@react-aria/overlays 3.30.0 → 3.31.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (38) hide show
  1. package/dist/ariaHideOutside.main.js +3 -3
  2. package/dist/ariaHideOutside.main.js.map +1 -1
  3. package/dist/ariaHideOutside.mjs +4 -4
  4. package/dist/ariaHideOutside.module.js +4 -4
  5. package/dist/ariaHideOutside.module.js.map +1 -1
  6. package/dist/calculatePosition.main.js +75 -53
  7. package/dist/calculatePosition.main.js.map +1 -1
  8. package/dist/calculatePosition.mjs +76 -54
  9. package/dist/calculatePosition.module.js +76 -54
  10. package/dist/calculatePosition.module.js.map +1 -1
  11. package/dist/types.d.ts.map +1 -1
  12. package/dist/useCloseOnScroll.main.js +3 -1
  13. package/dist/useCloseOnScroll.main.js.map +1 -1
  14. package/dist/useCloseOnScroll.mjs +3 -1
  15. package/dist/useCloseOnScroll.module.js +3 -1
  16. package/dist/useCloseOnScroll.module.js.map +1 -1
  17. package/dist/useOverlay.main.js +6 -2
  18. package/dist/useOverlay.main.js.map +1 -1
  19. package/dist/useOverlay.mjs +7 -3
  20. package/dist/useOverlay.module.js +7 -3
  21. package/dist/useOverlay.module.js.map +1 -1
  22. package/dist/useOverlayPosition.main.js +2 -2
  23. package/dist/useOverlayPosition.main.js.map +1 -1
  24. package/dist/useOverlayPosition.mjs +2 -2
  25. package/dist/useOverlayPosition.module.js +2 -2
  26. package/dist/useOverlayPosition.module.js.map +1 -1
  27. package/dist/usePreventScroll.main.js +2 -0
  28. package/dist/usePreventScroll.main.js.map +1 -1
  29. package/dist/usePreventScroll.mjs +2 -0
  30. package/dist/usePreventScroll.module.js +2 -0
  31. package/dist/usePreventScroll.module.js.map +1 -1
  32. package/package.json +11 -11
  33. package/src/ariaHideOutside.ts +8 -3
  34. package/src/calculatePosition.ts +98 -45
  35. package/src/useCloseOnScroll.ts +2 -1
  36. package/src/useOverlay.ts +10 -3
  37. package/src/useOverlayPosition.ts +2 -2
  38. package/src/usePreventScroll.ts +8 -0
@@ -1 +1 @@
1
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All rights reserved.\n * This file is licensed to you under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License. You may obtain a copy\n * of the License at http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software distributed under\n * the License is distributed on an \"AS IS\" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS\n * OF ANY KIND, either express or implied. See the License for the specific language\n * governing permissions and limitations under the License.\n */\n\nimport {chain, getScrollParent, isIOS, isScrollable, useLayoutEffect, willOpenKeyboard} from '@react-aria/utils';\n\ninterface PreventScrollOptions {\n /** Whether the scroll lock is disabled. */\n isDisabled?: boolean\n}\n\nconst visualViewport = typeof document !== 'undefined' && window.visualViewport;\n\n// The number of active usePreventScroll calls. Used to determine whether to revert back to the original page style/scroll position\nlet preventScrollCount = 0;\nlet restore;\n\n/**\n * Prevents scrolling on the document body on mount, and\n * restores it on unmount. Also ensures that content does not\n * shift due to the scrollbars disappearing.\n */\nexport function usePreventScroll(options: PreventScrollOptions = {}): void {\n let {isDisabled} = options;\n\n useLayoutEffect(() => {\n if (isDisabled) {\n return;\n }\n\n preventScrollCount++;\n if (preventScrollCount === 1) {\n if (isIOS()) {\n restore = preventScrollMobileSafari();\n } else {\n restore = preventScrollStandard();\n }\n }\n\n return () => {\n preventScrollCount--;\n if (preventScrollCount === 0) {\n restore();\n }\n };\n }, [isDisabled]);\n}\n\n// For most browsers, all we need to do is set `overflow: hidden` on the root element, and\n// add some padding to prevent the page from shifting when the scrollbar is hidden.\nfunction preventScrollStandard() {\n let scrollbarWidth = window.innerWidth - document.documentElement.clientWidth;\n return chain(\n scrollbarWidth > 0 &&\n // Use scrollbar-gutter when supported because it also works for fixed positioned elements.\n ('scrollbarGutter' in document.documentElement.style\n ? setStyle(document.documentElement, 'scrollbarGutter', 'stable')\n : setStyle(document.documentElement, 'paddingRight', `${scrollbarWidth}px`)),\n setStyle(document.documentElement, 'overflow', 'hidden')\n );\n}\n\n// Mobile Safari is a whole different beast. Even with overflow: hidden,\n// it still scrolls the page in many situations:\n//\n// 1. When the bottom toolbar and address bar are collapsed, page scrolling is always allowed.\n// 2. When the keyboard is visible, the viewport does not resize. Instead, the keyboard covers part of\n// it, so it becomes scrollable.\n// 3. When tapping on an input, the page always scrolls so that the input is centered in the visual viewport.\n// This may cause even fixed position elements to scroll off the screen.\n// 4. When using the next/previous buttons in the keyboard to navigate between inputs, the whole page always\n// scrolls, even if the input is inside a nested scrollable element that could be scrolled instead.\n//\n// In order to work around these cases, and prevent scrolling without jankiness, we do a few things:\n//\n// 1. Prevent default on `touchmove` events that are not in a scrollable element. This prevents touch scrolling\n// on the window.\n// 2. Set `overscroll-behavior: contain` on nested scrollable regions so they do not scroll the page when at\n// the top or bottom. Work around a bug where this does not work when the element does not actually overflow\n// by preventing default in a `touchmove` event. This is best effort: we can't prevent default when pinch\n// zooming or when an element contains text selection, which may allow scrolling in some cases.\n// 3. Prevent default on `touchend` events on input elements and handle focusing the element ourselves.\n// 4. When focus moves to an input, create an off screen input and focus that temporarily. This prevents \n// Safari from scrolling the page. After a small delay, focus the real input and scroll it into view\n// ourselves, without scrolling the whole page.\nfunction preventScrollMobileSafari() {\n let scrollable: Element;\n let allowTouchMove = false;\n let onTouchStart = (e: TouchEvent) => {\n // Store the nearest scrollable parent element from the element that the user touched.\n let target = e.target as Element;\n scrollable = isScrollable(target) ? target : getScrollParent(target, true);\n allowTouchMove = false;\n \n // If the target is selected, don't preventDefault in touchmove to allow user to adjust selection.\n let selection = target.ownerDocument.defaultView!.getSelection();\n if (selection && !selection.isCollapsed && selection.containsNode(target, true)) {\n allowTouchMove = true;\n }\n\n // If this is a focused input element with a selected range, allow user to drag the selection handles.\n if (\n 'selectionStart' in target && \n 'selectionEnd' in target &&\n (target.selectionStart as number) < (target.selectionEnd as number) &&\n target.ownerDocument.activeElement === target\n ) {\n allowTouchMove = true;\n }\n };\n\n // Prevent scrolling up when at the top and scrolling down when at the bottom\n // of a nested scrollable area, otherwise mobile Safari will start scrolling\n // the window instead.\n // This must be applied before the touchstart event as of iOS 26, so inject it as a <style> element.\n let style = document.createElement('style');\n style.textContent = `\n@layer {\n * {\n overscroll-behavior: contain;\n }\n}`.trim();\n document.head.prepend(style);\n\n let onTouchMove = (e: TouchEvent) => {\n // Allow pinch-zooming.\n if (e.touches.length === 2 || allowTouchMove) {\n return;\n }\n\n // Prevent scrolling the window.\n if (!scrollable || scrollable === document.documentElement || scrollable === document.body) {\n e.preventDefault();\n return;\n }\n\n // overscroll-behavior should prevent scroll chaining, but currently does not\n // if the element doesn't actually overflow. https://bugs.webkit.org/show_bug.cgi?id=243452\n // This checks that both the width and height do not overflow, otherwise we might\n // block horizontal scrolling too. In that case, adding `touch-action: pan-x` to\n // the element will prevent vertical page scrolling. We can't add that automatically\n // because it must be set before the touchstart event.\n if (scrollable.scrollHeight === scrollable.clientHeight && scrollable.scrollWidth === scrollable.clientWidth) {\n e.preventDefault();\n }\n };\n\n let onBlur = (e: FocusEvent) => {\n let target = e.target as HTMLElement;\n let relatedTarget = e.relatedTarget as HTMLElement | null;\n if (relatedTarget && willOpenKeyboard(relatedTarget)) {\n // Focus without scrolling the whole page, and then scroll into view manually.\n relatedTarget.focus({preventScroll: true});\n scrollIntoViewWhenReady(relatedTarget, willOpenKeyboard(target));\n } else if (!relatedTarget) {\n // When tapping the Done button on the keyboard, focus moves to the body.\n // FocusScope will then restore focus back to the input. Later when tapping\n // the same input again, it is already focused, so no blur event will fire,\n // resulting in the flow above never running and Safari's native scrolling occurring.\n // Instead, move focus to the parent focusable element (e.g. the dialog).\n let focusable = target.parentElement?.closest('[tabindex]') as HTMLElement | null;\n focusable?.focus({preventScroll: true});\n }\n };\n\n // Override programmatic focus to scroll into view without scrolling the whole page.\n let focus = HTMLElement.prototype.focus;\n HTMLElement.prototype.focus = function (opts) {\n // Track whether the keyboard was already visible before.\n let wasKeyboardVisible = document.activeElement != null && willOpenKeyboard(document.activeElement);\n\n // Focus the element without scrolling the page.\n focus.call(this, {...opts, preventScroll: true});\n\n if (!opts || !opts.preventScroll) {\n scrollIntoViewWhenReady(this, wasKeyboardVisible);\n }\n };\n\n let removeEvents = chain(\n addEvent(document, 'touchstart', onTouchStart, {passive: false, capture: true}),\n addEvent(document, 'touchmove', onTouchMove, {passive: false, capture: true}),\n addEvent(document, 'blur', onBlur, true)\n );\n\n return () => {\n removeEvents();\n style.remove();\n HTMLElement.prototype.focus = focus;\n };\n}\n\n// Sets a CSS property on an element, and returns a function to revert it to the previous value.\nfunction setStyle(element: HTMLElement, style: string, value: string) {\n let cur = element.style[style];\n element.style[style] = value;\n\n return () => {\n element.style[style] = cur;\n };\n}\n\n// Adds an event listener to an element, and returns a function to remove it.\nfunction addEvent<K extends keyof GlobalEventHandlersEventMap>(\n target: Document | Window,\n event: K,\n handler: (this: Document | Window, ev: GlobalEventHandlersEventMap[K]) => any,\n options?: boolean | AddEventListenerOptions\n) {\n // internal function, so it's ok to ignore the difficult to fix type error\n // @ts-ignore\n target.addEventListener(event, handler, options);\n return () => {\n // @ts-ignore\n target.removeEventListener(event, handler, options);\n };\n}\n\nfunction scrollIntoViewWhenReady(target: Element, wasKeyboardVisible: boolean) {\n if (wasKeyboardVisible || !visualViewport) {\n // If the keyboard was already visible, scroll the target into view immediately.\n scrollIntoView(target);\n } else {\n // Otherwise, wait for the visual viewport to resize before scrolling so we can\n // measure the correct position to scroll to.\n visualViewport.addEventListener('resize', () => scrollIntoView(target), {once: true});\n }\n}\n\nfunction scrollIntoView(target: Element) {\n let root = document.scrollingElement || document.documentElement;\n let nextTarget: Element | null = target;\n while (nextTarget && nextTarget !== root) {\n // Find the parent scrollable element and adjust the scroll position if the target is not already in view.\n let scrollable = getScrollParent(nextTarget);\n if (scrollable !== document.documentElement && scrollable !== document.body && scrollable !== nextTarget) {\n let scrollableRect = scrollable.getBoundingClientRect();\n let targetRect = nextTarget.getBoundingClientRect();\n if (targetRect.top < scrollableRect.top || targetRect.bottom > scrollableRect.top + nextTarget.clientHeight) {\n let bottom = scrollableRect.bottom;\n if (visualViewport) {\n bottom = Math.min(bottom, visualViewport.offsetTop + visualViewport.height);\n }\n\n // Center within the viewport.\n let adjustment = (targetRect.top - scrollableRect.top) - ((bottom - scrollableRect.top) / 2 - targetRect.height / 2);\n scrollable.scrollTo({\n // Clamp to the valid range to prevent over-scrolling.\n top: Math.max(0, Math.min(scrollable.scrollHeight - scrollable.clientHeight, scrollable.scrollTop + adjustment)),\n behavior: 'smooth'\n });\n }\n }\n\n nextTarget = scrollable.parentElement;\n }\n}\n"],"names":[],"version":3,"file":"usePreventScroll.module.js.map"}
1
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All rights reserved.\n * This file is licensed to you under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License. You may obtain a copy\n * of the License at http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software distributed under\n * the License is distributed on an \"AS IS\" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS\n * OF ANY KIND, either express or implied. See the License for the specific language\n * governing permissions and limitations under the License.\n */\n\nimport {chain, getScrollParent, isIOS, isScrollable, useLayoutEffect, willOpenKeyboard} from '@react-aria/utils';\n\ninterface PreventScrollOptions {\n /** Whether the scroll lock is disabled. */\n isDisabled?: boolean\n}\n\nconst visualViewport = typeof document !== 'undefined' && window.visualViewport;\n\n// The number of active usePreventScroll calls. Used to determine whether to revert back to the original page style/scroll position\nlet preventScrollCount = 0;\nlet restore;\n\n/**\n * Prevents scrolling on the document body on mount, and\n * restores it on unmount. Also ensures that content does not\n * shift due to the scrollbars disappearing.\n */\nexport function usePreventScroll(options: PreventScrollOptions = {}): void {\n let {isDisabled} = options;\n\n useLayoutEffect(() => {\n if (isDisabled) {\n return;\n }\n\n preventScrollCount++;\n if (preventScrollCount === 1) {\n if (isIOS()) {\n restore = preventScrollMobileSafari();\n } else {\n restore = preventScrollStandard();\n }\n }\n\n return () => {\n preventScrollCount--;\n if (preventScrollCount === 0) {\n restore();\n }\n };\n }, [isDisabled]);\n}\n\n// For most browsers, all we need to do is set `overflow: hidden` on the root element, and\n// add some padding to prevent the page from shifting when the scrollbar is hidden.\nfunction preventScrollStandard() {\n let scrollbarWidth = window.innerWidth - document.documentElement.clientWidth;\n return chain(\n scrollbarWidth > 0 &&\n // Use scrollbar-gutter when supported because it also works for fixed positioned elements.\n ('scrollbarGutter' in document.documentElement.style\n ? setStyle(document.documentElement, 'scrollbarGutter', 'stable')\n : setStyle(document.documentElement, 'paddingRight', `${scrollbarWidth}px`)),\n setStyle(document.documentElement, 'overflow', 'hidden')\n );\n}\n\n// Mobile Safari is a whole different beast. Even with overflow: hidden,\n// it still scrolls the page in many situations:\n//\n// 1. When the bottom toolbar and address bar are collapsed, page scrolling is always allowed.\n// 2. When the keyboard is visible, the viewport does not resize. Instead, the keyboard covers part of\n// it, so it becomes scrollable.\n// 3. When tapping on an input, the page always scrolls so that the input is centered in the visual viewport.\n// This may cause even fixed position elements to scroll off the screen.\n// 4. When using the next/previous buttons in the keyboard to navigate between inputs, the whole page always\n// scrolls, even if the input is inside a nested scrollable element that could be scrolled instead.\n//\n// In order to work around these cases, and prevent scrolling without jankiness, we do a few things:\n//\n// 1. Prevent default on `touchmove` events that are not in a scrollable element. This prevents touch scrolling\n// on the window.\n// 2. Set `overscroll-behavior: contain` on nested scrollable regions so they do not scroll the page when at\n// the top or bottom. Work around a bug where this does not work when the element does not actually overflow\n// by preventing default in a `touchmove` event. This is best effort: we can't prevent default when pinch\n// zooming or when an element contains text selection, which may allow scrolling in some cases.\n// 3. Prevent default on `touchend` events on input elements and handle focusing the element ourselves.\n// 4. When focus moves to an input, create an off screen input and focus that temporarily. This prevents \n// Safari from scrolling the page. After a small delay, focus the real input and scroll it into view\n// ourselves, without scrolling the whole page.\nfunction preventScrollMobileSafari() {\n let scrollable: Element;\n let allowTouchMove = false;\n let onTouchStart = (e: TouchEvent) => {\n // Store the nearest scrollable parent element from the element that the user touched.\n let target = e.target as Element;\n scrollable = isScrollable(target) ? target : getScrollParent(target, true);\n allowTouchMove = false;\n \n // If the target is selected, don't preventDefault in touchmove to allow user to adjust selection.\n let selection = target.ownerDocument.defaultView!.getSelection();\n if (selection && !selection.isCollapsed && selection.containsNode(target, true)) {\n allowTouchMove = true;\n }\n\n // If this is a range input, allow touch move to allow user to adjust the slider value\n if (e.composedPath().some((el) =>\n el instanceof HTMLInputElement &&\n el.type === 'range'\n )) {\n allowTouchMove = true;\n }\n\n // If this is a focused input element with a selected range, allow user to drag the selection handles.\n if (\n 'selectionStart' in target && \n 'selectionEnd' in target &&\n (target.selectionStart as number) < (target.selectionEnd as number) &&\n target.ownerDocument.activeElement === target\n ) {\n allowTouchMove = true;\n }\n };\n\n // Prevent scrolling up when at the top and scrolling down when at the bottom\n // of a nested scrollable area, otherwise mobile Safari will start scrolling\n // the window instead.\n // This must be applied before the touchstart event as of iOS 26, so inject it as a <style> element.\n let style = document.createElement('style');\n style.textContent = `\n@layer {\n * {\n overscroll-behavior: contain;\n }\n}`.trim();\n document.head.prepend(style);\n\n let onTouchMove = (e: TouchEvent) => {\n // Allow pinch-zooming.\n if (e.touches.length === 2 || allowTouchMove) {\n return;\n }\n\n // Prevent scrolling the window.\n if (!scrollable || scrollable === document.documentElement || scrollable === document.body) {\n e.preventDefault();\n return;\n }\n\n // overscroll-behavior should prevent scroll chaining, but currently does not\n // if the element doesn't actually overflow. https://bugs.webkit.org/show_bug.cgi?id=243452\n // This checks that both the width and height do not overflow, otherwise we might\n // block horizontal scrolling too. In that case, adding `touch-action: pan-x` to\n // the element will prevent vertical page scrolling. We can't add that automatically\n // because it must be set before the touchstart event.\n if (scrollable.scrollHeight === scrollable.clientHeight && scrollable.scrollWidth === scrollable.clientWidth) {\n e.preventDefault();\n }\n };\n\n let onBlur = (e: FocusEvent) => {\n let target = e.target as HTMLElement;\n let relatedTarget = e.relatedTarget as HTMLElement | null;\n if (relatedTarget && willOpenKeyboard(relatedTarget)) {\n // Focus without scrolling the whole page, and then scroll into view manually.\n relatedTarget.focus({preventScroll: true});\n scrollIntoViewWhenReady(relatedTarget, willOpenKeyboard(target));\n } else if (!relatedTarget) {\n // When tapping the Done button on the keyboard, focus moves to the body.\n // FocusScope will then restore focus back to the input. Later when tapping\n // the same input again, it is already focused, so no blur event will fire,\n // resulting in the flow above never running and Safari's native scrolling occurring.\n // Instead, move focus to the parent focusable element (e.g. the dialog).\n let focusable = target.parentElement?.closest('[tabindex]') as HTMLElement | null;\n focusable?.focus({preventScroll: true});\n }\n };\n\n // Override programmatic focus to scroll into view without scrolling the whole page.\n let focus = HTMLElement.prototype.focus;\n HTMLElement.prototype.focus = function (opts) {\n // Track whether the keyboard was already visible before.\n let wasKeyboardVisible = document.activeElement != null && willOpenKeyboard(document.activeElement);\n\n // Focus the element without scrolling the page.\n focus.call(this, {...opts, preventScroll: true});\n\n if (!opts || !opts.preventScroll) {\n scrollIntoViewWhenReady(this, wasKeyboardVisible);\n }\n };\n\n let removeEvents = chain(\n addEvent(document, 'touchstart', onTouchStart, {passive: false, capture: true}),\n addEvent(document, 'touchmove', onTouchMove, {passive: false, capture: true}),\n addEvent(document, 'blur', onBlur, true)\n );\n\n return () => {\n removeEvents();\n style.remove();\n HTMLElement.prototype.focus = focus;\n };\n}\n\n// Sets a CSS property on an element, and returns a function to revert it to the previous value.\nfunction setStyle(element: HTMLElement, style: string, value: string) {\n let cur = element.style[style];\n element.style[style] = value;\n\n return () => {\n element.style[style] = cur;\n };\n}\n\n// Adds an event listener to an element, and returns a function to remove it.\nfunction addEvent<K extends keyof GlobalEventHandlersEventMap>(\n target: Document | Window,\n event: K,\n handler: (this: Document | Window, ev: GlobalEventHandlersEventMap[K]) => any,\n options?: boolean | AddEventListenerOptions\n) {\n // internal function, so it's ok to ignore the difficult to fix type error\n // @ts-ignore\n target.addEventListener(event, handler, options);\n return () => {\n // @ts-ignore\n target.removeEventListener(event, handler, options);\n };\n}\n\nfunction scrollIntoViewWhenReady(target: Element, wasKeyboardVisible: boolean) {\n if (wasKeyboardVisible || !visualViewport) {\n // If the keyboard was already visible, scroll the target into view immediately.\n scrollIntoView(target);\n } else {\n // Otherwise, wait for the visual viewport to resize before scrolling so we can\n // measure the correct position to scroll to.\n visualViewport.addEventListener('resize', () => scrollIntoView(target), {once: true});\n }\n}\n\nfunction scrollIntoView(target: Element) {\n let root = document.scrollingElement || document.documentElement;\n let nextTarget: Element | null = target;\n while (nextTarget && nextTarget !== root) {\n // Find the parent scrollable element and adjust the scroll position if the target is not already in view.\n let scrollable = getScrollParent(nextTarget);\n if (scrollable !== document.documentElement && scrollable !== document.body && scrollable !== nextTarget) {\n let scrollableRect = scrollable.getBoundingClientRect();\n let targetRect = nextTarget.getBoundingClientRect();\n if (targetRect.top < scrollableRect.top || targetRect.bottom > scrollableRect.top + nextTarget.clientHeight) {\n let bottom = scrollableRect.bottom;\n if (visualViewport) {\n bottom = Math.min(bottom, visualViewport.offsetTop + visualViewport.height);\n }\n\n // Center within the viewport.\n let adjustment = (targetRect.top - scrollableRect.top) - ((bottom - scrollableRect.top) / 2 - targetRect.height / 2);\n scrollable.scrollTo({\n // Clamp to the valid range to prevent over-scrolling.\n top: Math.max(0, Math.min(scrollable.scrollHeight - scrollable.clientHeight, scrollable.scrollTop + adjustment)),\n behavior: 'smooth'\n });\n }\n }\n\n nextTarget = scrollable.parentElement;\n }\n}\n"],"names":[],"version":3,"file":"usePreventScroll.module.js.map"}
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@react-aria/overlays",
3
- "version": "3.30.0",
3
+ "version": "3.31.1",
4
4
  "description": "Spectrum UI components in React",
5
5
  "license": "Apache-2.0",
6
6
  "main": "dist/main.js",
@@ -26,16 +26,16 @@
26
26
  "url": "https://github.com/adobe/react-spectrum"
27
27
  },
28
28
  "dependencies": {
29
- "@react-aria/focus": "^3.21.2",
30
- "@react-aria/i18n": "^3.12.13",
31
- "@react-aria/interactions": "^3.25.6",
29
+ "@react-aria/focus": "^3.21.4",
30
+ "@react-aria/i18n": "^3.12.15",
31
+ "@react-aria/interactions": "^3.27.0",
32
32
  "@react-aria/ssr": "^3.9.10",
33
- "@react-aria/utils": "^3.31.0",
34
- "@react-aria/visually-hidden": "^3.8.28",
35
- "@react-stately/overlays": "^3.6.20",
36
- "@react-types/button": "^3.14.1",
37
- "@react-types/overlays": "^3.9.2",
38
- "@react-types/shared": "^3.32.1",
33
+ "@react-aria/utils": "^3.33.0",
34
+ "@react-aria/visually-hidden": "^3.8.30",
35
+ "@react-stately/overlays": "^3.6.22",
36
+ "@react-types/button": "^3.15.0",
37
+ "@react-types/overlays": "^3.9.3",
38
+ "@react-types/shared": "^3.33.0",
39
39
  "@swc/helpers": "^0.5.0"
40
40
  },
41
41
  "peerDependencies": {
@@ -45,5 +45,5 @@
45
45
  "publishConfig": {
46
46
  "access": "public"
47
47
  },
48
- "gitHead": "0bda51183baa23306342af32a82012ea0fe0f2dc"
48
+ "gitHead": "66e51757606b43a89ed02c574ca24517323a2ab9"
49
49
  }
@@ -10,7 +10,7 @@
10
10
  * governing permissions and limitations under the License.
11
11
  */
12
12
 
13
- import {getOwnerWindow} from '@react-aria/utils';
13
+ import {getOwnerWindow, nodeContains} from '@react-aria/utils';
14
14
  const supportsInert = typeof HTMLElement !== 'undefined' && 'inert' in HTMLElement.prototype;
15
15
 
16
16
  interface AriaHideOutsideOptions {
@@ -85,7 +85,7 @@ export function ariaHideOutside(targets: Element[], options?: AriaHideOutsideOpt
85
85
 
86
86
  // Skip this node but continue to children if one of the targets is inside the node.
87
87
  for (let target of visibleNodes) {
88
- if (node.contains(target)) {
88
+ if (nodeContains(node, target)) {
89
89
  return NodeFilter.FILTER_SKIP;
90
90
  }
91
91
  }
@@ -147,7 +147,12 @@ export function ariaHideOutside(targets: Element[], options?: AriaHideOutsideOpt
147
147
 
148
148
  // If the parent element of the added nodes is not within one of the targets,
149
149
  // and not already inside a hidden node, hide all of the new children.
150
- if (![...visibleNodes, ...hiddenNodes].some(node => node.contains(change.target))) {
150
+ if (
151
+ change.target.isConnected &&
152
+ ![...visibleNodes, ...hiddenNodes].some((node) =>
153
+ nodeContains(node, change.target)
154
+ )
155
+ ) {
151
156
  for (let node of change.addedNodes) {
152
157
  if (
153
158
  (node instanceof HTMLElement || node instanceof SVGElement) &&
@@ -11,7 +11,7 @@
11
11
  */
12
12
 
13
13
  import {Axis, Placement, PlacementAxis, SizeAxis} from '@react-types/overlays';
14
- import {clamp, isWebKit} from '@react-aria/utils';
14
+ import {clamp, isWebKit, nodeContains} from '@react-aria/utils';
15
15
 
16
16
  interface Position {
17
17
  top?: number,
@@ -103,14 +103,18 @@ const TOTAL_SIZE = {
103
103
 
104
104
  const PARSED_PLACEMENT_CACHE = {};
105
105
 
106
- let visualViewport = typeof document !== 'undefined' ? window.visualViewport : null;
106
+ let getVisualViewport = () => typeof document !== 'undefined' ? window.visualViewport : null;
107
107
 
108
- function getContainerDimensions(containerNode: Element): Dimensions {
108
+ function getContainerDimensions(containerNode: Element, visualViewport: VisualViewport | null): Dimensions {
109
109
  let width = 0, height = 0, totalWidth = 0, totalHeight = 0, top = 0, left = 0;
110
110
  let scroll: Position = {};
111
111
  let isPinchZoomedIn = (visualViewport?.scale ?? 1) > 1;
112
112
 
113
- if (containerNode.tagName === 'BODY') {
113
+ // In the case where the container is `html` or `body` and the container doesn't have something like `position: relative`,
114
+ // then position absolute will be positioned relative to the viewport, also known as the `initial containing block`.
115
+ // That's why we use the visual viewport instead.
116
+
117
+ if (containerNode.tagName === 'BODY' || containerNode.tagName === 'HTML') {
114
118
  let documentElement = document.documentElement;
115
119
  totalWidth = documentElement.clientWidth;
116
120
  totalHeight = documentElement.clientHeight;
@@ -179,10 +183,13 @@ function getDelta(
179
183
  let boundarySize = boundaryDimensions[AXIS_SIZE[axis]];
180
184
  // Calculate the edges of the boundary (accomodating for the boundary padding) and the edges of the overlay.
181
185
  // Note that these values are with respect to the visual viewport (aka 0,0 is the top left of the viewport)
182
- let boundaryStartEdge = boundaryDimensions.scroll[AXIS[axis]] + padding;
183
- let boundaryEndEdge = boundarySize + boundaryDimensions.scroll[AXIS[axis]] - padding;
184
- let startEdgeOffset = offset - containerScroll + containerOffsetWithBoundary[axis] - boundaryDimensions[AXIS[axis]];
185
- let endEdgeOffset = offset - containerScroll + size + containerOffsetWithBoundary[axis] - boundaryDimensions[AXIS[axis]];
186
+
187
+ let boundaryStartEdge = containerOffsetWithBoundary[axis] + boundaryDimensions.scroll[AXIS[axis]] + padding;
188
+ let boundaryEndEdge = containerOffsetWithBoundary[axis] + boundaryDimensions.scroll[AXIS[axis]] + boundarySize - padding;
189
+ // transformed value of the left edge of the overlay
190
+ let startEdgeOffset = offset - containerScroll + boundaryDimensions.scroll[AXIS[axis]] + containerOffsetWithBoundary[axis] - boundaryDimensions[AXIS[axis]];
191
+ // transformed value of the right edge of the overlay
192
+ let endEdgeOffset = offset - containerScroll + size + boundaryDimensions.scroll[AXIS[axis]] + containerOffsetWithBoundary[axis] - boundaryDimensions[AXIS[axis]];
186
193
 
187
194
  // If any of the overlay edges falls outside of the boundary, shift the overlay the required amount to align one of the overlay's
188
195
  // edges with the closest boundary edge.
@@ -234,7 +241,8 @@ function computePosition(
234
241
  containerOffsetWithBoundary: Offset,
235
242
  isContainerPositioned: boolean,
236
243
  arrowSize: number,
237
- arrowBoundaryOffset: number
244
+ arrowBoundaryOffset: number,
245
+ containerDimensions: Dimensions
238
246
  ) {
239
247
  let {placement, crossPlacement, axis, crossAxis, size, crossSize} = placementInfo;
240
248
  let position: Position = {};
@@ -255,9 +263,9 @@ function computePosition(
255
263
 
256
264
  position[crossAxis]! += crossOffset;
257
265
 
258
- // overlay top overlapping arrow with button bottom
266
+ // overlay top or left overlapping arrow with button bottom or right
259
267
  const minPosition = childOffset[crossAxis] - overlaySize[crossSize] + arrowSize + arrowBoundaryOffset;
260
- // overlay bottom overlapping arrow with button top
268
+ // overlay bottom or right overlapping arrow with button top or left
261
269
  const maxPosition = childOffset[crossAxis] + childOffset[crossSize] - arrowSize - arrowBoundaryOffset;
262
270
  position[crossAxis] = clamp(position[crossAxis]!, minPosition, maxPosition);
263
271
 
@@ -266,8 +274,8 @@ function computePosition(
266
274
  // If the container is positioned (non-static), then we use the container's actual
267
275
  // height, as `bottom` will be relative to this height. But if the container is static,
268
276
  // then it can only be the `document.body`, and `bottom` will be relative to _its_
269
- // container, which should be as large as boundaryDimensions.
270
- const containerHeight = (isContainerPositioned ? containerOffsetWithBoundary[size] : boundaryDimensions[TOTAL_SIZE[size]]);
277
+ // container.
278
+ let containerHeight = (isContainerPositioned ? containerDimensions[size] : containerDimensions[TOTAL_SIZE[size]]);
271
279
  position[FLIPPED_DIRECTION[axis]] = Math.floor(containerHeight - childOffset[axis] + offset);
272
280
  } else {
273
281
  position[axis] = Math.floor(childOffset[axis] + childOffset[size] + offset);
@@ -283,42 +291,72 @@ function getMaxHeight(
283
291
  margins: Position,
284
292
  padding: number,
285
293
  overlayHeight: number,
286
- heightGrowthDirection: HeightGrowthDirection
294
+ heightGrowthDirection: HeightGrowthDirection,
295
+ containerDimensions: Dimensions,
296
+ isContainerDescendentOfBoundary: boolean,
297
+ visualViewport: VisualViewport | null
287
298
  ) {
288
- const containerHeight = (isContainerPositioned ? containerOffsetWithBoundary.height : boundaryDimensions[TOTAL_SIZE.height]);
289
- // For cases where position is set via "bottom" instead of "top", we need to calculate the true overlay top with respect to the boundary. Reverse calculate this with the same method
290
- // used in computePosition.
291
- let overlayTop = position.top != null ? containerOffsetWithBoundary.top + position.top : containerOffsetWithBoundary.top + (containerHeight - (position.bottom ?? 0) - overlayHeight);
299
+ // For cases where position is set via "bottom" instead of "top", we need to calculate the true overlay top
300
+ // with respect to the container.
301
+ let overlayTop = (position.top != null ? position.top : (containerDimensions[TOTAL_SIZE.height] - (position.bottom ?? 0) - overlayHeight)) - (containerDimensions.scroll.top ?? 0);
302
+ // calculate the dimentions of the "boundingRect" which is most restrictive top/bottom of the boundaryRect and the visual view port
303
+ let boundaryToContainerTransformOffset = isContainerDescendentOfBoundary ? containerOffsetWithBoundary.top : 0;
304
+ let boundingRect = {
305
+ // This should be boundary top in container coord system vs viewport top in container coord system
306
+ // For the viewport top, there are several cases
307
+ // 1. pinchzoom case where we want the viewports offset top as top here
308
+ // 2. case where container is offset from the boundary and is contained by the boundary. In this case the top we want here is NOT 0, we want to take boundary's top even though is is a negative number OR the visual viewport, whichever is more restrictive
309
+ top: Math.max(boundaryDimensions.top + boundaryToContainerTransformOffset, (visualViewport?.offsetTop ?? boundaryDimensions.top) + boundaryToContainerTransformOffset),
310
+ bottom: Math.min((boundaryDimensions.top + boundaryDimensions.height + boundaryToContainerTransformOffset), (visualViewport?.offsetTop ?? 0) + (visualViewport?.height ?? 0))
311
+ };
312
+
292
313
  let maxHeight = heightGrowthDirection !== 'top' ?
293
314
  // We want the distance between the top of the overlay to the bottom of the boundary
294
315
  Math.max(0,
295
- (boundaryDimensions.height + boundaryDimensions.top + (boundaryDimensions.scroll.top ?? 0)) // this is the bottom of the boundary
316
+ boundingRect.bottom // this is the bottom of the boundary
296
317
  - overlayTop // this is the top of the overlay
297
318
  - ((margins.top ?? 0) + (margins.bottom ?? 0) + padding) // save additional space for margin and padding
298
319
  )
299
320
  // We want the distance between the bottom of the overlay to the top of the boundary
300
321
  : Math.max(0,
301
322
  (overlayTop + overlayHeight) // this is the bottom of the overlay
302
- - (boundaryDimensions.top + (boundaryDimensions.scroll.top ?? 0)) // this is the top of the boundary
323
+ - boundingRect.top // this is the top of the boundary
303
324
  - ((margins.top ?? 0) + (margins.bottom ?? 0) + padding) // save additional space for margin and padding
304
325
  );
305
- return Math.min(boundaryDimensions.height - (padding * 2), maxHeight);
326
+ return maxHeight;
306
327
  }
307
328
 
308
329
  function getAvailableSpace(
309
- boundaryDimensions: Dimensions,
330
+ boundaryDimensions: Dimensions, // boundary
310
331
  containerOffsetWithBoundary: Offset,
311
- childOffset: Offset,
312
- margins: Position,
313
- padding: number,
314
- placementInfo: ParsedPlacement
332
+ childOffset: Offset, // trigger, position based of container's non-viewport 0,0
333
+ margins: Position, // overlay
334
+ padding: number, // overlay <-> boundary
335
+ placementInfo: ParsedPlacement,
336
+ containerDimensions: Dimensions,
337
+ isContainerDescendentOfBoundary: boolean
315
338
  ) {
316
339
  let {placement, axis, size} = placementInfo;
317
340
  if (placement === axis) {
318
- return Math.max(0, childOffset[axis] - boundaryDimensions[axis] - (boundaryDimensions.scroll[axis] ?? 0) + containerOffsetWithBoundary[axis] - (margins[axis] ?? 0) - margins[FLIPPED_DIRECTION[axis]] - padding);
341
+ return Math.max(0,
342
+ childOffset[axis] // trigger start
343
+ - (containerDimensions.scroll[axis] ?? 0) // transform trigger position to be with respect to viewport 0,0
344
+ - (boundaryDimensions[axis] + (isContainerDescendentOfBoundary ? containerOffsetWithBoundary[axis] : 0)) // boundary start
345
+ - (margins[axis] ?? 0) // margins usually for arrows or other decorations
346
+ - margins[FLIPPED_DIRECTION[axis]]
347
+ - padding); // padding between overlay and boundary
319
348
  }
320
349
 
321
- return Math.max(0, boundaryDimensions[size] + boundaryDimensions[axis] + boundaryDimensions.scroll[axis] - containerOffsetWithBoundary[axis] - childOffset[axis] - childOffset[size] - (margins[axis] ?? 0) - margins[FLIPPED_DIRECTION[axis]] - padding);
350
+ return Math.max(0,
351
+ (boundaryDimensions[size]
352
+ + boundaryDimensions[axis]
353
+ + (isContainerDescendentOfBoundary ? containerOffsetWithBoundary[axis] : 0))
354
+ - childOffset[axis]
355
+ - childOffset[size]
356
+ + (containerDimensions.scroll[axis] ?? 0)
357
+ - (margins[axis] ?? 0)
358
+ - margins[FLIPPED_DIRECTION[axis]]
359
+ - padding);
322
360
  }
323
361
 
324
362
  export function calculatePositionInternal(
@@ -337,11 +375,13 @@ export function calculatePositionInternal(
337
375
  isContainerPositioned: boolean,
338
376
  userSetMaxHeight: number | undefined,
339
377
  arrowSize: number,
340
- arrowBoundaryOffset: number
378
+ arrowBoundaryOffset: number,
379
+ isContainerDescendentOfBoundary: boolean,
380
+ visualViewport: VisualViewport | null
341
381
  ): PositionResult {
342
382
  let placementInfo = parsePlacement(placementInput);
343
383
  let {size, crossAxis, crossSize, placement, crossPlacement} = placementInfo;
344
- let position = computePosition(childOffset, boundaryDimensions, overlaySize, placementInfo, offset, crossOffset, containerOffsetWithBoundary, isContainerPositioned, arrowSize, arrowBoundaryOffset);
384
+ let position = computePosition(childOffset, boundaryDimensions, overlaySize, placementInfo, offset, crossOffset, containerOffsetWithBoundary, isContainerPositioned, arrowSize, arrowBoundaryOffset, containerDimensions);
345
385
  let normalizedOffset = offset;
346
386
  let space = getAvailableSpace(
347
387
  boundaryDimensions,
@@ -349,20 +389,25 @@ export function calculatePositionInternal(
349
389
  childOffset,
350
390
  margins,
351
391
  padding + offset,
352
- placementInfo
392
+ placementInfo,
393
+ containerDimensions,
394
+ isContainerDescendentOfBoundary
353
395
  );
354
396
 
355
397
  // Check if the scroll size of the overlay is greater than the available space to determine if we need to flip
356
- if (flip && scrollSize[size] > space) {
398
+ if (flip && overlaySize[size] > space) {
357
399
  let flippedPlacementInfo = parsePlacement(`${FLIPPED_DIRECTION[placement]} ${crossPlacement}` as Placement);
358
- let flippedPosition = computePosition(childOffset, boundaryDimensions, overlaySize, flippedPlacementInfo, offset, crossOffset, containerOffsetWithBoundary, isContainerPositioned, arrowSize, arrowBoundaryOffset);
400
+ let flippedPosition = computePosition(childOffset, boundaryDimensions, overlaySize, flippedPlacementInfo, offset, crossOffset, containerOffsetWithBoundary, isContainerPositioned, arrowSize, arrowBoundaryOffset, containerDimensions);
401
+
359
402
  let flippedSpace = getAvailableSpace(
360
403
  boundaryDimensions,
361
404
  containerOffsetWithBoundary,
362
405
  childOffset,
363
406
  margins,
364
407
  padding + offset,
365
- flippedPlacementInfo
408
+ flippedPlacementInfo,
409
+ containerDimensions,
410
+ isContainerDescendentOfBoundary
366
411
  );
367
412
 
368
413
  // If the available space for the flipped position is greater than the original available space, flip.
@@ -400,7 +445,10 @@ export function calculatePositionInternal(
400
445
  margins,
401
446
  padding,
402
447
  overlaySize.height,
403
- heightGrowthDirection
448
+ heightGrowthDirection,
449
+ containerDimensions,
450
+ isContainerDescendentOfBoundary,
451
+ visualViewport
404
452
  );
405
453
 
406
454
  if (userSetMaxHeight && userSetMaxHeight < maxHeight) {
@@ -409,7 +457,7 @@ export function calculatePositionInternal(
409
457
 
410
458
  overlaySize.height = Math.min(overlaySize.height, maxHeight);
411
459
 
412
- position = computePosition(childOffset, boundaryDimensions, overlaySize, placementInfo, normalizedOffset, crossOffset, containerOffsetWithBoundary, isContainerPositioned, arrowSize, arrowBoundaryOffset);
460
+ position = computePosition(childOffset, boundaryDimensions, overlaySize, placementInfo, normalizedOffset, crossOffset, containerOffsetWithBoundary, isContainerPositioned, arrowSize, arrowBoundaryOffset, containerDimensions);
413
461
  delta = getDelta(crossAxis, position[crossAxis]!, overlaySize[crossSize], boundaryDimensions, containerDimensions, padding, containerOffsetWithBoundary);
414
462
  position[crossAxis]! += delta;
415
463
 
@@ -484,6 +532,7 @@ export function calculatePosition(opts: PositionOpts): PositionResult {
484
532
  arrowBoundaryOffset = 0
485
533
  } = opts;
486
534
 
535
+ let visualViewport = getVisualViewport();
487
536
  let container = overlayNode instanceof HTMLElement ? getContainingBlock(overlayNode) : document.documentElement;
488
537
  let isViewportContainer = container === document.documentElement;
489
538
  const containerPositionStyle = window.getComputedStyle(container).position;
@@ -502,17 +551,19 @@ export function calculatePosition(opts: PositionOpts): PositionResult {
502
551
  overlaySize.height += (margins.top ?? 0) + (margins.bottom ?? 0);
503
552
 
504
553
  let scrollSize = getScroll(scrollNode);
505
- let boundaryDimensions = getContainerDimensions(boundaryElement);
506
- let containerDimensions = getContainerDimensions(container);
554
+
555
+ // Note that due to logic inside getContainerDimensions, for cases where the boundary element is the body, we will return
556
+ // a height/width that matches the visual viewport size rather than the body's height/width (aka for zoom it will be zoom adjusted size)
557
+ // and a top/left that is adjusted as well (will return the top/left of the zoomed in viewport, or 0,0 for a non-zoomed body)
558
+ // Otherwise this returns the height/width of a arbitrary boundary element, and its top/left with respect to the viewport (NOTE THIS MEANS IT DOESNT INCLUDE SCROLL)
559
+ let boundaryDimensions = getContainerDimensions(boundaryElement, visualViewport);
560
+ let containerDimensions = getContainerDimensions(container, visualViewport);
507
561
  // If the container is the HTML element wrapping the body element, the retrieved scrollTop/scrollLeft will be equal to the
508
562
  // body element's scroll. Set the container's scroll values to 0 since the overlay's edge position value in getDelta don't then need to be further offset
509
563
  // by the container scroll since they are essentially the same containing element and thus in the same coordinate system
510
- let containerOffsetWithBoundary: Offset = boundaryElement.tagName === 'BODY' ? getOffset(container, false) : getPosition(container, boundaryElement, false);
511
- if (container.tagName === 'HTML' && boundaryElement.tagName === 'BODY') {
512
- containerDimensions.scroll.top = 0;
513
- containerDimensions.scroll.left = 0;
514
- }
564
+ let containerOffsetWithBoundary: Offset = getPosition(boundaryElement, container, false);
515
565
 
566
+ let isContainerDescendentOfBoundary = nodeContains(boundaryElement, container);
516
567
  return calculatePositionInternal(
517
568
  placement,
518
569
  childOffset,
@@ -529,14 +580,16 @@ export function calculatePosition(opts: PositionOpts): PositionResult {
529
580
  isContainerPositioned,
530
581
  maxHeight,
531
582
  arrowSize,
532
- arrowBoundaryOffset
583
+ arrowBoundaryOffset,
584
+ isContainerDescendentOfBoundary,
585
+ visualViewport
533
586
  );
534
587
  }
535
588
 
536
589
  export function getRect(node: Element, ignoreScale: boolean) {
537
590
  let {top, left, width, height} = node.getBoundingClientRect();
538
591
 
539
- // Use offsetWidth and offsetHeight if this is an HTML element, so that
592
+ // Use offsetWidth and offsetHeight if this is an HTML element, so that
540
593
  // the size is not affected by scale transforms.
541
594
  if (ignoreScale && node instanceof node.ownerDocument.defaultView!.HTMLElement) {
542
595
  width = node.offsetWidth;
@@ -10,6 +10,7 @@
10
10
  * governing permissions and limitations under the License.
11
11
  */
12
12
 
13
+ import {nodeContains} from '@react-aria/utils';
13
14
  import {RefObject} from '@react-types/shared';
14
15
  import {useEffect} from 'react';
15
16
 
@@ -39,7 +40,7 @@ export function useCloseOnScroll(opts: CloseOnScrollOptions): void {
39
40
  // Ignore if scrolling an scrollable region outside the trigger's tree.
40
41
  let target = e.target;
41
42
  // window is not a Node and doesn't have contain, but window contains everything
42
- if (!triggerRef.current || ((target instanceof Node) && !target.contains(triggerRef.current))) {
43
+ if (!triggerRef.current || ((target instanceof Node) && !nodeContains(target, triggerRef.current))) {
43
44
  return;
44
45
  }
45
46
 
package/src/useOverlay.ts CHANGED
@@ -12,7 +12,7 @@
12
12
 
13
13
  import {DOMAttributes, RefObject} from '@react-types/shared';
14
14
  import {isElementInChildOfActiveScope} from '@react-aria/focus';
15
- import {useEffect} from 'react';
15
+ import {useEffect, useRef} from 'react';
16
16
  import {useFocusWithin, useInteractOutside} from '@react-aria/interactions';
17
17
 
18
18
  export interface AriaOverlayProps {
@@ -70,6 +70,8 @@ export function useOverlay(props: AriaOverlayProps, ref: RefObject<Element | nul
70
70
  shouldCloseOnInteractOutside
71
71
  } = props;
72
72
 
73
+ let lastVisibleOverlay = useRef<RefObject<Element | null>>(undefined);
74
+
73
75
  // Add the overlay ref to the stack of visible overlays on mount, and remove on unmount.
74
76
  useEffect(() => {
75
77
  if (isOpen && !visibleOverlays.includes(ref)) {
@@ -91,8 +93,10 @@ export function useOverlay(props: AriaOverlayProps, ref: RefObject<Element | nul
91
93
  };
92
94
 
93
95
  let onInteractOutsideStart = (e: PointerEvent) => {
96
+ const topMostOverlay = visibleOverlays[visibleOverlays.length - 1];
97
+ lastVisibleOverlay.current = topMostOverlay;
94
98
  if (!shouldCloseOnInteractOutside || shouldCloseOnInteractOutside(e.target as Element)) {
95
- if (visibleOverlays[visibleOverlays.length - 1] === ref) {
99
+ if (topMostOverlay === ref) {
96
100
  e.stopPropagation();
97
101
  e.preventDefault();
98
102
  }
@@ -105,8 +109,11 @@ export function useOverlay(props: AriaOverlayProps, ref: RefObject<Element | nul
105
109
  e.stopPropagation();
106
110
  e.preventDefault();
107
111
  }
108
- onHide();
112
+ if (lastVisibleOverlay.current === ref) {
113
+ onHide();
114
+ }
109
115
  }
116
+ lastVisibleOverlay.current = undefined;
110
117
  };
111
118
 
112
119
  // Handle the escape key
@@ -12,10 +12,10 @@
12
12
 
13
13
  import {calculatePosition, getRect, PositionResult} from './calculatePosition';
14
14
  import {DOMAttributes, RefObject} from '@react-types/shared';
15
+ import {nodeContains, useLayoutEffect, useResizeObserver} from '@react-aria/utils';
15
16
  import {Placement, PlacementAxis, PositionProps} from '@react-types/overlays';
16
17
  import {useCallback, useEffect, useRef, useState} from 'react';
17
18
  import {useCloseOnScroll} from './useCloseOnScroll';
18
- import {useLayoutEffect, useResizeObserver} from '@react-aria/utils';
19
19
  import {useLocale} from '@react-aria/i18n';
20
20
 
21
21
  export interface AriaPositionProps extends PositionProps {
@@ -154,7 +154,7 @@ export function useOverlayPosition(props: AriaPositionProps): PositionAria {
154
154
  // so it can be restored after repositioning. This way if the overlay height
155
155
  // changes, the focused element appears to stay in the same position.
156
156
  let anchor: ScrollAnchor | null = null;
157
- if (scrollRef.current && scrollRef.current.contains(document.activeElement)) {
157
+ if (scrollRef.current && nodeContains(scrollRef.current, document.activeElement)) {
158
158
  let anchorRect = document.activeElement?.getBoundingClientRect();
159
159
  let scrollRect = scrollRef.current.getBoundingClientRect();
160
160
  // Anchor from the top if the offset is in the top half of the scrollable element,
@@ -106,6 +106,14 @@ function preventScrollMobileSafari() {
106
106
  allowTouchMove = true;
107
107
  }
108
108
 
109
+ // If this is a range input, allow touch move to allow user to adjust the slider value
110
+ if (e.composedPath().some((el) =>
111
+ el instanceof HTMLInputElement &&
112
+ el.type === 'range'
113
+ )) {
114
+ allowTouchMove = true;
115
+ }
116
+
109
117
  // If this is a focused input element with a selected range, allow user to drag the selection handles.
110
118
  if (
111
119
  'selectionStart' in target &&