@react-three/fiber 10.0.0-canary.e881a4a → 10.0.0-canary.ea31ccd
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.cjs +2050 -1856
- package/dist/index.d.cts +310 -155
- package/dist/index.d.mts +310 -155
- package/dist/index.d.ts +308 -181
- package/dist/index.mjs +2052 -1858
- package/dist/legacy.cjs +2617 -2427
- package/dist/legacy.d.cts +313 -162
- package/dist/legacy.d.mts +313 -162
- package/dist/legacy.d.ts +311 -186
- package/dist/legacy.mjs +2619 -2429
- package/dist/webgpu/index.cjs +2161 -1942
- package/dist/webgpu/index.d.cts +390 -266
- package/dist/webgpu/index.d.mts +390 -266
- package/dist/webgpu/index.d.ts +388 -292
- package/dist/webgpu/index.mjs +2001 -1782
- package/package.json +4 -4
- package/readme.md +1 -1
- package/react-reconciler/constants.d.ts +0 -7
- package/react-reconciler/constants.js +0 -1
- package/react-reconciler/index.d.ts +0 -1044
- package/react-reconciler/index.js +0 -208
package/dist/legacy.d.ts
CHANGED
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@@ -1,32 +1,17 @@
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import * as THREE$1 from 'three';
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import { WebGLCubeRenderTarget, WebGLRenderTarget, Color as Color$1, ColorRepresentation, Euler as Euler$1, Loader, RenderTargetOptions as RenderTargetOptions$1, Layers as Layers$1, Raycaster, Intersection as Intersection$1, BufferGeometry, Matrix4 as Matrix4$1, Quaternion as Quaternion$1,
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import { WebGLCubeRenderTarget, WebGLRenderTarget, Color as Color$1, ColorRepresentation, Euler as Euler$1, Loader, RenderTargetOptions as RenderTargetOptions$1, Layers as Layers$1, Raycaster, Intersection as Intersection$1, BufferGeometry, Matrix4 as Matrix4$1, Quaternion as Quaternion$1, Object3D, Vector2 as Vector2$1, Vector3 as Vector3$1, Vector4 as Vector4$1, Matrix3 as Matrix3$1, ColorSpace, Texture as Texture$1, CubeTexture, Scene, Frustum, OrthographicCamera } from 'three';
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import * as React$1 from 'react';
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import { ReactNode, Component, RefObject, JSX } from 'react';
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import * as three_webgpu from 'three/webgpu';
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import { WebGPURenderer as WebGPURenderer$1, Node, StorageTexture, Data3DTexture, CanvasTarget
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import { WebGPURenderer as WebGPURenderer$1, Node, StorageTexture, Storage3DTexture, StorageArrayTexture, Data3DTexture, CanvasTarget } from 'three/webgpu';
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import { StoreApi } from 'zustand';
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import { UseBoundStoreWithEqualityFn } from 'zustand/traditional';
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import { FrameTimingState, FrameCallback as FrameCallback$1, SchedulerApi, UseFrameNextOptions, FrameNextControls } from '@pmndrs/scheduler';
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export { AddPhaseOptions, FrameControls, FrameNextControls, FrameTimingState, RootOptions, Scheduler, SchedulerApi, UseFrameNextOptions, UseFrameOptions, getScheduler } from '@pmndrs/scheduler';
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import { Options } from 'react-use-measure';
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import * as react_jsx_runtime from 'react/jsx-runtime';
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import { ThreeElement as ThreeElement$1, Euler as Euler$2 } from '@react-three/fiber';
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import { GroundedSkybox } from 'three/examples/jsm/objects/GroundedSkybox.js';
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function _mergeNamespaces(n, m) {
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m.forEach(function (e) {
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e && typeof e !== 'string' && !Array.isArray(e) && Object.keys(e).forEach(function (k) {
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if (k !== 'default' && !(k in n)) {
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var d = Object.getOwnPropertyDescriptor(e, k);
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Object.defineProperty(n, k, d.get ? d : {
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enumerable: true,
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get: function () { return e[k]; }
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});
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}
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});
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});
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return Object.freeze(n);
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}
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/**
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* @fileoverview Internal Three.js re-exports - LEGACY ENTRY
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declare const R3F_BUILD_LEGACY = true;
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declare const R3F_BUILD_WEBGPU = false;
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declare
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}
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type Inspector = never;
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/** Not available on the legacy (WebGL-only) entry. */
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declare function loadInspector(): Promise<never>;
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declare class WebGPURenderer {
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constructor();
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}
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declare const RenderTarget: any;
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declare const CubeRenderTarget: any;
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var THREE = /*#__PURE__*/_mergeNamespaces({
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__proto__: null,
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CubeRenderTarget: CubeRenderTarget,
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CubeRenderTargetCompat: WebGLCubeRenderTarget,
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Inspector: Inspector,
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R3F_BUILD_LEGACY: R3F_BUILD_LEGACY,
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R3F_BUILD_WEBGPU: R3F_BUILD_WEBGPU,
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RenderTarget: RenderTarget,
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RenderTargetCompat: WebGLRenderTarget,
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WebGPURenderer: WebGPURenderer
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}, [THREE$1]);
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//* Utility Types ==============================
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@@ -348,6 +322,7 @@ type BufferLike =
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| Uint16Array
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| Int16Array
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| THREE$1.BufferAttribute // Base class for all buffer attributes
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| THREE$1.InterleavedBufferAttribute
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| Node // TSL buffer nodes (instancedArray, storage)
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/** Flat record of buffer-like values (no nested scopes) */
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*/
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type BufferStore = Record<string, BufferLike | BufferRecord>
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//* Node Types (useNodes) ========================================
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/**
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* Every node representation `useNodes` accepts and `state.nodes` holds: three's real `Node`,
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* the callable proxy `Fn()` returns, and the legacy structural shape (`uuid`/`nodeType`) older
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* code passes through. Creators are constrained to this same type, so the shape a creator returns
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* and the shape the store holds are one type by construction.
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*/
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type NodeLike = TSLNodeType | LegacyTSLNodeLike
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/** Flat record of TSL nodes (no nested scopes) */
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type NodeRecord<T extends NodeLike = NodeLike> = Record<string, T>
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/**
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* Node store that can contain both root-level nodes and scoped node objects.
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* Structure: { wobble: OperatorNode, fx: { blur: ShaderCallable } }
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*/
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type NodeStore = Record<string, NodeLike | NodeRecord>
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//* Storage Types (useGPUStorage) ========================================
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/**
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@@ -373,7 +367,9 @@ type BufferStore = Record<string, BufferLike | BufferRecord>
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* ```
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*/
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type StorageLike =
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| StorageTexture // GPU storage texture
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| StorageTexture // 2D GPU storage texture
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| Storage3DTexture // 3D GPU storage texture (volumes, fluid grids)
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| StorageArrayTexture // 2D-array GPU storage texture
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| Data3DTexture // 3D texture (can be used as storage)
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| Node // TSL storage texture nodes (storageTexture)
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@@ -492,11 +488,28 @@ interface InternalState {
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/** Container for child attachment (scene for root, original container for portals) */
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container?: THREE$1.Object3D
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/**
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* CanvasTarget
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*
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* The CanvasTarget this root sizes and renders through.
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*
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* A primary (`<Canvas id>`) owns the renderer's default target -- the one three itself built
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* around the canvas element -- so sizing it is sizing the renderer. A secondary owns a target
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* R3F created for its own element. Either way there is exactly one target per canvas element,
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* and the canvas-target job makes it the renderer's active one before this root renders.
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* Absent on WebGL and on an id-less WebGPU canvas, where the renderer is sized directly.
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* @see https://threejs.org/docs/#api/en/renderers/common/CanvasTarget
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*/
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canvasTarget?: CanvasTarget
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/**
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* Set when this root's canvas target has been resized and the backend's cached render pass
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* descriptor (which holds a depth-stencil view built once per canvas) is therefore stale.
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*
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* Flushed by the canvas-target job in the `start` phase, which is the only place this root's
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* target is guaranteed to be the renderer's active one — `backend.updateSize()` operates on
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* whatever `getCanvasTarget()` returns, so calling it from the resize subscription would
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* invalidate some other canvas's descriptor instead.
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*
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* @see https://github.com/pmndrs/react-three-fiber/issues/3847
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*/
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canvasTargetSizeDirty?: boolean
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/**
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* Whether multi-canvas rendering is active.
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* True when any canvas uses `renderer={{ primaryCanvas: 'id' }}` to share a renderer.
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/** Global TSL uniform nodes - root-level uniforms + scoped sub-objects. Use useUniforms() hook */
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uniforms: UniformStore
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/** Global TSL nodes - root-level nodes + scoped sub-objects. Use useNodes() hook */
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nodes:
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nodes: NodeStore
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/** Global TSL buffer nodes - root-level buffers + scoped sub-objects. Use useBuffers() hook */
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buffers: BufferStore
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/** Global GPU storage (textures, etc.) - root-level storage + scoped sub-objects. Use useGPUStorage() hook */
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/** WebGPU RenderPipeline instance - use useRenderPipeline() hook */
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renderPipeline: ThreeRenderPipeline | null
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/** Global TSL pass nodes for render pipeline - use useRenderPipeline() hook */
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passes:
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passes: PassRecord
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/** Internal version counter for HMR - incremented by rebuildNodes/rebuildUniforms to bust memoization */
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_hmrVersion: number
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/** Internal: whether setSize() has taken ownership of canvas dimensions */
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*/
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interface CanvasSchedulerConfig {
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* Pass the `id` of another canvas.
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* Run this Canvas root before the referenced Canvas root id(s).
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before?: string | string[]
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* Run this Canvas root after the referenced Canvas root id(s).
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*/
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after?: string | string[]
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*/
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order?: number
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/**
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* Limit this Canvas's default render job (frames per second).
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}
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performance?: Partial<Omit<Performance, 'regress'>>
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/**
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* Props that go into the default raycaster. `params` is merged into the raycaster's defaults,
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* so a single threshold can be set: `raycaster={{ params: { Points: { threshold: 0.2 } } }}`.
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*/
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raycaster?: Partial<Omit<THREE$1.Raycaster, 'params'>> & { params?: Partial<THREE$1.RaycasterParameters> }
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/** A `THREE.Scene` instance or props that go into the default scene */
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/** A `THREE.Camera` instance or props that go into the default camera */
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/** An R3F event manager to manage elements' pointer events */
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events?: (store: RootStore) => EventManager<
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events?: (store: RootStore) => EventManager<Element>
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/** Callback after the canvas has rendered (but not yet committed) */
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onCreated?: (state: RootState) => void
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interface Instance<O = any> {
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/** The target where events are being subscribed to, default: the div that wraps canvas */
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eventSource?: Element | React$1.RefObject<Element | null>
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/** The event prefix that is cast into canvas pointer x/y events, default: "offset" */
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/** Enable/disable automatic HMR refresh for TSL nodes and uniforms, default: true in dev */
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type RenderTargetOptions = RenderTargetOptions$1
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//* Global Types ==============================
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//* Global TSL Types ==============================
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/**
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* This is three's own `UniformNode`, not a re-declaration of it. It previously was a
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* hand-rolled `interface UniformNode<T> extends Node { value: T }`, which shadowed the real
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* exported type globally — so R3F's ~58 references resolved to an approximation that was
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* so the node type is fixed to `unknown` and the single parameter is kept for call-site
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* Creator hooks preserve the exact function signatures inferred from Three's `Fn`.
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type
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type CallableTSLNode = ((...params: never[]) => unknown) & {
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readonly shaderNode: unknown
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readonly id: number
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* ```tsx
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* // Define a shader function
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* const blendColorFn = Fn(([color1, color2, factor]) => {
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* return mix(color1, color2, factor)
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* })
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*
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* // Type when retrieving from nodes store
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* const { blendColorFn } = nodes as { blendColorFn: ShaderCallable }
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*
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* // Or with specific return type
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* ```
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type ShaderCallable<R extends Node = Node> = ((...params: unknown[]) => ShaderNodeObject<R>) & Node
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|
+
/** Legacy structural node accepted when at least one historical marker exists. */
|
|
1180
|
+
type LegacyTSLNodeLike = {
|
|
1181
|
+
label?: ((label: string) => unknown) | string
|
|
1182
|
+
setName?: (name: string) => unknown
|
|
1183
|
+
} & ({ uuid: string | undefined; nodeType?: string | null } | { uuid?: string; nodeType: string | null | undefined })
|
|
1184
1184
|
|
|
1185
|
-
/**
|
|
1186
|
-
|
|
1187
|
-
* This is the common return type for TSL operations (add, mul, sin, etc.)
|
|
1188
|
-
*
|
|
1189
|
-
* @example
|
|
1190
|
-
* ```tsx
|
|
1191
|
-
* const { wobble } = nodes as { wobble: ShaderNodeRef }
|
|
1192
|
-
* ```
|
|
1193
|
-
*/
|
|
1194
|
-
type ShaderNodeRef<T extends Node = Node> = ShaderNodeObject<T>
|
|
1185
|
+
/** Node type accepted by broad dynamic node-store readers. */
|
|
1186
|
+
type TSLNodeType = three_webgpu.Node | CallableTSLNode
|
|
1195
1187
|
|
|
1196
1188
|
/**
|
|
1197
|
-
*
|
|
1198
|
-
*
|
|
1199
|
-
*
|
|
1200
|
-
*
|
|
1201
|
-
* - Node: base Three.js node type
|
|
1202
|
-
* - ShaderCallable: function nodes created with Fn()
|
|
1203
|
-
* - ShaderNodeObject: wrapped nodes from TSL operations (sin, mul, mix, etc.)
|
|
1204
|
-
*
|
|
1205
|
-
* @example
|
|
1206
|
-
* ```tsx
|
|
1207
|
-
* // In useLocalNodes, nodes are typed as TSLNodeType
|
|
1208
|
-
* const { positionNode, blendColorFn } = useLocalNodes(({ nodes }) => ({
|
|
1209
|
-
* positionNode: nodes.myPosition, // Works - Node is in union
|
|
1210
|
-
* blendColorFn: nodes.myFn, // Works - ShaderCallable is in union
|
|
1211
|
-
* }))
|
|
1212
|
-
*
|
|
1213
|
-
* // Can narrow with type guard or assertion when needed
|
|
1214
|
-
* if (typeof blendColorFn === 'function') {
|
|
1215
|
-
* blendColorFn(someColor, 0.5)
|
|
1216
|
-
* }
|
|
1217
|
-
* ```
|
|
1189
|
+
* Derive Three's shader node type from an existing node or a supported raw input.
|
|
1190
|
+
* Existing InputNode generics take precedence over structural value normalization.
|
|
1191
|
+
* Both generics must be inferred because Three's UniformNode intersects an unknown-typed
|
|
1192
|
+
* InputNode base with its concrete InputNode specialization.
|
|
1218
1193
|
*/
|
|
1219
|
-
type
|
|
1194
|
+
type UniformNodeType<T> = T extends three_webgpu.UniformNode<infer TNodeType, infer _TValue>
|
|
1195
|
+
? TNodeType
|
|
1196
|
+
: T extends three_webgpu.InputNode<infer TNodeType, infer _TValue>
|
|
1197
|
+
? TNodeType
|
|
1198
|
+
: T extends number
|
|
1199
|
+
? 'float'
|
|
1200
|
+
: T extends boolean
|
|
1201
|
+
? 'bool'
|
|
1202
|
+
: T extends string | three_webgpu.Color | { r: number; g: number; b: number }
|
|
1203
|
+
? 'color'
|
|
1204
|
+
: T extends three_webgpu.Vector4 | { x: number; y: number; z: number; w: number }
|
|
1205
|
+
? 'vec4'
|
|
1206
|
+
: T extends three_webgpu.Vector3 | { x: number; y: number; z: number }
|
|
1207
|
+
? 'vec3'
|
|
1208
|
+
: T extends three_webgpu.Vector2 | { x: number; y: number }
|
|
1209
|
+
? 'vec2'
|
|
1210
|
+
: T extends three_webgpu.Matrix4
|
|
1211
|
+
? 'mat4'
|
|
1212
|
+
: T extends three_webgpu.Matrix3
|
|
1213
|
+
? 'mat3'
|
|
1214
|
+
: T extends three_webgpu.Matrix2
|
|
1215
|
+
? 'mat2'
|
|
1216
|
+
: unknown
|
|
1217
|
+
|
|
1218
|
+
/** Derive the normalized JavaScript value stored by a uniform node. */
|
|
1219
|
+
type UniformNodeValue<T> = T extends three_webgpu.UniformNode<infer _TNodeType, infer TValue>
|
|
1220
|
+
? TValue
|
|
1221
|
+
: T extends three_webgpu.InputNode<infer _TNodeType, infer TValue>
|
|
1222
|
+
? TValue
|
|
1223
|
+
: T extends string | { r: number; g: number; b: number }
|
|
1224
|
+
? three_webgpu.Color
|
|
1225
|
+
: T extends { x: number; y: number; z: number; w: number }
|
|
1226
|
+
? three_webgpu.Vector4
|
|
1227
|
+
: T extends { x: number; y: number; z: number }
|
|
1228
|
+
? three_webgpu.Vector3
|
|
1229
|
+
: T extends { x: number; y: number }
|
|
1230
|
+
? three_webgpu.Vector2
|
|
1231
|
+
: T extends number
|
|
1232
|
+
? number
|
|
1233
|
+
: T extends boolean
|
|
1234
|
+
? boolean
|
|
1235
|
+
: T
|
|
1236
|
+
|
|
1237
|
+
/** Three's exact UniformNode with shader and value generics derived from an input. */
|
|
1238
|
+
type UniformNodeFor<T> = three_webgpu.UniformNode<UniformNodeType<T>, UniformNodeValue<T>>
|
|
1239
|
+
|
|
1240
|
+
/** Preserve every input key while mapping values to exact Three uniform nodes. */
|
|
1241
|
+
type UniformNodesFor<T extends UniformInputRecord> = {
|
|
1242
|
+
[K in keyof T]: UniformNodeFor<T[K]>
|
|
1243
|
+
}
|
|
1244
|
+
|
|
1245
|
+
/** Backward-compatible single-parameter uniform alias. */
|
|
1246
|
+
type UniformNode<T = unknown> = UniformNodeFor<T>
|
|
1220
1247
|
|
|
1221
1248
|
/** Flat record of uniform nodes (no nested scopes) */
|
|
1222
1249
|
type UniformRecord<T extends UniformNode = UniformNode> = Record<string, T>
|
|
@@ -1241,7 +1268,7 @@ declare global {
|
|
|
1241
1268
|
* Acceptable input values for useUniforms - raw values that get converted to UniformNodes
|
|
1242
1269
|
* Supports:
|
|
1243
1270
|
* - Primitives: number, string (color), boolean
|
|
1244
|
-
* - Three.js types: Color, Vector2/3/4,
|
|
1271
|
+
* - Three.js types: Color, Vector2/3/4, Matrix2/3/4
|
|
1245
1272
|
* - Plain objects: { x, y, z, w } converted to vectors
|
|
1246
1273
|
* - TSL nodes: color(), vec3(), float() for type casting
|
|
1247
1274
|
* - UniformNode: existing uniforms (reused as-is)
|
|
@@ -1254,88 +1281,124 @@ declare global {
|
|
|
1254
1281
|
| three_webgpu.Vector2
|
|
1255
1282
|
| three_webgpu.Vector3
|
|
1256
1283
|
| three_webgpu.Vector4
|
|
1284
|
+
| three_webgpu.Matrix2
|
|
1257
1285
|
| three_webgpu.Matrix3
|
|
1258
1286
|
| three_webgpu.Matrix4
|
|
1259
|
-
|
|
|
1260
|
-
|
|
|
1261
|
-
| { x: number; y
|
|
1287
|
+
| { x: number; y: number }
|
|
1288
|
+
| { x: number; y: number; z: number }
|
|
1289
|
+
| { x: number; y: number; z: number; w: number }
|
|
1262
1290
|
| { r: number; g: number; b: number; a?: number } // Plain objects converted to Color
|
|
1263
|
-
| Node // TSL nodes like color(), vec3(), float() for type casting
|
|
1291
|
+
| three_webgpu.Node // TSL nodes like color(), vec3(), float() for type casting
|
|
1264
1292
|
| UniformNode
|
|
1265
1293
|
|
|
1266
1294
|
/** Input record for useUniforms - accepts raw values or UniformNodes */
|
|
1267
1295
|
type UniformInputRecord = Record<string, UniformValue>
|
|
1268
1296
|
}
|
|
1269
1297
|
|
|
1270
|
-
|
|
1271
|
-
|
|
1272
|
-
declare module 'three/tsl' {
|
|
1298
|
+
declare global {
|
|
1273
1299
|
/**
|
|
1274
|
-
*
|
|
1275
|
-
*
|
|
1300
|
+
* three's own render pipeline type. Named here so the rest of R3F refers to three's shape
|
|
1301
|
+
* rather than `any`. three r183 renamed `PostProcessing` to `RenderPipeline`; our peer floor
|
|
1302
|
+
* is r185, so the new name is the only one.
|
|
1276
1303
|
*/
|
|
1277
|
-
|
|
1278
|
-
jsFunc: (inputs: ShaderNodeObject<Node>[]) => ShaderNodeObject<R>,
|
|
1279
|
-
): ShaderCallable<R>
|
|
1304
|
+
type ThreeRenderPipeline = three_webgpu.RenderPipeline
|
|
1280
1305
|
|
|
1281
1306
|
/**
|
|
1282
|
-
*
|
|
1283
|
-
*
|
|
1307
|
+
* The pass `useRenderPipeline` creates for you: three's own `PassNode`, as returned by
|
|
1308
|
+
* `pass(scene, camera)` from `three/tsl`. Referenced from three so members like
|
|
1309
|
+
* `getTextureNode`, `setMRT` and `dispose` track the installed version.
|
|
1284
1310
|
*/
|
|
1285
|
-
|
|
1286
|
-
jsFunc: (inputs: T) => ShaderNodeObject<R>,
|
|
1287
|
-
): ShaderCallable<R>
|
|
1311
|
+
type ScenePassNode = three_webgpu.PassNode
|
|
1288
1312
|
|
|
1289
1313
|
/**
|
|
1290
|
-
*
|
|
1291
|
-
*
|
|
1314
|
+
* Pass record - stores TSL pass nodes for render pipeline.
|
|
1315
|
+
*
|
|
1316
|
+
* `scenePass` is the only key the library owns. It is optional here because this is also the
|
|
1317
|
+
* shape of `state.passes`, which is `{}` before the pipeline exists and again after `reset()`
|
|
1318
|
+
* or `clearPasses()`. Inside the callbacks it is always present; see
|
|
1319
|
+
* {@link RenderPipelineCallbackState}.
|
|
1320
|
+
*
|
|
1321
|
+
* Every other key is user-registered, via a callback's return value. Those are TSL nodes of
|
|
1322
|
+
* any kind, not only passes: texture reads of an MRT attachment, effect nodes, extra
|
|
1323
|
+
* `pass()` instances. `Node` is the common base, so that is the bound. Narrow at the call
|
|
1324
|
+
* site when you need a member, e.g. `passes.velocity as TextureNode`.
|
|
1325
|
+
*
|
|
1326
|
+
* The index signature admits `undefined` because a key may simply not be registered, and
|
|
1327
|
+
* because the optional `scenePass` must be assignable to it: under `skipLibCheck: false` an
|
|
1328
|
+
* optional property whose type excludes `undefined` from the index signature is an error
|
|
1329
|
+
* (TS2411) for every consumer compiling these declarations.
|
|
1292
1330
|
*/
|
|
1293
|
-
|
|
1294
|
-
|
|
1295
|
-
|
|
1296
|
-
|
|
1331
|
+
interface PassRecord {
|
|
1332
|
+
scenePass?: ScenePassNode
|
|
1333
|
+
[key: string]: three_webgpu.Node | undefined
|
|
1334
|
+
}
|
|
1297
1335
|
|
|
1298
1336
|
/**
|
|
1299
|
-
*
|
|
1337
|
+
* State passed to pipeline callbacks after the active pipeline has been created.
|
|
1338
|
+
*
|
|
1339
|
+
* `passes.scenePass` is required here: the hook installs the default scene pass before either
|
|
1340
|
+
* callback runs, so callbacks can use it without a guard or a cast.
|
|
1341
|
+
*
|
|
1342
|
+
* `renderer` is narrowed to `WebGPURenderer` and `isLegacy` to `false`: the hook throws under
|
|
1343
|
+
* the legacy renderer before either callback can run, so a callback never sees WebGL.
|
|
1300
1344
|
*/
|
|
1301
|
-
|
|
1302
|
-
|
|
1303
|
-
|
|
1304
|
-
|
|
1305
|
-
|
|
1345
|
+
type RenderPipelineCallbackState = RootState & {
|
|
1346
|
+
renderPipeline: ThreeRenderPipeline
|
|
1347
|
+
passes: PassRecord & { scenePass: ScenePassNode }
|
|
1348
|
+
renderer: three_webgpu.WebGPURenderer
|
|
1349
|
+
isLegacy: false
|
|
1350
|
+
}
|
|
1306
1351
|
|
|
1307
|
-
declare global {
|
|
1308
1352
|
/**
|
|
1309
|
-
*
|
|
1310
|
-
*
|
|
1311
|
-
* is
|
|
1353
|
+
* What a callback may return to register entries into `state.passes`.
|
|
1354
|
+
*
|
|
1355
|
+
* `scenePass` is reserved. The hook owns that entry and its lifecycle: it caches the pass it
|
|
1356
|
+
* created, and `rebuild()` / `reset()` dispose that cached pass. A callback overwriting the
|
|
1357
|
+
* store entry would leave the store pointing at a node the hook never disposes, and the hook
|
|
1358
|
+
* disposing a pass nothing references. So returning it is a type error.
|
|
1312
1359
|
*/
|
|
1313
|
-
type
|
|
1314
|
-
|
|
1315
|
-
/** Pass record - stores TSL pass nodes for render pipeline */
|
|
1316
|
-
type PassRecord = Record<string, any>
|
|
1360
|
+
type RegisteredPasses = Record<string, three_webgpu.Node> & { scenePass?: never }
|
|
1317
1361
|
|
|
1318
1362
|
/** Setup callback - runs first to configure MRT, create additional passes */
|
|
1319
|
-
type RenderPipelineSetupCallback = (state:
|
|
1363
|
+
type RenderPipelineSetupCallback = (state: RenderPipelineCallbackState) => RegisteredPasses | void
|
|
1320
1364
|
|
|
1321
1365
|
/** Main callback - runs second to configure outputNode, create effect passes */
|
|
1322
|
-
type RenderPipelineMainCallback = (state:
|
|
1366
|
+
type RenderPipelineMainCallback = (state: RenderPipelineCallbackState) => RegisteredPasses | void
|
|
1323
1367
|
|
|
1324
|
-
/**
|
|
1325
|
-
interface
|
|
1368
|
+
/** The imperative half of useRenderPipeline's return value, present in every state */
|
|
1369
|
+
interface UseRenderPipelineActions {
|
|
1326
1370
|
/** Current passes from state */
|
|
1327
1371
|
passes: PassRecord
|
|
1328
|
-
/** RenderPipeline instance (null if not initialized) */
|
|
1329
|
-
renderPipeline: ThreeRenderPipeline | null
|
|
1330
1372
|
/** Clear all passes from state */
|
|
1331
1373
|
clearPasses: () => void
|
|
1332
1374
|
/** Reset RenderPipeline entirely (clears PP + passes) */
|
|
1333
1375
|
reset: () => void
|
|
1334
1376
|
/** Re-run setup/main callbacks with current closure values */
|
|
1335
1377
|
rebuild: () => void
|
|
1336
|
-
/** True when RenderPipeline is configured and ready */
|
|
1337
|
-
isReady: boolean
|
|
1338
1378
|
}
|
|
1379
|
+
|
|
1380
|
+
/**
|
|
1381
|
+
* Return type for useRenderPipeline hook, discriminated on `isReady`.
|
|
1382
|
+
*
|
|
1383
|
+
* `if (isReady)` narrows `renderPipeline` to non-null, which is what the docs already tell
|
|
1384
|
+
* callers to check. `passes.scenePass` deliberately stays optional in the ready branch:
|
|
1385
|
+
* `clearPasses()` empties the record while leaving the pipeline in place.
|
|
1386
|
+
*/
|
|
1387
|
+
type UseRenderPipelineReturn = UseRenderPipelineActions &
|
|
1388
|
+
(
|
|
1389
|
+
| {
|
|
1390
|
+
/** True when RenderPipeline is configured and ready */
|
|
1391
|
+
isReady: true
|
|
1392
|
+
/** RenderPipeline instance */
|
|
1393
|
+
renderPipeline: ThreeRenderPipeline
|
|
1394
|
+
}
|
|
1395
|
+
| {
|
|
1396
|
+
/** False until the pipeline has been created */
|
|
1397
|
+
isReady: false
|
|
1398
|
+
/** Not initialized yet, or torn down by reset() */
|
|
1399
|
+
renderPipeline: null
|
|
1400
|
+
}
|
|
1401
|
+
)
|
|
1339
1402
|
}
|
|
1340
1403
|
|
|
1341
1404
|
type MutableOrReadonlyParameters<T extends (...args: any) => any> = Parameters<T> | Readonly<Parameters<T>>
|
|
@@ -1414,10 +1477,11 @@ type TSLNodeInput = { nodeType?: string | null; uuid?: string } | null
|
|
|
1414
1477
|
|
|
1415
1478
|
/**
|
|
1416
1479
|
* For node material properties (colorNode, positionNode, etc.), accept broader types
|
|
1417
|
-
* since @types/three has broken inheritance for TSL node subclasses.
|
|
1480
|
+
* since @types/three has broken inheritance for TSL node subclasses. NodeClass requires
|
|
1481
|
+
* `nodeType`, so this structural key test remains neutral to the selected Three entry.
|
|
1418
1482
|
*/
|
|
1419
1483
|
type NodeProps<P> = {
|
|
1420
|
-
[K in keyof P as P[K] extends
|
|
1484
|
+
[K in keyof P as NonNullable<P[K]> extends { nodeType: string | null } ? K : never]?: TSLNodeInput
|
|
1421
1485
|
}
|
|
1422
1486
|
|
|
1423
1487
|
interface ReactProps<P> {
|
|
@@ -1438,11 +1502,29 @@ type ThreeToJSXElements<T extends Record<string, any>> = {
|
|
|
1438
1502
|
[K in keyof T & string as Uncapitalize<K>]: T[K] extends ConstructorRepresentation ? ThreeElement<T[K]> : never
|
|
1439
1503
|
}
|
|
1440
1504
|
|
|
1505
|
+
/** Method names of Object3D, excluded from the `primitive` element's typed props. */
|
|
1506
|
+
type Object3DMethod = NonNullable<
|
|
1507
|
+
{
|
|
1508
|
+
[K in keyof Object3D]-?: Object3D[K] extends (...args: any[]) => any ? K : never
|
|
1509
|
+
}[keyof Object3D]
|
|
1510
|
+
>
|
|
1511
|
+
|
|
1441
1512
|
type ThreeExports = typeof import('three')
|
|
1442
1513
|
type ThreeElementsImpl = ThreeToJSXElements<ThreeExports>
|
|
1443
1514
|
|
|
1444
1515
|
interface ThreeElements extends Omit<ThreeElementsImpl, 'audio' | 'source' | 'line' | 'path'> {
|
|
1445
|
-
|
|
1516
|
+
/**
|
|
1517
|
+
* `primitive` wraps a pre-existing object, so its props cannot be derived from one class.
|
|
1518
|
+
* Events are typed from `EventHandlers` (`onClick={(e) => ...}` infers `e`), the ref is
|
|
1519
|
+
* untyped, and any other prop is accepted and applied to the object by name. Object3D's own
|
|
1520
|
+
* methods are left out of the typed surface: they return `this`, so a subclass element's
|
|
1521
|
+
* props (`ThreeElements['group']`) could not be spread onto a primitive otherwise.
|
|
1522
|
+
*/
|
|
1523
|
+
primitive: Omit<ThreeElement<typeof Object3D>, 'args' | 'object' | 'ref' | Object3DMethod> & {
|
|
1524
|
+
object: object
|
|
1525
|
+
ref?: React.Ref<any>
|
|
1526
|
+
[prop: string]: unknown
|
|
1527
|
+
}
|
|
1446
1528
|
// Conflicts with DOM types can be accessed through a three* prefix
|
|
1447
1529
|
threeAudio: ThreeElementsImpl['audio']
|
|
1448
1530
|
threeSource: ThreeElementsImpl['source']
|
|
@@ -1483,6 +1565,7 @@ type three_d_Matrix3 = Matrix3;
|
|
|
1483
1565
|
type three_d_Matrix4 = Matrix4;
|
|
1484
1566
|
type three_d_MutableOrReadonlyParameters<T extends (...args: any) => any> = MutableOrReadonlyParameters<T>;
|
|
1485
1567
|
type three_d_NodeProps<P> = NodeProps<P>;
|
|
1568
|
+
type three_d_Object3DMethod = Object3DMethod;
|
|
1486
1569
|
type three_d_Quaternion = Quaternion;
|
|
1487
1570
|
type three_d_RaycastableRepresentation = RaycastableRepresentation;
|
|
1488
1571
|
type three_d_ReactProps<P> = ReactProps<P>;
|
|
@@ -1497,7 +1580,7 @@ type three_d_Vector3 = Vector3;
|
|
|
1497
1580
|
type three_d_Vector4 = Vector4;
|
|
1498
1581
|
type three_d_VectorRepresentation = VectorRepresentation;
|
|
1499
1582
|
declare namespace three_d {
|
|
1500
|
-
export type { three_d_Color as Color, three_d_ElementProps as ElementProps, three_d_Euler as Euler, three_d_EventProps as EventProps, three_d_GeometryProps as GeometryProps, three_d_GeometryTransformProps as GeometryTransformProps, three_d_Layers as Layers, three_d_MathProps as MathProps, three_d_MathRepresentation as MathRepresentation, three_d_MathType as MathType, three_d_MathTypes as MathTypes, three_d_Matrix3 as Matrix3, three_d_Matrix4 as Matrix4, three_d_MutableOrReadonlyParameters as MutableOrReadonlyParameters, three_d_NodeProps as NodeProps, three_d_Quaternion as Quaternion, three_d_RaycastableRepresentation as RaycastableRepresentation, three_d_ReactProps as ReactProps, three_d_TSLNodeInput as TSLNodeInput, three_d_ThreeElement as ThreeElement, three_d_ThreeElements as ThreeElements, three_d_ThreeElementsImpl as ThreeElementsImpl, three_d_ThreeExports as ThreeExports, three_d_ThreeToJSXElements as ThreeToJSXElements, three_d_Vector2 as Vector2, three_d_Vector3 as Vector3, three_d_Vector4 as Vector4, three_d_VectorRepresentation as VectorRepresentation };
|
|
1583
|
+
export type { three_d_Color as Color, three_d_ElementProps as ElementProps, three_d_Euler as Euler, three_d_EventProps as EventProps, three_d_GeometryProps as GeometryProps, three_d_GeometryTransformProps as GeometryTransformProps, three_d_Layers as Layers, three_d_MathProps as MathProps, three_d_MathRepresentation as MathRepresentation, three_d_MathType as MathType, three_d_MathTypes as MathTypes, three_d_Matrix3 as Matrix3, three_d_Matrix4 as Matrix4, three_d_MutableOrReadonlyParameters as MutableOrReadonlyParameters, three_d_NodeProps as NodeProps, three_d_Object3DMethod as Object3DMethod, three_d_Quaternion as Quaternion, three_d_RaycastableRepresentation as RaycastableRepresentation, three_d_ReactProps as ReactProps, three_d_TSLNodeInput as TSLNodeInput, three_d_ThreeElement as ThreeElement, three_d_ThreeElements as ThreeElements, three_d_ThreeElementsImpl as ThreeElementsImpl, three_d_ThreeExports as ThreeExports, three_d_ThreeToJSXElements as ThreeToJSXElements, three_d_Vector2 as Vector2, three_d_Vector3 as Vector3, three_d_Vector4 as Vector4, three_d_VectorRepresentation as VectorRepresentation };
|
|
1501
1584
|
}
|
|
1502
1585
|
|
|
1503
1586
|
/**
|
|
@@ -1635,9 +1718,9 @@ type EnvironmentProps = {
|
|
|
1635
1718
|
blur?: number;
|
|
1636
1719
|
backgroundBlurriness?: number;
|
|
1637
1720
|
backgroundIntensity?: number;
|
|
1638
|
-
backgroundRotation?: Euler
|
|
1721
|
+
backgroundRotation?: Euler;
|
|
1639
1722
|
environmentIntensity?: number;
|
|
1640
|
-
environmentRotation?: Euler
|
|
1723
|
+
environmentRotation?: Euler;
|
|
1641
1724
|
map?: Texture$1;
|
|
1642
1725
|
preset?: PresetsType;
|
|
1643
1726
|
scene?: Scene | React$1.RefObject<Scene>;
|
|
@@ -1721,7 +1804,7 @@ declare function EnvironmentCube({ background, scene, blur, backgroundBlurriness
|
|
|
1721
1804
|
declare function EnvironmentPortal({ children, near, far, resolution, frames, map, background, blur, backgroundBlurriness, backgroundIntensity, backgroundRotation, environmentIntensity, environmentRotation, scene, files, path, preset, extensions, }: EnvironmentProps): react_jsx_runtime.JSX.Element;
|
|
1722
1805
|
declare module '@react-three/fiber' {
|
|
1723
1806
|
interface ThreeElements {
|
|
1724
|
-
groundProjectedEnvImpl: ThreeElement
|
|
1807
|
+
groundProjectedEnvImpl: ThreeElement<typeof GroundedSkybox>;
|
|
1725
1808
|
}
|
|
1726
1809
|
}
|
|
1727
1810
|
/**
|
|
@@ -1821,6 +1904,24 @@ declare module '@react-three/fiber' {
|
|
|
1821
1904
|
*/
|
|
1822
1905
|
declare function Environment(props: EnvironmentProps): react_jsx_runtime.JSX.Element;
|
|
1823
1906
|
|
|
1907
|
+
/**
|
|
1908
|
+
* Moves every trace of interactivity from one object to its replacement, for reconstruction.
|
|
1909
|
+
*
|
|
1910
|
+
* When `args` or a `primitive`'s `object` changes, R3F builds a new three object and keeps the same
|
|
1911
|
+
* instance. Removing the old object from the interaction state and registering the new one from
|
|
1912
|
+
* scratch makes events *work* again (#3778), but it forgets what was in flight: a pointer resting on
|
|
1913
|
+
* the object fires a second `onPointerEnter` without ever having left, and an active pointer capture
|
|
1914
|
+
* is dropped mid-drag. Rewriting the references instead keeps the interaction continuous across a
|
|
1915
|
+
* swap the user never asked to see (#3744).
|
|
1916
|
+
*
|
|
1917
|
+
* Captures are re-keyed rather than released, so the DOM-level capture on `captureData.target` is
|
|
1918
|
+
* left alone — releasing and re-acquiring it is precisely the glitch being avoided.
|
|
1919
|
+
*
|
|
1920
|
+
* Visibility handlers are deliberately not transferred: that registry is keyed by `object.uuid`, so
|
|
1921
|
+
* the replacement re-registers itself through `applyProps`. The old entry is dropped here so it
|
|
1922
|
+
* cannot outlive the object it described.
|
|
1923
|
+
*/
|
|
1924
|
+
declare function swapInteractivity(store: RootStore, object: Object3D, newObject: Object3D): void;
|
|
1824
1925
|
declare function removeInteractivity(store: RootStore, object: Object3D): void;
|
|
1825
1926
|
declare function createEvents(store: RootStore): {
|
|
1826
1927
|
handlePointer: (name: string) => (event: DomEvent) => void;
|
|
@@ -1828,7 +1929,7 @@ declare function createEvents(store: RootStore): {
|
|
|
1828
1929
|
processDeferredPointer: (event: DomEvent, pointerId: number) => void;
|
|
1829
1930
|
};
|
|
1830
1931
|
/** Default R3F event manager for web */
|
|
1831
|
-
declare function createPointerEvents(store: RootStore): EventManager<
|
|
1932
|
+
declare function createPointerEvents(store: RootStore): EventManager<Element>;
|
|
1832
1933
|
|
|
1833
1934
|
/**
|
|
1834
1935
|
* Gets or creates a memoized loader instance from a loader constructor or returns the loader if it's already an instance.
|
|
@@ -1861,7 +1962,7 @@ declare namespace useLoader {
|
|
|
1861
1962
|
*
|
|
1862
1963
|
* @param callback - Function called each frame with (state, delta). Optional if you only need scheduler access.
|
|
1863
1964
|
* @param priorityOrOptions - Either a priority number (backwards compat) or options object
|
|
1864
|
-
* @returns Controls object with step(), stepAll(), pause(), resume(), isPaused, id, scheduler
|
|
1965
|
+
* @returns Controls object with step(), stepAll(), invalidate(), pause(), resume(), isPaused, id, rootId, scheduler
|
|
1865
1966
|
*
|
|
1866
1967
|
* @example
|
|
1867
1968
|
* // Simple priority (backwards compat)
|
|
@@ -2157,7 +2258,10 @@ declare function addTail(callback: GlobalRenderCallback): () => void;
|
|
|
2157
2258
|
* Invalidates the view, requesting a frame to be rendered.
|
|
2158
2259
|
* In demand mode, this triggers the scheduler to run frames.
|
|
2159
2260
|
*
|
|
2160
|
-
*
|
|
2261
|
+
* With a state argument, only that root's jobs run on the requested frames; other
|
|
2262
|
+
* roots on 'demand' stay idle. Without one, every registered root is invalidated.
|
|
2263
|
+
*
|
|
2264
|
+
* @param state - Optional root state; targets the invalidation at that root
|
|
2161
2265
|
* @param frames - Number of frames to request (default: 1)
|
|
2162
2266
|
* @param stackFrames - If false, sets pendingFrames to frames. If true, adds to existing pendingFrames (default: false)
|
|
2163
2267
|
*
|
|
@@ -2168,14 +2272,16 @@ declare function invalidate(state?: RootState, frames?: number, stackFrames?: bo
|
|
|
2168
2272
|
* Advances the frameloop and runs render effects.
|
|
2169
2273
|
* Useful for when manually rendering via `frameloop="never"`.
|
|
2170
2274
|
*
|
|
2275
|
+
* With a state argument, only that root is stepped. Without one, every
|
|
2276
|
+
* registered root is stepped for backwards compatibility.
|
|
2277
|
+
*
|
|
2171
2278
|
* @param timestamp - The timestamp to use for this frame
|
|
2172
2279
|
* @param runGlobalEffects - Ignored (kept for backwards compat, global effects always run)
|
|
2173
|
-
* @param state -
|
|
2174
|
-
* @param frame - Ignored (kept for backwards compat)
|
|
2280
|
+
* @param state - Optional root state; targets the manual step at that root
|
|
2175
2281
|
*
|
|
2176
2282
|
* @see https://docs.pmnd.rs/react-three-fiber/api/additional-exports#advance
|
|
2177
2283
|
*/
|
|
2178
|
-
declare function advance(timestamp: number): void;
|
|
2284
|
+
declare function advance(timestamp: number, runGlobalEffects?: boolean, state?: RootState): void;
|
|
2179
2285
|
|
|
2180
2286
|
/* eslint-disable @definitelytyped/no-unnecessary-generics */
|
|
2181
2287
|
declare function ReactReconciler<
|
|
@@ -3220,6 +3326,7 @@ declare namespace ReactReconciler {
|
|
|
3220
3326
|
|
|
3221
3327
|
declare function extend<T extends ConstructorRepresentation>(objects: T): React$1.ExoticComponent<ThreeElement<T>>;
|
|
3222
3328
|
declare function extend<T extends Catalogue>(objects: T): void;
|
|
3329
|
+
declare function extend(objects: Record<string, unknown>): void;
|
|
3223
3330
|
declare const reconciler: ReactReconciler.Reconciler<RootStore, Instance<any>, void, Instance<any>, never, any>;
|
|
3224
3331
|
|
|
3225
3332
|
declare const isRenderer: (def: any) => boolean;
|
|
@@ -3246,11 +3353,6 @@ declare function flushSync<R>(fn: () => R): R;
|
|
|
3246
3353
|
declare const context: React$1.Context<RootStore>;
|
|
3247
3354
|
declare const createStore: (invalidate: (state?: RootState, frames?: number, stackFrames?: boolean) => void, advance: (timestamp: number, runGlobalEffects?: boolean, state?: RootState, frame?: XRFrame) => void) => RootStore;
|
|
3248
3355
|
|
|
3249
|
-
/**
|
|
3250
|
-
* Safely flush async effects when testing, simulating a legacy root.
|
|
3251
|
-
* @deprecated Import from React instead. import { act } from 'react'
|
|
3252
|
-
*/
|
|
3253
|
-
declare const act: typeof React$1.act;
|
|
3254
3356
|
/**
|
|
3255
3357
|
* An SSR-friendly useLayoutEffect.
|
|
3256
3358
|
*
|
|
@@ -3502,7 +3604,7 @@ declare function getInstanceProps<T = any>(pendingProps: Record<string, unknown>
|
|
|
3502
3604
|
declare function prepare<T = any>(target: T, root: RootStore, type: string, props: Instance<T>['props']): Instance<T>;
|
|
3503
3605
|
/**
|
|
3504
3606
|
* Triggers an update for an instance.
|
|
3505
|
-
*
|
|
3607
|
+
* Invalidates the frame if the root is in demand mode.
|
|
3506
3608
|
*
|
|
3507
3609
|
* @param instance - Instance to invalidate
|
|
3508
3610
|
*/
|
|
@@ -3668,29 +3770,44 @@ declare const hasConstructor: (object: unknown) => object is {
|
|
|
3668
3770
|
* Used to identify values that should be resolved from refs after mount.
|
|
3669
3771
|
*/
|
|
3670
3772
|
declare const FROM_REF: unique symbol;
|
|
3773
|
+
/** The marker `fromRef()` returns; resolved by the reconciler in `commitMount`. */
|
|
3774
|
+
interface FromRefMarker<T = unknown, R = T> {
|
|
3775
|
+
[FROM_REF]: React$1.RefObject<T | null>;
|
|
3776
|
+
/** Optional transform applied to the resolved ref before assignment. */
|
|
3777
|
+
transform?: (value: T) => R;
|
|
3778
|
+
}
|
|
3671
3779
|
/**
|
|
3672
3780
|
* Defers prop application until the referenced object is available.
|
|
3673
3781
|
* Useful for props like `target` that need sibling refs to be populated.
|
|
3674
3782
|
*
|
|
3783
|
+
* Only top-level props on a three element are resolved: a marker nested inside another value
|
|
3784
|
+
* (an array, an options object) is never seen. When the prop needs the sibling *wrapped* rather
|
|
3785
|
+
* than assigned as-is, pass a `transform`; it runs once the ref is populated and its result is
|
|
3786
|
+
* what gets assigned.
|
|
3787
|
+
*
|
|
3675
3788
|
* @param ref - React ref object to resolve at mount time
|
|
3676
|
-
* @
|
|
3789
|
+
* @param transform - Optional mapping from the resolved object to the value the prop expects
|
|
3790
|
+
* @returns A marker value that the reconciler resolves after mount
|
|
3677
3791
|
*
|
|
3678
3792
|
* @example
|
|
3679
3793
|
* const targetRef = useRef<THREE.Object3D>(null)
|
|
3680
3794
|
*
|
|
3681
3795
|
* <group ref={targetRef} position={[-3, -2, -15]} />
|
|
3682
3796
|
* <spotLight target={fromRef(targetRef)} intensity={100} />
|
|
3797
|
+
*
|
|
3798
|
+
* @example
|
|
3799
|
+
* // Wrap the sibling: a node material's lightsNode needs a LightsNode, not the light itself
|
|
3800
|
+
* <meshPhongNodeMaterial lightsNode={fromRef(lightRef, (light) => lights([light]))} />
|
|
3683
3801
|
*/
|
|
3684
3802
|
declare function fromRef<T>(ref: React$1.RefObject<T | null>): T;
|
|
3803
|
+
declare function fromRef<T, R>(ref: React$1.RefObject<T | null>, transform: (value: T) => R): R;
|
|
3685
3804
|
/**
|
|
3686
3805
|
* Type guard to check if a value is a fromRef marker.
|
|
3687
3806
|
*
|
|
3688
3807
|
* @param value - Value to check
|
|
3689
3808
|
* @returns True if value is a fromRef marker
|
|
3690
3809
|
*/
|
|
3691
|
-
declare function isFromRef(value: unknown): value is
|
|
3692
|
-
[FROM_REF]: React$1.RefObject<any>;
|
|
3693
|
-
};
|
|
3810
|
+
declare function isFromRef(value: unknown): value is FromRefMarker<any, unknown>;
|
|
3694
3811
|
|
|
3695
3812
|
/**
|
|
3696
3813
|
* Symbol marker for mount-only method calls.
|
|
@@ -3717,7 +3834,15 @@ declare const ONCE: unique symbol;
|
|
|
3717
3834
|
* // No arguments
|
|
3718
3835
|
* <geometry center={once()} />
|
|
3719
3836
|
*/
|
|
3720
|
-
declare function once<
|
|
3837
|
+
declare function once<A extends unknown[]>(...args: A): OnceValue<A>;
|
|
3838
|
+
/**
|
|
3839
|
+
* What `once(...args)` is typed as, so the marker is assignable to the prop it targets:
|
|
3840
|
+
* the single argument itself (`rotateX={once(angle)}`), the argument tuple for multi-argument
|
|
3841
|
+
* methods (`translate={once(x, y, z)}`), or `true` for a bare call (`center={once()}`).
|
|
3842
|
+
*
|
|
3843
|
+
* The runtime value is always the marker object; only the declared type follows the prop.
|
|
3844
|
+
*/
|
|
3845
|
+
type OnceValue<A extends unknown[]> = A extends [] ? true : A extends [infer Single] ? Single : A;
|
|
3721
3846
|
/**
|
|
3722
3847
|
* Type guard to check if a value is a once marker.
|
|
3723
3848
|
*
|
|
@@ -3734,5 +3859,5 @@ declare function isOnce(value: unknown): value is {
|
|
|
3734
3859
|
*/
|
|
3735
3860
|
declare function Canvas(props: CanvasProps): react_jsx_runtime.JSX.Element;
|
|
3736
3861
|
|
|
3737
|
-
export { Block, Canvas, Environment, EnvironmentCube, EnvironmentMap, EnvironmentPortal, ErrorBoundary, FROM_REF, IsObject, ONCE, Portal, R3F_BUILD_LEGACY, R3F_BUILD_WEBGPU, REACT_INTERNAL_PROPS, RESERVED_PROPS, three_d as ReactThreeFiber, Texture, _roots,
|
|
3738
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export type { Act, Args, ArgsProp, AttachFnType, AttachType, BackgroundConfig, BackgroundProp, BaseRendererProps, Bridge, BufferLike, BufferRecord, BufferStore, Camera, CameraProps, CanvasProps, CanvasSchedulerConfig, Catalogue, Color, ColorManagementConfig, ComputeFunction, ConstructorRepresentation, DefaultGLProps, DefaultRendererProps, Disposable, DisposeOptions, DomEvent, Dpr, ElementProps, EnvironmentLoaderProps, EnvironmentProps, EquConfig, Euler, EventHandlers, EventManager, EventProps, Events, Extensions, FiberRoot, FilterFunction, FrameCallback, FrameNextCallback, FrameNextState, FrameState, Frameloop, GLProps, GLTFLike, GeometryProps, GeometryTransformProps, GlobalEffectType, GlobalRenderCallback, HostConfig, InferLoadResult, InjectState, InputLike, Instance, InstanceProps, LegacyInternalState as InternalState, Intersection, IntersectionEvent, IsAllOptional, IsOptional, Layers, LegacyInternalState, LegacyRenderer, LegacyRootState, LoaderInstance, LoaderLike, LoaderResult, MappedTextureType, MathProps, MathRepresentation, MathType, MathTypes, Matrix3, Matrix4, Mutable, MutableOrReadonlyParameters, NodeProps, NonFunctionKeys, ObjectMap, OffscreenCanvas$1 as OffscreenCanvas, Overwrite, Performance, PointerCaptureTarget, PointerState, PresetsType, PrimaryCanvasEntry, Properties, Quaternion, LegacyRenderer as R3FRenderer, RaycastableRepresentation, ReactProps, ReconcilerRoot, RenderCallback, RenderProps, RenderTargetOptions, Renderer, RendererConfigExtended, RendererFactory, RendererProps, Root, LegacyRootState as RootState, RootStore, SetBlock, Size, StorageLike, StorageRecord, StorageStore, Subscription, TSLNodeInput, TextureInput, TextureResult, ThreeCamera, ThreeElement, ThreeElements, ThreeElementsImpl, ThreeEvent, ThreeExports, ThreeToJSXElements, UnblockProps, UseTextureOptions, UseTexturesReturn, Vector2, Vector3, Vector4, VectorRepresentation, Viewport, VisibilityEntry, WebGLDefaultProps, WebGLProps, WebGLShadowConfig, XRManager, XRPointerConfig };
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3862
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export { Block, Canvas, Environment, EnvironmentCube, EnvironmentMap, EnvironmentPortal, ErrorBoundary, FROM_REF, IsObject, ONCE, Portal, R3F_BUILD_LEGACY, R3F_BUILD_WEBGPU, REACT_INTERNAL_PROPS, RESERVED_PROPS, three_d as ReactThreeFiber, Texture, _roots, addAfterEffect, addEffect, addTail, advance, applyProps, attach, buildGraph, calculateDpr, context, createEvents, createPointerEvents, createPortal, createRoot, createStore, detach, diffProps, dispose, createPointerEvents as events, extend, findInitialRoot, flushSync, fromRef, getInstanceProps, getPrimary, getPrimaryIds, getRootState, getUuidPrefix, hasConstructor, hasPrimary, invalidate, invalidateInstance, is, isColorRepresentation, isCopyable, isFromRef, isObject3D, isOnce, isOrthographicCamera, isRef, isRenderer, isTexture, isVectorLike, once, prepare, presetsObj, reconciler, registerPrimary, removeInteractivity, resolve, swapInteractivity, unmountComponentAtNode, unregisterPrimary, updateCamera, updateFrustum, useBridge, useEnvironment, useFrame, useGraph, useInstanceHandle, useIsomorphicLayoutEffect, useLoader, useMutableCallback, useRenderTarget, useStore, useTexture, useTextures, useThree, waitForPrimary };
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3863
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export type { Act, Args, ArgsProp, AttachFnType, AttachType, BackgroundConfig, BackgroundProp, BaseRendererProps, Bridge, BufferLike, BufferRecord, BufferStore, Camera, CameraProps, CanvasProps, CanvasSchedulerConfig, Catalogue, Color, ColorManagementConfig, ComputeFunction, ConstructorRepresentation, DefaultGLProps, DefaultRendererProps, Disposable, DisposeOptions, DomEvent, Dpr, ElementProps, EnvironmentLoaderProps, EnvironmentProps, EquConfig, Euler, EventHandlers, EventManager, EventProps, Events, Extensions, FiberRoot, FilterFunction, FrameCallback, FrameNextCallback, FrameNextState, FrameState, Frameloop, FromRefMarker, GLProps, GLTFLike, GeometryProps, GeometryTransformProps, GlobalEffectType, GlobalRenderCallback, HostConfig, InferLoadResult, InjectState, InputLike, Instance, InstanceProps, LegacyInternalState as InternalState, Intersection, IntersectionEvent, IsAllOptional, IsOptional, Layers, LegacyInternalState, LegacyRenderer, LegacyRootState, LoaderInstance, LoaderLike, LoaderResult, MappedTextureType, MathProps, MathRepresentation, MathType, MathTypes, Matrix3, Matrix4, Mutable, MutableOrReadonlyParameters, NodeLike, NodeProps, NodeRecord, NodeStore, NonFunctionKeys, Object3DMethod, ObjectMap, OffscreenCanvas$1 as OffscreenCanvas, OnceValue, Overwrite, Performance, PointerCaptureTarget, PointerState, PresetsType, PrimaryCanvasEntry, Properties, Quaternion, LegacyRenderer as R3FRenderer, RaycastableRepresentation, ReactProps, ReconcilerRoot, RenderCallback, RenderProps, RenderTargetOptions, Renderer, RendererConfigExtended, RendererFactory, RendererProps, Root, LegacyRootState as RootState, RootStore, SetBlock, Size, StorageLike, StorageRecord, StorageStore, Subscription, TSLNodeInput, TextureInput, TextureResult, ThreeCamera, ThreeElement, ThreeElements, ThreeElementsImpl, ThreeEvent, ThreeExports, ThreeToJSXElements, UnblockProps, UseTextureOptions, UseTexturesReturn, Vector2, Vector3, Vector4, VectorRepresentation, Viewport, VisibilityEntry, WebGLDefaultProps, WebGLProps, WebGLShadowConfig, XRManager, XRPointerConfig };
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