ,OAAA,WAAA,IAAA,CAAA,EAAA,QAAA,QAAA,CAAA,IAAA,cAAA;CACZ,CAAC;CACD,MAAM,aAAW,eAAc;EAC3B,MAAK,OAAQ,YAAS;EACtB,MAAM,QAAK,OAAU,MAAM,QAAQ,SAAE,CAAA,KAAa;EAClD,OAAO,OAAC,MAAY,SAAS,MAAA,QAAA,SAAA,IAAA,IAAA;CACjC,CAAC;CACD,MAAM,cAAM,eAAsB;EAC9B,MAAM,OAAK,YAAA;EACX,MAAI,QAAA,OAAA,MAAA,QAAA,SAAA,CAAA,KAAA;EACJ,OAAI,OAAS,MAAA,UAAA,MAAA,QAAA,UAAA,IAAA,IAAA;CACjB,CAAC;CACD,aAAQ;6CAED,MAAA,IAAA,MAAA,mHAAA;CAEP,CAAC;CACD,MAAE,eAAS,KAAe,SAAS;EACjC,YAAO;GACD,WAAW,SAAS,IAAI,MAAI,IAAI;EACtC,CAAA;CACF;;EAEE,WAAa,eAAS,IAAA,MAAgB,MAAA,IAAA;CACxC;CACA,MAAE,QAAM,EACN,WAAM,MACR;CACA,MAAI,0BAAqB;CACzB,MAAG,wBAAA;CACH,MAAE,2BAA+B;CACjC,MAAI,2BAAyB;CAC7B,MAAI,yBAA2B;CAC/B,MAAI,4BAA6B;CACjC,MAAG,mBAAA,WAAA,KAAA,IAAA,SAAA,yBAAA,qBAAA;CACH,MAAE,oBAAoB,WAAe,KAAA,IAAA,SAAA,0BAAA,sBAAA;CACrC,MAAI,sBAAwB,WAAC,aAAA,KAAA,IAAA,aAAA,UAAA,wBAAA;CAC7B,MAAI,uBAAyB,cAAU,KAAS,IAAI,aAAE,KAAA,yBAAA;CACtD,MAAI,kBAAoB,eAAe;UACpC,WAAA,IAAA,WAAA,CAAA;CAEH,CAAC;CACD,MAAK,cAAe,eAAe;EAE/B,SADa,WAAO,IACnB,SAAA,CAAA,GAAA,KAAA,MAAA,UAAA;GACF,MAAA,SAAA,KAAA,UAAA;;IAEK,GAAA,KAAY;IACR,GAAG,KAAC;IACV,QAAW,gBAAmB,MAAI;IACnC,WAAA,mBAAA,KAAA,WAAA,UAAA,IAAA,IAAA,GAAA;IACH,SAAA,KAAA;;IAEM,OAAA,KAAgB;IACpB,YAAW,KAAc;IAC3B,OAAA,KAAA;;EAEA,CAAA;CACF,CAAC;CACD,MAAE,gBAAA,eAAA;EAEA,SADM,WAAA,IACA,OAAA,UAAwB,KAAA;CAChC,CAAC;CACD,MAAE,mBAAM,eAA2B;EACjC,MAAM,WAAA,gBAAyB,EAAA;EAC/B,OAAM,OAAA,aAAA,WAA8B,WAAA;;CAEtC,MAAE,yBAAyB,eAAmB;EAC5C,MAAM,QAAA,WAAoB;EAC1B,OAAM,QAAA,SAAoB,iBAAa,IAAQ,CAAC;CAClD,CAAC;;EAEC,SAAM,iBAAkB;EACtB,OAAM,gBAAiB,EAAE,aAAA;CAC7B,EAAE;CACF,MAAG,eAAA,gBAAA;;EAED,QAAM,gBAAc,EAAQ,aAAO;EACjC,UAAM,gBAAmB,EAAA,eAAA;EACzB,SAAQ,gBAAiB,EAAE,cAAY;CAC3C,EAAE;CACF,MAAM,wBAAO;EACT,MAAM,OAAO,YAAA;EACb,MAAM,QAAO,OAAA,MAAA,SAAA,MAAA,QAAA,SAAA,IAAA;EACb,MAAI,SAAQ,OAAA,MAAgB,UAAO,MAAA,QAAA,UAAA,IAAA;EACnC,MAAI,QAAU,OAAC,MAAA,QAAmB,SAAK,CAAA,KAAW;EAClD,MAAI,WAAa,QAAQ;EACzB,MAAI,YAAc,SAAK;EACvB,OAAI;GACA,GAAA,CAAA,WAAY;GACZ,GAAA,CAAA,YAAY;GACd,GAAA;GACD,QAAA,KAAA,IAAA,UAAA,SAAA,IAAA;GACF,WAAA;GACK,cAAc,iBAAiB,IAAA,IAAA,MAAA;GACnC,SAAa;EACb;CACJ;;EAGI,QADI,WAAmB,IACT,WAAG;CACrB,CAAC;CACD,MAAG,eAAA,eAAA;;EAED,MAAM,aAAA,gBAAyB;EAC7B,MAAM,MAAM;GACZ,GAAO;GACR,GAAA,OAAA,OAAA,CAAA;;EAED;EACE,MAAA,cAAS,OAAkB,SAAA,CAAA,GAAA,KAAA,SAAA;GAC3B,MAAO,SAAA,KAAiB,UAAU;GAClC,OAAA;IACI,GAAA,KAAY;IACT,GAAA,KAAA;IACC,GAAA;IACA,QAAE,iBAAkB,MAAW;IAC/B,WAAC,oBAA8B,KAAI,SAAE;IAC7C,cAAA;;GAEI;EACJ,CAAA;EACA,OAAM,CACN,GAAM,IAAO,YAAS,SAAY,IAAI,aAAa,IAAC,CAAA,IAAS,CAAC,GAAA,GAC9D,GAAM,UACN;CACJ,CAAC;;EAEG,MAAM,UAAC,YAAA;EACP,IAAI,SAAE,iBAAe,QAAA,SAAA,cAAA,YAAA,OACjB,OAAE;EAEN,OAAE,SAAa,gBAAc;GAAA,GAAA;GAAe,GAAC;GAAA,GAAA;GAAA,WAAA;GAAA,cAAA;EAAA;CACjD,CAAC;CACD,MAAM,gBAAc,eAAiB;EACjC,MAAE,UAAa,YAAA;EACf,OAAA,SAAA,SAAA,WAAA,cAAA,OAAA,aAAA,EAAA,SAAA,KAAA,mBAAA,EAAA;CACJ,CAAC;;CAED,MAAE,iBAAoB,eAAe,YAAA,GAAA,YAAA,EAAA;CACrC,MAAI,eAAc,eAAW,YAAA,GAAA,UAAA,CAAA;CAC7B,MAAI,uBAAyB,eAAA,YAAA,GAAA,kBAAA,IAAA;CAC7B,MAAG,qBAAA,eAAA,YAAA,GAAA,gBAAA,GAAA;;CAEH,MAAE,cAAkB,eAAe,YAAG,GAAA,eAAA,SAAA;CAMhC,OALY,EAAA,QAAW;EAAA,OAAA,OAAA;EAAA,QAAA,OAAA;CAAA,GAAA,CAAA,EAAA,UAAA;EAAA;EAAA;EAAA;EAAA,kBAAA;CAAA,GAAA;EAAA,KAAA,eAAA,uBAAA,CAAA,SAAA,EAAA,cAAA;GAAA,OAAA;GAAA,UAAA;GAAA,MAAA;EAAA,CAAA,CAAA;EAAA,KAAA,eAAA,cAAA,CAAA,SAAA,EAAA,eAAA;GAAA,QAAA;GAAA,cAAA;GAAA,cAAA;GAAA,cAAA;GAAA,MAAA;GAAA,UAAA;GAAA,QAAA;GAAA,gBAAA;GAAA;EAAA,CAAA,CAAA;EAAA,EAAA,gBAAA;CAAA,CAAA,GAAA,KAAA,UAAA,QAAA,EAAA,WAAA,EAAA,SAAA,OAAA,GAAA,KAAA,IAAA,eAAA,EAAA,IAAA,WAAA;EAAA,MAAA,IAAA;EAAA,cAAA,IAAA;EAAA,WAAA,SAAA;GACnB,YAAa,KAAA,IAAA;EACb;EAAG,gBAAG,MAAA,SAAA;GACP,iBAAU,KAAA,MAAA,IAAA;EACT;CAAA,CAAA,CAAA,CAAK,CAAC,CAAC,CACE;AACf;AAEE,IAAM,iBAEF"}
@@ -1,47 +1,36 @@
1
1
  import { inject } from "../../core/inject.js";
2
2
  import { RpgClientEngine } from "../../RpgClientEngine.js";
3
- import { Container, computed, cond, h, loop, signal, useDefineProps, useProps } from "canvasengine";
3
+ import { Container, computed, cond, h, loop, useDefineProps, useProps } from "canvasengine";
4
4
  import { Weather } from "@canvasengine/presets";
5
5
  //#region src/components/scenes/draw-map.ce
6
6
  function component($$props) {
7
7
  useProps($$props);
8
8
  useDefineProps($$props);
9
- var _a, _b, _c, _d;
10
- var engine = inject(RpgClientEngine);
11
- var componentAnimations = engine.componentAnimations;
12
- var map = (_a = engine.sceneMap) === null || _a === void 0 ? void 0 : _a.data;
13
- var sceneComponent = computed(function() {
14
- var _a;
15
- return (_a = map()) === null || _a === void 0 ? void 0 : _a.component;
16
- });
17
- (_b = map()) === null || _b === void 0 || _b.params;
18
- var mapParams = (_c = map()) === null || _c === void 0 ? void 0 : _c.params;
19
- engine.sceneMap.animations;
20
- var weather = engine.sceneMap.weather;
21
- var backgroundMusic = {
22
- src: mapParams === null || mapParams === void 0 ? void 0 : mapParams.backgroundMusic,
9
+ const engine = inject(RpgClientEngine);
10
+ const componentAnimations = engine.componentAnimations;
11
+ const map = engine.sceneMap?.data;
12
+ const sceneComponent = computed(() => map()?.component);
13
+ const mapParams = map()?.params;
14
+ const weather = engine.sceneMap.weather;
15
+ const backgroundMusic = {
16
+ src: mapParams?.backgroundMusic,
23
17
  autoplay: true,
24
18
  loop: true
25
19
  };
26
- var backgroundAmbientSound = {
27
- src: mapParams === null || mapParams === void 0 ? void 0 : mapParams.backgroundAmbientSound,
20
+ const backgroundAmbientSound = {
21
+ src: mapParams?.backgroundAmbientSound,
28
22
  autoplay: true,
29
23
  loop: true
30
24
  };
31
- signal((_d = map()) === null || _d === void 0 ? void 0 : _d.data);
32
- var scale = (mapParams === null || mapParams === void 0 ? void 0 : mapParams.scale) || 1;
33
- ((mapParams === null || mapParams === void 0 ? void 0 : mapParams.width) || 2048) * scale;
34
- ((mapParams === null || mapParams === void 0 ? void 0 : mapParams.height) || 2048) * scale;
35
- var shakeConfig = {
25
+ const shakeConfig = {
36
26
  trigger: engine.mapShakeTrigger,
37
27
  intensity: 10,
38
28
  duration: 500,
39
29
  frequency: 10,
40
30
  direction: "both"
41
31
  };
42
- var weatherProps = computed(function() {
43
- var _a, _b;
44
- var state = weather === null || weather === void 0 ? void 0 : weather();
32
+ const weatherProps = computed(() => {
33
+ const state = weather?.();
45
34
  if (!state) return null;
46
35
  if (![
47
36
  "rain",
@@ -49,7 +38,7 @@ function component($$props) {
49
38
  "fog",
50
39
  "cloud"
51
40
  ].includes(state.effect)) return null;
52
- var params = (_a = state.params) !== null && _a !== void 0 ? _a : {};
41
+ const params = state.params ?? {};
53
42
  return {
54
43
  effect: state.effect,
55
44
  speed: params.speed,
@@ -64,7 +53,7 @@ function component($$props) {
64
53
  raySpread: params.raySpread,
65
54
  rayTwinkle: params.rayTwinkle,
66
55
  rayTwinkleSpeed: params.rayTwinkleSpeed,
67
- zIndex: (_b = params.zIndex) !== null && _b !== void 0 ? _b : 1e3,
56
+ zIndex: params.zIndex ?? 1e3,
68
57
  alpha: params.alpha,
69
58
  blendMode: params.blendMode
70
59
  };
@@ -80,10 +69,11 @@ function component($$props) {
80
69
  params: computed(() => map().params)
81
70
  })),
82
71
  loop(componentAnimations, (componentAnimation) => h(Container, null, loop(componentAnimation.current, (animation) => h(componentAnimation.component, animation)))),
83
- cond(weatherProps, () => h(Weather, weatherProps()))
72
+ cond(computed(() => weatherProps()), () => h(Weather, weatherProps()))
84
73
  ]);
85
74
  }
75
+ var __ce_component = component;
86
76
  //#endregion
87
- export { component as default };
77
+ export { __ce_component as default };
88
78
 
89
79
  //# sourceMappingURL=draw-map.ce.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"draw-map.ce.js","names":[],"sources":["../../../src/components/scenes/draw-map.ce"],"sourcesContent":["<Container sound={backgroundMusic} shake={shakeConfig} freeze={engine.gamePause}>\n <Container sound={backgroundAmbientSound} />\n\n @if (map() && sceneComponent()) {\n <sceneComponent() data={map().data} params={map().params} />\n }\n\n @for (componentAnimation of componentAnimations) {\n <Container>\n @for (animation of componentAnimation.current) {\n <componentAnimation.component ...animation />\n }\n </Container>\n }\n\n @if (weatherProps) {\n <Weather ...weatherProps() />\n }\n</Container>\n\n<script>\n import { NoiseFilter } from 'pixi-filters';\n import { effect, signal, computed, mount, on, tick } from 'canvasengine'\n import { inject } from \"../../core/inject\";\n import { RpgClientEngine } from \"../../RpgClientEngine\";\n import { Weather } from '@canvasengine/presets'\n\n const engine = inject(RpgClientEngine);\n const componentAnimations = engine.componentAnimations\n const map = engine.sceneMap?.data\n const sceneComponent = computed(() => map()?.component)\n const sceneParams = map()?.params\n const mapParams = map()?.params\n const animations = engine.sceneMap.animations\n const weather = engine.sceneMap.weather\n const backgroundMusic = { src: mapParams?.backgroundMusic, autoplay: true, loop: true }\n const backgroundAmbientSound = { src: mapParams?.backgroundAmbientSound, autoplay: true, loop: true }\n\n const data = signal(map()?.data)\n\n const scale = mapParams?.scale || 1\n const worldWidth = (mapParams?.width || 2048) * scale\n const worldHeight = (mapParams?.height || 2048) * scale\n \n const clamp = {\n direction: \"all\"\n }\n\n const shakeConfig = {\n trigger: engine.mapShakeTrigger,\n intensity: 10,\n duration: 500,\n frequency: 10,\n direction: 'both'\n }\n\n const weatherProps = computed(() => {\n const state = weather?.()\n if (!state) {\n return null\n }\n const validEffects = ['rain', 'snow', 'fog', 'cloud']\n if (!validEffects.includes(state.effect)) {\n return null\n }\n const params = state.params ?? {}\n return {\n effect: state.effect,\n speed: params.speed,\n windDirection: params.windDirection,\n windStrength: params.windStrength,\n density: params.density,\n maxDrops: params.maxDrops,\n height: params.height,\n scale: params.scale,\n sunIntensity: params.sunIntensity,\n sunAngle: params.sunAngle,\n raySpread: params.raySpread,\n rayTwinkle: params.rayTwinkle,\n rayTwinkleSpeed: params.rayTwinkleSpeed,\n zIndex: params.zIndex ?? 1000,\n alpha: params.alpha,\n blendMode: params.blendMode,\n }\n })\n</script>\n"],"mappings":";;;;;AASM,SAAmB,UAAA,SAAmB;AACnC,UAAmB,QAAY;AAClC,gBAAA,QAAA;CACA,IAAA,IAAS,IAAA,IAAA;CACf,IAAE,SAAA,OAAA,gBAAA;;CAEF,IAAG,OAAI,KAAA,OAAc,cAAA,QAAA,OAAA,KAAA,IAAA,KAAA,IAAA,GAAA;CACrB,IAAI,iBAAY,SAAc,WAAE;EAAA,IAAA;AAAA,UAAA,KAAA,KAAA,MAAA,QAAA,OAAA,KAAA,IAAA,KAAA,IAAA,GAAA;GAAA;AAC9B,EAAA,KAAA,KAAA,MAAA,QAAA,OAAA,KAAA,KAAA,GAAA;CACF,IAAE,aAAS,KAAA,KAAA,MAAA,QAAA,OAAA,KAAA,IAAA,KAAA,IAAA,GAAA;;CAEX,IAAC,UAAM,OAAA,SAAA;CACP,IAAI,kBAAS;EAAW,KAAG,cAAW,QAAQ,cAAA,KAAA,IAAA,KAAA,IAAA,UAAA;EAAA,UAAA;EAAA,MAAA;EAAA;CAC9C,IAAI,yBAAyB;EAAA,KAAA,cAAqB,QAAO,cAAM,KAAY,IAAA,KAAA,IAAA,UAAA;EAAA,UAAA;EAAA,MAAA;EAAA;AAChE,SAAQ,KAAG,KAAO,MAAK,QAAK,OAAO,KAAA,IAAA,KAAA,IAAA,GAAA,KAAA;CAC9C,IAAI,SAAS,cAAA,QAAsB,cAAQ,KAAA,IAAe,KAAC,IAAA,UAAA,UAAA;AAC9C,GAAA,cAAiB,QAAA,cAAoB,KAAA,IAAA,KAAA,IAAA,UAAA,UAAA,QAAA;;CAKlD,IAAI,cAAM;EACN,SAAM,OAAA;EACN,WAAM;EACN,UAAM;EACN,WAAM;EACN,WAAM;EACT;;EAEG,IAAA,IAAM;;AAEN,MAAA,CAAK,MACL,QAAM;AAGN,MAAA,CADF;GAAA;GAAA;GAAA;GAAA;GAAA,CACgB,SAAA,MAAA,OAAA,CACZ,QAAS;;AAGX,SAAM;GACJ,QAAS,MAAO;GAChB,OAAS,OAAI;GACb,eAAa,OAAA;GACb,cAAa,OAAA;GACb,SAAW,OAAK;GAClB,UAAA,OAAA;;GAEA,OAAM,OAAY;GAChB,cAAc,OAAS;GACrB,UAAU,OAAA;GACV,WAAO,OAAA;GACT,YAAA,OAAA;GACA,iBAAmB,OAAI;GACrB,SAAG,KAAA,OAAa,YAAe,QAAS,OAAA,KAAA,IAAA,KAAA;GACxC,OAAO,OAAA;GACT,WAAA,OAAA;GACD;GACH;AAEM,QADQ,EAAM,WAAM;EAAA,OAAA;EAAA,OAAA;EAAA,QAAA,OAAA;EAAA,EAAA;EAAA,EAAA,WAAA,EAAA,OAAA,wBAAA,CAAA;EAAA,KAAA,eAAA,KAAA,IAAA,gBAAA,CAAA,QAAA,EAAA,gBAAA,EAAA;GAAA,MAAA,eAAA,KAAA,CAAA,KAAA;GAAA,QAAA,eAAA,KAAA,CAAA,OAAA;GAAA,CAAA,CAAA;EAAA,KAAA,sBAAA,uBAAA,EAAA,WAAA,MAAA,KAAA,mBAAA,UAAA,cAAA,EAAA,mBAAA,WAAA,UAAA,CAAA,CAAA,CAAA;EAAA,KAAA,oBAAA,EAAA,SAAA,cAAA,CAAA,CAAA;EAAA,CAAA"}
1
+ {"version":3,"file":"draw-map.ce.js","names":[],"sources":["../../../src/components/scenes/draw-map.ce"],"sourcesContent":["<Container sound={backgroundMusic} shake={shakeConfig} freeze={engine.gamePause}>\n <Container sound={backgroundAmbientSound} />\n\n @if (map() && sceneComponent()) {\n <sceneComponent() data={map().data} params={map().params} />\n }\n\n @for (componentAnimation of componentAnimations) {\n <Container>\n @for (animation of componentAnimation.current) {\n <componentAnimation.component ...animation />\n }\n </Container>\n }\n\n @if (weatherProps()) {\n <Weather ...weatherProps() />\n }\n</Container>\n\n<script>\n import { computed } from 'canvasengine'\n import { inject } from \"../../core/inject\";\n import { RpgClientEngine } from \"../../RpgClientEngine\";\n import { Weather } from '@canvasengine/presets'\n\n const engine = inject(RpgClientEngine);\n const componentAnimations = engine.componentAnimations\n const map = engine.sceneMap?.data\n const sceneComponent = computed(() => map()?.component)\n const mapParams = map()?.params\n const weather = engine.sceneMap.weather\n const backgroundMusic = { src: mapParams?.backgroundMusic, autoplay: true, loop: true }\n const backgroundAmbientSound = { src: mapParams?.backgroundAmbientSound, autoplay: true, loop: true }\n\n const shakeConfig = {\n trigger: engine.mapShakeTrigger,\n intensity: 10,\n duration: 500,\n frequency: 10,\n direction: 'both'\n }\n\n const weatherProps = computed(() => {\n const state = weather?.()\n if (!state) {\n return null\n }\n const validEffects = ['rain', 'snow', 'fog', 'cloud']\n if (!validEffects.includes(state.effect)) {\n return null\n }\n const params = state.params ?? {}\n return {\n effect: state.effect,\n speed: params.speed,\n windDirection: params.windDirection,\n windStrength: params.windStrength,\n density: params.density,\n maxDrops: params.maxDrops,\n height: params.height,\n scale: params.scale,\n sunIntensity: params.sunIntensity,\n sunAngle: params.sunAngle,\n raySpread: params.raySpread,\n rayTwinkle: params.rayTwinkle,\n rayTwinkleSpeed: params.rayTwinkleSpeed,\n zIndex: params.zIndex ?? 1000,\n alpha: params.alpha,\n blendMode: params.blendMode,\n }\n })\n</script>\n"],"mappings":";;;;;AASM,SAAM,UAAa,SAAA;CAChB,SAAmB,OAAW;CACjC,eAAA,OAAA;CACA,MAAA,SAAS,OAAA,eAAA;CACf,MAAE,sBAAA,OAAA;;CAEF,MAAM,iBAAiB,eAAA,IAAA,GAAA,SAAA;CACvB,MAAK,YAAW,IAAA,GAAA;CAChB,MAAE,UAAA,OAAA,SAAA;CACF,MAAE,kBAAS;EAAA,KAAA,WAAA;EAAA,UAAA;EAAA,MAAA;CAAA;;;;;;CAEX,MAAC,cAAM;EACH,SAAS,OAAA;EACT,WAAS;EACT,UAAS;EACT,WAAS;;CAEb;CACA,MAAI,eAAM,eAAsB;EAC5B,MAAM,QAAM,UAAO;EACnB,IAAA,CAAK,OACL,OAAM;EAGN,IAAA,CAAK;GADiB;GAAQ;GAAC;GAAW;EACpC,EAAA,SAAA,MAA2B,MAAK,GAAA,OAAA;EAGtC,MAAE,SAAS,MAAO,UAAA,CAAA;EAClB,OAAE;GACA,QAAU,MAAG;GACb,OAAS,OAAI;GACb,eAAgB,OAAA;GAClB,cAAA,OAAA;;GAEA,UAAM,OAAe;GACnB,QAAM,OAAQ;GACZ,OAAG,OAAO;GACV,cAAO,OAAA;GACT,UAAA,OAAA;GACA,WAAM,OAAc;GAClB,YAAG,OAAa;GAChB,iBAAO,OAAA;GACT,QAAA,OAAA,UAAA;GACA,OAAM,OAAS;GACf,WAAO,OAAA;EACT;CACJ,CAAC;CAEO,OADA,EAAc,WAAQ;EAAA,OAAA;EAAa,OAAA;EAAA,QAAA,OAAA;CAAA,GAAA;EAAA,EAAA,WAAA,EAAA,OAAA,uBAAA,CAAA;EAAA,KAAA,eAAA,IAAA,KAAA,eAAA,CAAA,SAAA,EAAA,eAAA,GAAA;GAAA,MAAA,eAAA,IAAA,EAAA,IAAA;GAAA,QAAA,eAAA,IAAA,EAAA,MAAA;EAAA,CAAA,CAAA;EAAA,KAAA,sBAAA,uBAAA,EAAA,WAAA,MAAA,KAAA,mBAAA,UAAA,cAAA,EAAA,mBAAA,WAAA,SAAA,CAAA,CAAA,CAAA;EAAA,KAAA,eAAA,aAAA,CAAA,SAAA,EAAA,SAAA,aAAA,CAAA,CAAA;CAAA,CACnC;AACF;AAEA,IAAE,iBAEA"}
@@ -1,28 +1,29 @@
1
1
  import { inject } from "../../core/inject.js";
2
2
  import { RpgClientEngine } from "../../RpgClientEngine.js";
3
- import component$1 from "../character.ce.js";
3
+ import __ce_component$1 from "../character.ce.js";
4
4
  import { Container, h, loop, useDefineProps, useProps } from "canvasengine";
5
5
  //#region src/components/scenes/event-layer.ce
6
6
  function component($$props) {
7
7
  useProps($$props);
8
8
  const defineProps = useDefineProps($$props);
9
- var engine = inject(RpgClientEngine);
10
- var children = defineProps().children;
11
- var players = engine.sceneMap.players;
12
- var events = engine.sceneMap.events;
9
+ const engine = inject(RpgClientEngine);
10
+ const { children } = defineProps();
11
+ const players = engine.sceneMap.players;
12
+ const events = engine.sceneMap.events;
13
13
  return h(Container, { sortableChildren: true }, [
14
- loop(events, (event, id) => h(component$1, {
14
+ loop(events, (event, id) => h(__ce_component$1, {
15
15
  id,
16
16
  object: event
17
17
  })),
18
- loop(players, (player, id) => h(component$1, {
18
+ loop(players, (player, id) => h(__ce_component$1, {
19
19
  id,
20
20
  object: player
21
21
  })),
22
22
  loop(children, (child) => h(child))
23
23
  ]);
24
24
  }
25
+ var __ce_component = component;
25
26
  //#endregion
26
- export { component as default };
27
+ export { __ce_component as default };
27
28
 
28
29
  //# sourceMappingURL=event-layer.ce.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"event-layer.ce.js","names":[],"sources":["../../../src/components/scenes/event-layer.ce"],"sourcesContent":["<Container sortableChildren={true}>\n @for ((event,id) of events) {\n <Character id={id} object={event} />\n }\n\n @for ((player,id) of players) {\n <Character id={id} object={player} />\n }\n\n @for (child of children) {\n <child />\n }\n</Container>\n\n<script>\n import { effect, signal } from 'canvasengine'\n import { inject } from \"../../core/inject\";\n import { RpgClientEngine } from \"../../RpgClientEngine\";\n import Character from \"../character.ce\";\n import LightHalo from \"../prebuilt/light-halo.ce\";\n \n const engine = inject(RpgClientEngine);\n const { children } = defineProps()\n \n const players = engine.sceneMap.players\n const events = engine.sceneMap.events\n</script>"],"mappings":";;;;;;AASmB,UAAU,QAAA;CACrB,MAAM,cAAE,eAAA,QAAA;CACZ,IAAA,SAAA,OAAA,gBAAA;CACJ,IAAE,WAAS,aAAA,CAAA;;CAEX,IAAC,SAAM,OAAA,SAAA;AAEH,QADgB,EAAC,WAAS,EAAK,kBAAa,MAAA,EAAA;EAAA,KAAA,SAAA,OAAA,OAAA,EAAA,aAAA;GAAA;GAAA,QAAA;GAAA,CAAA,CAAA;EAAA,KAAA,UAAA,QAAA,OAAA,EAAA,aAAA;GAAA;GAAA,QAAA;GAAA,CAAA,CAAA;EAAA,KAAA,WAAA,UAAA,EAAA,MAAA,CAAA;EAAA,CAAA"}
1
+ {"version":3,"file":"event-layer.ce.js","names":[],"sources":["../../../src/components/scenes/event-layer.ce"],"sourcesContent":["<Container sortableChildren={true}>\n @for ((event,id) of events) {\n <Character id={id} object={event} />\n }\n\n @for ((player,id) of players) {\n <Character id={id} object={player} />\n }\n\n @for (child of children) {\n <child />\n }\n</Container>\n\n<script>\n import { inject } from \"../../core/inject\";\n import { RpgClientEngine } from \"../../RpgClientEngine\";\n import Character from \"../character.ce\";\n import LightHalo from \"../prebuilt/light-halo.ce\";\n \n const engine = inject(RpgClientEngine);\n const { children } = defineProps()\n \n const players = engine.sceneMap.players\n const events = engine.sceneMap.events\n</script>\n"],"mappings":";;;;;;CASmB,SAAU,OAAA;CACrB,MAAM,cAAE,eAAA,OAAA;CACZ,MAAA,SAAA,OAAA,eAAA;CACJ,MAAE,EAAA,aAAS,YAAA;;CAEX,MAAC,SAAM,OAAA,SAAA;CAEH,OADgB,EAAE,WAAW,EAAC,kBAAY,KAAA,GAAA;EAAA,KAAA,SAAA,OAAA,OAAA,EAAA,kBAAA;GAAA;GAAA,QAAA;EAAA,CAAA,CAAA;EAAA,KAAA,UAAA,QAAA,OAAA,EAAA,kBAAA;GAAA;GAAA,QAAA;EAAA,CAAA,CAAA;EAAA,KAAA,WAAA,UAAA,EAAA,KAAA,CAAA;CAAA,CACjC;AACT;AAEF,IAAA,iBAEQ"}
@@ -1,4 +1,4 @@
1
- import { inject as inject$1 } from "../node_modules/.pnpm/@signe_di@2.9.0/node_modules/@signe/di/dist/index.js";
1
+ import { inject as inject$1 } from "../node_modules/.pnpm/@signe_di@3.0.1/node_modules/@signe/di/dist/index.js";
2
2
  //#region src/core/inject.ts
3
3
  var context = null;
4
4
  function inject(service, _context) {
@@ -1 +1 @@
1
- {"version":3,"file":"inject.js","names":[],"sources":["../../src/core/inject.ts"],"sourcesContent":["import { Context, inject as injector } from \"@signe/di\";\n\nexport let context: Context | null = null\n\nexport function inject<T>(service: (new (...args: any[]) => T) | string, _context?: Context): T {\n const c = _context ?? context\n if (!c) throw new Error(\"Context is not set. use setInject() to set the context\");\n return injector(c, service);\n}\n\nexport function setInject(_context: Context) {\n context = _context;\n}\n\nexport function clearInject() {\n context = null\n}"],"mappings":";;AAEA,IAAW,UAA0B;AAErC,SAAgB,OAAU,SAA+C,UAAuB;CAC5F,MAAM,IAAI,YAAY;AACtB,KAAI,CAAC,EAAG,OAAM,IAAI,MAAM,yDAAyD;AACjF,QAAO,SAAS,GAAG,QAAQ;;AAG/B,SAAgB,UAAU,UAAmB;AACzC,WAAU;;AAGd,SAAgB,cAAc;AAC1B,WAAU"}
1
+ {"version":3,"file":"inject.js","names":[],"sources":["../../src/core/inject.ts"],"sourcesContent":["import { Context, inject as injector } from \"@signe/di\";\n\nexport let context: Context | null = null\n\nexport function inject<T>(service: (new (...args: any[]) => T) | string, _context?: Context): T {\n const c = _context ?? context\n if (!c) throw new Error(\"Context is not set. use setInject() to set the context\");\n return injector(c, service);\n}\n\nexport function setInject(_context: Context) {\n context = _context;\n}\n\nexport function clearInject() {\n context = null\n}"],"mappings":";;AAEA,IAAW,UAA0B;AAErC,SAAgB,OAAU,SAA+C,UAAuB;CAC5F,MAAM,IAAI,YAAY;CACtB,IAAI,CAAC,GAAG,MAAM,IAAI,MAAM,wDAAwD;CAChF,OAAO,SAAS,GAAG,OAAO;AAC9B;AAEA,SAAgB,UAAU,UAAmB;CACzC,UAAU;AACd;AAEA,SAAgB,cAAc;CAC1B,UAAU;AACd"}
@@ -1,4 +1,4 @@
1
- import { Context, inject, injector } from "../node_modules/.pnpm/@signe_di@2.9.0/node_modules/@signe/di/dist/index.js";
1
+ import { Context, inject, injector } from "../node_modules/.pnpm/@signe_di@3.0.1/node_modules/@signe/di/dist/index.js";
2
2
  import { setInject } from "./inject.js";
3
3
  import { RpgClientEngine } from "../RpgClientEngine.js";
4
4
  //#region src/core/setup.ts
@@ -1 +1 @@
1
- {"version":3,"file":"setup.js","names":[],"sources":["../../src/core/setup.ts"],"sourcesContent":["import { Context, FactoryProvider, findProvider, findProviders, inject, injector, Providers } from \"@signe/di\";\nimport { RpgClientEngine } from \"../RpgClientEngine\";\nimport { setInject } from \"./inject\";\n\ninterface SetupOptions {\n providers: Providers;\n}\n\n\nexport async function startGame(options: SetupOptions) {\n const context = new Context();\n context['side'] = 'client'\n setInject(context);\n\n await injector(context, options.providers);\n\n const engine = inject(context, RpgClientEngine);\n await engine.start();\n return context;\n}"],"mappings":";;;;AASA,eAAsB,UAAU,SAAuB;CACrD,MAAM,UAAU,IAAI,SAAS;AAC7B,SAAQ,UAAU;AAClB,WAAU,QAAQ;AAElB,OAAM,SAAS,SAAS,QAAQ,UAAU;AAG1C,OADe,OAAO,SAAS,gBAAgB,CAClC,OAAO;AACpB,QAAO"}
1
+ {"version":3,"file":"setup.js","names":[],"sources":["../../src/core/setup.ts"],"sourcesContent":["import { Context, FactoryProvider, findProvider, findProviders, inject, injector, Providers } from \"@signe/di\";\nimport { RpgClientEngine } from \"../RpgClientEngine\";\nimport { setInject } from \"./inject\";\n\ninterface SetupOptions {\n providers: Providers;\n}\n\n\nexport async function startGame(options: SetupOptions) {\n const context = new Context();\n context['side'] = 'client'\n setInject(context);\n\n await injector(context, options.providers);\n\n const engine = inject<RpgClientEngine>(context, RpgClientEngine);\n await engine.start();\n return context;\n}\n"],"mappings":";;;;AASA,eAAsB,UAAU,SAAuB;CACrD,MAAM,UAAU,IAAI,QAAQ;CAC5B,QAAQ,UAAU;CAClB,UAAU,OAAO;CAEjB,MAAM,SAAS,SAAS,QAAQ,SAAS;CAGzC,MADe,OAAwB,SAAS,eAC1C,EAAO,MAAM;CACnB,OAAO;AACT"}
@@ -0,0 +1 @@
1
+ export declare function Spritesheet(options?: Record<string, any>): (target: any) => void;
@@ -0,0 +1,11 @@
1
+ //#region src/decorators/spritesheet.ts
2
+ function Spritesheet(options = {}) {
3
+ return (target) => {
4
+ Object.assign(target, options);
5
+ if (target.prototype) Object.assign(target.prototype, options);
6
+ };
7
+ }
8
+ //#endregion
9
+ export { Spritesheet };
10
+
11
+ //# sourceMappingURL=spritesheet.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"spritesheet.js","names":[],"sources":["../../src/decorators/spritesheet.ts"],"sourcesContent":["export function Spritesheet(options: Record<string, any> = {}) {\n return (target: any) => {\n Object.assign(target, options);\n if (target.prototype) {\n Object.assign(target.prototype, options);\n }\n };\n}\n"],"mappings":";AAAA,SAAgB,YAAY,UAA+B,CAAC,GAAG;CAC7D,QAAQ,WAAgB;EACtB,OAAO,OAAO,QAAQ,OAAO;EAC7B,IAAI,OAAO,WACT,OAAO,OAAO,OAAO,WAAW,OAAO;CAE3C;AACF"}
package/dist/index.d.ts CHANGED
@@ -16,6 +16,7 @@ export * from './components';
16
16
  export * from './components/gui';
17
17
  export * from './Sound';
18
18
  export * from './Resource';
19
+ export * from './decorators/spritesheet';
19
20
  export * from './utils/getEntityProp';
20
21
  export { Context } from '@signe/di';
21
22
  export { KeyboardControls, Input } from 'canvasengine';
package/dist/index.js CHANGED
@@ -1,22 +1,22 @@
1
- import { Context } from "./node_modules/.pnpm/@signe_di@2.9.0/node_modules/@signe/di/dist/index.js";
1
+ import { Context } from "./node_modules/.pnpm/@signe_di@3.0.1/node_modules/@signe/di/dist/index.js";
2
2
  import { clearInject, context, inject, setInject } from "./core/inject.js";
3
3
  import { AbstractWebsocket, WebSocketToken } from "./services/AbstractSocket.js";
4
- import component$2 from "./components/gui/dialogbox/index.ce.js";
5
- import component from "./components/gui/box.ce.js";
6
- import component$15 from "./components/gui/shop/shop.ce.js";
4
+ import __ce_component$2 from "./components/gui/dialogbox/index.ce.js";
5
+ import __ce_component from "./components/gui/box.ce.js";
6
+ import __ce_component$15 from "./components/gui/shop/shop.ce.js";
7
7
  import { getEntityProp } from "./utils/getEntityProp.js";
8
- import component$8 from "./components/gui/hud/hud.ce.js";
8
+ import __ce_component$8 from "./components/gui/hud/hud.ce.js";
9
9
  import { SaveClientService, SaveClientToken, provideSaveClient } from "./services/save.js";
10
- import component$14 from "./components/gui/save-load.ce.js";
11
- import component$9 from "./components/gui/menu/items-menu.ce.js";
12
- import component$16 from "./components/gui/menu/skills-menu.ce.js";
13
- import component$3 from "./components/gui/menu/equip-menu.ce.js";
14
- import component$13 from "./components/gui/menu/options-menu.ce.js";
15
- import component$5 from "./components/gui/menu/exit-menu.ce.js";
16
- import component$11 from "./components/gui/menu/main-menu.ce.js";
17
- import component$12 from "./components/gui/notification/notification.ce.js";
18
- import component$17 from "./components/gui/title-screen.ce.js";
19
- import component$6 from "./components/gui/gameover.ce.js";
10
+ import __ce_component$14 from "./components/gui/save-load.ce.js";
11
+ import __ce_component$9 from "./components/gui/menu/items-menu.ce.js";
12
+ import __ce_component$16 from "./components/gui/menu/skills-menu.ce.js";
13
+ import __ce_component$3 from "./components/gui/menu/equip-menu.ce.js";
14
+ import __ce_component$13 from "./components/gui/menu/options-menu.ce.js";
15
+ import __ce_component$5 from "./components/gui/menu/exit-menu.ce.js";
16
+ import __ce_component$11 from "./components/gui/menu/main-menu.ce.js";
17
+ import __ce_component$12 from "./components/gui/notification/notification.ce.js";
18
+ import __ce_component$17 from "./components/gui/title-screen.ce.js";
19
+ import __ce_component$6 from "./components/gui/gameover.ce.js";
20
20
  import "./components/gui/index.js";
21
21
  import { RpgGui } from "./Gui/Gui.js";
22
22
  import { LoadMapService, LoadMapToken, provideLoadMap } from "./services/loadMap.js";
@@ -32,13 +32,14 @@ import { Control } from "./services/keyboardControls.js";
32
32
  import { provideRpg } from "./services/standalone.js";
33
33
  import { provideMmorpg } from "./services/mmorpg.js";
34
34
  import { startGame } from "./core/setup.js";
35
- import component$7 from "./components/prebuilt/hp-bar.ce.js";
36
- import component$10 from "./components/prebuilt/light-halo.ce.js";
35
+ import __ce_component$7 from "./components/prebuilt/hp-bar.ce.js";
36
+ import __ce_component$10 from "./components/prebuilt/light-halo.ce.js";
37
37
  import "./components/prebuilt/index.js";
38
38
  import { Presets } from "./presets/index.js";
39
- import component$1 from "./components/character.ce.js";
40
- import component$4 from "./components/scenes/event-layer.ce.js";
39
+ import __ce_component$1 from "./components/character.ce.js";
40
+ import __ce_component$4 from "./components/scenes/event-layer.ce.js";
41
41
  import "./components/index.js";
42
+ import { Spritesheet } from "./decorators/spritesheet.js";
42
43
  import { withMobile } from "./components/gui/mobile/index.js";
43
44
  import { Input, KeyboardControls } from "canvasengine";
44
- export { AbstractWebsocket, component as BoxComponent, component$1 as CharacterComponent, Context, Control, component$2 as DialogboxComponent, component$3 as EquipMenuComponent, component$4 as EventLayerComponent, component$5 as ExitMenuComponent, component$6 as GameoverComponent, GlobalConfigToken, component$7 as HpBar, component$8 as HudComponent, Input, component$9 as ItemsMenuComponent, KeyboardControls, component$10 as LightHalo, LoadMapService, LoadMapToken, component$11 as MainMenuComponent, component$12 as NotificationComponent, component$13 as OptionsMenuComponent, PrebuiltComponentAnimations, Presets, RpgClientEngine, RpgClientEvent, RpgClientObject, RpgClientPlayer, RpgGui, RpgResource, RpgSound, SaveClientService, SaveClientToken, component$14 as SaveLoadComponent, component$15 as ShopComponent, component$16 as SkillsMenuComponent, Sound, component$17 as TitleScreenComponent, WebSocketToken, clearInject, context, getEntityProp, getSoundMetadata, inject, provideClientGlobalConfig, provideClientModules, provideGlobalConfig, provideLoadMap, provideMmorpg, provideRpg, provideSaveClient, setInject, startGame, withMobile };
45
+ export { AbstractWebsocket, __ce_component as BoxComponent, __ce_component$1 as CharacterComponent, Context, Control, __ce_component$2 as DialogboxComponent, __ce_component$3 as EquipMenuComponent, __ce_component$4 as EventLayerComponent, __ce_component$5 as ExitMenuComponent, __ce_component$6 as GameoverComponent, GlobalConfigToken, __ce_component$7 as HpBar, __ce_component$8 as HudComponent, Input, __ce_component$9 as ItemsMenuComponent, KeyboardControls, __ce_component$10 as LightHalo, LoadMapService, LoadMapToken, __ce_component$11 as MainMenuComponent, __ce_component$12 as NotificationComponent, __ce_component$13 as OptionsMenuComponent, PrebuiltComponentAnimations, Presets, RpgClientEngine, RpgClientEvent, RpgClientObject, RpgClientPlayer, RpgGui, RpgResource, RpgSound, SaveClientService, SaveClientToken, __ce_component$14 as SaveLoadComponent, __ce_component$15 as ShopComponent, __ce_component$16 as SkillsMenuComponent, Sound, Spritesheet, __ce_component$17 as TitleScreenComponent, WebSocketToken, clearInject, context, getEntityProp, getSoundMetadata, inject, provideClientGlobalConfig, provideClientModules, provideGlobalConfig, provideLoadMap, provideMmorpg, provideRpg, provideSaveClient, setInject, startGame, withMobile };
package/dist/module.js CHANGED
@@ -1,4 +1,4 @@
1
- import { inject } from "./node_modules/.pnpm/@signe_di@2.9.0/node_modules/@signe/di/dist/index.js";
1
+ import { inject } from "./node_modules/.pnpm/@signe_di@3.0.1/node_modules/@signe/di/dist/index.js";
2
2
  import { RpgGui } from "./Gui/Gui.js";
3
3
  import { getSoundMetadata } from "./Sound.js";
4
4
  import { findModules, provideModules } from "@rpgjs/common";
@@ -144,6 +144,9 @@ function provideClientModules(modules) {
144
144
  if (sprite.componentsInFront) sprite.componentsInFront.forEach((component) => {
145
145
  engine.addSpriteComponentInFront(component);
146
146
  });
147
+ if (sprite.components) Object.entries(sprite.components).forEach(([id, component]) => {
148
+ engine.registerSpriteComponent(id, component);
149
+ });
147
150
  }
148
151
  };
149
152
  }
@@ -1 +1 @@
1
- {"version":3,"file":"module.js","names":[],"sources":["../src/module.ts"],"sourcesContent":["import { findModules, provideModules } from \"@rpgjs/common\";\nimport { FactoryProvider } from \"@signe/di\";\nimport { RpgClientEngine } from \"./RpgClientEngine\";\nimport { RpgClient } from \"./RpgClient\";\nimport { inject } from \"@signe/di\";\nimport { RpgGui } from \"./Gui/Gui\";\nimport { getSoundMetadata } from \"./Sound\";\n\n/**\n * Type for client modules that can be either:\n * - An object implementing RpgClient interface\n * - A class decorated with @RpgModule decorator\n */\nexport type RpgClientModule = RpgClient | (new () => any);\n\n/**\n * Provides client modules configuration to Dependency Injection\n * \n * This function accepts an array of client modules that can be either:\n * - Objects implementing the RpgClient interface\n * - Classes decorated with the @RpgModule decorator (which will be instantiated)\n * \n * @param modules - Array of client modules (objects or classes)\n * @returns FactoryProvider configuration for DI\n * @example\n * ```ts\n * // Using an object\n * provideClientModules([\n * {\n * engine: {\n * onConnected(engine) {\n * console.log('Client connected')\n * }\n * }\n * }\n * ])\n * \n * // Using a decorated class\n * @RpgModule<RpgClient>({\n * engine: {\n * onStart(engine) {\n * console.log('Client started')\n * }\n * }\n * })\n * class MyClientModule {}\n * \n * provideClientModules([MyClientModule])\n * ```\n */\nexport function provideClientModules(modules: RpgClientModule[]): FactoryProvider {\n return provideModules(modules, \"client\", (modules, context) => {\n const mainModuleClient = findModules(context, 'Client')\n modules = [...mainModuleClient, ...modules]\n modules = modules.map((module) => {\n // If module is a class (constructor function), instantiate it\n // The RpgModule decorator adds properties to the prototype, which will be accessible via the instance\n if (typeof module === 'function') {\n const instance = new module() as any;\n // Copy all enumerable properties (including from prototype) to a plain object\n const moduleObj: any = {};\n for (const key in instance) {\n moduleObj[key] = instance[key];\n }\n module = moduleObj;\n }\n if ('client' in module) {\n module = module.client as any;\n }\n if (module.spritesheets) {\n const spritesheets = [...module.spritesheets];\n module.spritesheets = {\n load: (engine: RpgClientEngine) => {\n spritesheets.forEach((spritesheet) => {\n engine.addSpriteSheet(spritesheet);\n });\n },\n };\n }\n if (module.spritesheetResolver) {\n const resolver = module.spritesheetResolver;\n module.spritesheetResolver = {\n load: (engine: RpgClientEngine) => {\n engine.setSpritesheetResolver(resolver);\n },\n };\n }\n if (module.sounds) {\n const sounds = [...module.sounds];\n module.sounds = {\n load: (engine: RpgClientEngine) => {\n sounds.forEach((sound) => {\n // Check if it's a class decorated with @Sound\n if (typeof sound === 'function' || (sound && sound.constructor && sound.constructor !== Object)) {\n const metadata = getSoundMetadata(sound);\n if (metadata) {\n // Handle single sound\n if (metadata.id && metadata.sound) {\n engine.addSound({\n id: metadata.id,\n src: metadata.sound,\n loop: metadata.loop,\n volume: metadata.volume,\n });\n }\n // Handle multiple sounds\n if (metadata.sounds) {\n Object.entries(metadata.sounds).forEach(([soundId, soundSrc]) => {\n engine.addSound({\n id: soundId,\n src: soundSrc,\n loop: metadata.loop,\n volume: metadata.volume,\n });\n });\n }\n } else {\n // Not a decorated class, treat as regular sound object\n engine.addSound(sound);\n }\n } else {\n // Regular sound object\n engine.addSound(sound);\n }\n });\n },\n };\n }\n if (module.soundResolver) {\n const resolver = module.soundResolver;\n module.soundResolver = {\n load: (engine: RpgClientEngine) => {\n engine.setSoundResolver(resolver);\n },\n };\n }\n if (module.gui) {\n const gui = [...module.gui];\n module.gui = {\n load: (engine: RpgClientEngine) => {\n const guiService = inject(engine.context, RpgGui) as RpgGui;\n gui.forEach((gui) => {\n guiService.add(gui);\n });\n },\n };\n }\n if (module.componentAnimations) {\n const componentAnimations = [...module.componentAnimations];\n module.componentAnimations = {\n load: (engine: RpgClientEngine) => {\n componentAnimations.forEach((componentAnimation) => {\n engine.addComponentAnimation(componentAnimation);\n });\n },\n };\n }\n if (module.transitions) {\n const transitions = [...module.transitions];\n module.transitions = {\n load: (engine: RpgClientEngine) => {\n const guiService = inject(engine.context, RpgGui) as RpgGui;\n transitions.forEach((transition) => {\n guiService.add({\n name: transition.id,\n component: transition.component,\n data: transition.props || {}\n });\n });\n },\n };\n }\n if (module.particles) {\n const particles = [...module.particles];\n module.particles = {\n load: (engine: RpgClientEngine) => {\n particles.forEach((particle) => {\n engine.addParticle(particle);\n });\n },\n };\n }\n if (module.sprite) {\n const sprite = {...module.sprite};\n module.sprite = {\n ...sprite,\n load: (engine: RpgClientEngine) => {\n if (sprite.componentsBehind) {\n sprite.componentsBehind.forEach((component) => {\n engine.addSpriteComponentBehind(component);\n });\n }\n if (sprite.componentsInFront) {\n sprite.componentsInFront.forEach((component) => {\n engine.addSpriteComponentInFront(component);\n });\n }\n },\n };\n }\n return module;\n });\n return modules\n });\n}\n\nexport const GlobalConfigToken = \"GlobalConfigToken\";\n\nexport function provideGlobalConfig(config: any) {\n return {\n provide: GlobalConfigToken,\n useValue: config ?? {},\n };\n}\n\nexport function provideClientGlobalConfig(config: any = {}) {\n if (!config.keyboardControls) {\n config.keyboardControls = {\n up: 'up',\n down: 'down',\n left: 'left',\n right: 'right',\n action: 'space',\n escape: 'escape'\n }\n }\n return 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1
+ {"version":3,"file":"module.js","names":[],"sources":["../src/module.ts"],"sourcesContent":["import { findModules, provideModules } from \"@rpgjs/common\";\nimport { FactoryProvider } from \"@signe/di\";\nimport { RpgClientEngine } from \"./RpgClientEngine\";\nimport { RpgClient } from \"./RpgClient\";\nimport { inject } from \"@signe/di\";\nimport { RpgGui } from \"./Gui/Gui\";\nimport { getSoundMetadata } from \"./Sound\";\n\n/**\n * Type for client modules that can be either:\n * - An object implementing RpgClient interface\n * - A class decorated with @RpgModule decorator\n */\nexport type RpgClientModule = RpgClient | (new () => any);\n\n/**\n * Provides client modules configuration to Dependency Injection\n * \n * This function accepts an array of client modules that can be either:\n * - Objects implementing the RpgClient interface\n * - Classes decorated with the @RpgModule decorator (which will be instantiated)\n * \n * @param modules - Array of client modules (objects or classes)\n * @returns FactoryProvider configuration for DI\n * @example\n * ```ts\n * // Using an object\n * provideClientModules([\n * {\n * engine: {\n * onConnected(engine) {\n * console.log('Client connected')\n * }\n * }\n * }\n * ])\n * \n * // Using a decorated class\n * @RpgModule<RpgClient>({\n * engine: {\n * onStart(engine) {\n * console.log('Client started')\n * }\n * }\n * })\n * class MyClientModule {}\n * \n * provideClientModules([MyClientModule])\n * ```\n */\nexport function provideClientModules(modules: RpgClientModule[]): FactoryProvider {\n return provideModules(modules, \"client\", (modules, context) => {\n const mainModuleClient = findModules(context, 'Client')\n modules = [...mainModuleClient, ...modules]\n modules = modules.map((module) => {\n // If module is a class (constructor function), instantiate it\n // The RpgModule decorator adds properties to the prototype, which will be accessible via the instance\n if (typeof module === 'function') {\n const instance = new module() as any;\n // Copy all enumerable properties (including from prototype) to a plain object\n const moduleObj: any = {};\n for (const key in instance) {\n moduleObj[key] = instance[key];\n }\n module = moduleObj;\n }\n if ('client' in module) {\n module = module.client as any;\n }\n if (module.spritesheets) {\n const spritesheets = [...module.spritesheets];\n module.spritesheets = {\n load: (engine: RpgClientEngine) => {\n spritesheets.forEach((spritesheet) => {\n engine.addSpriteSheet(spritesheet);\n });\n },\n };\n }\n if (module.spritesheetResolver) {\n const resolver = module.spritesheetResolver;\n module.spritesheetResolver = {\n load: (engine: RpgClientEngine) => {\n engine.setSpritesheetResolver(resolver);\n },\n };\n }\n if (module.sounds) {\n const sounds = [...module.sounds];\n module.sounds = {\n load: (engine: RpgClientEngine) => {\n sounds.forEach((sound) => {\n // Check if it's a class decorated with @Sound\n if (typeof sound === 'function' || (sound && sound.constructor && sound.constructor !== Object)) {\n const metadata = getSoundMetadata(sound);\n if (metadata) {\n // Handle single sound\n if (metadata.id && metadata.sound) {\n engine.addSound({\n id: metadata.id,\n src: metadata.sound,\n loop: metadata.loop,\n volume: metadata.volume,\n });\n }\n // Handle multiple sounds\n if (metadata.sounds) {\n Object.entries(metadata.sounds).forEach(([soundId, soundSrc]) => {\n engine.addSound({\n id: soundId,\n src: soundSrc,\n loop: metadata.loop,\n volume: metadata.volume,\n });\n });\n }\n } else {\n // Not a decorated class, treat as regular sound object\n engine.addSound(sound);\n }\n } else {\n // Regular sound object\n engine.addSound(sound);\n }\n });\n },\n };\n }\n if (module.soundResolver) {\n const resolver = module.soundResolver;\n module.soundResolver = {\n load: (engine: RpgClientEngine) => {\n engine.setSoundResolver(resolver);\n },\n };\n }\n if (module.gui) {\n const gui = [...module.gui];\n module.gui = {\n load: (engine: RpgClientEngine) => {\n const guiService = inject(engine.context, RpgGui) as RpgGui;\n gui.forEach((gui) => {\n guiService.add(gui);\n });\n },\n };\n }\n if (module.componentAnimations) {\n const componentAnimations = [...module.componentAnimations];\n module.componentAnimations = {\n load: (engine: RpgClientEngine) => {\n componentAnimations.forEach((componentAnimation) => {\n engine.addComponentAnimation(componentAnimation);\n });\n },\n };\n }\n if (module.transitions) {\n const transitions = [...module.transitions];\n module.transitions = {\n load: (engine: RpgClientEngine) => {\n const guiService = inject(engine.context, RpgGui) as RpgGui;\n transitions.forEach((transition) => {\n guiService.add({\n name: transition.id,\n component: transition.component,\n data: transition.props || {}\n });\n });\n },\n };\n }\n if (module.particles) {\n const particles = [...module.particles];\n module.particles = {\n load: (engine: RpgClientEngine) => {\n particles.forEach((particle) 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