@rpgjs/client 4.3.0 → 5.0.0-alpha.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (321) hide show
  1. package/dist/Game/EffectManager.d.ts +5 -0
  2. package/dist/Game/Event.d.ts +4 -0
  3. package/dist/Game/Map.d.ts +7 -0
  4. package/dist/Game/Player.d.ts +4 -0
  5. package/dist/Gui/Gui.d.ts +23 -0
  6. package/{lib → dist}/RpgClient.d.ts +9 -6
  7. package/dist/RpgClientEngine.d.ts +43 -0
  8. package/dist/components/effects/index.d.ts +4 -0
  9. package/dist/components/gui/index.d.ts +3 -0
  10. package/dist/components/index.d.ts +2 -0
  11. package/dist/core/inject.d.ts +5 -0
  12. package/dist/core/setup.d.ts +6 -0
  13. package/dist/index.d.ts +13 -0
  14. package/dist/index.js +13 -0
  15. package/dist/index.js.map +1 -0
  16. package/dist/index10.js +8 -0
  17. package/dist/index10.js.map +1 -0
  18. package/dist/index11.js +10 -0
  19. package/dist/index11.js.map +1 -0
  20. package/dist/index12.js +8 -0
  21. package/dist/index12.js.map +1 -0
  22. package/dist/index13.js +17 -0
  23. package/dist/index13.js.map +1 -0
  24. package/dist/index14.js +50 -0
  25. package/dist/index14.js.map +1 -0
  26. package/dist/index15.js +191 -0
  27. package/dist/index15.js.map +1 -0
  28. package/dist/index16.js +9 -0
  29. package/dist/index16.js.map +1 -0
  30. package/dist/index17.js +387 -0
  31. package/dist/index17.js.map +1 -0
  32. package/dist/index18.js +31 -0
  33. package/dist/index18.js.map +1 -0
  34. package/dist/index19.js +24 -0
  35. package/dist/index19.js.map +1 -0
  36. package/dist/index2.js +112 -0
  37. package/dist/index2.js.map +1 -0
  38. package/dist/index20.js +2421 -0
  39. package/dist/index20.js.map +1 -0
  40. package/dist/index21.js +114 -0
  41. package/dist/index21.js.map +1 -0
  42. package/dist/index22.js +109 -0
  43. package/dist/index22.js.map +1 -0
  44. package/dist/index23.js +71 -0
  45. package/dist/index23.js.map +1 -0
  46. package/dist/index24.js +21 -0
  47. package/dist/index24.js.map +1 -0
  48. package/dist/index25.js +41 -0
  49. package/dist/index25.js.map +1 -0
  50. package/dist/index26.js +5 -0
  51. package/dist/index26.js.map +1 -0
  52. package/dist/index27.js +322 -0
  53. package/dist/index27.js.map +1 -0
  54. package/dist/index28.js +25 -0
  55. package/dist/index28.js.map +1 -0
  56. package/dist/index29.js +11 -0
  57. package/dist/index29.js.map +1 -0
  58. package/dist/index3.js +87 -0
  59. package/dist/index3.js.map +1 -0
  60. package/dist/index30.js +11 -0
  61. package/dist/index30.js.map +1 -0
  62. package/dist/index31.js +174 -0
  63. package/dist/index31.js.map +1 -0
  64. package/dist/index32.js +501 -0
  65. package/dist/index32.js.map +1 -0
  66. package/dist/index33.js +12 -0
  67. package/dist/index33.js.map +1 -0
  68. package/dist/index34.js +4403 -0
  69. package/dist/index34.js.map +1 -0
  70. package/dist/index35.js +91 -0
  71. package/dist/index35.js.map +1 -0
  72. package/dist/index36.js +61 -0
  73. package/dist/index36.js.map +1 -0
  74. package/dist/index37.js +20 -0
  75. package/dist/index37.js.map +1 -0
  76. package/dist/index38.js +20 -0
  77. package/dist/index38.js.map +1 -0
  78. package/dist/index4.js +54 -0
  79. package/dist/index4.js.map +1 -0
  80. package/dist/index5.js +15 -0
  81. package/dist/index5.js.map +1 -0
  82. package/dist/index6.js +17 -0
  83. package/dist/index6.js.map +1 -0
  84. package/dist/index7.js +31 -0
  85. package/dist/index7.js.map +1 -0
  86. package/dist/index8.js +90 -0
  87. package/dist/index8.js.map +1 -0
  88. package/dist/index9.js +76 -0
  89. package/dist/index9.js.map +1 -0
  90. package/dist/module.d.ts +14 -0
  91. package/dist/presets/index.d.ts +22 -0
  92. package/{lib/Presets/AnimationSpritesheet.d.ts → dist/presets/rmspritesheet.d.ts} +6 -2
  93. package/dist/services/AbstractSocket.d.ts +15 -0
  94. package/dist/services/loadMap.d.ts +14 -0
  95. package/dist/services/mmorpg.d.ts +32 -0
  96. package/dist/services/standalone.d.ts +34 -0
  97. package/package.json +25 -41
  98. package/src/Game/EffectManager.ts +20 -0
  99. package/src/Game/Event.ts +5 -0
  100. package/src/Game/Map.ts +10 -0
  101. package/src/Game/Object.ts +16 -0
  102. package/src/Game/Player.ts +5 -0
  103. package/src/Gui/Gui.ts +80 -533
  104. package/src/RpgClient.ts +9 -5
  105. package/src/RpgClientEngine.ts +135 -818
  106. package/src/components/character.ce +104 -0
  107. package/src/components/effects/animation.ce +19 -0
  108. package/src/components/effects/hit.ce +87 -0
  109. package/src/components/effects/index.ts +7 -0
  110. package/src/components/gui/dialogbox/index.ce +194 -0
  111. package/src/components/gui/dialogbox/itemMenu.ce +23 -0
  112. package/src/components/gui/dialogbox/selection.ce +67 -0
  113. package/src/components/gui/index.ts +5 -0
  114. package/src/components/index.ts +3 -0
  115. package/src/components/scenes/canvas.ce +51 -0
  116. package/src/components/scenes/draw-map.ce +56 -0
  117. package/src/components/scenes/element-map.ce +23 -0
  118. package/src/components/scenes/event-layer.ce +20 -0
  119. package/src/core/inject.ts +17 -0
  120. package/src/core/setup.ts +18 -0
  121. package/src/index.ts +13 -29
  122. package/src/module.ts +93 -0
  123. package/src/presets/index.ts +5 -0
  124. package/src/{Presets/AnimationSpritesheet.ts → presets/rmspritesheet.ts} +4 -5
  125. package/src/services/AbstractSocket.ts +14 -0
  126. package/src/services/loadMap.ts +33 -0
  127. package/src/services/mmorpg.ts +64 -0
  128. package/src/services/standalone.ts +101 -0
  129. package/src/types/canvas-engine.d.ts +26 -0
  130. package/tsconfig.json +8 -3
  131. package/vite.config.ts +34 -0
  132. package/CHANGELOG.md +0 -189
  133. package/LICENSE +0 -19
  134. package/browser/React-ece4b906.js +0 -195
  135. package/browser/index-ba657126.js +0 -44229
  136. package/browser/manifest.json +0 -21
  137. package/browser/rpg.client.js +0 -40
  138. package/browser/rpg.client.umd.cjs +0 -44456
  139. package/lib/Components/AbstractComponent.d.ts +0 -32
  140. package/lib/Components/AbstractComponent.js +0 -93
  141. package/lib/Components/AbstractComponent.js.map +0 -1
  142. package/lib/Components/BarComponent.d.ts +0 -21
  143. package/lib/Components/BarComponent.js +0 -169
  144. package/lib/Components/BarComponent.js.map +0 -1
  145. package/lib/Components/Component.d.ts +0 -124
  146. package/lib/Components/Component.js +0 -425
  147. package/lib/Components/Component.js.map +0 -1
  148. package/lib/Components/DebugComponent.d.ts +0 -11
  149. package/lib/Components/DebugComponent.js +0 -32
  150. package/lib/Components/DebugComponent.js.map +0 -1
  151. package/lib/Components/ImageComponent.d.ts +0 -11
  152. package/lib/Components/ImageComponent.js +0 -30
  153. package/lib/Components/ImageComponent.js.map +0 -1
  154. package/lib/Components/ShapeComponent.d.ts +0 -11
  155. package/lib/Components/ShapeComponent.js +0 -57
  156. package/lib/Components/ShapeComponent.js.map +0 -1
  157. package/lib/Components/TextComponent.d.ts +0 -11
  158. package/lib/Components/TextComponent.js +0 -35
  159. package/lib/Components/TextComponent.js.map +0 -1
  160. package/lib/Components/TileComponent.d.ts +0 -10
  161. package/lib/Components/TileComponent.js +0 -40
  162. package/lib/Components/TileComponent.js.map +0 -1
  163. package/lib/Effects/Animation.d.ts +0 -55
  164. package/lib/Effects/Animation.js +0 -233
  165. package/lib/Effects/Animation.js.map +0 -1
  166. package/lib/Effects/AnimationCharacter.d.ts +0 -7
  167. package/lib/Effects/AnimationCharacter.js +0 -9
  168. package/lib/Effects/AnimationCharacter.js.map +0 -1
  169. package/lib/Effects/Spinner.d.ts +0 -7
  170. package/lib/Effects/Spinner.js +0 -18
  171. package/lib/Effects/Spinner.js.map +0 -1
  172. package/lib/Effects/Timeline.d.ts +0 -151
  173. package/lib/Effects/Timeline.js +0 -369
  174. package/lib/Effects/Timeline.js.map +0 -1
  175. package/lib/Effects/TransitionScene.d.ts +0 -18
  176. package/lib/Effects/TransitionScene.js +0 -50
  177. package/lib/Effects/TransitionScene.js.map +0 -1
  178. package/lib/GameEngine.d.ts +0 -68
  179. package/lib/GameEngine.js +0 -254
  180. package/lib/GameEngine.js.map +0 -1
  181. package/lib/Gui/Gui.d.ts +0 -110
  182. package/lib/Gui/Gui.js +0 -489
  183. package/lib/Gui/Gui.js.map +0 -1
  184. package/lib/Gui/React.d.ts +0 -28
  185. package/lib/Gui/React.js +0 -147
  186. package/lib/Gui/React.js.map +0 -1
  187. package/lib/Gui/Vue.d.ts +0 -13
  188. package/lib/Gui/Vue.js +0 -114
  189. package/lib/Gui/Vue.js.map +0 -1
  190. package/lib/Interfaces/Character.d.ts +0 -6
  191. package/lib/Interfaces/Character.js +0 -2
  192. package/lib/Interfaces/Character.js.map +0 -1
  193. package/lib/Interfaces/Scene.d.ts +0 -10
  194. package/lib/Interfaces/Scene.js +0 -2
  195. package/lib/Interfaces/Scene.js.map +0 -1
  196. package/lib/KeyboardControls.d.ts +0 -367
  197. package/lib/KeyboardControls.js +0 -714
  198. package/lib/KeyboardControls.js.map +0 -1
  199. package/lib/Logger.d.ts +0 -1
  200. package/lib/Logger.js +0 -4
  201. package/lib/Logger.js.map +0 -1
  202. package/lib/Presets/AnimationSpritesheet.js +0 -39
  203. package/lib/Presets/AnimationSpritesheet.js.map +0 -1
  204. package/lib/Presets/Scene.d.ts +0 -3
  205. package/lib/Presets/Scene.js +0 -5
  206. package/lib/Presets/Scene.js.map +0 -1
  207. package/lib/Renderer.d.ts +0 -62
  208. package/lib/Renderer.js +0 -300
  209. package/lib/Renderer.js.map +0 -1
  210. package/lib/Resources.d.ts +0 -22
  211. package/lib/Resources.js +0 -38
  212. package/lib/Resources.js.map +0 -1
  213. package/lib/RpgClient.js +0 -2
  214. package/lib/RpgClient.js.map +0 -1
  215. package/lib/RpgClientEngine.d.ts +0 -257
  216. package/lib/RpgClientEngine.js +0 -677
  217. package/lib/RpgClientEngine.js.map +0 -1
  218. package/lib/Scene/EventLayer.d.ts +0 -4
  219. package/lib/Scene/EventLayer.js +0 -8
  220. package/lib/Scene/EventLayer.js.map +0 -1
  221. package/lib/Scene/Map.d.ts +0 -109
  222. package/lib/Scene/Map.js +0 -319
  223. package/lib/Scene/Map.js.map +0 -1
  224. package/lib/Scene/Scene.d.ts +0 -184
  225. package/lib/Scene/Scene.js +0 -250
  226. package/lib/Scene/Scene.js.map +0 -1
  227. package/lib/Scene/SceneData.d.ts +0 -4
  228. package/lib/Scene/SceneData.js +0 -8
  229. package/lib/Scene/SceneData.js.map +0 -1
  230. package/lib/Sound/RpgSound.d.ts +0 -11
  231. package/lib/Sound/RpgSound.js +0 -46
  232. package/lib/Sound/RpgSound.js.map +0 -1
  233. package/lib/Sound/Sound.d.ts +0 -78
  234. package/lib/Sound/Sound.js +0 -12
  235. package/lib/Sound/Sound.js.map +0 -1
  236. package/lib/Sound/Sounds.d.ts +0 -2
  237. package/lib/Sound/Sounds.js +0 -6
  238. package/lib/Sound/Sounds.js.map +0 -1
  239. package/lib/Sprite/Character.d.ts +0 -18
  240. package/lib/Sprite/Character.js +0 -131
  241. package/lib/Sprite/Character.js.map +0 -1
  242. package/lib/Sprite/Player.d.ts +0 -3
  243. package/lib/Sprite/Player.js +0 -4
  244. package/lib/Sprite/Player.js.map +0 -1
  245. package/lib/Sprite/Spritesheet.d.ts +0 -365
  246. package/lib/Sprite/Spritesheet.js +0 -13
  247. package/lib/Sprite/Spritesheet.js.map +0 -1
  248. package/lib/Sprite/Spritesheets.d.ts +0 -3
  249. package/lib/Sprite/Spritesheets.js +0 -6
  250. package/lib/Sprite/Spritesheets.js.map +0 -1
  251. package/lib/Tilemap/CommonLayer.d.ts +0 -10
  252. package/lib/Tilemap/CommonLayer.js +0 -17
  253. package/lib/Tilemap/CommonLayer.js.map +0 -1
  254. package/lib/Tilemap/ImageLayer.d.ts +0 -4
  255. package/lib/Tilemap/ImageLayer.js +0 -16
  256. package/lib/Tilemap/ImageLayer.js.map +0 -1
  257. package/lib/Tilemap/Tile.d.ts +0 -21
  258. package/lib/Tilemap/Tile.js +0 -67
  259. package/lib/Tilemap/Tile.js.map +0 -1
  260. package/lib/Tilemap/TileLayer.d.ts +0 -13
  261. package/lib/Tilemap/TileLayer.js +0 -122
  262. package/lib/Tilemap/TileLayer.js.map +0 -1
  263. package/lib/Tilemap/TileSet.d.ts +0 -7
  264. package/lib/Tilemap/TileSet.js +0 -24
  265. package/lib/Tilemap/TileSet.js.map +0 -1
  266. package/lib/Tilemap/index.d.ts +0 -28
  267. package/lib/Tilemap/index.js +0 -151
  268. package/lib/Tilemap/index.js.map +0 -1
  269. package/lib/clientEntryPoint.d.ts +0 -89
  270. package/lib/clientEntryPoint.js +0 -48
  271. package/lib/clientEntryPoint.js.map +0 -1
  272. package/lib/index.d.ts +0 -26
  273. package/lib/index.js +0 -27
  274. package/lib/index.js.map +0 -1
  275. package/lib/inject.d.ts +0 -23
  276. package/lib/inject.js +0 -30
  277. package/lib/inject.js.map +0 -1
  278. package/rpg.toml +0 -14
  279. package/src/Components/AbstractComponent.ts +0 -120
  280. package/src/Components/BarComponent.ts +0 -181
  281. package/src/Components/Component.ts +0 -515
  282. package/src/Components/DebugComponent.ts +0 -36
  283. package/src/Components/ImageComponent.ts +0 -30
  284. package/src/Components/ShapeComponent.ts +0 -64
  285. package/src/Components/TextComponent.ts +0 -33
  286. package/src/Components/TileComponent.ts +0 -43
  287. package/src/Effects/Animation.ts +0 -310
  288. package/src/Effects/AnimationCharacter.ts +0 -7
  289. package/src/Effects/Spinner.ts +0 -19
  290. package/src/Effects/Timeline.ts +0 -378
  291. package/src/Effects/TransitionScene.ts +0 -59
  292. package/src/GameEngine.ts +0 -289
  293. package/src/Gui/React.ts +0 -193
  294. package/src/Gui/Vue.ts +0 -154
  295. package/src/Interfaces/Character.ts +0 -7
  296. package/src/Interfaces/Scene.ts +0 -9
  297. package/src/KeyboardControls.ts +0 -748
  298. package/src/Logger.ts +0 -3
  299. package/src/Presets/Scene.ts +0 -3
  300. package/src/Renderer.ts +0 -334
  301. package/src/Resources.ts +0 -39
  302. package/src/Scene/EventLayer.ts +0 -9
  303. package/src/Scene/Map.ts +0 -402
  304. package/src/Scene/Scene.ts +0 -305
  305. package/src/Scene/SceneData.ts +0 -13
  306. package/src/Sound/RpgSound.ts +0 -50
  307. package/src/Sound/Sound.ts +0 -91
  308. package/src/Sound/Sounds.ts +0 -7
  309. package/src/Sprite/Character.ts +0 -157
  310. package/src/Sprite/Player.ts +0 -3
  311. package/src/Sprite/Spritesheet.ts +0 -392
  312. package/src/Sprite/Spritesheets.ts +0 -8
  313. package/src/Tilemap/CommonLayer.ts +0 -20
  314. package/src/Tilemap/ImageLayer.ts +0 -20
  315. package/src/Tilemap/Tile.ts +0 -80
  316. package/src/Tilemap/TileLayer.ts +0 -142
  317. package/src/Tilemap/TileSet.ts +0 -40
  318. package/src/Tilemap/index.ts +0 -175
  319. package/src/clientEntryPoint.ts +0 -150
  320. package/src/inject.ts +0 -34
  321. package/src/types/howler.d.ts +0 -73
@@ -1,67 +0,0 @@
1
- import { AnimatedSprite, groupD8 } from "pixi.js";
2
- export default class Tile extends AnimatedSprite {
3
- static getTextures(tile, tileSet) {
4
- const textures = [];
5
- if (tile.animations && tile.animations.length) {
6
- tile.animations.forEach(frame => {
7
- textures.push(tileSet.textures[frame.tileid].clone());
8
- });
9
- }
10
- else {
11
- textures.push(tileSet.textures[tile.gid - tileSet.firstgid].clone());
12
- }
13
- return textures;
14
- }
15
- constructor(tile, tileSet) {
16
- super(Tile.getTextures(tile, tileSet));
17
- this.tile = tile;
18
- this.tileSet = tileSet;
19
- this.animations = [];
20
- this._x = 0;
21
- this._y = 0;
22
- this.properties = {};
23
- this.animations = tile.animations || [];
24
- this.properties = tile.properties;
25
- this.textures = Tile.getTextures(tile, tileSet);
26
- this.texture = this.textures[0];
27
- this.flip();
28
- }
29
- get gid() {
30
- return this.tile.gid;
31
- }
32
- setAnimation(frame) {
33
- const size = this.animations.length;
34
- if (size > 1) {
35
- const offset = (this.animations[1].tileid - this.animations[0].tileid) * this.width;
36
- frame.tileAnimX(offset, size);
37
- }
38
- }
39
- flip() {
40
- let symmetry;
41
- let i = 0;
42
- const add = (symmetrySecond) => {
43
- i++;
44
- if (symmetry)
45
- symmetry = groupD8.add(symmetry, symmetrySecond);
46
- else
47
- symmetry = symmetrySecond;
48
- };
49
- if (this.tile.horizontalFlip) {
50
- add(groupD8.MIRROR_HORIZONTAL);
51
- }
52
- if (this.tile.verticalFlip) {
53
- add(groupD8.MIRROR_VERTICAL);
54
- }
55
- if (this.tile.diagonalFlip) {
56
- if (i % 2 == 0) {
57
- add(groupD8.MAIN_DIAGONAL);
58
- }
59
- else {
60
- add(groupD8.REVERSE_DIAGONAL);
61
- }
62
- }
63
- if (symmetry)
64
- this.texture.rotate = symmetry;
65
- }
66
- }
67
- //# sourceMappingURL=Tile.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"Tile.js","sourceRoot":"","sources":["../../src/Tilemap/Tile.ts"],"names":[],"mappings":"AAAA,OAAO,EAAW,cAAc,EAAE,OAAO,EAAE,MAAM,SAAS,CAAC;AAK3D,MAAM,CAAC,OAAO,OAAO,IAAK,SAAQ,cAAc;IAC5C,MAAM,CAAC,WAAW,CAAC,IAAoB,EAAE,OAAgB;QACrD,MAAM,QAAQ,GAAc,EAAE,CAAC;QAE/B,IAAI,IAAI,CAAC,UAAU,IAAI,IAAI,CAAC,UAAU,CAAC,MAAM,EAAE;YAC3C,IAAI,CAAC,UAAU,CAAC,OAAO,CAAC,KAAK,CAAC,EAAE;gBAC5B,QAAQ,CAAC,IAAI,CAAC,OAAO,CAAC,QAAQ,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC,KAAK,EAAE,CAAC,CAAA;YACzD,CAAC,CAAC,CAAC;SACN;aAAM;YACH,QAAQ,CAAC,IAAI,CAAC,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAC,GAAG,GAAG,OAAO,CAAC,QAAQ,CAAC,CAAC,KAAK,EAAE,CAAC,CAAA;SACvE;QAED,OAAO,QAAQ,CAAC;IACpB,CAAC;IAQD,YACY,IAAoB,EACpB,OAAgB;QAExB,KAAK,CAAC,IAAI,CAAC,WAAW,CAAC,IAAI,EAAE,OAAO,CAAC,CAAC,CAAC;QAH/B,SAAI,GAAJ,IAAI,CAAgB;QACpB,YAAO,GAAP,OAAO,CAAS;QAR5B,eAAU,GAA2C,EAAE,CAAA;QACvD,OAAE,GAAW,CAAC,CAAA;QACd,OAAE,GAAW,CAAC,CAAA;QAEd,eAAU,GAAQ,EAAE,CAAA;QAOhB,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC,UAAU,IAAI,EAAE,CAAA;QACvC,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC,UAAU,CAAA;QACjC,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,WAAW,CAAC,IAAI,EAAE,OAAO,CAAC,CAAA;QAC/C,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAY,CAAA;QAC1C,IAAI,CAAC,IAAI,EAAE,CAAA;IACf,CAAC;IAED,IAAI,GAAG;QACH,OAAO,IAAI,CAAC,IAAI,CAAC,GAAG,CAAA;IACxB,CAAC;IAED,YAAY,CAAC,KAAuB;QAChC,MAAM,IAAI,GAAG,IAAI,CAAC,UAAU,CAAC,MAAM,CAAA;QACnC,IAAI,IAAI,GAAG,CAAC,EAAE;YACV,MAAM,MAAM,GAAG,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,MAAM,GAAG,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,GAAG,IAAI,CAAC,KAAK,CAAA;YACnF,KAAK,CAAC,SAAS,CAAC,MAAM,EAAE,IAAI,CAAC,CAAA;SAChC;IACL,CAAC;IAED,IAAI;QACA,IAAI,QAAQ,CAAA;QACZ,IAAI,CAAC,GAAC,CAAC,CAAA;QACP,MAAM,GAAG,GAAG,CAAC,cAAc,EAAE,EAAE;YAC3B,CAAC,EAAE,CAAA;YACH,IAAI,QAAQ;gBAAE,QAAQ,GAAG,OAAO,CAAC,GAAG,CAAC,QAAQ,EAAE,cAAc,CAAC,CAAA;;gBACzD,QAAQ,GAAG,cAAc,CAAA;QAClC,CAAC,CAAA;QAED,IAAI,IAAI,CAAC,IAAI,CAAC,cAAc,EAAE;YAC1B,GAAG,CAAC,OAAO,CAAC,iBAAiB,CAAC,CAAA;SACjC;QAED,IAAI,IAAI,CAAC,IAAI,CAAC,YAAY,EAAE;YACxB,GAAG,CAAC,OAAO,CAAC,eAAe,CAAC,CAAA;SAC/B;QAED,IAAI,IAAI,CAAC,IAAI,CAAC,YAAY,EAAE;YACxB,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE;gBACZ,GAAG,CAAC,OAAO,CAAC,aAAa,CAAC,CAAA;aAC7B;iBACI;gBACD,GAAG,CAAC,OAAO,CAAC,gBAAgB,CAAC,CAAA;aAChC;SACJ;QAED,IAAI,QAAQ;YAAE,IAAI,CAAC,OAAO,CAAC,MAAM,GAAG,QAAQ,CAAA;IAEhD,CAAC;CACJ"}
@@ -1,13 +0,0 @@
1
- import { Layer, Tile as TileClass } from '@rpgjs/tiled';
2
- import TileSet from './TileSet.js';
3
- import TileMap from './index.js';
4
- import { CommonLayer } from './CommonLayer.js';
5
- export default class TileLayer extends CommonLayer {
6
- private tileSets;
7
- private tilemap;
8
- private _tiles;
9
- tiles: (TileClass | null)[];
10
- static findTileSet(gid: number, tileSets: TileSet[]): TileSet | undefined;
11
- constructor(layer: Layer, tileSets: TileSet[], map: TileMap);
12
- private addFrame;
13
- }
@@ -1,122 +0,0 @@
1
- import Tile from './Tile.js';
2
- import { CompositeTilemap, settings, POINT_STRUCT_SIZE } from '@pixi/tilemap';
3
- import { CommonLayer } from './CommonLayer.js';
4
- settings.use32bitIndex = true;
5
- export default class TileLayer extends CommonLayer {
6
- static findTileSet(gid, tileSets) {
7
- let tileset;
8
- for (let i = tileSets.length - 1; i >= 0; i--) {
9
- tileset = tileSets[i];
10
- if (tileset.firstgid && tileset.firstgid <= gid) {
11
- break;
12
- }
13
- }
14
- return tileset;
15
- }
16
- constructor(layer, tileSets, map) {
17
- super(layer, map);
18
- this.tileSets = tileSets;
19
- this._tiles = {};
20
- }
21
- /** @internal */
22
- createTile(x, y, options = {}) {
23
- const { real, filter } = options;
24
- const { width, tilewidth, tileheight } = this.map.getData();
25
- if (real) {
26
- x = Math.floor(x / tilewidth);
27
- y = Math.floor(y / tileheight);
28
- }
29
- const i = x + y * width;
30
- const tiledTile = this.layer.getTileByIndex(i);
31
- if (!tiledTile || (tiledTile && tiledTile.gid == 0))
32
- return;
33
- const tileset = TileLayer.findTileSet(tiledTile.gid, this.tileSets);
34
- if (!tileset)
35
- return;
36
- const tile = new Tile(tiledTile, tileset);
37
- tile.x = x * tilewidth;
38
- tile.y =
39
- y * tileheight +
40
- (tileheight -
41
- tile.texture.height);
42
- tile._x = x;
43
- tile._y = y;
44
- if (tileset.tileoffset) {
45
- tile.x += tileset.tileoffset.x ?? 0;
46
- tile.y += tileset.tileoffset.y ?? 0;
47
- }
48
- if (filter) {
49
- const ret = filter(tile);
50
- if (!ret)
51
- return;
52
- }
53
- return tile;
54
- }
55
- /** @internal */
56
- changeTile(x, y) {
57
- const { tilewidth, tileheight } = this.map.getData();
58
- x = Math.floor(x / tilewidth);
59
- y = Math.floor(y / tileheight);
60
- const oldTile = this._tiles[x + ';' + y];
61
- const newTile = this.createTile(x, y);
62
- if (!oldTile && newTile) {
63
- this.addFrame(newTile, x, y);
64
- }
65
- else {
66
- if (newTile) {
67
- const bufComposite = new CompositeTilemap();
68
- const frame = bufComposite.tile(newTile.texture, newTile.x, newTile.y);
69
- newTile.setAnimation(frame);
70
- this._tiles[x + ';' + y] = newTile;
71
- // @ts-ignore
72
- const pointsBufComposite = bufComposite.children[0].pointsBuf;
73
- [0, 1, 4, 6, 7, 8].forEach((i) => {
74
- if (this.pointsBuf)
75
- this.pointsBuf[oldTile.pointsBufIndex + i] = pointsBufComposite[i];
76
- });
77
- // @ts-ignore
78
- this.tilemap.children[0].modificationMarker = 0;
79
- this.addFrame(newTile, x, y);
80
- this['modificationMarker'] = 0;
81
- }
82
- else {
83
- delete this._tiles[x + ';' + y];
84
- if (this.pointsBuf)
85
- this.pointsBuf.splice(oldTile.pointsBufIndex, POINT_STRUCT_SIZE);
86
- }
87
- }
88
- }
89
- /** @internal */
90
- get pointsBuf() {
91
- const child = this.tilemap.children[0];
92
- if (!child)
93
- return null;
94
- return child['pointsBuf'];
95
- }
96
- addFrame(tile, x, y) {
97
- const frame = this.tilemap.tile(tile.texture, tile.x, tile.y, {
98
- rotate: tile.texture.rotate
99
- });
100
- const pb = this.pointsBuf;
101
- if (!pb)
102
- return null;
103
- tile.pointsBufIndex = pb.length - POINT_STRUCT_SIZE;
104
- tile.setAnimation(frame);
105
- this._tiles[x + ';' + y] = tile;
106
- }
107
- /** @internal */
108
- create() {
109
- this.tilemap = new CompositeTilemap();
110
- const { width, height } = this.map.getData();
111
- for (let y = 0; y < height; y++) {
112
- for (let x = 0; x < width; x++) {
113
- const tile = this.createTile(x, y);
114
- if (tile) {
115
- this.addFrame(tile, x, y);
116
- }
117
- }
118
- }
119
- this.addChild(this.tilemap);
120
- }
121
- }
122
- //# sourceMappingURL=TileLayer.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"TileLayer.js","sourceRoot":"","sources":["../../src/Tilemap/TileLayer.ts"],"names":[],"mappings":"AAAA,OAAO,IAAI,MAAM,QAAQ,CAAC;AAC1B,OAAO,EAAE,gBAAgB,EAAE,QAAQ,EAAE,iBAAiB,EAAW,MAAM,eAAe,CAAA;AAItF,OAAO,EAAE,WAAW,EAAE,MAAM,eAAe,CAAC;AAE5C,QAAQ,CAAC,aAAa,GAAG,IAAI,CAAA;AAE7B,MAAM,CAAC,OAAO,OAAO,SAAU,SAAQ,WAAW;IAK9C,MAAM,CAAC,WAAW,CAAC,GAAW,EAAE,QAAmB;QAC/C,IAAI,OAA4B,CAAA;QAChC,KAAK,IAAI,CAAC,GAAG,QAAQ,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC,IAAI,CAAC,EAAE,CAAC,EAAE,EAAE;YAC3C,OAAO,GAAG,QAAQ,CAAC,CAAC,CAAC,CAAA;YACrB,IAAI,OAAO,CAAC,QAAQ,IAAI,OAAO,CAAC,QAAQ,IAAI,GAAG,EAAE;gBAC7C,MAAM;aACT;SACJ;QACD,OAAO,OAAO,CAAC;IACnB,CAAC;IAED,YAAY,KAAY,EAAU,QAAmB,EAAE,GAAY;QAC/D,KAAK,CAAC,KAAK,EAAE,GAAG,CAAC,CAAA;QADa,aAAQ,GAAR,QAAQ,CAAW;QAd7C,WAAM,GAAQ,EAAE,CAAA;IAgBxB,CAAC;IAED,gBAAgB;IAChB,UAAU,CAAC,CAAS,EAAE,CAAS,EAAE,UAAe,EAAE;QAC9C,MAAM,EAAE,IAAI,EAAE,MAAM,EAAE,GAAG,OAAO,CAAA;QAChC,MAAM,EAAE,KAAK,EAAE,SAAS,EAAE,UAAU,EAAE,GAAG,IAAI,CAAC,GAAG,CAAC,OAAO,EAAE,CAAA;QAC3D,IAAI,IAAI,EAAE;YACN,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,GAAG,SAAS,CAAC,CAAA;YAC7B,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,GAAG,UAAU,CAAC,CAAA;SACjC;QACD,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,KAAK,CAAC;QACxB,MAAM,SAAS,GAAG,IAAI,CAAC,KAAK,CAAC,cAAc,CAAC,CAAC,CAAC,CAAA;QAE9C,IAAI,CAAC,SAAS,IAAI,CAAC,SAAS,IAAI,SAAS,CAAC,GAAG,IAAI,CAAC,CAAC;YAAE,OAAM;QAE3D,MAAM,OAAO,GAAG,SAAS,CAAC,WAAW,CACjC,SAAS,CAAC,GAAG,EACb,IAAI,CAAC,QAAQ,CAChB,CAAA;QAED,IAAI,CAAC,OAAO;YAAE,OAAM;QAEpB,MAAM,IAAI,GAAG,IAAI,IAAI,CACjB,SAAS,EACT,OAAO,CACV,CAAA;QAED,IAAI,CAAC,CAAC,GAAG,CAAC,GAAG,SAAS,CAAC;QACvB,IAAI,CAAC,CAAC;YACF,CAAC,GAAG,UAAU;gBACd,CAAC,UAAU;oBACP,IAAI,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC;QAE7B,IAAI,CAAC,EAAE,GAAG,CAAC,CAAC;QACZ,IAAI,CAAC,EAAE,GAAG,CAAC,CAAC;QAEZ,IAAI,OAAO,CAAC,UAAU,EAAE;YACpB,IAAI,CAAC,CAAC,IAAI,OAAO,CAAC,UAAU,CAAC,CAAC,IAAI,CAAC,CAAC;YACpC,IAAI,CAAC,CAAC,IAAI,OAAO,CAAC,UAAU,CAAC,CAAC,IAAI,CAAC,CAAC;SACvC;QAED,IAAI,MAAM,EAAE;YACR,MAAM,GAAG,GAAG,MAAM,CAAC,IAAI,CAAC,CAAA;YACxB,IAAI,CAAC,GAAG;gBAAE,OAAM;SACnB;QACD,OAAO,IAAI,CAAA;IACf,CAAC;IAED,gBAAgB;IAChB,UAAU,CAAC,CAAS,EAAE,CAAS;QAC3B,MAAM,EAAE,SAAS,EAAE,UAAU,EAAE,GAAG,IAAI,CAAC,GAAG,CAAC,OAAO,EAAE,CAAA;QACpD,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,GAAG,SAAS,CAAC,CAAA;QAC7B,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,GAAG,UAAU,CAAC,CAAA;QAC9B,MAAM,OAAO,GAAS,IAAI,CAAC,MAAM,CAAC,CAAC,GAAG,GAAG,GAAG,CAAC,CAAC,CAAA;QAC9C,MAAM,OAAO,GAAG,IAAI,CAAC,UAAU,CAAC,CAAC,EAAE,CAAC,CAAC,CAAA;QACrC,IAAI,CAAC,OAAO,IAAI,OAAO,EAAE;YACrB,IAAI,CAAC,QAAQ,CAAC,OAAO,EAAE,CAAC,EAAE,CAAC,CAAC,CAAA;SAC/B;aACI;YACD,IAAI,OAAO,EAAE;gBACT,MAAM,YAAY,GAAqB,IAAI,gBAAgB,EAAE,CAAA;gBAC7D,MAAM,KAAK,GAAG,YAAY,CAAC,IAAI,CAAC,OAAO,CAAC,OAAO,EAAE,OAAO,CAAC,CAAC,EAAE,OAAO,CAAC,CAAC,CAAC,CAAA;gBACtE,OAAO,CAAC,YAAY,CAAC,KAAK,CAAC,CAAA;gBAC3B,IAAI,CAAC,MAAM,CAAC,CAAC,GAAG,GAAG,GAAG,CAAC,CAAC,GAAG,OAAO,CAAA;gBAClC,aAAa;gBACb,MAAM,kBAAkB,GAAI,YAAY,CAAC,QAAQ,CAAC,CAAC,CAAc,CAAC,SAAS,CAEtE;gBAAA,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;oBAC9B,IAAI,IAAI,CAAC,SAAS;wBAAE,IAAI,CAAC,SAAS,CAAC,OAAO,CAAC,cAAc,GAAG,CAAC,CAAC,GAAG,kBAAkB,CAAC,CAAC,CAAC,CAAA;gBAC1F,CAAC,CAAC,CAAA;gBACN,aAAa;gBACb,IAAI,CAAC,OAAO,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,kBAAkB,GAAG,CAAC,CAAA;gBAC/C,IAAI,CAAC,QAAQ,CAAC,OAAO,EAAE,CAAC,EAAE,CAAC,CAAC,CAAA;gBAC5B,IAAI,CAAC,oBAAoB,CAAC,GAAG,CAAC,CAAA;aACjC;iBACI;gBACD,OAAO,IAAI,CAAC,MAAM,CAAC,CAAC,GAAG,GAAG,GAAG,CAAC,CAAC,CAAA;gBAC/B,IAAI,IAAI,CAAC,SAAS;oBAAE,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,OAAO,CAAC,cAAc,EAAE,iBAAiB,CAAC,CAAA;aACvF;SACJ;IACL,CAAC;IAED,gBAAgB;IAChB,IAAI,SAAS;QACT,MAAM,KAAK,GAAG,IAAI,CAAC,OAAO,CAAC,QAAQ,CAAC,CAAC,CAAY,CAAA;QACjD,IAAI,CAAC,KAAK;YAAE,OAAO,IAAI,CAAA;QACvB,OAAO,KAAK,CAAC,WAAW,CAAC,CAAA;IAC7B,CAAC;IAEO,QAAQ,CAAC,IAAU,EAAE,CAAS,EAAE,CAAS;QAC7C,MAAM,KAAK,GAAG,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,IAAI,CAAC,OAAO,EAAE,IAAI,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,EAAE;YAC1D,MAAM,EAAE,IAAI,CAAC,OAAO,CAAC,MAAM;SAC9B,CAAC,CAAA;QACF,MAAM,EAAE,GAAG,IAAI,CAAC,SAAS,CAAA;QACzB,IAAI,CAAC,EAAE;YAAE,OAAO,IAAI,CAAA;QACpB,IAAI,CAAC,cAAc,GAAG,EAAE,CAAC,MAAM,GAAG,iBAAiB,CAAA;QACnD,IAAI,CAAC,YAAY,CAAC,KAAK,CAAC,CAAA;QACxB,IAAI,CAAC,MAAM,CAAC,CAAC,GAAG,GAAG,GAAG,CAAC,CAAC,GAAG,IAAI,CAAA;IACnC,CAAC;IAED,gBAAgB;IAChB,MAAM;QACF,IAAI,CAAC,OAAO,GAAG,IAAI,gBAAgB,EAAE,CAAA;QACrC,MAAM,EAAE,KAAK,EAAE,MAAM,EAAE,GAAG,IAAI,CAAC,GAAG,CAAC,OAAO,EAAE,CAAA;QAC5C,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,MAAM,EAAE,CAAC,EAAE,EAAE;YAC7B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,EAAE,CAAC,EAAE,EAAE;gBAC5B,MAAM,IAAI,GAAG,IAAI,CAAC,UAAU,CAAC,CAAC,EAAE,CAAC,CAAC,CAAA;gBAClC,IAAI,IAAI,EAAE;oBACN,IAAI,CAAC,QAAQ,CAAC,IAAI,EAAE,CAAC,EAAE,CAAC,CAAC,CAAA;iBAC5B;aACJ;SACJ;QACD,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,OAAc,CAAC,CAAA;IACtC,CAAC;CACJ"}
@@ -1,7 +0,0 @@
1
- import { TiledTileset, Tileset as TiledTilesetClass } from '@rpgjs/tiled';
2
- import { Texture } from 'pixi.js';
3
- export default class TileSet extends TiledTilesetClass {
4
- private baseTexture;
5
- textures: Texture[];
6
- constructor(tileSet: TiledTileset);
7
- }
@@ -1,24 +0,0 @@
1
- import { spritesheets } from '../Sprite/Spritesheets.js';
2
- import { Tileset as TiledTilesetClass } from '@rpgjs/tiled';
3
- import { log } from '../Logger.js';
4
- import { Texture, Rectangle } from 'pixi.js';
5
- export default class TileSet extends TiledTilesetClass {
6
- constructor(tileSet) {
7
- super(tileSet);
8
- this.textures = [];
9
- }
10
- /** @internal */
11
- load() {
12
- const spritesheet = spritesheets.get(this.name);
13
- if (!spritesheet) {
14
- throw log(`Impossible to find ${this.name} tileset`);
15
- }
16
- this.baseTexture = spritesheet.resource;
17
- for (let y = this.margin; y < this.image.height; y += this.tileheight + this.spacing) {
18
- for (let x = this.margin; x < this.image.width; x += this.tilewidth + this.spacing) {
19
- this.textures.push(new Texture(this.baseTexture, new Rectangle(+x, +y, +this.tilewidth, +this.tileheight)));
20
- }
21
- }
22
- }
23
- }
24
- //# sourceMappingURL=TileSet.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"TileSet.js","sourceRoot":"","sources":["../../src/Tilemap/TileSet.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,YAAY,EAAE,MAAM,wBAAwB,CAAA;AACrD,OAAO,EAAgB,OAAO,IAAI,iBAAiB,EAAE,MAAM,cAAc,CAAA;AACzE,OAAO,EAAE,GAAG,EAAE,MAAM,WAAW,CAAA;AAC/B,OAAO,EAAE,OAAO,EAAe,SAAS,EAAE,MAAM,SAAS,CAAA;AAEzD,MAAM,CAAC,OAAO,OAAO,OAAQ,SAAQ,iBAAiB;IAIlD,YAAY,OAAqB;QAC7B,KAAK,CAAC,OAAO,CAAC,CAAA;QAHX,aAAQ,GAAc,EAAE,CAAA;IAI/B,CAAC;IAED,gBAAgB;IAChB,IAAI;QACA,MAAM,WAAW,GAAG,YAAY,CAAC,GAAG,CAAC,IAAI,CAAC,IAAI,CAAC,CAAA;QAC/C,IAAI,CAAC,WAAW,EAAE;YACd,MAAM,GAAG,CAAC,sBAAsB,IAAI,CAAC,IAAI,UAAU,CAAC,CAAA;SACvD;QACD,IAAI,CAAC,WAAW,GAAG,WAAW,CAAC,QAAQ,CAAA;QACvC,KACI,IAAI,CAAC,GAAG,IAAI,CAAC,MAAM,EACnB,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,MAAM,EACrB,CAAC,IAAI,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC,OAAO,EACrC;YACE,KACI,IAAI,CAAC,GAAG,IAAI,CAAC,MAAM,EACnB,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,KAAK,EACpB,CAAC,IAAI,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC,OAAO,EACpC;gBACE,IAAI,CAAC,QAAQ,CAAC,IAAI,CACd,IAAI,OAAO,CACP,IAAI,CAAC,WAAW,EAChB,IAAI,SAAS,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,IAAI,CAAC,SAAS,EAAE,CAAC,IAAI,CAAC,UAAU,CAAC,CAC3D,CACJ,CAAA;aACJ;SACJ;IACL,CAAC;CACJ"}
@@ -1,28 +0,0 @@
1
- import { InjectContext } from '@rpgjs/common';
2
- import ImageLayer from './ImageLayer.js';
3
- import TileLayer from './TileLayer.js';
4
- import TileSet from './TileSet.js';
5
- import { TiledMap, Layer } from '@rpgjs/tiled';
6
- import { Container, Graphics } from 'pixi.js';
7
- export interface MapInfo extends TiledMap {
8
- layers: Layer[];
9
- }
10
- export default class TileMap extends Container {
11
- private context;
12
- private data;
13
- background: Graphics;
14
- tilewidth: number;
15
- tileheight: number;
16
- private frameRateAnimation;
17
- tilesets: TileSet[];
18
- layers: {
19
- [layerName: string]: TileLayer | ImageLayer;
20
- };
21
- private tilesLayer;
22
- private frameTile;
23
- private renderer;
24
- constructor(context: InjectContext, data: MapInfo);
25
- getData(): MapInfo;
26
- setBackgroundColor(color: string): void;
27
- private create;
28
- }
@@ -1,151 +0,0 @@
1
- import { Utils } from '@rpgjs/common';
2
- import ImageLayer from './ImageLayer.js';
3
- import TileLayer from './TileLayer.js';
4
- import TileSet from './TileSet.js';
5
- import { log } from '../Logger.js';
6
- import { TiledLayerType } from '@rpgjs/tiled';
7
- import { RpgRenderer } from '../Renderer.js';
8
- import { Container, Graphics } from 'pixi.js';
9
- const { intersection } = Utils;
10
- export default class TileMap extends Container {
11
- constructor(context, data) {
12
- super();
13
- this.context = context;
14
- this.data = data;
15
- this.background = new Graphics();
16
- this.tilewidth = 0;
17
- this.tileheight = 0;
18
- this.frameRateAnimation = 10;
19
- this.tilesets = [];
20
- this.layers = {};
21
- this.tilesLayer = new Container();
22
- this.frameTile = 0;
23
- this.renderer = this.context.inject(RpgRenderer);
24
- this.x = 0;
25
- this.y = 0;
26
- this.create(data);
27
- }
28
- /** @internal */
29
- drawAnimateTile(frame) {
30
- if (frame % this.frameRateAnimation == 0) {
31
- this.renderer['renderer'].plugins.tilemap.tileAnim[0] = this.frameTile;
32
- this.frameTile++;
33
- }
34
- }
35
- getData() {
36
- return this.data;
37
- }
38
- setBackgroundColor(color) {
39
- color = color.replace('#', '');
40
- this.background.beginFill(parseInt(color, 16));
41
- this.background.drawRect(0, 0, (this.width || 0) * (this.tilewidth || 0), (this.height || 0) * (this.tileheight || 0));
42
- this.background.endFill();
43
- }
44
- create(data) {
45
- this.data = data;
46
- Object.assign(this, data);
47
- if (this.data.backgroundcolor)
48
- this.setBackgroundColor(this.data.backgroundcolor);
49
- this.addChild(this.background);
50
- this.tilesets = this.data.tilesets.map((tileSet) => {
51
- return new TileSet(tileSet);
52
- });
53
- }
54
- /** @internal */
55
- createOverlayTiles(x, y, instance) {
56
- const tilesLayer = [];
57
- this.data.layers.forEach((layerData) => {
58
- switch (layerData.type) {
59
- case TiledLayerType.Tile: {
60
- const tileLayer = new TileLayer(layerData, this.tilesets, this);
61
- const tile = tileLayer.createTile(x, y, {
62
- real: true,
63
- filter: (tile) => {
64
- const { data, y: yObject, z: zObject } = instance;
65
- const { hHitbox, height } = data;
66
- const zLayer = tileLayer.z;
67
- const tileHasZ = tile.properties.z !== undefined;
68
- let { z } = tile.properties;
69
- if (zLayer !== undefined) {
70
- z = zLayer + (z !== undefined ? z : 0);
71
- }
72
- if (z == undefined)
73
- return false;
74
- const realZ = z * tile.height;
75
- if (zObject + height < realZ) {
76
- return true;
77
- }
78
- // player is on a tile but the player has a high z
79
- if (zObject > realZ + tile.height) {
80
- return false;
81
- }
82
- if (!tileHasZ)
83
- return false;
84
- // is front of tile
85
- if (yObject + hHitbox > tile.y + tile.height) {
86
- // if (yObject - tile.y >= height) {
87
- // return false
88
- // }
89
- // Always get tile.height for height. TODO: Fix this the height of the character. To be seen according to future implementations...
90
- // Discussion: https://community.rpgjs.dev/d/250-rpgjs-v420/6
91
- const zIntersection = intersection([zObject, zObject + tile.height /** Old code: height */], [realZ, realZ + tile.height]);
92
- if (!zIntersection) {
93
- return true;
94
- }
95
- return false;
96
- }
97
- return true;
98
- }
99
- });
100
- if (tile) {
101
- tileLayer.addChild(tile);
102
- const size = tile.animations.length;
103
- if (size > 0) {
104
- const ms = 1000 / 60;
105
- tile.animationSpeed = ms / (ms * this.frameRateAnimation);
106
- let frameIndex = this.frameTile % size;
107
- tile.gotoAndPlay(frameIndex);
108
- }
109
- tilesLayer.push(tileLayer);
110
- }
111
- break;
112
- }
113
- }
114
- });
115
- return tilesLayer;
116
- }
117
- /** @internal */
118
- changeTile(x, y, layerName) {
119
- const layer = this.layers[layerName];
120
- if (!layer)
121
- throw log(`${layerName} not exists`);
122
- if (layer instanceof TileLayer) {
123
- layer.changeTile(x, y);
124
- }
125
- }
126
- /** @internal */
127
- load(options) {
128
- this.tilesLayer.removeChildren();
129
- this.tilesets.forEach(tileset => tileset.load());
130
- this.data.layers.forEach((layerData) => {
131
- switch (layerData.type) {
132
- case TiledLayerType.Tile: {
133
- const tileLayer = new TileLayer(layerData, this.tilesets, this);
134
- if (options?.drawTiles)
135
- tileLayer.create();
136
- this.layers[layerData.name] = tileLayer;
137
- this.tilesLayer.addChild(tileLayer);
138
- break;
139
- }
140
- case TiledLayerType.Image: {
141
- const imageLayer = new ImageLayer(layerData, this);
142
- this.layers[layerData.name] = imageLayer;
143
- this.tilesLayer.addChild(imageLayer);
144
- break;
145
- }
146
- }
147
- });
148
- this.addChild(this.tilesLayer);
149
- }
150
- }
151
- //# sourceMappingURL=index.js.map
@@ -1 +0,0 @@
1
- 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@@ -1,89 +0,0 @@
1
- import { ModuleType } from '@rpgjs/common';
2
- import { RpgClientEngine } from './RpgClientEngine.js';
3
- interface RpgClientEntryPointOptions {
4
- /**
5
- * Represents socket io client but you can put something else (which is the same schema as socket io)
6
- *
7
- * @prop {SocketIO or other} io
8
- * @memberof RpgClientEntryPoint
9
- * */
10
- io: any;
11
- /**
12
- * Canvas Options
13
- *
14
- * * {boolean} [options.transparent=false] - If the render view is transparent, default false
15
- * * {boolean} [options.autoDensity=false] - Resizes renderer view in CSS pixels to allow for
16
- * resolutions other than 1
17
- * * {boolean} [options.antialias=false] - sets antialias
18
- * * {number} [options.resolution=1] - The resolution / device pixel ratio of the renderer. The
19
- * resolution of the renderer retina would be 2.
20
- * * {boolean} [options.preserveDrawingBuffer=false] - enables drawing buffer preservation,
21
- * enable this if you need to call toDataUrl on the webgl context.
22
- * * {boolean} [options.clearBeforeRender=true] - This sets if the renderer will clear the canvas or
23
- * not before the new render pass.
24
- * * {number} [options.backgroundColor=0x000000] - The background color of the rendered area
25
- * (shown if not transparent).
26
- *
27
- * @prop {object} [canvas]
28
- * @memberof RpgClientEntryPoint
29
- * */
30
- canvas?: {
31
- transparent?: boolean;
32
- autoDensity?: boolean;
33
- antialias?: boolean;
34
- resolution?: number;
35
- preserveDrawingBuffer?: boolean;
36
- backgroundColor?: number;
37
- };
38
- /**
39
- * The element selector that will display the canvas. By default, `#rpg`
40
- *
41
- * @prop {string} [selector]
42
- * @memberof RpgClientEntryPoint
43
- * */
44
- selector?: string;
45
- /**
46
- * The selector that corresponds to the GUIs. By default, `#gui`
47
- * If you didn't put a GUI element in the div, an element will be automatically created.
48
- *
49
- * @prop {string} [selectorGui]
50
- * @memberof RpgClientEntryPoint
51
- * */
52
- selectorGui?: string;
53
- /**
54
- * The selector that corresponds to the element contains canvas. By default, `#canvas`
55
- * If you didn't put element in the main div, an element will be automatically created.
56
- *
57
- * @prop {string} [selectorCanvas]
58
- * @memberof RpgClientEntryPoint
59
- * */
60
- selectorCanvas?: string;
61
- standalone?: boolean;
62
- /**
63
- * The general configurations of the game. For example, default keyboard keys, cursor noise. This is information that external modules can reuse
64
- *
65
- * @prop {object} [globalConfig]
66
- * @memberof RpgClientEntryPoint
67
- * */
68
- globalConfig?: any;
69
- drawMap?: boolean;
70
- /**
71
- * The maximum number of fps for the rendering
72
- *
73
- * @prop {object} [maxFps]
74
- * @since 3.0.2
75
- * @memberof RpgClientEntryPoint
76
- * */
77
- maxFps?: number;
78
- /**
79
- * Put the number of FPS that the server processes. It allows to synchronize the client rendering with the server. The default value is 60
80
- *
81
- * @prop {object} [serverFps]
82
- * @since 3.0.2
83
- * @memberof RpgClientEntryPoint
84
- * */
85
- serverFps?: number;
86
- envs?: object;
87
- }
88
- declare const _default: (modules: ModuleType[], options: RpgClientEntryPointOptions) => RpgClientEngine;
89
- export default _default;
@@ -1,48 +0,0 @@
1
- import { InjectContext, HookClient, loadModules } from '@rpgjs/common';
2
- import { RpgClientEngine } from './RpgClientEngine.js';
3
- import { setInject } from './inject.js';
4
- export default (modules, options) => {
5
- if (!options.globalConfig)
6
- options.globalConfig = {};
7
- options = {
8
- ...options.globalConfig,
9
- ...options
10
- };
11
- const relations = {
12
- onInit: HookClient.AddSprite,
13
- onDestroy: HookClient.RemoveSprite,
14
- onUpdate: HookClient.UpdateSprite,
15
- onChanges: HookClient.ChangesSprite,
16
- onMove: HookClient.SpriteMove
17
- };
18
- const relationsMap = {
19
- onAddSprite: HookClient.SceneAddSprite,
20
- onRemoveSprite: HookClient.SceneRemoveSprite,
21
- onBeforeLoading: HookClient.BeforeSceneLoading,
22
- onAfterLoading: HookClient.AfterSceneLoading,
23
- onMapLoading: HookClient.SceneMapLoading,
24
- onChanges: HookClient.SceneOnChanges,
25
- onDraw: HookClient.SceneDraw
26
- };
27
- const relationsEngine = {
28
- onStart: HookClient.Start,
29
- onStep: HookClient.Step,
30
- onConnected: HookClient.Connected,
31
- onDisconnect: HookClient.Disconnect,
32
- onConnectError: HookClient.ConnectedError,
33
- onInput: HookClient.SendInput,
34
- onWindowResize: HookClient.WindowResize
35
- };
36
- loadModules(modules, {
37
- side: 'client',
38
- relations: {
39
- player: relations,
40
- sceneMap: relationsMap,
41
- engine: relationsEngine
42
- }
43
- });
44
- const context = new InjectContext();
45
- setInject(context);
46
- return context.inject(RpgClientEngine, [options]);
47
- };
48
- //# sourceMappingURL=clientEntryPoint.js.map
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package/lib/index.d.ts DELETED
@@ -1,26 +0,0 @@
1
- export { Direction, Control, Input, PrebuiltGui, HookServer, HookClient, RpgPlugin, RpgModule, RpgCommonPlayer as RpgSpriteLogic } from '@rpgjs/common';
2
- export { default as entryPoint } from './clientEntryPoint.js';
3
- export type { RpgClient, RpgSceneHooks, RpgSceneMapHooks, RpgSpriteHooks, RpgClientEngineHooks } from './RpgClient.js';
4
- export { RpgRenderer } from './Renderer.js';
5
- export { Scene as RpgScene } from './Scene/Scene.js';
6
- export { RpgClientEngine } from './RpgClientEngine.js';
7
- export { Spritesheet } from './Sprite/Spritesheet.js';
8
- export { Sound } from './Sound/Sound.js';
9
- export { Howler as RpgGlobalSound } from 'howler';
10
- export { RpgSound } from './Sound/RpgSound.js';
11
- export * as Presets from './Presets/AnimationSpritesheet.js';
12
- export { Animation } from './Effects/AnimationCharacter.js';
13
- export { Animation as AnimationClass } from './Effects/Animation.js';
14
- export type { ISpriteCharacter } from './Interfaces/Character.js';
15
- export { SceneData } from './Scene/SceneData.js';
16
- export { SceneMap as RpgSceneMap } from './Scene/Map.js';
17
- export { RpgGui } from './Gui/Gui.js';
18
- export { Timeline, Ease } from './Effects/Timeline.js';
19
- export { RpgComponent, RpgComponent as RpgSprite } from './Components/Component.js';
20
- export { KeyboardControls } from './KeyboardControls.js';
21
- export { World, room } from 'simple-room-client';
22
- export declare const RpgResource: {
23
- spritesheets: Map<string, any>;
24
- sounds: Map<any, any>;
25
- };
26
- export { inject } from './inject.js';
package/lib/index.js DELETED
@@ -1,27 +0,0 @@
1
- export { Direction, Control, Input, PrebuiltGui, HookServer, HookClient, RpgPlugin, RpgModule, RpgCommonPlayer as RpgSpriteLogic } from '@rpgjs/common';
2
- export { default as entryPoint } from './clientEntryPoint.js';
3
- export { RpgRenderer } from './Renderer.js';
4
- export { Scene as RpgScene } from './Scene/Scene.js';
5
- export { RpgClientEngine } from './RpgClientEngine.js';
6
- export { Spritesheet } from './Sprite/Spritesheet.js';
7
- export { Sound } from './Sound/Sound.js';
8
- export { Howler as RpgGlobalSound } from 'howler';
9
- export { RpgSound } from './Sound/RpgSound.js';
10
- export * as Presets from './Presets/AnimationSpritesheet.js';
11
- export { Animation } from './Effects/AnimationCharacter.js';
12
- export { Animation as AnimationClass } from './Effects/Animation.js';
13
- export { SceneData } from './Scene/SceneData.js';
14
- export { SceneMap as RpgSceneMap } from './Scene/Map.js';
15
- export { RpgGui } from './Gui/Gui.js';
16
- export { Timeline, Ease } from './Effects/Timeline.js';
17
- export { RpgComponent, RpgComponent as RpgSprite } from './Components/Component.js';
18
- export { KeyboardControls } from './KeyboardControls.js';
19
- export { World, room } from 'simple-room-client';
20
- import { spritesheets } from './Sprite/Spritesheets.js';
21
- import { sounds } from './Sound/Sounds.js';
22
- export const RpgResource = {
23
- spritesheets,
24
- sounds
25
- };
26
- export { inject } from './inject.js';
27
- //# sourceMappingURL=index.js.map
package/lib/index.js.map DELETED
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