@robotical/martyblocksjr 3.5.22 → 3.5.24
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/.vscode/settings.json +3 -0
- package/editions/free/src/app.bundle.js +1 -1
- package/editions/free/src/localizations/bg.json +1125 -0
- package/editions/free/src/localizations/ca.json +82 -1
- package/editions/free/src/localizations/cs.json +1125 -0
- package/editions/free/src/localizations/cy.json +82 -1
- package/editions/free/src/localizations/da.json +82 -1
- package/editions/free/src/localizations/de.json +82 -1
- package/editions/free/src/localizations/el.json +82 -1
- package/editions/free/src/localizations/en.json +78 -88
- package/editions/free/src/localizations/es.json +82 -1
- package/editions/free/src/localizations/fi.json +1125 -0
- package/editions/free/src/localizations/fr.json +82 -1
- package/editions/free/src/localizations/it.json +83 -2
- package/editions/free/src/localizations/ja.json +82 -1
- package/editions/free/src/localizations/ko.json +82 -1
- package/editions/free/src/localizations/nl.json +82 -1
- package/editions/free/src/localizations/no.json +82 -1
- package/editions/free/src/localizations/pl.json +82 -1
- package/editions/free/src/localizations/pt-br.json +82 -1
- package/editions/free/src/localizations/pt.json +82 -1
- package/editions/free/src/localizations/sv.json +82 -1
- package/editions/free/src/localizations/th.json +82 -1
- package/editions/free/src/localizations/tr.json +82 -1
- package/editions/free/src/localizations/uk.json +83 -2
- package/editions/free/src/localizations/zh-cn.json +82 -1
- package/editions/free/src/localizations/zh-tw.json +82 -1
- package/editions/free/src/settings.json +6 -1
- package/package.json +1 -1
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@@ -88,14 +88,6 @@
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"BLOCK_DESC_SET_TEMPO": "Set tempo to X bpm",
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"BLOCK_DESC_SET_TEMPO_DESCRIPTION": "Changes the tempo of the music to the specified number of beats per minute.",
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"BLOCK_PLAY_POP_SOUND": "Play 'Pop' sound",
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"BLOCK_DESC_MARTY_ON_COLOUR_SENSED": "Start on Color Sensed",
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"BLOCK_DESC_MARTY_ON_COLOUR_SENSED_DESCRIPTION": "Starts the script when Marty senses the specified color.",
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"BLOCK_DESC_MARTY_ON_OBSTACLE_SENSED": "Start on Obstacle Sensed",
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"BLOCK_DESC_MARTY_ON_OBSTACLE_SENSED_DESCRIPTION": "Starts the script when Marty's obstacle sensor matches the selected state.",
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"BLOCK_DESC_MARTY_ON_LIGHT_SENSED": "Start on Light Sensed",
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"BLOCK_DESC_MARTY_ON_LIGHT_SENSED_DESCRIPTION": "Starts the script when Marty's light sensor reaches the chosen level.",
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"BLOCK_DESC_MARTY_ON_NOISE_SENSED": "Start on Noise Sensed",
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"BLOCK_DESC_MARTY_ON_NOISE_SENSED_DESCRIPTION": "Starts the script when Marty's noise sensor matches the selected state.",
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"BLOCK_PLAY_NOTE": "Play note",
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"BLOCK_PLAY_NOTE_DESCRIPTION": "Play note",
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"BLOCKS_POP": "Pop",
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@@ -1052,84 +1044,82 @@
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"COG_JRBLOCKS13_STEP_47_TEXT": "Try it out! <br /><Br />Shake cog to knock on the door",
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"COG_JRBLOCKS13_STEP_48_TEXT": "<p><b>Well done!</b><br />Now, using everything you've learned before, continue the story and make an adventure for Marty and the unicorn",
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"MARTY_JRBLOCKS1_TITLE": "Getting Marty Moving",
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"MARTY_JRBLOCKS1_STEP_1_TEXT":"In this tutorial, we're going to learn how to use basic functions in BlocksJr.",
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"MARTY_JRBLOCKS1_STEP_2_TEXT":"First, let's connect to Marty. Click on the Marty button to connect to Marty",
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"MARTY_JRBLOCKS1_STEP_3_TEXT":"These puzzle piece shaped blocks are called <b/>functions</b>.<br/><br/>Functions are like actions, a piece of code that tells Marty <i/>“hey, do this!”",
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"MARTY_JRBLOCKS1_STEP_4_TEXT":"Some functions tell Marty to <b/>go</b>",
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"MARTY_JRBLOCKS1_STEP_5_TEXT":"Some functions tell Marty to <b/>stop</b>",
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"MARTY_JRBLOCKS1_STEP_6_TEXT":"Some functions tell Marty to move <b/>forwards, back, left or right</b>",
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"MARTY_JRBLOCKS1_STEP_7_TEXT":"Some functions tell Marty to </b>wave</b>",
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"MARTY_JRBLOCKS1_STEP_8_TEXT":"Some functions tell Marty to <b/>whistle</b>",
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"MARTY_JRBLOCKS1_STEP_9_TEXT":"Some functions tell Marty to <b/>wait</b>",
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"MARTY_JRBLOCKS1_STEP_10_TEXT":"Some functions even tell Marty to <b/>dance</b>",
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"MARTY_JRBLOCKS1_STEP_11_TEXT":"Before we start moving Marty, we need to use some basic building blocks to make sure he moves correctly. <br/><br/>First, select this block, so our code <b/> starts to run when we click the green flag.",
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"MARTY_JRBLOCKS1_STEP_12_TEXT":"We also need a block that tells our code to stop - select this block too.<br/><br/>Our code will go in between these",
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"MARTY_JRBLOCKS1_STEP_13_TEXT":"Before we move Marty, we need to make sure he’s ready! Place a get ready block after the green flag so we can make sure he’s ready for movement.",
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"MARTY_JRBLOCKS1_STEP_14_TEXT":"Now let’s move Marty! First of all, let’s get him to move four steps forwards. <br/><br/>Place four of these <b/>in between get ready and stop",
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"MARTY_JRBLOCKS1_STEP_15_TEXT":"After he walks forward, let's make Marty go left! Place <b/>3 left slide blocks</b> before the red 'stop' block like shown here",
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"MARTY_JRBLOCKS1_END":"You did it! You can make Marty move in BlocksJr!<br/><br/>Why not explore the app to see what else you can make Marty do, then come back for tutorial 2!",
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"MARTY_JRBLOCKS2_TITLE":"Cleaning Up Code: Arguments",
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"MARTY_JRBLOCKS2_STEP_1_TEXT":"In this tutorial, we're going to learn how to use arguments to make your code simpler and smaller",
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"MARTY_JRBLOCKS2_STEP_2_TEXT":"First, let's connect to Marty. Click on the Marty button to connect to Marty",
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"MARTY_JRBLOCKS2_STEP_3_TEXT":"Here is our previous code to make Marty move four steps forward. Can you see any way we can make our instructions shorter?",
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"MARTY_JRBLOCKS2_STEP_4_TEXT":"The small white boxes with the number 1 in them are called <b/>arguments</b><br/><br/>If walk forward is the function, the <b/>argument</b> tells the function <b/>how many times or how much</b> to do the action",
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"MARTY_JRBLOCKS2_STEP_5_TEXT":"We can recreate this code much more simply using arguments - get rid of three <b/>walk forward</b> blocks, and change the argument of the last one from 1 to 4.",
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"MARTY_JRBLOCKS2_STEP_6_TEXT":"Press the green flag to see if your code still works the same as it did, now using arguments!",
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"MARTY_JRBLOCKS2_STEP_7_TEXT":"Now let's see if you can simplify code using arguments all by yourself! <br/><br/>You already have a <b/>walk forward</b> block in the right place, how many are in this code? write the correct number in the arguments box.",
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"MARTY_JRBLOCKS2_STEP_8_TEXT":"Great work! Now add in a <b/>slide right</b> block like shown - what number will you put as an argument to match the example code?",
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"MARTY_JRBLOCKS2_STEP_9_TEXT":"Now add a <b/>slide left</b> block like the example code - how many left blocks are there? what argument should you put in your left block?",
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"MARTY_JRBLOCKS2_STEP_10_TEXT":"Almost there! Add a <b/>walk backwards</b> block like the example code and add in the right argument.",
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"MARTY_JRBLOCKS2_END":"You did it! You're an arguments expert and a code-simplifying genius!",
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"MARTY_JRBLOCKS3_TITLE":"Traffic Light Marty",
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"MARTY_JRBLOCKS3_STEP_1_TEXT":"In this tutorial, we're going to learn how to use wait functions in BlocksJr.",
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"MARTY_JRBLOCKS3_STEP_2_TEXT":"First, let's connect to Marty. Click on the Marty button to connect to Marty",
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"MARTY_JRBLOCKS3_STEP_3_TEXT":"Now add a green flag block to start off our code",
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"MARTY_JRBLOCKS3_STEP_4_TEXT":"Now add an end block to finish our code",
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"MARTY_JRBLOCKS3_STEP_5_TEXT":"Waiting is really important in programming <b/>and</b> in the real world. <br/><br/>In programming, waiting helps us do the right tasks at the right time, giving us control over when things happen.<br/><br/> In the real world, waiting can help keep us safe - like at traffic lights!",
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"MARTY_JRBLOCKS3_STEP_6_TEXT":"Let’s learn about the wait function and turn Marty into a traffic light. <br/><br/>Here is the basic sequence of a traffic light: red means wait, orange means wait then get ready, green means go!",
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"MARTY_JRBLOCKS3_STEP_7_TEXT":"We need to turn Marty’s eyes red, orange and green. Select three of the LED eye colour blocks, and make one red, one orange and one green.",
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"MARTY_JRBLOCKS3_STEP_8_TEXT":"Let’s start on red, turn to orange and then green. Based on our traffic light example, what should our code do at each colour?<br/><br/>Here's our code sequence:",
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"MARTY_JRBLOCKS3_STEP_9_TEXT":"Place two <b/>wait</b> blocks as shown here, one after the red LED eye block, and one after the orange LED eye block. <br/><br/>Change the arguments so Marty waits for 5 seconds at red, and 2 seconds at orange.",
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"MARTY_JRBLOCKS3_STEP_10_TEXT":"Add a <b/>get ready</b> block before the green LED eye block, so Marty can get ready before 'go!'",
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"MARTY_JRBLOCKS3_STEP_11_TEXT":"Green means go - what will you make your Marty do on green? We've said, after marty's eyes turn green, celebrate!",
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"MARTY_JRBLOCKS3_END":"You did it! Click the green flag and watch your traffic light Marty!",
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"MARTY_JRBLOCKS4_TITLE":"Cleaning Up Code: Repeats",
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"MARTY_JRBLOCKS4_STEP_1_TEXT":"Marty feels like dancing! Let's try out his dancing function, and learn how we can use repeats to create our own Marty dance!",
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"MARTY_JRBLOCKS4_STEP_2_TEXT":"First, let's connect to Marty. Click on the Marty button to connect to Marty",
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"MARTY_JRBLOCKS4_STEP_3_TEXT":"Now add a green flag block to start off our code",
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"MARTY_JRBLOCKS4_STEP_4_TEXT":"Now add an end block to finish our code",
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"MARTY_JRBLOCKS4_STEP_5_TEXT":"Add a dance block, click the green flag and watch Marty's moves!",
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"MARTY_JRBLOCKS4_STEP_6_TEXT":"Let's make our own custom Marty dance! We used turning, kicking, whistling and eye-wiggling in ours - what will your Marty's dance look like?",
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"MARTY_JRBLOCKS4_STEP_7_TEXT":"To have a proper boogie, Marty wants to repeat our dance more than once - but look how long our code gets when we start to duplicate it! There has to be a better way...",
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"MARTY_JRBLOCKS4_STEP_8_TEXT":"Place a repeat block at the end of your dance code like this! Now Marty keeps dancing over and over until we tell him to stop!",
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"MARTY_JRBLOCKS4_STEP_9_TEXT":"If Marty dances forever, he'll get tired! Marty might get tired if we make him dance forever! What if we wanted Marty to do the dance only 5 times? We could use the stop button after 5 loops - but there’s a much easier way.",
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"MARTY_JRBLOCKS4_STEP_10_TEXT":"Remove the red repeat block and replace it with this, a closed loop repeat function. We can put pieces of code inside this block and repeat them as many times as we like. Make marty repeat your dance 5 times!",
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"MARTY_JRBLOCKS4_END":"You did it! Marty is a dancing pro!",
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"MARTY_JRBLOCKS5_TITLE":"Marty Goal Shooter Game",
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"MARTY_JRBLOCKS5_STEP_1_TEXT":"In this tutorial, we’re going to make a Marty goal shooter game using sprites!",
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"MARTY_JRBLOCKS5_STEP_2_TEXT":"First of all, let’s give our Marty sprite a field to play football in. Navigate to the backdrop menu and select “farm”.",
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"MARTY_JRBLOCKS5_STEP_3_TEXT":"To shoot some goals, Marty’s going to need two things: a soccer ball, and a soccer net! Click the plus sign to select two new sprites, a football and a net.",
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"MARTY_JRBLOCKS5_STEP_4_TEXT":"Set out your three sprites like this on the backdrop, with Marty and the ball on the right, and the net set out in the bottom right corner. <br/><br/>This game works by using the sprites position, so make sure to get this right!",
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"MARTY_JRBLOCKS5_STEP_5_TEXT":"First we’ll write Marty’s code. To access Marty's code, select Marty in the sprite menu.",
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"MARTY_JRBLOCKS5_STEP_6_TEXT":"In this game, we want Marty to kick the soccer ball when we click on him, by moving out to the right and back in.",
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"MARTY_JRBLOCKS5_STEP_7_TEXT":"To make Marty kick the ball when we click him, select a <b/>start on tap Marty</b> block.",
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"MARTY_JRBLOCKS5_STEP_8_TEXT":"So that Marty moves out to the ball and back in, select a move right, and then move left block, both with the argument 2.",
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"MARTY_JRBLOCKS5_STEP_9_TEXT":"Your Marty code is done! Now click the soccer ball in the sprite menu to write its code.",
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"MARTY_JRBLOCKS5_STEP_10_TEXT":"When Marty kicks the ball, we want it to go out to the right and into the goal! Start with a <b/>start on bump Soccer Ball</b> block",
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"MARTY_JRBLOCKS5_STEP_11_TEXT":"After this, place a move right block with the argument 12, so the ball goes all the way out to the goal.",
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"MARTY_JRBLOCKS5_STEP_12_TEXT":"After the ball is kicked, we want it to return to its original spot, so add a “go home” block.<br/><br/> This block returns the sprite to wherever it was originally when the green flag was last clicked",
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"MARTY_JRBLOCKS5_STEP_13_TEXT":"Click the soccer net in the sprite menu to write its code.",
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"MARTY_JRBLOCKS5_STEP_14_TEXT":"When the ball touches the net, we want to add 1 to our score, so start with a <b/>start on bump Soccer Net</b> block.",
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"MARTY_JRBLOCKS5_STEP_15_TEXT":"After this, add an <b/>increase counter</b> block to add +1 to Marty's score.",
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"MARTY_JRBLOCKS5_STEP_16_TEXT":"Now, this game would be too easy if Marty just kicked the ball at the same place each time, let’s make our soccer net a moving target!!",
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"MARTY_JRBLOCKS5_STEP_17_TEXT":"First of all, to adjust the difficulty we're going to make the net smaller.",
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"MARTY_JRBLOCKS5_STEP_18_TEXT":"Select a shrink block and give it an argument of 4. Click on it once to decrease the net's size, then discard this block by dragging it upwards.",
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"MARTY_JRBLOCKS5_STEP_19_TEXT":"We want our net to start moving when we start the game, so select a green flag block",
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"MARTY_JRBLOCKS5_STEP_20_TEXT":"Add a move up arrow and a move down arrow, both with the argument 6, so the net moves up and back down the field",
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"MARTY_JRBLOCKS5_STEP_21_TEXT":"Finally, add a forever repeat block on the end.",
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"MARTY_JRBLOCKS1_STEP_1_TEXT": "In this tutorial, we're going to learn how to use basic functions in BlocksJr.",
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"MARTY_JRBLOCKS1_STEP_2_TEXT": "First, let's connect to Marty. Click on the Marty button to connect to Marty",
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"MARTY_JRBLOCKS1_STEP_3_TEXT": "These puzzle piece shaped blocks are called <b/>functions</b>.<br/><br/>Functions are like actions, a piece of code that tells Marty <i/>“hey, do this!”",
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"MARTY_JRBLOCKS1_STEP_4_TEXT": "Some functions tell Marty to <b/>go</b>",
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"MARTY_JRBLOCKS1_STEP_5_TEXT": "Some functions tell Marty to <b/>stop</b>",
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"MARTY_JRBLOCKS1_STEP_6_TEXT": "Some functions tell Marty to move <b/>forwards, back, left or right</b>",
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"MARTY_JRBLOCKS1_STEP_7_TEXT": "Some functions tell Marty to </b>wave</b>",
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"MARTY_JRBLOCKS1_STEP_8_TEXT": "Some functions tell Marty to <b/>whistle</b>",
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"MARTY_JRBLOCKS1_STEP_9_TEXT": "Some functions tell Marty to <b/>wait</b>",
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"MARTY_JRBLOCKS1_STEP_10_TEXT": "Some functions even tell Marty to <b/>dance</b>",
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"MARTY_JRBLOCKS1_STEP_11_TEXT": "Before we start moving Marty, we need to use some basic building blocks to make sure he moves correctly. <br/><br/>First, select this block, so our code <b/> starts to run when we click the green flag.",
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"MARTY_JRBLOCKS1_STEP_12_TEXT": "We also need a block that tells our code to stop - select this block too.<br/><br/>Our code will go in between these",
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"MARTY_JRBLOCKS1_STEP_13_TEXT": "Before we move Marty, we need to make sure he’s ready! Place a get ready block after the green flag so we can make sure he’s ready for movement.",
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"MARTY_JRBLOCKS1_STEP_14_TEXT": "Now let’s move Marty! First of all, let’s get him to move four steps forwards. <br/><br/>Place four of these <b/>in between get ready and stop",
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"MARTY_JRBLOCKS1_STEP_15_TEXT": "After he walks forward, let's make Marty go left! Place <b/>3 left slide blocks</b> before the red 'stop' block like shown here",
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"MARTY_JRBLOCKS1_END": "You did it! You can make Marty move in BlocksJr!<br/><br/>Why not explore the app to see what else you can make Marty do, then come back for tutorial 2!",
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"MARTY_JRBLOCKS2_TITLE": "Cleaning Up Code: Arguments",
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"MARTY_JRBLOCKS2_STEP_1_TEXT": "In this tutorial, we're going to learn how to use arguments to make your code simpler and smaller",
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"MARTY_JRBLOCKS2_STEP_2_TEXT": "First, let's connect to Marty. Click on the Marty button to connect to Marty",
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"MARTY_JRBLOCKS2_STEP_3_TEXT": "Here is our previous code to make Marty move four steps forward. Can you see any way we can make our instructions shorter?",
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"MARTY_JRBLOCKS2_STEP_4_TEXT": "The small white boxes with the number 1 in them are called <b/>arguments</b><br/><br/>If walk forward is the function, the <b/>argument</b> tells the function <b/>how many times or how much</b> to do the action",
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"MARTY_JRBLOCKS2_STEP_5_TEXT": "We can recreate this code much more simply using arguments - get rid of three <b/>walk forward</b> blocks, and change the argument of the last one from 1 to 4.",
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"MARTY_JRBLOCKS2_STEP_6_TEXT": "Press the green flag to see if your code still works the same as it did, now using arguments!",
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"MARTY_JRBLOCKS2_STEP_7_TEXT": "Now let's see if you can simplify code using arguments all by yourself! <br/><br/>You already have a <b/>walk forward</b> block in the right place, how many are in this code? write the correct number in the arguments box.",
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"MARTY_JRBLOCKS2_STEP_8_TEXT": "Great work! Now add in a <b/>slide right</b> block like shown - what number will you put as an argument to match the example code?",
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"MARTY_JRBLOCKS2_STEP_9_TEXT": "Now add a <b/>slide left</b> block like the example code - how many left blocks are there? what argument should you put in your left block?",
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"MARTY_JRBLOCKS2_STEP_10_TEXT": "Almost there! Add a <b/>walk backwards</b> block like the example code and add in the right argument.",
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"MARTY_JRBLOCKS2_END": "You did it! You're an arguments expert and a code-simplifying genius!",
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"MARTY_JRBLOCKS3_TITLE": "Traffic Light Marty",
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"MARTY_JRBLOCKS3_STEP_1_TEXT": "In this tutorial, we're going to learn how to use wait functions in BlocksJr.",
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"MARTY_JRBLOCKS3_STEP_2_TEXT": "First, let's connect to Marty. Click on the Marty button to connect to Marty",
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"MARTY_JRBLOCKS3_STEP_3_TEXT": "Now add a green flag block to start off our code",
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"MARTY_JRBLOCKS3_STEP_4_TEXT": "Now add an end block to finish our code",
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+
"MARTY_JRBLOCKS3_STEP_5_TEXT": "Waiting is really important in programming <b/>and</b> in the real world. <br/><br/>In programming, waiting helps us do the right tasks at the right time, giving us control over when things happen.<br/><br/> In the real world, waiting can help keep us safe - like at traffic lights!",
|
|
1081
|
+
"MARTY_JRBLOCKS3_STEP_6_TEXT": "Let’s learn about the wait function and turn Marty into a traffic light. <br/><br/>Here is the basic sequence of a traffic light: red means wait, orange means wait then get ready, green means go!",
|
|
1082
|
+
"MARTY_JRBLOCKS3_STEP_7_TEXT": "We need to turn Marty’s eyes red, orange and green. Select three of the LED eye colour blocks, and make one red, one orange and one green.",
|
|
1083
|
+
"MARTY_JRBLOCKS3_STEP_8_TEXT": "Let’s start on red, turn to orange and then green. Based on our traffic light example, what should our code do at each colour?<br/><br/>Here's our code sequence:",
|
|
1084
|
+
"MARTY_JRBLOCKS3_STEP_9_TEXT": "Place two <b/>wait</b> blocks as shown here, one after the red LED eye block, and one after the orange LED eye block. <br/><br/>Change the arguments so Marty waits for 5 seconds at red, and 2 seconds at orange.",
|
|
1085
|
+
"MARTY_JRBLOCKS3_STEP_10_TEXT": "Add a <b/>get ready</b> block before the green LED eye block, so Marty can get ready before 'go!'",
|
|
1086
|
+
"MARTY_JRBLOCKS3_STEP_11_TEXT": "Green means go - what will you make your Marty do on green? We've said, after marty's eyes turn green, celebrate!",
|
|
1087
|
+
"MARTY_JRBLOCKS3_END": "You did it! Click the green flag and watch your traffic light Marty!",
|
|
1088
|
+
"MARTY_JRBLOCKS4_TITLE": "Cleaning Up Code: Repeats",
|
|
1089
|
+
"MARTY_JRBLOCKS4_STEP_1_TEXT": "Marty feels like dancing! Let's try out his dancing function, and learn how we can use repeats to create our own Marty dance!",
|
|
1090
|
+
"MARTY_JRBLOCKS4_STEP_2_TEXT": "First, let's connect to Marty. Click on the Marty button to connect to Marty",
|
|
1091
|
+
"MARTY_JRBLOCKS4_STEP_3_TEXT": "Now add a green flag block to start off our code",
|
|
1092
|
+
"MARTY_JRBLOCKS4_STEP_4_TEXT": "Now add an end block to finish our code",
|
|
1093
|
+
"MARTY_JRBLOCKS4_STEP_5_TEXT": "Add a dance block, click the green flag and watch Marty's moves!",
|
|
1094
|
+
"MARTY_JRBLOCKS4_STEP_6_TEXT": "Let's make our own custom Marty dance! We used turning, kicking, whistling and eye-wiggling in ours - what will your Marty's dance look like?",
|
|
1095
|
+
"MARTY_JRBLOCKS4_STEP_7_TEXT": "To have a proper boogie, Marty wants to repeat our dance more than once - but look how long our code gets when we start to duplicate it! There has to be a better way...",
|
|
1096
|
+
"MARTY_JRBLOCKS4_STEP_8_TEXT": "Place a repeat block at the end of your dance code like this! Now Marty keeps dancing over and over until we tell him to stop!",
|
|
1097
|
+
"MARTY_JRBLOCKS4_STEP_9_TEXT": "If Marty dances forever, he'll get tired! Marty might get tired if we make him dance forever! What if we wanted Marty to do the dance only 5 times? We could use the stop button after 5 loops - but there’s a much easier way.",
|
|
1098
|
+
"MARTY_JRBLOCKS4_STEP_10_TEXT": "Remove the red repeat block and replace it with this, a closed loop repeat function. We can put pieces of code inside this block and repeat them as many times as we like. Make marty repeat your dance 5 times!",
|
|
1099
|
+
"MARTY_JRBLOCKS4_END": "You did it! Marty is a dancing pro!",
|
|
1100
|
+
"MARTY_JRBLOCKS5_TITLE": "Marty Goal Shooter Game",
|
|
1101
|
+
"MARTY_JRBLOCKS5_STEP_1_TEXT": "In this tutorial, we’re going to make a Marty goal shooter game using sprites!",
|
|
1102
|
+
"MARTY_JRBLOCKS5_STEP_2_TEXT": "First of all, let’s give our Marty sprite a field to play football in. Navigate to the backdrop menu and select “farm”.",
|
|
1103
|
+
"MARTY_JRBLOCKS5_STEP_3_TEXT": "To shoot some goals, Marty’s going to need two things: a soccer ball, and a soccer net! Click the plus sign to select two new sprites, a football and a net.",
|
|
1104
|
+
"MARTY_JRBLOCKS5_STEP_4_TEXT": "Set out your three sprites like this on the backdrop, with Marty and the ball on the right, and the net set out in the bottom right corner. <br/><br/>This game works by using the sprites position, so make sure to get this right!",
|
|
1105
|
+
"MARTY_JRBLOCKS5_STEP_5_TEXT": "First we’ll write Marty’s code. To access Marty's code, select Marty in the sprite menu.",
|
|
1106
|
+
"MARTY_JRBLOCKS5_STEP_6_TEXT": "In this game, we want Marty to kick the soccer ball when we click on him, by moving out to the right and back in.",
|
|
1107
|
+
"MARTY_JRBLOCKS5_STEP_7_TEXT": "To make Marty kick the ball when we click him, select a <b/>start on tap Marty</b> block.",
|
|
1108
|
+
"MARTY_JRBLOCKS5_STEP_8_TEXT": "So that Marty moves out to the ball and back in, select a move right, and then move left block, both with the argument 2.",
|
|
1109
|
+
"MARTY_JRBLOCKS5_STEP_9_TEXT": "Your Marty code is done! Now click the soccer ball in the sprite menu to write its code.",
|
|
1110
|
+
"MARTY_JRBLOCKS5_STEP_10_TEXT": "When Marty kicks the ball, we want it to go out to the right and into the goal! Start with a <b/>start on bump Soccer Ball</b> block",
|
|
1111
|
+
"MARTY_JRBLOCKS5_STEP_11_TEXT": "After this, place a move right block with the argument 12, so the ball goes all the way out to the goal.",
|
|
1112
|
+
"MARTY_JRBLOCKS5_STEP_12_TEXT": "After the ball is kicked, we want it to return to its original spot, so add a “go home” block.<br/><br/> This block returns the sprite to wherever it was originally when the green flag was last clicked",
|
|
1113
|
+
"MARTY_JRBLOCKS5_STEP_13_TEXT": "Click the soccer net in the sprite menu to write its code.",
|
|
1114
|
+
"MARTY_JRBLOCKS5_STEP_14_TEXT": "When the ball touches the net, we want to add 1 to our score, so start with a <b/>start on bump Soccer Net</b> block.",
|
|
1115
|
+
"MARTY_JRBLOCKS5_STEP_15_TEXT": "After this, add an <b/>increase counter</b> block to add +1 to Marty's score.",
|
|
1116
|
+
"MARTY_JRBLOCKS5_STEP_16_TEXT": "Now, this game would be too easy if Marty just kicked the ball at the same place each time, let’s make our soccer net a moving target!!",
|
|
1117
|
+
"MARTY_JRBLOCKS5_STEP_17_TEXT": "First of all, to adjust the difficulty we're going to make the net smaller.",
|
|
1118
|
+
"MARTY_JRBLOCKS5_STEP_18_TEXT": "Select a shrink block and give it an argument of 4. Click on it once to decrease the net's size, then discard this block by dragging it upwards.",
|
|
1119
|
+
"MARTY_JRBLOCKS5_STEP_19_TEXT": "We want our net to start moving when we start the game, so select a green flag block",
|
|
1120
|
+
"MARTY_JRBLOCKS5_STEP_20_TEXT": "Add a move up arrow and a move down arrow, both with the argument 6, so the net moves up and back down the field",
|
|
1121
|
+
"MARTY_JRBLOCKS5_STEP_21_TEXT": "Finally, add a forever repeat block on the end.",
|
|
1130
1122
|
"MARTY_JRBLOCKS5_STEP_22_TEXT": "Almost done! Finally, add another green flag block to the soccer net code",
|
|
1131
|
-
"MARTY_JRBLOCKS5_STEP_23_TEXT":"Finish this off with a <b/>start/stop counter</b> block, so your score resets every time you start a new game.",
|
|
1132
|
-
"MARTY_JRBLOCKS5_END":"You did it! Press the green flag and play Marty's goal shooter!"
|
|
1133
|
-
|
|
1134
|
-
|
|
1135
|
-
}
|
|
1123
|
+
"MARTY_JRBLOCKS5_STEP_23_TEXT": "Finish this off with a <b/>start/stop counter</b> block, so your score resets every time you start a new game.",
|
|
1124
|
+
"MARTY_JRBLOCKS5_END": "You did it! Press the green flag and play Marty's goal shooter!"
|
|
1125
|
+
}
|
|
@@ -21,6 +21,7 @@
|
|
|
21
21
|
"BLOCKS_GREEN_FLAG_DESCRIPTION": "La secuencia de comandos se inicia al pulsar la bandera verde.",
|
|
22
22
|
"BLOCKS_ON_TILT": "Empezar en inclinación",
|
|
23
23
|
"BLOCKS_ON_TILT_DESCRIPTION": "Inicia el script cuando Cog se inclina en una dirección específica.",
|
|
24
|
+
"BLOCKS_ON_STEER_COG_DESCRIPTION": "",
|
|
24
25
|
"BLOCKS_ON_TOUCH_Cog": "Iniciar en Touch",
|
|
25
26
|
"BLOCKS_ON_TOUCH_Cog_DESCRIPTION": "Inicia el script cuando se presiona el botón Cog",
|
|
26
27
|
"BLOCKS_ON_MOVE": "Empezar a moverse",
|
|
@@ -476,6 +477,7 @@
|
|
|
476
477
|
"BLOCK_DESC_ON_OBJECT_SENSED": "COMIENZA EN EL OBJETO SENSADO",
|
|
477
478
|
"BLOCK_DESC_ON_LIGHT": "COMIENZA CON LUZ",
|
|
478
479
|
"BLOCK_DESC_ON_ROTATE": "COMENZAR A GIRAR",
|
|
480
|
+
"BLOCK_DESC_ON_STEER": "ARRANQUE EN DIRECCIÓN",
|
|
479
481
|
"BLOCK_DESC_ON_TAP": "COMENZAR AL PULSAR {CHARACTER_NAME}",
|
|
480
482
|
"BLOCK_DESC_ON_BUMP": "COMENZAR AL TOCAR {CHARACTER_NAME}",
|
|
481
483
|
"BLOCK_DESC_MESSAGE_COLOR_ORANGE": "naranja",
|
|
@@ -1040,5 +1042,84 @@
|
|
|
1040
1042
|
"COG_JRBLOCKS13_STEP_45_TEXT": "Añade bloques con la bandera y di \"Toca para entrar\".",
|
|
1041
1043
|
"COG_JRBLOCKS13_STEP_46_TEXT": "Añadir bloques de <b>On shake, go to page 3</b>",
|
|
1042
1044
|
"COG_JRBLOCKS13_STEP_47_TEXT": "¡Pruébalo!<br /><Br />Agita el engranaje para llamar a la puerta.",
|
|
1043
|
-
"COG_JRBLOCKS13_STEP_48_TEXT": "<p><b>¡Bien hecho!</b><br />Ahora, usando todo lo que has aprendido antes, continúa la historia y crea una aventura para Marty y el unicornio."
|
|
1045
|
+
"COG_JRBLOCKS13_STEP_48_TEXT": "<p><b>¡Bien hecho!</b><br />Ahora, usando todo lo que has aprendido antes, continúa la historia y crea una aventura para Marty y el unicornio.",
|
|
1046
|
+
"MARTY_JRBLOCKS1_TITLE": "Poner a Marty en movimiento",
|
|
1047
|
+
"MARTY_JRBLOCKS1_STEP_1_TEXT": "En este tutorial, aprenderemos a usar las funciones básicas de BlocksJr.",
|
|
1048
|
+
"MARTY_JRBLOCKS1_STEP_2_TEXT": "Primero, conectémonos con Marty. Haz clic en el botón de Marty para conectarte con él.",
|
|
1049
|
+
"MARTY_JRBLOCKS1_STEP_3_TEXT": "Estos bloques con forma de piezas de rompecabezas se llaman <b/>funciones</b>.<br/><br/>Las funciones son como acciones, un fragmento de código que le dice a Marty <i/>“¡Oye, haz esto!”",
|
|
1050
|
+
"MARTY_JRBLOCKS1_STEP_4_TEXT": "Algunas funciones le dicen a Marty que <b/>vaya</b>",
|
|
1051
|
+
"MARTY_JRBLOCKS1_STEP_5_TEXT": "Algunas funciones le indican a Marty que <b/>pare</b>",
|
|
1052
|
+
"MARTY_JRBLOCKS1_STEP_6_TEXT": "Algunas funciones le indican a Marty que se mueva <b/>hacia adelante, hacia atrás, hacia la izquierda o hacia la derecha</b>",
|
|
1053
|
+
"MARTY_JRBLOCKS1_STEP_7_TEXT": "Algunas funciones le indican a Marty que salude con la mano.",
|
|
1054
|
+
"MARTY_JRBLOCKS1_STEP_8_TEXT": "Algunas funciones le indican a Marty que <b/>silbe</b>",
|
|
1055
|
+
"MARTY_JRBLOCKS1_STEP_9_TEXT": "Algunas funciones le indican a Marty que <b/>espere</b>",
|
|
1056
|
+
"MARTY_JRBLOCKS1_STEP_10_TEXT": "Algunas funciones incluso le dicen a Marty que <b/>baile</b>",
|
|
1057
|
+
"MARTY_JRBLOCKS1_STEP_11_TEXT": "Antes de empezar a mover a Marty, necesitamos usar algunos bloques básicos para asegurarnos de que se mueva correctamente. <br/><br/>Primero, selecciona este bloque para que nuestro código <b/> empiece a ejecutarse cuando hagamos clic en la bandera verde.",
|
|
1058
|
+
"MARTY_JRBLOCKS1_STEP_12_TEXT": "También necesitamos un bloque que le indique a nuestro código que se detenga; seleccione también este bloque.<br/><br/>Nuestro código irá entre estos",
|
|
1059
|
+
"MARTY_JRBLOCKS1_STEP_13_TEXT": "Antes de mover a Marty, ¡debemos asegurarnos de que esté listo! Coloca un bloque de \"prepararse\" después de la bandera verde para que podamos comprobar que está listo para el traslado.",
|
|
1060
|
+
"MARTY_JRBLOCKS1_STEP_14_TEXT": "¡Ahora movamos a Marty! Primero, hagámoslo avanzar cuatro pasos. <br/><br/>Coloca cuatro de estos <b/>entre \"prepárate\" y \"alto\".",
|
|
1061
|
+
"MARTY_JRBLOCKS1_STEP_15_TEXT": "Después de que avance, ¡hagamos que Marty vaya a la izquierda! Coloca <b/>3 bloques de deslizamiento a la izquierda</b> antes del bloque rojo de \"parar\", como se muestra aquí.",
|
|
1062
|
+
"MARTY_JRBLOCKS1_END": "¡Lo lograste! ¡Puedes hacer que Marty se mueva en BlocksJr!<br/><br/>¿Por qué no exploras la aplicación para ver qué más puedes hacer que haga Marty? ¡Luego regresa para el tutorial 2!",
|
|
1063
|
+
"MARTY_JRBLOCKS2_TITLE": "Limpieza de código: Argumentos",
|
|
1064
|
+
"MARTY_JRBLOCKS2_STEP_1_TEXT": "En este tutorial, aprenderemos a usar argumentos para simplificar y reducir el tamaño de tu código.",
|
|
1065
|
+
"MARTY_JRBLOCKS2_STEP_2_TEXT": "Primero, conectémonos con Marty. Haz clic en el botón de Marty para conectarte con él.",
|
|
1066
|
+
"MARTY_JRBLOCKS2_STEP_3_TEXT": "Aquí está nuestro código anterior para que Marty avance cuatro pasos. ¿Se te ocurre alguna forma de acortar las instrucciones?",
|
|
1067
|
+
"MARTY_JRBLOCKS2_STEP_4_TEXT": "Las pequeñas casillas blancas con el número 1 se llaman <b/>argumentos</b><br/><br/>Si la función es avanzar, el <b/>argumento</b> le indica a la función <b/>cuántas veces o cuánto</b> debe realizar la acción.",
|
|
1068
|
+
"MARTY_JRBLOCKS2_STEP_5_TEXT": "Podemos recrear este código de forma mucho más sencilla utilizando argumentos: eliminar tres bloques <b/>walk forward</b> y cambiar el argumento del último de 1 a 4.",
|
|
1069
|
+
"MARTY_JRBLOCKS2_STEP_6_TEXT": "¡Pulsa la bandera verde para comprobar si tu código sigue funcionando igual que antes, ahora usando argumentos!",
|
|
1070
|
+
"MARTY_JRBLOCKS2_STEP_7_TEXT": "¡Ahora veamos si puedes simplificar el código usando argumentos por tu cuenta! <br/><br/>Ya tienes un bloque <b/>walk forward</b> en el lugar correcto. ¿Cuántos hay en este código? Escribe el número correcto en la casilla de argumentos.",
|
|
1071
|
+
"MARTY_JRBLOCKS2_STEP_8_TEXT": "¡Excelente trabajo! Ahora agrega un bloque <b/>deslizar a la derecha</b> como se muestra; ¿qué número usarás como argumento para que coincida con el código de ejemplo?",
|
|
1072
|
+
"MARTY_JRBLOCKS2_STEP_9_TEXT": "Ahora añade un bloque <b/>slide left</b> como en el código de ejemplo. ¿Cuántos bloques left hay? ¿Qué argumento debes incluir en tu bloque left?",
|
|
1073
|
+
"MARTY_JRBLOCKS2_STEP_10_TEXT": "¡Ya casi lo tienes! Agrega un bloque <b/>caminar hacia atrás</b> como en el código de ejemplo y agrega el argumento correcto.",
|
|
1074
|
+
"MARTY_JRBLOCKS2_END": "¡Lo lograste! ¡Eres un experto en argumentación y un genio simplificando código!",
|
|
1075
|
+
"MARTY_JRBLOCKS3_TITLE": "Semáforo Marty",
|
|
1076
|
+
"MARTY_JRBLOCKS3_STEP_1_TEXT": "En este tutorial, aprenderemos cómo usar las funciones de espera en BlocksJr.",
|
|
1077
|
+
"MARTY_JRBLOCKS3_STEP_2_TEXT": "Primero, conectémonos con Marty. Haz clic en el botón de Marty para conectarte con él.",
|
|
1078
|
+
"MARTY_JRBLOCKS3_STEP_3_TEXT": "Ahora agreguemos un bloque de bandera verde para comenzar nuestro código.",
|
|
1079
|
+
"MARTY_JRBLOCKS3_STEP_4_TEXT": "Ahora agrega un bloque final para terminar nuestro código.",
|
|
1080
|
+
"MARTY_JRBLOCKS3_STEP_5_TEXT": "La espera es fundamental tanto en programación como en la vida real. En programación, esperar nos ayuda a realizar las tareas correctas en el momento adecuado, lo que nos permite controlar cuándo suceden las cosas. En la vida real, esperar puede contribuir a nuestra seguridad, ¡como en los semáforos!",
|
|
1081
|
+
"MARTY_JRBLOCKS3_STEP_6_TEXT": "Aprendamos sobre la función de espera y convirtamos a Marty en un semáforo. <br/><br/>Esta es la secuencia básica de un semáforo: rojo significa esperar, naranja significa esperar y luego prepararse, verde significa avanzar.",
|
|
1082
|
+
"MARTY_JRBLOCKS3_STEP_7_TEXT": "Necesitamos que los ojos de Marty sean rojos, naranjas y verdes. Selecciona tres de los bloques LED de colores para ojos y crea uno rojo, uno naranja y uno verde.",
|
|
1083
|
+
"MARTY_JRBLOCKS3_STEP_8_TEXT": "Empecemos con el rojo, pasemos al naranja y luego al verde. Basándonos en nuestro ejemplo del semáforo, ¿qué debería hacer nuestro código con cada color?<br/><br/>Esta es la secuencia de nuestro código:",
|
|
1084
|
+
"MARTY_JRBLOCKS3_STEP_9_TEXT": "Coloca dos bloques <b/>wait</b> como se muestra aquí, uno después del bloque del ojo LED rojo y otro después del bloque del ojo LED naranja. <br/><br/>Modifica los argumentos para que Marty espere 5 segundos en rojo y 2 segundos en naranja.",
|
|
1085
|
+
"MARTY_JRBLOCKS3_STEP_10_TEXT": "Agrega un bloque <b/>prepárate</b> antes del bloque del ojo LED verde, para que Marty pueda prepararse antes de \"¡Ya!\".",
|
|
1086
|
+
"MARTY_JRBLOCKS3_STEP_11_TEXT": "Verde significa ¡adelante! ¿Qué harás que haga tu Marty cuando se ponga verde? ¡Ya hemos dicho que después de que los ojos de Marty se pongan verdes, hay que celebrar!",
|
|
1087
|
+
"MARTY_JRBLOCKS3_END": "¡Lo lograste! ¡Haz clic en la bandera verde y observa el semáforo, Marty!",
|
|
1088
|
+
"MARTY_JRBLOCKS4_TITLE": "Limpieza de código: Repeticiones",
|
|
1089
|
+
"MARTY_JRBLOCKS4_STEP_1_TEXT": "¡Marty tiene ganas de bailar! ¡Probemos su función de baile y aprendamos cómo podemos usar repeticiones para crear nuestro propio baile de Marty!",
|
|
1090
|
+
"MARTY_JRBLOCKS4_STEP_2_TEXT": "Primero, conectémonos con Marty. Haz clic en el botón de Marty para conectarte con él.",
|
|
1091
|
+
"MARTY_JRBLOCKS4_STEP_3_TEXT": "Ahora agreguemos un bloque de bandera verde para comenzar nuestro código.",
|
|
1092
|
+
"MARTY_JRBLOCKS4_STEP_4_TEXT": "Ahora agrega un bloque final para terminar nuestro código.",
|
|
1093
|
+
"MARTY_JRBLOCKS4_STEP_5_TEXT": "¡Añade un bloque de baile, haz clic en la bandera verde y observa los movimientos de Marty!",
|
|
1094
|
+
"MARTY_JRBLOCKS4_STEP_6_TEXT": "¡Hagamos nuestro propio baile personalizado de Marty! Nosotros usamos giros, patadas, silbidos y movimientos de ojos en el nuestro, ¿cómo será el baile de tu Marty?",
|
|
1095
|
+
"MARTY_JRBLOCKS4_STEP_7_TEXT": "Para bailar como es debido, Marty quiere repetir el baile varias veces, ¡pero mira lo largo que se vuelve nuestro código cuando empezamos a duplicarlo! Tiene que haber una forma mejor...",
|
|
1096
|
+
"MARTY_JRBLOCKS4_STEP_8_TEXT": "¡Coloca un bloque de repetición al final de tu código de baile así! ¡Ahora Marty seguirá bailando una y otra vez hasta que le digamos que pare!",
|
|
1097
|
+
"MARTY_JRBLOCKS4_STEP_9_TEXT": "Si Marty baila sin parar, ¡se cansará! ¡Marty podría cansarse si lo hacemos bailar eternamente! ¿Y si quisiéramos que Marty bailara solo 5 veces? Podríamos usar el botón de parar después de 5 repeticiones, pero hay una forma mucho más fácil.",
|
|
1098
|
+
"MARTY_JRBLOCKS4_STEP_10_TEXT": "Elimina el bloque rojo de repetición y reemplázalo con esta función de repetición en bucle cerrado. Podemos insertar fragmentos de código dentro de este bloque y repetirlos cuantas veces queramos. ¡Haz que Marty repita tu baile 5 veces!",
|
|
1099
|
+
"MARTY_JRBLOCKS4_END": "¡Lo lograste! ¡Marty es un profesional del baile!",
|
|
1100
|
+
"MARTY_JRBLOCKS5_TITLE": "Juego de tirador de goles de Marty",
|
|
1101
|
+
"MARTY_JRBLOCKS5_STEP_1_TEXT": "¡En este tutorial, vamos a crear un juego de disparos a puerta de Marty usando sprites!",
|
|
1102
|
+
"MARTY_JRBLOCKS5_STEP_2_TEXT": "En primer lugar, démosle a nuestro sprite de Marty un campo para jugar al fútbol. Navegue al menú de fondo y seleccione “granja”.",
|
|
1103
|
+
"MARTY_JRBLOCKS5_STEP_3_TEXT": "Para marcar goles, Marty necesitará dos cosas: ¡un balón de fútbol y una portería! Haz clic en el signo más para seleccionar dos nuevos sprites: un balón y una portería.",
|
|
1104
|
+
"MARTY_JRBLOCKS5_STEP_4_TEXT": "Coloca tus tres sprites así sobre el fondo, con Marty y la pelota a la derecha, y la red en la esquina inferior derecha. <br/><br/>Este juego funciona usando la posición de los sprites, ¡así que asegúrate de hacerlo bien!",
|
|
1105
|
+
"MARTY_JRBLOCKS5_STEP_5_TEXT": "Primero escribiremos el código de Marty. Para acceder al código de Marty, selecciona a Marty en el menú de sprites.",
|
|
1106
|
+
"MARTY_JRBLOCKS5_STEP_6_TEXT": "En este juego, queremos que Marty patee el balón de fútbol cuando hagamos clic sobre él, moviéndose hacia la derecha y luego volviendo hacia adentro.",
|
|
1107
|
+
"MARTY_JRBLOCKS5_STEP_7_TEXT": "Para que Marty patee el balón cuando hagamos clic en él, seleccione un bloque <b/>iniciar al tocar a Marty</b>.",
|
|
1108
|
+
"MARTY_JRBLOCKS5_STEP_8_TEXT": "De modo que Marty se mueve hacia la pelota y luego hacia adentro, selecciona un movimiento a la derecha y luego un movimiento hacia la izquierda, ambos con el argumento 2.",
|
|
1109
|
+
"MARTY_JRBLOCKS5_STEP_9_TEXT": "¡Tu código de Marty está listo! Ahora haz clic en el balón de fútbol en el menú de sprites para escribir su código.",
|
|
1110
|
+
"MARTY_JRBLOCKS5_STEP_10_TEXT": "Cuando Marty patee el balón, ¡queremos que salga hacia la derecha y entre en la portería! Empieza con un bloque de inicio de balón de fútbol.",
|
|
1111
|
+
"MARTY_JRBLOCKS5_STEP_11_TEXT": "Después de esto, coloca un bloque de movimiento a la derecha con el argumento 12, de modo que la pelota llegue hasta la portería.",
|
|
1112
|
+
"MARTY_JRBLOCKS5_STEP_12_TEXT": "Después de patear el balón, queremos que regrese a su posición original, así que agregamos un bloque de \"regresar a casa\".<br/><br/> Este bloque devuelve el objeto al lugar donde se encontraba originalmente cuando se hizo clic por última vez en la bandera verde.",
|
|
1113
|
+
"MARTY_JRBLOCKS5_STEP_13_TEXT": "Haz clic en la red de fútbol en el menú de sprites para escribir su código.",
|
|
1114
|
+
"MARTY_JRBLOCKS5_STEP_14_TEXT": "Cuando el balón toca la red, queremos sumar 1 a nuestro marcador, así que comencemos con un bloque <b/>comenzar en golpe Red de fútbol</b>.",
|
|
1115
|
+
"MARTY_JRBLOCKS5_STEP_15_TEXT": "Después de esto, agregue un bloque <b/>contador de incremento</b> para sumar +1 a la puntuación de Marty.",
|
|
1116
|
+
"MARTY_JRBLOCKS5_STEP_16_TEXT": "Ahora bien, este juego sería demasiado fácil si Marty pateara el balón siempre en el mismo sitio, ¡hagamos que nuestra portería sea un objetivo en movimiento!",
|
|
1117
|
+
"MARTY_JRBLOCKS5_STEP_17_TEXT": "En primer lugar, para ajustar la dificultad vamos a reducir el tamaño de la red.",
|
|
1118
|
+
"MARTY_JRBLOCKS5_STEP_18_TEXT": "Seleccione un bloque de reducción y asígnele un argumento de 4. Haga clic una vez en él para disminuir el tamaño de la red y, a continuación, descarte este bloque arrastrándolo hacia arriba.",
|
|
1119
|
+
"MARTY_JRBLOCKS5_STEP_19_TEXT": "Queremos que nuestra red empiece a moverse al iniciar el juego, así que selecciona un bloque de bandera verde.",
|
|
1120
|
+
"MARTY_JRBLOCKS5_STEP_20_TEXT": "Agrega una flecha de movimiento hacia arriba y una flecha de movimiento hacia abajo, ambas con el argumento 6, de modo que la red se mueva hacia arriba y hacia abajo del campo.",
|
|
1121
|
+
"MARTY_JRBLOCKS5_STEP_21_TEXT": "Finalmente, añade un bloque de repetición infinita al final.",
|
|
1122
|
+
"MARTY_JRBLOCKS5_STEP_22_TEXT": "¡Ya casi terminamos! Por último, añade otro bloque de bandera verde al código de la red de fútbol.",
|
|
1123
|
+
"MARTY_JRBLOCKS5_STEP_23_TEXT": "Para finalizar, añade un bloque de contador de inicio/parada, de modo que tu puntuación se reinicie cada vez que empieces una nueva partida.",
|
|
1124
|
+
"MARTY_JRBLOCKS5_END": "¡Lo has conseguido! ¡Pulsa la bandera verde y juega al tiro al blanco de Marty!"
|
|
1044
1125
|
}
|