@react-three/fiber 10.0.0-canary.dbbe704 → 10.0.0-canary.eb6c14f

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/legacy.d.cts CHANGED
@@ -1,14 +1,15 @@
1
1
  import * as THREE$1 from 'three';
2
- import { WebGLRenderTarget, Color as Color$1, ColorRepresentation, Euler as Euler$1, Loader, RenderTargetOptions as RenderTargetOptions$1, Layers as Layers$1, Raycaster, Intersection as Intersection$1, BufferGeometry, Matrix4 as Matrix4$1, Quaternion as Quaternion$1, Node as Node$1, Vector2 as Vector2$1, Vector3 as Vector3$1, Vector4 as Vector4$1, Matrix3 as Matrix3$1, ColorSpace, Texture as Texture$1, CubeTexture, Scene, Object3D, Frustum, OrthographicCamera } from 'three';
2
+ import { WebGLCubeRenderTarget, WebGLRenderTarget, Color as Color$1, ColorRepresentation, Euler as Euler$1, Loader, RenderTargetOptions as RenderTargetOptions$1, Layers as Layers$1, Raycaster, Intersection as Intersection$1, BufferGeometry, Matrix4 as Matrix4$1, Quaternion as Quaternion$1, Object3D, Vector2 as Vector2$1, Vector3 as Vector3$1, Vector4 as Vector4$1, Matrix3 as Matrix3$1, ColorSpace, Texture as Texture$1, CubeTexture, Scene, Frustum, OrthographicCamera } from 'three';
3
3
  import * as React$1 from 'react';
4
4
  import { ReactNode, Component, RefObject, JSX } from 'react';
5
5
  import * as three_webgpu from 'three/webgpu';
6
- import { WebGPURenderer as WebGPURenderer$1, CanvasTarget, Node, ShaderNodeObject } from 'three/webgpu';
6
+ import { WebGPURenderer as WebGPURenderer$1, Node, StorageTexture, Storage3DTexture, StorageArrayTexture, Data3DTexture, CanvasTarget } from 'three/webgpu';
7
7
  import { StoreApi } from 'zustand';
8
8
  import { UseBoundStoreWithEqualityFn } from 'zustand/traditional';
9
+ import { FrameTimingState, FrameCallback as FrameCallback$1, SchedulerApi, UseFrameNextOptions, FrameNextControls } from '@pmndrs/scheduler';
10
+ export { AddPhaseOptions, FrameControls, FrameNextControls, FrameTimingState, RootOptions, Scheduler, SchedulerApi, UseFrameNextOptions, UseFrameOptions, getScheduler } from '@pmndrs/scheduler';
9
11
  import { Options } from 'react-use-measure';
10
12
  import * as react_jsx_runtime from 'react/jsx-runtime';
11
- import { ThreeElement as ThreeElement$1, Euler as Euler$2 } from '@react-three/fiber';
12
13
  import { GroundedSkybox } from 'three/examples/jsm/objects/GroundedSkybox.js';
13
14
 
14
15
  function _mergeNamespaces(n, m) {
@@ -37,23 +38,28 @@ function _mergeNamespaces(n, m) {
37
38
  declare const R3F_BUILD_LEGACY = true;
38
39
  declare const R3F_BUILD_WEBGPU = false;
39
40
 
40
- declare const Inspector: {
41
- new (): {};
42
- };
43
- declare const WebGPURenderer: {
44
- new (): {};
45
- };
41
+ type Inspector = never;
42
+ /** Not available on the legacy (WebGL-only) entry. */
43
+ declare function loadInspector(): Promise<never>;
44
+ declare class WebGPURenderer {
45
+ constructor();
46
+ }
46
47
 
47
48
  declare const RenderTarget: any;
48
49
 
50
+ declare const CubeRenderTarget: any;
51
+
49
52
  var THREE = /*#__PURE__*/_mergeNamespaces({
50
53
  __proto__: null,
54
+ CubeRenderTarget: CubeRenderTarget,
55
+ CubeRenderTargetCompat: WebGLCubeRenderTarget,
51
56
  Inspector: Inspector,
52
57
  R3F_BUILD_LEGACY: R3F_BUILD_LEGACY,
53
58
  R3F_BUILD_WEBGPU: R3F_BUILD_WEBGPU,
54
59
  RenderTarget: RenderTarget,
55
60
  RenderTargetCompat: WebGLRenderTarget,
56
- WebGPURenderer: WebGPURenderer
61
+ WebGPURenderer: WebGPURenderer,
62
+ loadInspector: loadInspector
57
63
  }, [THREE$1]);
58
64
 
59
65
  //* Utility Types ==============================
@@ -148,6 +154,8 @@ interface IntersectionEvent<TSourceEvent> extends Intersection {
148
154
  unprojectedPoint: THREE$1.Vector3
149
155
  /** Normalized event coordinates */
150
156
  pointer: THREE$1.Vector2
157
+ /** pointerId of the original event for multiple pointer events */
158
+ pointerId: number
151
159
  /** Delta between first click and this event */
152
160
  delta: number
153
161
  /** The ray that pierced it */
@@ -224,6 +232,18 @@ interface EventHandlers {
224
232
  type FilterFunction = (items: THREE$1.Intersection[], state: RootState) => THREE$1.Intersection[]
225
233
  type ComputeFunction = (event: DomEvent, root: RootState, previous?: RootState) => void
226
234
 
235
+ /** Configuration for XR pointer registration (controllers/hands) */
236
+ interface XRPointerConfig {
237
+ /** Ray origin (updated each frame by XR system) */
238
+ ray: THREE$1.Ray
239
+ /** Optional: custom compute function for this pointer */
240
+ compute?: (state: RootState) => void
241
+ /** Pointer type identifier */
242
+ type: 'controller' | 'hand' | 'gaze'
243
+ /** Which hand (for controller/hand types) */
244
+ handedness?: 'left' | 'right'
245
+ }
246
+
227
247
  interface EventManager<TTarget> {
228
248
  /** Determines if the event layer is active */
229
249
  enabled: boolean
@@ -243,8 +263,21 @@ interface EventManager<TTarget> {
243
263
  disconnect?: () => void
244
264
  /** Triggers a onPointerMove with the last known event. This can be useful to enable raycasting without
245
265
  * explicit user interaction, for instance when the camera moves a hoverable object underneath the cursor.
266
+ * @param pointerId - Optional pointer ID to update specific pointer only
246
267
  */
247
- update?: () => void
268
+ update?: (pointerId?: number) => void
269
+ /** Defer pointer move raycasting to frame start (default: true) */
270
+ frameTimedRaycasts?: boolean
271
+ /** Always fire raycaster immediately on scroll events (default: true) */
272
+ alwaysFireOnScroll?: boolean
273
+ /** Automatically re-raycast every frame to detect hover changes from moving objects/camera (default: false) */
274
+ updateOnFrame?: boolean
275
+ /** Flush deferred pointer raycasts. Called by scheduler at frame start (input phase). */
276
+ flush?: () => void
277
+ /** Register an XR pointer (controller/hand). Returns assigned pointerId */
278
+ registerPointer?: (config: XRPointerConfig) => number
279
+ /** Unregister an XR pointer */
280
+ unregisterPointer?: (pointerId: number) => void
248
281
  }
249
282
 
250
283
  interface PointerCaptureTarget {
@@ -264,227 +297,116 @@ interface VisibilityEntry {
264
297
  }
265
298
 
266
299
  //* Scheduler Types (useFrame) ==============================
300
+ //
301
+ // The generic, framework-agnostic scheduler types now live in @pmndrs/scheduler.
302
+ // This file re-exports them and layers r3f's RootState-aware frame state on top,
303
+ // so existing `#types` imports across the codebase keep resolving unchanged.
267
304
 
268
305
 
269
306
 
270
- // Public Options --------------------------------
307
+ // Frame State (r3f-specific) --------------------------------
271
308
 
272
309
  /**
273
- * Options for useFrame hook
310
+ * State passed to useFrame callbacks (extends RootState with timing).
274
311
  */
275
- interface UseFrameNextOptions {
276
- /** Optional stable id for the job. Auto-generated if not provided */
277
- id?: string
278
- /** Named phase to run in. Default: 'update' */
279
- phase?: string
280
- /** Run before this phase or job id */
281
- before?: string | string[]
282
- /** Run after this phase or job id */
283
- after?: string | string[]
284
- /** Priority within phase. Higher runs first. Default: 0 */
285
- priority?: number
286
- /** Max frames per second for this job */
287
- fps?: number
288
- /** If true, skip frames when behind. If false, try to catch up. Default: true */
289
- drop?: boolean
290
- /** Enable/disable without unregistering. Default: true */
291
- enabled?: boolean
292
- }
312
+ interface FrameNextState extends RootState, FrameTimingState {}
293
313
 
294
- /** Alias for UseFrameNextOptions */
295
- type UseFrameOptions = UseFrameNextOptions
314
+ /** Alias for FrameNextState */
315
+ type FrameState = FrameNextState
316
+
317
+ // Callback Types (r3f-specific) --------------------------------
296
318
 
297
319
  /**
298
- * Options for addPhase
320
+ * Callback function for useFrame. Receives the full r3f RootState plus timing.
299
321
  */
300
- interface AddPhaseOptions {
301
- /** Insert this phase before the specified phase */
302
- before?: string
303
- /** Insert this phase after the specified phase */
304
- after?: string
305
- }
322
+ type FrameNextCallback = FrameCallback$1<RootState>
306
323
 
307
- // Frame State --------------------------------
324
+ /** Alias for FrameNextCallback */
325
+ type FrameCallback = FrameNextCallback
326
+
327
+ //* Buffer Types (useBuffers) ========================================
308
328
 
309
329
  /**
310
- * Timing-only state for independent/outside mode (no RootState)
330
+ * Buffer-like types for GPU compute and storage operations.
331
+ * Includes raw CPU arrays, Three.js buffer attributes, and TSL buffer nodes.
332
+ *
333
+ * @example
334
+ * ```tsx
335
+ * const { positions, velocities } = useBuffers(() => ({
336
+ * positions: instancedArray(count, 'vec3'), // StorageBufferNode
337
+ * velocities: new Float32Array(count * 3), // TypedArray
338
+ * }), 'particles')
339
+ * ```
311
340
  */
312
- interface FrameTimingState {
313
- /** High-resolution timestamp from RAF (ms) */
314
- time: number
315
- /** Time since last frame in seconds (for legacy compatibility with THREE.Clock) */
316
- delta: number
317
- /** Elapsed time since first frame in seconds (for legacy compatibility with THREE.Clock) */
318
- elapsed: number
319
- /** Incrementing frame counter */
320
- frame: number
321
- }
341
+ type BufferLike =
342
+ | Float32Array
343
+ | Uint32Array
344
+ | Int32Array
345
+ | Float64Array
346
+ | Uint8Array
347
+ | Int8Array
348
+ | Uint16Array
349
+ | Int16Array
350
+ | THREE$1.BufferAttribute // Base class for all buffer attributes
351
+ | THREE$1.InterleavedBufferAttribute
352
+ | Node // TSL buffer nodes (instancedArray, storage)
353
+
354
+ /** Flat record of buffer-like values (no nested scopes) */
355
+ type BufferRecord = Record<string, BufferLike>
322
356
 
323
357
  /**
324
- * State passed to useFrame callbacks (extends RootState with timing)
358
+ * Buffer store that can contain both root-level buffers and scoped buffer objects.
359
+ * Structure: { positions: Float32Array, particles: { vel: StorageBufferNode } }
325
360
  */
326
- interface FrameNextState extends RootState, FrameTimingState {}
327
-
328
- /** Alias for FrameNextState */
329
- type FrameState = FrameNextState
361
+ type BufferStore = Record<string, BufferLike | BufferRecord>
330
362
 
331
- // Root Options --------------------------------
363
+ //* Node Types (useNodes) ========================================
332
364
 
333
365
  /**
334
- * Options for registerRoot
366
+ * Every node representation `useNodes` accepts and `state.nodes` holds: three's real `Node`,
367
+ * the callable proxy `Fn()` returns, and the legacy structural shape (`uuid`/`nodeType`) older
368
+ * code passes through. Creators are constrained to this same type, so the shape a creator returns
369
+ * and the shape the store holds are one type by construction.
335
370
  */
336
- interface RootOptions {
337
- /** State provider for callbacks. Optional in independent mode. */
338
- getState?: () => any
339
- /** Error handler for job errors. Falls back to console.error if not provided. */
340
- onError?: (error: Error) => void
341
- }
371
+ type NodeLike = TSLNodeType | LegacyTSLNodeLike
342
372
 
343
- // Callback Types --------------------------------
373
+ /** Flat record of TSL nodes (no nested scopes) */
374
+ type NodeRecord<T extends NodeLike = NodeLike> = Record<string, T>
344
375
 
345
376
  /**
346
- * Callback function for useFrame
377
+ * Node store that can contain both root-level nodes and scoped node objects.
378
+ * Structure: { wobble: OperatorNode, fx: { blur: ShaderCallable } }
347
379
  */
348
- type FrameNextCallback = (state: FrameNextState, delta: number) => void
349
-
350
- /** Alias for FrameNextCallback */
351
- type FrameCallback = FrameNextCallback
380
+ type NodeStore = Record<string, NodeLike | NodeRecord>
352
381
 
353
- // Controls returned from useFrame --------------------------------
382
+ //* Storage Types (useGPUStorage) ========================================
354
383
 
355
384
  /**
356
- * Controls object returned from useFrame hook
385
+ * GPU storage types for texture-based storage operations.
386
+ * Includes Three.js storage textures and TSL storage texture nodes.
387
+ *
388
+ * @example
389
+ * ```tsx
390
+ * const { heightMap } = useGPUStorage(() => ({
391
+ * heightMap: new StorageTexture(512, 512),
392
+ * }), 'terrain')
393
+ * ```
357
394
  */
358
- interface FrameNextControls {
359
- /** The job's unique ID */
360
- id: string
361
- /** Access to the global scheduler for frame loop control */
362
- scheduler: SchedulerApi
363
- /** Manually step this job only (bypasses FPS limiting) */
364
- step(timestamp?: number): void
365
- /** Manually step ALL jobs in the scheduler */
366
- stepAll(timestamp?: number): void
367
- /** Pause this job (set enabled=false) */
368
- pause(): void
369
- /** Resume this job (set enabled=true) */
370
- resume(): void
371
- /** Reactive paused state - automatically triggers re-render when changed */
372
- isPaused: boolean
373
- }
395
+ type StorageLike =
396
+ | StorageTexture // 2D GPU storage texture
397
+ | Storage3DTexture // 3D GPU storage texture (volumes, fluid grids)
398
+ | StorageArrayTexture // 2D-array GPU storage texture
399
+ | Data3DTexture // 3D texture (can be used as storage)
400
+ | Node // TSL storage texture nodes (storageTexture)
374
401
 
375
- /** Alias for FrameNextControls */
376
- type FrameControls = FrameNextControls
377
-
378
- // Scheduler Interface --------------------------------
402
+ /** Flat record of storage-like values (no nested scopes) */
403
+ type StorageRecord = Record<string, StorageLike>
379
404
 
380
405
  /**
381
- * Public interface for the global Scheduler
406
+ * Storage store that can contain both root-level storage and scoped storage objects.
407
+ * Structure: { heightMap: StorageTexture, terrain: { normal: StorageTextureNode } }
382
408
  */
383
- interface SchedulerApi {
384
- //* Phase Management --------------------------------
385
-
386
- /** Add a named phase to the scheduler */
387
- addPhase(name: string, options?: AddPhaseOptions): void
388
- /** Get the ordered list of phase names */
389
- readonly phases: string[]
390
- /** Check if a phase exists */
391
- hasPhase(name: string): boolean
392
-
393
- //* Root Management --------------------------------
394
-
395
- /** Register a root (Canvas) with the scheduler. Returns unsubscribe function. */
396
- registerRoot(id: string, options?: RootOptions): () => void
397
- /** Unregister a root */
398
- unregisterRoot(id: string): void
399
- /** Generate a unique root ID */
400
- generateRootId(): string
401
- /** Get the number of registered roots */
402
- getRootCount(): number
403
- /** Check if any root is registered and ready */
404
- readonly isReady: boolean
405
- /** Subscribe to root-ready event. Fires immediately if already ready. Returns unsubscribe. */
406
- onRootReady(callback: () => void): () => void
407
-
408
- //* Job Registration --------------------------------
409
-
410
- /** Register a job with the scheduler (returns unsubscribe function) */
411
- register(
412
- callback: FrameNextCallback,
413
- options?: {
414
- id?: string
415
- rootId?: string
416
- phase?: string
417
- before?: string | string[]
418
- after?: string | string[]
419
- priority?: number
420
- fps?: number
421
- drop?: boolean
422
- enabled?: boolean
423
- },
424
- ): () => void
425
- /** Update a job's options */
426
- updateJob(
427
- id: string,
428
- options: {
429
- priority?: number
430
- fps?: number
431
- drop?: boolean
432
- enabled?: boolean
433
- phase?: string
434
- before?: string | string[]
435
- after?: string | string[]
436
- },
437
- ): void
438
- /** Unregister a job by ID */
439
- unregister(id: string, rootId?: string): void
440
- /** Get the number of registered jobs */
441
- getJobCount(): number
442
- /** Get all job IDs */
443
- getJobIds(): string[]
444
-
445
- //* Global Jobs (for legacy addEffect/addAfterEffect) --------------------------------
446
-
447
- /** Register a global job (runs once per frame, not per-root). Returns unsubscribe function. */
448
- registerGlobal(phase: 'before' | 'after', id: string, callback: (timestamp: number) => void): () => void
449
-
450
- //* Idle Callbacks (for legacy addTail) --------------------------------
451
-
452
- /** Register an idle callback (fires when loop stops). Returns unsubscribe function. */
453
- onIdle(callback: (timestamp: number) => void): () => void
454
-
455
- //* Frame Loop Control --------------------------------
456
-
457
- /** Start the scheduler loop */
458
- start(): void
459
- /** Stop the scheduler loop */
460
- stop(): void
461
- /** Check if the scheduler is running */
462
- readonly isRunning: boolean
463
- /** Get/set the frameloop mode ('always', 'demand', 'never') */
464
- frameloop: Frameloop
465
- /** Independent mode - runs without Canvas, callbacks receive timing-only state */
466
- independent: boolean
467
-
468
- //* Manual Stepping --------------------------------
469
-
470
- /** Manually step all jobs once (for frameloop='never' or testing) */
471
- step(timestamp?: number): void
472
- /** Manually step a single job by ID */
473
- stepJob(id: string, timestamp?: number): void
474
- /** Request frame(s) to be rendered (for frameloop='demand') */
475
- invalidate(frames?: number): void
476
-
477
- //* Per-Job Control --------------------------------
478
-
479
- /** Check if a job is paused */
480
- isJobPaused(id: string): boolean
481
- /** Pause a job */
482
- pauseJob(id: string): void
483
- /** Resume a job */
484
- resumeJob(id: string): void
485
- /** Subscribe to job state changes (for reactive isPaused). Returns unsubscribe function. */
486
- subscribeJobState(id: string, listener: () => void): () => void
487
- }
409
+ type StorageStore = Record<string, StorageLike | StorageRecord>
488
410
 
489
411
  //* Renderer Types ========================================
490
412
 
@@ -499,6 +421,18 @@ type Subscription = {
499
421
  store: RootStore
500
422
  }
501
423
 
424
+ /** Per-pointer state for multi-touch and XR support */
425
+ type PointerState = {
426
+ /** Objects currently hovered by this pointer */
427
+ hovered: Map<string, ThreeEvent<DomEvent>>
428
+ /** Objects capturing this pointer */
429
+ captured: Map<THREE$1.Object3D, PointerCaptureTarget>
430
+ /** Initial click position [x, y] */
431
+ initialClick: [x: number, y: number]
432
+ /** Objects hit on initial click */
433
+ initialHits: THREE$1.Object3D[]
434
+ }
435
+
502
436
  type Dpr = number | [min: number, max: number]
503
437
 
504
438
  interface Size {
@@ -540,12 +474,21 @@ interface Performance {
540
474
 
541
475
  interface InternalState {
542
476
  interaction: THREE$1.Object3D[]
543
- hovered: Map<string, ThreeEvent<DomEvent>>
544
477
  subscribers: Subscription[]
478
+ /** Per-pointer state (hover, capture, click tracking) - replaces hovered, capturedMap, initialClick, initialHits */
479
+ pointerMap: Map<number, PointerState>
480
+ /** Pointers needing raycast this frame (used with frameTimedRaycasts) */
481
+ pointerDirty: Map<number, DomEvent>
482
+ /** Last event received (for events.update() compatibility) */
483
+ lastEvent: React$1.RefObject<DomEvent | null>
484
+ /** @deprecated Use pointerMap.get(pointerId).hovered instead */
485
+ hovered: Map<string, ThreeEvent<DomEvent>>
486
+ /** @deprecated Use pointerMap.get(pointerId).captured instead */
545
487
  capturedMap: Map<number, Map<THREE$1.Object3D, PointerCaptureTarget>>
488
+ /** @deprecated Use pointerMap.get(pointerId).initialClick instead */
546
489
  initialClick: [x: number, y: number]
490
+ /** @deprecated Use pointerMap.get(pointerId).initialHits instead */
547
491
  initialHits: THREE$1.Object3D[]
548
- lastEvent: React$1.RefObject<DomEvent | null>
549
492
  /** Visibility event registry (onFramed, onOccluded, onVisible) */
550
493
  visibilityRegistry: Map<string, VisibilityEntry>
551
494
  /** Whether occlusion queries are enabled (WebGPU only) */
@@ -571,14 +514,31 @@ interface InternalState {
571
514
  /** Container for child attachment (scene for root, original container for portals) */
572
515
  container?: THREE$1.Object3D
573
516
  /**
574
- * CanvasTarget for multi-canvas WebGPU rendering.
575
- * Created for all WebGPU canvases to support renderer sharing.
517
+ * The CanvasTarget this root sizes and renders through.
518
+ *
519
+ * A primary (`<Canvas id>`) owns the renderer's default target -- the one three itself built
520
+ * around the canvas element -- so sizing it is sizing the renderer. A secondary owns a target
521
+ * R3F created for its own element. Either way there is exactly one target per canvas element,
522
+ * and the canvas-target job makes it the renderer's active one before this root renders.
523
+ * Absent on WebGL and on an id-less WebGPU canvas, where the renderer is sized directly.
576
524
  * @see https://threejs.org/docs/#api/en/renderers/common/CanvasTarget
577
525
  */
578
526
  canvasTarget?: CanvasTarget
527
+ /**
528
+ * Set when this root's canvas target has been resized and the backend's cached render pass
529
+ * descriptor (which holds a depth-stencil view built once per canvas) is therefore stale.
530
+ *
531
+ * Flushed by the canvas-target job in the `start` phase, which is the only place this root's
532
+ * target is guaranteed to be the renderer's active one — `backend.updateSize()` operates on
533
+ * whatever `getCanvasTarget()` returns, so calling it from the resize subscription would
534
+ * invalidate some other canvas's descriptor instead.
535
+ *
536
+ * @see https://github.com/pmndrs/react-three-fiber/issues/3847
537
+ */
538
+ canvasTargetSizeDirty?: boolean
579
539
  /**
580
540
  * Whether multi-canvas rendering is active.
581
- * True when any canvas uses `target` prop to share a renderer.
541
+ * True when any canvas uses `renderer={{ primaryCanvas: 'id' }}` to share a renderer.
582
542
  * When true, setCanvasTarget is called before each render.
583
543
  */
584
544
  isMultiCanvas?: boolean
@@ -676,8 +636,8 @@ interface RootState {
676
636
  setSize: (width?: number, height?: number, top?: number, left?: number) => void
677
637
  /** Shortcut to manual setting the pixel ratio */
678
638
  setDpr: (dpr: Dpr) => void
679
- /** Shortcut to setting frameloop flags */
680
- setFrameloop: (frameloop: Frameloop) => void
639
+ /** Shortcut to setting frameloop flags. No args resets to 'always'. */
640
+ setFrameloop: (frameloop?: Frameloop) => void
681
641
  /** Set error state to propagate to error boundary */
682
642
  setError: (error: Error | null) => void
683
643
  /** Current error state (null when no error) */
@@ -685,13 +645,19 @@ interface RootState {
685
645
  /** Global TSL uniform nodes - root-level uniforms + scoped sub-objects. Use useUniforms() hook */
686
646
  uniforms: UniformStore
687
647
  /** Global TSL nodes - root-level nodes + scoped sub-objects. Use useNodes() hook */
688
- nodes: Record<string, any>
689
- /** Global TSL texture nodes - use useTextures() hook for operations */
690
- textures: Map<string, any>
691
- /** WebGPU PostProcessing instance - use usePostProcessing() hook */
692
- postProcessing: any | null // THREE.PostProcessing when available
693
- /** Global TSL pass nodes for post-processing - use usePostProcessing() hook */
694
- passes: Record<string, any>
648
+ nodes: NodeStore
649
+ /** Global TSL buffer nodes - root-level buffers + scoped sub-objects. Use useBuffers() hook */
650
+ buffers: BufferStore
651
+ /** Global GPU storage (textures, etc.) - root-level storage + scoped sub-objects. Use useGPUStorage() hook */
652
+ gpuStorage: StorageStore
653
+ /** Global Texture registry (key → Texture, usually keyed by URL) - use useTextures() hook for access + lifecycle */
654
+ textures: Map<string, THREE$1.Texture>
655
+ /** Internal: refcount per texture key, driven by mounted useTexture consumers (registry enrollment is on by default) */
656
+ _textureRefs: Map<string, number>
657
+ /** WebGPU RenderPipeline instance - use useRenderPipeline() hook */
658
+ renderPipeline: ThreeRenderPipeline | null
659
+ /** Global TSL pass nodes for render pipeline - use useRenderPipeline() hook */
660
+ passes: PassRecord
695
661
  /** Internal version counter for HMR - incremented by rebuildNodes/rebuildUniforms to bust memoization */
696
662
  _hmrVersion: number
697
663
  /** Internal: whether setSize() has taken ownership of canvas dimensions */
@@ -740,6 +706,20 @@ interface Renderer {
740
706
  render: (scene: THREE$1.Scene, camera: THREE$1.Camera) => any
741
707
  }
742
708
 
709
+ //* Color Management Config ==============================
710
+
711
+ /**
712
+ * Color management configuration shared by both WebGL and WebGPU renderers.
713
+ */
714
+ interface ColorManagementConfig {
715
+ /**
716
+ * Color space assigned to 8-bit input textures (color maps).
717
+ * Defaults to sRGB. Most textures are authored in sRGB.
718
+ * @default THREE.SRGBColorSpace
719
+ */
720
+ textureColorSpace?: THREE$1.ColorSpace
721
+ }
722
+
743
723
  //* WebGL Renderer Props ==============================
744
724
 
745
725
  type DefaultGLProps = Omit<THREE$1.WebGLRendererParameters, 'canvas'> & {
@@ -750,7 +730,7 @@ type GLProps =
750
730
  | Renderer
751
731
  | ((defaultProps: DefaultGLProps) => Renderer)
752
732
  | ((defaultProps: DefaultGLProps) => Promise<Renderer>)
753
- | Partial<Properties<THREE$1.WebGLRenderer> | THREE$1.WebGLRendererParameters>
733
+ | (Partial<Properties<THREE$1.WebGLRenderer> | THREE$1.WebGLRendererParameters> & ColorManagementConfig)
754
734
 
755
735
  //* WebGPU Renderer Props ==============================
756
736
 
@@ -765,20 +745,27 @@ type DefaultRendererProps = {
765
745
  */
766
746
  interface CanvasSchedulerConfig {
767
747
  /**
768
- * Render this canvas after another canvas completes.
769
- * Pass the `id` of another canvas.
748
+ * Run this Canvas root before the referenced Canvas root id(s).
749
+ */
750
+ before?: string | string[]
751
+ /**
752
+ * Run this Canvas root after the referenced Canvas root id(s).
753
+ */
754
+ after?: string | string[]
755
+ /**
756
+ * Numeric root order. Lower values run first.
770
757
  */
771
- after?: string
758
+ order?: number
772
759
  /**
773
- * Limit this canvas's render rate (frames per second).
760
+ * Limit this Canvas's default render job (frames per second).
774
761
  */
775
762
  fps?: number
776
763
  }
777
764
 
778
765
  /**
779
- * Extended renderer configuration for multi-canvas support.
766
+ * Extended renderer configuration for multi-canvas support and color management.
780
767
  */
781
- interface RendererConfigExtended {
768
+ interface RendererConfigExtended extends ColorManagementConfig {
782
769
  /** Share renderer from another canvas (WebGPU only) */
783
770
  primaryCanvas?: string
784
771
  /** Canvas-level scheduler options */
@@ -843,8 +830,6 @@ interface RenderProps<TCanvas extends HTMLCanvasElement | OffscreenCanvas$1> {
843
830
  * @see https://threejs.org/docs/#api/en/renderers/WebGLRenderer.shadowMap
844
831
  */
845
832
  shadows?: boolean | 'basic' | 'percentage' | 'soft' | 'variance' | Partial<THREE$1.WebGLShadowMap>
846
- /** Color space assigned to 8-bit input textures (color maps). Defaults to sRGB. Most textures are authored in sRGB. */
847
- textureColorSpace?: THREE$1.ColorSpace
848
833
  /** Creates an orthographic camera */
849
834
  orthographic?: boolean
850
835
  /**
@@ -859,14 +844,17 @@ interface RenderProps<TCanvas extends HTMLCanvasElement | OffscreenCanvas$1> {
859
844
  performance?: Partial<Omit<Performance, 'regress'>>
860
845
  /** Target pixel ratio. Can clamp between a range: `[min, max]` */
861
846
  dpr?: Dpr
862
- /** Props that go into the default raycaster */
863
- raycaster?: Partial<THREE$1.Raycaster>
847
+ /**
848
+ * Props that go into the default raycaster. `params` is merged into the raycaster's defaults,
849
+ * so a single threshold can be set: `raycaster={{ params: { Points: { threshold: 0.2 } } }}`.
850
+ */
851
+ raycaster?: Partial<Omit<THREE$1.Raycaster, 'params'>> & { params?: Partial<THREE$1.RaycasterParameters> }
864
852
  /** A `THREE.Scene` instance or props that go into the default scene */
865
853
  scene?: THREE$1.Scene | Partial<THREE$1.Scene>
866
854
  /** A `THREE.Camera` instance or props that go into the default camera */
867
855
  camera?: CameraProps
868
856
  /** An R3F event manager to manage elements' pointer events */
869
- events?: (store: RootStore) => EventManager<HTMLElement>
857
+ events?: (store: RootStore) => EventManager<Element>
870
858
  /** Callback after the canvas has rendered (but not yet committed) */
871
859
  onCreated?: (state: RootState) => void
872
860
  /** Response for pointer clicks that have missed any target */
@@ -970,8 +958,6 @@ interface Instance<O = any> {
970
958
  attach?: AttachType<O>
971
959
  previousAttach?: any
972
960
  isHidden: boolean
973
- /** Deferred ref props to apply in commitMount */
974
- deferredRefs?: Array<{ prop: string; ref: React$1.RefObject<any> }>
975
961
  /** Set of props that have been applied via once() */
976
962
  appliedOnce?: Set<string>
977
963
  }
@@ -1097,7 +1083,7 @@ interface CanvasProps
1097
1083
  */
1098
1084
  resize?: Options
1099
1085
  /** The target where events are being subscribed to, default: the div that wraps canvas */
1100
- eventSource?: HTMLElement | React$1.RefObject<HTMLElement>
1086
+ eventSource?: Element | React$1.RefObject<Element | null>
1101
1087
  /** The event prefix that is cast into canvas pointer x/y events, default: "offset" */
1102
1088
  eventPrefix?: 'offset' | 'client' | 'page' | 'layer' | 'screen'
1103
1089
  /** Enable/disable automatic HMR refresh for TSL nodes and uniforms, default: true in dev */
@@ -1205,70 +1191,86 @@ interface LegacyRootState extends Omit<RootState, 'renderer' | 'internal'> {
1205
1191
 
1206
1192
  type RenderTargetOptions = RenderTargetOptions$1
1207
1193
 
1208
- //* Global Types ==============================
1194
+ //* Global TSL Types ==============================
1209
1195
 
1210
1196
  declare global {
1211
- /** Uniform node type - a Node with a value property (matches Three.js UniformNode) */
1212
- interface UniformNode<T = unknown> extends Node {
1213
- value: T
1214
- }
1215
-
1216
1197
  /**
1217
- * ShaderCallable - the return type of Fn()
1218
- * A callable shader function node that can be invoked with parameters.
1219
- * The function returns a ShaderNodeObject when called.
1220
- *
1221
- * @example
1222
- * ```tsx
1223
- * // Define a shader function
1224
- * const blendColorFn = Fn(([color1, color2, factor]) => {
1225
- * return mix(color1, color2, factor)
1226
- * })
1227
- *
1228
- * // Type when retrieving from nodes store
1229
- * const { blendColorFn } = nodes as { blendColorFn: ShaderCallable }
1230
- *
1231
- * // Or with specific return type
1232
- * const { myFn } = nodes as { myFn: ShaderCallable<THREE.Node> }
1233
- * ```
1198
+ * Broad callable-node fallback for dynamic store readers.
1199
+ * Creator hooks preserve the exact function signatures inferred from Three's `Fn`.
1234
1200
  */
1235
- type ShaderCallable<R extends Node = Node> = ((...params: unknown[]) => ShaderNodeObject<R>) & Node
1201
+ type CallableTSLNode = ((...params: never[]) => unknown) & {
1202
+ readonly shaderNode: unknown
1203
+ readonly id: number
1204
+ }
1236
1205
 
1237
- /**
1238
- * ShaderNodeRef - a ShaderNodeObject wrapper around a Node
1239
- * This is the common return type for TSL operations (add, mul, sin, etc.)
1240
- *
1241
- * @example
1242
- * ```tsx
1243
- * const { wobble } = nodes as { wobble: ShaderNodeRef }
1244
- * ```
1245
- */
1246
- type ShaderNodeRef<T extends Node = Node> = ShaderNodeObject<T>
1206
+ /** Legacy structural node accepted when at least one historical marker exists. */
1207
+ type LegacyTSLNodeLike = {
1208
+ label?: ((label: string) => unknown) | string
1209
+ setName?: (name: string) => unknown
1210
+ } & ({ uuid: string | undefined; nodeType?: string | null } | { uuid?: string; nodeType: string | null | undefined })
1211
+
1212
+ /** Node type accepted by broad dynamic node-store readers. */
1213
+ type TSLNodeType = three_webgpu.Node | CallableTSLNode
1247
1214
 
1248
1215
  /**
1249
- * TSLNodeType - Union of all common TSL node types
1250
- * Used by ScopedStore to properly type node access from the store.
1251
- *
1252
- * Includes:
1253
- * - Node: base Three.js node type
1254
- * - ShaderCallable: function nodes created with Fn()
1255
- * - ShaderNodeObject: wrapped nodes from TSL operations (sin, mul, mix, etc.)
1256
- *
1257
- * @example
1258
- * ```tsx
1259
- * // In useLocalNodes, nodes are typed as TSLNodeType
1260
- * const { positionNode, blendColorFn } = useLocalNodes(({ nodes }) => ({
1261
- * positionNode: nodes.myPosition, // Works - Node is in union
1262
- * blendColorFn: nodes.myFn, // Works - ShaderCallable is in union
1263
- * }))
1264
- *
1265
- * // Can narrow with type guard or assertion when needed
1266
- * if (typeof blendColorFn === 'function') {
1267
- * blendColorFn(someColor, 0.5)
1268
- * }
1269
- * ```
1216
+ * Derive Three's shader node type from an existing node or a supported raw input.
1217
+ * Existing InputNode generics take precedence over structural value normalization.
1218
+ * Both generics must be inferred because Three's UniformNode intersects an unknown-typed
1219
+ * InputNode base with its concrete InputNode specialization.
1270
1220
  */
1271
- type TSLNodeType = Node | ShaderCallable<Node> | ShaderNodeObject<Node>
1221
+ type UniformNodeType<T> = T extends three_webgpu.UniformNode<infer TNodeType, infer _TValue>
1222
+ ? TNodeType
1223
+ : T extends three_webgpu.InputNode<infer TNodeType, infer _TValue>
1224
+ ? TNodeType
1225
+ : T extends number
1226
+ ? 'float'
1227
+ : T extends boolean
1228
+ ? 'bool'
1229
+ : T extends string | three_webgpu.Color | { r: number; g: number; b: number }
1230
+ ? 'color'
1231
+ : T extends three_webgpu.Vector4 | { x: number; y: number; z: number; w: number }
1232
+ ? 'vec4'
1233
+ : T extends three_webgpu.Vector3 | { x: number; y: number; z: number }
1234
+ ? 'vec3'
1235
+ : T extends three_webgpu.Vector2 | { x: number; y: number }
1236
+ ? 'vec2'
1237
+ : T extends three_webgpu.Matrix4
1238
+ ? 'mat4'
1239
+ : T extends three_webgpu.Matrix3
1240
+ ? 'mat3'
1241
+ : T extends three_webgpu.Matrix2
1242
+ ? 'mat2'
1243
+ : unknown
1244
+
1245
+ /** Derive the normalized JavaScript value stored by a uniform node. */
1246
+ type UniformNodeValue<T> = T extends three_webgpu.UniformNode<infer _TNodeType, infer TValue>
1247
+ ? TValue
1248
+ : T extends three_webgpu.InputNode<infer _TNodeType, infer TValue>
1249
+ ? TValue
1250
+ : T extends string | { r: number; g: number; b: number }
1251
+ ? three_webgpu.Color
1252
+ : T extends { x: number; y: number; z: number; w: number }
1253
+ ? three_webgpu.Vector4
1254
+ : T extends { x: number; y: number; z: number }
1255
+ ? three_webgpu.Vector3
1256
+ : T extends { x: number; y: number }
1257
+ ? three_webgpu.Vector2
1258
+ : T extends number
1259
+ ? number
1260
+ : T extends boolean
1261
+ ? boolean
1262
+ : T
1263
+
1264
+ /** Three's exact UniformNode with shader and value generics derived from an input. */
1265
+ type UniformNodeFor<T> = three_webgpu.UniformNode<UniformNodeType<T>, UniformNodeValue<T>>
1266
+
1267
+ /** Preserve every input key while mapping values to exact Three uniform nodes. */
1268
+ type UniformNodesFor<T extends UniformInputRecord> = {
1269
+ [K in keyof T]: UniformNodeFor<T[K]>
1270
+ }
1271
+
1272
+ /** Backward-compatible single-parameter uniform alias. */
1273
+ type UniformNode<T = unknown> = UniformNodeFor<T>
1272
1274
 
1273
1275
  /** Flat record of uniform nodes (no nested scopes) */
1274
1276
  type UniformRecord<T extends UniformNode = UniformNode> = Record<string, T>
@@ -1293,7 +1295,7 @@ declare global {
1293
1295
  * Acceptable input values for useUniforms - raw values that get converted to UniformNodes
1294
1296
  * Supports:
1295
1297
  * - Primitives: number, string (color), boolean
1296
- * - Three.js types: Color, Vector2/3/4, Matrix3/4, Euler, Quaternion
1298
+ * - Three.js types: Color, Vector2/3/4, Matrix2/3/4
1297
1299
  * - Plain objects: { x, y, z, w } converted to vectors
1298
1300
  * - TSL nodes: color(), vec3(), float() for type casting
1299
1301
  * - UniformNode: existing uniforms (reused as-is)
@@ -1306,226 +1308,124 @@ declare global {
1306
1308
  | three_webgpu.Vector2
1307
1309
  | three_webgpu.Vector3
1308
1310
  | three_webgpu.Vector4
1311
+ | three_webgpu.Matrix2
1309
1312
  | three_webgpu.Matrix3
1310
1313
  | three_webgpu.Matrix4
1311
- | three_webgpu.Euler
1312
- | three_webgpu.Quaternion
1313
- | { x: number; y?: number; z?: number; w?: number } // Plain objects converted to vectors
1314
- | Node // TSL nodes like color(), vec3(), float() for type casting
1314
+ | { x: number; y: number }
1315
+ | { x: number; y: number; z: number }
1316
+ | { x: number; y: number; z: number; w: number }
1317
+ | { r: number; g: number; b: number; a?: number } // Plain objects converted to Color
1318
+ | three_webgpu.Node // TSL nodes like color(), vec3(), float() for type casting
1315
1319
  | UniformNode
1316
1320
 
1317
1321
  /** Input record for useUniforms - accepts raw values or UniformNodes */
1318
1322
  type UniformInputRecord = Record<string, UniformValue>
1319
1323
  }
1320
1324
 
1321
- //* Module Augmentation ==============================
1322
-
1323
- declare module 'three/tsl' {
1325
+ declare global {
1324
1326
  /**
1325
- * Fn with array parameter destructuring
1326
- * @example Fn(([uv, skew]) => { ... })
1327
+ * three's own render pipeline type. Named here so the rest of R3F refers to three's shape
1328
+ * rather than `any`. three r183 renamed `PostProcessing` to `RenderPipeline`; our peer floor
1329
+ * is r185, so the new name is the only one.
1327
1330
  */
1328
- export function Fn<R extends Node = Node>(
1329
- jsFunc: (inputs: ShaderNodeObject<Node>[]) => ShaderNodeObject<R>,
1330
- ): ShaderCallable<R>
1331
+ type ThreeRenderPipeline = three_webgpu.RenderPipeline
1331
1332
 
1332
1333
  /**
1333
- * Fn with object parameter destructuring
1334
- * @example Fn(({ color, intensity }) => { ... })
1334
+ * The pass `useRenderPipeline` creates for you: three's own `PassNode`, as returned by
1335
+ * `pass(scene, camera)` from `three/tsl`. Referenced from three so members like
1336
+ * `getTextureNode`, `setMRT` and `dispose` track the installed version.
1335
1337
  */
1336
- export function Fn<T extends Record<string, unknown>, R extends Node = Node>(
1337
- jsFunc: (inputs: T) => ShaderNodeObject<R>,
1338
- ): ShaderCallable<R>
1338
+ type ScenePassNode = three_webgpu.PassNode
1339
1339
 
1340
1340
  /**
1341
- * Fn with array params + layout
1342
- * @example Fn(([a, b]) => { ... }, { layout: [...] })
1341
+ * Pass record - stores TSL pass nodes for render pipeline.
1342
+ *
1343
+ * `scenePass` is the only key the library owns. It is optional here because this is also the
1344
+ * shape of `state.passes`, which is `{}` before the pipeline exists and again after `reset()`
1345
+ * or `clearPasses()`. Inside the callbacks it is always present; see
1346
+ * {@link RenderPipelineCallbackState}.
1347
+ *
1348
+ * Every other key is user-registered, via a callback's return value. Those are TSL nodes of
1349
+ * any kind, not only passes: texture reads of an MRT attachment, effect nodes, extra
1350
+ * `pass()` instances. `Node` is the common base, so that is the bound. Narrow at the call
1351
+ * site when you need a member, e.g. `passes.velocity as TextureNode`.
1352
+ *
1353
+ * The index signature admits `undefined` because a key may simply not be registered, and
1354
+ * because the optional `scenePass` must be assignable to it: under `skipLibCheck: false` an
1355
+ * optional property whose type excludes `undefined` from the index signature is an error
1356
+ * (TS2411) for every consumer compiling these declarations.
1343
1357
  */
1344
- export function Fn<R extends Node = Node>(
1345
- jsFunc: (inputs: ShaderNodeObject<Node>[]) => ShaderNodeObject<R>,
1346
- layout: { layout?: unknown },
1347
- ): ShaderCallable<R>
1358
+ interface PassRecord {
1359
+ scenePass?: ScenePassNode
1360
+ [key: string]: three_webgpu.Node | undefined
1361
+ }
1348
1362
 
1349
1363
  /**
1350
- * Fn with object params + layout
1364
+ * State passed to pipeline callbacks after the active pipeline has been created.
1365
+ *
1366
+ * `passes.scenePass` is required here: the hook installs the default scene pass before either
1367
+ * callback runs, so callbacks can use it without a guard or a cast.
1368
+ *
1369
+ * `renderer` is narrowed to `WebGPURenderer` and `isLegacy` to `false`: the hook throws under
1370
+ * the legacy renderer before either callback can run, so a callback never sees WebGL.
1351
1371
  */
1352
- export function Fn<T extends Record<string, unknown>, R extends Node = Node>(
1353
- jsFunc: (inputs: T) => ShaderNodeObject<R>,
1354
- layout: { layout?: unknown },
1355
- ): ShaderCallable<R>
1356
- }
1357
-
1358
- /**
1359
- * PostProcessing Types for usePostProcessing hook (WebGPU only)
1360
- */
1361
-
1362
-
1372
+ type RenderPipelineCallbackState = RootState & {
1373
+ renderPipeline: ThreeRenderPipeline
1374
+ passes: PassRecord & { scenePass: ScenePassNode }
1375
+ renderer: three_webgpu.WebGPURenderer
1376
+ isLegacy: false
1377
+ }
1363
1378
 
1364
- declare global {
1365
- /** Pass record - stores TSL pass nodes for post-processing */
1366
- type PassRecord = Record<string, any>
1379
+ /**
1380
+ * What a callback may return to register entries into `state.passes`.
1381
+ *
1382
+ * `scenePass` is reserved. The hook owns that entry and its lifecycle: it caches the pass it
1383
+ * created, and `rebuild()` / `reset()` dispose that cached pass. A callback overwriting the
1384
+ * store entry would leave the store pointing at a node the hook never disposes, and the hook
1385
+ * disposing a pass nothing references. So returning it is a type error.
1386
+ */
1387
+ type RegisteredPasses = Record<string, three_webgpu.Node> & { scenePass?: never }
1367
1388
 
1368
1389
  /** Setup callback - runs first to configure MRT, create additional passes */
1369
- type PostProcessingSetupCallback = (state: RootState) => PassRecord | void
1390
+ type RenderPipelineSetupCallback = (state: RenderPipelineCallbackState) => RegisteredPasses | void
1370
1391
 
1371
1392
  /** Main callback - runs second to configure outputNode, create effect passes */
1372
- type PostProcessingMainCallback = (state: RootState) => PassRecord | void
1393
+ type RenderPipelineMainCallback = (state: RenderPipelineCallbackState) => RegisteredPasses | void
1373
1394
 
1374
- /** Return type for usePostProcessing hook */
1375
- interface UsePostProcessingReturn {
1395
+ /** The imperative half of useRenderPipeline's return value, present in every state */
1396
+ interface UseRenderPipelineActions {
1376
1397
  /** Current passes from state */
1377
1398
  passes: PassRecord
1378
- /** PostProcessing instance (null if not initialized) */
1379
- postProcessing: any | null // THREE.PostProcessing
1380
1399
  /** Clear all passes from state */
1381
1400
  clearPasses: () => void
1382
- /** Reset PostProcessing entirely (clears PP + passes) */
1401
+ /** Reset RenderPipeline entirely (clears PP + passes) */
1383
1402
  reset: () => void
1384
1403
  /** Re-run setup/main callbacks with current closure values */
1385
1404
  rebuild: () => void
1386
- /** True when PostProcessing is configured and ready */
1387
- isReady: boolean
1388
- }
1389
- }
1390
-
1391
- //* useFrameNext Types ==============================
1392
-
1393
-
1394
-
1395
- //* Global Type Declarations ==============================
1396
-
1397
- declare global {
1398
- // Job --------------------------------
1399
-
1400
- /**
1401
- * Internal job representation in the scheduler
1402
- */
1403
- interface Job {
1404
- /** Unique identifier */
1405
- id: string
1406
- /** The callback to execute */
1407
- callback: FrameNextCallback
1408
- /** Phase this job belongs to */
1409
- phase: string
1410
- /** Run before these phases/job ids */
1411
- before: Set<string>
1412
- /** Run after these phases/job ids */
1413
- after: Set<string>
1414
- /** Priority within phase (higher first) */
1415
- priority: number
1416
- /** Insertion order for deterministic tie-breaking */
1417
- index: number
1418
- /** Max FPS for this job (undefined = no limit) */
1419
- fps?: number
1420
- /** Drop frames when behind (true) or catch up (false) */
1421
- drop: boolean
1422
- /** Last run timestamp (ms) */
1423
- lastRun?: number
1424
- /** Whether job is enabled */
1425
- enabled: boolean
1426
- /** Internal flag: system jobs (like default render) don't block user render takeover */
1427
- system?: boolean
1428
- }
1429
-
1430
- // Phase Graph --------------------------------
1431
-
1432
- /**
1433
- * A node in the phase graph
1434
- */
1435
- interface PhaseNode {
1436
- /** Phase name */
1437
- name: string
1438
- /** Whether this was auto-generated from a before/after constraint */
1439
- isAutoGenerated: boolean
1440
- }
1441
-
1442
- /**
1443
- * Options for creating a job from hook options
1444
- */
1445
- interface JobOptions {
1446
- id?: string
1447
- phase?: string
1448
- before?: string | string[]
1449
- after?: string | string[]
1450
- priority?: number
1451
- fps?: number
1452
- drop?: boolean
1453
- enabled?: boolean
1454
1405
  }
1455
1406
 
1456
- // Frame Loop State --------------------------------
1457
-
1458
1407
  /**
1459
- * Internal frame loop state
1460
- */
1461
- interface FrameLoopState {
1462
- /** Whether the loop is running */
1463
- running: boolean
1464
- /** Current RAF handle */
1465
- rafHandle: number | null
1466
- /** Last frame timestamp in ms (null = uninitialized) */
1467
- lastTime: number | null
1468
- /** Frame counter */
1469
- frameCount: number
1470
- /** Elapsed time since first frame in ms */
1471
- elapsedTime: number
1472
- /** createdAt timestamp in ms */
1473
- createdAt: number
1474
- }
1475
-
1476
- // Root Entry --------------------------------
1477
-
1478
- /**
1479
- * Internal representation of a registered root (Canvas).
1480
- * Tracks jobs and manages rebuild state for this root.
1481
- * @internal
1482
- */
1483
- interface RootEntry {
1484
- /** Unique identifier for this root */
1485
- id: string
1486
- /** Function to get the root's current state. Returns any to support independent mode. */
1487
- getState: () => any
1488
- /** Map of job IDs to Job objects */
1489
- jobs: Map<string, Job>
1490
- /** Cached sorted job list for execution order */
1491
- sortedJobs: Job[]
1492
- /** Whether sortedJobs needs rebuilding */
1493
- needsRebuild: boolean
1494
- }
1495
-
1496
- /**
1497
- * Internal representation of a global job (deprecated API).
1498
- * Global jobs run once per frame, not per-root.
1499
- * Used by legacy addEffect/addAfterEffect APIs.
1500
- * @internal
1501
- * @deprecated Use useFrame with phases instead
1502
- */
1503
- interface GlobalJob {
1504
- /** Unique identifier for this global job */
1505
- id: string
1506
- /** Callback invoked with RAF timestamp in ms */
1507
- callback: (timestamp: number) => void
1508
- }
1509
-
1510
- // HMR Support --------------------------------
1511
-
1512
- /**
1513
- * Hot Module Replacement data structure for preserving scheduler state
1514
- * @internal
1515
- */
1516
- interface HMRData {
1517
- /** Shared data object for storing values across reloads */
1518
- data: Record<string, any>
1519
- /** Optional function to accept HMR updates */
1520
- accept?: () => void
1521
- }
1522
-
1523
- // Default Phases --------------------------------
1524
-
1525
- /**
1526
- * Default phase names for the scheduler
1408
+ * Return type for useRenderPipeline hook, discriminated on `isReady`.
1409
+ *
1410
+ * `if (isReady)` narrows `renderPipeline` to non-null, which is what the docs already tell
1411
+ * callers to check. `passes.scenePass` deliberately stays optional in the ready branch:
1412
+ * `clearPasses()` empties the record while leaving the pipeline in place.
1527
1413
  */
1528
- type DefaultPhase = 'start' | 'input' | 'physics' | 'update' | 'render' | 'finish'
1414
+ type UseRenderPipelineReturn = UseRenderPipelineActions &
1415
+ (
1416
+ | {
1417
+ /** True when RenderPipeline is configured and ready */
1418
+ isReady: true
1419
+ /** RenderPipeline instance */
1420
+ renderPipeline: ThreeRenderPipeline
1421
+ }
1422
+ | {
1423
+ /** False until the pipeline has been created */
1424
+ isReady: false
1425
+ /** Not initialized yet, or torn down by reset() */
1426
+ renderPipeline: null
1427
+ }
1428
+ )
1529
1429
  }
1530
1430
 
1531
1431
  type MutableOrReadonlyParameters<T extends (...args: any) => any> = Parameters<T> | Readonly<Parameters<T>>
@@ -1604,10 +1504,11 @@ type TSLNodeInput = { nodeType?: string | null; uuid?: string } | null
1604
1504
 
1605
1505
  /**
1606
1506
  * For node material properties (colorNode, positionNode, etc.), accept broader types
1607
- * since @types/three has broken inheritance for TSL node subclasses.
1507
+ * since @types/three has broken inheritance for TSL node subclasses. NodeClass requires
1508
+ * `nodeType`, so this structural key test remains neutral to the selected Three entry.
1608
1509
  */
1609
1510
  type NodeProps<P> = {
1610
- [K in keyof P as P[K] extends Node$1 | null ? K : never]?: TSLNodeInput
1511
+ [K in keyof P as NonNullable<P[K]> extends { nodeType: string | null } ? K : never]?: TSLNodeInput
1611
1512
  }
1612
1513
 
1613
1514
  interface ReactProps<P> {
@@ -1628,11 +1529,30 @@ type ThreeToJSXElements<T extends Record<string, any>> = {
1628
1529
  [K in keyof T & string as Uncapitalize<K>]: T[K] extends ConstructorRepresentation ? ThreeElement<T[K]> : never
1629
1530
  }
1630
1531
 
1532
+ /** Method names of Object3D, excluded from the `primitive` element's typed props. */
1533
+ type Object3DMethod = NonNullable<
1534
+ {
1535
+ [K in keyof Object3D]-?: Object3D[K] extends (...args: any[]) => any ? K : never
1536
+ }[keyof Object3D]
1537
+ >
1538
+
1631
1539
  type ThreeExports = typeof THREE
1632
1540
  type ThreeElementsImpl = ThreeToJSXElements<ThreeExports>
1633
1541
 
1634
1542
  interface ThreeElements extends Omit<ThreeElementsImpl, 'audio' | 'source' | 'line' | 'path'> {
1635
- primitive: Omit<ThreeElement<any>, 'args'> & { object: object }
1543
+ /**
1544
+ * `primitive` wraps a pre-existing object, so its props cannot be derived from one class.
1545
+ * Events are typed from `EventHandlers` (`onClick={(e) => ...}` infers `e`), the ref is
1546
+ * untyped, and any other prop is accepted and applied to the object by name. Object3D's own
1547
+ * methods are left out of the typed surface: they return `this`, so a subclass element's
1548
+ * props (`ThreeElements['group']`) could not be spread onto a primitive otherwise.
1549
+ */
1550
+ primitive: Omit<ThreeElement<typeof Object3D>, 'args' | 'object' | 'ref' | 'onUpdate' | Object3DMethod> & {
1551
+ object: object
1552
+ ref?: React.Ref<any>
1553
+ onUpdate?: (self: any) => void
1554
+ [prop: string]: unknown
1555
+ }
1636
1556
  // Conflicts with DOM types can be accessed through a three* prefix
1637
1557
  threeAudio: ThreeElementsImpl['audio']
1638
1558
  threeSource: ThreeElementsImpl['source']
@@ -1673,6 +1593,7 @@ type three_d_Matrix3 = Matrix3;
1673
1593
  type three_d_Matrix4 = Matrix4;
1674
1594
  type three_d_MutableOrReadonlyParameters<T extends (...args: any) => any> = MutableOrReadonlyParameters<T>;
1675
1595
  type three_d_NodeProps<P> = NodeProps<P>;
1596
+ type three_d_Object3DMethod = Object3DMethod;
1676
1597
  type three_d_Quaternion = Quaternion;
1677
1598
  type three_d_RaycastableRepresentation = RaycastableRepresentation;
1678
1599
  type three_d_ReactProps<P> = ReactProps<P>;
@@ -1687,7 +1608,7 @@ type three_d_Vector3 = Vector3;
1687
1608
  type three_d_Vector4 = Vector4;
1688
1609
  type three_d_VectorRepresentation = VectorRepresentation;
1689
1610
  declare namespace three_d {
1690
- export type { three_d_Color as Color, three_d_ElementProps as ElementProps, three_d_Euler as Euler, three_d_EventProps as EventProps, three_d_GeometryProps as GeometryProps, three_d_GeometryTransformProps as GeometryTransformProps, three_d_Layers as Layers, three_d_MathProps as MathProps, three_d_MathRepresentation as MathRepresentation, three_d_MathType as MathType, three_d_MathTypes as MathTypes, three_d_Matrix3 as Matrix3, three_d_Matrix4 as Matrix4, three_d_MutableOrReadonlyParameters as MutableOrReadonlyParameters, three_d_NodeProps as NodeProps, three_d_Quaternion as Quaternion, three_d_RaycastableRepresentation as RaycastableRepresentation, three_d_ReactProps as ReactProps, three_d_TSLNodeInput as TSLNodeInput, three_d_ThreeElement as ThreeElement, three_d_ThreeElements as ThreeElements, three_d_ThreeElementsImpl as ThreeElementsImpl, three_d_ThreeExports as ThreeExports, three_d_ThreeToJSXElements as ThreeToJSXElements, three_d_Vector2 as Vector2, three_d_Vector3 as Vector3, three_d_Vector4 as Vector4, three_d_VectorRepresentation as VectorRepresentation };
1611
+ export type { three_d_Color as Color, three_d_ElementProps as ElementProps, three_d_Euler as Euler, three_d_EventProps as EventProps, three_d_GeometryProps as GeometryProps, three_d_GeometryTransformProps as GeometryTransformProps, three_d_Layers as Layers, three_d_MathProps as MathProps, three_d_MathRepresentation as MathRepresentation, three_d_MathType as MathType, three_d_MathTypes as MathTypes, three_d_Matrix3 as Matrix3, three_d_Matrix4 as Matrix4, three_d_MutableOrReadonlyParameters as MutableOrReadonlyParameters, three_d_NodeProps as NodeProps, three_d_Object3DMethod as Object3DMethod, three_d_Quaternion as Quaternion, three_d_RaycastableRepresentation as RaycastableRepresentation, three_d_ReactProps as ReactProps, three_d_TSLNodeInput as TSLNodeInput, three_d_ThreeElement as ThreeElement, three_d_ThreeElements as ThreeElements, three_d_ThreeElementsImpl as ThreeElementsImpl, three_d_ThreeExports as ThreeExports, three_d_ThreeToJSXElements as ThreeToJSXElements, three_d_Vector2 as Vector2, three_d_Vector3 as Vector3, three_d_Vector4 as Vector4, three_d_VectorRepresentation as VectorRepresentation };
1691
1612
  }
1692
1613
 
1693
1614
  /**
@@ -1697,7 +1618,7 @@ declare namespace three_d {
1697
1618
  * a single WebGPURenderer using Three.js CanvasTarget API.
1698
1619
  *
1699
1620
  * Primary canvas: Has `id` prop, creates its own renderer, registers here
1700
- * Secondary canvas: Has `target="id"` prop, shares primary's renderer via CanvasTarget
1621
+ * Secondary canvas: Has `renderer={{ primaryCanvas: 'id' }}`, shares primary's renderer via CanvasTarget
1701
1622
  */
1702
1623
 
1703
1624
  interface PrimaryCanvasEntry {
@@ -1765,12 +1686,23 @@ type EnvironmentLoaderProps = {
1765
1686
  * const texture = useEnvironment({ preset: 'sunset' })
1766
1687
  * ```
1767
1688
  */
1768
- declare function useEnvironment({ files, path, preset, colorSpace, extensions, }?: Partial<EnvironmentLoaderProps>): Texture$1<unknown> | CubeTexture;
1689
+ declare function useEnvironment({ files, path, preset, colorSpace, extensions, }?: Partial<EnvironmentLoaderProps>): Texture$1<unknown, THREE$1.TextureEventMap> | CubeTexture<unknown>;
1769
1690
  declare namespace useEnvironment {
1770
1691
  var preload: (preloadOptions?: EnvironmentLoaderPreloadOptions) => void;
1771
1692
  var clear: (clearOptions?: EnvironmentLoaderClearOptions) => void;
1772
1693
  }
1773
- type EnvironmentLoaderPreloadOptions = Omit<EnvironmentLoaderProps, 'encoding'>;
1694
+ /**
1695
+ * Options accepted by `useEnvironment.preload`.
1696
+ *
1697
+ * `colorSpace` is deliberately omitted: preload only warms the loader cache, and colorSpace is
1698
+ * applied to the texture by `useEnvironment()` at use time, per consumer. Accepting it here would
1699
+ * advertise an option this function silently ignores.
1700
+ *
1701
+ * This previously read `Omit<…, 'encoding'>` — omitting a key that does not exist on
1702
+ * `EnvironmentLoaderProps`, a leftover from three's pre-`colorSpace` `encoding` API. That made the
1703
+ * type equivalent to the full props, so `colorSpace` was accepted and then dropped on the floor.
1704
+ */
1705
+ type EnvironmentLoaderPreloadOptions = Omit<EnvironmentLoaderProps, 'colorSpace'>;
1774
1706
  type EnvironmentLoaderClearOptions = Pick<EnvironmentLoaderProps, 'files' | 'preset'>;
1775
1707
 
1776
1708
  /**
@@ -1814,9 +1746,9 @@ type EnvironmentProps = {
1814
1746
  blur?: number;
1815
1747
  backgroundBlurriness?: number;
1816
1748
  backgroundIntensity?: number;
1817
- backgroundRotation?: Euler$2;
1749
+ backgroundRotation?: Euler;
1818
1750
  environmentIntensity?: number;
1819
- environmentRotation?: Euler$2;
1751
+ environmentRotation?: Euler;
1820
1752
  map?: Texture$1;
1821
1753
  preset?: PresetsType;
1822
1754
  scene?: Scene | React$1.RefObject<Scene>;
@@ -1900,7 +1832,7 @@ declare function EnvironmentCube({ background, scene, blur, backgroundBlurriness
1900
1832
  declare function EnvironmentPortal({ children, near, far, resolution, frames, map, background, blur, backgroundBlurriness, backgroundIntensity, backgroundRotation, environmentIntensity, environmentRotation, scene, files, path, preset, extensions, }: EnvironmentProps): react_jsx_runtime.JSX.Element;
1901
1833
  declare module '@react-three/fiber' {
1902
1834
  interface ThreeElements {
1903
- groundProjectedEnvImpl: ThreeElement$1<typeof GroundedSkybox>;
1835
+ groundProjectedEnvImpl: ThreeElement<typeof GroundedSkybox>;
1904
1836
  }
1905
1837
  }
1906
1838
  /**
@@ -2000,12 +1932,32 @@ declare module '@react-three/fiber' {
2000
1932
  */
2001
1933
  declare function Environment(props: EnvironmentProps): react_jsx_runtime.JSX.Element;
2002
1934
 
1935
+ /**
1936
+ * Moves every trace of interactivity from one object to its replacement, for reconstruction.
1937
+ *
1938
+ * When `args` or a `primitive`'s `object` changes, R3F builds a new three object and keeps the same
1939
+ * instance. Removing the old object from the interaction state and registering the new one from
1940
+ * scratch makes events *work* again (#3778), but it forgets what was in flight: a pointer resting on
1941
+ * the object fires a second `onPointerEnter` without ever having left, and an active pointer capture
1942
+ * is dropped mid-drag. Rewriting the references instead keeps the interaction continuous across a
1943
+ * swap the user never asked to see (#3744).
1944
+ *
1945
+ * Captures are re-keyed rather than released, so the DOM-level capture on `captureData.target` is
1946
+ * left alone — releasing and re-acquiring it is precisely the glitch being avoided.
1947
+ *
1948
+ * Visibility handlers are deliberately not transferred: that registry is keyed by `object.uuid`, so
1949
+ * the replacement re-registers itself through `applyProps`. The old entry is dropped here so it
1950
+ * cannot outlive the object it described.
1951
+ */
1952
+ declare function swapInteractivity(store: RootStore, object: Object3D, newObject: Object3D): void;
2003
1953
  declare function removeInteractivity(store: RootStore, object: Object3D): void;
2004
1954
  declare function createEvents(store: RootStore): {
2005
1955
  handlePointer: (name: string) => (event: DomEvent) => void;
1956
+ flushDeferredPointers: () => void;
1957
+ processDeferredPointer: (event: DomEvent, pointerId: number) => void;
2006
1958
  };
2007
1959
  /** Default R3F event manager for web */
2008
- declare function createPointerEvents(store: RootStore): EventManager<HTMLElement>;
1960
+ declare function createPointerEvents(store: RootStore): EventManager<Element>;
2009
1961
 
2010
1962
  /**
2011
1963
  * Gets or creates a memoized loader instance from a loader constructor or returns the loader if it's already an instance.
@@ -2018,389 +1970,27 @@ declare function getLoader<L extends LoaderLike | ConstructorRepresentation<Load
2018
1970
  * Note: this hook's caller must be wrapped with `React.Suspense`
2019
1971
  * @see https://docs.pmnd.rs/react-three-fiber/api/hooks#useloader
2020
1972
  */
2021
- declare function useLoader<I extends InputLike, L extends LoaderLike | ConstructorRepresentation<LoaderLike>>(loader: L, input: I, extensions?: Extensions<L>, onProgress?: (event: ProgressEvent<EventTarget>) => void): I extends any[] ? LoaderResult<L>[] : LoaderResult<L>;
1973
+ declare function useLoader<I extends InputLike, L extends LoaderLike | ConstructorRepresentation<LoaderLike>>(loader: L, input: I, extensions?: Extensions<L>, onProgress?: (event: ProgressEvent<EventTarget>) => void, cacheKey?: InputLike): I extends any[] ? LoaderResult<L>[] : LoaderResult<L>;
2022
1974
  declare namespace useLoader {
2023
- var preload: <I extends InputLike, L extends LoaderLike | ConstructorRepresentation<LoaderLike>>(loader: L, input: I, extensions?: Extensions<L>, onProgress?: (event: ProgressEvent<EventTarget>) => void) => void;
2024
- var clear: <I extends InputLike, L extends LoaderLike | ConstructorRepresentation<LoaderLike>>(loader: L, input: I) => void;
1975
+ var preload: <I extends InputLike, L extends LoaderLike | ConstructorRepresentation<LoaderLike>>(loader: L, input: I, extensions?: Extensions<L>, onProgress?: (event: ProgressEvent<EventTarget>) => void, cacheKey?: InputLike) => void;
1976
+ var clear: <I extends InputLike, L extends LoaderLike | ConstructorRepresentation<LoaderLike>>(loader: L, input: I, cacheKey?: InputLike) => void;
2025
1977
  var loader: typeof getLoader;
2026
1978
  }
2027
1979
 
2028
- /**
2029
- * Global Singleton Scheduler - manages the frame loop and job execution for ALL R3F roots.
2030
- *
2031
- * Features:
2032
- * - Single RAF loop for entire application
2033
- * - Root registration (multiple Canvas support)
2034
- * - Global phases for addEffect/addAfterEffect (deprecated)
2035
- * - Per-root job management with phases, priorities, FPS throttling
2036
- * - onIdle callbacks for addTail (deprecated)
2037
- * - Demand mode support via invalidate()
2038
- */
2039
- declare class Scheduler {
2040
- private static readonly INSTANCE_KEY;
2041
- private static get instance();
2042
- private static set instance(value);
2043
- /**
2044
- * Get the global scheduler instance (creates if doesn't exist).
2045
- * Uses HMR data to preserve instance across hot reloads.
2046
- * @returns {Scheduler} The singleton scheduler instance
2047
- */
2048
- static get(): Scheduler;
2049
- /**
2050
- * Reset the singleton instance. Stops the loop and clears all state.
2051
- * Primarily used for testing to ensure clean state between tests.
2052
- * @returns {void}
2053
- */
2054
- static reset(): void;
2055
- private roots;
2056
- private phaseGraph;
2057
- private loopState;
2058
- private stoppedTime;
2059
- private nextRootIndex;
2060
- private globalBeforeJobs;
2061
- private globalAfterJobs;
2062
- private nextGlobalIndex;
2063
- private idleCallbacks;
2064
- private nextJobIndex;
2065
- private jobStateListeners;
2066
- private pendingFrames;
2067
- private _frameloop;
2068
- private _independent;
2069
- private errorHandler;
2070
- private rootReadyCallbacks;
2071
- get phases(): string[];
2072
- get frameloop(): Frameloop;
2073
- set frameloop(mode: Frameloop);
2074
- get isRunning(): boolean;
2075
- get isReady(): boolean;
2076
- get independent(): boolean;
2077
- set independent(value: boolean);
2078
- constructor();
2079
- /**
2080
- * Register a root (Canvas) with the scheduler.
2081
- * The first root to register starts the RAF loop (if frameloop='always').
2082
- * @param {string} id - Unique identifier for this root
2083
- * @param {RootOptions} [options] - Optional configuration with getState and onError callbacks
2084
- * @returns {() => void} Unsubscribe function to remove this root
2085
- */
2086
- registerRoot(id: string, options?: RootOptions): () => void;
2087
- /**
2088
- * Unregister a root from the scheduler.
2089
- * Cleans up all job state listeners for this root's jobs.
2090
- * The last root to unregister stops the RAF loop.
2091
- * @param {string} id - The root ID to unregister
2092
- * @returns {void}
2093
- */
2094
- unregisterRoot(id: string): void;
2095
- /**
2096
- * Subscribe to be notified when a root becomes available.
2097
- * Fires immediately if a root already exists.
2098
- * @param {() => void} callback - Function called when first root registers
2099
- * @returns {() => void} Unsubscribe function
2100
- */
2101
- onRootReady(callback: () => void): () => void;
2102
- /**
2103
- * Notify all registered root-ready callbacks.
2104
- * Called when the first root registers.
2105
- * @returns {void}
2106
- * @private
2107
- */
2108
- private notifyRootReady;
2109
- /**
2110
- * Ensure a default root exists for independent mode.
2111
- * Creates a minimal root with no state provider.
2112
- * @returns {void}
2113
- * @private
2114
- */
2115
- private ensureDefaultRoot;
2116
- /**
2117
- * Trigger error handling for job errors.
2118
- * Uses the bound error handler if available, otherwise logs to console.
2119
- * @param {Error} error - The error to handle
2120
- * @returns {void}
2121
- */
2122
- triggerError(error: Error): void;
2123
- /**
2124
- * Add a named phase to the scheduler's execution order.
2125
- * Marks all roots for rebuild to incorporate the new phase.
2126
- * @param {string} name - The phase name (e.g., 'physics', 'postprocess')
2127
- * @param {AddPhaseOptions} [options] - Positioning options (before/after other phases)
2128
- * @returns {void}
2129
- * @example
2130
- * scheduler.addPhase('physics', { before: 'update' });
2131
- * scheduler.addPhase('postprocess', { after: 'render' });
2132
- */
2133
- addPhase(name: string, options?: AddPhaseOptions): void;
2134
- /**
2135
- * Check if a phase exists in the scheduler.
2136
- * @param {string} name - The phase name to check
2137
- * @returns {boolean} True if the phase exists
2138
- */
2139
- hasPhase(name: string): boolean;
2140
- /**
2141
- * Register a global job that runs once per frame (not per-root).
2142
- * Used internally by deprecated addEffect/addAfterEffect APIs.
2143
- * @param {'before' | 'after'} phase - When to run: 'before' all roots or 'after' all roots
2144
- * @param {string} id - Unique identifier for this global job
2145
- * @param {(timestamp: number) => void} callback - Function called each frame with RAF timestamp
2146
- * @returns {() => void} Unsubscribe function to remove this global job
2147
- * @deprecated Use useFrame with phases instead
2148
- */
2149
- registerGlobal(phase: 'before' | 'after', id: string, callback: (timestamp: number) => void): () => void;
2150
- /**
2151
- * Register an idle callback that fires when the loop stops.
2152
- * Used internally by deprecated addTail API.
2153
- * @param {(timestamp: number) => void} callback - Function called when loop becomes idle
2154
- * @returns {() => void} Unsubscribe function to remove this idle callback
2155
- * @deprecated Use demand mode with invalidate() instead
2156
- */
2157
- onIdle(callback: (timestamp: number) => void): () => void;
2158
- /**
2159
- * Notify all registered idle callbacks.
2160
- * Called when the loop stops in demand mode.
2161
- * @param {number} timestamp - The RAF timestamp when idle occurred
2162
- * @returns {void}
2163
- * @private
2164
- */
2165
- private notifyIdle;
2166
- /**
2167
- * Register a job (frame callback) with a specific root.
2168
- * This is the core registration method used by useFrame internally.
2169
- * @param {FrameNextCallback} callback - The function to call each frame
2170
- * @param {JobOptions & { rootId?: string; system?: boolean }} [options] - Job configuration
2171
- * @param {string} [options.rootId] - Target root ID (defaults to first registered root)
2172
- * @param {string} [options.id] - Unique job ID (auto-generated if not provided)
2173
- * @param {string} [options.phase] - Execution phase (defaults to 'update')
2174
- * @param {number} [options.priority] - Priority within phase (higher = earlier, default 0)
2175
- * @param {number} [options.fps] - FPS throttle limit
2176
- * @param {boolean} [options.drop] - Drop frames when behind (default true)
2177
- * @param {boolean} [options.enabled] - Whether job is active (default true)
2178
- * @param {boolean} [options.system] - Internal flag for system jobs (not user-facing)
2179
- * @returns {() => void} Unsubscribe function to remove this job
2180
- */
2181
- register(callback: FrameNextCallback, options?: JobOptions & {
2182
- rootId?: string;
2183
- system?: boolean;
2184
- }): () => void;
2185
- /**
2186
- * Unregister a job by its ID.
2187
- * Searches all roots if rootId is not provided.
2188
- * @param {string} id - The job ID to unregister
2189
- * @param {string} [rootId] - Optional root ID to search (searches all if not provided)
2190
- * @returns {void}
2191
- */
2192
- unregister(id: string, rootId?: string): void;
2193
- /**
2194
- * Update a job's options dynamically.
2195
- * Searches all roots to find the job by ID.
2196
- * Phase/constraint changes trigger a rebuild of the sorted job list.
2197
- * @param {string} id - The job ID to update
2198
- * @param {Partial<JobOptions>} options - The options to update
2199
- * @returns {void}
2200
- */
2201
- updateJob(id: string, options: Partial<JobOptions>): void;
2202
- /**
2203
- * Check if a job is currently paused (disabled).
2204
- * @param {string} id - The job ID to check
2205
- * @returns {boolean} True if the job exists and is paused
2206
- */
2207
- isJobPaused(id: string): boolean;
2208
- /**
2209
- * Subscribe to state changes for a specific job.
2210
- * Listener is called when job is paused or resumed.
2211
- * @param {string} id - The job ID to subscribe to
2212
- * @param {() => void} listener - Callback invoked on state changes
2213
- * @returns {() => void} Unsubscribe function
2214
- */
2215
- subscribeJobState(id: string, listener: () => void): () => void;
2216
- /**
2217
- * Notify all listeners that a job's state has changed.
2218
- * @param {string} id - The job ID that changed
2219
- * @returns {void}
2220
- * @private
2221
- */
2222
- private notifyJobStateChange;
2223
- /**
2224
- * Pause a job by ID (sets enabled=false).
2225
- * Notifies any subscribed state listeners.
2226
- * @param {string} id - The job ID to pause
2227
- * @returns {void}
2228
- */
2229
- pauseJob(id: string): void;
2230
- /**
2231
- * Resume a paused job by ID (sets enabled=true).
2232
- * Resets job timing to prevent frame accumulation.
2233
- * Notifies any subscribed state listeners.
2234
- * @param {string} id - The job ID to resume
2235
- * @returns {void}
2236
- */
2237
- resumeJob(id: string): void;
2238
- /**
2239
- * Start the requestAnimationFrame loop.
2240
- * Resets timing state (elapsedTime, frameCount) on start.
2241
- * No-op if already running.
2242
- * @returns {void}
2243
- */
2244
- start(): void;
2245
- /**
2246
- * Stop the requestAnimationFrame loop.
2247
- * Cancels any pending RAF callback.
2248
- * No-op if not running.
2249
- * @returns {void}
2250
- */
2251
- stop(): void;
2252
- /**
2253
- * Request frames to be rendered in demand mode.
2254
- * Accumulates pending frames (capped at 60) and starts the loop if not running.
2255
- * No-op if frameloop is not 'demand'.
2256
- * @param {number} [frames=1] - Number of frames to request
2257
- * @param {boolean} [stackFrames=false] - Whether to add frames to existing pending count
2258
- * - `false` (default): Sets pending frames to the specified value (replaces existing count)
2259
- * - `true`: Adds frames to existing pending count (useful for accumulating invalidations)
2260
- * @returns {void}
2261
- * @example
2262
- * // Request a single frame render
2263
- * scheduler.invalidate();
2264
- *
2265
- * @example
2266
- * // Request 5 frames (e.g., for animations)
2267
- * scheduler.invalidate(5);
2268
- *
2269
- * @example
2270
- * // Set pending frames to exactly 3 (don't stack with existing)
2271
- * scheduler.invalidate(3, false);
2272
- *
2273
- * @example
2274
- * // Add 2 more frames to existing pending count
2275
- * scheduler.invalidate(2, true);
2276
- */
2277
- invalidate(frames?: number, stackFrames?: boolean): void;
2278
- /**
2279
- * Reset timing state for deterministic testing.
2280
- * Preserves jobs and roots but resets lastTime, frameCount, elapsedTime, etc.
2281
- * @returns {void}
2282
- */
2283
- resetTiming(): void;
2284
- /**
2285
- * Manually execute a single frame for all roots.
2286
- * Useful for frameloop='never' mode or testing scenarios.
2287
- * @param {number} [timestamp] - Optional timestamp (defaults to performance.now())
2288
- * @returns {void}
2289
- * @example
2290
- * // Manual control mode
2291
- * scheduler.frameloop = 'never';
2292
- * scheduler.step(); // Execute one frame
2293
- */
2294
- step(timestamp?: number): void;
2295
- /**
2296
- * Manually execute a single job by its ID.
2297
- * Useful for testing individual job callbacks in isolation.
2298
- * @param {string} id - The job ID to step
2299
- * @param {number} [timestamp] - Optional timestamp (defaults to performance.now())
2300
- * @returns {void}
2301
- */
2302
- stepJob(id: string, timestamp?: number): void;
2303
- /**
2304
- * Main RAF loop callback.
2305
- * Executes frame, handles demand mode, and schedules next frame.
2306
- * @param {number} timestamp - RAF timestamp in milliseconds
2307
- * @returns {void}
2308
- * @private
2309
- */
2310
- private loop;
2311
- /**
2312
- * Execute a single frame across all roots.
2313
- * Order: globalBefore → each root's jobs → globalAfter
2314
- * @param {number} timestamp - RAF timestamp in milliseconds
2315
- * @returns {void}
2316
- * @private
2317
- */
2318
- private executeFrame;
2319
- /**
2320
- * Run all global jobs from a job map.
2321
- * Catches and logs errors without stopping execution.
2322
- * @param {Map<string, GlobalJob>} jobs - The global jobs map to execute
2323
- * @param {number} timestamp - RAF timestamp in milliseconds
2324
- * @returns {void}
2325
- * @private
2326
- */
2327
- private runGlobalJobs;
2328
- /**
2329
- * Execute all jobs for a single root in sorted order.
2330
- * Rebuilds sorted job list if needed, then dispatches each job.
2331
- * Errors are caught and propagated via triggerError.
2332
- * @param {RootEntry} root - The root entry to tick
2333
- * @param {number} timestamp - RAF timestamp in milliseconds
2334
- * @param {number} delta - Time since last frame in seconds
2335
- * @returns {void}
2336
- * @private
2337
- */
2338
- private tickRoot;
2339
- /**
2340
- * Get the total number of registered jobs across all roots.
2341
- * Includes both per-root jobs and global before/after jobs.
2342
- * @returns {number} Total job count
2343
- */
2344
- getJobCount(): number;
2345
- /**
2346
- * Get all registered job IDs across all roots.
2347
- * Includes both per-root jobs and global before/after jobs.
2348
- * @returns {string[]} Array of all job IDs
2349
- */
2350
- getJobIds(): string[];
2351
- /**
2352
- * Get the number of registered roots (Canvas instances).
2353
- * @returns {number} Number of registered roots
2354
- */
2355
- getRootCount(): number;
2356
- /**
2357
- * Check if any user (non-system) jobs are registered in a specific phase.
2358
- * Used by the default render job to know if a user has taken over rendering.
2359
- *
2360
- * @param phase The phase to check
2361
- * @param rootId Optional root ID to check (checks all roots if not provided)
2362
- * @returns true if any user jobs exist in the phase
2363
- */
2364
- hasUserJobsInPhase(phase: string, rootId?: string): boolean;
2365
- /**
2366
- * Generate a unique root ID for automatic root registration.
2367
- * @returns {string} A unique root ID in the format 'root_N'
2368
- */
2369
- generateRootId(): string;
2370
- /**
2371
- * Generate a unique job ID.
2372
- * @returns {string} A unique job ID in the format 'job_N'
2373
- * @private
2374
- */
2375
- private generateJobId;
2376
- /**
2377
- * Normalize before/after constraints to a Set.
2378
- * Handles undefined, single string, or array inputs.
2379
- * @param {string | string[] | undefined} value - The constraint value(s)
2380
- * @returns {Set<string>} Normalized Set of constraint strings
2381
- * @private
2382
- */
2383
- private normalizeConstraints;
2384
- }
2385
- /**
2386
- * Get the global scheduler instance.
2387
- * Creates one if it doesn't exist.
2388
- */
2389
- declare const getScheduler: () => Scheduler;
2390
-
2391
1980
  /**
2392
1981
  * Frame hook with phase-based ordering, priority, and FPS throttling.
2393
1982
  *
2394
- * Works both inside and outside Canvas context:
2395
- * - Inside Canvas: Full RootState (gl, scene, camera, etc.)
2396
- * - Outside Canvas (waiting mode): Waits for Canvas to mount, then gets full state
2397
- * - Outside Canvas (independent mode): Fires immediately with timing-only state
1983
+ * Always delivers full RootState — works both inside and outside Canvas context:
1984
+ * - Inside Canvas: Full RootState (renderer, scene, camera, etc.)
1985
+ * - Outside Canvas: The job registers immediately but the callback is held until a
1986
+ * Canvas adopts it, then runs with full RootState. For hostless / standalone
1987
+ * frame loops with no Canvas, use `@pmndrs/scheduler` directly.
2398
1988
  *
2399
1989
  * Returns a controls object for manual stepping, pausing, and resuming.
2400
1990
  *
2401
1991
  * @param callback - Function called each frame with (state, delta). Optional if you only need scheduler access.
2402
1992
  * @param priorityOrOptions - Either a priority number (backwards compat) or options object
2403
- * @returns Controls object with step(), stepAll(), pause(), resume(), isPaused, id, scheduler
1993
+ * @returns Controls object with step(), stepAll(), invalidate(), pause(), resume(), isPaused, id, rootId, scheduler
2404
1994
  *
2405
1995
  * @example
2406
1996
  * // Simple priority (backwards compat)
@@ -2411,16 +2001,16 @@ declare const getScheduler: () => Scheduler;
2411
2001
  * useFrame((state, delta) => { ... }, { phase: 'physics' })
2412
2002
  *
2413
2003
  * @example
2414
- * // Outside Canvas - waits for Canvas to mount
2004
+ * // Outside Canvas - callback waits for a Canvas, then always has full state
2415
2005
  * function UI() {
2416
2006
  * useFrame((state, delta) => { syncUI(state.camera) });
2417
2007
  * return <button>...</button>;
2418
2008
  * }
2419
2009
  *
2420
2010
  * @example
2421
- * // Independent mode - no Canvas needed
2422
- * getScheduler().independent = true;
2423
- * useFrame((state, delta) => { updateGame(delta) });
2011
+ * // Hostless / standalone loop (no Canvas) - use @pmndrs/scheduler directly
2012
+ * import { getScheduler } from '@pmndrs/scheduler'
2013
+ * getScheduler().register((state, delta) => { updateGame(delta) })
2424
2014
  *
2425
2015
  * @example
2426
2016
  * // Scheduler-only access (no callback)
@@ -2443,11 +2033,16 @@ type UseTextureOptions<Url extends string[] | string | Record<string, string>> =
2443
2033
  /** Callback when texture(s) finish loading */
2444
2034
  onLoad?: (texture: MappedTextureType<Url>) => void;
2445
2035
  /**
2446
- * Cache the texture in R3F's global state for access via useTextures().
2447
- * When true:
2036
+ * Register the texture(s) in R3F's global texture registry for access via useTextures().
2037
+ * When true (the default):
2448
2038
  * - Textures persist until explicitly disposed
2449
- * - Returns existing cached textures if available (preserving modifications like colorSpace)
2450
- * @default false
2039
+ * - On mount, returns existing registered textures if available (preserving modifications like colorSpace)
2040
+ *
2041
+ * Reads are taken once at mount — a mounted `useTexture` does not re-render when the registry
2042
+ * changes. To react to registry swaps, use `useTextures(s => s.get(key))` instead.
2043
+ *
2044
+ * Pass `false` to opt out of registry enrollment entirely.
2045
+ * @default true
2451
2046
  */
2452
2047
  cache?: boolean;
2453
2048
  };
@@ -2471,15 +2066,18 @@ type UseTextureOptions<Url extends string[] | string | Record<string, string>> =
2471
2066
  * normal: '/normal.png'
2472
2067
  * })
2473
2068
  *
2474
- * // With caching - returns same texture object across components
2475
- * // Modifications (colorSpace, wrapS, etc.) are preserved
2476
- * const diffuse = useTexture('/diffuse.png', { cache: true })
2069
+ * // Textures are registered in the global registry by default — the same texture
2070
+ * // object is shared across components and modifications (colorSpace, wrapS, etc.) are preserved
2071
+ * const diffuse = useTexture('/diffuse.png')
2477
2072
  * diffuse.colorSpace = THREE.SRGBColorSpace
2478
2073
  *
2479
2074
  * // Another component gets the SAME texture with colorSpace already set
2480
- * const sameDiffuse = useTexture('/diffuse.png', { cache: true })
2075
+ * const sameDiffuse = useTexture('/diffuse.png')
2481
2076
  *
2482
- * // Access cache directly
2077
+ * // Opt out of registry enrollment for a one-off texture
2078
+ * const scratch = useTexture('/scratch.png', { cache: false })
2079
+ *
2080
+ * // Access the registry directly
2483
2081
  * const { get } = useTextures()
2484
2082
  * const cached = get('/diffuse.png')
2485
2083
  * ```
@@ -2496,63 +2094,80 @@ declare const Texture: ({ children, input, onLoad, cache, }: {
2496
2094
  cache?: boolean;
2497
2095
  }) => react_jsx_runtime.JSX.Element;
2498
2096
 
2499
- type TextureEntry = Texture$1 | {
2500
- value: Texture$1;
2501
- [key: string]: any;
2097
+ /** Accepted shapes for a registry read: a single key, a list of keys, or a name→key map. */
2098
+ type TextureInput = string | string[] | Record<string, string>;
2099
+ /** Result of a `get()` read, mirroring the input shape. */
2100
+ type TextureResult<Input extends TextureInput> = Input extends string ? Texture$1 | undefined : Input extends string[] ? (Texture$1 | undefined)[] : {
2101
+ [K in keyof Input]: Texture$1 | undefined;
2502
2102
  };
2103
+ /** Options for `dispose()`. */
2104
+ interface DisposeOptions {
2105
+ /** Dispose even if the texture still has active references (default false). */
2106
+ force?: boolean;
2107
+ }
2503
2108
  interface UseTexturesReturn {
2504
- /** Map of all textures currently in cache */
2505
- textures: Map<string, TextureEntry>;
2506
- /** Get a specific texture by key (usually URL) */
2507
- get: (key: string) => TextureEntry | undefined;
2508
- /** Check if a texture exists in cache */
2509
- has: (key: string) => boolean;
2510
- /** Add a texture to the cache */
2511
- add: (key: string, value: TextureEntry) => void;
2512
- /** Add multiple textures to the cache */
2513
- addMultiple: (items: Map<string, TextureEntry> | Record<string, TextureEntry>) => void;
2514
- /** Remove a texture from cache (does NOT dispose GPU resources) */
2515
- remove: (key: string) => void;
2516
- /** Remove multiple textures from cache */
2517
- removeMultiple: (keys: string[]) => void;
2518
- /** Dispose a texture's GPU resources and remove from cache */
2519
- dispose: (key: string) => void;
2520
- /** Dispose multiple textures */
2521
- disposeMultiple: (keys: string[]) => void;
2522
- /** Dispose ALL cached textures - use with caution */
2523
- disposeAll: () => void;
2109
+ /** The live registry Map (key → Texture). Treat as read-only. */
2110
+ readonly all: Map<string, Texture$1>;
2111
+ /** Read one texture, an array of textures, or a name→texture record (mirrors the input shape). */
2112
+ get<Input extends TextureInput>(input: Input): TextureResult<Input>;
2113
+ /** Check whether a key exists in the registry. */
2114
+ has(key: string): boolean;
2115
+ /**
2116
+ * Register a texture (or a record of textures) that has no URL — e.g. a render
2117
+ * target or procedural texture. URL-loaded textures are registered automatically
2118
+ * by `useTexture` (registry enrollment is on by default).
2119
+ */
2120
+ add(key: string, texture: Texture$1): void;
2121
+ add(record: Record<string, Texture$1>): void;
2122
+ /**
2123
+ * Dispose a texture's GPU resources and remove it from the registry.
2124
+ * Refcount-aware: if the key is still in use by a mounted `useTexture` consumer it is
2125
+ * skipped (with a warning) unless `{ force: true }` is passed.
2126
+ * @returns true if disposed, false if skipped.
2127
+ */
2128
+ dispose(key: string, options?: DisposeOptions): boolean;
2129
+ /** Dispose every texture in the registry and clear it. Use on scene teardown. */
2130
+ disposeAll(): void;
2524
2131
  }
2525
2132
  /**
2526
- * Hook for managing the global texture cache in R3F state.
2133
+ * Reactive Texture registry — load once with `useTexture`, reach the textures from anywhere.
2527
2134
  *
2528
- * Textures are stored in a Map with URL/path keys for efficient lookup.
2529
- * Useful for sharing texture references across materials and components.
2135
+ * This is a registry of plain `Texture` objects (not TSL nodes), so the same texture can feed
2136
+ * a material map, a heightmap sampler, or anything else. It does **not** load — pair it with
2137
+ * `useTexture` for loading (registry enrollment is on by default); `useTextures` is for access and lifecycle.
2138
+ *
2139
+ * The returned handle is **reactive**: the calling component re-renders when the registry
2140
+ * changes. Pass a selector to scope the subscription to a single read.
2530
2141
  *
2531
2142
  * @example
2532
2143
  * ```tsx
2533
- * const { textures, add, get, remove, has, dispose } = useTextures()
2534
- *
2535
- * // Check if texture is already cached
2536
- * if (!has('/textures/diffuse.png')) {
2537
- * // Load with useTexture and cache: true, or manually add
2538
- * const tex = useTexture('/textures/diffuse.png', { cache: true })
2539
- * }
2144
+ * // Load + register once (anywhere in the tree) — registered by default
2145
+ * useTexture({ map: '/diffuse.jpg', normalMap: '/normal.jpg' })
2540
2146
  *
2541
- * // Access cached texture from anywhere
2542
- * const diffuse = get('/textures/diffuse.png')
2543
- * if (diffuse) material.map = diffuse
2147
+ * // Reach them from another component — record form lands straight into a material
2148
+ * const { map, normalMap } = useTextures().get({ map: '/diffuse.jpg', normalMap: '/normal.jpg' })
2149
+ * return <meshStandardMaterial map={map} normalMap={normalMap} />
2544
2150
  *
2545
- * // Remove from cache only (texture still in GPU memory)
2546
- * remove('/textures/old.png')
2151
+ * // A set of heightmaps at once
2152
+ * const [a, b, c] = useTextures().get(['/h0.png', '/h1.png', '/h2.png'])
2547
2153
  *
2548
- * // Fully dispose (frees GPU memory + removes from cache)
2549
- * dispose('/textures/unused.png')
2154
+ * // Register a non-URL texture (render target / procedural)
2155
+ * useTextures().add('rt-main', renderTarget.texture)
2550
2156
  *
2551
- * // Nuclear option - dispose everything
2552
- * disposeAll()
2157
+ * // Deliberate GPU cleanup (refcount-aware; force to override)
2158
+ * useTextures().dispose('/diffuse.jpg')
2159
+ * useTextures().disposeAll() // scene teardown
2553
2160
  * ```
2161
+ *
2162
+ * @remarks
2163
+ * **Future expansion:** an imperative async loader (e.g. `await useTextures().load('/x.jpg')`) is
2164
+ * intentionally not included yet. It would let non-React code (loading screens, dynamic streaming)
2165
+ * populate the registry without Suspense, at the cost of putting loading back into this hook. It
2166
+ * will be added only if a concrete consumer needs imperative loading; for now, loading lives in
2167
+ * `useTexture`.
2554
2168
  */
2555
2169
  declare function useTextures(): UseTexturesReturn;
2170
+ declare function useTextures<T>(selector: (registry: UseTexturesReturn) => T): T;
2556
2171
 
2557
2172
  /**
2558
2173
  * Creates a render target compatible with the current renderer.
@@ -2582,9 +2197,9 @@ declare function useTextures(): UseTexturesReturn;
2582
2197
  * const fbo = useRenderTarget(512, 256, { samples: 4 })
2583
2198
  * ```
2584
2199
  */
2585
- declare function useRenderTarget(options?: RenderTargetOptions): RenderTarget | WebGLRenderTarget;
2586
- declare function useRenderTarget(size: number, options?: RenderTargetOptions): RenderTarget | WebGLRenderTarget;
2587
- declare function useRenderTarget(width: number, height: number, options?: RenderTargetOptions): RenderTarget | WebGLRenderTarget;
2200
+ declare function useRenderTarget(options?: RenderTargetOptions): WebGLRenderTarget;
2201
+ declare function useRenderTarget(size: number, options?: RenderTargetOptions): WebGLRenderTarget;
2202
+ declare function useRenderTarget(width: number, height: number, options?: RenderTargetOptions): WebGLRenderTarget;
2588
2203
 
2589
2204
  /**
2590
2205
  * Returns the R3F Canvas' Zustand store. Useful for [transient updates](https://github.com/pmndrs/zustand#transient-updates-for-often-occurring-state-changes).
@@ -2671,7 +2286,10 @@ declare function addTail(callback: GlobalRenderCallback): () => void;
2671
2286
  * Invalidates the view, requesting a frame to be rendered.
2672
2287
  * In demand mode, this triggers the scheduler to run frames.
2673
2288
  *
2674
- * @param state - Optional root state (ignored in new scheduler, kept for backwards compat)
2289
+ * With a state argument, only that root's jobs run on the requested frames; other
2290
+ * roots on 'demand' stay idle. Without one, every registered root is invalidated.
2291
+ *
2292
+ * @param state - Optional root state; targets the invalidation at that root
2675
2293
  * @param frames - Number of frames to request (default: 1)
2676
2294
  * @param stackFrames - If false, sets pendingFrames to frames. If true, adds to existing pendingFrames (default: false)
2677
2295
  *
@@ -2682,14 +2300,16 @@ declare function invalidate(state?: RootState, frames?: number, stackFrames?: bo
2682
2300
  * Advances the frameloop and runs render effects.
2683
2301
  * Useful for when manually rendering via `frameloop="never"`.
2684
2302
  *
2303
+ * With a state argument, only that root is stepped. Without one, every
2304
+ * registered root is stepped for backwards compatibility.
2305
+ *
2685
2306
  * @param timestamp - The timestamp to use for this frame
2686
2307
  * @param runGlobalEffects - Ignored (kept for backwards compat, global effects always run)
2687
- * @param state - Ignored (kept for backwards compat)
2688
- * @param frame - Ignored (kept for backwards compat)
2308
+ * @param state - Optional root state; targets the manual step at that root
2689
2309
  *
2690
2310
  * @see https://docs.pmnd.rs/react-three-fiber/api/additional-exports#advance
2691
2311
  */
2692
- declare function advance(timestamp: number): void;
2312
+ declare function advance(timestamp: number, runGlobalEffects?: boolean, state?: RootState): void;
2693
2313
 
2694
2314
  /* eslint-disable @definitelytyped/no-unnecessary-generics */
2695
2315
  declare function ReactReconciler<
@@ -3734,6 +3354,7 @@ declare namespace ReactReconciler {
3734
3354
 
3735
3355
  declare function extend<T extends ConstructorRepresentation>(objects: T): React$1.ExoticComponent<ThreeElement<T>>;
3736
3356
  declare function extend<T extends Catalogue>(objects: T): void;
3357
+ declare function extend(objects: Record<string, unknown>): void;
3737
3358
  declare const reconciler: ReactReconciler.Reconciler<RootStore, Instance<any>, void, Instance<any>, never, any>;
3738
3359
 
3739
3360
  declare const isRenderer: (def: any) => boolean;
@@ -3760,11 +3381,6 @@ declare function flushSync<R>(fn: () => R): R;
3760
3381
  declare const context: React$1.Context<RootStore>;
3761
3382
  declare const createStore: (invalidate: (state?: RootState, frames?: number, stackFrames?: boolean) => void, advance: (timestamp: number, runGlobalEffects?: boolean, state?: RootState, frame?: XRFrame) => void) => RootStore;
3762
3383
 
3763
- /**
3764
- * Safely flush async effects when testing, simulating a legacy root.
3765
- * @deprecated Import from React instead. import { act } from 'react'
3766
- */
3767
- declare const act: typeof React$1.act;
3768
3384
  /**
3769
3385
  * An SSR-friendly useLayoutEffect.
3770
3386
  *
@@ -4182,29 +3798,44 @@ declare const hasConstructor: (object: unknown) => object is {
4182
3798
  * Used to identify values that should be resolved from refs after mount.
4183
3799
  */
4184
3800
  declare const FROM_REF: unique symbol;
3801
+ /** The marker `fromRef()` returns; resolved by the reconciler in `commitMount`. */
3802
+ interface FromRefMarker<T = unknown, R = T> {
3803
+ [FROM_REF]: React$1.RefObject<T | null>;
3804
+ /** Optional transform applied to the resolved ref before assignment. */
3805
+ transform?: (value: T) => R;
3806
+ }
4185
3807
  /**
4186
3808
  * Defers prop application until the referenced object is available.
4187
3809
  * Useful for props like `target` that need sibling refs to be populated.
4188
3810
  *
3811
+ * Only top-level props on a three element are resolved: a marker nested inside another value
3812
+ * (an array, an options object) is never seen. When the prop needs the sibling *wrapped* rather
3813
+ * than assigned as-is, pass a `transform`; it runs once the ref is populated and its result is
3814
+ * what gets assigned.
3815
+ *
4189
3816
  * @param ref - React ref object to resolve at mount time
4190
- * @returns A marker value that applyProps will resolve after mount
3817
+ * @param transform - Optional mapping from the resolved object to the value the prop expects
3818
+ * @returns A marker value that the reconciler resolves after mount
4191
3819
  *
4192
3820
  * @example
4193
3821
  * const targetRef = useRef<THREE.Object3D>(null)
4194
3822
  *
4195
3823
  * <group ref={targetRef} position={[-3, -2, -15]} />
4196
3824
  * <spotLight target={fromRef(targetRef)} intensity={100} />
3825
+ *
3826
+ * @example
3827
+ * // Wrap the sibling: a node material's lightsNode needs a LightsNode, not the light itself
3828
+ * <meshPhongNodeMaterial lightsNode={fromRef(lightRef, (light) => lights([light]))} />
4197
3829
  */
4198
3830
  declare function fromRef<T>(ref: React$1.RefObject<T | null>): T;
3831
+ declare function fromRef<T, R>(ref: React$1.RefObject<T | null>, transform: (value: T) => R): R;
4199
3832
  /**
4200
3833
  * Type guard to check if a value is a fromRef marker.
4201
3834
  *
4202
3835
  * @param value - Value to check
4203
3836
  * @returns True if value is a fromRef marker
4204
3837
  */
4205
- declare function isFromRef(value: unknown): value is {
4206
- [FROM_REF]: React$1.RefObject<any>;
4207
- };
3838
+ declare function isFromRef(value: unknown): value is FromRefMarker<any, unknown>;
4208
3839
 
4209
3840
  /**
4210
3841
  * Symbol marker for mount-only method calls.
@@ -4231,7 +3862,15 @@ declare const ONCE: unique symbol;
4231
3862
  * // No arguments
4232
3863
  * <geometry center={once()} />
4233
3864
  */
4234
- declare function once<T>(...args: T[]): T;
3865
+ declare function once<A extends unknown[]>(...args: A): OnceValue<A>;
3866
+ /**
3867
+ * What `once(...args)` is typed as, so the marker is assignable to the prop it targets:
3868
+ * the single argument itself (`rotateX={once(angle)}`), the argument tuple for multi-argument
3869
+ * methods (`translate={once(x, y, z)}`), or `true` for a bare call (`center={once()}`).
3870
+ *
3871
+ * The runtime value is always the marker object; only the declared type follows the prop.
3872
+ */
3873
+ type OnceValue<A extends unknown[]> = A extends [] ? true : A extends [infer Single] ? Single : A;
4235
3874
  /**
4236
3875
  * Type guard to check if a value is a once marker.
4237
3876
  *
@@ -4248,5 +3887,5 @@ declare function isOnce(value: unknown): value is {
4248
3887
  */
4249
3888
  declare function Canvas(props: CanvasProps): react_jsx_runtime.JSX.Element;
4250
3889
 
4251
- export { Block, Canvas, Environment, EnvironmentCube, EnvironmentMap, EnvironmentPortal, ErrorBoundary, FROM_REF, IsObject, ONCE, Portal, R3F_BUILD_LEGACY, R3F_BUILD_WEBGPU, REACT_INTERNAL_PROPS, RESERVED_PROPS, three_d as ReactThreeFiber, Scheduler, Texture, _roots, act, addAfterEffect, addEffect, addTail, advance, applyProps, attach, buildGraph, calculateDpr, context, createEvents, createPointerEvents, createPortal, createRoot, createStore, detach, diffProps, dispose, createPointerEvents as events, extend, findInitialRoot, flushSync, fromRef, getInstanceProps, getPrimary, getPrimaryIds, getRootState, getScheduler, getUuidPrefix, hasConstructor, hasPrimary, invalidate, invalidateInstance, is, isColorRepresentation, isCopyable, isFromRef, isObject3D, isOnce, isOrthographicCamera, isRef, isRenderer, isTexture, isVectorLike, once, prepare, presetsObj, reconciler, registerPrimary, removeInteractivity, resolve, unmountComponentAtNode, unregisterPrimary, updateCamera, updateFrustum, useBridge, useEnvironment, useFrame, useGraph, useInstanceHandle, useIsomorphicLayoutEffect, useLoader, useMutableCallback, useRenderTarget, useStore, useTexture, useTextures, useThree, waitForPrimary };
4252
- export type { Act, AddPhaseOptions, Args, ArgsProp, AttachFnType, AttachType, BackgroundConfig, BackgroundProp, BaseRendererProps, Bridge, Camera, CameraProps, CanvasProps, CanvasSchedulerConfig, Catalogue, Color, ComputeFunction, ConstructorRepresentation, DefaultGLProps, DefaultRendererProps, Disposable, DomEvent, Dpr, ElementProps, EnvironmentLoaderProps, EnvironmentProps, EquConfig, Euler, EventHandlers, EventManager, EventProps, Events, Extensions, FiberRoot, FilterFunction, FrameCallback, FrameControls, FrameNextCallback, FrameNextControls, FrameNextState, FrameState, FrameTimingState, Frameloop, GLProps, GLTFLike, GeometryProps, GeometryTransformProps, GlobalEffectType, GlobalRenderCallback, HostConfig, InferLoadResult, InjectState, InputLike, Instance, InstanceProps, LegacyInternalState as InternalState, Intersection, IntersectionEvent, IsAllOptional, IsOptional, Layers, LegacyInternalState, LegacyRenderer, LegacyRootState, LoaderInstance, LoaderLike, LoaderResult, MappedTextureType, MathProps, MathRepresentation, MathType, MathTypes, Matrix3, Matrix4, Mutable, MutableOrReadonlyParameters, NodeProps, NonFunctionKeys, ObjectMap, OffscreenCanvas$1 as OffscreenCanvas, Overwrite, Performance, PointerCaptureTarget, PresetsType, PrimaryCanvasEntry, Properties, Quaternion, LegacyRenderer as R3FRenderer, RaycastableRepresentation, ReactProps, ReconcilerRoot, RenderCallback, RenderProps, RenderTargetOptions, Renderer, RendererConfigExtended, RendererFactory, RendererProps, Root, RootOptions, LegacyRootState as RootState, RootStore, SchedulerApi, SetBlock, Size, Subscription, TSLNodeInput, TextureEntry, ThreeCamera, ThreeElement, ThreeElements, ThreeElementsImpl, ThreeEvent, ThreeExports, ThreeToJSXElements, UnblockProps, UseFrameNextOptions, UseFrameOptions, UseTextureOptions, UseTexturesReturn, Vector2, Vector3, Vector4, VectorRepresentation, Viewport, VisibilityEntry, WebGLDefaultProps, WebGLProps, WebGLShadowConfig, XRManager };
3890
+ export { Block, Canvas, Environment, EnvironmentCube, EnvironmentMap, EnvironmentPortal, ErrorBoundary, FROM_REF, IsObject, ONCE, Portal, R3F_BUILD_LEGACY, R3F_BUILD_WEBGPU, REACT_INTERNAL_PROPS, RESERVED_PROPS, three_d as ReactThreeFiber, Texture, _roots, addAfterEffect, addEffect, addTail, advance, applyProps, attach, buildGraph, calculateDpr, context, createEvents, createPointerEvents, createPortal, createRoot, createStore, detach, diffProps, dispose, createPointerEvents as events, extend, findInitialRoot, flushSync, fromRef, getInstanceProps, getPrimary, getPrimaryIds, getRootState, getUuidPrefix, hasConstructor, hasPrimary, invalidate, invalidateInstance, is, isColorRepresentation, isCopyable, isFromRef, isObject3D, isOnce, isOrthographicCamera, isRef, isRenderer, isTexture, isVectorLike, once, prepare, presetsObj, reconciler, registerPrimary, removeInteractivity, resolve, swapInteractivity, unmountComponentAtNode, unregisterPrimary, updateCamera, updateFrustum, useBridge, useEnvironment, useFrame, useGraph, useInstanceHandle, useIsomorphicLayoutEffect, useLoader, useMutableCallback, useRenderTarget, useStore, useTexture, useTextures, useThree, waitForPrimary };
3891
+ export type { Act, Args, ArgsProp, AttachFnType, AttachType, BackgroundConfig, BackgroundProp, BaseRendererProps, Bridge, BufferLike, BufferRecord, BufferStore, Camera, CameraProps, CanvasProps, CanvasSchedulerConfig, Catalogue, Color, ColorManagementConfig, ComputeFunction, ConstructorRepresentation, DefaultGLProps, DefaultRendererProps, Disposable, DisposeOptions, DomEvent, Dpr, ElementProps, EnvironmentLoaderProps, EnvironmentProps, EquConfig, Euler, EventHandlers, EventManager, EventProps, Events, Extensions, FiberRoot, FilterFunction, FrameCallback, FrameNextCallback, FrameNextState, FrameState, Frameloop, FromRefMarker, GLProps, GLTFLike, GeometryProps, GeometryTransformProps, GlobalEffectType, GlobalRenderCallback, HostConfig, InferLoadResult, InjectState, InputLike, Instance, InstanceProps, LegacyInternalState as InternalState, Intersection, IntersectionEvent, IsAllOptional, IsOptional, Layers, LegacyInternalState, LegacyRenderer, LegacyRootState, LoaderInstance, LoaderLike, LoaderResult, MappedTextureType, MathProps, MathRepresentation, MathType, MathTypes, Matrix3, Matrix4, Mutable, MutableOrReadonlyParameters, NodeLike, NodeProps, NodeRecord, NodeStore, NonFunctionKeys, Object3DMethod, ObjectMap, OffscreenCanvas$1 as OffscreenCanvas, OnceValue, Overwrite, Performance, PointerCaptureTarget, PointerState, PresetsType, PrimaryCanvasEntry, Properties, Quaternion, LegacyRenderer as R3FRenderer, RaycastableRepresentation, ReactProps, ReconcilerRoot, RenderCallback, RenderProps, RenderTargetOptions, Renderer, RendererConfigExtended, RendererFactory, RendererProps, Root, LegacyRootState as RootState, RootStore, SetBlock, Size, StorageLike, StorageRecord, StorageStore, Subscription, TSLNodeInput, TextureInput, TextureResult, ThreeCamera, ThreeElement, ThreeElements, ThreeElementsImpl, ThreeEvent, ThreeExports, ThreeToJSXElements, UnblockProps, UseTextureOptions, UseTexturesReturn, Vector2, Vector3, Vector4, VectorRepresentation, Viewport, VisibilityEntry, WebGLDefaultProps, WebGLProps, WebGLShadowConfig, XRManager, XRPointerConfig };