@robsonbittencourt/calc 0.10.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/.eslintignore +2 -0
- package/.eslintrc +12 -0
- package/bundle +107 -0
- package/dist/adaptable.d.ts +6 -0
- package/dist/adaptable.js +28 -0
- package/dist/adaptable.js.map +1 -0
- package/dist/calc.d.ts +6 -0
- package/dist/calc.js +26 -0
- package/dist/calc.js.map +1 -0
- package/dist/data/abilities.d.ts +15 -0
- package/dist/data/abilities.js +448 -0
- package/dist/data/abilities.js.map +1 -0
- package/dist/data/index.d.ts +2 -0
- package/dist/data/index.js +30 -0
- package/dist/data/index.js.map +1 -0
- package/dist/data/interface.d.ts +150 -0
- package/dist/data/interface.js +3 -0
- package/dist/data/interface.js.map +1 -0
- package/dist/data/items.d.ts +24 -0
- package/dist/data/items.js +708 -0
- package/dist/data/items.js.map +1 -0
- package/dist/data/moves.d.ts +86 -0
- package/dist/data/moves.js +5014 -0
- package/dist/data/moves.js.map +1 -0
- package/dist/data/natures.d.ts +17 -0
- package/dist/data/natures.js +127 -0
- package/dist/data/natures.js.map +1 -0
- package/dist/data/production.min.js +1 -0
- package/dist/data/species.d.ts +48 -0
- package/dist/data/species.js +10126 -0
- package/dist/data/species.js.map +1 -0
- package/dist/data/types.d.ts +23 -0
- package/dist/data/types.js +538 -0
- package/dist/data/types.js.map +1 -0
- package/dist/desc.d.ts +65 -0
- package/dist/desc.js +866 -0
- package/dist/desc.js.map +1 -0
- package/dist/field.d.ts +49 -0
- package/dist/field.js +111 -0
- package/dist/field.js.map +1 -0
- package/dist/index.d.ts +44 -0
- package/dist/index.js +99 -0
- package/dist/index.js.map +1 -0
- package/dist/items.d.ts +13 -0
- package/dist/items.js +434 -0
- package/dist/items.js.map +1 -0
- package/dist/mechanics/gen12.d.ts +6 -0
- package/dist/mechanics/gen12.js +271 -0
- package/dist/mechanics/gen12.js.map +1 -0
- package/dist/mechanics/gen3.d.ts +11 -0
- package/dist/mechanics/gen3.js +371 -0
- package/dist/mechanics/gen3.js.map +1 -0
- package/dist/mechanics/gen4.d.ts +11 -0
- package/dist/mechanics/gen4.js +596 -0
- package/dist/mechanics/gen4.js.map +1 -0
- package/dist/mechanics/gen56.d.ts +13 -0
- package/dist/mechanics/gen56.js +836 -0
- package/dist/mechanics/gen56.js.map +1 -0
- package/dist/mechanics/gen789.d.ts +14 -0
- package/dist/mechanics/gen789.js +1325 -0
- package/dist/mechanics/gen789.js.map +1 -0
- package/dist/mechanics/util.d.ts +39 -0
- package/dist/mechanics/util.js +675 -0
- package/dist/mechanics/util.js.map +1 -0
- package/dist/move.d.ts +50 -0
- package/dist/move.js +324 -0
- package/dist/move.js.map +1 -0
- package/dist/pokemon.d.ts +55 -0
- package/dist/pokemon.js +240 -0
- package/dist/pokemon.js.map +1 -0
- package/dist/production.min.js +1 -0
- package/dist/result.d.ts +34 -0
- package/dist/result.js +94 -0
- package/dist/result.js.map +1 -0
- package/dist/state.d.ts +77 -0
- package/dist/state.js +3 -0
- package/dist/state.js.map +1 -0
- package/dist/stats.d.ts +26 -0
- package/dist/stats.js +183 -0
- package/dist/stats.js.map +1 -0
- package/dist/test/calc.test.d.ts +1 -0
- package/dist/test/calc.test.js +1297 -0
- package/dist/test/calc.test.js.map +1 -0
- package/dist/test/data.test.d.ts +1 -0
- package/dist/test/data.test.js +368 -0
- package/dist/test/data.test.js.map +1 -0
- package/dist/test/gen.d.ts +135 -0
- package/dist/test/gen.js +636 -0
- package/dist/test/gen.js.map +1 -0
- package/dist/test/helper.d.ts +55 -0
- package/dist/test/helper.js +174 -0
- package/dist/test/helper.js.map +1 -0
- package/dist/test/move.test.d.ts +1 -0
- package/dist/test/move.test.js +14 -0
- package/dist/test/move.test.js.map +1 -0
- package/dist/test/pokemon.test.d.ts +1 -0
- package/dist/test/pokemon.test.js +102 -0
- package/dist/test/pokemon.test.js.map +1 -0
- package/dist/test/stats.test.d.ts +1 -0
- package/dist/test/stats.test.js +64 -0
- package/dist/test/stats.test.js.map +1 -0
- package/dist/test/utils.test.d.ts +1 -0
- package/dist/test/utils.test.js +19 -0
- package/dist/test/utils.test.js.map +1 -0
- package/dist/util.d.ts +17 -0
- package/dist/util.js +115 -0
- package/dist/util.js.map +1 -0
- package/jest.config.js +11 -0
- package/package.json +40 -0
- package/src/adaptable.ts +12 -0
- package/src/calc.ts +40 -0
- package/src/data/abilities.ts +383 -0
- package/src/data/index.ts +36 -0
- package/src/data/interface.ts +176 -0
- package/src/data/items.ts +632 -0
- package/src/data/moves.ts +5028 -0
- package/src/data/natures.ts +65 -0
- package/src/data/species.ts +10098 -0
- package/src/data/types.ts +478 -0
- package/src/desc.ts +1063 -0
- package/src/field.ts +124 -0
- package/src/index.ts +156 -0
- package/src/items.ts +423 -0
- package/src/mechanics/gen12.ts +297 -0
- package/src/mechanics/gen3.ts +444 -0
- package/src/mechanics/gen4.ts +702 -0
- package/src/mechanics/gen56.ts +1134 -0
- package/src/mechanics/gen789.ts +1788 -0
- package/src/mechanics/util.ts +676 -0
- package/src/move.ts +337 -0
- package/src/pokemon.ts +244 -0
- package/src/result.ts +106 -0
- package/src/state.ts +81 -0
- package/src/stats.ts +213 -0
- package/src/test/calc.test.ts +1588 -0
- package/src/test/data.test.ts +129 -0
- package/src/test/gen.ts +514 -0
- package/src/test/helper.ts +185 -0
- package/src/test/move.test.ts +13 -0
- package/src/test/pokemon.test.ts +121 -0
- package/src/test/stats.test.ts +84 -0
- package/src/test/utils.test.ts +18 -0
- package/src/util.ts +153 -0
- package/tsconfig.json +10 -0
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"use strict";
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var __read = (this && this.__read) || function (o, n) {
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var m = typeof Symbol === "function" && o[Symbol.iterator];
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if (!m) return o;
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var i = m.call(o), r, ar = [], e;
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try {
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while ((n === void 0 || n-- > 0) && !(r = i.next()).done) ar.push(r.value);
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}
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catch (error) { e = { error: error }; }
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finally {
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try {
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if (r && !r.done && (m = i["return"])) m.call(i);
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}
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finally { if (e) throw e.error; }
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}
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return ar;
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};
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var __spreadArray = (this && this.__spreadArray) || function (to, from, pack) {
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if (pack || arguments.length === 2) for (var i = 0, l = from.length, ar; i < l; i++) {
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if (ar || !(i in from)) {
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if (!ar) ar = Array.prototype.slice.call(from, 0, i);
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ar[i] = from[i];
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}
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}
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return to.concat(ar || Array.prototype.slice.call(from));
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};
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exports.__esModule = true;
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exports.calculateRBYGSC = void 0;
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var items_1 = require("../items");
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var result_1 = require("../result");
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var util_1 = require("./util");
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function calculateRBYGSC(gen, attacker, defender, move, field) {
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var _a;
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(0, util_1.computeFinalStats)(gen, attacker, defender, field, 'atk', 'def', 'spa', 'spd', 'spe');
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var desc = {
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attackerName: attacker.name,
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moveName: move.name,
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defenderName: defender.name
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};
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var result = new result_1.Result(gen, attacker, defender, move, field, 0, desc);
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if (move.category === 'Status') {
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return result;
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}
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if (field.defenderSide.isProtected) {
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desc.isProtected = true;
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return result;
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}
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if (move.name === 'Pain Split') {
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var average = Math.floor((attacker.curHP() + defender.curHP()) / 2);
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var damage = Math.max(0, defender.curHP() - average);
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result.damage = damage;
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return result;
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}
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if (gen.num === 1) {
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var fixedDamage = (0, util_1.handleFixedDamageMoves)(attacker, move);
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if (fixedDamage) {
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result.damage = fixedDamage;
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return result;
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}
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}
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var typeEffectivenessPrecedenceRules = [
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'Normal',
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'Fire',
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'Water',
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'Electric',
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'Grass',
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'Ice',
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'Fighting',
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'Poison',
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'Ground',
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'Flying',
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'Psychic',
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'Bug',
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'Rock',
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'Ghost',
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'Dragon',
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'Dark',
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'Steel',
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];
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var firstDefenderType = defender.types[0];
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var secondDefenderType = defender.types[1];
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if (secondDefenderType && firstDefenderType !== secondDefenderType && gen.num === 2) {
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var firstTypePrecedence = typeEffectivenessPrecedenceRules.indexOf(firstDefenderType);
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var secondTypePrecedence = typeEffectivenessPrecedenceRules.indexOf(secondDefenderType);
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if (firstTypePrecedence > secondTypePrecedence) {
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_a = __read([secondDefenderType, firstDefenderType], 2), firstDefenderType = _a[0], secondDefenderType = _a[1];
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}
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}
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var type1Effectiveness = (0, util_1.getMoveEffectiveness)(gen, move, firstDefenderType, field.defenderSide.isForesight);
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var type2Effectiveness = secondDefenderType
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? (0, util_1.getMoveEffectiveness)(gen, move, secondDefenderType, field.defenderSide.isForesight)
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: 1;
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var typeEffectiveness = type1Effectiveness * type2Effectiveness;
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if (typeEffectiveness === 0) {
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return result;
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}
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if (gen.num === 2) {
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var fixedDamage = (0, util_1.handleFixedDamageMoves)(attacker, move);
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if (fixedDamage) {
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result.damage = fixedDamage;
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return result;
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}
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}
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if (move.hits > 1) {
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desc.hits = move.hits;
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}
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if (move.name === 'Triple Kick') {
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move.bp = move.hits === 2 ? 15 : move.hits === 3 ? 20 : 10;
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desc.moveBP = move.bp;
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}
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if (move.named('Flail', 'Reversal')) {
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move.isCrit = false;
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var p = Math.floor((48 * attacker.curHP()) / attacker.maxHP());
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move.bp = p <= 1 ? 200 : p <= 4 ? 150 : p <= 9 ? 100 : p <= 16 ? 80 : p <= 32 ? 40 : 20;
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desc.moveBP = move.bp;
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}
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else if (move.named('Present') && !move.bp) {
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move.bp = 40;
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}
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if (move.bp === 0) {
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return result;
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}
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var isPhysical = move.category === 'Physical';
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var attackStat = isPhysical ? 'atk' : 'spa';
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var defenseStat = isPhysical ? 'def' : 'spd';
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var at = attacker.stats[attackStat];
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var df = defender.stats[defenseStat];
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var ignoreMods = move.isCrit &&
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(gen.num === 1 ||
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(gen.num === 2 && attacker.boosts[attackStat] <= defender.boosts[defenseStat]));
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var lv = attacker.level;
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if (ignoreMods) {
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at = attacker.rawStats[attackStat];
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df = defender.rawStats[defenseStat];
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if (gen.num === 1) {
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lv *= 2;
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desc.isCritical = true;
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}
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}
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else {
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if (attacker.boosts[attackStat] !== 0)
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desc.attackBoost = attacker.boosts[attackStat];
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if (defender.boosts[defenseStat] !== 0)
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desc.defenseBoost = defender.boosts[defenseStat];
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if (isPhysical && attacker.hasStatus('brn')) {
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at = Math.floor(at / 2);
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desc.isBurned = true;
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}
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}
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if (move.named('Explosion', 'Self-Destruct')) {
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df = Math.floor(df / 2);
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}
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if (!ignoreMods) {
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if (isPhysical && field.defenderSide.isReflect) {
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df *= 2;
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desc.isReflect = true;
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}
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else if (!isPhysical && field.defenderSide.isLightScreen) {
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df *= 2;
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desc.isLightScreen = true;
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}
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}
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if ((attacker.named('Pikachu') && attacker.hasItem('Light Ball') && !isPhysical) ||
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(attacker.named('Cubone', 'Marowak') && attacker.hasItem('Thick Club') && isPhysical)) {
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at *= 2;
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desc.attackerItem = attacker.item;
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}
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if (at > 255 || df > 255) {
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at = Math.floor(at / 4) % 256;
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df = Math.floor(df / 4) % 256;
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}
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if (move.named('Present')) {
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var lookup = {
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Normal: 0, Fighting: 1, Flying: 2, Poison: 3, Ground: 4, Rock: 5, Bug: 7,
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Ghost: 8, Steel: 9, '???': 19, Fire: 20, Water: 21, Grass: 22, Electric: 23,
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Psychic: 24, Ice: 25, Dragon: 26, Dark: 27
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};
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at = 10;
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df = Math.max(lookup[attacker.types[1] ? attacker.types[1] : attacker.types[0]], 1);
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lv = Math.max(lookup[defender.types[1] ? defender.types[1] : defender.types[0]], 1);
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}
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if (defender.named('Ditto') && defender.hasItem('Metal Powder')) {
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df = Math.floor(df * 1.5);
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desc.defenderItem = defender.item;
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}
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var baseDamage = Math.floor(Math.floor((Math.floor((2 * lv) / 5 + 2) * Math.max(1, at) * move.bp) / Math.max(1, df)) / 50);
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if (gen.num === 2 && move.isCrit) {
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baseDamage *= 2;
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desc.isCritical = true;
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}
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if (move.named('Pursuit') && field.defenderSide.isSwitching === 'out') {
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baseDamage = Math.floor(baseDamage * 2);
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desc.isSwitching = 'out';
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}
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var itemBoostType = attacker.hasItem('Dragon Fang')
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? undefined
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: (0, items_1.getItemBoostType)(attacker.hasItem('Dragon Scale') ? 'Dragon Fang' : attacker.item);
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if (move.hasType(itemBoostType)) {
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baseDamage = Math.floor(baseDamage * 1.1);
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desc.attackerItem = attacker.item;
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}
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baseDamage = Math.min(997, baseDamage) + 2;
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if ((field.hasWeather('Sun') && move.hasType('Fire')) ||
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(field.hasWeather('Rain') && move.hasType('Water'))) {
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baseDamage = Math.floor(baseDamage * 1.5);
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desc.weather = field.weather;
|
|
207
|
+
}
|
|
208
|
+
else if ((field.hasWeather('Sun') && move.hasType('Water')) ||
|
|
209
|
+
(field.hasWeather('Rain') && (move.hasType('Fire') || move.named('Solar Beam')))) {
|
|
210
|
+
baseDamage = Math.floor(baseDamage / 2);
|
|
211
|
+
desc.weather = field.weather;
|
|
212
|
+
}
|
|
213
|
+
if (move.hasType.apply(move, __spreadArray([], __read(attacker.types), false))) {
|
|
214
|
+
baseDamage = Math.floor(baseDamage * 1.5);
|
|
215
|
+
}
|
|
216
|
+
if (gen.num === 1) {
|
|
217
|
+
baseDamage = Math.floor(baseDamage * type1Effectiveness);
|
|
218
|
+
baseDamage = Math.floor(baseDamage * type2Effectiveness);
|
|
219
|
+
}
|
|
220
|
+
else {
|
|
221
|
+
baseDamage = Math.floor(baseDamage * typeEffectiveness);
|
|
222
|
+
}
|
|
223
|
+
if (move.named('Flail', 'Reversal')) {
|
|
224
|
+
result.damage = baseDamage;
|
|
225
|
+
return result;
|
|
226
|
+
}
|
|
227
|
+
result.damage = [];
|
|
228
|
+
for (var i = 217; i <= 255; i++) {
|
|
229
|
+
if (gen.num === 2) {
|
|
230
|
+
result.damage[i - 217] = Math.max(1, Math.floor((baseDamage * i) / 255));
|
|
231
|
+
}
|
|
232
|
+
else {
|
|
233
|
+
if (baseDamage === 1) {
|
|
234
|
+
result.damage[i - 217] = 1;
|
|
235
|
+
}
|
|
236
|
+
else {
|
|
237
|
+
result.damage[i - 217] = Math.floor((baseDamage * i) / 255);
|
|
238
|
+
}
|
|
239
|
+
}
|
|
240
|
+
}
|
|
241
|
+
if (move.hits > 1) {
|
|
242
|
+
var _loop_1 = function (times) {
|
|
243
|
+
var damageMultiplier = 217;
|
|
244
|
+
result.damage = result.damage.map(function (affectedAmount) {
|
|
245
|
+
if (times) {
|
|
246
|
+
var newFinalDamage = 0;
|
|
247
|
+
if (gen.num === 2) {
|
|
248
|
+
newFinalDamage = Math.max(1, Math.floor((baseDamage * damageMultiplier) / 255));
|
|
249
|
+
}
|
|
250
|
+
else {
|
|
251
|
+
if (baseDamage === 1) {
|
|
252
|
+
newFinalDamage = 1;
|
|
253
|
+
}
|
|
254
|
+
else {
|
|
255
|
+
newFinalDamage = Math.floor((baseDamage * damageMultiplier) / 255);
|
|
256
|
+
}
|
|
257
|
+
}
|
|
258
|
+
damageMultiplier++;
|
|
259
|
+
return affectedAmount + newFinalDamage;
|
|
260
|
+
}
|
|
261
|
+
return affectedAmount;
|
|
262
|
+
});
|
|
263
|
+
};
|
|
264
|
+
for (var times = 0; times < move.hits; times++) {
|
|
265
|
+
_loop_1(times);
|
|
266
|
+
}
|
|
267
|
+
}
|
|
268
|
+
return result;
|
|
269
|
+
}
|
|
270
|
+
exports.calculateRBYGSC = calculateRBYGSC;
|
|
271
|
+
//# sourceMappingURL=gen12.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
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AE,KAAK,EAAE;oBAArC,KAAK;SAqBb;KACF;IAED,OAAO,MAAM,CAAC;AAChB,CAAC;AA/RD,0CA+RC"}
|
|
@@ -0,0 +1,11 @@
|
|
|
1
|
+
import type { Generation } from '../data/interface';
|
|
2
|
+
import type { RawDesc } from '../desc';
|
|
3
|
+
import type { Pokemon } from '../pokemon';
|
|
4
|
+
import type { Move } from '../move';
|
|
5
|
+
import type { Field } from '../field';
|
|
6
|
+
import { Result } from '../result';
|
|
7
|
+
export declare function calculateADV(gen: Generation, attacker: Pokemon, defender: Pokemon, move: Move, field: Field): Result;
|
|
8
|
+
export declare function calculateBasePowerADV(attacker: Pokemon, defender: Pokemon, move: Move, desc: RawDesc, hit?: number): number;
|
|
9
|
+
export declare function calculateBPModsADV(attacker: Pokemon, move: Move, desc: RawDesc, basePower: number): number;
|
|
10
|
+
export declare function calculateAttackADV(gen: Generation, attacker: Pokemon, defender: Pokemon, move: Move, desc: RawDesc, isCritical?: boolean): number;
|
|
11
|
+
export declare function calculateDefenseADV(gen: Generation, defender: Pokemon, move: Move, desc: RawDesc, isCritical?: boolean): number;
|
|
@@ -0,0 +1,371 @@
|
|
|
1
|
+
"use strict";
|
|
2
|
+
var __read = (this && this.__read) || function (o, n) {
|
|
3
|
+
var m = typeof Symbol === "function" && o[Symbol.iterator];
|
|
4
|
+
if (!m) return o;
|
|
5
|
+
var i = m.call(o), r, ar = [], e;
|
|
6
|
+
try {
|
|
7
|
+
while ((n === void 0 || n-- > 0) && !(r = i.next()).done) ar.push(r.value);
|
|
8
|
+
}
|
|
9
|
+
catch (error) { e = { error: error }; }
|
|
10
|
+
finally {
|
|
11
|
+
try {
|
|
12
|
+
if (r && !r.done && (m = i["return"])) m.call(i);
|
|
13
|
+
}
|
|
14
|
+
finally { if (e) throw e.error; }
|
|
15
|
+
}
|
|
16
|
+
return ar;
|
|
17
|
+
};
|
|
18
|
+
var __spreadArray = (this && this.__spreadArray) || function (to, from, pack) {
|
|
19
|
+
if (pack || arguments.length === 2) for (var i = 0, l = from.length, ar; i < l; i++) {
|
|
20
|
+
if (ar || !(i in from)) {
|
|
21
|
+
if (!ar) ar = Array.prototype.slice.call(from, 0, i);
|
|
22
|
+
ar[i] = from[i];
|
|
23
|
+
}
|
|
24
|
+
}
|
|
25
|
+
return to.concat(ar || Array.prototype.slice.call(from));
|
|
26
|
+
};
|
|
27
|
+
exports.__esModule = true;
|
|
28
|
+
exports.calculateDefenseADV = exports.calculateAttackADV = exports.calculateBPModsADV = exports.calculateBasePowerADV = exports.calculateADV = void 0;
|
|
29
|
+
var items_1 = require("../items");
|
|
30
|
+
var result_1 = require("../result");
|
|
31
|
+
var util_1 = require("./util");
|
|
32
|
+
function calculateADV(gen, attacker, defender, move, field) {
|
|
33
|
+
var _a;
|
|
34
|
+
(0, util_1.checkAirLock)(attacker, field);
|
|
35
|
+
(0, util_1.checkAirLock)(defender, field);
|
|
36
|
+
(0, util_1.checkForecast)(attacker, field.weather);
|
|
37
|
+
(0, util_1.checkForecast)(defender, field.weather);
|
|
38
|
+
(0, util_1.checkIntimidate)(gen, attacker, defender);
|
|
39
|
+
(0, util_1.checkIntimidate)(gen, defender, attacker);
|
|
40
|
+
attacker.stats.spe = (0, util_1.getFinalSpeed)(gen, attacker, field, field.attackerSide);
|
|
41
|
+
defender.stats.spe = (0, util_1.getFinalSpeed)(gen, defender, field, field.defenderSide);
|
|
42
|
+
var desc = {
|
|
43
|
+
attackerName: attacker.name,
|
|
44
|
+
moveName: move.name,
|
|
45
|
+
defenderName: defender.name
|
|
46
|
+
};
|
|
47
|
+
var result = new result_1.Result(gen, attacker, defender, move, field, 0, desc);
|
|
48
|
+
if (move.category === 'Status' && !move.named('Nature Power')) {
|
|
49
|
+
return result;
|
|
50
|
+
}
|
|
51
|
+
if (field.defenderSide.isProtected) {
|
|
52
|
+
desc.isProtected = true;
|
|
53
|
+
return result;
|
|
54
|
+
}
|
|
55
|
+
if (move.name === 'Pain Split') {
|
|
56
|
+
var average = Math.floor((attacker.curHP() + defender.curHP()) / 2);
|
|
57
|
+
var damage = Math.max(0, defender.curHP() - average);
|
|
58
|
+
result.damage = damage;
|
|
59
|
+
return result;
|
|
60
|
+
}
|
|
61
|
+
if (move.named('Weather Ball')) {
|
|
62
|
+
move.type =
|
|
63
|
+
field.hasWeather('Sun') ? 'Fire'
|
|
64
|
+
: field.hasWeather('Rain') ? 'Water'
|
|
65
|
+
: field.hasWeather('Sand') ? 'Rock'
|
|
66
|
+
: field.hasWeather('Hail') ? 'Ice'
|
|
67
|
+
: 'Normal';
|
|
68
|
+
move.category = move.type === 'Rock' ? 'Physical' : 'Special';
|
|
69
|
+
desc.weather = field.weather;
|
|
70
|
+
desc.moveType = move.type;
|
|
71
|
+
desc.moveBP = move.bp;
|
|
72
|
+
}
|
|
73
|
+
else if (move.named('Brick Break')) {
|
|
74
|
+
field.defenderSide.isReflect = false;
|
|
75
|
+
field.defenderSide.isLightScreen = false;
|
|
76
|
+
}
|
|
77
|
+
var typeEffectivenessPrecedenceRules = [
|
|
78
|
+
'Normal',
|
|
79
|
+
'Fire',
|
|
80
|
+
'Water',
|
|
81
|
+
'Electric',
|
|
82
|
+
'Grass',
|
|
83
|
+
'Ice',
|
|
84
|
+
'Fighting',
|
|
85
|
+
'Poison',
|
|
86
|
+
'Ground',
|
|
87
|
+
'Flying',
|
|
88
|
+
'Psychic',
|
|
89
|
+
'Bug',
|
|
90
|
+
'Rock',
|
|
91
|
+
'Ghost',
|
|
92
|
+
'Dragon',
|
|
93
|
+
'Dark',
|
|
94
|
+
'Steel',
|
|
95
|
+
];
|
|
96
|
+
var firstDefenderType = defender.types[0];
|
|
97
|
+
var secondDefenderType = defender.types[1];
|
|
98
|
+
if (secondDefenderType && firstDefenderType !== secondDefenderType) {
|
|
99
|
+
var firstTypePrecedence = typeEffectivenessPrecedenceRules.indexOf(firstDefenderType);
|
|
100
|
+
var secondTypePrecedence = typeEffectivenessPrecedenceRules.indexOf(secondDefenderType);
|
|
101
|
+
if (firstTypePrecedence > secondTypePrecedence) {
|
|
102
|
+
_a = __read([secondDefenderType, firstDefenderType], 2), firstDefenderType = _a[0], secondDefenderType = _a[1];
|
|
103
|
+
}
|
|
104
|
+
}
|
|
105
|
+
var type1Effectiveness = (0, util_1.getMoveEffectiveness)(gen, move, firstDefenderType, field.defenderSide.isForesight);
|
|
106
|
+
var type2Effectiveness = secondDefenderType
|
|
107
|
+
? (0, util_1.getMoveEffectiveness)(gen, move, secondDefenderType, field.defenderSide.isForesight)
|
|
108
|
+
: 1;
|
|
109
|
+
var typeEffectiveness = type1Effectiveness * type2Effectiveness;
|
|
110
|
+
if (typeEffectiveness === 0) {
|
|
111
|
+
return result;
|
|
112
|
+
}
|
|
113
|
+
if ((defender.hasAbility('Flash Fire') && move.hasType('Fire')) ||
|
|
114
|
+
(defender.hasAbility('Levitate') && move.hasType('Ground')) ||
|
|
115
|
+
(defender.hasAbility('Volt Absorb') && move.hasType('Electric')) ||
|
|
116
|
+
(defender.hasAbility('Water Absorb') && move.hasType('Water')) ||
|
|
117
|
+
(defender.hasAbility('Wonder Guard') && !move.hasType('???') && typeEffectiveness <= 1) ||
|
|
118
|
+
(defender.hasAbility('Soundproof') && move.flags.sound)) {
|
|
119
|
+
desc.defenderAbility = defender.ability;
|
|
120
|
+
return result;
|
|
121
|
+
}
|
|
122
|
+
desc.HPEVs = (0, util_1.getStatDescriptionText)(gen, defender, 'hp');
|
|
123
|
+
var fixedDamage = (0, util_1.handleFixedDamageMoves)(attacker, move);
|
|
124
|
+
if (fixedDamage) {
|
|
125
|
+
result.damage = fixedDamage;
|
|
126
|
+
return result;
|
|
127
|
+
}
|
|
128
|
+
if (move.hits > 1) {
|
|
129
|
+
desc.hits = move.hits;
|
|
130
|
+
}
|
|
131
|
+
var bp = calculateBasePowerADV(attacker, defender, move, desc);
|
|
132
|
+
if (bp === 0) {
|
|
133
|
+
return result;
|
|
134
|
+
}
|
|
135
|
+
bp = calculateBPModsADV(attacker, move, desc, bp);
|
|
136
|
+
var isCritical = move.isCrit && !defender.hasAbility('Battle Armor', 'Shell Armor');
|
|
137
|
+
var at = calculateAttackADV(gen, attacker, defender, move, desc, isCritical);
|
|
138
|
+
var df = calculateDefenseADV(gen, defender, move, desc, isCritical);
|
|
139
|
+
var lv = attacker.level;
|
|
140
|
+
var baseDamage = Math.floor(Math.floor((Math.floor((2 * lv) / 5 + 2) * at * bp) / df) / 50);
|
|
141
|
+
baseDamage = calculateFinalModsADV(baseDamage, attacker, move, field, desc, isCritical);
|
|
142
|
+
baseDamage = Math.floor(baseDamage * typeEffectiveness);
|
|
143
|
+
result.damage = [];
|
|
144
|
+
for (var i = 85; i <= 100; i++) {
|
|
145
|
+
result.damage[i - 85] = Math.max(1, Math.floor((baseDamage * i) / 100));
|
|
146
|
+
}
|
|
147
|
+
if ((move.dropsStats && move.timesUsed > 1) || move.hits > 1) {
|
|
148
|
+
var origDefBoost = desc.defenseBoost;
|
|
149
|
+
var origAtkBoost = desc.attackBoost;
|
|
150
|
+
var numAttacks = 1;
|
|
151
|
+
if (move.dropsStats && move.timesUsed > 1) {
|
|
152
|
+
desc.moveTurns = "over ".concat(move.timesUsed, " turns");
|
|
153
|
+
numAttacks = move.timesUsed;
|
|
154
|
+
}
|
|
155
|
+
else {
|
|
156
|
+
numAttacks = move.hits;
|
|
157
|
+
}
|
|
158
|
+
var usedItems = [false, false];
|
|
159
|
+
var _loop_1 = function (times) {
|
|
160
|
+
usedItems = (0, util_1.checkMultihitBoost)(gen, attacker, defender, move, field, desc, usedItems[0], usedItems[1]);
|
|
161
|
+
var newAt = calculateAttackADV(gen, attacker, defender, move, desc, isCritical);
|
|
162
|
+
var newBp = calculateBasePowerADV(attacker, defender, move, desc);
|
|
163
|
+
newBp = calculateBPModsADV(attacker, move, desc, newBp);
|
|
164
|
+
var newBaseDmg = Math.floor(Math.floor((Math.floor((2 * lv) / 5 + 2) * newAt * newBp) / df) / 50);
|
|
165
|
+
newBaseDmg = calculateFinalModsADV(newBaseDmg, attacker, move, field, desc, isCritical);
|
|
166
|
+
newBaseDmg = Math.floor(newBaseDmg * typeEffectiveness);
|
|
167
|
+
var damageMultiplier = 85;
|
|
168
|
+
result.damage = result.damage.map(function (affectedAmount) {
|
|
169
|
+
var newFinalDamage = Math.max(1, Math.floor((newBaseDmg * damageMultiplier) / 100));
|
|
170
|
+
damageMultiplier++;
|
|
171
|
+
return affectedAmount + newFinalDamage;
|
|
172
|
+
});
|
|
173
|
+
};
|
|
174
|
+
for (var times = 1; times < numAttacks; times++) {
|
|
175
|
+
_loop_1(times);
|
|
176
|
+
}
|
|
177
|
+
desc.defenseBoost = origDefBoost;
|
|
178
|
+
desc.attackBoost = origAtkBoost;
|
|
179
|
+
}
|
|
180
|
+
return result;
|
|
181
|
+
}
|
|
182
|
+
exports.calculateADV = calculateADV;
|
|
183
|
+
function calculateBasePowerADV(attacker, defender, move, desc, hit) {
|
|
184
|
+
if (hit === void 0) { hit = 1; }
|
|
185
|
+
var bp = move.bp;
|
|
186
|
+
switch (move.name) {
|
|
187
|
+
case 'Flail':
|
|
188
|
+
case 'Reversal':
|
|
189
|
+
var p = Math.floor((48 * attacker.curHP()) / attacker.maxHP());
|
|
190
|
+
bp = p <= 1 ? 200 : p <= 4 ? 150 : p <= 9 ? 100 : p <= 16 ? 80 : p <= 32 ? 40 : 20;
|
|
191
|
+
desc.moveBP = bp;
|
|
192
|
+
break;
|
|
193
|
+
case 'Eruption':
|
|
194
|
+
case 'Water Spout':
|
|
195
|
+
bp = Math.max(1, Math.floor((150 * attacker.curHP()) / attacker.maxHP()));
|
|
196
|
+
desc.moveBP = bp;
|
|
197
|
+
break;
|
|
198
|
+
case 'Low Kick':
|
|
199
|
+
var w = defender.weightkg;
|
|
200
|
+
bp = w >= 200 ? 120 : w >= 100 ? 100 : w >= 50 ? 80 : w >= 25 ? 60 : w >= 10 ? 40 : 20;
|
|
201
|
+
desc.moveBP = bp;
|
|
202
|
+
break;
|
|
203
|
+
case 'Facade':
|
|
204
|
+
if (attacker.hasStatus('par', 'psn', 'tox', 'brn')) {
|
|
205
|
+
bp = move.bp * 2;
|
|
206
|
+
desc.moveBP = bp;
|
|
207
|
+
}
|
|
208
|
+
break;
|
|
209
|
+
case 'Nature Power':
|
|
210
|
+
move.category = 'Physical';
|
|
211
|
+
bp = 60;
|
|
212
|
+
desc.moveName = 'Swift';
|
|
213
|
+
break;
|
|
214
|
+
case 'Triple Kick':
|
|
215
|
+
bp = hit * 10;
|
|
216
|
+
desc.moveBP = move.hits === 2 ? 30 : move.hits === 3 ? 60 : 10;
|
|
217
|
+
break;
|
|
218
|
+
default:
|
|
219
|
+
bp = move.bp;
|
|
220
|
+
}
|
|
221
|
+
return bp;
|
|
222
|
+
}
|
|
223
|
+
exports.calculateBasePowerADV = calculateBasePowerADV;
|
|
224
|
+
function calculateBPModsADV(attacker, move, desc, basePower) {
|
|
225
|
+
if (attacker.curHP() <= attacker.maxHP() / 3 &&
|
|
226
|
+
((attacker.hasAbility('Overgrow') && move.hasType('Grass')) ||
|
|
227
|
+
(attacker.hasAbility('Blaze') && move.hasType('Fire')) ||
|
|
228
|
+
(attacker.hasAbility('Torrent') && move.hasType('Water')) ||
|
|
229
|
+
(attacker.hasAbility('Swarm') && move.hasType('Bug')))) {
|
|
230
|
+
basePower = Math.floor(basePower * 1.5);
|
|
231
|
+
desc.attackerAbility = attacker.ability;
|
|
232
|
+
}
|
|
233
|
+
return basePower;
|
|
234
|
+
}
|
|
235
|
+
exports.calculateBPModsADV = calculateBPModsADV;
|
|
236
|
+
function calculateAttackADV(gen, attacker, defender, move, desc, isCritical) {
|
|
237
|
+
if (isCritical === void 0) { isCritical = false; }
|
|
238
|
+
var isPhysical = move.category === 'Physical';
|
|
239
|
+
var attackStat = isPhysical ? 'atk' : 'spa';
|
|
240
|
+
desc.attackEVs = (0, util_1.getStatDescriptionText)(gen, attacker, attackStat, attacker.nature);
|
|
241
|
+
var at = attacker.rawStats[attackStat];
|
|
242
|
+
if (isPhysical && attacker.hasAbility('Huge Power', 'Pure Power')) {
|
|
243
|
+
at *= 2;
|
|
244
|
+
desc.attackerAbility = attacker.ability;
|
|
245
|
+
}
|
|
246
|
+
if (!attacker.hasItem('Sea Incense') && move.hasType((0, items_1.getItemBoostType)(attacker.item))) {
|
|
247
|
+
at = Math.floor(at * 1.1);
|
|
248
|
+
desc.attackerItem = attacker.item;
|
|
249
|
+
}
|
|
250
|
+
else if (attacker.hasItem('Sea Incense') && move.hasType('Water')) {
|
|
251
|
+
at = Math.floor(at * 1.05);
|
|
252
|
+
desc.attackerItem = attacker.item;
|
|
253
|
+
}
|
|
254
|
+
else if ((isPhysical && attacker.hasItem('Choice Band')) ||
|
|
255
|
+
(!isPhysical && attacker.hasItem('Soul Dew') && attacker.named('Latios', 'Latias'))) {
|
|
256
|
+
at = Math.floor(at * 1.5);
|
|
257
|
+
desc.attackerItem = attacker.item;
|
|
258
|
+
}
|
|
259
|
+
else if ((!isPhysical && attacker.hasItem('Deep Sea Tooth') && attacker.named('Clamperl')) ||
|
|
260
|
+
(!isPhysical && attacker.hasItem('Light Ball') && attacker.named('Pikachu')) ||
|
|
261
|
+
(isPhysical && attacker.hasItem('Thick Club') && attacker.named('Cubone', 'Marowak'))) {
|
|
262
|
+
at *= 2;
|
|
263
|
+
desc.attackerItem = attacker.item;
|
|
264
|
+
}
|
|
265
|
+
if (defender.hasAbility('Thick Fat') && (move.hasType('Fire', 'Ice'))) {
|
|
266
|
+
at = Math.floor(at / 2);
|
|
267
|
+
desc.defenderAbility = defender.ability;
|
|
268
|
+
}
|
|
269
|
+
if ((isPhysical &&
|
|
270
|
+
(attacker.hasAbility('Hustle') || (attacker.hasAbility('Guts') && attacker.status))) ||
|
|
271
|
+
(!isPhysical && attacker.abilityOn && attacker.hasAbility('Plus', 'Minus'))) {
|
|
272
|
+
at = Math.floor(at * 1.5);
|
|
273
|
+
desc.attackerAbility = attacker.ability;
|
|
274
|
+
}
|
|
275
|
+
var attackBoost = attacker.boosts[attackStat];
|
|
276
|
+
if (attackBoost > 0 || (!isCritical && attackBoost < 0)) {
|
|
277
|
+
at = (0, util_1.getModifiedStat)(at, attackBoost);
|
|
278
|
+
desc.attackBoost = attackBoost;
|
|
279
|
+
}
|
|
280
|
+
return at;
|
|
281
|
+
}
|
|
282
|
+
exports.calculateAttackADV = calculateAttackADV;
|
|
283
|
+
function calculateDefenseADV(gen, defender, move, desc, isCritical) {
|
|
284
|
+
if (isCritical === void 0) { isCritical = false; }
|
|
285
|
+
var isPhysical = move.category === 'Physical';
|
|
286
|
+
var defenseStat = isPhysical ? 'def' : 'spd';
|
|
287
|
+
desc.defenseEVs = (0, util_1.getStatDescriptionText)(gen, defender, defenseStat, defender.nature);
|
|
288
|
+
var df = defender.rawStats[defenseStat];
|
|
289
|
+
if (!isPhysical && defender.hasItem('Soul Dew') && defender.named('Latios', 'Latias')) {
|
|
290
|
+
df = Math.floor(df * 1.5);
|
|
291
|
+
desc.defenderItem = defender.item;
|
|
292
|
+
}
|
|
293
|
+
else if ((!isPhysical && defender.hasItem('Deep Sea Scale') && defender.named('Clamperl')) ||
|
|
294
|
+
(isPhysical && defender.hasItem('Metal Powder') && defender.named('Ditto'))) {
|
|
295
|
+
df *= 2;
|
|
296
|
+
desc.defenderItem = defender.item;
|
|
297
|
+
}
|
|
298
|
+
if (isPhysical && defender.hasAbility('Marvel Scale') && defender.status) {
|
|
299
|
+
df = Math.floor(df * 1.5);
|
|
300
|
+
desc.defenderAbility = defender.ability;
|
|
301
|
+
}
|
|
302
|
+
if (move.named('Explosion', 'Self-Destruct')) {
|
|
303
|
+
df = Math.floor(df / 2);
|
|
304
|
+
}
|
|
305
|
+
var defenseBoost = defender.boosts[defenseStat];
|
|
306
|
+
if (defenseBoost < 0 || (!isCritical && defenseBoost > 0)) {
|
|
307
|
+
df = (0, util_1.getModifiedStat)(df, defenseBoost);
|
|
308
|
+
desc.defenseBoost = defenseBoost;
|
|
309
|
+
}
|
|
310
|
+
return df;
|
|
311
|
+
}
|
|
312
|
+
exports.calculateDefenseADV = calculateDefenseADV;
|
|
313
|
+
function calculateFinalModsADV(baseDamage, attacker, move, field, desc, isCritical) {
|
|
314
|
+
if (isCritical === void 0) { isCritical = false; }
|
|
315
|
+
var isPhysical = move.category === 'Physical';
|
|
316
|
+
if (attacker.hasStatus('brn') && isPhysical && !attacker.hasAbility('Guts')) {
|
|
317
|
+
baseDamage = Math.floor(baseDamage / 2);
|
|
318
|
+
desc.isBurned = true;
|
|
319
|
+
}
|
|
320
|
+
if (!isCritical) {
|
|
321
|
+
var screenMultiplier = field.gameType !== 'Singles' ? 2 / 3 : 1 / 2;
|
|
322
|
+
if (isPhysical && field.defenderSide.isReflect) {
|
|
323
|
+
baseDamage = Math.floor(baseDamage * screenMultiplier);
|
|
324
|
+
desc.isReflect = true;
|
|
325
|
+
}
|
|
326
|
+
else if (!isPhysical && field.defenderSide.isLightScreen) {
|
|
327
|
+
baseDamage = Math.floor(baseDamage * screenMultiplier);
|
|
328
|
+
desc.isLightScreen = true;
|
|
329
|
+
}
|
|
330
|
+
}
|
|
331
|
+
if (move.named('Pursuit') && field.defenderSide.isSwitching === 'out') {
|
|
332
|
+
baseDamage = Math.floor(baseDamage * 2);
|
|
333
|
+
desc.isSwitching = 'out';
|
|
334
|
+
}
|
|
335
|
+
if (field.gameType !== 'Singles' && move.target === 'allAdjacentFoes') {
|
|
336
|
+
baseDamage = Math.floor(baseDamage / 2);
|
|
337
|
+
}
|
|
338
|
+
if ((field.hasWeather('Sun') && move.hasType('Fire')) ||
|
|
339
|
+
(field.hasWeather('Rain') && move.hasType('Water'))) {
|
|
340
|
+
baseDamage = Math.floor(baseDamage * 1.5);
|
|
341
|
+
desc.weather = field.weather;
|
|
342
|
+
}
|
|
343
|
+
else if ((field.hasWeather('Sun') && move.hasType('Water')) ||
|
|
344
|
+
(field.hasWeather('Rain') && move.hasType('Fire')) ||
|
|
345
|
+
(move.named('Solar Beam') && field.hasWeather('Rain', 'Sand', 'Hail'))) {
|
|
346
|
+
baseDamage = Math.floor(baseDamage / 2);
|
|
347
|
+
desc.weather = field.weather;
|
|
348
|
+
}
|
|
349
|
+
if (attacker.hasAbility('Flash Fire') && attacker.abilityOn && move.hasType('Fire')) {
|
|
350
|
+
baseDamage = Math.floor(baseDamage * 1.5);
|
|
351
|
+
desc.attackerAbility = 'Flash Fire';
|
|
352
|
+
}
|
|
353
|
+
baseDamage = (move.category === 'Physical' ? Math.max(1, baseDamage) : baseDamage) + 2;
|
|
354
|
+
if (isCritical) {
|
|
355
|
+
baseDamage *= 2;
|
|
356
|
+
desc.isCritical = true;
|
|
357
|
+
}
|
|
358
|
+
if (move.named('Weather Ball') && field.weather) {
|
|
359
|
+
baseDamage *= 2;
|
|
360
|
+
desc.moveBP = move.bp * 2;
|
|
361
|
+
}
|
|
362
|
+
if (field.attackerSide.isHelpingHand) {
|
|
363
|
+
baseDamage = Math.floor(baseDamage * 1.5);
|
|
364
|
+
desc.isHelpingHand = true;
|
|
365
|
+
}
|
|
366
|
+
if (move.hasType.apply(move, __spreadArray([], __read(attacker.types), false))) {
|
|
367
|
+
baseDamage = Math.floor(baseDamage * 1.5);
|
|
368
|
+
}
|
|
369
|
+
return baseDamage;
|
|
370
|
+
}
|
|
371
|
+
//# sourceMappingURL=gen3.js.map
|