@react-three/fiber 10.0.0-canary.e881a4a → 10.0.0-canary.eb6c14f
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.cjs +2878 -2689
- package/dist/index.d.cts +310 -153
- package/dist/index.d.mts +310 -153
- package/dist/index.d.ts +308 -179
- package/dist/index.mjs +2880 -2691
- package/dist/legacy.cjs +2605 -2420
- package/dist/legacy.d.cts +313 -160
- package/dist/legacy.d.mts +313 -160
- package/dist/legacy.d.ts +311 -184
- package/dist/legacy.mjs +2607 -2422
- package/dist/webgpu/index.cjs +2449 -2235
- package/dist/webgpu/index.d.cts +390 -264
- package/dist/webgpu/index.d.mts +390 -264
- package/dist/webgpu/index.d.ts +388 -290
- package/dist/webgpu/index.mjs +2718 -2504
- package/package.json +4 -4
- package/readme.md +1 -1
- package/react-reconciler/constants.d.ts +0 -7
- package/react-reconciler/constants.js +0 -1
- package/react-reconciler/index.d.ts +0 -1044
- package/react-reconciler/index.js +0 -208
package/dist/webgpu/index.d.mts
CHANGED
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@@ -1,5 +1,6 @@
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import * as three_examples_jsm_inspector_Inspector_js from 'three/examples/jsm/inspector/Inspector.js';
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import * as three_webgpu from 'three/webgpu';
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import { CubeRenderTarget, RenderTarget, WebGPURenderer, Node, StorageTexture, Data3DTexture, CanvasTarget,
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import { CubeRenderTarget, RenderTarget, WebGPURenderer, Node, StorageTexture, Storage3DTexture, StorageArrayTexture, Data3DTexture, CanvasTarget, Euler as Euler$2, Color as Color$2, ColorRepresentation as ColorRepresentation$1, Layers as Layers$1, Raycaster, Intersection as Intersection$1, BufferGeometry, Matrix4 as Matrix4$1, Quaternion as Quaternion$1, Object3D, Vector2 as Vector2$1, Vector3 as Vector3$1, Vector4 as Vector4$1, Matrix3 as Matrix3$1, Loader as Loader$1, ColorSpace, Texture as Texture$1, CubeTexture, Scene, Frustum, OrthographicCamera, Matrix2, WebGPURendererParameters } from 'three/webgpu';
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import { Inspector } from 'three/addons/inspector/Inspector.js';
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import * as THREE$1 from 'three';
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import { Color as Color$1, ColorRepresentation, Euler as Euler$1, Loader, RenderTargetOptions as RenderTargetOptions$1 } from 'three';
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@@ -11,7 +12,6 @@ import { FrameTimingState, FrameCallback as FrameCallback$1, SchedulerApi, UseFr
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export { AddPhaseOptions, FrameControls, FrameNextControls, FrameTimingState, RootOptions, Scheduler, SchedulerApi, UseFrameNextOptions, UseFrameOptions, getScheduler } from '@pmndrs/scheduler';
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import { Options } from 'react-use-measure';
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import * as react_jsx_runtime from 'react/jsx-runtime';
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import { ThreeElement as ThreeElement$1, Euler as Euler$3 } from '@react-three/fiber';
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import { GroundedSkybox } from 'three/examples/jsm/objects/GroundedSkybox.js';
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function _mergeNamespaces(n, m) {
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@@ -41,6 +41,8 @@ function _mergeNamespaces(n, m) {
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declare const R3F_BUILD_LEGACY = false;
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declare const R3F_BUILD_WEBGPU = true;
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/** Lazily load the three Inspector. Keeps it out of the eager module graph — see note above. */
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declare function loadInspector(): Promise<typeof three_examples_jsm_inspector_Inspector_js.Inspector>;
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declare const WebGLRenderer: {
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new (): {};
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};
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@@ -62,7 +64,8 @@ var THREE = /*#__PURE__*/_mergeNamespaces({
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WebGLRenderTarget: WebGLRenderTarget,
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WebGLRenderer: WebGLRenderer,
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WebGLRendererParameters: WebGLRendererParameters,
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WebGLShadowMap: WebGLShadowMap
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WebGLShadowMap: WebGLShadowMap,
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loadInspector: loadInspector
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}, [three_webgpu]);
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//* Utility Types ==============================
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@@ -351,6 +354,7 @@ type BufferLike =
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| Uint16Array
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| Int16Array
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| THREE$1.BufferAttribute // Base class for all buffer attributes
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| THREE$1.InterleavedBufferAttribute
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| Node // TSL buffer nodes (instancedArray, storage)
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/** Flat record of buffer-like values (no nested scopes) */
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*/
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type BufferStore = Record<string, BufferLike | BufferRecord>
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//* Node Types (useNodes) ========================================
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/**
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* Every node representation `useNodes` accepts and `state.nodes` holds: three's real `Node`,
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* the callable proxy `Fn()` returns, and the legacy structural shape (`uuid`/`nodeType`) older
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* code passes through. Creators are constrained to this same type, so the shape a creator returns
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* and the shape the store holds are one type by construction.
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*/
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type NodeLike = TSLNodeType | LegacyTSLNodeLike
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/** Flat record of TSL nodes (no nested scopes) */
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type NodeRecord<T extends NodeLike = NodeLike> = Record<string, T>
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/**
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* Node store that can contain both root-level nodes and scoped node objects.
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* Structure: { wobble: OperatorNode, fx: { blur: ShaderCallable } }
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*/
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type NodeStore = Record<string, NodeLike | NodeRecord>
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//* Storage Types (useGPUStorage) ========================================
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/**
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* ```
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*/
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type StorageLike =
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| StorageTexture // GPU storage texture
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| StorageTexture // 2D GPU storage texture
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| Storage3DTexture // 3D GPU storage texture (volumes, fluid grids)
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| StorageArrayTexture // 2D-array GPU storage texture
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| Data3DTexture // 3D texture (can be used as storage)
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| Node // TSL storage texture nodes (storageTexture)
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@@ -495,11 +520,28 @@ interface InternalState {
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/** Container for child attachment (scene for root, original container for portals) */
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container?: THREE$1.Object3D
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/**
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* CanvasTarget
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*
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* The CanvasTarget this root sizes and renders through.
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*
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* A primary (`<Canvas id>`) owns the renderer's default target -- the one three itself built
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* around the canvas element -- so sizing it is sizing the renderer. A secondary owns a target
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* R3F created for its own element. Either way there is exactly one target per canvas element,
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* and the canvas-target job makes it the renderer's active one before this root renders.
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* Absent on WebGL and on an id-less WebGPU canvas, where the renderer is sized directly.
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* @see https://threejs.org/docs/#api/en/renderers/common/CanvasTarget
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*/
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canvasTarget?: CanvasTarget
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/**
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* Set when this root's canvas target has been resized and the backend's cached render pass
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* descriptor (which holds a depth-stencil view built once per canvas) is therefore stale.
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*
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* Flushed by the canvas-target job in the `start` phase, which is the only place this root's
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* target is guaranteed to be the renderer's active one — `backend.updateSize()` operates on
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* whatever `getCanvasTarget()` returns, so calling it from the resize subscription would
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* invalidate some other canvas's descriptor instead.
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*
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* @see https://github.com/pmndrs/react-three-fiber/issues/3847
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*/
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canvasTargetSizeDirty?: boolean
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/**
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* Whether multi-canvas rendering is active.
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* True when any canvas uses `renderer={{ primaryCanvas: 'id' }}` to share a renderer.
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@@ -609,7 +651,7 @@ interface RootState {
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/** Global TSL uniform nodes - root-level uniforms + scoped sub-objects. Use useUniforms() hook */
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uniforms: UniformStore
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/** Global TSL nodes - root-level nodes + scoped sub-objects. Use useNodes() hook */
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nodes:
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nodes: NodeStore
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/** Global TSL buffer nodes - root-level buffers + scoped sub-objects. Use useBuffers() hook */
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buffers: BufferStore
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/** Global GPU storage (textures, etc.) - root-level storage + scoped sub-objects. Use useGPUStorage() hook */
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/** WebGPU RenderPipeline instance - use useRenderPipeline() hook */
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renderPipeline: ThreeRenderPipeline | null
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/** Global TSL pass nodes for render pipeline - use useRenderPipeline() hook */
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passes:
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passes: PassRecord
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/** Internal version counter for HMR - incremented by rebuildNodes/rebuildUniforms to bust memoization */
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_hmrVersion: number
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/** Internal: whether setSize() has taken ownership of canvas dimensions */
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*/
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interface CanvasSchedulerConfig {
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/**
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* Run this Canvas root before the referenced Canvas root id(s).
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*/
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before?: string | string[]
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/**
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* Run this Canvas root after the referenced Canvas root id(s).
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*/
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after?: string | string[]
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/**
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* Numeric root order. Lower values run first.
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order?: number
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/**
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* Limit this
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* Limit this Canvas's default render job (frames per second).
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}
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performance?: Partial<Omit<Performance, 'regress'>>
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/** Target pixel ratio. Can clamp between a range: `[min, max]` */
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dpr?: Dpr
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/**
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* Props that go into the default raycaster. `params` is merged into the raycaster's defaults,
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* so a single threshold can be set: `raycaster={{ params: { Points: { threshold: 0.2 } } }}`.
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*/
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raycaster?: Partial<Omit<THREE$1.Raycaster, 'params'>> & { params?: Partial<THREE$1.RaycasterParameters> }
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/** A `THREE.Scene` instance or props that go into the default scene */
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scene?: THREE$1.Scene | Partial<THREE$1.Scene>
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/** A `THREE.Camera` instance or props that go into the default camera */
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camera?: CameraProps
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/** An R3F event manager to manage elements' pointer events */
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events?: (store: RootStore) => EventManager<Element>
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/** Callback after the canvas has rendered (but not yet committed) */
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/** Response for pointer clicks that have missed any target */
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*/
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/** The target where events are being subscribed to, default: the div that wraps canvas */
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/** The event prefix that is cast into canvas pointer x/y events, default: "offset" */
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/** Enable/disable automatic HMR refresh for TSL nodes and uniforms, default: true in dev */
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type RenderTargetOptions = RenderTargetOptions$1
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//* Global Types ==============================
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//* Global TSL Types ==============================
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declare global {
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/**
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* so the node type is fixed to `unknown` and the single parameter is kept for call-site
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* ergonomics. The result is three's structural type, so members stay in sync with the
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* Creator hooks preserve the exact function signatures inferred from Three's `Fn`.
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type
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type CallableTSLNode = ((...params: never[]) => unknown) & {
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}
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* ```tsx
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type ShaderCallable<R extends Node = Node> = ((...params: unknown[]) => ShaderNodeObject<R>) & Node
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/** Legacy structural node accepted when at least one historical marker exists. */
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label?: ((label: string) => unknown) | string
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} & ({ uuid: string | undefined; nodeType?: string | null } | { uuid?: string; nodeType: string | null | undefined })
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type ShaderNodeRef<T extends Node = Node> = ShaderNodeObject<T>
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/** Node type accepted by broad dynamic node-store readers. */
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* const { positionNode, blendColorFn } = useLocalNodes(({ nodes }) => ({
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* }))
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|
|
1219
|
-
* }
|
|
1220
|
-
* ```
|
|
1222
|
+
* Derive Three's shader node type from an existing node or a supported raw input.
|
|
1223
|
+
* Existing InputNode generics take precedence over structural value normalization.
|
|
1224
|
+
* Both generics must be inferred because Three's UniformNode intersects an unknown-typed
|
|
1225
|
+
* InputNode base with its concrete InputNode specialization.
|
|
1221
1226
|
*/
|
|
1222
|
-
type
|
|
1227
|
+
type UniformNodeType<T> = T extends three_webgpu.UniformNode<infer TNodeType, infer _TValue>
|
|
1228
|
+
? TNodeType
|
|
1229
|
+
: T extends three_webgpu.InputNode<infer TNodeType, infer _TValue>
|
|
1230
|
+
? TNodeType
|
|
1231
|
+
: T extends number
|
|
1232
|
+
? 'float'
|
|
1233
|
+
: T extends boolean
|
|
1234
|
+
? 'bool'
|
|
1235
|
+
: T extends string | three_webgpu.Color | { r: number; g: number; b: number }
|
|
1236
|
+
? 'color'
|
|
1237
|
+
: T extends three_webgpu.Vector4 | { x: number; y: number; z: number; w: number }
|
|
1238
|
+
? 'vec4'
|
|
1239
|
+
: T extends three_webgpu.Vector3 | { x: number; y: number; z: number }
|
|
1240
|
+
? 'vec3'
|
|
1241
|
+
: T extends three_webgpu.Vector2 | { x: number; y: number }
|
|
1242
|
+
? 'vec2'
|
|
1243
|
+
: T extends three_webgpu.Matrix4
|
|
1244
|
+
? 'mat4'
|
|
1245
|
+
: T extends three_webgpu.Matrix3
|
|
1246
|
+
? 'mat3'
|
|
1247
|
+
: T extends three_webgpu.Matrix2
|
|
1248
|
+
? 'mat2'
|
|
1249
|
+
: unknown
|
|
1250
|
+
|
|
1251
|
+
/** Derive the normalized JavaScript value stored by a uniform node. */
|
|
1252
|
+
type UniformNodeValue<T> = T extends three_webgpu.UniformNode<infer _TNodeType, infer TValue>
|
|
1253
|
+
? TValue
|
|
1254
|
+
: T extends three_webgpu.InputNode<infer _TNodeType, infer TValue>
|
|
1255
|
+
? TValue
|
|
1256
|
+
: T extends string | { r: number; g: number; b: number }
|
|
1257
|
+
? three_webgpu.Color
|
|
1258
|
+
: T extends { x: number; y: number; z: number; w: number }
|
|
1259
|
+
? three_webgpu.Vector4
|
|
1260
|
+
: T extends { x: number; y: number; z: number }
|
|
1261
|
+
? three_webgpu.Vector3
|
|
1262
|
+
: T extends { x: number; y: number }
|
|
1263
|
+
? three_webgpu.Vector2
|
|
1264
|
+
: T extends number
|
|
1265
|
+
? number
|
|
1266
|
+
: T extends boolean
|
|
1267
|
+
? boolean
|
|
1268
|
+
: T
|
|
1269
|
+
|
|
1270
|
+
/** Three's exact UniformNode with shader and value generics derived from an input. */
|
|
1271
|
+
type UniformNodeFor<T> = three_webgpu.UniformNode<UniformNodeType<T>, UniformNodeValue<T>>
|
|
1272
|
+
|
|
1273
|
+
/** Preserve every input key while mapping values to exact Three uniform nodes. */
|
|
1274
|
+
type UniformNodesFor<T extends UniformInputRecord> = {
|
|
1275
|
+
[K in keyof T]: UniformNodeFor<T[K]>
|
|
1276
|
+
}
|
|
1277
|
+
|
|
1278
|
+
/** Backward-compatible single-parameter uniform alias. */
|
|
1279
|
+
type UniformNode<T = unknown> = UniformNodeFor<T>
|
|
1223
1280
|
|
|
1224
1281
|
/** Flat record of uniform nodes (no nested scopes) */
|
|
1225
1282
|
type UniformRecord<T extends UniformNode = UniformNode> = Record<string, T>
|
|
@@ -1244,7 +1301,7 @@ declare global {
|
|
|
1244
1301
|
* Acceptable input values for useUniforms - raw values that get converted to UniformNodes
|
|
1245
1302
|
* Supports:
|
|
1246
1303
|
* - Primitives: number, string (color), boolean
|
|
1247
|
-
* - Three.js types: Color, Vector2/3/4,
|
|
1304
|
+
* - Three.js types: Color, Vector2/3/4, Matrix2/3/4
|
|
1248
1305
|
* - Plain objects: { x, y, z, w } converted to vectors
|
|
1249
1306
|
* - TSL nodes: color(), vec3(), float() for type casting
|
|
1250
1307
|
* - UniformNode: existing uniforms (reused as-is)
|
|
@@ -1257,88 +1314,124 @@ declare global {
|
|
|
1257
1314
|
| three_webgpu.Vector2
|
|
1258
1315
|
| three_webgpu.Vector3
|
|
1259
1316
|
| three_webgpu.Vector4
|
|
1317
|
+
| three_webgpu.Matrix2
|
|
1260
1318
|
| three_webgpu.Matrix3
|
|
1261
1319
|
| three_webgpu.Matrix4
|
|
1262
|
-
|
|
|
1263
|
-
|
|
|
1264
|
-
| { x: number; y
|
|
1320
|
+
| { x: number; y: number }
|
|
1321
|
+
| { x: number; y: number; z: number }
|
|
1322
|
+
| { x: number; y: number; z: number; w: number }
|
|
1265
1323
|
| { r: number; g: number; b: number; a?: number } // Plain objects converted to Color
|
|
1266
|
-
| Node // TSL nodes like color(), vec3(), float() for type casting
|
|
1324
|
+
| three_webgpu.Node // TSL nodes like color(), vec3(), float() for type casting
|
|
1267
1325
|
| UniformNode
|
|
1268
1326
|
|
|
1269
1327
|
/** Input record for useUniforms - accepts raw values or UniformNodes */
|
|
1270
1328
|
type UniformInputRecord = Record<string, UniformValue>
|
|
1271
1329
|
}
|
|
1272
1330
|
|
|
1273
|
-
|
|
1274
|
-
|
|
1275
|
-
declare module 'three/tsl' {
|
|
1331
|
+
declare global {
|
|
1276
1332
|
/**
|
|
1277
|
-
*
|
|
1278
|
-
*
|
|
1333
|
+
* three's own render pipeline type. Named here so the rest of R3F refers to three's shape
|
|
1334
|
+
* rather than `any`. three r183 renamed `PostProcessing` to `RenderPipeline`; our peer floor
|
|
1335
|
+
* is r185, so the new name is the only one.
|
|
1279
1336
|
*/
|
|
1280
|
-
|
|
1281
|
-
jsFunc: (inputs: ShaderNodeObject<Node>[]) => ShaderNodeObject<R>,
|
|
1282
|
-
): ShaderCallable<R>
|
|
1337
|
+
type ThreeRenderPipeline = three_webgpu.RenderPipeline
|
|
1283
1338
|
|
|
1284
1339
|
/**
|
|
1285
|
-
*
|
|
1286
|
-
*
|
|
1340
|
+
* The pass `useRenderPipeline` creates for you: three's own `PassNode`, as returned by
|
|
1341
|
+
* `pass(scene, camera)` from `three/tsl`. Referenced from three so members like
|
|
1342
|
+
* `getTextureNode`, `setMRT` and `dispose` track the installed version.
|
|
1287
1343
|
*/
|
|
1288
|
-
|
|
1289
|
-
jsFunc: (inputs: T) => ShaderNodeObject<R>,
|
|
1290
|
-
): ShaderCallable<R>
|
|
1344
|
+
type ScenePassNode = three_webgpu.PassNode
|
|
1291
1345
|
|
|
1292
1346
|
/**
|
|
1293
|
-
*
|
|
1294
|
-
*
|
|
1347
|
+
* Pass record - stores TSL pass nodes for render pipeline.
|
|
1348
|
+
*
|
|
1349
|
+
* `scenePass` is the only key the library owns. It is optional here because this is also the
|
|
1350
|
+
* shape of `state.passes`, which is `{}` before the pipeline exists and again after `reset()`
|
|
1351
|
+
* or `clearPasses()`. Inside the callbacks it is always present; see
|
|
1352
|
+
* {@link RenderPipelineCallbackState}.
|
|
1353
|
+
*
|
|
1354
|
+
* Every other key is user-registered, via a callback's return value. Those are TSL nodes of
|
|
1355
|
+
* any kind, not only passes: texture reads of an MRT attachment, effect nodes, extra
|
|
1356
|
+
* `pass()` instances. `Node` is the common base, so that is the bound. Narrow at the call
|
|
1357
|
+
* site when you need a member, e.g. `passes.velocity as TextureNode`.
|
|
1358
|
+
*
|
|
1359
|
+
* The index signature admits `undefined` because a key may simply not be registered, and
|
|
1360
|
+
* because the optional `scenePass` must be assignable to it: under `skipLibCheck: false` an
|
|
1361
|
+
* optional property whose type excludes `undefined` from the index signature is an error
|
|
1362
|
+
* (TS2411) for every consumer compiling these declarations.
|
|
1295
1363
|
*/
|
|
1296
|
-
|
|
1297
|
-
|
|
1298
|
-
|
|
1299
|
-
|
|
1364
|
+
interface PassRecord {
|
|
1365
|
+
scenePass?: ScenePassNode
|
|
1366
|
+
[key: string]: three_webgpu.Node | undefined
|
|
1367
|
+
}
|
|
1300
1368
|
|
|
1301
1369
|
/**
|
|
1302
|
-
*
|
|
1370
|
+
* State passed to pipeline callbacks after the active pipeline has been created.
|
|
1371
|
+
*
|
|
1372
|
+
* `passes.scenePass` is required here: the hook installs the default scene pass before either
|
|
1373
|
+
* callback runs, so callbacks can use it without a guard or a cast.
|
|
1374
|
+
*
|
|
1375
|
+
* `renderer` is narrowed to `WebGPURenderer` and `isLegacy` to `false`: the hook throws under
|
|
1376
|
+
* the legacy renderer before either callback can run, so a callback never sees WebGL.
|
|
1303
1377
|
*/
|
|
1304
|
-
|
|
1305
|
-
|
|
1306
|
-
|
|
1307
|
-
|
|
1308
|
-
|
|
1378
|
+
type RenderPipelineCallbackState = RootState & {
|
|
1379
|
+
renderPipeline: ThreeRenderPipeline
|
|
1380
|
+
passes: PassRecord & { scenePass: ScenePassNode }
|
|
1381
|
+
renderer: three_webgpu.WebGPURenderer
|
|
1382
|
+
isLegacy: false
|
|
1383
|
+
}
|
|
1309
1384
|
|
|
1310
|
-
declare global {
|
|
1311
1385
|
/**
|
|
1312
|
-
*
|
|
1313
|
-
*
|
|
1314
|
-
* is
|
|
1386
|
+
* What a callback may return to register entries into `state.passes`.
|
|
1387
|
+
*
|
|
1388
|
+
* `scenePass` is reserved. The hook owns that entry and its lifecycle: it caches the pass it
|
|
1389
|
+
* created, and `rebuild()` / `reset()` dispose that cached pass. A callback overwriting the
|
|
1390
|
+
* store entry would leave the store pointing at a node the hook never disposes, and the hook
|
|
1391
|
+
* disposing a pass nothing references. So returning it is a type error.
|
|
1315
1392
|
*/
|
|
1316
|
-
type
|
|
1317
|
-
|
|
1318
|
-
/** Pass record - stores TSL pass nodes for render pipeline */
|
|
1319
|
-
type PassRecord = Record<string, any>
|
|
1393
|
+
type RegisteredPasses = Record<string, three_webgpu.Node> & { scenePass?: never }
|
|
1320
1394
|
|
|
1321
1395
|
/** Setup callback - runs first to configure MRT, create additional passes */
|
|
1322
|
-
type RenderPipelineSetupCallback = (state:
|
|
1396
|
+
type RenderPipelineSetupCallback = (state: RenderPipelineCallbackState) => RegisteredPasses | void
|
|
1323
1397
|
|
|
1324
1398
|
/** Main callback - runs second to configure outputNode, create effect passes */
|
|
1325
|
-
type RenderPipelineMainCallback = (state:
|
|
1399
|
+
type RenderPipelineMainCallback = (state: RenderPipelineCallbackState) => RegisteredPasses | void
|
|
1326
1400
|
|
|
1327
|
-
/**
|
|
1328
|
-
interface
|
|
1401
|
+
/** The imperative half of useRenderPipeline's return value, present in every state */
|
|
1402
|
+
interface UseRenderPipelineActions {
|
|
1329
1403
|
/** Current passes from state */
|
|
1330
1404
|
passes: PassRecord
|
|
1331
|
-
/** RenderPipeline instance (null if not initialized) */
|
|
1332
|
-
renderPipeline: ThreeRenderPipeline | null
|
|
1333
1405
|
/** Clear all passes from state */
|
|
1334
1406
|
clearPasses: () => void
|
|
1335
1407
|
/** Reset RenderPipeline entirely (clears PP + passes) */
|
|
1336
1408
|
reset: () => void
|
|
1337
1409
|
/** Re-run setup/main callbacks with current closure values */
|
|
1338
1410
|
rebuild: () => void
|
|
1339
|
-
/** True when RenderPipeline is configured and ready */
|
|
1340
|
-
isReady: boolean
|
|
1341
1411
|
}
|
|
1412
|
+
|
|
1413
|
+
/**
|
|
1414
|
+
* Return type for useRenderPipeline hook, discriminated on `isReady`.
|
|
1415
|
+
*
|
|
1416
|
+
* `if (isReady)` narrows `renderPipeline` to non-null, which is what the docs already tell
|
|
1417
|
+
* callers to check. `passes.scenePass` deliberately stays optional in the ready branch:
|
|
1418
|
+
* `clearPasses()` empties the record while leaving the pipeline in place.
|
|
1419
|
+
*/
|
|
1420
|
+
type UseRenderPipelineReturn = UseRenderPipelineActions &
|
|
1421
|
+
(
|
|
1422
|
+
| {
|
|
1423
|
+
/** True when RenderPipeline is configured and ready */
|
|
1424
|
+
isReady: true
|
|
1425
|
+
/** RenderPipeline instance */
|
|
1426
|
+
renderPipeline: ThreeRenderPipeline
|
|
1427
|
+
}
|
|
1428
|
+
| {
|
|
1429
|
+
/** False until the pipeline has been created */
|
|
1430
|
+
isReady: false
|
|
1431
|
+
/** Not initialized yet, or torn down by reset() */
|
|
1432
|
+
renderPipeline: null
|
|
1433
|
+
}
|
|
1434
|
+
)
|
|
1342
1435
|
}
|
|
1343
1436
|
|
|
1344
1437
|
type MutableOrReadonlyParameters<T extends (...args: any) => any> = Parameters<T> | Readonly<Parameters<T>>
|
|
@@ -1417,10 +1510,11 @@ type TSLNodeInput = { nodeType?: string | null; uuid?: string } | null
|
|
|
1417
1510
|
|
|
1418
1511
|
/**
|
|
1419
1512
|
* For node material properties (colorNode, positionNode, etc.), accept broader types
|
|
1420
|
-
* since @types/three has broken inheritance for TSL node subclasses.
|
|
1513
|
+
* since @types/three has broken inheritance for TSL node subclasses. NodeClass requires
|
|
1514
|
+
* `nodeType`, so this structural key test remains neutral to the selected Three entry.
|
|
1421
1515
|
*/
|
|
1422
1516
|
type NodeProps<P> = {
|
|
1423
|
-
[K in keyof P as P[K] extends
|
|
1517
|
+
[K in keyof P as NonNullable<P[K]> extends { nodeType: string | null } ? K : never]?: TSLNodeInput
|
|
1424
1518
|
}
|
|
1425
1519
|
|
|
1426
1520
|
interface ReactProps<P> {
|
|
@@ -1441,11 +1535,30 @@ type ThreeToJSXElements<T extends Record<string, any>> = {
|
|
|
1441
1535
|
[K in keyof T & string as Uncapitalize<K>]: T[K] extends ConstructorRepresentation ? ThreeElement<T[K]> : never
|
|
1442
1536
|
}
|
|
1443
1537
|
|
|
1538
|
+
/** Method names of Object3D, excluded from the `primitive` element's typed props. */
|
|
1539
|
+
type Object3DMethod = NonNullable<
|
|
1540
|
+
{
|
|
1541
|
+
[K in keyof Object3D]-?: Object3D[K] extends (...args: any[]) => any ? K : never
|
|
1542
|
+
}[keyof Object3D]
|
|
1543
|
+
>
|
|
1544
|
+
|
|
1444
1545
|
type ThreeExports = typeof THREE
|
|
1445
1546
|
type ThreeElementsImpl = ThreeToJSXElements<ThreeExports>
|
|
1446
1547
|
|
|
1447
1548
|
interface ThreeElements extends Omit<ThreeElementsImpl, 'audio' | 'source' | 'line' | 'path'> {
|
|
1448
|
-
|
|
1549
|
+
/**
|
|
1550
|
+
* `primitive` wraps a pre-existing object, so its props cannot be derived from one class.
|
|
1551
|
+
* Events are typed from `EventHandlers` (`onClick={(e) => ...}` infers `e`), the ref is
|
|
1552
|
+
* untyped, and any other prop is accepted and applied to the object by name. Object3D's own
|
|
1553
|
+
* methods are left out of the typed surface: they return `this`, so a subclass element's
|
|
1554
|
+
* props (`ThreeElements['group']`) could not be spread onto a primitive otherwise.
|
|
1555
|
+
*/
|
|
1556
|
+
primitive: Omit<ThreeElement<typeof Object3D>, 'args' | 'object' | 'ref' | 'onUpdate' | Object3DMethod> & {
|
|
1557
|
+
object: object
|
|
1558
|
+
ref?: React.Ref<any>
|
|
1559
|
+
onUpdate?: (self: any) => void
|
|
1560
|
+
[prop: string]: unknown
|
|
1561
|
+
}
|
|
1449
1562
|
// Conflicts with DOM types can be accessed through a three* prefix
|
|
1450
1563
|
threeAudio: ThreeElementsImpl['audio']
|
|
1451
1564
|
threeSource: ThreeElementsImpl['source']
|
|
@@ -1486,6 +1599,7 @@ type three_d_Matrix3 = Matrix3;
|
|
|
1486
1599
|
type three_d_Matrix4 = Matrix4;
|
|
1487
1600
|
type three_d_MutableOrReadonlyParameters<T extends (...args: any) => any> = MutableOrReadonlyParameters<T>;
|
|
1488
1601
|
type three_d_NodeProps<P> = NodeProps<P>;
|
|
1602
|
+
type three_d_Object3DMethod = Object3DMethod;
|
|
1489
1603
|
type three_d_Quaternion = Quaternion;
|
|
1490
1604
|
type three_d_RaycastableRepresentation = RaycastableRepresentation;
|
|
1491
1605
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type three_d_ReactProps<P> = ReactProps<P>;
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@@ -1500,7 +1614,7 @@ type three_d_Vector3 = Vector3;
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type three_d_Vector4 = Vector4;
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type three_d_VectorRepresentation = VectorRepresentation;
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declare namespace three_d {
|
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|
-
export type { three_d_Color as Color, three_d_ElementProps as ElementProps, three_d_Euler as Euler, three_d_EventProps as EventProps, three_d_GeometryProps as GeometryProps, three_d_GeometryTransformProps as GeometryTransformProps, three_d_Layers as Layers, three_d_MathProps as MathProps, three_d_MathRepresentation as MathRepresentation, three_d_MathType as MathType, three_d_MathTypes as MathTypes, three_d_Matrix3 as Matrix3, three_d_Matrix4 as Matrix4, three_d_MutableOrReadonlyParameters as MutableOrReadonlyParameters, three_d_NodeProps as NodeProps, three_d_Quaternion as Quaternion, three_d_RaycastableRepresentation as RaycastableRepresentation, three_d_ReactProps as ReactProps, three_d_TSLNodeInput as TSLNodeInput, three_d_ThreeElement as ThreeElement, three_d_ThreeElements as ThreeElements, three_d_ThreeElementsImpl as ThreeElementsImpl, three_d_ThreeExports as ThreeExports, three_d_ThreeToJSXElements as ThreeToJSXElements, three_d_Vector2 as Vector2, three_d_Vector3 as Vector3, three_d_Vector4 as Vector4, three_d_VectorRepresentation as VectorRepresentation };
|
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|
+
export type { three_d_Color as Color, three_d_ElementProps as ElementProps, three_d_Euler as Euler, three_d_EventProps as EventProps, three_d_GeometryProps as GeometryProps, three_d_GeometryTransformProps as GeometryTransformProps, three_d_Layers as Layers, three_d_MathProps as MathProps, three_d_MathRepresentation as MathRepresentation, three_d_MathType as MathType, three_d_MathTypes as MathTypes, three_d_Matrix3 as Matrix3, three_d_Matrix4 as Matrix4, three_d_MutableOrReadonlyParameters as MutableOrReadonlyParameters, three_d_NodeProps as NodeProps, three_d_Object3DMethod as Object3DMethod, three_d_Quaternion as Quaternion, three_d_RaycastableRepresentation as RaycastableRepresentation, three_d_ReactProps as ReactProps, three_d_TSLNodeInput as TSLNodeInput, three_d_ThreeElement as ThreeElement, three_d_ThreeElements as ThreeElements, three_d_ThreeElementsImpl as ThreeElementsImpl, three_d_ThreeExports as ThreeExports, three_d_ThreeToJSXElements as ThreeToJSXElements, three_d_Vector2 as Vector2, three_d_Vector3 as Vector3, three_d_Vector4 as Vector4, three_d_VectorRepresentation as VectorRepresentation };
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1504
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}
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/**
|
|
@@ -1638,9 +1752,9 @@ type EnvironmentProps = {
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blur?: number;
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1753
|
backgroundBlurriness?: number;
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|
backgroundIntensity?: number;
|
|
1641
|
-
backgroundRotation?: Euler
|
|
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|
+
backgroundRotation?: Euler;
|
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1642
1756
|
environmentIntensity?: number;
|
|
1643
|
-
environmentRotation?: Euler
|
|
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+
environmentRotation?: Euler;
|
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|
map?: Texture$1;
|
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|
preset?: PresetsType;
|
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|
scene?: Scene | React$1.RefObject<Scene>;
|
|
@@ -1724,7 +1838,7 @@ declare function EnvironmentCube({ background, scene, blur, backgroundBlurriness
|
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1724
1838
|
declare function EnvironmentPortal({ children, near, far, resolution, frames, map, background, blur, backgroundBlurriness, backgroundIntensity, backgroundRotation, environmentIntensity, environmentRotation, scene, files, path, preset, extensions, }: EnvironmentProps): react_jsx_runtime.JSX.Element;
|
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declare module '@react-three/fiber' {
|
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|
interface ThreeElements {
|
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|
-
groundProjectedEnvImpl: ThreeElement
|
|
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|
+
groundProjectedEnvImpl: ThreeElement<typeof GroundedSkybox>;
|
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|
}
|
|
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|
}
|
|
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|
/**
|
|
@@ -1824,6 +1938,24 @@ declare module '@react-three/fiber' {
|
|
|
1824
1938
|
*/
|
|
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|
declare function Environment(props: EnvironmentProps): react_jsx_runtime.JSX.Element;
|
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1940
|
|
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|
+
/**
|
|
1942
|
+
* Moves every trace of interactivity from one object to its replacement, for reconstruction.
|
|
1943
|
+
*
|
|
1944
|
+
* When `args` or a `primitive`'s `object` changes, R3F builds a new three object and keeps the same
|
|
1945
|
+
* instance. Removing the old object from the interaction state and registering the new one from
|
|
1946
|
+
* scratch makes events *work* again (#3778), but it forgets what was in flight: a pointer resting on
|
|
1947
|
+
* the object fires a second `onPointerEnter` without ever having left, and an active pointer capture
|
|
1948
|
+
* is dropped mid-drag. Rewriting the references instead keeps the interaction continuous across a
|
|
1949
|
+
* swap the user never asked to see (#3744).
|
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|
+
*
|
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1951
|
+
* Captures are re-keyed rather than released, so the DOM-level capture on `captureData.target` is
|
|
1952
|
+
* left alone — releasing and re-acquiring it is precisely the glitch being avoided.
|
|
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|
+
*
|
|
1954
|
+
* Visibility handlers are deliberately not transferred: that registry is keyed by `object.uuid`, so
|
|
1955
|
+
* the replacement re-registers itself through `applyProps`. The old entry is dropped here so it
|
|
1956
|
+
* cannot outlive the object it described.
|
|
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|
+
*/
|
|
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|
+
declare function swapInteractivity(store: RootStore, object: Object3D, newObject: Object3D): void;
|
|
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1959
|
declare function removeInteractivity(store: RootStore, object: Object3D): void;
|
|
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|
declare function createEvents(store: RootStore): {
|
|
1829
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|
handlePointer: (name: string) => (event: DomEvent) => void;
|
|
@@ -1831,7 +1963,7 @@ declare function createEvents(store: RootStore): {
|
|
|
1831
1963
|
processDeferredPointer: (event: DomEvent, pointerId: number) => void;
|
|
1832
1964
|
};
|
|
1833
1965
|
/** Default R3F event manager for web */
|
|
1834
|
-
declare function createPointerEvents(store: RootStore): EventManager<
|
|
1966
|
+
declare function createPointerEvents(store: RootStore): EventManager<Element>;
|
|
1835
1967
|
|
|
1836
1968
|
/**
|
|
1837
1969
|
* Gets or creates a memoized loader instance from a loader constructor or returns the loader if it's already an instance.
|
|
@@ -1851,50 +1983,6 @@ declare namespace useLoader {
|
|
|
1851
1983
|
var loader: typeof getLoader;
|
|
1852
1984
|
}
|
|
1853
1985
|
|
|
1854
|
-
/**
|
|
1855
|
-
* Frame hook with phase-based ordering, priority, and FPS throttling.
|
|
1856
|
-
*
|
|
1857
|
-
* Always delivers full RootState — works both inside and outside Canvas context:
|
|
1858
|
-
* - Inside Canvas: Full RootState (renderer, scene, camera, etc.)
|
|
1859
|
-
* - Outside Canvas: The job registers immediately but the callback is held until a
|
|
1860
|
-
* Canvas adopts it, then runs with full RootState. For hostless / standalone
|
|
1861
|
-
* frame loops with no Canvas, use `@pmndrs/scheduler` directly.
|
|
1862
|
-
*
|
|
1863
|
-
* Returns a controls object for manual stepping, pausing, and resuming.
|
|
1864
|
-
*
|
|
1865
|
-
* @param callback - Function called each frame with (state, delta). Optional if you only need scheduler access.
|
|
1866
|
-
* @param priorityOrOptions - Either a priority number (backwards compat) or options object
|
|
1867
|
-
* @returns Controls object with step(), stepAll(), pause(), resume(), isPaused, id, scheduler
|
|
1868
|
-
*
|
|
1869
|
-
* @example
|
|
1870
|
-
* // Simple priority (backwards compat)
|
|
1871
|
-
* useFrame((state, delta) => { ... }, 5)
|
|
1872
|
-
*
|
|
1873
|
-
* @example
|
|
1874
|
-
* // With phase-based ordering
|
|
1875
|
-
* useFrame((state, delta) => { ... }, { phase: 'physics' })
|
|
1876
|
-
*
|
|
1877
|
-
* @example
|
|
1878
|
-
* // Outside Canvas - callback waits for a Canvas, then always has full state
|
|
1879
|
-
* function UI() {
|
|
1880
|
-
* useFrame((state, delta) => { syncUI(state.camera) });
|
|
1881
|
-
* return <button>...</button>;
|
|
1882
|
-
* }
|
|
1883
|
-
*
|
|
1884
|
-
* @example
|
|
1885
|
-
* // Hostless / standalone loop (no Canvas) - use @pmndrs/scheduler directly
|
|
1886
|
-
* import { getScheduler } from '@pmndrs/scheduler'
|
|
1887
|
-
* getScheduler().register((state, delta) => { updateGame(delta) })
|
|
1888
|
-
*
|
|
1889
|
-
* @example
|
|
1890
|
-
* // Scheduler-only access (no callback)
|
|
1891
|
-
* const { scheduler } = useFrame()
|
|
1892
|
-
* scheduler.pauseJob('some-job-id')
|
|
1893
|
-
*
|
|
1894
|
-
* @see https://docs.pmnd.rs/react-three-fiber/api/hooks#useframe
|
|
1895
|
-
*/
|
|
1896
|
-
declare function useFrame(callback?: FrameNextCallback, priorityOrOptions?: number | UseFrameNextOptions): FrameNextControls;
|
|
1897
|
-
|
|
1898
1986
|
declare const IsObject: (url: unknown) => url is Record<string, string>;
|
|
1899
1987
|
type TextureArray<T> = T extends string[] ? Texture$1[] : never;
|
|
1900
1988
|
type TextureRecord<T> = T extends Record<string, string> ? {
|
|
@@ -2080,11 +2168,6 @@ declare function useRenderTarget(width: number, height: number, options?: Render
|
|
|
2080
2168
|
* @see https://docs.pmnd.rs/react-three-fiber/api/hooks#usestore
|
|
2081
2169
|
*/
|
|
2082
2170
|
declare function useStore(): RootStore;
|
|
2083
|
-
/**
|
|
2084
|
-
* Accesses R3F's internal state, containing renderer, canvas, scene, etc.
|
|
2085
|
-
* @see https://docs.pmnd.rs/react-three-fiber/api/hooks#usethree
|
|
2086
|
-
*/
|
|
2087
|
-
declare function useThree<T = RootState>(selector?: (state: RootState) => T, equalityFn?: <T>(state: T, newState: T) => boolean): T;
|
|
2088
2171
|
/**
|
|
2089
2172
|
* Exposes an object's {@link Instance}.
|
|
2090
2173
|
* @see https://docs.pmnd.rs/react-three-fiber/api/additional-exports#useInstanceHandle
|
|
@@ -2160,7 +2243,10 @@ declare function addTail(callback: GlobalRenderCallback): () => void;
|
|
|
2160
2243
|
* Invalidates the view, requesting a frame to be rendered.
|
|
2161
2244
|
* In demand mode, this triggers the scheduler to run frames.
|
|
2162
2245
|
*
|
|
2163
|
-
*
|
|
2246
|
+
* With a state argument, only that root's jobs run on the requested frames; other
|
|
2247
|
+
* roots on 'demand' stay idle. Without one, every registered root is invalidated.
|
|
2248
|
+
*
|
|
2249
|
+
* @param state - Optional root state; targets the invalidation at that root
|
|
2164
2250
|
* @param frames - Number of frames to request (default: 1)
|
|
2165
2251
|
* @param stackFrames - If false, sets pendingFrames to frames. If true, adds to existing pendingFrames (default: false)
|
|
2166
2252
|
*
|
|
@@ -2171,14 +2257,16 @@ declare function invalidate(state?: RootState, frames?: number, stackFrames?: bo
|
|
|
2171
2257
|
* Advances the frameloop and runs render effects.
|
|
2172
2258
|
* Useful for when manually rendering via `frameloop="never"`.
|
|
2173
2259
|
*
|
|
2260
|
+
* With a state argument, only that root is stepped. Without one, every
|
|
2261
|
+
* registered root is stepped for backwards compatibility.
|
|
2262
|
+
*
|
|
2174
2263
|
* @param timestamp - The timestamp to use for this frame
|
|
2175
2264
|
* @param runGlobalEffects - Ignored (kept for backwards compat, global effects always run)
|
|
2176
|
-
* @param state -
|
|
2177
|
-
* @param frame - Ignored (kept for backwards compat)
|
|
2265
|
+
* @param state - Optional root state; targets the manual step at that root
|
|
2178
2266
|
*
|
|
2179
2267
|
* @see https://docs.pmnd.rs/react-three-fiber/api/additional-exports#advance
|
|
2180
2268
|
*/
|
|
2181
|
-
declare function advance(timestamp: number): void;
|
|
2269
|
+
declare function advance(timestamp: number, runGlobalEffects?: boolean, state?: RootState): void;
|
|
2182
2270
|
|
|
2183
2271
|
/* eslint-disable @definitelytyped/no-unnecessary-generics */
|
|
2184
2272
|
declare function ReactReconciler<
|
|
@@ -3223,6 +3311,7 @@ declare namespace ReactReconciler {
|
|
|
3223
3311
|
|
|
3224
3312
|
declare function extend<T extends ConstructorRepresentation>(objects: T): React$1.ExoticComponent<ThreeElement<T>>;
|
|
3225
3313
|
declare function extend<T extends Catalogue>(objects: T): void;
|
|
3314
|
+
declare function extend(objects: Record<string, unknown>): void;
|
|
3226
3315
|
declare const reconciler: ReactReconciler.Reconciler<RootStore, Instance<any>, void, Instance<any>, never, any>;
|
|
3227
3316
|
|
|
3228
3317
|
declare const isRenderer: (def: any) => boolean;
|
|
@@ -3249,11 +3338,6 @@ declare function flushSync<R>(fn: () => R): R;
|
|
|
3249
3338
|
declare const context: React$1.Context<RootStore>;
|
|
3250
3339
|
declare const createStore: (invalidate: (state?: RootState, frames?: number, stackFrames?: boolean) => void, advance: (timestamp: number, runGlobalEffects?: boolean, state?: RootState, frame?: XRFrame) => void) => RootStore;
|
|
3251
3340
|
|
|
3252
|
-
/**
|
|
3253
|
-
* Safely flush async effects when testing, simulating a legacy root.
|
|
3254
|
-
* @deprecated Import from React instead. import { act } from 'react'
|
|
3255
|
-
*/
|
|
3256
|
-
declare const act: typeof React$1.act;
|
|
3257
3341
|
/**
|
|
3258
3342
|
* An SSR-friendly useLayoutEffect.
|
|
3259
3343
|
*
|
|
@@ -3671,29 +3755,44 @@ declare const hasConstructor: (object: unknown) => object is {
|
|
|
3671
3755
|
* Used to identify values that should be resolved from refs after mount.
|
|
3672
3756
|
*/
|
|
3673
3757
|
declare const FROM_REF: unique symbol;
|
|
3758
|
+
/** The marker `fromRef()` returns; resolved by the reconciler in `commitMount`. */
|
|
3759
|
+
interface FromRefMarker<T = unknown, R = T> {
|
|
3760
|
+
[FROM_REF]: React$1.RefObject<T | null>;
|
|
3761
|
+
/** Optional transform applied to the resolved ref before assignment. */
|
|
3762
|
+
transform?: (value: T) => R;
|
|
3763
|
+
}
|
|
3674
3764
|
/**
|
|
3675
3765
|
* Defers prop application until the referenced object is available.
|
|
3676
3766
|
* Useful for props like `target` that need sibling refs to be populated.
|
|
3677
3767
|
*
|
|
3768
|
+
* Only top-level props on a three element are resolved: a marker nested inside another value
|
|
3769
|
+
* (an array, an options object) is never seen. When the prop needs the sibling *wrapped* rather
|
|
3770
|
+
* than assigned as-is, pass a `transform`; it runs once the ref is populated and its result is
|
|
3771
|
+
* what gets assigned.
|
|
3772
|
+
*
|
|
3678
3773
|
* @param ref - React ref object to resolve at mount time
|
|
3679
|
-
* @
|
|
3774
|
+
* @param transform - Optional mapping from the resolved object to the value the prop expects
|
|
3775
|
+
* @returns A marker value that the reconciler resolves after mount
|
|
3680
3776
|
*
|
|
3681
3777
|
* @example
|
|
3682
3778
|
* const targetRef = useRef<THREE.Object3D>(null)
|
|
3683
3779
|
*
|
|
3684
3780
|
* <group ref={targetRef} position={[-3, -2, -15]} />
|
|
3685
3781
|
* <spotLight target={fromRef(targetRef)} intensity={100} />
|
|
3782
|
+
*
|
|
3783
|
+
* @example
|
|
3784
|
+
* // Wrap the sibling: a node material's lightsNode needs a LightsNode, not the light itself
|
|
3785
|
+
* <meshPhongNodeMaterial lightsNode={fromRef(lightRef, (light) => lights([light]))} />
|
|
3686
3786
|
*/
|
|
3687
3787
|
declare function fromRef<T>(ref: React$1.RefObject<T | null>): T;
|
|
3788
|
+
declare function fromRef<T, R>(ref: React$1.RefObject<T | null>, transform: (value: T) => R): R;
|
|
3688
3789
|
/**
|
|
3689
3790
|
* Type guard to check if a value is a fromRef marker.
|
|
3690
3791
|
*
|
|
3691
3792
|
* @param value - Value to check
|
|
3692
3793
|
* @returns True if value is a fromRef marker
|
|
3693
3794
|
*/
|
|
3694
|
-
declare function isFromRef(value: unknown): value is
|
|
3695
|
-
[FROM_REF]: React$1.RefObject<any>;
|
|
3696
|
-
};
|
|
3795
|
+
declare function isFromRef(value: unknown): value is FromRefMarker<any, unknown>;
|
|
3697
3796
|
|
|
3698
3797
|
/**
|
|
3699
3798
|
* Symbol marker for mount-only method calls.
|
|
@@ -3720,7 +3819,15 @@ declare const ONCE: unique symbol;
|
|
|
3720
3819
|
* // No arguments
|
|
3721
3820
|
* <geometry center={once()} />
|
|
3722
3821
|
*/
|
|
3723
|
-
declare function once<
|
|
3822
|
+
declare function once<A extends unknown[]>(...args: A): OnceValue<A>;
|
|
3823
|
+
/**
|
|
3824
|
+
* What `once(...args)` is typed as, so the marker is assignable to the prop it targets:
|
|
3825
|
+
* the single argument itself (`rotateX={once(angle)}`), the argument tuple for multi-argument
|
|
3826
|
+
* methods (`translate={once(x, y, z)}`), or `true` for a bare call (`center={once()}`).
|
|
3827
|
+
*
|
|
3828
|
+
* The runtime value is always the marker object; only the declared type follows the prop.
|
|
3829
|
+
*/
|
|
3830
|
+
type OnceValue<A extends unknown[]> = A extends [] ? true : A extends [infer Single] ? Single : A;
|
|
3724
3831
|
/**
|
|
3725
3832
|
* Type guard to check if a value is a once marker.
|
|
3726
3833
|
*
|
|
@@ -3731,11 +3838,8 @@ declare function isOnce(value: unknown): value is {
|
|
|
3731
3838
|
[ONCE]: any[] | true;
|
|
3732
3839
|
};
|
|
3733
3840
|
|
|
3734
|
-
/**
|
|
3735
|
-
|
|
3736
|
-
* @see https://docs.pmnd.rs/react-three-fiber/api/canvas
|
|
3737
|
-
*/
|
|
3738
|
-
declare function Canvas(props: CanvasProps): react_jsx_runtime.JSX.Element;
|
|
3841
|
+
/** Distinguishes a resource leaf from a nested resource scope. */
|
|
3842
|
+
type ResourceLeafGuard<T> = (value: unknown) => value is T;
|
|
3739
3843
|
|
|
3740
3844
|
/**
|
|
3741
3845
|
* ScopedStore - Type-safe wrapper for nested stores (uniforms, nodes)
|
|
@@ -3757,33 +3861,30 @@ declare function Canvas(props: CanvasProps): react_jsx_runtime.JSX.Element;
|
|
|
3757
3861
|
* ```
|
|
3758
3862
|
*/
|
|
3759
3863
|
|
|
3760
|
-
/** Keys reserved for methods (excluded from index signature) */
|
|
3761
|
-
type MethodKeys = 'scope' | 'has' | 'keys';
|
|
3762
3864
|
/**
|
|
3763
3865
|
* Type-safe wrapper interface for accessing nested store data.
|
|
3764
3866
|
* Property access returns `T` (assumes leaf node).
|
|
3765
3867
|
* Use `.scope(key)` for nested object access.
|
|
3766
3868
|
*
|
|
3767
|
-
* Uses mapped type with key filtering to exclude method names from index signature,
|
|
3768
|
-
* allowing methods to have their correct return types.
|
|
3769
3869
|
*/
|
|
3770
|
-
type
|
|
3771
|
-
/** Direct property access returns the leaf type T (method keys excluded) */
|
|
3772
|
-
readonly [K in string as K extends MethodKeys ? never : K]: T;
|
|
3773
|
-
} & {
|
|
3870
|
+
type ScopedStoreMethods<TLeaf> = {
|
|
3774
3871
|
/** Access a nested scope by key. Returns empty wrapper if scope doesn't exist. */
|
|
3775
|
-
scope(key: string): ScopedStoreType<
|
|
3872
|
+
scope<TScope extends Record<string, TLeaf> = Record<string, TLeaf>>(key: string): ScopedStoreType<TLeaf, TScope>;
|
|
3776
3873
|
/** Check if a key exists in the store */
|
|
3777
3874
|
has(key: string): boolean;
|
|
3778
3875
|
/** Get all keys in the store */
|
|
3779
3876
|
keys(): string[];
|
|
3780
3877
|
};
|
|
3878
|
+
type ScopedStoreType<TLeaf, TEntries extends Record<string, TLeaf> = Record<string, TLeaf>> = Readonly<TEntries> & ScopedStoreMethods<TLeaf>;
|
|
3879
|
+
interface ScopedStoreData<TLeaf> {
|
|
3880
|
+
[key: string]: TLeaf | ScopedStoreData<TLeaf>;
|
|
3881
|
+
}
|
|
3781
3882
|
/**
|
|
3782
3883
|
* Create a type-safe ScopedStore wrapper around store data.
|
|
3783
3884
|
* @param data - The raw store data (uniforms or nodes from RootState)
|
|
3784
3885
|
* @returns A ScopedStoreType wrapper with type-safe access
|
|
3785
3886
|
*/
|
|
3786
|
-
declare function createScopedStore<
|
|
3887
|
+
declare function createScopedStore<TLeaf>(data: ScopedStoreData<TLeaf>, isLeaf: ResourceLeafGuard<TLeaf>): ScopedStoreType<TLeaf>;
|
|
3787
3888
|
/**
|
|
3788
3889
|
* State type passed to creator functions with ScopedStore wrappers.
|
|
3789
3890
|
* Provides type-safe access to uniforms, nodes, buffers, and gpuStorage without manual casting.
|
|
@@ -3791,8 +3892,8 @@ declare function createScopedStore<T>(data: Record<string, any>): ScopedStoreTyp
|
|
|
3791
3892
|
type CreatorState = Omit<RootState, 'uniforms' | 'nodes' | 'buffers' | 'gpuStorage'> & {
|
|
3792
3893
|
/** Type-safe uniform access - property access returns UniformNode */
|
|
3793
3894
|
uniforms: ScopedStoreType<UniformNode>;
|
|
3794
|
-
/** Type-safe node access
|
|
3795
|
-
nodes: ScopedStoreType<
|
|
3895
|
+
/** Type-safe node access for real, callable, and legacy structural nodes */
|
|
3896
|
+
nodes: ScopedStoreType<NodeLike>;
|
|
3796
3897
|
/** Type-safe buffer access - property access returns BufferLike (TypedArrays, BufferAttributes, TSL nodes) */
|
|
3797
3898
|
buffers: ScopedStoreType<BufferLike>;
|
|
3798
3899
|
/** Type-safe GPU storage access - property access returns StorageLike (StorageTexture, TSL nodes) */
|
|
@@ -3808,17 +3909,18 @@ type ClearUniformsFn = (scope?: string) => void;
|
|
|
3808
3909
|
/** Function signature for rebuildUniforms util */
|
|
3809
3910
|
type RebuildUniformsFn = (scope?: string) => void;
|
|
3810
3911
|
/** Return type with utils included */
|
|
3811
|
-
type UniformsWithUtils<T extends UniformRecord = UniformRecord> = T & {
|
|
3912
|
+
type UniformsWithUtils<T extends UniformRecord | UniformStore = UniformRecord> = T & {
|
|
3812
3913
|
removeUniforms: RemoveUniformsFn;
|
|
3813
3914
|
clearUniforms: ClearUniformsFn;
|
|
3814
3915
|
rebuildUniforms: RebuildUniformsFn;
|
|
3815
3916
|
};
|
|
3816
|
-
declare function useUniforms(): UniformsWithUtils<
|
|
3917
|
+
declare function useUniforms<T extends UniformInputRecord>(creator: UniformCreator<T>): UniformsWithUtils<UniformNodesFor<T>>;
|
|
3918
|
+
declare function useUniforms<T extends UniformInputRecord>(creator: UniformCreator<T>, scope: string): UniformsWithUtils<UniformNodesFor<T>>;
|
|
3919
|
+
declare function useUniforms<T extends UniformInputRecord>(uniforms: T): UniformsWithUtils<UniformNodesFor<T>>;
|
|
3920
|
+
declare function useUniforms<T extends UniformInputRecord>(uniforms: T, scope: string): UniformsWithUtils<UniformNodesFor<T>>;
|
|
3921
|
+
declare function useUniforms(): UniformsWithUtils<UniformStore>;
|
|
3817
3922
|
declare function useUniforms(scope: string): UniformsWithUtils;
|
|
3818
|
-
declare function useUniforms<T extends UniformInputRecord>(
|
|
3819
|
-
declare function useUniforms<T extends UniformInputRecord>(creator: UniformCreator<T>, scope: string): UniformsWithUtils<UniformRecord<UniformNode>>;
|
|
3820
|
-
declare function useUniforms<T extends UniformInputRecord>(uniforms: T): UniformsWithUtils<UniformRecord<UniformNode>>;
|
|
3821
|
-
declare function useUniforms<T extends UniformInputRecord>(uniforms: T, scope: string): UniformsWithUtils<UniformRecord<UniformNode>>;
|
|
3923
|
+
declare function useUniforms<T extends UniformInputRecord>(scope?: string): UniformsWithUtils<UniformNodesFor<T>>;
|
|
3822
3924
|
/**
|
|
3823
3925
|
* Global rebuildUniforms function for HMR integration.
|
|
3824
3926
|
* Invalidates cached uniforms and increments _hmrVersion to trigger re-creation.
|
|
@@ -3849,47 +3951,28 @@ declare function clearRootUniforms(set: ReturnType<typeof useStore>['setState'])
|
|
|
3849
3951
|
|
|
3850
3952
|
/**
|
|
3851
3953
|
* Supported uniform value types:
|
|
3852
|
-
* - Raw values: number, boolean, Vector2, Vector3, Vector4, Color, Matrix3, Matrix4
|
|
3954
|
+
* - Raw values: number, boolean, Vector2, Vector3, Vector4, Color, Matrix2, Matrix3, Matrix4
|
|
3853
3955
|
* - String colors: '#ff0000', 'red', 'rgb(255,0,0)' (auto-converted to Color)
|
|
3854
3956
|
* - TSL nodes: color(), vec3(), float(), etc. (for type casting)
|
|
3855
3957
|
* - UniformNode: existing uniforms (reused as-is)
|
|
3856
3958
|
*/
|
|
3857
|
-
type UniformValue = number | boolean | string | Vector2$1 | Vector3$1 | Vector4$1 | Color$2 | Matrix3$1 | Matrix4$1 | Node | UniformNode;
|
|
3858
|
-
|
|
3859
|
-
|
|
3860
|
-
* - 0 → number
|
|
3861
|
-
* - true → boolean
|
|
3862
|
-
* - '#ff0000' → Color (string colors are converted to Color objects)
|
|
3863
|
-
* - Node → Node (TSL nodes passed through for uniform type casting)
|
|
3864
|
-
*/
|
|
3865
|
-
type Widen<T> = T extends number ? number : T extends boolean ? boolean : T extends string ? Color$2 : T;
|
|
3866
|
-
declare function useUniform<T extends UniformValue>(name: string): UniformNode<T>;
|
|
3867
|
-
declare function useUniform<T extends UniformValue>(name: string, value: T): UniformNode<Widen<T>>;
|
|
3959
|
+
type UniformValue = number | boolean | string | Vector2$1 | Vector3$1 | Vector4$1 | Color$2 | Matrix2 | Matrix3$1 | Matrix4$1 | Node | UniformNode;
|
|
3960
|
+
declare function useUniform<T extends UniformValue = UniformValue>(name: string): UniformNodeFor<T>;
|
|
3961
|
+
declare function useUniform<T extends UniformValue>(name: string, value: T): UniformNodeFor<T>;
|
|
3868
3962
|
|
|
3869
3963
|
/**
|
|
3870
|
-
*
|
|
3871
|
-
*
|
|
3872
|
-
*
|
|
3873
|
-
*
|
|
3964
|
+
* Every node representation a creator may return. The definition lives with the store types as
|
|
3965
|
+
* `NodeLike`, so the shape creators return and the shape `state.nodes` holds are one type by
|
|
3966
|
+
* construction: three's real `Node`, the callable proxy `Fn()` returns, or the legacy structural
|
|
3967
|
+
* `{ uuid, nodeType }` shape.
|
|
3874
3968
|
*/
|
|
3875
|
-
|
|
3876
|
-
|
|
3877
|
-
|
|
3878
|
-
/** label method for chaining - sets the node's label and returns self */
|
|
3879
|
-
label?: ((label: string) => TSLNodeLike) | string;
|
|
3880
|
-
setName?: (name: string) => this;
|
|
3881
|
-
}
|
|
3882
|
-
/** TSL node type - alias for compatibility */
|
|
3969
|
+
type TSLNodeLike = NodeLike;
|
|
3970
|
+
|
|
3971
|
+
/** Backward-compatible alias covering every accepted node representation. */
|
|
3883
3972
|
type TSLNode = TSLNodeLike;
|
|
3884
|
-
/**
|
|
3885
|
-
* A record of TSL nodes - allows mixed node types (OperatorNode, ConstNode, etc.)
|
|
3886
|
-
* Uses TSLNodeLike for broader compatibility with Three.js's TSL type definitions.
|
|
3887
|
-
*/
|
|
3888
|
-
type NodeRecord<T extends TSLNodeLike = TSLNodeLike> = Record<string, T>;
|
|
3889
3973
|
/**
|
|
3890
3974
|
* Creator function that returns a record of nodes.
|
|
3891
|
-
*
|
|
3892
|
-
* (e.g., { n: OperatorNode; color: ConstNode<Color> }) to pass type checking.
|
|
3975
|
+
* Exact creator return inference is preserved within the compatible node constraint.
|
|
3893
3976
|
*/
|
|
3894
3977
|
type NodeCreator<T extends Record<string, TSLNodeLike>> = (state: CreatorState) => T;
|
|
3895
3978
|
/** Function signature for removeNodes util */
|
|
@@ -3899,15 +3982,17 @@ type ClearNodesFn = (scope?: string) => void;
|
|
|
3899
3982
|
/** Function signature for rebuildNodes util */
|
|
3900
3983
|
type RebuildNodesFn = (scope?: string) => void;
|
|
3901
3984
|
/** Return type with utils included */
|
|
3902
|
-
type NodesWithUtils<T extends Record<string,
|
|
3985
|
+
type NodesWithUtils<T extends Record<string, unknown> = NodeRecord> = T & {
|
|
3903
3986
|
removeNodes: RemoveNodesFn;
|
|
3904
3987
|
clearNodes: ClearNodesFn;
|
|
3905
3988
|
rebuildNodes: RebuildNodesFn;
|
|
3906
3989
|
};
|
|
3907
|
-
declare function useNodes(): NodesWithUtils<
|
|
3908
|
-
declare function useNodes(scope: string): NodesWithUtils<
|
|
3909
|
-
declare function useNodes<T extends
|
|
3910
|
-
declare function useNodes<T extends
|
|
3990
|
+
declare function useNodes(): NodesWithUtils<NodeStore>;
|
|
3991
|
+
declare function useNodes(scope: string): NodesWithUtils<NodeRecord>;
|
|
3992
|
+
declare function useNodes<T extends NodeRecord>(scope?: string): NodesWithUtils<T>;
|
|
3993
|
+
declare function useNodes<T extends NodeRecord>(creator: NodeCreator<T>): NodesWithUtils<T>;
|
|
3994
|
+
declare function useNodes<T extends NodeRecord>(creator: NodeCreator<T>, scope: string): NodesWithUtils<T>;
|
|
3995
|
+
declare function useNodes(creatorOrScope?: NodeCreator<NodeRecord> | string, scope?: string): NodesWithUtils<Record<string, unknown>>;
|
|
3911
3996
|
/**
|
|
3912
3997
|
* Global rebuildNodes function for HMR integration.
|
|
3913
3998
|
* Invalidates cached nodes and increments _hmrVersion to trigger re-creation.
|
|
@@ -3966,6 +4051,10 @@ type LocalNodeCreator<T extends Record<string, unknown>> = (state: CreatorState)
|
|
|
3966
4051
|
*/
|
|
3967
4052
|
declare function useLocalNodes<T extends Record<string, unknown>>(creator: LocalNodeCreator<T>): T;
|
|
3968
4053
|
|
|
4054
|
+
/**
|
|
4055
|
+
* A record of buffer-like values - allows mixed types (TypedArrays, BufferAttributes, TSL nodes)
|
|
4056
|
+
*/
|
|
4057
|
+
type BufferRecordType<T extends BufferLike = BufferLike> = Record<string, T>;
|
|
3969
4058
|
/**
|
|
3970
4059
|
* Creator function that returns a record of buffers.
|
|
3971
4060
|
* Receives CreatorState with access to existing buffers, gpuStorage, uniforms, nodes, etc.
|
|
@@ -3980,14 +4069,15 @@ type RebuildBuffersFn = (scope?: string) => void;
|
|
|
3980
4069
|
/** Function signature for disposeBuffers util - releases GPU resources */
|
|
3981
4070
|
type DisposeBuffersFn = (names: string | string[], scope?: string) => void;
|
|
3982
4071
|
/** Return type with utils included */
|
|
3983
|
-
type BuffersWithUtils<T extends
|
|
4072
|
+
type BuffersWithUtils<T extends BufferRecordType | BufferStore = BufferRecordType> = T & {
|
|
3984
4073
|
removeBuffers: RemoveBuffersFn;
|
|
3985
4074
|
clearBuffers: ClearBuffersFn;
|
|
3986
4075
|
rebuildBuffers: RebuildBuffersFn;
|
|
3987
4076
|
disposeBuffers: DisposeBuffersFn;
|
|
3988
4077
|
};
|
|
3989
|
-
declare function useBuffers(): BuffersWithUtils<
|
|
4078
|
+
declare function useBuffers(): BuffersWithUtils<BufferStore>;
|
|
3990
4079
|
declare function useBuffers(scope: string): BuffersWithUtils<Record<string, BufferLike>>;
|
|
4080
|
+
declare function useBuffers<T extends Record<string, BufferLike>>(scope?: string): BuffersWithUtils<T>;
|
|
3991
4081
|
declare function useBuffers<T extends Record<string, BufferLike>>(creator: BufferCreator<T>): BuffersWithUtils<T>;
|
|
3992
4082
|
declare function useBuffers<T extends Record<string, BufferLike>>(creator: BufferCreator<T>, scope: string): BuffersWithUtils<T>;
|
|
3993
4083
|
/**
|
|
@@ -4003,6 +4093,10 @@ declare function useBuffers<T extends Record<string, BufferLike>>(creator: Buffe
|
|
|
4003
4093
|
*/
|
|
4004
4094
|
declare function rebuildAllBuffers(store: ReturnType<typeof useStore>, scope?: string): void;
|
|
4005
4095
|
|
|
4096
|
+
/**
|
|
4097
|
+
* A record of storage-like values - allows mixed types (StorageTexture, Storage3DTexture, TSL nodes)
|
|
4098
|
+
*/
|
|
4099
|
+
type StorageRecordType<T extends StorageLike = StorageLike> = Record<string, T>;
|
|
4006
4100
|
/**
|
|
4007
4101
|
* Creator function that returns a record of GPU storage objects.
|
|
4008
4102
|
* Receives CreatorState with access to existing buffers, gpuStorage, uniforms, nodes, etc.
|
|
@@ -4017,14 +4111,15 @@ type RebuildStorageFn = (scope?: string) => void;
|
|
|
4017
4111
|
/** Function signature for disposeStorage util - releases GPU resources */
|
|
4018
4112
|
type DisposeStorageFn = (names: string | string[], scope?: string) => void;
|
|
4019
4113
|
/** Return type with utils included */
|
|
4020
|
-
type StorageWithUtils<T extends
|
|
4114
|
+
type StorageWithUtils<T extends StorageRecordType | StorageStore = StorageRecordType> = T & {
|
|
4021
4115
|
removeStorage: RemoveStorageFn;
|
|
4022
4116
|
clearStorage: ClearStorageFn;
|
|
4023
4117
|
rebuildStorage: RebuildStorageFn;
|
|
4024
4118
|
disposeStorage: DisposeStorageFn;
|
|
4025
4119
|
};
|
|
4026
|
-
declare function useGPUStorage(): StorageWithUtils<
|
|
4120
|
+
declare function useGPUStorage(): StorageWithUtils<StorageStore>;
|
|
4027
4121
|
declare function useGPUStorage(scope: string): StorageWithUtils<Record<string, StorageLike>>;
|
|
4122
|
+
declare function useGPUStorage<T extends Record<string, StorageLike>>(scope?: string): StorageWithUtils<T>;
|
|
4028
4123
|
declare function useGPUStorage<T extends Record<string, StorageLike>>(creator: StorageCreator<T>): StorageWithUtils<T>;
|
|
4029
4124
|
declare function useGPUStorage<T extends Record<string, StorageLike>>(creator: StorageCreator<T>, scope: string): StorageWithUtils<T>;
|
|
4030
4125
|
/**
|
|
@@ -4074,6 +4169,10 @@ declare function createTextureOperations(set: StoreApi<RootState>['setState']):
|
|
|
4074
4169
|
* - Callbacks receive full RootState for flexibility
|
|
4075
4170
|
* - No auto-cleanup on unmount - use reset() for explicit cleanup
|
|
4076
4171
|
* - Scene/camera changes trigger scenePass recreation
|
|
4172
|
+
* - A replaced scenePass is disposed once the new graph is installed, so rebuild() does not
|
|
4173
|
+
* strand its render target (and MRT attachments) on the GPU
|
|
4174
|
+
* - Any run that changes the output node sets RenderPipeline.needsUpdate, so rebuild() actually
|
|
4175
|
+
* recompiles instead of silently keeping the first compiled graph
|
|
4077
4176
|
*
|
|
4078
4177
|
* @param mainCB - Main callback to configure outputNode and create effect passes
|
|
4079
4178
|
* @param setupCB - Optional setup callback to configure MRT on scenePass
|
|
@@ -4151,5 +4250,32 @@ interface WebGPURootState extends Omit<RootState, 'renderer' | 'gl' | 'internal'
|
|
|
4151
4250
|
internal: WebGPUInternalState
|
|
4152
4251
|
}
|
|
4153
4252
|
|
|
4154
|
-
|
|
4155
|
-
|
|
4253
|
+
/**
|
|
4254
|
+
* @fileoverview WebGPU entry point - WebGPU only, no legacy WebGL
|
|
4255
|
+
*
|
|
4256
|
+
* This entry point is for apps that want to use ONLY WebGPURenderer.
|
|
4257
|
+
* Includes WebGPU-specific hooks (useUniforms, useNodes, useTextures).
|
|
4258
|
+
* Auto-extends THREE with WebGPU node materials (MeshBasicNodeMaterial, etc.)
|
|
4259
|
+
*
|
|
4260
|
+
* Usage:
|
|
4261
|
+
* import { Canvas, useFrame, useUniforms } from '@react-three/fiber/webgpu'
|
|
4262
|
+
*/
|
|
4263
|
+
|
|
4264
|
+
/** `useThree` narrowed to WebGPU state — `state.renderer` is a `WebGPURenderer`. */
|
|
4265
|
+
type UseThreeWebGPU = <T = WebGPURootState>(selector?: (state: WebGPURootState) => T, equalityFn?: <U>(state: U, newState: U) => boolean) => T;
|
|
4266
|
+
/** `useFrame` narrowed to WebGPU state — the callback's `state.renderer` is a `WebGPURenderer`. */
|
|
4267
|
+
type UseFrameWebGPU = (callback?: FrameCallback$1<WebGPURootState>, priorityOrOptions?: number | UseFrameNextOptions) => FrameNextControls;
|
|
4268
|
+
declare const useThree: UseThreeWebGPU;
|
|
4269
|
+
declare const useFrame: UseFrameWebGPU;
|
|
4270
|
+
|
|
4271
|
+
/** Canvas props on the WebGPU entry: `onCreated` receives `WebGPURootState`. */
|
|
4272
|
+
type WebGPUCanvasProps = Omit<CanvasProps, 'onCreated'> & {
|
|
4273
|
+
/** Callback after the canvas has rendered (but not yet committed); `state.renderer` is a `WebGPURenderer` */
|
|
4274
|
+
onCreated?: (state: WebGPURootState) => void;
|
|
4275
|
+
};
|
|
4276
|
+
|
|
4277
|
+
/** `Canvas` narrowed to WebGPU state — the same component, `onCreated` typed against `WebGPURootState`. */
|
|
4278
|
+
declare const Canvas: (props: WebGPUCanvasProps) => JSX.Element;
|
|
4279
|
+
|
|
4280
|
+
export { Block, Canvas, Environment, EnvironmentCube, EnvironmentMap, EnvironmentPortal, ErrorBoundary, FROM_REF, IsObject, ONCE, Portal, R3F_BUILD_LEGACY, R3F_BUILD_WEBGPU, REACT_INTERNAL_PROPS, RESERVED_PROPS, three_d as ReactThreeFiber, Texture, _roots, addAfterEffect, addEffect, addTail, advance, applyProps, attach, buildGraph, calculateDpr, clearNodeScope, clearRootNodes, clearRootUniforms, clearScope, context, createEvents, createPointerEvents, createPortal, createRoot, createScopedStore, createStore, createTextureOperations, detach, diffProps, dispose, createPointerEvents as events, extend, findInitialRoot, flushSync, fromRef, getInstanceProps, getPrimary, getPrimaryIds, getRootState, getUuidPrefix, hasConstructor, hasPrimary, invalidate, invalidateInstance, is, isColorRepresentation, isCopyable, isFromRef, isObject3D, isOnce, isOrthographicCamera, isRef, isRenderer, isTexture, isVectorLike, once, prepare, presetsObj, rebuildAllBuffers, rebuildAllNodes, rebuildAllStorage, rebuildAllUniforms, reconciler, registerPrimary, removeInteractivity, removeNodes, removeUniforms, resolve, swapInteractivity, unmountComponentAtNode, unregisterPrimary, updateCamera, updateFrustum, useBridge, useBuffers, useEnvironment, useFrame, useGPUStorage, useGraph, useInstanceHandle, useIsomorphicLayoutEffect, useLoader, useLocalNodes, useMutableCallback, useNodes, useRenderPipeline, useRenderTarget, useStore, useTexture, useTextures, useThree, useUniform, useUniforms, waitForPrimary };
|
|
4281
|
+
export type { Act, Args, ArgsProp, AttachFnType, AttachType, BackgroundConfig, BackgroundProp, BaseRendererProps, Bridge, BufferCreator, BufferLike, BufferRecord, BufferStore, BuffersWithUtils, Camera, CameraProps, WebGPUCanvasProps as CanvasProps, CanvasSchedulerConfig, Catalogue, ClearBuffersFn, ClearNodesFn, ClearStorageFn, ClearUniformsFn, Color, ColorManagementConfig, ComputeFunction, ConstructorRepresentation, CreatorState, DefaultGLProps, DefaultRendererProps, Disposable, DisposeBuffersFn, DisposeOptions, DisposeStorageFn, DomEvent, Dpr, ElementProps, EnvironmentLoaderProps, EnvironmentProps, EquConfig, Euler, EventHandlers, EventManager, EventProps, Events, Extensions, FiberRoot, FilterFunction, FrameCallback, FrameNextCallback, FrameNextState, FrameState, Frameloop, FromRefMarker, GLProps, GLTFLike, GeometryProps, GeometryTransformProps, GlobalEffectType, GlobalRenderCallback, HostConfig, InferLoadResult, InjectState, InputLike, Instance, InstanceProps, WebGPUInternalState as InternalState, Intersection, IntersectionEvent, IsAllOptional, IsOptional, Layers, LegacyInternalState, LegacyRenderer, LegacyRootState, LoaderInstance, LoaderLike, LoaderResult, LocalNodeCreator, MappedTextureType, MathProps, MathRepresentation, MathType, MathTypes, Matrix3, Matrix4, Mutable, MutableOrReadonlyParameters, NodeCreator, NodeLike, NodeProps, NodeRecord, NodeStore, NodesWithUtils, NonFunctionKeys, Object3DMethod, ObjectMap, OffscreenCanvas$1 as OffscreenCanvas, OnceValue, Overwrite, Performance, PointerCaptureTarget, PointerState, PresetsType, PrimaryCanvasEntry, Properties, Quaternion, WebGPUR3FRenderer as R3FRenderer, RaycastableRepresentation, ReactProps, RebuildBuffersFn, RebuildNodesFn, RebuildStorageFn, RebuildUniformsFn, ReconcilerRoot, RemoveBuffersFn, RemoveNodesFn, RemoveStorageFn, RemoveUniformsFn, RenderCallback, RenderProps, RenderTargetOptions, Renderer, RendererConfigExtended, RendererFactory, RendererProps, Root, WebGPURootState as RootState, RootStore, ScopedStoreType, SetBlock, Size, StorageCreator, StorageLike, StorageRecord, StorageStore, StorageWithUtils, Subscription, TSLNode, TSLNodeInput, TSLNodeLike, TextureEntry, TextureInput, TextureNode, TextureOperations, TextureResult, ThreeCamera, ThreeElement, ThreeElements, ThreeElementsImpl, ThreeEvent, ThreeExports, ThreeToJSXElements, UnblockProps, UniformCreator, UniformValue, UniformsWithUtils, UseFrameWebGPU, UseTextureOptions, UseTexturesReturn, UseThreeWebGPU, Vector2, Vector3, Vector4, VectorRepresentation, Viewport, VisibilityEntry, WebGLDefaultProps, WebGLProps, WebGLShadowConfig, WebGPUCanvasProps, WebGPUDefaultProps, WebGPUProps, WebGPUShadowConfig, XRManager, XRPointerConfig };
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