@robsonbittencourt/calc 0.10.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (144) hide show
  1. package/.eslintignore +2 -0
  2. package/.eslintrc +12 -0
  3. package/bundle +107 -0
  4. package/dist/adaptable.d.ts +6 -0
  5. package/dist/adaptable.js +28 -0
  6. package/dist/adaptable.js.map +1 -0
  7. package/dist/calc.d.ts +6 -0
  8. package/dist/calc.js +26 -0
  9. package/dist/calc.js.map +1 -0
  10. package/dist/data/abilities.d.ts +15 -0
  11. package/dist/data/abilities.js +448 -0
  12. package/dist/data/abilities.js.map +1 -0
  13. package/dist/data/index.d.ts +2 -0
  14. package/dist/data/index.js +30 -0
  15. package/dist/data/index.js.map +1 -0
  16. package/dist/data/interface.d.ts +150 -0
  17. package/dist/data/interface.js +3 -0
  18. package/dist/data/interface.js.map +1 -0
  19. package/dist/data/items.d.ts +24 -0
  20. package/dist/data/items.js +708 -0
  21. package/dist/data/items.js.map +1 -0
  22. package/dist/data/moves.d.ts +86 -0
  23. package/dist/data/moves.js +5014 -0
  24. package/dist/data/moves.js.map +1 -0
  25. package/dist/data/natures.d.ts +17 -0
  26. package/dist/data/natures.js +127 -0
  27. package/dist/data/natures.js.map +1 -0
  28. package/dist/data/production.min.js +1 -0
  29. package/dist/data/species.d.ts +48 -0
  30. package/dist/data/species.js +10126 -0
  31. package/dist/data/species.js.map +1 -0
  32. package/dist/data/types.d.ts +23 -0
  33. package/dist/data/types.js +538 -0
  34. package/dist/data/types.js.map +1 -0
  35. package/dist/desc.d.ts +65 -0
  36. package/dist/desc.js +866 -0
  37. package/dist/desc.js.map +1 -0
  38. package/dist/field.d.ts +49 -0
  39. package/dist/field.js +111 -0
  40. package/dist/field.js.map +1 -0
  41. package/dist/index.d.ts +44 -0
  42. package/dist/index.js +99 -0
  43. package/dist/index.js.map +1 -0
  44. package/dist/items.d.ts +13 -0
  45. package/dist/items.js +434 -0
  46. package/dist/items.js.map +1 -0
  47. package/dist/mechanics/gen12.d.ts +6 -0
  48. package/dist/mechanics/gen12.js +271 -0
  49. package/dist/mechanics/gen12.js.map +1 -0
  50. package/dist/mechanics/gen3.d.ts +11 -0
  51. package/dist/mechanics/gen3.js +371 -0
  52. package/dist/mechanics/gen3.js.map +1 -0
  53. package/dist/mechanics/gen4.d.ts +11 -0
  54. package/dist/mechanics/gen4.js +596 -0
  55. package/dist/mechanics/gen4.js.map +1 -0
  56. package/dist/mechanics/gen56.d.ts +13 -0
  57. package/dist/mechanics/gen56.js +836 -0
  58. package/dist/mechanics/gen56.js.map +1 -0
  59. package/dist/mechanics/gen789.d.ts +14 -0
  60. package/dist/mechanics/gen789.js +1325 -0
  61. package/dist/mechanics/gen789.js.map +1 -0
  62. package/dist/mechanics/util.d.ts +39 -0
  63. package/dist/mechanics/util.js +675 -0
  64. package/dist/mechanics/util.js.map +1 -0
  65. package/dist/move.d.ts +50 -0
  66. package/dist/move.js +324 -0
  67. package/dist/move.js.map +1 -0
  68. package/dist/pokemon.d.ts +55 -0
  69. package/dist/pokemon.js +240 -0
  70. package/dist/pokemon.js.map +1 -0
  71. package/dist/production.min.js +1 -0
  72. package/dist/result.d.ts +34 -0
  73. package/dist/result.js +94 -0
  74. package/dist/result.js.map +1 -0
  75. package/dist/state.d.ts +77 -0
  76. package/dist/state.js +3 -0
  77. package/dist/state.js.map +1 -0
  78. package/dist/stats.d.ts +26 -0
  79. package/dist/stats.js +183 -0
  80. package/dist/stats.js.map +1 -0
  81. package/dist/test/calc.test.d.ts +1 -0
  82. package/dist/test/calc.test.js +1297 -0
  83. package/dist/test/calc.test.js.map +1 -0
  84. package/dist/test/data.test.d.ts +1 -0
  85. package/dist/test/data.test.js +368 -0
  86. package/dist/test/data.test.js.map +1 -0
  87. package/dist/test/gen.d.ts +135 -0
  88. package/dist/test/gen.js +636 -0
  89. package/dist/test/gen.js.map +1 -0
  90. package/dist/test/helper.d.ts +55 -0
  91. package/dist/test/helper.js +174 -0
  92. package/dist/test/helper.js.map +1 -0
  93. package/dist/test/move.test.d.ts +1 -0
  94. package/dist/test/move.test.js +14 -0
  95. package/dist/test/move.test.js.map +1 -0
  96. package/dist/test/pokemon.test.d.ts +1 -0
  97. package/dist/test/pokemon.test.js +102 -0
  98. package/dist/test/pokemon.test.js.map +1 -0
  99. package/dist/test/stats.test.d.ts +1 -0
  100. package/dist/test/stats.test.js +64 -0
  101. package/dist/test/stats.test.js.map +1 -0
  102. package/dist/test/utils.test.d.ts +1 -0
  103. package/dist/test/utils.test.js +19 -0
  104. package/dist/test/utils.test.js.map +1 -0
  105. package/dist/util.d.ts +17 -0
  106. package/dist/util.js +115 -0
  107. package/dist/util.js.map +1 -0
  108. package/jest.config.js +11 -0
  109. package/package.json +40 -0
  110. package/src/adaptable.ts +12 -0
  111. package/src/calc.ts +40 -0
  112. package/src/data/abilities.ts +383 -0
  113. package/src/data/index.ts +36 -0
  114. package/src/data/interface.ts +176 -0
  115. package/src/data/items.ts +632 -0
  116. package/src/data/moves.ts +5028 -0
  117. package/src/data/natures.ts +65 -0
  118. package/src/data/species.ts +10098 -0
  119. package/src/data/types.ts +478 -0
  120. package/src/desc.ts +1063 -0
  121. package/src/field.ts +124 -0
  122. package/src/index.ts +156 -0
  123. package/src/items.ts +423 -0
  124. package/src/mechanics/gen12.ts +297 -0
  125. package/src/mechanics/gen3.ts +444 -0
  126. package/src/mechanics/gen4.ts +702 -0
  127. package/src/mechanics/gen56.ts +1134 -0
  128. package/src/mechanics/gen789.ts +1788 -0
  129. package/src/mechanics/util.ts +676 -0
  130. package/src/move.ts +337 -0
  131. package/src/pokemon.ts +244 -0
  132. package/src/result.ts +106 -0
  133. package/src/state.ts +81 -0
  134. package/src/stats.ts +213 -0
  135. package/src/test/calc.test.ts +1588 -0
  136. package/src/test/data.test.ts +129 -0
  137. package/src/test/gen.ts +514 -0
  138. package/src/test/helper.ts +185 -0
  139. package/src/test/move.test.ts +13 -0
  140. package/src/test/pokemon.test.ts +121 -0
  141. package/src/test/stats.test.ts +84 -0
  142. package/src/test/utils.test.ts +18 -0
  143. package/src/util.ts +153 -0
  144. package/tsconfig.json +10 -0
@@ -0,0 +1,271 @@
1
+ "use strict";
2
+ var __read = (this && this.__read) || function (o, n) {
3
+ var m = typeof Symbol === "function" && o[Symbol.iterator];
4
+ if (!m) return o;
5
+ var i = m.call(o), r, ar = [], e;
6
+ try {
7
+ while ((n === void 0 || n-- > 0) && !(r = i.next()).done) ar.push(r.value);
8
+ }
9
+ catch (error) { e = { error: error }; }
10
+ finally {
11
+ try {
12
+ if (r && !r.done && (m = i["return"])) m.call(i);
13
+ }
14
+ finally { if (e) throw e.error; }
15
+ }
16
+ return ar;
17
+ };
18
+ var __spreadArray = (this && this.__spreadArray) || function (to, from, pack) {
19
+ if (pack || arguments.length === 2) for (var i = 0, l = from.length, ar; i < l; i++) {
20
+ if (ar || !(i in from)) {
21
+ if (!ar) ar = Array.prototype.slice.call(from, 0, i);
22
+ ar[i] = from[i];
23
+ }
24
+ }
25
+ return to.concat(ar || Array.prototype.slice.call(from));
26
+ };
27
+ exports.__esModule = true;
28
+ exports.calculateRBYGSC = void 0;
29
+ var items_1 = require("../items");
30
+ var result_1 = require("../result");
31
+ var util_1 = require("./util");
32
+ function calculateRBYGSC(gen, attacker, defender, move, field) {
33
+ var _a;
34
+ (0, util_1.computeFinalStats)(gen, attacker, defender, field, 'atk', 'def', 'spa', 'spd', 'spe');
35
+ var desc = {
36
+ attackerName: attacker.name,
37
+ moveName: move.name,
38
+ defenderName: defender.name
39
+ };
40
+ var result = new result_1.Result(gen, attacker, defender, move, field, 0, desc);
41
+ if (move.category === 'Status') {
42
+ return result;
43
+ }
44
+ if (field.defenderSide.isProtected) {
45
+ desc.isProtected = true;
46
+ return result;
47
+ }
48
+ if (move.name === 'Pain Split') {
49
+ var average = Math.floor((attacker.curHP() + defender.curHP()) / 2);
50
+ var damage = Math.max(0, defender.curHP() - average);
51
+ result.damage = damage;
52
+ return result;
53
+ }
54
+ if (gen.num === 1) {
55
+ var fixedDamage = (0, util_1.handleFixedDamageMoves)(attacker, move);
56
+ if (fixedDamage) {
57
+ result.damage = fixedDamage;
58
+ return result;
59
+ }
60
+ }
61
+ var typeEffectivenessPrecedenceRules = [
62
+ 'Normal',
63
+ 'Fire',
64
+ 'Water',
65
+ 'Electric',
66
+ 'Grass',
67
+ 'Ice',
68
+ 'Fighting',
69
+ 'Poison',
70
+ 'Ground',
71
+ 'Flying',
72
+ 'Psychic',
73
+ 'Bug',
74
+ 'Rock',
75
+ 'Ghost',
76
+ 'Dragon',
77
+ 'Dark',
78
+ 'Steel',
79
+ ];
80
+ var firstDefenderType = defender.types[0];
81
+ var secondDefenderType = defender.types[1];
82
+ if (secondDefenderType && firstDefenderType !== secondDefenderType && gen.num === 2) {
83
+ var firstTypePrecedence = typeEffectivenessPrecedenceRules.indexOf(firstDefenderType);
84
+ var secondTypePrecedence = typeEffectivenessPrecedenceRules.indexOf(secondDefenderType);
85
+ if (firstTypePrecedence > secondTypePrecedence) {
86
+ _a = __read([secondDefenderType, firstDefenderType], 2), firstDefenderType = _a[0], secondDefenderType = _a[1];
87
+ }
88
+ }
89
+ var type1Effectiveness = (0, util_1.getMoveEffectiveness)(gen, move, firstDefenderType, field.defenderSide.isForesight);
90
+ var type2Effectiveness = secondDefenderType
91
+ ? (0, util_1.getMoveEffectiveness)(gen, move, secondDefenderType, field.defenderSide.isForesight)
92
+ : 1;
93
+ var typeEffectiveness = type1Effectiveness * type2Effectiveness;
94
+ if (typeEffectiveness === 0) {
95
+ return result;
96
+ }
97
+ if (gen.num === 2) {
98
+ var fixedDamage = (0, util_1.handleFixedDamageMoves)(attacker, move);
99
+ if (fixedDamage) {
100
+ result.damage = fixedDamage;
101
+ return result;
102
+ }
103
+ }
104
+ if (move.hits > 1) {
105
+ desc.hits = move.hits;
106
+ }
107
+ if (move.name === 'Triple Kick') {
108
+ move.bp = move.hits === 2 ? 15 : move.hits === 3 ? 20 : 10;
109
+ desc.moveBP = move.bp;
110
+ }
111
+ if (move.named('Flail', 'Reversal')) {
112
+ move.isCrit = false;
113
+ var p = Math.floor((48 * attacker.curHP()) / attacker.maxHP());
114
+ move.bp = p <= 1 ? 200 : p <= 4 ? 150 : p <= 9 ? 100 : p <= 16 ? 80 : p <= 32 ? 40 : 20;
115
+ desc.moveBP = move.bp;
116
+ }
117
+ else if (move.named('Present') && !move.bp) {
118
+ move.bp = 40;
119
+ }
120
+ if (move.bp === 0) {
121
+ return result;
122
+ }
123
+ var isPhysical = move.category === 'Physical';
124
+ var attackStat = isPhysical ? 'atk' : 'spa';
125
+ var defenseStat = isPhysical ? 'def' : 'spd';
126
+ var at = attacker.stats[attackStat];
127
+ var df = defender.stats[defenseStat];
128
+ var ignoreMods = move.isCrit &&
129
+ (gen.num === 1 ||
130
+ (gen.num === 2 && attacker.boosts[attackStat] <= defender.boosts[defenseStat]));
131
+ var lv = attacker.level;
132
+ if (ignoreMods) {
133
+ at = attacker.rawStats[attackStat];
134
+ df = defender.rawStats[defenseStat];
135
+ if (gen.num === 1) {
136
+ lv *= 2;
137
+ desc.isCritical = true;
138
+ }
139
+ }
140
+ else {
141
+ if (attacker.boosts[attackStat] !== 0)
142
+ desc.attackBoost = attacker.boosts[attackStat];
143
+ if (defender.boosts[defenseStat] !== 0)
144
+ desc.defenseBoost = defender.boosts[defenseStat];
145
+ if (isPhysical && attacker.hasStatus('brn')) {
146
+ at = Math.floor(at / 2);
147
+ desc.isBurned = true;
148
+ }
149
+ }
150
+ if (move.named('Explosion', 'Self-Destruct')) {
151
+ df = Math.floor(df / 2);
152
+ }
153
+ if (!ignoreMods) {
154
+ if (isPhysical && field.defenderSide.isReflect) {
155
+ df *= 2;
156
+ desc.isReflect = true;
157
+ }
158
+ else if (!isPhysical && field.defenderSide.isLightScreen) {
159
+ df *= 2;
160
+ desc.isLightScreen = true;
161
+ }
162
+ }
163
+ if ((attacker.named('Pikachu') && attacker.hasItem('Light Ball') && !isPhysical) ||
164
+ (attacker.named('Cubone', 'Marowak') && attacker.hasItem('Thick Club') && isPhysical)) {
165
+ at *= 2;
166
+ desc.attackerItem = attacker.item;
167
+ }
168
+ if (at > 255 || df > 255) {
169
+ at = Math.floor(at / 4) % 256;
170
+ df = Math.floor(df / 4) % 256;
171
+ }
172
+ if (move.named('Present')) {
173
+ var lookup = {
174
+ Normal: 0, Fighting: 1, Flying: 2, Poison: 3, Ground: 4, Rock: 5, Bug: 7,
175
+ Ghost: 8, Steel: 9, '???': 19, Fire: 20, Water: 21, Grass: 22, Electric: 23,
176
+ Psychic: 24, Ice: 25, Dragon: 26, Dark: 27
177
+ };
178
+ at = 10;
179
+ df = Math.max(lookup[attacker.types[1] ? attacker.types[1] : attacker.types[0]], 1);
180
+ lv = Math.max(lookup[defender.types[1] ? defender.types[1] : defender.types[0]], 1);
181
+ }
182
+ if (defender.named('Ditto') && defender.hasItem('Metal Powder')) {
183
+ df = Math.floor(df * 1.5);
184
+ desc.defenderItem = defender.item;
185
+ }
186
+ var baseDamage = Math.floor(Math.floor((Math.floor((2 * lv) / 5 + 2) * Math.max(1, at) * move.bp) / Math.max(1, df)) / 50);
187
+ if (gen.num === 2 && move.isCrit) {
188
+ baseDamage *= 2;
189
+ desc.isCritical = true;
190
+ }
191
+ if (move.named('Pursuit') && field.defenderSide.isSwitching === 'out') {
192
+ baseDamage = Math.floor(baseDamage * 2);
193
+ desc.isSwitching = 'out';
194
+ }
195
+ var itemBoostType = attacker.hasItem('Dragon Fang')
196
+ ? undefined
197
+ : (0, items_1.getItemBoostType)(attacker.hasItem('Dragon Scale') ? 'Dragon Fang' : attacker.item);
198
+ if (move.hasType(itemBoostType)) {
199
+ baseDamage = Math.floor(baseDamage * 1.1);
200
+ desc.attackerItem = attacker.item;
201
+ }
202
+ baseDamage = Math.min(997, baseDamage) + 2;
203
+ if ((field.hasWeather('Sun') && move.hasType('Fire')) ||
204
+ (field.hasWeather('Rain') && move.hasType('Water'))) {
205
+ baseDamage = Math.floor(baseDamage * 1.5);
206
+ desc.weather = field.weather;
207
+ }
208
+ else if ((field.hasWeather('Sun') && move.hasType('Water')) ||
209
+ (field.hasWeather('Rain') && (move.hasType('Fire') || move.named('Solar Beam')))) {
210
+ baseDamage = Math.floor(baseDamage / 2);
211
+ desc.weather = field.weather;
212
+ }
213
+ if (move.hasType.apply(move, __spreadArray([], __read(attacker.types), false))) {
214
+ baseDamage = Math.floor(baseDamage * 1.5);
215
+ }
216
+ if (gen.num === 1) {
217
+ baseDamage = Math.floor(baseDamage * type1Effectiveness);
218
+ baseDamage = Math.floor(baseDamage * type2Effectiveness);
219
+ }
220
+ else {
221
+ baseDamage = Math.floor(baseDamage * typeEffectiveness);
222
+ }
223
+ if (move.named('Flail', 'Reversal')) {
224
+ result.damage = baseDamage;
225
+ return result;
226
+ }
227
+ result.damage = [];
228
+ for (var i = 217; i <= 255; i++) {
229
+ if (gen.num === 2) {
230
+ result.damage[i - 217] = Math.max(1, Math.floor((baseDamage * i) / 255));
231
+ }
232
+ else {
233
+ if (baseDamage === 1) {
234
+ result.damage[i - 217] = 1;
235
+ }
236
+ else {
237
+ result.damage[i - 217] = Math.floor((baseDamage * i) / 255);
238
+ }
239
+ }
240
+ }
241
+ if (move.hits > 1) {
242
+ var _loop_1 = function (times) {
243
+ var damageMultiplier = 217;
244
+ result.damage = result.damage.map(function (affectedAmount) {
245
+ if (times) {
246
+ var newFinalDamage = 0;
247
+ if (gen.num === 2) {
248
+ newFinalDamage = Math.max(1, Math.floor((baseDamage * damageMultiplier) / 255));
249
+ }
250
+ else {
251
+ if (baseDamage === 1) {
252
+ newFinalDamage = 1;
253
+ }
254
+ else {
255
+ newFinalDamage = Math.floor((baseDamage * damageMultiplier) / 255);
256
+ }
257
+ }
258
+ damageMultiplier++;
259
+ return affectedAmount + newFinalDamage;
260
+ }
261
+ return affectedAmount;
262
+ });
263
+ };
264
+ for (var times = 0; times < move.hits; times++) {
265
+ _loop_1(times);
266
+ }
267
+ }
268
+ return result;
269
+ }
270
+ exports.calculateRBYGSC = calculateRBYGSC;
271
+ //# sourceMappingURL=gen12.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"gen12.js","sourceRoot":"","sources":["../../src/mechanics/gen12.ts"],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;AACA,kCAA0C;AAK1C,oCAAiC;AACjC,+BAAuF;AAEvF,SAAgB,eAAe,CAC7B,GAAe,EACf,QAAiB,EACjB,QAAiB,EACjB,IAAU,EACV,KAAY;;IAEZ,IAAA,wBAAiB,EAAC,GAAG,EAAE,QAAQ,EAAE,QAAQ,EAAE,KAAK,EAAE,KAAK,EAAE,KAAK,EAAE,KAAK,EAAE,KAAK,EAAE,KAAK,CAAC,CAAC;IAErF,IAAM,IAAI,GAAY;QACpB,YAAY,EAAE,QAAQ,CAAC,IAAI;QAC3B,QAAQ,EAAE,IAAI,CAAC,IAAI;QACnB,YAAY,EAAE,QAAQ,CAAC,IAAI;KAC5B,CAAC;IAEF,IAAM,MAAM,GAAG,IAAI,eAAM,CAAC,GAAG,EAAE,QAAQ,EAAE,QAAQ,EAAE,IAAI,EAAE,KAAK,EAAE,CAAC,EAAE,IAAI,CAAC,CAAC;IAEzE,IAAI,IAAI,CAAC,QAAQ,KAAK,QAAQ,EAAE;QAC9B,OAAO,MAAM,CAAC;KACf;IAED,IAAI,KAAK,CAAC,YAAY,CAAC,WAAW,EAAE;QAClC,IAAI,CAAC,WAAW,GAAG,IAAI,CAAC;QACxB,OAAO,MAAM,CAAC;KACf;IAED,IAAI,IAAI,CAAC,IAAI,KAAK,YAAY,EAAE;QAC9B,IAAM,OAAO,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,QAAQ,CAAC,KAAK,EAAE,GAAG,QAAQ,CAAC,KAAK,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC;QACtE,IAAM,MAAM,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,QAAQ,CAAC,KAAK,EAAE,GAAG,OAAO,CAAC,CAAC;QACvD,MAAM,CAAC,MAAM,GAAG,MAAM,CAAC;QACvB,OAAO,MAAM,CAAC;KACf;IAGD,IAAI,GAAG,CAAC,GAAG,KAAK,CAAC,EAAE;QACjB,IAAM,WAAW,GAAG,IAAA,6BAAsB,EAAC,QAAQ,EAAE,IAAI,CAAC,CAAC;QAC3D,IAAI,WAAW,EAAE;YACf,MAAM,CAAC,MAAM,GAAG,WAAW,CAAC;YAC5B,OAAO,MAAM,CAAC;SACf;KACF;IAED,IAAM,gCAAgC,GAAG;QACvC,QAAQ;QACR,MAAM;QACN,OAAO;QACP,UAAU;QACV,OAAO;QACP,KAAK;QACL,UAAU;QACV,QAAQ;QACR,QAAQ;QACR,QAAQ;QACR,SAAS;QACT,KAAK;QACL,MAAM;QACN,OAAO;QACP,QAAQ;QACR,MAAM;QACN,OAAO;KACR,CAAC;IAEF,IAAI,iBAAiB,GAAG,QAAQ,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC;IAC1C,IAAI,kBAAkB,GAAG,QAAQ,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC;IAE3C,IAAI,kBAAkB,IAAI,iBAAiB,KAAK,kBAAkB,IAAI,GAAG,CAAC,GAAG,KAAK,CAAC,EAAE;QACnF,IAAM,mBAAmB,GAAG,gCAAgC,CAAC,OAAO,CAAC,iBAAiB,CAAC,CAAC;QACxF,IAAM,oBAAoB,GAAG,gCAAgC,CAAC,OAAO,CAAC,kBAAkB,CAAC,CAAC;QAE1F,IAAI,mBAAmB,GAAG,oBAAoB,EAAE;YAC9C,KAAA,OAA0C,CAAC,kBAAkB,EAAE,iBAAiB,CAAC,IAAA,EAAhF,iBAAiB,QAAA,EAAE,kBAAkB,QAAA,CAA4C;SACnF;KACF;IAED,IAAM,kBAAkB,GACtB,IAAA,2BAAoB,EAAC,GAAG,EAAE,IAAI,EAAE,iBAAiB,EAAE,KAAK,CAAC,YAAY,CAAC,WAAW,CAAC,CAAC;IACrF,IAAM,kBAAkB,GAAG,kBAAkB;QAC3C,CAAC,CAAC,IAAA,2BAAoB,EAAC,GAAG,EAAE,IAAI,EAAE,kBAAkB,EAAE,KAAK,CAAC,YAAY,CAAC,WAAW,CAAC;QACrF,CAAC,CAAC,CAAC,CAAC;IACN,IAAM,iBAAiB,GAAG,kBAAkB,GAAG,kBAAkB,CAAC;IAElE,IAAI,iBAAiB,KAAK,CAAC,EAAE;QAC3B,OAAO,MAAM,CAAC;KACf;IAED,IAAI,GAAG,CAAC,GAAG,KAAK,CAAC,EAAE;QACjB,IAAM,WAAW,GAAG,IAAA,6BAAsB,EAAC,QAAQ,EAAE,IAAI,CAAC,CAAC;QAC3D,IAAI,WAAW,EAAE;YACf,MAAM,CAAC,MAAM,GAAG,WAAW,CAAC;YAC5B,OAAO,MAAM,CAAC;SACf;KACF;IAED,IAAI,IAAI,CAAC,IAAI,GAAG,CAAC,EAAE;QACjB,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC;KACvB;IAED,IAAI,IAAI,CAAC,IAAI,KAAK,aAAa,EAAE;QAC/B,IAAI,CAAC,EAAE,GAAG,IAAI,CAAC,IAAI,KAAK,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,IAAI,CAAC,IAAI,KAAK,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC;QAC3D,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,EAAE,CAAC;KACvB;IAGD,IAAI,IAAI,CAAC,KAAK,CAAC,OAAO,EAAE,UAAU,CAAC,EAAE;QACnC,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;QACpB,IAAM,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE,GAAG,QAAQ,CAAC,KAAK,EAAE,CAAC,GAAG,QAAQ,CAAC,KAAK,EAAE,CAAC,CAAC;QACjE,IAAI,CAAC,EAAE,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,IAAI,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC;QACxF,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,EAAE,CAAC;KACvB;SAAM,IAAI,IAAI,CAAC,KAAK,CAAC,SAAS,CAAC,IAAI,CAAC,IAAI,CAAC,EAAE,EAAE;QAG5C,IAAI,CAAC,EAAE,GAAG,EAAE,CAAC;KACd;IAED,IAAI,IAAI,CAAC,EAAE,KAAK,CAAC,EAAE;QACjB,OAAO,MAAM,CAAC;KACf;IAED,IAAM,UAAU,GAAG,IAAI,CAAC,QAAQ,KAAK,UAAU,CAAC;IAChD,IAAM,UAAU,GAAG,UAAU,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC;IAC9C,IAAM,WAAW,GAAG,UAAU,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC;IAC/C,IAAI,EAAE,GAAG,QAAQ,CAAC,KAAK,CAAC,UAAU,CAAE,CAAC;IACrC,IAAI,EAAE,GAAG,QAAQ,CAAC,KAAK,CAAC,WAAW,CAAE,CAAC;IAItC,IAAM,UAAU,GAAG,IAAI,CAAC,MAAM;QAC5B,CAAC,GAAG,CAAC,GAAG,KAAK,CAAC;YACd,CAAC,GAAG,CAAC,GAAG,KAAK,CAAC,IAAI,QAAQ,CAAC,MAAM,CAAC,UAAU,CAAE,IAAI,QAAQ,CAAC,MAAM,CAAC,WAAW,CAAE,CAAC,CAAC,CAAC;IAEpF,IAAI,EAAE,GAAG,QAAQ,CAAC,KAAK,CAAC;IACxB,IAAI,UAAU,EAAE;QACd,EAAE,GAAG,QAAQ,CAAC,QAAQ,CAAC,UAAU,CAAE,CAAC;QACpC,EAAE,GAAG,QAAQ,CAAC,QAAQ,CAAC,WAAW,CAAE,CAAC;QACrC,IAAI,GAAG,CAAC,GAAG,KAAK,CAAC,EAAE;YACjB,EAAE,IAAI,CAAC,CAAC;YACR,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC;SACxB;KACF;SAAM;QACL,IAAI,QAAQ,CAAC,MAAM,CAAC,UAAU,CAAC,KAAK,CAAC;YAAE,IAAI,CAAC,WAAW,GAAG,QAAQ,CAAC,MAAM,CAAC,UAAU,CAAC,CAAC;QACtF,IAAI,QAAQ,CAAC,MAAM,CAAC,WAAW,CAAC,KAAK,CAAC;YAAE,IAAI,CAAC,YAAY,GAAG,QAAQ,CAAC,MAAM,CAAC,WAAW,CAAC,CAAC;QACzF,IAAI,UAAU,IAAI,QAAQ,CAAC,SAAS,CAAC,KAAK,CAAC,EAAE;YAC3C,EAAE,GAAG,IAAI,CAAC,KAAK,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC;YACxB,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC;SACtB;KACF;IAED,IAAI,IAAI,CAAC,KAAK,CAAC,WAAW,EAAE,eAAe,CAAC,EAAE;QAC5C,EAAE,GAAG,IAAI,CAAC,KAAK,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC;KACzB;IAED,IAAI,CAAC,UAAU,EAAE;QACf,IAAI,UAAU,IAAI,KAAK,CAAC,YAAY,CAAC,SAAS,EAAE;YAC9C,EAAE,IAAI,CAAC,CAAC;YACR,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC;SACvB;aAAM,IAAI,CAAC,UAAU,IAAI,KAAK,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@@ -0,0 +1,11 @@
1
+ import type { Generation } from '../data/interface';
2
+ import type { RawDesc } from '../desc';
3
+ import type { Pokemon } from '../pokemon';
4
+ import type { Move } from '../move';
5
+ import type { Field } from '../field';
6
+ import { Result } from '../result';
7
+ export declare function calculateADV(gen: Generation, attacker: Pokemon, defender: Pokemon, move: Move, field: Field): Result;
8
+ export declare function calculateBasePowerADV(attacker: Pokemon, defender: Pokemon, move: Move, desc: RawDesc, hit?: number): number;
9
+ export declare function calculateBPModsADV(attacker: Pokemon, move: Move, desc: RawDesc, basePower: number): number;
10
+ export declare function calculateAttackADV(gen: Generation, attacker: Pokemon, defender: Pokemon, move: Move, desc: RawDesc, isCritical?: boolean): number;
11
+ export declare function calculateDefenseADV(gen: Generation, defender: Pokemon, move: Move, desc: RawDesc, isCritical?: boolean): number;
@@ -0,0 +1,371 @@
1
+ "use strict";
2
+ var __read = (this && this.__read) || function (o, n) {
3
+ var m = typeof Symbol === "function" && o[Symbol.iterator];
4
+ if (!m) return o;
5
+ var i = m.call(o), r, ar = [], e;
6
+ try {
7
+ while ((n === void 0 || n-- > 0) && !(r = i.next()).done) ar.push(r.value);
8
+ }
9
+ catch (error) { e = { error: error }; }
10
+ finally {
11
+ try {
12
+ if (r && !r.done && (m = i["return"])) m.call(i);
13
+ }
14
+ finally { if (e) throw e.error; }
15
+ }
16
+ return ar;
17
+ };
18
+ var __spreadArray = (this && this.__spreadArray) || function (to, from, pack) {
19
+ if (pack || arguments.length === 2) for (var i = 0, l = from.length, ar; i < l; i++) {
20
+ if (ar || !(i in from)) {
21
+ if (!ar) ar = Array.prototype.slice.call(from, 0, i);
22
+ ar[i] = from[i];
23
+ }
24
+ }
25
+ return to.concat(ar || Array.prototype.slice.call(from));
26
+ };
27
+ exports.__esModule = true;
28
+ exports.calculateDefenseADV = exports.calculateAttackADV = exports.calculateBPModsADV = exports.calculateBasePowerADV = exports.calculateADV = void 0;
29
+ var items_1 = require("../items");
30
+ var result_1 = require("../result");
31
+ var util_1 = require("./util");
32
+ function calculateADV(gen, attacker, defender, move, field) {
33
+ var _a;
34
+ (0, util_1.checkAirLock)(attacker, field);
35
+ (0, util_1.checkAirLock)(defender, field);
36
+ (0, util_1.checkForecast)(attacker, field.weather);
37
+ (0, util_1.checkForecast)(defender, field.weather);
38
+ (0, util_1.checkIntimidate)(gen, attacker, defender);
39
+ (0, util_1.checkIntimidate)(gen, defender, attacker);
40
+ attacker.stats.spe = (0, util_1.getFinalSpeed)(gen, attacker, field, field.attackerSide);
41
+ defender.stats.spe = (0, util_1.getFinalSpeed)(gen, defender, field, field.defenderSide);
42
+ var desc = {
43
+ attackerName: attacker.name,
44
+ moveName: move.name,
45
+ defenderName: defender.name
46
+ };
47
+ var result = new result_1.Result(gen, attacker, defender, move, field, 0, desc);
48
+ if (move.category === 'Status' && !move.named('Nature Power')) {
49
+ return result;
50
+ }
51
+ if (field.defenderSide.isProtected) {
52
+ desc.isProtected = true;
53
+ return result;
54
+ }
55
+ if (move.name === 'Pain Split') {
56
+ var average = Math.floor((attacker.curHP() + defender.curHP()) / 2);
57
+ var damage = Math.max(0, defender.curHP() - average);
58
+ result.damage = damage;
59
+ return result;
60
+ }
61
+ if (move.named('Weather Ball')) {
62
+ move.type =
63
+ field.hasWeather('Sun') ? 'Fire'
64
+ : field.hasWeather('Rain') ? 'Water'
65
+ : field.hasWeather('Sand') ? 'Rock'
66
+ : field.hasWeather('Hail') ? 'Ice'
67
+ : 'Normal';
68
+ move.category = move.type === 'Rock' ? 'Physical' : 'Special';
69
+ desc.weather = field.weather;
70
+ desc.moveType = move.type;
71
+ desc.moveBP = move.bp;
72
+ }
73
+ else if (move.named('Brick Break')) {
74
+ field.defenderSide.isReflect = false;
75
+ field.defenderSide.isLightScreen = false;
76
+ }
77
+ var typeEffectivenessPrecedenceRules = [
78
+ 'Normal',
79
+ 'Fire',
80
+ 'Water',
81
+ 'Electric',
82
+ 'Grass',
83
+ 'Ice',
84
+ 'Fighting',
85
+ 'Poison',
86
+ 'Ground',
87
+ 'Flying',
88
+ 'Psychic',
89
+ 'Bug',
90
+ 'Rock',
91
+ 'Ghost',
92
+ 'Dragon',
93
+ 'Dark',
94
+ 'Steel',
95
+ ];
96
+ var firstDefenderType = defender.types[0];
97
+ var secondDefenderType = defender.types[1];
98
+ if (secondDefenderType && firstDefenderType !== secondDefenderType) {
99
+ var firstTypePrecedence = typeEffectivenessPrecedenceRules.indexOf(firstDefenderType);
100
+ var secondTypePrecedence = typeEffectivenessPrecedenceRules.indexOf(secondDefenderType);
101
+ if (firstTypePrecedence > secondTypePrecedence) {
102
+ _a = __read([secondDefenderType, firstDefenderType], 2), firstDefenderType = _a[0], secondDefenderType = _a[1];
103
+ }
104
+ }
105
+ var type1Effectiveness = (0, util_1.getMoveEffectiveness)(gen, move, firstDefenderType, field.defenderSide.isForesight);
106
+ var type2Effectiveness = secondDefenderType
107
+ ? (0, util_1.getMoveEffectiveness)(gen, move, secondDefenderType, field.defenderSide.isForesight)
108
+ : 1;
109
+ var typeEffectiveness = type1Effectiveness * type2Effectiveness;
110
+ if (typeEffectiveness === 0) {
111
+ return result;
112
+ }
113
+ if ((defender.hasAbility('Flash Fire') && move.hasType('Fire')) ||
114
+ (defender.hasAbility('Levitate') && move.hasType('Ground')) ||
115
+ (defender.hasAbility('Volt Absorb') && move.hasType('Electric')) ||
116
+ (defender.hasAbility('Water Absorb') && move.hasType('Water')) ||
117
+ (defender.hasAbility('Wonder Guard') && !move.hasType('???') && typeEffectiveness <= 1) ||
118
+ (defender.hasAbility('Soundproof') && move.flags.sound)) {
119
+ desc.defenderAbility = defender.ability;
120
+ return result;
121
+ }
122
+ desc.HPEVs = (0, util_1.getStatDescriptionText)(gen, defender, 'hp');
123
+ var fixedDamage = (0, util_1.handleFixedDamageMoves)(attacker, move);
124
+ if (fixedDamage) {
125
+ result.damage = fixedDamage;
126
+ return result;
127
+ }
128
+ if (move.hits > 1) {
129
+ desc.hits = move.hits;
130
+ }
131
+ var bp = calculateBasePowerADV(attacker, defender, move, desc);
132
+ if (bp === 0) {
133
+ return result;
134
+ }
135
+ bp = calculateBPModsADV(attacker, move, desc, bp);
136
+ var isCritical = move.isCrit && !defender.hasAbility('Battle Armor', 'Shell Armor');
137
+ var at = calculateAttackADV(gen, attacker, defender, move, desc, isCritical);
138
+ var df = calculateDefenseADV(gen, defender, move, desc, isCritical);
139
+ var lv = attacker.level;
140
+ var baseDamage = Math.floor(Math.floor((Math.floor((2 * lv) / 5 + 2) * at * bp) / df) / 50);
141
+ baseDamage = calculateFinalModsADV(baseDamage, attacker, move, field, desc, isCritical);
142
+ baseDamage = Math.floor(baseDamage * typeEffectiveness);
143
+ result.damage = [];
144
+ for (var i = 85; i <= 100; i++) {
145
+ result.damage[i - 85] = Math.max(1, Math.floor((baseDamage * i) / 100));
146
+ }
147
+ if ((move.dropsStats && move.timesUsed > 1) || move.hits > 1) {
148
+ var origDefBoost = desc.defenseBoost;
149
+ var origAtkBoost = desc.attackBoost;
150
+ var numAttacks = 1;
151
+ if (move.dropsStats && move.timesUsed > 1) {
152
+ desc.moveTurns = "over ".concat(move.timesUsed, " turns");
153
+ numAttacks = move.timesUsed;
154
+ }
155
+ else {
156
+ numAttacks = move.hits;
157
+ }
158
+ var usedItems = [false, false];
159
+ var _loop_1 = function (times) {
160
+ usedItems = (0, util_1.checkMultihitBoost)(gen, attacker, defender, move, field, desc, usedItems[0], usedItems[1]);
161
+ var newAt = calculateAttackADV(gen, attacker, defender, move, desc, isCritical);
162
+ var newBp = calculateBasePowerADV(attacker, defender, move, desc);
163
+ newBp = calculateBPModsADV(attacker, move, desc, newBp);
164
+ var newBaseDmg = Math.floor(Math.floor((Math.floor((2 * lv) / 5 + 2) * newAt * newBp) / df) / 50);
165
+ newBaseDmg = calculateFinalModsADV(newBaseDmg, attacker, move, field, desc, isCritical);
166
+ newBaseDmg = Math.floor(newBaseDmg * typeEffectiveness);
167
+ var damageMultiplier = 85;
168
+ result.damage = result.damage.map(function (affectedAmount) {
169
+ var newFinalDamage = Math.max(1, Math.floor((newBaseDmg * damageMultiplier) / 100));
170
+ damageMultiplier++;
171
+ return affectedAmount + newFinalDamage;
172
+ });
173
+ };
174
+ for (var times = 1; times < numAttacks; times++) {
175
+ _loop_1(times);
176
+ }
177
+ desc.defenseBoost = origDefBoost;
178
+ desc.attackBoost = origAtkBoost;
179
+ }
180
+ return result;
181
+ }
182
+ exports.calculateADV = calculateADV;
183
+ function calculateBasePowerADV(attacker, defender, move, desc, hit) {
184
+ if (hit === void 0) { hit = 1; }
185
+ var bp = move.bp;
186
+ switch (move.name) {
187
+ case 'Flail':
188
+ case 'Reversal':
189
+ var p = Math.floor((48 * attacker.curHP()) / attacker.maxHP());
190
+ bp = p <= 1 ? 200 : p <= 4 ? 150 : p <= 9 ? 100 : p <= 16 ? 80 : p <= 32 ? 40 : 20;
191
+ desc.moveBP = bp;
192
+ break;
193
+ case 'Eruption':
194
+ case 'Water Spout':
195
+ bp = Math.max(1, Math.floor((150 * attacker.curHP()) / attacker.maxHP()));
196
+ desc.moveBP = bp;
197
+ break;
198
+ case 'Low Kick':
199
+ var w = defender.weightkg;
200
+ bp = w >= 200 ? 120 : w >= 100 ? 100 : w >= 50 ? 80 : w >= 25 ? 60 : w >= 10 ? 40 : 20;
201
+ desc.moveBP = bp;
202
+ break;
203
+ case 'Facade':
204
+ if (attacker.hasStatus('par', 'psn', 'tox', 'brn')) {
205
+ bp = move.bp * 2;
206
+ desc.moveBP = bp;
207
+ }
208
+ break;
209
+ case 'Nature Power':
210
+ move.category = 'Physical';
211
+ bp = 60;
212
+ desc.moveName = 'Swift';
213
+ break;
214
+ case 'Triple Kick':
215
+ bp = hit * 10;
216
+ desc.moveBP = move.hits === 2 ? 30 : move.hits === 3 ? 60 : 10;
217
+ break;
218
+ default:
219
+ bp = move.bp;
220
+ }
221
+ return bp;
222
+ }
223
+ exports.calculateBasePowerADV = calculateBasePowerADV;
224
+ function calculateBPModsADV(attacker, move, desc, basePower) {
225
+ if (attacker.curHP() <= attacker.maxHP() / 3 &&
226
+ ((attacker.hasAbility('Overgrow') && move.hasType('Grass')) ||
227
+ (attacker.hasAbility('Blaze') && move.hasType('Fire')) ||
228
+ (attacker.hasAbility('Torrent') && move.hasType('Water')) ||
229
+ (attacker.hasAbility('Swarm') && move.hasType('Bug')))) {
230
+ basePower = Math.floor(basePower * 1.5);
231
+ desc.attackerAbility = attacker.ability;
232
+ }
233
+ return basePower;
234
+ }
235
+ exports.calculateBPModsADV = calculateBPModsADV;
236
+ function calculateAttackADV(gen, attacker, defender, move, desc, isCritical) {
237
+ if (isCritical === void 0) { isCritical = false; }
238
+ var isPhysical = move.category === 'Physical';
239
+ var attackStat = isPhysical ? 'atk' : 'spa';
240
+ desc.attackEVs = (0, util_1.getStatDescriptionText)(gen, attacker, attackStat, attacker.nature);
241
+ var at = attacker.rawStats[attackStat];
242
+ if (isPhysical && attacker.hasAbility('Huge Power', 'Pure Power')) {
243
+ at *= 2;
244
+ desc.attackerAbility = attacker.ability;
245
+ }
246
+ if (!attacker.hasItem('Sea Incense') && move.hasType((0, items_1.getItemBoostType)(attacker.item))) {
247
+ at = Math.floor(at * 1.1);
248
+ desc.attackerItem = attacker.item;
249
+ }
250
+ else if (attacker.hasItem('Sea Incense') && move.hasType('Water')) {
251
+ at = Math.floor(at * 1.05);
252
+ desc.attackerItem = attacker.item;
253
+ }
254
+ else if ((isPhysical && attacker.hasItem('Choice Band')) ||
255
+ (!isPhysical && attacker.hasItem('Soul Dew') && attacker.named('Latios', 'Latias'))) {
256
+ at = Math.floor(at * 1.5);
257
+ desc.attackerItem = attacker.item;
258
+ }
259
+ else if ((!isPhysical && attacker.hasItem('Deep Sea Tooth') && attacker.named('Clamperl')) ||
260
+ (!isPhysical && attacker.hasItem('Light Ball') && attacker.named('Pikachu')) ||
261
+ (isPhysical && attacker.hasItem('Thick Club') && attacker.named('Cubone', 'Marowak'))) {
262
+ at *= 2;
263
+ desc.attackerItem = attacker.item;
264
+ }
265
+ if (defender.hasAbility('Thick Fat') && (move.hasType('Fire', 'Ice'))) {
266
+ at = Math.floor(at / 2);
267
+ desc.defenderAbility = defender.ability;
268
+ }
269
+ if ((isPhysical &&
270
+ (attacker.hasAbility('Hustle') || (attacker.hasAbility('Guts') && attacker.status))) ||
271
+ (!isPhysical && attacker.abilityOn && attacker.hasAbility('Plus', 'Minus'))) {
272
+ at = Math.floor(at * 1.5);
273
+ desc.attackerAbility = attacker.ability;
274
+ }
275
+ var attackBoost = attacker.boosts[attackStat];
276
+ if (attackBoost > 0 || (!isCritical && attackBoost < 0)) {
277
+ at = (0, util_1.getModifiedStat)(at, attackBoost);
278
+ desc.attackBoost = attackBoost;
279
+ }
280
+ return at;
281
+ }
282
+ exports.calculateAttackADV = calculateAttackADV;
283
+ function calculateDefenseADV(gen, defender, move, desc, isCritical) {
284
+ if (isCritical === void 0) { isCritical = false; }
285
+ var isPhysical = move.category === 'Physical';
286
+ var defenseStat = isPhysical ? 'def' : 'spd';
287
+ desc.defenseEVs = (0, util_1.getStatDescriptionText)(gen, defender, defenseStat, defender.nature);
288
+ var df = defender.rawStats[defenseStat];
289
+ if (!isPhysical && defender.hasItem('Soul Dew') && defender.named('Latios', 'Latias')) {
290
+ df = Math.floor(df * 1.5);
291
+ desc.defenderItem = defender.item;
292
+ }
293
+ else if ((!isPhysical && defender.hasItem('Deep Sea Scale') && defender.named('Clamperl')) ||
294
+ (isPhysical && defender.hasItem('Metal Powder') && defender.named('Ditto'))) {
295
+ df *= 2;
296
+ desc.defenderItem = defender.item;
297
+ }
298
+ if (isPhysical && defender.hasAbility('Marvel Scale') && defender.status) {
299
+ df = Math.floor(df * 1.5);
300
+ desc.defenderAbility = defender.ability;
301
+ }
302
+ if (move.named('Explosion', 'Self-Destruct')) {
303
+ df = Math.floor(df / 2);
304
+ }
305
+ var defenseBoost = defender.boosts[defenseStat];
306
+ if (defenseBoost < 0 || (!isCritical && defenseBoost > 0)) {
307
+ df = (0, util_1.getModifiedStat)(df, defenseBoost);
308
+ desc.defenseBoost = defenseBoost;
309
+ }
310
+ return df;
311
+ }
312
+ exports.calculateDefenseADV = calculateDefenseADV;
313
+ function calculateFinalModsADV(baseDamage, attacker, move, field, desc, isCritical) {
314
+ if (isCritical === void 0) { isCritical = false; }
315
+ var isPhysical = move.category === 'Physical';
316
+ if (attacker.hasStatus('brn') && isPhysical && !attacker.hasAbility('Guts')) {
317
+ baseDamage = Math.floor(baseDamage / 2);
318
+ desc.isBurned = true;
319
+ }
320
+ if (!isCritical) {
321
+ var screenMultiplier = field.gameType !== 'Singles' ? 2 / 3 : 1 / 2;
322
+ if (isPhysical && field.defenderSide.isReflect) {
323
+ baseDamage = Math.floor(baseDamage * screenMultiplier);
324
+ desc.isReflect = true;
325
+ }
326
+ else if (!isPhysical && field.defenderSide.isLightScreen) {
327
+ baseDamage = Math.floor(baseDamage * screenMultiplier);
328
+ desc.isLightScreen = true;
329
+ }
330
+ }
331
+ if (move.named('Pursuit') && field.defenderSide.isSwitching === 'out') {
332
+ baseDamage = Math.floor(baseDamage * 2);
333
+ desc.isSwitching = 'out';
334
+ }
335
+ if (field.gameType !== 'Singles' && move.target === 'allAdjacentFoes') {
336
+ baseDamage = Math.floor(baseDamage / 2);
337
+ }
338
+ if ((field.hasWeather('Sun') && move.hasType('Fire')) ||
339
+ (field.hasWeather('Rain') && move.hasType('Water'))) {
340
+ baseDamage = Math.floor(baseDamage * 1.5);
341
+ desc.weather = field.weather;
342
+ }
343
+ else if ((field.hasWeather('Sun') && move.hasType('Water')) ||
344
+ (field.hasWeather('Rain') && move.hasType('Fire')) ||
345
+ (move.named('Solar Beam') && field.hasWeather('Rain', 'Sand', 'Hail'))) {
346
+ baseDamage = Math.floor(baseDamage / 2);
347
+ desc.weather = field.weather;
348
+ }
349
+ if (attacker.hasAbility('Flash Fire') && attacker.abilityOn && move.hasType('Fire')) {
350
+ baseDamage = Math.floor(baseDamage * 1.5);
351
+ desc.attackerAbility = 'Flash Fire';
352
+ }
353
+ baseDamage = (move.category === 'Physical' ? Math.max(1, baseDamage) : baseDamage) + 2;
354
+ if (isCritical) {
355
+ baseDamage *= 2;
356
+ desc.isCritical = true;
357
+ }
358
+ if (move.named('Weather Ball') && field.weather) {
359
+ baseDamage *= 2;
360
+ desc.moveBP = move.bp * 2;
361
+ }
362
+ if (field.attackerSide.isHelpingHand) {
363
+ baseDamage = Math.floor(baseDamage * 1.5);
364
+ desc.isHelpingHand = true;
365
+ }
366
+ if (move.hasType.apply(move, __spreadArray([], __read(attacker.types), false))) {
367
+ baseDamage = Math.floor(baseDamage * 1.5);
368
+ }
369
+ return baseDamage;
370
+ }
371
+ //# sourceMappingURL=gen3.js.map