@rpgjs/client 5.0.0-beta.1 → 5.0.0-beta.10
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +37 -0
- package/LICENSE +19 -0
- package/dist/Game/AnimationManager.d.ts +1 -1
- package/dist/Game/AnimationManager.js +18 -9
- package/dist/Game/AnimationManager.js.map +1 -1
- package/dist/Game/AnimationManager.spec.d.ts +1 -0
- package/dist/Game/Event.js.map +1 -1
- package/dist/Game/Map.d.ts +9 -1
- package/dist/Game/Map.js +63 -5
- package/dist/Game/Map.js.map +1 -1
- package/dist/Game/Object.d.ts +47 -15
- package/dist/Game/Object.js +82 -38
- package/dist/Game/Object.js.map +1 -1
- package/dist/Game/Player.js.map +1 -1
- package/dist/Gui/Gui.d.ts +17 -4
- package/dist/Gui/Gui.js +78 -48
- package/dist/Gui/Gui.js.map +1 -1
- package/dist/Gui/Gui.spec.d.ts +1 -0
- package/dist/Gui/NotificationManager.js.map +1 -1
- package/dist/Resource.js +1 -1
- package/dist/Resource.js.map +1 -1
- package/dist/RpgClient.d.ts +57 -2
- package/dist/RpgClientEngine.d.ts +61 -6
- package/dist/RpgClientEngine.js +122 -14
- package/dist/RpgClientEngine.js.map +1 -1
- package/dist/Sound.js.map +1 -1
- package/dist/_virtual/{_@oxc-project_runtime@0.122.0 → _@oxc-project_runtime@0.130.0}/helpers/decorate.js +1 -1
- package/dist/_virtual/{_@oxc-project_runtime@0.122.0 → _@oxc-project_runtime@0.130.0}/helpers/decorateMetadata.js +1 -1
- package/dist/components/animations/animation.ce.js +4 -5
- package/dist/components/animations/animation.ce.js.map +1 -1
- package/dist/components/animations/hit.ce.js +19 -25
- package/dist/components/animations/hit.ce.js.map +1 -1
- package/dist/components/animations/index.js +4 -4
- package/dist/components/animations/index.js.map +1 -1
- package/dist/components/character.ce.js +406 -226
- package/dist/components/character.ce.js.map +1 -1
- package/dist/components/dynamics/bar.ce.js +96 -0
- package/dist/components/dynamics/bar.ce.js.map +1 -0
- package/dist/components/dynamics/image.ce.js +23 -0
- package/dist/components/dynamics/image.ce.js.map +1 -0
- package/dist/components/dynamics/parse-value.d.ts +3 -0
- package/dist/components/dynamics/parse-value.js +54 -35
- package/dist/components/dynamics/parse-value.js.map +1 -1
- package/dist/components/dynamics/parse-value.spec.d.ts +1 -0
- package/dist/components/dynamics/shape-utils.d.ts +16 -0
- package/dist/components/dynamics/shape-utils.js +73 -0
- package/dist/components/dynamics/shape-utils.js.map +1 -0
- package/dist/components/dynamics/shape-utils.spec.d.ts +1 -0
- package/dist/components/dynamics/shape.ce.js +83 -0
- package/dist/components/dynamics/shape.ce.js.map +1 -0
- package/dist/components/dynamics/text.ce.js +33 -56
- package/dist/components/dynamics/text.ce.js.map +1 -1
- package/dist/components/gui/box.ce.js +6 -8
- package/dist/components/gui/box.ce.js.map +1 -1
- package/dist/components/gui/dialogbox/index.ce.js +53 -60
- package/dist/components/gui/dialogbox/index.ce.js.map +1 -1
- package/dist/components/gui/gameover.ce.js +39 -63
- package/dist/components/gui/gameover.ce.js.map +1 -1
- package/dist/components/gui/hud/hud.ce.js +21 -30
- package/dist/components/gui/hud/hud.ce.js.map +1 -1
- package/dist/components/gui/menu/equip-menu.ce.js +110 -164
- package/dist/components/gui/menu/equip-menu.ce.js.map +1 -1
- package/dist/components/gui/menu/exit-menu.ce.js +6 -5
- package/dist/components/gui/menu/exit-menu.ce.js.map +1 -1
- package/dist/components/gui/menu/items-menu.ce.js +49 -67
- package/dist/components/gui/menu/items-menu.ce.js.map +1 -1
- package/dist/components/gui/menu/main-menu.ce.js +72 -90
- package/dist/components/gui/menu/main-menu.ce.js.map +1 -1
- package/dist/components/gui/menu/options-menu.ce.js +5 -4
- package/dist/components/gui/menu/options-menu.ce.js.map +1 -1
- package/dist/components/gui/menu/skills-menu.ce.js +12 -17
- package/dist/components/gui/menu/skills-menu.ce.js.map +1 -1
- package/dist/components/gui/mobile/index.js +2 -2
- package/dist/components/gui/mobile/index.js.map +1 -1
- package/dist/components/gui/mobile/mobile.ce.js +5 -4
- package/dist/components/gui/mobile/mobile.ce.js.map +1 -1
- package/dist/components/gui/notification/notification.ce.js +22 -24
- package/dist/components/gui/notification/notification.ce.js.map +1 -1
- package/dist/components/gui/save-load.ce.js +70 -248
- package/dist/components/gui/save-load.ce.js.map +1 -1
- package/dist/components/gui/shop/shop.ce.js +87 -125
- package/dist/components/gui/shop/shop.ce.js.map +1 -1
- package/dist/components/gui/title-screen.ce.js +42 -68
- package/dist/components/gui/title-screen.ce.js.map +1 -1
- package/dist/components/player-components-utils.d.ts +67 -0
- package/dist/components/player-components-utils.js +162 -0
- package/dist/components/player-components-utils.js.map +1 -0
- package/dist/components/player-components-utils.spec.d.ts +1 -0
- package/dist/components/player-components.ce.js +188 -0
- package/dist/components/player-components.ce.js.map +1 -0
- package/dist/components/prebuilt/hp-bar.ce.js +41 -44
- package/dist/components/prebuilt/hp-bar.ce.js.map +1 -1
- package/dist/components/prebuilt/light-halo.ce.js +35 -59
- package/dist/components/prebuilt/light-halo.ce.js.map +1 -1
- package/dist/components/scenes/canvas.ce.js +157 -21
- package/dist/components/scenes/canvas.ce.js.map +1 -1
- package/dist/components/scenes/draw-map.ce.js +19 -29
- package/dist/components/scenes/draw-map.ce.js.map +1 -1
- package/dist/components/scenes/event-layer.ce.js +9 -8
- package/dist/components/scenes/event-layer.ce.js.map +1 -1
- package/dist/core/inject.js +1 -1
- package/dist/core/inject.js.map +1 -1
- package/dist/core/setup.js +1 -1
- package/dist/core/setup.js.map +1 -1
- package/dist/decorators/spritesheet.d.ts +1 -0
- package/dist/decorators/spritesheet.js +11 -0
- package/dist/decorators/spritesheet.js.map +1 -0
- package/dist/index.d.ts +1 -0
- package/dist/index.js +21 -20
- package/dist/module.js +4 -1
- package/dist/module.js.map +1 -1
- package/dist/node_modules/.pnpm/{@signe_di@2.9.0 → @signe_di@3.0.1}/node_modules/@signe/di/dist/index.js +7 -117
- package/dist/node_modules/.pnpm/@signe_di@3.0.1/node_modules/@signe/di/dist/index.js.map +1 -0
- package/dist/node_modules/.pnpm/@signe_reactive@3.0.1/node_modules/@signe/reactive/dist/index.js +239 -0
- package/dist/node_modules/.pnpm/@signe_reactive@3.0.1/node_modules/@signe/reactive/dist/index.js.map +1 -0
- package/dist/node_modules/.pnpm/@signe_room@3.0.1/node_modules/@signe/room/dist/chunk-EUXUH3YW.js +13 -0
- package/dist/node_modules/.pnpm/@signe_room@3.0.1/node_modules/@signe/room/dist/chunk-EUXUH3YW.js.map +1 -0
- package/dist/node_modules/.pnpm/@signe_room@3.0.1/node_modules/@signe/room/dist/index.js +696 -0
- package/dist/node_modules/.pnpm/@signe_room@3.0.1/node_modules/@signe/room/dist/index.js.map +1 -0
- package/dist/node_modules/.pnpm/@signe_sync@3.0.1/node_modules/@signe/sync/dist/client/index.js +44 -0
- package/dist/node_modules/.pnpm/@signe_sync@3.0.1/node_modules/@signe/sync/dist/client/index.js.map +1 -0
- package/dist/node_modules/.pnpm/{@signe_sync@2.9.0 → @signe_sync@3.0.1}/node_modules/@signe/sync/dist/index.js +57 -141
- package/dist/node_modules/.pnpm/@signe_sync@3.0.1/node_modules/@signe/sync/dist/index.js.map +1 -0
- package/dist/node_modules/.pnpm/partysocket@1.1.3/node_modules/partysocket/dist/chunk-HAC622V3.js.map +1 -1
- package/dist/node_modules/.pnpm/partysocket@1.1.3/node_modules/partysocket/dist/chunk-S74YV6PU.js.map +1 -1
- package/dist/node_modules/.pnpm/zod@3.24.2/node_modules/zod/lib/index.js +27 -27
- package/dist/node_modules/.pnpm/zod@3.24.2/node_modules/zod/lib/index.js.map +1 -1
- package/dist/presets/animation.js.map +1 -1
- package/dist/presets/faceset.js.map +1 -1
- package/dist/presets/icon.js.map +1 -1
- package/dist/presets/index.js.map +1 -1
- package/dist/presets/lpc.js.map +1 -1
- package/dist/presets/rmspritesheet.js.map +1 -1
- package/dist/services/AbstractSocket.js.map +1 -1
- package/dist/services/keyboardControls.js.map +1 -1
- package/dist/services/loadMap.d.ts +6 -0
- package/dist/services/loadMap.js +1 -1
- package/dist/services/loadMap.js.map +1 -1
- package/dist/services/mmorpg.js +9 -4
- package/dist/services/mmorpg.js.map +1 -1
- package/dist/services/save.js.map +1 -1
- package/dist/services/save.spec.d.ts +1 -0
- package/dist/services/standalone.js +1 -1
- package/dist/services/standalone.js.map +1 -1
- package/dist/utils/getEntityProp.js +4 -3
- package/dist/utils/getEntityProp.js.map +1 -1
- package/dist/utils/getEntityProp.spec.d.ts +1 -0
- package/dist/utils/readPropValue.d.ts +2 -0
- package/dist/utils/readPropValue.js +13 -0
- package/dist/utils/readPropValue.js.map +1 -0
- package/package.json +13 -14
- package/src/Game/AnimationManager.spec.ts +30 -0
- package/src/Game/AnimationManager.ts +22 -10
- package/src/Game/Map.ts +91 -2
- package/src/Game/Object.ts +148 -69
- package/src/Gui/Gui.spec.ts +273 -0
- package/src/Gui/Gui.ts +105 -50
- package/src/Resource.ts +1 -2
- package/src/RpgClient.ts +63 -2
- package/src/RpgClientEngine.ts +173 -25
- package/src/components/character.ce +422 -15
- package/src/components/dynamics/bar.ce +87 -0
- package/src/components/dynamics/image.ce +20 -0
- package/src/components/dynamics/parse-value.spec.ts +83 -0
- package/src/components/dynamics/parse-value.ts +111 -37
- package/src/components/dynamics/shape-utils.spec.ts +46 -0
- package/src/components/dynamics/shape-utils.ts +61 -0
- package/src/components/dynamics/shape.ce +89 -0
- package/src/components/dynamics/text.ce +34 -149
- package/src/components/gui/dialogbox/index.ce +15 -6
- package/src/components/player-components-utils.spec.ts +109 -0
- package/src/components/player-components-utils.ts +205 -0
- package/src/components/player-components.ce +221 -0
- package/src/components/scenes/canvas.ce +165 -6
- package/src/components/scenes/draw-map.ce +2 -15
- package/src/components/scenes/event-layer.ce +1 -2
- package/src/core/setup.ts +2 -2
- package/src/decorators/spritesheet.ts +8 -0
- package/src/index.ts +1 -0
- package/src/module.ts +5 -1
- package/src/services/loadMap.ts +2 -0
- package/src/services/mmorpg.ts +8 -2
- package/src/services/save.spec.ts +127 -0
- package/src/utils/getEntityProp.spec.ts +96 -0
- package/src/utils/getEntityProp.ts +4 -3
- package/src/utils/readPropValue.ts +16 -0
- package/dist/node_modules/.pnpm/@signe_di@2.9.0/node_modules/@signe/di/dist/index.js.map +0 -1
- package/dist/node_modules/.pnpm/@signe_reactive@2.8.3/node_modules/@signe/reactive/dist/index.js +0 -457
- package/dist/node_modules/.pnpm/@signe_reactive@2.8.3/node_modules/@signe/reactive/dist/index.js.map +0 -1
- package/dist/node_modules/.pnpm/@signe_reactive@2.9.0/node_modules/@signe/reactive/dist/index.js +0 -463
- package/dist/node_modules/.pnpm/@signe_reactive@2.9.0/node_modules/@signe/reactive/dist/index.js.map +0 -1
- package/dist/node_modules/.pnpm/@signe_room@2.9.0/node_modules/@signe/room/dist/index.js +0 -2191
- package/dist/node_modules/.pnpm/@signe_room@2.9.0/node_modules/@signe/room/dist/index.js.map +0 -1
- package/dist/node_modules/.pnpm/@signe_sync@2.9.0/node_modules/@signe/sync/dist/chunk-7QVYU63E.js +0 -10
- package/dist/node_modules/.pnpm/@signe_sync@2.9.0/node_modules/@signe/sync/dist/chunk-7QVYU63E.js.map +0 -1
- package/dist/node_modules/.pnpm/@signe_sync@2.9.0/node_modules/@signe/sync/dist/client/index.js +0 -91
- package/dist/node_modules/.pnpm/@signe_sync@2.9.0/node_modules/@signe/sync/dist/client/index.js.map +0 -1
- package/dist/node_modules/.pnpm/@signe_sync@2.9.0/node_modules/@signe/sync/dist/index.js.map +0 -1
- package/dist/node_modules/.pnpm/dset@3.1.4/node_modules/dset/dist/index.js +0 -14
- package/dist/node_modules/.pnpm/dset@3.1.4/node_modules/dset/dist/index.js.map +0 -1
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import { inject } from "../../core/inject.js";
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import
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import { RpgGui } from "../../Gui/Gui.js";
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import { RpgClientEngine } from "../../RpgClientEngine.js";
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import { Canvas, Container, Viewport, computed, cond, effect, h, loop, useDefineProps, useProps } from "canvasengine";
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import { NightAmbiant, SpriteShadows } from "@canvasengine/presets";
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import { delay } from "@rpgjs/common";
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//#region src/components/scenes/canvas.ce
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const SHADOW_SPOT_MIN_RADIUS = 480;
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const nightSpotRadius = (radius) => Math.max(radius * NIGHT_SPOT_RADIUS_SCALE, NIGHT_SPOT_MIN_RADIUS);
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const nightSpotIntensity = (intensity, fallback) => Math.max(intensity ?? fallback, NIGHT_SPOT_MIN_INTENSITY);
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const shadowSpotIntensity = (intensity) => Math.max(intensity ?? 1.3, SHADOW_SPOT_MIN_INTENSITY);
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flicker: spot.flicker,
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pulse: spot.pulse,
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pulseSpeed: spot.pulseSpeed,
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const lightingDarknessProps = computed(() => ({
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opacity: lightingDarkness(),
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color: lightingAmbient().darkColor ?? "#080a12"
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}));
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const lightingHaze = computed(() => ({
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softness: lightingAmbient().fogSoftness ?? .3,
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opacity: lightingAmbient().fogOpacity ?? .35
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const defaultSunLight = () => {
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const scale = Number(data?.params?.scale ?? 1) || 1;
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const mapWidth = width * scale;
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const mapHeight = height * scale;
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return {
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y: -mapHeight * .45,
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z: 520,
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radius: Math.max(mapWidth, mapHeight) * 2.5,
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intensity: .85,
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shadowWeight: lightingDarkness() > 0 ? 2.2 : 1,
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enabled: true
|
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};
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+
};
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108
|
+
const shadowState = computed(() => {
|
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109
|
+
return (lighting?.())?.shadows ?? null;
|
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|
+
});
|
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111
|
+
const shadowLights = computed(() => {
|
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112
|
+
const state = lighting?.();
|
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113
|
+
const defaultSun = defaultSunLight();
|
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114
|
+
const sun = {
|
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115
|
+
...defaultSun,
|
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116
|
+
...state?.sun ?? {},
|
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117
|
+
shadowWeight: state?.sun?.shadowWeight ?? defaultSun.shadowWeight
|
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|
+
};
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119
|
+
const spotLights = (state?.spots ?? []).map((spot) => {
|
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|
+
const radius = spot.radius ?? 180;
|
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121
|
+
return {
|
|
122
|
+
x: spot.x,
|
|
123
|
+
y: spot.y,
|
|
124
|
+
z: 170,
|
|
125
|
+
radius: shadowSpotRadius(radius),
|
|
126
|
+
intensity: shadowSpotIntensity(spot.intensity),
|
|
127
|
+
shadowWeight: 2.4,
|
|
128
|
+
enabled: true
|
|
129
|
+
};
|
|
130
|
+
});
|
|
131
|
+
return [...sun.enabled === false || sun.intensity <= 0 ? [] : [sun], ...spotLights];
|
|
132
|
+
});
|
|
133
|
+
const shadowAmbientLight = computed(() => {
|
|
134
|
+
const shadows = shadowState();
|
|
135
|
+
if (shadows?.ambientLight === null || shadows?.ambientLight?.enabled === false) return null;
|
|
136
|
+
return shadows?.ambientLight ?? {
|
|
137
|
+
x: -.18,
|
|
138
|
+
y: -1,
|
|
139
|
+
z: 420,
|
|
140
|
+
intensity: .32,
|
|
141
|
+
shadowWeight: 1
|
|
142
|
+
};
|
|
143
|
+
});
|
|
144
|
+
const shadowEnabled = computed(() => {
|
|
145
|
+
const shadows = shadowState();
|
|
146
|
+
return Boolean((shadows?.enabled || hasLightSpots()) && (shadowLights().length > 0 || shadowAmbientLight()));
|
|
147
|
+
});
|
|
148
|
+
const shadowMode = computed(() => shadowState()?.mode ?? "strongest");
|
|
149
|
+
const shadowUpdateHz = computed(() => shadowState()?.updateHz ?? 60);
|
|
150
|
+
const shadowScanHz = computed(() => shadowState()?.scanHz ?? 8);
|
|
151
|
+
const shadowCullToViewport = computed(() => shadowState()?.cullToViewport ?? true);
|
|
152
|
+
const shadowMinInfluence = computed(() => shadowState()?.minInfluence ?? .24);
|
|
153
|
+
const shadowFalloffPower = computed(() => shadowState()?.falloffPower ?? .85);
|
|
154
|
+
const shadowColor = computed(() => shadowState()?.shadowColor ?? "#05070d");
|
|
38
155
|
return h(Canvas, {
|
|
39
156
|
width: engine.width,
|
|
40
157
|
height: engine.height
|
|
41
158
|
}, [h(Viewport, {
|
|
42
159
|
worldWidth,
|
|
43
160
|
worldHeight,
|
|
44
|
-
clamp
|
|
161
|
+
clamp,
|
|
45
162
|
sortableChildren: true
|
|
46
|
-
},
|
|
163
|
+
}, [
|
|
164
|
+
cond(computed(() => lightingAmbientEnabled()), () => h(NightAmbiant, {
|
|
165
|
+
spots: nightLights,
|
|
166
|
+
darkness: lightingDarknessProps,
|
|
167
|
+
haze: lightingHaze
|
|
168
|
+
})),
|
|
169
|
+
cond(computed(() => shadowEnabled()), () => h(SpriteShadows, {
|
|
170
|
+
lights: shadowLights,
|
|
171
|
+
ambientLight: shadowAmbientLight,
|
|
172
|
+
minInfluence: shadowMinInfluence,
|
|
173
|
+
falloffPower: shadowFalloffPower,
|
|
174
|
+
mode: shadowMode,
|
|
175
|
+
updateHz: shadowUpdateHz,
|
|
176
|
+
scanHz: shadowScanHz,
|
|
177
|
+
cullToViewport: shadowCullToViewport,
|
|
178
|
+
shadowColor
|
|
179
|
+
})),
|
|
180
|
+
h(__ce_component$1)
|
|
181
|
+
]), loop(guiList, (gui) => h(Container, { display: "flex" }, cond(gui.display, () => h(gui.component, {
|
|
47
182
|
data: gui.data,
|
|
48
183
|
dependencies: gui.dependencies,
|
|
49
184
|
onFinish: (data) => {
|
|
@@ -54,7 +189,8 @@ function component($$props) {
|
|
|
54
189
|
}
|
|
55
190
|
}))))]);
|
|
56
191
|
}
|
|
192
|
+
var __ce_component = component;
|
|
57
193
|
//#endregion
|
|
58
|
-
export {
|
|
194
|
+
export { __ce_component as default };
|
|
59
195
|
|
|
60
196
|
//# sourceMappingURL=canvas.ce.js.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"canvas.ce.js","names":[],"sources":["../../../src/components/scenes/canvas.ce"],"sourcesContent":["<Canvas width={engine.width} height={engine.height}>\n <Viewport worldWidth worldHeight clamp sortableChildren={true}>\n @if (sceneData) {\n <SceneMap />\n }\n </Viewport>\n @for (gui of guiList) {\n <Container display=\"flex\">\n @if (gui.display) {\n <gui.component data={gui.data} dependencies={gui.dependencies} onFinish={(data) => {\n onGuiFinish(gui, data)\n }} onInteraction={(name, data) => {\n onGuiInteraction(gui, name, data)\n }} /> \n }\n </Container>\n }\n</Canvas>\n\n<script>\n import { signal, computed, effect } from \"canvasengine\";\n import { inject } from \"../../core/inject\";\n import { RpgClientEngine } from \"../../RpgClientEngine\";\n import SceneMap from './draw-map.ce'\n import { RpgGui } from \"../../Gui/Gui\";\n import { delay } from \"@rpgjs/common\";\n\n const engine = inject(RpgClientEngine);\n const guiService = inject(RpgGui);\n const sceneData = engine.sceneMap.data\n const guiList = computed(() => {\n return Object.values(guiService.gui()).filter((gui) => !gui.attachToSprite)\n })\n const worldWidth = computed(() => sceneData()?.width)\n const worldHeight = computed(() => sceneData()?.height)\n\n effect(() => {\n if (sceneData() && !sceneData().component) {\n throw new Error(\"Warning ! You need to define a component for the scene. Use provideLoadMap() to define a component for the scene.\")\n }\n })\n\n const onGuiFinish = (gui, data) => {\n delay(() => {\n guiService.guiClose(gui.name, data)\n })\n }\n\n const onGuiInteraction = (gui, name, data) => {\n guiService.guiInteraction(gui.name, name, data)\n }\n \n const clamp = {\n direction: \"all\"\n }\n</script>\n"],"mappings":";;;;;;;AAaM,SAAS,UAAA,SAAA;AACP,UAAA,QAAA;AACS,gBAAA,QAAA;CACf,IAAA,SAAA,OAAA,gBAAA;CACF,IAAE,aAAM,OAAA,OAAA;;CAER,IAAC,UAAM,SAAA,WAAA;AACL,SAAS,OAAO,OAAC,WAAiB,KAAE,CAAI,CAAC,OAAC,SAAa,KAAA;AAAA,UAAA,CAAA,IAAA;IAAA;GACvD;CACF,IAAE,aAAS,SAAe,WAAY;EAAE,IAAC;AAAA,UAAe,KAAC,WAAA,MAAA,QAAA,OAAA,KAAA,IAAA,KAAA,IAAA,GAAA;GAAA;CACzD,IAAE,cAAgB,SAAQ,WAAW;EAAA,IAAA;AAAA,UAAA,KAAA,WAAA,MAAA,QAAA,OAAA,KAAA,IAAA,KAAA,IAAA,GAAA;GAAA;AACrC,QAAE,WAAiB;AACjB,MAAM,WAAW,IAAI,CAAC,WAAQ,CAAA,UAAA,OAAA,IAAA,MAAA,oHAAA;GAG9B;CACF,IAAE,cAAgB,SAAS,KAAA,MAAS;AAClC,QAAM,WAAU;AACd,cAAc,SAAO,IAAA,MAAW,KAAO;IACxC;;CAEH,IAAE,mBAAoB,SAAW,KAAI,MAAA,MAAa;;;AAW7C,QALF,EAAA,QAAA;EAAA,OAAA,OAAA;EAAA,QAAA,OAAA;EAAA,EAAA,CAAA,EAAA,UAAA;EAAA;EAAA;EAAA,OAHM,EACL,WAAS,OACZ;EACE,kBAAA;EAAA,EAAA,KAAA,iBAAA,EAAA,YAAA,CAAA,CAAA,EAAA,KAAA,UAAA,QAAA,EAAA,WAAA,EAAA,SAAA,QAAA,EAAA,KAAA,IAAA,eAAA,EAAA,IAAA,WAAA;EAAA,MAAA,IAAA;EAAA,cAAA,IAAA;EAAA,WAAA,SAAA;;;EAEK,gBAAoB,MAAO,SAAE;AACzB,oBAAI,KAAA,MAAA,KAAA;;EACV,CAAA,CAAA,CAAU,CAAC,CAAA,CAAA"}
|
|
1
|
+
{"version":3,"file":"canvas.ce.js","names":[],"sources":["../../../src/components/scenes/canvas.ce"],"sourcesContent":["<Canvas width={engine.width} height={engine.height}>\n <Viewport worldWidth worldHeight clamp sortableChildren={true}>\n @if (lightingAmbientEnabled()) {\n <NightAmbiant\n spots={nightLights}\n darkness={lightingDarknessProps}\n haze={lightingHaze}\n />\n }\n @if (shadowEnabled()) {\n <SpriteShadows\n lights={shadowLights}\n ambientLight={shadowAmbientLight}\n minInfluence={shadowMinInfluence}\n falloffPower={shadowFalloffPower}\n mode={shadowMode}\n updateHz={shadowUpdateHz}\n scanHz={shadowScanHz}\n cullToViewport={shadowCullToViewport}\n shadowColor={shadowColor}\n />\n }\n <SceneMap />\n </Viewport>\n @for (gui of guiList) {\n <Container display=\"flex\">\n @if (gui.display) {\n <gui.component data={gui.data} dependencies={gui.dependencies} onFinish={(data) => {\n onGuiFinish(gui, data)\n }} onInteraction={(name, data) => {\n onGuiInteraction(gui, name, data)\n }} /> \n }\n </Container>\n }\n</Canvas>\n\n<script>\n import { computed, effect } from \"canvasengine\";\n import { inject } from \"../../core/inject\";\n import { RpgClientEngine } from \"../../RpgClientEngine\";\n import SceneMap from './draw-map.ce'\n import { RpgGui } from \"../../Gui/Gui\";\n import { delay } from \"@rpgjs/common\";\n import { NightAmbiant, SpriteShadows } from '@canvasengine/presets'\n\n const engine = inject(RpgClientEngine);\n const guiService = inject(RpgGui);\n const sceneData = engine.sceneMap.data\n const lighting = engine.sceneMap.lighting\n const guiList = computed(() => {\n return Object.values(guiService.gui()).filter((gui) => !gui.attachToSprite)\n })\n const worldWidth = computed(() => {\n const data = sceneData?.()\n const scale = Number(data?.params?.scale ?? 1) || 1\n return Number(data?.width ?? data?.params?.width ?? 2048) * scale\n })\n const worldHeight = computed(() => {\n const data = sceneData?.()\n const scale = Number(data?.params?.scale ?? 1) || 1\n return Number(data?.height ?? data?.params?.height ?? 2048) * scale\n })\n\n effect(() => {\n if (sceneData() && !sceneData().component) {\n throw new Error(\"Warning ! You need to define a component for the scene. Use provideLoadMap() to define a component for the scene.\")\n }\n })\n\n const onGuiFinish = (gui, data) => {\n delay(() => {\n guiService.guiClose(gui.name, data)\n })\n }\n\n const onGuiInteraction = (gui, name, data) => {\n guiService.guiInteraction(gui.name, name, data)\n }\n\n const clamp = {\n direction: \"all\"\n }\n const NIGHT_SPOT_RADIUS_SCALE = 4.25\n const NIGHT_SPOT_MIN_RADIUS = 170\n const NIGHT_SPOT_MIN_INTENSITY = 1\n const SHADOW_SPOT_RADIUS_SCALE = 12\n const SHADOW_SPOT_MIN_RADIUS = 480\n const SHADOW_SPOT_MIN_INTENSITY = 1.35\n\n const nightSpotRadius = (radius) => Math.max(radius * NIGHT_SPOT_RADIUS_SCALE, NIGHT_SPOT_MIN_RADIUS)\n const shadowSpotRadius = (radius) => Math.max(radius * SHADOW_SPOT_RADIUS_SCALE, SHADOW_SPOT_MIN_RADIUS)\n const nightSpotIntensity = (intensity, fallback) => Math.max(intensity ?? fallback, NIGHT_SPOT_MIN_INTENSITY)\n const shadowSpotIntensity = (intensity) => Math.max(intensity ?? 1.3, SHADOW_SPOT_MIN_INTENSITY)\n\n const lightingAmbient = computed(() => {\n const state = lighting?.()\n return state?.ambient ?? {}\n })\n\n const nightLights = computed(() => {\n const state = lighting?.()\n return (state?.spots ?? []).map((spot, index) => {\n const radius = spot.radius ?? 180\n return {\n x: spot.x,\n y: spot.y,\n radius: nightSpotRadius(radius),\n intensity: nightSpotIntensity(spot.intensity, index === 0 ? 1 : 0.92),\n flicker: spot.flicker,\n flickerSpeed: spot.flickerSpeed ?? 14,\n pulse: spot.pulse,\n pulseSpeed: spot.pulseSpeed,\n phase: spot.phase,\n }\n })\n })\n const hasLightSpots = computed(() => {\n const state = lighting?.()\n return (state?.spots?.length ?? 0) > 0\n })\n\n const lightingDarkness = computed(() => {\n const darkness = lightingAmbient().darkness\n return typeof darkness === \"number\" ? darkness : 0\n })\n\n const lightingAmbientEnabled = computed(() => {\n const state = lighting?.()\n return Boolean(state && lightingDarkness() > 0)\n })\n\n const lightingDarknessProps = computed(() => ({\n opacity: lightingDarkness(),\n color: lightingAmbient().darkColor ?? \"#080a12\",\n }))\n const lightingHaze = computed(() => ({\n color: lightingAmbient().fogColor ?? \"#12182a\",\n radius: lightingAmbient().fogRadius ?? 0.44,\n softness: lightingAmbient().fogSoftness ?? 0.3,\n opacity: lightingAmbient().fogOpacity ?? 0.35,\n }))\n\n const defaultSunLight = () => {\n const data = sceneData?.()\n const width = Number(data?.width ?? data?.params?.width ?? 2048)\n const height = Number(data?.height ?? data?.params?.height ?? 2048)\n const scale = Number(data?.params?.scale ?? 1) || 1\n const mapWidth = width * scale\n const mapHeight = height * scale\n\n return {\n x: -mapWidth * 0.35,\n y: -mapHeight * 0.45,\n z: 520,\n radius: Math.max(mapWidth, mapHeight) * 2.5,\n intensity: 0.85,\n shadowWeight: lightingDarkness() > 0 ? 2.2 : 1,\n enabled: true,\n }\n }\n\n const shadowState = computed(() => {\n const state = lighting?.()\n return state?.shadows ?? null\n })\n\n const shadowLights = computed(() => {\n const state = lighting?.()\n const defaultSun = defaultSunLight()\n const sun = {\n ...defaultSun,\n ...(state?.sun ?? {}),\n shadowWeight: state?.sun?.shadowWeight ?? defaultSun.shadowWeight,\n }\n const spotLights = (state?.spots ?? []).map((spot) => {\n const radius = spot.radius ?? 180\n return {\n x: spot.x,\n y: spot.y,\n z: 170,\n radius: shadowSpotRadius(radius),\n intensity: shadowSpotIntensity(spot.intensity),\n shadowWeight: 2.4,\n enabled: true,\n }\n })\n\n return [\n ...((sun.enabled === false || sun.intensity <= 0) ? [] : [sun]),\n ...spotLights,\n ]\n })\n\n const shadowAmbientLight = computed(() => {\n const shadows = shadowState()\n if (shadows?.ambientLight === null || shadows?.ambientLight?.enabled === false) {\n return null\n }\n return shadows?.ambientLight ?? { x: -0.18, y: -1, z: 420, intensity: 0.32, shadowWeight: 1 }\n })\n\n const shadowEnabled = computed(() => {\n const shadows = shadowState()\n return Boolean((shadows?.enabled || hasLightSpots()) && (shadowLights().length > 0 || shadowAmbientLight()))\n })\n\n const shadowMode = computed(() => shadowState()?.mode ?? \"strongest\")\n const shadowUpdateHz = computed(() => shadowState()?.updateHz ?? 60)\n const shadowScanHz = computed(() => shadowState()?.scanHz ?? 8)\n const shadowCullToViewport = computed(() => shadowState()?.cullToViewport ?? true)\n const shadowMinInfluence = computed(() => shadowState()?.minInfluence ?? 0.24)\n const shadowFalloffPower = computed(() => shadowState()?.falloffPower ?? 0.85)\n const shadowColor = computed(() => shadowState()?.shadowColor ?? \"#05070d\")\n</script>\n"],"mappings":";;;;;;;;AAeM,SAAQ,UAAU,SAAA;CACN,SAAc,OAAA;CACJ,eAAA,OAAA;CACpB,MAAA,SAAe,OAAC,eAAoB;CAC5C,MAAM,aAAa,OAAE,MAAW;CAChC,MAAM,YAAC,OAAA,SAAA;CACP,MAAI,WAAA,OAAA,SAAA;CACJ,MAAK,UAAU,eAAA;EACX,OAAA,OAAQ,OAAA,WAAA,IAAA,CAAA,EAAA,QAAA,QAAA,CAAA,IAAA,cAAA;CACZ,CAAC;CACD,MAAM,aAAW,eAAc;EAC3B,MAAK,OAAQ,YAAS;EACtB,MAAM,QAAK,OAAU,MAAM,QAAQ,SAAE,CAAA,KAAa;EAClD,OAAO,OAAC,MAAY,SAAS,MAAA,QAAA,SAAA,IAAA,IAAA;CACjC,CAAC;CACD,MAAM,cAAM,eAAsB;EAC9B,MAAM,OAAK,YAAA;EACX,MAAI,QAAA,OAAA,MAAA,QAAA,SAAA,CAAA,KAAA;EACJ,OAAI,OAAS,MAAA,UAAA,MAAA,QAAA,UAAA,IAAA,IAAA;CACjB,CAAC;CACD,aAAQ;6CAED,MAAA,IAAA,MAAA,mHAAA;CAEP,CAAC;CACD,MAAE,eAAS,KAAe,SAAS;EACjC,YAAO;GACD,WAAW,SAAS,IAAI,MAAI,IAAI;EACtC,CAAA;CACF;;EAEE,WAAa,eAAS,IAAA,MAAgB,MAAA,IAAA;CACxC;CACA,MAAE,QAAM,EACN,WAAM,MACR;CACA,MAAI,0BAAqB;CACzB,MAAG,wBAAA;CACH,MAAE,2BAA+B;CACjC,MAAI,2BAAyB;CAC7B,MAAI,yBAA2B;CAC/B,MAAI,4BAA6B;CACjC,MAAG,mBAAA,WAAA,KAAA,IAAA,SAAA,yBAAA,qBAAA;CACH,MAAE,oBAAoB,WAAe,KAAA,IAAA,SAAA,0BAAA,sBAAA;CACrC,MAAI,sBAAwB,WAAC,aAAA,KAAA,IAAA,aAAA,UAAA,wBAAA;CAC7B,MAAI,uBAAyB,cAAU,KAAS,IAAI,aAAE,KAAA,yBAAA;CACtD,MAAI,kBAAoB,eAAe;UACpC,WAAA,IAAA,WAAA,CAAA;CAEH,CAAC;CACD,MAAK,cAAe,eAAe;EAE/B,SADa,WAAO,IACnB,SAAA,CAAA,GAAA,KAAA,MAAA,UAAA;GACF,MAAA,SAAA,KAAA,UAAA;;IAEK,GAAA,KAAY;IACR,GAAG,KAAC;IACV,QAAW,gBAAmB,MAAI;IACnC,WAAA,mBAAA,KAAA,WAAA,UAAA,IAAA,IAAA,GAAA;IACH,SAAA,KAAA;;IAEM,OAAA,KAAgB;IACpB,YAAW,KAAc;IAC3B,OAAA,KAAA;;EAEA,CAAA;CACF,CAAC;CACD,MAAE,gBAAA,eAAA;EAEA,SADM,WAAA,IACA,OAAA,UAAwB,KAAA;CAChC,CAAC;CACD,MAAE,mBAAM,eAA2B;EACjC,MAAM,WAAA,gBAAyB,EAAA;EAC/B,OAAM,OAAA,aAAA,WAA8B,WAAA;;CAEtC,MAAE,yBAAyB,eAAmB;EAC5C,MAAM,QAAA,WAAoB;EAC1B,OAAM,QAAA,SAAoB,iBAAa,IAAQ,CAAC;CAClD,CAAC;;EAEC,SAAM,iBAAkB;EACtB,OAAM,gBAAiB,EAAE,aAAA;CAC7B,EAAE;CACF,MAAG,eAAA,gBAAA;;EAED,QAAM,gBAAc,EAAQ,aAAO;EACjC,UAAM,gBAAmB,EAAA,eAAA;EACzB,SAAQ,gBAAiB,EAAE,cAAY;CAC3C,EAAE;CACF,MAAM,wBAAO;EACT,MAAM,OAAO,YAAA;EACb,MAAM,QAAO,OAAA,MAAA,SAAA,MAAA,QAAA,SAAA,IAAA;EACb,MAAI,SAAQ,OAAA,MAAgB,UAAO,MAAA,QAAA,UAAA,IAAA;EACnC,MAAI,QAAU,OAAC,MAAA,QAAmB,SAAK,CAAA,KAAW;EAClD,MAAI,WAAa,QAAQ;EACzB,MAAI,YAAc,SAAK;EACvB,OAAI;GACA,GAAA,CAAA,WAAY;GACZ,GAAA,CAAA,YAAY;GACd,GAAA;GACD,QAAA,KAAA,IAAA,UAAA,SAAA,IAAA;GACF,WAAA;GACK,cAAc,iBAAiB,IAAA,IAAA,MAAA;GACnC,SAAa;EACb;CACJ;;EAGI,QADI,WAAmB,IACT,WAAG;CACrB,CAAC;CACD,MAAG,eAAA,eAAA;;EAED,MAAM,aAAA,gBAAyB;EAC7B,MAAM,MAAM;GACZ,GAAO;GACR,GAAA,OAAA,OAAA,CAAA;;EAED;EACE,MAAA,cAAS,OAAkB,SAAA,CAAA,GAAA,KAAA,SAAA;GAC3B,MAAO,SAAA,KAAiB,UAAU;GAClC,OAAA;IACI,GAAA,KAAY;IACT,GAAA,KAAA;IACC,GAAA;IACA,QAAE,iBAAkB,MAAW;IAC/B,WAAC,oBAA8B,KAAI,SAAE;IAC7C,cAAA;;GAEI;EACJ,CAAA;EACA,OAAM,CACN,GAAM,IAAO,YAAS,SAAY,IAAI,aAAa,IAAC,CAAA,IAAS,CAAC,GAAA,GAC9D,GAAM,UACN;CACJ,CAAC;;EAEG,MAAM,UAAC,YAAA;EACP,IAAI,SAAE,iBAAe,QAAA,SAAA,cAAA,YAAA,OACjB,OAAE;EAEN,OAAE,SAAa,gBAAc;GAAA,GAAA;GAAe,GAAC;GAAA,GAAA;GAAA,WAAA;GAAA,cAAA;EAAA;CACjD,CAAC;CACD,MAAM,gBAAc,eAAiB;EACjC,MAAE,UAAa,YAAA;EACf,OAAA,SAAA,SAAA,WAAA,cAAA,OAAA,aAAA,EAAA,SAAA,KAAA,mBAAA,EAAA;CACJ,CAAC;;CAED,MAAE,iBAAoB,eAAe,YAAA,GAAA,YAAA,EAAA;CACrC,MAAI,eAAc,eAAW,YAAA,GAAA,UAAA,CAAA;CAC7B,MAAI,uBAAyB,eAAA,YAAA,GAAA,kBAAA,IAAA;CAC7B,MAAG,qBAAA,eAAA,YAAA,GAAA,gBAAA,GAAA;;CAEH,MAAE,cAAkB,eAAe,YAAG,GAAA,eAAA,SAAA;CAMhC,OALY,EAAA,QAAW;EAAA,OAAA,OAAA;EAAA,QAAA,OAAA;CAAA,GAAA,CAAA,EAAA,UAAA;EAAA;EAAA;EAAA;EAAA,kBAAA;CAAA,GAAA;EAAA,KAAA,eAAA,uBAAA,CAAA,SAAA,EAAA,cAAA;GAAA,OAAA;GAAA,UAAA;GAAA,MAAA;EAAA,CAAA,CAAA;EAAA,KAAA,eAAA,cAAA,CAAA,SAAA,EAAA,eAAA;GAAA,QAAA;GAAA,cAAA;GAAA,cAAA;GAAA,cAAA;GAAA,MAAA;GAAA,UAAA;GAAA,QAAA;GAAA,gBAAA;GAAA;EAAA,CAAA,CAAA;EAAA,EAAA,gBAAA;CAAA,CAAA,GAAA,KAAA,UAAA,QAAA,EAAA,WAAA,EAAA,SAAA,OAAA,GAAA,KAAA,IAAA,eAAA,EAAA,IAAA,WAAA;EAAA,MAAA,IAAA;EAAA,cAAA,IAAA;EAAA,WAAA,SAAA;GACnB,YAAa,KAAA,IAAA;EACb;EAAG,gBAAG,MAAA,SAAA;GACP,iBAAU,KAAA,MAAA,IAAA;EACT;CAAA,CAAA,CAAA,CAAK,CAAC,CAAC,CACE;AACf;AAEE,IAAM,iBAEF"}
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import { RpgClientEngine } from "../../RpgClientEngine.js";
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import { Container, computed, cond, h, loop,
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import { Container, computed, cond, h, loop, useDefineProps, useProps } from "canvasengine";
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import { Weather } from "@canvasengine/presets";
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//#region src/components/scenes/draw-map.ce
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function component($$props) {
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const engine = inject(RpgClientEngine);
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const map = engine.sceneMap?.data;
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params: computed(() => map().params)
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loop(componentAnimations, (componentAnimation) => h(Container, null, loop(componentAnimation.current, (animation) => h(componentAnimation.component, animation)))),
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cond(weatherProps, () => h(Weather, weatherProps()))
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cond(computed(() => weatherProps()), () => h(Weather, weatherProps()))
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]);
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var __ce_component = component;
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export {
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//# sourceMappingURL=draw-map.ce.js.map
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{"version":3,"file":"draw-map.ce.js","names":[],"sources":["../../../src/components/scenes/draw-map.ce"],"sourcesContent":["<Container sound={backgroundMusic} shake={shakeConfig} freeze={engine.gamePause}>\n <Container sound={backgroundAmbientSound} />\n\n @if (map() && sceneComponent()) {\n <sceneComponent() data={map().data} params={map().params} />\n }\n\n @for (componentAnimation of componentAnimations) {\n <Container>\n @for (animation of componentAnimation.current) {\n <componentAnimation.component ...animation />\n }\n </Container>\n }\n\n @if (weatherProps) {\n <Weather ...weatherProps() />\n }\n</Container>\n\n<script>\n import {
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{"version":3,"file":"draw-map.ce.js","names":[],"sources":["../../../src/components/scenes/draw-map.ce"],"sourcesContent":["<Container sound={backgroundMusic} shake={shakeConfig} freeze={engine.gamePause}>\n <Container sound={backgroundAmbientSound} />\n\n @if (map() && sceneComponent()) {\n <sceneComponent() data={map().data} params={map().params} />\n }\n\n @for (componentAnimation of componentAnimations) {\n <Container>\n @for (animation of componentAnimation.current) {\n <componentAnimation.component ...animation />\n }\n </Container>\n }\n\n @if (weatherProps()) {\n <Weather ...weatherProps() />\n }\n</Container>\n\n<script>\n import { computed } from 'canvasengine'\n import { inject } from \"../../core/inject\";\n import { RpgClientEngine } from \"../../RpgClientEngine\";\n import { Weather } from '@canvasengine/presets'\n\n const engine = inject(RpgClientEngine);\n const componentAnimations = engine.componentAnimations\n const map = engine.sceneMap?.data\n const sceneComponent = computed(() => map()?.component)\n const mapParams = map()?.params\n const weather = engine.sceneMap.weather\n const backgroundMusic = { src: mapParams?.backgroundMusic, autoplay: true, loop: true }\n const backgroundAmbientSound = { src: mapParams?.backgroundAmbientSound, autoplay: true, loop: true }\n\n const shakeConfig = {\n trigger: engine.mapShakeTrigger,\n intensity: 10,\n duration: 500,\n frequency: 10,\n direction: 'both'\n }\n\n const weatherProps = computed(() => {\n const state = weather?.()\n if (!state) {\n return null\n }\n const validEffects = ['rain', 'snow', 'fog', 'cloud']\n if (!validEffects.includes(state.effect)) {\n return null\n }\n const params = state.params ?? {}\n return {\n effect: state.effect,\n speed: params.speed,\n windDirection: params.windDirection,\n windStrength: params.windStrength,\n density: params.density,\n maxDrops: params.maxDrops,\n height: params.height,\n scale: params.scale,\n sunIntensity: params.sunIntensity,\n sunAngle: params.sunAngle,\n raySpread: params.raySpread,\n rayTwinkle: params.rayTwinkle,\n rayTwinkleSpeed: params.rayTwinkleSpeed,\n zIndex: params.zIndex ?? 1000,\n alpha: params.alpha,\n blendMode: params.blendMode,\n }\n })\n</script>\n"],"mappings":";;;;;AASM,SAAM,UAAa,SAAA;CAChB,SAAmB,OAAW;CACjC,eAAA,OAAA;CACA,MAAA,SAAS,OAAA,eAAA;CACf,MAAE,sBAAA,OAAA;;CAEF,MAAM,iBAAiB,eAAA,IAAA,GAAA,SAAA;CACvB,MAAK,YAAW,IAAA,GAAA;CAChB,MAAE,UAAA,OAAA,SAAA;CACF,MAAE,kBAAS;EAAA,KAAA,WAAA;EAAA,UAAA;EAAA,MAAA;CAAA;;;;;;CAEX,MAAC,cAAM;EACH,SAAS,OAAA;EACT,WAAS;EACT,UAAS;EACT,WAAS;;CAEb;CACA,MAAI,eAAM,eAAsB;EAC5B,MAAM,QAAM,UAAO;EACnB,IAAA,CAAK,OACL,OAAM;EAGN,IAAA,CAAK;GADiB;GAAQ;GAAC;GAAW;EACpC,EAAA,SAAA,MAA2B,MAAK,GAAA,OAAA;EAGtC,MAAE,SAAS,MAAO,UAAA,CAAA;EAClB,OAAE;GACA,QAAU,MAAG;GACb,OAAS,OAAI;GACb,eAAgB,OAAA;GAClB,cAAA,OAAA;;GAEA,UAAM,OAAe;GACnB,QAAM,OAAQ;GACZ,OAAG,OAAO;GACV,cAAO,OAAA;GACT,UAAA,OAAA;GACA,WAAM,OAAc;GAClB,YAAG,OAAa;GAChB,iBAAO,OAAA;GACT,QAAA,OAAA,UAAA;GACA,OAAM,OAAS;GACf,WAAO,OAAA;EACT;CACJ,CAAC;CAEO,OADA,EAAc,WAAQ;EAAA,OAAA;EAAa,OAAA;EAAA,QAAA,OAAA;CAAA,GAAA;EAAA,EAAA,WAAA,EAAA,OAAA,uBAAA,CAAA;EAAA,KAAA,eAAA,IAAA,KAAA,eAAA,CAAA,SAAA,EAAA,eAAA,GAAA;GAAA,MAAA,eAAA,IAAA,EAAA,IAAA;GAAA,QAAA,eAAA,IAAA,EAAA,MAAA;EAAA,CAAA,CAAA;EAAA,KAAA,sBAAA,uBAAA,EAAA,WAAA,MAAA,KAAA,mBAAA,UAAA,cAAA,EAAA,mBAAA,WAAA,SAAA,CAAA,CAAA,CAAA;EAAA,KAAA,eAAA,aAAA,CAAA,SAAA,EAAA,SAAA,aAAA,CAAA,CAAA;CAAA,CACnC;AACF;AAEA,IAAE,iBAEA"}
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import
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import __ce_component$1 from "../character.ce.js";
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//#region src/components/scenes/event-layer.ce
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function component($$props) {
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loop(players, (player, id) => h(
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loop(players, (player, id) => h(__ce_component$1, {
|
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id,
|
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object: player
|
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})),
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loop(children, (child) => h(child))
|
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|
]);
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24
|
}
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var __ce_component = component;
|
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|
//#endregion
|
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-
export {
|
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|
+
export { __ce_component as default };
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//# sourceMappingURL=event-layer.ce.js.map
|
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@@ -1 +1 @@
|
|
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1
|
-
{"version":3,"file":"event-layer.ce.js","names":[],"sources":["../../../src/components/scenes/event-layer.ce"],"sourcesContent":["<Container sortableChildren={true}>\n @for ((event,id) of events) {\n <Character id={id} object={event} />\n }\n\n @for ((player,id) of players) {\n <Character id={id} object={player} />\n }\n\n @for (child of children) {\n <child />\n }\n</Container>\n\n<script>\n import {
|
|
1
|
+
{"version":3,"file":"event-layer.ce.js","names":[],"sources":["../../../src/components/scenes/event-layer.ce"],"sourcesContent":["<Container sortableChildren={true}>\n @for ((event,id) of events) {\n <Character id={id} object={event} />\n }\n\n @for ((player,id) of players) {\n <Character id={id} object={player} />\n }\n\n @for (child of children) {\n <child />\n }\n</Container>\n\n<script>\n import { inject } from \"../../core/inject\";\n import { RpgClientEngine } from \"../../RpgClientEngine\";\n import Character from \"../character.ce\";\n import LightHalo from \"../prebuilt/light-halo.ce\";\n \n const engine = inject(RpgClientEngine);\n const { children } = defineProps()\n \n const players = engine.sceneMap.players\n const events = engine.sceneMap.events\n</script>\n"],"mappings":";;;;;;CASmB,SAAU,OAAA;CACrB,MAAM,cAAE,eAAA,OAAA;CACZ,MAAA,SAAA,OAAA,eAAA;CACJ,MAAE,EAAA,aAAS,YAAA;;CAEX,MAAC,SAAM,OAAA,SAAA;CAEH,OADgB,EAAE,WAAW,EAAC,kBAAY,KAAA,GAAA;EAAA,KAAA,SAAA,OAAA,OAAA,EAAA,kBAAA;GAAA;GAAA,QAAA;EAAA,CAAA,CAAA;EAAA,KAAA,UAAA,QAAA,OAAA,EAAA,kBAAA;GAAA;GAAA,QAAA;EAAA,CAAA,CAAA;EAAA,KAAA,WAAA,UAAA,EAAA,KAAA,CAAA;CAAA,CACjC;AACT;AAEF,IAAA,iBAEQ"}
|
package/dist/core/inject.js
CHANGED
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@@ -1,4 +1,4 @@
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1
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-
import { inject as inject$1 } from "../node_modules/.pnpm/@signe_di@
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1
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+
import { inject as inject$1 } from "../node_modules/.pnpm/@signe_di@3.0.1/node_modules/@signe/di/dist/index.js";
|
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2
|
//#region src/core/inject.ts
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|
var context = null;
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function inject(service, _context) {
|
package/dist/core/inject.js.map
CHANGED
|
@@ -1 +1 @@
|
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1
|
-
{"version":3,"file":"inject.js","names":[],"sources":["../../src/core/inject.ts"],"sourcesContent":["import { Context, inject as injector } from \"@signe/di\";\n\nexport let context: Context | null = null\n\nexport function inject<T>(service: (new (...args: any[]) => T) | string, _context?: Context): T {\n const c = _context ?? context\n if (!c) throw new Error(\"Context is not set. use setInject() to set the context\");\n return injector(c, service);\n}\n\nexport function setInject(_context: Context) {\n context = _context;\n}\n\nexport function clearInject() {\n context = null\n}"],"mappings":";;AAEA,IAAW,UAA0B;AAErC,SAAgB,OAAU,SAA+C,UAAuB;CAC5F,MAAM,IAAI,YAAY;
|
|
1
|
+
{"version":3,"file":"inject.js","names":[],"sources":["../../src/core/inject.ts"],"sourcesContent":["import { Context, inject as injector } from \"@signe/di\";\n\nexport let context: Context | null = null\n\nexport function inject<T>(service: (new (...args: any[]) => T) | string, _context?: Context): T {\n const c = _context ?? context\n if (!c) throw new Error(\"Context is not set. use setInject() to set the context\");\n return injector(c, service);\n}\n\nexport function setInject(_context: Context) {\n context = _context;\n}\n\nexport function clearInject() {\n context = null\n}"],"mappings":";;AAEA,IAAW,UAA0B;AAErC,SAAgB,OAAU,SAA+C,UAAuB;CAC5F,MAAM,IAAI,YAAY;CACtB,IAAI,CAAC,GAAG,MAAM,IAAI,MAAM,wDAAwD;CAChF,OAAO,SAAS,GAAG,OAAO;AAC9B;AAEA,SAAgB,UAAU,UAAmB;CACzC,UAAU;AACd;AAEA,SAAgB,cAAc;CAC1B,UAAU;AACd"}
|
package/dist/core/setup.js
CHANGED
|
@@ -1,4 +1,4 @@
|
|
|
1
|
-
import { Context, inject, injector } from "../node_modules/.pnpm/@signe_di@
|
|
1
|
+
import { Context, inject, injector } from "../node_modules/.pnpm/@signe_di@3.0.1/node_modules/@signe/di/dist/index.js";
|
|
2
2
|
import { setInject } from "./inject.js";
|
|
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3
|
import { RpgClientEngine } from "../RpgClientEngine.js";
|
|
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4
|
//#region src/core/setup.ts
|
package/dist/core/setup.js.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"setup.js","names":[],"sources":["../../src/core/setup.ts"],"sourcesContent":["import { Context, FactoryProvider, findProvider, findProviders, inject, injector, Providers } from \"@signe/di\";\nimport { RpgClientEngine } from \"../RpgClientEngine\";\nimport { setInject } from \"./inject\";\n\ninterface SetupOptions {\n providers: Providers;\n}\n\n\nexport async function startGame(options: SetupOptions) {\n const context = new Context();\n context['side'] = 'client'\n setInject(context);\n\n await injector(context, options.providers);\n\n const engine = inject(context, RpgClientEngine);\n await engine.start();\n return context;\n}"],"mappings":";;;;AASA,eAAsB,UAAU,SAAuB;CACrD,MAAM,UAAU,IAAI,
|
|
1
|
+
{"version":3,"file":"setup.js","names":[],"sources":["../../src/core/setup.ts"],"sourcesContent":["import { Context, FactoryProvider, findProvider, findProviders, inject, injector, Providers } from \"@signe/di\";\nimport { RpgClientEngine } from \"../RpgClientEngine\";\nimport { setInject } from \"./inject\";\n\ninterface SetupOptions {\n providers: Providers;\n}\n\n\nexport async function startGame(options: SetupOptions) {\n const context = new Context();\n context['side'] = 'client'\n setInject(context);\n\n await injector(context, options.providers);\n\n const engine = inject<RpgClientEngine>(context, RpgClientEngine);\n await engine.start();\n return context;\n}\n"],"mappings":";;;;AASA,eAAsB,UAAU,SAAuB;CACrD,MAAM,UAAU,IAAI,QAAQ;CAC5B,QAAQ,UAAU;CAClB,UAAU,OAAO;CAEjB,MAAM,SAAS,SAAS,QAAQ,SAAS;CAGzC,MADe,OAAwB,SAAS,eAC1C,EAAO,MAAM;CACnB,OAAO;AACT"}
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
export declare function Spritesheet(options?: Record<string, any>): (target: any) => void;
|
|
@@ -0,0 +1,11 @@
|
|
|
1
|
+
//#region src/decorators/spritesheet.ts
|
|
2
|
+
function Spritesheet(options = {}) {
|
|
3
|
+
return (target) => {
|
|
4
|
+
Object.assign(target, options);
|
|
5
|
+
if (target.prototype) Object.assign(target.prototype, options);
|
|
6
|
+
};
|
|
7
|
+
}
|
|
8
|
+
//#endregion
|
|
9
|
+
export { Spritesheet };
|
|
10
|
+
|
|
11
|
+
//# sourceMappingURL=spritesheet.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"spritesheet.js","names":[],"sources":["../../src/decorators/spritesheet.ts"],"sourcesContent":["export function Spritesheet(options: Record<string, any> = {}) {\n return (target: any) => {\n Object.assign(target, options);\n if (target.prototype) {\n Object.assign(target.prototype, options);\n }\n };\n}\n"],"mappings":";AAAA,SAAgB,YAAY,UAA+B,CAAC,GAAG;CAC7D,QAAQ,WAAgB;EACtB,OAAO,OAAO,QAAQ,OAAO;EAC7B,IAAI,OAAO,WACT,OAAO,OAAO,OAAO,WAAW,OAAO;CAE3C;AACF"}
|
package/dist/index.d.ts
CHANGED
|
@@ -16,6 +16,7 @@ export * from './components';
|
|
|
16
16
|
export * from './components/gui';
|
|
17
17
|
export * from './Sound';
|
|
18
18
|
export * from './Resource';
|
|
19
|
+
export * from './decorators/spritesheet';
|
|
19
20
|
export * from './utils/getEntityProp';
|
|
20
21
|
export { Context } from '@signe/di';
|
|
21
22
|
export { KeyboardControls, Input } from 'canvasengine';
|
package/dist/index.js
CHANGED
|
@@ -1,22 +1,22 @@
|
|
|
1
|
-
import { Context } from "./node_modules/.pnpm/@signe_di@
|
|
1
|
+
import { Context } from "./node_modules/.pnpm/@signe_di@3.0.1/node_modules/@signe/di/dist/index.js";
|
|
2
2
|
import { clearInject, context, inject, setInject } from "./core/inject.js";
|
|
3
3
|
import { AbstractWebsocket, WebSocketToken } from "./services/AbstractSocket.js";
|
|
4
|
-
import
|
|
5
|
-
import
|
|
6
|
-
import
|
|
4
|
+
import __ce_component$2 from "./components/gui/dialogbox/index.ce.js";
|
|
5
|
+
import __ce_component from "./components/gui/box.ce.js";
|
|
6
|
+
import __ce_component$15 from "./components/gui/shop/shop.ce.js";
|
|
7
7
|
import { getEntityProp } from "./utils/getEntityProp.js";
|
|
8
|
-
import
|
|
8
|
+
import __ce_component$8 from "./components/gui/hud/hud.ce.js";
|
|
9
9
|
import { SaveClientService, SaveClientToken, provideSaveClient } from "./services/save.js";
|
|
10
|
-
import
|
|
11
|
-
import
|
|
12
|
-
import
|
|
13
|
-
import
|
|
14
|
-
import
|
|
15
|
-
import
|
|
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|
-
import
|
|
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|
-
import
|
|
18
|
-
import
|
|
19
|
-
import
|
|
10
|
+
import __ce_component$14 from "./components/gui/save-load.ce.js";
|
|
11
|
+
import __ce_component$9 from "./components/gui/menu/items-menu.ce.js";
|
|
12
|
+
import __ce_component$16 from "./components/gui/menu/skills-menu.ce.js";
|
|
13
|
+
import __ce_component$3 from "./components/gui/menu/equip-menu.ce.js";
|
|
14
|
+
import __ce_component$13 from "./components/gui/menu/options-menu.ce.js";
|
|
15
|
+
import __ce_component$5 from "./components/gui/menu/exit-menu.ce.js";
|
|
16
|
+
import __ce_component$11 from "./components/gui/menu/main-menu.ce.js";
|
|
17
|
+
import __ce_component$12 from "./components/gui/notification/notification.ce.js";
|
|
18
|
+
import __ce_component$17 from "./components/gui/title-screen.ce.js";
|
|
19
|
+
import __ce_component$6 from "./components/gui/gameover.ce.js";
|
|
20
20
|
import "./components/gui/index.js";
|
|
21
21
|
import { RpgGui } from "./Gui/Gui.js";
|
|
22
22
|
import { LoadMapService, LoadMapToken, provideLoadMap } from "./services/loadMap.js";
|
|
@@ -32,13 +32,14 @@ import { Control } from "./services/keyboardControls.js";
|
|
|
32
32
|
import { provideRpg } from "./services/standalone.js";
|
|
33
33
|
import { provideMmorpg } from "./services/mmorpg.js";
|
|
34
34
|
import { startGame } from "./core/setup.js";
|
|
35
|
-
import
|
|
36
|
-
import
|
|
35
|
+
import __ce_component$7 from "./components/prebuilt/hp-bar.ce.js";
|
|
36
|
+
import __ce_component$10 from "./components/prebuilt/light-halo.ce.js";
|
|
37
37
|
import "./components/prebuilt/index.js";
|
|
38
38
|
import { Presets } from "./presets/index.js";
|
|
39
|
-
import
|
|
40
|
-
import
|
|
39
|
+
import __ce_component$1 from "./components/character.ce.js";
|
|
40
|
+
import __ce_component$4 from "./components/scenes/event-layer.ce.js";
|
|
41
41
|
import "./components/index.js";
|
|
42
|
+
import { Spritesheet } from "./decorators/spritesheet.js";
|
|
42
43
|
import { withMobile } from "./components/gui/mobile/index.js";
|
|
43
44
|
import { Input, KeyboardControls } from "canvasengine";
|
|
44
|
-
export { AbstractWebsocket,
|
|
45
|
+
export { AbstractWebsocket, __ce_component as BoxComponent, __ce_component$1 as CharacterComponent, Context, Control, __ce_component$2 as DialogboxComponent, __ce_component$3 as EquipMenuComponent, __ce_component$4 as EventLayerComponent, __ce_component$5 as ExitMenuComponent, __ce_component$6 as GameoverComponent, GlobalConfigToken, __ce_component$7 as HpBar, __ce_component$8 as HudComponent, Input, __ce_component$9 as ItemsMenuComponent, KeyboardControls, __ce_component$10 as LightHalo, LoadMapService, LoadMapToken, __ce_component$11 as MainMenuComponent, __ce_component$12 as NotificationComponent, __ce_component$13 as OptionsMenuComponent, PrebuiltComponentAnimations, Presets, RpgClientEngine, RpgClientEvent, RpgClientObject, RpgClientPlayer, RpgGui, RpgResource, RpgSound, SaveClientService, SaveClientToken, __ce_component$14 as SaveLoadComponent, __ce_component$15 as ShopComponent, __ce_component$16 as SkillsMenuComponent, Sound, Spritesheet, __ce_component$17 as TitleScreenComponent, WebSocketToken, clearInject, context, getEntityProp, getSoundMetadata, inject, provideClientGlobalConfig, provideClientModules, provideGlobalConfig, provideLoadMap, provideMmorpg, provideRpg, provideSaveClient, setInject, startGame, withMobile };
|
package/dist/module.js
CHANGED
|
@@ -1,4 +1,4 @@
|
|
|
1
|
-
import { inject } from "./node_modules/.pnpm/@signe_di@
|
|
1
|
+
import { inject } from "./node_modules/.pnpm/@signe_di@3.0.1/node_modules/@signe/di/dist/index.js";
|
|
2
2
|
import { RpgGui } from "./Gui/Gui.js";
|
|
3
3
|
import { getSoundMetadata } from "./Sound.js";
|
|
4
4
|
import { findModules, provideModules } from "@rpgjs/common";
|
|
@@ -144,6 +144,9 @@ function provideClientModules(modules) {
|
|
|
144
144
|
if (sprite.componentsInFront) sprite.componentsInFront.forEach((component) => {
|
|
145
145
|
engine.addSpriteComponentInFront(component);
|
|
146
146
|
});
|
|
147
|
+
if (sprite.components) Object.entries(sprite.components).forEach(([id, component]) => {
|
|
148
|
+
engine.registerSpriteComponent(id, component);
|
|
149
|
+
});
|
|
147
150
|
}
|
|
148
151
|
};
|
|
149
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|
}
|
package/dist/module.js.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"module.js","names":[],"sources":["../src/module.ts"],"sourcesContent":["import { findModules, provideModules } from \"@rpgjs/common\";\nimport { FactoryProvider } from \"@signe/di\";\nimport { RpgClientEngine } from \"./RpgClientEngine\";\nimport { RpgClient } from \"./RpgClient\";\nimport { inject } from \"@signe/di\";\nimport { RpgGui } from \"./Gui/Gui\";\nimport { getSoundMetadata } from \"./Sound\";\n\n/**\n * Type for client modules that can be either:\n * - An object implementing RpgClient interface\n * - A class decorated with @RpgModule decorator\n */\nexport type RpgClientModule = RpgClient | (new () => any);\n\n/**\n * Provides client modules configuration to Dependency Injection\n * \n * This function accepts an array of client modules that can be either:\n * - Objects implementing the RpgClient interface\n * - Classes decorated with the @RpgModule decorator (which will be instantiated)\n * \n * @param modules - Array of client modules (objects or classes)\n * @returns FactoryProvider configuration for DI\n * @example\n * ```ts\n * // Using an object\n * provideClientModules([\n * {\n * engine: {\n * onConnected(engine) {\n * console.log('Client connected')\n * }\n * }\n * }\n * ])\n * \n * // Using a decorated class\n * @RpgModule<RpgClient>({\n * engine: {\n * onStart(engine) {\n * console.log('Client started')\n * }\n * }\n * })\n * class MyClientModule {}\n * \n * provideClientModules([MyClientModule])\n * ```\n */\nexport function provideClientModules(modules: RpgClientModule[]): FactoryProvider {\n return provideModules(modules, \"client\", (modules, context) => {\n const mainModuleClient = findModules(context, 'Client')\n modules = [...mainModuleClient, ...modules]\n modules = modules.map((module) => {\n // If module is a class (constructor function), instantiate it\n // The RpgModule decorator adds properties to the prototype, which will be accessible via the instance\n if (typeof module === 'function') {\n const instance = new module() as any;\n // Copy all enumerable properties (including from prototype) to a plain object\n const moduleObj: any = {};\n for (const key in instance) {\n moduleObj[key] = instance[key];\n }\n module = moduleObj;\n }\n if ('client' in module) {\n module = module.client as any;\n }\n if (module.spritesheets) {\n const spritesheets = [...module.spritesheets];\n module.spritesheets = {\n load: (engine: RpgClientEngine) => {\n spritesheets.forEach((spritesheet) => {\n engine.addSpriteSheet(spritesheet);\n });\n },\n };\n }\n if (module.spritesheetResolver) {\n const resolver = module.spritesheetResolver;\n module.spritesheetResolver = {\n load: (engine: RpgClientEngine) => {\n engine.setSpritesheetResolver(resolver);\n },\n };\n }\n if (module.sounds) {\n const sounds = [...module.sounds];\n module.sounds = {\n load: (engine: RpgClientEngine) => {\n sounds.forEach((sound) => {\n // Check if it's a class decorated with @Sound\n if (typeof sound === 'function' || (sound && sound.constructor && sound.constructor !== Object)) {\n const metadata = getSoundMetadata(sound);\n if (metadata) {\n // Handle single sound\n if (metadata.id && metadata.sound) {\n engine.addSound({\n id: metadata.id,\n src: metadata.sound,\n loop: metadata.loop,\n volume: metadata.volume,\n });\n }\n // Handle multiple sounds\n if (metadata.sounds) {\n Object.entries(metadata.sounds).forEach(([soundId, soundSrc]) => {\n engine.addSound({\n id: soundId,\n src: soundSrc,\n loop: metadata.loop,\n volume: metadata.volume,\n });\n });\n }\n } else {\n // Not a decorated class, treat as regular sound object\n engine.addSound(sound);\n }\n } else {\n // Regular sound object\n engine.addSound(sound);\n }\n });\n },\n };\n }\n if (module.soundResolver) {\n const resolver = module.soundResolver;\n module.soundResolver = {\n load: (engine: RpgClientEngine) => {\n engine.setSoundResolver(resolver);\n },\n };\n }\n if (module.gui) {\n const gui = [...module.gui];\n module.gui = {\n load: (engine: RpgClientEngine) => {\n const guiService = inject(engine.context, RpgGui) as RpgGui;\n gui.forEach((gui) => {\n guiService.add(gui);\n });\n },\n };\n }\n if (module.componentAnimations) {\n const componentAnimations = [...module.componentAnimations];\n module.componentAnimations = {\n load: (engine: RpgClientEngine) => {\n componentAnimations.forEach((componentAnimation) => {\n engine.addComponentAnimation(componentAnimation);\n });\n },\n };\n }\n if (module.transitions) {\n const transitions = [...module.transitions];\n module.transitions = {\n load: (engine: RpgClientEngine) => {\n const guiService = inject(engine.context, RpgGui) as RpgGui;\n transitions.forEach((transition) => {\n guiService.add({\n name: transition.id,\n component: transition.component,\n data: transition.props || {}\n });\n });\n },\n };\n }\n if (module.particles) {\n const particles = [...module.particles];\n module.particles = {\n load: (engine: RpgClientEngine) => {\n particles.forEach((particle) => {\n engine.addParticle(particle);\n });\n },\n };\n }\n if (module.sprite) {\n const sprite = {...module.sprite};\n module.sprite = {\n ...sprite,\n load: (engine: RpgClientEngine) => {\n if (sprite.componentsBehind) {\n sprite.componentsBehind.forEach((component) => {\n engine.addSpriteComponentBehind(component);\n });\n }\n if (sprite.componentsInFront) {\n sprite.componentsInFront.forEach((component) => {\n engine.addSpriteComponentInFront(component);\n });\n }\n },\n };\n }\n return module;\n });\n return modules\n });\n}\n\nexport const GlobalConfigToken = \"GlobalConfigToken\";\n\nexport function provideGlobalConfig(config: any) {\n return {\n provide: GlobalConfigToken,\n useValue: config ?? {},\n };\n}\n\nexport function provideClientGlobalConfig(config: any = {}) {\n if (!config.keyboardControls) {\n config.keyboardControls = {\n up: 'up',\n down: 'down',\n left: 'left',\n right: 'right',\n action: 'space',\n escape: 'escape'\n }\n }\n return 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{"version":3,"file":"module.js","names":[],"sources":["../src/module.ts"],"sourcesContent":["import { findModules, provideModules } from \"@rpgjs/common\";\nimport { FactoryProvider } from \"@signe/di\";\nimport { RpgClientEngine } from \"./RpgClientEngine\";\nimport { RpgClient } from \"./RpgClient\";\nimport { inject } from \"@signe/di\";\nimport { RpgGui } from \"./Gui/Gui\";\nimport { getSoundMetadata } from \"./Sound\";\n\n/**\n * Type for client modules that can be either:\n * - An object implementing RpgClient interface\n * - A class decorated with @RpgModule decorator\n */\nexport type RpgClientModule = RpgClient | (new () => any);\n\n/**\n * Provides client modules configuration to Dependency Injection\n * \n * This function accepts an array of client modules that can be either:\n * - Objects implementing the RpgClient interface\n * - Classes decorated with the @RpgModule decorator (which will be instantiated)\n * \n * @param modules - Array of client modules (objects or classes)\n * @returns FactoryProvider configuration for DI\n * @example\n * ```ts\n * // Using an object\n * provideClientModules([\n * {\n * engine: {\n * onConnected(engine) {\n * console.log('Client connected')\n * }\n * }\n * }\n * ])\n * \n * // Using a decorated class\n * @RpgModule<RpgClient>({\n * engine: {\n * onStart(engine) {\n * console.log('Client started')\n * }\n * }\n * })\n * class MyClientModule {}\n * \n * provideClientModules([MyClientModule])\n * ```\n */\nexport function provideClientModules(modules: RpgClientModule[]): FactoryProvider {\n return provideModules(modules, \"client\", (modules, context) => {\n const mainModuleClient = findModules(context, 'Client')\n modules = [...mainModuleClient, ...modules]\n modules = modules.map((module) => {\n // If module is a class (constructor function), instantiate it\n // The RpgModule decorator adds properties to the prototype, which will be accessible via the instance\n if (typeof module === 'function') {\n const instance = new module() as any;\n // Copy all enumerable properties (including from prototype) to a plain object\n const moduleObj: any = {};\n for (const key in instance) {\n moduleObj[key] = instance[key];\n }\n module = moduleObj;\n }\n if ('client' in module) {\n module = module.client as any;\n }\n if (module.spritesheets) {\n const spritesheets = [...module.spritesheets];\n module.spritesheets = {\n load: (engine: RpgClientEngine) => {\n spritesheets.forEach((spritesheet) => {\n engine.addSpriteSheet(spritesheet);\n });\n },\n };\n }\n if (module.spritesheetResolver) {\n const resolver = module.spritesheetResolver;\n module.spritesheetResolver = {\n load: (engine: RpgClientEngine) => {\n engine.setSpritesheetResolver(resolver);\n },\n };\n }\n if (module.sounds) {\n const sounds = [...module.sounds];\n module.sounds = {\n load: (engine: RpgClientEngine) => {\n sounds.forEach((sound) => {\n // Check if it's a class decorated with @Sound\n if (typeof sound === 'function' || (sound && sound.constructor && sound.constructor !== Object)) {\n const metadata = getSoundMetadata(sound);\n if (metadata) {\n // Handle single sound\n if (metadata.id && metadata.sound) {\n engine.addSound({\n id: metadata.id,\n src: metadata.sound,\n loop: metadata.loop,\n volume: metadata.volume,\n });\n }\n // Handle multiple sounds\n if (metadata.sounds) {\n Object.entries(metadata.sounds).forEach(([soundId, soundSrc]) => {\n engine.addSound({\n id: soundId,\n src: soundSrc,\n loop: metadata.loop,\n volume: metadata.volume,\n });\n });\n }\n } else {\n // Not a decorated class, treat as regular sound object\n engine.addSound(sound);\n }\n } else {\n // Regular sound object\n engine.addSound(sound);\n }\n });\n },\n };\n }\n if (module.soundResolver) {\n const resolver = module.soundResolver;\n module.soundResolver = {\n load: (engine: RpgClientEngine) => {\n engine.setSoundResolver(resolver);\n },\n };\n }\n if (module.gui) {\n const gui = [...module.gui];\n module.gui = {\n load: 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