@robsonbittencourt/calc 0.10.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/.eslintignore +2 -0
- package/.eslintrc +12 -0
- package/bundle +107 -0
- package/dist/adaptable.d.ts +6 -0
- package/dist/adaptable.js +28 -0
- package/dist/adaptable.js.map +1 -0
- package/dist/calc.d.ts +6 -0
- package/dist/calc.js +26 -0
- package/dist/calc.js.map +1 -0
- package/dist/data/abilities.d.ts +15 -0
- package/dist/data/abilities.js +448 -0
- package/dist/data/abilities.js.map +1 -0
- package/dist/data/index.d.ts +2 -0
- package/dist/data/index.js +30 -0
- package/dist/data/index.js.map +1 -0
- package/dist/data/interface.d.ts +150 -0
- package/dist/data/interface.js +3 -0
- package/dist/data/interface.js.map +1 -0
- package/dist/data/items.d.ts +24 -0
- package/dist/data/items.js +708 -0
- package/dist/data/items.js.map +1 -0
- package/dist/data/moves.d.ts +86 -0
- package/dist/data/moves.js +5014 -0
- package/dist/data/moves.js.map +1 -0
- package/dist/data/natures.d.ts +17 -0
- package/dist/data/natures.js +127 -0
- package/dist/data/natures.js.map +1 -0
- package/dist/data/production.min.js +1 -0
- package/dist/data/species.d.ts +48 -0
- package/dist/data/species.js +10126 -0
- package/dist/data/species.js.map +1 -0
- package/dist/data/types.d.ts +23 -0
- package/dist/data/types.js +538 -0
- package/dist/data/types.js.map +1 -0
- package/dist/desc.d.ts +65 -0
- package/dist/desc.js +866 -0
- package/dist/desc.js.map +1 -0
- package/dist/field.d.ts +49 -0
- package/dist/field.js +111 -0
- package/dist/field.js.map +1 -0
- package/dist/index.d.ts +44 -0
- package/dist/index.js +99 -0
- package/dist/index.js.map +1 -0
- package/dist/items.d.ts +13 -0
- package/dist/items.js +434 -0
- package/dist/items.js.map +1 -0
- package/dist/mechanics/gen12.d.ts +6 -0
- package/dist/mechanics/gen12.js +271 -0
- package/dist/mechanics/gen12.js.map +1 -0
- package/dist/mechanics/gen3.d.ts +11 -0
- package/dist/mechanics/gen3.js +371 -0
- package/dist/mechanics/gen3.js.map +1 -0
- package/dist/mechanics/gen4.d.ts +11 -0
- package/dist/mechanics/gen4.js +596 -0
- package/dist/mechanics/gen4.js.map +1 -0
- package/dist/mechanics/gen56.d.ts +13 -0
- package/dist/mechanics/gen56.js +836 -0
- package/dist/mechanics/gen56.js.map +1 -0
- package/dist/mechanics/gen789.d.ts +14 -0
- package/dist/mechanics/gen789.js +1325 -0
- package/dist/mechanics/gen789.js.map +1 -0
- package/dist/mechanics/util.d.ts +39 -0
- package/dist/mechanics/util.js +675 -0
- package/dist/mechanics/util.js.map +1 -0
- package/dist/move.d.ts +50 -0
- package/dist/move.js +324 -0
- package/dist/move.js.map +1 -0
- package/dist/pokemon.d.ts +55 -0
- package/dist/pokemon.js +240 -0
- package/dist/pokemon.js.map +1 -0
- package/dist/production.min.js +1 -0
- package/dist/result.d.ts +34 -0
- package/dist/result.js +94 -0
- package/dist/result.js.map +1 -0
- package/dist/state.d.ts +77 -0
- package/dist/state.js +3 -0
- package/dist/state.js.map +1 -0
- package/dist/stats.d.ts +26 -0
- package/dist/stats.js +183 -0
- package/dist/stats.js.map +1 -0
- package/dist/test/calc.test.d.ts +1 -0
- package/dist/test/calc.test.js +1297 -0
- package/dist/test/calc.test.js.map +1 -0
- package/dist/test/data.test.d.ts +1 -0
- package/dist/test/data.test.js +368 -0
- package/dist/test/data.test.js.map +1 -0
- package/dist/test/gen.d.ts +135 -0
- package/dist/test/gen.js +636 -0
- package/dist/test/gen.js.map +1 -0
- package/dist/test/helper.d.ts +55 -0
- package/dist/test/helper.js +174 -0
- package/dist/test/helper.js.map +1 -0
- package/dist/test/move.test.d.ts +1 -0
- package/dist/test/move.test.js +14 -0
- package/dist/test/move.test.js.map +1 -0
- package/dist/test/pokemon.test.d.ts +1 -0
- package/dist/test/pokemon.test.js +102 -0
- package/dist/test/pokemon.test.js.map +1 -0
- package/dist/test/stats.test.d.ts +1 -0
- package/dist/test/stats.test.js +64 -0
- package/dist/test/stats.test.js.map +1 -0
- package/dist/test/utils.test.d.ts +1 -0
- package/dist/test/utils.test.js +19 -0
- package/dist/test/utils.test.js.map +1 -0
- package/dist/util.d.ts +17 -0
- package/dist/util.js +115 -0
- package/dist/util.js.map +1 -0
- package/jest.config.js +11 -0
- package/package.json +40 -0
- package/src/adaptable.ts +12 -0
- package/src/calc.ts +40 -0
- package/src/data/abilities.ts +383 -0
- package/src/data/index.ts +36 -0
- package/src/data/interface.ts +176 -0
- package/src/data/items.ts +632 -0
- package/src/data/moves.ts +5028 -0
- package/src/data/natures.ts +65 -0
- package/src/data/species.ts +10098 -0
- package/src/data/types.ts +478 -0
- package/src/desc.ts +1063 -0
- package/src/field.ts +124 -0
- package/src/index.ts +156 -0
- package/src/items.ts +423 -0
- package/src/mechanics/gen12.ts +297 -0
- package/src/mechanics/gen3.ts +444 -0
- package/src/mechanics/gen4.ts +702 -0
- package/src/mechanics/gen56.ts +1134 -0
- package/src/mechanics/gen789.ts +1788 -0
- package/src/mechanics/util.ts +676 -0
- package/src/move.ts +337 -0
- package/src/pokemon.ts +244 -0
- package/src/result.ts +106 -0
- package/src/state.ts +81 -0
- package/src/stats.ts +213 -0
- package/src/test/calc.test.ts +1588 -0
- package/src/test/data.test.ts +129 -0
- package/src/test/gen.ts +514 -0
- package/src/test/helper.ts +185 -0
- package/src/test/move.test.ts +13 -0
- package/src/test/pokemon.test.ts +121 -0
- package/src/test/stats.test.ts +84 -0
- package/src/test/utils.test.ts +18 -0
- package/src/util.ts +153 -0
- package/tsconfig.json +10 -0
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@@ -0,0 +1,11 @@
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|
|
1
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+
import type { Generation } from '../data/interface';
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2
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+
import type { RawDesc } from '../desc';
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|
3
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+
import type { Field } from '../field';
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|
4
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+
import type { Move } from '../move';
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|
5
|
+
import type { Pokemon } from '../pokemon';
|
|
6
|
+
import { Result } from '../result';
|
|
7
|
+
export declare function calculateDPP(gen: Generation, attacker: Pokemon, defender: Pokemon, move: Move, field: Field): Result;
|
|
8
|
+
export declare function calculateBasePowerDPP(gen: Generation, attacker: Pokemon, defender: Pokemon, move: Move, field: Field, desc: RawDesc, hit?: number): number;
|
|
9
|
+
export declare function calculateBPModsDPP(attacker: Pokemon, defender: Pokemon, move: Move, field: Field, desc: RawDesc, basePower: number): number;
|
|
10
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+
export declare function calculateAttackDPP(gen: Generation, attacker: Pokemon, defender: Pokemon, move: Move, field: Field, desc: RawDesc, isCritical?: boolean): number;
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export declare function calculateDefenseDPP(gen: Generation, attacker: Pokemon, defender: Pokemon, move: Move, field: Field, desc: RawDesc, isCritical?: boolean): number;
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"use strict";
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var __read = (this && this.__read) || function (o, n) {
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var m = typeof Symbol === "function" && o[Symbol.iterator];
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if (!m) return o;
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var i = m.call(o), r, ar = [], e;
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try {
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while ((n === void 0 || n-- > 0) && !(r = i.next()).done) ar.push(r.value);
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}
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catch (error) { e = { error: error }; }
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finally {
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try {
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if (r && !r.done && (m = i["return"])) m.call(i);
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}
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finally { if (e) throw e.error; }
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}
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return ar;
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};
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var __spreadArray = (this && this.__spreadArray) || function (to, from, pack) {
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if (pack || arguments.length === 2) for (var i = 0, l = from.length, ar; i < l; i++) {
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ar[i] = from[i];
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}
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}
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return to.concat(ar || Array.prototype.slice.call(from));
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};
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exports.__esModule = true;
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exports.calculateDefenseDPP = exports.calculateAttackDPP = exports.calculateBPModsDPP = exports.calculateBasePowerDPP = exports.calculateDPP = void 0;
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var items_1 = require("../items");
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var result_1 = require("../result");
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var util_1 = require("./util");
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function calculateDPP(gen, attacker, defender, move, field) {
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var _a;
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var _b;
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(0, util_1.checkAirLock)(attacker, field);
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(0, util_1.checkAirLock)(defender, field);
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(0, util_1.checkForecast)(attacker, field.weather);
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(0, util_1.checkForecast)(defender, field.weather);
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(0, util_1.checkItem)(attacker);
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(0, util_1.checkItem)(defender);
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(0, util_1.checkIntimidate)(gen, attacker, defender);
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(0, util_1.checkIntimidate)(gen, defender, attacker);
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(0, util_1.checkDownload)(attacker, defender);
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(0, util_1.checkDownload)(defender, attacker);
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attacker.stats.spe = (0, util_1.getFinalSpeed)(gen, attacker, field, field.attackerSide);
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defender.stats.spe = (0, util_1.getFinalSpeed)(gen, defender, field, field.defenderSide);
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var desc = {
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attackerName: attacker.name,
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moveName: move.name,
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defenderName: defender.name
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};
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var result = new result_1.Result(gen, attacker, defender, move, field, 0, desc);
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if (move.category === 'Status' && !move.named('Nature Power')) {
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return result;
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}
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if (field.defenderSide.isProtected && !move.breaksProtect) {
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desc.isProtected = true;
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return result;
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}
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if (move.name === 'Pain Split') {
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var average = Math.floor((attacker.curHP() + defender.curHP()) / 2);
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var damage_1 = Math.max(0, defender.curHP() - average);
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result.damage = damage_1;
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return result;
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}
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var defenderAbilityIgnored = defender.hasAbility('Battle Armor', 'Clear Body', 'Damp', 'Dry Skin', 'Filter', 'Flash Fire', 'Flower Gift', 'Heatproof', 'Hyper Cutter', 'Immunity', 'Inner Focus', 'Insomnia', 'Keen Eye', 'Leaf Guard', 'Levitate', 'Lightning Rod', 'Limber', 'Magma Armor', 'Marvel Scale', 'Motor Drive', 'Oblivious', 'Own Tempo', 'Sand Veil', 'Shell Armor', 'Shield Dust', 'Simple', 'Snow Cloak', 'Solid Rock', 'Soundproof', 'Sticky Hold', 'Storm Drain', 'Sturdy', 'Suction Cups', 'Tangled Feet', 'Thick Fat', 'Unaware', 'Vital Spirit', 'Volt Absorb', 'Water Absorb', 'Water Veil', 'White Smoke', 'Wonder Guard');
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if (attacker.hasAbility('Mold Breaker') && defenderAbilityIgnored) {
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defender.ability = '';
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desc.attackerAbility = attacker.ability;
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}
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var isCritical = move.isCrit && !defender.hasAbility('Battle Armor', 'Shell Armor');
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if (move.named('Weather Ball')) {
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move.type =
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field.hasWeather('Sun') ? 'Fire'
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: field.hasWeather('Rain') ? 'Water'
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: field.hasWeather('Sand') ? 'Rock'
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: field.hasWeather('Hail') ? 'Ice'
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: 'Normal';
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desc.weather = field.weather;
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desc.moveType = move.type;
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}
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else if (move.named('Judgment') && attacker.item && attacker.item.includes('Plate')) {
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move.type = (0, items_1.getItemBoostType)(attacker.item);
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}
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else if (move.named('Natural Gift') && ((_b = attacker.item) === null || _b === void 0 ? void 0 : _b.endsWith('Berry'))) {
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var gift = (0, items_1.getNaturalGift)(gen, attacker.item);
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move.type = gift.t;
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move.bp = gift.p;
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desc.attackerItem = attacker.item;
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desc.moveBP = move.bp;
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desc.moveType = move.type;
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}
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else if (move.named('Brick Break')) {
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field.defenderSide.isReflect = false;
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field.defenderSide.isLightScreen = false;
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}
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if (attacker.hasAbility('Normalize') && !move.named('Struggle')) {
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move.type = 'Normal';
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desc.attackerAbility = attacker.ability;
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}
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var isGhostRevealed = attacker.hasAbility('Scrappy') || field.defenderSide.isForesight;
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var typeEffectivenessPrecedenceRules = [
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'Normal',
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'Fire',
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'Water',
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'Electric',
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'Grass',
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'Ice',
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'Fighting',
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'Poison',
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'Ground',
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'Flying',
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'Psychic',
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'Bug',
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'Rock',
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'Ghost',
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'Dragon',
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'Dark',
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'Steel',
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];
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var firstDefenderType = defender.types[0];
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var secondDefenderType = defender.types[1];
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if (secondDefenderType && firstDefenderType !== secondDefenderType) {
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var firstTypePrecedence = typeEffectivenessPrecedenceRules.indexOf(firstDefenderType);
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var secondTypePrecedence = typeEffectivenessPrecedenceRules.indexOf(secondDefenderType);
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if (firstTypePrecedence > secondTypePrecedence) {
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_a = __read([secondDefenderType, firstDefenderType], 2), firstDefenderType = _a[0], secondDefenderType = _a[1];
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}
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}
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var type1Effectiveness = (0, util_1.getMoveEffectiveness)(gen, move, firstDefenderType, isGhostRevealed, field.isGravity);
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var type2Effectiveness = secondDefenderType
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? (0, util_1.getMoveEffectiveness)(gen, move, secondDefenderType, isGhostRevealed, field.isGravity)
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: 1;
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var typeEffectiveness = type1Effectiveness * type2Effectiveness;
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if (typeEffectiveness === 0 && move.hasType('Ground') &&
|
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136
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(defender.hasItem('Iron Ball') && !defender.hasAbility('Klutz'))) {
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if (type1Effectiveness === 0) {
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type1Effectiveness = 1;
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}
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else if (defender.types[1] && type2Effectiveness === 0) {
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type2Effectiveness = 1;
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142
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}
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typeEffectiveness = type1Effectiveness * type2Effectiveness;
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}
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if (typeEffectiveness === 0) {
|
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146
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return result;
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147
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+
}
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148
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var ignoresWonderGuard = move.hasType('???') || move.named('Fire Fang');
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149
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+
if ((!ignoresWonderGuard && defender.hasAbility('Wonder Guard') && typeEffectiveness <= 1) ||
|
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150
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+
(move.hasType('Fire') && defender.hasAbility('Flash Fire')) ||
|
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151
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+
(move.hasType('Water') && defender.hasAbility('Dry Skin', 'Water Absorb')) ||
|
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152
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(move.hasType('Electric') && defender.hasAbility('Motor Drive', 'Volt Absorb')) ||
|
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153
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+
(move.hasType('Ground') && !field.isGravity &&
|
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154
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+
!defender.hasItem('Iron Ball') && defender.hasAbility('Levitate')) ||
|
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155
|
+
(move.flags.sound && defender.hasAbility('Soundproof'))) {
|
|
156
|
+
desc.defenderAbility = defender.ability;
|
|
157
|
+
return result;
|
|
158
|
+
}
|
|
159
|
+
desc.HPEVs = (0, util_1.getStatDescriptionText)(gen, defender, 'hp');
|
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160
|
+
var fixedDamage = (0, util_1.handleFixedDamageMoves)(attacker, move);
|
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161
|
+
if (fixedDamage) {
|
|
162
|
+
result.damage = fixedDamage;
|
|
163
|
+
return result;
|
|
164
|
+
}
|
|
165
|
+
if (move.hits > 1) {
|
|
166
|
+
desc.hits = move.hits;
|
|
167
|
+
}
|
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168
|
+
var isPhysical = move.category === 'Physical';
|
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169
|
+
var basePower = calculateBasePowerDPP(gen, attacker, defender, move, field, desc);
|
|
170
|
+
if (basePower === 0) {
|
|
171
|
+
return result;
|
|
172
|
+
}
|
|
173
|
+
basePower = calculateBPModsDPP(attacker, defender, move, field, desc, basePower);
|
|
174
|
+
var attack = calculateAttackDPP(gen, attacker, defender, move, field, desc, isCritical);
|
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175
|
+
var defense = calculateDefenseDPP(gen, attacker, defender, move, field, desc, isCritical);
|
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176
|
+
var baseDamage = Math.floor(Math.floor((Math.floor((2 * attacker.level) / 5 + 2) * basePower * attack) / 50) / defense);
|
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177
|
+
if (attacker.hasStatus('brn') && isPhysical && !attacker.hasAbility('Guts')) {
|
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178
|
+
baseDamage = Math.floor(baseDamage * 0.5);
|
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179
|
+
desc.isBurned = true;
|
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180
|
+
}
|
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181
|
+
baseDamage = calculateFinalModsDPP(baseDamage, attacker, move, field, desc, isCritical);
|
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182
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+
var stabMod = 1;
|
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183
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+
if (move.hasType.apply(move, __spreadArray([], __read(attacker.types), false))) {
|
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184
|
+
if (attacker.hasAbility('Adaptability')) {
|
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185
|
+
stabMod = 2;
|
|
186
|
+
desc.attackerAbility = attacker.ability;
|
|
187
|
+
}
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188
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+
else {
|
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189
|
+
stabMod = 1.5;
|
|
190
|
+
}
|
|
191
|
+
}
|
|
192
|
+
var filterMod = 1;
|
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193
|
+
if (defender.hasAbility('Filter', 'Solid Rock') && typeEffectiveness > 1) {
|
|
194
|
+
filterMod = 0.75;
|
|
195
|
+
desc.defenderAbility = defender.ability;
|
|
196
|
+
}
|
|
197
|
+
var ebeltMod = 1;
|
|
198
|
+
if (attacker.hasItem('Expert Belt') && typeEffectiveness > 1) {
|
|
199
|
+
ebeltMod = 1.2;
|
|
200
|
+
desc.attackerItem = attacker.item;
|
|
201
|
+
}
|
|
202
|
+
var tintedMod = 1;
|
|
203
|
+
if (attacker.hasAbility('Tinted Lens') && typeEffectiveness < 1) {
|
|
204
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+
tintedMod = 2;
|
|
205
|
+
desc.attackerAbility = attacker.ability;
|
|
206
|
+
}
|
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207
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+
var berryMod = 1;
|
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208
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+
if (move.hasType((0, items_1.getBerryResistType)(defender.item)) &&
|
|
209
|
+
(typeEffectiveness > 1 || move.hasType('Normal'))) {
|
|
210
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+
berryMod = 0.5;
|
|
211
|
+
desc.defenderItem = defender.item;
|
|
212
|
+
}
|
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213
|
+
var damage = [];
|
|
214
|
+
for (var i = 0; i < 16; i++) {
|
|
215
|
+
damage[i] = Math.floor((baseDamage * (85 + i)) / 100);
|
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216
|
+
damage[i] = Math.floor(damage[i] * stabMod);
|
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217
|
+
damage[i] = Math.floor(damage[i] * type1Effectiveness);
|
|
218
|
+
damage[i] = Math.floor(damage[i] * type2Effectiveness);
|
|
219
|
+
damage[i] = Math.floor(damage[i] * filterMod);
|
|
220
|
+
damage[i] = Math.floor(damage[i] * ebeltMod);
|
|
221
|
+
damage[i] = Math.floor(damage[i] * tintedMod);
|
|
222
|
+
damage[i] = Math.floor(damage[i] * berryMod);
|
|
223
|
+
damage[i] = Math.max(1, damage[i]);
|
|
224
|
+
}
|
|
225
|
+
result.damage = damage;
|
|
226
|
+
if ((move.dropsStats && move.timesUsed > 1) || move.hits > 1) {
|
|
227
|
+
var origDefBoost = desc.defenseBoost;
|
|
228
|
+
var origAtkBoost = desc.attackBoost;
|
|
229
|
+
var numAttacks = 1;
|
|
230
|
+
if (move.dropsStats && move.timesUsed > 1) {
|
|
231
|
+
desc.moveTurns = "over ".concat(move.timesUsed, " turns");
|
|
232
|
+
numAttacks = move.timesUsed;
|
|
233
|
+
}
|
|
234
|
+
else {
|
|
235
|
+
numAttacks = move.hits;
|
|
236
|
+
}
|
|
237
|
+
var usedItems = [false, false];
|
|
238
|
+
var _loop_1 = function (times) {
|
|
239
|
+
usedItems = (0, util_1.checkMultihitBoost)(gen, attacker, defender, move, field, desc, usedItems[0], usedItems[1]);
|
|
240
|
+
var newBasePower = calculateBasePowerDPP(gen, attacker, defender, move, field, desc);
|
|
241
|
+
newBasePower = calculateBPModsDPP(attacker, defender, move, field, desc, newBasePower);
|
|
242
|
+
var newAtk = calculateAttackDPP(gen, attacker, defender, move, field, desc, isCritical);
|
|
243
|
+
var baseDamage_1 = Math.floor(Math.floor((Math.floor((2 * attacker.level) / 5 + 2) * newBasePower * newAtk) / 50) / defense);
|
|
244
|
+
if (attacker.hasStatus('brn') && isPhysical && !attacker.hasAbility('Guts')) {
|
|
245
|
+
baseDamage_1 = Math.floor(baseDamage_1 * 0.5);
|
|
246
|
+
desc.isBurned = true;
|
|
247
|
+
}
|
|
248
|
+
baseDamage_1 = calculateFinalModsDPP(baseDamage_1, attacker, move, field, desc, isCritical);
|
|
249
|
+
var damageMultiplier = 0;
|
|
250
|
+
result.damage = result.damage.map(function (affectedAmount) {
|
|
251
|
+
var newFinalDamage = 0;
|
|
252
|
+
newFinalDamage = Math.floor((baseDamage_1 * (85 + damageMultiplier)) / 100);
|
|
253
|
+
newFinalDamage = Math.floor(newFinalDamage * stabMod);
|
|
254
|
+
newFinalDamage = Math.floor(newFinalDamage * type1Effectiveness);
|
|
255
|
+
newFinalDamage = Math.floor(newFinalDamage * type2Effectiveness);
|
|
256
|
+
newFinalDamage = Math.floor(newFinalDamage * filterMod);
|
|
257
|
+
newFinalDamage = Math.floor(newFinalDamage * ebeltMod);
|
|
258
|
+
newFinalDamage = Math.floor(newFinalDamage * tintedMod);
|
|
259
|
+
newFinalDamage = Math.max(1, newFinalDamage);
|
|
260
|
+
damageMultiplier++;
|
|
261
|
+
return affectedAmount + newFinalDamage;
|
|
262
|
+
});
|
|
263
|
+
};
|
|
264
|
+
for (var times = 1; times < numAttacks; times++) {
|
|
265
|
+
_loop_1(times);
|
|
266
|
+
}
|
|
267
|
+
desc.defenseBoost = origDefBoost;
|
|
268
|
+
desc.attackBoost = origAtkBoost;
|
|
269
|
+
}
|
|
270
|
+
return result;
|
|
271
|
+
}
|
|
272
|
+
exports.calculateDPP = calculateDPP;
|
|
273
|
+
function calculateBasePowerDPP(gen, attacker, defender, move, field, desc, hit) {
|
|
274
|
+
if (hit === void 0) { hit = 1; }
|
|
275
|
+
var basePower = move.bp;
|
|
276
|
+
var turnOrder = attacker.stats.spe > defender.stats.spe ? 'first' : 'last';
|
|
277
|
+
switch (move.name) {
|
|
278
|
+
case 'Brine':
|
|
279
|
+
if (defender.curHP() <= defender.maxHP() / 2) {
|
|
280
|
+
basePower *= 2;
|
|
281
|
+
desc.moveBP = basePower;
|
|
282
|
+
}
|
|
283
|
+
break;
|
|
284
|
+
case 'Eruption':
|
|
285
|
+
case 'Water Spout':
|
|
286
|
+
basePower = Math.max(1, Math.floor((basePower * attacker.curHP()) / attacker.maxHP()));
|
|
287
|
+
desc.moveBP = basePower;
|
|
288
|
+
break;
|
|
289
|
+
case 'Facade':
|
|
290
|
+
if (attacker.hasStatus('par', 'psn', 'tox', 'brn')) {
|
|
291
|
+
basePower = move.bp * 2;
|
|
292
|
+
desc.moveBP = basePower;
|
|
293
|
+
}
|
|
294
|
+
break;
|
|
295
|
+
case 'Flail':
|
|
296
|
+
case 'Reversal':
|
|
297
|
+
var p = Math.floor((64 * attacker.curHP()) / attacker.maxHP());
|
|
298
|
+
basePower = p <= 1 ? 200 : p <= 5 ? 150 : p <= 12 ? 100 : p <= 21 ? 80 : p <= 42 ? 40 : 20;
|
|
299
|
+
desc.moveBP = basePower;
|
|
300
|
+
break;
|
|
301
|
+
case 'Fling':
|
|
302
|
+
basePower = (0, items_1.getFlingPower)(attacker.item);
|
|
303
|
+
desc.moveBP = basePower;
|
|
304
|
+
desc.attackerItem = attacker.item;
|
|
305
|
+
break;
|
|
306
|
+
case 'Grass Knot':
|
|
307
|
+
case 'Low Kick':
|
|
308
|
+
var w = defender.weightkg;
|
|
309
|
+
basePower = w >= 200 ? 120 : w >= 100 ? 100 : w >= 50 ? 80 : w >= 25 ? 60 : w >= 10 ? 40 : 20;
|
|
310
|
+
desc.moveBP = basePower;
|
|
311
|
+
break;
|
|
312
|
+
case 'Gyro Ball':
|
|
313
|
+
basePower = Math.min(150, Math.floor((25 * defender.stats.spe) / attacker.stats.spe));
|
|
314
|
+
desc.moveBP = basePower;
|
|
315
|
+
break;
|
|
316
|
+
case 'Payback':
|
|
317
|
+
if (turnOrder !== 'first') {
|
|
318
|
+
basePower *= 2;
|
|
319
|
+
desc.moveBP = basePower;
|
|
320
|
+
}
|
|
321
|
+
break;
|
|
322
|
+
case 'Punishment':
|
|
323
|
+
basePower = Math.min(200, 60 + 20 * (0, util_1.countBoosts)(gen, defender.boosts));
|
|
324
|
+
desc.moveBP = basePower;
|
|
325
|
+
break;
|
|
326
|
+
case 'Wake-Up Slap':
|
|
327
|
+
if (defender.hasStatus('slp')) {
|
|
328
|
+
basePower *= 2;
|
|
329
|
+
desc.moveBP = basePower;
|
|
330
|
+
}
|
|
331
|
+
break;
|
|
332
|
+
case 'Nature Power':
|
|
333
|
+
move.category = 'Special';
|
|
334
|
+
move.secondaries = true;
|
|
335
|
+
basePower = 80;
|
|
336
|
+
desc.moveName = 'Tri Attack';
|
|
337
|
+
break;
|
|
338
|
+
case 'Crush Grip':
|
|
339
|
+
case 'Wring Out':
|
|
340
|
+
basePower = Math.floor((defender.curHP() * 120) / defender.maxHP()) + 1;
|
|
341
|
+
desc.moveBP = basePower;
|
|
342
|
+
break;
|
|
343
|
+
case 'Triple Kick':
|
|
344
|
+
basePower = hit * 10;
|
|
345
|
+
desc.moveBP = move.hits === 2 ? 30 : move.hits === 3 ? 60 : 10;
|
|
346
|
+
break;
|
|
347
|
+
case 'Weather Ball':
|
|
348
|
+
basePower = move.bp * (field.weather ? 2 : 1);
|
|
349
|
+
desc.moveBP = basePower;
|
|
350
|
+
break;
|
|
351
|
+
default:
|
|
352
|
+
basePower = move.bp;
|
|
353
|
+
}
|
|
354
|
+
return basePower;
|
|
355
|
+
}
|
|
356
|
+
exports.calculateBasePowerDPP = calculateBasePowerDPP;
|
|
357
|
+
function calculateBPModsDPP(attacker, defender, move, field, desc, basePower) {
|
|
358
|
+
if (field.attackerSide.isHelpingHand) {
|
|
359
|
+
basePower = Math.floor(basePower * 1.5);
|
|
360
|
+
desc.isHelpingHand = true;
|
|
361
|
+
}
|
|
362
|
+
var isPhysical = move.category === 'Physical';
|
|
363
|
+
if ((attacker.hasItem('Muscle Band') && isPhysical) ||
|
|
364
|
+
(attacker.hasItem('Wise Glasses') && !isPhysical)) {
|
|
365
|
+
basePower = Math.floor(basePower * 1.1);
|
|
366
|
+
desc.attackerItem = attacker.item;
|
|
367
|
+
}
|
|
368
|
+
else if (move.hasType((0, items_1.getItemBoostType)(attacker.item)) ||
|
|
369
|
+
(attacker.hasItem('Adamant Orb') &&
|
|
370
|
+
attacker.named('Dialga') &&
|
|
371
|
+
move.hasType('Steel', 'Dragon')) ||
|
|
372
|
+
(attacker.hasItem('Lustrous Orb') &&
|
|
373
|
+
attacker.named('Palkia') &&
|
|
374
|
+
move.hasType('Water', 'Dragon')) ||
|
|
375
|
+
(attacker.hasItem('Griseous Orb') &&
|
|
376
|
+
attacker.named('Giratina-Origin') &&
|
|
377
|
+
move.hasType('Ghost', 'Dragon'))) {
|
|
378
|
+
basePower = Math.floor(basePower * 1.2);
|
|
379
|
+
desc.attackerItem = attacker.item;
|
|
380
|
+
}
|
|
381
|
+
if ((attacker.hasAbility('Reckless') && (move.recoil || move.hasCrashDamage)) ||
|
|
382
|
+
(attacker.hasAbility('Iron Fist') && move.flags.punch)) {
|
|
383
|
+
basePower = Math.floor(basePower * 1.2);
|
|
384
|
+
desc.attackerAbility = attacker.ability;
|
|
385
|
+
}
|
|
386
|
+
else if ((attacker.curHP() <= attacker.maxHP() / 3 &&
|
|
387
|
+
((attacker.hasAbility('Overgrow') && move.hasType('Grass')) ||
|
|
388
|
+
(attacker.hasAbility('Blaze') && move.hasType('Fire')) ||
|
|
389
|
+
(attacker.hasAbility('Torrent') && move.hasType('Water')) ||
|
|
390
|
+
(attacker.hasAbility('Swarm') && move.hasType('Bug')))) ||
|
|
391
|
+
(attacker.hasAbility('Technician') && basePower <= 60)) {
|
|
392
|
+
basePower = Math.floor(basePower * 1.5);
|
|
393
|
+
desc.attackerAbility = attacker.ability;
|
|
394
|
+
}
|
|
395
|
+
if ((defender.hasAbility('Heatproof') && move.hasType('Fire')) ||
|
|
396
|
+
(defender.hasAbility('Thick Fat') && (move.hasType('Fire', 'Ice')))) {
|
|
397
|
+
basePower = Math.floor(basePower * 0.5);
|
|
398
|
+
desc.defenderAbility = defender.ability;
|
|
399
|
+
}
|
|
400
|
+
else if (defender.hasAbility('Dry Skin') && move.hasType('Fire')) {
|
|
401
|
+
basePower = Math.floor(basePower * 1.25);
|
|
402
|
+
desc.defenderAbility = defender.ability;
|
|
403
|
+
}
|
|
404
|
+
return basePower;
|
|
405
|
+
}
|
|
406
|
+
exports.calculateBPModsDPP = calculateBPModsDPP;
|
|
407
|
+
function calculateAttackDPP(gen, attacker, defender, move, field, desc, isCritical) {
|
|
408
|
+
if (isCritical === void 0) { isCritical = false; }
|
|
409
|
+
var isPhysical = move.category === 'Physical';
|
|
410
|
+
var attackStat = isPhysical ? 'atk' : 'spa';
|
|
411
|
+
desc.attackEVs = (0, util_1.getStatDescriptionText)(gen, attacker, attackStat, attacker.nature);
|
|
412
|
+
var attack;
|
|
413
|
+
var attackBoost = attacker.boosts[attackStat];
|
|
414
|
+
var rawAttack = attacker.rawStats[attackStat];
|
|
415
|
+
if (attackBoost === 0 || (isCritical && attackBoost < 0)) {
|
|
416
|
+
attack = rawAttack;
|
|
417
|
+
}
|
|
418
|
+
else if (defender.hasAbility('Unaware')) {
|
|
419
|
+
attack = rawAttack;
|
|
420
|
+
desc.defenderAbility = defender.ability;
|
|
421
|
+
}
|
|
422
|
+
else if (attacker.hasAbility('Simple')) {
|
|
423
|
+
attack = getSimpleModifiedStat(rawAttack, attackBoost);
|
|
424
|
+
desc.attackerAbility = attacker.ability;
|
|
425
|
+
desc.attackBoost = attackBoost;
|
|
426
|
+
}
|
|
427
|
+
else {
|
|
428
|
+
attack = (0, util_1.getModifiedStat)(rawAttack, attackBoost);
|
|
429
|
+
desc.attackBoost = attackBoost;
|
|
430
|
+
}
|
|
431
|
+
if (isPhysical && attacker.hasAbility('Pure Power', 'Huge Power')) {
|
|
432
|
+
attack *= 2;
|
|
433
|
+
desc.attackerAbility = attacker.ability;
|
|
434
|
+
}
|
|
435
|
+
else if (field.hasWeather('Sun') &&
|
|
436
|
+
(attacker.hasAbility(isPhysical ? 'Flower Gift' : 'Solar Power'))) {
|
|
437
|
+
attack = Math.floor(attack * 1.5);
|
|
438
|
+
desc.attackerAbility = attacker.ability;
|
|
439
|
+
desc.weather = field.weather;
|
|
440
|
+
}
|
|
441
|
+
else if ((isPhysical &&
|
|
442
|
+
(attacker.hasAbility('Hustle') || (attacker.hasAbility('Guts') && attacker.status)) ||
|
|
443
|
+
(!isPhysical && attacker.abilityOn && attacker.hasAbility('Plus', 'Minus')))) {
|
|
444
|
+
attack = Math.floor(attack * 1.5);
|
|
445
|
+
desc.attackerAbility = attacker.ability;
|
|
446
|
+
}
|
|
447
|
+
else if (isPhysical && attacker.hasAbility('Slow Start') && attacker.abilityOn) {
|
|
448
|
+
attack = Math.floor(attack / 2);
|
|
449
|
+
desc.attackerAbility = attacker.ability;
|
|
450
|
+
}
|
|
451
|
+
if (field.attackerSide.isFlowerGift && !attacker.hasAbility('Flower Gift') &&
|
|
452
|
+
field.hasWeather('Sun') && isPhysical) {
|
|
453
|
+
attack = Math.floor(attack * 1.5);
|
|
454
|
+
desc.weather = field.weather;
|
|
455
|
+
desc.isFlowerGiftAttacker = true;
|
|
456
|
+
}
|
|
457
|
+
if ((isPhysical ? attacker.hasItem('Choice Band') : attacker.hasItem('Choice Specs')) ||
|
|
458
|
+
(!isPhysical && attacker.hasItem('Soul Dew') && attacker.named('Latios', 'Latias'))) {
|
|
459
|
+
attack = Math.floor(attack * 1.5);
|
|
460
|
+
desc.attackerItem = attacker.item;
|
|
461
|
+
}
|
|
462
|
+
else if ((attacker.hasItem('Light Ball') && attacker.named('Pikachu')) ||
|
|
463
|
+
(attacker.hasItem('Thick Club') && attacker.named('Cubone', 'Marowak') && isPhysical) ||
|
|
464
|
+
(attacker.hasItem('Deep Sea Tooth') && attacker.named('Clamperl') && !isPhysical)) {
|
|
465
|
+
attack *= 2;
|
|
466
|
+
desc.attackerItem = attacker.item;
|
|
467
|
+
}
|
|
468
|
+
return attack;
|
|
469
|
+
}
|
|
470
|
+
exports.calculateAttackDPP = calculateAttackDPP;
|
|
471
|
+
function calculateDefenseDPP(gen, attacker, defender, move, field, desc, isCritical) {
|
|
472
|
+
if (isCritical === void 0) { isCritical = false; }
|
|
473
|
+
var isPhysical = move.category === 'Physical';
|
|
474
|
+
var defenseStat = isPhysical ? 'def' : 'spd';
|
|
475
|
+
desc.defenseEVs = (0, util_1.getStatDescriptionText)(gen, defender, defenseStat, defender.nature);
|
|
476
|
+
var defense;
|
|
477
|
+
var defenseBoost = defender.boosts[defenseStat];
|
|
478
|
+
var rawDefense = defender.rawStats[defenseStat];
|
|
479
|
+
if (defenseBoost === 0 || (isCritical && defenseBoost > 0)) {
|
|
480
|
+
defense = rawDefense;
|
|
481
|
+
}
|
|
482
|
+
else if (attacker.hasAbility('Unaware')) {
|
|
483
|
+
defense = rawDefense;
|
|
484
|
+
desc.attackerAbility = attacker.ability;
|
|
485
|
+
}
|
|
486
|
+
else if (defender.hasAbility('Simple')) {
|
|
487
|
+
defense = getSimpleModifiedStat(rawDefense, defenseBoost);
|
|
488
|
+
desc.defenderAbility = defender.ability;
|
|
489
|
+
desc.defenseBoost = defenseBoost;
|
|
490
|
+
}
|
|
491
|
+
else {
|
|
492
|
+
defense = (0, util_1.getModifiedStat)(rawDefense, defenseBoost);
|
|
493
|
+
desc.defenseBoost = defenseBoost;
|
|
494
|
+
}
|
|
495
|
+
if (defender.hasAbility('Marvel Scale') && defender.status && isPhysical) {
|
|
496
|
+
defense = Math.floor(defense * 1.5);
|
|
497
|
+
desc.defenderAbility = defender.ability;
|
|
498
|
+
}
|
|
499
|
+
else if (defender.hasAbility('Flower Gift') && field.hasWeather('Sun') && !isPhysical) {
|
|
500
|
+
defense = Math.floor(defense * 1.5);
|
|
501
|
+
desc.defenderAbility = defender.ability;
|
|
502
|
+
desc.weather = field.weather;
|
|
503
|
+
}
|
|
504
|
+
else if (field.defenderSide.isFlowerGift && field.hasWeather('Sun') && !isPhysical) {
|
|
505
|
+
defense = Math.floor(defense * 1.5);
|
|
506
|
+
desc.weather = field.weather;
|
|
507
|
+
desc.isFlowerGiftDefender = true;
|
|
508
|
+
}
|
|
509
|
+
if (defender.hasItem('Soul Dew') && defender.named('Latios', 'Latias') && !isPhysical) {
|
|
510
|
+
defense = Math.floor(defense * 1.5);
|
|
511
|
+
desc.defenderItem = defender.item;
|
|
512
|
+
}
|
|
513
|
+
else if ((defender.hasItem('Deep Sea Scale') && defender.named('Clamperl') && !isPhysical) ||
|
|
514
|
+
(defender.hasItem('Metal Powder') && defender.named('Ditto') && isPhysical)) {
|
|
515
|
+
defense *= 2;
|
|
516
|
+
desc.defenderItem = defender.item;
|
|
517
|
+
}
|
|
518
|
+
if (field.hasWeather('Sand') && defender.hasType('Rock') && !isPhysical) {
|
|
519
|
+
defense = Math.floor(defense * 1.5);
|
|
520
|
+
desc.weather = field.weather;
|
|
521
|
+
}
|
|
522
|
+
if (move.named('Explosion') || move.named('Self-Destruct')) {
|
|
523
|
+
defense = Math.floor(defense * 0.5);
|
|
524
|
+
}
|
|
525
|
+
if (defense < 1) {
|
|
526
|
+
defense = 1;
|
|
527
|
+
}
|
|
528
|
+
return defense;
|
|
529
|
+
}
|
|
530
|
+
exports.calculateDefenseDPP = calculateDefenseDPP;
|
|
531
|
+
function calculateFinalModsDPP(baseDamage, attacker, move, field, desc, isCritical) {
|
|
532
|
+
if (isCritical === void 0) { isCritical = false; }
|
|
533
|
+
var isPhysical = move.category === 'Physical';
|
|
534
|
+
if (!isCritical) {
|
|
535
|
+
var screenMultiplier = field.gameType !== 'Singles' ? 2 / 3 : 1 / 2;
|
|
536
|
+
if (isPhysical && field.defenderSide.isReflect) {
|
|
537
|
+
baseDamage = Math.floor(baseDamage * screenMultiplier);
|
|
538
|
+
desc.isReflect = true;
|
|
539
|
+
}
|
|
540
|
+
else if (!isPhysical && field.defenderSide.isLightScreen) {
|
|
541
|
+
baseDamage = Math.floor(baseDamage * screenMultiplier);
|
|
542
|
+
desc.isLightScreen = true;
|
|
543
|
+
}
|
|
544
|
+
}
|
|
545
|
+
if (field.gameType !== 'Singles' &&
|
|
546
|
+
['allAdjacent', 'allAdjacentFoes'].includes(move.target)) {
|
|
547
|
+
baseDamage = Math.floor((baseDamage * 3) / 4);
|
|
548
|
+
}
|
|
549
|
+
if ((field.hasWeather('Sun') && move.hasType('Fire')) ||
|
|
550
|
+
(field.hasWeather('Rain') && move.hasType('Water'))) {
|
|
551
|
+
baseDamage = Math.floor(baseDamage * 1.5);
|
|
552
|
+
desc.weather = field.weather;
|
|
553
|
+
}
|
|
554
|
+
else if ((field.hasWeather('Sun') && move.hasType('Water')) ||
|
|
555
|
+
(field.hasWeather('Rain') && move.hasType('Fire')) ||
|
|
556
|
+
(move.named('Solar Beam') && field.hasWeather('Rain', 'Sand', 'Hail'))) {
|
|
557
|
+
baseDamage = Math.floor(baseDamage * 0.5);
|
|
558
|
+
desc.weather = field.weather;
|
|
559
|
+
}
|
|
560
|
+
if (attacker.hasAbility('Flash Fire') && attacker.abilityOn && move.hasType('Fire')) {
|
|
561
|
+
baseDamage = Math.floor(baseDamage * 1.5);
|
|
562
|
+
desc.attackerAbility = 'Flash Fire';
|
|
563
|
+
}
|
|
564
|
+
baseDamage += 2;
|
|
565
|
+
if (isCritical) {
|
|
566
|
+
if (attacker.hasAbility('Sniper')) {
|
|
567
|
+
baseDamage *= 3;
|
|
568
|
+
desc.attackerAbility = attacker.ability;
|
|
569
|
+
}
|
|
570
|
+
else {
|
|
571
|
+
baseDamage *= 2;
|
|
572
|
+
}
|
|
573
|
+
desc.isCritical = isCritical;
|
|
574
|
+
}
|
|
575
|
+
if (attacker.hasItem('Life Orb')) {
|
|
576
|
+
baseDamage = Math.floor(baseDamage * 1.3);
|
|
577
|
+
desc.attackerItem = attacker.item;
|
|
578
|
+
}
|
|
579
|
+
if (move.named('Pursuit') && field.defenderSide.isSwitching === 'out') {
|
|
580
|
+
if (attacker.hasAbility('Technician')) {
|
|
581
|
+
baseDamage = Math.floor(baseDamage * 1);
|
|
582
|
+
}
|
|
583
|
+
else {
|
|
584
|
+
baseDamage = Math.floor(baseDamage * 2);
|
|
585
|
+
desc.isSwitching = 'out';
|
|
586
|
+
}
|
|
587
|
+
}
|
|
588
|
+
return baseDamage;
|
|
589
|
+
}
|
|
590
|
+
function getSimpleModifiedStat(stat, mod) {
|
|
591
|
+
var simpleMod = Math.min(6, Math.max(-6, mod * 2));
|
|
592
|
+
return simpleMod > 0
|
|
593
|
+
? Math.floor((stat * (2 + simpleMod)) / 2)
|
|
594
|
+
: simpleMod < 0 ? Math.floor((stat * 2) / (2 - simpleMod)) : stat;
|
|
595
|
+
}
|
|
596
|
+
//# sourceMappingURL=gen4.js.map
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