@react-three/fiber 10.0.0-canary.1b98c17 → 10.0.0-canary.2c50459

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -7,6 +7,8 @@ import * as React$1 from 'react';
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  import { ReactNode, Component, RefObject, JSX } from 'react';
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  import { StoreApi } from 'zustand';
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  import { UseBoundStoreWithEqualityFn } from 'zustand/traditional';
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+ import { FrameTimingState, FrameCallback as FrameCallback$1, SchedulerApi, UseFrameNextOptions, FrameNextControls } from '@pmndrs/scheduler';
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+ export { AddPhaseOptions, FrameControls, FrameNextControls, FrameTimingState, RootOptions, Scheduler, SchedulerApi, UseFrameNextOptions, UseFrameOptions, getScheduler } from '@pmndrs/scheduler';
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  import { Options } from 'react-use-measure';
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  import * as react_jsx_runtime from 'react/jsx-runtime';
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  import { ThreeElement as ThreeElement$1, Euler as Euler$3 } from '@react-three/fiber';
@@ -294,228 +296,33 @@ interface VisibilityEntry {
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  }
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  //* Scheduler Types (useFrame) ==============================
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+ //
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+ // The generic, framework-agnostic scheduler types now live in @pmndrs/scheduler.
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+ // This file re-exports them and layers r3f's RootState-aware frame state on top,
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+ // so existing `#types` imports across the codebase keep resolving unchanged.
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- // Public Options --------------------------------
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+ // Frame State (r3f-specific) --------------------------------
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  /**
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- * Options for useFrame hook
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- */
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- interface UseFrameNextOptions {
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- /** Optional stable id for the job. Auto-generated if not provided */
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- id?: string
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- /** Named phase to run in. Default: 'update' */
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- phase?: string
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- /** Run before this phase or job id */
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- before?: string | string[]
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- /** Run after this phase or job id */
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- after?: string | string[]
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- /** Priority within phase. Higher runs first. Default: 0 */
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- priority?: number
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- /** Max frames per second for this job */
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- fps?: number
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- /** If true, skip frames when behind. If false, try to catch up. Default: true */
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- drop?: boolean
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- /** Enable/disable without unregistering. Default: true */
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- enabled?: boolean
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- }
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-
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- /** Alias for UseFrameNextOptions */
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- type UseFrameOptions = UseFrameNextOptions
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-
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- /**
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- * Options for addPhase
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- */
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- interface AddPhaseOptions {
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- /** Insert this phase before the specified phase */
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- before?: string
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- /** Insert this phase after the specified phase */
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- after?: string
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- }
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-
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- // Frame State --------------------------------
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-
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- /**
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- * Timing-only state for independent/outside mode (no RootState)
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- */
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- interface FrameTimingState {
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- /** High-resolution timestamp from RAF (ms) */
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- time: number
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- /** Time since last frame in seconds (for legacy compatibility with THREE.Clock) */
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- delta: number
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- /** Elapsed time since first frame in seconds (for legacy compatibility with THREE.Clock) */
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- elapsed: number
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- /** Incrementing frame counter */
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- frame: number
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- }
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-
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- /**
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- * State passed to useFrame callbacks (extends RootState with timing)
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+ * State passed to useFrame callbacks (extends RootState with timing).
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  */
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  interface FrameNextState extends RootState, FrameTimingState {}
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358
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  /** Alias for FrameNextState */
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  type FrameState = FrameNextState
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361
- // Root Options --------------------------------
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+ // Callback Types (r3f-specific) --------------------------------
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  /**
364
- * Options for registerRoot
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+ * Callback function for useFrame. Receives the full r3f RootState plus timing.
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  */
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- interface RootOptions {
367
- /** State provider for callbacks. Optional in independent mode. */
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- getState?: () => any
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- /** Error handler for job errors. Falls back to console.error if not provided. */
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- onError?: (error: Error) => void
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- }
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-
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- // Callback Types --------------------------------
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-
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- /**
376
- * Callback function for useFrame
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- */
378
- type FrameNextCallback = (state: FrameNextState, delta: number) => void
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+ type FrameNextCallback = FrameCallback$1<RootState>
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380
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  /** Alias for FrameNextCallback */
381
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  type FrameCallback = FrameNextCallback
382
325
 
383
- // Controls returned from useFrame --------------------------------
384
-
385
- /**
386
- * Controls object returned from useFrame hook
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- */
388
- interface FrameNextControls {
389
- /** The job's unique ID */
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- id: string
391
- /** Access to the global scheduler for frame loop control */
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- scheduler: SchedulerApi
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- /** Manually step this job only (bypasses FPS limiting) */
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- step(timestamp?: number): void
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- /** Manually step ALL jobs in the scheduler */
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- stepAll(timestamp?: number): void
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- /** Pause this job (set enabled=false) */
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- pause(): void
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- /** Resume this job (set enabled=true) */
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- resume(): void
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- /** Reactive paused state - automatically triggers re-render when changed */
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- isPaused: boolean
403
- }
404
-
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- /** Alias for FrameNextControls */
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- type FrameControls = FrameNextControls
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-
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- // Scheduler Interface --------------------------------
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-
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- /**
411
- * Public interface for the global Scheduler
412
- */
413
- interface SchedulerApi {
414
- //* Phase Management --------------------------------
415
-
416
- /** Add a named phase to the scheduler */
417
- addPhase(name: string, options?: AddPhaseOptions): void
418
- /** Get the ordered list of phase names */
419
- readonly phases: string[]
420
- /** Check if a phase exists */
421
- hasPhase(name: string): boolean
422
-
423
- //* Root Management --------------------------------
424
-
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- /** Register a root (Canvas) with the scheduler. Returns unsubscribe function. */
426
- registerRoot(id: string, options?: RootOptions): () => void
427
- /** Unregister a root */
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- unregisterRoot(id: string): void
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- /** Generate a unique root ID */
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- generateRootId(): string
431
- /** Get the number of registered roots */
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- getRootCount(): number
433
- /** Check if any root is registered and ready */
434
- readonly isReady: boolean
435
- /** Subscribe to root-ready event. Fires immediately if already ready. Returns unsubscribe. */
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- onRootReady(callback: () => void): () => void
437
-
438
- //* Job Registration --------------------------------
439
-
440
- /** Register a job with the scheduler (returns unsubscribe function) */
441
- register(
442
- callback: FrameNextCallback,
443
- options?: {
444
- id?: string
445
- rootId?: string
446
- phase?: string
447
- before?: string | string[]
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- after?: string | string[]
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- priority?: number
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- fps?: number
451
- drop?: boolean
452
- enabled?: boolean
453
- },
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- ): () => void
455
- /** Update a job's options */
456
- updateJob(
457
- id: string,
458
- options: {
459
- priority?: number
460
- fps?: number
461
- drop?: boolean
462
- enabled?: boolean
463
- phase?: string
464
- before?: string | string[]
465
- after?: string | string[]
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- },
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- ): void
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- /** Unregister a job by ID */
469
- unregister(id: string, rootId?: string): void
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- /** Get the number of registered jobs */
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- getJobCount(): number
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- /** Get all job IDs */
473
- getJobIds(): string[]
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-
475
- //* Global Jobs (for legacy addEffect/addAfterEffect) --------------------------------
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-
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- /** Register a global job (runs once per frame, not per-root). Returns unsubscribe function. */
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- registerGlobal(phase: 'before' | 'after', id: string, callback: (timestamp: number) => void): () => void
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-
480
- //* Idle Callbacks (for legacy addTail) --------------------------------
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-
482
- /** Register an idle callback (fires when loop stops). Returns unsubscribe function. */
483
- onIdle(callback: (timestamp: number) => void): () => void
484
-
485
- //* Frame Loop Control --------------------------------
486
-
487
- /** Start the scheduler loop */
488
- start(): void
489
- /** Stop the scheduler loop */
490
- stop(): void
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- /** Check if the scheduler is running */
492
- readonly isRunning: boolean
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- /** Get/set the frameloop mode ('always', 'demand', 'never') */
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- frameloop: Frameloop
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- /** Independent mode - runs without Canvas, callbacks receive timing-only state */
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- independent: boolean
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-
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- //* Manual Stepping --------------------------------
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-
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- /** Manually step all jobs once (for frameloop='never' or testing) */
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- step(timestamp?: number): void
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- /** Manually step a single job by ID */
503
- stepJob(id: string, timestamp?: number): void
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- /** Request frame(s) to be rendered (for frameloop='demand') */
505
- invalidate(frames?: number): void
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-
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- //* Per-Job Control --------------------------------
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-
509
- /** Check if a job is paused */
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- isJobPaused(id: string): boolean
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- /** Pause a job */
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- pauseJob(id: string): void
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- /** Resume a job */
514
- resumeJob(id: string): void
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- /** Subscribe to job state changes (for reactive isPaused). Returns unsubscribe function. */
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- subscribeJobState(id: string, listener: () => void): () => void
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- }
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-
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  //* Buffer Types (useBuffers) ========================================
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327
 
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  /**
@@ -803,8 +610,10 @@ interface RootState {
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  buffers: BufferStore
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  /** Global GPU storage (textures, etc.) - root-level storage + scoped sub-objects. Use useGPUStorage() hook */
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  gpuStorage: StorageStore
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- /** Global TSL texture nodes - use useTextures() hook for operations */
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- textures: Map<string, any>
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+ /** Global Texture registry (key → Texture, usually keyed by URL) - use useTextures() hook for access + lifecycle */
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+ textures: Map<string, THREE$1.Texture>
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+ /** Internal: refcount per texture key, driven by mounted useTexture consumers (registry enrollment is on by default) */
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+ _textureRefs: Map<string, number>
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  /** WebGPU RenderPipeline instance - use useRenderPipeline() hook */
809
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  renderPipeline: any | null // THREE.PostProcessing (will be THREE.RenderPipeline in future Three.js release)
810
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  /** Global TSL pass nodes for render pipeline - use useRenderPipeline() hook */
@@ -1518,146 +1327,6 @@ declare global {
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  }
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1328
  }
1520
1329
 
1521
- //* useFrameNext Types ==============================
1522
-
1523
-
1524
-
1525
- //* Global Type Declarations ==============================
1526
-
1527
- declare global {
1528
- // Job --------------------------------
1529
-
1530
- /**
1531
- * Internal job representation in the scheduler
1532
- */
1533
- interface Job {
1534
- /** Unique identifier */
1535
- id: string
1536
- /** The callback to execute */
1537
- callback: FrameNextCallback
1538
- /** Phase this job belongs to */
1539
- phase: string
1540
- /** Run before these phases/job ids */
1541
- before: Set<string>
1542
- /** Run after these phases/job ids */
1543
- after: Set<string>
1544
- /** Priority within phase (higher first) */
1545
- priority: number
1546
- /** Insertion order for deterministic tie-breaking */
1547
- index: number
1548
- /** Max FPS for this job (undefined = no limit) */
1549
- fps?: number
1550
- /** Drop frames when behind (true) or catch up (false) */
1551
- drop: boolean
1552
- /** Last run timestamp (ms) */
1553
- lastRun?: number
1554
- /** Whether job is enabled */
1555
- enabled: boolean
1556
- /** Internal flag: system jobs (like default render) don't block user render takeover */
1557
- system?: boolean
1558
- }
1559
-
1560
- // Phase Graph --------------------------------
1561
-
1562
- /**
1563
- * A node in the phase graph
1564
- */
1565
- interface PhaseNode {
1566
- /** Phase name */
1567
- name: string
1568
- /** Whether this was auto-generated from a before/after constraint */
1569
- isAutoGenerated: boolean
1570
- }
1571
-
1572
- /**
1573
- * Options for creating a job from hook options
1574
- */
1575
- interface JobOptions {
1576
- id?: string
1577
- phase?: string
1578
- before?: string | string[]
1579
- after?: string | string[]
1580
- priority?: number
1581
- fps?: number
1582
- drop?: boolean
1583
- enabled?: boolean
1584
- }
1585
-
1586
- // Frame Loop State --------------------------------
1587
-
1588
- /**
1589
- * Internal frame loop state
1590
- */
1591
- interface FrameLoopState {
1592
- /** Whether the loop is running */
1593
- running: boolean
1594
- /** Current RAF handle */
1595
- rafHandle: number | null
1596
- /** Last frame timestamp in ms (null = uninitialized) */
1597
- lastTime: number | null
1598
- /** Frame counter */
1599
- frameCount: number
1600
- /** Elapsed time since first frame in ms */
1601
- elapsedTime: number
1602
- /** createdAt timestamp in ms */
1603
- createdAt: number
1604
- }
1605
-
1606
- // Root Entry --------------------------------
1607
-
1608
- /**
1609
- * Internal representation of a registered root (Canvas).
1610
- * Tracks jobs and manages rebuild state for this root.
1611
- * @internal
1612
- */
1613
- interface RootEntry {
1614
- /** Unique identifier for this root */
1615
- id: string
1616
- /** Function to get the root's current state. Returns any to support independent mode. */
1617
- getState: () => any
1618
- /** Map of job IDs to Job objects */
1619
- jobs: Map<string, Job>
1620
- /** Cached sorted job list for execution order */
1621
- sortedJobs: Job[]
1622
- /** Whether sortedJobs needs rebuilding */
1623
- needsRebuild: boolean
1624
- }
1625
-
1626
- /**
1627
- * Internal representation of a global job (deprecated API).
1628
- * Global jobs run once per frame, not per-root.
1629
- * Used by legacy addEffect/addAfterEffect APIs.
1630
- * @internal
1631
- * @deprecated Use useFrame with phases instead
1632
- */
1633
- interface GlobalJob {
1634
- /** Unique identifier for this global job */
1635
- id: string
1636
- /** Callback invoked with RAF timestamp in ms */
1637
- callback: (timestamp: number) => void
1638
- }
1639
-
1640
- // HMR Support --------------------------------
1641
-
1642
- /**
1643
- * Hot Module Replacement data structure for preserving scheduler state
1644
- * @internal
1645
- */
1646
- interface HMRData {
1647
- /** Shared data object for storing values across reloads */
1648
- data: Record<string, any>
1649
- /** Optional function to accept HMR updates */
1650
- accept?: () => void
1651
- }
1652
-
1653
- // Default Phases --------------------------------
1654
-
1655
- /**
1656
- * Default phase names for the scheduler
1657
- */
1658
- type DefaultPhase = 'start' | 'input' | 'physics' | 'update' | 'render' | 'finish'
1659
- }
1660
-
1661
1330
  type MutableOrReadonlyParameters<T extends (...args: any) => any> = Parameters<T> | Readonly<Parameters<T>>
1662
1331
 
1663
1332
  interface MathRepresentation {
@@ -2157,376 +1826,14 @@ declare namespace useLoader {
2157
1826
  var loader: typeof getLoader;
2158
1827
  }
2159
1828
 
2160
- /**
2161
- * Global Singleton Scheduler - manages the frame loop and job execution for ALL R3F roots.
2162
- *
2163
- * Features:
2164
- * - Single RAF loop for entire application
2165
- * - Root registration (multiple Canvas support)
2166
- * - Global phases for addEffect/addAfterEffect (deprecated)
2167
- * - Per-root job management with phases, priorities, FPS throttling
2168
- * - onIdle callbacks for addTail (deprecated)
2169
- * - Demand mode support via invalidate()
2170
- */
2171
- declare class Scheduler {
2172
- private static readonly INSTANCE_KEY;
2173
- private static get instance();
2174
- private static set instance(value);
2175
- /**
2176
- * Get the global scheduler instance (creates if doesn't exist).
2177
- * Uses HMR data to preserve instance across hot reloads.
2178
- * @returns {Scheduler} The singleton scheduler instance
2179
- */
2180
- static get(): Scheduler;
2181
- /**
2182
- * Reset the singleton instance. Stops the loop and clears all state.
2183
- * Primarily used for testing to ensure clean state between tests.
2184
- * @returns {void}
2185
- */
2186
- static reset(): void;
2187
- private roots;
2188
- private phaseGraph;
2189
- private loopState;
2190
- private stoppedTime;
2191
- private nextRootIndex;
2192
- private globalBeforeJobs;
2193
- private globalAfterJobs;
2194
- private nextGlobalIndex;
2195
- private idleCallbacks;
2196
- private nextJobIndex;
2197
- private jobStateListeners;
2198
- private pendingFrames;
2199
- private _frameloop;
2200
- private _independent;
2201
- private errorHandler;
2202
- private rootReadyCallbacks;
2203
- get phases(): string[];
2204
- get frameloop(): Frameloop;
2205
- set frameloop(mode: Frameloop);
2206
- get isRunning(): boolean;
2207
- get isReady(): boolean;
2208
- get independent(): boolean;
2209
- set independent(value: boolean);
2210
- constructor();
2211
- /**
2212
- * Register a root (Canvas) with the scheduler.
2213
- * The first root to register starts the RAF loop (if frameloop='always').
2214
- * @param {string} id - Unique identifier for this root
2215
- * @param {RootOptions} [options] - Optional configuration with getState and onError callbacks
2216
- * @returns {() => void} Unsubscribe function to remove this root
2217
- */
2218
- registerRoot(id: string, options?: RootOptions): () => void;
2219
- /**
2220
- * Unregister a root from the scheduler.
2221
- * Cleans up all job state listeners for this root's jobs.
2222
- * The last root to unregister stops the RAF loop.
2223
- * @param {string} id - The root ID to unregister
2224
- * @returns {void}
2225
- */
2226
- unregisterRoot(id: string): void;
2227
- /**
2228
- * Subscribe to be notified when a root becomes available.
2229
- * Fires immediately if a root already exists.
2230
- * @param {() => void} callback - Function called when first root registers
2231
- * @returns {() => void} Unsubscribe function
2232
- */
2233
- onRootReady(callback: () => void): () => void;
2234
- /**
2235
- * Notify all registered root-ready callbacks.
2236
- * Called when the first root registers.
2237
- * @returns {void}
2238
- * @private
2239
- */
2240
- private notifyRootReady;
2241
- /**
2242
- * Ensure a default root exists for independent mode.
2243
- * Creates a minimal root with no state provider.
2244
- * @returns {void}
2245
- * @private
2246
- */
2247
- private ensureDefaultRoot;
2248
- /**
2249
- * Trigger error handling for job errors.
2250
- * Uses the bound error handler if available, otherwise logs to console.
2251
- * @param {Error} error - The error to handle
2252
- * @returns {void}
2253
- */
2254
- triggerError(error: Error): void;
2255
- /**
2256
- * Add a named phase to the scheduler's execution order.
2257
- * Marks all roots for rebuild to incorporate the new phase.
2258
- * @param {string} name - The phase name (e.g., 'physics', 'postprocess')
2259
- * @param {AddPhaseOptions} [options] - Positioning options (before/after other phases)
2260
- * @returns {void}
2261
- * @example
2262
- * scheduler.addPhase('physics', { before: 'update' });
2263
- * scheduler.addPhase('postprocess', { after: 'render' });
2264
- */
2265
- addPhase(name: string, options?: AddPhaseOptions): void;
2266
- /**
2267
- * Check if a phase exists in the scheduler.
2268
- * @param {string} name - The phase name to check
2269
- * @returns {boolean} True if the phase exists
2270
- */
2271
- hasPhase(name: string): boolean;
2272
- /**
2273
- * Register a global job that runs once per frame (not per-root).
2274
- * Used internally by deprecated addEffect/addAfterEffect APIs.
2275
- * @param {'before' | 'after'} phase - When to run: 'before' all roots or 'after' all roots
2276
- * @param {string} id - Unique identifier for this global job
2277
- * @param {(timestamp: number) => void} callback - Function called each frame with RAF timestamp
2278
- * @returns {() => void} Unsubscribe function to remove this global job
2279
- * @deprecated Use useFrame with phases instead
2280
- */
2281
- registerGlobal(phase: 'before' | 'after', id: string, callback: (timestamp: number) => void): () => void;
2282
- /**
2283
- * Register an idle callback that fires when the loop stops.
2284
- * Used internally by deprecated addTail API.
2285
- * @param {(timestamp: number) => void} callback - Function called when loop becomes idle
2286
- * @returns {() => void} Unsubscribe function to remove this idle callback
2287
- * @deprecated Use demand mode with invalidate() instead
2288
- */
2289
- onIdle(callback: (timestamp: number) => void): () => void;
2290
- /**
2291
- * Notify all registered idle callbacks.
2292
- * Called when the loop stops in demand mode.
2293
- * @param {number} timestamp - The RAF timestamp when idle occurred
2294
- * @returns {void}
2295
- * @private
2296
- */
2297
- private notifyIdle;
2298
- /**
2299
- * Register a job (frame callback) with a specific root.
2300
- * This is the core registration method used by useFrame internally.
2301
- * @param {FrameNextCallback} callback - The function to call each frame
2302
- * @param {JobOptions & { rootId?: string; system?: boolean }} [options] - Job configuration
2303
- * @param {string} [options.rootId] - Target root ID (defaults to first registered root)
2304
- * @param {string} [options.id] - Unique job ID (auto-generated if not provided)
2305
- * @param {string} [options.phase] - Execution phase (defaults to 'update')
2306
- * @param {number} [options.priority] - Priority within phase (higher = earlier, default 0)
2307
- * @param {number} [options.fps] - FPS throttle limit
2308
- * @param {boolean} [options.drop] - Drop frames when behind (default true)
2309
- * @param {boolean} [options.enabled] - Whether job is active (default true)
2310
- * @param {boolean} [options.system] - Internal flag for system jobs (not user-facing)
2311
- * @returns {() => void} Unsubscribe function to remove this job
2312
- */
2313
- register(callback: FrameNextCallback, options?: JobOptions & {
2314
- rootId?: string;
2315
- system?: boolean;
2316
- }): () => void;
2317
- /**
2318
- * Unregister a job by its ID.
2319
- * Searches all roots if rootId is not provided.
2320
- * @param {string} id - The job ID to unregister
2321
- * @param {string} [rootId] - Optional root ID to search (searches all if not provided)
2322
- * @returns {void}
2323
- */
2324
- unregister(id: string, rootId?: string): void;
2325
- /**
2326
- * Update a job's options dynamically.
2327
- * Searches all roots to find the job by ID.
2328
- * Phase/constraint changes trigger a rebuild of the sorted job list.
2329
- * @param {string} id - The job ID to update
2330
- * @param {Partial<JobOptions>} options - The options to update
2331
- * @returns {void}
2332
- */
2333
- updateJob(id: string, options: Partial<JobOptions>): void;
2334
- /**
2335
- * Check if a job is currently paused (disabled).
2336
- * @param {string} id - The job ID to check
2337
- * @returns {boolean} True if the job exists and is paused
2338
- */
2339
- isJobPaused(id: string): boolean;
2340
- /**
2341
- * Subscribe to state changes for a specific job.
2342
- * Listener is called when job is paused or resumed.
2343
- * @param {string} id - The job ID to subscribe to
2344
- * @param {() => void} listener - Callback invoked on state changes
2345
- * @returns {() => void} Unsubscribe function
2346
- */
2347
- subscribeJobState(id: string, listener: () => void): () => void;
2348
- /**
2349
- * Notify all listeners that a job's state has changed.
2350
- * @param {string} id - The job ID that changed
2351
- * @returns {void}
2352
- * @private
2353
- */
2354
- private notifyJobStateChange;
2355
- /**
2356
- * Pause a job by ID (sets enabled=false).
2357
- * Notifies any subscribed state listeners.
2358
- * @param {string} id - The job ID to pause
2359
- * @returns {void}
2360
- */
2361
- pauseJob(id: string): void;
2362
- /**
2363
- * Resume a paused job by ID (sets enabled=true).
2364
- * Resets job timing to prevent frame accumulation.
2365
- * Notifies any subscribed state listeners.
2366
- * @param {string} id - The job ID to resume
2367
- * @returns {void}
2368
- */
2369
- resumeJob(id: string): void;
2370
- /**
2371
- * Start the requestAnimationFrame loop.
2372
- * Resets timing state (elapsedTime, frameCount) on start.
2373
- * No-op if already running.
2374
- * @returns {void}
2375
- */
2376
- start(): void;
2377
- /**
2378
- * Stop the requestAnimationFrame loop.
2379
- * Cancels any pending RAF callback.
2380
- * No-op if not running.
2381
- * @returns {void}
2382
- */
2383
- stop(): void;
2384
- /**
2385
- * Request frames to be rendered in demand mode.
2386
- * Accumulates pending frames (capped at 60) and starts the loop if not running.
2387
- * No-op if frameloop is not 'demand'.
2388
- * @param {number} [frames=1] - Number of frames to request
2389
- * @param {boolean} [stackFrames=false] - Whether to add frames to existing pending count
2390
- * - `false` (default): Sets pending frames to the specified value (replaces existing count)
2391
- * - `true`: Adds frames to existing pending count (useful for accumulating invalidations)
2392
- * @returns {void}
2393
- * @example
2394
- * // Request a single frame render
2395
- * scheduler.invalidate();
2396
- *
2397
- * @example
2398
- * // Request 5 frames (e.g., for animations)
2399
- * scheduler.invalidate(5);
2400
- *
2401
- * @example
2402
- * // Set pending frames to exactly 3 (don't stack with existing)
2403
- * scheduler.invalidate(3, false);
2404
- *
2405
- * @example
2406
- * // Add 2 more frames to existing pending count
2407
- * scheduler.invalidate(2, true);
2408
- */
2409
- invalidate(frames?: number, stackFrames?: boolean): void;
2410
- /**
2411
- * Reset timing state for deterministic testing.
2412
- * Preserves jobs and roots but resets lastTime, frameCount, elapsedTime, etc.
2413
- * @returns {void}
2414
- */
2415
- resetTiming(): void;
2416
- /**
2417
- * Manually execute a single frame for all roots.
2418
- * Useful for frameloop='never' mode or testing scenarios.
2419
- * @param {number} [timestamp] - Optional timestamp (defaults to performance.now())
2420
- * @returns {void}
2421
- * @example
2422
- * // Manual control mode
2423
- * scheduler.frameloop = 'never';
2424
- * scheduler.step(); // Execute one frame
2425
- */
2426
- step(timestamp?: number): void;
2427
- /**
2428
- * Manually execute a single job by its ID.
2429
- * Useful for testing individual job callbacks in isolation.
2430
- * @param {string} id - The job ID to step
2431
- * @param {number} [timestamp] - Optional timestamp (defaults to performance.now())
2432
- * @returns {void}
2433
- */
2434
- stepJob(id: string, timestamp?: number): void;
2435
- /**
2436
- * Main RAF loop callback.
2437
- * Executes frame, handles demand mode, and schedules next frame.
2438
- * @param {number} timestamp - RAF timestamp in milliseconds
2439
- * @returns {void}
2440
- * @private
2441
- */
2442
- private loop;
2443
- /**
2444
- * Execute a single frame across all roots.
2445
- * Order: globalBefore → each root's jobs → globalAfter
2446
- * @param {number} timestamp - RAF timestamp in milliseconds
2447
- * @returns {void}
2448
- * @private
2449
- */
2450
- private executeFrame;
2451
- /**
2452
- * Run all global jobs from a job map.
2453
- * Catches and logs errors without stopping execution.
2454
- * @param {Map<string, GlobalJob>} jobs - The global jobs map to execute
2455
- * @param {number} timestamp - RAF timestamp in milliseconds
2456
- * @returns {void}
2457
- * @private
2458
- */
2459
- private runGlobalJobs;
2460
- /**
2461
- * Execute all jobs for a single root in sorted order.
2462
- * Rebuilds sorted job list if needed, then dispatches each job.
2463
- * Errors are caught and propagated via triggerError.
2464
- * @param {RootEntry} root - The root entry to tick
2465
- * @param {number} timestamp - RAF timestamp in milliseconds
2466
- * @param {number} delta - Time since last frame in seconds
2467
- * @returns {void}
2468
- * @private
2469
- */
2470
- private tickRoot;
2471
- /**
2472
- * Get the total number of registered jobs across all roots.
2473
- * Includes both per-root jobs and global before/after jobs.
2474
- * @returns {number} Total job count
2475
- */
2476
- getJobCount(): number;
2477
- /**
2478
- * Get all registered job IDs across all roots.
2479
- * Includes both per-root jobs and global before/after jobs.
2480
- * @returns {string[]} Array of all job IDs
2481
- */
2482
- getJobIds(): string[];
2483
- /**
2484
- * Get the number of registered roots (Canvas instances).
2485
- * @returns {number} Number of registered roots
2486
- */
2487
- getRootCount(): number;
2488
- /**
2489
- * Check if any user (non-system) jobs are registered in a specific phase.
2490
- * Used by the default render job to know if a user has taken over rendering.
2491
- *
2492
- * @param phase The phase to check
2493
- * @param rootId Optional root ID to check (checks all roots if not provided)
2494
- * @returns true if any user jobs exist in the phase
2495
- */
2496
- hasUserJobsInPhase(phase: string, rootId?: string): boolean;
2497
- /**
2498
- * Generate a unique root ID for automatic root registration.
2499
- * @returns {string} A unique root ID in the format 'root_N'
2500
- */
2501
- generateRootId(): string;
2502
- /**
2503
- * Generate a unique job ID.
2504
- * @returns {string} A unique job ID in the format 'job_N'
2505
- * @private
2506
- */
2507
- private generateJobId;
2508
- /**
2509
- * Normalize before/after constraints to a Set.
2510
- * Handles undefined, single string, or array inputs.
2511
- * @param {string | string[] | undefined} value - The constraint value(s)
2512
- * @returns {Set<string>} Normalized Set of constraint strings
2513
- * @private
2514
- */
2515
- private normalizeConstraints;
2516
- }
2517
- /**
2518
- * Get the global scheduler instance.
2519
- * Creates one if it doesn't exist.
2520
- */
2521
- declare const getScheduler: () => Scheduler;
2522
-
2523
1829
  /**
2524
1830
  * Frame hook with phase-based ordering, priority, and FPS throttling.
2525
1831
  *
2526
- * Works both inside and outside Canvas context:
2527
- * - Inside Canvas: Full RootState (gl, scene, camera, etc.)
2528
- * - Outside Canvas (waiting mode): Waits for Canvas to mount, then gets full state
2529
- * - Outside Canvas (independent mode): Fires immediately with timing-only state
1832
+ * Always delivers full RootState — works both inside and outside Canvas context:
1833
+ * - Inside Canvas: Full RootState (renderer, scene, camera, etc.)
1834
+ * - Outside Canvas: The job registers immediately but the callback is held until a
1835
+ * Canvas adopts it, then runs with full RootState. For hostless / standalone
1836
+ * frame loops with no Canvas, use `@pmndrs/scheduler` directly.
2530
1837
  *
2531
1838
  * Returns a controls object for manual stepping, pausing, and resuming.
2532
1839
  *
@@ -2543,16 +1850,16 @@ declare const getScheduler: () => Scheduler;
2543
1850
  * useFrame((state, delta) => { ... }, { phase: 'physics' })
2544
1851
  *
2545
1852
  * @example
2546
- * // Outside Canvas - waits for Canvas to mount
1853
+ * // Outside Canvas - callback waits for a Canvas, then always has full state
2547
1854
  * function UI() {
2548
1855
  * useFrame((state, delta) => { syncUI(state.camera) });
2549
1856
  * return <button>...</button>;
2550
1857
  * }
2551
1858
  *
2552
1859
  * @example
2553
- * // Independent mode - no Canvas needed
2554
- * getScheduler().independent = true;
2555
- * useFrame((state, delta) => { updateGame(delta) });
1860
+ * // Hostless / standalone loop (no Canvas) - use @pmndrs/scheduler directly
1861
+ * import { getScheduler } from '@pmndrs/scheduler'
1862
+ * getScheduler().register((state, delta) => { updateGame(delta) })
2556
1863
  *
2557
1864
  * @example
2558
1865
  * // Scheduler-only access (no callback)
@@ -2575,11 +1882,16 @@ type UseTextureOptions<Url extends string[] | string | Record<string, string>> =
2575
1882
  /** Callback when texture(s) finish loading */
2576
1883
  onLoad?: (texture: MappedTextureType<Url>) => void;
2577
1884
  /**
2578
- * Cache the texture in R3F's global state for access via useTextures().
2579
- * When true:
1885
+ * Register the texture(s) in R3F's global texture registry for access via useTextures().
1886
+ * When true (the default):
2580
1887
  * - Textures persist until explicitly disposed
2581
- * - Returns existing cached textures if available (preserving modifications like colorSpace)
2582
- * @default false
1888
+ * - On mount, returns existing registered textures if available (preserving modifications like colorSpace)
1889
+ *
1890
+ * Reads are taken once at mount — a mounted `useTexture` does not re-render when the registry
1891
+ * changes. To react to registry swaps, use `useTextures(s => s.get(key))` instead.
1892
+ *
1893
+ * Pass `false` to opt out of registry enrollment entirely.
1894
+ * @default true
2583
1895
  */
2584
1896
  cache?: boolean;
2585
1897
  };
@@ -2603,15 +1915,18 @@ type UseTextureOptions<Url extends string[] | string | Record<string, string>> =
2603
1915
  * normal: '/normal.png'
2604
1916
  * })
2605
1917
  *
2606
- * // With caching - returns same texture object across components
2607
- * // Modifications (colorSpace, wrapS, etc.) are preserved
2608
- * const diffuse = useTexture('/diffuse.png', { cache: true })
1918
+ * // Textures are registered in the global registry by default — the same texture
1919
+ * // object is shared across components and modifications (colorSpace, wrapS, etc.) are preserved
1920
+ * const diffuse = useTexture('/diffuse.png')
2609
1921
  * diffuse.colorSpace = THREE.SRGBColorSpace
2610
1922
  *
2611
1923
  * // Another component gets the SAME texture with colorSpace already set
2612
- * const sameDiffuse = useTexture('/diffuse.png', { cache: true })
1924
+ * const sameDiffuse = useTexture('/diffuse.png')
2613
1925
  *
2614
- * // Access cache directly
1926
+ * // Opt out of registry enrollment for a one-off texture
1927
+ * const scratch = useTexture('/scratch.png', { cache: false })
1928
+ *
1929
+ * // Access the registry directly
2615
1930
  * const { get } = useTextures()
2616
1931
  * const cached = get('/diffuse.png')
2617
1932
  * ```
@@ -2628,63 +1943,80 @@ declare const Texture: ({ children, input, onLoad, cache, }: {
2628
1943
  cache?: boolean;
2629
1944
  }) => react_jsx_runtime.JSX.Element;
2630
1945
 
2631
- type TextureEntry = Texture$1 | {
2632
- value: Texture$1;
2633
- [key: string]: any;
1946
+ /** Accepted shapes for a registry read: a single key, a list of keys, or a name→key map. */
1947
+ type TextureInput = string | string[] | Record<string, string>;
1948
+ /** Result of a `get()` read, mirroring the input shape. */
1949
+ type TextureResult<Input extends TextureInput> = Input extends string ? Texture$1 | undefined : Input extends string[] ? (Texture$1 | undefined)[] : {
1950
+ [K in keyof Input]: Texture$1 | undefined;
2634
1951
  };
1952
+ /** Options for `dispose()`. */
1953
+ interface DisposeOptions {
1954
+ /** Dispose even if the texture still has active references (default false). */
1955
+ force?: boolean;
1956
+ }
2635
1957
  interface UseTexturesReturn {
2636
- /** Map of all textures currently in cache */
2637
- textures: Map<string, TextureEntry>;
2638
- /** Get a specific texture by key (usually URL) */
2639
- get: (key: string) => TextureEntry | undefined;
2640
- /** Check if a texture exists in cache */
2641
- has: (key: string) => boolean;
2642
- /** Add a texture to the cache */
2643
- add: (key: string, value: TextureEntry) => void;
2644
- /** Add multiple textures to the cache */
2645
- addMultiple: (items: Map<string, TextureEntry> | Record<string, TextureEntry>) => void;
2646
- /** Remove a texture from cache (does NOT dispose GPU resources) */
2647
- remove: (key: string) => void;
2648
- /** Remove multiple textures from cache */
2649
- removeMultiple: (keys: string[]) => void;
2650
- /** Dispose a texture's GPU resources and remove from cache */
2651
- dispose: (key: string) => void;
2652
- /** Dispose multiple textures */
2653
- disposeMultiple: (keys: string[]) => void;
2654
- /** Dispose ALL cached textures - use with caution */
2655
- disposeAll: () => void;
1958
+ /** The live registry Map (key Texture). Treat as read-only. */
1959
+ readonly all: Map<string, Texture$1>;
1960
+ /** Read one texture, an array of textures, or a name→texture record (mirrors the input shape). */
1961
+ get<Input extends TextureInput>(input: Input): TextureResult<Input>;
1962
+ /** Check whether a key exists in the registry. */
1963
+ has(key: string): boolean;
1964
+ /**
1965
+ * Register a texture (or a record of textures) that has no URL — e.g. a render
1966
+ * target or procedural texture. URL-loaded textures are registered automatically
1967
+ * by `useTexture` (registry enrollment is on by default).
1968
+ */
1969
+ add(key: string, texture: Texture$1): void;
1970
+ add(record: Record<string, Texture$1>): void;
1971
+ /**
1972
+ * Dispose a texture's GPU resources and remove it from the registry.
1973
+ * Refcount-aware: if the key is still in use by a mounted `useTexture` consumer it is
1974
+ * skipped (with a warning) unless `{ force: true }` is passed.
1975
+ * @returns true if disposed, false if skipped.
1976
+ */
1977
+ dispose(key: string, options?: DisposeOptions): boolean;
1978
+ /** Dispose every texture in the registry and clear it. Use on scene teardown. */
1979
+ disposeAll(): void;
2656
1980
  }
2657
1981
  /**
2658
- * Hook for managing the global texture cache in R3F state.
1982
+ * Reactive Texture registry load once with `useTexture`, reach the textures from anywhere.
2659
1983
  *
2660
- * Textures are stored in a Map with URL/path keys for efficient lookup.
2661
- * Useful for sharing texture references across materials and components.
1984
+ * This is a registry of plain `Texture` objects (not TSL nodes), so the same texture can feed
1985
+ * a material map, a heightmap sampler, or anything else. It does **not** load — pair it with
1986
+ * `useTexture` for loading (registry enrollment is on by default); `useTextures` is for access and lifecycle.
1987
+ *
1988
+ * The returned handle is **reactive**: the calling component re-renders when the registry
1989
+ * changes. Pass a selector to scope the subscription to a single read.
2662
1990
  *
2663
1991
  * @example
2664
1992
  * ```tsx
2665
- * const { textures, add, get, remove, has, dispose } = useTextures()
2666
- *
2667
- * // Check if texture is already cached
2668
- * if (!has('/textures/diffuse.png')) {
2669
- * // Load with useTexture and cache: true, or manually add
2670
- * const tex = useTexture('/textures/diffuse.png', { cache: true })
2671
- * }
1993
+ * // Load + register once (anywhere in the tree) registered by default
1994
+ * useTexture({ map: '/diffuse.jpg', normalMap: '/normal.jpg' })
2672
1995
  *
2673
- * // Access cached texture from anywhere
2674
- * const diffuse = get('/textures/diffuse.png')
2675
- * if (diffuse) material.map = diffuse
1996
+ * // Reach them from another component — record form lands straight into a material
1997
+ * const { map, normalMap } = useTextures().get({ map: '/diffuse.jpg', normalMap: '/normal.jpg' })
1998
+ * return <meshStandardMaterial map={map} normalMap={normalMap} />
2676
1999
  *
2677
- * // Remove from cache only (texture still in GPU memory)
2678
- * remove('/textures/old.png')
2000
+ * // A set of heightmaps at once
2001
+ * const [a, b, c] = useTextures().get(['/h0.png', '/h1.png', '/h2.png'])
2679
2002
  *
2680
- * // Fully dispose (frees GPU memory + removes from cache)
2681
- * dispose('/textures/unused.png')
2003
+ * // Register a non-URL texture (render target / procedural)
2004
+ * useTextures().add('rt-main', renderTarget.texture)
2682
2005
  *
2683
- * // Nuclear option - dispose everything
2684
- * disposeAll()
2006
+ * // Deliberate GPU cleanup (refcount-aware; force to override)
2007
+ * useTextures().dispose('/diffuse.jpg')
2008
+ * useTextures().disposeAll() // scene teardown
2685
2009
  * ```
2010
+ *
2011
+ * @remarks
2012
+ * **Future expansion:** an imperative async loader (e.g. `await useTextures().load('/x.jpg')`) is
2013
+ * intentionally not included yet. It would let non-React code (loading screens, dynamic streaming)
2014
+ * populate the registry without Suspense, at the cost of putting loading back into this hook. It
2015
+ * will be added only if a concrete consumer needs imperative loading; for now, loading lives in
2016
+ * `useTexture`.
2686
2017
  */
2687
2018
  declare function useTextures(): UseTexturesReturn;
2019
+ declare function useTextures<T>(selector: (registry: UseTexturesReturn) => T): T;
2688
2020
 
2689
2021
  /**
2690
2022
  * Creates a render target compatible with the current renderer.
@@ -4765,5 +4097,5 @@ interface WebGPURootState extends Omit<RootState, 'renderer' | 'gl' | 'internal'
4765
4097
  internal: WebGPUInternalState
4766
4098
  }
4767
4099
 
4768
- export { Block, Canvas, Environment, EnvironmentCube, EnvironmentMap, EnvironmentPortal, ErrorBoundary, FROM_REF, IsObject, ONCE, Portal, R3F_BUILD_LEGACY, R3F_BUILD_WEBGPU, REACT_INTERNAL_PROPS, RESERVED_PROPS, three_d as ReactThreeFiber, Scheduler, Texture, _roots, act, addAfterEffect, addEffect, addTail, advance, applyProps, attach, buildGraph, calculateDpr, clearNodeScope, clearRootNodes, clearRootUniforms, clearScope, context, createEvents, createPointerEvents, createPortal, createRoot, createScopedStore, createStore, createTextureOperations, detach, diffProps, dispose, createPointerEvents as events, extend, findInitialRoot, flushSync, fromRef, getInstanceProps, getPrimary, getPrimaryIds, getRootState, getScheduler, getUuidPrefix, hasConstructor, hasPrimary, invalidate, invalidateInstance, is, isColorRepresentation, isCopyable, isFromRef, isObject3D, isOnce, isOrthographicCamera, isRef, isRenderer, isTexture, isVectorLike, once, prepare, presetsObj, rebuildAllBuffers, rebuildAllNodes, rebuildAllStorage, rebuildAllUniforms, reconciler, registerPrimary, removeInteractivity, removeNodes, removeUniforms, resolve, unmountComponentAtNode, unregisterPrimary, updateCamera, updateFrustum, useBridge, useBuffers, useEnvironment, useFrame, useGPUStorage, useGraph, useInstanceHandle, useIsomorphicLayoutEffect, useLoader, useLocalNodes, useMutableCallback, useNodes, useRenderPipeline, useRenderTarget, useStore, useTexture, useTextures, useThree, useUniform, useUniforms, waitForPrimary };
4769
- export type { Act, AddPhaseOptions, Args, ArgsProp, AttachFnType, AttachType, BackgroundConfig, BackgroundProp, BaseRendererProps, Bridge, BufferCreator, BufferLike, BufferRecord, BufferStore, BuffersWithUtils, Camera, CameraProps, CanvasProps, CanvasSchedulerConfig, Catalogue, ClearBuffersFn, ClearNodesFn, ClearStorageFn, ClearUniformsFn, Color, ColorManagementConfig, ComputeFunction, ConstructorRepresentation, CreatorState, DefaultGLProps, DefaultRendererProps, Disposable, DisposeBuffersFn, DisposeStorageFn, DomEvent, Dpr, ElementProps, EnvironmentLoaderProps, EnvironmentProps, EquConfig, Euler, EventHandlers, EventManager, EventProps, Events, Extensions, FiberRoot, FilterFunction, FrameCallback, FrameControls, FrameNextCallback, FrameNextControls, FrameNextState, FrameState, FrameTimingState, Frameloop, GLProps, GLTFLike, GeometryProps, GeometryTransformProps, GlobalEffectType, GlobalRenderCallback, HostConfig, InferLoadResult, InjectState, InputLike, Instance, InstanceProps, WebGPUInternalState as InternalState, Intersection, IntersectionEvent, IsAllOptional, IsOptional, Layers, LegacyInternalState, LegacyRenderer, LegacyRootState, LoaderInstance, LoaderLike, LoaderResult, LocalNodeCreator, MappedTextureType, MathProps, MathRepresentation, MathType, MathTypes, Matrix3, Matrix4, Mutable, MutableOrReadonlyParameters, NodeCreator, NodeProps, NodeRecord, NodesWithUtils, NonFunctionKeys, ObjectMap, OffscreenCanvas$1 as OffscreenCanvas, Overwrite, Performance, PointerCaptureTarget, PointerState, PresetsType, PrimaryCanvasEntry, Properties, Quaternion, WebGPUR3FRenderer as R3FRenderer, RaycastableRepresentation, ReactProps, RebuildBuffersFn, RebuildNodesFn, RebuildStorageFn, RebuildUniformsFn, ReconcilerRoot, RemoveBuffersFn, RemoveNodesFn, RemoveStorageFn, RemoveUniformsFn, RenderCallback, RenderProps, RenderTargetOptions, Renderer, RendererConfigExtended, RendererFactory, RendererProps, Root, RootOptions, WebGPURootState as RootState, RootStore, SchedulerApi, ScopedStoreType, SetBlock, Size, StorageCreator, StorageLike, StorageRecord, StorageStore, StorageWithUtils, Subscription, TSLNode, TSLNodeInput, TextureEntry, TextureOperations, ThreeCamera, ThreeElement, ThreeElements, ThreeElementsImpl, ThreeEvent, ThreeExports, ThreeToJSXElements, UnblockProps, UniformCreator, UniformValue, UniformsWithUtils, UseFrameNextOptions, UseFrameOptions, UseTextureOptions, UseTexturesReturn, Vector2, Vector3, Vector4, VectorRepresentation, Viewport, VisibilityEntry, WebGLDefaultProps, WebGLProps, WebGLShadowConfig, WebGPUDefaultProps, WebGPUProps, WebGPUShadowConfig, XRManager, XRPointerConfig };
4100
+ export { Block, Canvas, Environment, EnvironmentCube, EnvironmentMap, EnvironmentPortal, ErrorBoundary, FROM_REF, IsObject, ONCE, Portal, R3F_BUILD_LEGACY, R3F_BUILD_WEBGPU, REACT_INTERNAL_PROPS, RESERVED_PROPS, three_d as ReactThreeFiber, Texture, _roots, act, addAfterEffect, addEffect, addTail, advance, applyProps, attach, buildGraph, calculateDpr, clearNodeScope, clearRootNodes, clearRootUniforms, clearScope, context, createEvents, createPointerEvents, createPortal, createRoot, createScopedStore, createStore, createTextureOperations, detach, diffProps, dispose, createPointerEvents as events, extend, findInitialRoot, flushSync, fromRef, getInstanceProps, getPrimary, getPrimaryIds, getRootState, getUuidPrefix, hasConstructor, hasPrimary, invalidate, invalidateInstance, is, isColorRepresentation, isCopyable, isFromRef, isObject3D, isOnce, isOrthographicCamera, isRef, isRenderer, isTexture, isVectorLike, once, prepare, presetsObj, rebuildAllBuffers, rebuildAllNodes, rebuildAllStorage, rebuildAllUniforms, reconciler, registerPrimary, removeInteractivity, removeNodes, removeUniforms, resolve, unmountComponentAtNode, unregisterPrimary, updateCamera, updateFrustum, useBridge, useBuffers, useEnvironment, useFrame, useGPUStorage, useGraph, useInstanceHandle, useIsomorphicLayoutEffect, useLoader, useLocalNodes, useMutableCallback, useNodes, useRenderPipeline, useRenderTarget, useStore, useTexture, useTextures, useThree, useUniform, useUniforms, waitForPrimary };
4101
+ export type { Act, Args, ArgsProp, AttachFnType, AttachType, BackgroundConfig, BackgroundProp, BaseRendererProps, Bridge, BufferCreator, BufferLike, BufferRecord, BufferStore, BuffersWithUtils, Camera, CameraProps, CanvasProps, CanvasSchedulerConfig, Catalogue, ClearBuffersFn, ClearNodesFn, ClearStorageFn, ClearUniformsFn, Color, ColorManagementConfig, ComputeFunction, ConstructorRepresentation, CreatorState, DefaultGLProps, DefaultRendererProps, Disposable, DisposeBuffersFn, DisposeOptions, DisposeStorageFn, DomEvent, Dpr, ElementProps, EnvironmentLoaderProps, EnvironmentProps, EquConfig, Euler, EventHandlers, EventManager, EventProps, Events, Extensions, FiberRoot, FilterFunction, FrameCallback, FrameNextCallback, FrameNextState, FrameState, Frameloop, GLProps, GLTFLike, GeometryProps, GeometryTransformProps, GlobalEffectType, GlobalRenderCallback, HostConfig, InferLoadResult, InjectState, InputLike, Instance, InstanceProps, WebGPUInternalState as InternalState, Intersection, IntersectionEvent, IsAllOptional, IsOptional, Layers, LegacyInternalState, LegacyRenderer, LegacyRootState, LoaderInstance, LoaderLike, LoaderResult, LocalNodeCreator, MappedTextureType, MathProps, MathRepresentation, MathType, MathTypes, Matrix3, Matrix4, Mutable, MutableOrReadonlyParameters, NodeCreator, NodeProps, NodeRecord, NodesWithUtils, NonFunctionKeys, ObjectMap, OffscreenCanvas$1 as OffscreenCanvas, Overwrite, Performance, PointerCaptureTarget, PointerState, PresetsType, PrimaryCanvasEntry, Properties, Quaternion, WebGPUR3FRenderer as R3FRenderer, RaycastableRepresentation, ReactProps, RebuildBuffersFn, RebuildNodesFn, RebuildStorageFn, RebuildUniformsFn, ReconcilerRoot, RemoveBuffersFn, RemoveNodesFn, RemoveStorageFn, RemoveUniformsFn, RenderCallback, RenderProps, RenderTargetOptions, Renderer, RendererConfigExtended, RendererFactory, RendererProps, Root, WebGPURootState as RootState, RootStore, ScopedStoreType, SetBlock, Size, StorageCreator, StorageLike, StorageRecord, StorageStore, StorageWithUtils, Subscription, TSLNode, TSLNodeInput, TextureInput, TextureOperations, TextureResult, ThreeCamera, ThreeElement, ThreeElements, ThreeElementsImpl, ThreeEvent, ThreeExports, ThreeToJSXElements, UnblockProps, UniformCreator, UniformValue, UniformsWithUtils, UseTextureOptions, UseTexturesReturn, Vector2, Vector3, Vector4, VectorRepresentation, Viewport, VisibilityEntry, WebGLDefaultProps, WebGLProps, WebGLShadowConfig, WebGPUDefaultProps, WebGPUProps, WebGPUShadowConfig, XRManager, XRPointerConfig };