@react-three/fiber 10.0.0-canary.e881a4a → 10.0.0-canary.ea31ccd

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1,5 +1,6 @@
1
+ import * as three_examples_jsm_inspector_Inspector_js from 'three/examples/jsm/inspector/Inspector.js';
1
2
  import * as three_webgpu from 'three/webgpu';
2
- import { CubeRenderTarget, RenderTarget, WebGPURenderer, Node, StorageTexture, Data3DTexture, CanvasTarget, ShaderNodeObject, Euler as Euler$2, Color as Color$2, ColorRepresentation as ColorRepresentation$1, Layers as Layers$1, Raycaster, Intersection as Intersection$1, BufferGeometry, Matrix4 as Matrix4$1, Quaternion as Quaternion$1, Vector2 as Vector2$1, Vector3 as Vector3$1, Vector4 as Vector4$1, Matrix3 as Matrix3$1, Loader as Loader$1, ColorSpace, Texture as Texture$1, CubeTexture, Scene, Object3D, Frustum, OrthographicCamera, WebGPURendererParameters } from 'three/webgpu';
3
+ import { CubeRenderTarget, RenderTarget, WebGPURenderer, Node, StorageTexture, Storage3DTexture, StorageArrayTexture, Data3DTexture, CanvasTarget, Euler as Euler$2, Color as Color$2, ColorRepresentation as ColorRepresentation$1, Layers as Layers$1, Raycaster, Intersection as Intersection$1, BufferGeometry, Matrix4 as Matrix4$1, Quaternion as Quaternion$1, Object3D, Vector2 as Vector2$1, Vector3 as Vector3$1, Vector4 as Vector4$1, Matrix3 as Matrix3$1, Loader as Loader$1, ColorSpace, Texture as Texture$1, CubeTexture, Scene, Frustum, OrthographicCamera, Matrix2, WebGPURendererParameters } from 'three/webgpu';
3
4
  import { Inspector } from 'three/addons/inspector/Inspector.js';
4
5
  import * as THREE$1 from 'three';
5
6
  import { Color as Color$1, ColorRepresentation, Euler as Euler$1, Loader, RenderTargetOptions as RenderTargetOptions$1 } from 'three';
@@ -11,23 +12,8 @@ import { FrameTimingState, FrameCallback as FrameCallback$1, SchedulerApi, UseFr
11
12
  export { AddPhaseOptions, FrameControls, FrameNextControls, FrameTimingState, RootOptions, Scheduler, SchedulerApi, UseFrameNextOptions, UseFrameOptions, getScheduler } from '@pmndrs/scheduler';
12
13
  import { Options } from 'react-use-measure';
13
14
  import * as react_jsx_runtime from 'react/jsx-runtime';
14
- import { ThreeElement as ThreeElement$1, Euler as Euler$3 } from '@react-three/fiber';
15
15
  import { GroundedSkybox } from 'three/examples/jsm/objects/GroundedSkybox.js';
16
16
 
17
- function _mergeNamespaces(n, m) {
18
- m.forEach(function (e) {
19
- e && typeof e !== 'string' && !Array.isArray(e) && Object.keys(e).forEach(function (k) {
20
- if (k !== 'default' && !(k in n)) {
21
- var d = Object.getOwnPropertyDescriptor(e, k);
22
- Object.defineProperty(n, k, d.get ? d : {
23
- enumerable: true,
24
- get: function () { return e[k]; }
25
- });
26
- }
27
- });
28
- });
29
- return Object.freeze(n);
30
- }
31
17
 
32
18
  /**
33
19
  * @fileoverview Internal Three.js re-exports - WEBGPU ONLY ENTRY
@@ -41,6 +27,8 @@ function _mergeNamespaces(n, m) {
41
27
  declare const R3F_BUILD_LEGACY = false;
42
28
  declare const R3F_BUILD_WEBGPU = true;
43
29
 
30
+ /** Lazily load the three Inspector. Keeps it out of the eager module graph — see note above. */
31
+ declare function loadInspector(): Promise<typeof three_examples_jsm_inspector_Inspector_js.Inspector>;
44
32
  declare const WebGLRenderer: {
45
33
  new (): {};
46
34
  };
@@ -51,19 +39,6 @@ declare const WebGLRenderTarget: any;
51
39
 
52
40
  declare const WebGLCubeRenderTarget: any;
53
41
 
54
- var THREE = /*#__PURE__*/_mergeNamespaces({
55
- __proto__: null,
56
- CubeRenderTargetCompat: CubeRenderTarget,
57
- Inspector: Inspector,
58
- R3F_BUILD_LEGACY: R3F_BUILD_LEGACY,
59
- R3F_BUILD_WEBGPU: R3F_BUILD_WEBGPU,
60
- RenderTargetCompat: RenderTarget,
61
- WebGLCubeRenderTarget: WebGLCubeRenderTarget,
62
- WebGLRenderTarget: WebGLRenderTarget,
63
- WebGLRenderer: WebGLRenderer,
64
- WebGLRendererParameters: WebGLRendererParameters,
65
- WebGLShadowMap: WebGLShadowMap
66
- }, [three_webgpu]);
67
42
 
68
43
  //* Utility Types ==============================
69
44
 
@@ -351,6 +326,7 @@ type BufferLike =
351
326
  | Uint16Array
352
327
  | Int16Array
353
328
  | THREE$1.BufferAttribute // Base class for all buffer attributes
329
+ | THREE$1.InterleavedBufferAttribute
354
330
  | Node // TSL buffer nodes (instancedArray, storage)
355
331
 
356
332
  /** Flat record of buffer-like values (no nested scopes) */
@@ -362,6 +338,25 @@ type BufferRecord = Record<string, BufferLike>
362
338
  */
363
339
  type BufferStore = Record<string, BufferLike | BufferRecord>
364
340
 
341
+ //* Node Types (useNodes) ========================================
342
+
343
+ /**
344
+ * Every node representation `useNodes` accepts and `state.nodes` holds: three's real `Node`,
345
+ * the callable proxy `Fn()` returns, and the legacy structural shape (`uuid`/`nodeType`) older
346
+ * code passes through. Creators are constrained to this same type, so the shape a creator returns
347
+ * and the shape the store holds are one type by construction.
348
+ */
349
+ type NodeLike = TSLNodeType | LegacyTSLNodeLike
350
+
351
+ /** Flat record of TSL nodes (no nested scopes) */
352
+ type NodeRecord<T extends NodeLike = NodeLike> = Record<string, T>
353
+
354
+ /**
355
+ * Node store that can contain both root-level nodes and scoped node objects.
356
+ * Structure: { wobble: OperatorNode, fx: { blur: ShaderCallable } }
357
+ */
358
+ type NodeStore = Record<string, NodeLike | NodeRecord>
359
+
365
360
  //* Storage Types (useGPUStorage) ========================================
366
361
 
367
362
  /**
@@ -376,7 +371,9 @@ type BufferStore = Record<string, BufferLike | BufferRecord>
376
371
  * ```
377
372
  */
378
373
  type StorageLike =
379
- | StorageTexture // GPU storage texture
374
+ | StorageTexture // 2D GPU storage texture
375
+ | Storage3DTexture // 3D GPU storage texture (volumes, fluid grids)
376
+ | StorageArrayTexture // 2D-array GPU storage texture
380
377
  | Data3DTexture // 3D texture (can be used as storage)
381
378
  | Node // TSL storage texture nodes (storageTexture)
382
379
 
@@ -495,11 +492,28 @@ interface InternalState {
495
492
  /** Container for child attachment (scene for root, original container for portals) */
496
493
  container?: THREE$1.Object3D
497
494
  /**
498
- * CanvasTarget for multi-canvas WebGPU rendering.
499
- * Created for all WebGPU canvases to support renderer sharing.
495
+ * The CanvasTarget this root sizes and renders through.
496
+ *
497
+ * A primary (`<Canvas id>`) owns the renderer's default target -- the one three itself built
498
+ * around the canvas element -- so sizing it is sizing the renderer. A secondary owns a target
499
+ * R3F created for its own element. Either way there is exactly one target per canvas element,
500
+ * and the canvas-target job makes it the renderer's active one before this root renders.
501
+ * Absent on WebGL and on an id-less WebGPU canvas, where the renderer is sized directly.
500
502
  * @see https://threejs.org/docs/#api/en/renderers/common/CanvasTarget
501
503
  */
502
504
  canvasTarget?: CanvasTarget
505
+ /**
506
+ * Set when this root's canvas target has been resized and the backend's cached render pass
507
+ * descriptor (which holds a depth-stencil view built once per canvas) is therefore stale.
508
+ *
509
+ * Flushed by the canvas-target job in the `start` phase, which is the only place this root's
510
+ * target is guaranteed to be the renderer's active one — `backend.updateSize()` operates on
511
+ * whatever `getCanvasTarget()` returns, so calling it from the resize subscription would
512
+ * invalidate some other canvas's descriptor instead.
513
+ *
514
+ * @see https://github.com/pmndrs/react-three-fiber/issues/3847
515
+ */
516
+ canvasTargetSizeDirty?: boolean
503
517
  /**
504
518
  * Whether multi-canvas rendering is active.
505
519
  * True when any canvas uses `renderer={{ primaryCanvas: 'id' }}` to share a renderer.
@@ -609,7 +623,7 @@ interface RootState {
609
623
  /** Global TSL uniform nodes - root-level uniforms + scoped sub-objects. Use useUniforms() hook */
610
624
  uniforms: UniformStore
611
625
  /** Global TSL nodes - root-level nodes + scoped sub-objects. Use useNodes() hook */
612
- nodes: Record<string, any>
626
+ nodes: NodeStore
613
627
  /** Global TSL buffer nodes - root-level buffers + scoped sub-objects. Use useBuffers() hook */
614
628
  buffers: BufferStore
615
629
  /** Global GPU storage (textures, etc.) - root-level storage + scoped sub-objects. Use useGPUStorage() hook */
@@ -621,7 +635,7 @@ interface RootState {
621
635
  /** WebGPU RenderPipeline instance - use useRenderPipeline() hook */
622
636
  renderPipeline: ThreeRenderPipeline | null
623
637
  /** Global TSL pass nodes for render pipeline - use useRenderPipeline() hook */
624
- passes: Record<string, any>
638
+ passes: PassRecord
625
639
  /** Internal version counter for HMR - incremented by rebuildNodes/rebuildUniforms to bust memoization */
626
640
  _hmrVersion: number
627
641
  /** Internal: whether setSize() has taken ownership of canvas dimensions */
@@ -709,12 +723,19 @@ type DefaultRendererProps = {
709
723
  */
710
724
  interface CanvasSchedulerConfig {
711
725
  /**
712
- * Render this canvas after another canvas completes.
713
- * Pass the `id` of another canvas.
726
+ * Run this Canvas root before the referenced Canvas root id(s).
727
+ */
728
+ before?: string | string[]
729
+ /**
730
+ * Run this Canvas root after the referenced Canvas root id(s).
714
731
  */
715
- after?: string
732
+ after?: string | string[]
716
733
  /**
717
- * Limit this canvas's render rate (frames per second).
734
+ * Numeric root order. Lower values run first.
735
+ */
736
+ order?: number
737
+ /**
738
+ * Limit this Canvas's default render job (frames per second).
718
739
  */
719
740
  fps?: number
720
741
  }
@@ -801,14 +822,17 @@ interface RenderProps<TCanvas extends HTMLCanvasElement | OffscreenCanvas$1> {
801
822
  performance?: Partial<Omit<Performance, 'regress'>>
802
823
  /** Target pixel ratio. Can clamp between a range: `[min, max]` */
803
824
  dpr?: Dpr
804
- /** Props that go into the default raycaster */
805
- raycaster?: Partial<THREE$1.Raycaster>
825
+ /**
826
+ * Props that go into the default raycaster. `params` is merged into the raycaster's defaults,
827
+ * so a single threshold can be set: `raycaster={{ params: { Points: { threshold: 0.2 } } }}`.
828
+ */
829
+ raycaster?: Partial<Omit<THREE$1.Raycaster, 'params'>> & { params?: Partial<THREE$1.RaycasterParameters> }
806
830
  /** A `THREE.Scene` instance or props that go into the default scene */
807
831
  scene?: THREE$1.Scene | Partial<THREE$1.Scene>
808
832
  /** A `THREE.Camera` instance or props that go into the default camera */
809
833
  camera?: CameraProps
810
834
  /** An R3F event manager to manage elements' pointer events */
811
- events?: (store: RootStore) => EventManager<HTMLElement>
835
+ events?: (store: RootStore) => EventManager<Element>
812
836
  /** Callback after the canvas has rendered (but not yet committed) */
813
837
  onCreated?: (state: RootState) => void
814
838
  /** Response for pointer clicks that have missed any target */
@@ -897,7 +921,6 @@ type InstanceProps<T = any, P = any> = ArgsProp<P> & {
897
921
  object?: T
898
922
  dispose?: null
899
923
  attach?: AttachType<T>
900
- onUpdate?: (self: T) => void
901
924
  }
902
925
 
903
926
  interface Instance<O = any> {
@@ -1037,7 +1060,7 @@ interface CanvasProps
1037
1060
  */
1038
1061
  resize?: Options
1039
1062
  /** The target where events are being subscribed to, default: the div that wraps canvas */
1040
- eventSource?: HTMLElement | React$1.RefObject<HTMLElement | null>
1063
+ eventSource?: Element | React$1.RefObject<Element | null>
1041
1064
  /** The event prefix that is cast into canvas pointer x/y events, default: "offset" */
1042
1065
  eventPrefix?: 'offset' | 'client' | 'page' | 'layer' | 'screen'
1043
1066
  /** Enable/disable automatic HMR refresh for TSL nodes and uniforms, default: true in dev */
@@ -1145,81 +1168,86 @@ interface LegacyRootState extends Omit<RootState, 'renderer' | 'internal'> {
1145
1168
 
1146
1169
  type RenderTargetOptions = RenderTargetOptions$1
1147
1170
 
1148
- //* Global Types ==============================
1171
+ //* Global TSL Types ==============================
1149
1172
 
1150
1173
  declare global {
1151
1174
  /**
1152
- * Uniform node type.
1153
- *
1154
- * This is three's own `UniformNode`, not a re-declaration of it. It previously was a
1155
- * hand-rolled `interface UniformNode<T> extends Node { value: T }`, which shadowed the real
1156
- * exported type globally — so R3F's ~58 references resolved to an approximation that was
1157
- * missing members three actually ships (`setName` among them) and had drifted to the wrong
1158
- * arity when three made `UniformNode` two-parameter.
1159
- *
1160
- * three's signature is `UniformNode<TNodeType, TValue>`. R3F only ever varies the value type,
1161
- * so the node type is fixed to `unknown` and the single parameter is kept for call-site
1162
- * ergonomics. The result is three's structural type, so members stay in sync with the
1163
- * installed three instead of needing to be mirrored by hand.
1175
+ * Broad callable-node fallback for dynamic store readers.
1176
+ * Creator hooks preserve the exact function signatures inferred from Three's `Fn`.
1164
1177
  */
1165
- type UniformNode<T = unknown> = three_webgpu.UniformNode<unknown, T>
1178
+ type CallableTSLNode = ((...params: never[]) => unknown) & {
1179
+ readonly shaderNode: unknown
1180
+ readonly id: number
1181
+ }
1166
1182
 
1167
- /**
1168
- * ShaderCallable - the return type of Fn()
1169
- * A callable shader function node that can be invoked with parameters.
1170
- * The function returns a ShaderNodeObject when called.
1171
- *
1172
- * @example
1173
- * ```tsx
1174
- * // Define a shader function
1175
- * const blendColorFn = Fn(([color1, color2, factor]) => {
1176
- * return mix(color1, color2, factor)
1177
- * })
1178
- *
1179
- * // Type when retrieving from nodes store
1180
- * const { blendColorFn } = nodes as { blendColorFn: ShaderCallable }
1181
- *
1182
- * // Or with specific return type
1183
- * const { myFn } = nodes as { myFn: ShaderCallable<THREE.Node> }
1184
- * ```
1185
- */
1186
- type ShaderCallable<R extends Node = Node> = ((...params: unknown[]) => ShaderNodeObject<R>) & Node
1183
+ /** Legacy structural node accepted when at least one historical marker exists. */
1184
+ type LegacyTSLNodeLike = {
1185
+ label?: ((label: string) => unknown) | string
1186
+ setName?: (name: string) => unknown
1187
+ } & ({ uuid: string | undefined; nodeType?: string | null } | { uuid?: string; nodeType: string | null | undefined })
1187
1188
 
1188
- /**
1189
- * ShaderNodeRef - a ShaderNodeObject wrapper around a Node
1190
- * This is the common return type for TSL operations (add, mul, sin, etc.)
1191
- *
1192
- * @example
1193
- * ```tsx
1194
- * const { wobble } = nodes as { wobble: ShaderNodeRef }
1195
- * ```
1196
- */
1197
- type ShaderNodeRef<T extends Node = Node> = ShaderNodeObject<T>
1189
+ /** Node type accepted by broad dynamic node-store readers. */
1190
+ type TSLNodeType = three_webgpu.Node | CallableTSLNode
1198
1191
 
1199
1192
  /**
1200
- * TSLNodeType - Union of all common TSL node types
1201
- * Used by ScopedStore to properly type node access from the store.
1202
- *
1203
- * Includes:
1204
- * - Node: base Three.js node type
1205
- * - ShaderCallable: function nodes created with Fn()
1206
- * - ShaderNodeObject: wrapped nodes from TSL operations (sin, mul, mix, etc.)
1207
- *
1208
- * @example
1209
- * ```tsx
1210
- * // In useLocalNodes, nodes are typed as TSLNodeType
1211
- * const { positionNode, blendColorFn } = useLocalNodes(({ nodes }) => ({
1212
- * positionNode: nodes.myPosition, // Works - Node is in union
1213
- * blendColorFn: nodes.myFn, // Works - ShaderCallable is in union
1214
- * }))
1215
- *
1216
- * // Can narrow with type guard or assertion when needed
1217
- * if (typeof blendColorFn === 'function') {
1218
- * blendColorFn(someColor, 0.5)
1219
- * }
1220
- * ```
1193
+ * Derive Three's shader node type from an existing node or a supported raw input.
1194
+ * Existing InputNode generics take precedence over structural value normalization.
1195
+ * Both generics must be inferred because Three's UniformNode intersects an unknown-typed
1196
+ * InputNode base with its concrete InputNode specialization.
1221
1197
  */
1222
- type TSLNodeType = Node | ShaderCallable<Node> | ShaderNodeObject<Node>
1198
+ type UniformNodeType<T> = T extends three_webgpu.UniformNode<infer TNodeType, infer _TValue>
1199
+ ? TNodeType
1200
+ : T extends three_webgpu.InputNode<infer TNodeType, infer _TValue>
1201
+ ? TNodeType
1202
+ : T extends number
1203
+ ? 'float'
1204
+ : T extends boolean
1205
+ ? 'bool'
1206
+ : T extends string | three_webgpu.Color | { r: number; g: number; b: number }
1207
+ ? 'color'
1208
+ : T extends three_webgpu.Vector4 | { x: number; y: number; z: number; w: number }
1209
+ ? 'vec4'
1210
+ : T extends three_webgpu.Vector3 | { x: number; y: number; z: number }
1211
+ ? 'vec3'
1212
+ : T extends three_webgpu.Vector2 | { x: number; y: number }
1213
+ ? 'vec2'
1214
+ : T extends three_webgpu.Matrix4
1215
+ ? 'mat4'
1216
+ : T extends three_webgpu.Matrix3
1217
+ ? 'mat3'
1218
+ : T extends three_webgpu.Matrix2
1219
+ ? 'mat2'
1220
+ : unknown
1221
+
1222
+ /** Derive the normalized JavaScript value stored by a uniform node. */
1223
+ type UniformNodeValue<T> = T extends three_webgpu.UniformNode<infer _TNodeType, infer TValue>
1224
+ ? TValue
1225
+ : T extends three_webgpu.InputNode<infer _TNodeType, infer TValue>
1226
+ ? TValue
1227
+ : T extends string | { r: number; g: number; b: number }
1228
+ ? three_webgpu.Color
1229
+ : T extends { x: number; y: number; z: number; w: number }
1230
+ ? three_webgpu.Vector4
1231
+ : T extends { x: number; y: number; z: number }
1232
+ ? three_webgpu.Vector3
1233
+ : T extends { x: number; y: number }
1234
+ ? three_webgpu.Vector2
1235
+ : T extends number
1236
+ ? number
1237
+ : T extends boolean
1238
+ ? boolean
1239
+ : T
1240
+
1241
+ /** Three's exact UniformNode with shader and value generics derived from an input. */
1242
+ type UniformNodeFor<T> = three_webgpu.UniformNode<UniformNodeType<T>, UniformNodeValue<T>>
1243
+
1244
+ /** Preserve every input key while mapping values to exact Three uniform nodes. */
1245
+ type UniformNodesFor<T extends UniformInputRecord> = {
1246
+ [K in keyof T]: UniformNodeFor<T[K]>
1247
+ }
1248
+
1249
+ /** Backward-compatible single-parameter uniform alias. */
1250
+ type UniformNode<T = unknown> = UniformNodeFor<T>
1223
1251
 
1224
1252
  /** Flat record of uniform nodes (no nested scopes) */
1225
1253
  type UniformRecord<T extends UniformNode = UniformNode> = Record<string, T>
@@ -1244,7 +1272,7 @@ declare global {
1244
1272
  * Acceptable input values for useUniforms - raw values that get converted to UniformNodes
1245
1273
  * Supports:
1246
1274
  * - Primitives: number, string (color), boolean
1247
- * - Three.js types: Color, Vector2/3/4, Matrix3/4, Euler, Quaternion
1275
+ * - Three.js types: Color, Vector2/3/4, Matrix2/3/4
1248
1276
  * - Plain objects: { x, y, z, w } converted to vectors
1249
1277
  * - TSL nodes: color(), vec3(), float() for type casting
1250
1278
  * - UniformNode: existing uniforms (reused as-is)
@@ -1257,88 +1285,124 @@ declare global {
1257
1285
  | three_webgpu.Vector2
1258
1286
  | three_webgpu.Vector3
1259
1287
  | three_webgpu.Vector4
1288
+ | three_webgpu.Matrix2
1260
1289
  | three_webgpu.Matrix3
1261
1290
  | three_webgpu.Matrix4
1262
- | three_webgpu.Euler
1263
- | three_webgpu.Quaternion
1264
- | { x: number; y?: number; z?: number; w?: number } // Plain objects converted to vectors
1291
+ | { x: number; y: number }
1292
+ | { x: number; y: number; z: number }
1293
+ | { x: number; y: number; z: number; w: number }
1265
1294
  | { r: number; g: number; b: number; a?: number } // Plain objects converted to Color
1266
- | Node // TSL nodes like color(), vec3(), float() for type casting
1295
+ | three_webgpu.Node // TSL nodes like color(), vec3(), float() for type casting
1267
1296
  | UniformNode
1268
1297
 
1269
1298
  /** Input record for useUniforms - accepts raw values or UniformNodes */
1270
1299
  type UniformInputRecord = Record<string, UniformValue>
1271
1300
  }
1272
1301
 
1273
- //* Module Augmentation ==============================
1274
-
1275
- declare module 'three/tsl' {
1302
+ declare global {
1276
1303
  /**
1277
- * Fn with array parameter destructuring
1278
- * @example Fn(([uv, skew]) => { ... })
1304
+ * three's own render pipeline type. Named here so the rest of R3F refers to three's shape
1305
+ * rather than `any`. three r183 renamed `PostProcessing` to `RenderPipeline`; our peer floor
1306
+ * is r185, so the new name is the only one.
1279
1307
  */
1280
- export function Fn<R extends Node = Node>(
1281
- jsFunc: (inputs: ShaderNodeObject<Node>[]) => ShaderNodeObject<R>,
1282
- ): ShaderCallable<R>
1308
+ type ThreeRenderPipeline = three_webgpu.RenderPipeline
1283
1309
 
1284
1310
  /**
1285
- * Fn with object parameter destructuring
1286
- * @example Fn(({ color, intensity }) => { ... })
1311
+ * The pass `useRenderPipeline` creates for you: three's own `PassNode`, as returned by
1312
+ * `pass(scene, camera)` from `three/tsl`. Referenced from three so members like
1313
+ * `getTextureNode`, `setMRT` and `dispose` track the installed version.
1287
1314
  */
1288
- export function Fn<T extends Record<string, unknown>, R extends Node = Node>(
1289
- jsFunc: (inputs: T) => ShaderNodeObject<R>,
1290
- ): ShaderCallable<R>
1315
+ type ScenePassNode = three_webgpu.PassNode
1291
1316
 
1292
1317
  /**
1293
- * Fn with array params + layout
1294
- * @example Fn(([a, b]) => { ... }, { layout: [...] })
1318
+ * Pass record - stores TSL pass nodes for render pipeline.
1319
+ *
1320
+ * `scenePass` is the only key the library owns. It is optional here because this is also the
1321
+ * shape of `state.passes`, which is `{}` before the pipeline exists and again after `reset()`
1322
+ * or `clearPasses()`. Inside the callbacks it is always present; see
1323
+ * {@link RenderPipelineCallbackState}.
1324
+ *
1325
+ * Every other key is user-registered, via a callback's return value. Those are TSL nodes of
1326
+ * any kind, not only passes: texture reads of an MRT attachment, effect nodes, extra
1327
+ * `pass()` instances. `Node` is the common base, so that is the bound. Narrow at the call
1328
+ * site when you need a member, e.g. `passes.velocity as TextureNode`.
1329
+ *
1330
+ * The index signature admits `undefined` because a key may simply not be registered, and
1331
+ * because the optional `scenePass` must be assignable to it: under `skipLibCheck: false` an
1332
+ * optional property whose type excludes `undefined` from the index signature is an error
1333
+ * (TS2411) for every consumer compiling these declarations.
1295
1334
  */
1296
- export function Fn<R extends Node = Node>(
1297
- jsFunc: (inputs: ShaderNodeObject<Node>[]) => ShaderNodeObject<R>,
1298
- layout: { layout?: unknown },
1299
- ): ShaderCallable<R>
1335
+ interface PassRecord {
1336
+ scenePass?: ScenePassNode
1337
+ [key: string]: three_webgpu.Node | undefined
1338
+ }
1300
1339
 
1301
1340
  /**
1302
- * Fn with object params + layout
1341
+ * State passed to pipeline callbacks after the active pipeline has been created.
1342
+ *
1343
+ * `passes.scenePass` is required here: the hook installs the default scene pass before either
1344
+ * callback runs, so callbacks can use it without a guard or a cast.
1345
+ *
1346
+ * `renderer` is narrowed to `WebGPURenderer` and `isLegacy` to `false`: the hook throws under
1347
+ * the legacy renderer before either callback can run, so a callback never sees WebGL.
1303
1348
  */
1304
- export function Fn<T extends Record<string, unknown>, R extends Node = Node>(
1305
- jsFunc: (inputs: T) => ShaderNodeObject<R>,
1306
- layout: { layout?: unknown },
1307
- ): ShaderCallable<R>
1308
- }
1349
+ type RenderPipelineCallbackState = RootState & {
1350
+ renderPipeline: ThreeRenderPipeline
1351
+ passes: PassRecord & { scenePass: ScenePassNode }
1352
+ renderer: three_webgpu.WebGPURenderer
1353
+ isLegacy: false
1354
+ }
1309
1355
 
1310
- declare global {
1311
1356
  /**
1312
- * three's own render pipeline type. Named here so the rest of R3F refers to three's shape
1313
- * rather than `any`. three r183 renamed `PostProcessing` to `RenderPipeline`; our peer floor
1314
- * is r185, so the new name is the only one.
1357
+ * What a callback may return to register entries into `state.passes`.
1358
+ *
1359
+ * `scenePass` is reserved. The hook owns that entry and its lifecycle: it caches the pass it
1360
+ * created, and `rebuild()` / `reset()` dispose that cached pass. A callback overwriting the
1361
+ * store entry would leave the store pointing at a node the hook never disposes, and the hook
1362
+ * disposing a pass nothing references. So returning it is a type error.
1315
1363
  */
1316
- type ThreeRenderPipeline = three_webgpu.RenderPipeline
1317
-
1318
- /** Pass record - stores TSL pass nodes for render pipeline */
1319
- type PassRecord = Record<string, any>
1364
+ type RegisteredPasses = Record<string, three_webgpu.Node> & { scenePass?: never }
1320
1365
 
1321
1366
  /** Setup callback - runs first to configure MRT, create additional passes */
1322
- type RenderPipelineSetupCallback = (state: RootState) => PassRecord | void
1367
+ type RenderPipelineSetupCallback = (state: RenderPipelineCallbackState) => RegisteredPasses | void
1323
1368
 
1324
1369
  /** Main callback - runs second to configure outputNode, create effect passes */
1325
- type RenderPipelineMainCallback = (state: RootState) => PassRecord | void
1370
+ type RenderPipelineMainCallback = (state: RenderPipelineCallbackState) => RegisteredPasses | void
1326
1371
 
1327
- /** Return type for useRenderPipeline hook */
1328
- interface UseRenderPipelineReturn {
1372
+ /** The imperative half of useRenderPipeline's return value, present in every state */
1373
+ interface UseRenderPipelineActions {
1329
1374
  /** Current passes from state */
1330
1375
  passes: PassRecord
1331
- /** RenderPipeline instance (null if not initialized) */
1332
- renderPipeline: ThreeRenderPipeline | null
1333
1376
  /** Clear all passes from state */
1334
1377
  clearPasses: () => void
1335
1378
  /** Reset RenderPipeline entirely (clears PP + passes) */
1336
1379
  reset: () => void
1337
1380
  /** Re-run setup/main callbacks with current closure values */
1338
1381
  rebuild: () => void
1339
- /** True when RenderPipeline is configured and ready */
1340
- isReady: boolean
1341
1382
  }
1383
+
1384
+ /**
1385
+ * Return type for useRenderPipeline hook, discriminated on `isReady`.
1386
+ *
1387
+ * `if (isReady)` narrows `renderPipeline` to non-null, which is what the docs already tell
1388
+ * callers to check. `passes.scenePass` deliberately stays optional in the ready branch:
1389
+ * `clearPasses()` empties the record while leaving the pipeline in place.
1390
+ */
1391
+ type UseRenderPipelineReturn = UseRenderPipelineActions &
1392
+ (
1393
+ | {
1394
+ /** True when RenderPipeline is configured and ready */
1395
+ isReady: true
1396
+ /** RenderPipeline instance */
1397
+ renderPipeline: ThreeRenderPipeline
1398
+ }
1399
+ | {
1400
+ /** False until the pipeline has been created */
1401
+ isReady: false
1402
+ /** Not initialized yet, or torn down by reset() */
1403
+ renderPipeline: null
1404
+ }
1405
+ )
1342
1406
  }
1343
1407
 
1344
1408
  type MutableOrReadonlyParameters<T extends (...args: any) => any> = Parameters<T> | Readonly<Parameters<T>>
@@ -1417,10 +1481,11 @@ type TSLNodeInput = { nodeType?: string | null; uuid?: string } | null
1417
1481
 
1418
1482
  /**
1419
1483
  * For node material properties (colorNode, positionNode, etc.), accept broader types
1420
- * since @types/three has broken inheritance for TSL node subclasses.
1484
+ * since @types/three has broken inheritance for TSL node subclasses. NodeClass requires
1485
+ * `nodeType`, so this structural key test remains neutral to the selected Three entry.
1421
1486
  */
1422
1487
  type NodeProps<P> = {
1423
- [K in keyof P as P[K] extends Node | null ? K : never]?: TSLNodeInput
1488
+ [K in keyof P as NonNullable<P[K]> extends { nodeType: string | null } ? K : never]?: TSLNodeInput
1424
1489
  }
1425
1490
 
1426
1491
  interface ReactProps<P> {
@@ -1441,11 +1506,29 @@ type ThreeToJSXElements<T extends Record<string, any>> = {
1441
1506
  [K in keyof T & string as Uncapitalize<K>]: T[K] extends ConstructorRepresentation ? ThreeElement<T[K]> : never
1442
1507
  }
1443
1508
 
1509
+ /** Method names of Object3D, excluded from the `primitive` element's typed props. */
1510
+ type Object3DMethod = NonNullable<
1511
+ {
1512
+ [K in keyof Object3D]-?: Object3D[K] extends (...args: any[]) => any ? K : never
1513
+ }[keyof Object3D]
1514
+ >
1515
+
1444
1516
  type ThreeExports = typeof import('three/webgpu')
1445
1517
  type ThreeElementsImpl = ThreeToJSXElements<ThreeExports>
1446
1518
 
1447
1519
  interface ThreeElements extends Omit<ThreeElementsImpl, 'audio' | 'source' | 'line' | 'path'> {
1448
- primitive: Omit<ThreeElement<any>, 'args'> & { object: object }
1520
+ /**
1521
+ * `primitive` wraps a pre-existing object, so its props cannot be derived from one class.
1522
+ * Events are typed from `EventHandlers` (`onClick={(e) => ...}` infers `e`), the ref is
1523
+ * untyped, and any other prop is accepted and applied to the object by name. Object3D's own
1524
+ * methods are left out of the typed surface: they return `this`, so a subclass element's
1525
+ * props (`ThreeElements['group']`) could not be spread onto a primitive otherwise.
1526
+ */
1527
+ primitive: Omit<ThreeElement<typeof Object3D>, 'args' | 'object' | 'ref' | Object3DMethod> & {
1528
+ object: object
1529
+ ref?: React.Ref<any>
1530
+ [prop: string]: unknown
1531
+ }
1449
1532
  // Conflicts with DOM types can be accessed through a three* prefix
1450
1533
  threeAudio: ThreeElementsImpl['audio']
1451
1534
  threeSource: ThreeElementsImpl['source']
@@ -1486,6 +1569,7 @@ type three_d_Matrix3 = Matrix3;
1486
1569
  type three_d_Matrix4 = Matrix4;
1487
1570
  type three_d_MutableOrReadonlyParameters<T extends (...args: any) => any> = MutableOrReadonlyParameters<T>;
1488
1571
  type three_d_NodeProps<P> = NodeProps<P>;
1572
+ type three_d_Object3DMethod = Object3DMethod;
1489
1573
  type three_d_Quaternion = Quaternion;
1490
1574
  type three_d_RaycastableRepresentation = RaycastableRepresentation;
1491
1575
  type three_d_ReactProps<P> = ReactProps<P>;
@@ -1500,7 +1584,7 @@ type three_d_Vector3 = Vector3;
1500
1584
  type three_d_Vector4 = Vector4;
1501
1585
  type three_d_VectorRepresentation = VectorRepresentation;
1502
1586
  declare namespace three_d {
1503
- export type { three_d_Color as Color, three_d_ElementProps as ElementProps, three_d_Euler as Euler, three_d_EventProps as EventProps, three_d_GeometryProps as GeometryProps, three_d_GeometryTransformProps as GeometryTransformProps, three_d_Layers as Layers, three_d_MathProps as MathProps, three_d_MathRepresentation as MathRepresentation, three_d_MathType as MathType, three_d_MathTypes as MathTypes, three_d_Matrix3 as Matrix3, three_d_Matrix4 as Matrix4, three_d_MutableOrReadonlyParameters as MutableOrReadonlyParameters, three_d_NodeProps as NodeProps, three_d_Quaternion as Quaternion, three_d_RaycastableRepresentation as RaycastableRepresentation, three_d_ReactProps as ReactProps, three_d_TSLNodeInput as TSLNodeInput, three_d_ThreeElement as ThreeElement, three_d_ThreeElements as ThreeElements, three_d_ThreeElementsImpl as ThreeElementsImpl, three_d_ThreeExports as ThreeExports, three_d_ThreeToJSXElements as ThreeToJSXElements, three_d_Vector2 as Vector2, three_d_Vector3 as Vector3, three_d_Vector4 as Vector4, three_d_VectorRepresentation as VectorRepresentation };
1587
+ export type { three_d_Color as Color, three_d_ElementProps as ElementProps, three_d_Euler as Euler, three_d_EventProps as EventProps, three_d_GeometryProps as GeometryProps, three_d_GeometryTransformProps as GeometryTransformProps, three_d_Layers as Layers, three_d_MathProps as MathProps, three_d_MathRepresentation as MathRepresentation, three_d_MathType as MathType, three_d_MathTypes as MathTypes, three_d_Matrix3 as Matrix3, three_d_Matrix4 as Matrix4, three_d_MutableOrReadonlyParameters as MutableOrReadonlyParameters, three_d_NodeProps as NodeProps, three_d_Object3DMethod as Object3DMethod, three_d_Quaternion as Quaternion, three_d_RaycastableRepresentation as RaycastableRepresentation, three_d_ReactProps as ReactProps, three_d_TSLNodeInput as TSLNodeInput, three_d_ThreeElement as ThreeElement, three_d_ThreeElements as ThreeElements, three_d_ThreeElementsImpl as ThreeElementsImpl, three_d_ThreeExports as ThreeExports, three_d_ThreeToJSXElements as ThreeToJSXElements, three_d_Vector2 as Vector2, three_d_Vector3 as Vector3, three_d_Vector4 as Vector4, three_d_VectorRepresentation as VectorRepresentation };
1504
1588
  }
1505
1589
 
1506
1590
  /**
@@ -1638,9 +1722,9 @@ type EnvironmentProps = {
1638
1722
  blur?: number;
1639
1723
  backgroundBlurriness?: number;
1640
1724
  backgroundIntensity?: number;
1641
- backgroundRotation?: Euler$3;
1725
+ backgroundRotation?: Euler;
1642
1726
  environmentIntensity?: number;
1643
- environmentRotation?: Euler$3;
1727
+ environmentRotation?: Euler;
1644
1728
  map?: Texture$1;
1645
1729
  preset?: PresetsType;
1646
1730
  scene?: Scene | React$1.RefObject<Scene>;
@@ -1724,7 +1808,7 @@ declare function EnvironmentCube({ background, scene, blur, backgroundBlurriness
1724
1808
  declare function EnvironmentPortal({ children, near, far, resolution, frames, map, background, blur, backgroundBlurriness, backgroundIntensity, backgroundRotation, environmentIntensity, environmentRotation, scene, files, path, preset, extensions, }: EnvironmentProps): react_jsx_runtime.JSX.Element;
1725
1809
  declare module '@react-three/fiber' {
1726
1810
  interface ThreeElements {
1727
- groundProjectedEnvImpl: ThreeElement$1<typeof GroundedSkybox>;
1811
+ groundProjectedEnvImpl: ThreeElement<typeof GroundedSkybox>;
1728
1812
  }
1729
1813
  }
1730
1814
  /**
@@ -1824,6 +1908,24 @@ declare module '@react-three/fiber' {
1824
1908
  */
1825
1909
  declare function Environment(props: EnvironmentProps): react_jsx_runtime.JSX.Element;
1826
1910
 
1911
+ /**
1912
+ * Moves every trace of interactivity from one object to its replacement, for reconstruction.
1913
+ *
1914
+ * When `args` or a `primitive`'s `object` changes, R3F builds a new three object and keeps the same
1915
+ * instance. Removing the old object from the interaction state and registering the new one from
1916
+ * scratch makes events *work* again (#3778), but it forgets what was in flight: a pointer resting on
1917
+ * the object fires a second `onPointerEnter` without ever having left, and an active pointer capture
1918
+ * is dropped mid-drag. Rewriting the references instead keeps the interaction continuous across a
1919
+ * swap the user never asked to see (#3744).
1920
+ *
1921
+ * Captures are re-keyed rather than released, so the DOM-level capture on `captureData.target` is
1922
+ * left alone — releasing and re-acquiring it is precisely the glitch being avoided.
1923
+ *
1924
+ * Visibility handlers are deliberately not transferred: that registry is keyed by `object.uuid`, so
1925
+ * the replacement re-registers itself through `applyProps`. The old entry is dropped here so it
1926
+ * cannot outlive the object it described.
1927
+ */
1928
+ declare function swapInteractivity(store: RootStore, object: Object3D, newObject: Object3D): void;
1827
1929
  declare function removeInteractivity(store: RootStore, object: Object3D): void;
1828
1930
  declare function createEvents(store: RootStore): {
1829
1931
  handlePointer: (name: string) => (event: DomEvent) => void;
@@ -1831,7 +1933,7 @@ declare function createEvents(store: RootStore): {
1831
1933
  processDeferredPointer: (event: DomEvent, pointerId: number) => void;
1832
1934
  };
1833
1935
  /** Default R3F event manager for web */
1834
- declare function createPointerEvents(store: RootStore): EventManager<HTMLElement>;
1936
+ declare function createPointerEvents(store: RootStore): EventManager<Element>;
1835
1937
 
1836
1938
  /**
1837
1939
  * Gets or creates a memoized loader instance from a loader constructor or returns the loader if it's already an instance.
@@ -1851,50 +1953,6 @@ declare namespace useLoader {
1851
1953
  var loader: typeof getLoader;
1852
1954
  }
1853
1955
 
1854
- /**
1855
- * Frame hook with phase-based ordering, priority, and FPS throttling.
1856
- *
1857
- * Always delivers full RootState — works both inside and outside Canvas context:
1858
- * - Inside Canvas: Full RootState (renderer, scene, camera, etc.)
1859
- * - Outside Canvas: The job registers immediately but the callback is held until a
1860
- * Canvas adopts it, then runs with full RootState. For hostless / standalone
1861
- * frame loops with no Canvas, use `@pmndrs/scheduler` directly.
1862
- *
1863
- * Returns a controls object for manual stepping, pausing, and resuming.
1864
- *
1865
- * @param callback - Function called each frame with (state, delta). Optional if you only need scheduler access.
1866
- * @param priorityOrOptions - Either a priority number (backwards compat) or options object
1867
- * @returns Controls object with step(), stepAll(), pause(), resume(), isPaused, id, scheduler
1868
- *
1869
- * @example
1870
- * // Simple priority (backwards compat)
1871
- * useFrame((state, delta) => { ... }, 5)
1872
- *
1873
- * @example
1874
- * // With phase-based ordering
1875
- * useFrame((state, delta) => { ... }, { phase: 'physics' })
1876
- *
1877
- * @example
1878
- * // Outside Canvas - callback waits for a Canvas, then always has full state
1879
- * function UI() {
1880
- * useFrame((state, delta) => { syncUI(state.camera) });
1881
- * return <button>...</button>;
1882
- * }
1883
- *
1884
- * @example
1885
- * // Hostless / standalone loop (no Canvas) - use @pmndrs/scheduler directly
1886
- * import { getScheduler } from '@pmndrs/scheduler'
1887
- * getScheduler().register((state, delta) => { updateGame(delta) })
1888
- *
1889
- * @example
1890
- * // Scheduler-only access (no callback)
1891
- * const { scheduler } = useFrame()
1892
- * scheduler.pauseJob('some-job-id')
1893
- *
1894
- * @see https://docs.pmnd.rs/react-three-fiber/api/hooks#useframe
1895
- */
1896
- declare function useFrame(callback?: FrameNextCallback, priorityOrOptions?: number | UseFrameNextOptions): FrameNextControls;
1897
-
1898
1956
  declare const IsObject: (url: unknown) => url is Record<string, string>;
1899
1957
  type TextureArray<T> = T extends string[] ? Texture$1[] : never;
1900
1958
  type TextureRecord<T> = T extends Record<string, string> ? {
@@ -2080,11 +2138,6 @@ declare function useRenderTarget(width: number, height: number, options?: Render
2080
2138
  * @see https://docs.pmnd.rs/react-three-fiber/api/hooks#usestore
2081
2139
  */
2082
2140
  declare function useStore(): RootStore;
2083
- /**
2084
- * Accesses R3F's internal state, containing renderer, canvas, scene, etc.
2085
- * @see https://docs.pmnd.rs/react-three-fiber/api/hooks#usethree
2086
- */
2087
- declare function useThree<T = RootState>(selector?: (state: RootState) => T, equalityFn?: <T>(state: T, newState: T) => boolean): T;
2088
2141
  /**
2089
2142
  * Exposes an object's {@link Instance}.
2090
2143
  * @see https://docs.pmnd.rs/react-three-fiber/api/additional-exports#useInstanceHandle
@@ -2160,7 +2213,10 @@ declare function addTail(callback: GlobalRenderCallback): () => void;
2160
2213
  * Invalidates the view, requesting a frame to be rendered.
2161
2214
  * In demand mode, this triggers the scheduler to run frames.
2162
2215
  *
2163
- * @param state - Optional root state (ignored in new scheduler, kept for backwards compat)
2216
+ * With a state argument, only that root's jobs run on the requested frames; other
2217
+ * roots on 'demand' stay idle. Without one, every registered root is invalidated.
2218
+ *
2219
+ * @param state - Optional root state; targets the invalidation at that root
2164
2220
  * @param frames - Number of frames to request (default: 1)
2165
2221
  * @param stackFrames - If false, sets pendingFrames to frames. If true, adds to existing pendingFrames (default: false)
2166
2222
  *
@@ -2171,14 +2227,16 @@ declare function invalidate(state?: RootState, frames?: number, stackFrames?: bo
2171
2227
  * Advances the frameloop and runs render effects.
2172
2228
  * Useful for when manually rendering via `frameloop="never"`.
2173
2229
  *
2230
+ * With a state argument, only that root is stepped. Without one, every
2231
+ * registered root is stepped for backwards compatibility.
2232
+ *
2174
2233
  * @param timestamp - The timestamp to use for this frame
2175
2234
  * @param runGlobalEffects - Ignored (kept for backwards compat, global effects always run)
2176
- * @param state - Ignored (kept for backwards compat)
2177
- * @param frame - Ignored (kept for backwards compat)
2235
+ * @param state - Optional root state; targets the manual step at that root
2178
2236
  *
2179
2237
  * @see https://docs.pmnd.rs/react-three-fiber/api/additional-exports#advance
2180
2238
  */
2181
- declare function advance(timestamp: number): void;
2239
+ declare function advance(timestamp: number, runGlobalEffects?: boolean, state?: RootState): void;
2182
2240
 
2183
2241
  /* eslint-disable @definitelytyped/no-unnecessary-generics */
2184
2242
  declare function ReactReconciler<
@@ -3223,6 +3281,7 @@ declare namespace ReactReconciler {
3223
3281
 
3224
3282
  declare function extend<T extends ConstructorRepresentation>(objects: T): React$1.ExoticComponent<ThreeElement<T>>;
3225
3283
  declare function extend<T extends Catalogue>(objects: T): void;
3284
+ declare function extend(objects: Record<string, unknown>): void;
3226
3285
  declare const reconciler: ReactReconciler.Reconciler<RootStore, Instance<any>, void, Instance<any>, never, any>;
3227
3286
 
3228
3287
  declare const isRenderer: (def: any) => boolean;
@@ -3249,11 +3308,6 @@ declare function flushSync<R>(fn: () => R): R;
3249
3308
  declare const context: React$1.Context<RootStore>;
3250
3309
  declare const createStore: (invalidate: (state?: RootState, frames?: number, stackFrames?: boolean) => void, advance: (timestamp: number, runGlobalEffects?: boolean, state?: RootState, frame?: XRFrame) => void) => RootStore;
3251
3310
 
3252
- /**
3253
- * Safely flush async effects when testing, simulating a legacy root.
3254
- * @deprecated Import from React instead. import { act } from 'react'
3255
- */
3256
- declare const act: typeof React$1.act;
3257
3311
  /**
3258
3312
  * An SSR-friendly useLayoutEffect.
3259
3313
  *
@@ -3505,7 +3559,7 @@ declare function getInstanceProps<T = any>(pendingProps: Record<string, unknown>
3505
3559
  declare function prepare<T = any>(target: T, root: RootStore, type: string, props: Instance<T>['props']): Instance<T>;
3506
3560
  /**
3507
3561
  * Triggers an update for an instance.
3508
- * Calls onUpdate callback and invalidates the frame if necessary.
3562
+ * Invalidates the frame if the root is in demand mode.
3509
3563
  *
3510
3564
  * @param instance - Instance to invalidate
3511
3565
  */
@@ -3671,29 +3725,44 @@ declare const hasConstructor: (object: unknown) => object is {
3671
3725
  * Used to identify values that should be resolved from refs after mount.
3672
3726
  */
3673
3727
  declare const FROM_REF: unique symbol;
3728
+ /** The marker `fromRef()` returns; resolved by the reconciler in `commitMount`. */
3729
+ interface FromRefMarker<T = unknown, R = T> {
3730
+ [FROM_REF]: React$1.RefObject<T | null>;
3731
+ /** Optional transform applied to the resolved ref before assignment. */
3732
+ transform?: (value: T) => R;
3733
+ }
3674
3734
  /**
3675
3735
  * Defers prop application until the referenced object is available.
3676
3736
  * Useful for props like `target` that need sibling refs to be populated.
3677
3737
  *
3738
+ * Only top-level props on a three element are resolved: a marker nested inside another value
3739
+ * (an array, an options object) is never seen. When the prop needs the sibling *wrapped* rather
3740
+ * than assigned as-is, pass a `transform`; it runs once the ref is populated and its result is
3741
+ * what gets assigned.
3742
+ *
3678
3743
  * @param ref - React ref object to resolve at mount time
3679
- * @returns A marker value that applyProps will resolve after mount
3744
+ * @param transform - Optional mapping from the resolved object to the value the prop expects
3745
+ * @returns A marker value that the reconciler resolves after mount
3680
3746
  *
3681
3747
  * @example
3682
3748
  * const targetRef = useRef<THREE.Object3D>(null)
3683
3749
  *
3684
3750
  * <group ref={targetRef} position={[-3, -2, -15]} />
3685
3751
  * <spotLight target={fromRef(targetRef)} intensity={100} />
3752
+ *
3753
+ * @example
3754
+ * // Wrap the sibling: a node material's lightsNode needs a LightsNode, not the light itself
3755
+ * <meshPhongNodeMaterial lightsNode={fromRef(lightRef, (light) => lights([light]))} />
3686
3756
  */
3687
3757
  declare function fromRef<T>(ref: React$1.RefObject<T | null>): T;
3758
+ declare function fromRef<T, R>(ref: React$1.RefObject<T | null>, transform: (value: T) => R): R;
3688
3759
  /**
3689
3760
  * Type guard to check if a value is a fromRef marker.
3690
3761
  *
3691
3762
  * @param value - Value to check
3692
3763
  * @returns True if value is a fromRef marker
3693
3764
  */
3694
- declare function isFromRef(value: unknown): value is {
3695
- [FROM_REF]: React$1.RefObject<any>;
3696
- };
3765
+ declare function isFromRef(value: unknown): value is FromRefMarker<any, unknown>;
3697
3766
 
3698
3767
  /**
3699
3768
  * Symbol marker for mount-only method calls.
@@ -3720,7 +3789,15 @@ declare const ONCE: unique symbol;
3720
3789
  * // No arguments
3721
3790
  * <geometry center={once()} />
3722
3791
  */
3723
- declare function once<T>(...args: T[]): T;
3792
+ declare function once<A extends unknown[]>(...args: A): OnceValue<A>;
3793
+ /**
3794
+ * What `once(...args)` is typed as, so the marker is assignable to the prop it targets:
3795
+ * the single argument itself (`rotateX={once(angle)}`), the argument tuple for multi-argument
3796
+ * methods (`translate={once(x, y, z)}`), or `true` for a bare call (`center={once()}`).
3797
+ *
3798
+ * The runtime value is always the marker object; only the declared type follows the prop.
3799
+ */
3800
+ type OnceValue<A extends unknown[]> = A extends [] ? true : A extends [infer Single] ? Single : A;
3724
3801
  /**
3725
3802
  * Type guard to check if a value is a once marker.
3726
3803
  *
@@ -3731,11 +3808,8 @@ declare function isOnce(value: unknown): value is {
3731
3808
  [ONCE]: any[] | true;
3732
3809
  };
3733
3810
 
3734
- /**
3735
- * A DOM canvas which accepts threejs elements as children.
3736
- * @see https://docs.pmnd.rs/react-three-fiber/api/canvas
3737
- */
3738
- declare function Canvas(props: CanvasProps): react_jsx_runtime.JSX.Element;
3811
+ /** Distinguishes a resource leaf from a nested resource scope. */
3812
+ type ResourceLeafGuard<T> = (value: unknown) => value is T;
3739
3813
 
3740
3814
  /**
3741
3815
  * ScopedStore - Type-safe wrapper for nested stores (uniforms, nodes)
@@ -3757,33 +3831,30 @@ declare function Canvas(props: CanvasProps): react_jsx_runtime.JSX.Element;
3757
3831
  * ```
3758
3832
  */
3759
3833
 
3760
- /** Keys reserved for methods (excluded from index signature) */
3761
- type MethodKeys = 'scope' | 'has' | 'keys';
3762
3834
  /**
3763
3835
  * Type-safe wrapper interface for accessing nested store data.
3764
3836
  * Property access returns `T` (assumes leaf node).
3765
3837
  * Use `.scope(key)` for nested object access.
3766
3838
  *
3767
- * Uses mapped type with key filtering to exclude method names from index signature,
3768
- * allowing methods to have their correct return types.
3769
3839
  */
3770
- type ScopedStoreType<T> = {
3771
- /** Direct property access returns the leaf type T (method keys excluded) */
3772
- readonly [K in string as K extends MethodKeys ? never : K]: T;
3773
- } & {
3840
+ type ScopedStoreMethods<TLeaf> = {
3774
3841
  /** Access a nested scope by key. Returns empty wrapper if scope doesn't exist. */
3775
- scope(key: string): ScopedStoreType<T>;
3842
+ scope<TScope extends Record<string, TLeaf> = Record<string, TLeaf>>(key: string): ScopedStoreType<TLeaf, TScope>;
3776
3843
  /** Check if a key exists in the store */
3777
3844
  has(key: string): boolean;
3778
3845
  /** Get all keys in the store */
3779
3846
  keys(): string[];
3780
3847
  };
3848
+ type ScopedStoreType<TLeaf, TEntries extends Record<string, TLeaf> = Record<string, TLeaf>> = Readonly<TEntries> & ScopedStoreMethods<TLeaf>;
3849
+ interface ScopedStoreData<TLeaf> {
3850
+ [key: string]: TLeaf | ScopedStoreData<TLeaf>;
3851
+ }
3781
3852
  /**
3782
3853
  * Create a type-safe ScopedStore wrapper around store data.
3783
3854
  * @param data - The raw store data (uniforms or nodes from RootState)
3784
3855
  * @returns A ScopedStoreType wrapper with type-safe access
3785
3856
  */
3786
- declare function createScopedStore<T>(data: Record<string, any>): ScopedStoreType<T>;
3857
+ declare function createScopedStore<TLeaf>(data: ScopedStoreData<TLeaf>, isLeaf: ResourceLeafGuard<TLeaf>): ScopedStoreType<TLeaf>;
3787
3858
  /**
3788
3859
  * State type passed to creator functions with ScopedStore wrappers.
3789
3860
  * Provides type-safe access to uniforms, nodes, buffers, and gpuStorage without manual casting.
@@ -3791,8 +3862,8 @@ declare function createScopedStore<T>(data: Record<string, any>): ScopedStoreTyp
3791
3862
  type CreatorState = Omit<RootState, 'uniforms' | 'nodes' | 'buffers' | 'gpuStorage'> & {
3792
3863
  /** Type-safe uniform access - property access returns UniformNode */
3793
3864
  uniforms: ScopedStoreType<UniformNode>;
3794
- /** Type-safe node access - property access returns TSLNodeType (Node | ShaderCallable | ShaderNodeObject) */
3795
- nodes: ScopedStoreType<TSLNodeType>;
3865
+ /** Type-safe node access for real, callable, and legacy structural nodes */
3866
+ nodes: ScopedStoreType<NodeLike>;
3796
3867
  /** Type-safe buffer access - property access returns BufferLike (TypedArrays, BufferAttributes, TSL nodes) */
3797
3868
  buffers: ScopedStoreType<BufferLike>;
3798
3869
  /** Type-safe GPU storage access - property access returns StorageLike (StorageTexture, TSL nodes) */
@@ -3808,17 +3879,18 @@ type ClearUniformsFn = (scope?: string) => void;
3808
3879
  /** Function signature for rebuildUniforms util */
3809
3880
  type RebuildUniformsFn = (scope?: string) => void;
3810
3881
  /** Return type with utils included */
3811
- type UniformsWithUtils<T extends UniformRecord = UniformRecord> = T & {
3882
+ type UniformsWithUtils<T extends UniformRecord | UniformStore = UniformRecord> = T & {
3812
3883
  removeUniforms: RemoveUniformsFn;
3813
3884
  clearUniforms: ClearUniformsFn;
3814
3885
  rebuildUniforms: RebuildUniformsFn;
3815
3886
  };
3816
- declare function useUniforms(): UniformsWithUtils<UniformRecord & Record<string, UniformRecord>>;
3887
+ declare function useUniforms<T extends UniformInputRecord>(creator: UniformCreator<T>): UniformsWithUtils<UniformNodesFor<T>>;
3888
+ declare function useUniforms<T extends UniformInputRecord>(creator: UniformCreator<T>, scope: string): UniformsWithUtils<UniformNodesFor<T>>;
3889
+ declare function useUniforms<T extends UniformInputRecord>(uniforms: T): UniformsWithUtils<UniformNodesFor<T>>;
3890
+ declare function useUniforms<T extends UniformInputRecord>(uniforms: T, scope: string): UniformsWithUtils<UniformNodesFor<T>>;
3891
+ declare function useUniforms(): UniformsWithUtils<UniformStore>;
3817
3892
  declare function useUniforms(scope: string): UniformsWithUtils;
3818
- declare function useUniforms<T extends UniformInputRecord>(creator: UniformCreator<T>): UniformsWithUtils<UniformRecord<UniformNode>>;
3819
- declare function useUniforms<T extends UniformInputRecord>(creator: UniformCreator<T>, scope: string): UniformsWithUtils<UniformRecord<UniformNode>>;
3820
- declare function useUniforms<T extends UniformInputRecord>(uniforms: T): UniformsWithUtils<UniformRecord<UniformNode>>;
3821
- declare function useUniforms<T extends UniformInputRecord>(uniforms: T, scope: string): UniformsWithUtils<UniformRecord<UniformNode>>;
3893
+ declare function useUniforms<T extends UniformInputRecord>(scope?: string): UniformsWithUtils<UniformNodesFor<T>>;
3822
3894
  /**
3823
3895
  * Global rebuildUniforms function for HMR integration.
3824
3896
  * Invalidates cached uniforms and increments _hmrVersion to trigger re-creation.
@@ -3849,47 +3921,28 @@ declare function clearRootUniforms(set: ReturnType<typeof useStore>['setState'])
3849
3921
 
3850
3922
  /**
3851
3923
  * Supported uniform value types:
3852
- * - Raw values: number, boolean, Vector2, Vector3, Vector4, Color, Matrix3, Matrix4
3924
+ * - Raw values: number, boolean, Vector2, Vector3, Vector4, Color, Matrix2, Matrix3, Matrix4
3853
3925
  * - String colors: '#ff0000', 'red', 'rgb(255,0,0)' (auto-converted to Color)
3854
3926
  * - TSL nodes: color(), vec3(), float(), etc. (for type casting)
3855
3927
  * - UniformNode: existing uniforms (reused as-is)
3856
3928
  */
3857
- type UniformValue = number | boolean | string | Vector2$1 | Vector3$1 | Vector4$1 | Color$2 | Matrix3$1 | Matrix4$1 | Node | UniformNode;
3858
- /**
3859
- * Widen literal types to their base types:
3860
- * - 0 → number
3861
- * - true → boolean
3862
- * - '#ff0000' → Color (string colors are converted to Color objects)
3863
- * - Node → Node (TSL nodes passed through for uniform type casting)
3864
- */
3865
- type Widen<T> = T extends number ? number : T extends boolean ? boolean : T extends string ? Color$2 : T;
3866
- declare function useUniform<T extends UniformValue>(name: string): UniformNode<T>;
3867
- declare function useUniform<T extends UniformValue>(name: string, value: T): UniformNode<Widen<T>>;
3929
+ type UniformValue = number | boolean | string | Vector2$1 | Vector3$1 | Vector4$1 | Color$2 | Matrix2 | Matrix3$1 | Matrix4$1 | Node | UniformNode;
3930
+ declare function useUniform<T extends UniformValue = UniformValue>(name: string): UniformNodeFor<T>;
3931
+ declare function useUniform<T extends UniformValue>(name: string, value: T): UniformNodeFor<T>;
3868
3932
 
3869
3933
  /**
3870
- * Minimal interface for TSL nodes.
3871
- * Used instead of Three.js's Node type because the @types/three definitions
3872
- * have inconsistencies where OperatorNode, ConstNode, etc. don't properly
3873
- * extend Node with all required properties.
3934
+ * Every node representation a creator may return. The definition lives with the store types as
3935
+ * `NodeLike`, so the shape creators return and the shape `state.nodes` holds are one type by
3936
+ * construction: three's real `Node`, the callable proxy `Fn()` returns, or the legacy structural
3937
+ * `{ uuid, nodeType }` shape.
3874
3938
  */
3875
- interface TSLNodeLike {
3876
- uuid?: string;
3877
- nodeType?: string | null;
3878
- /** label method for chaining - sets the node's label and returns self */
3879
- label?: ((label: string) => TSLNodeLike) | string;
3880
- setName?: (name: string) => this;
3881
- }
3882
- /** TSL node type - alias for compatibility */
3939
+ type TSLNodeLike = NodeLike;
3940
+
3941
+ /** Backward-compatible alias covering every accepted node representation. */
3883
3942
  type TSLNode = TSLNodeLike;
3884
- /**
3885
- * A record of TSL nodes - allows mixed node types (OperatorNode, ConstNode, etc.)
3886
- * Uses TSLNodeLike for broader compatibility with Three.js's TSL type definitions.
3887
- */
3888
- type NodeRecord<T extends TSLNodeLike = TSLNodeLike> = Record<string, T>;
3889
3943
  /**
3890
3944
  * Creator function that returns a record of nodes.
3891
- * Uses TSLNodeLike constraint to allow mixed node types
3892
- * (e.g., { n: OperatorNode; color: ConstNode<Color> }) to pass type checking.
3945
+ * Exact creator return inference is preserved within the compatible node constraint.
3893
3946
  */
3894
3947
  type NodeCreator<T extends Record<string, TSLNodeLike>> = (state: CreatorState) => T;
3895
3948
  /** Function signature for removeNodes util */
@@ -3899,15 +3952,17 @@ type ClearNodesFn = (scope?: string) => void;
3899
3952
  /** Function signature for rebuildNodes util */
3900
3953
  type RebuildNodesFn = (scope?: string) => void;
3901
3954
  /** Return type with utils included */
3902
- type NodesWithUtils<T extends Record<string, TSLNodeLike> = Record<string, TSLNodeLike>> = T & {
3955
+ type NodesWithUtils<T extends Record<string, unknown> = NodeRecord> = T & {
3903
3956
  removeNodes: RemoveNodesFn;
3904
3957
  clearNodes: ClearNodesFn;
3905
3958
  rebuildNodes: RebuildNodesFn;
3906
3959
  };
3907
- declare function useNodes(): NodesWithUtils<Record<string, TSLNodeLike> & Record<string, Record<string, TSLNodeLike>>>;
3908
- declare function useNodes(scope: string): NodesWithUtils<Record<string, TSLNodeLike>>;
3909
- declare function useNodes<T extends Record<string, TSLNodeLike>>(creator: NodeCreator<T>): NodesWithUtils<T>;
3910
- declare function useNodes<T extends Record<string, TSLNodeLike>>(creator: NodeCreator<T>, scope: string): NodesWithUtils<T>;
3960
+ declare function useNodes(): NodesWithUtils<NodeStore>;
3961
+ declare function useNodes(scope: string): NodesWithUtils<NodeRecord>;
3962
+ declare function useNodes<T extends NodeRecord>(scope?: string): NodesWithUtils<T>;
3963
+ declare function useNodes<T extends NodeRecord>(creator: NodeCreator<T>): NodesWithUtils<T>;
3964
+ declare function useNodes<T extends NodeRecord>(creator: NodeCreator<T>, scope: string): NodesWithUtils<T>;
3965
+ declare function useNodes(creatorOrScope?: NodeCreator<NodeRecord> | string, scope?: string): NodesWithUtils<Record<string, unknown>>;
3911
3966
  /**
3912
3967
  * Global rebuildNodes function for HMR integration.
3913
3968
  * Invalidates cached nodes and increments _hmrVersion to trigger re-creation.
@@ -3966,6 +4021,10 @@ type LocalNodeCreator<T extends Record<string, unknown>> = (state: CreatorState)
3966
4021
  */
3967
4022
  declare function useLocalNodes<T extends Record<string, unknown>>(creator: LocalNodeCreator<T>): T;
3968
4023
 
4024
+ /**
4025
+ * A record of buffer-like values - allows mixed types (TypedArrays, BufferAttributes, TSL nodes)
4026
+ */
4027
+ type BufferRecordType<T extends BufferLike = BufferLike> = Record<string, T>;
3969
4028
  /**
3970
4029
  * Creator function that returns a record of buffers.
3971
4030
  * Receives CreatorState with access to existing buffers, gpuStorage, uniforms, nodes, etc.
@@ -3980,14 +4039,15 @@ type RebuildBuffersFn = (scope?: string) => void;
3980
4039
  /** Function signature for disposeBuffers util - releases GPU resources */
3981
4040
  type DisposeBuffersFn = (names: string | string[], scope?: string) => void;
3982
4041
  /** Return type with utils included */
3983
- type BuffersWithUtils<T extends Record<string, BufferLike> = Record<string, BufferLike>> = T & {
4042
+ type BuffersWithUtils<T extends BufferRecordType | BufferStore = BufferRecordType> = T & {
3984
4043
  removeBuffers: RemoveBuffersFn;
3985
4044
  clearBuffers: ClearBuffersFn;
3986
4045
  rebuildBuffers: RebuildBuffersFn;
3987
4046
  disposeBuffers: DisposeBuffersFn;
3988
4047
  };
3989
- declare function useBuffers(): BuffersWithUtils<Record<string, BufferLike> & Record<string, Record<string, BufferLike>>>;
4048
+ declare function useBuffers(): BuffersWithUtils<BufferStore>;
3990
4049
  declare function useBuffers(scope: string): BuffersWithUtils<Record<string, BufferLike>>;
4050
+ declare function useBuffers<T extends Record<string, BufferLike>>(scope?: string): BuffersWithUtils<T>;
3991
4051
  declare function useBuffers<T extends Record<string, BufferLike>>(creator: BufferCreator<T>): BuffersWithUtils<T>;
3992
4052
  declare function useBuffers<T extends Record<string, BufferLike>>(creator: BufferCreator<T>, scope: string): BuffersWithUtils<T>;
3993
4053
  /**
@@ -4003,6 +4063,10 @@ declare function useBuffers<T extends Record<string, BufferLike>>(creator: Buffe
4003
4063
  */
4004
4064
  declare function rebuildAllBuffers(store: ReturnType<typeof useStore>, scope?: string): void;
4005
4065
 
4066
+ /**
4067
+ * A record of storage-like values - allows mixed types (StorageTexture, Storage3DTexture, TSL nodes)
4068
+ */
4069
+ type StorageRecordType<T extends StorageLike = StorageLike> = Record<string, T>;
4006
4070
  /**
4007
4071
  * Creator function that returns a record of GPU storage objects.
4008
4072
  * Receives CreatorState with access to existing buffers, gpuStorage, uniforms, nodes, etc.
@@ -4017,14 +4081,15 @@ type RebuildStorageFn = (scope?: string) => void;
4017
4081
  /** Function signature for disposeStorage util - releases GPU resources */
4018
4082
  type DisposeStorageFn = (names: string | string[], scope?: string) => void;
4019
4083
  /** Return type with utils included */
4020
- type StorageWithUtils<T extends Record<string, StorageLike> = Record<string, StorageLike>> = T & {
4084
+ type StorageWithUtils<T extends StorageRecordType | StorageStore = StorageRecordType> = T & {
4021
4085
  removeStorage: RemoveStorageFn;
4022
4086
  clearStorage: ClearStorageFn;
4023
4087
  rebuildStorage: RebuildStorageFn;
4024
4088
  disposeStorage: DisposeStorageFn;
4025
4089
  };
4026
- declare function useGPUStorage(): StorageWithUtils<Record<string, StorageLike> & Record<string, Record<string, StorageLike>>>;
4090
+ declare function useGPUStorage(): StorageWithUtils<StorageStore>;
4027
4091
  declare function useGPUStorage(scope: string): StorageWithUtils<Record<string, StorageLike>>;
4092
+ declare function useGPUStorage<T extends Record<string, StorageLike>>(scope?: string): StorageWithUtils<T>;
4028
4093
  declare function useGPUStorage<T extends Record<string, StorageLike>>(creator: StorageCreator<T>): StorageWithUtils<T>;
4029
4094
  declare function useGPUStorage<T extends Record<string, StorageLike>>(creator: StorageCreator<T>, scope: string): StorageWithUtils<T>;
4030
4095
  /**
@@ -4074,6 +4139,10 @@ declare function createTextureOperations(set: StoreApi<RootState>['setState']):
4074
4139
  * - Callbacks receive full RootState for flexibility
4075
4140
  * - No auto-cleanup on unmount - use reset() for explicit cleanup
4076
4141
  * - Scene/camera changes trigger scenePass recreation
4142
+ * - A replaced scenePass is disposed once the new graph is installed, so rebuild() does not
4143
+ * strand its render target (and MRT attachments) on the GPU
4144
+ * - Any run that changes the output node sets RenderPipeline.needsUpdate, so rebuild() actually
4145
+ * recompiles instead of silently keeping the first compiled graph
4077
4146
  *
4078
4147
  * @param mainCB - Main callback to configure outputNode and create effect passes
4079
4148
  * @param setupCB - Optional setup callback to configure MRT on scenePass
@@ -4151,5 +4220,32 @@ interface WebGPURootState extends Omit<RootState, 'renderer' | 'gl' | 'internal'
4151
4220
  internal: WebGPUInternalState
4152
4221
  }
4153
4222
 
4154
- export { Block, Canvas, Environment, EnvironmentCube, EnvironmentMap, EnvironmentPortal, ErrorBoundary, FROM_REF, IsObject, ONCE, Portal, R3F_BUILD_LEGACY, R3F_BUILD_WEBGPU, REACT_INTERNAL_PROPS, RESERVED_PROPS, three_d as ReactThreeFiber, Texture, _roots, act, addAfterEffect, addEffect, addTail, advance, applyProps, attach, buildGraph, calculateDpr, clearNodeScope, clearRootNodes, clearRootUniforms, clearScope, context, createEvents, createPointerEvents, createPortal, createRoot, createScopedStore, createStore, createTextureOperations, detach, diffProps, dispose, createPointerEvents as events, extend, findInitialRoot, flushSync, fromRef, getInstanceProps, getPrimary, getPrimaryIds, getRootState, getUuidPrefix, hasConstructor, hasPrimary, invalidate, invalidateInstance, is, isColorRepresentation, isCopyable, isFromRef, isObject3D, isOnce, isOrthographicCamera, isRef, isRenderer, isTexture, isVectorLike, once, prepare, presetsObj, rebuildAllBuffers, rebuildAllNodes, rebuildAllStorage, rebuildAllUniforms, reconciler, registerPrimary, removeInteractivity, removeNodes, removeUniforms, resolve, unmountComponentAtNode, unregisterPrimary, updateCamera, updateFrustum, useBridge, useBuffers, useEnvironment, useFrame, useGPUStorage, useGraph, useInstanceHandle, useIsomorphicLayoutEffect, useLoader, useLocalNodes, useMutableCallback, useNodes, useRenderPipeline, useRenderTarget, useStore, useTexture, useTextures, useThree, useUniform, useUniforms, waitForPrimary };
4155
- export type { Act, Args, ArgsProp, AttachFnType, AttachType, BackgroundConfig, BackgroundProp, BaseRendererProps, Bridge, BufferCreator, BufferLike, BufferRecord, BufferStore, BuffersWithUtils, Camera, CameraProps, CanvasProps, CanvasSchedulerConfig, Catalogue, ClearBuffersFn, ClearNodesFn, ClearStorageFn, ClearUniformsFn, Color, ColorManagementConfig, ComputeFunction, ConstructorRepresentation, CreatorState, DefaultGLProps, DefaultRendererProps, Disposable, DisposeBuffersFn, DisposeOptions, DisposeStorageFn, DomEvent, Dpr, ElementProps, EnvironmentLoaderProps, EnvironmentProps, EquConfig, Euler, EventHandlers, EventManager, EventProps, Events, Extensions, FiberRoot, FilterFunction, FrameCallback, FrameNextCallback, FrameNextState, FrameState, Frameloop, GLProps, GLTFLike, GeometryProps, GeometryTransformProps, GlobalEffectType, GlobalRenderCallback, HostConfig, InferLoadResult, InjectState, InputLike, Instance, InstanceProps, WebGPUInternalState as InternalState, Intersection, IntersectionEvent, IsAllOptional, IsOptional, Layers, LegacyInternalState, LegacyRenderer, LegacyRootState, LoaderInstance, LoaderLike, LoaderResult, LocalNodeCreator, MappedTextureType, MathProps, MathRepresentation, MathType, MathTypes, Matrix3, Matrix4, Mutable, MutableOrReadonlyParameters, NodeCreator, NodeProps, NodeRecord, NodesWithUtils, NonFunctionKeys, ObjectMap, OffscreenCanvas$1 as OffscreenCanvas, Overwrite, Performance, PointerCaptureTarget, PointerState, PresetsType, PrimaryCanvasEntry, Properties, Quaternion, WebGPUR3FRenderer as R3FRenderer, RaycastableRepresentation, ReactProps, RebuildBuffersFn, RebuildNodesFn, RebuildStorageFn, RebuildUniformsFn, ReconcilerRoot, RemoveBuffersFn, RemoveNodesFn, RemoveStorageFn, RemoveUniformsFn, RenderCallback, RenderProps, RenderTargetOptions, Renderer, RendererConfigExtended, RendererFactory, RendererProps, Root, WebGPURootState as RootState, RootStore, ScopedStoreType, SetBlock, Size, StorageCreator, StorageLike, StorageRecord, StorageStore, StorageWithUtils, Subscription, TSLNode, TSLNodeInput, TextureEntry, TextureInput, TextureNode, TextureOperations, TextureResult, ThreeCamera, ThreeElement, ThreeElements, ThreeElementsImpl, ThreeEvent, ThreeExports, ThreeToJSXElements, UnblockProps, UniformCreator, UniformValue, UniformsWithUtils, UseTextureOptions, UseTexturesReturn, Vector2, Vector3, Vector4, VectorRepresentation, Viewport, VisibilityEntry, WebGLDefaultProps, WebGLProps, WebGLShadowConfig, WebGPUDefaultProps, WebGPUProps, WebGPUShadowConfig, XRManager, XRPointerConfig };
4223
+ /**
4224
+ * @fileoverview WebGPU entry point - WebGPU only, no legacy WebGL
4225
+ *
4226
+ * This entry point is for apps that want to use ONLY WebGPURenderer.
4227
+ * Includes WebGPU-specific hooks (useUniforms, useNodes, useTextures).
4228
+ * Auto-extends THREE with WebGPU node materials (MeshBasicNodeMaterial, etc.)
4229
+ *
4230
+ * Usage:
4231
+ * import { Canvas, useFrame, useUniforms } from '@react-three/fiber/webgpu'
4232
+ */
4233
+
4234
+ /** `useThree` narrowed to WebGPU state — `state.renderer` is a `WebGPURenderer`. */
4235
+ type UseThreeWebGPU = <T = WebGPURootState>(selector?: (state: WebGPURootState) => T, equalityFn?: <U>(state: U, newState: U) => boolean) => T;
4236
+ /** `useFrame` narrowed to WebGPU state — the callback's `state.renderer` is a `WebGPURenderer`. */
4237
+ type UseFrameWebGPU = (callback?: FrameCallback$1<WebGPURootState>, priorityOrOptions?: number | UseFrameNextOptions) => FrameNextControls;
4238
+ declare const useThree: UseThreeWebGPU;
4239
+ declare const useFrame: UseFrameWebGPU;
4240
+
4241
+ /** Canvas props on the WebGPU entry: `onCreated` receives `WebGPURootState`. */
4242
+ type WebGPUCanvasProps = Omit<CanvasProps, 'onCreated'> & {
4243
+ /** Callback after the canvas has rendered (but not yet committed); `state.renderer` is a `WebGPURenderer` */
4244
+ onCreated?: (state: WebGPURootState) => void;
4245
+ };
4246
+
4247
+ /** `Canvas` narrowed to WebGPU state — the same component, `onCreated` typed against `WebGPURootState`. */
4248
+ declare const Canvas: (props: WebGPUCanvasProps) => JSX.Element;
4249
+
4250
+ export { Block, Canvas, Environment, EnvironmentCube, EnvironmentMap, EnvironmentPortal, ErrorBoundary, FROM_REF, IsObject, ONCE, Portal, R3F_BUILD_LEGACY, R3F_BUILD_WEBGPU, REACT_INTERNAL_PROPS, RESERVED_PROPS, three_d as ReactThreeFiber, Texture, _roots, addAfterEffect, addEffect, addTail, advance, applyProps, attach, buildGraph, calculateDpr, clearNodeScope, clearRootNodes, clearRootUniforms, clearScope, context, createEvents, createPointerEvents, createPortal, createRoot, createScopedStore, createStore, createTextureOperations, detach, diffProps, dispose, createPointerEvents as events, extend, findInitialRoot, flushSync, fromRef, getInstanceProps, getPrimary, getPrimaryIds, getRootState, getUuidPrefix, hasConstructor, hasPrimary, invalidate, invalidateInstance, is, isColorRepresentation, isCopyable, isFromRef, isObject3D, isOnce, isOrthographicCamera, isRef, isRenderer, isTexture, isVectorLike, once, prepare, presetsObj, rebuildAllBuffers, rebuildAllNodes, rebuildAllStorage, rebuildAllUniforms, reconciler, registerPrimary, removeInteractivity, removeNodes, removeUniforms, resolve, swapInteractivity, unmountComponentAtNode, unregisterPrimary, updateCamera, updateFrustum, useBridge, useBuffers, useEnvironment, useFrame, useGPUStorage, useGraph, useInstanceHandle, useIsomorphicLayoutEffect, useLoader, useLocalNodes, useMutableCallback, useNodes, useRenderPipeline, useRenderTarget, useStore, useTexture, useTextures, useThree, useUniform, useUniforms, waitForPrimary };
4251
+ export type { Act, Args, ArgsProp, AttachFnType, AttachType, BackgroundConfig, BackgroundProp, BaseRendererProps, Bridge, BufferCreator, BufferLike, BufferRecord, BufferStore, BuffersWithUtils, Camera, CameraProps, WebGPUCanvasProps as CanvasProps, CanvasSchedulerConfig, Catalogue, ClearBuffersFn, ClearNodesFn, ClearStorageFn, ClearUniformsFn, Color, ColorManagementConfig, ComputeFunction, ConstructorRepresentation, CreatorState, DefaultGLProps, DefaultRendererProps, Disposable, DisposeBuffersFn, DisposeOptions, DisposeStorageFn, DomEvent, Dpr, ElementProps, EnvironmentLoaderProps, EnvironmentProps, EquConfig, Euler, EventHandlers, EventManager, EventProps, Events, Extensions, FiberRoot, FilterFunction, FrameCallback, FrameNextCallback, FrameNextState, FrameState, Frameloop, FromRefMarker, GLProps, GLTFLike, GeometryProps, GeometryTransformProps, GlobalEffectType, GlobalRenderCallback, HostConfig, InferLoadResult, InjectState, InputLike, Instance, InstanceProps, WebGPUInternalState as InternalState, Intersection, IntersectionEvent, IsAllOptional, IsOptional, Layers, LegacyInternalState, LegacyRenderer, LegacyRootState, LoaderInstance, LoaderLike, LoaderResult, LocalNodeCreator, MappedTextureType, MathProps, MathRepresentation, MathType, MathTypes, Matrix3, Matrix4, Mutable, MutableOrReadonlyParameters, NodeCreator, NodeLike, NodeProps, NodeRecord, NodeStore, NodesWithUtils, NonFunctionKeys, Object3DMethod, ObjectMap, OffscreenCanvas$1 as OffscreenCanvas, OnceValue, Overwrite, Performance, PointerCaptureTarget, PointerState, PresetsType, PrimaryCanvasEntry, Properties, Quaternion, WebGPUR3FRenderer as R3FRenderer, RaycastableRepresentation, ReactProps, RebuildBuffersFn, RebuildNodesFn, RebuildStorageFn, RebuildUniformsFn, ReconcilerRoot, RemoveBuffersFn, RemoveNodesFn, RemoveStorageFn, RemoveUniformsFn, RenderCallback, RenderProps, RenderTargetOptions, Renderer, RendererConfigExtended, RendererFactory, RendererProps, Root, WebGPURootState as RootState, RootStore, ScopedStoreType, SetBlock, Size, StorageCreator, StorageLike, StorageRecord, StorageStore, StorageWithUtils, Subscription, TSLNode, TSLNodeInput, TSLNodeLike, TextureEntry, TextureInput, TextureNode, TextureOperations, TextureResult, ThreeCamera, ThreeElement, ThreeElements, ThreeElementsImpl, ThreeEvent, ThreeExports, ThreeToJSXElements, UnblockProps, UniformCreator, UniformValue, UniformsWithUtils, UseFrameWebGPU, UseTextureOptions, UseTexturesReturn, UseThreeWebGPU, Vector2, Vector3, Vector4, VectorRepresentation, Viewport, VisibilityEntry, WebGLDefaultProps, WebGLProps, WebGLShadowConfig, WebGPUCanvasProps, WebGPUDefaultProps, WebGPUProps, WebGPUShadowConfig, XRManager, XRPointerConfig };