@react-three/fiber 10.0.0-canary.e881a4a → 10.0.0-canary.eb6c14f

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package/dist/index.d.cts CHANGED
@@ -1,5 +1,6 @@
1
+ import * as three_examples_jsm_inspector_Inspector_js from 'three/examples/jsm/inspector/Inspector.js';
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  import * as three_webgpu from 'three/webgpu';
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- import { CubeRenderTarget, RenderTarget, WebGPURenderer, Node, StorageTexture, Data3DTexture, CanvasTarget, ShaderNodeObject, Euler as Euler$2, Color as Color$2, ColorRepresentation as ColorRepresentation$1, Layers as Layers$1, Raycaster, Intersection as Intersection$1, BufferGeometry, Matrix4 as Matrix4$1, Quaternion as Quaternion$1, Vector2 as Vector2$1, Vector3 as Vector3$1, Vector4 as Vector4$1, Matrix3 as Matrix3$1, Loader as Loader$1, ColorSpace, Texture as Texture$1, CubeTexture, Scene, Object3D, Frustum, OrthographicCamera } from 'three/webgpu';
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+ import { CubeRenderTarget, RenderTarget, WebGPURenderer, Node, StorageTexture, Storage3DTexture, StorageArrayTexture, Data3DTexture, CanvasTarget, Euler as Euler$2, Color as Color$2, ColorRepresentation as ColorRepresentation$1, Layers as Layers$1, Raycaster, Intersection as Intersection$1, BufferGeometry, Matrix4 as Matrix4$1, Quaternion as Quaternion$1, Object3D, Vector2 as Vector2$1, Vector3 as Vector3$1, Vector4 as Vector4$1, Matrix3 as Matrix3$1, Loader as Loader$1, ColorSpace, Texture as Texture$1, CubeTexture, Scene, Frustum, OrthographicCamera } from 'three/webgpu';
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  import * as THREE$1 from 'three';
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  import { WebGLCubeRenderTarget, WebGLRenderTarget, WebGLRenderer, Color as Color$1, ColorRepresentation, Euler as Euler$1, Loader, RenderTargetOptions as RenderTargetOptions$1 } from 'three';
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  import { WebGLRendererParameters } from 'three/src/renderers/WebGLRenderer.js';
@@ -12,7 +13,6 @@ import { FrameTimingState, FrameCallback as FrameCallback$1, SchedulerApi, UseFr
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  export { AddPhaseOptions, FrameControls, FrameNextControls, FrameTimingState, RootOptions, Scheduler, SchedulerApi, UseFrameNextOptions, UseFrameOptions, getScheduler } from '@pmndrs/scheduler';
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  import { Options } from 'react-use-measure';
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  import * as react_jsx_runtime from 'react/jsx-runtime';
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- import { ThreeElement as ThreeElement$1, Euler as Euler$3 } from '@react-three/fiber';
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  import { GroundedSkybox } from 'three/examples/jsm/objects/GroundedSkybox.js';
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  function _mergeNamespaces(n, m) {
@@ -48,6 +48,9 @@ function _mergeNamespaces(n, m) {
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  declare const R3F_BUILD_LEGACY = true;
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  declare const R3F_BUILD_WEBGPU = true;
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+ /** Lazily load the three Inspector. Keeps it out of the eager module graph — see note above. */
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+ declare function loadInspector(): Promise<typeof three_examples_jsm_inspector_Inspector_js.Inspector>;
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+
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  var THREE = /*#__PURE__*/_mergeNamespaces({
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  __proto__: null,
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  CubeRenderTarget: CubeRenderTarget,
@@ -59,7 +62,8 @@ var THREE = /*#__PURE__*/_mergeNamespaces({
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  WebGLCubeRenderTarget: WebGLCubeRenderTarget,
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  WebGLRenderTarget: WebGLRenderTarget,
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  WebGLRenderer: WebGLRenderer,
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- WebGLRendererParameters: WebGLRendererParameters
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+ WebGLRendererParameters: WebGLRendererParameters,
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+ loadInspector: loadInspector
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  }, [three_webgpu]);
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  //* Utility Types ==============================
@@ -348,6 +352,7 @@ type BufferLike =
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  | Uint16Array
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  | Int16Array
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  | THREE$1.BufferAttribute // Base class for all buffer attributes
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+ | THREE$1.InterleavedBufferAttribute
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  | Node // TSL buffer nodes (instancedArray, storage)
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  /** Flat record of buffer-like values (no nested scopes) */
@@ -359,6 +364,25 @@ type BufferRecord = Record<string, BufferLike>
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  */
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  type BufferStore = Record<string, BufferLike | BufferRecord>
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+ //* Node Types (useNodes) ========================================
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+
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+ /**
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+ * Every node representation `useNodes` accepts and `state.nodes` holds: three's real `Node`,
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+ * the callable proxy `Fn()` returns, and the legacy structural shape (`uuid`/`nodeType`) older
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+ * code passes through. Creators are constrained to this same type, so the shape a creator returns
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+ * and the shape the store holds are one type by construction.
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+ */
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+ type NodeLike = TSLNodeType | LegacyTSLNodeLike
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+
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+ /** Flat record of TSL nodes (no nested scopes) */
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+ type NodeRecord<T extends NodeLike = NodeLike> = Record<string, T>
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+
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+ /**
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+ * Node store that can contain both root-level nodes and scoped node objects.
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+ * Structure: { wobble: OperatorNode, fx: { blur: ShaderCallable } }
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+ */
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+ type NodeStore = Record<string, NodeLike | NodeRecord>
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+
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  //* Storage Types (useGPUStorage) ========================================
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  /**
@@ -373,7 +397,9 @@ type BufferStore = Record<string, BufferLike | BufferRecord>
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  * ```
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  */
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  type StorageLike =
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- | StorageTexture // GPU storage texture
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+ | StorageTexture // 2D GPU storage texture
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+ | Storage3DTexture // 3D GPU storage texture (volumes, fluid grids)
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+ | StorageArrayTexture // 2D-array GPU storage texture
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  | Data3DTexture // 3D texture (can be used as storage)
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  | Node // TSL storage texture nodes (storageTexture)
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@@ -492,11 +518,28 @@ interface InternalState {
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  /** Container for child attachment (scene for root, original container for portals) */
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  container?: THREE$1.Object3D
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  /**
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- * CanvasTarget for multi-canvas WebGPU rendering.
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- * Created for all WebGPU canvases to support renderer sharing.
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+ * The CanvasTarget this root sizes and renders through.
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+ *
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+ * A primary (`<Canvas id>`) owns the renderer's default target -- the one three itself built
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+ * around the canvas element -- so sizing it is sizing the renderer. A secondary owns a target
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+ * R3F created for its own element. Either way there is exactly one target per canvas element,
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+ * and the canvas-target job makes it the renderer's active one before this root renders.
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+ * Absent on WebGL and on an id-less WebGPU canvas, where the renderer is sized directly.
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  * @see https://threejs.org/docs/#api/en/renderers/common/CanvasTarget
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  */
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  canvasTarget?: CanvasTarget
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+ /**
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+ * Set when this root's canvas target has been resized and the backend's cached render pass
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+ * descriptor (which holds a depth-stencil view built once per canvas) is therefore stale.
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+ *
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+ * Flushed by the canvas-target job in the `start` phase, which is the only place this root's
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+ * target is guaranteed to be the renderer's active one — `backend.updateSize()` operates on
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+ * whatever `getCanvasTarget()` returns, so calling it from the resize subscription would
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+ * invalidate some other canvas's descriptor instead.
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+ *
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+ * @see https://github.com/pmndrs/react-three-fiber/issues/3847
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+ */
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+ canvasTargetSizeDirty?: boolean
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  /**
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  * Whether multi-canvas rendering is active.
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  * True when any canvas uses `renderer={{ primaryCanvas: 'id' }}` to share a renderer.
@@ -606,7 +649,7 @@ interface RootState {
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  /** Global TSL uniform nodes - root-level uniforms + scoped sub-objects. Use useUniforms() hook */
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  uniforms: UniformStore
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  /** Global TSL nodes - root-level nodes + scoped sub-objects. Use useNodes() hook */
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- nodes: Record<string, any>
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+ nodes: NodeStore
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  /** Global TSL buffer nodes - root-level buffers + scoped sub-objects. Use useBuffers() hook */
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  buffers: BufferStore
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  /** Global GPU storage (textures, etc.) - root-level storage + scoped sub-objects. Use useGPUStorage() hook */
@@ -618,7 +661,7 @@ interface RootState {
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  /** WebGPU RenderPipeline instance - use useRenderPipeline() hook */
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  renderPipeline: ThreeRenderPipeline | null
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  /** Global TSL pass nodes for render pipeline - use useRenderPipeline() hook */
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- passes: Record<string, any>
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+ passes: PassRecord
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  /** Internal version counter for HMR - incremented by rebuildNodes/rebuildUniforms to bust memoization */
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  _hmrVersion: number
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  /** Internal: whether setSize() has taken ownership of canvas dimensions */
@@ -706,12 +749,19 @@ type DefaultRendererProps = {
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  */
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  interface CanvasSchedulerConfig {
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  /**
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- * Render this canvas after another canvas completes.
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- * Pass the `id` of another canvas.
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+ * Run this Canvas root before the referenced Canvas root id(s).
711
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  */
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- after?: string
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+ before?: string | string[]
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  /**
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- * Limit this canvas's render rate (frames per second).
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+ * Run this Canvas root after the referenced Canvas root id(s).
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+ */
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+ after?: string | string[]
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+ /**
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+ * Numeric root order. Lower values run first.
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+ */
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+ order?: number
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+ /**
764
+ * Limit this Canvas's default render job (frames per second).
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  */
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  fps?: number
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  }
@@ -798,14 +848,17 @@ interface RenderProps<TCanvas extends HTMLCanvasElement | OffscreenCanvas$1> {
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  performance?: Partial<Omit<Performance, 'regress'>>
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  /** Target pixel ratio. Can clamp between a range: `[min, max]` */
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  dpr?: Dpr
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- /** Props that go into the default raycaster */
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- raycaster?: Partial<THREE$1.Raycaster>
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+ /**
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+ * Props that go into the default raycaster. `params` is merged into the raycaster's defaults,
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+ * so a single threshold can be set: `raycaster={{ params: { Points: { threshold: 0.2 } } }}`.
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+ */
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+ raycaster?: Partial<Omit<THREE$1.Raycaster, 'params'>> & { params?: Partial<THREE$1.RaycasterParameters> }
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  /** A `THREE.Scene` instance or props that go into the default scene */
804
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  scene?: THREE$1.Scene | Partial<THREE$1.Scene>
805
858
  /** A `THREE.Camera` instance or props that go into the default camera */
806
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  camera?: CameraProps
807
860
  /** An R3F event manager to manage elements' pointer events */
808
- events?: (store: RootStore) => EventManager<HTMLElement>
861
+ events?: (store: RootStore) => EventManager<Element>
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  /** Callback after the canvas has rendered (but not yet committed) */
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  onCreated?: (state: RootState) => void
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  /** Response for pointer clicks that have missed any target */
@@ -1034,7 +1087,7 @@ interface CanvasProps
1034
1087
  */
1035
1088
  resize?: Options
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  /** The target where events are being subscribed to, default: the div that wraps canvas */
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- eventSource?: HTMLElement | React$1.RefObject<HTMLElement | null>
1090
+ eventSource?: Element | React$1.RefObject<Element | null>
1038
1091
  /** The event prefix that is cast into canvas pointer x/y events, default: "offset" */
1039
1092
  eventPrefix?: 'offset' | 'client' | 'page' | 'layer' | 'screen'
1040
1093
  /** Enable/disable automatic HMR refresh for TSL nodes and uniforms, default: true in dev */
@@ -1142,81 +1195,86 @@ interface LegacyRootState extends Omit<RootState, 'renderer' | 'internal'> {
1142
1195
 
1143
1196
  type RenderTargetOptions = RenderTargetOptions$1
1144
1197
 
1145
- //* Global Types ==============================
1198
+ //* Global TSL Types ==============================
1146
1199
 
1147
1200
  declare global {
1148
1201
  /**
1149
- * Uniform node type.
1150
- *
1151
- * This is three's own `UniformNode`, not a re-declaration of it. It previously was a
1152
- * hand-rolled `interface UniformNode<T> extends Node { value: T }`, which shadowed the real
1153
- * exported type globally — so R3F's ~58 references resolved to an approximation that was
1154
- * missing members three actually ships (`setName` among them) and had drifted to the wrong
1155
- * arity when three made `UniformNode` two-parameter.
1156
- *
1157
- * three's signature is `UniformNode<TNodeType, TValue>`. R3F only ever varies the value type,
1158
- * so the node type is fixed to `unknown` and the single parameter is kept for call-site
1159
- * ergonomics. The result is three's structural type, so members stay in sync with the
1160
- * installed three instead of needing to be mirrored by hand.
1202
+ * Broad callable-node fallback for dynamic store readers.
1203
+ * Creator hooks preserve the exact function signatures inferred from Three's `Fn`.
1161
1204
  */
1162
- type UniformNode<T = unknown> = three_webgpu.UniformNode<unknown, T>
1205
+ type CallableTSLNode = ((...params: never[]) => unknown) & {
1206
+ readonly shaderNode: unknown
1207
+ readonly id: number
1208
+ }
1163
1209
 
1164
- /**
1165
- * ShaderCallable - the return type of Fn()
1166
- * A callable shader function node that can be invoked with parameters.
1167
- * The function returns a ShaderNodeObject when called.
1168
- *
1169
- * @example
1170
- * ```tsx
1171
- * // Define a shader function
1172
- * const blendColorFn = Fn(([color1, color2, factor]) => {
1173
- * return mix(color1, color2, factor)
1174
- * })
1175
- *
1176
- * // Type when retrieving from nodes store
1177
- * const { blendColorFn } = nodes as { blendColorFn: ShaderCallable }
1178
- *
1179
- * // Or with specific return type
1180
- * const { myFn } = nodes as { myFn: ShaderCallable<THREE.Node> }
1181
- * ```
1182
- */
1183
- type ShaderCallable<R extends Node = Node> = ((...params: unknown[]) => ShaderNodeObject<R>) & Node
1210
+ /** Legacy structural node accepted when at least one historical marker exists. */
1211
+ type LegacyTSLNodeLike = {
1212
+ label?: ((label: string) => unknown) | string
1213
+ setName?: (name: string) => unknown
1214
+ } & ({ uuid: string | undefined; nodeType?: string | null } | { uuid?: string; nodeType: string | null | undefined })
1184
1215
 
1185
- /**
1186
- * ShaderNodeRef - a ShaderNodeObject wrapper around a Node
1187
- * This is the common return type for TSL operations (add, mul, sin, etc.)
1188
- *
1189
- * @example
1190
- * ```tsx
1191
- * const { wobble } = nodes as { wobble: ShaderNodeRef }
1192
- * ```
1193
- */
1194
- type ShaderNodeRef<T extends Node = Node> = ShaderNodeObject<T>
1216
+ /** Node type accepted by broad dynamic node-store readers. */
1217
+ type TSLNodeType = three_webgpu.Node | CallableTSLNode
1195
1218
 
1196
1219
  /**
1197
- * TSLNodeType - Union of all common TSL node types
1198
- * Used by ScopedStore to properly type node access from the store.
1199
- *
1200
- * Includes:
1201
- * - Node: base Three.js node type
1202
- * - ShaderCallable: function nodes created with Fn()
1203
- * - ShaderNodeObject: wrapped nodes from TSL operations (sin, mul, mix, etc.)
1204
- *
1205
- * @example
1206
- * ```tsx
1207
- * // In useLocalNodes, nodes are typed as TSLNodeType
1208
- * const { positionNode, blendColorFn } = useLocalNodes(({ nodes }) => ({
1209
- * positionNode: nodes.myPosition, // Works - Node is in union
1210
- * blendColorFn: nodes.myFn, // Works - ShaderCallable is in union
1211
- * }))
1212
- *
1213
- * // Can narrow with type guard or assertion when needed
1214
- * if (typeof blendColorFn === 'function') {
1215
- * blendColorFn(someColor, 0.5)
1216
- * }
1217
- * ```
1220
+ * Derive Three's shader node type from an existing node or a supported raw input.
1221
+ * Existing InputNode generics take precedence over structural value normalization.
1222
+ * Both generics must be inferred because Three's UniformNode intersects an unknown-typed
1223
+ * InputNode base with its concrete InputNode specialization.
1218
1224
  */
1219
- type TSLNodeType = Node | ShaderCallable<Node> | ShaderNodeObject<Node>
1225
+ type UniformNodeType<T> = T extends three_webgpu.UniformNode<infer TNodeType, infer _TValue>
1226
+ ? TNodeType
1227
+ : T extends three_webgpu.InputNode<infer TNodeType, infer _TValue>
1228
+ ? TNodeType
1229
+ : T extends number
1230
+ ? 'float'
1231
+ : T extends boolean
1232
+ ? 'bool'
1233
+ : T extends string | three_webgpu.Color | { r: number; g: number; b: number }
1234
+ ? 'color'
1235
+ : T extends three_webgpu.Vector4 | { x: number; y: number; z: number; w: number }
1236
+ ? 'vec4'
1237
+ : T extends three_webgpu.Vector3 | { x: number; y: number; z: number }
1238
+ ? 'vec3'
1239
+ : T extends three_webgpu.Vector2 | { x: number; y: number }
1240
+ ? 'vec2'
1241
+ : T extends three_webgpu.Matrix4
1242
+ ? 'mat4'
1243
+ : T extends three_webgpu.Matrix3
1244
+ ? 'mat3'
1245
+ : T extends three_webgpu.Matrix2
1246
+ ? 'mat2'
1247
+ : unknown
1248
+
1249
+ /** Derive the normalized JavaScript value stored by a uniform node. */
1250
+ type UniformNodeValue<T> = T extends three_webgpu.UniformNode<infer _TNodeType, infer TValue>
1251
+ ? TValue
1252
+ : T extends three_webgpu.InputNode<infer _TNodeType, infer TValue>
1253
+ ? TValue
1254
+ : T extends string | { r: number; g: number; b: number }
1255
+ ? three_webgpu.Color
1256
+ : T extends { x: number; y: number; z: number; w: number }
1257
+ ? three_webgpu.Vector4
1258
+ : T extends { x: number; y: number; z: number }
1259
+ ? three_webgpu.Vector3
1260
+ : T extends { x: number; y: number }
1261
+ ? three_webgpu.Vector2
1262
+ : T extends number
1263
+ ? number
1264
+ : T extends boolean
1265
+ ? boolean
1266
+ : T
1267
+
1268
+ /** Three's exact UniformNode with shader and value generics derived from an input. */
1269
+ type UniformNodeFor<T> = three_webgpu.UniformNode<UniformNodeType<T>, UniformNodeValue<T>>
1270
+
1271
+ /** Preserve every input key while mapping values to exact Three uniform nodes. */
1272
+ type UniformNodesFor<T extends UniformInputRecord> = {
1273
+ [K in keyof T]: UniformNodeFor<T[K]>
1274
+ }
1275
+
1276
+ /** Backward-compatible single-parameter uniform alias. */
1277
+ type UniformNode<T = unknown> = UniformNodeFor<T>
1220
1278
 
1221
1279
  /** Flat record of uniform nodes (no nested scopes) */
1222
1280
  type UniformRecord<T extends UniformNode = UniformNode> = Record<string, T>
@@ -1241,7 +1299,7 @@ declare global {
1241
1299
  * Acceptable input values for useUniforms - raw values that get converted to UniformNodes
1242
1300
  * Supports:
1243
1301
  * - Primitives: number, string (color), boolean
1244
- * - Three.js types: Color, Vector2/3/4, Matrix3/4, Euler, Quaternion
1302
+ * - Three.js types: Color, Vector2/3/4, Matrix2/3/4
1245
1303
  * - Plain objects: { x, y, z, w } converted to vectors
1246
1304
  * - TSL nodes: color(), vec3(), float() for type casting
1247
1305
  * - UniformNode: existing uniforms (reused as-is)
@@ -1254,88 +1312,124 @@ declare global {
1254
1312
  | three_webgpu.Vector2
1255
1313
  | three_webgpu.Vector3
1256
1314
  | three_webgpu.Vector4
1315
+ | three_webgpu.Matrix2
1257
1316
  | three_webgpu.Matrix3
1258
1317
  | three_webgpu.Matrix4
1259
- | three_webgpu.Euler
1260
- | three_webgpu.Quaternion
1261
- | { x: number; y?: number; z?: number; w?: number } // Plain objects converted to vectors
1318
+ | { x: number; y: number }
1319
+ | { x: number; y: number; z: number }
1320
+ | { x: number; y: number; z: number; w: number }
1262
1321
  | { r: number; g: number; b: number; a?: number } // Plain objects converted to Color
1263
- | Node // TSL nodes like color(), vec3(), float() for type casting
1322
+ | three_webgpu.Node // TSL nodes like color(), vec3(), float() for type casting
1264
1323
  | UniformNode
1265
1324
 
1266
1325
  /** Input record for useUniforms - accepts raw values or UniformNodes */
1267
1326
  type UniformInputRecord = Record<string, UniformValue>
1268
1327
  }
1269
1328
 
1270
- //* Module Augmentation ==============================
1271
-
1272
- declare module 'three/tsl' {
1329
+ declare global {
1273
1330
  /**
1274
- * Fn with array parameter destructuring
1275
- * @example Fn(([uv, skew]) => { ... })
1331
+ * three's own render pipeline type. Named here so the rest of R3F refers to three's shape
1332
+ * rather than `any`. three r183 renamed `PostProcessing` to `RenderPipeline`; our peer floor
1333
+ * is r185, so the new name is the only one.
1276
1334
  */
1277
- export function Fn<R extends Node = Node>(
1278
- jsFunc: (inputs: ShaderNodeObject<Node>[]) => ShaderNodeObject<R>,
1279
- ): ShaderCallable<R>
1335
+ type ThreeRenderPipeline = three_webgpu.RenderPipeline
1280
1336
 
1281
1337
  /**
1282
- * Fn with object parameter destructuring
1283
- * @example Fn(({ color, intensity }) => { ... })
1338
+ * The pass `useRenderPipeline` creates for you: three's own `PassNode`, as returned by
1339
+ * `pass(scene, camera)` from `three/tsl`. Referenced from three so members like
1340
+ * `getTextureNode`, `setMRT` and `dispose` track the installed version.
1284
1341
  */
1285
- export function Fn<T extends Record<string, unknown>, R extends Node = Node>(
1286
- jsFunc: (inputs: T) => ShaderNodeObject<R>,
1287
- ): ShaderCallable<R>
1342
+ type ScenePassNode = three_webgpu.PassNode
1288
1343
 
1289
1344
  /**
1290
- * Fn with array params + layout
1291
- * @example Fn(([a, b]) => { ... }, { layout: [...] })
1345
+ * Pass record - stores TSL pass nodes for render pipeline.
1346
+ *
1347
+ * `scenePass` is the only key the library owns. It is optional here because this is also the
1348
+ * shape of `state.passes`, which is `{}` before the pipeline exists and again after `reset()`
1349
+ * or `clearPasses()`. Inside the callbacks it is always present; see
1350
+ * {@link RenderPipelineCallbackState}.
1351
+ *
1352
+ * Every other key is user-registered, via a callback's return value. Those are TSL nodes of
1353
+ * any kind, not only passes: texture reads of an MRT attachment, effect nodes, extra
1354
+ * `pass()` instances. `Node` is the common base, so that is the bound. Narrow at the call
1355
+ * site when you need a member, e.g. `passes.velocity as TextureNode`.
1356
+ *
1357
+ * The index signature admits `undefined` because a key may simply not be registered, and
1358
+ * because the optional `scenePass` must be assignable to it: under `skipLibCheck: false` an
1359
+ * optional property whose type excludes `undefined` from the index signature is an error
1360
+ * (TS2411) for every consumer compiling these declarations.
1292
1361
  */
1293
- export function Fn<R extends Node = Node>(
1294
- jsFunc: (inputs: ShaderNodeObject<Node>[]) => ShaderNodeObject<R>,
1295
- layout: { layout?: unknown },
1296
- ): ShaderCallable<R>
1362
+ interface PassRecord {
1363
+ scenePass?: ScenePassNode
1364
+ [key: string]: three_webgpu.Node | undefined
1365
+ }
1297
1366
 
1298
1367
  /**
1299
- * Fn with object params + layout
1368
+ * State passed to pipeline callbacks after the active pipeline has been created.
1369
+ *
1370
+ * `passes.scenePass` is required here: the hook installs the default scene pass before either
1371
+ * callback runs, so callbacks can use it without a guard or a cast.
1372
+ *
1373
+ * `renderer` is narrowed to `WebGPURenderer` and `isLegacy` to `false`: the hook throws under
1374
+ * the legacy renderer before either callback can run, so a callback never sees WebGL.
1300
1375
  */
1301
- export function Fn<T extends Record<string, unknown>, R extends Node = Node>(
1302
- jsFunc: (inputs: T) => ShaderNodeObject<R>,
1303
- layout: { layout?: unknown },
1304
- ): ShaderCallable<R>
1305
- }
1376
+ type RenderPipelineCallbackState = RootState & {
1377
+ renderPipeline: ThreeRenderPipeline
1378
+ passes: PassRecord & { scenePass: ScenePassNode }
1379
+ renderer: three_webgpu.WebGPURenderer
1380
+ isLegacy: false
1381
+ }
1306
1382
 
1307
- declare global {
1308
1383
  /**
1309
- * three's own render pipeline type. Named here so the rest of R3F refers to three's shape
1310
- * rather than `any`. three r183 renamed `PostProcessing` to `RenderPipeline`; our peer floor
1311
- * is r185, so the new name is the only one.
1384
+ * What a callback may return to register entries into `state.passes`.
1385
+ *
1386
+ * `scenePass` is reserved. The hook owns that entry and its lifecycle: it caches the pass it
1387
+ * created, and `rebuild()` / `reset()` dispose that cached pass. A callback overwriting the
1388
+ * store entry would leave the store pointing at a node the hook never disposes, and the hook
1389
+ * disposing a pass nothing references. So returning it is a type error.
1312
1390
  */
1313
- type ThreeRenderPipeline = three_webgpu.RenderPipeline
1314
-
1315
- /** Pass record - stores TSL pass nodes for render pipeline */
1316
- type PassRecord = Record<string, any>
1391
+ type RegisteredPasses = Record<string, three_webgpu.Node> & { scenePass?: never }
1317
1392
 
1318
1393
  /** Setup callback - runs first to configure MRT, create additional passes */
1319
- type RenderPipelineSetupCallback = (state: RootState) => PassRecord | void
1394
+ type RenderPipelineSetupCallback = (state: RenderPipelineCallbackState) => RegisteredPasses | void
1320
1395
 
1321
1396
  /** Main callback - runs second to configure outputNode, create effect passes */
1322
- type RenderPipelineMainCallback = (state: RootState) => PassRecord | void
1397
+ type RenderPipelineMainCallback = (state: RenderPipelineCallbackState) => RegisteredPasses | void
1323
1398
 
1324
- /** Return type for useRenderPipeline hook */
1325
- interface UseRenderPipelineReturn {
1399
+ /** The imperative half of useRenderPipeline's return value, present in every state */
1400
+ interface UseRenderPipelineActions {
1326
1401
  /** Current passes from state */
1327
1402
  passes: PassRecord
1328
- /** RenderPipeline instance (null if not initialized) */
1329
- renderPipeline: ThreeRenderPipeline | null
1330
1403
  /** Clear all passes from state */
1331
1404
  clearPasses: () => void
1332
1405
  /** Reset RenderPipeline entirely (clears PP + passes) */
1333
1406
  reset: () => void
1334
1407
  /** Re-run setup/main callbacks with current closure values */
1335
1408
  rebuild: () => void
1336
- /** True when RenderPipeline is configured and ready */
1337
- isReady: boolean
1338
1409
  }
1410
+
1411
+ /**
1412
+ * Return type for useRenderPipeline hook, discriminated on `isReady`.
1413
+ *
1414
+ * `if (isReady)` narrows `renderPipeline` to non-null, which is what the docs already tell
1415
+ * callers to check. `passes.scenePass` deliberately stays optional in the ready branch:
1416
+ * `clearPasses()` empties the record while leaving the pipeline in place.
1417
+ */
1418
+ type UseRenderPipelineReturn = UseRenderPipelineActions &
1419
+ (
1420
+ | {
1421
+ /** True when RenderPipeline is configured and ready */
1422
+ isReady: true
1423
+ /** RenderPipeline instance */
1424
+ renderPipeline: ThreeRenderPipeline
1425
+ }
1426
+ | {
1427
+ /** False until the pipeline has been created */
1428
+ isReady: false
1429
+ /** Not initialized yet, or torn down by reset() */
1430
+ renderPipeline: null
1431
+ }
1432
+ )
1339
1433
  }
1340
1434
 
1341
1435
  type MutableOrReadonlyParameters<T extends (...args: any) => any> = Parameters<T> | Readonly<Parameters<T>>
@@ -1414,10 +1508,11 @@ type TSLNodeInput = { nodeType?: string | null; uuid?: string } | null
1414
1508
 
1415
1509
  /**
1416
1510
  * For node material properties (colorNode, positionNode, etc.), accept broader types
1417
- * since @types/three has broken inheritance for TSL node subclasses.
1511
+ * since @types/three has broken inheritance for TSL node subclasses. NodeClass requires
1512
+ * `nodeType`, so this structural key test remains neutral to the selected Three entry.
1418
1513
  */
1419
1514
  type NodeProps<P> = {
1420
- [K in keyof P as P[K] extends Node | null ? K : never]?: TSLNodeInput
1515
+ [K in keyof P as NonNullable<P[K]> extends { nodeType: string | null } ? K : never]?: TSLNodeInput
1421
1516
  }
1422
1517
 
1423
1518
  interface ReactProps<P> {
@@ -1438,11 +1533,30 @@ type ThreeToJSXElements<T extends Record<string, any>> = {
1438
1533
  [K in keyof T & string as Uncapitalize<K>]: T[K] extends ConstructorRepresentation ? ThreeElement<T[K]> : never
1439
1534
  }
1440
1535
 
1536
+ /** Method names of Object3D, excluded from the `primitive` element's typed props. */
1537
+ type Object3DMethod = NonNullable<
1538
+ {
1539
+ [K in keyof Object3D]-?: Object3D[K] extends (...args: any[]) => any ? K : never
1540
+ }[keyof Object3D]
1541
+ >
1542
+
1441
1543
  type ThreeExports = typeof THREE
1442
1544
  type ThreeElementsImpl = ThreeToJSXElements<ThreeExports>
1443
1545
 
1444
1546
  interface ThreeElements extends Omit<ThreeElementsImpl, 'audio' | 'source' | 'line' | 'path'> {
1445
- primitive: Omit<ThreeElement<any>, 'args'> & { object: object }
1547
+ /**
1548
+ * `primitive` wraps a pre-existing object, so its props cannot be derived from one class.
1549
+ * Events are typed from `EventHandlers` (`onClick={(e) => ...}` infers `e`), the ref is
1550
+ * untyped, and any other prop is accepted and applied to the object by name. Object3D's own
1551
+ * methods are left out of the typed surface: they return `this`, so a subclass element's
1552
+ * props (`ThreeElements['group']`) could not be spread onto a primitive otherwise.
1553
+ */
1554
+ primitive: Omit<ThreeElement<typeof Object3D>, 'args' | 'object' | 'ref' | 'onUpdate' | Object3DMethod> & {
1555
+ object: object
1556
+ ref?: React.Ref<any>
1557
+ onUpdate?: (self: any) => void
1558
+ [prop: string]: unknown
1559
+ }
1446
1560
  // Conflicts with DOM types can be accessed through a three* prefix
1447
1561
  threeAudio: ThreeElementsImpl['audio']
1448
1562
  threeSource: ThreeElementsImpl['source']
@@ -1483,6 +1597,7 @@ type three_d_Matrix3 = Matrix3;
1483
1597
  type three_d_Matrix4 = Matrix4;
1484
1598
  type three_d_MutableOrReadonlyParameters<T extends (...args: any) => any> = MutableOrReadonlyParameters<T>;
1485
1599
  type three_d_NodeProps<P> = NodeProps<P>;
1600
+ type three_d_Object3DMethod = Object3DMethod;
1486
1601
  type three_d_Quaternion = Quaternion;
1487
1602
  type three_d_RaycastableRepresentation = RaycastableRepresentation;
1488
1603
  type three_d_ReactProps<P> = ReactProps<P>;
@@ -1497,7 +1612,7 @@ type three_d_Vector3 = Vector3;
1497
1612
  type three_d_Vector4 = Vector4;
1498
1613
  type three_d_VectorRepresentation = VectorRepresentation;
1499
1614
  declare namespace three_d {
1500
- export type { three_d_Color as Color, three_d_ElementProps as ElementProps, three_d_Euler as Euler, three_d_EventProps as EventProps, three_d_GeometryProps as GeometryProps, three_d_GeometryTransformProps as GeometryTransformProps, three_d_Layers as Layers, three_d_MathProps as MathProps, three_d_MathRepresentation as MathRepresentation, three_d_MathType as MathType, three_d_MathTypes as MathTypes, three_d_Matrix3 as Matrix3, three_d_Matrix4 as Matrix4, three_d_MutableOrReadonlyParameters as MutableOrReadonlyParameters, three_d_NodeProps as NodeProps, three_d_Quaternion as Quaternion, three_d_RaycastableRepresentation as RaycastableRepresentation, three_d_ReactProps as ReactProps, three_d_TSLNodeInput as TSLNodeInput, three_d_ThreeElement as ThreeElement, three_d_ThreeElements as ThreeElements, three_d_ThreeElementsImpl as ThreeElementsImpl, three_d_ThreeExports as ThreeExports, three_d_ThreeToJSXElements as ThreeToJSXElements, three_d_Vector2 as Vector2, three_d_Vector3 as Vector3, three_d_Vector4 as Vector4, three_d_VectorRepresentation as VectorRepresentation };
1615
+ export type { three_d_Color as Color, three_d_ElementProps as ElementProps, three_d_Euler as Euler, three_d_EventProps as EventProps, three_d_GeometryProps as GeometryProps, three_d_GeometryTransformProps as GeometryTransformProps, three_d_Layers as Layers, three_d_MathProps as MathProps, three_d_MathRepresentation as MathRepresentation, three_d_MathType as MathType, three_d_MathTypes as MathTypes, three_d_Matrix3 as Matrix3, three_d_Matrix4 as Matrix4, three_d_MutableOrReadonlyParameters as MutableOrReadonlyParameters, three_d_NodeProps as NodeProps, three_d_Object3DMethod as Object3DMethod, three_d_Quaternion as Quaternion, three_d_RaycastableRepresentation as RaycastableRepresentation, three_d_ReactProps as ReactProps, three_d_TSLNodeInput as TSLNodeInput, three_d_ThreeElement as ThreeElement, three_d_ThreeElements as ThreeElements, three_d_ThreeElementsImpl as ThreeElementsImpl, three_d_ThreeExports as ThreeExports, three_d_ThreeToJSXElements as ThreeToJSXElements, three_d_Vector2 as Vector2, three_d_Vector3 as Vector3, three_d_Vector4 as Vector4, three_d_VectorRepresentation as VectorRepresentation };
1501
1616
  }
1502
1617
 
1503
1618
  /**
@@ -1635,9 +1750,9 @@ type EnvironmentProps = {
1635
1750
  blur?: number;
1636
1751
  backgroundBlurriness?: number;
1637
1752
  backgroundIntensity?: number;
1638
- backgroundRotation?: Euler$3;
1753
+ backgroundRotation?: Euler;
1639
1754
  environmentIntensity?: number;
1640
- environmentRotation?: Euler$3;
1755
+ environmentRotation?: Euler;
1641
1756
  map?: Texture$1;
1642
1757
  preset?: PresetsType;
1643
1758
  scene?: Scene | React$1.RefObject<Scene>;
@@ -1721,7 +1836,7 @@ declare function EnvironmentCube({ background, scene, blur, backgroundBlurriness
1721
1836
  declare function EnvironmentPortal({ children, near, far, resolution, frames, map, background, blur, backgroundBlurriness, backgroundIntensity, backgroundRotation, environmentIntensity, environmentRotation, scene, files, path, preset, extensions, }: EnvironmentProps): react_jsx_runtime.JSX.Element;
1722
1837
  declare module '@react-three/fiber' {
1723
1838
  interface ThreeElements {
1724
- groundProjectedEnvImpl: ThreeElement$1<typeof GroundedSkybox>;
1839
+ groundProjectedEnvImpl: ThreeElement<typeof GroundedSkybox>;
1725
1840
  }
1726
1841
  }
1727
1842
  /**
@@ -1821,6 +1936,24 @@ declare module '@react-three/fiber' {
1821
1936
  */
1822
1937
  declare function Environment(props: EnvironmentProps): react_jsx_runtime.JSX.Element;
1823
1938
 
1939
+ /**
1940
+ * Moves every trace of interactivity from one object to its replacement, for reconstruction.
1941
+ *
1942
+ * When `args` or a `primitive`'s `object` changes, R3F builds a new three object and keeps the same
1943
+ * instance. Removing the old object from the interaction state and registering the new one from
1944
+ * scratch makes events *work* again (#3778), but it forgets what was in flight: a pointer resting on
1945
+ * the object fires a second `onPointerEnter` without ever having left, and an active pointer capture
1946
+ * is dropped mid-drag. Rewriting the references instead keeps the interaction continuous across a
1947
+ * swap the user never asked to see (#3744).
1948
+ *
1949
+ * Captures are re-keyed rather than released, so the DOM-level capture on `captureData.target` is
1950
+ * left alone — releasing and re-acquiring it is precisely the glitch being avoided.
1951
+ *
1952
+ * Visibility handlers are deliberately not transferred: that registry is keyed by `object.uuid`, so
1953
+ * the replacement re-registers itself through `applyProps`. The old entry is dropped here so it
1954
+ * cannot outlive the object it described.
1955
+ */
1956
+ declare function swapInteractivity(store: RootStore, object: Object3D, newObject: Object3D): void;
1824
1957
  declare function removeInteractivity(store: RootStore, object: Object3D): void;
1825
1958
  declare function createEvents(store: RootStore): {
1826
1959
  handlePointer: (name: string) => (event: DomEvent) => void;
@@ -1828,7 +1961,7 @@ declare function createEvents(store: RootStore): {
1828
1961
  processDeferredPointer: (event: DomEvent, pointerId: number) => void;
1829
1962
  };
1830
1963
  /** Default R3F event manager for web */
1831
- declare function createPointerEvents(store: RootStore): EventManager<HTMLElement>;
1964
+ declare function createPointerEvents(store: RootStore): EventManager<Element>;
1832
1965
 
1833
1966
  /**
1834
1967
  * Gets or creates a memoized loader instance from a loader constructor or returns the loader if it's already an instance.
@@ -1861,7 +1994,7 @@ declare namespace useLoader {
1861
1994
  *
1862
1995
  * @param callback - Function called each frame with (state, delta). Optional if you only need scheduler access.
1863
1996
  * @param priorityOrOptions - Either a priority number (backwards compat) or options object
1864
- * @returns Controls object with step(), stepAll(), pause(), resume(), isPaused, id, scheduler
1997
+ * @returns Controls object with step(), stepAll(), invalidate(), pause(), resume(), isPaused, id, rootId, scheduler
1865
1998
  *
1866
1999
  * @example
1867
2000
  * // Simple priority (backwards compat)
@@ -2157,7 +2290,10 @@ declare function addTail(callback: GlobalRenderCallback): () => void;
2157
2290
  * Invalidates the view, requesting a frame to be rendered.
2158
2291
  * In demand mode, this triggers the scheduler to run frames.
2159
2292
  *
2160
- * @param state - Optional root state (ignored in new scheduler, kept for backwards compat)
2293
+ * With a state argument, only that root's jobs run on the requested frames; other
2294
+ * roots on 'demand' stay idle. Without one, every registered root is invalidated.
2295
+ *
2296
+ * @param state - Optional root state; targets the invalidation at that root
2161
2297
  * @param frames - Number of frames to request (default: 1)
2162
2298
  * @param stackFrames - If false, sets pendingFrames to frames. If true, adds to existing pendingFrames (default: false)
2163
2299
  *
@@ -2168,14 +2304,16 @@ declare function invalidate(state?: RootState, frames?: number, stackFrames?: bo
2168
2304
  * Advances the frameloop and runs render effects.
2169
2305
  * Useful for when manually rendering via `frameloop="never"`.
2170
2306
  *
2307
+ * With a state argument, only that root is stepped. Without one, every
2308
+ * registered root is stepped for backwards compatibility.
2309
+ *
2171
2310
  * @param timestamp - The timestamp to use for this frame
2172
2311
  * @param runGlobalEffects - Ignored (kept for backwards compat, global effects always run)
2173
- * @param state - Ignored (kept for backwards compat)
2174
- * @param frame - Ignored (kept for backwards compat)
2312
+ * @param state - Optional root state; targets the manual step at that root
2175
2313
  *
2176
2314
  * @see https://docs.pmnd.rs/react-three-fiber/api/additional-exports#advance
2177
2315
  */
2178
- declare function advance(timestamp: number): void;
2316
+ declare function advance(timestamp: number, runGlobalEffects?: boolean, state?: RootState): void;
2179
2317
 
2180
2318
  /* eslint-disable @definitelytyped/no-unnecessary-generics */
2181
2319
  declare function ReactReconciler<
@@ -3220,6 +3358,7 @@ declare namespace ReactReconciler {
3220
3358
 
3221
3359
  declare function extend<T extends ConstructorRepresentation>(objects: T): React$1.ExoticComponent<ThreeElement<T>>;
3222
3360
  declare function extend<T extends Catalogue>(objects: T): void;
3361
+ declare function extend(objects: Record<string, unknown>): void;
3223
3362
  declare const reconciler: ReactReconciler.Reconciler<RootStore, Instance<any>, void, Instance<any>, never, any>;
3224
3363
 
3225
3364
  declare const isRenderer: (def: any) => boolean;
@@ -3246,11 +3385,6 @@ declare function flushSync<R>(fn: () => R): R;
3246
3385
  declare const context: React$1.Context<RootStore>;
3247
3386
  declare const createStore: (invalidate: (state?: RootState, frames?: number, stackFrames?: boolean) => void, advance: (timestamp: number, runGlobalEffects?: boolean, state?: RootState, frame?: XRFrame) => void) => RootStore;
3248
3387
 
3249
- /**
3250
- * Safely flush async effects when testing, simulating a legacy root.
3251
- * @deprecated Import from React instead. import { act } from 'react'
3252
- */
3253
- declare const act: typeof React$1.act;
3254
3388
  /**
3255
3389
  * An SSR-friendly useLayoutEffect.
3256
3390
  *
@@ -3668,29 +3802,44 @@ declare const hasConstructor: (object: unknown) => object is {
3668
3802
  * Used to identify values that should be resolved from refs after mount.
3669
3803
  */
3670
3804
  declare const FROM_REF: unique symbol;
3805
+ /** The marker `fromRef()` returns; resolved by the reconciler in `commitMount`. */
3806
+ interface FromRefMarker<T = unknown, R = T> {
3807
+ [FROM_REF]: React$1.RefObject<T | null>;
3808
+ /** Optional transform applied to the resolved ref before assignment. */
3809
+ transform?: (value: T) => R;
3810
+ }
3671
3811
  /**
3672
3812
  * Defers prop application until the referenced object is available.
3673
3813
  * Useful for props like `target` that need sibling refs to be populated.
3674
3814
  *
3815
+ * Only top-level props on a three element are resolved: a marker nested inside another value
3816
+ * (an array, an options object) is never seen. When the prop needs the sibling *wrapped* rather
3817
+ * than assigned as-is, pass a `transform`; it runs once the ref is populated and its result is
3818
+ * what gets assigned.
3819
+ *
3675
3820
  * @param ref - React ref object to resolve at mount time
3676
- * @returns A marker value that applyProps will resolve after mount
3821
+ * @param transform - Optional mapping from the resolved object to the value the prop expects
3822
+ * @returns A marker value that the reconciler resolves after mount
3677
3823
  *
3678
3824
  * @example
3679
3825
  * const targetRef = useRef<THREE.Object3D>(null)
3680
3826
  *
3681
3827
  * <group ref={targetRef} position={[-3, -2, -15]} />
3682
3828
  * <spotLight target={fromRef(targetRef)} intensity={100} />
3829
+ *
3830
+ * @example
3831
+ * // Wrap the sibling: a node material's lightsNode needs a LightsNode, not the light itself
3832
+ * <meshPhongNodeMaterial lightsNode={fromRef(lightRef, (light) => lights([light]))} />
3683
3833
  */
3684
3834
  declare function fromRef<T>(ref: React$1.RefObject<T | null>): T;
3835
+ declare function fromRef<T, R>(ref: React$1.RefObject<T | null>, transform: (value: T) => R): R;
3685
3836
  /**
3686
3837
  * Type guard to check if a value is a fromRef marker.
3687
3838
  *
3688
3839
  * @param value - Value to check
3689
3840
  * @returns True if value is a fromRef marker
3690
3841
  */
3691
- declare function isFromRef(value: unknown): value is {
3692
- [FROM_REF]: React$1.RefObject<any>;
3693
- };
3842
+ declare function isFromRef(value: unknown): value is FromRefMarker<any, unknown>;
3694
3843
 
3695
3844
  /**
3696
3845
  * Symbol marker for mount-only method calls.
@@ -3717,7 +3866,15 @@ declare const ONCE: unique symbol;
3717
3866
  * // No arguments
3718
3867
  * <geometry center={once()} />
3719
3868
  */
3720
- declare function once<T>(...args: T[]): T;
3869
+ declare function once<A extends unknown[]>(...args: A): OnceValue<A>;
3870
+ /**
3871
+ * What `once(...args)` is typed as, so the marker is assignable to the prop it targets:
3872
+ * the single argument itself (`rotateX={once(angle)}`), the argument tuple for multi-argument
3873
+ * methods (`translate={once(x, y, z)}`), or `true` for a bare call (`center={once()}`).
3874
+ *
3875
+ * The runtime value is always the marker object; only the declared type follows the prop.
3876
+ */
3877
+ type OnceValue<A extends unknown[]> = A extends [] ? true : A extends [infer Single] ? Single : A;
3721
3878
  /**
3722
3879
  * Type guard to check if a value is a once marker.
3723
3880
  *
@@ -3734,5 +3891,5 @@ declare function isOnce(value: unknown): value is {
3734
3891
  */
3735
3892
  declare function Canvas(props: CanvasProps): react_jsx_runtime.JSX.Element;
3736
3893
 
3737
- export { Block, Canvas, Environment, EnvironmentCube, EnvironmentMap, EnvironmentPortal, ErrorBoundary, FROM_REF, IsObject, ONCE, Portal, R3F_BUILD_LEGACY, R3F_BUILD_WEBGPU, REACT_INTERNAL_PROPS, RESERVED_PROPS, three_d as ReactThreeFiber, Texture, _roots, act, addAfterEffect, addEffect, addTail, advance, applyProps, attach, buildGraph, calculateDpr, context, createEvents, createPointerEvents, createPortal, createRoot, createStore, detach, diffProps, dispose, createPointerEvents as events, extend, findInitialRoot, flushSync, fromRef, getInstanceProps, getPrimary, getPrimaryIds, getRootState, getUuidPrefix, hasConstructor, hasPrimary, invalidate, invalidateInstance, is, isColorRepresentation, isCopyable, isFromRef, isObject3D, isOnce, isOrthographicCamera, isRef, isRenderer, isTexture, isVectorLike, once, prepare, presetsObj, reconciler, registerPrimary, removeInteractivity, resolve, unmountComponentAtNode, unregisterPrimary, updateCamera, updateFrustum, useBridge, useEnvironment, useFrame, useGraph, useInstanceHandle, useIsomorphicLayoutEffect, useLoader, useMutableCallback, useRenderTarget, useStore, useTexture, useTextures, useThree, waitForPrimary };
3738
- export type { Act, Args, ArgsProp, AttachFnType, AttachType, BackgroundConfig, BackgroundProp, BaseRendererProps, Bridge, BufferLike, BufferRecord, BufferStore, Camera, CameraProps, CanvasProps, CanvasSchedulerConfig, Catalogue, Color, ColorManagementConfig, ComputeFunction, ConstructorRepresentation, DefaultGLProps, DefaultRendererProps, Disposable, DisposeOptions, DomEvent, Dpr, ElementProps, EnvironmentLoaderProps, EnvironmentProps, EquConfig, Euler, EventHandlers, EventManager, EventProps, Events, Extensions, FiberRoot, FilterFunction, FrameCallback, FrameNextCallback, FrameNextState, FrameState, Frameloop, GLProps, GLTFLike, GeometryProps, GeometryTransformProps, GlobalEffectType, GlobalRenderCallback, HostConfig, InferLoadResult, InjectState, InputLike, Instance, InstanceProps, InternalState, Intersection, IntersectionEvent, IsAllOptional, IsOptional, Layers, LegacyInternalState, LegacyRenderer, LegacyRootState, LoaderInstance, LoaderLike, LoaderResult, MappedTextureType, MathProps, MathRepresentation, MathType, MathTypes, Matrix3, Matrix4, Mutable, MutableOrReadonlyParameters, NodeProps, NonFunctionKeys, ObjectMap, OffscreenCanvas$1 as OffscreenCanvas, Overwrite, Performance, PointerCaptureTarget, PointerState, PresetsType, PrimaryCanvasEntry, Properties, Quaternion, R3FRenderer, RaycastableRepresentation, ReactProps, ReconcilerRoot, RenderCallback, RenderProps, RenderTargetOptions, Renderer, RendererConfigExtended, RendererFactory, RendererProps, Root, RootState, RootStore, SetBlock, Size, StorageLike, StorageRecord, StorageStore, Subscription, TSLNodeInput, TextureInput, TextureResult, ThreeCamera, ThreeElement, ThreeElements, ThreeElementsImpl, ThreeEvent, ThreeExports, ThreeToJSXElements, UnblockProps, UseTextureOptions, UseTexturesReturn, Vector2, Vector3, Vector4, VectorRepresentation, Viewport, VisibilityEntry, WebGLDefaultProps, WebGLProps, WebGLShadowConfig, XRManager, XRPointerConfig };
3894
+ export { Block, Canvas, Environment, EnvironmentCube, EnvironmentMap, EnvironmentPortal, ErrorBoundary, FROM_REF, IsObject, ONCE, Portal, R3F_BUILD_LEGACY, R3F_BUILD_WEBGPU, REACT_INTERNAL_PROPS, RESERVED_PROPS, three_d as ReactThreeFiber, Texture, _roots, addAfterEffect, addEffect, addTail, advance, applyProps, attach, buildGraph, calculateDpr, context, createEvents, createPointerEvents, createPortal, createRoot, createStore, detach, diffProps, dispose, createPointerEvents as events, extend, findInitialRoot, flushSync, fromRef, getInstanceProps, getPrimary, getPrimaryIds, getRootState, getUuidPrefix, hasConstructor, hasPrimary, invalidate, invalidateInstance, is, isColorRepresentation, isCopyable, isFromRef, isObject3D, isOnce, isOrthographicCamera, isRef, isRenderer, isTexture, isVectorLike, once, prepare, presetsObj, reconciler, registerPrimary, removeInteractivity, resolve, swapInteractivity, unmountComponentAtNode, unregisterPrimary, updateCamera, updateFrustum, useBridge, useEnvironment, useFrame, useGraph, useInstanceHandle, useIsomorphicLayoutEffect, useLoader, useMutableCallback, useRenderTarget, useStore, useTexture, useTextures, useThree, waitForPrimary };
3895
+ export type { Act, Args, ArgsProp, AttachFnType, AttachType, BackgroundConfig, BackgroundProp, BaseRendererProps, Bridge, BufferLike, BufferRecord, BufferStore, Camera, CameraProps, CanvasProps, CanvasSchedulerConfig, Catalogue, Color, ColorManagementConfig, ComputeFunction, ConstructorRepresentation, DefaultGLProps, DefaultRendererProps, Disposable, DisposeOptions, DomEvent, Dpr, ElementProps, EnvironmentLoaderProps, EnvironmentProps, EquConfig, Euler, EventHandlers, EventManager, EventProps, Events, Extensions, FiberRoot, FilterFunction, FrameCallback, FrameNextCallback, FrameNextState, FrameState, Frameloop, FromRefMarker, GLProps, GLTFLike, GeometryProps, GeometryTransformProps, GlobalEffectType, GlobalRenderCallback, HostConfig, InferLoadResult, InjectState, InputLike, Instance, InstanceProps, InternalState, Intersection, IntersectionEvent, IsAllOptional, IsOptional, Layers, LegacyInternalState, LegacyRenderer, LegacyRootState, LoaderInstance, LoaderLike, LoaderResult, MappedTextureType, MathProps, MathRepresentation, MathType, MathTypes, Matrix3, Matrix4, Mutable, MutableOrReadonlyParameters, NodeLike, NodeProps, NodeRecord, NodeStore, NonFunctionKeys, Object3DMethod, ObjectMap, OffscreenCanvas$1 as OffscreenCanvas, OnceValue, Overwrite, Performance, PointerCaptureTarget, PointerState, PresetsType, PrimaryCanvasEntry, Properties, Quaternion, R3FRenderer, RaycastableRepresentation, ReactProps, ReconcilerRoot, RenderCallback, RenderProps, RenderTargetOptions, Renderer, RendererConfigExtended, RendererFactory, RendererProps, Root, RootState, RootStore, SetBlock, Size, StorageLike, StorageRecord, StorageStore, Subscription, TSLNodeInput, TextureInput, TextureResult, ThreeCamera, ThreeElement, ThreeElements, ThreeElementsImpl, ThreeEvent, ThreeExports, ThreeToJSXElements, UnblockProps, UseTextureOptions, UseTexturesReturn, Vector2, Vector3, Vector4, VectorRepresentation, Viewport, VisibilityEntry, WebGLDefaultProps, WebGLProps, WebGLShadowConfig, XRManager, XRPointerConfig };