@rpgjs/client 4.3.0 → 5.0.0-alpha.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (321) hide show
  1. package/dist/Game/EffectManager.d.ts +5 -0
  2. package/dist/Game/Event.d.ts +4 -0
  3. package/dist/Game/Map.d.ts +7 -0
  4. package/dist/Game/Player.d.ts +4 -0
  5. package/dist/Gui/Gui.d.ts +23 -0
  6. package/{lib → dist}/RpgClient.d.ts +9 -6
  7. package/dist/RpgClientEngine.d.ts +43 -0
  8. package/dist/components/effects/index.d.ts +4 -0
  9. package/dist/components/gui/index.d.ts +3 -0
  10. package/dist/components/index.d.ts +2 -0
  11. package/dist/core/inject.d.ts +5 -0
  12. package/dist/core/setup.d.ts +6 -0
  13. package/dist/index.d.ts +13 -0
  14. package/dist/index.js +13 -0
  15. package/dist/index.js.map +1 -0
  16. package/dist/index10.js +8 -0
  17. package/dist/index10.js.map +1 -0
  18. package/dist/index11.js +10 -0
  19. package/dist/index11.js.map +1 -0
  20. package/dist/index12.js +8 -0
  21. package/dist/index12.js.map +1 -0
  22. package/dist/index13.js +17 -0
  23. package/dist/index13.js.map +1 -0
  24. package/dist/index14.js +50 -0
  25. package/dist/index14.js.map +1 -0
  26. package/dist/index15.js +191 -0
  27. package/dist/index15.js.map +1 -0
  28. package/dist/index16.js +9 -0
  29. package/dist/index16.js.map +1 -0
  30. package/dist/index17.js +387 -0
  31. package/dist/index17.js.map +1 -0
  32. package/dist/index18.js +31 -0
  33. package/dist/index18.js.map +1 -0
  34. package/dist/index19.js +24 -0
  35. package/dist/index19.js.map +1 -0
  36. package/dist/index2.js +112 -0
  37. package/dist/index2.js.map +1 -0
  38. package/dist/index20.js +2421 -0
  39. package/dist/index20.js.map +1 -0
  40. package/dist/index21.js +114 -0
  41. package/dist/index21.js.map +1 -0
  42. package/dist/index22.js +109 -0
  43. package/dist/index22.js.map +1 -0
  44. package/dist/index23.js +71 -0
  45. package/dist/index23.js.map +1 -0
  46. package/dist/index24.js +21 -0
  47. package/dist/index24.js.map +1 -0
  48. package/dist/index25.js +41 -0
  49. package/dist/index25.js.map +1 -0
  50. package/dist/index26.js +5 -0
  51. package/dist/index26.js.map +1 -0
  52. package/dist/index27.js +322 -0
  53. package/dist/index27.js.map +1 -0
  54. package/dist/index28.js +25 -0
  55. package/dist/index28.js.map +1 -0
  56. package/dist/index29.js +11 -0
  57. package/dist/index29.js.map +1 -0
  58. package/dist/index3.js +87 -0
  59. package/dist/index3.js.map +1 -0
  60. package/dist/index30.js +11 -0
  61. package/dist/index30.js.map +1 -0
  62. package/dist/index31.js +174 -0
  63. package/dist/index31.js.map +1 -0
  64. package/dist/index32.js +501 -0
  65. package/dist/index32.js.map +1 -0
  66. package/dist/index33.js +12 -0
  67. package/dist/index33.js.map +1 -0
  68. package/dist/index34.js +4403 -0
  69. package/dist/index34.js.map +1 -0
  70. package/dist/index35.js +91 -0
  71. package/dist/index35.js.map +1 -0
  72. package/dist/index36.js +61 -0
  73. package/dist/index36.js.map +1 -0
  74. package/dist/index37.js +20 -0
  75. package/dist/index37.js.map +1 -0
  76. package/dist/index38.js +20 -0
  77. package/dist/index38.js.map +1 -0
  78. package/dist/index4.js +54 -0
  79. package/dist/index4.js.map +1 -0
  80. package/dist/index5.js +15 -0
  81. package/dist/index5.js.map +1 -0
  82. package/dist/index6.js +17 -0
  83. package/dist/index6.js.map +1 -0
  84. package/dist/index7.js +31 -0
  85. package/dist/index7.js.map +1 -0
  86. package/dist/index8.js +90 -0
  87. package/dist/index8.js.map +1 -0
  88. package/dist/index9.js +76 -0
  89. package/dist/index9.js.map +1 -0
  90. package/dist/module.d.ts +14 -0
  91. package/dist/presets/index.d.ts +22 -0
  92. package/{lib/Presets/AnimationSpritesheet.d.ts → dist/presets/rmspritesheet.d.ts} +6 -2
  93. package/dist/services/AbstractSocket.d.ts +15 -0
  94. package/dist/services/loadMap.d.ts +14 -0
  95. package/dist/services/mmorpg.d.ts +32 -0
  96. package/dist/services/standalone.d.ts +34 -0
  97. package/package.json +25 -41
  98. package/src/Game/EffectManager.ts +20 -0
  99. package/src/Game/Event.ts +5 -0
  100. package/src/Game/Map.ts +10 -0
  101. package/src/Game/Object.ts +16 -0
  102. package/src/Game/Player.ts +5 -0
  103. package/src/Gui/Gui.ts +80 -533
  104. package/src/RpgClient.ts +9 -5
  105. package/src/RpgClientEngine.ts +135 -818
  106. package/src/components/character.ce +104 -0
  107. package/src/components/effects/animation.ce +19 -0
  108. package/src/components/effects/hit.ce +87 -0
  109. package/src/components/effects/index.ts +7 -0
  110. package/src/components/gui/dialogbox/index.ce +194 -0
  111. package/src/components/gui/dialogbox/itemMenu.ce +23 -0
  112. package/src/components/gui/dialogbox/selection.ce +67 -0
  113. package/src/components/gui/index.ts +5 -0
  114. package/src/components/index.ts +3 -0
  115. package/src/components/scenes/canvas.ce +51 -0
  116. package/src/components/scenes/draw-map.ce +56 -0
  117. package/src/components/scenes/element-map.ce +23 -0
  118. package/src/components/scenes/event-layer.ce +20 -0
  119. package/src/core/inject.ts +17 -0
  120. package/src/core/setup.ts +18 -0
  121. package/src/index.ts +13 -29
  122. package/src/module.ts +93 -0
  123. package/src/presets/index.ts +5 -0
  124. package/src/{Presets/AnimationSpritesheet.ts → presets/rmspritesheet.ts} +4 -5
  125. package/src/services/AbstractSocket.ts +14 -0
  126. package/src/services/loadMap.ts +33 -0
  127. package/src/services/mmorpg.ts +64 -0
  128. package/src/services/standalone.ts +101 -0
  129. package/src/types/canvas-engine.d.ts +26 -0
  130. package/tsconfig.json +8 -3
  131. package/vite.config.ts +34 -0
  132. package/CHANGELOG.md +0 -189
  133. package/LICENSE +0 -19
  134. package/browser/React-ece4b906.js +0 -195
  135. package/browser/index-ba657126.js +0 -44229
  136. package/browser/manifest.json +0 -21
  137. package/browser/rpg.client.js +0 -40
  138. package/browser/rpg.client.umd.cjs +0 -44456
  139. package/lib/Components/AbstractComponent.d.ts +0 -32
  140. package/lib/Components/AbstractComponent.js +0 -93
  141. package/lib/Components/AbstractComponent.js.map +0 -1
  142. package/lib/Components/BarComponent.d.ts +0 -21
  143. package/lib/Components/BarComponent.js +0 -169
  144. package/lib/Components/BarComponent.js.map +0 -1
  145. package/lib/Components/Component.d.ts +0 -124
  146. package/lib/Components/Component.js +0 -425
  147. package/lib/Components/Component.js.map +0 -1
  148. package/lib/Components/DebugComponent.d.ts +0 -11
  149. package/lib/Components/DebugComponent.js +0 -32
  150. package/lib/Components/DebugComponent.js.map +0 -1
  151. package/lib/Components/ImageComponent.d.ts +0 -11
  152. package/lib/Components/ImageComponent.js +0 -30
  153. package/lib/Components/ImageComponent.js.map +0 -1
  154. package/lib/Components/ShapeComponent.d.ts +0 -11
  155. package/lib/Components/ShapeComponent.js +0 -57
  156. package/lib/Components/ShapeComponent.js.map +0 -1
  157. package/lib/Components/TextComponent.d.ts +0 -11
  158. package/lib/Components/TextComponent.js +0 -35
  159. package/lib/Components/TextComponent.js.map +0 -1
  160. package/lib/Components/TileComponent.d.ts +0 -10
  161. package/lib/Components/TileComponent.js +0 -40
  162. package/lib/Components/TileComponent.js.map +0 -1
  163. package/lib/Effects/Animation.d.ts +0 -55
  164. package/lib/Effects/Animation.js +0 -233
  165. package/lib/Effects/Animation.js.map +0 -1
  166. package/lib/Effects/AnimationCharacter.d.ts +0 -7
  167. package/lib/Effects/AnimationCharacter.js +0 -9
  168. package/lib/Effects/AnimationCharacter.js.map +0 -1
  169. package/lib/Effects/Spinner.d.ts +0 -7
  170. package/lib/Effects/Spinner.js +0 -18
  171. package/lib/Effects/Spinner.js.map +0 -1
  172. package/lib/Effects/Timeline.d.ts +0 -151
  173. package/lib/Effects/Timeline.js +0 -369
  174. package/lib/Effects/Timeline.js.map +0 -1
  175. package/lib/Effects/TransitionScene.d.ts +0 -18
  176. package/lib/Effects/TransitionScene.js +0 -50
  177. package/lib/Effects/TransitionScene.js.map +0 -1
  178. package/lib/GameEngine.d.ts +0 -68
  179. package/lib/GameEngine.js +0 -254
  180. package/lib/GameEngine.js.map +0 -1
  181. package/lib/Gui/Gui.d.ts +0 -110
  182. package/lib/Gui/Gui.js +0 -489
  183. package/lib/Gui/Gui.js.map +0 -1
  184. package/lib/Gui/React.d.ts +0 -28
  185. package/lib/Gui/React.js +0 -147
  186. package/lib/Gui/React.js.map +0 -1
  187. package/lib/Gui/Vue.d.ts +0 -13
  188. package/lib/Gui/Vue.js +0 -114
  189. package/lib/Gui/Vue.js.map +0 -1
  190. package/lib/Interfaces/Character.d.ts +0 -6
  191. package/lib/Interfaces/Character.js +0 -2
  192. package/lib/Interfaces/Character.js.map +0 -1
  193. package/lib/Interfaces/Scene.d.ts +0 -10
  194. package/lib/Interfaces/Scene.js +0 -2
  195. package/lib/Interfaces/Scene.js.map +0 -1
  196. package/lib/KeyboardControls.d.ts +0 -367
  197. package/lib/KeyboardControls.js +0 -714
  198. package/lib/KeyboardControls.js.map +0 -1
  199. package/lib/Logger.d.ts +0 -1
  200. package/lib/Logger.js +0 -4
  201. package/lib/Logger.js.map +0 -1
  202. package/lib/Presets/AnimationSpritesheet.js +0 -39
  203. package/lib/Presets/AnimationSpritesheet.js.map +0 -1
  204. package/lib/Presets/Scene.d.ts +0 -3
  205. package/lib/Presets/Scene.js +0 -5
  206. package/lib/Presets/Scene.js.map +0 -1
  207. package/lib/Renderer.d.ts +0 -62
  208. package/lib/Renderer.js +0 -300
  209. package/lib/Renderer.js.map +0 -1
  210. package/lib/Resources.d.ts +0 -22
  211. package/lib/Resources.js +0 -38
  212. package/lib/Resources.js.map +0 -1
  213. package/lib/RpgClient.js +0 -2
  214. package/lib/RpgClient.js.map +0 -1
  215. package/lib/RpgClientEngine.d.ts +0 -257
  216. package/lib/RpgClientEngine.js +0 -677
  217. package/lib/RpgClientEngine.js.map +0 -1
  218. package/lib/Scene/EventLayer.d.ts +0 -4
  219. package/lib/Scene/EventLayer.js +0 -8
  220. package/lib/Scene/EventLayer.js.map +0 -1
  221. package/lib/Scene/Map.d.ts +0 -109
  222. package/lib/Scene/Map.js +0 -319
  223. package/lib/Scene/Map.js.map +0 -1
  224. package/lib/Scene/Scene.d.ts +0 -184
  225. package/lib/Scene/Scene.js +0 -250
  226. package/lib/Scene/Scene.js.map +0 -1
  227. package/lib/Scene/SceneData.d.ts +0 -4
  228. package/lib/Scene/SceneData.js +0 -8
  229. package/lib/Scene/SceneData.js.map +0 -1
  230. package/lib/Sound/RpgSound.d.ts +0 -11
  231. package/lib/Sound/RpgSound.js +0 -46
  232. package/lib/Sound/RpgSound.js.map +0 -1
  233. package/lib/Sound/Sound.d.ts +0 -78
  234. package/lib/Sound/Sound.js +0 -12
  235. package/lib/Sound/Sound.js.map +0 -1
  236. package/lib/Sound/Sounds.d.ts +0 -2
  237. package/lib/Sound/Sounds.js +0 -6
  238. package/lib/Sound/Sounds.js.map +0 -1
  239. package/lib/Sprite/Character.d.ts +0 -18
  240. package/lib/Sprite/Character.js +0 -131
  241. package/lib/Sprite/Character.js.map +0 -1
  242. package/lib/Sprite/Player.d.ts +0 -3
  243. package/lib/Sprite/Player.js +0 -4
  244. package/lib/Sprite/Player.js.map +0 -1
  245. package/lib/Sprite/Spritesheet.d.ts +0 -365
  246. package/lib/Sprite/Spritesheet.js +0 -13
  247. package/lib/Sprite/Spritesheet.js.map +0 -1
  248. package/lib/Sprite/Spritesheets.d.ts +0 -3
  249. package/lib/Sprite/Spritesheets.js +0 -6
  250. package/lib/Sprite/Spritesheets.js.map +0 -1
  251. package/lib/Tilemap/CommonLayer.d.ts +0 -10
  252. package/lib/Tilemap/CommonLayer.js +0 -17
  253. package/lib/Tilemap/CommonLayer.js.map +0 -1
  254. package/lib/Tilemap/ImageLayer.d.ts +0 -4
  255. package/lib/Tilemap/ImageLayer.js +0 -16
  256. package/lib/Tilemap/ImageLayer.js.map +0 -1
  257. package/lib/Tilemap/Tile.d.ts +0 -21
  258. package/lib/Tilemap/Tile.js +0 -67
  259. package/lib/Tilemap/Tile.js.map +0 -1
  260. package/lib/Tilemap/TileLayer.d.ts +0 -13
  261. package/lib/Tilemap/TileLayer.js +0 -122
  262. package/lib/Tilemap/TileLayer.js.map +0 -1
  263. package/lib/Tilemap/TileSet.d.ts +0 -7
  264. package/lib/Tilemap/TileSet.js +0 -24
  265. package/lib/Tilemap/TileSet.js.map +0 -1
  266. package/lib/Tilemap/index.d.ts +0 -28
  267. package/lib/Tilemap/index.js +0 -151
  268. package/lib/Tilemap/index.js.map +0 -1
  269. package/lib/clientEntryPoint.d.ts +0 -89
  270. package/lib/clientEntryPoint.js +0 -48
  271. package/lib/clientEntryPoint.js.map +0 -1
  272. package/lib/index.d.ts +0 -26
  273. package/lib/index.js +0 -27
  274. package/lib/index.js.map +0 -1
  275. package/lib/inject.d.ts +0 -23
  276. package/lib/inject.js +0 -30
  277. package/lib/inject.js.map +0 -1
  278. package/rpg.toml +0 -14
  279. package/src/Components/AbstractComponent.ts +0 -120
  280. package/src/Components/BarComponent.ts +0 -181
  281. package/src/Components/Component.ts +0 -515
  282. package/src/Components/DebugComponent.ts +0 -36
  283. package/src/Components/ImageComponent.ts +0 -30
  284. package/src/Components/ShapeComponent.ts +0 -64
  285. package/src/Components/TextComponent.ts +0 -33
  286. package/src/Components/TileComponent.ts +0 -43
  287. package/src/Effects/Animation.ts +0 -310
  288. package/src/Effects/AnimationCharacter.ts +0 -7
  289. package/src/Effects/Spinner.ts +0 -19
  290. package/src/Effects/Timeline.ts +0 -378
  291. package/src/Effects/TransitionScene.ts +0 -59
  292. package/src/GameEngine.ts +0 -289
  293. package/src/Gui/React.ts +0 -193
  294. package/src/Gui/Vue.ts +0 -154
  295. package/src/Interfaces/Character.ts +0 -7
  296. package/src/Interfaces/Scene.ts +0 -9
  297. package/src/KeyboardControls.ts +0 -748
  298. package/src/Logger.ts +0 -3
  299. package/src/Presets/Scene.ts +0 -3
  300. package/src/Renderer.ts +0 -334
  301. package/src/Resources.ts +0 -39
  302. package/src/Scene/EventLayer.ts +0 -9
  303. package/src/Scene/Map.ts +0 -402
  304. package/src/Scene/Scene.ts +0 -305
  305. package/src/Scene/SceneData.ts +0 -13
  306. package/src/Sound/RpgSound.ts +0 -50
  307. package/src/Sound/Sound.ts +0 -91
  308. package/src/Sound/Sounds.ts +0 -7
  309. package/src/Sprite/Character.ts +0 -157
  310. package/src/Sprite/Player.ts +0 -3
  311. package/src/Sprite/Spritesheet.ts +0 -392
  312. package/src/Sprite/Spritesheets.ts +0 -8
  313. package/src/Tilemap/CommonLayer.ts +0 -20
  314. package/src/Tilemap/ImageLayer.ts +0 -20
  315. package/src/Tilemap/Tile.ts +0 -80
  316. package/src/Tilemap/TileLayer.ts +0 -142
  317. package/src/Tilemap/TileSet.ts +0 -40
  318. package/src/Tilemap/index.ts +0 -175
  319. package/src/clientEntryPoint.ts +0 -150
  320. package/src/inject.ts +0 -34
  321. package/src/types/howler.d.ts +0 -73
@@ -1,35 +0,0 @@
1
- import { Text } from "pixi.js";
2
- import { AbstractComponent } from "./AbstractComponent.js";
3
- class TextComponent extends AbstractComponent {
4
- constructor() {
5
- super(...arguments);
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- this.cacheParams = [];
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- this.container = new Text('');
8
- this.originValue = '';
9
- }
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- onInit(cell) {
11
- if (typeof this.value == 'string') {
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- this.container.text = this.value;
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- }
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- else if (this.value.style) {
15
- this.container.style = this.value.style;
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- this.container.text = this.value.text;
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- }
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- this.container.style = {
19
- ...this.container.style,
20
- wordWrapWidth: cell.width
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- };
22
- this.parseTextAndCache(this.container.text);
23
- this.originValue = this.container.text;
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- // first render for replace variable and remove {}
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- this.updateRender(this.component.logic);
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- this.addChild(this.container);
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- super.onInit(cell);
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- }
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- updateRender(object) {
30
- this.container.text = this.replaceText(object, this.originValue);
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- }
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- }
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- TextComponent.id = 'text';
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- export { TextComponent };
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- //# sourceMappingURL=TextComponent.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"TextComponent.js","sourceRoot":"","sources":["../../src/Components/TextComponent.ts"],"names":[],"mappings":"AACA,OAAO,EAAY,IAAI,EAAE,MAAM,SAAS,CAAA;AACxC,OAAO,EAAE,iBAAiB,EAAE,MAAM,qBAAqB,CAAA;AAEvD,MAAa,aAAc,SAAQ,iBAA4C;IAA/E;;QAEI,gBAAW,GAAa,EAAE,CAAA;QAClB,cAAS,GAAS,IAAI,IAAI,CAAC,EAAE,CAAC,CAAA;QAC9B,gBAAW,GAAW,EAAE,CAAA;IAwBpC,CAAC;IAtBG,MAAM,CAAC,IAAc;QACjB,IAAI,OAAO,IAAI,CAAC,KAAK,IAAI,QAAQ,EAAE;YAC/B,IAAI,CAAC,SAAS,CAAC,IAAI,GAAG,IAAI,CAAC,KAAK,CAAA;SACnC;aAAM,IAAI,IAAI,CAAC,KAAK,CAAC,KAAK,EAAE;YACzB,IAAI,CAAC,SAAS,CAAC,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC,KAAK,CAAA;YACvC,IAAI,CAAC,SAAS,CAAC,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC,IAAI,CAAA;SACxC;QACD,IAAI,CAAC,SAAS,CAAC,KAAK,GAAG;YACnB,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK;YACvB,aAAa,EAAE,IAAI,CAAC,KAAK;SAC5B,CAAA;QACD,IAAI,CAAC,iBAAiB,CAAC,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,CAAA;QAC3C,IAAI,CAAC,WAAW,GAAG,IAAI,CAAC,SAAS,CAAC,IAAI,CAAA;QACtC,kDAAkD;QAClD,IAAI,CAAC,YAAY,CAAC,IAAI,CAAC,SAAS,CAAC,KAAK,CAAC,CAAA;QACvC,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,SAAS,CAAC,CAAA;QAC7B,KAAK,CAAC,MAAM,CAAC,IAAI,CAAC,CAAA;IACtB,CAAC;IAED,YAAY,CAAC,MAAW;QACpB,IAAI,CAAC,SAAS,CAAC,IAAI,GAAG,IAAI,CAAC,WAAW,CAAC,MAAM,EAAE,IAAI,CAAC,WAAW,CAAC,CAAA;IACpE,CAAC;;AA1Be,gBAAE,GAAW,MAAM,AAAjB,CAAiB;SAD1B,aAAa"}
@@ -1,10 +0,0 @@
1
- import { TileComponentObject } from "@rpgjs/types";
2
- import { AbstractComponent, CellInfo } from "./AbstractComponent.js";
3
- import { Container } from "pixi.js";
4
- export declare class TileComponent extends AbstractComponent<TileComponentObject, Container> {
5
- static readonly id: string;
6
- cacheParams: string[];
7
- gid: number;
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- onInit(cell: CellInfo): void;
9
- updateRender(object: any): void;
10
- }
@@ -1,40 +0,0 @@
1
- import Tile from "../Tilemap/Tile.js";
2
- import TileLayer from "../Tilemap/TileLayer.js";
3
- import { AbstractComponent } from "./AbstractComponent.js";
4
- class TileComponent extends AbstractComponent {
5
- constructor() {
6
- super(...arguments);
7
- this.cacheParams = [];
8
- this.gid = 0;
9
- }
10
- onInit(cell) {
11
- this.cell = cell;
12
- if (typeof this.value == 'number') {
13
- this.gid = this.value;
14
- }
15
- else {
16
- this.gid = this.value.gid;
17
- }
18
- this.updateRender({});
19
- super.onInit(cell);
20
- }
21
- updateRender(object) {
22
- this.removeChildren();
23
- const height = typeof this.value != 'number' ? this.getValue(object, this.value.height) : null ?? this.cell?.height ?? 0;
24
- const width = typeof this.value != 'number' ? this.getValue(object, this.value.width) : null ?? this.cell?.width ?? 0;
25
- const scene = this.component.getScene();
26
- const tilemap = scene.tilemap;
27
- const tileset = TileLayer.findTileSet(this.gid, tilemap.tilesets);
28
- if (tileset) {
29
- const tile = new Tile({
30
- gid: this.gid
31
- }, tileset);
32
- tile.width = width ?? 0;
33
- tile.height = height ?? 0;
34
- this.addChild(tile);
35
- }
36
- }
37
- }
38
- TileComponent.id = 'tile';
39
- export { TileComponent };
40
- //# sourceMappingURL=TileComponent.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"TileComponent.js","sourceRoot":"","sources":["../../src/Components/TileComponent.ts"],"names":[],"mappings":"AAEA,OAAO,IAAI,MAAM,iBAAiB,CAAA;AAClC,OAAO,SAAS,MAAM,sBAAsB,CAAA;AAC5C,OAAO,EAAE,iBAAiB,EAAY,MAAM,qBAAqB,CAAA;AAGjE,MAAa,aAAc,SAAQ,iBAAiD;IAApF;;QAEI,gBAAW,GAAa,EAAE,CAAA;QAC1B,QAAG,GAAW,CAAC,CAAA;IAgCnB,CAAC;IA9BG,MAAM,CAAC,IAAc;QACjB,IAAI,CAAC,IAAI,GAAG,IAAI,CAAA;QAChB,IAAI,OAAO,IAAI,CAAC,KAAK,IAAI,QAAQ,EAAE;YAC/B,IAAI,CAAC,GAAG,GAAG,IAAI,CAAC,KAAK,CAAA;SACxB;aAAM;YACH,IAAI,CAAC,GAAG,GAAG,IAAI,CAAC,KAAK,CAAC,GAAG,CAAA;SAC5B;QACD,IAAI,CAAC,YAAY,CAAC,EAAE,CAAC,CAAA;QACrB,KAAK,CAAC,MAAM,CAAC,IAAI,CAAC,CAAA;IACtB,CAAC;IAED,YAAY,CAAC,MAAW;QACpB,IAAI,CAAC,cAAc,EAAE,CAAA;QACrB,MAAM,MAAM,GAAG,OAAO,IAAI,CAAC,KAAK,IAAI,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,QAAQ,CAAC,MAAM,EAAE,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,IAAI,IAAI,IAAI,CAAC,IAAI,EAAE,MAAM,IAAI,CAAC,CAAA;QACxH,MAAM,KAAK,GAAI,OAAO,IAAI,CAAC,KAAK,IAAI,QAAQ,CAAC,CAAC,CAAE,IAAI,CAAC,QAAQ,CAAC,MAAM,EAAE,IAAI,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,IAAI,IAAI,IAAI,CAAC,IAAI,EAAE,KAAK,IAAI,CAAC,CAAA;QACvH,MAAM,KAAK,GAAG,IAAI,CAAC,SAAS,CAAC,QAAQ,EAAY,CAAA;QACjD,MAAM,OAAO,GAAG,KAAK,CAAC,OAAO,CAAA;QAC7B,MAAM,OAAO,GAAG,SAAS,CAAC,WAAW,CACjC,IAAI,CAAC,GAAG,EACR,OAAO,CAAC,QAAQ,CACnB,CAAA;QACD,IAAI,OAAO,EAAE;YACT,MAAM,IAAI,GAAG,IAAI,IAAI,CAAC;gBAClB,GAAG,EAAE,IAAI,CAAC,GAAG;aACT,EAAE,OAAO,CAAC,CAAA;YAClB,IAAI,CAAC,KAAK,GAAG,KAAK,IAAI,CAAC,CAAA;YACvB,IAAI,CAAC,MAAM,GAAG,MAAM,IAAI,CAAC,CAAA;YACzB,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAA;SACtB;IACL,CAAC;;AAjCe,gBAAE,GAAW,MAAM,AAAjB,CAAiB;SAD1B,aAAa"}
@@ -1,55 +0,0 @@
1
- import { SpritesheetOptions, TextureOptions, AnimationFrames, FrameOptions, TransformOptions } from '../Sprite/Spritesheet.js';
2
- import { RpgComponent } from '../Components/Component.js';
3
- import { Sprite, Container, Texture } from 'pixi.js';
4
- import { Observable } from 'rxjs';
5
- type Image = {
6
- image: string;
7
- };
8
- type TextureOptionsMerging = TextureOptions & {
9
- spriteWidth: number;
10
- spriteHeight: number;
11
- sound?: string;
12
- } & Image & TransformOptions;
13
- type FrameOptionsMerging = TextureOptionsMerging & FrameOptions;
14
- type SpritesheetOptionsMerging = TextureOptionsMerging & SpritesheetOptions;
15
- type AnimationDataFrames = {
16
- container: Container;
17
- sprites: FrameOptionsMerging[];
18
- frames: Texture[][];
19
- name: string;
20
- animations: AnimationFrames;
21
- params: any[];
22
- data: TextureOptionsMerging;
23
- };
24
- export declare class Animation extends Sprite {
25
- id: string;
26
- private _attachTo;
27
- hitbox: {
28
- w: number;
29
- h: number;
30
- };
31
- applyTransform: (frame: FrameOptionsMerging, data: TextureOptionsMerging, spritesheet: SpritesheetOptionsMerging) => Partial<FrameOptionsMerging>;
32
- private spritesheet;
33
- private currentAnimation;
34
- private time;
35
- private frameIndex;
36
- private animations;
37
- private _animation$;
38
- readonly animation$: Observable<Sprite | null>;
39
- onFinish: () => void;
40
- get attachTo(): RpgComponent | undefined;
41
- set attachTo(component: RpgComponent | undefined);
42
- constructor(id: string);
43
- private createTextures;
44
- private createAnimations;
45
- private getSpriteSize;
46
- getSpriteHeight(): number;
47
- getSpriteWidth(): number;
48
- has(name: string): boolean;
49
- get(name: string): AnimationDataFrames;
50
- isPlaying(name?: string): boolean;
51
- stop(): void;
52
- play(name: string, params?: any[]): void;
53
- update(deltaRatio: number): void;
54
- }
55
- export {};
@@ -1,233 +0,0 @@
1
- import { Utils } from '@rpgjs/common';
2
- import { spritesheets } from '../Sprite/Spritesheets.js';
3
- import { log } from '../Logger.js';
4
- import { RpgSound } from '../Sound/RpgSound.js';
5
- import { Sprite, Container, Texture, Rectangle } from 'pixi.js';
6
- import { Animation as AnimationEnum } from './AnimationCharacter.js';
7
- import { BehaviorSubject } from 'rxjs';
8
- const { isFunction, arrayEquals } = Utils;
9
- export class Animation extends Sprite {
10
- get attachTo() {
11
- return this._attachTo;
12
- }
13
- set attachTo(component) {
14
- if (!component)
15
- return;
16
- component.animationIsPlaying = true;
17
- this._attachTo = component;
18
- }
19
- constructor(id) {
20
- super();
21
- this.id = id;
22
- this.currentAnimation = null;
23
- this.time = 0;
24
- this.frameIndex = 0;
25
- this.animations = new Map();
26
- this._animation$ = new BehaviorSubject(null);
27
- this.animation$ = this._animation$.asObservable();
28
- this.spritesheet = spritesheets.get(this.id);
29
- if (!this.spritesheet) {
30
- throw log(`Impossible to find the ${this.id} spritesheet. Did you put the right name or create the spritesheet?`);
31
- }
32
- this.createAnimations();
33
- }
34
- createTextures(options) {
35
- const { width, height, framesHeight, framesWidth, image, offset } = options;
36
- const { baseTexture } = Texture.from(image);
37
- const spriteWidth = options.spriteWidth;
38
- const spriteHeight = options.spriteHeight;
39
- const frames = [];
40
- const offsetX = (offset && offset.x) || 0;
41
- const offsetY = (offset && offset.y) || 0;
42
- for (let i = 0; i < framesHeight; i++) {
43
- frames[i] = [];
44
- for (let j = 0; j < framesWidth; j++) {
45
- const rectX = j * spriteWidth + offsetX;
46
- const rectY = i * spriteHeight + offsetY;
47
- if (rectY > height) {
48
- throw log(`Warning, there is a problem with the height of the "${this.id}" spritesheet. When cutting into frames, the frame exceeds the height of the image.`);
49
- }
50
- if (rectX > width) {
51
- throw log(`Warning, there is a problem with the width of the "${this.id}" spritesheet. When cutting into frames, the frame exceeds the width of the image.`);
52
- }
53
- frames[i].push(new Texture(baseTexture, new Rectangle(rectX, rectY, spriteWidth, spriteHeight)));
54
- }
55
- }
56
- return frames;
57
- }
58
- createAnimations() {
59
- const { textures } = this.spritesheet;
60
- if (!textures) {
61
- return;
62
- }
63
- for (let animationName in textures) {
64
- const props = ['width', 'height', 'framesHeight', 'framesWidth', 'rectWidth', 'rectHeight', 'offset', 'image', 'sound'];
65
- const parentObj = props
66
- .reduce((prev, val) => ({ ...prev, [val]: this.spritesheet[val] }), {});
67
- const optionsTextures = {
68
- ...parentObj,
69
- ...textures[animationName]
70
- };
71
- const { rectWidth, width = 0, framesWidth = 1, rectHeight, height = 0, framesHeight = 1 } = optionsTextures;
72
- optionsTextures.spriteWidth = rectWidth ? rectWidth : width / framesWidth;
73
- optionsTextures.spriteHeight = rectHeight ? rectHeight : height / framesHeight;
74
- this.animations.set(animationName, {
75
- container: new Sprite(),
76
- frames: this.createTextures(optionsTextures),
77
- name: animationName,
78
- animations: textures[animationName].animations,
79
- params: [],
80
- data: optionsTextures,
81
- sprites: []
82
- });
83
- }
84
- }
85
- getSpriteSize(name) {
86
- return this.animations.get(this.currentAnimation?.name || AnimationEnum.Stand)?.data[name] || 0;
87
- }
88
- getSpriteHeight() {
89
- return this.getSpriteSize('spriteHeight');
90
- }
91
- getSpriteWidth() {
92
- return this.getSpriteSize('spriteWidth');
93
- }
94
- has(name) {
95
- return this.animations.has(name);
96
- }
97
- get(name) {
98
- return this.animations.get(name);
99
- }
100
- isPlaying(name) {
101
- if (!name)
102
- return !!this.currentAnimation;
103
- if (this.currentAnimation == null)
104
- return false;
105
- return this.currentAnimation.name == name;
106
- }
107
- stop() {
108
- this.currentAnimation = null;
109
- this.parent?.removeChild(this);
110
- }
111
- play(name, params = []) {
112
- const animParams = this.currentAnimation?.params;
113
- if (this.isPlaying(name) && arrayEquals(params, animParams || []))
114
- return;
115
- const animation = this.get(name);
116
- if (!animation) {
117
- throw new Error(`Impossible to play the ${name} animation because it doesn't exist on the ${this.id} spritesheet`);
118
- }
119
- this.removeChildren();
120
- animation.sprites = [];
121
- this.currentAnimation = animation;
122
- this.currentAnimation.params = params;
123
- this.time = 0;
124
- this.frameIndex = 0;
125
- let animations = animation.animations;
126
- animations = isFunction(animations) ? animations(...params) : animations;
127
- this.currentAnimation.container = new Container();
128
- for (let container of animations) {
129
- const sprite = new Sprite();
130
- for (let frame of container) {
131
- this.currentAnimation.sprites.push(frame);
132
- }
133
- this.currentAnimation.container.addChild(sprite);
134
- }
135
- const sound = this.currentAnimation.data.sound;
136
- if (sound) {
137
- RpgSound.get(sound).play();
138
- }
139
- this.addChild(this.currentAnimation.container);
140
- // Updates immediately to avoid flickering
141
- this.update(1);
142
- }
143
- update(deltaRatio) {
144
- if (!this.isPlaying() || !this.currentAnimation)
145
- return;
146
- const { frames, container, sprites, data } = this.currentAnimation;
147
- let frame = sprites[this.frameIndex];
148
- const nextFrame = sprites[this.frameIndex + 1];
149
- if (this.attachTo) {
150
- const sprite = this.attachTo;
151
- const pos = sprite?.getPositionsOfGraphic('middle');
152
- if (pos) {
153
- container.x = pos.x;
154
- container.y = pos.y;
155
- }
156
- }
157
- for (let _sprite of container.children) {
158
- const sprite = _sprite;
159
- if (!frame || frame.frameY == undefined || frame.frameX == undefined) {
160
- continue;
161
- }
162
- sprite.texture = frames[frame.frameY][frame.frameX];
163
- const getVal = (prop) => frame[prop] || data[prop] || this.spritesheet[prop];
164
- const applyTransform = (prop) => {
165
- const val = getVal(prop);
166
- if (val) {
167
- sprite[prop].set(...val);
168
- }
169
- };
170
- function applyTransformValue(prop, alias) {
171
- const optionProp = alias || prop;
172
- const val = getVal(optionProp);
173
- if (val !== undefined) {
174
- sprite[prop] = val;
175
- }
176
- }
177
- if (this.applyTransform) {
178
- frame = {
179
- ...frame,
180
- ...this.applyTransform(frame, data, this.spritesheet)
181
- };
182
- }
183
- const realSize = getVal('spriteRealSize');
184
- const heightOfSprite = typeof realSize == 'number' ? realSize : realSize?.height;
185
- const widthOfSprite = typeof realSize == 'number' ? realSize : realSize?.width;
186
- const applyAnchorBySize = () => {
187
- if (heightOfSprite && this.hitbox) {
188
- const { spriteWidth, spriteHeight } = data;
189
- const w = ((spriteWidth - this.hitbox.w) / 2) / spriteWidth;
190
- const gap = (spriteHeight - heightOfSprite) / 2;
191
- const h = (spriteHeight - this.hitbox.h - gap) / spriteHeight;
192
- sprite.anchor.set(w, h);
193
- }
194
- };
195
- if (frame.sound) {
196
- RpgSound.get(frame.sound).play();
197
- }
198
- applyAnchorBySize();
199
- applyTransform('anchor');
200
- applyTransform('scale');
201
- applyTransform('skew');
202
- applyTransform('pivot');
203
- applyTransformValue('alpha', 'opacity');
204
- applyTransformValue('x');
205
- applyTransformValue('y');
206
- applyTransformValue('angle');
207
- applyTransformValue('rotation');
208
- applyTransformValue('visible');
209
- this._animation$.next({
210
- spriteWidth: widthOfSprite || sprite.width,
211
- spriteHeight: heightOfSprite || sprite.height,
212
- anchor: sprite.anchor,
213
- width: getVal('spriteWidth'),
214
- height: getVal('spriteHeight')
215
- });
216
- }
217
- if (!nextFrame) {
218
- this.time = 0;
219
- this.frameIndex = 0;
220
- if (this.attachTo) {
221
- this.attachTo.animationIsPlaying = false;
222
- }
223
- if (this.onFinish)
224
- this.onFinish();
225
- return;
226
- }
227
- this.time += deltaRatio;
228
- if (this.time >= nextFrame.time) {
229
- this.frameIndex++;
230
- }
231
- }
232
- }
233
- //# sourceMappingURL=Animation.js.map
@@ -1 +0,0 @@
1
- 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@@ -1,7 +0,0 @@
1
- export declare enum Animation {
2
- Stand = "stand",
3
- Walk = "walk",
4
- Attack = "attack",
5
- Defense = "defense",
6
- Skill = "skill"
7
- }
@@ -1,9 +0,0 @@
1
- export var Animation;
2
- (function (Animation) {
3
- Animation["Stand"] = "stand";
4
- Animation["Walk"] = "walk";
5
- Animation["Attack"] = "attack";
6
- Animation["Defense"] = "defense";
7
- Animation["Skill"] = "skill";
8
- })(Animation || (Animation = {}));
9
- //# sourceMappingURL=AnimationCharacter.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"AnimationCharacter.js","sourceRoot":"","sources":["../../src/Effects/AnimationCharacter.ts"],"names":[],"mappings":"AAAA,MAAM,CAAN,IAAY,SAMX;AAND,WAAY,SAAS;IACjB,4BAAe,CAAA;IACf,0BAAa,CAAA;IACb,8BAAiB,CAAA;IACjB,gCAAmB,CAAA;IACnB,4BAAe,CAAA;AACnB,CAAC,EANW,SAAS,KAAT,SAAS,QAMpB"}
@@ -1,7 +0,0 @@
1
- import { RpgClientEngine } from "../RpgClientEngine.js";
2
- import { Graphics, Renderer } from "pixi.js";
3
- export declare class SpinnerGraphic extends Graphics {
4
- private clientEngine;
5
- constructor(clientEngine: RpgClientEngine);
6
- render(renderer: Renderer): void;
7
- }
@@ -1,18 +0,0 @@
1
- import { Graphics } from "pixi.js";
2
- export class SpinnerGraphic extends Graphics {
3
- constructor(clientEngine) {
4
- super();
5
- this.clientEngine = clientEngine;
6
- }
7
- render(renderer) {
8
- super.render(renderer);
9
- this.rotation += 0.12;
10
- const percent = Math.abs(Math.sin(Date.now() / 1000));
11
- this
12
- .clear()
13
- .lineStyle(4, 0xffffff, 1)
14
- .moveTo(40, 0)
15
- .arc(0, 0, 40, 0, Math.PI * 2 * percent, false);
16
- }
17
- }
18
- //# sourceMappingURL=Spinner.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"Spinner.js","sourceRoot":"","sources":["../../src/Effects/Spinner.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,QAAQ,EAAY,MAAM,SAAS,CAAC;AAE7C,MAAM,OAAO,cAAe,SAAQ,QAAQ;IACxC,YAAoB,YAA6B;QAC7C,KAAK,EAAE,CAAA;QADS,iBAAY,GAAZ,YAAY,CAAiB;IAEjD,CAAC;IAED,MAAM,CAAC,QAAkB;QACrB,KAAK,CAAC,MAAM,CAAC,QAAQ,CAAC,CAAA;QACtB,IAAI,CAAC,QAAQ,IAAI,IAAI,CAAC;QACtB,MAAM,OAAO,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,EAAE,GAAG,IAAI,CAAC,CAAC,CAAA;QACrD,IAAI;aACC,KAAK,EAAE;aACP,SAAS,CAAC,CAAC,EAAE,QAAQ,EAAE,CAAC,CAAC;aACzB,MAAM,CAAC,EAAE,EAAE,CAAC,CAAC;aACb,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,EAAE,CAAC,EAAE,IAAI,CAAC,EAAE,GAAG,CAAC,GAAG,OAAO,EAAE,KAAK,CAAC,CAAA;IACvD,CAAC;CACJ"}
@@ -1,151 +0,0 @@
1
- import { TransformOptions, FrameOptions } from '../Sprite/Spritesheet.js';
2
- type EasingFunction = (time: number, _from: number, to: number, duration: number) => number;
3
- export declare const Ease: Record<string, EasingFunction>;
4
- type EaseType = (t: number, b: number, c: number, d: number) => number;
5
- /**
6
- * Creates a new instance of the Timeline class, which allows for complex animations and control over keyframes.
7
- *
8
- * @constructor
9
- * @title new Timeline(options?)
10
- * @param {object} [options] - Optional configuration object for the Timeline.
11
- * @param {number} [options.keyframes=10] - Specifies the number of keyframes for the animation. Defaults to 10. The larger the keyframes, the smoother the animation, but the more resource-intensive it is, as the loop to browse the array will take longer.
12
- * @memberof Timeline
13
- * @since 4.0.0
14
- * @example
15
- *
16
- * ```ts
17
- * const timeline = new Timeline({ keyframes: 20 });
18
- * ```
19
- */
20
- interface TimelineOptions {
21
- keyframes?: number;
22
- }
23
- export declare class Timeline {
24
- private time;
25
- private animation;
26
- private keyframes;
27
- constructor(options?: TimelineOptions);
28
- /**
29
- * Allows you to create complex animations more easily. For example, to display a movement with an Easing function
30
- *
31
- * ```ts
32
- * import { Timeline, Ease } from '@rpgjs/client'
33
- *
34
- * new Timeline()
35
- * .add(30, ({ scale }) => [{
36
- * frameX: 0,
37
- * frameY: 1,
38
- * scale: [scale]
39
- * }], {
40
- * scale: {
41
- * from: 0,
42
- * to: 1,
43
- * easing: Ease.easeOutBounce
44
- * }
45
- * })
46
- * .add(100)
47
- * .create()
48
- * ```
49
- *
50
- * Here we say
51
- *
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- * - Duration in frames, allowing you to specify the duration of each animation step. If the timeline respects a specific frame rate, e.g. 60 frames per second, 40 frames correspond to an animation duration of 2/3 of a second for each step.
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- * - A function that will be called every 1 frame with the `scale` property defined in transform
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- * - An object of transformation. Define the properties of your choice to be passed to the callback function
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- * - `to`: the starting value
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- * - `from`: the end value
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- * - `easing`: An easing function (By default, it is a linear function)
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- *
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- * Note that if you just put a duration (`add(100)`), it will only put a pause on the animation
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- *
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- * Easing functions available but you can create your own
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- *
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- * ```ts
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- * function myEase(t: number, b: number, c: number, d: number): number { }
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- * ```
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- *
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- * `t`: current time
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- * `b`: start value
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- * `c`: end value
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- * `d`: duration
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- *
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- * @title Add Animation in timeline
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- * @enum {Function}
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- *
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- * Ease.linear | linear
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- * Ease.easeInQuad | easeInQuad
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- * Ease.easeOutQuad | easeOutQuad
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- * Ease.easeInOutQuad | easeInOutQuad
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- * Ease.easeInCubic | easeInCubic
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- * Ease.easeOutCubic | easeOutCubic
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- * Ease.easeInOutCubic | easeInOutCubic
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- * Ease.easeInQuart | easeInQuart
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- * Ease.easeOutQuart | easeOutQuart
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- * Ease.easeInOutQuart | easeInOutQuart
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- * Ease.easeInQuint | easeInQuint
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- * Ease.easeOutQuint | easeOutQuint
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- * Ease.easeInOutQuint | easeInOutQuint
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- * Ease.easeInSine | easeInSine
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- * Ease.easeOutSine | easeOutSine
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- * Ease.easeInOutSine | easeInOutSine
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- * Ease.easeInExpo | easeInExpo
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- * Ease.easeOutExpo | easeOutExpo
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- * Ease.easeInOutExpo | easeInOutExpo
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- * Ease.easeInCirc | easeInCirc
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- * Ease.easeOutCirc | easeOutCirc
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- * Ease.easeInOutCirc | easeInOutCirc
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- * Ease.easeInElastic | easeInElastic
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- * Ease.easeOutElastic | easeOutElastic
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- * Ease.easeInOutElastic | easeInOutElastic
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- * Ease.easeInBack | easeInBack
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- * Ease.easeOutBack | easeOutBack
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- * Ease.easeInOutBack | easeInOutBack
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- * Ease.easeInBounce | easeInBounce
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- * Ease.easeOutBounce | easeOutBounce
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- * @method timeline.add(duration,cb?,transform?)
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- * @param {number} duration
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- * @param { (obj?: number, time?: number) => TransformOptions[] } [cb]
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- * @param { [property: string]: { to:number, from: number: easing?: Function } } [transform]
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- * @returns {Timeline}
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- * @memberof Timeline
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- */
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- add(duration: number, cb?: (obj?: any, time?: number) => TransformOptions[], transform?: {
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- [property: string]: {
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- to: number;
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- from: number;
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- easing?: EaseType;
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- };
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- }): Timeline;
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- /**
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- * Allows you to create the animation array to assign to the `animations` property in the Spritesheet
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- *
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- * ```ts
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- * import { Spritesheet, Timeline } from '@rpgjs/server'
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- *
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- * @Spritesheet({
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- * id: 'sprite',
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- * image: require('./sprite.png'),
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- * width: 192,
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- * height: 228,
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- * framesHeight: 6,
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- * framesWidth: 6,
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- * anchor: [0.5],
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- * textures: {
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- * myanim: {
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- * animations: new Timeline()
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- * .add(SEE THE ADD METHOD)
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- * .create()
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- * }
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- * }
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- * })
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- * export class MyAnim {}
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- * ```
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- *
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- * @title Create the animation array
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- * @method timeline.create()
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- * @returns {FrameOptions[][]} The animation array
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- * @memberof Timeline
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- */
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- create(): FrameOptions[][];
150
- }
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- export {};