@robsonbittencourt/calc 0.10.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (144) hide show
  1. package/.eslintignore +2 -0
  2. package/.eslintrc +12 -0
  3. package/bundle +107 -0
  4. package/dist/adaptable.d.ts +6 -0
  5. package/dist/adaptable.js +28 -0
  6. package/dist/adaptable.js.map +1 -0
  7. package/dist/calc.d.ts +6 -0
  8. package/dist/calc.js +26 -0
  9. package/dist/calc.js.map +1 -0
  10. package/dist/data/abilities.d.ts +15 -0
  11. package/dist/data/abilities.js +448 -0
  12. package/dist/data/abilities.js.map +1 -0
  13. package/dist/data/index.d.ts +2 -0
  14. package/dist/data/index.js +30 -0
  15. package/dist/data/index.js.map +1 -0
  16. package/dist/data/interface.d.ts +150 -0
  17. package/dist/data/interface.js +3 -0
  18. package/dist/data/interface.js.map +1 -0
  19. package/dist/data/items.d.ts +24 -0
  20. package/dist/data/items.js +708 -0
  21. package/dist/data/items.js.map +1 -0
  22. package/dist/data/moves.d.ts +86 -0
  23. package/dist/data/moves.js +5014 -0
  24. package/dist/data/moves.js.map +1 -0
  25. package/dist/data/natures.d.ts +17 -0
  26. package/dist/data/natures.js +127 -0
  27. package/dist/data/natures.js.map +1 -0
  28. package/dist/data/production.min.js +1 -0
  29. package/dist/data/species.d.ts +48 -0
  30. package/dist/data/species.js +10126 -0
  31. package/dist/data/species.js.map +1 -0
  32. package/dist/data/types.d.ts +23 -0
  33. package/dist/data/types.js +538 -0
  34. package/dist/data/types.js.map +1 -0
  35. package/dist/desc.d.ts +65 -0
  36. package/dist/desc.js +866 -0
  37. package/dist/desc.js.map +1 -0
  38. package/dist/field.d.ts +49 -0
  39. package/dist/field.js +111 -0
  40. package/dist/field.js.map +1 -0
  41. package/dist/index.d.ts +44 -0
  42. package/dist/index.js +99 -0
  43. package/dist/index.js.map +1 -0
  44. package/dist/items.d.ts +13 -0
  45. package/dist/items.js +434 -0
  46. package/dist/items.js.map +1 -0
  47. package/dist/mechanics/gen12.d.ts +6 -0
  48. package/dist/mechanics/gen12.js +271 -0
  49. package/dist/mechanics/gen12.js.map +1 -0
  50. package/dist/mechanics/gen3.d.ts +11 -0
  51. package/dist/mechanics/gen3.js +371 -0
  52. package/dist/mechanics/gen3.js.map +1 -0
  53. package/dist/mechanics/gen4.d.ts +11 -0
  54. package/dist/mechanics/gen4.js +596 -0
  55. package/dist/mechanics/gen4.js.map +1 -0
  56. package/dist/mechanics/gen56.d.ts +13 -0
  57. package/dist/mechanics/gen56.js +836 -0
  58. package/dist/mechanics/gen56.js.map +1 -0
  59. package/dist/mechanics/gen789.d.ts +14 -0
  60. package/dist/mechanics/gen789.js +1325 -0
  61. package/dist/mechanics/gen789.js.map +1 -0
  62. package/dist/mechanics/util.d.ts +39 -0
  63. package/dist/mechanics/util.js +675 -0
  64. package/dist/mechanics/util.js.map +1 -0
  65. package/dist/move.d.ts +50 -0
  66. package/dist/move.js +324 -0
  67. package/dist/move.js.map +1 -0
  68. package/dist/pokemon.d.ts +55 -0
  69. package/dist/pokemon.js +240 -0
  70. package/dist/pokemon.js.map +1 -0
  71. package/dist/production.min.js +1 -0
  72. package/dist/result.d.ts +34 -0
  73. package/dist/result.js +94 -0
  74. package/dist/result.js.map +1 -0
  75. package/dist/state.d.ts +77 -0
  76. package/dist/state.js +3 -0
  77. package/dist/state.js.map +1 -0
  78. package/dist/stats.d.ts +26 -0
  79. package/dist/stats.js +183 -0
  80. package/dist/stats.js.map +1 -0
  81. package/dist/test/calc.test.d.ts +1 -0
  82. package/dist/test/calc.test.js +1297 -0
  83. package/dist/test/calc.test.js.map +1 -0
  84. package/dist/test/data.test.d.ts +1 -0
  85. package/dist/test/data.test.js +368 -0
  86. package/dist/test/data.test.js.map +1 -0
  87. package/dist/test/gen.d.ts +135 -0
  88. package/dist/test/gen.js +636 -0
  89. package/dist/test/gen.js.map +1 -0
  90. package/dist/test/helper.d.ts +55 -0
  91. package/dist/test/helper.js +174 -0
  92. package/dist/test/helper.js.map +1 -0
  93. package/dist/test/move.test.d.ts +1 -0
  94. package/dist/test/move.test.js +14 -0
  95. package/dist/test/move.test.js.map +1 -0
  96. package/dist/test/pokemon.test.d.ts +1 -0
  97. package/dist/test/pokemon.test.js +102 -0
  98. package/dist/test/pokemon.test.js.map +1 -0
  99. package/dist/test/stats.test.d.ts +1 -0
  100. package/dist/test/stats.test.js +64 -0
  101. package/dist/test/stats.test.js.map +1 -0
  102. package/dist/test/utils.test.d.ts +1 -0
  103. package/dist/test/utils.test.js +19 -0
  104. package/dist/test/utils.test.js.map +1 -0
  105. package/dist/util.d.ts +17 -0
  106. package/dist/util.js +115 -0
  107. package/dist/util.js.map +1 -0
  108. package/jest.config.js +11 -0
  109. package/package.json +40 -0
  110. package/src/adaptable.ts +12 -0
  111. package/src/calc.ts +40 -0
  112. package/src/data/abilities.ts +383 -0
  113. package/src/data/index.ts +36 -0
  114. package/src/data/interface.ts +176 -0
  115. package/src/data/items.ts +632 -0
  116. package/src/data/moves.ts +5028 -0
  117. package/src/data/natures.ts +65 -0
  118. package/src/data/species.ts +10098 -0
  119. package/src/data/types.ts +478 -0
  120. package/src/desc.ts +1063 -0
  121. package/src/field.ts +124 -0
  122. package/src/index.ts +156 -0
  123. package/src/items.ts +423 -0
  124. package/src/mechanics/gen12.ts +297 -0
  125. package/src/mechanics/gen3.ts +444 -0
  126. package/src/mechanics/gen4.ts +702 -0
  127. package/src/mechanics/gen56.ts +1134 -0
  128. package/src/mechanics/gen789.ts +1788 -0
  129. package/src/mechanics/util.ts +676 -0
  130. package/src/move.ts +337 -0
  131. package/src/pokemon.ts +244 -0
  132. package/src/result.ts +106 -0
  133. package/src/state.ts +81 -0
  134. package/src/stats.ts +213 -0
  135. package/src/test/calc.test.ts +1588 -0
  136. package/src/test/data.test.ts +129 -0
  137. package/src/test/gen.ts +514 -0
  138. package/src/test/helper.ts +185 -0
  139. package/src/test/move.test.ts +13 -0
  140. package/src/test/pokemon.test.ts +121 -0
  141. package/src/test/stats.test.ts +84 -0
  142. package/src/test/utils.test.ts +18 -0
  143. package/src/util.ts +153 -0
  144. package/tsconfig.json +10 -0
@@ -0,0 +1,444 @@
1
+ import type {Generation} from '../data/interface';
2
+ import {getItemBoostType} from '../items';
3
+ import type {RawDesc} from '../desc';
4
+ import type {Pokemon} from '../pokemon';
5
+ import type {Move} from '../move';
6
+ import type {Field} from '../field';
7
+ import {Result} from '../result';
8
+ import {
9
+ getModifiedStat,
10
+ getStatDescriptionText,
11
+ getFinalSpeed,
12
+ getMoveEffectiveness,
13
+ checkAirLock,
14
+ checkForecast,
15
+ checkIntimidate,
16
+ checkMultihitBoost,
17
+ handleFixedDamageMoves,
18
+ } from './util';
19
+
20
+ export function calculateADV(
21
+ gen: Generation,
22
+ attacker: Pokemon,
23
+ defender: Pokemon,
24
+ move: Move,
25
+ field: Field
26
+ ) {
27
+ checkAirLock(attacker, field);
28
+ checkAirLock(defender, field);
29
+ checkForecast(attacker, field.weather);
30
+ checkForecast(defender, field.weather);
31
+ checkIntimidate(gen, attacker, defender);
32
+ checkIntimidate(gen, defender, attacker);
33
+ attacker.stats.spe = getFinalSpeed(gen, attacker, field, field.attackerSide);
34
+ defender.stats.spe = getFinalSpeed(gen, defender, field, field.defenderSide);
35
+
36
+ const desc: RawDesc = {
37
+ attackerName: attacker.name,
38
+ moveName: move.name,
39
+ defenderName: defender.name,
40
+ };
41
+
42
+ const result = new Result(gen, attacker, defender, move, field, 0, desc);
43
+
44
+ if (move.category === 'Status' && !move.named('Nature Power')) {
45
+ return result;
46
+ }
47
+
48
+ if (field.defenderSide.isProtected) {
49
+ desc.isProtected = true;
50
+ return result;
51
+ }
52
+
53
+ if (move.name === 'Pain Split') {
54
+ const average = Math.floor((attacker.curHP() + defender.curHP()) / 2);
55
+ const damage = Math.max(0, defender.curHP() - average);
56
+ result.damage = damage;
57
+ return result;
58
+ }
59
+
60
+ if (move.named('Weather Ball')) {
61
+ move.type =
62
+ field.hasWeather('Sun') ? 'Fire'
63
+ : field.hasWeather('Rain') ? 'Water'
64
+ : field.hasWeather('Sand') ? 'Rock'
65
+ : field.hasWeather('Hail') ? 'Ice'
66
+ : 'Normal';
67
+ move.category = move.type === 'Rock' ? 'Physical' : 'Special';
68
+ desc.weather = field.weather;
69
+ desc.moveType = move.type;
70
+ desc.moveBP = move.bp;
71
+ } else if (move.named('Brick Break')) {
72
+ field.defenderSide.isReflect = false;
73
+ field.defenderSide.isLightScreen = false;
74
+ }
75
+
76
+ const typeEffectivenessPrecedenceRules = [
77
+ 'Normal',
78
+ 'Fire',
79
+ 'Water',
80
+ 'Electric',
81
+ 'Grass',
82
+ 'Ice',
83
+ 'Fighting',
84
+ 'Poison',
85
+ 'Ground',
86
+ 'Flying',
87
+ 'Psychic',
88
+ 'Bug',
89
+ 'Rock',
90
+ 'Ghost',
91
+ 'Dragon',
92
+ 'Dark',
93
+ 'Steel',
94
+ ];
95
+
96
+ let firstDefenderType = defender.types[0];
97
+ let secondDefenderType = defender.types[1];
98
+
99
+ if (secondDefenderType && firstDefenderType !== secondDefenderType) {
100
+ const firstTypePrecedence = typeEffectivenessPrecedenceRules.indexOf(firstDefenderType);
101
+ const secondTypePrecedence = typeEffectivenessPrecedenceRules.indexOf(secondDefenderType);
102
+
103
+ if (firstTypePrecedence > secondTypePrecedence) {
104
+ [firstDefenderType, secondDefenderType] = [secondDefenderType, firstDefenderType];
105
+ }
106
+ }
107
+
108
+ const type1Effectiveness = getMoveEffectiveness(
109
+ gen,
110
+ move,
111
+ firstDefenderType,
112
+ field.defenderSide.isForesight
113
+ );
114
+ const type2Effectiveness = secondDefenderType
115
+ ? getMoveEffectiveness(gen, move, secondDefenderType, field.defenderSide.isForesight)
116
+ : 1;
117
+ const typeEffectiveness = type1Effectiveness * type2Effectiveness;
118
+
119
+ if (typeEffectiveness === 0) {
120
+ return result;
121
+ }
122
+
123
+ if ((defender.hasAbility('Flash Fire') && move.hasType('Fire')) ||
124
+ (defender.hasAbility('Levitate') && move.hasType('Ground')) ||
125
+ (defender.hasAbility('Volt Absorb') && move.hasType('Electric')) ||
126
+ (defender.hasAbility('Water Absorb') && move.hasType('Water')) ||
127
+ (defender.hasAbility('Wonder Guard') && !move.hasType('???') && typeEffectiveness <= 1) ||
128
+ (defender.hasAbility('Soundproof') && move.flags.sound)
129
+ ) {
130
+ desc.defenderAbility = defender.ability;
131
+ return result;
132
+ }
133
+
134
+ desc.HPEVs = getStatDescriptionText(gen, defender, 'hp');
135
+
136
+ const fixedDamage = handleFixedDamageMoves(attacker, move);
137
+ if (fixedDamage) {
138
+ result.damage = fixedDamage;
139
+ return result;
140
+ }
141
+
142
+ if (move.hits > 1) {
143
+ desc.hits = move.hits;
144
+ }
145
+
146
+ let bp = calculateBasePowerADV(attacker, defender, move, desc);
147
+
148
+ if (bp === 0) {
149
+ return result;
150
+ }
151
+ bp = calculateBPModsADV(attacker, move, desc, bp);
152
+
153
+ const isCritical = move.isCrit && !defender.hasAbility('Battle Armor', 'Shell Armor');
154
+ const at = calculateAttackADV(gen, attacker, defender, move, desc, isCritical);
155
+ const df = calculateDefenseADV(gen, defender, move, desc, isCritical);
156
+
157
+ const lv = attacker.level;
158
+ let baseDamage = Math.floor(Math.floor((Math.floor((2 * lv) / 5 + 2) * at * bp) / df) / 50);
159
+
160
+ baseDamage = calculateFinalModsADV(baseDamage, attacker, move, field, desc, isCritical);
161
+
162
+ baseDamage = Math.floor(baseDamage * typeEffectiveness);
163
+ result.damage = [];
164
+ for (let i = 85; i <= 100; i++) {
165
+ result.damage[i - 85] = Math.max(1, Math.floor((baseDamage * i) / 100));
166
+ }
167
+
168
+ if ((move.dropsStats && move.timesUsed! > 1) || move.hits > 1) {
169
+ // store boosts so intermediate boosts don't show.
170
+ const origDefBoost = desc.defenseBoost;
171
+ const origAtkBoost = desc.attackBoost;
172
+ let numAttacks = 1;
173
+ if (move.dropsStats && move.timesUsed! > 1) {
174
+ desc.moveTurns = `over ${move.timesUsed} turns`;
175
+ numAttacks = move.timesUsed!;
176
+ } else {
177
+ numAttacks = move.hits;
178
+ }
179
+ let usedItems = [false, false];
180
+ for (let times = 1; times < numAttacks; times++) {
181
+ usedItems = checkMultihitBoost(gen, attacker, defender, move,
182
+ field, desc, usedItems[0], usedItems[1]);
183
+ const newAt = calculateAttackADV(gen, attacker, defender, move, desc, isCritical);
184
+ let newBp = calculateBasePowerADV(attacker, defender, move, desc);
185
+ newBp = calculateBPModsADV(attacker, move, desc, newBp);
186
+ let newBaseDmg = Math.floor(
187
+ Math.floor((Math.floor((2 * lv) / 5 + 2) * newAt * newBp) / df) / 50
188
+ );
189
+ newBaseDmg = calculateFinalModsADV(newBaseDmg, attacker, move, field, desc, isCritical);
190
+ newBaseDmg = Math.floor(newBaseDmg * typeEffectiveness);
191
+
192
+ let damageMultiplier = 85;
193
+ result.damage = result.damage.map(affectedAmount => {
194
+ const newFinalDamage = Math.max(1, Math.floor((newBaseDmg * damageMultiplier) / 100));
195
+ damageMultiplier++;
196
+ return affectedAmount + newFinalDamage;
197
+ });
198
+ }
199
+ desc.defenseBoost = origDefBoost;
200
+ desc.attackBoost = origAtkBoost;
201
+ }
202
+
203
+ return result;
204
+ }
205
+
206
+ export function calculateBasePowerADV(
207
+ attacker: Pokemon,
208
+ defender: Pokemon,
209
+ move: Move,
210
+ desc: RawDesc,
211
+ hit = 1,
212
+ ) {
213
+ let bp = move.bp;
214
+ switch (move.name) {
215
+ case 'Flail':
216
+ case 'Reversal':
217
+ const p = Math.floor((48 * attacker.curHP()) / attacker.maxHP());
218
+ bp = p <= 1 ? 200 : p <= 4 ? 150 : p <= 9 ? 100 : p <= 16 ? 80 : p <= 32 ? 40 : 20;
219
+ desc.moveBP = bp;
220
+ break;
221
+ case 'Eruption':
222
+ case 'Water Spout':
223
+ bp = Math.max(1, Math.floor((150 * attacker.curHP()) / attacker.maxHP()));
224
+ desc.moveBP = bp;
225
+ break;
226
+ case 'Low Kick':
227
+ const w = defender.weightkg;
228
+ bp = w >= 200 ? 120 : w >= 100 ? 100 : w >= 50 ? 80 : w >= 25 ? 60 : w >= 10 ? 40 : 20;
229
+ desc.moveBP = bp;
230
+ break;
231
+ case 'Facade':
232
+ if (attacker.hasStatus('par', 'psn', 'tox', 'brn')) {
233
+ bp = move.bp * 2;
234
+ desc.moveBP = bp;
235
+ }
236
+ break;
237
+ case 'Nature Power':
238
+ move.category = 'Physical';
239
+ bp = 60;
240
+ desc.moveName = 'Swift';
241
+ break;
242
+ case 'Triple Kick':
243
+ bp = hit * 10;
244
+ desc.moveBP = move.hits === 2 ? 30 : move.hits === 3 ? 60 : 10;
245
+ break;
246
+ default:
247
+ bp = move.bp;
248
+ }
249
+ return bp;
250
+ }
251
+
252
+ export function calculateBPModsADV(
253
+ attacker: Pokemon,
254
+ move: Move,
255
+ desc: RawDesc,
256
+ basePower: number,
257
+ ) {
258
+ if (attacker.curHP() <= attacker.maxHP() / 3 &&
259
+ ((attacker.hasAbility('Overgrow') && move.hasType('Grass')) ||
260
+ (attacker.hasAbility('Blaze') && move.hasType('Fire')) ||
261
+ (attacker.hasAbility('Torrent') && move.hasType('Water')) ||
262
+ (attacker.hasAbility('Swarm') && move.hasType('Bug')))
263
+ ) {
264
+ basePower = Math.floor(basePower * 1.5);
265
+ desc.attackerAbility = attacker.ability;
266
+ }
267
+ return basePower;
268
+ }
269
+
270
+ export function calculateAttackADV(
271
+ gen: Generation,
272
+ attacker: Pokemon,
273
+ defender: Pokemon,
274
+ move: Move,
275
+ desc: RawDesc,
276
+ isCritical = false
277
+ ) {
278
+ const isPhysical = move.category === 'Physical';
279
+ const attackStat = isPhysical ? 'atk' : 'spa';
280
+ desc.attackEVs = getStatDescriptionText(gen, attacker, attackStat, attacker.nature);
281
+
282
+ let at = attacker.rawStats[attackStat];
283
+
284
+ if (isPhysical && attacker.hasAbility('Huge Power', 'Pure Power')) {
285
+ at *= 2;
286
+ desc.attackerAbility = attacker.ability;
287
+ }
288
+
289
+ if (!attacker.hasItem('Sea Incense') && move.hasType(getItemBoostType(attacker.item))) {
290
+ at = Math.floor(at * 1.1);
291
+ desc.attackerItem = attacker.item;
292
+ } else if (attacker.hasItem('Sea Incense') && move.hasType('Water')) {
293
+ at = Math.floor(at * 1.05);
294
+ desc.attackerItem = attacker.item;
295
+ } else if (
296
+ (isPhysical && attacker.hasItem('Choice Band')) ||
297
+ (!isPhysical && attacker.hasItem('Soul Dew') && attacker.named('Latios', 'Latias'))
298
+ ) {
299
+ at = Math.floor(at * 1.5);
300
+ desc.attackerItem = attacker.item;
301
+ } else if (
302
+ (!isPhysical && attacker.hasItem('Deep Sea Tooth') && attacker.named('Clamperl')) ||
303
+ (!isPhysical && attacker.hasItem('Light Ball') && attacker.named('Pikachu')) ||
304
+ (isPhysical && attacker.hasItem('Thick Club') && attacker.named('Cubone', 'Marowak'))
305
+ ) {
306
+ at *= 2;
307
+ desc.attackerItem = attacker.item;
308
+ }
309
+
310
+ if (defender.hasAbility('Thick Fat') && (move.hasType('Fire', 'Ice'))) {
311
+ at = Math.floor(at / 2);
312
+ desc.defenderAbility = defender.ability;
313
+ }
314
+
315
+ if ((isPhysical &&
316
+ (attacker.hasAbility('Hustle') || (attacker.hasAbility('Guts') && attacker.status))) ||
317
+ (!isPhysical && attacker.abilityOn && attacker.hasAbility('Plus', 'Minus'))
318
+ ) {
319
+ at = Math.floor(at * 1.5);
320
+ desc.attackerAbility = attacker.ability;
321
+ }
322
+
323
+ const attackBoost = attacker.boosts[attackStat];
324
+ if (attackBoost > 0 || (!isCritical && attackBoost < 0)) {
325
+ at = getModifiedStat(at, attackBoost);
326
+ desc.attackBoost = attackBoost;
327
+ }
328
+ return at;
329
+ }
330
+
331
+ export function calculateDefenseADV(
332
+ gen: Generation,
333
+ defender: Pokemon,
334
+ move: Move,
335
+ desc: RawDesc,
336
+ isCritical = false
337
+ ) {
338
+ const isPhysical = move.category === 'Physical';
339
+ const defenseStat = isPhysical ? 'def' : 'spd';
340
+ desc.defenseEVs = getStatDescriptionText(gen, defender, defenseStat, defender.nature);
341
+
342
+ let df = defender.rawStats[defenseStat];
343
+
344
+ if (!isPhysical && defender.hasItem('Soul Dew') && defender.named('Latios', 'Latias')) {
345
+ df = Math.floor(df * 1.5);
346
+ desc.defenderItem = defender.item;
347
+ } else if (
348
+ (!isPhysical && defender.hasItem('Deep Sea Scale') && defender.named('Clamperl')) ||
349
+ (isPhysical && defender.hasItem('Metal Powder') && defender.named('Ditto'))
350
+ ) {
351
+ df *= 2;
352
+ desc.defenderItem = defender.item;
353
+ }
354
+
355
+ if (isPhysical && defender.hasAbility('Marvel Scale') && defender.status) {
356
+ df = Math.floor(df * 1.5);
357
+ desc.defenderAbility = defender.ability;
358
+ }
359
+
360
+ if (move.named('Explosion', 'Self-Destruct')) {
361
+ df = Math.floor(df / 2);
362
+ }
363
+
364
+ const defenseBoost = defender.boosts[defenseStat];
365
+ if (defenseBoost < 0 || (!isCritical && defenseBoost > 0)) {
366
+ df = getModifiedStat(df, defenseBoost);
367
+ desc.defenseBoost = defenseBoost;
368
+ }
369
+ return df;
370
+ }
371
+
372
+ function calculateFinalModsADV(
373
+ baseDamage: number,
374
+ attacker: Pokemon,
375
+ move: Move,
376
+ field: Field,
377
+ desc: RawDesc,
378
+ isCritical = false,
379
+ ) {
380
+ const isPhysical = move.category === 'Physical';
381
+ if (attacker.hasStatus('brn') && isPhysical && !attacker.hasAbility('Guts')) {
382
+ baseDamage = Math.floor(baseDamage / 2);
383
+ desc.isBurned = true;
384
+ }
385
+
386
+ if (!isCritical) {
387
+ const screenMultiplier = field.gameType !== 'Singles' ? 2 / 3 : 1 / 2;
388
+ if (isPhysical && field.defenderSide.isReflect) {
389
+ baseDamage = Math.floor(baseDamage * screenMultiplier);
390
+ desc.isReflect = true;
391
+ } else if (!isPhysical && field.defenderSide.isLightScreen) {
392
+ baseDamage = Math.floor(baseDamage * screenMultiplier);
393
+ desc.isLightScreen = true;
394
+ }
395
+ }
396
+
397
+ if (move.named('Pursuit') && field.defenderSide.isSwitching === 'out') {
398
+ baseDamage = Math.floor(baseDamage * 2);
399
+ desc.isSwitching = 'out';
400
+ }
401
+
402
+ if (field.gameType !== 'Singles' && move.target === 'allAdjacentFoes') {
403
+ baseDamage = Math.floor(baseDamage / 2);
404
+ }
405
+
406
+ if ((field.hasWeather('Sun') && move.hasType('Fire')) ||
407
+ (field.hasWeather('Rain') && move.hasType('Water'))) {
408
+ baseDamage = Math.floor(baseDamage * 1.5);
409
+ desc.weather = field.weather;
410
+ } else if (
411
+ (field.hasWeather('Sun') && move.hasType('Water')) ||
412
+ (field.hasWeather('Rain') && move.hasType('Fire')) ||
413
+ (move.named('Solar Beam') && field.hasWeather('Rain', 'Sand', 'Hail'))
414
+ ) {
415
+ baseDamage = Math.floor(baseDamage / 2);
416
+ desc.weather = field.weather;
417
+ }
418
+
419
+ if (attacker.hasAbility('Flash Fire') && attacker.abilityOn && move.hasType('Fire')) {
420
+ baseDamage = Math.floor(baseDamage * 1.5);
421
+ desc.attackerAbility = 'Flash Fire';
422
+ }
423
+
424
+ baseDamage = (move.category === 'Physical' ? Math.max(1, baseDamage) : baseDamage) + 2;
425
+ if (isCritical) {
426
+ baseDamage *= 2;
427
+ desc.isCritical = true;
428
+ }
429
+
430
+ if (move.named('Weather Ball') && field.weather) {
431
+ baseDamage *= 2;
432
+ desc.moveBP = move.bp * 2;
433
+ }
434
+
435
+ if (field.attackerSide.isHelpingHand) {
436
+ baseDamage = Math.floor(baseDamage * 1.5);
437
+ desc.isHelpingHand = true;
438
+ }
439
+
440
+ if (move.hasType(...attacker.types)) {
441
+ baseDamage = Math.floor(baseDamage * 1.5);
442
+ }
443
+ return baseDamage;
444
+ }