@robsonbittencourt/calc 0.10.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/.eslintignore +2 -0
- package/.eslintrc +12 -0
- package/bundle +107 -0
- package/dist/adaptable.d.ts +6 -0
- package/dist/adaptable.js +28 -0
- package/dist/adaptable.js.map +1 -0
- package/dist/calc.d.ts +6 -0
- package/dist/calc.js +26 -0
- package/dist/calc.js.map +1 -0
- package/dist/data/abilities.d.ts +15 -0
- package/dist/data/abilities.js +448 -0
- package/dist/data/abilities.js.map +1 -0
- package/dist/data/index.d.ts +2 -0
- package/dist/data/index.js +30 -0
- package/dist/data/index.js.map +1 -0
- package/dist/data/interface.d.ts +150 -0
- package/dist/data/interface.js +3 -0
- package/dist/data/interface.js.map +1 -0
- package/dist/data/items.d.ts +24 -0
- package/dist/data/items.js +708 -0
- package/dist/data/items.js.map +1 -0
- package/dist/data/moves.d.ts +86 -0
- package/dist/data/moves.js +5014 -0
- package/dist/data/moves.js.map +1 -0
- package/dist/data/natures.d.ts +17 -0
- package/dist/data/natures.js +127 -0
- package/dist/data/natures.js.map +1 -0
- package/dist/data/production.min.js +1 -0
- package/dist/data/species.d.ts +48 -0
- package/dist/data/species.js +10126 -0
- package/dist/data/species.js.map +1 -0
- package/dist/data/types.d.ts +23 -0
- package/dist/data/types.js +538 -0
- package/dist/data/types.js.map +1 -0
- package/dist/desc.d.ts +65 -0
- package/dist/desc.js +866 -0
- package/dist/desc.js.map +1 -0
- package/dist/field.d.ts +49 -0
- package/dist/field.js +111 -0
- package/dist/field.js.map +1 -0
- package/dist/index.d.ts +44 -0
- package/dist/index.js +99 -0
- package/dist/index.js.map +1 -0
- package/dist/items.d.ts +13 -0
- package/dist/items.js +434 -0
- package/dist/items.js.map +1 -0
- package/dist/mechanics/gen12.d.ts +6 -0
- package/dist/mechanics/gen12.js +271 -0
- package/dist/mechanics/gen12.js.map +1 -0
- package/dist/mechanics/gen3.d.ts +11 -0
- package/dist/mechanics/gen3.js +371 -0
- package/dist/mechanics/gen3.js.map +1 -0
- package/dist/mechanics/gen4.d.ts +11 -0
- package/dist/mechanics/gen4.js +596 -0
- package/dist/mechanics/gen4.js.map +1 -0
- package/dist/mechanics/gen56.d.ts +13 -0
- package/dist/mechanics/gen56.js +836 -0
- package/dist/mechanics/gen56.js.map +1 -0
- package/dist/mechanics/gen789.d.ts +14 -0
- package/dist/mechanics/gen789.js +1325 -0
- package/dist/mechanics/gen789.js.map +1 -0
- package/dist/mechanics/util.d.ts +39 -0
- package/dist/mechanics/util.js +675 -0
- package/dist/mechanics/util.js.map +1 -0
- package/dist/move.d.ts +50 -0
- package/dist/move.js +324 -0
- package/dist/move.js.map +1 -0
- package/dist/pokemon.d.ts +55 -0
- package/dist/pokemon.js +240 -0
- package/dist/pokemon.js.map +1 -0
- package/dist/production.min.js +1 -0
- package/dist/result.d.ts +34 -0
- package/dist/result.js +94 -0
- package/dist/result.js.map +1 -0
- package/dist/state.d.ts +77 -0
- package/dist/state.js +3 -0
- package/dist/state.js.map +1 -0
- package/dist/stats.d.ts +26 -0
- package/dist/stats.js +183 -0
- package/dist/stats.js.map +1 -0
- package/dist/test/calc.test.d.ts +1 -0
- package/dist/test/calc.test.js +1297 -0
- package/dist/test/calc.test.js.map +1 -0
- package/dist/test/data.test.d.ts +1 -0
- package/dist/test/data.test.js +368 -0
- package/dist/test/data.test.js.map +1 -0
- package/dist/test/gen.d.ts +135 -0
- package/dist/test/gen.js +636 -0
- package/dist/test/gen.js.map +1 -0
- package/dist/test/helper.d.ts +55 -0
- package/dist/test/helper.js +174 -0
- package/dist/test/helper.js.map +1 -0
- package/dist/test/move.test.d.ts +1 -0
- package/dist/test/move.test.js +14 -0
- package/dist/test/move.test.js.map +1 -0
- package/dist/test/pokemon.test.d.ts +1 -0
- package/dist/test/pokemon.test.js +102 -0
- package/dist/test/pokemon.test.js.map +1 -0
- package/dist/test/stats.test.d.ts +1 -0
- package/dist/test/stats.test.js +64 -0
- package/dist/test/stats.test.js.map +1 -0
- package/dist/test/utils.test.d.ts +1 -0
- package/dist/test/utils.test.js +19 -0
- package/dist/test/utils.test.js.map +1 -0
- package/dist/util.d.ts +17 -0
- package/dist/util.js +115 -0
- package/dist/util.js.map +1 -0
- package/jest.config.js +11 -0
- package/package.json +40 -0
- package/src/adaptable.ts +12 -0
- package/src/calc.ts +40 -0
- package/src/data/abilities.ts +383 -0
- package/src/data/index.ts +36 -0
- package/src/data/interface.ts +176 -0
- package/src/data/items.ts +632 -0
- package/src/data/moves.ts +5028 -0
- package/src/data/natures.ts +65 -0
- package/src/data/species.ts +10098 -0
- package/src/data/types.ts +478 -0
- package/src/desc.ts +1063 -0
- package/src/field.ts +124 -0
- package/src/index.ts +156 -0
- package/src/items.ts +423 -0
- package/src/mechanics/gen12.ts +297 -0
- package/src/mechanics/gen3.ts +444 -0
- package/src/mechanics/gen4.ts +702 -0
- package/src/mechanics/gen56.ts +1134 -0
- package/src/mechanics/gen789.ts +1788 -0
- package/src/mechanics/util.ts +676 -0
- package/src/move.ts +337 -0
- package/src/pokemon.ts +244 -0
- package/src/result.ts +106 -0
- package/src/state.ts +81 -0
- package/src/stats.ts +213 -0
- package/src/test/calc.test.ts +1588 -0
- package/src/test/data.test.ts +129 -0
- package/src/test/gen.ts +514 -0
- package/src/test/helper.ts +185 -0
- package/src/test/move.test.ts +13 -0
- package/src/test/pokemon.test.ts +121 -0
- package/src/test/stats.test.ts +84 -0
- package/src/test/utils.test.ts +18 -0
- package/src/util.ts +153 -0
- package/tsconfig.json +10 -0
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import type {Generation} from '../data/interface';
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import {getItemBoostType} from '../items';
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import type {RawDesc} from '../desc';
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import type {Pokemon} from '../pokemon';
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import type {Move} from '../move';
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import type {Field} from '../field';
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import {Result} from '../result';
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import {
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getModifiedStat,
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getStatDescriptionText,
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getFinalSpeed,
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getMoveEffectiveness,
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checkAirLock,
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checkForecast,
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checkIntimidate,
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checkMultihitBoost,
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handleFixedDamageMoves,
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} from './util';
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export function calculateADV(
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gen: Generation,
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attacker: Pokemon,
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defender: Pokemon,
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move: Move,
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field: Field
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) {
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checkAirLock(attacker, field);
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checkAirLock(defender, field);
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checkForecast(attacker, field.weather);
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checkForecast(defender, field.weather);
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checkIntimidate(gen, attacker, defender);
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checkIntimidate(gen, defender, attacker);
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attacker.stats.spe = getFinalSpeed(gen, attacker, field, field.attackerSide);
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defender.stats.spe = getFinalSpeed(gen, defender, field, field.defenderSide);
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const desc: RawDesc = {
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attackerName: attacker.name,
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moveName: move.name,
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defenderName: defender.name,
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};
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const result = new Result(gen, attacker, defender, move, field, 0, desc);
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if (move.category === 'Status' && !move.named('Nature Power')) {
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return result;
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}
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if (field.defenderSide.isProtected) {
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desc.isProtected = true;
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return result;
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}
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if (move.name === 'Pain Split') {
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const average = Math.floor((attacker.curHP() + defender.curHP()) / 2);
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const damage = Math.max(0, defender.curHP() - average);
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result.damage = damage;
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return result;
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}
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if (move.named('Weather Ball')) {
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move.type =
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field.hasWeather('Sun') ? 'Fire'
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: field.hasWeather('Rain') ? 'Water'
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: field.hasWeather('Sand') ? 'Rock'
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: field.hasWeather('Hail') ? 'Ice'
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: 'Normal';
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move.category = move.type === 'Rock' ? 'Physical' : 'Special';
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desc.weather = field.weather;
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desc.moveType = move.type;
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desc.moveBP = move.bp;
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} else if (move.named('Brick Break')) {
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field.defenderSide.isReflect = false;
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field.defenderSide.isLightScreen = false;
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}
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const typeEffectivenessPrecedenceRules = [
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'Normal',
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'Fire',
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'Water',
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'Electric',
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'Grass',
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'Ice',
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'Fighting',
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'Poison',
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'Ground',
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'Flying',
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'Psychic',
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'Bug',
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'Rock',
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'Ghost',
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'Dragon',
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'Dark',
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'Steel',
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];
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let firstDefenderType = defender.types[0];
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let secondDefenderType = defender.types[1];
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if (secondDefenderType && firstDefenderType !== secondDefenderType) {
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const firstTypePrecedence = typeEffectivenessPrecedenceRules.indexOf(firstDefenderType);
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const secondTypePrecedence = typeEffectivenessPrecedenceRules.indexOf(secondDefenderType);
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if (firstTypePrecedence > secondTypePrecedence) {
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[firstDefenderType, secondDefenderType] = [secondDefenderType, firstDefenderType];
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}
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}
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const type1Effectiveness = getMoveEffectiveness(
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gen,
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move,
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firstDefenderType,
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field.defenderSide.isForesight
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);
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const type2Effectiveness = secondDefenderType
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? getMoveEffectiveness(gen, move, secondDefenderType, field.defenderSide.isForesight)
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: 1;
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const typeEffectiveness = type1Effectiveness * type2Effectiveness;
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if (typeEffectiveness === 0) {
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return result;
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}
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if ((defender.hasAbility('Flash Fire') && move.hasType('Fire')) ||
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(defender.hasAbility('Levitate') && move.hasType('Ground')) ||
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(defender.hasAbility('Volt Absorb') && move.hasType('Electric')) ||
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(defender.hasAbility('Water Absorb') && move.hasType('Water')) ||
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(defender.hasAbility('Wonder Guard') && !move.hasType('???') && typeEffectiveness <= 1) ||
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(defender.hasAbility('Soundproof') && move.flags.sound)
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) {
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desc.defenderAbility = defender.ability;
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return result;
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}
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desc.HPEVs = getStatDescriptionText(gen, defender, 'hp');
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const fixedDamage = handleFixedDamageMoves(attacker, move);
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if (fixedDamage) {
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result.damage = fixedDamage;
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return result;
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}
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if (move.hits > 1) {
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desc.hits = move.hits;
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}
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let bp = calculateBasePowerADV(attacker, defender, move, desc);
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if (bp === 0) {
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return result;
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}
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bp = calculateBPModsADV(attacker, move, desc, bp);
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const isCritical = move.isCrit && !defender.hasAbility('Battle Armor', 'Shell Armor');
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const at = calculateAttackADV(gen, attacker, defender, move, desc, isCritical);
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const df = calculateDefenseADV(gen, defender, move, desc, isCritical);
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const lv = attacker.level;
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let baseDamage = Math.floor(Math.floor((Math.floor((2 * lv) / 5 + 2) * at * bp) / df) / 50);
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baseDamage = calculateFinalModsADV(baseDamage, attacker, move, field, desc, isCritical);
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baseDamage = Math.floor(baseDamage * typeEffectiveness);
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result.damage = [];
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for (let i = 85; i <= 100; i++) {
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result.damage[i - 85] = Math.max(1, Math.floor((baseDamage * i) / 100));
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}
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if ((move.dropsStats && move.timesUsed! > 1) || move.hits > 1) {
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// store boosts so intermediate boosts don't show.
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const origDefBoost = desc.defenseBoost;
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const origAtkBoost = desc.attackBoost;
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let numAttacks = 1;
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if (move.dropsStats && move.timesUsed! > 1) {
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desc.moveTurns = `over ${move.timesUsed} turns`;
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numAttacks = move.timesUsed!;
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} else {
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numAttacks = move.hits;
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}
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let usedItems = [false, false];
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for (let times = 1; times < numAttacks; times++) {
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usedItems = checkMultihitBoost(gen, attacker, defender, move,
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field, desc, usedItems[0], usedItems[1]);
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const newAt = calculateAttackADV(gen, attacker, defender, move, desc, isCritical);
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let newBp = calculateBasePowerADV(attacker, defender, move, desc);
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newBp = calculateBPModsADV(attacker, move, desc, newBp);
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let newBaseDmg = Math.floor(
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Math.floor((Math.floor((2 * lv) / 5 + 2) * newAt * newBp) / df) / 50
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);
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newBaseDmg = calculateFinalModsADV(newBaseDmg, attacker, move, field, desc, isCritical);
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newBaseDmg = Math.floor(newBaseDmg * typeEffectiveness);
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let damageMultiplier = 85;
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result.damage = result.damage.map(affectedAmount => {
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const newFinalDamage = Math.max(1, Math.floor((newBaseDmg * damageMultiplier) / 100));
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damageMultiplier++;
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return affectedAmount + newFinalDamage;
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});
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}
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desc.defenseBoost = origDefBoost;
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desc.attackBoost = origAtkBoost;
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}
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return result;
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}
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export function calculateBasePowerADV(
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attacker: Pokemon,
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defender: Pokemon,
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move: Move,
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desc: RawDesc,
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hit = 1,
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) {
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let bp = move.bp;
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switch (move.name) {
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case 'Flail':
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case 'Reversal':
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const p = Math.floor((48 * attacker.curHP()) / attacker.maxHP());
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bp = p <= 1 ? 200 : p <= 4 ? 150 : p <= 9 ? 100 : p <= 16 ? 80 : p <= 32 ? 40 : 20;
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desc.moveBP = bp;
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break;
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case 'Eruption':
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222
|
+
case 'Water Spout':
|
|
223
|
+
bp = Math.max(1, Math.floor((150 * attacker.curHP()) / attacker.maxHP()));
|
|
224
|
+
desc.moveBP = bp;
|
|
225
|
+
break;
|
|
226
|
+
case 'Low Kick':
|
|
227
|
+
const w = defender.weightkg;
|
|
228
|
+
bp = w >= 200 ? 120 : w >= 100 ? 100 : w >= 50 ? 80 : w >= 25 ? 60 : w >= 10 ? 40 : 20;
|
|
229
|
+
desc.moveBP = bp;
|
|
230
|
+
break;
|
|
231
|
+
case 'Facade':
|
|
232
|
+
if (attacker.hasStatus('par', 'psn', 'tox', 'brn')) {
|
|
233
|
+
bp = move.bp * 2;
|
|
234
|
+
desc.moveBP = bp;
|
|
235
|
+
}
|
|
236
|
+
break;
|
|
237
|
+
case 'Nature Power':
|
|
238
|
+
move.category = 'Physical';
|
|
239
|
+
bp = 60;
|
|
240
|
+
desc.moveName = 'Swift';
|
|
241
|
+
break;
|
|
242
|
+
case 'Triple Kick':
|
|
243
|
+
bp = hit * 10;
|
|
244
|
+
desc.moveBP = move.hits === 2 ? 30 : move.hits === 3 ? 60 : 10;
|
|
245
|
+
break;
|
|
246
|
+
default:
|
|
247
|
+
bp = move.bp;
|
|
248
|
+
}
|
|
249
|
+
return bp;
|
|
250
|
+
}
|
|
251
|
+
|
|
252
|
+
export function calculateBPModsADV(
|
|
253
|
+
attacker: Pokemon,
|
|
254
|
+
move: Move,
|
|
255
|
+
desc: RawDesc,
|
|
256
|
+
basePower: number,
|
|
257
|
+
) {
|
|
258
|
+
if (attacker.curHP() <= attacker.maxHP() / 3 &&
|
|
259
|
+
((attacker.hasAbility('Overgrow') && move.hasType('Grass')) ||
|
|
260
|
+
(attacker.hasAbility('Blaze') && move.hasType('Fire')) ||
|
|
261
|
+
(attacker.hasAbility('Torrent') && move.hasType('Water')) ||
|
|
262
|
+
(attacker.hasAbility('Swarm') && move.hasType('Bug')))
|
|
263
|
+
) {
|
|
264
|
+
basePower = Math.floor(basePower * 1.5);
|
|
265
|
+
desc.attackerAbility = attacker.ability;
|
|
266
|
+
}
|
|
267
|
+
return basePower;
|
|
268
|
+
}
|
|
269
|
+
|
|
270
|
+
export function calculateAttackADV(
|
|
271
|
+
gen: Generation,
|
|
272
|
+
attacker: Pokemon,
|
|
273
|
+
defender: Pokemon,
|
|
274
|
+
move: Move,
|
|
275
|
+
desc: RawDesc,
|
|
276
|
+
isCritical = false
|
|
277
|
+
) {
|
|
278
|
+
const isPhysical = move.category === 'Physical';
|
|
279
|
+
const attackStat = isPhysical ? 'atk' : 'spa';
|
|
280
|
+
desc.attackEVs = getStatDescriptionText(gen, attacker, attackStat, attacker.nature);
|
|
281
|
+
|
|
282
|
+
let at = attacker.rawStats[attackStat];
|
|
283
|
+
|
|
284
|
+
if (isPhysical && attacker.hasAbility('Huge Power', 'Pure Power')) {
|
|
285
|
+
at *= 2;
|
|
286
|
+
desc.attackerAbility = attacker.ability;
|
|
287
|
+
}
|
|
288
|
+
|
|
289
|
+
if (!attacker.hasItem('Sea Incense') && move.hasType(getItemBoostType(attacker.item))) {
|
|
290
|
+
at = Math.floor(at * 1.1);
|
|
291
|
+
desc.attackerItem = attacker.item;
|
|
292
|
+
} else if (attacker.hasItem('Sea Incense') && move.hasType('Water')) {
|
|
293
|
+
at = Math.floor(at * 1.05);
|
|
294
|
+
desc.attackerItem = attacker.item;
|
|
295
|
+
} else if (
|
|
296
|
+
(isPhysical && attacker.hasItem('Choice Band')) ||
|
|
297
|
+
(!isPhysical && attacker.hasItem('Soul Dew') && attacker.named('Latios', 'Latias'))
|
|
298
|
+
) {
|
|
299
|
+
at = Math.floor(at * 1.5);
|
|
300
|
+
desc.attackerItem = attacker.item;
|
|
301
|
+
} else if (
|
|
302
|
+
(!isPhysical && attacker.hasItem('Deep Sea Tooth') && attacker.named('Clamperl')) ||
|
|
303
|
+
(!isPhysical && attacker.hasItem('Light Ball') && attacker.named('Pikachu')) ||
|
|
304
|
+
(isPhysical && attacker.hasItem('Thick Club') && attacker.named('Cubone', 'Marowak'))
|
|
305
|
+
) {
|
|
306
|
+
at *= 2;
|
|
307
|
+
desc.attackerItem = attacker.item;
|
|
308
|
+
}
|
|
309
|
+
|
|
310
|
+
if (defender.hasAbility('Thick Fat') && (move.hasType('Fire', 'Ice'))) {
|
|
311
|
+
at = Math.floor(at / 2);
|
|
312
|
+
desc.defenderAbility = defender.ability;
|
|
313
|
+
}
|
|
314
|
+
|
|
315
|
+
if ((isPhysical &&
|
|
316
|
+
(attacker.hasAbility('Hustle') || (attacker.hasAbility('Guts') && attacker.status))) ||
|
|
317
|
+
(!isPhysical && attacker.abilityOn && attacker.hasAbility('Plus', 'Minus'))
|
|
318
|
+
) {
|
|
319
|
+
at = Math.floor(at * 1.5);
|
|
320
|
+
desc.attackerAbility = attacker.ability;
|
|
321
|
+
}
|
|
322
|
+
|
|
323
|
+
const attackBoost = attacker.boosts[attackStat];
|
|
324
|
+
if (attackBoost > 0 || (!isCritical && attackBoost < 0)) {
|
|
325
|
+
at = getModifiedStat(at, attackBoost);
|
|
326
|
+
desc.attackBoost = attackBoost;
|
|
327
|
+
}
|
|
328
|
+
return at;
|
|
329
|
+
}
|
|
330
|
+
|
|
331
|
+
export function calculateDefenseADV(
|
|
332
|
+
gen: Generation,
|
|
333
|
+
defender: Pokemon,
|
|
334
|
+
move: Move,
|
|
335
|
+
desc: RawDesc,
|
|
336
|
+
isCritical = false
|
|
337
|
+
) {
|
|
338
|
+
const isPhysical = move.category === 'Physical';
|
|
339
|
+
const defenseStat = isPhysical ? 'def' : 'spd';
|
|
340
|
+
desc.defenseEVs = getStatDescriptionText(gen, defender, defenseStat, defender.nature);
|
|
341
|
+
|
|
342
|
+
let df = defender.rawStats[defenseStat];
|
|
343
|
+
|
|
344
|
+
if (!isPhysical && defender.hasItem('Soul Dew') && defender.named('Latios', 'Latias')) {
|
|
345
|
+
df = Math.floor(df * 1.5);
|
|
346
|
+
desc.defenderItem = defender.item;
|
|
347
|
+
} else if (
|
|
348
|
+
(!isPhysical && defender.hasItem('Deep Sea Scale') && defender.named('Clamperl')) ||
|
|
349
|
+
(isPhysical && defender.hasItem('Metal Powder') && defender.named('Ditto'))
|
|
350
|
+
) {
|
|
351
|
+
df *= 2;
|
|
352
|
+
desc.defenderItem = defender.item;
|
|
353
|
+
}
|
|
354
|
+
|
|
355
|
+
if (isPhysical && defender.hasAbility('Marvel Scale') && defender.status) {
|
|
356
|
+
df = Math.floor(df * 1.5);
|
|
357
|
+
desc.defenderAbility = defender.ability;
|
|
358
|
+
}
|
|
359
|
+
|
|
360
|
+
if (move.named('Explosion', 'Self-Destruct')) {
|
|
361
|
+
df = Math.floor(df / 2);
|
|
362
|
+
}
|
|
363
|
+
|
|
364
|
+
const defenseBoost = defender.boosts[defenseStat];
|
|
365
|
+
if (defenseBoost < 0 || (!isCritical && defenseBoost > 0)) {
|
|
366
|
+
df = getModifiedStat(df, defenseBoost);
|
|
367
|
+
desc.defenseBoost = defenseBoost;
|
|
368
|
+
}
|
|
369
|
+
return df;
|
|
370
|
+
}
|
|
371
|
+
|
|
372
|
+
function calculateFinalModsADV(
|
|
373
|
+
baseDamage: number,
|
|
374
|
+
attacker: Pokemon,
|
|
375
|
+
move: Move,
|
|
376
|
+
field: Field,
|
|
377
|
+
desc: RawDesc,
|
|
378
|
+
isCritical = false,
|
|
379
|
+
) {
|
|
380
|
+
const isPhysical = move.category === 'Physical';
|
|
381
|
+
if (attacker.hasStatus('brn') && isPhysical && !attacker.hasAbility('Guts')) {
|
|
382
|
+
baseDamage = Math.floor(baseDamage / 2);
|
|
383
|
+
desc.isBurned = true;
|
|
384
|
+
}
|
|
385
|
+
|
|
386
|
+
if (!isCritical) {
|
|
387
|
+
const screenMultiplier = field.gameType !== 'Singles' ? 2 / 3 : 1 / 2;
|
|
388
|
+
if (isPhysical && field.defenderSide.isReflect) {
|
|
389
|
+
baseDamage = Math.floor(baseDamage * screenMultiplier);
|
|
390
|
+
desc.isReflect = true;
|
|
391
|
+
} else if (!isPhysical && field.defenderSide.isLightScreen) {
|
|
392
|
+
baseDamage = Math.floor(baseDamage * screenMultiplier);
|
|
393
|
+
desc.isLightScreen = true;
|
|
394
|
+
}
|
|
395
|
+
}
|
|
396
|
+
|
|
397
|
+
if (move.named('Pursuit') && field.defenderSide.isSwitching === 'out') {
|
|
398
|
+
baseDamage = Math.floor(baseDamage * 2);
|
|
399
|
+
desc.isSwitching = 'out';
|
|
400
|
+
}
|
|
401
|
+
|
|
402
|
+
if (field.gameType !== 'Singles' && move.target === 'allAdjacentFoes') {
|
|
403
|
+
baseDamage = Math.floor(baseDamage / 2);
|
|
404
|
+
}
|
|
405
|
+
|
|
406
|
+
if ((field.hasWeather('Sun') && move.hasType('Fire')) ||
|
|
407
|
+
(field.hasWeather('Rain') && move.hasType('Water'))) {
|
|
408
|
+
baseDamage = Math.floor(baseDamage * 1.5);
|
|
409
|
+
desc.weather = field.weather;
|
|
410
|
+
} else if (
|
|
411
|
+
(field.hasWeather('Sun') && move.hasType('Water')) ||
|
|
412
|
+
(field.hasWeather('Rain') && move.hasType('Fire')) ||
|
|
413
|
+
(move.named('Solar Beam') && field.hasWeather('Rain', 'Sand', 'Hail'))
|
|
414
|
+
) {
|
|
415
|
+
baseDamage = Math.floor(baseDamage / 2);
|
|
416
|
+
desc.weather = field.weather;
|
|
417
|
+
}
|
|
418
|
+
|
|
419
|
+
if (attacker.hasAbility('Flash Fire') && attacker.abilityOn && move.hasType('Fire')) {
|
|
420
|
+
baseDamage = Math.floor(baseDamage * 1.5);
|
|
421
|
+
desc.attackerAbility = 'Flash Fire';
|
|
422
|
+
}
|
|
423
|
+
|
|
424
|
+
baseDamage = (move.category === 'Physical' ? Math.max(1, baseDamage) : baseDamage) + 2;
|
|
425
|
+
if (isCritical) {
|
|
426
|
+
baseDamage *= 2;
|
|
427
|
+
desc.isCritical = true;
|
|
428
|
+
}
|
|
429
|
+
|
|
430
|
+
if (move.named('Weather Ball') && field.weather) {
|
|
431
|
+
baseDamage *= 2;
|
|
432
|
+
desc.moveBP = move.bp * 2;
|
|
433
|
+
}
|
|
434
|
+
|
|
435
|
+
if (field.attackerSide.isHelpingHand) {
|
|
436
|
+
baseDamage = Math.floor(baseDamage * 1.5);
|
|
437
|
+
desc.isHelpingHand = true;
|
|
438
|
+
}
|
|
439
|
+
|
|
440
|
+
if (move.hasType(...attacker.types)) {
|
|
441
|
+
baseDamage = Math.floor(baseDamage * 1.5);
|
|
442
|
+
}
|
|
443
|
+
return baseDamage;
|
|
444
|
+
}
|