@react-three/fiber 10.0.0-canary.da7a768 → 10.0.0-canary.dc0ec15

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@@ -1,6 +1,6 @@
1
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  import * as three_examples_jsm_inspector_Inspector_js from 'three/examples/jsm/inspector/Inspector.js';
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  import * as three_webgpu from 'three/webgpu';
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- import { CubeRenderTarget, RenderTarget, WebGPURenderer, Node, StorageTexture, Data3DTexture, CanvasTarget, ShaderNodeObject, Euler as Euler$2, Color as Color$2, ColorRepresentation as ColorRepresentation$1, Layers as Layers$1, Raycaster, Intersection as Intersection$1, BufferGeometry, Matrix4 as Matrix4$1, Quaternion as Quaternion$1, Vector2 as Vector2$1, Vector3 as Vector3$1, Vector4 as Vector4$1, Matrix3 as Matrix3$1, Loader as Loader$1, ColorSpace, Texture as Texture$1, CubeTexture, Scene, Object3D, Frustum, OrthographicCamera, WebGPURendererParameters } from 'three/webgpu';
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+ import { CubeRenderTarget, RenderTarget, WebGPURenderer, Node, StorageTexture, Storage3DTexture, StorageArrayTexture, Data3DTexture, CanvasTarget, Euler as Euler$2, Color as Color$2, ColorRepresentation as ColorRepresentation$1, Layers as Layers$1, Raycaster, Intersection as Intersection$1, BufferGeometry, Matrix4 as Matrix4$1, Quaternion as Quaternion$1, Object3D, Vector2 as Vector2$1, Vector3 as Vector3$1, Vector4 as Vector4$1, Matrix3 as Matrix3$1, Loader as Loader$1, ColorSpace, Texture as Texture$1, CubeTexture, Scene, Frustum, OrthographicCamera, Matrix2, WebGPURendererParameters } from 'three/webgpu';
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  import { Inspector } from 'three/addons/inspector/Inspector.js';
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  import * as THREE$1 from 'three';
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  import { Color as Color$1, ColorRepresentation, Euler as Euler$1, Loader, RenderTargetOptions as RenderTargetOptions$1 } from 'three';
@@ -354,6 +354,7 @@ type BufferLike =
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  | Uint16Array
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  | Int16Array
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  | THREE$1.BufferAttribute // Base class for all buffer attributes
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+ | THREE$1.InterleavedBufferAttribute
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  | Node // TSL buffer nodes (instancedArray, storage)
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  /** Flat record of buffer-like values (no nested scopes) */
@@ -365,6 +366,25 @@ type BufferRecord = Record<string, BufferLike>
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  */
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  type BufferStore = Record<string, BufferLike | BufferRecord>
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+ //* Node Types (useNodes) ========================================
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+
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+ /**
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+ * Every node representation `useNodes` accepts and `state.nodes` holds: three's real `Node`,
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+ * the callable proxy `Fn()` returns, and the legacy structural shape (`uuid`/`nodeType`) older
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+ * code passes through. Creators are constrained to this same type, so the shape a creator returns
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+ * and the shape the store holds are one type by construction.
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+ */
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+ type NodeLike = TSLNodeType | LegacyTSLNodeLike
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+
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+ /** Flat record of TSL nodes (no nested scopes) */
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+ type NodeRecord<T extends NodeLike = NodeLike> = Record<string, T>
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+
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+ /**
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+ * Node store that can contain both root-level nodes and scoped node objects.
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+ * Structure: { wobble: OperatorNode, fx: { blur: ShaderCallable } }
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+ */
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+ type NodeStore = Record<string, NodeLike | NodeRecord>
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+
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  //* Storage Types (useGPUStorage) ========================================
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  /**
@@ -379,7 +399,9 @@ type BufferStore = Record<string, BufferLike | BufferRecord>
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  * ```
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  */
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  type StorageLike =
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- | StorageTexture // GPU storage texture
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+ | StorageTexture // 2D GPU storage texture
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+ | Storage3DTexture // 3D GPU storage texture (volumes, fluid grids)
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+ | StorageArrayTexture // 2D-array GPU storage texture
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  | Data3DTexture // 3D texture (can be used as storage)
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  | Node // TSL storage texture nodes (storageTexture)
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@@ -491,6 +513,12 @@ interface InternalState {
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  actualRenderer: R3FRenderer
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  /** Global scheduler reference (for useFrame hook) */
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  scheduler: SchedulerApi | null
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+ /**
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+ * Replaces `renderer.render(scene, camera)` in the default render job when set. Set it with
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+ * `setRenderOverride(store, fn)`; the job keeps its fps throttle, error handling and user
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+ * render-phase takeover. Used by `useRenderPipeline`.
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+ */
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+ renderOverride?: (() => void) | null
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  /** This root's unique ID in the global scheduler */
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  rootId?: string
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  /** Function to unregister this root from the global scheduler */
@@ -498,11 +526,28 @@ interface InternalState {
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  /** Container for child attachment (scene for root, original container for portals) */
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  container?: THREE$1.Object3D
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  /**
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- * CanvasTarget for multi-canvas WebGPU rendering.
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- * Created for all WebGPU canvases to support renderer sharing.
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+ * The CanvasTarget this root sizes and renders through.
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+ *
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+ * A primary (`<Canvas id>`) owns the renderer's default target -- the one three itself built
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+ * around the canvas element -- so sizing it is sizing the renderer. A secondary owns a target
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+ * R3F created for its own element. Either way there is exactly one target per canvas element,
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+ * and the canvas-target job makes it the renderer's active one before this root renders.
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+ * Absent on WebGL and on an id-less WebGPU canvas, where the renderer is sized directly.
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  * @see https://threejs.org/docs/#api/en/renderers/common/CanvasTarget
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  */
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  canvasTarget?: CanvasTarget
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+ /**
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+ * Set when this root's canvas target has been resized and the backend's cached render pass
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+ * descriptor (which holds a depth-stencil view built once per canvas) is therefore stale.
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+ *
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+ * Flushed by the canvas-target job in the `start` phase, which is the only place this root's
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+ * target is guaranteed to be the renderer's active one — `backend.updateSize()` operates on
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+ * whatever `getCanvasTarget()` returns, so calling it from the resize subscription would
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+ * invalidate some other canvas's descriptor instead.
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+ *
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+ * @see https://github.com/pmndrs/react-three-fiber/issues/3847
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+ */
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+ canvasTargetSizeDirty?: boolean
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  /**
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  * Whether multi-canvas rendering is active.
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  * True when any canvas uses `renderer={{ primaryCanvas: 'id' }}` to share a renderer.
@@ -612,7 +657,7 @@ interface RootState {
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  /** Global TSL uniform nodes - root-level uniforms + scoped sub-objects. Use useUniforms() hook */
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  uniforms: UniformStore
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  /** Global TSL nodes - root-level nodes + scoped sub-objects. Use useNodes() hook */
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- nodes: Record<string, any>
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+ nodes: NodeStore
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  /** Global TSL buffer nodes - root-level buffers + scoped sub-objects. Use useBuffers() hook */
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  buffers: BufferStore
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  /** Global GPU storage (textures, etc.) - root-level storage + scoped sub-objects. Use useGPUStorage() hook */
@@ -624,7 +669,7 @@ interface RootState {
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  /** WebGPU RenderPipeline instance - use useRenderPipeline() hook */
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  renderPipeline: ThreeRenderPipeline | null
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  /** Global TSL pass nodes for render pipeline - use useRenderPipeline() hook */
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- passes: Record<string, any>
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+ passes: PassRecord
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  /** Internal version counter for HMR - incremented by rebuildNodes/rebuildUniforms to bust memoization */
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  _hmrVersion: number
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  /** Internal: whether setSize() has taken ownership of canvas dimensions */
@@ -712,12 +757,19 @@ type DefaultRendererProps = {
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  */
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  interface CanvasSchedulerConfig {
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  /**
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- * Render this canvas after another canvas completes.
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- * Pass the `id` of another canvas.
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+ * Run this Canvas root before the referenced Canvas root id(s).
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  */
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- after?: string
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+ before?: string | string[]
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  /**
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- * Limit this canvas's render rate (frames per second).
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+ * Run this Canvas root after the referenced Canvas root id(s).
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+ */
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+ after?: string | string[]
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+ /**
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+ * Numeric root order. Lower values run first.
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+ */
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+ order?: number
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+ /**
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+ * Limit this Canvas's default render job (frames per second).
721
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  */
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  fps?: number
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  }
@@ -804,14 +856,17 @@ interface RenderProps<TCanvas extends HTMLCanvasElement | OffscreenCanvas$1> {
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  performance?: Partial<Omit<Performance, 'regress'>>
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  /** Target pixel ratio. Can clamp between a range: `[min, max]` */
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  dpr?: Dpr
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- /** Props that go into the default raycaster */
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- raycaster?: Partial<THREE$1.Raycaster>
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+ /**
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+ * Props that go into the default raycaster. `params` is merged into the raycaster's defaults,
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+ * so a single threshold can be set: `raycaster={{ params: { Points: { threshold: 0.2 } } }}`.
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+ */
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+ raycaster?: Partial<Omit<THREE$1.Raycaster, 'params'>> & { params?: Partial<THREE$1.RaycasterParameters> }
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  /** A `THREE.Scene` instance or props that go into the default scene */
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  scene?: THREE$1.Scene | Partial<THREE$1.Scene>
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  /** A `THREE.Camera` instance or props that go into the default camera */
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  camera?: CameraProps
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  /** An R3F event manager to manage elements' pointer events */
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- events?: (store: RootStore) => EventManager<HTMLElement>
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+ events?: (store: RootStore) => EventManager<Element>
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  /** Callback after the canvas has rendered (but not yet committed) */
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  onCreated?: (state: RootState) => void
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  /** Response for pointer clicks that have missed any target */
@@ -900,7 +955,6 @@ type InstanceProps<T = any, P = any> = ArgsProp<P> & {
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  object?: T
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  dispose?: null
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  attach?: AttachType<T>
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- onUpdate?: (self: T) => void
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  }
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  interface Instance<O = any> {
@@ -1040,7 +1094,7 @@ interface CanvasProps
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  */
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  resize?: Options
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  /** The target where events are being subscribed to, default: the div that wraps canvas */
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- eventSource?: HTMLElement | React$1.RefObject<HTMLElement | null>
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+ eventSource?: Element | React$1.RefObject<Element | null>
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  /** The event prefix that is cast into canvas pointer x/y events, default: "offset" */
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  eventPrefix?: 'offset' | 'client' | 'page' | 'layer' | 'screen'
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  /** Enable/disable automatic HMR refresh for TSL nodes and uniforms, default: true in dev */
@@ -1148,81 +1202,86 @@ interface LegacyRootState extends Omit<RootState, 'renderer' | 'internal'> {
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1202
 
1149
1203
  type RenderTargetOptions = RenderTargetOptions$1
1150
1204
 
1151
- //* Global Types ==============================
1205
+ //* Global TSL Types ==============================
1152
1206
 
1153
1207
  declare global {
1154
1208
  /**
1155
- * Uniform node type.
1156
- *
1157
- * This is three's own `UniformNode`, not a re-declaration of it. It previously was a
1158
- * hand-rolled `interface UniformNode<T> extends Node { value: T }`, which shadowed the real
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- * exported type globally — so R3F's ~58 references resolved to an approximation that was
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- * missing members three actually ships (`setName` among them) and had drifted to the wrong
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- * arity when three made `UniformNode` two-parameter.
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- *
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- * three's signature is `UniformNode<TNodeType, TValue>`. R3F only ever varies the value type,
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- * so the node type is fixed to `unknown` and the single parameter is kept for call-site
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- * ergonomics. The result is three's structural type, so members stay in sync with the
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- * installed three instead of needing to be mirrored by hand.
1209
+ * Broad callable-node fallback for dynamic store readers.
1210
+ * Creator hooks preserve the exact function signatures inferred from Three's `Fn`.
1167
1211
  */
1168
- type UniformNode<T = unknown> = three_webgpu.UniformNode<unknown, T>
1212
+ type CallableTSLNode = ((...params: never[]) => unknown) & {
1213
+ readonly shaderNode: unknown
1214
+ readonly id: number
1215
+ }
1169
1216
 
1170
- /**
1171
- * ShaderCallable - the return type of Fn()
1172
- * A callable shader function node that can be invoked with parameters.
1173
- * The function returns a ShaderNodeObject when called.
1174
- *
1175
- * @example
1176
- * ```tsx
1177
- * // Define a shader function
1178
- * const blendColorFn = Fn(([color1, color2, factor]) => {
1179
- * return mix(color1, color2, factor)
1180
- * })
1181
- *
1182
- * // Type when retrieving from nodes store
1183
- * const { blendColorFn } = nodes as { blendColorFn: ShaderCallable }
1184
- *
1185
- * // Or with specific return type
1186
- * const { myFn } = nodes as { myFn: ShaderCallable<THREE.Node> }
1187
- * ```
1188
- */
1189
- type ShaderCallable<R extends Node = Node> = ((...params: unknown[]) => ShaderNodeObject<R>) & Node
1217
+ /** Legacy structural node accepted when at least one historical marker exists. */
1218
+ type LegacyTSLNodeLike = {
1219
+ label?: ((label: string) => unknown) | string
1220
+ setName?: (name: string) => unknown
1221
+ } & ({ uuid: string | undefined; nodeType?: string | null } | { uuid?: string; nodeType: string | null | undefined })
1190
1222
 
1191
- /**
1192
- * ShaderNodeRef - a ShaderNodeObject wrapper around a Node
1193
- * This is the common return type for TSL operations (add, mul, sin, etc.)
1194
- *
1195
- * @example
1196
- * ```tsx
1197
- * const { wobble } = nodes as { wobble: ShaderNodeRef }
1198
- * ```
1199
- */
1200
- type ShaderNodeRef<T extends Node = Node> = ShaderNodeObject<T>
1223
+ /** Node type accepted by broad dynamic node-store readers. */
1224
+ type TSLNodeType = three_webgpu.Node | CallableTSLNode
1201
1225
 
1202
1226
  /**
1203
- * TSLNodeType - Union of all common TSL node types
1204
- * Used by ScopedStore to properly type node access from the store.
1205
- *
1206
- * Includes:
1207
- * - Node: base Three.js node type
1208
- * - ShaderCallable: function nodes created with Fn()
1209
- * - ShaderNodeObject: wrapped nodes from TSL operations (sin, mul, mix, etc.)
1210
- *
1211
- * @example
1212
- * ```tsx
1213
- * // In useLocalNodes, nodes are typed as TSLNodeType
1214
- * const { positionNode, blendColorFn } = useLocalNodes(({ nodes }) => ({
1215
- * positionNode: nodes.myPosition, // Works - Node is in union
1216
- * blendColorFn: nodes.myFn, // Works - ShaderCallable is in union
1217
- * }))
1218
- *
1219
- * // Can narrow with type guard or assertion when needed
1220
- * if (typeof blendColorFn === 'function') {
1221
- * blendColorFn(someColor, 0.5)
1222
- * }
1223
- * ```
1227
+ * Derive Three's shader node type from an existing node or a supported raw input.
1228
+ * Existing InputNode generics take precedence over structural value normalization.
1229
+ * Both generics must be inferred because Three's UniformNode intersects an unknown-typed
1230
+ * InputNode base with its concrete InputNode specialization.
1224
1231
  */
1225
- type TSLNodeType = Node | ShaderCallable<Node> | ShaderNodeObject<Node>
1232
+ type UniformNodeType<T> = T extends three_webgpu.UniformNode<infer TNodeType, infer _TValue>
1233
+ ? TNodeType
1234
+ : T extends three_webgpu.InputNode<infer TNodeType, infer _TValue>
1235
+ ? TNodeType
1236
+ : T extends number
1237
+ ? 'float'
1238
+ : T extends boolean
1239
+ ? 'bool'
1240
+ : T extends string | three_webgpu.Color | { r: number; g: number; b: number }
1241
+ ? 'color'
1242
+ : T extends three_webgpu.Vector4 | { x: number; y: number; z: number; w: number }
1243
+ ? 'vec4'
1244
+ : T extends three_webgpu.Vector3 | { x: number; y: number; z: number }
1245
+ ? 'vec3'
1246
+ : T extends three_webgpu.Vector2 | { x: number; y: number }
1247
+ ? 'vec2'
1248
+ : T extends three_webgpu.Matrix4
1249
+ ? 'mat4'
1250
+ : T extends three_webgpu.Matrix3
1251
+ ? 'mat3'
1252
+ : T extends three_webgpu.Matrix2
1253
+ ? 'mat2'
1254
+ : unknown
1255
+
1256
+ /** Derive the normalized JavaScript value stored by a uniform node. */
1257
+ type UniformNodeValue<T> = T extends three_webgpu.UniformNode<infer _TNodeType, infer TValue>
1258
+ ? TValue
1259
+ : T extends three_webgpu.InputNode<infer _TNodeType, infer TValue>
1260
+ ? TValue
1261
+ : T extends string | { r: number; g: number; b: number }
1262
+ ? three_webgpu.Color
1263
+ : T extends { x: number; y: number; z: number; w: number }
1264
+ ? three_webgpu.Vector4
1265
+ : T extends { x: number; y: number; z: number }
1266
+ ? three_webgpu.Vector3
1267
+ : T extends { x: number; y: number }
1268
+ ? three_webgpu.Vector2
1269
+ : T extends number
1270
+ ? number
1271
+ : T extends boolean
1272
+ ? boolean
1273
+ : T
1274
+
1275
+ /** Three's exact UniformNode with shader and value generics derived from an input. */
1276
+ type UniformNodeFor<T> = three_webgpu.UniformNode<UniformNodeType<T>, UniformNodeValue<T>>
1277
+
1278
+ /** Preserve every input key while mapping values to exact Three uniform nodes. */
1279
+ type UniformNodesFor<T extends UniformInputRecord> = {
1280
+ [K in keyof T]: UniformNodeFor<T[K]>
1281
+ }
1282
+
1283
+ /** Backward-compatible single-parameter uniform alias. */
1284
+ type UniformNode<T = unknown> = UniformNodeFor<T>
1226
1285
 
1227
1286
  /** Flat record of uniform nodes (no nested scopes) */
1228
1287
  type UniformRecord<T extends UniformNode = UniformNode> = Record<string, T>
@@ -1247,7 +1306,7 @@ declare global {
1247
1306
  * Acceptable input values for useUniforms - raw values that get converted to UniformNodes
1248
1307
  * Supports:
1249
1308
  * - Primitives: number, string (color), boolean
1250
- * - Three.js types: Color, Vector2/3/4, Matrix3/4, Euler, Quaternion
1309
+ * - Three.js types: Color, Vector2/3/4, Matrix2/3/4
1251
1310
  * - Plain objects: { x, y, z, w } converted to vectors
1252
1311
  * - TSL nodes: color(), vec3(), float() for type casting
1253
1312
  * - UniformNode: existing uniforms (reused as-is)
@@ -1260,88 +1319,124 @@ declare global {
1260
1319
  | three_webgpu.Vector2
1261
1320
  | three_webgpu.Vector3
1262
1321
  | three_webgpu.Vector4
1322
+ | three_webgpu.Matrix2
1263
1323
  | three_webgpu.Matrix3
1264
1324
  | three_webgpu.Matrix4
1265
- | three_webgpu.Euler
1266
- | three_webgpu.Quaternion
1267
- | { x: number; y?: number; z?: number; w?: number } // Plain objects converted to vectors
1325
+ | { x: number; y: number }
1326
+ | { x: number; y: number; z: number }
1327
+ | { x: number; y: number; z: number; w: number }
1268
1328
  | { r: number; g: number; b: number; a?: number } // Plain objects converted to Color
1269
- | Node // TSL nodes like color(), vec3(), float() for type casting
1329
+ | three_webgpu.Node // TSL nodes like color(), vec3(), float() for type casting
1270
1330
  | UniformNode
1271
1331
 
1272
1332
  /** Input record for useUniforms - accepts raw values or UniformNodes */
1273
1333
  type UniformInputRecord = Record<string, UniformValue>
1274
1334
  }
1275
1335
 
1276
- //* Module Augmentation ==============================
1277
-
1278
- declare module 'three/tsl' {
1336
+ declare global {
1279
1337
  /**
1280
- * Fn with array parameter destructuring
1281
- * @example Fn(([uv, skew]) => { ... })
1338
+ * three's own render pipeline type. Named here so the rest of R3F refers to three's shape
1339
+ * rather than `any`. three r183 renamed `PostProcessing` to `RenderPipeline`; our peer floor
1340
+ * is r185, so the new name is the only one.
1282
1341
  */
1283
- export function Fn<R extends Node = Node>(
1284
- jsFunc: (inputs: ShaderNodeObject<Node>[]) => ShaderNodeObject<R>,
1285
- ): ShaderCallable<R>
1342
+ type ThreeRenderPipeline = three_webgpu.RenderPipeline
1286
1343
 
1287
1344
  /**
1288
- * Fn with object parameter destructuring
1289
- * @example Fn(({ color, intensity }) => { ... })
1345
+ * The pass `useRenderPipeline` creates for you: three's own `PassNode`, as returned by
1346
+ * `pass(scene, camera)` from `three/tsl`. Referenced from three so members like
1347
+ * `getTextureNode`, `setMRT` and `dispose` track the installed version.
1290
1348
  */
1291
- export function Fn<T extends Record<string, unknown>, R extends Node = Node>(
1292
- jsFunc: (inputs: T) => ShaderNodeObject<R>,
1293
- ): ShaderCallable<R>
1349
+ type ScenePassNode = three_webgpu.PassNode
1294
1350
 
1295
1351
  /**
1296
- * Fn with array params + layout
1297
- * @example Fn(([a, b]) => { ... }, { layout: [...] })
1352
+ * Pass record - stores TSL pass nodes for render pipeline.
1353
+ *
1354
+ * `scenePass` is the only key the library owns. It is optional here because this is also the
1355
+ * shape of `state.passes`, which is `{}` before the pipeline exists and again after `reset()`
1356
+ * or `clearPasses()`. Inside the callbacks it is always present; see
1357
+ * {@link RenderPipelineCallbackState}.
1358
+ *
1359
+ * Every other key is user-registered, via a callback's return value. Those are TSL nodes of
1360
+ * any kind, not only passes: texture reads of an MRT attachment, effect nodes, extra
1361
+ * `pass()` instances. `Node` is the common base, so that is the bound. Narrow at the call
1362
+ * site when you need a member, e.g. `passes.velocity as TextureNode`.
1363
+ *
1364
+ * The index signature admits `undefined` because a key may simply not be registered, and
1365
+ * because the optional `scenePass` must be assignable to it: under `skipLibCheck: false` an
1366
+ * optional property whose type excludes `undefined` from the index signature is an error
1367
+ * (TS2411) for every consumer compiling these declarations.
1298
1368
  */
1299
- export function Fn<R extends Node = Node>(
1300
- jsFunc: (inputs: ShaderNodeObject<Node>[]) => ShaderNodeObject<R>,
1301
- layout: { layout?: unknown },
1302
- ): ShaderCallable<R>
1369
+ interface PassRecord {
1370
+ scenePass?: ScenePassNode
1371
+ [key: string]: three_webgpu.Node | undefined
1372
+ }
1303
1373
 
1304
1374
  /**
1305
- * Fn with object params + layout
1375
+ * State passed to pipeline callbacks after the active pipeline has been created.
1376
+ *
1377
+ * `passes.scenePass` is required here: the hook installs the default scene pass before either
1378
+ * callback runs, so callbacks can use it without a guard or a cast.
1379
+ *
1380
+ * `renderer` is narrowed to `WebGPURenderer` and `isLegacy` to `false`: the hook throws under
1381
+ * the legacy renderer before either callback can run, so a callback never sees WebGL.
1306
1382
  */
1307
- export function Fn<T extends Record<string, unknown>, R extends Node = Node>(
1308
- jsFunc: (inputs: T) => ShaderNodeObject<R>,
1309
- layout: { layout?: unknown },
1310
- ): ShaderCallable<R>
1311
- }
1383
+ type RenderPipelineCallbackState = RootState & {
1384
+ renderPipeline: ThreeRenderPipeline
1385
+ passes: PassRecord & { scenePass: ScenePassNode }
1386
+ renderer: three_webgpu.WebGPURenderer
1387
+ isLegacy: false
1388
+ }
1312
1389
 
1313
- declare global {
1314
1390
  /**
1315
- * three's own render pipeline type. Named here so the rest of R3F refers to three's shape
1316
- * rather than `any`. three r183 renamed `PostProcessing` to `RenderPipeline`; our peer floor
1317
- * is r185, so the new name is the only one.
1391
+ * What a callback may return to register entries into `state.passes`.
1392
+ *
1393
+ * `scenePass` is reserved. The hook owns that entry and its lifecycle: it caches the pass it
1394
+ * created, and `rebuild()` / `reset()` dispose that cached pass. A callback overwriting the
1395
+ * store entry would leave the store pointing at a node the hook never disposes, and the hook
1396
+ * disposing a pass nothing references. So returning it is a type error.
1318
1397
  */
1319
- type ThreeRenderPipeline = three_webgpu.RenderPipeline
1320
-
1321
- /** Pass record - stores TSL pass nodes for render pipeline */
1322
- type PassRecord = Record<string, any>
1398
+ type RegisteredPasses = Record<string, three_webgpu.Node> & { scenePass?: never }
1323
1399
 
1324
1400
  /** Setup callback - runs first to configure MRT, create additional passes */
1325
- type RenderPipelineSetupCallback = (state: RootState) => PassRecord | void
1401
+ type RenderPipelineSetupCallback = (state: RenderPipelineCallbackState) => RegisteredPasses | void
1326
1402
 
1327
1403
  /** Main callback - runs second to configure outputNode, create effect passes */
1328
- type RenderPipelineMainCallback = (state: RootState) => PassRecord | void
1404
+ type RenderPipelineMainCallback = (state: RenderPipelineCallbackState) => RegisteredPasses | void
1329
1405
 
1330
- /** Return type for useRenderPipeline hook */
1331
- interface UseRenderPipelineReturn {
1406
+ /** The imperative half of useRenderPipeline's return value, present in every state */
1407
+ interface UseRenderPipelineActions {
1332
1408
  /** Current passes from state */
1333
1409
  passes: PassRecord
1334
- /** RenderPipeline instance (null if not initialized) */
1335
- renderPipeline: ThreeRenderPipeline | null
1336
1410
  /** Clear all passes from state */
1337
1411
  clearPasses: () => void
1338
1412
  /** Reset RenderPipeline entirely (clears PP + passes) */
1339
1413
  reset: () => void
1340
1414
  /** Re-run setup/main callbacks with current closure values */
1341
1415
  rebuild: () => void
1342
- /** True when RenderPipeline is configured and ready */
1343
- isReady: boolean
1344
1416
  }
1417
+
1418
+ /**
1419
+ * Return type for useRenderPipeline hook, discriminated on `isReady`.
1420
+ *
1421
+ * `if (isReady)` narrows `renderPipeline` to non-null, which is what the docs already tell
1422
+ * callers to check. `passes.scenePass` deliberately stays optional in the ready branch:
1423
+ * `clearPasses()` empties the record while leaving the pipeline in place.
1424
+ */
1425
+ type UseRenderPipelineReturn = UseRenderPipelineActions &
1426
+ (
1427
+ | {
1428
+ /** True when RenderPipeline is configured and ready */
1429
+ isReady: true
1430
+ /** RenderPipeline instance */
1431
+ renderPipeline: ThreeRenderPipeline
1432
+ }
1433
+ | {
1434
+ /** False until the pipeline has been created */
1435
+ isReady: false
1436
+ /** Not initialized yet, or torn down by reset() */
1437
+ renderPipeline: null
1438
+ }
1439
+ )
1345
1440
  }
1346
1441
 
1347
1442
  type MutableOrReadonlyParameters<T extends (...args: any) => any> = Parameters<T> | Readonly<Parameters<T>>
@@ -1420,10 +1515,11 @@ type TSLNodeInput = { nodeType?: string | null; uuid?: string } | null
1420
1515
 
1421
1516
  /**
1422
1517
  * For node material properties (colorNode, positionNode, etc.), accept broader types
1423
- * since @types/three has broken inheritance for TSL node subclasses.
1518
+ * since @types/three has broken inheritance for TSL node subclasses. NodeClass requires
1519
+ * `nodeType`, so this structural key test remains neutral to the selected Three entry.
1424
1520
  */
1425
1521
  type NodeProps<P> = {
1426
- [K in keyof P as P[K] extends Node | null ? K : never]?: TSLNodeInput
1522
+ [K in keyof P as NonNullable<P[K]> extends { nodeType: string | null } ? K : never]?: TSLNodeInput
1427
1523
  }
1428
1524
 
1429
1525
  interface ReactProps<P> {
@@ -1444,11 +1540,29 @@ type ThreeToJSXElements<T extends Record<string, any>> = {
1444
1540
  [K in keyof T & string as Uncapitalize<K>]: T[K] extends ConstructorRepresentation ? ThreeElement<T[K]> : never
1445
1541
  }
1446
1542
 
1543
+ /** Method names of Object3D, excluded from the `primitive` element's typed props. */
1544
+ type Object3DMethod = NonNullable<
1545
+ {
1546
+ [K in keyof Object3D]-?: Object3D[K] extends (...args: any[]) => any ? K : never
1547
+ }[keyof Object3D]
1548
+ >
1549
+
1447
1550
  type ThreeExports = typeof THREE
1448
1551
  type ThreeElementsImpl = ThreeToJSXElements<ThreeExports>
1449
1552
 
1450
1553
  interface ThreeElements extends Omit<ThreeElementsImpl, 'audio' | 'source' | 'line' | 'path'> {
1451
- primitive: Omit<ThreeElement<any>, 'args'> & { object: object }
1554
+ /**
1555
+ * `primitive` wraps a pre-existing object, so its props cannot be derived from one class.
1556
+ * Events are typed from `EventHandlers` (`onClick={(e) => ...}` infers `e`), the ref is
1557
+ * untyped, and any other prop is accepted and applied to the object by name. Object3D's own
1558
+ * methods are left out of the typed surface: they return `this`, so a subclass element's
1559
+ * props (`ThreeElements['group']`) could not be spread onto a primitive otherwise.
1560
+ */
1561
+ primitive: Omit<ThreeElement<typeof Object3D>, 'args' | 'object' | 'ref' | Object3DMethod> & {
1562
+ object: object
1563
+ ref?: React.Ref<any>
1564
+ [prop: string]: unknown
1565
+ }
1452
1566
  // Conflicts with DOM types can be accessed through a three* prefix
1453
1567
  threeAudio: ThreeElementsImpl['audio']
1454
1568
  threeSource: ThreeElementsImpl['source']
@@ -1489,6 +1603,7 @@ type three_d_Matrix3 = Matrix3;
1489
1603
  type three_d_Matrix4 = Matrix4;
1490
1604
  type three_d_MutableOrReadonlyParameters<T extends (...args: any) => any> = MutableOrReadonlyParameters<T>;
1491
1605
  type three_d_NodeProps<P> = NodeProps<P>;
1606
+ type three_d_Object3DMethod = Object3DMethod;
1492
1607
  type three_d_Quaternion = Quaternion;
1493
1608
  type three_d_RaycastableRepresentation = RaycastableRepresentation;
1494
1609
  type three_d_ReactProps<P> = ReactProps<P>;
@@ -1503,7 +1618,7 @@ type three_d_Vector3 = Vector3;
1503
1618
  type three_d_Vector4 = Vector4;
1504
1619
  type three_d_VectorRepresentation = VectorRepresentation;
1505
1620
  declare namespace three_d {
1506
- export type { three_d_Color as Color, three_d_ElementProps as ElementProps, three_d_Euler as Euler, three_d_EventProps as EventProps, three_d_GeometryProps as GeometryProps, three_d_GeometryTransformProps as GeometryTransformProps, three_d_Layers as Layers, three_d_MathProps as MathProps, three_d_MathRepresentation as MathRepresentation, three_d_MathType as MathType, three_d_MathTypes as MathTypes, three_d_Matrix3 as Matrix3, three_d_Matrix4 as Matrix4, three_d_MutableOrReadonlyParameters as MutableOrReadonlyParameters, three_d_NodeProps as NodeProps, three_d_Quaternion as Quaternion, three_d_RaycastableRepresentation as RaycastableRepresentation, three_d_ReactProps as ReactProps, three_d_TSLNodeInput as TSLNodeInput, three_d_ThreeElement as ThreeElement, three_d_ThreeElements as ThreeElements, three_d_ThreeElementsImpl as ThreeElementsImpl, three_d_ThreeExports as ThreeExports, three_d_ThreeToJSXElements as ThreeToJSXElements, three_d_Vector2 as Vector2, three_d_Vector3 as Vector3, three_d_Vector4 as Vector4, three_d_VectorRepresentation as VectorRepresentation };
1621
+ export type { three_d_Color as Color, three_d_ElementProps as ElementProps, three_d_Euler as Euler, three_d_EventProps as EventProps, three_d_GeometryProps as GeometryProps, three_d_GeometryTransformProps as GeometryTransformProps, three_d_Layers as Layers, three_d_MathProps as MathProps, three_d_MathRepresentation as MathRepresentation, three_d_MathType as MathType, three_d_MathTypes as MathTypes, three_d_Matrix3 as Matrix3, three_d_Matrix4 as Matrix4, three_d_MutableOrReadonlyParameters as MutableOrReadonlyParameters, three_d_NodeProps as NodeProps, three_d_Object3DMethod as Object3DMethod, three_d_Quaternion as Quaternion, three_d_RaycastableRepresentation as RaycastableRepresentation, three_d_ReactProps as ReactProps, three_d_TSLNodeInput as TSLNodeInput, three_d_ThreeElement as ThreeElement, three_d_ThreeElements as ThreeElements, three_d_ThreeElementsImpl as ThreeElementsImpl, three_d_ThreeExports as ThreeExports, three_d_ThreeToJSXElements as ThreeToJSXElements, three_d_Vector2 as Vector2, three_d_Vector3 as Vector3, three_d_Vector4 as Vector4, three_d_VectorRepresentation as VectorRepresentation };
1507
1622
  }
1508
1623
 
1509
1624
  /**
@@ -1852,7 +1967,43 @@ declare function createEvents(store: RootStore): {
1852
1967
  processDeferredPointer: (event: DomEvent, pointerId: number) => void;
1853
1968
  };
1854
1969
  /** Default R3F event manager for web */
1855
- declare function createPointerEvents(store: RootStore): EventManager<HTMLElement>;
1970
+ declare function createPointerEvents(store: RootStore): EventManager<Element>;
1971
+
1972
+ interface RootExtension {
1973
+ /** Unique name. Registering the same name again replaces the entry (HMR-safe); roots it already
1974
+ * set up are not set up a second time, but get the new entry's dispose and hmr. */
1975
+ name: string;
1976
+ /**
1977
+ * Called once per root, after its renderer exists and before `onCreated` and the first frame.
1978
+ * `isLegacy` and `primaryStore` are known by then, so an extension can skip WebGL roots or defer
1979
+ * to the primary canvas. Return fields to merge into the root's state, or nothing.
1980
+ */
1981
+ setup?(store: RootStore): Partial<RootState> | void;
1982
+ /** Called when a root this extension set up unmounts. */
1983
+ dispose?(store: RootStore): void;
1984
+ /** Called when `<Canvas>` detects hot module replacement (skipped with `hmr={false}`). */
1985
+ hmr?(store: RootStore): void;
1986
+ }
1987
+ /**
1988
+ * Register an extension. It is set up on every live root immediately, and on every root created
1989
+ * afterwards. Returns a function that unregisters it: new roots are no longer set up, while roots
1990
+ * it already set up keep its state and still get its dispose when they unmount.
1991
+ */
1992
+ declare function registerRootExtension(extension: RootExtension): () => void;
1993
+ /**
1994
+ * Point a root's default render job at a different render function, or back at
1995
+ * `renderer.render(scene, camera)` with `null`.
1996
+ *
1997
+ * The default job keeps everything else: the Canvas `fps` throttle, error propagation to the error
1998
+ * boundary, and backing off when a user `useFrame(..., { phase: 'render' })` job takes over.
1999
+ */
2000
+ declare function setRenderOverride(store: RootStore, render: (() => void) | null): void;
2001
+
2002
+ /**
2003
+ * Returns the R3F Canvas' Zustand store. Useful for [transient updates](https://github.com/pmndrs/zustand#transient-updates-for-often-occurring-state-changes).
2004
+ * @see https://docs.pmnd.rs/react-three-fiber/api/hooks#usestore
2005
+ */
2006
+ declare function useStore(): RootStore;
1856
2007
 
1857
2008
  /**
1858
2009
  * Gets or creates a memoized loader instance from a loader constructor or returns the loader if it's already an instance.
@@ -2052,11 +2203,6 @@ declare function useRenderTarget(options?: RenderTargetOptions): RenderTarget;
2052
2203
  declare function useRenderTarget(size: number, options?: RenderTargetOptions): RenderTarget;
2053
2204
  declare function useRenderTarget(width: number, height: number, options?: RenderTargetOptions): RenderTarget;
2054
2205
 
2055
- /**
2056
- * Returns the R3F Canvas' Zustand store. Useful for [transient updates](https://github.com/pmndrs/zustand#transient-updates-for-often-occurring-state-changes).
2057
- * @see https://docs.pmnd.rs/react-three-fiber/api/hooks#usestore
2058
- */
2059
- declare function useStore(): RootStore;
2060
2206
  /**
2061
2207
  * Exposes an object's {@link Instance}.
2062
2208
  * @see https://docs.pmnd.rs/react-three-fiber/api/additional-exports#useInstanceHandle
@@ -2132,7 +2278,10 @@ declare function addTail(callback: GlobalRenderCallback): () => void;
2132
2278
  * Invalidates the view, requesting a frame to be rendered.
2133
2279
  * In demand mode, this triggers the scheduler to run frames.
2134
2280
  *
2135
- * @param state - Optional root state (ignored in new scheduler, kept for backwards compat)
2281
+ * With a state argument, only that root's jobs run on the requested frames; other
2282
+ * roots on 'demand' stay idle. Without one, every registered root is invalidated.
2283
+ *
2284
+ * @param state - Optional root state; targets the invalidation at that root
2136
2285
  * @param frames - Number of frames to request (default: 1)
2137
2286
  * @param stackFrames - If false, sets pendingFrames to frames. If true, adds to existing pendingFrames (default: false)
2138
2287
  *
@@ -2143,14 +2292,16 @@ declare function invalidate(state?: RootState, frames?: number, stackFrames?: bo
2143
2292
  * Advances the frameloop and runs render effects.
2144
2293
  * Useful for when manually rendering via `frameloop="never"`.
2145
2294
  *
2295
+ * With a state argument, only that root is stepped. Without one, every
2296
+ * registered root is stepped for backwards compatibility.
2297
+ *
2146
2298
  * @param timestamp - The timestamp to use for this frame
2147
2299
  * @param runGlobalEffects - Ignored (kept for backwards compat, global effects always run)
2148
- * @param state - Ignored (kept for backwards compat)
2149
- * @param frame - Ignored (kept for backwards compat)
2300
+ * @param state - Optional root state; targets the manual step at that root
2150
2301
  *
2151
2302
  * @see https://docs.pmnd.rs/react-three-fiber/api/additional-exports#advance
2152
2303
  */
2153
- declare function advance(timestamp: number): void;
2304
+ declare function advance(timestamp: number, runGlobalEffects?: boolean, state?: RootState): void;
2154
2305
 
2155
2306
  /* eslint-disable @definitelytyped/no-unnecessary-generics */
2156
2307
  declare function ReactReconciler<
@@ -3195,6 +3346,7 @@ declare namespace ReactReconciler {
3195
3346
 
3196
3347
  declare function extend<T extends ConstructorRepresentation>(objects: T): React$1.ExoticComponent<ThreeElement<T>>;
3197
3348
  declare function extend<T extends Catalogue>(objects: T): void;
3349
+ declare function extend(objects: Record<string, unknown>): void;
3198
3350
  declare const reconciler: ReactReconciler.Reconciler<RootStore, Instance<any>, void, Instance<any>, never, any>;
3199
3351
 
3200
3352
  declare const isRenderer: (def: any) => boolean;
@@ -3219,6 +3371,7 @@ declare function Portal({ children, container, state }: PortalProps): JSX.Elemen
3219
3371
  declare function flushSync<R>(fn: () => R): R;
3220
3372
 
3221
3373
  declare const context: React$1.Context<RootStore>;
3374
+
3222
3375
  declare const createStore: (invalidate: (state?: RootState, frames?: number, stackFrames?: boolean) => void, advance: (timestamp: number, runGlobalEffects?: boolean, state?: RootState, frame?: XRFrame) => void) => RootStore;
3223
3376
 
3224
3377
  /**
@@ -3472,7 +3625,7 @@ declare function getInstanceProps<T = any>(pendingProps: Record<string, unknown>
3472
3625
  declare function prepare<T = any>(target: T, root: RootStore, type: string, props: Instance<T>['props']): Instance<T>;
3473
3626
  /**
3474
3627
  * Triggers an update for an instance.
3475
- * Calls onUpdate callback and invalidates the frame if necessary.
3628
+ * Invalidates the frame if the root is in demand mode.
3476
3629
  *
3477
3630
  * @param instance - Instance to invalidate
3478
3631
  */
@@ -3638,29 +3791,44 @@ declare const hasConstructor: (object: unknown) => object is {
3638
3791
  * Used to identify values that should be resolved from refs after mount.
3639
3792
  */
3640
3793
  declare const FROM_REF: unique symbol;
3794
+ /** The marker `fromRef()` returns; resolved by the reconciler in `commitMount`. */
3795
+ interface FromRefMarker<T = unknown, R = T> {
3796
+ [FROM_REF]: React$1.RefObject<T | null>;
3797
+ /** Optional transform applied to the resolved ref before assignment. */
3798
+ transform?: (value: T) => R;
3799
+ }
3641
3800
  /**
3642
3801
  * Defers prop application until the referenced object is available.
3643
3802
  * Useful for props like `target` that need sibling refs to be populated.
3644
3803
  *
3804
+ * Only top-level props on a three element are resolved: a marker nested inside another value
3805
+ * (an array, an options object) is never seen. When the prop needs the sibling *wrapped* rather
3806
+ * than assigned as-is, pass a `transform`; it runs once the ref is populated and its result is
3807
+ * what gets assigned.
3808
+ *
3645
3809
  * @param ref - React ref object to resolve at mount time
3646
- * @returns A marker value that applyProps will resolve after mount
3810
+ * @param transform - Optional mapping from the resolved object to the value the prop expects
3811
+ * @returns A marker value that the reconciler resolves after mount
3647
3812
  *
3648
3813
  * @example
3649
3814
  * const targetRef = useRef<THREE.Object3D>(null)
3650
3815
  *
3651
3816
  * <group ref={targetRef} position={[-3, -2, -15]} />
3652
3817
  * <spotLight target={fromRef(targetRef)} intensity={100} />
3818
+ *
3819
+ * @example
3820
+ * // Wrap the sibling: a node material's lightsNode needs a LightsNode, not the light itself
3821
+ * <meshPhongNodeMaterial lightsNode={fromRef(lightRef, (light) => lights([light]))} />
3653
3822
  */
3654
3823
  declare function fromRef<T>(ref: React$1.RefObject<T | null>): T;
3824
+ declare function fromRef<T, R>(ref: React$1.RefObject<T | null>, transform: (value: T) => R): R;
3655
3825
  /**
3656
3826
  * Type guard to check if a value is a fromRef marker.
3657
3827
  *
3658
3828
  * @param value - Value to check
3659
3829
  * @returns True if value is a fromRef marker
3660
3830
  */
3661
- declare function isFromRef(value: unknown): value is {
3662
- [FROM_REF]: React$1.RefObject<any>;
3663
- };
3831
+ declare function isFromRef(value: unknown): value is FromRefMarker<any, unknown>;
3664
3832
 
3665
3833
  /**
3666
3834
  * Symbol marker for mount-only method calls.
@@ -3687,7 +3855,15 @@ declare const ONCE: unique symbol;
3687
3855
  * // No arguments
3688
3856
  * <geometry center={once()} />
3689
3857
  */
3690
- declare function once<T>(...args: T[]): T;
3858
+ declare function once<A extends unknown[]>(...args: A): OnceValue<A>;
3859
+ /**
3860
+ * What `once(...args)` is typed as, so the marker is assignable to the prop it targets:
3861
+ * the single argument itself (`rotateX={once(angle)}`), the argument tuple for multi-argument
3862
+ * methods (`translate={once(x, y, z)}`), or `true` for a bare call (`center={once()}`).
3863
+ *
3864
+ * The runtime value is always the marker object; only the declared type follows the prop.
3865
+ */
3866
+ type OnceValue<A extends unknown[]> = A extends [] ? true : A extends [infer Single] ? Single : A;
3691
3867
  /**
3692
3868
  * Type guard to check if a value is a once marker.
3693
3869
  *
@@ -3698,11 +3874,8 @@ declare function isOnce(value: unknown): value is {
3698
3874
  [ONCE]: any[] | true;
3699
3875
  };
3700
3876
 
3701
- /**
3702
- * A DOM canvas which accepts threejs elements as children.
3703
- * @see https://docs.pmnd.rs/react-three-fiber/api/canvas
3704
- */
3705
- declare function Canvas(props: CanvasProps): react_jsx_runtime.JSX.Element;
3877
+ /** Distinguishes a resource leaf from a nested resource scope. */
3878
+ type ResourceLeafGuard<T> = (value: unknown) => value is T;
3706
3879
 
3707
3880
  /**
3708
3881
  * ScopedStore - Type-safe wrapper for nested stores (uniforms, nodes)
@@ -3724,33 +3897,30 @@ declare function Canvas(props: CanvasProps): react_jsx_runtime.JSX.Element;
3724
3897
  * ```
3725
3898
  */
3726
3899
 
3727
- /** Keys reserved for methods (excluded from index signature) */
3728
- type MethodKeys = 'scope' | 'has' | 'keys';
3729
3900
  /**
3730
3901
  * Type-safe wrapper interface for accessing nested store data.
3731
3902
  * Property access returns `T` (assumes leaf node).
3732
3903
  * Use `.scope(key)` for nested object access.
3733
3904
  *
3734
- * Uses mapped type with key filtering to exclude method names from index signature,
3735
- * allowing methods to have their correct return types.
3736
3905
  */
3737
- type ScopedStoreType<T> = {
3738
- /** Direct property access returns the leaf type T (method keys excluded) */
3739
- readonly [K in string as K extends MethodKeys ? never : K]: T;
3740
- } & {
3906
+ type ScopedStoreMethods<TLeaf> = {
3741
3907
  /** Access a nested scope by key. Returns empty wrapper if scope doesn't exist. */
3742
- scope(key: string): ScopedStoreType<T>;
3908
+ scope<TScope extends Record<string, TLeaf> = Record<string, TLeaf>>(key: string): ScopedStoreType<TLeaf, TScope>;
3743
3909
  /** Check if a key exists in the store */
3744
3910
  has(key: string): boolean;
3745
3911
  /** Get all keys in the store */
3746
3912
  keys(): string[];
3747
3913
  };
3914
+ type ScopedStoreType<TLeaf, TEntries extends Record<string, TLeaf> = Record<string, TLeaf>> = Readonly<TEntries> & ScopedStoreMethods<TLeaf>;
3915
+ interface ScopedStoreData<TLeaf> {
3916
+ [key: string]: TLeaf | ScopedStoreData<TLeaf>;
3917
+ }
3748
3918
  /**
3749
3919
  * Create a type-safe ScopedStore wrapper around store data.
3750
3920
  * @param data - The raw store data (uniforms or nodes from RootState)
3751
3921
  * @returns A ScopedStoreType wrapper with type-safe access
3752
3922
  */
3753
- declare function createScopedStore<T>(data: Record<string, any>): ScopedStoreType<T>;
3923
+ declare function createScopedStore<TLeaf>(data: ScopedStoreData<TLeaf>, isLeaf: ResourceLeafGuard<TLeaf>): ScopedStoreType<TLeaf>;
3754
3924
  /**
3755
3925
  * State type passed to creator functions with ScopedStore wrappers.
3756
3926
  * Provides type-safe access to uniforms, nodes, buffers, and gpuStorage without manual casting.
@@ -3758,8 +3928,8 @@ declare function createScopedStore<T>(data: Record<string, any>): ScopedStoreTyp
3758
3928
  type CreatorState = Omit<RootState, 'uniforms' | 'nodes' | 'buffers' | 'gpuStorage'> & {
3759
3929
  /** Type-safe uniform access - property access returns UniformNode */
3760
3930
  uniforms: ScopedStoreType<UniformNode>;
3761
- /** Type-safe node access - property access returns TSLNodeType (Node | ShaderCallable | ShaderNodeObject) */
3762
- nodes: ScopedStoreType<TSLNodeType>;
3931
+ /** Type-safe node access for real, callable, and legacy structural nodes */
3932
+ nodes: ScopedStoreType<NodeLike>;
3763
3933
  /** Type-safe buffer access - property access returns BufferLike (TypedArrays, BufferAttributes, TSL nodes) */
3764
3934
  buffers: ScopedStoreType<BufferLike>;
3765
3935
  /** Type-safe GPU storage access - property access returns StorageLike (StorageTexture, TSL nodes) */
@@ -3775,17 +3945,18 @@ type ClearUniformsFn = (scope?: string) => void;
3775
3945
  /** Function signature for rebuildUniforms util */
3776
3946
  type RebuildUniformsFn = (scope?: string) => void;
3777
3947
  /** Return type with utils included */
3778
- type UniformsWithUtils<T extends UniformRecord = UniformRecord> = T & {
3948
+ type UniformsWithUtils<T extends UniformRecord | UniformStore = UniformRecord> = T & {
3779
3949
  removeUniforms: RemoveUniformsFn;
3780
3950
  clearUniforms: ClearUniformsFn;
3781
3951
  rebuildUniforms: RebuildUniformsFn;
3782
3952
  };
3783
- declare function useUniforms(): UniformsWithUtils<UniformRecord & Record<string, UniformRecord>>;
3953
+ declare function useUniforms<T extends UniformInputRecord>(creator: UniformCreator<T>): UniformsWithUtils<UniformNodesFor<T>>;
3954
+ declare function useUniforms<T extends UniformInputRecord>(creator: UniformCreator<T>, scope: string): UniformsWithUtils<UniformNodesFor<T>>;
3955
+ declare function useUniforms<T extends UniformInputRecord>(uniforms: T): UniformsWithUtils<UniformNodesFor<T>>;
3956
+ declare function useUniforms<T extends UniformInputRecord>(uniforms: T, scope: string): UniformsWithUtils<UniformNodesFor<T>>;
3957
+ declare function useUniforms(): UniformsWithUtils<UniformStore>;
3784
3958
  declare function useUniforms(scope: string): UniformsWithUtils;
3785
- declare function useUniforms<T extends UniformInputRecord>(creator: UniformCreator<T>): UniformsWithUtils<UniformRecord<UniformNode>>;
3786
- declare function useUniforms<T extends UniformInputRecord>(creator: UniformCreator<T>, scope: string): UniformsWithUtils<UniformRecord<UniformNode>>;
3787
- declare function useUniforms<T extends UniformInputRecord>(uniforms: T): UniformsWithUtils<UniformRecord<UniformNode>>;
3788
- declare function useUniforms<T extends UniformInputRecord>(uniforms: T, scope: string): UniformsWithUtils<UniformRecord<UniformNode>>;
3959
+ declare function useUniforms<T extends UniformInputRecord>(scope?: string): UniformsWithUtils<UniformNodesFor<T>>;
3789
3960
  /**
3790
3961
  * Global rebuildUniforms function for HMR integration.
3791
3962
  * Invalidates cached uniforms and increments _hmrVersion to trigger re-creation.
@@ -3816,47 +3987,28 @@ declare function clearRootUniforms(set: ReturnType<typeof useStore>['setState'])
3816
3987
 
3817
3988
  /**
3818
3989
  * Supported uniform value types:
3819
- * - Raw values: number, boolean, Vector2, Vector3, Vector4, Color, Matrix3, Matrix4
3990
+ * - Raw values: number, boolean, Vector2, Vector3, Vector4, Color, Matrix2, Matrix3, Matrix4
3820
3991
  * - String colors: '#ff0000', 'red', 'rgb(255,0,0)' (auto-converted to Color)
3821
3992
  * - TSL nodes: color(), vec3(), float(), etc. (for type casting)
3822
3993
  * - UniformNode: existing uniforms (reused as-is)
3823
3994
  */
3824
- type UniformValue = number | boolean | string | Vector2$1 | Vector3$1 | Vector4$1 | Color$2 | Matrix3$1 | Matrix4$1 | Node | UniformNode;
3825
- /**
3826
- * Widen literal types to their base types:
3827
- * - 0 → number
3828
- * - true → boolean
3829
- * - '#ff0000' → Color (string colors are converted to Color objects)
3830
- * - Node → Node (TSL nodes passed through for uniform type casting)
3831
- */
3832
- type Widen<T> = T extends number ? number : T extends boolean ? boolean : T extends string ? Color$2 : T;
3833
- declare function useUniform<T extends UniformValue>(name: string): UniformNode<T>;
3834
- declare function useUniform<T extends UniformValue>(name: string, value: T): UniformNode<Widen<T>>;
3995
+ type UniformValue = number | boolean | string | Vector2$1 | Vector3$1 | Vector4$1 | Color$2 | Matrix2 | Matrix3$1 | Matrix4$1 | Node | UniformNode;
3996
+ declare function useUniform<T extends UniformValue = UniformValue>(name: string): UniformNodeFor<T>;
3997
+ declare function useUniform<T extends UniformValue>(name: string, value: T): UniformNodeFor<T>;
3835
3998
 
3836
3999
  /**
3837
- * Minimal interface for TSL nodes.
3838
- * Used instead of Three.js's Node type because the @types/three definitions
3839
- * have inconsistencies where OperatorNode, ConstNode, etc. don't properly
3840
- * extend Node with all required properties.
4000
+ * Every node representation a creator may return. The definition lives with the store types as
4001
+ * `NodeLike`, so the shape creators return and the shape `state.nodes` holds are one type by
4002
+ * construction: three's real `Node`, the callable proxy `Fn()` returns, or the legacy structural
4003
+ * `{ uuid, nodeType }` shape.
3841
4004
  */
3842
- interface TSLNodeLike {
3843
- uuid?: string;
3844
- nodeType?: string | null;
3845
- /** label method for chaining - sets the node's label and returns self */
3846
- label?: ((label: string) => TSLNodeLike) | string;
3847
- setName?: (name: string) => this;
3848
- }
3849
- /** TSL node type - alias for compatibility */
4005
+ type TSLNodeLike = NodeLike;
4006
+
4007
+ /** Backward-compatible alias covering every accepted node representation. */
3850
4008
  type TSLNode = TSLNodeLike;
3851
- /**
3852
- * A record of TSL nodes - allows mixed node types (OperatorNode, ConstNode, etc.)
3853
- * Uses TSLNodeLike for broader compatibility with Three.js's TSL type definitions.
3854
- */
3855
- type NodeRecord<T extends TSLNodeLike = TSLNodeLike> = Record<string, T>;
3856
4009
  /**
3857
4010
  * Creator function that returns a record of nodes.
3858
- * Uses TSLNodeLike constraint to allow mixed node types
3859
- * (e.g., { n: OperatorNode; color: ConstNode<Color> }) to pass type checking.
4011
+ * Exact creator return inference is preserved within the compatible node constraint.
3860
4012
  */
3861
4013
  type NodeCreator<T extends Record<string, TSLNodeLike>> = (state: CreatorState) => T;
3862
4014
  /** Function signature for removeNodes util */
@@ -3866,15 +4018,17 @@ type ClearNodesFn = (scope?: string) => void;
3866
4018
  /** Function signature for rebuildNodes util */
3867
4019
  type RebuildNodesFn = (scope?: string) => void;
3868
4020
  /** Return type with utils included */
3869
- type NodesWithUtils<T extends Record<string, TSLNodeLike> = Record<string, TSLNodeLike>> = T & {
4021
+ type NodesWithUtils<T extends Record<string, unknown> = NodeRecord> = T & {
3870
4022
  removeNodes: RemoveNodesFn;
3871
4023
  clearNodes: ClearNodesFn;
3872
4024
  rebuildNodes: RebuildNodesFn;
3873
4025
  };
3874
- declare function useNodes(): NodesWithUtils<Record<string, TSLNodeLike> & Record<string, Record<string, TSLNodeLike>>>;
3875
- declare function useNodes(scope: string): NodesWithUtils<Record<string, TSLNodeLike>>;
3876
- declare function useNodes<T extends Record<string, TSLNodeLike>>(creator: NodeCreator<T>): NodesWithUtils<T>;
3877
- declare function useNodes<T extends Record<string, TSLNodeLike>>(creator: NodeCreator<T>, scope: string): NodesWithUtils<T>;
4026
+ declare function useNodes(): NodesWithUtils<NodeStore>;
4027
+ declare function useNodes(scope: string): NodesWithUtils<NodeRecord>;
4028
+ declare function useNodes<T extends NodeRecord>(scope?: string): NodesWithUtils<T>;
4029
+ declare function useNodes<T extends NodeRecord>(creator: NodeCreator<T>): NodesWithUtils<T>;
4030
+ declare function useNodes<T extends NodeRecord>(creator: NodeCreator<T>, scope: string): NodesWithUtils<T>;
4031
+ declare function useNodes(creatorOrScope?: NodeCreator<NodeRecord> | string, scope?: string): NodesWithUtils<Record<string, unknown>>;
3878
4032
  /**
3879
4033
  * Global rebuildNodes function for HMR integration.
3880
4034
  * Invalidates cached nodes and increments _hmrVersion to trigger re-creation.
@@ -3933,6 +4087,10 @@ type LocalNodeCreator<T extends Record<string, unknown>> = (state: CreatorState)
3933
4087
  */
3934
4088
  declare function useLocalNodes<T extends Record<string, unknown>>(creator: LocalNodeCreator<T>): T;
3935
4089
 
4090
+ /**
4091
+ * A record of buffer-like values - allows mixed types (TypedArrays, BufferAttributes, TSL nodes)
4092
+ */
4093
+ type BufferRecordType<T extends BufferLike = BufferLike> = Record<string, T>;
3936
4094
  /**
3937
4095
  * Creator function that returns a record of buffers.
3938
4096
  * Receives CreatorState with access to existing buffers, gpuStorage, uniforms, nodes, etc.
@@ -3947,14 +4105,15 @@ type RebuildBuffersFn = (scope?: string) => void;
3947
4105
  /** Function signature for disposeBuffers util - releases GPU resources */
3948
4106
  type DisposeBuffersFn = (names: string | string[], scope?: string) => void;
3949
4107
  /** Return type with utils included */
3950
- type BuffersWithUtils<T extends Record<string, BufferLike> = Record<string, BufferLike>> = T & {
4108
+ type BuffersWithUtils<T extends BufferRecordType | BufferStore = BufferRecordType> = T & {
3951
4109
  removeBuffers: RemoveBuffersFn;
3952
4110
  clearBuffers: ClearBuffersFn;
3953
4111
  rebuildBuffers: RebuildBuffersFn;
3954
4112
  disposeBuffers: DisposeBuffersFn;
3955
4113
  };
3956
- declare function useBuffers(): BuffersWithUtils<Record<string, BufferLike> & Record<string, Record<string, BufferLike>>>;
4114
+ declare function useBuffers(): BuffersWithUtils<BufferStore>;
3957
4115
  declare function useBuffers(scope: string): BuffersWithUtils<Record<string, BufferLike>>;
4116
+ declare function useBuffers<T extends Record<string, BufferLike>>(scope?: string): BuffersWithUtils<T>;
3958
4117
  declare function useBuffers<T extends Record<string, BufferLike>>(creator: BufferCreator<T>): BuffersWithUtils<T>;
3959
4118
  declare function useBuffers<T extends Record<string, BufferLike>>(creator: BufferCreator<T>, scope: string): BuffersWithUtils<T>;
3960
4119
  /**
@@ -3970,6 +4129,10 @@ declare function useBuffers<T extends Record<string, BufferLike>>(creator: Buffe
3970
4129
  */
3971
4130
  declare function rebuildAllBuffers(store: ReturnType<typeof useStore>, scope?: string): void;
3972
4131
 
4132
+ /**
4133
+ * A record of storage-like values - allows mixed types (StorageTexture, Storage3DTexture, TSL nodes)
4134
+ */
4135
+ type StorageRecordType<T extends StorageLike = StorageLike> = Record<string, T>;
3973
4136
  /**
3974
4137
  * Creator function that returns a record of GPU storage objects.
3975
4138
  * Receives CreatorState with access to existing buffers, gpuStorage, uniforms, nodes, etc.
@@ -3984,14 +4147,15 @@ type RebuildStorageFn = (scope?: string) => void;
3984
4147
  /** Function signature for disposeStorage util - releases GPU resources */
3985
4148
  type DisposeStorageFn = (names: string | string[], scope?: string) => void;
3986
4149
  /** Return type with utils included */
3987
- type StorageWithUtils<T extends Record<string, StorageLike> = Record<string, StorageLike>> = T & {
4150
+ type StorageWithUtils<T extends StorageRecordType | StorageStore = StorageRecordType> = T & {
3988
4151
  removeStorage: RemoveStorageFn;
3989
4152
  clearStorage: ClearStorageFn;
3990
4153
  rebuildStorage: RebuildStorageFn;
3991
4154
  disposeStorage: DisposeStorageFn;
3992
4155
  };
3993
- declare function useGPUStorage(): StorageWithUtils<Record<string, StorageLike> & Record<string, Record<string, StorageLike>>>;
4156
+ declare function useGPUStorage(): StorageWithUtils<StorageStore>;
3994
4157
  declare function useGPUStorage(scope: string): StorageWithUtils<Record<string, StorageLike>>;
4158
+ declare function useGPUStorage<T extends Record<string, StorageLike>>(scope?: string): StorageWithUtils<T>;
3995
4159
  declare function useGPUStorage<T extends Record<string, StorageLike>>(creator: StorageCreator<T>): StorageWithUtils<T>;
3996
4160
  declare function useGPUStorage<T extends Record<string, StorageLike>>(creator: StorageCreator<T>, scope: string): StorageWithUtils<T>;
3997
4161
  /**
@@ -4041,6 +4205,10 @@ declare function createTextureOperations(set: StoreApi<RootState>['setState']):
4041
4205
  * - Callbacks receive full RootState for flexibility
4042
4206
  * - No auto-cleanup on unmount - use reset() for explicit cleanup
4043
4207
  * - Scene/camera changes trigger scenePass recreation
4208
+ * - A replaced scenePass is disposed once the new graph is installed, so rebuild() does not
4209
+ * strand its render target (and MRT attachments) on the GPU
4210
+ * - Any run that changes the output node sets RenderPipeline.needsUpdate, so rebuild() actually
4211
+ * recompiles instead of silently keeping the first compiled graph
4044
4212
  *
4045
4213
  * @param mainCB - Main callback to configure outputNode and create effect passes
4046
4214
  * @param setupCB - Optional setup callback to configure MRT on scenePass
@@ -4136,5 +4304,14 @@ type UseFrameWebGPU = (callback?: FrameCallback$1<WebGPURootState>, priorityOrOp
4136
4304
  declare const useThree: UseThreeWebGPU;
4137
4305
  declare const useFrame: UseFrameWebGPU;
4138
4306
 
4139
- export { Block, Canvas, Environment, EnvironmentCube, EnvironmentMap, EnvironmentPortal, ErrorBoundary, FROM_REF, IsObject, ONCE, Portal, R3F_BUILD_LEGACY, R3F_BUILD_WEBGPU, REACT_INTERNAL_PROPS, RESERVED_PROPS, three_d as ReactThreeFiber, Texture, _roots, addAfterEffect, addEffect, addTail, advance, applyProps, attach, buildGraph, calculateDpr, clearNodeScope, clearRootNodes, clearRootUniforms, clearScope, context, createEvents, createPointerEvents, createPortal, createRoot, createScopedStore, createStore, createTextureOperations, detach, diffProps, dispose, createPointerEvents as events, extend, findInitialRoot, flushSync, fromRef, getInstanceProps, getPrimary, getPrimaryIds, getRootState, getUuidPrefix, hasConstructor, hasPrimary, invalidate, invalidateInstance, is, isColorRepresentation, isCopyable, isFromRef, isObject3D, isOnce, isOrthographicCamera, isRef, isRenderer, isTexture, isVectorLike, once, prepare, presetsObj, rebuildAllBuffers, rebuildAllNodes, rebuildAllStorage, rebuildAllUniforms, reconciler, registerPrimary, removeInteractivity, removeNodes, removeUniforms, resolve, swapInteractivity, unmountComponentAtNode, unregisterPrimary, updateCamera, updateFrustum, useBridge, useBuffers, useEnvironment, useFrame, useGPUStorage, useGraph, useInstanceHandle, useIsomorphicLayoutEffect, useLoader, useLocalNodes, useMutableCallback, useNodes, useRenderPipeline, useRenderTarget, useStore, useTexture, useTextures, useThree, useUniform, useUniforms, waitForPrimary };
4140
- export type { Act, Args, ArgsProp, AttachFnType, AttachType, BackgroundConfig, BackgroundProp, BaseRendererProps, Bridge, BufferCreator, BufferLike, BufferRecord, BufferStore, BuffersWithUtils, Camera, CameraProps, CanvasProps, CanvasSchedulerConfig, Catalogue, ClearBuffersFn, ClearNodesFn, ClearStorageFn, ClearUniformsFn, Color, ColorManagementConfig, ComputeFunction, ConstructorRepresentation, CreatorState, DefaultGLProps, DefaultRendererProps, Disposable, DisposeBuffersFn, DisposeOptions, DisposeStorageFn, DomEvent, Dpr, ElementProps, EnvironmentLoaderProps, EnvironmentProps, EquConfig, Euler, EventHandlers, EventManager, EventProps, Events, Extensions, FiberRoot, FilterFunction, FrameCallback, FrameNextCallback, FrameNextState, FrameState, Frameloop, GLProps, GLTFLike, GeometryProps, GeometryTransformProps, GlobalEffectType, GlobalRenderCallback, HostConfig, InferLoadResult, InjectState, InputLike, Instance, InstanceProps, WebGPUInternalState as InternalState, Intersection, IntersectionEvent, IsAllOptional, IsOptional, Layers, LegacyInternalState, LegacyRenderer, LegacyRootState, LoaderInstance, LoaderLike, LoaderResult, LocalNodeCreator, MappedTextureType, MathProps, MathRepresentation, MathType, MathTypes, Matrix3, Matrix4, Mutable, MutableOrReadonlyParameters, NodeCreator, NodeProps, NodeRecord, NodesWithUtils, NonFunctionKeys, ObjectMap, OffscreenCanvas$1 as OffscreenCanvas, Overwrite, Performance, PointerCaptureTarget, PointerState, PresetsType, PrimaryCanvasEntry, Properties, Quaternion, WebGPUR3FRenderer as R3FRenderer, RaycastableRepresentation, ReactProps, RebuildBuffersFn, RebuildNodesFn, RebuildStorageFn, RebuildUniformsFn, ReconcilerRoot, RemoveBuffersFn, RemoveNodesFn, RemoveStorageFn, RemoveUniformsFn, RenderCallback, RenderProps, RenderTargetOptions, Renderer, RendererConfigExtended, RendererFactory, RendererProps, Root, WebGPURootState as RootState, RootStore, ScopedStoreType, SetBlock, Size, StorageCreator, StorageLike, StorageRecord, StorageStore, StorageWithUtils, Subscription, TSLNode, TSLNodeInput, TextureEntry, TextureInput, TextureNode, TextureOperations, TextureResult, ThreeCamera, ThreeElement, ThreeElements, ThreeElementsImpl, ThreeEvent, ThreeExports, ThreeToJSXElements, UnblockProps, UniformCreator, UniformValue, UniformsWithUtils, UseFrameWebGPU, UseTextureOptions, UseTexturesReturn, UseThreeWebGPU, Vector2, Vector3, Vector4, VectorRepresentation, Viewport, VisibilityEntry, WebGLDefaultProps, WebGLProps, WebGLShadowConfig, WebGPUDefaultProps, WebGPUProps, WebGPUShadowConfig, XRManager, XRPointerConfig };
4307
+ /** Canvas props on the WebGPU entry: `onCreated` receives `WebGPURootState`. */
4308
+ type WebGPUCanvasProps = Omit<CanvasProps, 'onCreated'> & {
4309
+ /** Callback after the canvas has rendered (but not yet committed); `state.renderer` is a `WebGPURenderer` */
4310
+ onCreated?: (state: WebGPURootState) => void;
4311
+ };
4312
+
4313
+ /** `Canvas` narrowed to WebGPU state — the same component, `onCreated` typed against `WebGPURootState`. */
4314
+ declare const Canvas: (props: WebGPUCanvasProps) => JSX.Element;
4315
+
4316
+ export { Block, Canvas, Environment, EnvironmentCube, EnvironmentMap, EnvironmentPortal, ErrorBoundary, FROM_REF, IsObject, ONCE, Portal, R3F_BUILD_LEGACY, R3F_BUILD_WEBGPU, REACT_INTERNAL_PROPS, RESERVED_PROPS, three_d as ReactThreeFiber, Texture, _roots, addAfterEffect, addEffect, addTail, advance, applyProps, attach, buildGraph, calculateDpr, clearNodeScope, clearRootNodes, clearRootUniforms, clearScope, context, createEvents, createPointerEvents, createPortal, createRoot, createScopedStore, createStore, createTextureOperations, detach, diffProps, dispose, createPointerEvents as events, extend, findInitialRoot, flushSync, fromRef, getInstanceProps, getPrimary, getPrimaryIds, getRootState, getUuidPrefix, hasConstructor, hasPrimary, invalidate, invalidateInstance, is, isColorRepresentation, isCopyable, isFromRef, isObject3D, isOnce, isOrthographicCamera, isRef, isRenderer, isTexture, isVectorLike, once, prepare, presetsObj, rebuildAllBuffers, rebuildAllNodes, rebuildAllStorage, rebuildAllUniforms, reconciler, registerPrimary, registerRootExtension, removeInteractivity, removeNodes, removeUniforms, resolve, setRenderOverride, swapInteractivity, unmountComponentAtNode, unregisterPrimary, updateCamera, updateFrustum, useBridge, useBuffers, useEnvironment, useFrame, useGPUStorage, useGraph, useInstanceHandle, useIsomorphicLayoutEffect, useLoader, useLocalNodes, useMutableCallback, useNodes, useRenderPipeline, useRenderTarget, useStore, useTexture, useTextures, useThree, useUniform, useUniforms, waitForPrimary };
4317
+ export type { Act, Args, ArgsProp, AttachFnType, AttachType, BackgroundConfig, BackgroundProp, BaseRendererProps, Bridge, BufferCreator, BufferLike, BufferRecord, BufferStore, BuffersWithUtils, Camera, CameraProps, WebGPUCanvasProps as CanvasProps, CanvasSchedulerConfig, Catalogue, ClearBuffersFn, ClearNodesFn, ClearStorageFn, ClearUniformsFn, Color, ColorManagementConfig, ComputeFunction, ConstructorRepresentation, CreatorState, DefaultGLProps, DefaultRendererProps, Disposable, DisposeBuffersFn, DisposeOptions, DisposeStorageFn, DomEvent, Dpr, ElementProps, EnvironmentLoaderProps, EnvironmentProps, EquConfig, Euler, EventHandlers, EventManager, EventProps, Events, Extensions, FiberRoot, FilterFunction, FrameCallback, FrameNextCallback, FrameNextState, FrameState, Frameloop, FromRefMarker, GLProps, GLTFLike, GeometryProps, GeometryTransformProps, GlobalEffectType, GlobalRenderCallback, HostConfig, InferLoadResult, InjectState, InputLike, Instance, InstanceProps, WebGPUInternalState as InternalState, Intersection, IntersectionEvent, IsAllOptional, IsOptional, Layers, LegacyInternalState, LegacyRenderer, LegacyRootState, LoaderInstance, LoaderLike, LoaderResult, LocalNodeCreator, MappedTextureType, MathProps, MathRepresentation, MathType, MathTypes, Matrix3, Matrix4, Mutable, MutableOrReadonlyParameters, NodeCreator, NodeLike, NodeProps, NodeRecord, NodeStore, NodesWithUtils, NonFunctionKeys, Object3DMethod, ObjectMap, OffscreenCanvas$1 as OffscreenCanvas, OnceValue, Overwrite, Performance, PointerCaptureTarget, PointerState, PresetsType, PrimaryCanvasEntry, Properties, Quaternion, WebGPUR3FRenderer as R3FRenderer, RaycastableRepresentation, ReactProps, RebuildBuffersFn, RebuildNodesFn, RebuildStorageFn, RebuildUniformsFn, ReconcilerRoot, RemoveBuffersFn, RemoveNodesFn, RemoveStorageFn, RemoveUniformsFn, RenderCallback, RenderProps, RenderTargetOptions, Renderer, RendererConfigExtended, RendererFactory, RendererProps, Root, RootExtension, WebGPURootState as RootState, RootStore, ScopedStoreType, SetBlock, Size, StorageCreator, StorageLike, StorageRecord, StorageStore, StorageWithUtils, Subscription, TSLNode, TSLNodeInput, TSLNodeLike, TextureEntry, TextureInput, TextureNode, TextureOperations, TextureResult, ThreeCamera, ThreeElement, ThreeElements, ThreeElementsImpl, ThreeEvent, ThreeExports, ThreeToJSXElements, UnblockProps, UniformCreator, UniformValue, UniformsWithUtils, UseFrameWebGPU, UseTextureOptions, UseTexturesReturn, UseThreeWebGPU, Vector2, Vector3, Vector4, VectorRepresentation, Viewport, VisibilityEntry, WebGLDefaultProps, WebGLProps, WebGLShadowConfig, WebGPUCanvasProps, WebGPUDefaultProps, WebGPUProps, WebGPUShadowConfig, XRManager, XRPointerConfig };