@react-three/fiber 10.0.0-canary.1b98c17 → 10.0.0-canary.2c50459

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/legacy.d.ts CHANGED
@@ -6,6 +6,8 @@ import * as three_webgpu from 'three/webgpu';
6
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  import { WebGPURenderer as WebGPURenderer$1, Node, StorageTexture, Data3DTexture, CanvasTarget, ShaderNodeObject } from 'three/webgpu';
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  import { StoreApi } from 'zustand';
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  import { UseBoundStoreWithEqualityFn } from 'zustand/traditional';
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+ import { FrameTimingState, FrameCallback as FrameCallback$1, SchedulerApi, UseFrameNextOptions, FrameNextControls } from '@pmndrs/scheduler';
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+ export { AddPhaseOptions, FrameControls, FrameNextControls, FrameTimingState, RootOptions, Scheduler, SchedulerApi, UseFrameNextOptions, UseFrameOptions, getScheduler } from '@pmndrs/scheduler';
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  import { Options } from 'react-use-measure';
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  import * as react_jsx_runtime from 'react/jsx-runtime';
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  import { ThreeElement as ThreeElement$1, Euler as Euler$2 } from '@react-three/fiber';
@@ -291,228 +293,33 @@ interface VisibilityEntry {
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  }
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  //* Scheduler Types (useFrame) ==============================
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+ //
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+ // The generic, framework-agnostic scheduler types now live in @pmndrs/scheduler.
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+ // This file re-exports them and layers r3f's RootState-aware frame state on top,
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+ // so existing `#types` imports across the codebase keep resolving unchanged.
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297
- // Public Options --------------------------------
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+ // Frame State (r3f-specific) --------------------------------
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299
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  /**
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- * Options for useFrame hook
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- */
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- interface UseFrameNextOptions {
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- /** Optional stable id for the job. Auto-generated if not provided */
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- id?: string
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- /** Named phase to run in. Default: 'update' */
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- phase?: string
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- /** Run before this phase or job id */
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- before?: string | string[]
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- /** Run after this phase or job id */
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- after?: string | string[]
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- /** Priority within phase. Higher runs first. Default: 0 */
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- priority?: number
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- /** Max frames per second for this job */
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- fps?: number
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- /** If true, skip frames when behind. If false, try to catch up. Default: true */
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- drop?: boolean
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- /** Enable/disable without unregistering. Default: true */
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- enabled?: boolean
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- }
320
-
321
- /** Alias for UseFrameNextOptions */
322
- type UseFrameOptions = UseFrameNextOptions
323
-
324
- /**
325
- * Options for addPhase
326
- */
327
- interface AddPhaseOptions {
328
- /** Insert this phase before the specified phase */
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- before?: string
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- /** Insert this phase after the specified phase */
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- after?: string
332
- }
333
-
334
- // Frame State --------------------------------
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-
336
- /**
337
- * Timing-only state for independent/outside mode (no RootState)
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- */
339
- interface FrameTimingState {
340
- /** High-resolution timestamp from RAF (ms) */
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- time: number
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- /** Time since last frame in seconds (for legacy compatibility with THREE.Clock) */
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- delta: number
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- /** Elapsed time since first frame in seconds (for legacy compatibility with THREE.Clock) */
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- elapsed: number
346
- /** Incrementing frame counter */
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- frame: number
348
- }
349
-
350
- /**
351
- * State passed to useFrame callbacks (extends RootState with timing)
306
+ * State passed to useFrame callbacks (extends RootState with timing).
352
307
  */
353
308
  interface FrameNextState extends RootState, FrameTimingState {}
354
309
 
355
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  /** Alias for FrameNextState */
356
311
  type FrameState = FrameNextState
357
312
 
358
- // Root Options --------------------------------
359
-
360
- /**
361
- * Options for registerRoot
362
- */
363
- interface RootOptions {
364
- /** State provider for callbacks. Optional in independent mode. */
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- getState?: () => any
366
- /** Error handler for job errors. Falls back to console.error if not provided. */
367
- onError?: (error: Error) => void
368
- }
369
-
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- // Callback Types --------------------------------
313
+ // Callback Types (r3f-specific) --------------------------------
371
314
 
372
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  /**
373
- * Callback function for useFrame
316
+ * Callback function for useFrame. Receives the full r3f RootState plus timing.
374
317
  */
375
- type FrameNextCallback = (state: FrameNextState, delta: number) => void
318
+ type FrameNextCallback = FrameCallback$1<RootState>
376
319
 
377
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  /** Alias for FrameNextCallback */
378
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  type FrameCallback = FrameNextCallback
379
322
 
380
- // Controls returned from useFrame --------------------------------
381
-
382
- /**
383
- * Controls object returned from useFrame hook
384
- */
385
- interface FrameNextControls {
386
- /** The job's unique ID */
387
- id: string
388
- /** Access to the global scheduler for frame loop control */
389
- scheduler: SchedulerApi
390
- /** Manually step this job only (bypasses FPS limiting) */
391
- step(timestamp?: number): void
392
- /** Manually step ALL jobs in the scheduler */
393
- stepAll(timestamp?: number): void
394
- /** Pause this job (set enabled=false) */
395
- pause(): void
396
- /** Resume this job (set enabled=true) */
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- resume(): void
398
- /** Reactive paused state - automatically triggers re-render when changed */
399
- isPaused: boolean
400
- }
401
-
402
- /** Alias for FrameNextControls */
403
- type FrameControls = FrameNextControls
404
-
405
- // Scheduler Interface --------------------------------
406
-
407
- /**
408
- * Public interface for the global Scheduler
409
- */
410
- interface SchedulerApi {
411
- //* Phase Management --------------------------------
412
-
413
- /** Add a named phase to the scheduler */
414
- addPhase(name: string, options?: AddPhaseOptions): void
415
- /** Get the ordered list of phase names */
416
- readonly phases: string[]
417
- /** Check if a phase exists */
418
- hasPhase(name: string): boolean
419
-
420
- //* Root Management --------------------------------
421
-
422
- /** Register a root (Canvas) with the scheduler. Returns unsubscribe function. */
423
- registerRoot(id: string, options?: RootOptions): () => void
424
- /** Unregister a root */
425
- unregisterRoot(id: string): void
426
- /** Generate a unique root ID */
427
- generateRootId(): string
428
- /** Get the number of registered roots */
429
- getRootCount(): number
430
- /** Check if any root is registered and ready */
431
- readonly isReady: boolean
432
- /** Subscribe to root-ready event. Fires immediately if already ready. Returns unsubscribe. */
433
- onRootReady(callback: () => void): () => void
434
-
435
- //* Job Registration --------------------------------
436
-
437
- /** Register a job with the scheduler (returns unsubscribe function) */
438
- register(
439
- callback: FrameNextCallback,
440
- options?: {
441
- id?: string
442
- rootId?: string
443
- phase?: string
444
- before?: string | string[]
445
- after?: string | string[]
446
- priority?: number
447
- fps?: number
448
- drop?: boolean
449
- enabled?: boolean
450
- },
451
- ): () => void
452
- /** Update a job's options */
453
- updateJob(
454
- id: string,
455
- options: {
456
- priority?: number
457
- fps?: number
458
- drop?: boolean
459
- enabled?: boolean
460
- phase?: string
461
- before?: string | string[]
462
- after?: string | string[]
463
- },
464
- ): void
465
- /** Unregister a job by ID */
466
- unregister(id: string, rootId?: string): void
467
- /** Get the number of registered jobs */
468
- getJobCount(): number
469
- /** Get all job IDs */
470
- getJobIds(): string[]
471
-
472
- //* Global Jobs (for legacy addEffect/addAfterEffect) --------------------------------
473
-
474
- /** Register a global job (runs once per frame, not per-root). Returns unsubscribe function. */
475
- registerGlobal(phase: 'before' | 'after', id: string, callback: (timestamp: number) => void): () => void
476
-
477
- //* Idle Callbacks (for legacy addTail) --------------------------------
478
-
479
- /** Register an idle callback (fires when loop stops). Returns unsubscribe function. */
480
- onIdle(callback: (timestamp: number) => void): () => void
481
-
482
- //* Frame Loop Control --------------------------------
483
-
484
- /** Start the scheduler loop */
485
- start(): void
486
- /** Stop the scheduler loop */
487
- stop(): void
488
- /** Check if the scheduler is running */
489
- readonly isRunning: boolean
490
- /** Get/set the frameloop mode ('always', 'demand', 'never') */
491
- frameloop: Frameloop
492
- /** Independent mode - runs without Canvas, callbacks receive timing-only state */
493
- independent: boolean
494
-
495
- //* Manual Stepping --------------------------------
496
-
497
- /** Manually step all jobs once (for frameloop='never' or testing) */
498
- step(timestamp?: number): void
499
- /** Manually step a single job by ID */
500
- stepJob(id: string, timestamp?: number): void
501
- /** Request frame(s) to be rendered (for frameloop='demand') */
502
- invalidate(frames?: number): void
503
-
504
- //* Per-Job Control --------------------------------
505
-
506
- /** Check if a job is paused */
507
- isJobPaused(id: string): boolean
508
- /** Pause a job */
509
- pauseJob(id: string): void
510
- /** Resume a job */
511
- resumeJob(id: string): void
512
- /** Subscribe to job state changes (for reactive isPaused). Returns unsubscribe function. */
513
- subscribeJobState(id: string, listener: () => void): () => void
514
- }
515
-
516
323
  //* Buffer Types (useBuffers) ========================================
517
324
 
518
325
  /**
@@ -800,8 +607,10 @@ interface RootState {
800
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  buffers: BufferStore
801
608
  /** Global GPU storage (textures, etc.) - root-level storage + scoped sub-objects. Use useGPUStorage() hook */
802
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  gpuStorage: StorageStore
803
- /** Global TSL texture nodes - use useTextures() hook for operations */
804
- textures: Map<string, any>
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+ /** Global Texture registry (key → Texture, usually keyed by URL) - use useTextures() hook for access + lifecycle */
611
+ textures: Map<string, THREE$1.Texture>
612
+ /** Internal: refcount per texture key, driven by mounted useTexture consumers (registry enrollment is on by default) */
613
+ _textureRefs: Map<string, number>
805
614
  /** WebGPU RenderPipeline instance - use useRenderPipeline() hook */
806
615
  renderPipeline: any | null // THREE.PostProcessing (will be THREE.RenderPipeline in future Three.js release)
807
616
  /** Global TSL pass nodes for render pipeline - use useRenderPipeline() hook */
@@ -1515,146 +1324,6 @@ declare global {
1515
1324
  }
1516
1325
  }
1517
1326
 
1518
- //* useFrameNext Types ==============================
1519
-
1520
-
1521
-
1522
- //* Global Type Declarations ==============================
1523
-
1524
- declare global {
1525
- // Job --------------------------------
1526
-
1527
- /**
1528
- * Internal job representation in the scheduler
1529
- */
1530
- interface Job {
1531
- /** Unique identifier */
1532
- id: string
1533
- /** The callback to execute */
1534
- callback: FrameNextCallback
1535
- /** Phase this job belongs to */
1536
- phase: string
1537
- /** Run before these phases/job ids */
1538
- before: Set<string>
1539
- /** Run after these phases/job ids */
1540
- after: Set<string>
1541
- /** Priority within phase (higher first) */
1542
- priority: number
1543
- /** Insertion order for deterministic tie-breaking */
1544
- index: number
1545
- /** Max FPS for this job (undefined = no limit) */
1546
- fps?: number
1547
- /** Drop frames when behind (true) or catch up (false) */
1548
- drop: boolean
1549
- /** Last run timestamp (ms) */
1550
- lastRun?: number
1551
- /** Whether job is enabled */
1552
- enabled: boolean
1553
- /** Internal flag: system jobs (like default render) don't block user render takeover */
1554
- system?: boolean
1555
- }
1556
-
1557
- // Phase Graph --------------------------------
1558
-
1559
- /**
1560
- * A node in the phase graph
1561
- */
1562
- interface PhaseNode {
1563
- /** Phase name */
1564
- name: string
1565
- /** Whether this was auto-generated from a before/after constraint */
1566
- isAutoGenerated: boolean
1567
- }
1568
-
1569
- /**
1570
- * Options for creating a job from hook options
1571
- */
1572
- interface JobOptions {
1573
- id?: string
1574
- phase?: string
1575
- before?: string | string[]
1576
- after?: string | string[]
1577
- priority?: number
1578
- fps?: number
1579
- drop?: boolean
1580
- enabled?: boolean
1581
- }
1582
-
1583
- // Frame Loop State --------------------------------
1584
-
1585
- /**
1586
- * Internal frame loop state
1587
- */
1588
- interface FrameLoopState {
1589
- /** Whether the loop is running */
1590
- running: boolean
1591
- /** Current RAF handle */
1592
- rafHandle: number | null
1593
- /** Last frame timestamp in ms (null = uninitialized) */
1594
- lastTime: number | null
1595
- /** Frame counter */
1596
- frameCount: number
1597
- /** Elapsed time since first frame in ms */
1598
- elapsedTime: number
1599
- /** createdAt timestamp in ms */
1600
- createdAt: number
1601
- }
1602
-
1603
- // Root Entry --------------------------------
1604
-
1605
- /**
1606
- * Internal representation of a registered root (Canvas).
1607
- * Tracks jobs and manages rebuild state for this root.
1608
- * @internal
1609
- */
1610
- interface RootEntry {
1611
- /** Unique identifier for this root */
1612
- id: string
1613
- /** Function to get the root's current state. Returns any to support independent mode. */
1614
- getState: () => any
1615
- /** Map of job IDs to Job objects */
1616
- jobs: Map<string, Job>
1617
- /** Cached sorted job list for execution order */
1618
- sortedJobs: Job[]
1619
- /** Whether sortedJobs needs rebuilding */
1620
- needsRebuild: boolean
1621
- }
1622
-
1623
- /**
1624
- * Internal representation of a global job (deprecated API).
1625
- * Global jobs run once per frame, not per-root.
1626
- * Used by legacy addEffect/addAfterEffect APIs.
1627
- * @internal
1628
- * @deprecated Use useFrame with phases instead
1629
- */
1630
- interface GlobalJob {
1631
- /** Unique identifier for this global job */
1632
- id: string
1633
- /** Callback invoked with RAF timestamp in ms */
1634
- callback: (timestamp: number) => void
1635
- }
1636
-
1637
- // HMR Support --------------------------------
1638
-
1639
- /**
1640
- * Hot Module Replacement data structure for preserving scheduler state
1641
- * @internal
1642
- */
1643
- interface HMRData {
1644
- /** Shared data object for storing values across reloads */
1645
- data: Record<string, any>
1646
- /** Optional function to accept HMR updates */
1647
- accept?: () => void
1648
- }
1649
-
1650
- // Default Phases --------------------------------
1651
-
1652
- /**
1653
- * Default phase names for the scheduler
1654
- */
1655
- type DefaultPhase = 'start' | 'input' | 'physics' | 'update' | 'render' | 'finish'
1656
- }
1657
-
1658
1327
  type MutableOrReadonlyParameters<T extends (...args: any) => any> = Parameters<T> | Readonly<Parameters<T>>
1659
1328
 
1660
1329
  interface MathRepresentation {
@@ -2154,376 +1823,14 @@ declare namespace useLoader {
2154
1823
  var loader: typeof getLoader;
2155
1824
  }
2156
1825
 
2157
- /**
2158
- * Global Singleton Scheduler - manages the frame loop and job execution for ALL R3F roots.
2159
- *
2160
- * Features:
2161
- * - Single RAF loop for entire application
2162
- * - Root registration (multiple Canvas support)
2163
- * - Global phases for addEffect/addAfterEffect (deprecated)
2164
- * - Per-root job management with phases, priorities, FPS throttling
2165
- * - onIdle callbacks for addTail (deprecated)
2166
- * - Demand mode support via invalidate()
2167
- */
2168
- declare class Scheduler {
2169
- private static readonly INSTANCE_KEY;
2170
- private static get instance();
2171
- private static set instance(value);
2172
- /**
2173
- * Get the global scheduler instance (creates if doesn't exist).
2174
- * Uses HMR data to preserve instance across hot reloads.
2175
- * @returns {Scheduler} The singleton scheduler instance
2176
- */
2177
- static get(): Scheduler;
2178
- /**
2179
- * Reset the singleton instance. Stops the loop and clears all state.
2180
- * Primarily used for testing to ensure clean state between tests.
2181
- * @returns {void}
2182
- */
2183
- static reset(): void;
2184
- private roots;
2185
- private phaseGraph;
2186
- private loopState;
2187
- private stoppedTime;
2188
- private nextRootIndex;
2189
- private globalBeforeJobs;
2190
- private globalAfterJobs;
2191
- private nextGlobalIndex;
2192
- private idleCallbacks;
2193
- private nextJobIndex;
2194
- private jobStateListeners;
2195
- private pendingFrames;
2196
- private _frameloop;
2197
- private _independent;
2198
- private errorHandler;
2199
- private rootReadyCallbacks;
2200
- get phases(): string[];
2201
- get frameloop(): Frameloop;
2202
- set frameloop(mode: Frameloop);
2203
- get isRunning(): boolean;
2204
- get isReady(): boolean;
2205
- get independent(): boolean;
2206
- set independent(value: boolean);
2207
- constructor();
2208
- /**
2209
- * Register a root (Canvas) with the scheduler.
2210
- * The first root to register starts the RAF loop (if frameloop='always').
2211
- * @param {string} id - Unique identifier for this root
2212
- * @param {RootOptions} [options] - Optional configuration with getState and onError callbacks
2213
- * @returns {() => void} Unsubscribe function to remove this root
2214
- */
2215
- registerRoot(id: string, options?: RootOptions): () => void;
2216
- /**
2217
- * Unregister a root from the scheduler.
2218
- * Cleans up all job state listeners for this root's jobs.
2219
- * The last root to unregister stops the RAF loop.
2220
- * @param {string} id - The root ID to unregister
2221
- * @returns {void}
2222
- */
2223
- unregisterRoot(id: string): void;
2224
- /**
2225
- * Subscribe to be notified when a root becomes available.
2226
- * Fires immediately if a root already exists.
2227
- * @param {() => void} callback - Function called when first root registers
2228
- * @returns {() => void} Unsubscribe function
2229
- */
2230
- onRootReady(callback: () => void): () => void;
2231
- /**
2232
- * Notify all registered root-ready callbacks.
2233
- * Called when the first root registers.
2234
- * @returns {void}
2235
- * @private
2236
- */
2237
- private notifyRootReady;
2238
- /**
2239
- * Ensure a default root exists for independent mode.
2240
- * Creates a minimal root with no state provider.
2241
- * @returns {void}
2242
- * @private
2243
- */
2244
- private ensureDefaultRoot;
2245
- /**
2246
- * Trigger error handling for job errors.
2247
- * Uses the bound error handler if available, otherwise logs to console.
2248
- * @param {Error} error - The error to handle
2249
- * @returns {void}
2250
- */
2251
- triggerError(error: Error): void;
2252
- /**
2253
- * Add a named phase to the scheduler's execution order.
2254
- * Marks all roots for rebuild to incorporate the new phase.
2255
- * @param {string} name - The phase name (e.g., 'physics', 'postprocess')
2256
- * @param {AddPhaseOptions} [options] - Positioning options (before/after other phases)
2257
- * @returns {void}
2258
- * @example
2259
- * scheduler.addPhase('physics', { before: 'update' });
2260
- * scheduler.addPhase('postprocess', { after: 'render' });
2261
- */
2262
- addPhase(name: string, options?: AddPhaseOptions): void;
2263
- /**
2264
- * Check if a phase exists in the scheduler.
2265
- * @param {string} name - The phase name to check
2266
- * @returns {boolean} True if the phase exists
2267
- */
2268
- hasPhase(name: string): boolean;
2269
- /**
2270
- * Register a global job that runs once per frame (not per-root).
2271
- * Used internally by deprecated addEffect/addAfterEffect APIs.
2272
- * @param {'before' | 'after'} phase - When to run: 'before' all roots or 'after' all roots
2273
- * @param {string} id - Unique identifier for this global job
2274
- * @param {(timestamp: number) => void} callback - Function called each frame with RAF timestamp
2275
- * @returns {() => void} Unsubscribe function to remove this global job
2276
- * @deprecated Use useFrame with phases instead
2277
- */
2278
- registerGlobal(phase: 'before' | 'after', id: string, callback: (timestamp: number) => void): () => void;
2279
- /**
2280
- * Register an idle callback that fires when the loop stops.
2281
- * Used internally by deprecated addTail API.
2282
- * @param {(timestamp: number) => void} callback - Function called when loop becomes idle
2283
- * @returns {() => void} Unsubscribe function to remove this idle callback
2284
- * @deprecated Use demand mode with invalidate() instead
2285
- */
2286
- onIdle(callback: (timestamp: number) => void): () => void;
2287
- /**
2288
- * Notify all registered idle callbacks.
2289
- * Called when the loop stops in demand mode.
2290
- * @param {number} timestamp - The RAF timestamp when idle occurred
2291
- * @returns {void}
2292
- * @private
2293
- */
2294
- private notifyIdle;
2295
- /**
2296
- * Register a job (frame callback) with a specific root.
2297
- * This is the core registration method used by useFrame internally.
2298
- * @param {FrameNextCallback} callback - The function to call each frame
2299
- * @param {JobOptions & { rootId?: string; system?: boolean }} [options] - Job configuration
2300
- * @param {string} [options.rootId] - Target root ID (defaults to first registered root)
2301
- * @param {string} [options.id] - Unique job ID (auto-generated if not provided)
2302
- * @param {string} [options.phase] - Execution phase (defaults to 'update')
2303
- * @param {number} [options.priority] - Priority within phase (higher = earlier, default 0)
2304
- * @param {number} [options.fps] - FPS throttle limit
2305
- * @param {boolean} [options.drop] - Drop frames when behind (default true)
2306
- * @param {boolean} [options.enabled] - Whether job is active (default true)
2307
- * @param {boolean} [options.system] - Internal flag for system jobs (not user-facing)
2308
- * @returns {() => void} Unsubscribe function to remove this job
2309
- */
2310
- register(callback: FrameNextCallback, options?: JobOptions & {
2311
- rootId?: string;
2312
- system?: boolean;
2313
- }): () => void;
2314
- /**
2315
- * Unregister a job by its ID.
2316
- * Searches all roots if rootId is not provided.
2317
- * @param {string} id - The job ID to unregister
2318
- * @param {string} [rootId] - Optional root ID to search (searches all if not provided)
2319
- * @returns {void}
2320
- */
2321
- unregister(id: string, rootId?: string): void;
2322
- /**
2323
- * Update a job's options dynamically.
2324
- * Searches all roots to find the job by ID.
2325
- * Phase/constraint changes trigger a rebuild of the sorted job list.
2326
- * @param {string} id - The job ID to update
2327
- * @param {Partial<JobOptions>} options - The options to update
2328
- * @returns {void}
2329
- */
2330
- updateJob(id: string, options: Partial<JobOptions>): void;
2331
- /**
2332
- * Check if a job is currently paused (disabled).
2333
- * @param {string} id - The job ID to check
2334
- * @returns {boolean} True if the job exists and is paused
2335
- */
2336
- isJobPaused(id: string): boolean;
2337
- /**
2338
- * Subscribe to state changes for a specific job.
2339
- * Listener is called when job is paused or resumed.
2340
- * @param {string} id - The job ID to subscribe to
2341
- * @param {() => void} listener - Callback invoked on state changes
2342
- * @returns {() => void} Unsubscribe function
2343
- */
2344
- subscribeJobState(id: string, listener: () => void): () => void;
2345
- /**
2346
- * Notify all listeners that a job's state has changed.
2347
- * @param {string} id - The job ID that changed
2348
- * @returns {void}
2349
- * @private
2350
- */
2351
- private notifyJobStateChange;
2352
- /**
2353
- * Pause a job by ID (sets enabled=false).
2354
- * Notifies any subscribed state listeners.
2355
- * @param {string} id - The job ID to pause
2356
- * @returns {void}
2357
- */
2358
- pauseJob(id: string): void;
2359
- /**
2360
- * Resume a paused job by ID (sets enabled=true).
2361
- * Resets job timing to prevent frame accumulation.
2362
- * Notifies any subscribed state listeners.
2363
- * @param {string} id - The job ID to resume
2364
- * @returns {void}
2365
- */
2366
- resumeJob(id: string): void;
2367
- /**
2368
- * Start the requestAnimationFrame loop.
2369
- * Resets timing state (elapsedTime, frameCount) on start.
2370
- * No-op if already running.
2371
- * @returns {void}
2372
- */
2373
- start(): void;
2374
- /**
2375
- * Stop the requestAnimationFrame loop.
2376
- * Cancels any pending RAF callback.
2377
- * No-op if not running.
2378
- * @returns {void}
2379
- */
2380
- stop(): void;
2381
- /**
2382
- * Request frames to be rendered in demand mode.
2383
- * Accumulates pending frames (capped at 60) and starts the loop if not running.
2384
- * No-op if frameloop is not 'demand'.
2385
- * @param {number} [frames=1] - Number of frames to request
2386
- * @param {boolean} [stackFrames=false] - Whether to add frames to existing pending count
2387
- * - `false` (default): Sets pending frames to the specified value (replaces existing count)
2388
- * - `true`: Adds frames to existing pending count (useful for accumulating invalidations)
2389
- * @returns {void}
2390
- * @example
2391
- * // Request a single frame render
2392
- * scheduler.invalidate();
2393
- *
2394
- * @example
2395
- * // Request 5 frames (e.g., for animations)
2396
- * scheduler.invalidate(5);
2397
- *
2398
- * @example
2399
- * // Set pending frames to exactly 3 (don't stack with existing)
2400
- * scheduler.invalidate(3, false);
2401
- *
2402
- * @example
2403
- * // Add 2 more frames to existing pending count
2404
- * scheduler.invalidate(2, true);
2405
- */
2406
- invalidate(frames?: number, stackFrames?: boolean): void;
2407
- /**
2408
- * Reset timing state for deterministic testing.
2409
- * Preserves jobs and roots but resets lastTime, frameCount, elapsedTime, etc.
2410
- * @returns {void}
2411
- */
2412
- resetTiming(): void;
2413
- /**
2414
- * Manually execute a single frame for all roots.
2415
- * Useful for frameloop='never' mode or testing scenarios.
2416
- * @param {number} [timestamp] - Optional timestamp (defaults to performance.now())
2417
- * @returns {void}
2418
- * @example
2419
- * // Manual control mode
2420
- * scheduler.frameloop = 'never';
2421
- * scheduler.step(); // Execute one frame
2422
- */
2423
- step(timestamp?: number): void;
2424
- /**
2425
- * Manually execute a single job by its ID.
2426
- * Useful for testing individual job callbacks in isolation.
2427
- * @param {string} id - The job ID to step
2428
- * @param {number} [timestamp] - Optional timestamp (defaults to performance.now())
2429
- * @returns {void}
2430
- */
2431
- stepJob(id: string, timestamp?: number): void;
2432
- /**
2433
- * Main RAF loop callback.
2434
- * Executes frame, handles demand mode, and schedules next frame.
2435
- * @param {number} timestamp - RAF timestamp in milliseconds
2436
- * @returns {void}
2437
- * @private
2438
- */
2439
- private loop;
2440
- /**
2441
- * Execute a single frame across all roots.
2442
- * Order: globalBefore → each root's jobs → globalAfter
2443
- * @param {number} timestamp - RAF timestamp in milliseconds
2444
- * @returns {void}
2445
- * @private
2446
- */
2447
- private executeFrame;
2448
- /**
2449
- * Run all global jobs from a job map.
2450
- * Catches and logs errors without stopping execution.
2451
- * @param {Map<string, GlobalJob>} jobs - The global jobs map to execute
2452
- * @param {number} timestamp - RAF timestamp in milliseconds
2453
- * @returns {void}
2454
- * @private
2455
- */
2456
- private runGlobalJobs;
2457
- /**
2458
- * Execute all jobs for a single root in sorted order.
2459
- * Rebuilds sorted job list if needed, then dispatches each job.
2460
- * Errors are caught and propagated via triggerError.
2461
- * @param {RootEntry} root - The root entry to tick
2462
- * @param {number} timestamp - RAF timestamp in milliseconds
2463
- * @param {number} delta - Time since last frame in seconds
2464
- * @returns {void}
2465
- * @private
2466
- */
2467
- private tickRoot;
2468
- /**
2469
- * Get the total number of registered jobs across all roots.
2470
- * Includes both per-root jobs and global before/after jobs.
2471
- * @returns {number} Total job count
2472
- */
2473
- getJobCount(): number;
2474
- /**
2475
- * Get all registered job IDs across all roots.
2476
- * Includes both per-root jobs and global before/after jobs.
2477
- * @returns {string[]} Array of all job IDs
2478
- */
2479
- getJobIds(): string[];
2480
- /**
2481
- * Get the number of registered roots (Canvas instances).
2482
- * @returns {number} Number of registered roots
2483
- */
2484
- getRootCount(): number;
2485
- /**
2486
- * Check if any user (non-system) jobs are registered in a specific phase.
2487
- * Used by the default render job to know if a user has taken over rendering.
2488
- *
2489
- * @param phase The phase to check
2490
- * @param rootId Optional root ID to check (checks all roots if not provided)
2491
- * @returns true if any user jobs exist in the phase
2492
- */
2493
- hasUserJobsInPhase(phase: string, rootId?: string): boolean;
2494
- /**
2495
- * Generate a unique root ID for automatic root registration.
2496
- * @returns {string} A unique root ID in the format 'root_N'
2497
- */
2498
- generateRootId(): string;
2499
- /**
2500
- * Generate a unique job ID.
2501
- * @returns {string} A unique job ID in the format 'job_N'
2502
- * @private
2503
- */
2504
- private generateJobId;
2505
- /**
2506
- * Normalize before/after constraints to a Set.
2507
- * Handles undefined, single string, or array inputs.
2508
- * @param {string | string[] | undefined} value - The constraint value(s)
2509
- * @returns {Set<string>} Normalized Set of constraint strings
2510
- * @private
2511
- */
2512
- private normalizeConstraints;
2513
- }
2514
- /**
2515
- * Get the global scheduler instance.
2516
- * Creates one if it doesn't exist.
2517
- */
2518
- declare const getScheduler: () => Scheduler;
2519
-
2520
1826
  /**
2521
1827
  * Frame hook with phase-based ordering, priority, and FPS throttling.
2522
1828
  *
2523
- * Works both inside and outside Canvas context:
2524
- * - Inside Canvas: Full RootState (gl, scene, camera, etc.)
2525
- * - Outside Canvas (waiting mode): Waits for Canvas to mount, then gets full state
2526
- * - Outside Canvas (independent mode): Fires immediately with timing-only state
1829
+ * Always delivers full RootState — works both inside and outside Canvas context:
1830
+ * - Inside Canvas: Full RootState (renderer, scene, camera, etc.)
1831
+ * - Outside Canvas: The job registers immediately but the callback is held until a
1832
+ * Canvas adopts it, then runs with full RootState. For hostless / standalone
1833
+ * frame loops with no Canvas, use `@pmndrs/scheduler` directly.
2527
1834
  *
2528
1835
  * Returns a controls object for manual stepping, pausing, and resuming.
2529
1836
  *
@@ -2540,16 +1847,16 @@ declare const getScheduler: () => Scheduler;
2540
1847
  * useFrame((state, delta) => { ... }, { phase: 'physics' })
2541
1848
  *
2542
1849
  * @example
2543
- * // Outside Canvas - waits for Canvas to mount
1850
+ * // Outside Canvas - callback waits for a Canvas, then always has full state
2544
1851
  * function UI() {
2545
1852
  * useFrame((state, delta) => { syncUI(state.camera) });
2546
1853
  * return <button>...</button>;
2547
1854
  * }
2548
1855
  *
2549
1856
  * @example
2550
- * // Independent mode - no Canvas needed
2551
- * getScheduler().independent = true;
2552
- * useFrame((state, delta) => { updateGame(delta) });
1857
+ * // Hostless / standalone loop (no Canvas) - use @pmndrs/scheduler directly
1858
+ * import { getScheduler } from '@pmndrs/scheduler'
1859
+ * getScheduler().register((state, delta) => { updateGame(delta) })
2553
1860
  *
2554
1861
  * @example
2555
1862
  * // Scheduler-only access (no callback)
@@ -2572,11 +1879,16 @@ type UseTextureOptions<Url extends string[] | string | Record<string, string>> =
2572
1879
  /** Callback when texture(s) finish loading */
2573
1880
  onLoad?: (texture: MappedTextureType<Url>) => void;
2574
1881
  /**
2575
- * Cache the texture in R3F's global state for access via useTextures().
2576
- * When true:
1882
+ * Register the texture(s) in R3F's global texture registry for access via useTextures().
1883
+ * When true (the default):
2577
1884
  * - Textures persist until explicitly disposed
2578
- * - Returns existing cached textures if available (preserving modifications like colorSpace)
2579
- * @default false
1885
+ * - On mount, returns existing registered textures if available (preserving modifications like colorSpace)
1886
+ *
1887
+ * Reads are taken once at mount — a mounted `useTexture` does not re-render when the registry
1888
+ * changes. To react to registry swaps, use `useTextures(s => s.get(key))` instead.
1889
+ *
1890
+ * Pass `false` to opt out of registry enrollment entirely.
1891
+ * @default true
2580
1892
  */
2581
1893
  cache?: boolean;
2582
1894
  };
@@ -2600,15 +1912,18 @@ type UseTextureOptions<Url extends string[] | string | Record<string, string>> =
2600
1912
  * normal: '/normal.png'
2601
1913
  * })
2602
1914
  *
2603
- * // With caching - returns same texture object across components
2604
- * // Modifications (colorSpace, wrapS, etc.) are preserved
2605
- * const diffuse = useTexture('/diffuse.png', { cache: true })
1915
+ * // Textures are registered in the global registry by default — the same texture
1916
+ * // object is shared across components and modifications (colorSpace, wrapS, etc.) are preserved
1917
+ * const diffuse = useTexture('/diffuse.png')
2606
1918
  * diffuse.colorSpace = THREE.SRGBColorSpace
2607
1919
  *
2608
1920
  * // Another component gets the SAME texture with colorSpace already set
2609
- * const sameDiffuse = useTexture('/diffuse.png', { cache: true })
1921
+ * const sameDiffuse = useTexture('/diffuse.png')
2610
1922
  *
2611
- * // Access cache directly
1923
+ * // Opt out of registry enrollment for a one-off texture
1924
+ * const scratch = useTexture('/scratch.png', { cache: false })
1925
+ *
1926
+ * // Access the registry directly
2612
1927
  * const { get } = useTextures()
2613
1928
  * const cached = get('/diffuse.png')
2614
1929
  * ```
@@ -2625,63 +1940,80 @@ declare const Texture: ({ children, input, onLoad, cache, }: {
2625
1940
  cache?: boolean;
2626
1941
  }) => react_jsx_runtime.JSX.Element;
2627
1942
 
2628
- type TextureEntry = Texture$1 | {
2629
- value: Texture$1;
2630
- [key: string]: any;
1943
+ /** Accepted shapes for a registry read: a single key, a list of keys, or a name→key map. */
1944
+ type TextureInput = string | string[] | Record<string, string>;
1945
+ /** Result of a `get()` read, mirroring the input shape. */
1946
+ type TextureResult<Input extends TextureInput> = Input extends string ? Texture$1 | undefined : Input extends string[] ? (Texture$1 | undefined)[] : {
1947
+ [K in keyof Input]: Texture$1 | undefined;
2631
1948
  };
1949
+ /** Options for `dispose()`. */
1950
+ interface DisposeOptions {
1951
+ /** Dispose even if the texture still has active references (default false). */
1952
+ force?: boolean;
1953
+ }
2632
1954
  interface UseTexturesReturn {
2633
- /** Map of all textures currently in cache */
2634
- textures: Map<string, TextureEntry>;
2635
- /** Get a specific texture by key (usually URL) */
2636
- get: (key: string) => TextureEntry | undefined;
2637
- /** Check if a texture exists in cache */
2638
- has: (key: string) => boolean;
2639
- /** Add a texture to the cache */
2640
- add: (key: string, value: TextureEntry) => void;
2641
- /** Add multiple textures to the cache */
2642
- addMultiple: (items: Map<string, TextureEntry> | Record<string, TextureEntry>) => void;
2643
- /** Remove a texture from cache (does NOT dispose GPU resources) */
2644
- remove: (key: string) => void;
2645
- /** Remove multiple textures from cache */
2646
- removeMultiple: (keys: string[]) => void;
2647
- /** Dispose a texture's GPU resources and remove from cache */
2648
- dispose: (key: string) => void;
2649
- /** Dispose multiple textures */
2650
- disposeMultiple: (keys: string[]) => void;
2651
- /** Dispose ALL cached textures - use with caution */
2652
- disposeAll: () => void;
1955
+ /** The live registry Map (key Texture). Treat as read-only. */
1956
+ readonly all: Map<string, Texture$1>;
1957
+ /** Read one texture, an array of textures, or a name→texture record (mirrors the input shape). */
1958
+ get<Input extends TextureInput>(input: Input): TextureResult<Input>;
1959
+ /** Check whether a key exists in the registry. */
1960
+ has(key: string): boolean;
1961
+ /**
1962
+ * Register a texture (or a record of textures) that has no URL — e.g. a render
1963
+ * target or procedural texture. URL-loaded textures are registered automatically
1964
+ * by `useTexture` (registry enrollment is on by default).
1965
+ */
1966
+ add(key: string, texture: Texture$1): void;
1967
+ add(record: Record<string, Texture$1>): void;
1968
+ /**
1969
+ * Dispose a texture's GPU resources and remove it from the registry.
1970
+ * Refcount-aware: if the key is still in use by a mounted `useTexture` consumer it is
1971
+ * skipped (with a warning) unless `{ force: true }` is passed.
1972
+ * @returns true if disposed, false if skipped.
1973
+ */
1974
+ dispose(key: string, options?: DisposeOptions): boolean;
1975
+ /** Dispose every texture in the registry and clear it. Use on scene teardown. */
1976
+ disposeAll(): void;
2653
1977
  }
2654
1978
  /**
2655
- * Hook for managing the global texture cache in R3F state.
1979
+ * Reactive Texture registry load once with `useTexture`, reach the textures from anywhere.
2656
1980
  *
2657
- * Textures are stored in a Map with URL/path keys for efficient lookup.
2658
- * Useful for sharing texture references across materials and components.
1981
+ * This is a registry of plain `Texture` objects (not TSL nodes), so the same texture can feed
1982
+ * a material map, a heightmap sampler, or anything else. It does **not** load — pair it with
1983
+ * `useTexture` for loading (registry enrollment is on by default); `useTextures` is for access and lifecycle.
1984
+ *
1985
+ * The returned handle is **reactive**: the calling component re-renders when the registry
1986
+ * changes. Pass a selector to scope the subscription to a single read.
2659
1987
  *
2660
1988
  * @example
2661
1989
  * ```tsx
2662
- * const { textures, add, get, remove, has, dispose } = useTextures()
2663
- *
2664
- * // Check if texture is already cached
2665
- * if (!has('/textures/diffuse.png')) {
2666
- * // Load with useTexture and cache: true, or manually add
2667
- * const tex = useTexture('/textures/diffuse.png', { cache: true })
2668
- * }
1990
+ * // Load + register once (anywhere in the tree) registered by default
1991
+ * useTexture({ map: '/diffuse.jpg', normalMap: '/normal.jpg' })
2669
1992
  *
2670
- * // Access cached texture from anywhere
2671
- * const diffuse = get('/textures/diffuse.png')
2672
- * if (diffuse) material.map = diffuse
1993
+ * // Reach them from another component — record form lands straight into a material
1994
+ * const { map, normalMap } = useTextures().get({ map: '/diffuse.jpg', normalMap: '/normal.jpg' })
1995
+ * return <meshStandardMaterial map={map} normalMap={normalMap} />
2673
1996
  *
2674
- * // Remove from cache only (texture still in GPU memory)
2675
- * remove('/textures/old.png')
1997
+ * // A set of heightmaps at once
1998
+ * const [a, b, c] = useTextures().get(['/h0.png', '/h1.png', '/h2.png'])
2676
1999
  *
2677
- * // Fully dispose (frees GPU memory + removes from cache)
2678
- * dispose('/textures/unused.png')
2000
+ * // Register a non-URL texture (render target / procedural)
2001
+ * useTextures().add('rt-main', renderTarget.texture)
2679
2002
  *
2680
- * // Nuclear option - dispose everything
2681
- * disposeAll()
2003
+ * // Deliberate GPU cleanup (refcount-aware; force to override)
2004
+ * useTextures().dispose('/diffuse.jpg')
2005
+ * useTextures().disposeAll() // scene teardown
2682
2006
  * ```
2007
+ *
2008
+ * @remarks
2009
+ * **Future expansion:** an imperative async loader (e.g. `await useTextures().load('/x.jpg')`) is
2010
+ * intentionally not included yet. It would let non-React code (loading screens, dynamic streaming)
2011
+ * populate the registry without Suspense, at the cost of putting loading back into this hook. It
2012
+ * will be added only if a concrete consumer needs imperative loading; for now, loading lives in
2013
+ * `useTexture`.
2683
2014
  */
2684
2015
  declare function useTextures(): UseTexturesReturn;
2016
+ declare function useTextures<T>(selector: (registry: UseTexturesReturn) => T): T;
2685
2017
 
2686
2018
  /**
2687
2019
  * Creates a render target compatible with the current renderer.
@@ -4377,5 +3709,5 @@ declare function isOnce(value: unknown): value is {
4377
3709
  */
4378
3710
  declare function Canvas(props: CanvasProps): react_jsx_runtime.JSX.Element;
4379
3711
 
4380
- export { Block, Canvas, Environment, EnvironmentCube, EnvironmentMap, EnvironmentPortal, ErrorBoundary, FROM_REF, IsObject, ONCE, Portal, R3F_BUILD_LEGACY, R3F_BUILD_WEBGPU, REACT_INTERNAL_PROPS, RESERVED_PROPS, three_d as ReactThreeFiber, Scheduler, Texture, _roots, act, addAfterEffect, addEffect, addTail, advance, applyProps, attach, buildGraph, calculateDpr, context, createEvents, createPointerEvents, createPortal, createRoot, createStore, detach, diffProps, dispose, createPointerEvents as events, extend, findInitialRoot, flushSync, fromRef, getInstanceProps, getPrimary, getPrimaryIds, getRootState, getScheduler, getUuidPrefix, hasConstructor, hasPrimary, invalidate, invalidateInstance, is, isColorRepresentation, isCopyable, isFromRef, isObject3D, isOnce, isOrthographicCamera, isRef, isRenderer, isTexture, isVectorLike, once, prepare, presetsObj, reconciler, registerPrimary, removeInteractivity, resolve, unmountComponentAtNode, unregisterPrimary, updateCamera, updateFrustum, useBridge, useEnvironment, useFrame, useGraph, useInstanceHandle, useIsomorphicLayoutEffect, useLoader, useMutableCallback, useRenderTarget, useStore, useTexture, useTextures, useThree, waitForPrimary };
4381
- export type { Act, AddPhaseOptions, Args, ArgsProp, AttachFnType, AttachType, BackgroundConfig, BackgroundProp, BaseRendererProps, Bridge, BufferLike, BufferRecord, BufferStore, Camera, CameraProps, CanvasProps, CanvasSchedulerConfig, Catalogue, Color, ColorManagementConfig, ComputeFunction, ConstructorRepresentation, DefaultGLProps, DefaultRendererProps, Disposable, DomEvent, Dpr, ElementProps, EnvironmentLoaderProps, EnvironmentProps, EquConfig, Euler, EventHandlers, EventManager, EventProps, Events, Extensions, FiberRoot, FilterFunction, FrameCallback, FrameControls, FrameNextCallback, FrameNextControls, FrameNextState, FrameState, FrameTimingState, Frameloop, GLProps, GLTFLike, GeometryProps, GeometryTransformProps, GlobalEffectType, GlobalRenderCallback, HostConfig, InferLoadResult, InjectState, InputLike, Instance, InstanceProps, LegacyInternalState as InternalState, Intersection, IntersectionEvent, IsAllOptional, IsOptional, Layers, LegacyInternalState, LegacyRenderer, LegacyRootState, LoaderInstance, LoaderLike, LoaderResult, MappedTextureType, MathProps, MathRepresentation, MathType, MathTypes, Matrix3, Matrix4, Mutable, MutableOrReadonlyParameters, NodeProps, NonFunctionKeys, ObjectMap, OffscreenCanvas$1 as OffscreenCanvas, Overwrite, Performance, PointerCaptureTarget, PointerState, PresetsType, PrimaryCanvasEntry, Properties, Quaternion, LegacyRenderer as R3FRenderer, RaycastableRepresentation, ReactProps, ReconcilerRoot, RenderCallback, RenderProps, RenderTargetOptions, Renderer, RendererConfigExtended, RendererFactory, RendererProps, Root, RootOptions, LegacyRootState as RootState, RootStore, SchedulerApi, SetBlock, Size, StorageLike, StorageRecord, StorageStore, Subscription, TSLNodeInput, TextureEntry, ThreeCamera, ThreeElement, ThreeElements, ThreeElementsImpl, ThreeEvent, ThreeExports, ThreeToJSXElements, UnblockProps, UseFrameNextOptions, UseFrameOptions, UseTextureOptions, UseTexturesReturn, Vector2, Vector3, Vector4, VectorRepresentation, Viewport, VisibilityEntry, WebGLDefaultProps, WebGLProps, WebGLShadowConfig, XRManager, XRPointerConfig };
3712
+ export { Block, Canvas, Environment, EnvironmentCube, EnvironmentMap, EnvironmentPortal, ErrorBoundary, FROM_REF, IsObject, ONCE, Portal, R3F_BUILD_LEGACY, R3F_BUILD_WEBGPU, REACT_INTERNAL_PROPS, RESERVED_PROPS, three_d as ReactThreeFiber, Texture, _roots, act, addAfterEffect, addEffect, addTail, advance, applyProps, attach, buildGraph, calculateDpr, context, createEvents, createPointerEvents, createPortal, createRoot, createStore, detach, diffProps, dispose, createPointerEvents as events, extend, findInitialRoot, flushSync, fromRef, getInstanceProps, getPrimary, getPrimaryIds, getRootState, getUuidPrefix, hasConstructor, hasPrimary, invalidate, invalidateInstance, is, isColorRepresentation, isCopyable, isFromRef, isObject3D, isOnce, isOrthographicCamera, isRef, isRenderer, isTexture, isVectorLike, once, prepare, presetsObj, reconciler, registerPrimary, removeInteractivity, resolve, unmountComponentAtNode, unregisterPrimary, updateCamera, updateFrustum, useBridge, useEnvironment, useFrame, useGraph, useInstanceHandle, useIsomorphicLayoutEffect, useLoader, useMutableCallback, useRenderTarget, useStore, useTexture, useTextures, useThree, waitForPrimary };
3713
+ export type { Act, Args, ArgsProp, AttachFnType, AttachType, BackgroundConfig, BackgroundProp, BaseRendererProps, Bridge, BufferLike, BufferRecord, BufferStore, Camera, CameraProps, CanvasProps, CanvasSchedulerConfig, Catalogue, Color, ColorManagementConfig, ComputeFunction, ConstructorRepresentation, DefaultGLProps, DefaultRendererProps, Disposable, DisposeOptions, DomEvent, Dpr, ElementProps, EnvironmentLoaderProps, EnvironmentProps, EquConfig, Euler, EventHandlers, EventManager, EventProps, Events, Extensions, FiberRoot, FilterFunction, FrameCallback, FrameNextCallback, FrameNextState, FrameState, Frameloop, GLProps, GLTFLike, GeometryProps, GeometryTransformProps, GlobalEffectType, GlobalRenderCallback, HostConfig, InferLoadResult, InjectState, InputLike, Instance, InstanceProps, LegacyInternalState as InternalState, Intersection, IntersectionEvent, IsAllOptional, IsOptional, Layers, LegacyInternalState, LegacyRenderer, LegacyRootState, LoaderInstance, LoaderLike, LoaderResult, MappedTextureType, MathProps, MathRepresentation, MathType, MathTypes, Matrix3, Matrix4, Mutable, MutableOrReadonlyParameters, NodeProps, NonFunctionKeys, ObjectMap, OffscreenCanvas$1 as OffscreenCanvas, Overwrite, Performance, PointerCaptureTarget, PointerState, PresetsType, PrimaryCanvasEntry, Properties, Quaternion, LegacyRenderer as R3FRenderer, RaycastableRepresentation, ReactProps, ReconcilerRoot, RenderCallback, RenderProps, RenderTargetOptions, Renderer, RendererConfigExtended, RendererFactory, RendererProps, Root, LegacyRootState as RootState, RootStore, SetBlock, Size, StorageLike, StorageRecord, StorageStore, Subscription, TSLNodeInput, TextureInput, TextureResult, ThreeCamera, ThreeElement, ThreeElements, ThreeElementsImpl, ThreeEvent, ThreeExports, ThreeToJSXElements, UnblockProps, UseTextureOptions, UseTexturesReturn, Vector2, Vector3, Vector4, VectorRepresentation, Viewport, VisibilityEntry, WebGLDefaultProps, WebGLProps, WebGLShadowConfig, XRManager, XRPointerConfig };