@react-three/fiber 10.0.0-canary.da7a768 → 10.0.0-canary.dc0ec15

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package/dist/index.d.cts CHANGED
@@ -1,6 +1,6 @@
1
1
  import * as three_examples_jsm_inspector_Inspector_js from 'three/examples/jsm/inspector/Inspector.js';
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  import * as three_webgpu from 'three/webgpu';
3
- import { CubeRenderTarget, RenderTarget, WebGPURenderer, Node, StorageTexture, Data3DTexture, CanvasTarget, ShaderNodeObject, Euler as Euler$2, Color as Color$2, ColorRepresentation as ColorRepresentation$1, Layers as Layers$1, Raycaster, Intersection as Intersection$1, BufferGeometry, Matrix4 as Matrix4$1, Quaternion as Quaternion$1, Vector2 as Vector2$1, Vector3 as Vector3$1, Vector4 as Vector4$1, Matrix3 as Matrix3$1, Loader as Loader$1, ColorSpace, Texture as Texture$1, CubeTexture, Scene, Object3D, Frustum, OrthographicCamera } from 'three/webgpu';
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+ import { CubeRenderTarget, RenderTarget, WebGPURenderer, Node, StorageTexture, Storage3DTexture, StorageArrayTexture, Data3DTexture, CanvasTarget, Euler as Euler$2, Color as Color$2, ColorRepresentation as ColorRepresentation$1, Layers as Layers$1, Raycaster, Intersection as Intersection$1, BufferGeometry, Matrix4 as Matrix4$1, Quaternion as Quaternion$1, Object3D, Vector2 as Vector2$1, Vector3 as Vector3$1, Vector4 as Vector4$1, Matrix3 as Matrix3$1, Loader as Loader$1, ColorSpace, Texture as Texture$1, CubeTexture, Scene, Frustum, OrthographicCamera } from 'three/webgpu';
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  import * as THREE$1 from 'three';
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  import { WebGLCubeRenderTarget, WebGLRenderTarget, WebGLRenderer, Color as Color$1, ColorRepresentation, Euler as Euler$1, Loader, RenderTargetOptions as RenderTargetOptions$1 } from 'three';
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  import { WebGLRendererParameters } from 'three/src/renderers/WebGLRenderer.js';
@@ -352,6 +352,7 @@ type BufferLike =
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  | Uint16Array
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  | Int16Array
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  | THREE$1.BufferAttribute // Base class for all buffer attributes
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+ | THREE$1.InterleavedBufferAttribute
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  | Node // TSL buffer nodes (instancedArray, storage)
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  /** Flat record of buffer-like values (no nested scopes) */
@@ -363,6 +364,25 @@ type BufferRecord = Record<string, BufferLike>
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  */
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  type BufferStore = Record<string, BufferLike | BufferRecord>
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367
+ //* Node Types (useNodes) ========================================
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+
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+ /**
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+ * Every node representation `useNodes` accepts and `state.nodes` holds: three's real `Node`,
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+ * the callable proxy `Fn()` returns, and the legacy structural shape (`uuid`/`nodeType`) older
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+ * code passes through. Creators are constrained to this same type, so the shape a creator returns
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+ * and the shape the store holds are one type by construction.
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+ */
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+ type NodeLike = TSLNodeType | LegacyTSLNodeLike
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+
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+ /** Flat record of TSL nodes (no nested scopes) */
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+ type NodeRecord<T extends NodeLike = NodeLike> = Record<string, T>
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+
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+ /**
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+ * Node store that can contain both root-level nodes and scoped node objects.
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+ * Structure: { wobble: OperatorNode, fx: { blur: ShaderCallable } }
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+ */
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+ type NodeStore = Record<string, NodeLike | NodeRecord>
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+
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  //* Storage Types (useGPUStorage) ========================================
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387
 
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  /**
@@ -377,7 +397,9 @@ type BufferStore = Record<string, BufferLike | BufferRecord>
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  * ```
378
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  */
379
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  type StorageLike =
380
- | StorageTexture // GPU storage texture
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+ | StorageTexture // 2D GPU storage texture
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+ | Storage3DTexture // 3D GPU storage texture (volumes, fluid grids)
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+ | StorageArrayTexture // 2D-array GPU storage texture
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  | Data3DTexture // 3D texture (can be used as storage)
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  | Node // TSL storage texture nodes (storageTexture)
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@@ -489,6 +511,12 @@ interface InternalState {
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  actualRenderer: R3FRenderer
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  /** Global scheduler reference (for useFrame hook) */
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  scheduler: SchedulerApi | null
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+ /**
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+ * Replaces `renderer.render(scene, camera)` in the default render job when set. Set it with
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+ * `setRenderOverride(store, fn)`; the job keeps its fps throttle, error handling and user
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+ * render-phase takeover. Used by `useRenderPipeline`.
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+ */
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+ renderOverride?: (() => void) | null
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  /** This root's unique ID in the global scheduler */
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  rootId?: string
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  /** Function to unregister this root from the global scheduler */
@@ -496,11 +524,28 @@ interface InternalState {
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  /** Container for child attachment (scene for root, original container for portals) */
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  container?: THREE$1.Object3D
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  /**
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- * CanvasTarget for multi-canvas WebGPU rendering.
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- * Created for all WebGPU canvases to support renderer sharing.
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+ * The CanvasTarget this root sizes and renders through.
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+ *
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+ * A primary (`<Canvas id>`) owns the renderer's default target -- the one three itself built
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+ * around the canvas element -- so sizing it is sizing the renderer. A secondary owns a target
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+ * R3F created for its own element. Either way there is exactly one target per canvas element,
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+ * and the canvas-target job makes it the renderer's active one before this root renders.
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+ * Absent on WebGL and on an id-less WebGPU canvas, where the renderer is sized directly.
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  * @see https://threejs.org/docs/#api/en/renderers/common/CanvasTarget
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  */
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  canvasTarget?: CanvasTarget
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+ /**
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+ * Set when this root's canvas target has been resized and the backend's cached render pass
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+ * descriptor (which holds a depth-stencil view built once per canvas) is therefore stale.
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+ *
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+ * Flushed by the canvas-target job in the `start` phase, which is the only place this root's
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+ * target is guaranteed to be the renderer's active one — `backend.updateSize()` operates on
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+ * whatever `getCanvasTarget()` returns, so calling it from the resize subscription would
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+ * invalidate some other canvas's descriptor instead.
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+ *
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+ * @see https://github.com/pmndrs/react-three-fiber/issues/3847
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+ */
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+ canvasTargetSizeDirty?: boolean
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  /**
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  * Whether multi-canvas rendering is active.
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  * True when any canvas uses `renderer={{ primaryCanvas: 'id' }}` to share a renderer.
@@ -610,7 +655,7 @@ interface RootState {
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  /** Global TSL uniform nodes - root-level uniforms + scoped sub-objects. Use useUniforms() hook */
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  uniforms: UniformStore
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  /** Global TSL nodes - root-level nodes + scoped sub-objects. Use useNodes() hook */
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- nodes: Record<string, any>
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+ nodes: NodeStore
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  /** Global TSL buffer nodes - root-level buffers + scoped sub-objects. Use useBuffers() hook */
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  buffers: BufferStore
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  /** Global GPU storage (textures, etc.) - root-level storage + scoped sub-objects. Use useGPUStorage() hook */
@@ -622,7 +667,7 @@ interface RootState {
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  /** WebGPU RenderPipeline instance - use useRenderPipeline() hook */
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  renderPipeline: ThreeRenderPipeline | null
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  /** Global TSL pass nodes for render pipeline - use useRenderPipeline() hook */
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- passes: Record<string, any>
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+ passes: PassRecord
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  /** Internal version counter for HMR - incremented by rebuildNodes/rebuildUniforms to bust memoization */
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  _hmrVersion: number
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  /** Internal: whether setSize() has taken ownership of canvas dimensions */
@@ -710,12 +755,19 @@ type DefaultRendererProps = {
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  */
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  interface CanvasSchedulerConfig {
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  /**
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- * Render this canvas after another canvas completes.
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- * Pass the `id` of another canvas.
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+ * Run this Canvas root before the referenced Canvas root id(s).
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+ */
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+ before?: string | string[]
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+ /**
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+ * Run this Canvas root after the referenced Canvas root id(s).
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  */
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- after?: string
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+ after?: string | string[]
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  /**
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- * Limit this canvas's render rate (frames per second).
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+ * Numeric root order. Lower values run first.
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+ */
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+ order?: number
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+ /**
770
+ * Limit this Canvas's default render job (frames per second).
719
771
  */
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  fps?: number
721
773
  }
@@ -802,14 +854,17 @@ interface RenderProps<TCanvas extends HTMLCanvasElement | OffscreenCanvas$1> {
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  performance?: Partial<Omit<Performance, 'regress'>>
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  /** Target pixel ratio. Can clamp between a range: `[min, max]` */
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  dpr?: Dpr
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- /** Props that go into the default raycaster */
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- raycaster?: Partial<THREE$1.Raycaster>
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+ /**
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+ * Props that go into the default raycaster. `params` is merged into the raycaster's defaults,
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+ * so a single threshold can be set: `raycaster={{ params: { Points: { threshold: 0.2 } } }}`.
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+ */
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+ raycaster?: Partial<Omit<THREE$1.Raycaster, 'params'>> & { params?: Partial<THREE$1.RaycasterParameters> }
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  /** A `THREE.Scene` instance or props that go into the default scene */
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  scene?: THREE$1.Scene | Partial<THREE$1.Scene>
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  /** A `THREE.Camera` instance or props that go into the default camera */
810
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  camera?: CameraProps
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  /** An R3F event manager to manage elements' pointer events */
812
- events?: (store: RootStore) => EventManager<HTMLElement>
867
+ events?: (store: RootStore) => EventManager<Element>
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  /** Callback after the canvas has rendered (but not yet committed) */
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  onCreated?: (state: RootState) => void
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  /** Response for pointer clicks that have missed any target */
@@ -898,7 +953,6 @@ type InstanceProps<T = any, P = any> = ArgsProp<P> & {
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  object?: T
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  dispose?: null
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  attach?: AttachType<T>
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- onUpdate?: (self: T) => void
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  }
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957
 
904
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  interface Instance<O = any> {
@@ -1038,7 +1092,7 @@ interface CanvasProps
1038
1092
  */
1039
1093
  resize?: Options
1040
1094
  /** The target where events are being subscribed to, default: the div that wraps canvas */
1041
- eventSource?: HTMLElement | React$1.RefObject<HTMLElement | null>
1095
+ eventSource?: Element | React$1.RefObject<Element | null>
1042
1096
  /** The event prefix that is cast into canvas pointer x/y events, default: "offset" */
1043
1097
  eventPrefix?: 'offset' | 'client' | 'page' | 'layer' | 'screen'
1044
1098
  /** Enable/disable automatic HMR refresh for TSL nodes and uniforms, default: true in dev */
@@ -1146,81 +1200,86 @@ interface LegacyRootState extends Omit<RootState, 'renderer' | 'internal'> {
1146
1200
 
1147
1201
  type RenderTargetOptions = RenderTargetOptions$1
1148
1202
 
1149
- //* Global Types ==============================
1203
+ //* Global TSL Types ==============================
1150
1204
 
1151
1205
  declare global {
1152
1206
  /**
1153
- * Uniform node type.
1154
- *
1155
- * This is three's own `UniformNode`, not a re-declaration of it. It previously was a
1156
- * hand-rolled `interface UniformNode<T> extends Node { value: T }`, which shadowed the real
1157
- * exported type globally — so R3F's ~58 references resolved to an approximation that was
1158
- * missing members three actually ships (`setName` among them) and had drifted to the wrong
1159
- * arity when three made `UniformNode` two-parameter.
1160
- *
1161
- * three's signature is `UniformNode<TNodeType, TValue>`. R3F only ever varies the value type,
1162
- * so the node type is fixed to `unknown` and the single parameter is kept for call-site
1163
- * ergonomics. The result is three's structural type, so members stay in sync with the
1164
- * installed three instead of needing to be mirrored by hand.
1207
+ * Broad callable-node fallback for dynamic store readers.
1208
+ * Creator hooks preserve the exact function signatures inferred from Three's `Fn`.
1165
1209
  */
1166
- type UniformNode<T = unknown> = three_webgpu.UniformNode<unknown, T>
1210
+ type CallableTSLNode = ((...params: never[]) => unknown) & {
1211
+ readonly shaderNode: unknown
1212
+ readonly id: number
1213
+ }
1167
1214
 
1168
- /**
1169
- * ShaderCallable - the return type of Fn()
1170
- * A callable shader function node that can be invoked with parameters.
1171
- * The function returns a ShaderNodeObject when called.
1172
- *
1173
- * @example
1174
- * ```tsx
1175
- * // Define a shader function
1176
- * const blendColorFn = Fn(([color1, color2, factor]) => {
1177
- * return mix(color1, color2, factor)
1178
- * })
1179
- *
1180
- * // Type when retrieving from nodes store
1181
- * const { blendColorFn } = nodes as { blendColorFn: ShaderCallable }
1182
- *
1183
- * // Or with specific return type
1184
- * const { myFn } = nodes as { myFn: ShaderCallable<THREE.Node> }
1185
- * ```
1186
- */
1187
- type ShaderCallable<R extends Node = Node> = ((...params: unknown[]) => ShaderNodeObject<R>) & Node
1215
+ /** Legacy structural node accepted when at least one historical marker exists. */
1216
+ type LegacyTSLNodeLike = {
1217
+ label?: ((label: string) => unknown) | string
1218
+ setName?: (name: string) => unknown
1219
+ } & ({ uuid: string | undefined; nodeType?: string | null } | { uuid?: string; nodeType: string | null | undefined })
1188
1220
 
1189
- /**
1190
- * ShaderNodeRef - a ShaderNodeObject wrapper around a Node
1191
- * This is the common return type for TSL operations (add, mul, sin, etc.)
1192
- *
1193
- * @example
1194
- * ```tsx
1195
- * const { wobble } = nodes as { wobble: ShaderNodeRef }
1196
- * ```
1197
- */
1198
- type ShaderNodeRef<T extends Node = Node> = ShaderNodeObject<T>
1221
+ /** Node type accepted by broad dynamic node-store readers. */
1222
+ type TSLNodeType = three_webgpu.Node | CallableTSLNode
1199
1223
 
1200
1224
  /**
1201
- * TSLNodeType - Union of all common TSL node types
1202
- * Used by ScopedStore to properly type node access from the store.
1203
- *
1204
- * Includes:
1205
- * - Node: base Three.js node type
1206
- * - ShaderCallable: function nodes created with Fn()
1207
- * - ShaderNodeObject: wrapped nodes from TSL operations (sin, mul, mix, etc.)
1208
- *
1209
- * @example
1210
- * ```tsx
1211
- * // In useLocalNodes, nodes are typed as TSLNodeType
1212
- * const { positionNode, blendColorFn } = useLocalNodes(({ nodes }) => ({
1213
- * positionNode: nodes.myPosition, // Works - Node is in union
1214
- * blendColorFn: nodes.myFn, // Works - ShaderCallable is in union
1215
- * }))
1216
- *
1217
- * // Can narrow with type guard or assertion when needed
1218
- * if (typeof blendColorFn === 'function') {
1219
- * blendColorFn(someColor, 0.5)
1220
- * }
1221
- * ```
1225
+ * Derive Three's shader node type from an existing node or a supported raw input.
1226
+ * Existing InputNode generics take precedence over structural value normalization.
1227
+ * Both generics must be inferred because Three's UniformNode intersects an unknown-typed
1228
+ * InputNode base with its concrete InputNode specialization.
1222
1229
  */
1223
- type TSLNodeType = Node | ShaderCallable<Node> | ShaderNodeObject<Node>
1230
+ type UniformNodeType<T> = T extends three_webgpu.UniformNode<infer TNodeType, infer _TValue>
1231
+ ? TNodeType
1232
+ : T extends three_webgpu.InputNode<infer TNodeType, infer _TValue>
1233
+ ? TNodeType
1234
+ : T extends number
1235
+ ? 'float'
1236
+ : T extends boolean
1237
+ ? 'bool'
1238
+ : T extends string | three_webgpu.Color | { r: number; g: number; b: number }
1239
+ ? 'color'
1240
+ : T extends three_webgpu.Vector4 | { x: number; y: number; z: number; w: number }
1241
+ ? 'vec4'
1242
+ : T extends three_webgpu.Vector3 | { x: number; y: number; z: number }
1243
+ ? 'vec3'
1244
+ : T extends three_webgpu.Vector2 | { x: number; y: number }
1245
+ ? 'vec2'
1246
+ : T extends three_webgpu.Matrix4
1247
+ ? 'mat4'
1248
+ : T extends three_webgpu.Matrix3
1249
+ ? 'mat3'
1250
+ : T extends three_webgpu.Matrix2
1251
+ ? 'mat2'
1252
+ : unknown
1253
+
1254
+ /** Derive the normalized JavaScript value stored by a uniform node. */
1255
+ type UniformNodeValue<T> = T extends three_webgpu.UniformNode<infer _TNodeType, infer TValue>
1256
+ ? TValue
1257
+ : T extends three_webgpu.InputNode<infer _TNodeType, infer TValue>
1258
+ ? TValue
1259
+ : T extends string | { r: number; g: number; b: number }
1260
+ ? three_webgpu.Color
1261
+ : T extends { x: number; y: number; z: number; w: number }
1262
+ ? three_webgpu.Vector4
1263
+ : T extends { x: number; y: number; z: number }
1264
+ ? three_webgpu.Vector3
1265
+ : T extends { x: number; y: number }
1266
+ ? three_webgpu.Vector2
1267
+ : T extends number
1268
+ ? number
1269
+ : T extends boolean
1270
+ ? boolean
1271
+ : T
1272
+
1273
+ /** Three's exact UniformNode with shader and value generics derived from an input. */
1274
+ type UniformNodeFor<T> = three_webgpu.UniformNode<UniformNodeType<T>, UniformNodeValue<T>>
1275
+
1276
+ /** Preserve every input key while mapping values to exact Three uniform nodes. */
1277
+ type UniformNodesFor<T extends UniformInputRecord> = {
1278
+ [K in keyof T]: UniformNodeFor<T[K]>
1279
+ }
1280
+
1281
+ /** Backward-compatible single-parameter uniform alias. */
1282
+ type UniformNode<T = unknown> = UniformNodeFor<T>
1224
1283
 
1225
1284
  /** Flat record of uniform nodes (no nested scopes) */
1226
1285
  type UniformRecord<T extends UniformNode = UniformNode> = Record<string, T>
@@ -1245,7 +1304,7 @@ declare global {
1245
1304
  * Acceptable input values for useUniforms - raw values that get converted to UniformNodes
1246
1305
  * Supports:
1247
1306
  * - Primitives: number, string (color), boolean
1248
- * - Three.js types: Color, Vector2/3/4, Matrix3/4, Euler, Quaternion
1307
+ * - Three.js types: Color, Vector2/3/4, Matrix2/3/4
1249
1308
  * - Plain objects: { x, y, z, w } converted to vectors
1250
1309
  * - TSL nodes: color(), vec3(), float() for type casting
1251
1310
  * - UniformNode: existing uniforms (reused as-is)
@@ -1258,88 +1317,124 @@ declare global {
1258
1317
  | three_webgpu.Vector2
1259
1318
  | three_webgpu.Vector3
1260
1319
  | three_webgpu.Vector4
1320
+ | three_webgpu.Matrix2
1261
1321
  | three_webgpu.Matrix3
1262
1322
  | three_webgpu.Matrix4
1263
- | three_webgpu.Euler
1264
- | three_webgpu.Quaternion
1265
- | { x: number; y?: number; z?: number; w?: number } // Plain objects converted to vectors
1323
+ | { x: number; y: number }
1324
+ | { x: number; y: number; z: number }
1325
+ | { x: number; y: number; z: number; w: number }
1266
1326
  | { r: number; g: number; b: number; a?: number } // Plain objects converted to Color
1267
- | Node // TSL nodes like color(), vec3(), float() for type casting
1327
+ | three_webgpu.Node // TSL nodes like color(), vec3(), float() for type casting
1268
1328
  | UniformNode
1269
1329
 
1270
1330
  /** Input record for useUniforms - accepts raw values or UniformNodes */
1271
1331
  type UniformInputRecord = Record<string, UniformValue>
1272
1332
  }
1273
1333
 
1274
- //* Module Augmentation ==============================
1275
-
1276
- declare module 'three/tsl' {
1334
+ declare global {
1277
1335
  /**
1278
- * Fn with array parameter destructuring
1279
- * @example Fn(([uv, skew]) => { ... })
1336
+ * three's own render pipeline type. Named here so the rest of R3F refers to three's shape
1337
+ * rather than `any`. three r183 renamed `PostProcessing` to `RenderPipeline`; our peer floor
1338
+ * is r185, so the new name is the only one.
1280
1339
  */
1281
- export function Fn<R extends Node = Node>(
1282
- jsFunc: (inputs: ShaderNodeObject<Node>[]) => ShaderNodeObject<R>,
1283
- ): ShaderCallable<R>
1340
+ type ThreeRenderPipeline = three_webgpu.RenderPipeline
1284
1341
 
1285
1342
  /**
1286
- * Fn with object parameter destructuring
1287
- * @example Fn(({ color, intensity }) => { ... })
1343
+ * The pass `useRenderPipeline` creates for you: three's own `PassNode`, as returned by
1344
+ * `pass(scene, camera)` from `three/tsl`. Referenced from three so members like
1345
+ * `getTextureNode`, `setMRT` and `dispose` track the installed version.
1288
1346
  */
1289
- export function Fn<T extends Record<string, unknown>, R extends Node = Node>(
1290
- jsFunc: (inputs: T) => ShaderNodeObject<R>,
1291
- ): ShaderCallable<R>
1347
+ type ScenePassNode = three_webgpu.PassNode
1292
1348
 
1293
1349
  /**
1294
- * Fn with array params + layout
1295
- * @example Fn(([a, b]) => { ... }, { layout: [...] })
1350
+ * Pass record - stores TSL pass nodes for render pipeline.
1351
+ *
1352
+ * `scenePass` is the only key the library owns. It is optional here because this is also the
1353
+ * shape of `state.passes`, which is `{}` before the pipeline exists and again after `reset()`
1354
+ * or `clearPasses()`. Inside the callbacks it is always present; see
1355
+ * {@link RenderPipelineCallbackState}.
1356
+ *
1357
+ * Every other key is user-registered, via a callback's return value. Those are TSL nodes of
1358
+ * any kind, not only passes: texture reads of an MRT attachment, effect nodes, extra
1359
+ * `pass()` instances. `Node` is the common base, so that is the bound. Narrow at the call
1360
+ * site when you need a member, e.g. `passes.velocity as TextureNode`.
1361
+ *
1362
+ * The index signature admits `undefined` because a key may simply not be registered, and
1363
+ * because the optional `scenePass` must be assignable to it: under `skipLibCheck: false` an
1364
+ * optional property whose type excludes `undefined` from the index signature is an error
1365
+ * (TS2411) for every consumer compiling these declarations.
1296
1366
  */
1297
- export function Fn<R extends Node = Node>(
1298
- jsFunc: (inputs: ShaderNodeObject<Node>[]) => ShaderNodeObject<R>,
1299
- layout: { layout?: unknown },
1300
- ): ShaderCallable<R>
1367
+ interface PassRecord {
1368
+ scenePass?: ScenePassNode
1369
+ [key: string]: three_webgpu.Node | undefined
1370
+ }
1301
1371
 
1302
1372
  /**
1303
- * Fn with object params + layout
1373
+ * State passed to pipeline callbacks after the active pipeline has been created.
1374
+ *
1375
+ * `passes.scenePass` is required here: the hook installs the default scene pass before either
1376
+ * callback runs, so callbacks can use it without a guard or a cast.
1377
+ *
1378
+ * `renderer` is narrowed to `WebGPURenderer` and `isLegacy` to `false`: the hook throws under
1379
+ * the legacy renderer before either callback can run, so a callback never sees WebGL.
1304
1380
  */
1305
- export function Fn<T extends Record<string, unknown>, R extends Node = Node>(
1306
- jsFunc: (inputs: T) => ShaderNodeObject<R>,
1307
- layout: { layout?: unknown },
1308
- ): ShaderCallable<R>
1309
- }
1381
+ type RenderPipelineCallbackState = RootState & {
1382
+ renderPipeline: ThreeRenderPipeline
1383
+ passes: PassRecord & { scenePass: ScenePassNode }
1384
+ renderer: three_webgpu.WebGPURenderer
1385
+ isLegacy: false
1386
+ }
1310
1387
 
1311
- declare global {
1312
1388
  /**
1313
- * three's own render pipeline type. Named here so the rest of R3F refers to three's shape
1314
- * rather than `any`. three r183 renamed `PostProcessing` to `RenderPipeline`; our peer floor
1315
- * is r185, so the new name is the only one.
1389
+ * What a callback may return to register entries into `state.passes`.
1390
+ *
1391
+ * `scenePass` is reserved. The hook owns that entry and its lifecycle: it caches the pass it
1392
+ * created, and `rebuild()` / `reset()` dispose that cached pass. A callback overwriting the
1393
+ * store entry would leave the store pointing at a node the hook never disposes, and the hook
1394
+ * disposing a pass nothing references. So returning it is a type error.
1316
1395
  */
1317
- type ThreeRenderPipeline = three_webgpu.RenderPipeline
1318
-
1319
- /** Pass record - stores TSL pass nodes for render pipeline */
1320
- type PassRecord = Record<string, any>
1396
+ type RegisteredPasses = Record<string, three_webgpu.Node> & { scenePass?: never }
1321
1397
 
1322
1398
  /** Setup callback - runs first to configure MRT, create additional passes */
1323
- type RenderPipelineSetupCallback = (state: RootState) => PassRecord | void
1399
+ type RenderPipelineSetupCallback = (state: RenderPipelineCallbackState) => RegisteredPasses | void
1324
1400
 
1325
1401
  /** Main callback - runs second to configure outputNode, create effect passes */
1326
- type RenderPipelineMainCallback = (state: RootState) => PassRecord | void
1402
+ type RenderPipelineMainCallback = (state: RenderPipelineCallbackState) => RegisteredPasses | void
1327
1403
 
1328
- /** Return type for useRenderPipeline hook */
1329
- interface UseRenderPipelineReturn {
1404
+ /** The imperative half of useRenderPipeline's return value, present in every state */
1405
+ interface UseRenderPipelineActions {
1330
1406
  /** Current passes from state */
1331
1407
  passes: PassRecord
1332
- /** RenderPipeline instance (null if not initialized) */
1333
- renderPipeline: ThreeRenderPipeline | null
1334
1408
  /** Clear all passes from state */
1335
1409
  clearPasses: () => void
1336
1410
  /** Reset RenderPipeline entirely (clears PP + passes) */
1337
1411
  reset: () => void
1338
1412
  /** Re-run setup/main callbacks with current closure values */
1339
1413
  rebuild: () => void
1340
- /** True when RenderPipeline is configured and ready */
1341
- isReady: boolean
1342
1414
  }
1415
+
1416
+ /**
1417
+ * Return type for useRenderPipeline hook, discriminated on `isReady`.
1418
+ *
1419
+ * `if (isReady)` narrows `renderPipeline` to non-null, which is what the docs already tell
1420
+ * callers to check. `passes.scenePass` deliberately stays optional in the ready branch:
1421
+ * `clearPasses()` empties the record while leaving the pipeline in place.
1422
+ */
1423
+ type UseRenderPipelineReturn = UseRenderPipelineActions &
1424
+ (
1425
+ | {
1426
+ /** True when RenderPipeline is configured and ready */
1427
+ isReady: true
1428
+ /** RenderPipeline instance */
1429
+ renderPipeline: ThreeRenderPipeline
1430
+ }
1431
+ | {
1432
+ /** False until the pipeline has been created */
1433
+ isReady: false
1434
+ /** Not initialized yet, or torn down by reset() */
1435
+ renderPipeline: null
1436
+ }
1437
+ )
1343
1438
  }
1344
1439
 
1345
1440
  type MutableOrReadonlyParameters<T extends (...args: any) => any> = Parameters<T> | Readonly<Parameters<T>>
@@ -1418,10 +1513,11 @@ type TSLNodeInput = { nodeType?: string | null; uuid?: string } | null
1418
1513
 
1419
1514
  /**
1420
1515
  * For node material properties (colorNode, positionNode, etc.), accept broader types
1421
- * since @types/three has broken inheritance for TSL node subclasses.
1516
+ * since @types/three has broken inheritance for TSL node subclasses. NodeClass requires
1517
+ * `nodeType`, so this structural key test remains neutral to the selected Three entry.
1422
1518
  */
1423
1519
  type NodeProps<P> = {
1424
- [K in keyof P as P[K] extends Node | null ? K : never]?: TSLNodeInput
1520
+ [K in keyof P as NonNullable<P[K]> extends { nodeType: string | null } ? K : never]?: TSLNodeInput
1425
1521
  }
1426
1522
 
1427
1523
  interface ReactProps<P> {
@@ -1442,11 +1538,29 @@ type ThreeToJSXElements<T extends Record<string, any>> = {
1442
1538
  [K in keyof T & string as Uncapitalize<K>]: T[K] extends ConstructorRepresentation ? ThreeElement<T[K]> : never
1443
1539
  }
1444
1540
 
1541
+ /** Method names of Object3D, excluded from the `primitive` element's typed props. */
1542
+ type Object3DMethod = NonNullable<
1543
+ {
1544
+ [K in keyof Object3D]-?: Object3D[K] extends (...args: any[]) => any ? K : never
1545
+ }[keyof Object3D]
1546
+ >
1547
+
1445
1548
  type ThreeExports = typeof THREE
1446
1549
  type ThreeElementsImpl = ThreeToJSXElements<ThreeExports>
1447
1550
 
1448
1551
  interface ThreeElements extends Omit<ThreeElementsImpl, 'audio' | 'source' | 'line' | 'path'> {
1449
- primitive: Omit<ThreeElement<any>, 'args'> & { object: object }
1552
+ /**
1553
+ * `primitive` wraps a pre-existing object, so its props cannot be derived from one class.
1554
+ * Events are typed from `EventHandlers` (`onClick={(e) => ...}` infers `e`), the ref is
1555
+ * untyped, and any other prop is accepted and applied to the object by name. Object3D's own
1556
+ * methods are left out of the typed surface: they return `this`, so a subclass element's
1557
+ * props (`ThreeElements['group']`) could not be spread onto a primitive otherwise.
1558
+ */
1559
+ primitive: Omit<ThreeElement<typeof Object3D>, 'args' | 'object' | 'ref' | Object3DMethod> & {
1560
+ object: object
1561
+ ref?: React.Ref<any>
1562
+ [prop: string]: unknown
1563
+ }
1450
1564
  // Conflicts with DOM types can be accessed through a three* prefix
1451
1565
  threeAudio: ThreeElementsImpl['audio']
1452
1566
  threeSource: ThreeElementsImpl['source']
@@ -1487,6 +1601,7 @@ type three_d_Matrix3 = Matrix3;
1487
1601
  type three_d_Matrix4 = Matrix4;
1488
1602
  type three_d_MutableOrReadonlyParameters<T extends (...args: any) => any> = MutableOrReadonlyParameters<T>;
1489
1603
  type three_d_NodeProps<P> = NodeProps<P>;
1604
+ type three_d_Object3DMethod = Object3DMethod;
1490
1605
  type three_d_Quaternion = Quaternion;
1491
1606
  type three_d_RaycastableRepresentation = RaycastableRepresentation;
1492
1607
  type three_d_ReactProps<P> = ReactProps<P>;
@@ -1501,7 +1616,7 @@ type three_d_Vector3 = Vector3;
1501
1616
  type three_d_Vector4 = Vector4;
1502
1617
  type three_d_VectorRepresentation = VectorRepresentation;
1503
1618
  declare namespace three_d {
1504
- export type { three_d_Color as Color, three_d_ElementProps as ElementProps, three_d_Euler as Euler, three_d_EventProps as EventProps, three_d_GeometryProps as GeometryProps, three_d_GeometryTransformProps as GeometryTransformProps, three_d_Layers as Layers, three_d_MathProps as MathProps, three_d_MathRepresentation as MathRepresentation, three_d_MathType as MathType, three_d_MathTypes as MathTypes, three_d_Matrix3 as Matrix3, three_d_Matrix4 as Matrix4, three_d_MutableOrReadonlyParameters as MutableOrReadonlyParameters, three_d_NodeProps as NodeProps, three_d_Quaternion as Quaternion, three_d_RaycastableRepresentation as RaycastableRepresentation, three_d_ReactProps as ReactProps, three_d_TSLNodeInput as TSLNodeInput, three_d_ThreeElement as ThreeElement, three_d_ThreeElements as ThreeElements, three_d_ThreeElementsImpl as ThreeElementsImpl, three_d_ThreeExports as ThreeExports, three_d_ThreeToJSXElements as ThreeToJSXElements, three_d_Vector2 as Vector2, three_d_Vector3 as Vector3, three_d_Vector4 as Vector4, three_d_VectorRepresentation as VectorRepresentation };
1619
+ export type { three_d_Color as Color, three_d_ElementProps as ElementProps, three_d_Euler as Euler, three_d_EventProps as EventProps, three_d_GeometryProps as GeometryProps, three_d_GeometryTransformProps as GeometryTransformProps, three_d_Layers as Layers, three_d_MathProps as MathProps, three_d_MathRepresentation as MathRepresentation, three_d_MathType as MathType, three_d_MathTypes as MathTypes, three_d_Matrix3 as Matrix3, three_d_Matrix4 as Matrix4, three_d_MutableOrReadonlyParameters as MutableOrReadonlyParameters, three_d_NodeProps as NodeProps, three_d_Object3DMethod as Object3DMethod, three_d_Quaternion as Quaternion, three_d_RaycastableRepresentation as RaycastableRepresentation, three_d_ReactProps as ReactProps, three_d_TSLNodeInput as TSLNodeInput, three_d_ThreeElement as ThreeElement, three_d_ThreeElements as ThreeElements, three_d_ThreeElementsImpl as ThreeElementsImpl, three_d_ThreeExports as ThreeExports, three_d_ThreeToJSXElements as ThreeToJSXElements, three_d_Vector2 as Vector2, three_d_Vector3 as Vector3, three_d_Vector4 as Vector4, three_d_VectorRepresentation as VectorRepresentation };
1505
1620
  }
1506
1621
 
1507
1622
  /**
@@ -1850,7 +1965,48 @@ declare function createEvents(store: RootStore): {
1850
1965
  processDeferredPointer: (event: DomEvent, pointerId: number) => void;
1851
1966
  };
1852
1967
  /** Default R3F event manager for web */
1853
- declare function createPointerEvents(store: RootStore): EventManager<HTMLElement>;
1968
+ declare function createPointerEvents(store: RootStore): EventManager<Element>;
1969
+
1970
+ interface RootExtension {
1971
+ /** Unique name. Registering the same name again replaces the entry (HMR-safe); roots it already
1972
+ * set up are not set up a second time, but get the new entry's dispose and hmr. */
1973
+ name: string;
1974
+ /**
1975
+ * Called once per root, after its renderer exists and before `onCreated` and the first frame.
1976
+ * `isLegacy` and `primaryStore` are known by then, so an extension can skip WebGL roots or defer
1977
+ * to the primary canvas. Return fields to merge into the root's state, or nothing.
1978
+ */
1979
+ setup?(store: RootStore): Partial<RootState> | void;
1980
+ /** Called when a root this extension set up unmounts. */
1981
+ dispose?(store: RootStore): void;
1982
+ /** Called when `<Canvas>` detects hot module replacement (skipped with `hmr={false}`). */
1983
+ hmr?(store: RootStore): void;
1984
+ }
1985
+ /**
1986
+ * Register an extension. It is set up on every live root immediately, and on every root created
1987
+ * afterwards. Returns a function that unregisters it: new roots are no longer set up, while roots
1988
+ * it already set up keep its state and still get its dispose when they unmount.
1989
+ */
1990
+ declare function registerRootExtension(extension: RootExtension): () => void;
1991
+ /**
1992
+ * Point a root's default render job at a different render function, or back at
1993
+ * `renderer.render(scene, camera)` with `null`.
1994
+ *
1995
+ * The default job keeps everything else: the Canvas `fps` throttle, error propagation to the error
1996
+ * boundary, and backing off when a user `useFrame(..., { phase: 'render' })` job takes over.
1997
+ */
1998
+ declare function setRenderOverride(store: RootStore, render: (() => void) | null): void;
1999
+
2000
+ /**
2001
+ * Returns the R3F Canvas' Zustand store. Useful for [transient updates](https://github.com/pmndrs/zustand#transient-updates-for-often-occurring-state-changes).
2002
+ * @see https://docs.pmnd.rs/react-three-fiber/api/hooks#usestore
2003
+ */
2004
+ declare function useStore(): RootStore;
2005
+ /**
2006
+ * Accesses R3F's internal state, containing renderer, canvas, scene, etc.
2007
+ * @see https://docs.pmnd.rs/react-three-fiber/api/hooks#usethree
2008
+ */
2009
+ declare function useThree<T = RootState>(selector?: (state: RootState) => T, equalityFn?: <T>(state: T, newState: T) => boolean): T;
1854
2010
 
1855
2011
  /**
1856
2012
  * Gets or creates a memoized loader instance from a loader constructor or returns the loader if it's already an instance.
@@ -1883,7 +2039,7 @@ declare namespace useLoader {
1883
2039
  *
1884
2040
  * @param callback - Function called each frame with (state, delta). Optional if you only need scheduler access.
1885
2041
  * @param priorityOrOptions - Either a priority number (backwards compat) or options object
1886
- * @returns Controls object with step(), stepAll(), pause(), resume(), isPaused, id, scheduler
2042
+ * @returns Controls object with step(), stepAll(), invalidate(), pause(), resume(), isPaused, id, rootId, scheduler
1887
2043
  *
1888
2044
  * @example
1889
2045
  * // Simple priority (backwards compat)
@@ -2094,16 +2250,6 @@ declare function useRenderTarget(options?: RenderTargetOptions): RenderTarget;
2094
2250
  declare function useRenderTarget(size: number, options?: RenderTargetOptions): RenderTarget;
2095
2251
  declare function useRenderTarget(width: number, height: number, options?: RenderTargetOptions): RenderTarget;
2096
2252
 
2097
- /**
2098
- * Returns the R3F Canvas' Zustand store. Useful for [transient updates](https://github.com/pmndrs/zustand#transient-updates-for-often-occurring-state-changes).
2099
- * @see https://docs.pmnd.rs/react-three-fiber/api/hooks#usestore
2100
- */
2101
- declare function useStore(): RootStore;
2102
- /**
2103
- * Accesses R3F's internal state, containing renderer, canvas, scene, etc.
2104
- * @see https://docs.pmnd.rs/react-three-fiber/api/hooks#usethree
2105
- */
2106
- declare function useThree<T = RootState>(selector?: (state: RootState) => T, equalityFn?: <T>(state: T, newState: T) => boolean): T;
2107
2253
  /**
2108
2254
  * Exposes an object's {@link Instance}.
2109
2255
  * @see https://docs.pmnd.rs/react-three-fiber/api/additional-exports#useInstanceHandle
@@ -2179,7 +2325,10 @@ declare function addTail(callback: GlobalRenderCallback): () => void;
2179
2325
  * Invalidates the view, requesting a frame to be rendered.
2180
2326
  * In demand mode, this triggers the scheduler to run frames.
2181
2327
  *
2182
- * @param state - Optional root state (ignored in new scheduler, kept for backwards compat)
2328
+ * With a state argument, only that root's jobs run on the requested frames; other
2329
+ * roots on 'demand' stay idle. Without one, every registered root is invalidated.
2330
+ *
2331
+ * @param state - Optional root state; targets the invalidation at that root
2183
2332
  * @param frames - Number of frames to request (default: 1)
2184
2333
  * @param stackFrames - If false, sets pendingFrames to frames. If true, adds to existing pendingFrames (default: false)
2185
2334
  *
@@ -2190,14 +2339,16 @@ declare function invalidate(state?: RootState, frames?: number, stackFrames?: bo
2190
2339
  * Advances the frameloop and runs render effects.
2191
2340
  * Useful for when manually rendering via `frameloop="never"`.
2192
2341
  *
2342
+ * With a state argument, only that root is stepped. Without one, every
2343
+ * registered root is stepped for backwards compatibility.
2344
+ *
2193
2345
  * @param timestamp - The timestamp to use for this frame
2194
2346
  * @param runGlobalEffects - Ignored (kept for backwards compat, global effects always run)
2195
- * @param state - Ignored (kept for backwards compat)
2196
- * @param frame - Ignored (kept for backwards compat)
2347
+ * @param state - Optional root state; targets the manual step at that root
2197
2348
  *
2198
2349
  * @see https://docs.pmnd.rs/react-three-fiber/api/additional-exports#advance
2199
2350
  */
2200
- declare function advance(timestamp: number): void;
2351
+ declare function advance(timestamp: number, runGlobalEffects?: boolean, state?: RootState): void;
2201
2352
 
2202
2353
  /* eslint-disable @definitelytyped/no-unnecessary-generics */
2203
2354
  declare function ReactReconciler<
@@ -3242,6 +3393,7 @@ declare namespace ReactReconciler {
3242
3393
 
3243
3394
  declare function extend<T extends ConstructorRepresentation>(objects: T): React$1.ExoticComponent<ThreeElement<T>>;
3244
3395
  declare function extend<T extends Catalogue>(objects: T): void;
3396
+ declare function extend(objects: Record<string, unknown>): void;
3245
3397
  declare const reconciler: ReactReconciler.Reconciler<RootStore, Instance<any>, void, Instance<any>, never, any>;
3246
3398
 
3247
3399
  declare const isRenderer: (def: any) => boolean;
@@ -3266,6 +3418,7 @@ declare function Portal({ children, container, state }: PortalProps): JSX.Elemen
3266
3418
  declare function flushSync<R>(fn: () => R): R;
3267
3419
 
3268
3420
  declare const context: React$1.Context<RootStore>;
3421
+
3269
3422
  declare const createStore: (invalidate: (state?: RootState, frames?: number, stackFrames?: boolean) => void, advance: (timestamp: number, runGlobalEffects?: boolean, state?: RootState, frame?: XRFrame) => void) => RootStore;
3270
3423
 
3271
3424
  /**
@@ -3519,7 +3672,7 @@ declare function getInstanceProps<T = any>(pendingProps: Record<string, unknown>
3519
3672
  declare function prepare<T = any>(target: T, root: RootStore, type: string, props: Instance<T>['props']): Instance<T>;
3520
3673
  /**
3521
3674
  * Triggers an update for an instance.
3522
- * Calls onUpdate callback and invalidates the frame if necessary.
3675
+ * Invalidates the frame if the root is in demand mode.
3523
3676
  *
3524
3677
  * @param instance - Instance to invalidate
3525
3678
  */
@@ -3685,29 +3838,44 @@ declare const hasConstructor: (object: unknown) => object is {
3685
3838
  * Used to identify values that should be resolved from refs after mount.
3686
3839
  */
3687
3840
  declare const FROM_REF: unique symbol;
3841
+ /** The marker `fromRef()` returns; resolved by the reconciler in `commitMount`. */
3842
+ interface FromRefMarker<T = unknown, R = T> {
3843
+ [FROM_REF]: React$1.RefObject<T | null>;
3844
+ /** Optional transform applied to the resolved ref before assignment. */
3845
+ transform?: (value: T) => R;
3846
+ }
3688
3847
  /**
3689
3848
  * Defers prop application until the referenced object is available.
3690
3849
  * Useful for props like `target` that need sibling refs to be populated.
3691
3850
  *
3851
+ * Only top-level props on a three element are resolved: a marker nested inside another value
3852
+ * (an array, an options object) is never seen. When the prop needs the sibling *wrapped* rather
3853
+ * than assigned as-is, pass a `transform`; it runs once the ref is populated and its result is
3854
+ * what gets assigned.
3855
+ *
3692
3856
  * @param ref - React ref object to resolve at mount time
3693
- * @returns A marker value that applyProps will resolve after mount
3857
+ * @param transform - Optional mapping from the resolved object to the value the prop expects
3858
+ * @returns A marker value that the reconciler resolves after mount
3694
3859
  *
3695
3860
  * @example
3696
3861
  * const targetRef = useRef<THREE.Object3D>(null)
3697
3862
  *
3698
3863
  * <group ref={targetRef} position={[-3, -2, -15]} />
3699
3864
  * <spotLight target={fromRef(targetRef)} intensity={100} />
3865
+ *
3866
+ * @example
3867
+ * // Wrap the sibling: a node material's lightsNode needs a LightsNode, not the light itself
3868
+ * <meshPhongNodeMaterial lightsNode={fromRef(lightRef, (light) => lights([light]))} />
3700
3869
  */
3701
3870
  declare function fromRef<T>(ref: React$1.RefObject<T | null>): T;
3871
+ declare function fromRef<T, R>(ref: React$1.RefObject<T | null>, transform: (value: T) => R): R;
3702
3872
  /**
3703
3873
  * Type guard to check if a value is a fromRef marker.
3704
3874
  *
3705
3875
  * @param value - Value to check
3706
3876
  * @returns True if value is a fromRef marker
3707
3877
  */
3708
- declare function isFromRef(value: unknown): value is {
3709
- [FROM_REF]: React$1.RefObject<any>;
3710
- };
3878
+ declare function isFromRef(value: unknown): value is FromRefMarker<any, unknown>;
3711
3879
 
3712
3880
  /**
3713
3881
  * Symbol marker for mount-only method calls.
@@ -3734,7 +3902,15 @@ declare const ONCE: unique symbol;
3734
3902
  * // No arguments
3735
3903
  * <geometry center={once()} />
3736
3904
  */
3737
- declare function once<T>(...args: T[]): T;
3905
+ declare function once<A extends unknown[]>(...args: A): OnceValue<A>;
3906
+ /**
3907
+ * What `once(...args)` is typed as, so the marker is assignable to the prop it targets:
3908
+ * the single argument itself (`rotateX={once(angle)}`), the argument tuple for multi-argument
3909
+ * methods (`translate={once(x, y, z)}`), or `true` for a bare call (`center={once()}`).
3910
+ *
3911
+ * The runtime value is always the marker object; only the declared type follows the prop.
3912
+ */
3913
+ type OnceValue<A extends unknown[]> = A extends [] ? true : A extends [infer Single] ? Single : A;
3738
3914
  /**
3739
3915
  * Type guard to check if a value is a once marker.
3740
3916
  *
@@ -3751,5 +3927,5 @@ declare function isOnce(value: unknown): value is {
3751
3927
  */
3752
3928
  declare function Canvas(props: CanvasProps): react_jsx_runtime.JSX.Element;
3753
3929
 
3754
- export { Block, Canvas, Environment, EnvironmentCube, EnvironmentMap, EnvironmentPortal, ErrorBoundary, FROM_REF, IsObject, ONCE, Portal, R3F_BUILD_LEGACY, R3F_BUILD_WEBGPU, REACT_INTERNAL_PROPS, RESERVED_PROPS, three_d as ReactThreeFiber, Texture, _roots, addAfterEffect, addEffect, addTail, advance, applyProps, attach, buildGraph, calculateDpr, context, createEvents, createPointerEvents, createPortal, createRoot, createStore, detach, diffProps, dispose, createPointerEvents as events, extend, findInitialRoot, flushSync, fromRef, getInstanceProps, getPrimary, getPrimaryIds, getRootState, getUuidPrefix, hasConstructor, hasPrimary, invalidate, invalidateInstance, is, isColorRepresentation, isCopyable, isFromRef, isObject3D, isOnce, isOrthographicCamera, isRef, isRenderer, isTexture, isVectorLike, once, prepare, presetsObj, reconciler, registerPrimary, removeInteractivity, resolve, swapInteractivity, unmountComponentAtNode, unregisterPrimary, updateCamera, updateFrustum, useBridge, useEnvironment, useFrame, useGraph, useInstanceHandle, useIsomorphicLayoutEffect, useLoader, useMutableCallback, useRenderTarget, useStore, useTexture, useTextures, useThree, waitForPrimary };
3755
- export type { Act, Args, ArgsProp, AttachFnType, AttachType, BackgroundConfig, BackgroundProp, BaseRendererProps, Bridge, BufferLike, BufferRecord, BufferStore, Camera, CameraProps, CanvasProps, CanvasSchedulerConfig, Catalogue, Color, ColorManagementConfig, ComputeFunction, ConstructorRepresentation, DefaultGLProps, DefaultRendererProps, Disposable, DisposeOptions, DomEvent, Dpr, ElementProps, EnvironmentLoaderProps, EnvironmentProps, EquConfig, Euler, EventHandlers, EventManager, EventProps, Events, Extensions, FiberRoot, FilterFunction, FrameCallback, FrameNextCallback, FrameNextState, FrameState, Frameloop, GLProps, GLTFLike, GeometryProps, GeometryTransformProps, GlobalEffectType, GlobalRenderCallback, HostConfig, InferLoadResult, InjectState, InputLike, Instance, InstanceProps, InternalState, Intersection, IntersectionEvent, IsAllOptional, IsOptional, Layers, LegacyInternalState, LegacyRenderer, LegacyRootState, LoaderInstance, LoaderLike, LoaderResult, MappedTextureType, MathProps, MathRepresentation, MathType, MathTypes, Matrix3, Matrix4, Mutable, MutableOrReadonlyParameters, NodeProps, NonFunctionKeys, ObjectMap, OffscreenCanvas$1 as OffscreenCanvas, Overwrite, Performance, PointerCaptureTarget, PointerState, PresetsType, PrimaryCanvasEntry, Properties, Quaternion, R3FRenderer, RaycastableRepresentation, ReactProps, ReconcilerRoot, RenderCallback, RenderProps, RenderTargetOptions, Renderer, RendererConfigExtended, RendererFactory, RendererProps, Root, RootState, RootStore, SetBlock, Size, StorageLike, StorageRecord, StorageStore, Subscription, TSLNodeInput, TextureInput, TextureResult, ThreeCamera, ThreeElement, ThreeElements, ThreeElementsImpl, ThreeEvent, ThreeExports, ThreeToJSXElements, UnblockProps, UseTextureOptions, UseTexturesReturn, Vector2, Vector3, Vector4, VectorRepresentation, Viewport, VisibilityEntry, WebGLDefaultProps, WebGLProps, WebGLShadowConfig, XRManager, XRPointerConfig };
3930
+ export { Block, Canvas, Environment, EnvironmentCube, EnvironmentMap, EnvironmentPortal, ErrorBoundary, FROM_REF, IsObject, ONCE, Portal, R3F_BUILD_LEGACY, R3F_BUILD_WEBGPU, REACT_INTERNAL_PROPS, RESERVED_PROPS, three_d as ReactThreeFiber, Texture, _roots, addAfterEffect, addEffect, addTail, advance, applyProps, attach, buildGraph, calculateDpr, context, createEvents, createPointerEvents, createPortal, createRoot, createStore, detach, diffProps, dispose, createPointerEvents as events, extend, findInitialRoot, flushSync, fromRef, getInstanceProps, getPrimary, getPrimaryIds, getRootState, getUuidPrefix, hasConstructor, hasPrimary, invalidate, invalidateInstance, is, isColorRepresentation, isCopyable, isFromRef, isObject3D, isOnce, isOrthographicCamera, isRef, isRenderer, isTexture, isVectorLike, once, prepare, presetsObj, reconciler, registerPrimary, registerRootExtension, removeInteractivity, resolve, setRenderOverride, swapInteractivity, unmountComponentAtNode, unregisterPrimary, updateCamera, updateFrustum, useBridge, useEnvironment, useFrame, useGraph, useInstanceHandle, useIsomorphicLayoutEffect, useLoader, useMutableCallback, useRenderTarget, useStore, useTexture, useTextures, useThree, waitForPrimary };
3931
+ export type { Act, Args, ArgsProp, AttachFnType, AttachType, BackgroundConfig, BackgroundProp, BaseRendererProps, Bridge, BufferLike, BufferRecord, BufferStore, Camera, CameraProps, CanvasProps, CanvasSchedulerConfig, Catalogue, Color, ColorManagementConfig, ComputeFunction, ConstructorRepresentation, DefaultGLProps, DefaultRendererProps, Disposable, DisposeOptions, DomEvent, Dpr, ElementProps, EnvironmentLoaderProps, EnvironmentProps, EquConfig, Euler, EventHandlers, EventManager, EventProps, Events, Extensions, FiberRoot, FilterFunction, FrameCallback, FrameNextCallback, FrameNextState, FrameState, Frameloop, FromRefMarker, GLProps, GLTFLike, GeometryProps, GeometryTransformProps, GlobalEffectType, GlobalRenderCallback, HostConfig, InferLoadResult, InjectState, InputLike, Instance, InstanceProps, InternalState, Intersection, IntersectionEvent, IsAllOptional, IsOptional, Layers, LegacyInternalState, LegacyRenderer, LegacyRootState, LoaderInstance, LoaderLike, LoaderResult, MappedTextureType, MathProps, MathRepresentation, MathType, MathTypes, Matrix3, Matrix4, Mutable, MutableOrReadonlyParameters, NodeLike, NodeProps, NodeRecord, NodeStore, NonFunctionKeys, Object3DMethod, ObjectMap, OffscreenCanvas$1 as OffscreenCanvas, OnceValue, Overwrite, Performance, PointerCaptureTarget, PointerState, PresetsType, PrimaryCanvasEntry, Properties, Quaternion, R3FRenderer, RaycastableRepresentation, ReactProps, ReconcilerRoot, RenderCallback, RenderProps, RenderTargetOptions, Renderer, RendererConfigExtended, RendererFactory, RendererProps, Root, RootExtension, RootState, RootStore, SetBlock, Size, StorageLike, StorageRecord, StorageStore, Subscription, TSLNodeInput, TextureInput, TextureResult, ThreeCamera, ThreeElement, ThreeElements, ThreeElementsImpl, ThreeEvent, ThreeExports, ThreeToJSXElements, UnblockProps, UseTextureOptions, UseTexturesReturn, Vector2, Vector3, Vector4, VectorRepresentation, Viewport, VisibilityEntry, WebGLDefaultProps, WebGLProps, WebGLShadowConfig, XRManager, XRPointerConfig };