@rpgjs/client 4.3.0 → 5.0.0-alpha.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (321) hide show
  1. package/dist/Game/EffectManager.d.ts +5 -0
  2. package/dist/Game/Event.d.ts +4 -0
  3. package/dist/Game/Map.d.ts +7 -0
  4. package/dist/Game/Player.d.ts +4 -0
  5. package/dist/Gui/Gui.d.ts +23 -0
  6. package/{lib → dist}/RpgClient.d.ts +9 -6
  7. package/dist/RpgClientEngine.d.ts +43 -0
  8. package/dist/components/effects/index.d.ts +4 -0
  9. package/dist/components/gui/index.d.ts +3 -0
  10. package/dist/components/index.d.ts +2 -0
  11. package/dist/core/inject.d.ts +5 -0
  12. package/dist/core/setup.d.ts +6 -0
  13. package/dist/index.d.ts +13 -0
  14. package/dist/index.js +13 -0
  15. package/dist/index.js.map +1 -0
  16. package/dist/index10.js +8 -0
  17. package/dist/index10.js.map +1 -0
  18. package/dist/index11.js +10 -0
  19. package/dist/index11.js.map +1 -0
  20. package/dist/index12.js +8 -0
  21. package/dist/index12.js.map +1 -0
  22. package/dist/index13.js +17 -0
  23. package/dist/index13.js.map +1 -0
  24. package/dist/index14.js +50 -0
  25. package/dist/index14.js.map +1 -0
  26. package/dist/index15.js +191 -0
  27. package/dist/index15.js.map +1 -0
  28. package/dist/index16.js +9 -0
  29. package/dist/index16.js.map +1 -0
  30. package/dist/index17.js +387 -0
  31. package/dist/index17.js.map +1 -0
  32. package/dist/index18.js +31 -0
  33. package/dist/index18.js.map +1 -0
  34. package/dist/index19.js +24 -0
  35. package/dist/index19.js.map +1 -0
  36. package/dist/index2.js +112 -0
  37. package/dist/index2.js.map +1 -0
  38. package/dist/index20.js +2421 -0
  39. package/dist/index20.js.map +1 -0
  40. package/dist/index21.js +114 -0
  41. package/dist/index21.js.map +1 -0
  42. package/dist/index22.js +109 -0
  43. package/dist/index22.js.map +1 -0
  44. package/dist/index23.js +71 -0
  45. package/dist/index23.js.map +1 -0
  46. package/dist/index24.js +21 -0
  47. package/dist/index24.js.map +1 -0
  48. package/dist/index25.js +41 -0
  49. package/dist/index25.js.map +1 -0
  50. package/dist/index26.js +5 -0
  51. package/dist/index26.js.map +1 -0
  52. package/dist/index27.js +322 -0
  53. package/dist/index27.js.map +1 -0
  54. package/dist/index28.js +25 -0
  55. package/dist/index28.js.map +1 -0
  56. package/dist/index29.js +11 -0
  57. package/dist/index29.js.map +1 -0
  58. package/dist/index3.js +87 -0
  59. package/dist/index3.js.map +1 -0
  60. package/dist/index30.js +11 -0
  61. package/dist/index30.js.map +1 -0
  62. package/dist/index31.js +174 -0
  63. package/dist/index31.js.map +1 -0
  64. package/dist/index32.js +501 -0
  65. package/dist/index32.js.map +1 -0
  66. package/dist/index33.js +12 -0
  67. package/dist/index33.js.map +1 -0
  68. package/dist/index34.js +4403 -0
  69. package/dist/index34.js.map +1 -0
  70. package/dist/index35.js +91 -0
  71. package/dist/index35.js.map +1 -0
  72. package/dist/index36.js +61 -0
  73. package/dist/index36.js.map +1 -0
  74. package/dist/index37.js +20 -0
  75. package/dist/index37.js.map +1 -0
  76. package/dist/index38.js +20 -0
  77. package/dist/index38.js.map +1 -0
  78. package/dist/index4.js +54 -0
  79. package/dist/index4.js.map +1 -0
  80. package/dist/index5.js +15 -0
  81. package/dist/index5.js.map +1 -0
  82. package/dist/index6.js +17 -0
  83. package/dist/index6.js.map +1 -0
  84. package/dist/index7.js +31 -0
  85. package/dist/index7.js.map +1 -0
  86. package/dist/index8.js +90 -0
  87. package/dist/index8.js.map +1 -0
  88. package/dist/index9.js +76 -0
  89. package/dist/index9.js.map +1 -0
  90. package/dist/module.d.ts +14 -0
  91. package/dist/presets/index.d.ts +22 -0
  92. package/{lib/Presets/AnimationSpritesheet.d.ts → dist/presets/rmspritesheet.d.ts} +6 -2
  93. package/dist/services/AbstractSocket.d.ts +15 -0
  94. package/dist/services/loadMap.d.ts +14 -0
  95. package/dist/services/mmorpg.d.ts +32 -0
  96. package/dist/services/standalone.d.ts +34 -0
  97. package/package.json +25 -41
  98. package/src/Game/EffectManager.ts +20 -0
  99. package/src/Game/Event.ts +5 -0
  100. package/src/Game/Map.ts +10 -0
  101. package/src/Game/Object.ts +16 -0
  102. package/src/Game/Player.ts +5 -0
  103. package/src/Gui/Gui.ts +80 -533
  104. package/src/RpgClient.ts +9 -5
  105. package/src/RpgClientEngine.ts +135 -818
  106. package/src/components/character.ce +104 -0
  107. package/src/components/effects/animation.ce +19 -0
  108. package/src/components/effects/hit.ce +87 -0
  109. package/src/components/effects/index.ts +7 -0
  110. package/src/components/gui/dialogbox/index.ce +194 -0
  111. package/src/components/gui/dialogbox/itemMenu.ce +23 -0
  112. package/src/components/gui/dialogbox/selection.ce +67 -0
  113. package/src/components/gui/index.ts +5 -0
  114. package/src/components/index.ts +3 -0
  115. package/src/components/scenes/canvas.ce +51 -0
  116. package/src/components/scenes/draw-map.ce +56 -0
  117. package/src/components/scenes/element-map.ce +23 -0
  118. package/src/components/scenes/event-layer.ce +20 -0
  119. package/src/core/inject.ts +17 -0
  120. package/src/core/setup.ts +18 -0
  121. package/src/index.ts +13 -29
  122. package/src/module.ts +93 -0
  123. package/src/presets/index.ts +5 -0
  124. package/src/{Presets/AnimationSpritesheet.ts → presets/rmspritesheet.ts} +4 -5
  125. package/src/services/AbstractSocket.ts +14 -0
  126. package/src/services/loadMap.ts +33 -0
  127. package/src/services/mmorpg.ts +64 -0
  128. package/src/services/standalone.ts +101 -0
  129. package/src/types/canvas-engine.d.ts +26 -0
  130. package/tsconfig.json +8 -3
  131. package/vite.config.ts +34 -0
  132. package/CHANGELOG.md +0 -189
  133. package/LICENSE +0 -19
  134. package/browser/React-ece4b906.js +0 -195
  135. package/browser/index-ba657126.js +0 -44229
  136. package/browser/manifest.json +0 -21
  137. package/browser/rpg.client.js +0 -40
  138. package/browser/rpg.client.umd.cjs +0 -44456
  139. package/lib/Components/AbstractComponent.d.ts +0 -32
  140. package/lib/Components/AbstractComponent.js +0 -93
  141. package/lib/Components/AbstractComponent.js.map +0 -1
  142. package/lib/Components/BarComponent.d.ts +0 -21
  143. package/lib/Components/BarComponent.js +0 -169
  144. package/lib/Components/BarComponent.js.map +0 -1
  145. package/lib/Components/Component.d.ts +0 -124
  146. package/lib/Components/Component.js +0 -425
  147. package/lib/Components/Component.js.map +0 -1
  148. package/lib/Components/DebugComponent.d.ts +0 -11
  149. package/lib/Components/DebugComponent.js +0 -32
  150. package/lib/Components/DebugComponent.js.map +0 -1
  151. package/lib/Components/ImageComponent.d.ts +0 -11
  152. package/lib/Components/ImageComponent.js +0 -30
  153. package/lib/Components/ImageComponent.js.map +0 -1
  154. package/lib/Components/ShapeComponent.d.ts +0 -11
  155. package/lib/Components/ShapeComponent.js +0 -57
  156. package/lib/Components/ShapeComponent.js.map +0 -1
  157. package/lib/Components/TextComponent.d.ts +0 -11
  158. package/lib/Components/TextComponent.js +0 -35
  159. package/lib/Components/TextComponent.js.map +0 -1
  160. package/lib/Components/TileComponent.d.ts +0 -10
  161. package/lib/Components/TileComponent.js +0 -40
  162. package/lib/Components/TileComponent.js.map +0 -1
  163. package/lib/Effects/Animation.d.ts +0 -55
  164. package/lib/Effects/Animation.js +0 -233
  165. package/lib/Effects/Animation.js.map +0 -1
  166. package/lib/Effects/AnimationCharacter.d.ts +0 -7
  167. package/lib/Effects/AnimationCharacter.js +0 -9
  168. package/lib/Effects/AnimationCharacter.js.map +0 -1
  169. package/lib/Effects/Spinner.d.ts +0 -7
  170. package/lib/Effects/Spinner.js +0 -18
  171. package/lib/Effects/Spinner.js.map +0 -1
  172. package/lib/Effects/Timeline.d.ts +0 -151
  173. package/lib/Effects/Timeline.js +0 -369
  174. package/lib/Effects/Timeline.js.map +0 -1
  175. package/lib/Effects/TransitionScene.d.ts +0 -18
  176. package/lib/Effects/TransitionScene.js +0 -50
  177. package/lib/Effects/TransitionScene.js.map +0 -1
  178. package/lib/GameEngine.d.ts +0 -68
  179. package/lib/GameEngine.js +0 -254
  180. package/lib/GameEngine.js.map +0 -1
  181. package/lib/Gui/Gui.d.ts +0 -110
  182. package/lib/Gui/Gui.js +0 -489
  183. package/lib/Gui/Gui.js.map +0 -1
  184. package/lib/Gui/React.d.ts +0 -28
  185. package/lib/Gui/React.js +0 -147
  186. package/lib/Gui/React.js.map +0 -1
  187. package/lib/Gui/Vue.d.ts +0 -13
  188. package/lib/Gui/Vue.js +0 -114
  189. package/lib/Gui/Vue.js.map +0 -1
  190. package/lib/Interfaces/Character.d.ts +0 -6
  191. package/lib/Interfaces/Character.js +0 -2
  192. package/lib/Interfaces/Character.js.map +0 -1
  193. package/lib/Interfaces/Scene.d.ts +0 -10
  194. package/lib/Interfaces/Scene.js +0 -2
  195. package/lib/Interfaces/Scene.js.map +0 -1
  196. package/lib/KeyboardControls.d.ts +0 -367
  197. package/lib/KeyboardControls.js +0 -714
  198. package/lib/KeyboardControls.js.map +0 -1
  199. package/lib/Logger.d.ts +0 -1
  200. package/lib/Logger.js +0 -4
  201. package/lib/Logger.js.map +0 -1
  202. package/lib/Presets/AnimationSpritesheet.js +0 -39
  203. package/lib/Presets/AnimationSpritesheet.js.map +0 -1
  204. package/lib/Presets/Scene.d.ts +0 -3
  205. package/lib/Presets/Scene.js +0 -5
  206. package/lib/Presets/Scene.js.map +0 -1
  207. package/lib/Renderer.d.ts +0 -62
  208. package/lib/Renderer.js +0 -300
  209. package/lib/Renderer.js.map +0 -1
  210. package/lib/Resources.d.ts +0 -22
  211. package/lib/Resources.js +0 -38
  212. package/lib/Resources.js.map +0 -1
  213. package/lib/RpgClient.js +0 -2
  214. package/lib/RpgClient.js.map +0 -1
  215. package/lib/RpgClientEngine.d.ts +0 -257
  216. package/lib/RpgClientEngine.js +0 -677
  217. package/lib/RpgClientEngine.js.map +0 -1
  218. package/lib/Scene/EventLayer.d.ts +0 -4
  219. package/lib/Scene/EventLayer.js +0 -8
  220. package/lib/Scene/EventLayer.js.map +0 -1
  221. package/lib/Scene/Map.d.ts +0 -109
  222. package/lib/Scene/Map.js +0 -319
  223. package/lib/Scene/Map.js.map +0 -1
  224. package/lib/Scene/Scene.d.ts +0 -184
  225. package/lib/Scene/Scene.js +0 -250
  226. package/lib/Scene/Scene.js.map +0 -1
  227. package/lib/Scene/SceneData.d.ts +0 -4
  228. package/lib/Scene/SceneData.js +0 -8
  229. package/lib/Scene/SceneData.js.map +0 -1
  230. package/lib/Sound/RpgSound.d.ts +0 -11
  231. package/lib/Sound/RpgSound.js +0 -46
  232. package/lib/Sound/RpgSound.js.map +0 -1
  233. package/lib/Sound/Sound.d.ts +0 -78
  234. package/lib/Sound/Sound.js +0 -12
  235. package/lib/Sound/Sound.js.map +0 -1
  236. package/lib/Sound/Sounds.d.ts +0 -2
  237. package/lib/Sound/Sounds.js +0 -6
  238. package/lib/Sound/Sounds.js.map +0 -1
  239. package/lib/Sprite/Character.d.ts +0 -18
  240. package/lib/Sprite/Character.js +0 -131
  241. package/lib/Sprite/Character.js.map +0 -1
  242. package/lib/Sprite/Player.d.ts +0 -3
  243. package/lib/Sprite/Player.js +0 -4
  244. package/lib/Sprite/Player.js.map +0 -1
  245. package/lib/Sprite/Spritesheet.d.ts +0 -365
  246. package/lib/Sprite/Spritesheet.js +0 -13
  247. package/lib/Sprite/Spritesheet.js.map +0 -1
  248. package/lib/Sprite/Spritesheets.d.ts +0 -3
  249. package/lib/Sprite/Spritesheets.js +0 -6
  250. package/lib/Sprite/Spritesheets.js.map +0 -1
  251. package/lib/Tilemap/CommonLayer.d.ts +0 -10
  252. package/lib/Tilemap/CommonLayer.js +0 -17
  253. package/lib/Tilemap/CommonLayer.js.map +0 -1
  254. package/lib/Tilemap/ImageLayer.d.ts +0 -4
  255. package/lib/Tilemap/ImageLayer.js +0 -16
  256. package/lib/Tilemap/ImageLayer.js.map +0 -1
  257. package/lib/Tilemap/Tile.d.ts +0 -21
  258. package/lib/Tilemap/Tile.js +0 -67
  259. package/lib/Tilemap/Tile.js.map +0 -1
  260. package/lib/Tilemap/TileLayer.d.ts +0 -13
  261. package/lib/Tilemap/TileLayer.js +0 -122
  262. package/lib/Tilemap/TileLayer.js.map +0 -1
  263. package/lib/Tilemap/TileSet.d.ts +0 -7
  264. package/lib/Tilemap/TileSet.js +0 -24
  265. package/lib/Tilemap/TileSet.js.map +0 -1
  266. package/lib/Tilemap/index.d.ts +0 -28
  267. package/lib/Tilemap/index.js +0 -151
  268. package/lib/Tilemap/index.js.map +0 -1
  269. package/lib/clientEntryPoint.d.ts +0 -89
  270. package/lib/clientEntryPoint.js +0 -48
  271. package/lib/clientEntryPoint.js.map +0 -1
  272. package/lib/index.d.ts +0 -26
  273. package/lib/index.js +0 -27
  274. package/lib/index.js.map +0 -1
  275. package/lib/inject.d.ts +0 -23
  276. package/lib/inject.js +0 -30
  277. package/lib/inject.js.map +0 -1
  278. package/rpg.toml +0 -14
  279. package/src/Components/AbstractComponent.ts +0 -120
  280. package/src/Components/BarComponent.ts +0 -181
  281. package/src/Components/Component.ts +0 -515
  282. package/src/Components/DebugComponent.ts +0 -36
  283. package/src/Components/ImageComponent.ts +0 -30
  284. package/src/Components/ShapeComponent.ts +0 -64
  285. package/src/Components/TextComponent.ts +0 -33
  286. package/src/Components/TileComponent.ts +0 -43
  287. package/src/Effects/Animation.ts +0 -310
  288. package/src/Effects/AnimationCharacter.ts +0 -7
  289. package/src/Effects/Spinner.ts +0 -19
  290. package/src/Effects/Timeline.ts +0 -378
  291. package/src/Effects/TransitionScene.ts +0 -59
  292. package/src/GameEngine.ts +0 -289
  293. package/src/Gui/React.ts +0 -193
  294. package/src/Gui/Vue.ts +0 -154
  295. package/src/Interfaces/Character.ts +0 -7
  296. package/src/Interfaces/Scene.ts +0 -9
  297. package/src/KeyboardControls.ts +0 -748
  298. package/src/Logger.ts +0 -3
  299. package/src/Presets/Scene.ts +0 -3
  300. package/src/Renderer.ts +0 -334
  301. package/src/Resources.ts +0 -39
  302. package/src/Scene/EventLayer.ts +0 -9
  303. package/src/Scene/Map.ts +0 -402
  304. package/src/Scene/Scene.ts +0 -305
  305. package/src/Scene/SceneData.ts +0 -13
  306. package/src/Sound/RpgSound.ts +0 -50
  307. package/src/Sound/Sound.ts +0 -91
  308. package/src/Sound/Sounds.ts +0 -7
  309. package/src/Sprite/Character.ts +0 -157
  310. package/src/Sprite/Player.ts +0 -3
  311. package/src/Sprite/Spritesheet.ts +0 -392
  312. package/src/Sprite/Spritesheets.ts +0 -8
  313. package/src/Tilemap/CommonLayer.ts +0 -20
  314. package/src/Tilemap/ImageLayer.ts +0 -20
  315. package/src/Tilemap/Tile.ts +0 -80
  316. package/src/Tilemap/TileLayer.ts +0 -142
  317. package/src/Tilemap/TileSet.ts +0 -40
  318. package/src/Tilemap/index.ts +0 -175
  319. package/src/clientEntryPoint.ts +0 -150
  320. package/src/inject.ts +0 -34
  321. package/src/types/howler.d.ts +0 -73
@@ -0,0 +1,71 @@
1
+ import { useProps, useDefineProps, animatedSignal, signal, mount, tick, h, Text } from 'canvasengine';
2
+ import { Direction } from '@rpgjs/common';
3
+
4
+ function component($$props) {
5
+ useProps($$props);
6
+ const defineProps = useDefineProps($$props);
7
+ var _a = defineProps({
8
+ duration: {
9
+ default: 1000
10
+ },
11
+ color: {
12
+ default: 'black'
13
+ }
14
+ }), text = _a.text, direction = _a.direction, onFinish = _a.onFinish, duration = _a.duration, color = _a.color, positionX = _a.x, positionY = _a.y;
15
+ var scale = animatedSignal(1, {
16
+ duration: duration(),
17
+ });
18
+ var randomPosition = function () { return Math.floor(Math.random() * 60); };
19
+ var initialY = randomPosition();
20
+ var x = signal(positionX());
21
+ var y = signal(positionY() - initialY);
22
+ var velocityX = 0;
23
+ var velocityY = 0;
24
+ var speed = 200;
25
+ switch (direction()) {
26
+ case Direction.Left:
27
+ velocityX = speed;
28
+ break;
29
+ case Direction.Right:
30
+ velocityX = -200;
31
+ break;
32
+ case Direction.Up:
33
+ velocityY = speed;
34
+ break;
35
+ case Direction.Down:
36
+ velocityY = -200;
37
+ break;
38
+ }
39
+ velocityX += (Math.random() - 0.5) * 100;
40
+ velocityY += (Math.random() - 0.5) * 100;
41
+ var gravity = 500;
42
+ var deceleration = 0.98;
43
+ mount(function () {
44
+ scale.set(0.1);
45
+ });
46
+ var elapsedTime = 0;
47
+ tick(function (_a) {
48
+ var deltaTime = _a.deltaTime;
49
+ elapsedTime += deltaTime;
50
+ if (elapsedTime < duration()) {
51
+ // Update position
52
+ x.update(function (x) { return x + (velocityX * deltaTime) / 1000; });
53
+ y.update(function (y) { return y + (velocityY * deltaTime) / 1000; });
54
+ // Apply gravity
55
+ velocityY += (gravity * deltaTime) / 1000;
56
+ // Apply deceleration
57
+ velocityX *= deceleration;
58
+ velocityY *= deceleration;
59
+ }
60
+ else {
61
+ if (onFinish) {
62
+ onFinish();
63
+ }
64
+ }
65
+ });
66
+ let $this = h(Text, { x, y, zIndex: 10000, color, scale, size: 30, text });
67
+ return $this
68
+ }
69
+
70
+ export { component as default };
71
+ //# sourceMappingURL=index23.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"index23.js","sources":["../src/components/effects/hit.ce"],"sourcesContent":["<Text x y zIndex={10000} color scale size={30} text />\n\n<script>\n import { animatedSignal, mount, signal, tick } from \"canvasengine\";\n import { Direction } from \"@rpgjs/common\";\n const {\n text,\n direction,\n onFinish,\n duration,\n color,\n x: positionX,\n y: positionY\n } = defineProps({\n duration: {\n default: 1000\n },\n color: {\n default: 'black'\n }\n });\n\n const scale = animatedSignal(1, {\n duration: duration(),\n });\n\n // Generate random initial position\n const randomPosition = () => Math.floor(Math.random() * 60);\n const initialY = randomPosition();\n const x = signal(positionX());\n const y = signal(positionY() - initialY);\n\n // Initial velocity\n let velocityX = 0;\n let velocityY = 0;\n\n // Set initial velocity based on direction\n const speed = 200;\n switch (direction()) {\n case Direction.Left:\n velocityX = speed;\n break;\n case Direction.Right:\n velocityX = -speed;\n break;\n case Direction.Up:\n velocityY = speed;\n break;\n case Direction.Down:\n velocityY = -speed;\n break;\n }\n\n // Add some randomness to the velocity\n velocityX += (Math.random() - 0.5) * 100;\n velocityY += (Math.random() - 0.5) * 100;\n\n const gravity = 500; // Gravity effect\n const deceleration = 0.98; // Deceleration factor\n\n mount(() => {\n scale.set(0.1);\n });\n\n let elapsedTime = 0;\n\n tick(({ deltaTime }) => {\n elapsedTime += deltaTime;\n \n if (elapsedTime < duration()) {\n // Update position\n x.update((x) => x + (velocityX * deltaTime) / 1000);\n y.update((y) => y + (velocityY * deltaTime) / 1000);\n\n // Apply gravity\n velocityY += (gravity * deltaTime) / 1000;\n\n // Apply deceleration\n velocityX *= deceleration;\n velocityY *= deceleration;\n } else {\n if (onFinish) {\n onFinish();\n }\n }\n });\n</script>\n"],"names":[],"mappings":";;;AAOqB,SAAS,SAAS,CAAC,OAAO,EAAE;AACjD,QAAuB,QAAQ,CAAC,OAAO;AACvC,QAAQ,MAAM,WAAW,GAAG,cAAc,CAAC,OAAO;AAClD,QAAQ,IAAI,EAAE,GAAG,WAAW,CAAC;AAC7B,IAAI,QAAQ,EAAE;AACd,QAAQ,OAAO,EAAE;AACjB,KAAK;AACL,IAAI,KAAK,EAAE;AACX,QAAQ,OAAO,EAAE;AACjB;AACA,CAAC,CAAC,EAAE,IAAI,GAAG,EAAE,CAAC,IAAI,EAAE,SAAS,GAAG,EAAE,CAAC,SAAS,EAAE,QAAQ,GAAG,EAAE,CAAC,QAAQ,EAAE,QAAQ,GAAG,EAAE,CAAC,QAAQ,EAAE,KAAK,GAAG,EAAE,CAAC,KAAK,EAAE,SAAS,GAAG,EAAE,CAAC,CAAC,EAAE,SAAS,GAAG,EAAE,CAAC,CAAC;AAClJ,IAAI,KAAK,GAAG,cAAc,CAAC,CAAC,EAAE;AAC9B,IAAI,QAAQ,EAAE,QAAQ,EAAE;AACxB,CAAC,CAAC;AACF,IAAI,cAAc,GAAG,YAAY,EAAE,OAAO,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,MAAM,EAAE,GAAG,EAAE,CAAC,CAAC,EAAE;AAC3E,IAAI,QAAQ,GAAG,cAAc,EAAE;AAC/B,IAAI,CAAC,GAAG,MAAM,CAAC,SAAS,EAAE,CAAC;AAC3B,IAAI,CAAC,GAAG,MAAM,CAAC,SAAS,EAAE,GAAG,QAAQ,CAAC;AACtC,IAAI,SAAS,GAAG,CAAC;AACjB,IAAI,SAAS,GAAG,CAAC;AACjB,IAAI,KAAK,GAAG,GAAG;AACf,QAAQ,SAAS,EAAE;AACnB,IAAI,KAAK,SAAS,CAAC,IAAI;AACvB,QAAQ,SAAS,GAAG,KAAK;AACzB,QAAQ;AACR,IAAI,KAAK,SAAS,CAAC,KAAK;AACxB,QAAQ,SAAS,GAAG,IAAM;AAC1B,QAAQ;AACR,IAAI,KAAK,SAAS,CAAC,EAAE;AACrB,QAAQ,SAAS,GAAG,KAAK;AACzB,QAAQ;AACR,IAAI,KAAK,SAAS,CAAC,IAAI;AACvB,QAAQ,SAAS,GAAG,IAAM;AAC1B,QAAQ;AACR;AACA,SAAS,IAAI,CAAC,IAAI,CAAC,MAAM,EAAE,GAAG,GAAG,IAAI,GAAG;AACxC,SAAS,IAAI,CAAC,IAAI,CAAC,MAAM,EAAE,GAAG,GAAG,IAAI,GAAG;AACxC,IAAI,OAAO,GAAG,GAAG;AACjB,IAAI,YAAY,GAAG,IAAI;AACvB,KAAK,CAAC,YAAY;AAClB,IAAI,KAAK,CAAC,GAAG,CAAC,GAAG,CAAC;AAClB,CAAC,CAAC;AACF,IAAI,WAAW,GAAG,CAAC;AACnB,IAAI,CAAC,UAAU,EAAE,EAAE;AACnB,IAAI,IAAI,SAAS,GAAG,EAAE,CAAC,SAAS;AAChC,IAAI,WAAW,IAAI,SAAS;AAC5B,IAAI,IAAI,WAAW,GAAG,QAAQ,EAAE,EAAE;AAClC;AACA,QAAQ,CAAC,CAAC,MAAM,CAAC,UAAU,CAAC,EAAE,EAAE,OAAO,CAAC,GAAG,CAAC,SAAS,GAAG,SAAS,IAAI,IAAI,CAAC,EAAE,CAAC;AAC7E,QAAQ,CAAC,CAAC,MAAM,CAAC,UAAU,CAAC,EAAE,EAAE,OAAO,CAAC,GAAG,CAAC,SAAS,GAAG,SAAS,IAAI,IAAI,CAAC,EAAE,CAAC;AAC7E;AACA,QAAQ,SAAS,IAAI,CAAC,OAAO,GAAG,SAAS,IAAI,IAAI;AACjD;AACA,QAAQ,SAAS,IAAI,YAAY;AACjC,QAAQ,SAAS,IAAI,YAAY;AACjC;AACA,SAAS;AACT,QAAQ,IAAI,QAAQ,EAAE;AACtB,YAAY,QAAQ,EAAE;AACtB;AACA;AACA,CAAC,CAAC;AACF,QAAQ,IAAI,KAAK,GAAG,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,EAAE,CAAC,EAAE,MAAM,EAAE,KAAK,EAAE,KAAK,EAAE,KAAK,EAAE,IAAI,EAAE,EAAE,EAAE,IAAI,EAAE;AACjF,QAAQ,OAAO;AACf;;;;"}
@@ -0,0 +1,21 @@
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+ import { useProps, useDefineProps, h, Sprite } from 'canvasengine';
2
+ import { RpgClientEngine } from './index2.js';
3
+ import { inject } from './index6.js';
4
+
5
+ function component($$props) {
6
+ useProps($$props);
7
+ const defineProps = useDefineProps($$props);
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+ var _a = defineProps(), x = _a.x, y = _a.y, name = _a.name, onFinish = _a.onFinish;
9
+ var client = inject(RpgClientEngine);
10
+ var spritesheets = client.spritesheets;
11
+ var sheet = {
12
+ definition: spritesheets.get(name()),
13
+ playing: 'default',
14
+ onFinish: onFinish
15
+ };
16
+ let $this = h(Sprite, { sheet, x, y, anchor: 0.5 });
17
+ return $this
18
+ }
19
+
20
+ export { component as default };
21
+ //# sourceMappingURL=index24.js.map
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+ {"version":3,"file":"index24.js","sources":["../src/components/effects/animation.ce"],"sourcesContent":["<Sprite sheet x y anchor={0.5} />\n\n<script>\n import { signal } from \"canvasengine\";\n import { RpgClientEngine } from \"../../RpgClientEngine\";\n import { inject } from \"../../core/inject\";\n\n const { x, y, name, onFinish } = defineProps();\n\n const client = inject(RpgClientEngine);\n const spritesheets = client.spritesheets;\n\n const sheet = {\n definition: spritesheets.get(name()),\n playing: 'default',\n onFinish\n };\n\n</script>\n"],"names":[],"mappings":";;;;AAOqB,SAAS,SAAS,CAAC,OAAO,EAAE;AACjD,QAAuB,QAAQ,CAAC,OAAO;AACvC,QAAQ,MAAM,WAAW,GAAG,cAAc,CAAC,OAAO;AAClD,QAAQ,IAAI,EAAE,GAAG,WAAW,EAAE,EAAE,CAAC,GAAG,EAAE,CAAC,CAAC,EAAE,CAAC,GAAG,EAAE,CAAC,CAAC,EAAE,IAAI,GAAG,EAAE,CAAC,IAAI,EAAE,QAAQ,GAAG,EAAE,CAAC,QAAQ;AAC1F,IAAI,MAAM,GAAG,MAAM,CAAC,eAAe,CAAC;AACpC,IAAI,YAAY,GAAG,MAAM,CAAC,YAAY;AACtC,IAAI,KAAK,GAAG;AACZ,IAAI,UAAU,EAAE,YAAY,CAAC,GAAG,CAAC,IAAI,EAAE,CAAC;AACxC,IAAI,OAAO,EAAE,SAAS;AACtB,IAAI,QAAQ,EAAE;AACd,CAAC;AACD,QAAQ,IAAI,KAAK,GAAG,CAAC,CAAC,MAAM,EAAE,EAAE,KAAK,EAAE,CAAC,EAAE,CAAC,EAAE,MAAM,EAAE,GAAG,EAAE;AAC1D,QAAQ,OAAO;AACf;;;;"}
@@ -0,0 +1,41 @@
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+ import { Animation, Direction } from '@rpgjs/common';
2
+
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+ const RMSpritesheet = (framesWidth, framesHeight, frameStand = 1) => {
4
+ if (framesWidth <= frameStand) {
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+ frameStand = framesWidth - 1;
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+ }
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+ const frameY = (direction) => {
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+ const gap = Math.max(4 - framesHeight, 0);
9
+ return {
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+ [Direction.Down]: 0,
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+ [Direction.Left]: Math.max(0, 1 - gap),
12
+ [Direction.Right]: Math.max(0, 2 - gap),
13
+ [Direction.Up]: Math.max(0, 3 - gap)
14
+ }[direction];
15
+ };
16
+ const stand = (direction) => [{ time: 0, frameX: frameStand, frameY: frameY(direction) }];
17
+ const walk = (direction) => {
18
+ const array = [];
19
+ const durationFrame = 10;
20
+ for (let i = 0; i < framesWidth; i++) {
21
+ array.push({ time: i * durationFrame, frameX: i, frameY: frameY(direction) });
22
+ }
23
+ array.push({ time: array[array.length - 1].time + durationFrame });
24
+ return array;
25
+ };
26
+ return {
27
+ textures: {
28
+ [Animation.Stand]: {
29
+ animations: ({ direction }) => [stand(direction)]
30
+ },
31
+ [Animation.Walk]: {
32
+ animations: ({ direction }) => [walk(direction)]
33
+ }
34
+ },
35
+ framesHeight,
36
+ framesWidth
37
+ };
38
+ };
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+
40
+ export { RMSpritesheet };
41
+ //# sourceMappingURL=index25.js.map
@@ -0,0 +1 @@
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+ {"version":3,"file":"index25.js","sources":["../src/presets/rmspritesheet.ts"],"sourcesContent":["import { Direction, Animation } from '@rpgjs/common'\n\nexport const RMSpritesheet = (framesWidth: number, framesHeight: number, frameStand: number = 1) => {\n\n if (framesWidth <= frameStand) {\n frameStand = framesWidth - 1\n }\n\n const frameY = direction => {\n const gap = Math.max(4 - framesHeight, 0)\n return {\n [Direction.Down]: 0,\n [Direction.Left]: Math.max(0, 1 - gap),\n [Direction.Right]: Math.max(0, 2 - gap),\n [Direction.Up]: Math.max(0, 3 - gap)\n }[direction]\n }\n\n const stand = (direction: number) => [{ time: 0, frameX: frameStand, frameY: frameY(direction) }]\n const walk = direction => {\n const array: any = []\n const durationFrame = 10\n for (let i = 0; i < framesWidth; i++) {\n array.push({ time: i * durationFrame, frameX: i, frameY: frameY(direction) })\n }\n array.push({ time: array[array.length - 1].time + durationFrame })\n return array\n }\n\n return {\n textures: {\n [Animation.Stand]: {\n animations: ({direction}) => [stand(direction)]\n },\n [Animation.Walk]: {\n animations: ({direction}) => [walk(direction)]\n }\n },\n framesHeight,\n framesWidth\n }\n}"],"names":[],"mappings":";;AAEO,MAAM,aAAgB,GAAA,CAAC,WAAqB,EAAA,YAAA,EAAsB,aAAqB,CAAM,KAAA;AAEhG,EAAA,IAAI,eAAe,UAAY,EAAA;AAC3B,IAAA,UAAA,GAAa,WAAc,GAAA,CAAA;AAAA;AAG/B,EAAA,MAAM,SAAS,CAAa,SAAA,KAAA;AACxB,IAAA,MAAM,GAAM,GAAA,IAAA,CAAK,GAAI,CAAA,CAAA,GAAI,cAAc,CAAC,CAAA;AACxC,IAAO,OAAA;AAAA,MACH,CAAC,SAAU,CAAA,IAAI,GAAG,CAAA;AAAA,MAClB,CAAC,UAAU,IAAI,GAAG,KAAK,GAAI,CAAA,CAAA,EAAG,IAAI,GAAG,CAAA;AAAA,MACrC,CAAC,UAAU,KAAK,GAAG,KAAK,GAAI,CAAA,CAAA,EAAG,IAAI,GAAG,CAAA;AAAA,MACtC,CAAC,UAAU,EAAE,GAAG,KAAK,GAAI,CAAA,CAAA,EAAG,IAAI,GAAG;AAAA,MACrC,SAAS,CAAA;AAAA,GACf;AAEA,EAAA,MAAM,KAAQ,GAAA,CAAC,SAAsB,KAAA,CAAC,EAAE,IAAA,EAAM,CAAG,EAAA,MAAA,EAAQ,UAAY,EAAA,MAAA,EAAQ,MAAO,CAAA,SAAS,GAAG,CAAA;AAChG,EAAA,MAAM,OAAO,CAAa,SAAA,KAAA;AACtB,IAAA,MAAM,QAAa,EAAC;AACpB,IAAA,MAAM,aAAgB,GAAA,EAAA;AACtB,IAAA,KAAA,IAAS,CAAI,GAAA,CAAA,EAAG,CAAI,GAAA,WAAA,EAAa,CAAK,EAAA,EAAA;AAClC,MAAM,KAAA,CAAA,IAAA,CAAK,EAAE,IAAA,EAAM,CAAI,GAAA,aAAA,EAAe,MAAQ,EAAA,CAAA,EAAG,MAAQ,EAAA,MAAA,CAAO,SAAS,CAAA,EAAG,CAAA;AAAA;AAEhF,IAAM,KAAA,CAAA,IAAA,CAAK,EAAE,IAAA,EAAM,KAAM,CAAA,KAAA,CAAM,SAAS,CAAC,CAAA,CAAE,IAAO,GAAA,aAAA,EAAe,CAAA;AACjE,IAAO,OAAA,KAAA;AAAA,GACX;AAEA,EAAO,OAAA;AAAA,IACH,QAAU,EAAA;AAAA,MACN,CAAC,SAAU,CAAA,KAAK,GAAG;AAAA,QACf,UAAA,EAAY,CAAC,EAAC,SAAA,OAAe,CAAC,KAAA,CAAM,SAAS,CAAC;AAAA,OAClD;AAAA,MACA,CAAC,SAAU,CAAA,IAAI,GAAG;AAAA,QACd,UAAA,EAAY,CAAC,EAAC,SAAA,OAAe,CAAC,IAAA,CAAK,SAAS,CAAC;AAAA;AACjD,KACJ;AAAA,IACA,YAAA;AAAA,IACA;AAAA,GACJ;AACJ;;;;"}
@@ -0,0 +1,5 @@
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+ var __defProp = Object.defineProperty;
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+ var __name = (target, value) => __defProp(target, "name", { value, configurable: true });
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+
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+ export { __name };
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+ //# sourceMappingURL=index26.js.map
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+ {"version":3,"file":"index26.js","sources":["../../../node_modules/.pnpm/@signe+sync@2.3.3/node_modules/@signe/sync/dist/chunk-7QVYU63E.js"],"sourcesContent":["var __defProp = Object.defineProperty;\nvar __name = (target, value) => __defProp(target, \"name\", { value, configurable: true });\n\nexport {\n __name\n};\n//# sourceMappingURL=chunk-7QVYU63E.js.map"],"names":[],"mappings":"AAAA,IAAI,SAAS,GAAG,MAAM,CAAC,cAAc;AAClC,IAAC,MAAM,GAAG,CAAC,MAAM,EAAE,KAAK,KAAK,SAAS,CAAC,MAAM,EAAE,MAAM,EAAE,EAAE,KAAK,EAAE,YAAY,EAAE,IAAI,EAAE;;;;","x_google_ignoreList":[0]}
@@ -0,0 +1,322 @@
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+ import { BehaviorSubject, filter, combineLatest, map, finalize } from 'rxjs';
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+
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+ var __defProp = Object.defineProperty;
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+ var __name = (target, value) => __defProp(target, "name", { value, configurable: true });
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+ var ArraySubject = class extends BehaviorSubject {
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+ static {
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+ __name(this, "ArraySubject");
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+ }
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+ _items = [];
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+ constructor(items = []) {
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+ super({
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+ type: "init",
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+ items
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+ });
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+ this.createProxy(items);
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+ }
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+ createProxy(items) {
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+ this._items = new Proxy(items, {
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+ get: /* @__PURE__ */ __name((target, prop, receiver) => {
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+ const origMethod = target[prop];
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+ if (typeof origMethod === "function") {
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+ return (...args) => {
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+ let changeType = "update";
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+ let index = void 0;
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+ let isMutateFn = false;
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+ let itemsToEmit = [];
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+ let changeSplice = true;
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+ switch (prop) {
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+ case "push":
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+ index = target.length;
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+ changeType = "add";
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+ isMutateFn = true;
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+ break;
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+ case "pop":
35
+ index = target.length - 1;
36
+ changeType = "remove";
37
+ isMutateFn = true;
38
+ break;
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+ case "unshift":
40
+ index = 0;
41
+ changeType = "add";
42
+ isMutateFn = true;
43
+ break;
44
+ case "shift":
45
+ index = 0;
46
+ changeType = "remove";
47
+ isMutateFn = true;
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+ break;
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+ case "splice":
50
+ index = args[0];
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+ const deleteCount = args[1];
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+ const newItems = args.slice(2);
53
+ itemsToEmit = newItems;
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+ if (deleteCount > 0 && newItems.length === 0) {
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+ changeType = "remove";
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+ } else if (deleteCount === 0 && newItems.length > 0) {
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+ changeType = "add";
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+ } else if (deleteCount === 0 && newItems.length === 0) {
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+ changeSplice = false;
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+ } else {
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+ changeType = "update";
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+ }
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+ isMutateFn = true;
64
+ break;
65
+ }
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+ const result = origMethod.apply(target, args);
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+ if (isMutateFn && changeSplice) {
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+ if (prop === "splice") {
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+ this.next({
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+ type: changeType,
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+ index,
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+ items: itemsToEmit
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+ });
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+ } else {
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+ this.next({
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+ type: changeType,
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+ index,
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+ items: args
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+ set: /* @__PURE__ */ __name((target, prop, value) => {
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+ const index = !isNaN(Number(prop)) ? Number(prop) : void 0;
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+ type: "update",
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+ index,
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+ items: [
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+ value
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+ });
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+ }
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+ get items() {
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+ return this._items;
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+ }
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+ set items(newItems) {
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+ this.createProxy(newItems);
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+ this.next({
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+ type: "reset",
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+ items: newItems
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+ };
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+ var isArraySubject = /* @__PURE__ */ __name((value) => {
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+ }
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+ _obj;
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+ constructor(obj = {}) {
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+ super({
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+ type: "init",
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+ value: obj
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+ });
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+ this.createProxy(obj);
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+ }
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+ createProxy(obj) {
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+ get: /* @__PURE__ */ __name((target, prop, receiver) => {
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+ return false;
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+ get obj() {
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+ return this._obj;
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+ set obj(newObj) {
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+ this.next({
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+ }
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+ return globalThis[globalKey];
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+ }
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+ let globalObj;
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+ if (typeof window !== "undefined") {
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+ globalObj = window;
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+ } else if (typeof process !== "undefined" && process.versions && process.versions.node) {
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+ globalObj = Function("return this")();
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+ } else if (typeof self !== "undefined") {
190
+ globalObj = self;
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+ } else {
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+ console.warn("Unable to find global object, using local instance");
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+ return {
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+ currentDependencyTracker: null,
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+ currentSubscriptionsTracker: null
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+ };
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+ }
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+ if (!globalObj[globalKey]) {
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+ globalObj[globalKey] = {
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+ currentDependencyTracker: null,
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+ function signal(defaultValue) {
213
+ let subject;
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+ if (Array.isArray(defaultValue)) {
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+ subject = new ArraySubject(defaultValue);
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+ } else if (typeof defaultValue === "object" && defaultValue !== null) {
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+ }
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+ return subject.value;
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+ }, "getValue");
229
+ const fn = /* @__PURE__ */ __name(function() {
230
+ trackDependency(fn);
231
+ return getValue();
232
+ }, "fn");
233
+ fn.set = (value) => {
234
+ if (subject instanceof ArraySubject) {
235
+ subject.items = value;
236
+ } else if (subject instanceof ObjectSubject) {
237
+ subject.obj = value;
238
+ } else {
239
+ subject.next(value);
240
+ }
241
+ };
242
+ fn._isFrozen = false;
243
+ fn.freeze = () => {
244
+ fn._isFrozen = true;
245
+ };
246
+ fn.unfreeze = () => {
247
+ fn._isFrozen = false;
248
+ if (subject instanceof ArraySubject) {
249
+ subject.next({
250
+ type: "init",
251
+ items: subject.items
252
+ });
253
+ } else if (subject instanceof ObjectSubject) {
254
+ subject.next({
255
+ type: "init",
256
+ value: subject.obj
257
+ });
258
+ } else {
259
+ subject.next(subject.value);
260
+ }
261
+ };
262
+ fn.mutate = (mutateFn) => {
263
+ const value = getValue();
264
+ mutateFn(value);
265
+ };
266
+ fn.update = (updateFn) => {
267
+ const updatedValue = updateFn(getValue());
268
+ fn.set(updatedValue);
269
+ };
270
+ fn.observable = subject.asObservable().pipe(filter(() => !fn._isFrozen));
271
+ fn._subject = subject;
272
+ return fn;
273
+ }
274
+ __name(signal, "signal");
275
+ function isSignal(value) {
276
+ return !!(value && value.observable);
277
+ }
278
+ __name(isSignal, "isSignal");
279
+ function isComputed(value) {
280
+ return isSignal(value) && !!value.dependencies;
281
+ }
282
+ __name(isComputed, "isComputed");
283
+ function computed(computeFunction, disposableFn) {
284
+ const dependencies = /* @__PURE__ */ new Set();
285
+ let init = true;
286
+ let lastComputedValue;
287
+ const previousTracker = reactiveStore.currentDependencyTracker;
288
+ reactiveStore.currentDependencyTracker = (signal2) => {
289
+ dependencies.add(signal2);
290
+ };
291
+ lastComputedValue = computeFunction();
292
+ if (computeFunction["isEffect"]) {
293
+ disposableFn = lastComputedValue;
294
+ }
295
+ reactiveStore.currentDependencyTracker = previousTracker;
296
+ const computedObservable = combineLatest([
297
+ ...dependencies
298
+ ].map((signal2) => signal2.observable)).pipe(filter(() => !init), map(() => computeFunction()), finalize(() => disposableFn?.()));
299
+ const fn = /* @__PURE__ */ __name(function() {
300
+ trackDependency(fn);
301
+ return lastComputedValue;
302
+ }, "fn");
303
+ fn.observable = computedObservable;
304
+ fn.subscription = computedObservable.subscribe((value) => {
305
+ lastComputedValue = value;
306
+ });
307
+ fn.dependencies = dependencies;
308
+ reactiveStore.currentSubscriptionsTracker?.(fn.subscription);
309
+ init = false;
310
+ return fn;
311
+ }
312
+ __name(computed, "computed");
313
+
314
+ // src/effect.ts
315
+ function effect(fn) {
316
+ fn["isEffect"] = true;
317
+ return computed(fn);
318
+ }
319
+ __name(effect, "effect");
320
+
321
+ export { ArraySubject, ObjectSubject, computed, effect, isArraySubject, isComputed, isObjectSubject, isSignal, signal };
322
+ //# sourceMappingURL=index27.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"index27.js","sources":["../../../node_modules/.pnpm/@signe+reactive@2.3.3/node_modules/@signe/reactive/dist/index.js"],"sourcesContent":["var __defProp = Object.defineProperty;\nvar __name = (target, value) => __defProp(target, \"name\", { value, configurable: true });\n\n// src/ArraySubject.ts\nimport { BehaviorSubject } from \"rxjs\";\nvar ArraySubject = class extends BehaviorSubject {\n static {\n __name(this, \"ArraySubject\");\n }\n _items = [];\n constructor(items = []) {\n super({\n type: \"init\",\n items\n });\n this.createProxy(items);\n }\n createProxy(items) {\n this._items = new Proxy(items, {\n get: /* @__PURE__ */ __name((target, prop, receiver) => {\n const origMethod = target[prop];\n if (typeof origMethod === \"function\") {\n return (...args) => {\n let changeType = \"update\";\n let index = void 0;\n let isMutateFn = false;\n let itemsToEmit = [];\n let changeSplice = true;\n switch (prop) {\n case \"push\":\n index = target.length;\n changeType = \"add\";\n isMutateFn = true;\n break;\n case \"pop\":\n index = target.length - 1;\n changeType = \"remove\";\n isMutateFn = true;\n break;\n case \"unshift\":\n index = 0;\n changeType = \"add\";\n isMutateFn = true;\n break;\n case \"shift\":\n index = 0;\n changeType = \"remove\";\n isMutateFn = true;\n break;\n case \"splice\":\n index = args[0];\n const deleteCount = args[1];\n const newItems = args.slice(2);\n itemsToEmit = newItems;\n if (deleteCount > 0 && newItems.length === 0) {\n changeType = \"remove\";\n } else if (deleteCount === 0 && newItems.length > 0) {\n changeType = \"add\";\n } else if (deleteCount === 0 && newItems.length === 0) {\n changeSplice = false;\n } else {\n changeType = \"update\";\n }\n isMutateFn = true;\n break;\n }\n const result = origMethod.apply(target, args);\n if (isMutateFn && changeSplice) {\n if (prop === \"splice\") {\n this.next({\n type: changeType,\n index,\n items: itemsToEmit\n });\n } else {\n this.next({\n type: changeType,\n index,\n items: args\n });\n }\n }\n return result;\n };\n }\n return Reflect.get(target, prop, receiver);\n }, \"get\"),\n set: /* @__PURE__ */ __name((target, prop, value) => {\n const index = !isNaN(Number(prop)) ? Number(prop) : void 0;\n target[prop] = value;\n this.next({\n type: \"update\",\n index,\n items: [\n value\n ]\n });\n return true;\n }, \"set\")\n });\n }\n get items() {\n return this._items;\n }\n set items(newItems) {\n this.createProxy(newItems);\n this.next({\n type: \"reset\",\n items: newItems\n });\n }\n};\nvar isArraySubject = /* @__PURE__ */ __name((value) => {\n return \"_items\" in value;\n}, \"isArraySubject\");\n\n// src/ObjectSubject.ts\nimport { BehaviorSubject as BehaviorSubject2 } from \"rxjs\";\nvar ObjectSubject = class extends BehaviorSubject2 {\n static {\n __name(this, \"ObjectSubject\");\n }\n _obj;\n constructor(obj = {}) {\n super({\n type: \"init\",\n value: obj\n });\n this.createProxy(obj);\n }\n createProxy(obj) {\n this._obj = new Proxy(obj, {\n get: /* @__PURE__ */ __name((target, prop, receiver) => {\n return Reflect.get(target, prop, receiver);\n }, \"get\"),\n set: /* @__PURE__ */ __name((target, prop, value, receiver) => {\n const key = prop;\n 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src/effect.ts\nfunction effect(fn) {\n fn[\"isEffect\"] = true;\n return computed(fn);\n}\n__name(effect, \"effect\");\nexport {\n ArraySubject,\n ObjectSubject,\n computed,\n effect,\n isArraySubject,\n isComputed,\n isObjectSubject,\n isSignal,\n signal\n};\n//# 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@@ -0,0 +1,25 @@
1
+ import { useProps, useDefineProps, computed, signal, h, Container, loop } from 'canvasengine';
2
+ import { inject } from './index6.js';
3
+ import { RpgClientEngine } from './index2.js';
4
+
5
+ function component($$props) {
6
+ useProps($$props);
7
+ useDefineProps($$props);
8
+ var engine = inject(RpgClientEngine);
9
+ var effects = engine.effects;
10
+ var map = engine.sceneMap.data;
11
+ var sceneComponent = computed(function () { var _a; return (_a = map()) === null || _a === void 0 ? void 0 : _a.component; });
12
+ var mapParams = map().params;
13
+ engine.sceneMap.animations;
14
+ var backgroundMusic = { src: mapParams === null || mapParams === void 0 ? void 0 : mapParams.backgroundMusic, autoplay: true, loop: true };
15
+ var backgroundAmbientSound = { src: mapParams === null || mapParams === void 0 ? void 0 : mapParams.backgroundAmbientSound, autoplay: true, loop: true };
16
+ signal(map().data);
17
+ var scale = (mapParams === null || mapParams === void 0 ? void 0 : mapParams.scale) || 1;
18
+ ((mapParams === null || mapParams === void 0 ? void 0 : mapParams.width) || 2048) * scale;
19
+ ((mapParams === null || mapParams === void 0 ? void 0 : mapParams.height) || 2048) * scale;
20
+ let $this = h(Container, { sound: backgroundMusic }, [h(Container, { sound: backgroundAmbientSound }), h(sceneComponent(), { data: computed(() => map().data) }), loop(effects, effect => h(Container, null, loop(effect.current, animation => h(effect.component, animation))))]);
21
+ return $this
22
+ }
23
+
24
+ export { component as default };
25
+ //# sourceMappingURL=index28.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"index28.js","sources":["../src/components/scenes/draw-map.ce"],"sourcesContent":["<Container sound={backgroundMusic} >\n <Container sound={backgroundAmbientSound} />\n\n <!-- <Sprite image={map.@fullImage} scale /> -->\n\n <sceneComponent() data={map.@data} />\n \n <!-- <Container sortableChildren={true}>\n @for (obj of middleLayer) {\n <ElementMap ...obj image={map.@gridImage} scale /> \n }\n\n @for ((event,id) of events) {\n <Character id={id} object={event} isMe={false} />\n }\n \n @for ((player,id) of players) {\n <Character id={id} object={player} isMe={true} />\n }\n </Container> -->\n\n @for (effect of effects) {\n <Container>\n @for (animation of effect.current) {\n <effect.component ...animation />\n }\n </Container>\n }\n</Container>\n\n<script>\n import { effect, signal, computed, mount } from 'canvasengine'\n import { inject } from \"../../core/inject\";\n import { RpgClientEngine } from \"../../RpgClientEngine\";\n\n const engine = inject(RpgClientEngine);\n const effects = engine.effects\n const map = engine.sceneMap.data\n const sceneComponent = computed(() => map()?.component)\n const mapParams = map().params\n const animations = engine.sceneMap.animations\n const backgroundMusic = { src: mapParams?.backgroundMusic, autoplay: true, loop: true }\n const backgroundAmbientSound = { src: mapParams?.backgroundAmbientSound, autoplay: true, loop: true }\n \n const data = signal(map().data)\n // const middleLayer = computed(() => data().filter(obj => obj.layer === 1))\n // const topLayer = computed(() => data().filter(obj => obj.layer === 2))\n\n const scale = mapParams?.scale || 1\n const worldWidth = (mapParams?.width || 2048) * scale\n const worldHeight = (mapParams?.height || 2048) * scale\n \n const clamp = {\n direction: \"all\"\n }\n</script>"],"names":[],"mappings":";;;;AAQqB,SAAS,SAAS,CAAC,OAAO,EAAE;AACjD,QAAuB,QAAQ,CAAC,OAAO;AACvC,QAA4B,cAAc,CAAC,OAAO;AAClD,QAAQ,IAAI,MAAM,GAAG,MAAM,CAAC,eAAe,CAAC;AAC5C,IAAI,OAAO,GAAG,MAAM,CAAC,OAAO;AAC5B,IAAI,GAAG,GAAG,MAAM,CAAC,QAAQ,CAAC,IAAI;AAC9B,IAAI,cAAc,GAAG,QAAQ,CAAC,YAAY,EAAE,IAAI,EAAE,CAAC,CAAC,OAAO,CAAC,EAAE,GAAG,GAAG,EAAE,MAAM,IAAI,IAAI,EAAE,KAAK,MAAM,GAAG,MAAM,GAAG,EAAE,CAAC,SAAS,CAAC,EAAE,CAAC;AAC7H,IAAI,SAAS,GAAG,GAAG,EAAE,CAAC,MAAM;AACX,MAAM,CAAC,QAAQ,CAAC;AACjC,IAAI,eAAe,GAAG,EAAE,GAAG,EAAE,SAAS,KAAK,IAAI,IAAI,SAAS,KAAK,MAAM,GAAG,MAAM,GAAG,SAAS,CAAC,eAAe,EAAE,QAAQ,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE;AAC1I,IAAI,sBAAsB,GAAG,EAAE,GAAG,EAAE,SAAS,KAAK,IAAI,IAAI,SAAS,KAAK,MAAM,GAAG,MAAM,GAAG,SAAS,CAAC,sBAAsB,EAAE,QAAQ,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE;AAC7I,MAAM,CAAC,GAAG,EAAE,CAAC,IAAI;AAC5B,IAAI,KAAK,GAAG,CAAC,SAAS,KAAK,IAAI,IAAI,SAAS,KAAK,MAAM,GAAG,MAAM,GAAG,SAAS,CAAC,KAAK,KAAK,CAAC;AACvE,CAAC,CAAC,SAAS,KAAK,IAAI,IAAI,SAAS,KAAK,MAAM,GAAG,MAAM,GAAG,SAAS,CAAC,KAAK,KAAK,IAAI,IAAI;AACnF,CAAC,CAAC,SAAS,KAAK,IAAI,IAAI,SAAS,KAAK,MAAM,GAAG,MAAM,GAAG,SAAS,CAAC,MAAM,KAAK,IAAI,IAAI;AAIvG,QAAQ,IAAI,KAAK,GAAG,CAAC,CAAC,SAAS,EAAE,EAAE,KAAK,EAAE,eAAe,EAAE,EAAE,CAAC,CAAC,CAAC,SAAS,EAAE,EAAE,KAAK,EAAE,sBAAsB,EAAE,CAAC,EAAE,CAAC,CAAC,cAAc,EAAE,EAAE,EAAE,IAAI,EAAE,QAAQ,CAAC,MAAM,GAAG,EAAE,CAAC,IAAI,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,OAAO,EAAE,MAAM,IAAI,CAAC,CAAC,SAAS,EAAE,IAAI,EAAE,IAAI,CAAC,MAAM,CAAC,OAAO,EAAE,SAAS,IAAI,CAAC,CAAC,MAAM,CAAC,SAAS,EAAE,SAAS,CAAC,CAAC,CAAC,CAAC,CAAC;AACzR,QAAQ,OAAO;AACf;;;;"}
@@ -0,0 +1,11 @@
1
+ import { RpgClientObject } from './index37.js';
2
+
3
+ class RpgClientPlayer extends RpgClientObject {
4
+ constructor() {
5
+ super(...arguments);
6
+ this.type = "player";
7
+ }
8
+ }
9
+
10
+ export { RpgClientPlayer };
11
+ //# sourceMappingURL=index29.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"index29.js","sources":["../src/Game/Player.ts"],"sourcesContent":["import { RpgClientObject } from \"./Object\";\n\nexport class RpgClientPlayer extends RpgClientObject {\n type = 'player'\n} "],"names":[],"mappings":";;AAEO,MAAM,wBAAwB,eAAgB,CAAA;AAAA,EAA9C,WAAA,GAAA;AAAA,IAAA,KAAA,CAAA,GAAA,SAAA,CAAA;AACH,IAAO,IAAA,CAAA,IAAA,GAAA,QAAA;AAAA;AACX;;;;"}