@react-three/fiber 10.0.0-canary.e881a4a → 10.0.0-canary.ea31ccd

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/index.d.cts CHANGED
@@ -1,5 +1,6 @@
1
+ import * as three_examples_jsm_inspector_Inspector_js from 'three/examples/jsm/inspector/Inspector.js';
1
2
  import * as three_webgpu from 'three/webgpu';
2
- import { CubeRenderTarget, RenderTarget, WebGPURenderer, Node, StorageTexture, Data3DTexture, CanvasTarget, ShaderNodeObject, Euler as Euler$2, Color as Color$2, ColorRepresentation as ColorRepresentation$1, Layers as Layers$1, Raycaster, Intersection as Intersection$1, BufferGeometry, Matrix4 as Matrix4$1, Quaternion as Quaternion$1, Vector2 as Vector2$1, Vector3 as Vector3$1, Vector4 as Vector4$1, Matrix3 as Matrix3$1, Loader as Loader$1, ColorSpace, Texture as Texture$1, CubeTexture, Scene, Object3D, Frustum, OrthographicCamera } from 'three/webgpu';
3
+ import { CubeRenderTarget, RenderTarget, WebGPURenderer, Node, StorageTexture, Storage3DTexture, StorageArrayTexture, Data3DTexture, CanvasTarget, Euler as Euler$2, Color as Color$2, ColorRepresentation as ColorRepresentation$1, Layers as Layers$1, Raycaster, Intersection as Intersection$1, BufferGeometry, Matrix4 as Matrix4$1, Quaternion as Quaternion$1, Object3D, Vector2 as Vector2$1, Vector3 as Vector3$1, Vector4 as Vector4$1, Matrix3 as Matrix3$1, Loader as Loader$1, ColorSpace, Texture as Texture$1, CubeTexture, Scene, Frustum, OrthographicCamera } from 'three/webgpu';
3
4
  import * as THREE$1 from 'three';
4
5
  import { WebGLCubeRenderTarget, WebGLRenderTarget, WebGLRenderer, Color as Color$1, ColorRepresentation, Euler as Euler$1, Loader, RenderTargetOptions as RenderTargetOptions$1 } from 'three';
5
6
  import { WebGLRendererParameters } from 'three/src/renderers/WebGLRenderer.js';
@@ -12,7 +13,6 @@ import { FrameTimingState, FrameCallback as FrameCallback$1, SchedulerApi, UseFr
12
13
  export { AddPhaseOptions, FrameControls, FrameNextControls, FrameTimingState, RootOptions, Scheduler, SchedulerApi, UseFrameNextOptions, UseFrameOptions, getScheduler } from '@pmndrs/scheduler';
13
14
  import { Options } from 'react-use-measure';
14
15
  import * as react_jsx_runtime from 'react/jsx-runtime';
15
- import { ThreeElement as ThreeElement$1, Euler as Euler$3 } from '@react-three/fiber';
16
16
  import { GroundedSkybox } from 'three/examples/jsm/objects/GroundedSkybox.js';
17
17
 
18
18
  function _mergeNamespaces(n, m) {
@@ -48,6 +48,9 @@ function _mergeNamespaces(n, m) {
48
48
  declare const R3F_BUILD_LEGACY = true;
49
49
  declare const R3F_BUILD_WEBGPU = true;
50
50
 
51
+ /** Lazily load the three Inspector. Keeps it out of the eager module graph — see note above. */
52
+ declare function loadInspector(): Promise<typeof three_examples_jsm_inspector_Inspector_js.Inspector>;
53
+
51
54
  var THREE = /*#__PURE__*/_mergeNamespaces({
52
55
  __proto__: null,
53
56
  CubeRenderTarget: CubeRenderTarget,
@@ -59,7 +62,8 @@ var THREE = /*#__PURE__*/_mergeNamespaces({
59
62
  WebGLCubeRenderTarget: WebGLCubeRenderTarget,
60
63
  WebGLRenderTarget: WebGLRenderTarget,
61
64
  WebGLRenderer: WebGLRenderer,
62
- WebGLRendererParameters: WebGLRendererParameters
65
+ WebGLRendererParameters: WebGLRendererParameters,
66
+ loadInspector: loadInspector
63
67
  }, [three_webgpu]);
64
68
 
65
69
  //* Utility Types ==============================
@@ -348,6 +352,7 @@ type BufferLike =
348
352
  | Uint16Array
349
353
  | Int16Array
350
354
  | THREE$1.BufferAttribute // Base class for all buffer attributes
355
+ | THREE$1.InterleavedBufferAttribute
351
356
  | Node // TSL buffer nodes (instancedArray, storage)
352
357
 
353
358
  /** Flat record of buffer-like values (no nested scopes) */
@@ -359,6 +364,25 @@ type BufferRecord = Record<string, BufferLike>
359
364
  */
360
365
  type BufferStore = Record<string, BufferLike | BufferRecord>
361
366
 
367
+ //* Node Types (useNodes) ========================================
368
+
369
+ /**
370
+ * Every node representation `useNodes` accepts and `state.nodes` holds: three's real `Node`,
371
+ * the callable proxy `Fn()` returns, and the legacy structural shape (`uuid`/`nodeType`) older
372
+ * code passes through. Creators are constrained to this same type, so the shape a creator returns
373
+ * and the shape the store holds are one type by construction.
374
+ */
375
+ type NodeLike = TSLNodeType | LegacyTSLNodeLike
376
+
377
+ /** Flat record of TSL nodes (no nested scopes) */
378
+ type NodeRecord<T extends NodeLike = NodeLike> = Record<string, T>
379
+
380
+ /**
381
+ * Node store that can contain both root-level nodes and scoped node objects.
382
+ * Structure: { wobble: OperatorNode, fx: { blur: ShaderCallable } }
383
+ */
384
+ type NodeStore = Record<string, NodeLike | NodeRecord>
385
+
362
386
  //* Storage Types (useGPUStorage) ========================================
363
387
 
364
388
  /**
@@ -373,7 +397,9 @@ type BufferStore = Record<string, BufferLike | BufferRecord>
373
397
  * ```
374
398
  */
375
399
  type StorageLike =
376
- | StorageTexture // GPU storage texture
400
+ | StorageTexture // 2D GPU storage texture
401
+ | Storage3DTexture // 3D GPU storage texture (volumes, fluid grids)
402
+ | StorageArrayTexture // 2D-array GPU storage texture
377
403
  | Data3DTexture // 3D texture (can be used as storage)
378
404
  | Node // TSL storage texture nodes (storageTexture)
379
405
 
@@ -492,11 +518,28 @@ interface InternalState {
492
518
  /** Container for child attachment (scene for root, original container for portals) */
493
519
  container?: THREE$1.Object3D
494
520
  /**
495
- * CanvasTarget for multi-canvas WebGPU rendering.
496
- * Created for all WebGPU canvases to support renderer sharing.
521
+ * The CanvasTarget this root sizes and renders through.
522
+ *
523
+ * A primary (`<Canvas id>`) owns the renderer's default target -- the one three itself built
524
+ * around the canvas element -- so sizing it is sizing the renderer. A secondary owns a target
525
+ * R3F created for its own element. Either way there is exactly one target per canvas element,
526
+ * and the canvas-target job makes it the renderer's active one before this root renders.
527
+ * Absent on WebGL and on an id-less WebGPU canvas, where the renderer is sized directly.
497
528
  * @see https://threejs.org/docs/#api/en/renderers/common/CanvasTarget
498
529
  */
499
530
  canvasTarget?: CanvasTarget
531
+ /**
532
+ * Set when this root's canvas target has been resized and the backend's cached render pass
533
+ * descriptor (which holds a depth-stencil view built once per canvas) is therefore stale.
534
+ *
535
+ * Flushed by the canvas-target job in the `start` phase, which is the only place this root's
536
+ * target is guaranteed to be the renderer's active one — `backend.updateSize()` operates on
537
+ * whatever `getCanvasTarget()` returns, so calling it from the resize subscription would
538
+ * invalidate some other canvas's descriptor instead.
539
+ *
540
+ * @see https://github.com/pmndrs/react-three-fiber/issues/3847
541
+ */
542
+ canvasTargetSizeDirty?: boolean
500
543
  /**
501
544
  * Whether multi-canvas rendering is active.
502
545
  * True when any canvas uses `renderer={{ primaryCanvas: 'id' }}` to share a renderer.
@@ -606,7 +649,7 @@ interface RootState {
606
649
  /** Global TSL uniform nodes - root-level uniforms + scoped sub-objects. Use useUniforms() hook */
607
650
  uniforms: UniformStore
608
651
  /** Global TSL nodes - root-level nodes + scoped sub-objects. Use useNodes() hook */
609
- nodes: Record<string, any>
652
+ nodes: NodeStore
610
653
  /** Global TSL buffer nodes - root-level buffers + scoped sub-objects. Use useBuffers() hook */
611
654
  buffers: BufferStore
612
655
  /** Global GPU storage (textures, etc.) - root-level storage + scoped sub-objects. Use useGPUStorage() hook */
@@ -618,7 +661,7 @@ interface RootState {
618
661
  /** WebGPU RenderPipeline instance - use useRenderPipeline() hook */
619
662
  renderPipeline: ThreeRenderPipeline | null
620
663
  /** Global TSL pass nodes for render pipeline - use useRenderPipeline() hook */
621
- passes: Record<string, any>
664
+ passes: PassRecord
622
665
  /** Internal version counter for HMR - incremented by rebuildNodes/rebuildUniforms to bust memoization */
623
666
  _hmrVersion: number
624
667
  /** Internal: whether setSize() has taken ownership of canvas dimensions */
@@ -706,12 +749,19 @@ type DefaultRendererProps = {
706
749
  */
707
750
  interface CanvasSchedulerConfig {
708
751
  /**
709
- * Render this canvas after another canvas completes.
710
- * Pass the `id` of another canvas.
752
+ * Run this Canvas root before the referenced Canvas root id(s).
711
753
  */
712
- after?: string
754
+ before?: string | string[]
713
755
  /**
714
- * Limit this canvas's render rate (frames per second).
756
+ * Run this Canvas root after the referenced Canvas root id(s).
757
+ */
758
+ after?: string | string[]
759
+ /**
760
+ * Numeric root order. Lower values run first.
761
+ */
762
+ order?: number
763
+ /**
764
+ * Limit this Canvas's default render job (frames per second).
715
765
  */
716
766
  fps?: number
717
767
  }
@@ -798,14 +848,17 @@ interface RenderProps<TCanvas extends HTMLCanvasElement | OffscreenCanvas$1> {
798
848
  performance?: Partial<Omit<Performance, 'regress'>>
799
849
  /** Target pixel ratio. Can clamp between a range: `[min, max]` */
800
850
  dpr?: Dpr
801
- /** Props that go into the default raycaster */
802
- raycaster?: Partial<THREE$1.Raycaster>
851
+ /**
852
+ * Props that go into the default raycaster. `params` is merged into the raycaster's defaults,
853
+ * so a single threshold can be set: `raycaster={{ params: { Points: { threshold: 0.2 } } }}`.
854
+ */
855
+ raycaster?: Partial<Omit<THREE$1.Raycaster, 'params'>> & { params?: Partial<THREE$1.RaycasterParameters> }
803
856
  /** A `THREE.Scene` instance or props that go into the default scene */
804
857
  scene?: THREE$1.Scene | Partial<THREE$1.Scene>
805
858
  /** A `THREE.Camera` instance or props that go into the default camera */
806
859
  camera?: CameraProps
807
860
  /** An R3F event manager to manage elements' pointer events */
808
- events?: (store: RootStore) => EventManager<HTMLElement>
861
+ events?: (store: RootStore) => EventManager<Element>
809
862
  /** Callback after the canvas has rendered (but not yet committed) */
810
863
  onCreated?: (state: RootState) => void
811
864
  /** Response for pointer clicks that have missed any target */
@@ -894,7 +947,6 @@ type InstanceProps<T = any, P = any> = ArgsProp<P> & {
894
947
  object?: T
895
948
  dispose?: null
896
949
  attach?: AttachType<T>
897
- onUpdate?: (self: T) => void
898
950
  }
899
951
 
900
952
  interface Instance<O = any> {
@@ -1034,7 +1086,7 @@ interface CanvasProps
1034
1086
  */
1035
1087
  resize?: Options
1036
1088
  /** The target where events are being subscribed to, default: the div that wraps canvas */
1037
- eventSource?: HTMLElement | React$1.RefObject<HTMLElement | null>
1089
+ eventSource?: Element | React$1.RefObject<Element | null>
1038
1090
  /** The event prefix that is cast into canvas pointer x/y events, default: "offset" */
1039
1091
  eventPrefix?: 'offset' | 'client' | 'page' | 'layer' | 'screen'
1040
1092
  /** Enable/disable automatic HMR refresh for TSL nodes and uniforms, default: true in dev */
@@ -1142,81 +1194,86 @@ interface LegacyRootState extends Omit<RootState, 'renderer' | 'internal'> {
1142
1194
 
1143
1195
  type RenderTargetOptions = RenderTargetOptions$1
1144
1196
 
1145
- //* Global Types ==============================
1197
+ //* Global TSL Types ==============================
1146
1198
 
1147
1199
  declare global {
1148
1200
  /**
1149
- * Uniform node type.
1150
- *
1151
- * This is three's own `UniformNode`, not a re-declaration of it. It previously was a
1152
- * hand-rolled `interface UniformNode<T> extends Node { value: T }`, which shadowed the real
1153
- * exported type globally — so R3F's ~58 references resolved to an approximation that was
1154
- * missing members three actually ships (`setName` among them) and had drifted to the wrong
1155
- * arity when three made `UniformNode` two-parameter.
1156
- *
1157
- * three's signature is `UniformNode<TNodeType, TValue>`. R3F only ever varies the value type,
1158
- * so the node type is fixed to `unknown` and the single parameter is kept for call-site
1159
- * ergonomics. The result is three's structural type, so members stay in sync with the
1160
- * installed three instead of needing to be mirrored by hand.
1201
+ * Broad callable-node fallback for dynamic store readers.
1202
+ * Creator hooks preserve the exact function signatures inferred from Three's `Fn`.
1161
1203
  */
1162
- type UniformNode<T = unknown> = three_webgpu.UniformNode<unknown, T>
1204
+ type CallableTSLNode = ((...params: never[]) => unknown) & {
1205
+ readonly shaderNode: unknown
1206
+ readonly id: number
1207
+ }
1163
1208
 
1164
- /**
1165
- * ShaderCallable - the return type of Fn()
1166
- * A callable shader function node that can be invoked with parameters.
1167
- * The function returns a ShaderNodeObject when called.
1168
- *
1169
- * @example
1170
- * ```tsx
1171
- * // Define a shader function
1172
- * const blendColorFn = Fn(([color1, color2, factor]) => {
1173
- * return mix(color1, color2, factor)
1174
- * })
1175
- *
1176
- * // Type when retrieving from nodes store
1177
- * const { blendColorFn } = nodes as { blendColorFn: ShaderCallable }
1178
- *
1179
- * // Or with specific return type
1180
- * const { myFn } = nodes as { myFn: ShaderCallable<THREE.Node> }
1181
- * ```
1182
- */
1183
- type ShaderCallable<R extends Node = Node> = ((...params: unknown[]) => ShaderNodeObject<R>) & Node
1209
+ /** Legacy structural node accepted when at least one historical marker exists. */
1210
+ type LegacyTSLNodeLike = {
1211
+ label?: ((label: string) => unknown) | string
1212
+ setName?: (name: string) => unknown
1213
+ } & ({ uuid: string | undefined; nodeType?: string | null } | { uuid?: string; nodeType: string | null | undefined })
1184
1214
 
1185
- /**
1186
- * ShaderNodeRef - a ShaderNodeObject wrapper around a Node
1187
- * This is the common return type for TSL operations (add, mul, sin, etc.)
1188
- *
1189
- * @example
1190
- * ```tsx
1191
- * const { wobble } = nodes as { wobble: ShaderNodeRef }
1192
- * ```
1193
- */
1194
- type ShaderNodeRef<T extends Node = Node> = ShaderNodeObject<T>
1215
+ /** Node type accepted by broad dynamic node-store readers. */
1216
+ type TSLNodeType = three_webgpu.Node | CallableTSLNode
1195
1217
 
1196
1218
  /**
1197
- * TSLNodeType - Union of all common TSL node types
1198
- * Used by ScopedStore to properly type node access from the store.
1199
- *
1200
- * Includes:
1201
- * - Node: base Three.js node type
1202
- * - ShaderCallable: function nodes created with Fn()
1203
- * - ShaderNodeObject: wrapped nodes from TSL operations (sin, mul, mix, etc.)
1204
- *
1205
- * @example
1206
- * ```tsx
1207
- * // In useLocalNodes, nodes are typed as TSLNodeType
1208
- * const { positionNode, blendColorFn } = useLocalNodes(({ nodes }) => ({
1209
- * positionNode: nodes.myPosition, // Works - Node is in union
1210
- * blendColorFn: nodes.myFn, // Works - ShaderCallable is in union
1211
- * }))
1212
- *
1213
- * // Can narrow with type guard or assertion when needed
1214
- * if (typeof blendColorFn === 'function') {
1215
- * blendColorFn(someColor, 0.5)
1216
- * }
1217
- * ```
1219
+ * Derive Three's shader node type from an existing node or a supported raw input.
1220
+ * Existing InputNode generics take precedence over structural value normalization.
1221
+ * Both generics must be inferred because Three's UniformNode intersects an unknown-typed
1222
+ * InputNode base with its concrete InputNode specialization.
1218
1223
  */
1219
- type TSLNodeType = Node | ShaderCallable<Node> | ShaderNodeObject<Node>
1224
+ type UniformNodeType<T> = T extends three_webgpu.UniformNode<infer TNodeType, infer _TValue>
1225
+ ? TNodeType
1226
+ : T extends three_webgpu.InputNode<infer TNodeType, infer _TValue>
1227
+ ? TNodeType
1228
+ : T extends number
1229
+ ? 'float'
1230
+ : T extends boolean
1231
+ ? 'bool'
1232
+ : T extends string | three_webgpu.Color | { r: number; g: number; b: number }
1233
+ ? 'color'
1234
+ : T extends three_webgpu.Vector4 | { x: number; y: number; z: number; w: number }
1235
+ ? 'vec4'
1236
+ : T extends three_webgpu.Vector3 | { x: number; y: number; z: number }
1237
+ ? 'vec3'
1238
+ : T extends three_webgpu.Vector2 | { x: number; y: number }
1239
+ ? 'vec2'
1240
+ : T extends three_webgpu.Matrix4
1241
+ ? 'mat4'
1242
+ : T extends three_webgpu.Matrix3
1243
+ ? 'mat3'
1244
+ : T extends three_webgpu.Matrix2
1245
+ ? 'mat2'
1246
+ : unknown
1247
+
1248
+ /** Derive the normalized JavaScript value stored by a uniform node. */
1249
+ type UniformNodeValue<T> = T extends three_webgpu.UniformNode<infer _TNodeType, infer TValue>
1250
+ ? TValue
1251
+ : T extends three_webgpu.InputNode<infer _TNodeType, infer TValue>
1252
+ ? TValue
1253
+ : T extends string | { r: number; g: number; b: number }
1254
+ ? three_webgpu.Color
1255
+ : T extends { x: number; y: number; z: number; w: number }
1256
+ ? three_webgpu.Vector4
1257
+ : T extends { x: number; y: number; z: number }
1258
+ ? three_webgpu.Vector3
1259
+ : T extends { x: number; y: number }
1260
+ ? three_webgpu.Vector2
1261
+ : T extends number
1262
+ ? number
1263
+ : T extends boolean
1264
+ ? boolean
1265
+ : T
1266
+
1267
+ /** Three's exact UniformNode with shader and value generics derived from an input. */
1268
+ type UniformNodeFor<T> = three_webgpu.UniformNode<UniformNodeType<T>, UniformNodeValue<T>>
1269
+
1270
+ /** Preserve every input key while mapping values to exact Three uniform nodes. */
1271
+ type UniformNodesFor<T extends UniformInputRecord> = {
1272
+ [K in keyof T]: UniformNodeFor<T[K]>
1273
+ }
1274
+
1275
+ /** Backward-compatible single-parameter uniform alias. */
1276
+ type UniformNode<T = unknown> = UniformNodeFor<T>
1220
1277
 
1221
1278
  /** Flat record of uniform nodes (no nested scopes) */
1222
1279
  type UniformRecord<T extends UniformNode = UniformNode> = Record<string, T>
@@ -1241,7 +1298,7 @@ declare global {
1241
1298
  * Acceptable input values for useUniforms - raw values that get converted to UniformNodes
1242
1299
  * Supports:
1243
1300
  * - Primitives: number, string (color), boolean
1244
- * - Three.js types: Color, Vector2/3/4, Matrix3/4, Euler, Quaternion
1301
+ * - Three.js types: Color, Vector2/3/4, Matrix2/3/4
1245
1302
  * - Plain objects: { x, y, z, w } converted to vectors
1246
1303
  * - TSL nodes: color(), vec3(), float() for type casting
1247
1304
  * - UniformNode: existing uniforms (reused as-is)
@@ -1254,88 +1311,124 @@ declare global {
1254
1311
  | three_webgpu.Vector2
1255
1312
  | three_webgpu.Vector3
1256
1313
  | three_webgpu.Vector4
1314
+ | three_webgpu.Matrix2
1257
1315
  | three_webgpu.Matrix3
1258
1316
  | three_webgpu.Matrix4
1259
- | three_webgpu.Euler
1260
- | three_webgpu.Quaternion
1261
- | { x: number; y?: number; z?: number; w?: number } // Plain objects converted to vectors
1317
+ | { x: number; y: number }
1318
+ | { x: number; y: number; z: number }
1319
+ | { x: number; y: number; z: number; w: number }
1262
1320
  | { r: number; g: number; b: number; a?: number } // Plain objects converted to Color
1263
- | Node // TSL nodes like color(), vec3(), float() for type casting
1321
+ | three_webgpu.Node // TSL nodes like color(), vec3(), float() for type casting
1264
1322
  | UniformNode
1265
1323
 
1266
1324
  /** Input record for useUniforms - accepts raw values or UniformNodes */
1267
1325
  type UniformInputRecord = Record<string, UniformValue>
1268
1326
  }
1269
1327
 
1270
- //* Module Augmentation ==============================
1271
-
1272
- declare module 'three/tsl' {
1328
+ declare global {
1273
1329
  /**
1274
- * Fn with array parameter destructuring
1275
- * @example Fn(([uv, skew]) => { ... })
1330
+ * three's own render pipeline type. Named here so the rest of R3F refers to three's shape
1331
+ * rather than `any`. three r183 renamed `PostProcessing` to `RenderPipeline`; our peer floor
1332
+ * is r185, so the new name is the only one.
1276
1333
  */
1277
- export function Fn<R extends Node = Node>(
1278
- jsFunc: (inputs: ShaderNodeObject<Node>[]) => ShaderNodeObject<R>,
1279
- ): ShaderCallable<R>
1334
+ type ThreeRenderPipeline = three_webgpu.RenderPipeline
1280
1335
 
1281
1336
  /**
1282
- * Fn with object parameter destructuring
1283
- * @example Fn(({ color, intensity }) => { ... })
1337
+ * The pass `useRenderPipeline` creates for you: three's own `PassNode`, as returned by
1338
+ * `pass(scene, camera)` from `three/tsl`. Referenced from three so members like
1339
+ * `getTextureNode`, `setMRT` and `dispose` track the installed version.
1284
1340
  */
1285
- export function Fn<T extends Record<string, unknown>, R extends Node = Node>(
1286
- jsFunc: (inputs: T) => ShaderNodeObject<R>,
1287
- ): ShaderCallable<R>
1341
+ type ScenePassNode = three_webgpu.PassNode
1288
1342
 
1289
1343
  /**
1290
- * Fn with array params + layout
1291
- * @example Fn(([a, b]) => { ... }, { layout: [...] })
1344
+ * Pass record - stores TSL pass nodes for render pipeline.
1345
+ *
1346
+ * `scenePass` is the only key the library owns. It is optional here because this is also the
1347
+ * shape of `state.passes`, which is `{}` before the pipeline exists and again after `reset()`
1348
+ * or `clearPasses()`. Inside the callbacks it is always present; see
1349
+ * {@link RenderPipelineCallbackState}.
1350
+ *
1351
+ * Every other key is user-registered, via a callback's return value. Those are TSL nodes of
1352
+ * any kind, not only passes: texture reads of an MRT attachment, effect nodes, extra
1353
+ * `pass()` instances. `Node` is the common base, so that is the bound. Narrow at the call
1354
+ * site when you need a member, e.g. `passes.velocity as TextureNode`.
1355
+ *
1356
+ * The index signature admits `undefined` because a key may simply not be registered, and
1357
+ * because the optional `scenePass` must be assignable to it: under `skipLibCheck: false` an
1358
+ * optional property whose type excludes `undefined` from the index signature is an error
1359
+ * (TS2411) for every consumer compiling these declarations.
1292
1360
  */
1293
- export function Fn<R extends Node = Node>(
1294
- jsFunc: (inputs: ShaderNodeObject<Node>[]) => ShaderNodeObject<R>,
1295
- layout: { layout?: unknown },
1296
- ): ShaderCallable<R>
1361
+ interface PassRecord {
1362
+ scenePass?: ScenePassNode
1363
+ [key: string]: three_webgpu.Node | undefined
1364
+ }
1297
1365
 
1298
1366
  /**
1299
- * Fn with object params + layout
1367
+ * State passed to pipeline callbacks after the active pipeline has been created.
1368
+ *
1369
+ * `passes.scenePass` is required here: the hook installs the default scene pass before either
1370
+ * callback runs, so callbacks can use it without a guard or a cast.
1371
+ *
1372
+ * `renderer` is narrowed to `WebGPURenderer` and `isLegacy` to `false`: the hook throws under
1373
+ * the legacy renderer before either callback can run, so a callback never sees WebGL.
1300
1374
  */
1301
- export function Fn<T extends Record<string, unknown>, R extends Node = Node>(
1302
- jsFunc: (inputs: T) => ShaderNodeObject<R>,
1303
- layout: { layout?: unknown },
1304
- ): ShaderCallable<R>
1305
- }
1375
+ type RenderPipelineCallbackState = RootState & {
1376
+ renderPipeline: ThreeRenderPipeline
1377
+ passes: PassRecord & { scenePass: ScenePassNode }
1378
+ renderer: three_webgpu.WebGPURenderer
1379
+ isLegacy: false
1380
+ }
1306
1381
 
1307
- declare global {
1308
1382
  /**
1309
- * three's own render pipeline type. Named here so the rest of R3F refers to three's shape
1310
- * rather than `any`. three r183 renamed `PostProcessing` to `RenderPipeline`; our peer floor
1311
- * is r185, so the new name is the only one.
1383
+ * What a callback may return to register entries into `state.passes`.
1384
+ *
1385
+ * `scenePass` is reserved. The hook owns that entry and its lifecycle: it caches the pass it
1386
+ * created, and `rebuild()` / `reset()` dispose that cached pass. A callback overwriting the
1387
+ * store entry would leave the store pointing at a node the hook never disposes, and the hook
1388
+ * disposing a pass nothing references. So returning it is a type error.
1312
1389
  */
1313
- type ThreeRenderPipeline = three_webgpu.RenderPipeline
1314
-
1315
- /** Pass record - stores TSL pass nodes for render pipeline */
1316
- type PassRecord = Record<string, any>
1390
+ type RegisteredPasses = Record<string, three_webgpu.Node> & { scenePass?: never }
1317
1391
 
1318
1392
  /** Setup callback - runs first to configure MRT, create additional passes */
1319
- type RenderPipelineSetupCallback = (state: RootState) => PassRecord | void
1393
+ type RenderPipelineSetupCallback = (state: RenderPipelineCallbackState) => RegisteredPasses | void
1320
1394
 
1321
1395
  /** Main callback - runs second to configure outputNode, create effect passes */
1322
- type RenderPipelineMainCallback = (state: RootState) => PassRecord | void
1396
+ type RenderPipelineMainCallback = (state: RenderPipelineCallbackState) => RegisteredPasses | void
1323
1397
 
1324
- /** Return type for useRenderPipeline hook */
1325
- interface UseRenderPipelineReturn {
1398
+ /** The imperative half of useRenderPipeline's return value, present in every state */
1399
+ interface UseRenderPipelineActions {
1326
1400
  /** Current passes from state */
1327
1401
  passes: PassRecord
1328
- /** RenderPipeline instance (null if not initialized) */
1329
- renderPipeline: ThreeRenderPipeline | null
1330
1402
  /** Clear all passes from state */
1331
1403
  clearPasses: () => void
1332
1404
  /** Reset RenderPipeline entirely (clears PP + passes) */
1333
1405
  reset: () => void
1334
1406
  /** Re-run setup/main callbacks with current closure values */
1335
1407
  rebuild: () => void
1336
- /** True when RenderPipeline is configured and ready */
1337
- isReady: boolean
1338
1408
  }
1409
+
1410
+ /**
1411
+ * Return type for useRenderPipeline hook, discriminated on `isReady`.
1412
+ *
1413
+ * `if (isReady)` narrows `renderPipeline` to non-null, which is what the docs already tell
1414
+ * callers to check. `passes.scenePass` deliberately stays optional in the ready branch:
1415
+ * `clearPasses()` empties the record while leaving the pipeline in place.
1416
+ */
1417
+ type UseRenderPipelineReturn = UseRenderPipelineActions &
1418
+ (
1419
+ | {
1420
+ /** True when RenderPipeline is configured and ready */
1421
+ isReady: true
1422
+ /** RenderPipeline instance */
1423
+ renderPipeline: ThreeRenderPipeline
1424
+ }
1425
+ | {
1426
+ /** False until the pipeline has been created */
1427
+ isReady: false
1428
+ /** Not initialized yet, or torn down by reset() */
1429
+ renderPipeline: null
1430
+ }
1431
+ )
1339
1432
  }
1340
1433
 
1341
1434
  type MutableOrReadonlyParameters<T extends (...args: any) => any> = Parameters<T> | Readonly<Parameters<T>>
@@ -1414,10 +1507,11 @@ type TSLNodeInput = { nodeType?: string | null; uuid?: string } | null
1414
1507
 
1415
1508
  /**
1416
1509
  * For node material properties (colorNode, positionNode, etc.), accept broader types
1417
- * since @types/three has broken inheritance for TSL node subclasses.
1510
+ * since @types/three has broken inheritance for TSL node subclasses. NodeClass requires
1511
+ * `nodeType`, so this structural key test remains neutral to the selected Three entry.
1418
1512
  */
1419
1513
  type NodeProps<P> = {
1420
- [K in keyof P as P[K] extends Node | null ? K : never]?: TSLNodeInput
1514
+ [K in keyof P as NonNullable<P[K]> extends { nodeType: string | null } ? K : never]?: TSLNodeInput
1421
1515
  }
1422
1516
 
1423
1517
  interface ReactProps<P> {
@@ -1438,11 +1532,29 @@ type ThreeToJSXElements<T extends Record<string, any>> = {
1438
1532
  [K in keyof T & string as Uncapitalize<K>]: T[K] extends ConstructorRepresentation ? ThreeElement<T[K]> : never
1439
1533
  }
1440
1534
 
1535
+ /** Method names of Object3D, excluded from the `primitive` element's typed props. */
1536
+ type Object3DMethod = NonNullable<
1537
+ {
1538
+ [K in keyof Object3D]-?: Object3D[K] extends (...args: any[]) => any ? K : never
1539
+ }[keyof Object3D]
1540
+ >
1541
+
1441
1542
  type ThreeExports = typeof THREE
1442
1543
  type ThreeElementsImpl = ThreeToJSXElements<ThreeExports>
1443
1544
 
1444
1545
  interface ThreeElements extends Omit<ThreeElementsImpl, 'audio' | 'source' | 'line' | 'path'> {
1445
- primitive: Omit<ThreeElement<any>, 'args'> & { object: object }
1546
+ /**
1547
+ * `primitive` wraps a pre-existing object, so its props cannot be derived from one class.
1548
+ * Events are typed from `EventHandlers` (`onClick={(e) => ...}` infers `e`), the ref is
1549
+ * untyped, and any other prop is accepted and applied to the object by name. Object3D's own
1550
+ * methods are left out of the typed surface: they return `this`, so a subclass element's
1551
+ * props (`ThreeElements['group']`) could not be spread onto a primitive otherwise.
1552
+ */
1553
+ primitive: Omit<ThreeElement<typeof Object3D>, 'args' | 'object' | 'ref' | Object3DMethod> & {
1554
+ object: object
1555
+ ref?: React.Ref<any>
1556
+ [prop: string]: unknown
1557
+ }
1446
1558
  // Conflicts with DOM types can be accessed through a three* prefix
1447
1559
  threeAudio: ThreeElementsImpl['audio']
1448
1560
  threeSource: ThreeElementsImpl['source']
@@ -1483,6 +1595,7 @@ type three_d_Matrix3 = Matrix3;
1483
1595
  type three_d_Matrix4 = Matrix4;
1484
1596
  type three_d_MutableOrReadonlyParameters<T extends (...args: any) => any> = MutableOrReadonlyParameters<T>;
1485
1597
  type three_d_NodeProps<P> = NodeProps<P>;
1598
+ type three_d_Object3DMethod = Object3DMethod;
1486
1599
  type three_d_Quaternion = Quaternion;
1487
1600
  type three_d_RaycastableRepresentation = RaycastableRepresentation;
1488
1601
  type three_d_ReactProps<P> = ReactProps<P>;
@@ -1497,7 +1610,7 @@ type three_d_Vector3 = Vector3;
1497
1610
  type three_d_Vector4 = Vector4;
1498
1611
  type three_d_VectorRepresentation = VectorRepresentation;
1499
1612
  declare namespace three_d {
1500
- export type { three_d_Color as Color, three_d_ElementProps as ElementProps, three_d_Euler as Euler, three_d_EventProps as EventProps, three_d_GeometryProps as GeometryProps, three_d_GeometryTransformProps as GeometryTransformProps, three_d_Layers as Layers, three_d_MathProps as MathProps, three_d_MathRepresentation as MathRepresentation, three_d_MathType as MathType, three_d_MathTypes as MathTypes, three_d_Matrix3 as Matrix3, three_d_Matrix4 as Matrix4, three_d_MutableOrReadonlyParameters as MutableOrReadonlyParameters, three_d_NodeProps as NodeProps, three_d_Quaternion as Quaternion, three_d_RaycastableRepresentation as RaycastableRepresentation, three_d_ReactProps as ReactProps, three_d_TSLNodeInput as TSLNodeInput, three_d_ThreeElement as ThreeElement, three_d_ThreeElements as ThreeElements, three_d_ThreeElementsImpl as ThreeElementsImpl, three_d_ThreeExports as ThreeExports, three_d_ThreeToJSXElements as ThreeToJSXElements, three_d_Vector2 as Vector2, three_d_Vector3 as Vector3, three_d_Vector4 as Vector4, three_d_VectorRepresentation as VectorRepresentation };
1613
+ export type { three_d_Color as Color, three_d_ElementProps as ElementProps, three_d_Euler as Euler, three_d_EventProps as EventProps, three_d_GeometryProps as GeometryProps, three_d_GeometryTransformProps as GeometryTransformProps, three_d_Layers as Layers, three_d_MathProps as MathProps, three_d_MathRepresentation as MathRepresentation, three_d_MathType as MathType, three_d_MathTypes as MathTypes, three_d_Matrix3 as Matrix3, three_d_Matrix4 as Matrix4, three_d_MutableOrReadonlyParameters as MutableOrReadonlyParameters, three_d_NodeProps as NodeProps, three_d_Object3DMethod as Object3DMethod, three_d_Quaternion as Quaternion, three_d_RaycastableRepresentation as RaycastableRepresentation, three_d_ReactProps as ReactProps, three_d_TSLNodeInput as TSLNodeInput, three_d_ThreeElement as ThreeElement, three_d_ThreeElements as ThreeElements, three_d_ThreeElementsImpl as ThreeElementsImpl, three_d_ThreeExports as ThreeExports, three_d_ThreeToJSXElements as ThreeToJSXElements, three_d_Vector2 as Vector2, three_d_Vector3 as Vector3, three_d_Vector4 as Vector4, three_d_VectorRepresentation as VectorRepresentation };
1501
1614
  }
1502
1615
 
1503
1616
  /**
@@ -1635,9 +1748,9 @@ type EnvironmentProps = {
1635
1748
  blur?: number;
1636
1749
  backgroundBlurriness?: number;
1637
1750
  backgroundIntensity?: number;
1638
- backgroundRotation?: Euler$3;
1751
+ backgroundRotation?: Euler;
1639
1752
  environmentIntensity?: number;
1640
- environmentRotation?: Euler$3;
1753
+ environmentRotation?: Euler;
1641
1754
  map?: Texture$1;
1642
1755
  preset?: PresetsType;
1643
1756
  scene?: Scene | React$1.RefObject<Scene>;
@@ -1721,7 +1834,7 @@ declare function EnvironmentCube({ background, scene, blur, backgroundBlurriness
1721
1834
  declare function EnvironmentPortal({ children, near, far, resolution, frames, map, background, blur, backgroundBlurriness, backgroundIntensity, backgroundRotation, environmentIntensity, environmentRotation, scene, files, path, preset, extensions, }: EnvironmentProps): react_jsx_runtime.JSX.Element;
1722
1835
  declare module '@react-three/fiber' {
1723
1836
  interface ThreeElements {
1724
- groundProjectedEnvImpl: ThreeElement$1<typeof GroundedSkybox>;
1837
+ groundProjectedEnvImpl: ThreeElement<typeof GroundedSkybox>;
1725
1838
  }
1726
1839
  }
1727
1840
  /**
@@ -1821,6 +1934,24 @@ declare module '@react-three/fiber' {
1821
1934
  */
1822
1935
  declare function Environment(props: EnvironmentProps): react_jsx_runtime.JSX.Element;
1823
1936
 
1937
+ /**
1938
+ * Moves every trace of interactivity from one object to its replacement, for reconstruction.
1939
+ *
1940
+ * When `args` or a `primitive`'s `object` changes, R3F builds a new three object and keeps the same
1941
+ * instance. Removing the old object from the interaction state and registering the new one from
1942
+ * scratch makes events *work* again (#3778), but it forgets what was in flight: a pointer resting on
1943
+ * the object fires a second `onPointerEnter` without ever having left, and an active pointer capture
1944
+ * is dropped mid-drag. Rewriting the references instead keeps the interaction continuous across a
1945
+ * swap the user never asked to see (#3744).
1946
+ *
1947
+ * Captures are re-keyed rather than released, so the DOM-level capture on `captureData.target` is
1948
+ * left alone — releasing and re-acquiring it is precisely the glitch being avoided.
1949
+ *
1950
+ * Visibility handlers are deliberately not transferred: that registry is keyed by `object.uuid`, so
1951
+ * the replacement re-registers itself through `applyProps`. The old entry is dropped here so it
1952
+ * cannot outlive the object it described.
1953
+ */
1954
+ declare function swapInteractivity(store: RootStore, object: Object3D, newObject: Object3D): void;
1824
1955
  declare function removeInteractivity(store: RootStore, object: Object3D): void;
1825
1956
  declare function createEvents(store: RootStore): {
1826
1957
  handlePointer: (name: string) => (event: DomEvent) => void;
@@ -1828,7 +1959,7 @@ declare function createEvents(store: RootStore): {
1828
1959
  processDeferredPointer: (event: DomEvent, pointerId: number) => void;
1829
1960
  };
1830
1961
  /** Default R3F event manager for web */
1831
- declare function createPointerEvents(store: RootStore): EventManager<HTMLElement>;
1962
+ declare function createPointerEvents(store: RootStore): EventManager<Element>;
1832
1963
 
1833
1964
  /**
1834
1965
  * Gets or creates a memoized loader instance from a loader constructor or returns the loader if it's already an instance.
@@ -1861,7 +1992,7 @@ declare namespace useLoader {
1861
1992
  *
1862
1993
  * @param callback - Function called each frame with (state, delta). Optional if you only need scheduler access.
1863
1994
  * @param priorityOrOptions - Either a priority number (backwards compat) or options object
1864
- * @returns Controls object with step(), stepAll(), pause(), resume(), isPaused, id, scheduler
1995
+ * @returns Controls object with step(), stepAll(), invalidate(), pause(), resume(), isPaused, id, rootId, scheduler
1865
1996
  *
1866
1997
  * @example
1867
1998
  * // Simple priority (backwards compat)
@@ -2157,7 +2288,10 @@ declare function addTail(callback: GlobalRenderCallback): () => void;
2157
2288
  * Invalidates the view, requesting a frame to be rendered.
2158
2289
  * In demand mode, this triggers the scheduler to run frames.
2159
2290
  *
2160
- * @param state - Optional root state (ignored in new scheduler, kept for backwards compat)
2291
+ * With a state argument, only that root's jobs run on the requested frames; other
2292
+ * roots on 'demand' stay idle. Without one, every registered root is invalidated.
2293
+ *
2294
+ * @param state - Optional root state; targets the invalidation at that root
2161
2295
  * @param frames - Number of frames to request (default: 1)
2162
2296
  * @param stackFrames - If false, sets pendingFrames to frames. If true, adds to existing pendingFrames (default: false)
2163
2297
  *
@@ -2168,14 +2302,16 @@ declare function invalidate(state?: RootState, frames?: number, stackFrames?: bo
2168
2302
  * Advances the frameloop and runs render effects.
2169
2303
  * Useful for when manually rendering via `frameloop="never"`.
2170
2304
  *
2305
+ * With a state argument, only that root is stepped. Without one, every
2306
+ * registered root is stepped for backwards compatibility.
2307
+ *
2171
2308
  * @param timestamp - The timestamp to use for this frame
2172
2309
  * @param runGlobalEffects - Ignored (kept for backwards compat, global effects always run)
2173
- * @param state - Ignored (kept for backwards compat)
2174
- * @param frame - Ignored (kept for backwards compat)
2310
+ * @param state - Optional root state; targets the manual step at that root
2175
2311
  *
2176
2312
  * @see https://docs.pmnd.rs/react-three-fiber/api/additional-exports#advance
2177
2313
  */
2178
- declare function advance(timestamp: number): void;
2314
+ declare function advance(timestamp: number, runGlobalEffects?: boolean, state?: RootState): void;
2179
2315
 
2180
2316
  /* eslint-disable @definitelytyped/no-unnecessary-generics */
2181
2317
  declare function ReactReconciler<
@@ -3220,6 +3356,7 @@ declare namespace ReactReconciler {
3220
3356
 
3221
3357
  declare function extend<T extends ConstructorRepresentation>(objects: T): React$1.ExoticComponent<ThreeElement<T>>;
3222
3358
  declare function extend<T extends Catalogue>(objects: T): void;
3359
+ declare function extend(objects: Record<string, unknown>): void;
3223
3360
  declare const reconciler: ReactReconciler.Reconciler<RootStore, Instance<any>, void, Instance<any>, never, any>;
3224
3361
 
3225
3362
  declare const isRenderer: (def: any) => boolean;
@@ -3246,11 +3383,6 @@ declare function flushSync<R>(fn: () => R): R;
3246
3383
  declare const context: React$1.Context<RootStore>;
3247
3384
  declare const createStore: (invalidate: (state?: RootState, frames?: number, stackFrames?: boolean) => void, advance: (timestamp: number, runGlobalEffects?: boolean, state?: RootState, frame?: XRFrame) => void) => RootStore;
3248
3385
 
3249
- /**
3250
- * Safely flush async effects when testing, simulating a legacy root.
3251
- * @deprecated Import from React instead. import { act } from 'react'
3252
- */
3253
- declare const act: typeof React$1.act;
3254
3386
  /**
3255
3387
  * An SSR-friendly useLayoutEffect.
3256
3388
  *
@@ -3502,7 +3634,7 @@ declare function getInstanceProps<T = any>(pendingProps: Record<string, unknown>
3502
3634
  declare function prepare<T = any>(target: T, root: RootStore, type: string, props: Instance<T>['props']): Instance<T>;
3503
3635
  /**
3504
3636
  * Triggers an update for an instance.
3505
- * Calls onUpdate callback and invalidates the frame if necessary.
3637
+ * Invalidates the frame if the root is in demand mode.
3506
3638
  *
3507
3639
  * @param instance - Instance to invalidate
3508
3640
  */
@@ -3668,29 +3800,44 @@ declare const hasConstructor: (object: unknown) => object is {
3668
3800
  * Used to identify values that should be resolved from refs after mount.
3669
3801
  */
3670
3802
  declare const FROM_REF: unique symbol;
3803
+ /** The marker `fromRef()` returns; resolved by the reconciler in `commitMount`. */
3804
+ interface FromRefMarker<T = unknown, R = T> {
3805
+ [FROM_REF]: React$1.RefObject<T | null>;
3806
+ /** Optional transform applied to the resolved ref before assignment. */
3807
+ transform?: (value: T) => R;
3808
+ }
3671
3809
  /**
3672
3810
  * Defers prop application until the referenced object is available.
3673
3811
  * Useful for props like `target` that need sibling refs to be populated.
3674
3812
  *
3813
+ * Only top-level props on a three element are resolved: a marker nested inside another value
3814
+ * (an array, an options object) is never seen. When the prop needs the sibling *wrapped* rather
3815
+ * than assigned as-is, pass a `transform`; it runs once the ref is populated and its result is
3816
+ * what gets assigned.
3817
+ *
3675
3818
  * @param ref - React ref object to resolve at mount time
3676
- * @returns A marker value that applyProps will resolve after mount
3819
+ * @param transform - Optional mapping from the resolved object to the value the prop expects
3820
+ * @returns A marker value that the reconciler resolves after mount
3677
3821
  *
3678
3822
  * @example
3679
3823
  * const targetRef = useRef<THREE.Object3D>(null)
3680
3824
  *
3681
3825
  * <group ref={targetRef} position={[-3, -2, -15]} />
3682
3826
  * <spotLight target={fromRef(targetRef)} intensity={100} />
3827
+ *
3828
+ * @example
3829
+ * // Wrap the sibling: a node material's lightsNode needs a LightsNode, not the light itself
3830
+ * <meshPhongNodeMaterial lightsNode={fromRef(lightRef, (light) => lights([light]))} />
3683
3831
  */
3684
3832
  declare function fromRef<T>(ref: React$1.RefObject<T | null>): T;
3833
+ declare function fromRef<T, R>(ref: React$1.RefObject<T | null>, transform: (value: T) => R): R;
3685
3834
  /**
3686
3835
  * Type guard to check if a value is a fromRef marker.
3687
3836
  *
3688
3837
  * @param value - Value to check
3689
3838
  * @returns True if value is a fromRef marker
3690
3839
  */
3691
- declare function isFromRef(value: unknown): value is {
3692
- [FROM_REF]: React$1.RefObject<any>;
3693
- };
3840
+ declare function isFromRef(value: unknown): value is FromRefMarker<any, unknown>;
3694
3841
 
3695
3842
  /**
3696
3843
  * Symbol marker for mount-only method calls.
@@ -3717,7 +3864,15 @@ declare const ONCE: unique symbol;
3717
3864
  * // No arguments
3718
3865
  * <geometry center={once()} />
3719
3866
  */
3720
- declare function once<T>(...args: T[]): T;
3867
+ declare function once<A extends unknown[]>(...args: A): OnceValue<A>;
3868
+ /**
3869
+ * What `once(...args)` is typed as, so the marker is assignable to the prop it targets:
3870
+ * the single argument itself (`rotateX={once(angle)}`), the argument tuple for multi-argument
3871
+ * methods (`translate={once(x, y, z)}`), or `true` for a bare call (`center={once()}`).
3872
+ *
3873
+ * The runtime value is always the marker object; only the declared type follows the prop.
3874
+ */
3875
+ type OnceValue<A extends unknown[]> = A extends [] ? true : A extends [infer Single] ? Single : A;
3721
3876
  /**
3722
3877
  * Type guard to check if a value is a once marker.
3723
3878
  *
@@ -3734,5 +3889,5 @@ declare function isOnce(value: unknown): value is {
3734
3889
  */
3735
3890
  declare function Canvas(props: CanvasProps): react_jsx_runtime.JSX.Element;
3736
3891
 
3737
- export { Block, Canvas, Environment, EnvironmentCube, EnvironmentMap, EnvironmentPortal, ErrorBoundary, FROM_REF, IsObject, ONCE, Portal, R3F_BUILD_LEGACY, R3F_BUILD_WEBGPU, REACT_INTERNAL_PROPS, RESERVED_PROPS, three_d as ReactThreeFiber, Texture, _roots, act, addAfterEffect, addEffect, addTail, advance, applyProps, attach, buildGraph, calculateDpr, context, createEvents, createPointerEvents, createPortal, createRoot, createStore, detach, diffProps, dispose, createPointerEvents as events, extend, findInitialRoot, flushSync, fromRef, getInstanceProps, getPrimary, getPrimaryIds, getRootState, getUuidPrefix, hasConstructor, hasPrimary, invalidate, invalidateInstance, is, isColorRepresentation, isCopyable, isFromRef, isObject3D, isOnce, isOrthographicCamera, isRef, isRenderer, isTexture, isVectorLike, once, prepare, presetsObj, reconciler, registerPrimary, removeInteractivity, resolve, unmountComponentAtNode, unregisterPrimary, updateCamera, updateFrustum, useBridge, useEnvironment, useFrame, useGraph, useInstanceHandle, useIsomorphicLayoutEffect, useLoader, useMutableCallback, useRenderTarget, useStore, useTexture, useTextures, useThree, waitForPrimary };
3738
- export type { Act, Args, ArgsProp, AttachFnType, AttachType, BackgroundConfig, BackgroundProp, BaseRendererProps, Bridge, BufferLike, BufferRecord, BufferStore, Camera, CameraProps, CanvasProps, CanvasSchedulerConfig, Catalogue, Color, ColorManagementConfig, ComputeFunction, ConstructorRepresentation, DefaultGLProps, DefaultRendererProps, Disposable, DisposeOptions, DomEvent, Dpr, ElementProps, EnvironmentLoaderProps, EnvironmentProps, EquConfig, Euler, EventHandlers, EventManager, EventProps, Events, Extensions, FiberRoot, FilterFunction, FrameCallback, FrameNextCallback, FrameNextState, FrameState, Frameloop, GLProps, GLTFLike, GeometryProps, GeometryTransformProps, GlobalEffectType, GlobalRenderCallback, HostConfig, InferLoadResult, InjectState, InputLike, Instance, InstanceProps, InternalState, Intersection, IntersectionEvent, IsAllOptional, IsOptional, Layers, LegacyInternalState, LegacyRenderer, LegacyRootState, LoaderInstance, LoaderLike, LoaderResult, MappedTextureType, MathProps, MathRepresentation, MathType, MathTypes, Matrix3, Matrix4, Mutable, MutableOrReadonlyParameters, NodeProps, NonFunctionKeys, ObjectMap, OffscreenCanvas$1 as OffscreenCanvas, Overwrite, Performance, PointerCaptureTarget, PointerState, PresetsType, PrimaryCanvasEntry, Properties, Quaternion, R3FRenderer, RaycastableRepresentation, ReactProps, ReconcilerRoot, RenderCallback, RenderProps, RenderTargetOptions, Renderer, RendererConfigExtended, RendererFactory, RendererProps, Root, RootState, RootStore, SetBlock, Size, StorageLike, StorageRecord, StorageStore, Subscription, TSLNodeInput, TextureInput, TextureResult, ThreeCamera, ThreeElement, ThreeElements, ThreeElementsImpl, ThreeEvent, ThreeExports, ThreeToJSXElements, UnblockProps, UseTextureOptions, UseTexturesReturn, Vector2, Vector3, Vector4, VectorRepresentation, Viewport, VisibilityEntry, WebGLDefaultProps, WebGLProps, WebGLShadowConfig, XRManager, XRPointerConfig };
3892
+ export { Block, Canvas, Environment, EnvironmentCube, EnvironmentMap, EnvironmentPortal, ErrorBoundary, FROM_REF, IsObject, ONCE, Portal, R3F_BUILD_LEGACY, R3F_BUILD_WEBGPU, REACT_INTERNAL_PROPS, RESERVED_PROPS, three_d as ReactThreeFiber, Texture, _roots, addAfterEffect, addEffect, addTail, advance, applyProps, attach, buildGraph, calculateDpr, context, createEvents, createPointerEvents, createPortal, createRoot, createStore, detach, diffProps, dispose, createPointerEvents as events, extend, findInitialRoot, flushSync, fromRef, getInstanceProps, getPrimary, getPrimaryIds, getRootState, getUuidPrefix, hasConstructor, hasPrimary, invalidate, invalidateInstance, is, isColorRepresentation, isCopyable, isFromRef, isObject3D, isOnce, isOrthographicCamera, isRef, isRenderer, isTexture, isVectorLike, once, prepare, presetsObj, reconciler, registerPrimary, removeInteractivity, resolve, swapInteractivity, unmountComponentAtNode, unregisterPrimary, updateCamera, updateFrustum, useBridge, useEnvironment, useFrame, useGraph, useInstanceHandle, useIsomorphicLayoutEffect, useLoader, useMutableCallback, useRenderTarget, useStore, useTexture, useTextures, useThree, waitForPrimary };
3893
+ export type { Act, Args, ArgsProp, AttachFnType, AttachType, BackgroundConfig, BackgroundProp, BaseRendererProps, Bridge, BufferLike, BufferRecord, BufferStore, Camera, CameraProps, CanvasProps, CanvasSchedulerConfig, Catalogue, Color, ColorManagementConfig, ComputeFunction, ConstructorRepresentation, DefaultGLProps, DefaultRendererProps, Disposable, DisposeOptions, DomEvent, Dpr, ElementProps, EnvironmentLoaderProps, EnvironmentProps, EquConfig, Euler, EventHandlers, EventManager, EventProps, Events, Extensions, FiberRoot, FilterFunction, FrameCallback, FrameNextCallback, FrameNextState, FrameState, Frameloop, FromRefMarker, GLProps, GLTFLike, GeometryProps, GeometryTransformProps, GlobalEffectType, GlobalRenderCallback, HostConfig, InferLoadResult, InjectState, InputLike, Instance, InstanceProps, InternalState, Intersection, IntersectionEvent, IsAllOptional, IsOptional, Layers, LegacyInternalState, LegacyRenderer, LegacyRootState, LoaderInstance, LoaderLike, LoaderResult, MappedTextureType, MathProps, MathRepresentation, MathType, MathTypes, Matrix3, Matrix4, Mutable, MutableOrReadonlyParameters, NodeLike, NodeProps, NodeRecord, NodeStore, NonFunctionKeys, Object3DMethod, ObjectMap, OffscreenCanvas$1 as OffscreenCanvas, OnceValue, Overwrite, Performance, PointerCaptureTarget, PointerState, PresetsType, PrimaryCanvasEntry, Properties, Quaternion, R3FRenderer, RaycastableRepresentation, ReactProps, ReconcilerRoot, RenderCallback, RenderProps, RenderTargetOptions, Renderer, RendererConfigExtended, RendererFactory, RendererProps, Root, RootState, RootStore, SetBlock, Size, StorageLike, StorageRecord, StorageStore, Subscription, TSLNodeInput, TextureInput, TextureResult, ThreeCamera, ThreeElement, ThreeElements, ThreeElementsImpl, ThreeEvent, ThreeExports, ThreeToJSXElements, UnblockProps, UseTextureOptions, UseTexturesReturn, Vector2, Vector3, Vector4, VectorRepresentation, Viewport, VisibilityEntry, WebGLDefaultProps, WebGLProps, WebGLShadowConfig, XRManager, XRPointerConfig };