@react-three/fiber 10.0.0-canary.da7a768 → 10.0.0-canary.dc0ec15

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package/dist/index.d.ts CHANGED
@@ -1,6 +1,6 @@
1
1
  import * as three_examples_jsm_inspector_Inspector_js from 'three/examples/jsm/inspector/Inspector.js';
2
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  import * as three_webgpu from 'three/webgpu';
3
- import { CubeRenderTarget, RenderTarget, WebGPURenderer, Node, StorageTexture, Data3DTexture, CanvasTarget, ShaderNodeObject, Euler as Euler$2, Color as Color$2, ColorRepresentation as ColorRepresentation$1, Layers as Layers$1, Raycaster, Intersection as Intersection$1, BufferGeometry, Matrix4 as Matrix4$1, Quaternion as Quaternion$1, Vector2 as Vector2$1, Vector3 as Vector3$1, Vector4 as Vector4$1, Matrix3 as Matrix3$1, Loader as Loader$1, ColorSpace, Texture as Texture$1, CubeTexture, Scene, Object3D, Frustum, OrthographicCamera } from 'three/webgpu';
3
+ import { CubeRenderTarget, RenderTarget, WebGPURenderer, Node, StorageTexture, Storage3DTexture, StorageArrayTexture, Data3DTexture, CanvasTarget, Euler as Euler$2, Color as Color$2, ColorRepresentation as ColorRepresentation$1, Layers as Layers$1, Raycaster, Intersection as Intersection$1, BufferGeometry, Matrix4 as Matrix4$1, Quaternion as Quaternion$1, Object3D, Vector2 as Vector2$1, Vector3 as Vector3$1, Vector4 as Vector4$1, Matrix3 as Matrix3$1, Loader as Loader$1, ColorSpace, Texture as Texture$1, CubeTexture, Scene, Frustum, OrthographicCamera } from 'three/webgpu';
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  import * as THREE$1 from 'three';
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  import { WebGLCubeRenderTarget, WebGLRenderTarget, WebGLRenderer, Color as Color$1, ColorRepresentation, Euler as Euler$1, Loader, RenderTargetOptions as RenderTargetOptions$1 } from 'three';
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  import { WebGLRendererParameters } from 'three/src/renderers/WebGLRenderer.js';
@@ -15,20 +15,6 @@ import { Options } from 'react-use-measure';
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  import * as react_jsx_runtime from 'react/jsx-runtime';
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  import { GroundedSkybox } from 'three/examples/jsm/objects/GroundedSkybox.js';
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- function _mergeNamespaces(n, m) {
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- m.forEach(function (e) {
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- e && typeof e !== 'string' && !Array.isArray(e) && Object.keys(e).forEach(function (k) {
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- if (k !== 'default' && !(k in n)) {
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- var d = Object.getOwnPropertyDescriptor(e, k);
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- Object.defineProperty(n, k, d.get ? d : {
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- enumerable: true,
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- get: function () { return e[k]; }
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- });
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- }
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- });
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- });
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- return Object.freeze(n);
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- }
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18
 
33
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  /**
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20
  * @fileoverview Internal Three.js re-exports - DEFAULT ENTRY
@@ -51,20 +37,6 @@ declare const R3F_BUILD_WEBGPU = true;
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  /** Lazily load the three Inspector. Keeps it out of the eager module graph — see note above. */
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  declare function loadInspector(): Promise<typeof three_examples_jsm_inspector_Inspector_js.Inspector>;
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39
 
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- var THREE = /*#__PURE__*/_mergeNamespaces({
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- __proto__: null,
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- CubeRenderTarget: CubeRenderTarget,
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- CubeRenderTargetCompat: CubeRenderTarget,
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- Inspector: Inspector,
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- R3F_BUILD_LEGACY: R3F_BUILD_LEGACY,
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- R3F_BUILD_WEBGPU: R3F_BUILD_WEBGPU,
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- RenderTargetCompat: RenderTarget,
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- WebGLCubeRenderTarget: WebGLCubeRenderTarget,
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- WebGLRenderTarget: WebGLRenderTarget,
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- WebGLRenderer: WebGLRenderer,
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- WebGLRendererParameters: WebGLRendererParameters,
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- loadInspector: loadInspector
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- }, [three_webgpu]);
68
40
 
69
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  //* Utility Types ==============================
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42
 
@@ -352,6 +324,7 @@ type BufferLike =
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324
  | Uint16Array
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  | Int16Array
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  | THREE$1.BufferAttribute // Base class for all buffer attributes
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+ | THREE$1.InterleavedBufferAttribute
355
328
  | Node // TSL buffer nodes (instancedArray, storage)
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329
 
357
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  /** Flat record of buffer-like values (no nested scopes) */
@@ -363,6 +336,25 @@ type BufferRecord = Record<string, BufferLike>
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  */
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  type BufferStore = Record<string, BufferLike | BufferRecord>
365
338
 
339
+ //* Node Types (useNodes) ========================================
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+
341
+ /**
342
+ * Every node representation `useNodes` accepts and `state.nodes` holds: three's real `Node`,
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+ * the callable proxy `Fn()` returns, and the legacy structural shape (`uuid`/`nodeType`) older
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+ * code passes through. Creators are constrained to this same type, so the shape a creator returns
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+ * and the shape the store holds are one type by construction.
346
+ */
347
+ type NodeLike = TSLNodeType | LegacyTSLNodeLike
348
+
349
+ /** Flat record of TSL nodes (no nested scopes) */
350
+ type NodeRecord<T extends NodeLike = NodeLike> = Record<string, T>
351
+
352
+ /**
353
+ * Node store that can contain both root-level nodes and scoped node objects.
354
+ * Structure: { wobble: OperatorNode, fx: { blur: ShaderCallable } }
355
+ */
356
+ type NodeStore = Record<string, NodeLike | NodeRecord>
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+
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  //* Storage Types (useGPUStorage) ========================================
367
359
 
368
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  /**
@@ -377,7 +369,9 @@ type BufferStore = Record<string, BufferLike | BufferRecord>
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  * ```
378
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  */
379
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  type StorageLike =
380
- | StorageTexture // GPU storage texture
372
+ | StorageTexture // 2D GPU storage texture
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+ | Storage3DTexture // 3D GPU storage texture (volumes, fluid grids)
374
+ | StorageArrayTexture // 2D-array GPU storage texture
381
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  | Data3DTexture // 3D texture (can be used as storage)
382
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  | Node // TSL storage texture nodes (storageTexture)
383
377
 
@@ -489,6 +483,12 @@ interface InternalState {
489
483
  actualRenderer: R3FRenderer
490
484
  /** Global scheduler reference (for useFrame hook) */
491
485
  scheduler: SchedulerApi | null
486
+ /**
487
+ * Replaces `renderer.render(scene, camera)` in the default render job when set. Set it with
488
+ * `setRenderOverride(store, fn)`; the job keeps its fps throttle, error handling and user
489
+ * render-phase takeover. Used by `useRenderPipeline`.
490
+ */
491
+ renderOverride?: (() => void) | null
492
492
  /** This root's unique ID in the global scheduler */
493
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  rootId?: string
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494
  /** Function to unregister this root from the global scheduler */
@@ -496,11 +496,28 @@ interface InternalState {
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496
  /** Container for child attachment (scene for root, original container for portals) */
497
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  container?: THREE$1.Object3D
498
498
  /**
499
- * CanvasTarget for multi-canvas WebGPU rendering.
500
- * Created for all WebGPU canvases to support renderer sharing.
499
+ * The CanvasTarget this root sizes and renders through.
500
+ *
501
+ * A primary (`<Canvas id>`) owns the renderer's default target -- the one three itself built
502
+ * around the canvas element -- so sizing it is sizing the renderer. A secondary owns a target
503
+ * R3F created for its own element. Either way there is exactly one target per canvas element,
504
+ * and the canvas-target job makes it the renderer's active one before this root renders.
505
+ * Absent on WebGL and on an id-less WebGPU canvas, where the renderer is sized directly.
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  * @see https://threejs.org/docs/#api/en/renderers/common/CanvasTarget
502
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  */
503
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  canvasTarget?: CanvasTarget
509
+ /**
510
+ * Set when this root's canvas target has been resized and the backend's cached render pass
511
+ * descriptor (which holds a depth-stencil view built once per canvas) is therefore stale.
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+ *
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+ * Flushed by the canvas-target job in the `start` phase, which is the only place this root's
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+ * target is guaranteed to be the renderer's active one — `backend.updateSize()` operates on
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+ * whatever `getCanvasTarget()` returns, so calling it from the resize subscription would
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+ * invalidate some other canvas's descriptor instead.
517
+ *
518
+ * @see https://github.com/pmndrs/react-three-fiber/issues/3847
519
+ */
520
+ canvasTargetSizeDirty?: boolean
504
521
  /**
505
522
  * Whether multi-canvas rendering is active.
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523
  * True when any canvas uses `renderer={{ primaryCanvas: 'id' }}` to share a renderer.
@@ -610,7 +627,7 @@ interface RootState {
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  /** Global TSL uniform nodes - root-level uniforms + scoped sub-objects. Use useUniforms() hook */
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  uniforms: UniformStore
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629
  /** Global TSL nodes - root-level nodes + scoped sub-objects. Use useNodes() hook */
613
- nodes: Record<string, any>
630
+ nodes: NodeStore
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631
  /** Global TSL buffer nodes - root-level buffers + scoped sub-objects. Use useBuffers() hook */
615
632
  buffers: BufferStore
616
633
  /** Global GPU storage (textures, etc.) - root-level storage + scoped sub-objects. Use useGPUStorage() hook */
@@ -622,7 +639,7 @@ interface RootState {
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  /** WebGPU RenderPipeline instance - use useRenderPipeline() hook */
623
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  renderPipeline: ThreeRenderPipeline | null
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  /** Global TSL pass nodes for render pipeline - use useRenderPipeline() hook */
625
- passes: Record<string, any>
642
+ passes: PassRecord
626
643
  /** Internal version counter for HMR - incremented by rebuildNodes/rebuildUniforms to bust memoization */
627
644
  _hmrVersion: number
628
645
  /** Internal: whether setSize() has taken ownership of canvas dimensions */
@@ -710,12 +727,19 @@ type DefaultRendererProps = {
710
727
  */
711
728
  interface CanvasSchedulerConfig {
712
729
  /**
713
- * Render this canvas after another canvas completes.
714
- * Pass the `id` of another canvas.
730
+ * Run this Canvas root before the referenced Canvas root id(s).
731
+ */
732
+ before?: string | string[]
733
+ /**
734
+ * Run this Canvas root after the referenced Canvas root id(s).
715
735
  */
716
- after?: string
736
+ after?: string | string[]
717
737
  /**
718
- * Limit this canvas's render rate (frames per second).
738
+ * Numeric root order. Lower values run first.
739
+ */
740
+ order?: number
741
+ /**
742
+ * Limit this Canvas's default render job (frames per second).
719
743
  */
720
744
  fps?: number
721
745
  }
@@ -802,14 +826,17 @@ interface RenderProps<TCanvas extends HTMLCanvasElement | OffscreenCanvas$1> {
802
826
  performance?: Partial<Omit<Performance, 'regress'>>
803
827
  /** Target pixel ratio. Can clamp between a range: `[min, max]` */
804
828
  dpr?: Dpr
805
- /** Props that go into the default raycaster */
806
- raycaster?: Partial<THREE$1.Raycaster>
829
+ /**
830
+ * Props that go into the default raycaster. `params` is merged into the raycaster's defaults,
831
+ * so a single threshold can be set: `raycaster={{ params: { Points: { threshold: 0.2 } } }}`.
832
+ */
833
+ raycaster?: Partial<Omit<THREE$1.Raycaster, 'params'>> & { params?: Partial<THREE$1.RaycasterParameters> }
807
834
  /** A `THREE.Scene` instance or props that go into the default scene */
808
835
  scene?: THREE$1.Scene | Partial<THREE$1.Scene>
809
836
  /** A `THREE.Camera` instance or props that go into the default camera */
810
837
  camera?: CameraProps
811
838
  /** An R3F event manager to manage elements' pointer events */
812
- events?: (store: RootStore) => EventManager<HTMLElement>
839
+ events?: (store: RootStore) => EventManager<Element>
813
840
  /** Callback after the canvas has rendered (but not yet committed) */
814
841
  onCreated?: (state: RootState) => void
815
842
  /** Response for pointer clicks that have missed any target */
@@ -898,7 +925,6 @@ type InstanceProps<T = any, P = any> = ArgsProp<P> & {
898
925
  object?: T
899
926
  dispose?: null
900
927
  attach?: AttachType<T>
901
- onUpdate?: (self: T) => void
902
928
  }
903
929
 
904
930
  interface Instance<O = any> {
@@ -1038,7 +1064,7 @@ interface CanvasProps
1038
1064
  */
1039
1065
  resize?: Options
1040
1066
  /** The target where events are being subscribed to, default: the div that wraps canvas */
1041
- eventSource?: HTMLElement | React$1.RefObject<HTMLElement | null>
1067
+ eventSource?: Element | React$1.RefObject<Element | null>
1042
1068
  /** The event prefix that is cast into canvas pointer x/y events, default: "offset" */
1043
1069
  eventPrefix?: 'offset' | 'client' | 'page' | 'layer' | 'screen'
1044
1070
  /** Enable/disable automatic HMR refresh for TSL nodes and uniforms, default: true in dev */
@@ -1146,81 +1172,86 @@ interface LegacyRootState extends Omit<RootState, 'renderer' | 'internal'> {
1146
1172
 
1147
1173
  type RenderTargetOptions = RenderTargetOptions$1
1148
1174
 
1149
- //* Global Types ==============================
1175
+ //* Global TSL Types ==============================
1150
1176
 
1151
1177
  declare global {
1152
1178
  /**
1153
- * Uniform node type.
1154
- *
1155
- * This is three's own `UniformNode`, not a re-declaration of it. It previously was a
1156
- * hand-rolled `interface UniformNode<T> extends Node { value: T }`, which shadowed the real
1157
- * exported type globally — so R3F's ~58 references resolved to an approximation that was
1158
- * missing members three actually ships (`setName` among them) and had drifted to the wrong
1159
- * arity when three made `UniformNode` two-parameter.
1160
- *
1161
- * three's signature is `UniformNode<TNodeType, TValue>`. R3F only ever varies the value type,
1162
- * so the node type is fixed to `unknown` and the single parameter is kept for call-site
1163
- * ergonomics. The result is three's structural type, so members stay in sync with the
1164
- * installed three instead of needing to be mirrored by hand.
1179
+ * Broad callable-node fallback for dynamic store readers.
1180
+ * Creator hooks preserve the exact function signatures inferred from Three's `Fn`.
1165
1181
  */
1166
- type UniformNode<T = unknown> = three_webgpu.UniformNode<unknown, T>
1182
+ type CallableTSLNode = ((...params: never[]) => unknown) & {
1183
+ readonly shaderNode: unknown
1184
+ readonly id: number
1185
+ }
1167
1186
 
1168
- /**
1169
- * ShaderCallable - the return type of Fn()
1170
- * A callable shader function node that can be invoked with parameters.
1171
- * The function returns a ShaderNodeObject when called.
1172
- *
1173
- * @example
1174
- * ```tsx
1175
- * // Define a shader function
1176
- * const blendColorFn = Fn(([color1, color2, factor]) => {
1177
- * return mix(color1, color2, factor)
1178
- * })
1179
- *
1180
- * // Type when retrieving from nodes store
1181
- * const { blendColorFn } = nodes as { blendColorFn: ShaderCallable }
1182
- *
1183
- * // Or with specific return type
1184
- * const { myFn } = nodes as { myFn: ShaderCallable<THREE.Node> }
1185
- * ```
1186
- */
1187
- type ShaderCallable<R extends Node = Node> = ((...params: unknown[]) => ShaderNodeObject<R>) & Node
1187
+ /** Legacy structural node accepted when at least one historical marker exists. */
1188
+ type LegacyTSLNodeLike = {
1189
+ label?: ((label: string) => unknown) | string
1190
+ setName?: (name: string) => unknown
1191
+ } & ({ uuid: string | undefined; nodeType?: string | null } | { uuid?: string; nodeType: string | null | undefined })
1188
1192
 
1189
- /**
1190
- * ShaderNodeRef - a ShaderNodeObject wrapper around a Node
1191
- * This is the common return type for TSL operations (add, mul, sin, etc.)
1192
- *
1193
- * @example
1194
- * ```tsx
1195
- * const { wobble } = nodes as { wobble: ShaderNodeRef }
1196
- * ```
1197
- */
1198
- type ShaderNodeRef<T extends Node = Node> = ShaderNodeObject<T>
1193
+ /** Node type accepted by broad dynamic node-store readers. */
1194
+ type TSLNodeType = three_webgpu.Node | CallableTSLNode
1199
1195
 
1200
1196
  /**
1201
- * TSLNodeType - Union of all common TSL node types
1202
- * Used by ScopedStore to properly type node access from the store.
1203
- *
1204
- * Includes:
1205
- * - Node: base Three.js node type
1206
- * - ShaderCallable: function nodes created with Fn()
1207
- * - ShaderNodeObject: wrapped nodes from TSL operations (sin, mul, mix, etc.)
1208
- *
1209
- * @example
1210
- * ```tsx
1211
- * // In useLocalNodes, nodes are typed as TSLNodeType
1212
- * const { positionNode, blendColorFn } = useLocalNodes(({ nodes }) => ({
1213
- * positionNode: nodes.myPosition, // Works - Node is in union
1214
- * blendColorFn: nodes.myFn, // Works - ShaderCallable is in union
1215
- * }))
1216
- *
1217
- * // Can narrow with type guard or assertion when needed
1218
- * if (typeof blendColorFn === 'function') {
1219
- * blendColorFn(someColor, 0.5)
1220
- * }
1221
- * ```
1197
+ * Derive Three's shader node type from an existing node or a supported raw input.
1198
+ * Existing InputNode generics take precedence over structural value normalization.
1199
+ * Both generics must be inferred because Three's UniformNode intersects an unknown-typed
1200
+ * InputNode base with its concrete InputNode specialization.
1222
1201
  */
1223
- type TSLNodeType = Node | ShaderCallable<Node> | ShaderNodeObject<Node>
1202
+ type UniformNodeType<T> = T extends three_webgpu.UniformNode<infer TNodeType, infer _TValue>
1203
+ ? TNodeType
1204
+ : T extends three_webgpu.InputNode<infer TNodeType, infer _TValue>
1205
+ ? TNodeType
1206
+ : T extends number
1207
+ ? 'float'
1208
+ : T extends boolean
1209
+ ? 'bool'
1210
+ : T extends string | three_webgpu.Color | { r: number; g: number; b: number }
1211
+ ? 'color'
1212
+ : T extends three_webgpu.Vector4 | { x: number; y: number; z: number; w: number }
1213
+ ? 'vec4'
1214
+ : T extends three_webgpu.Vector3 | { x: number; y: number; z: number }
1215
+ ? 'vec3'
1216
+ : T extends three_webgpu.Vector2 | { x: number; y: number }
1217
+ ? 'vec2'
1218
+ : T extends three_webgpu.Matrix4
1219
+ ? 'mat4'
1220
+ : T extends three_webgpu.Matrix3
1221
+ ? 'mat3'
1222
+ : T extends three_webgpu.Matrix2
1223
+ ? 'mat2'
1224
+ : unknown
1225
+
1226
+ /** Derive the normalized JavaScript value stored by a uniform node. */
1227
+ type UniformNodeValue<T> = T extends three_webgpu.UniformNode<infer _TNodeType, infer TValue>
1228
+ ? TValue
1229
+ : T extends three_webgpu.InputNode<infer _TNodeType, infer TValue>
1230
+ ? TValue
1231
+ : T extends string | { r: number; g: number; b: number }
1232
+ ? three_webgpu.Color
1233
+ : T extends { x: number; y: number; z: number; w: number }
1234
+ ? three_webgpu.Vector4
1235
+ : T extends { x: number; y: number; z: number }
1236
+ ? three_webgpu.Vector3
1237
+ : T extends { x: number; y: number }
1238
+ ? three_webgpu.Vector2
1239
+ : T extends number
1240
+ ? number
1241
+ : T extends boolean
1242
+ ? boolean
1243
+ : T
1244
+
1245
+ /** Three's exact UniformNode with shader and value generics derived from an input. */
1246
+ type UniformNodeFor<T> = three_webgpu.UniformNode<UniformNodeType<T>, UniformNodeValue<T>>
1247
+
1248
+ /** Preserve every input key while mapping values to exact Three uniform nodes. */
1249
+ type UniformNodesFor<T extends UniformInputRecord> = {
1250
+ [K in keyof T]: UniformNodeFor<T[K]>
1251
+ }
1252
+
1253
+ /** Backward-compatible single-parameter uniform alias. */
1254
+ type UniformNode<T = unknown> = UniformNodeFor<T>
1224
1255
 
1225
1256
  /** Flat record of uniform nodes (no nested scopes) */
1226
1257
  type UniformRecord<T extends UniformNode = UniformNode> = Record<string, T>
@@ -1245,7 +1276,7 @@ declare global {
1245
1276
  * Acceptable input values for useUniforms - raw values that get converted to UniformNodes
1246
1277
  * Supports:
1247
1278
  * - Primitives: number, string (color), boolean
1248
- * - Three.js types: Color, Vector2/3/4, Matrix3/4, Euler, Quaternion
1279
+ * - Three.js types: Color, Vector2/3/4, Matrix2/3/4
1249
1280
  * - Plain objects: { x, y, z, w } converted to vectors
1250
1281
  * - TSL nodes: color(), vec3(), float() for type casting
1251
1282
  * - UniformNode: existing uniforms (reused as-is)
@@ -1258,88 +1289,124 @@ declare global {
1258
1289
  | three_webgpu.Vector2
1259
1290
  | three_webgpu.Vector3
1260
1291
  | three_webgpu.Vector4
1292
+ | three_webgpu.Matrix2
1261
1293
  | three_webgpu.Matrix3
1262
1294
  | three_webgpu.Matrix4
1263
- | three_webgpu.Euler
1264
- | three_webgpu.Quaternion
1265
- | { x: number; y?: number; z?: number; w?: number } // Plain objects converted to vectors
1295
+ | { x: number; y: number }
1296
+ | { x: number; y: number; z: number }
1297
+ | { x: number; y: number; z: number; w: number }
1266
1298
  | { r: number; g: number; b: number; a?: number } // Plain objects converted to Color
1267
- | Node // TSL nodes like color(), vec3(), float() for type casting
1299
+ | three_webgpu.Node // TSL nodes like color(), vec3(), float() for type casting
1268
1300
  | UniformNode
1269
1301
 
1270
1302
  /** Input record for useUniforms - accepts raw values or UniformNodes */
1271
1303
  type UniformInputRecord = Record<string, UniformValue>
1272
1304
  }
1273
1305
 
1274
- //* Module Augmentation ==============================
1275
-
1276
- declare module 'three/tsl' {
1306
+ declare global {
1277
1307
  /**
1278
- * Fn with array parameter destructuring
1279
- * @example Fn(([uv, skew]) => { ... })
1308
+ * three's own render pipeline type. Named here so the rest of R3F refers to three's shape
1309
+ * rather than `any`. three r183 renamed `PostProcessing` to `RenderPipeline`; our peer floor
1310
+ * is r185, so the new name is the only one.
1280
1311
  */
1281
- export function Fn<R extends Node = Node>(
1282
- jsFunc: (inputs: ShaderNodeObject<Node>[]) => ShaderNodeObject<R>,
1283
- ): ShaderCallable<R>
1312
+ type ThreeRenderPipeline = three_webgpu.RenderPipeline
1284
1313
 
1285
1314
  /**
1286
- * Fn with object parameter destructuring
1287
- * @example Fn(({ color, intensity }) => { ... })
1315
+ * The pass `useRenderPipeline` creates for you: three's own `PassNode`, as returned by
1316
+ * `pass(scene, camera)` from `three/tsl`. Referenced from three so members like
1317
+ * `getTextureNode`, `setMRT` and `dispose` track the installed version.
1288
1318
  */
1289
- export function Fn<T extends Record<string, unknown>, R extends Node = Node>(
1290
- jsFunc: (inputs: T) => ShaderNodeObject<R>,
1291
- ): ShaderCallable<R>
1319
+ type ScenePassNode = three_webgpu.PassNode
1292
1320
 
1293
1321
  /**
1294
- * Fn with array params + layout
1295
- * @example Fn(([a, b]) => { ... }, { layout: [...] })
1322
+ * Pass record - stores TSL pass nodes for render pipeline.
1323
+ *
1324
+ * `scenePass` is the only key the library owns. It is optional here because this is also the
1325
+ * shape of `state.passes`, which is `{}` before the pipeline exists and again after `reset()`
1326
+ * or `clearPasses()`. Inside the callbacks it is always present; see
1327
+ * {@link RenderPipelineCallbackState}.
1328
+ *
1329
+ * Every other key is user-registered, via a callback's return value. Those are TSL nodes of
1330
+ * any kind, not only passes: texture reads of an MRT attachment, effect nodes, extra
1331
+ * `pass()` instances. `Node` is the common base, so that is the bound. Narrow at the call
1332
+ * site when you need a member, e.g. `passes.velocity as TextureNode`.
1333
+ *
1334
+ * The index signature admits `undefined` because a key may simply not be registered, and
1335
+ * because the optional `scenePass` must be assignable to it: under `skipLibCheck: false` an
1336
+ * optional property whose type excludes `undefined` from the index signature is an error
1337
+ * (TS2411) for every consumer compiling these declarations.
1296
1338
  */
1297
- export function Fn<R extends Node = Node>(
1298
- jsFunc: (inputs: ShaderNodeObject<Node>[]) => ShaderNodeObject<R>,
1299
- layout: { layout?: unknown },
1300
- ): ShaderCallable<R>
1339
+ interface PassRecord {
1340
+ scenePass?: ScenePassNode
1341
+ [key: string]: three_webgpu.Node | undefined
1342
+ }
1301
1343
 
1302
1344
  /**
1303
- * Fn with object params + layout
1345
+ * State passed to pipeline callbacks after the active pipeline has been created.
1346
+ *
1347
+ * `passes.scenePass` is required here: the hook installs the default scene pass before either
1348
+ * callback runs, so callbacks can use it without a guard or a cast.
1349
+ *
1350
+ * `renderer` is narrowed to `WebGPURenderer` and `isLegacy` to `false`: the hook throws under
1351
+ * the legacy renderer before either callback can run, so a callback never sees WebGL.
1304
1352
  */
1305
- export function Fn<T extends Record<string, unknown>, R extends Node = Node>(
1306
- jsFunc: (inputs: T) => ShaderNodeObject<R>,
1307
- layout: { layout?: unknown },
1308
- ): ShaderCallable<R>
1309
- }
1353
+ type RenderPipelineCallbackState = RootState & {
1354
+ renderPipeline: ThreeRenderPipeline
1355
+ passes: PassRecord & { scenePass: ScenePassNode }
1356
+ renderer: three_webgpu.WebGPURenderer
1357
+ isLegacy: false
1358
+ }
1310
1359
 
1311
- declare global {
1312
1360
  /**
1313
- * three's own render pipeline type. Named here so the rest of R3F refers to three's shape
1314
- * rather than `any`. three r183 renamed `PostProcessing` to `RenderPipeline`; our peer floor
1315
- * is r185, so the new name is the only one.
1361
+ * What a callback may return to register entries into `state.passes`.
1362
+ *
1363
+ * `scenePass` is reserved. The hook owns that entry and its lifecycle: it caches the pass it
1364
+ * created, and `rebuild()` / `reset()` dispose that cached pass. A callback overwriting the
1365
+ * store entry would leave the store pointing at a node the hook never disposes, and the hook
1366
+ * disposing a pass nothing references. So returning it is a type error.
1316
1367
  */
1317
- type ThreeRenderPipeline = three_webgpu.RenderPipeline
1318
-
1319
- /** Pass record - stores TSL pass nodes for render pipeline */
1320
- type PassRecord = Record<string, any>
1368
+ type RegisteredPasses = Record<string, three_webgpu.Node> & { scenePass?: never }
1321
1369
 
1322
1370
  /** Setup callback - runs first to configure MRT, create additional passes */
1323
- type RenderPipelineSetupCallback = (state: RootState) => PassRecord | void
1371
+ type RenderPipelineSetupCallback = (state: RenderPipelineCallbackState) => RegisteredPasses | void
1324
1372
 
1325
1373
  /** Main callback - runs second to configure outputNode, create effect passes */
1326
- type RenderPipelineMainCallback = (state: RootState) => PassRecord | void
1374
+ type RenderPipelineMainCallback = (state: RenderPipelineCallbackState) => RegisteredPasses | void
1327
1375
 
1328
- /** Return type for useRenderPipeline hook */
1329
- interface UseRenderPipelineReturn {
1376
+ /** The imperative half of useRenderPipeline's return value, present in every state */
1377
+ interface UseRenderPipelineActions {
1330
1378
  /** Current passes from state */
1331
1379
  passes: PassRecord
1332
- /** RenderPipeline instance (null if not initialized) */
1333
- renderPipeline: ThreeRenderPipeline | null
1334
1380
  /** Clear all passes from state */
1335
1381
  clearPasses: () => void
1336
1382
  /** Reset RenderPipeline entirely (clears PP + passes) */
1337
1383
  reset: () => void
1338
1384
  /** Re-run setup/main callbacks with current closure values */
1339
1385
  rebuild: () => void
1340
- /** True when RenderPipeline is configured and ready */
1341
- isReady: boolean
1342
1386
  }
1387
+
1388
+ /**
1389
+ * Return type for useRenderPipeline hook, discriminated on `isReady`.
1390
+ *
1391
+ * `if (isReady)` narrows `renderPipeline` to non-null, which is what the docs already tell
1392
+ * callers to check. `passes.scenePass` deliberately stays optional in the ready branch:
1393
+ * `clearPasses()` empties the record while leaving the pipeline in place.
1394
+ */
1395
+ type UseRenderPipelineReturn = UseRenderPipelineActions &
1396
+ (
1397
+ | {
1398
+ /** True when RenderPipeline is configured and ready */
1399
+ isReady: true
1400
+ /** RenderPipeline instance */
1401
+ renderPipeline: ThreeRenderPipeline
1402
+ }
1403
+ | {
1404
+ /** False until the pipeline has been created */
1405
+ isReady: false
1406
+ /** Not initialized yet, or torn down by reset() */
1407
+ renderPipeline: null
1408
+ }
1409
+ )
1343
1410
  }
1344
1411
 
1345
1412
  type MutableOrReadonlyParameters<T extends (...args: any) => any> = Parameters<T> | Readonly<Parameters<T>>
@@ -1418,10 +1485,11 @@ type TSLNodeInput = { nodeType?: string | null; uuid?: string } | null
1418
1485
 
1419
1486
  /**
1420
1487
  * For node material properties (colorNode, positionNode, etc.), accept broader types
1421
- * since @types/three has broken inheritance for TSL node subclasses.
1488
+ * since @types/three has broken inheritance for TSL node subclasses. NodeClass requires
1489
+ * `nodeType`, so this structural key test remains neutral to the selected Three entry.
1422
1490
  */
1423
1491
  type NodeProps<P> = {
1424
- [K in keyof P as P[K] extends Node | null ? K : never]?: TSLNodeInput
1492
+ [K in keyof P as NonNullable<P[K]> extends { nodeType: string | null } ? K : never]?: TSLNodeInput
1425
1493
  }
1426
1494
 
1427
1495
  interface ReactProps<P> {
@@ -1442,11 +1510,29 @@ type ThreeToJSXElements<T extends Record<string, any>> = {
1442
1510
  [K in keyof T & string as Uncapitalize<K>]: T[K] extends ConstructorRepresentation ? ThreeElement<T[K]> : never
1443
1511
  }
1444
1512
 
1513
+ /** Method names of Object3D, excluded from the `primitive` element's typed props. */
1514
+ type Object3DMethod = NonNullable<
1515
+ {
1516
+ [K in keyof Object3D]-?: Object3D[K] extends (...args: any[]) => any ? K : never
1517
+ }[keyof Object3D]
1518
+ >
1519
+
1445
1520
  type ThreeExports = typeof import('three') & typeof import('three/webgpu')
1446
1521
  type ThreeElementsImpl = ThreeToJSXElements<ThreeExports>
1447
1522
 
1448
1523
  interface ThreeElements extends Omit<ThreeElementsImpl, 'audio' | 'source' | 'line' | 'path'> {
1449
- primitive: Omit<ThreeElement<any>, 'args'> & { object: object }
1524
+ /**
1525
+ * `primitive` wraps a pre-existing object, so its props cannot be derived from one class.
1526
+ * Events are typed from `EventHandlers` (`onClick={(e) => ...}` infers `e`), the ref is
1527
+ * untyped, and any other prop is accepted and applied to the object by name. Object3D's own
1528
+ * methods are left out of the typed surface: they return `this`, so a subclass element's
1529
+ * props (`ThreeElements['group']`) could not be spread onto a primitive otherwise.
1530
+ */
1531
+ primitive: Omit<ThreeElement<typeof Object3D>, 'args' | 'object' | 'ref' | Object3DMethod> & {
1532
+ object: object
1533
+ ref?: React.Ref<any>
1534
+ [prop: string]: unknown
1535
+ }
1450
1536
  // Conflicts with DOM types can be accessed through a three* prefix
1451
1537
  threeAudio: ThreeElementsImpl['audio']
1452
1538
  threeSource: ThreeElementsImpl['source']
@@ -1487,6 +1573,7 @@ type three_d_Matrix3 = Matrix3;
1487
1573
  type three_d_Matrix4 = Matrix4;
1488
1574
  type three_d_MutableOrReadonlyParameters<T extends (...args: any) => any> = MutableOrReadonlyParameters<T>;
1489
1575
  type three_d_NodeProps<P> = NodeProps<P>;
1576
+ type three_d_Object3DMethod = Object3DMethod;
1490
1577
  type three_d_Quaternion = Quaternion;
1491
1578
  type three_d_RaycastableRepresentation = RaycastableRepresentation;
1492
1579
  type three_d_ReactProps<P> = ReactProps<P>;
@@ -1501,7 +1588,7 @@ type three_d_Vector3 = Vector3;
1501
1588
  type three_d_Vector4 = Vector4;
1502
1589
  type three_d_VectorRepresentation = VectorRepresentation;
1503
1590
  declare namespace three_d {
1504
- export type { three_d_Color as Color, three_d_ElementProps as ElementProps, three_d_Euler as Euler, three_d_EventProps as EventProps, three_d_GeometryProps as GeometryProps, three_d_GeometryTransformProps as GeometryTransformProps, three_d_Layers as Layers, three_d_MathProps as MathProps, three_d_MathRepresentation as MathRepresentation, three_d_MathType as MathType, three_d_MathTypes as MathTypes, three_d_Matrix3 as Matrix3, three_d_Matrix4 as Matrix4, three_d_MutableOrReadonlyParameters as MutableOrReadonlyParameters, three_d_NodeProps as NodeProps, three_d_Quaternion as Quaternion, three_d_RaycastableRepresentation as RaycastableRepresentation, three_d_ReactProps as ReactProps, three_d_TSLNodeInput as TSLNodeInput, three_d_ThreeElement as ThreeElement, three_d_ThreeElements as ThreeElements, three_d_ThreeElementsImpl as ThreeElementsImpl, three_d_ThreeExports as ThreeExports, three_d_ThreeToJSXElements as ThreeToJSXElements, three_d_Vector2 as Vector2, three_d_Vector3 as Vector3, three_d_Vector4 as Vector4, three_d_VectorRepresentation as VectorRepresentation };
1591
+ export type { three_d_Color as Color, three_d_ElementProps as ElementProps, three_d_Euler as Euler, three_d_EventProps as EventProps, three_d_GeometryProps as GeometryProps, three_d_GeometryTransformProps as GeometryTransformProps, three_d_Layers as Layers, three_d_MathProps as MathProps, three_d_MathRepresentation as MathRepresentation, three_d_MathType as MathType, three_d_MathTypes as MathTypes, three_d_Matrix3 as Matrix3, three_d_Matrix4 as Matrix4, three_d_MutableOrReadonlyParameters as MutableOrReadonlyParameters, three_d_NodeProps as NodeProps, three_d_Object3DMethod as Object3DMethod, three_d_Quaternion as Quaternion, three_d_RaycastableRepresentation as RaycastableRepresentation, three_d_ReactProps as ReactProps, three_d_TSLNodeInput as TSLNodeInput, three_d_ThreeElement as ThreeElement, three_d_ThreeElements as ThreeElements, three_d_ThreeElementsImpl as ThreeElementsImpl, three_d_ThreeExports as ThreeExports, three_d_ThreeToJSXElements as ThreeToJSXElements, three_d_Vector2 as Vector2, three_d_Vector3 as Vector3, three_d_Vector4 as Vector4, three_d_VectorRepresentation as VectorRepresentation };
1505
1592
  }
1506
1593
 
1507
1594
  /**
@@ -1850,7 +1937,48 @@ declare function createEvents(store: RootStore): {
1850
1937
  processDeferredPointer: (event: DomEvent, pointerId: number) => void;
1851
1938
  };
1852
1939
  /** Default R3F event manager for web */
1853
- declare function createPointerEvents(store: RootStore): EventManager<HTMLElement>;
1940
+ declare function createPointerEvents(store: RootStore): EventManager<Element>;
1941
+
1942
+ interface RootExtension {
1943
+ /** Unique name. Registering the same name again replaces the entry (HMR-safe); roots it already
1944
+ * set up are not set up a second time, but get the new entry's dispose and hmr. */
1945
+ name: string;
1946
+ /**
1947
+ * Called once per root, after its renderer exists and before `onCreated` and the first frame.
1948
+ * `isLegacy` and `primaryStore` are known by then, so an extension can skip WebGL roots or defer
1949
+ * to the primary canvas. Return fields to merge into the root's state, or nothing.
1950
+ */
1951
+ setup?(store: RootStore): Partial<RootState> | void;
1952
+ /** Called when a root this extension set up unmounts. */
1953
+ dispose?(store: RootStore): void;
1954
+ /** Called when `<Canvas>` detects hot module replacement (skipped with `hmr={false}`). */
1955
+ hmr?(store: RootStore): void;
1956
+ }
1957
+ /**
1958
+ * Register an extension. It is set up on every live root immediately, and on every root created
1959
+ * afterwards. Returns a function that unregisters it: new roots are no longer set up, while roots
1960
+ * it already set up keep its state and still get its dispose when they unmount.
1961
+ */
1962
+ declare function registerRootExtension(extension: RootExtension): () => void;
1963
+ /**
1964
+ * Point a root's default render job at a different render function, or back at
1965
+ * `renderer.render(scene, camera)` with `null`.
1966
+ *
1967
+ * The default job keeps everything else: the Canvas `fps` throttle, error propagation to the error
1968
+ * boundary, and backing off when a user `useFrame(..., { phase: 'render' })` job takes over.
1969
+ */
1970
+ declare function setRenderOverride(store: RootStore, render: (() => void) | null): void;
1971
+
1972
+ /**
1973
+ * Returns the R3F Canvas' Zustand store. Useful for [transient updates](https://github.com/pmndrs/zustand#transient-updates-for-often-occurring-state-changes).
1974
+ * @see https://docs.pmnd.rs/react-three-fiber/api/hooks#usestore
1975
+ */
1976
+ declare function useStore(): RootStore;
1977
+ /**
1978
+ * Accesses R3F's internal state, containing renderer, canvas, scene, etc.
1979
+ * @see https://docs.pmnd.rs/react-three-fiber/api/hooks#usethree
1980
+ */
1981
+ declare function useThree<T = RootState>(selector?: (state: RootState) => T, equalityFn?: <T>(state: T, newState: T) => boolean): T;
1854
1982
 
1855
1983
  /**
1856
1984
  * Gets or creates a memoized loader instance from a loader constructor or returns the loader if it's already an instance.
@@ -1883,7 +2011,7 @@ declare namespace useLoader {
1883
2011
  *
1884
2012
  * @param callback - Function called each frame with (state, delta). Optional if you only need scheduler access.
1885
2013
  * @param priorityOrOptions - Either a priority number (backwards compat) or options object
1886
- * @returns Controls object with step(), stepAll(), pause(), resume(), isPaused, id, scheduler
2014
+ * @returns Controls object with step(), stepAll(), invalidate(), pause(), resume(), isPaused, id, rootId, scheduler
1887
2015
  *
1888
2016
  * @example
1889
2017
  * // Simple priority (backwards compat)
@@ -2094,16 +2222,6 @@ declare function useRenderTarget(options?: RenderTargetOptions): RenderTarget;
2094
2222
  declare function useRenderTarget(size: number, options?: RenderTargetOptions): RenderTarget;
2095
2223
  declare function useRenderTarget(width: number, height: number, options?: RenderTargetOptions): RenderTarget;
2096
2224
 
2097
- /**
2098
- * Returns the R3F Canvas' Zustand store. Useful for [transient updates](https://github.com/pmndrs/zustand#transient-updates-for-often-occurring-state-changes).
2099
- * @see https://docs.pmnd.rs/react-three-fiber/api/hooks#usestore
2100
- */
2101
- declare function useStore(): RootStore;
2102
- /**
2103
- * Accesses R3F's internal state, containing renderer, canvas, scene, etc.
2104
- * @see https://docs.pmnd.rs/react-three-fiber/api/hooks#usethree
2105
- */
2106
- declare function useThree<T = RootState>(selector?: (state: RootState) => T, equalityFn?: <T>(state: T, newState: T) => boolean): T;
2107
2225
  /**
2108
2226
  * Exposes an object's {@link Instance}.
2109
2227
  * @see https://docs.pmnd.rs/react-three-fiber/api/additional-exports#useInstanceHandle
@@ -2179,7 +2297,10 @@ declare function addTail(callback: GlobalRenderCallback): () => void;
2179
2297
  * Invalidates the view, requesting a frame to be rendered.
2180
2298
  * In demand mode, this triggers the scheduler to run frames.
2181
2299
  *
2182
- * @param state - Optional root state (ignored in new scheduler, kept for backwards compat)
2300
+ * With a state argument, only that root's jobs run on the requested frames; other
2301
+ * roots on 'demand' stay idle. Without one, every registered root is invalidated.
2302
+ *
2303
+ * @param state - Optional root state; targets the invalidation at that root
2183
2304
  * @param frames - Number of frames to request (default: 1)
2184
2305
  * @param stackFrames - If false, sets pendingFrames to frames. If true, adds to existing pendingFrames (default: false)
2185
2306
  *
@@ -2190,14 +2311,16 @@ declare function invalidate(state?: RootState, frames?: number, stackFrames?: bo
2190
2311
  * Advances the frameloop and runs render effects.
2191
2312
  * Useful for when manually rendering via `frameloop="never"`.
2192
2313
  *
2314
+ * With a state argument, only that root is stepped. Without one, every
2315
+ * registered root is stepped for backwards compatibility.
2316
+ *
2193
2317
  * @param timestamp - The timestamp to use for this frame
2194
2318
  * @param runGlobalEffects - Ignored (kept for backwards compat, global effects always run)
2195
- * @param state - Ignored (kept for backwards compat)
2196
- * @param frame - Ignored (kept for backwards compat)
2319
+ * @param state - Optional root state; targets the manual step at that root
2197
2320
  *
2198
2321
  * @see https://docs.pmnd.rs/react-three-fiber/api/additional-exports#advance
2199
2322
  */
2200
- declare function advance(timestamp: number): void;
2323
+ declare function advance(timestamp: number, runGlobalEffects?: boolean, state?: RootState): void;
2201
2324
 
2202
2325
  /* eslint-disable @definitelytyped/no-unnecessary-generics */
2203
2326
  declare function ReactReconciler<
@@ -3242,6 +3365,7 @@ declare namespace ReactReconciler {
3242
3365
 
3243
3366
  declare function extend<T extends ConstructorRepresentation>(objects: T): React$1.ExoticComponent<ThreeElement<T>>;
3244
3367
  declare function extend<T extends Catalogue>(objects: T): void;
3368
+ declare function extend(objects: Record<string, unknown>): void;
3245
3369
  declare const reconciler: ReactReconciler.Reconciler<RootStore, Instance<any>, void, Instance<any>, never, any>;
3246
3370
 
3247
3371
  declare const isRenderer: (def: any) => boolean;
@@ -3266,6 +3390,7 @@ declare function Portal({ children, container, state }: PortalProps): JSX.Elemen
3266
3390
  declare function flushSync<R>(fn: () => R): R;
3267
3391
 
3268
3392
  declare const context: React$1.Context<RootStore>;
3393
+
3269
3394
  declare const createStore: (invalidate: (state?: RootState, frames?: number, stackFrames?: boolean) => void, advance: (timestamp: number, runGlobalEffects?: boolean, state?: RootState, frame?: XRFrame) => void) => RootStore;
3270
3395
 
3271
3396
  /**
@@ -3519,7 +3644,7 @@ declare function getInstanceProps<T = any>(pendingProps: Record<string, unknown>
3519
3644
  declare function prepare<T = any>(target: T, root: RootStore, type: string, props: Instance<T>['props']): Instance<T>;
3520
3645
  /**
3521
3646
  * Triggers an update for an instance.
3522
- * Calls onUpdate callback and invalidates the frame if necessary.
3647
+ * Invalidates the frame if the root is in demand mode.
3523
3648
  *
3524
3649
  * @param instance - Instance to invalidate
3525
3650
  */
@@ -3685,29 +3810,44 @@ declare const hasConstructor: (object: unknown) => object is {
3685
3810
  * Used to identify values that should be resolved from refs after mount.
3686
3811
  */
3687
3812
  declare const FROM_REF: unique symbol;
3813
+ /** The marker `fromRef()` returns; resolved by the reconciler in `commitMount`. */
3814
+ interface FromRefMarker<T = unknown, R = T> {
3815
+ [FROM_REF]: React$1.RefObject<T | null>;
3816
+ /** Optional transform applied to the resolved ref before assignment. */
3817
+ transform?: (value: T) => R;
3818
+ }
3688
3819
  /**
3689
3820
  * Defers prop application until the referenced object is available.
3690
3821
  * Useful for props like `target` that need sibling refs to be populated.
3691
3822
  *
3823
+ * Only top-level props on a three element are resolved: a marker nested inside another value
3824
+ * (an array, an options object) is never seen. When the prop needs the sibling *wrapped* rather
3825
+ * than assigned as-is, pass a `transform`; it runs once the ref is populated and its result is
3826
+ * what gets assigned.
3827
+ *
3692
3828
  * @param ref - React ref object to resolve at mount time
3693
- * @returns A marker value that applyProps will resolve after mount
3829
+ * @param transform - Optional mapping from the resolved object to the value the prop expects
3830
+ * @returns A marker value that the reconciler resolves after mount
3694
3831
  *
3695
3832
  * @example
3696
3833
  * const targetRef = useRef<THREE.Object3D>(null)
3697
3834
  *
3698
3835
  * <group ref={targetRef} position={[-3, -2, -15]} />
3699
3836
  * <spotLight target={fromRef(targetRef)} intensity={100} />
3837
+ *
3838
+ * @example
3839
+ * // Wrap the sibling: a node material's lightsNode needs a LightsNode, not the light itself
3840
+ * <meshPhongNodeMaterial lightsNode={fromRef(lightRef, (light) => lights([light]))} />
3700
3841
  */
3701
3842
  declare function fromRef<T>(ref: React$1.RefObject<T | null>): T;
3843
+ declare function fromRef<T, R>(ref: React$1.RefObject<T | null>, transform: (value: T) => R): R;
3702
3844
  /**
3703
3845
  * Type guard to check if a value is a fromRef marker.
3704
3846
  *
3705
3847
  * @param value - Value to check
3706
3848
  * @returns True if value is a fromRef marker
3707
3849
  */
3708
- declare function isFromRef(value: unknown): value is {
3709
- [FROM_REF]: React$1.RefObject<any>;
3710
- };
3850
+ declare function isFromRef(value: unknown): value is FromRefMarker<any, unknown>;
3711
3851
 
3712
3852
  /**
3713
3853
  * Symbol marker for mount-only method calls.
@@ -3734,7 +3874,15 @@ declare const ONCE: unique symbol;
3734
3874
  * // No arguments
3735
3875
  * <geometry center={once()} />
3736
3876
  */
3737
- declare function once<T>(...args: T[]): T;
3877
+ declare function once<A extends unknown[]>(...args: A): OnceValue<A>;
3878
+ /**
3879
+ * What `once(...args)` is typed as, so the marker is assignable to the prop it targets:
3880
+ * the single argument itself (`rotateX={once(angle)}`), the argument tuple for multi-argument
3881
+ * methods (`translate={once(x, y, z)}`), or `true` for a bare call (`center={once()}`).
3882
+ *
3883
+ * The runtime value is always the marker object; only the declared type follows the prop.
3884
+ */
3885
+ type OnceValue<A extends unknown[]> = A extends [] ? true : A extends [infer Single] ? Single : A;
3738
3886
  /**
3739
3887
  * Type guard to check if a value is a once marker.
3740
3888
  *
@@ -3751,5 +3899,5 @@ declare function isOnce(value: unknown): value is {
3751
3899
  */
3752
3900
  declare function Canvas(props: CanvasProps): react_jsx_runtime.JSX.Element;
3753
3901
 
3754
- export { Block, Canvas, Environment, EnvironmentCube, EnvironmentMap, EnvironmentPortal, ErrorBoundary, FROM_REF, IsObject, ONCE, Portal, R3F_BUILD_LEGACY, R3F_BUILD_WEBGPU, REACT_INTERNAL_PROPS, RESERVED_PROPS, three_d as ReactThreeFiber, Texture, _roots, addAfterEffect, addEffect, addTail, advance, applyProps, attach, buildGraph, calculateDpr, context, createEvents, createPointerEvents, createPortal, createRoot, createStore, detach, diffProps, dispose, createPointerEvents as events, extend, findInitialRoot, flushSync, fromRef, getInstanceProps, getPrimary, getPrimaryIds, getRootState, getUuidPrefix, hasConstructor, hasPrimary, invalidate, invalidateInstance, is, isColorRepresentation, isCopyable, isFromRef, isObject3D, isOnce, isOrthographicCamera, isRef, isRenderer, isTexture, isVectorLike, once, prepare, presetsObj, reconciler, registerPrimary, removeInteractivity, resolve, swapInteractivity, unmountComponentAtNode, unregisterPrimary, updateCamera, updateFrustum, useBridge, useEnvironment, useFrame, useGraph, useInstanceHandle, useIsomorphicLayoutEffect, useLoader, useMutableCallback, useRenderTarget, useStore, useTexture, useTextures, useThree, waitForPrimary };
3755
- export type { Act, Args, ArgsProp, AttachFnType, AttachType, BackgroundConfig, BackgroundProp, BaseRendererProps, Bridge, BufferLike, BufferRecord, BufferStore, Camera, CameraProps, CanvasProps, CanvasSchedulerConfig, Catalogue, Color, ColorManagementConfig, ComputeFunction, ConstructorRepresentation, DefaultGLProps, DefaultRendererProps, Disposable, DisposeOptions, DomEvent, Dpr, ElementProps, EnvironmentLoaderProps, EnvironmentProps, EquConfig, Euler, EventHandlers, EventManager, EventProps, Events, Extensions, FiberRoot, FilterFunction, FrameCallback, FrameNextCallback, FrameNextState, FrameState, Frameloop, GLProps, GLTFLike, GeometryProps, GeometryTransformProps, GlobalEffectType, GlobalRenderCallback, HostConfig, InferLoadResult, InjectState, InputLike, Instance, InstanceProps, InternalState, Intersection, IntersectionEvent, IsAllOptional, IsOptional, Layers, LegacyInternalState, LegacyRenderer, LegacyRootState, LoaderInstance, LoaderLike, LoaderResult, MappedTextureType, MathProps, MathRepresentation, MathType, MathTypes, Matrix3, Matrix4, Mutable, MutableOrReadonlyParameters, NodeProps, NonFunctionKeys, ObjectMap, OffscreenCanvas$1 as OffscreenCanvas, Overwrite, Performance, PointerCaptureTarget, PointerState, PresetsType, PrimaryCanvasEntry, Properties, Quaternion, R3FRenderer, RaycastableRepresentation, ReactProps, ReconcilerRoot, RenderCallback, RenderProps, RenderTargetOptions, Renderer, RendererConfigExtended, RendererFactory, RendererProps, Root, RootState, RootStore, SetBlock, Size, StorageLike, StorageRecord, StorageStore, Subscription, TSLNodeInput, TextureInput, TextureResult, ThreeCamera, ThreeElement, ThreeElements, ThreeElementsImpl, ThreeEvent, ThreeExports, ThreeToJSXElements, UnblockProps, UseTextureOptions, UseTexturesReturn, Vector2, Vector3, Vector4, VectorRepresentation, Viewport, VisibilityEntry, WebGLDefaultProps, WebGLProps, WebGLShadowConfig, XRManager, XRPointerConfig };
3902
+ export { Block, Canvas, Environment, EnvironmentCube, EnvironmentMap, EnvironmentPortal, ErrorBoundary, FROM_REF, IsObject, ONCE, Portal, R3F_BUILD_LEGACY, R3F_BUILD_WEBGPU, REACT_INTERNAL_PROPS, RESERVED_PROPS, three_d as ReactThreeFiber, Texture, _roots, addAfterEffect, addEffect, addTail, advance, applyProps, attach, buildGraph, calculateDpr, context, createEvents, createPointerEvents, createPortal, createRoot, createStore, detach, diffProps, dispose, createPointerEvents as events, extend, findInitialRoot, flushSync, fromRef, getInstanceProps, getPrimary, getPrimaryIds, getRootState, getUuidPrefix, hasConstructor, hasPrimary, invalidate, invalidateInstance, is, isColorRepresentation, isCopyable, isFromRef, isObject3D, isOnce, isOrthographicCamera, isRef, isRenderer, isTexture, isVectorLike, once, prepare, presetsObj, reconciler, registerPrimary, registerRootExtension, removeInteractivity, resolve, setRenderOverride, swapInteractivity, unmountComponentAtNode, unregisterPrimary, updateCamera, updateFrustum, useBridge, useEnvironment, useFrame, useGraph, useInstanceHandle, useIsomorphicLayoutEffect, useLoader, useMutableCallback, useRenderTarget, useStore, useTexture, useTextures, useThree, waitForPrimary };
3903
+ export type { Act, Args, ArgsProp, AttachFnType, AttachType, BackgroundConfig, BackgroundProp, BaseRendererProps, Bridge, BufferLike, BufferRecord, BufferStore, Camera, CameraProps, CanvasProps, CanvasSchedulerConfig, Catalogue, Color, ColorManagementConfig, ComputeFunction, ConstructorRepresentation, DefaultGLProps, DefaultRendererProps, Disposable, DisposeOptions, DomEvent, Dpr, ElementProps, EnvironmentLoaderProps, EnvironmentProps, EquConfig, Euler, EventHandlers, EventManager, EventProps, Events, Extensions, FiberRoot, FilterFunction, FrameCallback, FrameNextCallback, FrameNextState, FrameState, Frameloop, FromRefMarker, GLProps, GLTFLike, GeometryProps, GeometryTransformProps, GlobalEffectType, GlobalRenderCallback, HostConfig, InferLoadResult, InjectState, InputLike, Instance, InstanceProps, InternalState, Intersection, IntersectionEvent, IsAllOptional, IsOptional, Layers, LegacyInternalState, LegacyRenderer, LegacyRootState, LoaderInstance, LoaderLike, LoaderResult, MappedTextureType, MathProps, MathRepresentation, MathType, MathTypes, Matrix3, Matrix4, Mutable, MutableOrReadonlyParameters, NodeLike, NodeProps, NodeRecord, NodeStore, NonFunctionKeys, Object3DMethod, ObjectMap, OffscreenCanvas$1 as OffscreenCanvas, OnceValue, Overwrite, Performance, PointerCaptureTarget, PointerState, PresetsType, PrimaryCanvasEntry, Properties, Quaternion, R3FRenderer, RaycastableRepresentation, ReactProps, ReconcilerRoot, RenderCallback, RenderProps, RenderTargetOptions, Renderer, RendererConfigExtended, RendererFactory, RendererProps, Root, RootExtension, RootState, RootStore, SetBlock, Size, StorageLike, StorageRecord, StorageStore, Subscription, TSLNodeInput, TextureInput, TextureResult, ThreeCamera, ThreeElement, ThreeElements, ThreeElementsImpl, ThreeEvent, ThreeExports, ThreeToJSXElements, UnblockProps, UseTextureOptions, UseTexturesReturn, Vector2, Vector3, Vector4, VectorRepresentation, Viewport, VisibilityEntry, WebGLDefaultProps, WebGLProps, WebGLShadowConfig, XRManager, XRPointerConfig };