@react-three/fiber 10.0.0-canary.dbbe704 → 10.0.0-canary.eb6c14f

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1,5 +1,6 @@
1
+ import * as three_examples_jsm_inspector_Inspector_js from 'three/examples/jsm/inspector/Inspector.js';
1
2
  import * as three_webgpu from 'three/webgpu';
2
- import { RenderTarget, WebGPURenderer, CanvasTarget, Node, ShaderNodeObject, Euler as Euler$2, Color as Color$2, ColorRepresentation as ColorRepresentation$1, Layers as Layers$1, Raycaster, Intersection as Intersection$1, BufferGeometry, Matrix4 as Matrix4$1, Quaternion as Quaternion$1, Vector2 as Vector2$1, Vector3 as Vector3$1, Vector4 as Vector4$1, Matrix3 as Matrix3$1, Loader as Loader$1, ColorSpace, Texture as Texture$1, CubeTexture, Scene, Object3D, Frustum, OrthographicCamera, WebGPURendererParameters } from 'three/webgpu';
3
+ import { CubeRenderTarget, RenderTarget, WebGPURenderer, Node, StorageTexture, Storage3DTexture, StorageArrayTexture, Data3DTexture, CanvasTarget, Euler as Euler$2, Color as Color$2, ColorRepresentation as ColorRepresentation$1, Layers as Layers$1, Raycaster, Intersection as Intersection$1, BufferGeometry, Matrix4 as Matrix4$1, Quaternion as Quaternion$1, Object3D, Vector2 as Vector2$1, Vector3 as Vector3$1, Vector4 as Vector4$1, Matrix3 as Matrix3$1, Loader as Loader$1, ColorSpace, Texture as Texture$1, CubeTexture, Scene, Frustum, OrthographicCamera, Matrix2, WebGPURendererParameters } from 'three/webgpu';
3
4
  import { Inspector } from 'three/addons/inspector/Inspector.js';
4
5
  import * as THREE$1 from 'three';
5
6
  import { Color as Color$1, ColorRepresentation, Euler as Euler$1, Loader, RenderTargetOptions as RenderTargetOptions$1 } from 'three';
@@ -7,9 +8,10 @@ import * as React$1 from 'react';
7
8
  import { ReactNode, Component, RefObject, JSX } from 'react';
8
9
  import { StoreApi } from 'zustand';
9
10
  import { UseBoundStoreWithEqualityFn } from 'zustand/traditional';
11
+ import { FrameTimingState, FrameCallback as FrameCallback$1, SchedulerApi, UseFrameNextOptions, FrameNextControls } from '@pmndrs/scheduler';
12
+ export { AddPhaseOptions, FrameControls, FrameNextControls, FrameTimingState, RootOptions, Scheduler, SchedulerApi, UseFrameNextOptions, UseFrameOptions, getScheduler } from '@pmndrs/scheduler';
10
13
  import { Options } from 'react-use-measure';
11
14
  import * as react_jsx_runtime from 'react/jsx-runtime';
12
- import { ThreeElement as ThreeElement$1, Euler as Euler$3 } from '@react-three/fiber';
13
15
  import { GroundedSkybox } from 'three/examples/jsm/objects/GroundedSkybox.js';
14
16
 
15
17
  function _mergeNamespaces(n, m) {
@@ -39,6 +41,8 @@ function _mergeNamespaces(n, m) {
39
41
  declare const R3F_BUILD_LEGACY = false;
40
42
  declare const R3F_BUILD_WEBGPU = true;
41
43
 
44
+ /** Lazily load the three Inspector. Keeps it out of the eager module graph — see note above. */
45
+ declare function loadInspector(): Promise<typeof three_examples_jsm_inspector_Inspector_js.Inspector>;
42
46
  declare const WebGLRenderer: {
43
47
  new (): {};
44
48
  };
@@ -47,16 +51,21 @@ type WebGLShadowMap = never;
47
51
 
48
52
  declare const WebGLRenderTarget: any;
49
53
 
54
+ declare const WebGLCubeRenderTarget: any;
55
+
50
56
  var THREE = /*#__PURE__*/_mergeNamespaces({
51
57
  __proto__: null,
58
+ CubeRenderTargetCompat: CubeRenderTarget,
52
59
  Inspector: Inspector,
53
60
  R3F_BUILD_LEGACY: R3F_BUILD_LEGACY,
54
61
  R3F_BUILD_WEBGPU: R3F_BUILD_WEBGPU,
55
62
  RenderTargetCompat: RenderTarget,
63
+ WebGLCubeRenderTarget: WebGLCubeRenderTarget,
56
64
  WebGLRenderTarget: WebGLRenderTarget,
57
65
  WebGLRenderer: WebGLRenderer,
58
66
  WebGLRendererParameters: WebGLRendererParameters,
59
- WebGLShadowMap: WebGLShadowMap
67
+ WebGLShadowMap: WebGLShadowMap,
68
+ loadInspector: loadInspector
60
69
  }, [three_webgpu]);
61
70
 
62
71
  //* Utility Types ==============================
@@ -151,6 +160,8 @@ interface IntersectionEvent<TSourceEvent> extends Intersection {
151
160
  unprojectedPoint: THREE$1.Vector3
152
161
  /** Normalized event coordinates */
153
162
  pointer: THREE$1.Vector2
163
+ /** pointerId of the original event for multiple pointer events */
164
+ pointerId: number
154
165
  /** Delta between first click and this event */
155
166
  delta: number
156
167
  /** The ray that pierced it */
@@ -227,6 +238,18 @@ interface EventHandlers {
227
238
  type FilterFunction = (items: THREE$1.Intersection[], state: RootState) => THREE$1.Intersection[]
228
239
  type ComputeFunction = (event: DomEvent, root: RootState, previous?: RootState) => void
229
240
 
241
+ /** Configuration for XR pointer registration (controllers/hands) */
242
+ interface XRPointerConfig {
243
+ /** Ray origin (updated each frame by XR system) */
244
+ ray: THREE$1.Ray
245
+ /** Optional: custom compute function for this pointer */
246
+ compute?: (state: RootState) => void
247
+ /** Pointer type identifier */
248
+ type: 'controller' | 'hand' | 'gaze'
249
+ /** Which hand (for controller/hand types) */
250
+ handedness?: 'left' | 'right'
251
+ }
252
+
230
253
  interface EventManager<TTarget> {
231
254
  /** Determines if the event layer is active */
232
255
  enabled: boolean
@@ -246,8 +269,21 @@ interface EventManager<TTarget> {
246
269
  disconnect?: () => void
247
270
  /** Triggers a onPointerMove with the last known event. This can be useful to enable raycasting without
248
271
  * explicit user interaction, for instance when the camera moves a hoverable object underneath the cursor.
272
+ * @param pointerId - Optional pointer ID to update specific pointer only
249
273
  */
250
- update?: () => void
274
+ update?: (pointerId?: number) => void
275
+ /** Defer pointer move raycasting to frame start (default: true) */
276
+ frameTimedRaycasts?: boolean
277
+ /** Always fire raycaster immediately on scroll events (default: true) */
278
+ alwaysFireOnScroll?: boolean
279
+ /** Automatically re-raycast every frame to detect hover changes from moving objects/camera (default: false) */
280
+ updateOnFrame?: boolean
281
+ /** Flush deferred pointer raycasts. Called by scheduler at frame start (input phase). */
282
+ flush?: () => void
283
+ /** Register an XR pointer (controller/hand). Returns assigned pointerId */
284
+ registerPointer?: (config: XRPointerConfig) => number
285
+ /** Unregister an XR pointer */
286
+ unregisterPointer?: (pointerId: number) => void
251
287
  }
252
288
 
253
289
  interface PointerCaptureTarget {
@@ -267,227 +303,116 @@ interface VisibilityEntry {
267
303
  }
268
304
 
269
305
  //* Scheduler Types (useFrame) ==============================
306
+ //
307
+ // The generic, framework-agnostic scheduler types now live in @pmndrs/scheduler.
308
+ // This file re-exports them and layers r3f's RootState-aware frame state on top,
309
+ // so existing `#types` imports across the codebase keep resolving unchanged.
270
310
 
271
311
 
272
312
 
273
- // Public Options --------------------------------
313
+ // Frame State (r3f-specific) --------------------------------
274
314
 
275
315
  /**
276
- * Options for useFrame hook
316
+ * State passed to useFrame callbacks (extends RootState with timing).
277
317
  */
278
- interface UseFrameNextOptions {
279
- /** Optional stable id for the job. Auto-generated if not provided */
280
- id?: string
281
- /** Named phase to run in. Default: 'update' */
282
- phase?: string
283
- /** Run before this phase or job id */
284
- before?: string | string[]
285
- /** Run after this phase or job id */
286
- after?: string | string[]
287
- /** Priority within phase. Higher runs first. Default: 0 */
288
- priority?: number
289
- /** Max frames per second for this job */
290
- fps?: number
291
- /** If true, skip frames when behind. If false, try to catch up. Default: true */
292
- drop?: boolean
293
- /** Enable/disable without unregistering. Default: true */
294
- enabled?: boolean
295
- }
318
+ interface FrameNextState extends RootState, FrameTimingState {}
296
319
 
297
- /** Alias for UseFrameNextOptions */
298
- type UseFrameOptions = UseFrameNextOptions
320
+ /** Alias for FrameNextState */
321
+ type FrameState = FrameNextState
322
+
323
+ // Callback Types (r3f-specific) --------------------------------
299
324
 
300
325
  /**
301
- * Options for addPhase
326
+ * Callback function for useFrame. Receives the full r3f RootState plus timing.
302
327
  */
303
- interface AddPhaseOptions {
304
- /** Insert this phase before the specified phase */
305
- before?: string
306
- /** Insert this phase after the specified phase */
307
- after?: string
308
- }
328
+ type FrameNextCallback = FrameCallback$1<RootState>
329
+
330
+ /** Alias for FrameNextCallback */
331
+ type FrameCallback = FrameNextCallback
309
332
 
310
- // Frame State --------------------------------
333
+ //* Buffer Types (useBuffers) ========================================
311
334
 
312
335
  /**
313
- * Timing-only state for independent/outside mode (no RootState)
336
+ * Buffer-like types for GPU compute and storage operations.
337
+ * Includes raw CPU arrays, Three.js buffer attributes, and TSL buffer nodes.
338
+ *
339
+ * @example
340
+ * ```tsx
341
+ * const { positions, velocities } = useBuffers(() => ({
342
+ * positions: instancedArray(count, 'vec3'), // StorageBufferNode
343
+ * velocities: new Float32Array(count * 3), // TypedArray
344
+ * }), 'particles')
345
+ * ```
314
346
  */
315
- interface FrameTimingState {
316
- /** High-resolution timestamp from RAF (ms) */
317
- time: number
318
- /** Time since last frame in seconds (for legacy compatibility with THREE.Clock) */
319
- delta: number
320
- /** Elapsed time since first frame in seconds (for legacy compatibility with THREE.Clock) */
321
- elapsed: number
322
- /** Incrementing frame counter */
323
- frame: number
324
- }
347
+ type BufferLike =
348
+ | Float32Array
349
+ | Uint32Array
350
+ | Int32Array
351
+ | Float64Array
352
+ | Uint8Array
353
+ | Int8Array
354
+ | Uint16Array
355
+ | Int16Array
356
+ | THREE$1.BufferAttribute // Base class for all buffer attributes
357
+ | THREE$1.InterleavedBufferAttribute
358
+ | Node // TSL buffer nodes (instancedArray, storage)
359
+
360
+ /** Flat record of buffer-like values (no nested scopes) */
361
+ type BufferRecord = Record<string, BufferLike>
325
362
 
326
363
  /**
327
- * State passed to useFrame callbacks (extends RootState with timing)
364
+ * Buffer store that can contain both root-level buffers and scoped buffer objects.
365
+ * Structure: { positions: Float32Array, particles: { vel: StorageBufferNode } }
328
366
  */
329
- interface FrameNextState extends RootState, FrameTimingState {}
330
-
331
- /** Alias for FrameNextState */
332
- type FrameState = FrameNextState
367
+ type BufferStore = Record<string, BufferLike | BufferRecord>
333
368
 
334
- // Root Options --------------------------------
369
+ //* Node Types (useNodes) ========================================
335
370
 
336
371
  /**
337
- * Options for registerRoot
372
+ * Every node representation `useNodes` accepts and `state.nodes` holds: three's real `Node`,
373
+ * the callable proxy `Fn()` returns, and the legacy structural shape (`uuid`/`nodeType`) older
374
+ * code passes through. Creators are constrained to this same type, so the shape a creator returns
375
+ * and the shape the store holds are one type by construction.
338
376
  */
339
- interface RootOptions {
340
- /** State provider for callbacks. Optional in independent mode. */
341
- getState?: () => any
342
- /** Error handler for job errors. Falls back to console.error if not provided. */
343
- onError?: (error: Error) => void
344
- }
377
+ type NodeLike = TSLNodeType | LegacyTSLNodeLike
345
378
 
346
- // Callback Types --------------------------------
379
+ /** Flat record of TSL nodes (no nested scopes) */
380
+ type NodeRecord<T extends NodeLike = NodeLike> = Record<string, T>
347
381
 
348
382
  /**
349
- * Callback function for useFrame
383
+ * Node store that can contain both root-level nodes and scoped node objects.
384
+ * Structure: { wobble: OperatorNode, fx: { blur: ShaderCallable } }
350
385
  */
351
- type FrameNextCallback = (state: FrameNextState, delta: number) => void
352
-
353
- /** Alias for FrameNextCallback */
354
- type FrameCallback = FrameNextCallback
386
+ type NodeStore = Record<string, NodeLike | NodeRecord>
355
387
 
356
- // Controls returned from useFrame --------------------------------
388
+ //* Storage Types (useGPUStorage) ========================================
357
389
 
358
390
  /**
359
- * Controls object returned from useFrame hook
391
+ * GPU storage types for texture-based storage operations.
392
+ * Includes Three.js storage textures and TSL storage texture nodes.
393
+ *
394
+ * @example
395
+ * ```tsx
396
+ * const { heightMap } = useGPUStorage(() => ({
397
+ * heightMap: new StorageTexture(512, 512),
398
+ * }), 'terrain')
399
+ * ```
360
400
  */
361
- interface FrameNextControls {
362
- /** The job's unique ID */
363
- id: string
364
- /** Access to the global scheduler for frame loop control */
365
- scheduler: SchedulerApi
366
- /** Manually step this job only (bypasses FPS limiting) */
367
- step(timestamp?: number): void
368
- /** Manually step ALL jobs in the scheduler */
369
- stepAll(timestamp?: number): void
370
- /** Pause this job (set enabled=false) */
371
- pause(): void
372
- /** Resume this job (set enabled=true) */
373
- resume(): void
374
- /** Reactive paused state - automatically triggers re-render when changed */
375
- isPaused: boolean
376
- }
377
-
378
- /** Alias for FrameNextControls */
379
- type FrameControls = FrameNextControls
401
+ type StorageLike =
402
+ | StorageTexture // 2D GPU storage texture
403
+ | Storage3DTexture // 3D GPU storage texture (volumes, fluid grids)
404
+ | StorageArrayTexture // 2D-array GPU storage texture
405
+ | Data3DTexture // 3D texture (can be used as storage)
406
+ | Node // TSL storage texture nodes (storageTexture)
380
407
 
381
- // Scheduler Interface --------------------------------
408
+ /** Flat record of storage-like values (no nested scopes) */
409
+ type StorageRecord = Record<string, StorageLike>
382
410
 
383
411
  /**
384
- * Public interface for the global Scheduler
412
+ * Storage store that can contain both root-level storage and scoped storage objects.
413
+ * Structure: { heightMap: StorageTexture, terrain: { normal: StorageTextureNode } }
385
414
  */
386
- interface SchedulerApi {
387
- //* Phase Management --------------------------------
388
-
389
- /** Add a named phase to the scheduler */
390
- addPhase(name: string, options?: AddPhaseOptions): void
391
- /** Get the ordered list of phase names */
392
- readonly phases: string[]
393
- /** Check if a phase exists */
394
- hasPhase(name: string): boolean
395
-
396
- //* Root Management --------------------------------
397
-
398
- /** Register a root (Canvas) with the scheduler. Returns unsubscribe function. */
399
- registerRoot(id: string, options?: RootOptions): () => void
400
- /** Unregister a root */
401
- unregisterRoot(id: string): void
402
- /** Generate a unique root ID */
403
- generateRootId(): string
404
- /** Get the number of registered roots */
405
- getRootCount(): number
406
- /** Check if any root is registered and ready */
407
- readonly isReady: boolean
408
- /** Subscribe to root-ready event. Fires immediately if already ready. Returns unsubscribe. */
409
- onRootReady(callback: () => void): () => void
410
-
411
- //* Job Registration --------------------------------
412
-
413
- /** Register a job with the scheduler (returns unsubscribe function) */
414
- register(
415
- callback: FrameNextCallback,
416
- options?: {
417
- id?: string
418
- rootId?: string
419
- phase?: string
420
- before?: string | string[]
421
- after?: string | string[]
422
- priority?: number
423
- fps?: number
424
- drop?: boolean
425
- enabled?: boolean
426
- },
427
- ): () => void
428
- /** Update a job's options */
429
- updateJob(
430
- id: string,
431
- options: {
432
- priority?: number
433
- fps?: number
434
- drop?: boolean
435
- enabled?: boolean
436
- phase?: string
437
- before?: string | string[]
438
- after?: string | string[]
439
- },
440
- ): void
441
- /** Unregister a job by ID */
442
- unregister(id: string, rootId?: string): void
443
- /** Get the number of registered jobs */
444
- getJobCount(): number
445
- /** Get all job IDs */
446
- getJobIds(): string[]
447
-
448
- //* Global Jobs (for legacy addEffect/addAfterEffect) --------------------------------
449
-
450
- /** Register a global job (runs once per frame, not per-root). Returns unsubscribe function. */
451
- registerGlobal(phase: 'before' | 'after', id: string, callback: (timestamp: number) => void): () => void
452
-
453
- //* Idle Callbacks (for legacy addTail) --------------------------------
454
-
455
- /** Register an idle callback (fires when loop stops). Returns unsubscribe function. */
456
- onIdle(callback: (timestamp: number) => void): () => void
457
-
458
- //* Frame Loop Control --------------------------------
459
-
460
- /** Start the scheduler loop */
461
- start(): void
462
- /** Stop the scheduler loop */
463
- stop(): void
464
- /** Check if the scheduler is running */
465
- readonly isRunning: boolean
466
- /** Get/set the frameloop mode ('always', 'demand', 'never') */
467
- frameloop: Frameloop
468
- /** Independent mode - runs without Canvas, callbacks receive timing-only state */
469
- independent: boolean
470
-
471
- //* Manual Stepping --------------------------------
472
-
473
- /** Manually step all jobs once (for frameloop='never' or testing) */
474
- step(timestamp?: number): void
475
- /** Manually step a single job by ID */
476
- stepJob(id: string, timestamp?: number): void
477
- /** Request frame(s) to be rendered (for frameloop='demand') */
478
- invalidate(frames?: number): void
479
-
480
- //* Per-Job Control --------------------------------
481
-
482
- /** Check if a job is paused */
483
- isJobPaused(id: string): boolean
484
- /** Pause a job */
485
- pauseJob(id: string): void
486
- /** Resume a job */
487
- resumeJob(id: string): void
488
- /** Subscribe to job state changes (for reactive isPaused). Returns unsubscribe function. */
489
- subscribeJobState(id: string, listener: () => void): () => void
490
- }
415
+ type StorageStore = Record<string, StorageLike | StorageRecord>
491
416
 
492
417
  //* Renderer Types ========================================
493
418
 
@@ -502,6 +427,18 @@ type Subscription = {
502
427
  store: RootStore
503
428
  }
504
429
 
430
+ /** Per-pointer state for multi-touch and XR support */
431
+ type PointerState = {
432
+ /** Objects currently hovered by this pointer */
433
+ hovered: Map<string, ThreeEvent<DomEvent>>
434
+ /** Objects capturing this pointer */
435
+ captured: Map<THREE$1.Object3D, PointerCaptureTarget>
436
+ /** Initial click position [x, y] */
437
+ initialClick: [x: number, y: number]
438
+ /** Objects hit on initial click */
439
+ initialHits: THREE$1.Object3D[]
440
+ }
441
+
505
442
  type Dpr = number | [min: number, max: number]
506
443
 
507
444
  interface Size {
@@ -543,12 +480,21 @@ interface Performance {
543
480
 
544
481
  interface InternalState {
545
482
  interaction: THREE$1.Object3D[]
546
- hovered: Map<string, ThreeEvent<DomEvent>>
547
483
  subscribers: Subscription[]
484
+ /** Per-pointer state (hover, capture, click tracking) - replaces hovered, capturedMap, initialClick, initialHits */
485
+ pointerMap: Map<number, PointerState>
486
+ /** Pointers needing raycast this frame (used with frameTimedRaycasts) */
487
+ pointerDirty: Map<number, DomEvent>
488
+ /** Last event received (for events.update() compatibility) */
489
+ lastEvent: React$1.RefObject<DomEvent | null>
490
+ /** @deprecated Use pointerMap.get(pointerId).hovered instead */
491
+ hovered: Map<string, ThreeEvent<DomEvent>>
492
+ /** @deprecated Use pointerMap.get(pointerId).captured instead */
548
493
  capturedMap: Map<number, Map<THREE$1.Object3D, PointerCaptureTarget>>
494
+ /** @deprecated Use pointerMap.get(pointerId).initialClick instead */
549
495
  initialClick: [x: number, y: number]
496
+ /** @deprecated Use pointerMap.get(pointerId).initialHits instead */
550
497
  initialHits: THREE$1.Object3D[]
551
- lastEvent: React$1.RefObject<DomEvent | null>
552
498
  /** Visibility event registry (onFramed, onOccluded, onVisible) */
553
499
  visibilityRegistry: Map<string, VisibilityEntry>
554
500
  /** Whether occlusion queries are enabled (WebGPU only) */
@@ -574,14 +520,31 @@ interface InternalState {
574
520
  /** Container for child attachment (scene for root, original container for portals) */
575
521
  container?: THREE$1.Object3D
576
522
  /**
577
- * CanvasTarget for multi-canvas WebGPU rendering.
578
- * Created for all WebGPU canvases to support renderer sharing.
523
+ * The CanvasTarget this root sizes and renders through.
524
+ *
525
+ * A primary (`<Canvas id>`) owns the renderer's default target -- the one three itself built
526
+ * around the canvas element -- so sizing it is sizing the renderer. A secondary owns a target
527
+ * R3F created for its own element. Either way there is exactly one target per canvas element,
528
+ * and the canvas-target job makes it the renderer's active one before this root renders.
529
+ * Absent on WebGL and on an id-less WebGPU canvas, where the renderer is sized directly.
579
530
  * @see https://threejs.org/docs/#api/en/renderers/common/CanvasTarget
580
531
  */
581
532
  canvasTarget?: CanvasTarget
533
+ /**
534
+ * Set when this root's canvas target has been resized and the backend's cached render pass
535
+ * descriptor (which holds a depth-stencil view built once per canvas) is therefore stale.
536
+ *
537
+ * Flushed by the canvas-target job in the `start` phase, which is the only place this root's
538
+ * target is guaranteed to be the renderer's active one — `backend.updateSize()` operates on
539
+ * whatever `getCanvasTarget()` returns, so calling it from the resize subscription would
540
+ * invalidate some other canvas's descriptor instead.
541
+ *
542
+ * @see https://github.com/pmndrs/react-three-fiber/issues/3847
543
+ */
544
+ canvasTargetSizeDirty?: boolean
582
545
  /**
583
546
  * Whether multi-canvas rendering is active.
584
- * True when any canvas uses `target` prop to share a renderer.
547
+ * True when any canvas uses `renderer={{ primaryCanvas: 'id' }}` to share a renderer.
585
548
  * When true, setCanvasTarget is called before each render.
586
549
  */
587
550
  isMultiCanvas?: boolean
@@ -679,8 +642,8 @@ interface RootState {
679
642
  setSize: (width?: number, height?: number, top?: number, left?: number) => void
680
643
  /** Shortcut to manual setting the pixel ratio */
681
644
  setDpr: (dpr: Dpr) => void
682
- /** Shortcut to setting frameloop flags */
683
- setFrameloop: (frameloop: Frameloop) => void
645
+ /** Shortcut to setting frameloop flags. No args resets to 'always'. */
646
+ setFrameloop: (frameloop?: Frameloop) => void
684
647
  /** Set error state to propagate to error boundary */
685
648
  setError: (error: Error | null) => void
686
649
  /** Current error state (null when no error) */
@@ -688,13 +651,19 @@ interface RootState {
688
651
  /** Global TSL uniform nodes - root-level uniforms + scoped sub-objects. Use useUniforms() hook */
689
652
  uniforms: UniformStore
690
653
  /** Global TSL nodes - root-level nodes + scoped sub-objects. Use useNodes() hook */
691
- nodes: Record<string, any>
692
- /** Global TSL texture nodes - use useTextures() hook for operations */
693
- textures: Map<string, any>
694
- /** WebGPU PostProcessing instance - use usePostProcessing() hook */
695
- postProcessing: any | null // THREE.PostProcessing when available
696
- /** Global TSL pass nodes for post-processing - use usePostProcessing() hook */
697
- passes: Record<string, any>
654
+ nodes: NodeStore
655
+ /** Global TSL buffer nodes - root-level buffers + scoped sub-objects. Use useBuffers() hook */
656
+ buffers: BufferStore
657
+ /** Global GPU storage (textures, etc.) - root-level storage + scoped sub-objects. Use useGPUStorage() hook */
658
+ gpuStorage: StorageStore
659
+ /** Global Texture registry (key → Texture, usually keyed by URL) - use useTextures() hook for access + lifecycle */
660
+ textures: Map<string, THREE$1.Texture>
661
+ /** Internal: refcount per texture key, driven by mounted useTexture consumers (registry enrollment is on by default) */
662
+ _textureRefs: Map<string, number>
663
+ /** WebGPU RenderPipeline instance - use useRenderPipeline() hook */
664
+ renderPipeline: ThreeRenderPipeline | null
665
+ /** Global TSL pass nodes for render pipeline - use useRenderPipeline() hook */
666
+ passes: PassRecord
698
667
  /** Internal version counter for HMR - incremented by rebuildNodes/rebuildUniforms to bust memoization */
699
668
  _hmrVersion: number
700
669
  /** Internal: whether setSize() has taken ownership of canvas dimensions */
@@ -743,6 +712,20 @@ interface Renderer {
743
712
  render: (scene: THREE$1.Scene, camera: THREE$1.Camera) => any
744
713
  }
745
714
 
715
+ //* Color Management Config ==============================
716
+
717
+ /**
718
+ * Color management configuration shared by both WebGL and WebGPU renderers.
719
+ */
720
+ interface ColorManagementConfig {
721
+ /**
722
+ * Color space assigned to 8-bit input textures (color maps).
723
+ * Defaults to sRGB. Most textures are authored in sRGB.
724
+ * @default THREE.SRGBColorSpace
725
+ */
726
+ textureColorSpace?: THREE$1.ColorSpace
727
+ }
728
+
746
729
  //* WebGL Renderer Props ==============================
747
730
 
748
731
  type DefaultGLProps = Omit<THREE$1.WebGLRendererParameters, 'canvas'> & {
@@ -753,7 +736,7 @@ type GLProps =
753
736
  | Renderer
754
737
  | ((defaultProps: DefaultGLProps) => Renderer)
755
738
  | ((defaultProps: DefaultGLProps) => Promise<Renderer>)
756
- | Partial<Properties<THREE$1.WebGLRenderer> | THREE$1.WebGLRendererParameters>
739
+ | (Partial<Properties<THREE$1.WebGLRenderer> | THREE$1.WebGLRendererParameters> & ColorManagementConfig)
757
740
 
758
741
  //* WebGPU Renderer Props ==============================
759
742
 
@@ -768,20 +751,27 @@ type DefaultRendererProps = {
768
751
  */
769
752
  interface CanvasSchedulerConfig {
770
753
  /**
771
- * Render this canvas after another canvas completes.
772
- * Pass the `id` of another canvas.
754
+ * Run this Canvas root before the referenced Canvas root id(s).
773
755
  */
774
- after?: string
756
+ before?: string | string[]
775
757
  /**
776
- * Limit this canvas's render rate (frames per second).
758
+ * Run this Canvas root after the referenced Canvas root id(s).
759
+ */
760
+ after?: string | string[]
761
+ /**
762
+ * Numeric root order. Lower values run first.
763
+ */
764
+ order?: number
765
+ /**
766
+ * Limit this Canvas's default render job (frames per second).
777
767
  */
778
768
  fps?: number
779
769
  }
780
770
 
781
771
  /**
782
- * Extended renderer configuration for multi-canvas support.
772
+ * Extended renderer configuration for multi-canvas support and color management.
783
773
  */
784
- interface RendererConfigExtended {
774
+ interface RendererConfigExtended extends ColorManagementConfig {
785
775
  /** Share renderer from another canvas (WebGPU only) */
786
776
  primaryCanvas?: string
787
777
  /** Canvas-level scheduler options */
@@ -846,8 +836,6 @@ interface RenderProps<TCanvas extends HTMLCanvasElement | OffscreenCanvas$1> {
846
836
  * @see https://threejs.org/docs/#api/en/renderers/WebGLRenderer.shadowMap
847
837
  */
848
838
  shadows?: boolean | 'basic' | 'percentage' | 'soft' | 'variance' | Partial<THREE$1.WebGLShadowMap>
849
- /** Color space assigned to 8-bit input textures (color maps). Defaults to sRGB. Most textures are authored in sRGB. */
850
- textureColorSpace?: THREE$1.ColorSpace
851
839
  /** Creates an orthographic camera */
852
840
  orthographic?: boolean
853
841
  /**
@@ -862,14 +850,17 @@ interface RenderProps<TCanvas extends HTMLCanvasElement | OffscreenCanvas$1> {
862
850
  performance?: Partial<Omit<Performance, 'regress'>>
863
851
  /** Target pixel ratio. Can clamp between a range: `[min, max]` */
864
852
  dpr?: Dpr
865
- /** Props that go into the default raycaster */
866
- raycaster?: Partial<THREE$1.Raycaster>
853
+ /**
854
+ * Props that go into the default raycaster. `params` is merged into the raycaster's defaults,
855
+ * so a single threshold can be set: `raycaster={{ params: { Points: { threshold: 0.2 } } }}`.
856
+ */
857
+ raycaster?: Partial<Omit<THREE$1.Raycaster, 'params'>> & { params?: Partial<THREE$1.RaycasterParameters> }
867
858
  /** A `THREE.Scene` instance or props that go into the default scene */
868
859
  scene?: THREE$1.Scene | Partial<THREE$1.Scene>
869
860
  /** A `THREE.Camera` instance or props that go into the default camera */
870
861
  camera?: CameraProps
871
862
  /** An R3F event manager to manage elements' pointer events */
872
- events?: (store: RootStore) => EventManager<HTMLElement>
863
+ events?: (store: RootStore) => EventManager<Element>
873
864
  /** Callback after the canvas has rendered (but not yet committed) */
874
865
  onCreated?: (state: RootState) => void
875
866
  /** Response for pointer clicks that have missed any target */
@@ -973,8 +964,6 @@ interface Instance<O = any> {
973
964
  attach?: AttachType<O>
974
965
  previousAttach?: any
975
966
  isHidden: boolean
976
- /** Deferred ref props to apply in commitMount */
977
- deferredRefs?: Array<{ prop: string; ref: React$1.RefObject<any> }>
978
967
  /** Set of props that have been applied via once() */
979
968
  appliedOnce?: Set<string>
980
969
  }
@@ -1100,7 +1089,7 @@ interface CanvasProps
1100
1089
  */
1101
1090
  resize?: Options
1102
1091
  /** The target where events are being subscribed to, default: the div that wraps canvas */
1103
- eventSource?: HTMLElement | React$1.RefObject<HTMLElement>
1092
+ eventSource?: Element | React$1.RefObject<Element | null>
1104
1093
  /** The event prefix that is cast into canvas pointer x/y events, default: "offset" */
1105
1094
  eventPrefix?: 'offset' | 'client' | 'page' | 'layer' | 'screen'
1106
1095
  /** Enable/disable automatic HMR refresh for TSL nodes and uniforms, default: true in dev */
@@ -1208,70 +1197,86 @@ interface LegacyRootState extends Omit<RootState, 'renderer' | 'internal'> {
1208
1197
 
1209
1198
  type RenderTargetOptions = RenderTargetOptions$1
1210
1199
 
1211
- //* Global Types ==============================
1200
+ //* Global TSL Types ==============================
1212
1201
 
1213
1202
  declare global {
1214
- /** Uniform node type - a Node with a value property (matches Three.js UniformNode) */
1215
- interface UniformNode<T = unknown> extends Node {
1216
- value: T
1217
- }
1218
-
1219
1203
  /**
1220
- * ShaderCallable - the return type of Fn()
1221
- * A callable shader function node that can be invoked with parameters.
1222
- * The function returns a ShaderNodeObject when called.
1223
- *
1224
- * @example
1225
- * ```tsx
1226
- * // Define a shader function
1227
- * const blendColorFn = Fn(([color1, color2, factor]) => {
1228
- * return mix(color1, color2, factor)
1229
- * })
1230
- *
1231
- * // Type when retrieving from nodes store
1232
- * const { blendColorFn } = nodes as { blendColorFn: ShaderCallable }
1233
- *
1234
- * // Or with specific return type
1235
- * const { myFn } = nodes as { myFn: ShaderCallable<THREE.Node> }
1236
- * ```
1204
+ * Broad callable-node fallback for dynamic store readers.
1205
+ * Creator hooks preserve the exact function signatures inferred from Three's `Fn`.
1237
1206
  */
1238
- type ShaderCallable<R extends Node = Node> = ((...params: unknown[]) => ShaderNodeObject<R>) & Node
1207
+ type CallableTSLNode = ((...params: never[]) => unknown) & {
1208
+ readonly shaderNode: unknown
1209
+ readonly id: number
1210
+ }
1239
1211
 
1240
- /**
1241
- * ShaderNodeRef - a ShaderNodeObject wrapper around a Node
1242
- * This is the common return type for TSL operations (add, mul, sin, etc.)
1243
- *
1244
- * @example
1245
- * ```tsx
1246
- * const { wobble } = nodes as { wobble: ShaderNodeRef }
1247
- * ```
1248
- */
1249
- type ShaderNodeRef<T extends Node = Node> = ShaderNodeObject<T>
1212
+ /** Legacy structural node accepted when at least one historical marker exists. */
1213
+ type LegacyTSLNodeLike = {
1214
+ label?: ((label: string) => unknown) | string
1215
+ setName?: (name: string) => unknown
1216
+ } & ({ uuid: string | undefined; nodeType?: string | null } | { uuid?: string; nodeType: string | null | undefined })
1217
+
1218
+ /** Node type accepted by broad dynamic node-store readers. */
1219
+ type TSLNodeType = three_webgpu.Node | CallableTSLNode
1250
1220
 
1251
1221
  /**
1252
- * TSLNodeType - Union of all common TSL node types
1253
- * Used by ScopedStore to properly type node access from the store.
1254
- *
1255
- * Includes:
1256
- * - Node: base Three.js node type
1257
- * - ShaderCallable: function nodes created with Fn()
1258
- * - ShaderNodeObject: wrapped nodes from TSL operations (sin, mul, mix, etc.)
1259
- *
1260
- * @example
1261
- * ```tsx
1262
- * // In useLocalNodes, nodes are typed as TSLNodeType
1263
- * const { positionNode, blendColorFn } = useLocalNodes(({ nodes }) => ({
1264
- * positionNode: nodes.myPosition, // Works - Node is in union
1265
- * blendColorFn: nodes.myFn, // Works - ShaderCallable is in union
1266
- * }))
1267
- *
1268
- * // Can narrow with type guard or assertion when needed
1269
- * if (typeof blendColorFn === 'function') {
1270
- * blendColorFn(someColor, 0.5)
1271
- * }
1272
- * ```
1222
+ * Derive Three's shader node type from an existing node or a supported raw input.
1223
+ * Existing InputNode generics take precedence over structural value normalization.
1224
+ * Both generics must be inferred because Three's UniformNode intersects an unknown-typed
1225
+ * InputNode base with its concrete InputNode specialization.
1273
1226
  */
1274
- type TSLNodeType = Node | ShaderCallable<Node> | ShaderNodeObject<Node>
1227
+ type UniformNodeType<T> = T extends three_webgpu.UniformNode<infer TNodeType, infer _TValue>
1228
+ ? TNodeType
1229
+ : T extends three_webgpu.InputNode<infer TNodeType, infer _TValue>
1230
+ ? TNodeType
1231
+ : T extends number
1232
+ ? 'float'
1233
+ : T extends boolean
1234
+ ? 'bool'
1235
+ : T extends string | three_webgpu.Color | { r: number; g: number; b: number }
1236
+ ? 'color'
1237
+ : T extends three_webgpu.Vector4 | { x: number; y: number; z: number; w: number }
1238
+ ? 'vec4'
1239
+ : T extends three_webgpu.Vector3 | { x: number; y: number; z: number }
1240
+ ? 'vec3'
1241
+ : T extends three_webgpu.Vector2 | { x: number; y: number }
1242
+ ? 'vec2'
1243
+ : T extends three_webgpu.Matrix4
1244
+ ? 'mat4'
1245
+ : T extends three_webgpu.Matrix3
1246
+ ? 'mat3'
1247
+ : T extends three_webgpu.Matrix2
1248
+ ? 'mat2'
1249
+ : unknown
1250
+
1251
+ /** Derive the normalized JavaScript value stored by a uniform node. */
1252
+ type UniformNodeValue<T> = T extends three_webgpu.UniformNode<infer _TNodeType, infer TValue>
1253
+ ? TValue
1254
+ : T extends three_webgpu.InputNode<infer _TNodeType, infer TValue>
1255
+ ? TValue
1256
+ : T extends string | { r: number; g: number; b: number }
1257
+ ? three_webgpu.Color
1258
+ : T extends { x: number; y: number; z: number; w: number }
1259
+ ? three_webgpu.Vector4
1260
+ : T extends { x: number; y: number; z: number }
1261
+ ? three_webgpu.Vector3
1262
+ : T extends { x: number; y: number }
1263
+ ? three_webgpu.Vector2
1264
+ : T extends number
1265
+ ? number
1266
+ : T extends boolean
1267
+ ? boolean
1268
+ : T
1269
+
1270
+ /** Three's exact UniformNode with shader and value generics derived from an input. */
1271
+ type UniformNodeFor<T> = three_webgpu.UniformNode<UniformNodeType<T>, UniformNodeValue<T>>
1272
+
1273
+ /** Preserve every input key while mapping values to exact Three uniform nodes. */
1274
+ type UniformNodesFor<T extends UniformInputRecord> = {
1275
+ [K in keyof T]: UniformNodeFor<T[K]>
1276
+ }
1277
+
1278
+ /** Backward-compatible single-parameter uniform alias. */
1279
+ type UniformNode<T = unknown> = UniformNodeFor<T>
1275
1280
 
1276
1281
  /** Flat record of uniform nodes (no nested scopes) */
1277
1282
  type UniformRecord<T extends UniformNode = UniformNode> = Record<string, T>
@@ -1296,7 +1301,7 @@ declare global {
1296
1301
  * Acceptable input values for useUniforms - raw values that get converted to UniformNodes
1297
1302
  * Supports:
1298
1303
  * - Primitives: number, string (color), boolean
1299
- * - Three.js types: Color, Vector2/3/4, Matrix3/4, Euler, Quaternion
1304
+ * - Three.js types: Color, Vector2/3/4, Matrix2/3/4
1300
1305
  * - Plain objects: { x, y, z, w } converted to vectors
1301
1306
  * - TSL nodes: color(), vec3(), float() for type casting
1302
1307
  * - UniformNode: existing uniforms (reused as-is)
@@ -1309,226 +1314,124 @@ declare global {
1309
1314
  | three_webgpu.Vector2
1310
1315
  | three_webgpu.Vector3
1311
1316
  | three_webgpu.Vector4
1317
+ | three_webgpu.Matrix2
1312
1318
  | three_webgpu.Matrix3
1313
1319
  | three_webgpu.Matrix4
1314
- | three_webgpu.Euler
1315
- | three_webgpu.Quaternion
1316
- | { x: number; y?: number; z?: number; w?: number } // Plain objects converted to vectors
1317
- | Node // TSL nodes like color(), vec3(), float() for type casting
1320
+ | { x: number; y: number }
1321
+ | { x: number; y: number; z: number }
1322
+ | { x: number; y: number; z: number; w: number }
1323
+ | { r: number; g: number; b: number; a?: number } // Plain objects converted to Color
1324
+ | three_webgpu.Node // TSL nodes like color(), vec3(), float() for type casting
1318
1325
  | UniformNode
1319
1326
 
1320
1327
  /** Input record for useUniforms - accepts raw values or UniformNodes */
1321
1328
  type UniformInputRecord = Record<string, UniformValue>
1322
1329
  }
1323
1330
 
1324
- //* Module Augmentation ==============================
1325
-
1326
- declare module 'three/tsl' {
1331
+ declare global {
1327
1332
  /**
1328
- * Fn with array parameter destructuring
1329
- * @example Fn(([uv, skew]) => { ... })
1333
+ * three's own render pipeline type. Named here so the rest of R3F refers to three's shape
1334
+ * rather than `any`. three r183 renamed `PostProcessing` to `RenderPipeline`; our peer floor
1335
+ * is r185, so the new name is the only one.
1330
1336
  */
1331
- export function Fn<R extends Node = Node>(
1332
- jsFunc: (inputs: ShaderNodeObject<Node>[]) => ShaderNodeObject<R>,
1333
- ): ShaderCallable<R>
1337
+ type ThreeRenderPipeline = three_webgpu.RenderPipeline
1334
1338
 
1335
1339
  /**
1336
- * Fn with object parameter destructuring
1337
- * @example Fn(({ color, intensity }) => { ... })
1340
+ * The pass `useRenderPipeline` creates for you: three's own `PassNode`, as returned by
1341
+ * `pass(scene, camera)` from `three/tsl`. Referenced from three so members like
1342
+ * `getTextureNode`, `setMRT` and `dispose` track the installed version.
1338
1343
  */
1339
- export function Fn<T extends Record<string, unknown>, R extends Node = Node>(
1340
- jsFunc: (inputs: T) => ShaderNodeObject<R>,
1341
- ): ShaderCallable<R>
1344
+ type ScenePassNode = three_webgpu.PassNode
1342
1345
 
1343
1346
  /**
1344
- * Fn with array params + layout
1345
- * @example Fn(([a, b]) => { ... }, { layout: [...] })
1347
+ * Pass record - stores TSL pass nodes for render pipeline.
1348
+ *
1349
+ * `scenePass` is the only key the library owns. It is optional here because this is also the
1350
+ * shape of `state.passes`, which is `{}` before the pipeline exists and again after `reset()`
1351
+ * or `clearPasses()`. Inside the callbacks it is always present; see
1352
+ * {@link RenderPipelineCallbackState}.
1353
+ *
1354
+ * Every other key is user-registered, via a callback's return value. Those are TSL nodes of
1355
+ * any kind, not only passes: texture reads of an MRT attachment, effect nodes, extra
1356
+ * `pass()` instances. `Node` is the common base, so that is the bound. Narrow at the call
1357
+ * site when you need a member, e.g. `passes.velocity as TextureNode`.
1358
+ *
1359
+ * The index signature admits `undefined` because a key may simply not be registered, and
1360
+ * because the optional `scenePass` must be assignable to it: under `skipLibCheck: false` an
1361
+ * optional property whose type excludes `undefined` from the index signature is an error
1362
+ * (TS2411) for every consumer compiling these declarations.
1346
1363
  */
1347
- export function Fn<R extends Node = Node>(
1348
- jsFunc: (inputs: ShaderNodeObject<Node>[]) => ShaderNodeObject<R>,
1349
- layout: { layout?: unknown },
1350
- ): ShaderCallable<R>
1364
+ interface PassRecord {
1365
+ scenePass?: ScenePassNode
1366
+ [key: string]: three_webgpu.Node | undefined
1367
+ }
1351
1368
 
1352
1369
  /**
1353
- * Fn with object params + layout
1370
+ * State passed to pipeline callbacks after the active pipeline has been created.
1371
+ *
1372
+ * `passes.scenePass` is required here: the hook installs the default scene pass before either
1373
+ * callback runs, so callbacks can use it without a guard or a cast.
1374
+ *
1375
+ * `renderer` is narrowed to `WebGPURenderer` and `isLegacy` to `false`: the hook throws under
1376
+ * the legacy renderer before either callback can run, so a callback never sees WebGL.
1354
1377
  */
1355
- export function Fn<T extends Record<string, unknown>, R extends Node = Node>(
1356
- jsFunc: (inputs: T) => ShaderNodeObject<R>,
1357
- layout: { layout?: unknown },
1358
- ): ShaderCallable<R>
1359
- }
1360
-
1361
- /**
1362
- * PostProcessing Types for usePostProcessing hook (WebGPU only)
1363
- */
1364
-
1365
-
1378
+ type RenderPipelineCallbackState = RootState & {
1379
+ renderPipeline: ThreeRenderPipeline
1380
+ passes: PassRecord & { scenePass: ScenePassNode }
1381
+ renderer: three_webgpu.WebGPURenderer
1382
+ isLegacy: false
1383
+ }
1366
1384
 
1367
- declare global {
1368
- /** Pass record - stores TSL pass nodes for post-processing */
1369
- type PassRecord = Record<string, any>
1385
+ /**
1386
+ * What a callback may return to register entries into `state.passes`.
1387
+ *
1388
+ * `scenePass` is reserved. The hook owns that entry and its lifecycle: it caches the pass it
1389
+ * created, and `rebuild()` / `reset()` dispose that cached pass. A callback overwriting the
1390
+ * store entry would leave the store pointing at a node the hook never disposes, and the hook
1391
+ * disposing a pass nothing references. So returning it is a type error.
1392
+ */
1393
+ type RegisteredPasses = Record<string, three_webgpu.Node> & { scenePass?: never }
1370
1394
 
1371
1395
  /** Setup callback - runs first to configure MRT, create additional passes */
1372
- type PostProcessingSetupCallback = (state: RootState) => PassRecord | void
1396
+ type RenderPipelineSetupCallback = (state: RenderPipelineCallbackState) => RegisteredPasses | void
1373
1397
 
1374
1398
  /** Main callback - runs second to configure outputNode, create effect passes */
1375
- type PostProcessingMainCallback = (state: RootState) => PassRecord | void
1399
+ type RenderPipelineMainCallback = (state: RenderPipelineCallbackState) => RegisteredPasses | void
1376
1400
 
1377
- /** Return type for usePostProcessing hook */
1378
- interface UsePostProcessingReturn {
1401
+ /** The imperative half of useRenderPipeline's return value, present in every state */
1402
+ interface UseRenderPipelineActions {
1379
1403
  /** Current passes from state */
1380
1404
  passes: PassRecord
1381
- /** PostProcessing instance (null if not initialized) */
1382
- postProcessing: any | null // THREE.PostProcessing
1383
1405
  /** Clear all passes from state */
1384
1406
  clearPasses: () => void
1385
- /** Reset PostProcessing entirely (clears PP + passes) */
1407
+ /** Reset RenderPipeline entirely (clears PP + passes) */
1386
1408
  reset: () => void
1387
1409
  /** Re-run setup/main callbacks with current closure values */
1388
1410
  rebuild: () => void
1389
- /** True when PostProcessing is configured and ready */
1390
- isReady: boolean
1391
- }
1392
- }
1393
-
1394
- //* useFrameNext Types ==============================
1395
-
1396
-
1397
-
1398
- //* Global Type Declarations ==============================
1399
-
1400
- declare global {
1401
- // Job --------------------------------
1402
-
1403
- /**
1404
- * Internal job representation in the scheduler
1405
- */
1406
- interface Job {
1407
- /** Unique identifier */
1408
- id: string
1409
- /** The callback to execute */
1410
- callback: FrameNextCallback
1411
- /** Phase this job belongs to */
1412
- phase: string
1413
- /** Run before these phases/job ids */
1414
- before: Set<string>
1415
- /** Run after these phases/job ids */
1416
- after: Set<string>
1417
- /** Priority within phase (higher first) */
1418
- priority: number
1419
- /** Insertion order for deterministic tie-breaking */
1420
- index: number
1421
- /** Max FPS for this job (undefined = no limit) */
1422
- fps?: number
1423
- /** Drop frames when behind (true) or catch up (false) */
1424
- drop: boolean
1425
- /** Last run timestamp (ms) */
1426
- lastRun?: number
1427
- /** Whether job is enabled */
1428
- enabled: boolean
1429
- /** Internal flag: system jobs (like default render) don't block user render takeover */
1430
- system?: boolean
1431
- }
1432
-
1433
- // Phase Graph --------------------------------
1434
-
1435
- /**
1436
- * A node in the phase graph
1437
- */
1438
- interface PhaseNode {
1439
- /** Phase name */
1440
- name: string
1441
- /** Whether this was auto-generated from a before/after constraint */
1442
- isAutoGenerated: boolean
1443
- }
1444
-
1445
- /**
1446
- * Options for creating a job from hook options
1447
- */
1448
- interface JobOptions {
1449
- id?: string
1450
- phase?: string
1451
- before?: string | string[]
1452
- after?: string | string[]
1453
- priority?: number
1454
- fps?: number
1455
- drop?: boolean
1456
- enabled?: boolean
1457
- }
1458
-
1459
- // Frame Loop State --------------------------------
1460
-
1461
- /**
1462
- * Internal frame loop state
1463
- */
1464
- interface FrameLoopState {
1465
- /** Whether the loop is running */
1466
- running: boolean
1467
- /** Current RAF handle */
1468
- rafHandle: number | null
1469
- /** Last frame timestamp in ms (null = uninitialized) */
1470
- lastTime: number | null
1471
- /** Frame counter */
1472
- frameCount: number
1473
- /** Elapsed time since first frame in ms */
1474
- elapsedTime: number
1475
- /** createdAt timestamp in ms */
1476
- createdAt: number
1477
- }
1478
-
1479
- // Root Entry --------------------------------
1480
-
1481
- /**
1482
- * Internal representation of a registered root (Canvas).
1483
- * Tracks jobs and manages rebuild state for this root.
1484
- * @internal
1485
- */
1486
- interface RootEntry {
1487
- /** Unique identifier for this root */
1488
- id: string
1489
- /** Function to get the root's current state. Returns any to support independent mode. */
1490
- getState: () => any
1491
- /** Map of job IDs to Job objects */
1492
- jobs: Map<string, Job>
1493
- /** Cached sorted job list for execution order */
1494
- sortedJobs: Job[]
1495
- /** Whether sortedJobs needs rebuilding */
1496
- needsRebuild: boolean
1497
1411
  }
1498
1412
 
1499
1413
  /**
1500
- * Internal representation of a global job (deprecated API).
1501
- * Global jobs run once per frame, not per-root.
1502
- * Used by legacy addEffect/addAfterEffect APIs.
1503
- * @internal
1504
- * @deprecated Use useFrame with phases instead
1505
- */
1506
- interface GlobalJob {
1507
- /** Unique identifier for this global job */
1508
- id: string
1509
- /** Callback invoked with RAF timestamp in ms */
1510
- callback: (timestamp: number) => void
1511
- }
1512
-
1513
- // HMR Support --------------------------------
1514
-
1515
- /**
1516
- * Hot Module Replacement data structure for preserving scheduler state
1517
- * @internal
1518
- */
1519
- interface HMRData {
1520
- /** Shared data object for storing values across reloads */
1521
- data: Record<string, any>
1522
- /** Optional function to accept HMR updates */
1523
- accept?: () => void
1524
- }
1525
-
1526
- // Default Phases --------------------------------
1527
-
1528
- /**
1529
- * Default phase names for the scheduler
1414
+ * Return type for useRenderPipeline hook, discriminated on `isReady`.
1415
+ *
1416
+ * `if (isReady)` narrows `renderPipeline` to non-null, which is what the docs already tell
1417
+ * callers to check. `passes.scenePass` deliberately stays optional in the ready branch:
1418
+ * `clearPasses()` empties the record while leaving the pipeline in place.
1530
1419
  */
1531
- type DefaultPhase = 'start' | 'input' | 'physics' | 'update' | 'render' | 'finish'
1420
+ type UseRenderPipelineReturn = UseRenderPipelineActions &
1421
+ (
1422
+ | {
1423
+ /** True when RenderPipeline is configured and ready */
1424
+ isReady: true
1425
+ /** RenderPipeline instance */
1426
+ renderPipeline: ThreeRenderPipeline
1427
+ }
1428
+ | {
1429
+ /** False until the pipeline has been created */
1430
+ isReady: false
1431
+ /** Not initialized yet, or torn down by reset() */
1432
+ renderPipeline: null
1433
+ }
1434
+ )
1532
1435
  }
1533
1436
 
1534
1437
  type MutableOrReadonlyParameters<T extends (...args: any) => any> = Parameters<T> | Readonly<Parameters<T>>
@@ -1607,10 +1510,11 @@ type TSLNodeInput = { nodeType?: string | null; uuid?: string } | null
1607
1510
 
1608
1511
  /**
1609
1512
  * For node material properties (colorNode, positionNode, etc.), accept broader types
1610
- * since @types/three has broken inheritance for TSL node subclasses.
1513
+ * since @types/three has broken inheritance for TSL node subclasses. NodeClass requires
1514
+ * `nodeType`, so this structural key test remains neutral to the selected Three entry.
1611
1515
  */
1612
1516
  type NodeProps<P> = {
1613
- [K in keyof P as P[K] extends Node | null ? K : never]?: TSLNodeInput
1517
+ [K in keyof P as NonNullable<P[K]> extends { nodeType: string | null } ? K : never]?: TSLNodeInput
1614
1518
  }
1615
1519
 
1616
1520
  interface ReactProps<P> {
@@ -1631,11 +1535,30 @@ type ThreeToJSXElements<T extends Record<string, any>> = {
1631
1535
  [K in keyof T & string as Uncapitalize<K>]: T[K] extends ConstructorRepresentation ? ThreeElement<T[K]> : never
1632
1536
  }
1633
1537
 
1538
+ /** Method names of Object3D, excluded from the `primitive` element's typed props. */
1539
+ type Object3DMethod = NonNullable<
1540
+ {
1541
+ [K in keyof Object3D]-?: Object3D[K] extends (...args: any[]) => any ? K : never
1542
+ }[keyof Object3D]
1543
+ >
1544
+
1634
1545
  type ThreeExports = typeof THREE
1635
1546
  type ThreeElementsImpl = ThreeToJSXElements<ThreeExports>
1636
1547
 
1637
1548
  interface ThreeElements extends Omit<ThreeElementsImpl, 'audio' | 'source' | 'line' | 'path'> {
1638
- primitive: Omit<ThreeElement<any>, 'args'> & { object: object }
1549
+ /**
1550
+ * `primitive` wraps a pre-existing object, so its props cannot be derived from one class.
1551
+ * Events are typed from `EventHandlers` (`onClick={(e) => ...}` infers `e`), the ref is
1552
+ * untyped, and any other prop is accepted and applied to the object by name. Object3D's own
1553
+ * methods are left out of the typed surface: they return `this`, so a subclass element's
1554
+ * props (`ThreeElements['group']`) could not be spread onto a primitive otherwise.
1555
+ */
1556
+ primitive: Omit<ThreeElement<typeof Object3D>, 'args' | 'object' | 'ref' | 'onUpdate' | Object3DMethod> & {
1557
+ object: object
1558
+ ref?: React.Ref<any>
1559
+ onUpdate?: (self: any) => void
1560
+ [prop: string]: unknown
1561
+ }
1639
1562
  // Conflicts with DOM types can be accessed through a three* prefix
1640
1563
  threeAudio: ThreeElementsImpl['audio']
1641
1564
  threeSource: ThreeElementsImpl['source']
@@ -1676,6 +1599,7 @@ type three_d_Matrix3 = Matrix3;
1676
1599
  type three_d_Matrix4 = Matrix4;
1677
1600
  type three_d_MutableOrReadonlyParameters<T extends (...args: any) => any> = MutableOrReadonlyParameters<T>;
1678
1601
  type three_d_NodeProps<P> = NodeProps<P>;
1602
+ type three_d_Object3DMethod = Object3DMethod;
1679
1603
  type three_d_Quaternion = Quaternion;
1680
1604
  type three_d_RaycastableRepresentation = RaycastableRepresentation;
1681
1605
  type three_d_ReactProps<P> = ReactProps<P>;
@@ -1690,7 +1614,7 @@ type three_d_Vector3 = Vector3;
1690
1614
  type three_d_Vector4 = Vector4;
1691
1615
  type three_d_VectorRepresentation = VectorRepresentation;
1692
1616
  declare namespace three_d {
1693
- export type { three_d_Color as Color, three_d_ElementProps as ElementProps, three_d_Euler as Euler, three_d_EventProps as EventProps, three_d_GeometryProps as GeometryProps, three_d_GeometryTransformProps as GeometryTransformProps, three_d_Layers as Layers, three_d_MathProps as MathProps, three_d_MathRepresentation as MathRepresentation, three_d_MathType as MathType, three_d_MathTypes as MathTypes, three_d_Matrix3 as Matrix3, three_d_Matrix4 as Matrix4, three_d_MutableOrReadonlyParameters as MutableOrReadonlyParameters, three_d_NodeProps as NodeProps, three_d_Quaternion as Quaternion, three_d_RaycastableRepresentation as RaycastableRepresentation, three_d_ReactProps as ReactProps, three_d_TSLNodeInput as TSLNodeInput, three_d_ThreeElement as ThreeElement, three_d_ThreeElements as ThreeElements, three_d_ThreeElementsImpl as ThreeElementsImpl, three_d_ThreeExports as ThreeExports, three_d_ThreeToJSXElements as ThreeToJSXElements, three_d_Vector2 as Vector2, three_d_Vector3 as Vector3, three_d_Vector4 as Vector4, three_d_VectorRepresentation as VectorRepresentation };
1617
+ export type { three_d_Color as Color, three_d_ElementProps as ElementProps, three_d_Euler as Euler, three_d_EventProps as EventProps, three_d_GeometryProps as GeometryProps, three_d_GeometryTransformProps as GeometryTransformProps, three_d_Layers as Layers, three_d_MathProps as MathProps, three_d_MathRepresentation as MathRepresentation, three_d_MathType as MathType, three_d_MathTypes as MathTypes, three_d_Matrix3 as Matrix3, three_d_Matrix4 as Matrix4, three_d_MutableOrReadonlyParameters as MutableOrReadonlyParameters, three_d_NodeProps as NodeProps, three_d_Object3DMethod as Object3DMethod, three_d_Quaternion as Quaternion, three_d_RaycastableRepresentation as RaycastableRepresentation, three_d_ReactProps as ReactProps, three_d_TSLNodeInput as TSLNodeInput, three_d_ThreeElement as ThreeElement, three_d_ThreeElements as ThreeElements, three_d_ThreeElementsImpl as ThreeElementsImpl, three_d_ThreeExports as ThreeExports, three_d_ThreeToJSXElements as ThreeToJSXElements, three_d_Vector2 as Vector2, three_d_Vector3 as Vector3, three_d_Vector4 as Vector4, three_d_VectorRepresentation as VectorRepresentation };
1694
1618
  }
1695
1619
 
1696
1620
  /**
@@ -1700,7 +1624,7 @@ declare namespace three_d {
1700
1624
  * a single WebGPURenderer using Three.js CanvasTarget API.
1701
1625
  *
1702
1626
  * Primary canvas: Has `id` prop, creates its own renderer, registers here
1703
- * Secondary canvas: Has `target="id"` prop, shares primary's renderer via CanvasTarget
1627
+ * Secondary canvas: Has `renderer={{ primaryCanvas: 'id' }}`, shares primary's renderer via CanvasTarget
1704
1628
  */
1705
1629
 
1706
1630
  interface PrimaryCanvasEntry {
@@ -1768,12 +1692,23 @@ type EnvironmentLoaderProps = {
1768
1692
  * const texture = useEnvironment({ preset: 'sunset' })
1769
1693
  * ```
1770
1694
  */
1771
- declare function useEnvironment({ files, path, preset, colorSpace, extensions, }?: Partial<EnvironmentLoaderProps>): Texture$1<unknown> | CubeTexture;
1695
+ declare function useEnvironment({ files, path, preset, colorSpace, extensions, }?: Partial<EnvironmentLoaderProps>): Texture$1<unknown, THREE$1.TextureEventMap> | CubeTexture<unknown>;
1772
1696
  declare namespace useEnvironment {
1773
1697
  var preload: (preloadOptions?: EnvironmentLoaderPreloadOptions) => void;
1774
1698
  var clear: (clearOptions?: EnvironmentLoaderClearOptions) => void;
1775
1699
  }
1776
- type EnvironmentLoaderPreloadOptions = Omit<EnvironmentLoaderProps, 'encoding'>;
1700
+ /**
1701
+ * Options accepted by `useEnvironment.preload`.
1702
+ *
1703
+ * `colorSpace` is deliberately omitted: preload only warms the loader cache, and colorSpace is
1704
+ * applied to the texture by `useEnvironment()` at use time, per consumer. Accepting it here would
1705
+ * advertise an option this function silently ignores.
1706
+ *
1707
+ * This previously read `Omit<…, 'encoding'>` — omitting a key that does not exist on
1708
+ * `EnvironmentLoaderProps`, a leftover from three's pre-`colorSpace` `encoding` API. That made the
1709
+ * type equivalent to the full props, so `colorSpace` was accepted and then dropped on the floor.
1710
+ */
1711
+ type EnvironmentLoaderPreloadOptions = Omit<EnvironmentLoaderProps, 'colorSpace'>;
1777
1712
  type EnvironmentLoaderClearOptions = Pick<EnvironmentLoaderProps, 'files' | 'preset'>;
1778
1713
 
1779
1714
  /**
@@ -1817,9 +1752,9 @@ type EnvironmentProps = {
1817
1752
  blur?: number;
1818
1753
  backgroundBlurriness?: number;
1819
1754
  backgroundIntensity?: number;
1820
- backgroundRotation?: Euler$3;
1755
+ backgroundRotation?: Euler;
1821
1756
  environmentIntensity?: number;
1822
- environmentRotation?: Euler$3;
1757
+ environmentRotation?: Euler;
1823
1758
  map?: Texture$1;
1824
1759
  preset?: PresetsType;
1825
1760
  scene?: Scene | React$1.RefObject<Scene>;
@@ -1903,7 +1838,7 @@ declare function EnvironmentCube({ background, scene, blur, backgroundBlurriness
1903
1838
  declare function EnvironmentPortal({ children, near, far, resolution, frames, map, background, blur, backgroundBlurriness, backgroundIntensity, backgroundRotation, environmentIntensity, environmentRotation, scene, files, path, preset, extensions, }: EnvironmentProps): react_jsx_runtime.JSX.Element;
1904
1839
  declare module '@react-three/fiber' {
1905
1840
  interface ThreeElements {
1906
- groundProjectedEnvImpl: ThreeElement$1<typeof GroundedSkybox>;
1841
+ groundProjectedEnvImpl: ThreeElement<typeof GroundedSkybox>;
1907
1842
  }
1908
1843
  }
1909
1844
  /**
@@ -2003,12 +1938,32 @@ declare module '@react-three/fiber' {
2003
1938
  */
2004
1939
  declare function Environment(props: EnvironmentProps): react_jsx_runtime.JSX.Element;
2005
1940
 
1941
+ /**
1942
+ * Moves every trace of interactivity from one object to its replacement, for reconstruction.
1943
+ *
1944
+ * When `args` or a `primitive`'s `object` changes, R3F builds a new three object and keeps the same
1945
+ * instance. Removing the old object from the interaction state and registering the new one from
1946
+ * scratch makes events *work* again (#3778), but it forgets what was in flight: a pointer resting on
1947
+ * the object fires a second `onPointerEnter` without ever having left, and an active pointer capture
1948
+ * is dropped mid-drag. Rewriting the references instead keeps the interaction continuous across a
1949
+ * swap the user never asked to see (#3744).
1950
+ *
1951
+ * Captures are re-keyed rather than released, so the DOM-level capture on `captureData.target` is
1952
+ * left alone — releasing and re-acquiring it is precisely the glitch being avoided.
1953
+ *
1954
+ * Visibility handlers are deliberately not transferred: that registry is keyed by `object.uuid`, so
1955
+ * the replacement re-registers itself through `applyProps`. The old entry is dropped here so it
1956
+ * cannot outlive the object it described.
1957
+ */
1958
+ declare function swapInteractivity(store: RootStore, object: Object3D, newObject: Object3D): void;
2006
1959
  declare function removeInteractivity(store: RootStore, object: Object3D): void;
2007
1960
  declare function createEvents(store: RootStore): {
2008
1961
  handlePointer: (name: string) => (event: DomEvent) => void;
1962
+ flushDeferredPointers: () => void;
1963
+ processDeferredPointer: (event: DomEvent, pointerId: number) => void;
2009
1964
  };
2010
1965
  /** Default R3F event manager for web */
2011
- declare function createPointerEvents(store: RootStore): EventManager<HTMLElement>;
1966
+ declare function createPointerEvents(store: RootStore): EventManager<Element>;
2012
1967
 
2013
1968
  /**
2014
1969
  * Gets or creates a memoized loader instance from a loader constructor or returns the loader if it's already an instance.
@@ -2021,419 +1976,13 @@ declare function getLoader<L extends LoaderLike | ConstructorRepresentation<Load
2021
1976
  * Note: this hook's caller must be wrapped with `React.Suspense`
2022
1977
  * @see https://docs.pmnd.rs/react-three-fiber/api/hooks#useloader
2023
1978
  */
2024
- declare function useLoader<I extends InputLike, L extends LoaderLike | ConstructorRepresentation<LoaderLike>>(loader: L, input: I, extensions?: Extensions<L>, onProgress?: (event: ProgressEvent<EventTarget>) => void): I extends any[] ? LoaderResult<L>[] : LoaderResult<L>;
1979
+ declare function useLoader<I extends InputLike, L extends LoaderLike | ConstructorRepresentation<LoaderLike>>(loader: L, input: I, extensions?: Extensions<L>, onProgress?: (event: ProgressEvent<EventTarget>) => void, cacheKey?: InputLike): I extends any[] ? LoaderResult<L>[] : LoaderResult<L>;
2025
1980
  declare namespace useLoader {
2026
- var preload: <I extends InputLike, L extends LoaderLike | ConstructorRepresentation<LoaderLike>>(loader: L, input: I, extensions?: Extensions<L>, onProgress?: (event: ProgressEvent<EventTarget>) => void) => void;
2027
- var clear: <I extends InputLike, L extends LoaderLike | ConstructorRepresentation<LoaderLike>>(loader: L, input: I) => void;
1981
+ var preload: <I extends InputLike, L extends LoaderLike | ConstructorRepresentation<LoaderLike>>(loader: L, input: I, extensions?: Extensions<L>, onProgress?: (event: ProgressEvent<EventTarget>) => void, cacheKey?: InputLike) => void;
1982
+ var clear: <I extends InputLike, L extends LoaderLike | ConstructorRepresentation<LoaderLike>>(loader: L, input: I, cacheKey?: InputLike) => void;
2028
1983
  var loader: typeof getLoader;
2029
1984
  }
2030
1985
 
2031
- /**
2032
- * Global Singleton Scheduler - manages the frame loop and job execution for ALL R3F roots.
2033
- *
2034
- * Features:
2035
- * - Single RAF loop for entire application
2036
- * - Root registration (multiple Canvas support)
2037
- * - Global phases for addEffect/addAfterEffect (deprecated)
2038
- * - Per-root job management with phases, priorities, FPS throttling
2039
- * - onIdle callbacks for addTail (deprecated)
2040
- * - Demand mode support via invalidate()
2041
- */
2042
- declare class Scheduler {
2043
- private static readonly INSTANCE_KEY;
2044
- private static get instance();
2045
- private static set instance(value);
2046
- /**
2047
- * Get the global scheduler instance (creates if doesn't exist).
2048
- * Uses HMR data to preserve instance across hot reloads.
2049
- * @returns {Scheduler} The singleton scheduler instance
2050
- */
2051
- static get(): Scheduler;
2052
- /**
2053
- * Reset the singleton instance. Stops the loop and clears all state.
2054
- * Primarily used for testing to ensure clean state between tests.
2055
- * @returns {void}
2056
- */
2057
- static reset(): void;
2058
- private roots;
2059
- private phaseGraph;
2060
- private loopState;
2061
- private stoppedTime;
2062
- private nextRootIndex;
2063
- private globalBeforeJobs;
2064
- private globalAfterJobs;
2065
- private nextGlobalIndex;
2066
- private idleCallbacks;
2067
- private nextJobIndex;
2068
- private jobStateListeners;
2069
- private pendingFrames;
2070
- private _frameloop;
2071
- private _independent;
2072
- private errorHandler;
2073
- private rootReadyCallbacks;
2074
- get phases(): string[];
2075
- get frameloop(): Frameloop;
2076
- set frameloop(mode: Frameloop);
2077
- get isRunning(): boolean;
2078
- get isReady(): boolean;
2079
- get independent(): boolean;
2080
- set independent(value: boolean);
2081
- constructor();
2082
- /**
2083
- * Register a root (Canvas) with the scheduler.
2084
- * The first root to register starts the RAF loop (if frameloop='always').
2085
- * @param {string} id - Unique identifier for this root
2086
- * @param {RootOptions} [options] - Optional configuration with getState and onError callbacks
2087
- * @returns {() => void} Unsubscribe function to remove this root
2088
- */
2089
- registerRoot(id: string, options?: RootOptions): () => void;
2090
- /**
2091
- * Unregister a root from the scheduler.
2092
- * Cleans up all job state listeners for this root's jobs.
2093
- * The last root to unregister stops the RAF loop.
2094
- * @param {string} id - The root ID to unregister
2095
- * @returns {void}
2096
- */
2097
- unregisterRoot(id: string): void;
2098
- /**
2099
- * Subscribe to be notified when a root becomes available.
2100
- * Fires immediately if a root already exists.
2101
- * @param {() => void} callback - Function called when first root registers
2102
- * @returns {() => void} Unsubscribe function
2103
- */
2104
- onRootReady(callback: () => void): () => void;
2105
- /**
2106
- * Notify all registered root-ready callbacks.
2107
- * Called when the first root registers.
2108
- * @returns {void}
2109
- * @private
2110
- */
2111
- private notifyRootReady;
2112
- /**
2113
- * Ensure a default root exists for independent mode.
2114
- * Creates a minimal root with no state provider.
2115
- * @returns {void}
2116
- * @private
2117
- */
2118
- private ensureDefaultRoot;
2119
- /**
2120
- * Trigger error handling for job errors.
2121
- * Uses the bound error handler if available, otherwise logs to console.
2122
- * @param {Error} error - The error to handle
2123
- * @returns {void}
2124
- */
2125
- triggerError(error: Error): void;
2126
- /**
2127
- * Add a named phase to the scheduler's execution order.
2128
- * Marks all roots for rebuild to incorporate the new phase.
2129
- * @param {string} name - The phase name (e.g., 'physics', 'postprocess')
2130
- * @param {AddPhaseOptions} [options] - Positioning options (before/after other phases)
2131
- * @returns {void}
2132
- * @example
2133
- * scheduler.addPhase('physics', { before: 'update' });
2134
- * scheduler.addPhase('postprocess', { after: 'render' });
2135
- */
2136
- addPhase(name: string, options?: AddPhaseOptions): void;
2137
- /**
2138
- * Check if a phase exists in the scheduler.
2139
- * @param {string} name - The phase name to check
2140
- * @returns {boolean} True if the phase exists
2141
- */
2142
- hasPhase(name: string): boolean;
2143
- /**
2144
- * Register a global job that runs once per frame (not per-root).
2145
- * Used internally by deprecated addEffect/addAfterEffect APIs.
2146
- * @param {'before' | 'after'} phase - When to run: 'before' all roots or 'after' all roots
2147
- * @param {string} id - Unique identifier for this global job
2148
- * @param {(timestamp: number) => void} callback - Function called each frame with RAF timestamp
2149
- * @returns {() => void} Unsubscribe function to remove this global job
2150
- * @deprecated Use useFrame with phases instead
2151
- */
2152
- registerGlobal(phase: 'before' | 'after', id: string, callback: (timestamp: number) => void): () => void;
2153
- /**
2154
- * Register an idle callback that fires when the loop stops.
2155
- * Used internally by deprecated addTail API.
2156
- * @param {(timestamp: number) => void} callback - Function called when loop becomes idle
2157
- * @returns {() => void} Unsubscribe function to remove this idle callback
2158
- * @deprecated Use demand mode with invalidate() instead
2159
- */
2160
- onIdle(callback: (timestamp: number) => void): () => void;
2161
- /**
2162
- * Notify all registered idle callbacks.
2163
- * Called when the loop stops in demand mode.
2164
- * @param {number} timestamp - The RAF timestamp when idle occurred
2165
- * @returns {void}
2166
- * @private
2167
- */
2168
- private notifyIdle;
2169
- /**
2170
- * Register a job (frame callback) with a specific root.
2171
- * This is the core registration method used by useFrame internally.
2172
- * @param {FrameNextCallback} callback - The function to call each frame
2173
- * @param {JobOptions & { rootId?: string; system?: boolean }} [options] - Job configuration
2174
- * @param {string} [options.rootId] - Target root ID (defaults to first registered root)
2175
- * @param {string} [options.id] - Unique job ID (auto-generated if not provided)
2176
- * @param {string} [options.phase] - Execution phase (defaults to 'update')
2177
- * @param {number} [options.priority] - Priority within phase (higher = earlier, default 0)
2178
- * @param {number} [options.fps] - FPS throttle limit
2179
- * @param {boolean} [options.drop] - Drop frames when behind (default true)
2180
- * @param {boolean} [options.enabled] - Whether job is active (default true)
2181
- * @param {boolean} [options.system] - Internal flag for system jobs (not user-facing)
2182
- * @returns {() => void} Unsubscribe function to remove this job
2183
- */
2184
- register(callback: FrameNextCallback, options?: JobOptions & {
2185
- rootId?: string;
2186
- system?: boolean;
2187
- }): () => void;
2188
- /**
2189
- * Unregister a job by its ID.
2190
- * Searches all roots if rootId is not provided.
2191
- * @param {string} id - The job ID to unregister
2192
- * @param {string} [rootId] - Optional root ID to search (searches all if not provided)
2193
- * @returns {void}
2194
- */
2195
- unregister(id: string, rootId?: string): void;
2196
- /**
2197
- * Update a job's options dynamically.
2198
- * Searches all roots to find the job by ID.
2199
- * Phase/constraint changes trigger a rebuild of the sorted job list.
2200
- * @param {string} id - The job ID to update
2201
- * @param {Partial<JobOptions>} options - The options to update
2202
- * @returns {void}
2203
- */
2204
- updateJob(id: string, options: Partial<JobOptions>): void;
2205
- /**
2206
- * Check if a job is currently paused (disabled).
2207
- * @param {string} id - The job ID to check
2208
- * @returns {boolean} True if the job exists and is paused
2209
- */
2210
- isJobPaused(id: string): boolean;
2211
- /**
2212
- * Subscribe to state changes for a specific job.
2213
- * Listener is called when job is paused or resumed.
2214
- * @param {string} id - The job ID to subscribe to
2215
- * @param {() => void} listener - Callback invoked on state changes
2216
- * @returns {() => void} Unsubscribe function
2217
- */
2218
- subscribeJobState(id: string, listener: () => void): () => void;
2219
- /**
2220
- * Notify all listeners that a job's state has changed.
2221
- * @param {string} id - The job ID that changed
2222
- * @returns {void}
2223
- * @private
2224
- */
2225
- private notifyJobStateChange;
2226
- /**
2227
- * Pause a job by ID (sets enabled=false).
2228
- * Notifies any subscribed state listeners.
2229
- * @param {string} id - The job ID to pause
2230
- * @returns {void}
2231
- */
2232
- pauseJob(id: string): void;
2233
- /**
2234
- * Resume a paused job by ID (sets enabled=true).
2235
- * Resets job timing to prevent frame accumulation.
2236
- * Notifies any subscribed state listeners.
2237
- * @param {string} id - The job ID to resume
2238
- * @returns {void}
2239
- */
2240
- resumeJob(id: string): void;
2241
- /**
2242
- * Start the requestAnimationFrame loop.
2243
- * Resets timing state (elapsedTime, frameCount) on start.
2244
- * No-op if already running.
2245
- * @returns {void}
2246
- */
2247
- start(): void;
2248
- /**
2249
- * Stop the requestAnimationFrame loop.
2250
- * Cancels any pending RAF callback.
2251
- * No-op if not running.
2252
- * @returns {void}
2253
- */
2254
- stop(): void;
2255
- /**
2256
- * Request frames to be rendered in demand mode.
2257
- * Accumulates pending frames (capped at 60) and starts the loop if not running.
2258
- * No-op if frameloop is not 'demand'.
2259
- * @param {number} [frames=1] - Number of frames to request
2260
- * @param {boolean} [stackFrames=false] - Whether to add frames to existing pending count
2261
- * - `false` (default): Sets pending frames to the specified value (replaces existing count)
2262
- * - `true`: Adds frames to existing pending count (useful for accumulating invalidations)
2263
- * @returns {void}
2264
- * @example
2265
- * // Request a single frame render
2266
- * scheduler.invalidate();
2267
- *
2268
- * @example
2269
- * // Request 5 frames (e.g., for animations)
2270
- * scheduler.invalidate(5);
2271
- *
2272
- * @example
2273
- * // Set pending frames to exactly 3 (don't stack with existing)
2274
- * scheduler.invalidate(3, false);
2275
- *
2276
- * @example
2277
- * // Add 2 more frames to existing pending count
2278
- * scheduler.invalidate(2, true);
2279
- */
2280
- invalidate(frames?: number, stackFrames?: boolean): void;
2281
- /**
2282
- * Reset timing state for deterministic testing.
2283
- * Preserves jobs and roots but resets lastTime, frameCount, elapsedTime, etc.
2284
- * @returns {void}
2285
- */
2286
- resetTiming(): void;
2287
- /**
2288
- * Manually execute a single frame for all roots.
2289
- * Useful for frameloop='never' mode or testing scenarios.
2290
- * @param {number} [timestamp] - Optional timestamp (defaults to performance.now())
2291
- * @returns {void}
2292
- * @example
2293
- * // Manual control mode
2294
- * scheduler.frameloop = 'never';
2295
- * scheduler.step(); // Execute one frame
2296
- */
2297
- step(timestamp?: number): void;
2298
- /**
2299
- * Manually execute a single job by its ID.
2300
- * Useful for testing individual job callbacks in isolation.
2301
- * @param {string} id - The job ID to step
2302
- * @param {number} [timestamp] - Optional timestamp (defaults to performance.now())
2303
- * @returns {void}
2304
- */
2305
- stepJob(id: string, timestamp?: number): void;
2306
- /**
2307
- * Main RAF loop callback.
2308
- * Executes frame, handles demand mode, and schedules next frame.
2309
- * @param {number} timestamp - RAF timestamp in milliseconds
2310
- * @returns {void}
2311
- * @private
2312
- */
2313
- private loop;
2314
- /**
2315
- * Execute a single frame across all roots.
2316
- * Order: globalBefore → each root's jobs → globalAfter
2317
- * @param {number} timestamp - RAF timestamp in milliseconds
2318
- * @returns {void}
2319
- * @private
2320
- */
2321
- private executeFrame;
2322
- /**
2323
- * Run all global jobs from a job map.
2324
- * Catches and logs errors without stopping execution.
2325
- * @param {Map<string, GlobalJob>} jobs - The global jobs map to execute
2326
- * @param {number} timestamp - RAF timestamp in milliseconds
2327
- * @returns {void}
2328
- * @private
2329
- */
2330
- private runGlobalJobs;
2331
- /**
2332
- * Execute all jobs for a single root in sorted order.
2333
- * Rebuilds sorted job list if needed, then dispatches each job.
2334
- * Errors are caught and propagated via triggerError.
2335
- * @param {RootEntry} root - The root entry to tick
2336
- * @param {number} timestamp - RAF timestamp in milliseconds
2337
- * @param {number} delta - Time since last frame in seconds
2338
- * @returns {void}
2339
- * @private
2340
- */
2341
- private tickRoot;
2342
- /**
2343
- * Get the total number of registered jobs across all roots.
2344
- * Includes both per-root jobs and global before/after jobs.
2345
- * @returns {number} Total job count
2346
- */
2347
- getJobCount(): number;
2348
- /**
2349
- * Get all registered job IDs across all roots.
2350
- * Includes both per-root jobs and global before/after jobs.
2351
- * @returns {string[]} Array of all job IDs
2352
- */
2353
- getJobIds(): string[];
2354
- /**
2355
- * Get the number of registered roots (Canvas instances).
2356
- * @returns {number} Number of registered roots
2357
- */
2358
- getRootCount(): number;
2359
- /**
2360
- * Check if any user (non-system) jobs are registered in a specific phase.
2361
- * Used by the default render job to know if a user has taken over rendering.
2362
- *
2363
- * @param phase The phase to check
2364
- * @param rootId Optional root ID to check (checks all roots if not provided)
2365
- * @returns true if any user jobs exist in the phase
2366
- */
2367
- hasUserJobsInPhase(phase: string, rootId?: string): boolean;
2368
- /**
2369
- * Generate a unique root ID for automatic root registration.
2370
- * @returns {string} A unique root ID in the format 'root_N'
2371
- */
2372
- generateRootId(): string;
2373
- /**
2374
- * Generate a unique job ID.
2375
- * @returns {string} A unique job ID in the format 'job_N'
2376
- * @private
2377
- */
2378
- private generateJobId;
2379
- /**
2380
- * Normalize before/after constraints to a Set.
2381
- * Handles undefined, single string, or array inputs.
2382
- * @param {string | string[] | undefined} value - The constraint value(s)
2383
- * @returns {Set<string>} Normalized Set of constraint strings
2384
- * @private
2385
- */
2386
- private normalizeConstraints;
2387
- }
2388
- /**
2389
- * Get the global scheduler instance.
2390
- * Creates one if it doesn't exist.
2391
- */
2392
- declare const getScheduler: () => Scheduler;
2393
-
2394
- /**
2395
- * Frame hook with phase-based ordering, priority, and FPS throttling.
2396
- *
2397
- * Works both inside and outside Canvas context:
2398
- * - Inside Canvas: Full RootState (gl, scene, camera, etc.)
2399
- * - Outside Canvas (waiting mode): Waits for Canvas to mount, then gets full state
2400
- * - Outside Canvas (independent mode): Fires immediately with timing-only state
2401
- *
2402
- * Returns a controls object for manual stepping, pausing, and resuming.
2403
- *
2404
- * @param callback - Function called each frame with (state, delta). Optional if you only need scheduler access.
2405
- * @param priorityOrOptions - Either a priority number (backwards compat) or options object
2406
- * @returns Controls object with step(), stepAll(), pause(), resume(), isPaused, id, scheduler
2407
- *
2408
- * @example
2409
- * // Simple priority (backwards compat)
2410
- * useFrame((state, delta) => { ... }, 5)
2411
- *
2412
- * @example
2413
- * // With phase-based ordering
2414
- * useFrame((state, delta) => { ... }, { phase: 'physics' })
2415
- *
2416
- * @example
2417
- * // Outside Canvas - waits for Canvas to mount
2418
- * function UI() {
2419
- * useFrame((state, delta) => { syncUI(state.camera) });
2420
- * return <button>...</button>;
2421
- * }
2422
- *
2423
- * @example
2424
- * // Independent mode - no Canvas needed
2425
- * getScheduler().independent = true;
2426
- * useFrame((state, delta) => { updateGame(delta) });
2427
- *
2428
- * @example
2429
- * // Scheduler-only access (no callback)
2430
- * const { scheduler } = useFrame()
2431
- * scheduler.pauseJob('some-job-id')
2432
- *
2433
- * @see https://docs.pmnd.rs/react-three-fiber/api/hooks#useframe
2434
- */
2435
- declare function useFrame(callback?: FrameNextCallback, priorityOrOptions?: number | UseFrameNextOptions): FrameNextControls;
2436
-
2437
1986
  declare const IsObject: (url: unknown) => url is Record<string, string>;
2438
1987
  type TextureArray<T> = T extends string[] ? Texture$1[] : never;
2439
1988
  type TextureRecord<T> = T extends Record<string, string> ? {
@@ -2446,11 +1995,16 @@ type UseTextureOptions<Url extends string[] | string | Record<string, string>> =
2446
1995
  /** Callback when texture(s) finish loading */
2447
1996
  onLoad?: (texture: MappedTextureType<Url>) => void;
2448
1997
  /**
2449
- * Cache the texture in R3F's global state for access via useTextures().
2450
- * When true:
1998
+ * Register the texture(s) in R3F's global texture registry for access via useTextures().
1999
+ * When true (the default):
2451
2000
  * - Textures persist until explicitly disposed
2452
- * - Returns existing cached textures if available (preserving modifications like colorSpace)
2453
- * @default false
2001
+ * - On mount, returns existing registered textures if available (preserving modifications like colorSpace)
2002
+ *
2003
+ * Reads are taken once at mount — a mounted `useTexture` does not re-render when the registry
2004
+ * changes. To react to registry swaps, use `useTextures(s => s.get(key))` instead.
2005
+ *
2006
+ * Pass `false` to opt out of registry enrollment entirely.
2007
+ * @default true
2454
2008
  */
2455
2009
  cache?: boolean;
2456
2010
  };
@@ -2474,15 +2028,18 @@ type UseTextureOptions<Url extends string[] | string | Record<string, string>> =
2474
2028
  * normal: '/normal.png'
2475
2029
  * })
2476
2030
  *
2477
- * // With caching - returns same texture object across components
2478
- * // Modifications (colorSpace, wrapS, etc.) are preserved
2479
- * const diffuse = useTexture('/diffuse.png', { cache: true })
2031
+ * // Textures are registered in the global registry by default — the same texture
2032
+ * // object is shared across components and modifications (colorSpace, wrapS, etc.) are preserved
2033
+ * const diffuse = useTexture('/diffuse.png')
2480
2034
  * diffuse.colorSpace = THREE.SRGBColorSpace
2481
2035
  *
2482
2036
  * // Another component gets the SAME texture with colorSpace already set
2483
- * const sameDiffuse = useTexture('/diffuse.png', { cache: true })
2037
+ * const sameDiffuse = useTexture('/diffuse.png')
2038
+ *
2039
+ * // Opt out of registry enrollment for a one-off texture
2040
+ * const scratch = useTexture('/scratch.png', { cache: false })
2484
2041
  *
2485
- * // Access cache directly
2042
+ * // Access the registry directly
2486
2043
  * const { get } = useTextures()
2487
2044
  * const cached = get('/diffuse.png')
2488
2045
  * ```
@@ -2499,63 +2056,80 @@ declare const Texture: ({ children, input, onLoad, cache, }: {
2499
2056
  cache?: boolean;
2500
2057
  }) => react_jsx_runtime.JSX.Element;
2501
2058
 
2502
- type TextureEntry = Texture$1 | {
2503
- value: Texture$1;
2504
- [key: string]: any;
2059
+ /** Accepted shapes for a registry read: a single key, a list of keys, or a name→key map. */
2060
+ type TextureInput = string | string[] | Record<string, string>;
2061
+ /** Result of a `get()` read, mirroring the input shape. */
2062
+ type TextureResult<Input extends TextureInput> = Input extends string ? Texture$1 | undefined : Input extends string[] ? (Texture$1 | undefined)[] : {
2063
+ [K in keyof Input]: Texture$1 | undefined;
2505
2064
  };
2065
+ /** Options for `dispose()`. */
2066
+ interface DisposeOptions {
2067
+ /** Dispose even if the texture still has active references (default false). */
2068
+ force?: boolean;
2069
+ }
2506
2070
  interface UseTexturesReturn {
2507
- /** Map of all textures currently in cache */
2508
- textures: Map<string, TextureEntry>;
2509
- /** Get a specific texture by key (usually URL) */
2510
- get: (key: string) => TextureEntry | undefined;
2511
- /** Check if a texture exists in cache */
2512
- has: (key: string) => boolean;
2513
- /** Add a texture to the cache */
2514
- add: (key: string, value: TextureEntry) => void;
2515
- /** Add multiple textures to the cache */
2516
- addMultiple: (items: Map<string, TextureEntry> | Record<string, TextureEntry>) => void;
2517
- /** Remove a texture from cache (does NOT dispose GPU resources) */
2518
- remove: (key: string) => void;
2519
- /** Remove multiple textures from cache */
2520
- removeMultiple: (keys: string[]) => void;
2521
- /** Dispose a texture's GPU resources and remove from cache */
2522
- dispose: (key: string) => void;
2523
- /** Dispose multiple textures */
2524
- disposeMultiple: (keys: string[]) => void;
2525
- /** Dispose ALL cached textures - use with caution */
2526
- disposeAll: () => void;
2071
+ /** The live registry Map (key → Texture). Treat as read-only. */
2072
+ readonly all: Map<string, Texture$1>;
2073
+ /** Read one texture, an array of textures, or a name→texture record (mirrors the input shape). */
2074
+ get<Input extends TextureInput>(input: Input): TextureResult<Input>;
2075
+ /** Check whether a key exists in the registry. */
2076
+ has(key: string): boolean;
2077
+ /**
2078
+ * Register a texture (or a record of textures) that has no URL — e.g. a render
2079
+ * target or procedural texture. URL-loaded textures are registered automatically
2080
+ * by `useTexture` (registry enrollment is on by default).
2081
+ */
2082
+ add(key: string, texture: Texture$1): void;
2083
+ add(record: Record<string, Texture$1>): void;
2084
+ /**
2085
+ * Dispose a texture's GPU resources and remove it from the registry.
2086
+ * Refcount-aware: if the key is still in use by a mounted `useTexture` consumer it is
2087
+ * skipped (with a warning) unless `{ force: true }` is passed.
2088
+ * @returns true if disposed, false if skipped.
2089
+ */
2090
+ dispose(key: string, options?: DisposeOptions): boolean;
2091
+ /** Dispose every texture in the registry and clear it. Use on scene teardown. */
2092
+ disposeAll(): void;
2527
2093
  }
2528
2094
  /**
2529
- * Hook for managing the global texture cache in R3F state.
2095
+ * Reactive Texture registry — load once with `useTexture`, reach the textures from anywhere.
2096
+ *
2097
+ * This is a registry of plain `Texture` objects (not TSL nodes), so the same texture can feed
2098
+ * a material map, a heightmap sampler, or anything else. It does **not** load — pair it with
2099
+ * `useTexture` for loading (registry enrollment is on by default); `useTextures` is for access and lifecycle.
2530
2100
  *
2531
- * Textures are stored in a Map with URL/path keys for efficient lookup.
2532
- * Useful for sharing texture references across materials and components.
2101
+ * The returned handle is **reactive**: the calling component re-renders when the registry
2102
+ * changes. Pass a selector to scope the subscription to a single read.
2533
2103
  *
2534
2104
  * @example
2535
2105
  * ```tsx
2536
- * const { textures, add, get, remove, has, dispose } = useTextures()
2106
+ * // Load + register once (anywhere in the tree) — registered by default
2107
+ * useTexture({ map: '/diffuse.jpg', normalMap: '/normal.jpg' })
2537
2108
  *
2538
- * // Check if texture is already cached
2539
- * if (!has('/textures/diffuse.png')) {
2540
- * // Load with useTexture and cache: true, or manually add
2541
- * const tex = useTexture('/textures/diffuse.png', { cache: true })
2542
- * }
2543
- *
2544
- * // Access cached texture from anywhere
2545
- * const diffuse = get('/textures/diffuse.png')
2546
- * if (diffuse) material.map = diffuse
2109
+ * // Reach them from another component — record form lands straight into a material
2110
+ * const { map, normalMap } = useTextures().get({ map: '/diffuse.jpg', normalMap: '/normal.jpg' })
2111
+ * return <meshStandardMaterial map={map} normalMap={normalMap} />
2547
2112
  *
2548
- * // Remove from cache only (texture still in GPU memory)
2549
- * remove('/textures/old.png')
2113
+ * // A set of heightmaps at once
2114
+ * const [a, b, c] = useTextures().get(['/h0.png', '/h1.png', '/h2.png'])
2550
2115
  *
2551
- * // Fully dispose (frees GPU memory + removes from cache)
2552
- * dispose('/textures/unused.png')
2116
+ * // Register a non-URL texture (render target / procedural)
2117
+ * useTextures().add('rt-main', renderTarget.texture)
2553
2118
  *
2554
- * // Nuclear option - dispose everything
2555
- * disposeAll()
2119
+ * // Deliberate GPU cleanup (refcount-aware; force to override)
2120
+ * useTextures().dispose('/diffuse.jpg')
2121
+ * useTextures().disposeAll() // scene teardown
2556
2122
  * ```
2123
+ *
2124
+ * @remarks
2125
+ * **Future expansion:** an imperative async loader (e.g. `await useTextures().load('/x.jpg')`) is
2126
+ * intentionally not included yet. It would let non-React code (loading screens, dynamic streaming)
2127
+ * populate the registry without Suspense, at the cost of putting loading back into this hook. It
2128
+ * will be added only if a concrete consumer needs imperative loading; for now, loading lives in
2129
+ * `useTexture`.
2557
2130
  */
2558
2131
  declare function useTextures(): UseTexturesReturn;
2132
+ declare function useTextures<T>(selector: (registry: UseTexturesReturn) => T): T;
2559
2133
 
2560
2134
  /**
2561
2135
  * Creates a render target compatible with the current renderer.
@@ -2585,20 +2159,15 @@ declare function useTextures(): UseTexturesReturn;
2585
2159
  * const fbo = useRenderTarget(512, 256, { samples: 4 })
2586
2160
  * ```
2587
2161
  */
2588
- declare function useRenderTarget(options?: RenderTargetOptions): RenderTarget | WebGLRenderTarget;
2589
- declare function useRenderTarget(size: number, options?: RenderTargetOptions): RenderTarget | WebGLRenderTarget;
2590
- declare function useRenderTarget(width: number, height: number, options?: RenderTargetOptions): RenderTarget | WebGLRenderTarget;
2162
+ declare function useRenderTarget(options?: RenderTargetOptions): RenderTarget;
2163
+ declare function useRenderTarget(size: number, options?: RenderTargetOptions): RenderTarget;
2164
+ declare function useRenderTarget(width: number, height: number, options?: RenderTargetOptions): RenderTarget;
2591
2165
 
2592
2166
  /**
2593
2167
  * Returns the R3F Canvas' Zustand store. Useful for [transient updates](https://github.com/pmndrs/zustand#transient-updates-for-often-occurring-state-changes).
2594
2168
  * @see https://docs.pmnd.rs/react-three-fiber/api/hooks#usestore
2595
2169
  */
2596
2170
  declare function useStore(): RootStore;
2597
- /**
2598
- * Accesses R3F's internal state, containing renderer, canvas, scene, etc.
2599
- * @see https://docs.pmnd.rs/react-three-fiber/api/hooks#usethree
2600
- */
2601
- declare function useThree<T = RootState>(selector?: (state: RootState) => T, equalityFn?: <T>(state: T, newState: T) => boolean): T;
2602
2171
  /**
2603
2172
  * Exposes an object's {@link Instance}.
2604
2173
  * @see https://docs.pmnd.rs/react-three-fiber/api/additional-exports#useInstanceHandle
@@ -2674,7 +2243,10 @@ declare function addTail(callback: GlobalRenderCallback): () => void;
2674
2243
  * Invalidates the view, requesting a frame to be rendered.
2675
2244
  * In demand mode, this triggers the scheduler to run frames.
2676
2245
  *
2677
- * @param state - Optional root state (ignored in new scheduler, kept for backwards compat)
2246
+ * With a state argument, only that root's jobs run on the requested frames; other
2247
+ * roots on 'demand' stay idle. Without one, every registered root is invalidated.
2248
+ *
2249
+ * @param state - Optional root state; targets the invalidation at that root
2678
2250
  * @param frames - Number of frames to request (default: 1)
2679
2251
  * @param stackFrames - If false, sets pendingFrames to frames. If true, adds to existing pendingFrames (default: false)
2680
2252
  *
@@ -2685,14 +2257,16 @@ declare function invalidate(state?: RootState, frames?: number, stackFrames?: bo
2685
2257
  * Advances the frameloop and runs render effects.
2686
2258
  * Useful for when manually rendering via `frameloop="never"`.
2687
2259
  *
2260
+ * With a state argument, only that root is stepped. Without one, every
2261
+ * registered root is stepped for backwards compatibility.
2262
+ *
2688
2263
  * @param timestamp - The timestamp to use for this frame
2689
2264
  * @param runGlobalEffects - Ignored (kept for backwards compat, global effects always run)
2690
- * @param state - Ignored (kept for backwards compat)
2691
- * @param frame - Ignored (kept for backwards compat)
2265
+ * @param state - Optional root state; targets the manual step at that root
2692
2266
  *
2693
2267
  * @see https://docs.pmnd.rs/react-three-fiber/api/additional-exports#advance
2694
2268
  */
2695
- declare function advance(timestamp: number): void;
2269
+ declare function advance(timestamp: number, runGlobalEffects?: boolean, state?: RootState): void;
2696
2270
 
2697
2271
  /* eslint-disable @definitelytyped/no-unnecessary-generics */
2698
2272
  declare function ReactReconciler<
@@ -3737,6 +3311,7 @@ declare namespace ReactReconciler {
3737
3311
 
3738
3312
  declare function extend<T extends ConstructorRepresentation>(objects: T): React$1.ExoticComponent<ThreeElement<T>>;
3739
3313
  declare function extend<T extends Catalogue>(objects: T): void;
3314
+ declare function extend(objects: Record<string, unknown>): void;
3740
3315
  declare const reconciler: ReactReconciler.Reconciler<RootStore, Instance<any>, void, Instance<any>, never, any>;
3741
3316
 
3742
3317
  declare const isRenderer: (def: any) => boolean;
@@ -3763,11 +3338,6 @@ declare function flushSync<R>(fn: () => R): R;
3763
3338
  declare const context: React$1.Context<RootStore>;
3764
3339
  declare const createStore: (invalidate: (state?: RootState, frames?: number, stackFrames?: boolean) => void, advance: (timestamp: number, runGlobalEffects?: boolean, state?: RootState, frame?: XRFrame) => void) => RootStore;
3765
3340
 
3766
- /**
3767
- * Safely flush async effects when testing, simulating a legacy root.
3768
- * @deprecated Import from React instead. import { act } from 'react'
3769
- */
3770
- declare const act: typeof React$1.act;
3771
3341
  /**
3772
3342
  * An SSR-friendly useLayoutEffect.
3773
3343
  *
@@ -4185,29 +3755,44 @@ declare const hasConstructor: (object: unknown) => object is {
4185
3755
  * Used to identify values that should be resolved from refs after mount.
4186
3756
  */
4187
3757
  declare const FROM_REF: unique symbol;
3758
+ /** The marker `fromRef()` returns; resolved by the reconciler in `commitMount`. */
3759
+ interface FromRefMarker<T = unknown, R = T> {
3760
+ [FROM_REF]: React$1.RefObject<T | null>;
3761
+ /** Optional transform applied to the resolved ref before assignment. */
3762
+ transform?: (value: T) => R;
3763
+ }
4188
3764
  /**
4189
3765
  * Defers prop application until the referenced object is available.
4190
3766
  * Useful for props like `target` that need sibling refs to be populated.
4191
3767
  *
3768
+ * Only top-level props on a three element are resolved: a marker nested inside another value
3769
+ * (an array, an options object) is never seen. When the prop needs the sibling *wrapped* rather
3770
+ * than assigned as-is, pass a `transform`; it runs once the ref is populated and its result is
3771
+ * what gets assigned.
3772
+ *
4192
3773
  * @param ref - React ref object to resolve at mount time
4193
- * @returns A marker value that applyProps will resolve after mount
3774
+ * @param transform - Optional mapping from the resolved object to the value the prop expects
3775
+ * @returns A marker value that the reconciler resolves after mount
4194
3776
  *
4195
3777
  * @example
4196
3778
  * const targetRef = useRef<THREE.Object3D>(null)
4197
3779
  *
4198
3780
  * <group ref={targetRef} position={[-3, -2, -15]} />
4199
3781
  * <spotLight target={fromRef(targetRef)} intensity={100} />
3782
+ *
3783
+ * @example
3784
+ * // Wrap the sibling: a node material's lightsNode needs a LightsNode, not the light itself
3785
+ * <meshPhongNodeMaterial lightsNode={fromRef(lightRef, (light) => lights([light]))} />
4200
3786
  */
4201
3787
  declare function fromRef<T>(ref: React$1.RefObject<T | null>): T;
3788
+ declare function fromRef<T, R>(ref: React$1.RefObject<T | null>, transform: (value: T) => R): R;
4202
3789
  /**
4203
3790
  * Type guard to check if a value is a fromRef marker.
4204
3791
  *
4205
3792
  * @param value - Value to check
4206
3793
  * @returns True if value is a fromRef marker
4207
3794
  */
4208
- declare function isFromRef(value: unknown): value is {
4209
- [FROM_REF]: React$1.RefObject<any>;
4210
- };
3795
+ declare function isFromRef(value: unknown): value is FromRefMarker<any, unknown>;
4211
3796
 
4212
3797
  /**
4213
3798
  * Symbol marker for mount-only method calls.
@@ -4234,7 +3819,15 @@ declare const ONCE: unique symbol;
4234
3819
  * // No arguments
4235
3820
  * <geometry center={once()} />
4236
3821
  */
4237
- declare function once<T>(...args: T[]): T;
3822
+ declare function once<A extends unknown[]>(...args: A): OnceValue<A>;
3823
+ /**
3824
+ * What `once(...args)` is typed as, so the marker is assignable to the prop it targets:
3825
+ * the single argument itself (`rotateX={once(angle)}`), the argument tuple for multi-argument
3826
+ * methods (`translate={once(x, y, z)}`), or `true` for a bare call (`center={once()}`).
3827
+ *
3828
+ * The runtime value is always the marker object; only the declared type follows the prop.
3829
+ */
3830
+ type OnceValue<A extends unknown[]> = A extends [] ? true : A extends [infer Single] ? Single : A;
4238
3831
  /**
4239
3832
  * Type guard to check if a value is a once marker.
4240
3833
  *
@@ -4245,11 +3838,8 @@ declare function isOnce(value: unknown): value is {
4245
3838
  [ONCE]: any[] | true;
4246
3839
  };
4247
3840
 
4248
- /**
4249
- * A DOM canvas which accepts threejs elements as children.
4250
- * @see https://docs.pmnd.rs/react-three-fiber/api/canvas
4251
- */
4252
- declare function Canvas(props: CanvasProps): react_jsx_runtime.JSX.Element;
3841
+ /** Distinguishes a resource leaf from a nested resource scope. */
3842
+ type ResourceLeafGuard<T> = (value: unknown) => value is T;
4253
3843
 
4254
3844
  /**
4255
3845
  * ScopedStore - Type-safe wrapper for nested stores (uniforms, nodes)
@@ -4271,42 +3861,43 @@ declare function Canvas(props: CanvasProps): react_jsx_runtime.JSX.Element;
4271
3861
  * ```
4272
3862
  */
4273
3863
 
4274
- /** Keys reserved for methods (excluded from index signature) */
4275
- type MethodKeys = 'scope' | 'has' | 'keys';
4276
3864
  /**
4277
3865
  * Type-safe wrapper interface for accessing nested store data.
4278
3866
  * Property access returns `T` (assumes leaf node).
4279
3867
  * Use `.scope(key)` for nested object access.
4280
3868
  *
4281
- * Uses mapped type with key filtering to exclude method names from index signature,
4282
- * allowing methods to have their correct return types.
4283
3869
  */
4284
- type ScopedStoreType<T> = {
4285
- /** Direct property access returns the leaf type T (method keys excluded) */
4286
- readonly [K in string as K extends MethodKeys ? never : K]: T;
4287
- } & {
3870
+ type ScopedStoreMethods<TLeaf> = {
4288
3871
  /** Access a nested scope by key. Returns empty wrapper if scope doesn't exist. */
4289
- scope(key: string): ScopedStoreType<T>;
3872
+ scope<TScope extends Record<string, TLeaf> = Record<string, TLeaf>>(key: string): ScopedStoreType<TLeaf, TScope>;
4290
3873
  /** Check if a key exists in the store */
4291
3874
  has(key: string): boolean;
4292
3875
  /** Get all keys in the store */
4293
3876
  keys(): string[];
4294
3877
  };
3878
+ type ScopedStoreType<TLeaf, TEntries extends Record<string, TLeaf> = Record<string, TLeaf>> = Readonly<TEntries> & ScopedStoreMethods<TLeaf>;
3879
+ interface ScopedStoreData<TLeaf> {
3880
+ [key: string]: TLeaf | ScopedStoreData<TLeaf>;
3881
+ }
4295
3882
  /**
4296
3883
  * Create a type-safe ScopedStore wrapper around store data.
4297
3884
  * @param data - The raw store data (uniforms or nodes from RootState)
4298
3885
  * @returns A ScopedStoreType wrapper with type-safe access
4299
3886
  */
4300
- declare function createScopedStore<T>(data: Record<string, any>): ScopedStoreType<T>;
3887
+ declare function createScopedStore<TLeaf>(data: ScopedStoreData<TLeaf>, isLeaf: ResourceLeafGuard<TLeaf>): ScopedStoreType<TLeaf>;
4301
3888
  /**
4302
3889
  * State type passed to creator functions with ScopedStore wrappers.
4303
- * Provides type-safe access to uniforms and nodes without manual casting.
3890
+ * Provides type-safe access to uniforms, nodes, buffers, and gpuStorage without manual casting.
4304
3891
  */
4305
- type CreatorState = Omit<RootState, 'uniforms' | 'nodes'> & {
3892
+ type CreatorState = Omit<RootState, 'uniforms' | 'nodes' | 'buffers' | 'gpuStorage'> & {
4306
3893
  /** Type-safe uniform access - property access returns UniformNode */
4307
3894
  uniforms: ScopedStoreType<UniformNode>;
4308
- /** Type-safe node access - property access returns TSLNodeType (Node | ShaderCallable | ShaderNodeObject) */
4309
- nodes: ScopedStoreType<TSLNodeType>;
3895
+ /** Type-safe node access for real, callable, and legacy structural nodes */
3896
+ nodes: ScopedStoreType<NodeLike>;
3897
+ /** Type-safe buffer access - property access returns BufferLike (TypedArrays, BufferAttributes, TSL nodes) */
3898
+ buffers: ScopedStoreType<BufferLike>;
3899
+ /** Type-safe GPU storage access - property access returns StorageLike (StorageTexture, TSL nodes) */
3900
+ gpuStorage: ScopedStoreType<StorageLike>;
4310
3901
  };
4311
3902
 
4312
3903
  /** Creator function that returns uniform inputs (can be raw values or UniformNodes) */
@@ -4318,22 +3909,26 @@ type ClearUniformsFn = (scope?: string) => void;
4318
3909
  /** Function signature for rebuildUniforms util */
4319
3910
  type RebuildUniformsFn = (scope?: string) => void;
4320
3911
  /** Return type with utils included */
4321
- type UniformsWithUtils<T extends UniformRecord = UniformRecord> = T & {
3912
+ type UniformsWithUtils<T extends UniformRecord | UniformStore = UniformRecord> = T & {
4322
3913
  removeUniforms: RemoveUniformsFn;
4323
3914
  clearUniforms: ClearUniformsFn;
4324
3915
  rebuildUniforms: RebuildUniformsFn;
4325
3916
  };
4326
- declare function useUniforms(): UniformsWithUtils<UniformRecord & Record<string, UniformRecord>>;
3917
+ declare function useUniforms<T extends UniformInputRecord>(creator: UniformCreator<T>): UniformsWithUtils<UniformNodesFor<T>>;
3918
+ declare function useUniforms<T extends UniformInputRecord>(creator: UniformCreator<T>, scope: string): UniformsWithUtils<UniformNodesFor<T>>;
3919
+ declare function useUniforms<T extends UniformInputRecord>(uniforms: T): UniformsWithUtils<UniformNodesFor<T>>;
3920
+ declare function useUniforms<T extends UniformInputRecord>(uniforms: T, scope: string): UniformsWithUtils<UniformNodesFor<T>>;
3921
+ declare function useUniforms(): UniformsWithUtils<UniformStore>;
4327
3922
  declare function useUniforms(scope: string): UniformsWithUtils;
4328
- declare function useUniforms<T extends UniformInputRecord>(creator: UniformCreator<T>): UniformsWithUtils<UniformRecord<UniformNode>>;
4329
- declare function useUniforms<T extends UniformInputRecord>(creator: UniformCreator<T>, scope: string): UniformsWithUtils<UniformRecord<UniformNode>>;
4330
- declare function useUniforms<T extends UniformInputRecord>(uniforms: T): UniformsWithUtils<UniformRecord<UniformNode>>;
4331
- declare function useUniforms<T extends UniformInputRecord>(uniforms: T, scope: string): UniformsWithUtils<UniformRecord<UniformNode>>;
3923
+ declare function useUniforms<T extends UniformInputRecord>(scope?: string): UniformsWithUtils<UniformNodesFor<T>>;
4332
3924
  /**
4333
3925
  * Global rebuildUniforms function for HMR integration.
4334
- * Clears cached uniforms and increments _hmrVersion to trigger re-creation.
3926
+ * Invalidates cached uniforms and increments _hmrVersion to trigger re-creation.
4335
3927
  * Call this when HMR is detected to refresh all uniform creators.
4336
3928
  *
3929
+ * Resolves to the primary store so shared TSL resources rebuild on the
3930
+ * authoritative store.
3931
+ *
4337
3932
  * @param store - The R3F store (from useStore or context)
4338
3933
  * @param scope - Optional scope to rebuild ('root' for root only, string for specific scope, undefined for all)
4339
3934
  */
@@ -4356,47 +3951,28 @@ declare function clearRootUniforms(set: ReturnType<typeof useStore>['setState'])
4356
3951
 
4357
3952
  /**
4358
3953
  * Supported uniform value types:
4359
- * - Raw values: number, boolean, Vector2, Vector3, Vector4, Color, Matrix3, Matrix4
3954
+ * - Raw values: number, boolean, Vector2, Vector3, Vector4, Color, Matrix2, Matrix3, Matrix4
4360
3955
  * - String colors: '#ff0000', 'red', 'rgb(255,0,0)' (auto-converted to Color)
4361
3956
  * - TSL nodes: color(), vec3(), float(), etc. (for type casting)
4362
3957
  * - UniformNode: existing uniforms (reused as-is)
4363
3958
  */
4364
- type UniformValue = number | boolean | string | Vector2$1 | Vector3$1 | Vector4$1 | Color$2 | Matrix3$1 | Matrix4$1 | Node | UniformNode;
4365
- /**
4366
- * Widen literal types to their base types:
4367
- * - 0 → number
4368
- * - true → boolean
4369
- * - '#ff0000' → Color (string colors are converted to Color objects)
4370
- * - Node → Node (TSL nodes passed through for uniform type casting)
4371
- */
4372
- type Widen<T> = T extends number ? number : T extends boolean ? boolean : T extends string ? Color$2 : T;
4373
- declare function useUniform<T extends UniformValue>(name: string): UniformNode<T>;
4374
- declare function useUniform<T extends UniformValue>(name: string, value: T): UniformNode<Widen<T>>;
3959
+ type UniformValue = number | boolean | string | Vector2$1 | Vector3$1 | Vector4$1 | Color$2 | Matrix2 | Matrix3$1 | Matrix4$1 | Node | UniformNode;
3960
+ declare function useUniform<T extends UniformValue = UniformValue>(name: string): UniformNodeFor<T>;
3961
+ declare function useUniform<T extends UniformValue>(name: string, value: T): UniformNodeFor<T>;
4375
3962
 
4376
3963
  /**
4377
- * Minimal interface for TSL nodes.
4378
- * Used instead of Three.js's Node type because the @types/three definitions
4379
- * have inconsistencies where OperatorNode, ConstNode, etc. don't properly
4380
- * extend Node with all required properties.
3964
+ * Every node representation a creator may return. The definition lives with the store types as
3965
+ * `NodeLike`, so the shape creators return and the shape `state.nodes` holds are one type by
3966
+ * construction: three's real `Node`, the callable proxy `Fn()` returns, or the legacy structural
3967
+ * `{ uuid, nodeType }` shape.
4381
3968
  */
4382
- interface TSLNodeLike {
4383
- uuid?: string;
4384
- nodeType?: string | null;
4385
- /** label method for chaining - sets the node's label and returns self */
4386
- label?: ((label: string) => TSLNodeLike) | string;
4387
- setName?: (name: string) => this;
4388
- }
4389
- /** TSL node type - alias for compatibility */
3969
+ type TSLNodeLike = NodeLike;
3970
+
3971
+ /** Backward-compatible alias covering every accepted node representation. */
4390
3972
  type TSLNode = TSLNodeLike;
4391
- /**
4392
- * A record of TSL nodes - allows mixed node types (OperatorNode, ConstNode, etc.)
4393
- * Uses TSLNodeLike for broader compatibility with Three.js's TSL type definitions.
4394
- */
4395
- type NodeRecord<T extends TSLNodeLike = TSLNodeLike> = Record<string, T>;
4396
3973
  /**
4397
3974
  * Creator function that returns a record of nodes.
4398
- * Uses TSLNodeLike constraint to allow mixed node types
4399
- * (e.g., { n: OperatorNode; color: ConstNode<Color> }) to pass type checking.
3975
+ * Exact creator return inference is preserved within the compatible node constraint.
4400
3976
  */
4401
3977
  type NodeCreator<T extends Record<string, TSLNodeLike>> = (state: CreatorState) => T;
4402
3978
  /** Function signature for removeNodes util */
@@ -4406,20 +3982,25 @@ type ClearNodesFn = (scope?: string) => void;
4406
3982
  /** Function signature for rebuildNodes util */
4407
3983
  type RebuildNodesFn = (scope?: string) => void;
4408
3984
  /** Return type with utils included */
4409
- type NodesWithUtils<T extends Record<string, TSLNodeLike> = Record<string, TSLNodeLike>> = T & {
3985
+ type NodesWithUtils<T extends Record<string, unknown> = NodeRecord> = T & {
4410
3986
  removeNodes: RemoveNodesFn;
4411
3987
  clearNodes: ClearNodesFn;
4412
3988
  rebuildNodes: RebuildNodesFn;
4413
3989
  };
4414
- declare function useNodes(): NodesWithUtils<Record<string, TSLNodeLike> & Record<string, Record<string, TSLNodeLike>>>;
4415
- declare function useNodes(scope: string): NodesWithUtils<Record<string, TSLNodeLike>>;
4416
- declare function useNodes<T extends Record<string, TSLNodeLike>>(creator: NodeCreator<T>): NodesWithUtils<T>;
4417
- declare function useNodes<T extends Record<string, TSLNodeLike>>(creator: NodeCreator<T>, scope: string): NodesWithUtils<T>;
3990
+ declare function useNodes(): NodesWithUtils<NodeStore>;
3991
+ declare function useNodes(scope: string): NodesWithUtils<NodeRecord>;
3992
+ declare function useNodes<T extends NodeRecord>(scope?: string): NodesWithUtils<T>;
3993
+ declare function useNodes<T extends NodeRecord>(creator: NodeCreator<T>): NodesWithUtils<T>;
3994
+ declare function useNodes<T extends NodeRecord>(creator: NodeCreator<T>, scope: string): NodesWithUtils<T>;
3995
+ declare function useNodes(creatorOrScope?: NodeCreator<NodeRecord> | string, scope?: string): NodesWithUtils<Record<string, unknown>>;
4418
3996
  /**
4419
3997
  * Global rebuildNodes function for HMR integration.
4420
- * Clears cached nodes and increments _hmrVersion to trigger re-creation.
3998
+ * Invalidates cached nodes and increments _hmrVersion to trigger re-creation.
4421
3999
  * Call this when HMR is detected to refresh all node creators.
4422
4000
  *
4001
+ * Resolves to the primary store so shared TSL resources rebuild on the
4002
+ * authoritative store.
4003
+ *
4423
4004
  * @param store - The R3F store (from useStore or context)
4424
4005
  * @param scope - Optional scope to rebuild ('root' for root only, string for specific scope, undefined for all)
4425
4006
  */
@@ -4470,6 +4051,107 @@ type LocalNodeCreator<T extends Record<string, unknown>> = (state: CreatorState)
4470
4051
  */
4471
4052
  declare function useLocalNodes<T extends Record<string, unknown>>(creator: LocalNodeCreator<T>): T;
4472
4053
 
4054
+ /**
4055
+ * A record of buffer-like values - allows mixed types (TypedArrays, BufferAttributes, TSL nodes)
4056
+ */
4057
+ type BufferRecordType<T extends BufferLike = BufferLike> = Record<string, T>;
4058
+ /**
4059
+ * Creator function that returns a record of buffers.
4060
+ * Receives CreatorState with access to existing buffers, gpuStorage, uniforms, nodes, etc.
4061
+ */
4062
+ type BufferCreator<T extends Record<string, BufferLike>> = (state: CreatorState) => T;
4063
+ /** Function signature for removeBuffers util */
4064
+ type RemoveBuffersFn = (names: string | string[], scope?: string) => void;
4065
+ /** Function signature for clearBuffers util */
4066
+ type ClearBuffersFn = (scope?: string) => void;
4067
+ /** Function signature for rebuildBuffers util */
4068
+ type RebuildBuffersFn = (scope?: string) => void;
4069
+ /** Function signature for disposeBuffers util - releases GPU resources */
4070
+ type DisposeBuffersFn = (names: string | string[], scope?: string) => void;
4071
+ /** Return type with utils included */
4072
+ type BuffersWithUtils<T extends BufferRecordType | BufferStore = BufferRecordType> = T & {
4073
+ removeBuffers: RemoveBuffersFn;
4074
+ clearBuffers: ClearBuffersFn;
4075
+ rebuildBuffers: RebuildBuffersFn;
4076
+ disposeBuffers: DisposeBuffersFn;
4077
+ };
4078
+ declare function useBuffers(): BuffersWithUtils<BufferStore>;
4079
+ declare function useBuffers(scope: string): BuffersWithUtils<Record<string, BufferLike>>;
4080
+ declare function useBuffers<T extends Record<string, BufferLike>>(scope?: string): BuffersWithUtils<T>;
4081
+ declare function useBuffers<T extends Record<string, BufferLike>>(creator: BufferCreator<T>): BuffersWithUtils<T>;
4082
+ declare function useBuffers<T extends Record<string, BufferLike>>(creator: BufferCreator<T>, scope: string): BuffersWithUtils<T>;
4083
+ /**
4084
+ * Global rebuildBuffers function for HMR integration.
4085
+ * Invalidates cached buffers and increments _hmrVersion to trigger re-creation.
4086
+ * Call this when HMR is detected to refresh all buffer creators.
4087
+ *
4088
+ * Resolves to the primary store so shared TSL resources rebuild on the
4089
+ * authoritative store.
4090
+ *
4091
+ * @param store - The R3F store (from useStore or context)
4092
+ * @param scope - Optional scope to rebuild ('root' for root only, string for specific scope, undefined for all)
4093
+ */
4094
+ declare function rebuildAllBuffers(store: ReturnType<typeof useStore>, scope?: string): void;
4095
+
4096
+ /**
4097
+ * A record of storage-like values - allows mixed types (StorageTexture, Storage3DTexture, TSL nodes)
4098
+ */
4099
+ type StorageRecordType<T extends StorageLike = StorageLike> = Record<string, T>;
4100
+ /**
4101
+ * Creator function that returns a record of GPU storage objects.
4102
+ * Receives CreatorState with access to existing buffers, gpuStorage, uniforms, nodes, etc.
4103
+ */
4104
+ type StorageCreator<T extends Record<string, StorageLike>> = (state: CreatorState) => T;
4105
+ /** Function signature for removeStorage util */
4106
+ type RemoveStorageFn = (names: string | string[], scope?: string) => void;
4107
+ /** Function signature for clearStorage util */
4108
+ type ClearStorageFn = (scope?: string) => void;
4109
+ /** Function signature for rebuildStorage util */
4110
+ type RebuildStorageFn = (scope?: string) => void;
4111
+ /** Function signature for disposeStorage util - releases GPU resources */
4112
+ type DisposeStorageFn = (names: string | string[], scope?: string) => void;
4113
+ /** Return type with utils included */
4114
+ type StorageWithUtils<T extends StorageRecordType | StorageStore = StorageRecordType> = T & {
4115
+ removeStorage: RemoveStorageFn;
4116
+ clearStorage: ClearStorageFn;
4117
+ rebuildStorage: RebuildStorageFn;
4118
+ disposeStorage: DisposeStorageFn;
4119
+ };
4120
+ declare function useGPUStorage(): StorageWithUtils<StorageStore>;
4121
+ declare function useGPUStorage(scope: string): StorageWithUtils<Record<string, StorageLike>>;
4122
+ declare function useGPUStorage<T extends Record<string, StorageLike>>(scope?: string): StorageWithUtils<T>;
4123
+ declare function useGPUStorage<T extends Record<string, StorageLike>>(creator: StorageCreator<T>): StorageWithUtils<T>;
4124
+ declare function useGPUStorage<T extends Record<string, StorageLike>>(creator: StorageCreator<T>, scope: string): StorageWithUtils<T>;
4125
+ /**
4126
+ * Global rebuildStorage function for HMR integration.
4127
+ * Invalidates cached storage and increments _hmrVersion to trigger re-creation.
4128
+ * Call this when HMR is detected to refresh all storage creators.
4129
+ *
4130
+ * Resolves to the primary store so shared TSL resources rebuild on the
4131
+ * authoritative store.
4132
+ *
4133
+ * @param store - The R3F store (from useStore or context)
4134
+ * @param scope - Optional scope to rebuild ('root' for root only, string for specific scope, undefined for all)
4135
+ */
4136
+ declare function rebuildAllStorage(store: ReturnType<typeof useStore>, scope?: string): void;
4137
+
4138
+ /**
4139
+ * Re-export from core - useTextures is now a core R3F hook (a reactive Texture registry).
4140
+ *
4141
+ * This file maintains backwards compatibility for existing webgpu imports.
4142
+ */
4143
+
4144
+ /**
4145
+ * @deprecated The registry now stores plain `Texture` objects, not TSL nodes. Use `Texture` directly.
4146
+ * Kept as an alias for backwards compatibility.
4147
+ */
4148
+ type TextureEntry = Texture$1;
4149
+ /**
4150
+ * @deprecated The registry now stores plain `Texture` objects, not TSL nodes. Use `Texture` directly.
4151
+ * Kept as an alias for backwards compatibility.
4152
+ */
4153
+ type TextureNode = Texture$1;
4154
+
4473
4155
  interface TextureOperations {
4474
4156
  add: (key: string, value: any) => void;
4475
4157
  addMultiple: (items: Map<string, any> | Record<string, any>) => void;
@@ -4479,32 +4161,36 @@ interface TextureOperations {
4479
4161
  declare function createTextureOperations(set: StoreApi<RootState>['setState']): TextureOperations;
4480
4162
 
4481
4163
  /**
4482
- * Hook for managing WebGPU PostProcessing with automatic scenePass setup.
4164
+ * Hook for managing WebGPU RenderPipeline with automatic scenePass setup.
4483
4165
  *
4484
4166
  * Features:
4485
- * - Creates PostProcessing instance if not exists
4167
+ * - Creates RenderPipeline instance if not exists
4486
4168
  * - Creates default scenePass (no MRT) automatically
4487
4169
  * - Callbacks receive full RootState for flexibility
4488
4170
  * - No auto-cleanup on unmount - use reset() for explicit cleanup
4489
4171
  * - Scene/camera changes trigger scenePass recreation
4172
+ * - A replaced scenePass is disposed once the new graph is installed, so rebuild() does not
4173
+ * strand its render target (and MRT attachments) on the GPU
4174
+ * - Any run that changes the output node sets RenderPipeline.needsUpdate, so rebuild() actually
4175
+ * recompiles instead of silently keeping the first compiled graph
4490
4176
  *
4491
4177
  * @param mainCB - Main callback to configure outputNode and create effect passes
4492
4178
  * @param setupCB - Optional setup callback to configure MRT on scenePass
4493
- * @returns { passes, postProcessing, clearPasses, reset, rebuild }
4179
+ * @returns { passes, renderPipeline, clearPasses, reset, rebuild }
4494
4180
  *
4495
4181
  * @example
4496
4182
  * ```tsx
4497
4183
  * // Simple effect
4498
- * usePostProcessing(({ postProcessing, passes }) => {
4499
- * postProcessing.outputNode = bloom(passes.scenePass.getTextureNode())
4184
+ * useRenderPipeline(({ renderPipeline, passes }) => {
4185
+ * renderPipeline.outputNode = bloom(passes.scenePass.getTextureNode())
4500
4186
  * })
4501
4187
  *
4502
4188
  * // With MRT setup
4503
- * usePostProcessing(
4504
- * ({ postProcessing, passes }) => {
4189
+ * useRenderPipeline(
4190
+ * ({ renderPipeline, passes }) => {
4505
4191
  * const beauty = passes.scenePass.getTextureNode().toInspector('Color')
4506
4192
  * const vel = passes.scenePass.getTextureNode('velocity')
4507
- * postProcessing.outputNode = motionBlur(beauty, vel)
4193
+ * renderPipeline.outputNode = motionBlur(beauty, vel)
4508
4194
  * },
4509
4195
  * ({ passes }) => {
4510
4196
  * passes.scenePass.setMRT(mrt({ output, velocity }))
@@ -4512,10 +4198,10 @@ declare function createTextureOperations(set: StoreApi<RootState>['setState']):
4512
4198
  * )
4513
4199
  *
4514
4200
  * // Read-only access
4515
- * const { postProcessing, passes } = usePostProcessing()
4201
+ * const { renderPipeline, passes } = useRenderPipeline()
4516
4202
  * ```
4517
4203
  */
4518
- declare function usePostProcessing(mainCB?: PostProcessingMainCallback, setupCB?: PostProcessingSetupCallback): UsePostProcessingReturn;
4204
+ declare function useRenderPipeline(mainCB?: RenderPipelineMainCallback, setupCB?: RenderPipelineSetupCallback): UseRenderPipelineReturn;
4519
4205
 
4520
4206
  //* Renderer Props ========================================
4521
4207
 
@@ -4564,5 +4250,32 @@ interface WebGPURootState extends Omit<RootState, 'renderer' | 'gl' | 'internal'
4564
4250
  internal: WebGPUInternalState
4565
4251
  }
4566
4252
 
4567
- export { Block, Canvas, Environment, EnvironmentCube, EnvironmentMap, EnvironmentPortal, ErrorBoundary, FROM_REF, IsObject, ONCE, Portal, R3F_BUILD_LEGACY, R3F_BUILD_WEBGPU, REACT_INTERNAL_PROPS, RESERVED_PROPS, three_d as ReactThreeFiber, Scheduler, Texture, _roots, act, addAfterEffect, addEffect, addTail, advance, applyProps, attach, buildGraph, calculateDpr, clearNodeScope, clearRootNodes, clearRootUniforms, clearScope, context, createEvents, createPointerEvents, createPortal, createRoot, createScopedStore, createStore, createTextureOperations, detach, diffProps, dispose, createPointerEvents as events, extend, findInitialRoot, flushSync, fromRef, getInstanceProps, getPrimary, getPrimaryIds, getRootState, getScheduler, getUuidPrefix, hasConstructor, hasPrimary, invalidate, invalidateInstance, is, isColorRepresentation, isCopyable, isFromRef, isObject3D, isOnce, isOrthographicCamera, isRef, isRenderer, isTexture, isVectorLike, once, prepare, presetsObj, rebuildAllNodes, rebuildAllUniforms, reconciler, registerPrimary, removeInteractivity, removeNodes, removeUniforms, resolve, unmountComponentAtNode, unregisterPrimary, updateCamera, updateFrustum, useBridge, useEnvironment, useFrame, useGraph, useInstanceHandle, useIsomorphicLayoutEffect, useLoader, useLocalNodes, useMutableCallback, useNodes, usePostProcessing, useRenderTarget, useStore, useTexture, useTextures, useThree, useUniform, useUniforms, waitForPrimary };
4568
- export type { Act, AddPhaseOptions, Args, ArgsProp, AttachFnType, AttachType, BackgroundConfig, BackgroundProp, BaseRendererProps, Bridge, Camera, CameraProps, CanvasProps, CanvasSchedulerConfig, Catalogue, ClearNodesFn, ClearUniformsFn, Color, ComputeFunction, ConstructorRepresentation, CreatorState, DefaultGLProps, DefaultRendererProps, Disposable, DomEvent, Dpr, ElementProps, EnvironmentLoaderProps, EnvironmentProps, EquConfig, Euler, EventHandlers, EventManager, EventProps, Events, Extensions, FiberRoot, FilterFunction, FrameCallback, FrameControls, FrameNextCallback, FrameNextControls, FrameNextState, FrameState, FrameTimingState, Frameloop, GLProps, GLTFLike, GeometryProps, GeometryTransformProps, GlobalEffectType, GlobalRenderCallback, HostConfig, InferLoadResult, InjectState, InputLike, Instance, InstanceProps, WebGPUInternalState as InternalState, Intersection, IntersectionEvent, IsAllOptional, IsOptional, Layers, LegacyInternalState, LegacyRenderer, LegacyRootState, LoaderInstance, LoaderLike, LoaderResult, LocalNodeCreator, MappedTextureType, MathProps, MathRepresentation, MathType, MathTypes, Matrix3, Matrix4, Mutable, MutableOrReadonlyParameters, NodeCreator, NodeProps, NodeRecord, NodesWithUtils, NonFunctionKeys, ObjectMap, OffscreenCanvas$1 as OffscreenCanvas, Overwrite, Performance, PointerCaptureTarget, PresetsType, PrimaryCanvasEntry, Properties, Quaternion, WebGPUR3FRenderer as R3FRenderer, RaycastableRepresentation, ReactProps, RebuildNodesFn, RebuildUniformsFn, ReconcilerRoot, RemoveNodesFn, RemoveUniformsFn, RenderCallback, RenderProps, RenderTargetOptions, Renderer, RendererConfigExtended, RendererFactory, RendererProps, Root, RootOptions, WebGPURootState as RootState, RootStore, SchedulerApi, ScopedStoreType, SetBlock, Size, Subscription, TSLNode, TSLNodeInput, TextureEntry, TextureOperations, ThreeCamera, ThreeElement, ThreeElements, ThreeElementsImpl, ThreeEvent, ThreeExports, ThreeToJSXElements, UnblockProps, UniformCreator, UniformValue, UniformsWithUtils, UseFrameNextOptions, UseFrameOptions, UseTextureOptions, UseTexturesReturn, Vector2, Vector3, Vector4, VectorRepresentation, Viewport, VisibilityEntry, WebGLDefaultProps, WebGLProps, WebGLShadowConfig, WebGPUDefaultProps, WebGPUProps, WebGPUShadowConfig, XRManager };
4253
+ /**
4254
+ * @fileoverview WebGPU entry point - WebGPU only, no legacy WebGL
4255
+ *
4256
+ * This entry point is for apps that want to use ONLY WebGPURenderer.
4257
+ * Includes WebGPU-specific hooks (useUniforms, useNodes, useTextures).
4258
+ * Auto-extends THREE with WebGPU node materials (MeshBasicNodeMaterial, etc.)
4259
+ *
4260
+ * Usage:
4261
+ * import { Canvas, useFrame, useUniforms } from '@react-three/fiber/webgpu'
4262
+ */
4263
+
4264
+ /** `useThree` narrowed to WebGPU state — `state.renderer` is a `WebGPURenderer`. */
4265
+ type UseThreeWebGPU = <T = WebGPURootState>(selector?: (state: WebGPURootState) => T, equalityFn?: <U>(state: U, newState: U) => boolean) => T;
4266
+ /** `useFrame` narrowed to WebGPU state — the callback's `state.renderer` is a `WebGPURenderer`. */
4267
+ type UseFrameWebGPU = (callback?: FrameCallback$1<WebGPURootState>, priorityOrOptions?: number | UseFrameNextOptions) => FrameNextControls;
4268
+ declare const useThree: UseThreeWebGPU;
4269
+ declare const useFrame: UseFrameWebGPU;
4270
+
4271
+ /** Canvas props on the WebGPU entry: `onCreated` receives `WebGPURootState`. */
4272
+ type WebGPUCanvasProps = Omit<CanvasProps, 'onCreated'> & {
4273
+ /** Callback after the canvas has rendered (but not yet committed); `state.renderer` is a `WebGPURenderer` */
4274
+ onCreated?: (state: WebGPURootState) => void;
4275
+ };
4276
+
4277
+ /** `Canvas` narrowed to WebGPU state — the same component, `onCreated` typed against `WebGPURootState`. */
4278
+ declare const Canvas: (props: WebGPUCanvasProps) => JSX.Element;
4279
+
4280
+ export { Block, Canvas, Environment, EnvironmentCube, EnvironmentMap, EnvironmentPortal, ErrorBoundary, FROM_REF, IsObject, ONCE, Portal, R3F_BUILD_LEGACY, R3F_BUILD_WEBGPU, REACT_INTERNAL_PROPS, RESERVED_PROPS, three_d as ReactThreeFiber, Texture, _roots, addAfterEffect, addEffect, addTail, advance, applyProps, attach, buildGraph, calculateDpr, clearNodeScope, clearRootNodes, clearRootUniforms, clearScope, context, createEvents, createPointerEvents, createPortal, createRoot, createScopedStore, createStore, createTextureOperations, detach, diffProps, dispose, createPointerEvents as events, extend, findInitialRoot, flushSync, fromRef, getInstanceProps, getPrimary, getPrimaryIds, getRootState, getUuidPrefix, hasConstructor, hasPrimary, invalidate, invalidateInstance, is, isColorRepresentation, isCopyable, isFromRef, isObject3D, isOnce, isOrthographicCamera, isRef, isRenderer, isTexture, isVectorLike, once, prepare, presetsObj, rebuildAllBuffers, rebuildAllNodes, rebuildAllStorage, rebuildAllUniforms, reconciler, registerPrimary, removeInteractivity, removeNodes, removeUniforms, resolve, swapInteractivity, unmountComponentAtNode, unregisterPrimary, updateCamera, updateFrustum, useBridge, useBuffers, useEnvironment, useFrame, useGPUStorage, useGraph, useInstanceHandle, useIsomorphicLayoutEffect, useLoader, useLocalNodes, useMutableCallback, useNodes, useRenderPipeline, useRenderTarget, useStore, useTexture, useTextures, useThree, useUniform, useUniforms, waitForPrimary };
4281
+ export type { Act, Args, ArgsProp, AttachFnType, AttachType, BackgroundConfig, BackgroundProp, BaseRendererProps, Bridge, BufferCreator, BufferLike, BufferRecord, BufferStore, BuffersWithUtils, Camera, CameraProps, WebGPUCanvasProps as CanvasProps, CanvasSchedulerConfig, Catalogue, ClearBuffersFn, ClearNodesFn, ClearStorageFn, ClearUniformsFn, Color, ColorManagementConfig, ComputeFunction, ConstructorRepresentation, CreatorState, DefaultGLProps, DefaultRendererProps, Disposable, DisposeBuffersFn, DisposeOptions, DisposeStorageFn, DomEvent, Dpr, ElementProps, EnvironmentLoaderProps, EnvironmentProps, EquConfig, Euler, EventHandlers, EventManager, EventProps, Events, Extensions, FiberRoot, FilterFunction, FrameCallback, FrameNextCallback, FrameNextState, FrameState, Frameloop, FromRefMarker, GLProps, GLTFLike, GeometryProps, GeometryTransformProps, GlobalEffectType, GlobalRenderCallback, HostConfig, InferLoadResult, InjectState, InputLike, Instance, InstanceProps, WebGPUInternalState as InternalState, Intersection, IntersectionEvent, IsAllOptional, IsOptional, Layers, LegacyInternalState, LegacyRenderer, LegacyRootState, LoaderInstance, LoaderLike, LoaderResult, LocalNodeCreator, MappedTextureType, MathProps, MathRepresentation, MathType, MathTypes, Matrix3, Matrix4, Mutable, MutableOrReadonlyParameters, NodeCreator, NodeLike, NodeProps, NodeRecord, NodeStore, NodesWithUtils, NonFunctionKeys, Object3DMethod, ObjectMap, OffscreenCanvas$1 as OffscreenCanvas, OnceValue, Overwrite, Performance, PointerCaptureTarget, PointerState, PresetsType, PrimaryCanvasEntry, Properties, Quaternion, WebGPUR3FRenderer as R3FRenderer, RaycastableRepresentation, ReactProps, RebuildBuffersFn, RebuildNodesFn, RebuildStorageFn, RebuildUniformsFn, ReconcilerRoot, RemoveBuffersFn, RemoveNodesFn, RemoveStorageFn, RemoveUniformsFn, RenderCallback, RenderProps, RenderTargetOptions, Renderer, RendererConfigExtended, RendererFactory, RendererProps, Root, WebGPURootState as RootState, RootStore, ScopedStoreType, SetBlock, Size, StorageCreator, StorageLike, StorageRecord, StorageStore, StorageWithUtils, Subscription, TSLNode, TSLNodeInput, TSLNodeLike, TextureEntry, TextureInput, TextureNode, TextureOperations, TextureResult, ThreeCamera, ThreeElement, ThreeElements, ThreeElementsImpl, ThreeEvent, ThreeExports, ThreeToJSXElements, UnblockProps, UniformCreator, UniformValue, UniformsWithUtils, UseFrameWebGPU, UseTextureOptions, UseTexturesReturn, UseThreeWebGPU, Vector2, Vector3, Vector4, VectorRepresentation, Viewport, VisibilityEntry, WebGLDefaultProps, WebGLProps, WebGLShadowConfig, WebGPUCanvasProps, WebGPUDefaultProps, WebGPUProps, WebGPUShadowConfig, XRManager, XRPointerConfig };