@react-three/fiber 10.0.0-canary.e881a4a → 10.0.0-canary.eb6c14f

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@@ -1,5 +1,6 @@
1
+ import * as three_examples_jsm_inspector_Inspector_js from 'three/examples/jsm/inspector/Inspector.js';
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  import * as three_webgpu from 'three/webgpu';
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- import { CubeRenderTarget, RenderTarget, WebGPURenderer, Node, StorageTexture, Data3DTexture, CanvasTarget, ShaderNodeObject, Euler as Euler$2, Color as Color$2, ColorRepresentation as ColorRepresentation$1, Layers as Layers$1, Raycaster, Intersection as Intersection$1, BufferGeometry, Matrix4 as Matrix4$1, Quaternion as Quaternion$1, Vector2 as Vector2$1, Vector3 as Vector3$1, Vector4 as Vector4$1, Matrix3 as Matrix3$1, Loader as Loader$1, ColorSpace, Texture as Texture$1, CubeTexture, Scene, Object3D, Frustum, OrthographicCamera, WebGPURendererParameters } from 'three/webgpu';
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+ import { CubeRenderTarget, RenderTarget, WebGPURenderer, Node, StorageTexture, Storage3DTexture, StorageArrayTexture, Data3DTexture, CanvasTarget, Euler as Euler$2, Color as Color$2, ColorRepresentation as ColorRepresentation$1, Layers as Layers$1, Raycaster, Intersection as Intersection$1, BufferGeometry, Matrix4 as Matrix4$1, Quaternion as Quaternion$1, Object3D, Vector2 as Vector2$1, Vector3 as Vector3$1, Vector4 as Vector4$1, Matrix3 as Matrix3$1, Loader as Loader$1, ColorSpace, Texture as Texture$1, CubeTexture, Scene, Frustum, OrthographicCamera, Matrix2, WebGPURendererParameters } from 'three/webgpu';
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  import { Inspector } from 'three/addons/inspector/Inspector.js';
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  import * as THREE$1 from 'three';
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  import { Color as Color$1, ColorRepresentation, Euler as Euler$1, Loader, RenderTargetOptions as RenderTargetOptions$1 } from 'three';
@@ -11,23 +12,8 @@ import { FrameTimingState, FrameCallback as FrameCallback$1, SchedulerApi, UseFr
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  export { AddPhaseOptions, FrameControls, FrameNextControls, FrameTimingState, RootOptions, Scheduler, SchedulerApi, UseFrameNextOptions, UseFrameOptions, getScheduler } from '@pmndrs/scheduler';
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  import { Options } from 'react-use-measure';
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  import * as react_jsx_runtime from 'react/jsx-runtime';
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- import { ThreeElement as ThreeElement$1, Euler as Euler$3 } from '@react-three/fiber';
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  import { GroundedSkybox } from 'three/examples/jsm/objects/GroundedSkybox.js';
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- function _mergeNamespaces(n, m) {
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- m.forEach(function (e) {
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- e && typeof e !== 'string' && !Array.isArray(e) && Object.keys(e).forEach(function (k) {
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- if (k !== 'default' && !(k in n)) {
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- var d = Object.getOwnPropertyDescriptor(e, k);
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- Object.defineProperty(n, k, d.get ? d : {
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- enumerable: true,
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- get: function () { return e[k]; }
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- });
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- }
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- });
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- });
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- return Object.freeze(n);
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- }
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  /**
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  * @fileoverview Internal Three.js re-exports - WEBGPU ONLY ENTRY
@@ -41,6 +27,8 @@ function _mergeNamespaces(n, m) {
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  declare const R3F_BUILD_LEGACY = false;
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  declare const R3F_BUILD_WEBGPU = true;
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+ /** Lazily load the three Inspector. Keeps it out of the eager module graph — see note above. */
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+ declare function loadInspector(): Promise<typeof three_examples_jsm_inspector_Inspector_js.Inspector>;
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  declare const WebGLRenderer: {
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  new (): {};
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  };
@@ -51,19 +39,6 @@ declare const WebGLRenderTarget: any;
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  declare const WebGLCubeRenderTarget: any;
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- var THREE = /*#__PURE__*/_mergeNamespaces({
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- __proto__: null,
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- CubeRenderTargetCompat: CubeRenderTarget,
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- Inspector: Inspector,
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- R3F_BUILD_LEGACY: R3F_BUILD_LEGACY,
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- R3F_BUILD_WEBGPU: R3F_BUILD_WEBGPU,
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- RenderTargetCompat: RenderTarget,
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- WebGLCubeRenderTarget: WebGLCubeRenderTarget,
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- WebGLRenderTarget: WebGLRenderTarget,
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- WebGLRenderer: WebGLRenderer,
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- WebGLRendererParameters: WebGLRendererParameters,
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- WebGLShadowMap: WebGLShadowMap
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- }, [three_webgpu]);
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  //* Utility Types ==============================
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@@ -351,6 +326,7 @@ type BufferLike =
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  | Uint16Array
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  | Int16Array
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  | THREE$1.BufferAttribute // Base class for all buffer attributes
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+ | THREE$1.InterleavedBufferAttribute
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  | Node // TSL buffer nodes (instancedArray, storage)
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  /** Flat record of buffer-like values (no nested scopes) */
@@ -362,6 +338,25 @@ type BufferRecord = Record<string, BufferLike>
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  */
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  type BufferStore = Record<string, BufferLike | BufferRecord>
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+ //* Node Types (useNodes) ========================================
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+
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+ /**
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+ * Every node representation `useNodes` accepts and `state.nodes` holds: three's real `Node`,
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+ * the callable proxy `Fn()` returns, and the legacy structural shape (`uuid`/`nodeType`) older
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+ * code passes through. Creators are constrained to this same type, so the shape a creator returns
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+ * and the shape the store holds are one type by construction.
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+ */
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+ type NodeLike = TSLNodeType | LegacyTSLNodeLike
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+
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+ /** Flat record of TSL nodes (no nested scopes) */
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+ type NodeRecord<T extends NodeLike = NodeLike> = Record<string, T>
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+
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+ /**
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+ * Node store that can contain both root-level nodes and scoped node objects.
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+ * Structure: { wobble: OperatorNode, fx: { blur: ShaderCallable } }
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+ */
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+ type NodeStore = Record<string, NodeLike | NodeRecord>
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+
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  //* Storage Types (useGPUStorage) ========================================
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  /**
@@ -376,7 +371,9 @@ type BufferStore = Record<string, BufferLike | BufferRecord>
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  * ```
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  */
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  type StorageLike =
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- | StorageTexture // GPU storage texture
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+ | StorageTexture // 2D GPU storage texture
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+ | Storage3DTexture // 3D GPU storage texture (volumes, fluid grids)
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+ | StorageArrayTexture // 2D-array GPU storage texture
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  | Data3DTexture // 3D texture (can be used as storage)
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  | Node // TSL storage texture nodes (storageTexture)
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@@ -495,11 +492,28 @@ interface InternalState {
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  /** Container for child attachment (scene for root, original container for portals) */
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  container?: THREE$1.Object3D
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  /**
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- * CanvasTarget for multi-canvas WebGPU rendering.
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- * Created for all WebGPU canvases to support renderer sharing.
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+ * The CanvasTarget this root sizes and renders through.
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+ *
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+ * A primary (`<Canvas id>`) owns the renderer's default target -- the one three itself built
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+ * around the canvas element -- so sizing it is sizing the renderer. A secondary owns a target
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+ * R3F created for its own element. Either way there is exactly one target per canvas element,
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+ * and the canvas-target job makes it the renderer's active one before this root renders.
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+ * Absent on WebGL and on an id-less WebGPU canvas, where the renderer is sized directly.
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  * @see https://threejs.org/docs/#api/en/renderers/common/CanvasTarget
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  */
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  canvasTarget?: CanvasTarget
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+ /**
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+ * Set when this root's canvas target has been resized and the backend's cached render pass
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+ * descriptor (which holds a depth-stencil view built once per canvas) is therefore stale.
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+ *
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+ * Flushed by the canvas-target job in the `start` phase, which is the only place this root's
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+ * target is guaranteed to be the renderer's active one — `backend.updateSize()` operates on
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+ * whatever `getCanvasTarget()` returns, so calling it from the resize subscription would
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+ * invalidate some other canvas's descriptor instead.
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+ *
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+ * @see https://github.com/pmndrs/react-three-fiber/issues/3847
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+ */
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+ canvasTargetSizeDirty?: boolean
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  /**
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  * Whether multi-canvas rendering is active.
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  * True when any canvas uses `renderer={{ primaryCanvas: 'id' }}` to share a renderer.
@@ -609,7 +623,7 @@ interface RootState {
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  /** Global TSL uniform nodes - root-level uniforms + scoped sub-objects. Use useUniforms() hook */
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  uniforms: UniformStore
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  /** Global TSL nodes - root-level nodes + scoped sub-objects. Use useNodes() hook */
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- nodes: Record<string, any>
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+ nodes: NodeStore
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  /** Global TSL buffer nodes - root-level buffers + scoped sub-objects. Use useBuffers() hook */
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  buffers: BufferStore
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  /** Global GPU storage (textures, etc.) - root-level storage + scoped sub-objects. Use useGPUStorage() hook */
@@ -621,7 +635,7 @@ interface RootState {
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  /** WebGPU RenderPipeline instance - use useRenderPipeline() hook */
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  renderPipeline: ThreeRenderPipeline | null
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  /** Global TSL pass nodes for render pipeline - use useRenderPipeline() hook */
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- passes: Record<string, any>
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+ passes: PassRecord
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  /** Internal version counter for HMR - incremented by rebuildNodes/rebuildUniforms to bust memoization */
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  _hmrVersion: number
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  /** Internal: whether setSize() has taken ownership of canvas dimensions */
@@ -709,12 +723,19 @@ type DefaultRendererProps = {
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  */
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  interface CanvasSchedulerConfig {
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  /**
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- * Render this canvas after another canvas completes.
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- * Pass the `id` of another canvas.
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+ * Run this Canvas root before the referenced Canvas root id(s).
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+ */
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+ before?: string | string[]
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+ /**
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+ * Run this Canvas root after the referenced Canvas root id(s).
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  */
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- after?: string
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+ after?: string | string[]
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  /**
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- * Limit this canvas's render rate (frames per second).
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+ * Numeric root order. Lower values run first.
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+ */
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+ order?: number
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+ /**
738
+ * Limit this Canvas's default render job (frames per second).
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739
  */
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  fps?: number
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741
  }
@@ -801,14 +822,17 @@ interface RenderProps<TCanvas extends HTMLCanvasElement | OffscreenCanvas$1> {
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822
  performance?: Partial<Omit<Performance, 'regress'>>
802
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  /** Target pixel ratio. Can clamp between a range: `[min, max]` */
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  dpr?: Dpr
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- /** Props that go into the default raycaster */
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- raycaster?: Partial<THREE$1.Raycaster>
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+ /**
826
+ * Props that go into the default raycaster. `params` is merged into the raycaster's defaults,
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+ * so a single threshold can be set: `raycaster={{ params: { Points: { threshold: 0.2 } } }}`.
828
+ */
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+ raycaster?: Partial<Omit<THREE$1.Raycaster, 'params'>> & { params?: Partial<THREE$1.RaycasterParameters> }
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830
  /** A `THREE.Scene` instance or props that go into the default scene */
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  scene?: THREE$1.Scene | Partial<THREE$1.Scene>
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  /** A `THREE.Camera` instance or props that go into the default camera */
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  camera?: CameraProps
810
834
  /** An R3F event manager to manage elements' pointer events */
811
- events?: (store: RootStore) => EventManager<HTMLElement>
835
+ events?: (store: RootStore) => EventManager<Element>
812
836
  /** Callback after the canvas has rendered (but not yet committed) */
813
837
  onCreated?: (state: RootState) => void
814
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  /** Response for pointer clicks that have missed any target */
@@ -1037,7 +1061,7 @@ interface CanvasProps
1037
1061
  */
1038
1062
  resize?: Options
1039
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  /** The target where events are being subscribed to, default: the div that wraps canvas */
1040
- eventSource?: HTMLElement | React$1.RefObject<HTMLElement | null>
1064
+ eventSource?: Element | React$1.RefObject<Element | null>
1041
1065
  /** The event prefix that is cast into canvas pointer x/y events, default: "offset" */
1042
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  eventPrefix?: 'offset' | 'client' | 'page' | 'layer' | 'screen'
1043
1067
  /** Enable/disable automatic HMR refresh for TSL nodes and uniforms, default: true in dev */
@@ -1145,81 +1169,86 @@ interface LegacyRootState extends Omit<RootState, 'renderer' | 'internal'> {
1145
1169
 
1146
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  type RenderTargetOptions = RenderTargetOptions$1
1147
1171
 
1148
- //* Global Types ==============================
1172
+ //* Global TSL Types ==============================
1149
1173
 
1150
1174
  declare global {
1151
1175
  /**
1152
- * Uniform node type.
1153
- *
1154
- * This is three's own `UniformNode`, not a re-declaration of it. It previously was a
1155
- * hand-rolled `interface UniformNode<T> extends Node { value: T }`, which shadowed the real
1156
- * exported type globally — so R3F's ~58 references resolved to an approximation that was
1157
- * missing members three actually ships (`setName` among them) and had drifted to the wrong
1158
- * arity when three made `UniformNode` two-parameter.
1159
- *
1160
- * three's signature is `UniformNode<TNodeType, TValue>`. R3F only ever varies the value type,
1161
- * so the node type is fixed to `unknown` and the single parameter is kept for call-site
1162
- * ergonomics. The result is three's structural type, so members stay in sync with the
1163
- * installed three instead of needing to be mirrored by hand.
1176
+ * Broad callable-node fallback for dynamic store readers.
1177
+ * Creator hooks preserve the exact function signatures inferred from Three's `Fn`.
1164
1178
  */
1165
- type UniformNode<T = unknown> = three_webgpu.UniformNode<unknown, T>
1179
+ type CallableTSLNode = ((...params: never[]) => unknown) & {
1180
+ readonly shaderNode: unknown
1181
+ readonly id: number
1182
+ }
1166
1183
 
1167
- /**
1168
- * ShaderCallable - the return type of Fn()
1169
- * A callable shader function node that can be invoked with parameters.
1170
- * The function returns a ShaderNodeObject when called.
1171
- *
1172
- * @example
1173
- * ```tsx
1174
- * // Define a shader function
1175
- * const blendColorFn = Fn(([color1, color2, factor]) => {
1176
- * return mix(color1, color2, factor)
1177
- * })
1178
- *
1179
- * // Type when retrieving from nodes store
1180
- * const { blendColorFn } = nodes as { blendColorFn: ShaderCallable }
1181
- *
1182
- * // Or with specific return type
1183
- * const { myFn } = nodes as { myFn: ShaderCallable<THREE.Node> }
1184
- * ```
1185
- */
1186
- type ShaderCallable<R extends Node = Node> = ((...params: unknown[]) => ShaderNodeObject<R>) & Node
1184
+ /** Legacy structural node accepted when at least one historical marker exists. */
1185
+ type LegacyTSLNodeLike = {
1186
+ label?: ((label: string) => unknown) | string
1187
+ setName?: (name: string) => unknown
1188
+ } & ({ uuid: string | undefined; nodeType?: string | null } | { uuid?: string; nodeType: string | null | undefined })
1187
1189
 
1188
- /**
1189
- * ShaderNodeRef - a ShaderNodeObject wrapper around a Node
1190
- * This is the common return type for TSL operations (add, mul, sin, etc.)
1191
- *
1192
- * @example
1193
- * ```tsx
1194
- * const { wobble } = nodes as { wobble: ShaderNodeRef }
1195
- * ```
1196
- */
1197
- type ShaderNodeRef<T extends Node = Node> = ShaderNodeObject<T>
1190
+ /** Node type accepted by broad dynamic node-store readers. */
1191
+ type TSLNodeType = three_webgpu.Node | CallableTSLNode
1198
1192
 
1199
1193
  /**
1200
- * TSLNodeType - Union of all common TSL node types
1201
- * Used by ScopedStore to properly type node access from the store.
1202
- *
1203
- * Includes:
1204
- * - Node: base Three.js node type
1205
- * - ShaderCallable: function nodes created with Fn()
1206
- * - ShaderNodeObject: wrapped nodes from TSL operations (sin, mul, mix, etc.)
1207
- *
1208
- * @example
1209
- * ```tsx
1210
- * // In useLocalNodes, nodes are typed as TSLNodeType
1211
- * const { positionNode, blendColorFn } = useLocalNodes(({ nodes }) => ({
1212
- * positionNode: nodes.myPosition, // Works - Node is in union
1213
- * blendColorFn: nodes.myFn, // Works - ShaderCallable is in union
1214
- * }))
1215
- *
1216
- * // Can narrow with type guard or assertion when needed
1217
- * if (typeof blendColorFn === 'function') {
1218
- * blendColorFn(someColor, 0.5)
1219
- * }
1220
- * ```
1194
+ * Derive Three's shader node type from an existing node or a supported raw input.
1195
+ * Existing InputNode generics take precedence over structural value normalization.
1196
+ * Both generics must be inferred because Three's UniformNode intersects an unknown-typed
1197
+ * InputNode base with its concrete InputNode specialization.
1221
1198
  */
1222
- type TSLNodeType = Node | ShaderCallable<Node> | ShaderNodeObject<Node>
1199
+ type UniformNodeType<T> = T extends three_webgpu.UniformNode<infer TNodeType, infer _TValue>
1200
+ ? TNodeType
1201
+ : T extends three_webgpu.InputNode<infer TNodeType, infer _TValue>
1202
+ ? TNodeType
1203
+ : T extends number
1204
+ ? 'float'
1205
+ : T extends boolean
1206
+ ? 'bool'
1207
+ : T extends string | three_webgpu.Color | { r: number; g: number; b: number }
1208
+ ? 'color'
1209
+ : T extends three_webgpu.Vector4 | { x: number; y: number; z: number; w: number }
1210
+ ? 'vec4'
1211
+ : T extends three_webgpu.Vector3 | { x: number; y: number; z: number }
1212
+ ? 'vec3'
1213
+ : T extends three_webgpu.Vector2 | { x: number; y: number }
1214
+ ? 'vec2'
1215
+ : T extends three_webgpu.Matrix4
1216
+ ? 'mat4'
1217
+ : T extends three_webgpu.Matrix3
1218
+ ? 'mat3'
1219
+ : T extends three_webgpu.Matrix2
1220
+ ? 'mat2'
1221
+ : unknown
1222
+
1223
+ /** Derive the normalized JavaScript value stored by a uniform node. */
1224
+ type UniformNodeValue<T> = T extends three_webgpu.UniformNode<infer _TNodeType, infer TValue>
1225
+ ? TValue
1226
+ : T extends three_webgpu.InputNode<infer _TNodeType, infer TValue>
1227
+ ? TValue
1228
+ : T extends string | { r: number; g: number; b: number }
1229
+ ? three_webgpu.Color
1230
+ : T extends { x: number; y: number; z: number; w: number }
1231
+ ? three_webgpu.Vector4
1232
+ : T extends { x: number; y: number; z: number }
1233
+ ? three_webgpu.Vector3
1234
+ : T extends { x: number; y: number }
1235
+ ? three_webgpu.Vector2
1236
+ : T extends number
1237
+ ? number
1238
+ : T extends boolean
1239
+ ? boolean
1240
+ : T
1241
+
1242
+ /** Three's exact UniformNode with shader and value generics derived from an input. */
1243
+ type UniformNodeFor<T> = three_webgpu.UniformNode<UniformNodeType<T>, UniformNodeValue<T>>
1244
+
1245
+ /** Preserve every input key while mapping values to exact Three uniform nodes. */
1246
+ type UniformNodesFor<T extends UniformInputRecord> = {
1247
+ [K in keyof T]: UniformNodeFor<T[K]>
1248
+ }
1249
+
1250
+ /** Backward-compatible single-parameter uniform alias. */
1251
+ type UniformNode<T = unknown> = UniformNodeFor<T>
1223
1252
 
1224
1253
  /** Flat record of uniform nodes (no nested scopes) */
1225
1254
  type UniformRecord<T extends UniformNode = UniformNode> = Record<string, T>
@@ -1244,7 +1273,7 @@ declare global {
1244
1273
  * Acceptable input values for useUniforms - raw values that get converted to UniformNodes
1245
1274
  * Supports:
1246
1275
  * - Primitives: number, string (color), boolean
1247
- * - Three.js types: Color, Vector2/3/4, Matrix3/4, Euler, Quaternion
1276
+ * - Three.js types: Color, Vector2/3/4, Matrix2/3/4
1248
1277
  * - Plain objects: { x, y, z, w } converted to vectors
1249
1278
  * - TSL nodes: color(), vec3(), float() for type casting
1250
1279
  * - UniformNode: existing uniforms (reused as-is)
@@ -1257,88 +1286,124 @@ declare global {
1257
1286
  | three_webgpu.Vector2
1258
1287
  | three_webgpu.Vector3
1259
1288
  | three_webgpu.Vector4
1289
+ | three_webgpu.Matrix2
1260
1290
  | three_webgpu.Matrix3
1261
1291
  | three_webgpu.Matrix4
1262
- | three_webgpu.Euler
1263
- | three_webgpu.Quaternion
1264
- | { x: number; y?: number; z?: number; w?: number } // Plain objects converted to vectors
1292
+ | { x: number; y: number }
1293
+ | { x: number; y: number; z: number }
1294
+ | { x: number; y: number; z: number; w: number }
1265
1295
  | { r: number; g: number; b: number; a?: number } // Plain objects converted to Color
1266
- | Node // TSL nodes like color(), vec3(), float() for type casting
1296
+ | three_webgpu.Node // TSL nodes like color(), vec3(), float() for type casting
1267
1297
  | UniformNode
1268
1298
 
1269
1299
  /** Input record for useUniforms - accepts raw values or UniformNodes */
1270
1300
  type UniformInputRecord = Record<string, UniformValue>
1271
1301
  }
1272
1302
 
1273
- //* Module Augmentation ==============================
1274
-
1275
- declare module 'three/tsl' {
1303
+ declare global {
1276
1304
  /**
1277
- * Fn with array parameter destructuring
1278
- * @example Fn(([uv, skew]) => { ... })
1305
+ * three's own render pipeline type. Named here so the rest of R3F refers to three's shape
1306
+ * rather than `any`. three r183 renamed `PostProcessing` to `RenderPipeline`; our peer floor
1307
+ * is r185, so the new name is the only one.
1279
1308
  */
1280
- export function Fn<R extends Node = Node>(
1281
- jsFunc: (inputs: ShaderNodeObject<Node>[]) => ShaderNodeObject<R>,
1282
- ): ShaderCallable<R>
1309
+ type ThreeRenderPipeline = three_webgpu.RenderPipeline
1283
1310
 
1284
1311
  /**
1285
- * Fn with object parameter destructuring
1286
- * @example Fn(({ color, intensity }) => { ... })
1312
+ * The pass `useRenderPipeline` creates for you: three's own `PassNode`, as returned by
1313
+ * `pass(scene, camera)` from `three/tsl`. Referenced from three so members like
1314
+ * `getTextureNode`, `setMRT` and `dispose` track the installed version.
1287
1315
  */
1288
- export function Fn<T extends Record<string, unknown>, R extends Node = Node>(
1289
- jsFunc: (inputs: T) => ShaderNodeObject<R>,
1290
- ): ShaderCallable<R>
1316
+ type ScenePassNode = three_webgpu.PassNode
1291
1317
 
1292
1318
  /**
1293
- * Fn with array params + layout
1294
- * @example Fn(([a, b]) => { ... }, { layout: [...] })
1319
+ * Pass record - stores TSL pass nodes for render pipeline.
1320
+ *
1321
+ * `scenePass` is the only key the library owns. It is optional here because this is also the
1322
+ * shape of `state.passes`, which is `{}` before the pipeline exists and again after `reset()`
1323
+ * or `clearPasses()`. Inside the callbacks it is always present; see
1324
+ * {@link RenderPipelineCallbackState}.
1325
+ *
1326
+ * Every other key is user-registered, via a callback's return value. Those are TSL nodes of
1327
+ * any kind, not only passes: texture reads of an MRT attachment, effect nodes, extra
1328
+ * `pass()` instances. `Node` is the common base, so that is the bound. Narrow at the call
1329
+ * site when you need a member, e.g. `passes.velocity as TextureNode`.
1330
+ *
1331
+ * The index signature admits `undefined` because a key may simply not be registered, and
1332
+ * because the optional `scenePass` must be assignable to it: under `skipLibCheck: false` an
1333
+ * optional property whose type excludes `undefined` from the index signature is an error
1334
+ * (TS2411) for every consumer compiling these declarations.
1295
1335
  */
1296
- export function Fn<R extends Node = Node>(
1297
- jsFunc: (inputs: ShaderNodeObject<Node>[]) => ShaderNodeObject<R>,
1298
- layout: { layout?: unknown },
1299
- ): ShaderCallable<R>
1336
+ interface PassRecord {
1337
+ scenePass?: ScenePassNode
1338
+ [key: string]: three_webgpu.Node | undefined
1339
+ }
1300
1340
 
1301
1341
  /**
1302
- * Fn with object params + layout
1342
+ * State passed to pipeline callbacks after the active pipeline has been created.
1343
+ *
1344
+ * `passes.scenePass` is required here: the hook installs the default scene pass before either
1345
+ * callback runs, so callbacks can use it without a guard or a cast.
1346
+ *
1347
+ * `renderer` is narrowed to `WebGPURenderer` and `isLegacy` to `false`: the hook throws under
1348
+ * the legacy renderer before either callback can run, so a callback never sees WebGL.
1303
1349
  */
1304
- export function Fn<T extends Record<string, unknown>, R extends Node = Node>(
1305
- jsFunc: (inputs: T) => ShaderNodeObject<R>,
1306
- layout: { layout?: unknown },
1307
- ): ShaderCallable<R>
1308
- }
1350
+ type RenderPipelineCallbackState = RootState & {
1351
+ renderPipeline: ThreeRenderPipeline
1352
+ passes: PassRecord & { scenePass: ScenePassNode }
1353
+ renderer: three_webgpu.WebGPURenderer
1354
+ isLegacy: false
1355
+ }
1309
1356
 
1310
- declare global {
1311
1357
  /**
1312
- * three's own render pipeline type. Named here so the rest of R3F refers to three's shape
1313
- * rather than `any`. three r183 renamed `PostProcessing` to `RenderPipeline`; our peer floor
1314
- * is r185, so the new name is the only one.
1358
+ * What a callback may return to register entries into `state.passes`.
1359
+ *
1360
+ * `scenePass` is reserved. The hook owns that entry and its lifecycle: it caches the pass it
1361
+ * created, and `rebuild()` / `reset()` dispose that cached pass. A callback overwriting the
1362
+ * store entry would leave the store pointing at a node the hook never disposes, and the hook
1363
+ * disposing a pass nothing references. So returning it is a type error.
1315
1364
  */
1316
- type ThreeRenderPipeline = three_webgpu.RenderPipeline
1317
-
1318
- /** Pass record - stores TSL pass nodes for render pipeline */
1319
- type PassRecord = Record<string, any>
1365
+ type RegisteredPasses = Record<string, three_webgpu.Node> & { scenePass?: never }
1320
1366
 
1321
1367
  /** Setup callback - runs first to configure MRT, create additional passes */
1322
- type RenderPipelineSetupCallback = (state: RootState) => PassRecord | void
1368
+ type RenderPipelineSetupCallback = (state: RenderPipelineCallbackState) => RegisteredPasses | void
1323
1369
 
1324
1370
  /** Main callback - runs second to configure outputNode, create effect passes */
1325
- type RenderPipelineMainCallback = (state: RootState) => PassRecord | void
1371
+ type RenderPipelineMainCallback = (state: RenderPipelineCallbackState) => RegisteredPasses | void
1326
1372
 
1327
- /** Return type for useRenderPipeline hook */
1328
- interface UseRenderPipelineReturn {
1373
+ /** The imperative half of useRenderPipeline's return value, present in every state */
1374
+ interface UseRenderPipelineActions {
1329
1375
  /** Current passes from state */
1330
1376
  passes: PassRecord
1331
- /** RenderPipeline instance (null if not initialized) */
1332
- renderPipeline: ThreeRenderPipeline | null
1333
1377
  /** Clear all passes from state */
1334
1378
  clearPasses: () => void
1335
1379
  /** Reset RenderPipeline entirely (clears PP + passes) */
1336
1380
  reset: () => void
1337
1381
  /** Re-run setup/main callbacks with current closure values */
1338
1382
  rebuild: () => void
1339
- /** True when RenderPipeline is configured and ready */
1340
- isReady: boolean
1341
1383
  }
1384
+
1385
+ /**
1386
+ * Return type for useRenderPipeline hook, discriminated on `isReady`.
1387
+ *
1388
+ * `if (isReady)` narrows `renderPipeline` to non-null, which is what the docs already tell
1389
+ * callers to check. `passes.scenePass` deliberately stays optional in the ready branch:
1390
+ * `clearPasses()` empties the record while leaving the pipeline in place.
1391
+ */
1392
+ type UseRenderPipelineReturn = UseRenderPipelineActions &
1393
+ (
1394
+ | {
1395
+ /** True when RenderPipeline is configured and ready */
1396
+ isReady: true
1397
+ /** RenderPipeline instance */
1398
+ renderPipeline: ThreeRenderPipeline
1399
+ }
1400
+ | {
1401
+ /** False until the pipeline has been created */
1402
+ isReady: false
1403
+ /** Not initialized yet, or torn down by reset() */
1404
+ renderPipeline: null
1405
+ }
1406
+ )
1342
1407
  }
1343
1408
 
1344
1409
  type MutableOrReadonlyParameters<T extends (...args: any) => any> = Parameters<T> | Readonly<Parameters<T>>
@@ -1417,10 +1482,11 @@ type TSLNodeInput = { nodeType?: string | null; uuid?: string } | null
1417
1482
 
1418
1483
  /**
1419
1484
  * For node material properties (colorNode, positionNode, etc.), accept broader types
1420
- * since @types/three has broken inheritance for TSL node subclasses.
1485
+ * since @types/three has broken inheritance for TSL node subclasses. NodeClass requires
1486
+ * `nodeType`, so this structural key test remains neutral to the selected Three entry.
1421
1487
  */
1422
1488
  type NodeProps<P> = {
1423
- [K in keyof P as P[K] extends Node | null ? K : never]?: TSLNodeInput
1489
+ [K in keyof P as NonNullable<P[K]> extends { nodeType: string | null } ? K : never]?: TSLNodeInput
1424
1490
  }
1425
1491
 
1426
1492
  interface ReactProps<P> {
@@ -1441,11 +1507,30 @@ type ThreeToJSXElements<T extends Record<string, any>> = {
1441
1507
  [K in keyof T & string as Uncapitalize<K>]: T[K] extends ConstructorRepresentation ? ThreeElement<T[K]> : never
1442
1508
  }
1443
1509
 
1510
+ /** Method names of Object3D, excluded from the `primitive` element's typed props. */
1511
+ type Object3DMethod = NonNullable<
1512
+ {
1513
+ [K in keyof Object3D]-?: Object3D[K] extends (...args: any[]) => any ? K : never
1514
+ }[keyof Object3D]
1515
+ >
1516
+
1444
1517
  type ThreeExports = typeof import('three/webgpu')
1445
1518
  type ThreeElementsImpl = ThreeToJSXElements<ThreeExports>
1446
1519
 
1447
1520
  interface ThreeElements extends Omit<ThreeElementsImpl, 'audio' | 'source' | 'line' | 'path'> {
1448
- primitive: Omit<ThreeElement<any>, 'args'> & { object: object }
1521
+ /**
1522
+ * `primitive` wraps a pre-existing object, so its props cannot be derived from one class.
1523
+ * Events are typed from `EventHandlers` (`onClick={(e) => ...}` infers `e`), the ref is
1524
+ * untyped, and any other prop is accepted and applied to the object by name. Object3D's own
1525
+ * methods are left out of the typed surface: they return `this`, so a subclass element's
1526
+ * props (`ThreeElements['group']`) could not be spread onto a primitive otherwise.
1527
+ */
1528
+ primitive: Omit<ThreeElement<typeof Object3D>, 'args' | 'object' | 'ref' | 'onUpdate' | Object3DMethod> & {
1529
+ object: object
1530
+ ref?: React.Ref<any>
1531
+ onUpdate?: (self: any) => void
1532
+ [prop: string]: unknown
1533
+ }
1449
1534
  // Conflicts with DOM types can be accessed through a three* prefix
1450
1535
  threeAudio: ThreeElementsImpl['audio']
1451
1536
  threeSource: ThreeElementsImpl['source']
@@ -1486,6 +1571,7 @@ type three_d_Matrix3 = Matrix3;
1486
1571
  type three_d_Matrix4 = Matrix4;
1487
1572
  type three_d_MutableOrReadonlyParameters<T extends (...args: any) => any> = MutableOrReadonlyParameters<T>;
1488
1573
  type three_d_NodeProps<P> = NodeProps<P>;
1574
+ type three_d_Object3DMethod = Object3DMethod;
1489
1575
  type three_d_Quaternion = Quaternion;
1490
1576
  type three_d_RaycastableRepresentation = RaycastableRepresentation;
1491
1577
  type three_d_ReactProps<P> = ReactProps<P>;
@@ -1500,7 +1586,7 @@ type three_d_Vector3 = Vector3;
1500
1586
  type three_d_Vector4 = Vector4;
1501
1587
  type three_d_VectorRepresentation = VectorRepresentation;
1502
1588
  declare namespace three_d {
1503
- export type { three_d_Color as Color, three_d_ElementProps as ElementProps, three_d_Euler as Euler, three_d_EventProps as EventProps, three_d_GeometryProps as GeometryProps, three_d_GeometryTransformProps as GeometryTransformProps, three_d_Layers as Layers, three_d_MathProps as MathProps, three_d_MathRepresentation as MathRepresentation, three_d_MathType as MathType, three_d_MathTypes as MathTypes, three_d_Matrix3 as Matrix3, three_d_Matrix4 as Matrix4, three_d_MutableOrReadonlyParameters as MutableOrReadonlyParameters, three_d_NodeProps as NodeProps, three_d_Quaternion as Quaternion, three_d_RaycastableRepresentation as RaycastableRepresentation, three_d_ReactProps as ReactProps, three_d_TSLNodeInput as TSLNodeInput, three_d_ThreeElement as ThreeElement, three_d_ThreeElements as ThreeElements, three_d_ThreeElementsImpl as ThreeElementsImpl, three_d_ThreeExports as ThreeExports, three_d_ThreeToJSXElements as ThreeToJSXElements, three_d_Vector2 as Vector2, three_d_Vector3 as Vector3, three_d_Vector4 as Vector4, three_d_VectorRepresentation as VectorRepresentation };
1589
+ export type { three_d_Color as Color, three_d_ElementProps as ElementProps, three_d_Euler as Euler, three_d_EventProps as EventProps, three_d_GeometryProps as GeometryProps, three_d_GeometryTransformProps as GeometryTransformProps, three_d_Layers as Layers, three_d_MathProps as MathProps, three_d_MathRepresentation as MathRepresentation, three_d_MathType as MathType, three_d_MathTypes as MathTypes, three_d_Matrix3 as Matrix3, three_d_Matrix4 as Matrix4, three_d_MutableOrReadonlyParameters as MutableOrReadonlyParameters, three_d_NodeProps as NodeProps, three_d_Object3DMethod as Object3DMethod, three_d_Quaternion as Quaternion, three_d_RaycastableRepresentation as RaycastableRepresentation, three_d_ReactProps as ReactProps, three_d_TSLNodeInput as TSLNodeInput, three_d_ThreeElement as ThreeElement, three_d_ThreeElements as ThreeElements, three_d_ThreeElementsImpl as ThreeElementsImpl, three_d_ThreeExports as ThreeExports, three_d_ThreeToJSXElements as ThreeToJSXElements, three_d_Vector2 as Vector2, three_d_Vector3 as Vector3, three_d_Vector4 as Vector4, three_d_VectorRepresentation as VectorRepresentation };
1504
1590
  }
1505
1591
 
1506
1592
  /**
@@ -1638,9 +1724,9 @@ type EnvironmentProps = {
1638
1724
  blur?: number;
1639
1725
  backgroundBlurriness?: number;
1640
1726
  backgroundIntensity?: number;
1641
- backgroundRotation?: Euler$3;
1727
+ backgroundRotation?: Euler;
1642
1728
  environmentIntensity?: number;
1643
- environmentRotation?: Euler$3;
1729
+ environmentRotation?: Euler;
1644
1730
  map?: Texture$1;
1645
1731
  preset?: PresetsType;
1646
1732
  scene?: Scene | React$1.RefObject<Scene>;
@@ -1724,7 +1810,7 @@ declare function EnvironmentCube({ background, scene, blur, backgroundBlurriness
1724
1810
  declare function EnvironmentPortal({ children, near, far, resolution, frames, map, background, blur, backgroundBlurriness, backgroundIntensity, backgroundRotation, environmentIntensity, environmentRotation, scene, files, path, preset, extensions, }: EnvironmentProps): react_jsx_runtime.JSX.Element;
1725
1811
  declare module '@react-three/fiber' {
1726
1812
  interface ThreeElements {
1727
- groundProjectedEnvImpl: ThreeElement$1<typeof GroundedSkybox>;
1813
+ groundProjectedEnvImpl: ThreeElement<typeof GroundedSkybox>;
1728
1814
  }
1729
1815
  }
1730
1816
  /**
@@ -1824,6 +1910,24 @@ declare module '@react-three/fiber' {
1824
1910
  */
1825
1911
  declare function Environment(props: EnvironmentProps): react_jsx_runtime.JSX.Element;
1826
1912
 
1913
+ /**
1914
+ * Moves every trace of interactivity from one object to its replacement, for reconstruction.
1915
+ *
1916
+ * When `args` or a `primitive`'s `object` changes, R3F builds a new three object and keeps the same
1917
+ * instance. Removing the old object from the interaction state and registering the new one from
1918
+ * scratch makes events *work* again (#3778), but it forgets what was in flight: a pointer resting on
1919
+ * the object fires a second `onPointerEnter` without ever having left, and an active pointer capture
1920
+ * is dropped mid-drag. Rewriting the references instead keeps the interaction continuous across a
1921
+ * swap the user never asked to see (#3744).
1922
+ *
1923
+ * Captures are re-keyed rather than released, so the DOM-level capture on `captureData.target` is
1924
+ * left alone — releasing and re-acquiring it is precisely the glitch being avoided.
1925
+ *
1926
+ * Visibility handlers are deliberately not transferred: that registry is keyed by `object.uuid`, so
1927
+ * the replacement re-registers itself through `applyProps`. The old entry is dropped here so it
1928
+ * cannot outlive the object it described.
1929
+ */
1930
+ declare function swapInteractivity(store: RootStore, object: Object3D, newObject: Object3D): void;
1827
1931
  declare function removeInteractivity(store: RootStore, object: Object3D): void;
1828
1932
  declare function createEvents(store: RootStore): {
1829
1933
  handlePointer: (name: string) => (event: DomEvent) => void;
@@ -1831,7 +1935,7 @@ declare function createEvents(store: RootStore): {
1831
1935
  processDeferredPointer: (event: DomEvent, pointerId: number) => void;
1832
1936
  };
1833
1937
  /** Default R3F event manager for web */
1834
- declare function createPointerEvents(store: RootStore): EventManager<HTMLElement>;
1938
+ declare function createPointerEvents(store: RootStore): EventManager<Element>;
1835
1939
 
1836
1940
  /**
1837
1941
  * Gets or creates a memoized loader instance from a loader constructor or returns the loader if it's already an instance.
@@ -1851,50 +1955,6 @@ declare namespace useLoader {
1851
1955
  var loader: typeof getLoader;
1852
1956
  }
1853
1957
 
1854
- /**
1855
- * Frame hook with phase-based ordering, priority, and FPS throttling.
1856
- *
1857
- * Always delivers full RootState — works both inside and outside Canvas context:
1858
- * - Inside Canvas: Full RootState (renderer, scene, camera, etc.)
1859
- * - Outside Canvas: The job registers immediately but the callback is held until a
1860
- * Canvas adopts it, then runs with full RootState. For hostless / standalone
1861
- * frame loops with no Canvas, use `@pmndrs/scheduler` directly.
1862
- *
1863
- * Returns a controls object for manual stepping, pausing, and resuming.
1864
- *
1865
- * @param callback - Function called each frame with (state, delta). Optional if you only need scheduler access.
1866
- * @param priorityOrOptions - Either a priority number (backwards compat) or options object
1867
- * @returns Controls object with step(), stepAll(), pause(), resume(), isPaused, id, scheduler
1868
- *
1869
- * @example
1870
- * // Simple priority (backwards compat)
1871
- * useFrame((state, delta) => { ... }, 5)
1872
- *
1873
- * @example
1874
- * // With phase-based ordering
1875
- * useFrame((state, delta) => { ... }, { phase: 'physics' })
1876
- *
1877
- * @example
1878
- * // Outside Canvas - callback waits for a Canvas, then always has full state
1879
- * function UI() {
1880
- * useFrame((state, delta) => { syncUI(state.camera) });
1881
- * return <button>...</button>;
1882
- * }
1883
- *
1884
- * @example
1885
- * // Hostless / standalone loop (no Canvas) - use @pmndrs/scheduler directly
1886
- * import { getScheduler } from '@pmndrs/scheduler'
1887
- * getScheduler().register((state, delta) => { updateGame(delta) })
1888
- *
1889
- * @example
1890
- * // Scheduler-only access (no callback)
1891
- * const { scheduler } = useFrame()
1892
- * scheduler.pauseJob('some-job-id')
1893
- *
1894
- * @see https://docs.pmnd.rs/react-three-fiber/api/hooks#useframe
1895
- */
1896
- declare function useFrame(callback?: FrameNextCallback, priorityOrOptions?: number | UseFrameNextOptions): FrameNextControls;
1897
-
1898
1958
  declare const IsObject: (url: unknown) => url is Record<string, string>;
1899
1959
  type TextureArray<T> = T extends string[] ? Texture$1[] : never;
1900
1960
  type TextureRecord<T> = T extends Record<string, string> ? {
@@ -2080,11 +2140,6 @@ declare function useRenderTarget(width: number, height: number, options?: Render
2080
2140
  * @see https://docs.pmnd.rs/react-three-fiber/api/hooks#usestore
2081
2141
  */
2082
2142
  declare function useStore(): RootStore;
2083
- /**
2084
- * Accesses R3F's internal state, containing renderer, canvas, scene, etc.
2085
- * @see https://docs.pmnd.rs/react-three-fiber/api/hooks#usethree
2086
- */
2087
- declare function useThree<T = RootState>(selector?: (state: RootState) => T, equalityFn?: <T>(state: T, newState: T) => boolean): T;
2088
2143
  /**
2089
2144
  * Exposes an object's {@link Instance}.
2090
2145
  * @see https://docs.pmnd.rs/react-three-fiber/api/additional-exports#useInstanceHandle
@@ -2160,7 +2215,10 @@ declare function addTail(callback: GlobalRenderCallback): () => void;
2160
2215
  * Invalidates the view, requesting a frame to be rendered.
2161
2216
  * In demand mode, this triggers the scheduler to run frames.
2162
2217
  *
2163
- * @param state - Optional root state (ignored in new scheduler, kept for backwards compat)
2218
+ * With a state argument, only that root's jobs run on the requested frames; other
2219
+ * roots on 'demand' stay idle. Without one, every registered root is invalidated.
2220
+ *
2221
+ * @param state - Optional root state; targets the invalidation at that root
2164
2222
  * @param frames - Number of frames to request (default: 1)
2165
2223
  * @param stackFrames - If false, sets pendingFrames to frames. If true, adds to existing pendingFrames (default: false)
2166
2224
  *
@@ -2171,14 +2229,16 @@ declare function invalidate(state?: RootState, frames?: number, stackFrames?: bo
2171
2229
  * Advances the frameloop and runs render effects.
2172
2230
  * Useful for when manually rendering via `frameloop="never"`.
2173
2231
  *
2232
+ * With a state argument, only that root is stepped. Without one, every
2233
+ * registered root is stepped for backwards compatibility.
2234
+ *
2174
2235
  * @param timestamp - The timestamp to use for this frame
2175
2236
  * @param runGlobalEffects - Ignored (kept for backwards compat, global effects always run)
2176
- * @param state - Ignored (kept for backwards compat)
2177
- * @param frame - Ignored (kept for backwards compat)
2237
+ * @param state - Optional root state; targets the manual step at that root
2178
2238
  *
2179
2239
  * @see https://docs.pmnd.rs/react-three-fiber/api/additional-exports#advance
2180
2240
  */
2181
- declare function advance(timestamp: number): void;
2241
+ declare function advance(timestamp: number, runGlobalEffects?: boolean, state?: RootState): void;
2182
2242
 
2183
2243
  /* eslint-disable @definitelytyped/no-unnecessary-generics */
2184
2244
  declare function ReactReconciler<
@@ -3223,6 +3283,7 @@ declare namespace ReactReconciler {
3223
3283
 
3224
3284
  declare function extend<T extends ConstructorRepresentation>(objects: T): React$1.ExoticComponent<ThreeElement<T>>;
3225
3285
  declare function extend<T extends Catalogue>(objects: T): void;
3286
+ declare function extend(objects: Record<string, unknown>): void;
3226
3287
  declare const reconciler: ReactReconciler.Reconciler<RootStore, Instance<any>, void, Instance<any>, never, any>;
3227
3288
 
3228
3289
  declare const isRenderer: (def: any) => boolean;
@@ -3249,11 +3310,6 @@ declare function flushSync<R>(fn: () => R): R;
3249
3310
  declare const context: React$1.Context<RootStore>;
3250
3311
  declare const createStore: (invalidate: (state?: RootState, frames?: number, stackFrames?: boolean) => void, advance: (timestamp: number, runGlobalEffects?: boolean, state?: RootState, frame?: XRFrame) => void) => RootStore;
3251
3312
 
3252
- /**
3253
- * Safely flush async effects when testing, simulating a legacy root.
3254
- * @deprecated Import from React instead. import { act } from 'react'
3255
- */
3256
- declare const act: typeof React$1.act;
3257
3313
  /**
3258
3314
  * An SSR-friendly useLayoutEffect.
3259
3315
  *
@@ -3671,29 +3727,44 @@ declare const hasConstructor: (object: unknown) => object is {
3671
3727
  * Used to identify values that should be resolved from refs after mount.
3672
3728
  */
3673
3729
  declare const FROM_REF: unique symbol;
3730
+ /** The marker `fromRef()` returns; resolved by the reconciler in `commitMount`. */
3731
+ interface FromRefMarker<T = unknown, R = T> {
3732
+ [FROM_REF]: React$1.RefObject<T | null>;
3733
+ /** Optional transform applied to the resolved ref before assignment. */
3734
+ transform?: (value: T) => R;
3735
+ }
3674
3736
  /**
3675
3737
  * Defers prop application until the referenced object is available.
3676
3738
  * Useful for props like `target` that need sibling refs to be populated.
3677
3739
  *
3740
+ * Only top-level props on a three element are resolved: a marker nested inside another value
3741
+ * (an array, an options object) is never seen. When the prop needs the sibling *wrapped* rather
3742
+ * than assigned as-is, pass a `transform`; it runs once the ref is populated and its result is
3743
+ * what gets assigned.
3744
+ *
3678
3745
  * @param ref - React ref object to resolve at mount time
3679
- * @returns A marker value that applyProps will resolve after mount
3746
+ * @param transform - Optional mapping from the resolved object to the value the prop expects
3747
+ * @returns A marker value that the reconciler resolves after mount
3680
3748
  *
3681
3749
  * @example
3682
3750
  * const targetRef = useRef<THREE.Object3D>(null)
3683
3751
  *
3684
3752
  * <group ref={targetRef} position={[-3, -2, -15]} />
3685
3753
  * <spotLight target={fromRef(targetRef)} intensity={100} />
3754
+ *
3755
+ * @example
3756
+ * // Wrap the sibling: a node material's lightsNode needs a LightsNode, not the light itself
3757
+ * <meshPhongNodeMaterial lightsNode={fromRef(lightRef, (light) => lights([light]))} />
3686
3758
  */
3687
3759
  declare function fromRef<T>(ref: React$1.RefObject<T | null>): T;
3760
+ declare function fromRef<T, R>(ref: React$1.RefObject<T | null>, transform: (value: T) => R): R;
3688
3761
  /**
3689
3762
  * Type guard to check if a value is a fromRef marker.
3690
3763
  *
3691
3764
  * @param value - Value to check
3692
3765
  * @returns True if value is a fromRef marker
3693
3766
  */
3694
- declare function isFromRef(value: unknown): value is {
3695
- [FROM_REF]: React$1.RefObject<any>;
3696
- };
3767
+ declare function isFromRef(value: unknown): value is FromRefMarker<any, unknown>;
3697
3768
 
3698
3769
  /**
3699
3770
  * Symbol marker for mount-only method calls.
@@ -3720,7 +3791,15 @@ declare const ONCE: unique symbol;
3720
3791
  * // No arguments
3721
3792
  * <geometry center={once()} />
3722
3793
  */
3723
- declare function once<T>(...args: T[]): T;
3794
+ declare function once<A extends unknown[]>(...args: A): OnceValue<A>;
3795
+ /**
3796
+ * What `once(...args)` is typed as, so the marker is assignable to the prop it targets:
3797
+ * the single argument itself (`rotateX={once(angle)}`), the argument tuple for multi-argument
3798
+ * methods (`translate={once(x, y, z)}`), or `true` for a bare call (`center={once()}`).
3799
+ *
3800
+ * The runtime value is always the marker object; only the declared type follows the prop.
3801
+ */
3802
+ type OnceValue<A extends unknown[]> = A extends [] ? true : A extends [infer Single] ? Single : A;
3724
3803
  /**
3725
3804
  * Type guard to check if a value is a once marker.
3726
3805
  *
@@ -3731,11 +3810,8 @@ declare function isOnce(value: unknown): value is {
3731
3810
  [ONCE]: any[] | true;
3732
3811
  };
3733
3812
 
3734
- /**
3735
- * A DOM canvas which accepts threejs elements as children.
3736
- * @see https://docs.pmnd.rs/react-three-fiber/api/canvas
3737
- */
3738
- declare function Canvas(props: CanvasProps): react_jsx_runtime.JSX.Element;
3813
+ /** Distinguishes a resource leaf from a nested resource scope. */
3814
+ type ResourceLeafGuard<T> = (value: unknown) => value is T;
3739
3815
 
3740
3816
  /**
3741
3817
  * ScopedStore - Type-safe wrapper for nested stores (uniforms, nodes)
@@ -3757,33 +3833,30 @@ declare function Canvas(props: CanvasProps): react_jsx_runtime.JSX.Element;
3757
3833
  * ```
3758
3834
  */
3759
3835
 
3760
- /** Keys reserved for methods (excluded from index signature) */
3761
- type MethodKeys = 'scope' | 'has' | 'keys';
3762
3836
  /**
3763
3837
  * Type-safe wrapper interface for accessing nested store data.
3764
3838
  * Property access returns `T` (assumes leaf node).
3765
3839
  * Use `.scope(key)` for nested object access.
3766
3840
  *
3767
- * Uses mapped type with key filtering to exclude method names from index signature,
3768
- * allowing methods to have their correct return types.
3769
3841
  */
3770
- type ScopedStoreType<T> = {
3771
- /** Direct property access returns the leaf type T (method keys excluded) */
3772
- readonly [K in string as K extends MethodKeys ? never : K]: T;
3773
- } & {
3842
+ type ScopedStoreMethods<TLeaf> = {
3774
3843
  /** Access a nested scope by key. Returns empty wrapper if scope doesn't exist. */
3775
- scope(key: string): ScopedStoreType<T>;
3844
+ scope<TScope extends Record<string, TLeaf> = Record<string, TLeaf>>(key: string): ScopedStoreType<TLeaf, TScope>;
3776
3845
  /** Check if a key exists in the store */
3777
3846
  has(key: string): boolean;
3778
3847
  /** Get all keys in the store */
3779
3848
  keys(): string[];
3780
3849
  };
3850
+ type ScopedStoreType<TLeaf, TEntries extends Record<string, TLeaf> = Record<string, TLeaf>> = Readonly<TEntries> & ScopedStoreMethods<TLeaf>;
3851
+ interface ScopedStoreData<TLeaf> {
3852
+ [key: string]: TLeaf | ScopedStoreData<TLeaf>;
3853
+ }
3781
3854
  /**
3782
3855
  * Create a type-safe ScopedStore wrapper around store data.
3783
3856
  * @param data - The raw store data (uniforms or nodes from RootState)
3784
3857
  * @returns A ScopedStoreType wrapper with type-safe access
3785
3858
  */
3786
- declare function createScopedStore<T>(data: Record<string, any>): ScopedStoreType<T>;
3859
+ declare function createScopedStore<TLeaf>(data: ScopedStoreData<TLeaf>, isLeaf: ResourceLeafGuard<TLeaf>): ScopedStoreType<TLeaf>;
3787
3860
  /**
3788
3861
  * State type passed to creator functions with ScopedStore wrappers.
3789
3862
  * Provides type-safe access to uniforms, nodes, buffers, and gpuStorage without manual casting.
@@ -3791,8 +3864,8 @@ declare function createScopedStore<T>(data: Record<string, any>): ScopedStoreTyp
3791
3864
  type CreatorState = Omit<RootState, 'uniforms' | 'nodes' | 'buffers' | 'gpuStorage'> & {
3792
3865
  /** Type-safe uniform access - property access returns UniformNode */
3793
3866
  uniforms: ScopedStoreType<UniformNode>;
3794
- /** Type-safe node access - property access returns TSLNodeType (Node | ShaderCallable | ShaderNodeObject) */
3795
- nodes: ScopedStoreType<TSLNodeType>;
3867
+ /** Type-safe node access for real, callable, and legacy structural nodes */
3868
+ nodes: ScopedStoreType<NodeLike>;
3796
3869
  /** Type-safe buffer access - property access returns BufferLike (TypedArrays, BufferAttributes, TSL nodes) */
3797
3870
  buffers: ScopedStoreType<BufferLike>;
3798
3871
  /** Type-safe GPU storage access - property access returns StorageLike (StorageTexture, TSL nodes) */
@@ -3808,17 +3881,18 @@ type ClearUniformsFn = (scope?: string) => void;
3808
3881
  /** Function signature for rebuildUniforms util */
3809
3882
  type RebuildUniformsFn = (scope?: string) => void;
3810
3883
  /** Return type with utils included */
3811
- type UniformsWithUtils<T extends UniformRecord = UniformRecord> = T & {
3884
+ type UniformsWithUtils<T extends UniformRecord | UniformStore = UniformRecord> = T & {
3812
3885
  removeUniforms: RemoveUniformsFn;
3813
3886
  clearUniforms: ClearUniformsFn;
3814
3887
  rebuildUniforms: RebuildUniformsFn;
3815
3888
  };
3816
- declare function useUniforms(): UniformsWithUtils<UniformRecord & Record<string, UniformRecord>>;
3889
+ declare function useUniforms<T extends UniformInputRecord>(creator: UniformCreator<T>): UniformsWithUtils<UniformNodesFor<T>>;
3890
+ declare function useUniforms<T extends UniformInputRecord>(creator: UniformCreator<T>, scope: string): UniformsWithUtils<UniformNodesFor<T>>;
3891
+ declare function useUniforms<T extends UniformInputRecord>(uniforms: T): UniformsWithUtils<UniformNodesFor<T>>;
3892
+ declare function useUniforms<T extends UniformInputRecord>(uniforms: T, scope: string): UniformsWithUtils<UniformNodesFor<T>>;
3893
+ declare function useUniforms(): UniformsWithUtils<UniformStore>;
3817
3894
  declare function useUniforms(scope: string): UniformsWithUtils;
3818
- declare function useUniforms<T extends UniformInputRecord>(creator: UniformCreator<T>): UniformsWithUtils<UniformRecord<UniformNode>>;
3819
- declare function useUniforms<T extends UniformInputRecord>(creator: UniformCreator<T>, scope: string): UniformsWithUtils<UniformRecord<UniformNode>>;
3820
- declare function useUniforms<T extends UniformInputRecord>(uniforms: T): UniformsWithUtils<UniformRecord<UniformNode>>;
3821
- declare function useUniforms<T extends UniformInputRecord>(uniforms: T, scope: string): UniformsWithUtils<UniformRecord<UniformNode>>;
3895
+ declare function useUniforms<T extends UniformInputRecord>(scope?: string): UniformsWithUtils<UniformNodesFor<T>>;
3822
3896
  /**
3823
3897
  * Global rebuildUniforms function for HMR integration.
3824
3898
  * Invalidates cached uniforms and increments _hmrVersion to trigger re-creation.
@@ -3849,47 +3923,28 @@ declare function clearRootUniforms(set: ReturnType<typeof useStore>['setState'])
3849
3923
 
3850
3924
  /**
3851
3925
  * Supported uniform value types:
3852
- * - Raw values: number, boolean, Vector2, Vector3, Vector4, Color, Matrix3, Matrix4
3926
+ * - Raw values: number, boolean, Vector2, Vector3, Vector4, Color, Matrix2, Matrix3, Matrix4
3853
3927
  * - String colors: '#ff0000', 'red', 'rgb(255,0,0)' (auto-converted to Color)
3854
3928
  * - TSL nodes: color(), vec3(), float(), etc. (for type casting)
3855
3929
  * - UniformNode: existing uniforms (reused as-is)
3856
3930
  */
3857
- type UniformValue = number | boolean | string | Vector2$1 | Vector3$1 | Vector4$1 | Color$2 | Matrix3$1 | Matrix4$1 | Node | UniformNode;
3858
- /**
3859
- * Widen literal types to their base types:
3860
- * - 0 → number
3861
- * - true → boolean
3862
- * - '#ff0000' → Color (string colors are converted to Color objects)
3863
- * - Node → Node (TSL nodes passed through for uniform type casting)
3864
- */
3865
- type Widen<T> = T extends number ? number : T extends boolean ? boolean : T extends string ? Color$2 : T;
3866
- declare function useUniform<T extends UniformValue>(name: string): UniformNode<T>;
3867
- declare function useUniform<T extends UniformValue>(name: string, value: T): UniformNode<Widen<T>>;
3931
+ type UniformValue = number | boolean | string | Vector2$1 | Vector3$1 | Vector4$1 | Color$2 | Matrix2 | Matrix3$1 | Matrix4$1 | Node | UniformNode;
3932
+ declare function useUniform<T extends UniformValue = UniformValue>(name: string): UniformNodeFor<T>;
3933
+ declare function useUniform<T extends UniformValue>(name: string, value: T): UniformNodeFor<T>;
3868
3934
 
3869
3935
  /**
3870
- * Minimal interface for TSL nodes.
3871
- * Used instead of Three.js's Node type because the @types/three definitions
3872
- * have inconsistencies where OperatorNode, ConstNode, etc. don't properly
3873
- * extend Node with all required properties.
3936
+ * Every node representation a creator may return. The definition lives with the store types as
3937
+ * `NodeLike`, so the shape creators return and the shape `state.nodes` holds are one type by
3938
+ * construction: three's real `Node`, the callable proxy `Fn()` returns, or the legacy structural
3939
+ * `{ uuid, nodeType }` shape.
3874
3940
  */
3875
- interface TSLNodeLike {
3876
- uuid?: string;
3877
- nodeType?: string | null;
3878
- /** label method for chaining - sets the node's label and returns self */
3879
- label?: ((label: string) => TSLNodeLike) | string;
3880
- setName?: (name: string) => this;
3881
- }
3882
- /** TSL node type - alias for compatibility */
3941
+ type TSLNodeLike = NodeLike;
3942
+
3943
+ /** Backward-compatible alias covering every accepted node representation. */
3883
3944
  type TSLNode = TSLNodeLike;
3884
- /**
3885
- * A record of TSL nodes - allows mixed node types (OperatorNode, ConstNode, etc.)
3886
- * Uses TSLNodeLike for broader compatibility with Three.js's TSL type definitions.
3887
- */
3888
- type NodeRecord<T extends TSLNodeLike = TSLNodeLike> = Record<string, T>;
3889
3945
  /**
3890
3946
  * Creator function that returns a record of nodes.
3891
- * Uses TSLNodeLike constraint to allow mixed node types
3892
- * (e.g., { n: OperatorNode; color: ConstNode<Color> }) to pass type checking.
3947
+ * Exact creator return inference is preserved within the compatible node constraint.
3893
3948
  */
3894
3949
  type NodeCreator<T extends Record<string, TSLNodeLike>> = (state: CreatorState) => T;
3895
3950
  /** Function signature for removeNodes util */
@@ -3899,15 +3954,17 @@ type ClearNodesFn = (scope?: string) => void;
3899
3954
  /** Function signature for rebuildNodes util */
3900
3955
  type RebuildNodesFn = (scope?: string) => void;
3901
3956
  /** Return type with utils included */
3902
- type NodesWithUtils<T extends Record<string, TSLNodeLike> = Record<string, TSLNodeLike>> = T & {
3957
+ type NodesWithUtils<T extends Record<string, unknown> = NodeRecord> = T & {
3903
3958
  removeNodes: RemoveNodesFn;
3904
3959
  clearNodes: ClearNodesFn;
3905
3960
  rebuildNodes: RebuildNodesFn;
3906
3961
  };
3907
- declare function useNodes(): NodesWithUtils<Record<string, TSLNodeLike> & Record<string, Record<string, TSLNodeLike>>>;
3908
- declare function useNodes(scope: string): NodesWithUtils<Record<string, TSLNodeLike>>;
3909
- declare function useNodes<T extends Record<string, TSLNodeLike>>(creator: NodeCreator<T>): NodesWithUtils<T>;
3910
- declare function useNodes<T extends Record<string, TSLNodeLike>>(creator: NodeCreator<T>, scope: string): NodesWithUtils<T>;
3962
+ declare function useNodes(): NodesWithUtils<NodeStore>;
3963
+ declare function useNodes(scope: string): NodesWithUtils<NodeRecord>;
3964
+ declare function useNodes<T extends NodeRecord>(scope?: string): NodesWithUtils<T>;
3965
+ declare function useNodes<T extends NodeRecord>(creator: NodeCreator<T>): NodesWithUtils<T>;
3966
+ declare function useNodes<T extends NodeRecord>(creator: NodeCreator<T>, scope: string): NodesWithUtils<T>;
3967
+ declare function useNodes(creatorOrScope?: NodeCreator<NodeRecord> | string, scope?: string): NodesWithUtils<Record<string, unknown>>;
3911
3968
  /**
3912
3969
  * Global rebuildNodes function for HMR integration.
3913
3970
  * Invalidates cached nodes and increments _hmrVersion to trigger re-creation.
@@ -3966,6 +4023,10 @@ type LocalNodeCreator<T extends Record<string, unknown>> = (state: CreatorState)
3966
4023
  */
3967
4024
  declare function useLocalNodes<T extends Record<string, unknown>>(creator: LocalNodeCreator<T>): T;
3968
4025
 
4026
+ /**
4027
+ * A record of buffer-like values - allows mixed types (TypedArrays, BufferAttributes, TSL nodes)
4028
+ */
4029
+ type BufferRecordType<T extends BufferLike = BufferLike> = Record<string, T>;
3969
4030
  /**
3970
4031
  * Creator function that returns a record of buffers.
3971
4032
  * Receives CreatorState with access to existing buffers, gpuStorage, uniforms, nodes, etc.
@@ -3980,14 +4041,15 @@ type RebuildBuffersFn = (scope?: string) => void;
3980
4041
  /** Function signature for disposeBuffers util - releases GPU resources */
3981
4042
  type DisposeBuffersFn = (names: string | string[], scope?: string) => void;
3982
4043
  /** Return type with utils included */
3983
- type BuffersWithUtils<T extends Record<string, BufferLike> = Record<string, BufferLike>> = T & {
4044
+ type BuffersWithUtils<T extends BufferRecordType | BufferStore = BufferRecordType> = T & {
3984
4045
  removeBuffers: RemoveBuffersFn;
3985
4046
  clearBuffers: ClearBuffersFn;
3986
4047
  rebuildBuffers: RebuildBuffersFn;
3987
4048
  disposeBuffers: DisposeBuffersFn;
3988
4049
  };
3989
- declare function useBuffers(): BuffersWithUtils<Record<string, BufferLike> & Record<string, Record<string, BufferLike>>>;
4050
+ declare function useBuffers(): BuffersWithUtils<BufferStore>;
3990
4051
  declare function useBuffers(scope: string): BuffersWithUtils<Record<string, BufferLike>>;
4052
+ declare function useBuffers<T extends Record<string, BufferLike>>(scope?: string): BuffersWithUtils<T>;
3991
4053
  declare function useBuffers<T extends Record<string, BufferLike>>(creator: BufferCreator<T>): BuffersWithUtils<T>;
3992
4054
  declare function useBuffers<T extends Record<string, BufferLike>>(creator: BufferCreator<T>, scope: string): BuffersWithUtils<T>;
3993
4055
  /**
@@ -4003,6 +4065,10 @@ declare function useBuffers<T extends Record<string, BufferLike>>(creator: Buffe
4003
4065
  */
4004
4066
  declare function rebuildAllBuffers(store: ReturnType<typeof useStore>, scope?: string): void;
4005
4067
 
4068
+ /**
4069
+ * A record of storage-like values - allows mixed types (StorageTexture, Storage3DTexture, TSL nodes)
4070
+ */
4071
+ type StorageRecordType<T extends StorageLike = StorageLike> = Record<string, T>;
4006
4072
  /**
4007
4073
  * Creator function that returns a record of GPU storage objects.
4008
4074
  * Receives CreatorState with access to existing buffers, gpuStorage, uniforms, nodes, etc.
@@ -4017,14 +4083,15 @@ type RebuildStorageFn = (scope?: string) => void;
4017
4083
  /** Function signature for disposeStorage util - releases GPU resources */
4018
4084
  type DisposeStorageFn = (names: string | string[], scope?: string) => void;
4019
4085
  /** Return type with utils included */
4020
- type StorageWithUtils<T extends Record<string, StorageLike> = Record<string, StorageLike>> = T & {
4086
+ type StorageWithUtils<T extends StorageRecordType | StorageStore = StorageRecordType> = T & {
4021
4087
  removeStorage: RemoveStorageFn;
4022
4088
  clearStorage: ClearStorageFn;
4023
4089
  rebuildStorage: RebuildStorageFn;
4024
4090
  disposeStorage: DisposeStorageFn;
4025
4091
  };
4026
- declare function useGPUStorage(): StorageWithUtils<Record<string, StorageLike> & Record<string, Record<string, StorageLike>>>;
4092
+ declare function useGPUStorage(): StorageWithUtils<StorageStore>;
4027
4093
  declare function useGPUStorage(scope: string): StorageWithUtils<Record<string, StorageLike>>;
4094
+ declare function useGPUStorage<T extends Record<string, StorageLike>>(scope?: string): StorageWithUtils<T>;
4028
4095
  declare function useGPUStorage<T extends Record<string, StorageLike>>(creator: StorageCreator<T>): StorageWithUtils<T>;
4029
4096
  declare function useGPUStorage<T extends Record<string, StorageLike>>(creator: StorageCreator<T>, scope: string): StorageWithUtils<T>;
4030
4097
  /**
@@ -4074,6 +4141,10 @@ declare function createTextureOperations(set: StoreApi<RootState>['setState']):
4074
4141
  * - Callbacks receive full RootState for flexibility
4075
4142
  * - No auto-cleanup on unmount - use reset() for explicit cleanup
4076
4143
  * - Scene/camera changes trigger scenePass recreation
4144
+ * - A replaced scenePass is disposed once the new graph is installed, so rebuild() does not
4145
+ * strand its render target (and MRT attachments) on the GPU
4146
+ * - Any run that changes the output node sets RenderPipeline.needsUpdate, so rebuild() actually
4147
+ * recompiles instead of silently keeping the first compiled graph
4077
4148
  *
4078
4149
  * @param mainCB - Main callback to configure outputNode and create effect passes
4079
4150
  * @param setupCB - Optional setup callback to configure MRT on scenePass
@@ -4151,5 +4222,32 @@ interface WebGPURootState extends Omit<RootState, 'renderer' | 'gl' | 'internal'
4151
4222
  internal: WebGPUInternalState
4152
4223
  }
4153
4224
 
4154
- export { Block, Canvas, Environment, EnvironmentCube, EnvironmentMap, EnvironmentPortal, ErrorBoundary, FROM_REF, IsObject, ONCE, Portal, R3F_BUILD_LEGACY, R3F_BUILD_WEBGPU, REACT_INTERNAL_PROPS, RESERVED_PROPS, three_d as ReactThreeFiber, Texture, _roots, act, addAfterEffect, addEffect, addTail, advance, applyProps, attach, buildGraph, calculateDpr, clearNodeScope, clearRootNodes, clearRootUniforms, clearScope, context, createEvents, createPointerEvents, createPortal, createRoot, createScopedStore, createStore, createTextureOperations, detach, diffProps, dispose, createPointerEvents as events, extend, findInitialRoot, flushSync, fromRef, getInstanceProps, getPrimary, getPrimaryIds, getRootState, getUuidPrefix, hasConstructor, hasPrimary, invalidate, invalidateInstance, is, isColorRepresentation, isCopyable, isFromRef, isObject3D, isOnce, isOrthographicCamera, isRef, isRenderer, isTexture, isVectorLike, once, prepare, presetsObj, rebuildAllBuffers, rebuildAllNodes, rebuildAllStorage, rebuildAllUniforms, reconciler, registerPrimary, removeInteractivity, removeNodes, removeUniforms, resolve, unmountComponentAtNode, unregisterPrimary, updateCamera, updateFrustum, useBridge, useBuffers, useEnvironment, useFrame, useGPUStorage, useGraph, useInstanceHandle, useIsomorphicLayoutEffect, useLoader, useLocalNodes, useMutableCallback, useNodes, useRenderPipeline, useRenderTarget, useStore, useTexture, useTextures, useThree, useUniform, useUniforms, waitForPrimary };
4155
- export type { Act, Args, ArgsProp, AttachFnType, AttachType, BackgroundConfig, BackgroundProp, BaseRendererProps, Bridge, BufferCreator, BufferLike, BufferRecord, BufferStore, BuffersWithUtils, Camera, CameraProps, CanvasProps, CanvasSchedulerConfig, Catalogue, ClearBuffersFn, ClearNodesFn, ClearStorageFn, ClearUniformsFn, Color, ColorManagementConfig, ComputeFunction, ConstructorRepresentation, CreatorState, DefaultGLProps, DefaultRendererProps, Disposable, DisposeBuffersFn, DisposeOptions, DisposeStorageFn, DomEvent, Dpr, ElementProps, EnvironmentLoaderProps, EnvironmentProps, EquConfig, Euler, EventHandlers, EventManager, EventProps, Events, Extensions, FiberRoot, FilterFunction, FrameCallback, FrameNextCallback, FrameNextState, FrameState, Frameloop, GLProps, GLTFLike, GeometryProps, GeometryTransformProps, GlobalEffectType, GlobalRenderCallback, HostConfig, InferLoadResult, InjectState, InputLike, Instance, InstanceProps, WebGPUInternalState as InternalState, Intersection, IntersectionEvent, IsAllOptional, IsOptional, Layers, LegacyInternalState, LegacyRenderer, LegacyRootState, LoaderInstance, LoaderLike, LoaderResult, LocalNodeCreator, MappedTextureType, MathProps, MathRepresentation, MathType, MathTypes, Matrix3, Matrix4, Mutable, MutableOrReadonlyParameters, NodeCreator, NodeProps, NodeRecord, NodesWithUtils, NonFunctionKeys, ObjectMap, OffscreenCanvas$1 as OffscreenCanvas, Overwrite, Performance, PointerCaptureTarget, PointerState, PresetsType, PrimaryCanvasEntry, Properties, Quaternion, WebGPUR3FRenderer as R3FRenderer, RaycastableRepresentation, ReactProps, RebuildBuffersFn, RebuildNodesFn, RebuildStorageFn, RebuildUniformsFn, ReconcilerRoot, RemoveBuffersFn, RemoveNodesFn, RemoveStorageFn, RemoveUniformsFn, RenderCallback, RenderProps, RenderTargetOptions, Renderer, RendererConfigExtended, RendererFactory, RendererProps, Root, WebGPURootState as RootState, RootStore, ScopedStoreType, SetBlock, Size, StorageCreator, StorageLike, StorageRecord, StorageStore, StorageWithUtils, Subscription, TSLNode, TSLNodeInput, TextureEntry, TextureInput, TextureNode, TextureOperations, TextureResult, ThreeCamera, ThreeElement, ThreeElements, ThreeElementsImpl, ThreeEvent, ThreeExports, ThreeToJSXElements, UnblockProps, UniformCreator, UniformValue, UniformsWithUtils, UseTextureOptions, UseTexturesReturn, Vector2, Vector3, Vector4, VectorRepresentation, Viewport, VisibilityEntry, WebGLDefaultProps, WebGLProps, WebGLShadowConfig, WebGPUDefaultProps, WebGPUProps, WebGPUShadowConfig, XRManager, XRPointerConfig };
4225
+ /**
4226
+ * @fileoverview WebGPU entry point - WebGPU only, no legacy WebGL
4227
+ *
4228
+ * This entry point is for apps that want to use ONLY WebGPURenderer.
4229
+ * Includes WebGPU-specific hooks (useUniforms, useNodes, useTextures).
4230
+ * Auto-extends THREE with WebGPU node materials (MeshBasicNodeMaterial, etc.)
4231
+ *
4232
+ * Usage:
4233
+ * import { Canvas, useFrame, useUniforms } from '@react-three/fiber/webgpu'
4234
+ */
4235
+
4236
+ /** `useThree` narrowed to WebGPU state — `state.renderer` is a `WebGPURenderer`. */
4237
+ type UseThreeWebGPU = <T = WebGPURootState>(selector?: (state: WebGPURootState) => T, equalityFn?: <U>(state: U, newState: U) => boolean) => T;
4238
+ /** `useFrame` narrowed to WebGPU state — the callback's `state.renderer` is a `WebGPURenderer`. */
4239
+ type UseFrameWebGPU = (callback?: FrameCallback$1<WebGPURootState>, priorityOrOptions?: number | UseFrameNextOptions) => FrameNextControls;
4240
+ declare const useThree: UseThreeWebGPU;
4241
+ declare const useFrame: UseFrameWebGPU;
4242
+
4243
+ /** Canvas props on the WebGPU entry: `onCreated` receives `WebGPURootState`. */
4244
+ type WebGPUCanvasProps = Omit<CanvasProps, 'onCreated'> & {
4245
+ /** Callback after the canvas has rendered (but not yet committed); `state.renderer` is a `WebGPURenderer` */
4246
+ onCreated?: (state: WebGPURootState) => void;
4247
+ };
4248
+
4249
+ /** `Canvas` narrowed to WebGPU state — the same component, `onCreated` typed against `WebGPURootState`. */
4250
+ declare const Canvas: (props: WebGPUCanvasProps) => JSX.Element;
4251
+
4252
+ export { Block, Canvas, Environment, EnvironmentCube, EnvironmentMap, EnvironmentPortal, ErrorBoundary, FROM_REF, IsObject, ONCE, Portal, R3F_BUILD_LEGACY, R3F_BUILD_WEBGPU, REACT_INTERNAL_PROPS, RESERVED_PROPS, three_d as ReactThreeFiber, Texture, _roots, addAfterEffect, addEffect, addTail, advance, applyProps, attach, buildGraph, calculateDpr, clearNodeScope, clearRootNodes, clearRootUniforms, clearScope, context, createEvents, createPointerEvents, createPortal, createRoot, createScopedStore, createStore, createTextureOperations, detach, diffProps, dispose, createPointerEvents as events, extend, findInitialRoot, flushSync, fromRef, getInstanceProps, getPrimary, getPrimaryIds, getRootState, getUuidPrefix, hasConstructor, hasPrimary, invalidate, invalidateInstance, is, isColorRepresentation, isCopyable, isFromRef, isObject3D, isOnce, isOrthographicCamera, isRef, isRenderer, isTexture, isVectorLike, once, prepare, presetsObj, rebuildAllBuffers, rebuildAllNodes, rebuildAllStorage, rebuildAllUniforms, reconciler, registerPrimary, removeInteractivity, removeNodes, removeUniforms, resolve, swapInteractivity, unmountComponentAtNode, unregisterPrimary, updateCamera, updateFrustum, useBridge, useBuffers, useEnvironment, useFrame, useGPUStorage, useGraph, useInstanceHandle, useIsomorphicLayoutEffect, useLoader, useLocalNodes, useMutableCallback, useNodes, useRenderPipeline, useRenderTarget, useStore, useTexture, useTextures, useThree, useUniform, useUniforms, waitForPrimary };
4253
+ export type { Act, Args, ArgsProp, AttachFnType, AttachType, BackgroundConfig, BackgroundProp, BaseRendererProps, Bridge, BufferCreator, BufferLike, BufferRecord, BufferStore, BuffersWithUtils, Camera, CameraProps, WebGPUCanvasProps as CanvasProps, CanvasSchedulerConfig, Catalogue, ClearBuffersFn, ClearNodesFn, ClearStorageFn, ClearUniformsFn, Color, ColorManagementConfig, ComputeFunction, ConstructorRepresentation, CreatorState, DefaultGLProps, DefaultRendererProps, Disposable, DisposeBuffersFn, DisposeOptions, DisposeStorageFn, DomEvent, Dpr, ElementProps, EnvironmentLoaderProps, EnvironmentProps, EquConfig, Euler, EventHandlers, EventManager, EventProps, Events, Extensions, FiberRoot, FilterFunction, FrameCallback, FrameNextCallback, FrameNextState, FrameState, Frameloop, FromRefMarker, GLProps, GLTFLike, GeometryProps, GeometryTransformProps, GlobalEffectType, GlobalRenderCallback, HostConfig, InferLoadResult, InjectState, InputLike, Instance, InstanceProps, WebGPUInternalState as InternalState, Intersection, IntersectionEvent, IsAllOptional, IsOptional, Layers, LegacyInternalState, LegacyRenderer, LegacyRootState, LoaderInstance, LoaderLike, LoaderResult, LocalNodeCreator, MappedTextureType, MathProps, MathRepresentation, MathType, MathTypes, Matrix3, Matrix4, Mutable, MutableOrReadonlyParameters, NodeCreator, NodeLike, NodeProps, NodeRecord, NodeStore, NodesWithUtils, NonFunctionKeys, Object3DMethod, ObjectMap, OffscreenCanvas$1 as OffscreenCanvas, OnceValue, Overwrite, Performance, PointerCaptureTarget, PointerState, PresetsType, PrimaryCanvasEntry, Properties, Quaternion, WebGPUR3FRenderer as R3FRenderer, RaycastableRepresentation, ReactProps, RebuildBuffersFn, RebuildNodesFn, RebuildStorageFn, RebuildUniformsFn, ReconcilerRoot, RemoveBuffersFn, RemoveNodesFn, RemoveStorageFn, RemoveUniformsFn, RenderCallback, RenderProps, RenderTargetOptions, Renderer, RendererConfigExtended, RendererFactory, RendererProps, Root, WebGPURootState as RootState, RootStore, ScopedStoreType, SetBlock, Size, StorageCreator, StorageLike, StorageRecord, StorageStore, StorageWithUtils, Subscription, TSLNode, TSLNodeInput, TSLNodeLike, TextureEntry, TextureInput, TextureNode, TextureOperations, TextureResult, ThreeCamera, ThreeElement, ThreeElements, ThreeElementsImpl, ThreeEvent, ThreeExports, ThreeToJSXElements, UnblockProps, UniformCreator, UniformValue, UniformsWithUtils, UseFrameWebGPU, UseTextureOptions, UseTexturesReturn, UseThreeWebGPU, Vector2, Vector3, Vector4, VectorRepresentation, Viewport, VisibilityEntry, WebGLDefaultProps, WebGLProps, WebGLShadowConfig, WebGPUCanvasProps, WebGPUDefaultProps, WebGPUProps, WebGPUShadowConfig, XRManager, XRPointerConfig };