@react-aria/overlays 3.30.0 → 3.31.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/ariaHideOutside.main.js +3 -3
- package/dist/ariaHideOutside.main.js.map +1 -1
- package/dist/ariaHideOutside.mjs +4 -4
- package/dist/ariaHideOutside.module.js +4 -4
- package/dist/ariaHideOutside.module.js.map +1 -1
- package/dist/calculatePosition.main.js +75 -53
- package/dist/calculatePosition.main.js.map +1 -1
- package/dist/calculatePosition.mjs +76 -54
- package/dist/calculatePosition.module.js +76 -54
- package/dist/calculatePosition.module.js.map +1 -1
- package/dist/types.d.ts.map +1 -1
- package/dist/useCloseOnScroll.main.js +3 -1
- package/dist/useCloseOnScroll.main.js.map +1 -1
- package/dist/useCloseOnScroll.mjs +3 -1
- package/dist/useCloseOnScroll.module.js +3 -1
- package/dist/useCloseOnScroll.module.js.map +1 -1
- package/dist/useOverlay.main.js +6 -2
- package/dist/useOverlay.main.js.map +1 -1
- package/dist/useOverlay.mjs +7 -3
- package/dist/useOverlay.module.js +7 -3
- package/dist/useOverlay.module.js.map +1 -1
- package/dist/useOverlayPosition.main.js +2 -2
- package/dist/useOverlayPosition.main.js.map +1 -1
- package/dist/useOverlayPosition.mjs +2 -2
- package/dist/useOverlayPosition.module.js +2 -2
- package/dist/useOverlayPosition.module.js.map +1 -1
- package/dist/usePreventScroll.main.js +2 -0
- package/dist/usePreventScroll.main.js.map +1 -1
- package/dist/usePreventScroll.mjs +2 -0
- package/dist/usePreventScroll.module.js +2 -0
- package/dist/usePreventScroll.module.js.map +1 -1
- package/package.json +11 -11
- package/src/ariaHideOutside.ts +8 -3
- package/src/calculatePosition.ts +98 -45
- package/src/useCloseOnScroll.ts +2 -1
- package/src/useOverlay.ts +10 -3
- package/src/useOverlayPosition.ts +2 -2
- package/src/usePreventScroll.ts +8 -0
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{"mappings":";;;AAAA;;;;;;;;;;CAUC;;AAWM,MAAM,4CAA2C,IAAI;AASrD,SAAS,0CAAiB,IAA0B;IACzD,IAAI,cAAC,UAAU,UAAE,MAAM,WAAE,OAAO,EAAC,GAAG;IAEpC,CAAA,GAAA,gBAAQ,EAAE;QACR,IAAI,CAAC,UAAU,YAAY,MACzB;QAGF,IAAI,WAAW,CAAC;YACd,uEAAuE;YACvE,IAAI,SAAS,EAAE,MAAM;YACrB,gFAAgF;YAChF,IAAI,CAAC,WAAW,OAAO,IAAK,AAAC,kBAAkB,QAAS,CAAC,CAAA,GAAA,mBAAW,EAAE,QAAQ,WAAW,OAAO,GAC9F;YAGF,8FAA8F;YAC9F,4FAA4F;YAC5F,2GAA2G;YAC3G,IAAI,EAAE,MAAM,YAAY,oBAAoB,EAAE,MAAM,YAAY,qBAC9D;YAGF,IAAI,iBAAiB,WAAW,0CAAW,GAAG,CAAC,WAAW,OAAO;YACjE,IAAI,gBACF;QAEJ;QAEA,OAAO,gBAAgB,CAAC,UAAU,UAAU;QAC5C,OAAO;YACL,OAAO,mBAAmB,CAAC,UAAU,UAAU;QACjD;IACF,GAAG;QAAC;QAAQ;QAAS;KAAW;AAClC","sources":["packages/@react-aria/overlays/src/useCloseOnScroll.ts"],"sourcesContent":["/*\n * Copyright 2020 Adobe. All rights reserved.\n * This file is licensed to you under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License. You may obtain a copy\n * of the License at http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software distributed under\n * the License is distributed on an \"AS IS\" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS\n * OF ANY KIND, either express or implied. See the License for the specific language\n * governing permissions and limitations under the License.\n */\n\nimport {nodeContains} from '@react-aria/utils';\nimport {RefObject} from '@react-types/shared';\nimport {useEffect} from 'react';\n\n// This behavior moved from useOverlayTrigger to useOverlayPosition.\n// For backward compatibility, where useOverlayTrigger handled hiding the popover on close,\n// it sets a close function here mapped from the trigger element. This way we can avoid\n// forcing users to pass an onClose function to useOverlayPosition which could be considered\n// a breaking change.\nexport const onCloseMap: WeakMap<Element, () => void> = new WeakMap();\n\ninterface CloseOnScrollOptions {\n triggerRef: RefObject<Element | null>,\n isOpen?: boolean,\n onClose?: (() => void) | null\n}\n\n/** @private */\nexport function useCloseOnScroll(opts: CloseOnScrollOptions): void {\n let {triggerRef, isOpen, onClose} = opts;\n\n useEffect(() => {\n if (!isOpen || onClose === null) {\n return;\n }\n\n let onScroll = (e: Event) => {\n // Ignore if scrolling an scrollable region outside the trigger's tree.\n let target = e.target;\n // window is not a Node and doesn't have contain, but window contains everything\n if (!triggerRef.current || ((target instanceof Node) && !nodeContains(target, triggerRef.current))) {\n return;\n }\n\n // Ignore scroll events on any input or textarea as the cursor position can cause it to scroll\n // such as in a combobox. Clicking the dropdown button places focus on the input, and if the\n // text inside the input extends beyond the 'end', then it will scroll so the cursor is visible at the end.\n if (e.target instanceof HTMLInputElement || e.target instanceof HTMLTextAreaElement) {\n return;\n }\n\n let onCloseHandler = onClose || onCloseMap.get(triggerRef.current);\n if (onCloseHandler) {\n onCloseHandler();\n }\n };\n\n window.addEventListener('scroll', onScroll, true);\n return () => {\n window.removeEventListener('scroll', onScroll, true);\n };\n }, [isOpen, onClose, triggerRef]);\n}\n"],"names":[],"version":3,"file":"useCloseOnScroll.module.js.map"}
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package/dist/useOverlay.main.js
CHANGED
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@@ -24,6 +24,7 @@ $parcel$export(module.exports, "useOverlay", () => $82711f9cb668ecdb$export$ea8f
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const $82711f9cb668ecdb$var$visibleOverlays = [];
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function $82711f9cb668ecdb$export$ea8f71083e90600f(props, ref) {
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let { onClose: onClose, shouldCloseOnBlur: shouldCloseOnBlur, isOpen: isOpen, isDismissable: isDismissable = false, isKeyboardDismissDisabled: isKeyboardDismissDisabled = false, shouldCloseOnInteractOutside: shouldCloseOnInteractOutside } = props;
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let lastVisibleOverlay = (0, $eQbp7$react.useRef)(undefined);
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// Add the overlay ref to the stack of visible overlays on mount, and remove on unmount.
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(0, $eQbp7$react.useEffect)(()=>{
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if (isOpen && !$82711f9cb668ecdb$var$visibleOverlays.includes(ref)) {
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@@ -42,8 +43,10 @@ function $82711f9cb668ecdb$export$ea8f71083e90600f(props, ref) {
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if ($82711f9cb668ecdb$var$visibleOverlays[$82711f9cb668ecdb$var$visibleOverlays.length - 1] === ref && onClose) onClose();
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};
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let onInteractOutsideStart = (e)=>{
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const topMostOverlay = $82711f9cb668ecdb$var$visibleOverlays[$82711f9cb668ecdb$var$visibleOverlays.length - 1];
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lastVisibleOverlay.current = topMostOverlay;
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if (!shouldCloseOnInteractOutside || shouldCloseOnInteractOutside(e.target)) {
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if (
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if (topMostOverlay === ref) {
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e.stopPropagation();
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e.preventDefault();
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}
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e.stopPropagation();
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e.preventDefault();
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}
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onHide();
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if (lastVisibleOverlay.current === ref) onHide();
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}
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lastVisibleOverlay.current = undefined;
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};
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// Handle the escape key
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let onKeyDown = (e)=>{
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{"mappings":";;;;;;;;;;AAAA;;;;;;;;;;CAUC;;;AA6CD,MAAM,wCAA+C,EAAE;AAOhD,SAAS,0CAAW,KAAuB,EAAE,GAA8B;IAChF,IAAI,WACF,OAAO,qBACP,iBAAiB,UACjB,MAAM,iBACN,gBAAgB,kCAChB,4BAA4B,qCAC5B,4BAA4B,EAC7B,GAAG;IAEJ,wFAAwF;IACxF,CAAA,GAAA,sBAAQ,EAAE;QACR,IAAI,UAAU,CAAC,sCAAgB,QAAQ,CAAC,MAAM;YAC5C,sCAAgB,IAAI,CAAC;YACrB,OAAO;gBACL,IAAI,QAAQ,sCAAgB,OAAO,CAAC;gBACpC,IAAI,SAAS,GACX,sCAAgB,MAAM,CAAC,OAAO;YAElC;QACF;IACF,GAAG;QAAC;QAAQ;KAAI;IAEhB,4EAA4E;IAC5E,IAAI,SAAS;QACX,IAAI,qCAAe,CAAC,sCAAgB,MAAM,GAAG,EAAE,KAAK,OAAO,SACzD;IAEJ;IAEA,IAAI,yBAAyB,CAAC;QAC5B,
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{"mappings":";;;;;;;;;;AAAA;;;;;;;;;;CAUC;;;AA6CD,MAAM,wCAA+C,EAAE;AAOhD,SAAS,0CAAW,KAAuB,EAAE,GAA8B;IAChF,IAAI,WACF,OAAO,qBACP,iBAAiB,UACjB,MAAM,iBACN,gBAAgB,kCAChB,4BAA4B,qCAC5B,4BAA4B,EAC7B,GAAG;IAEJ,IAAI,qBAAqB,CAAA,GAAA,mBAAK,EAA6B;IAE3D,wFAAwF;IACxF,CAAA,GAAA,sBAAQ,EAAE;QACR,IAAI,UAAU,CAAC,sCAAgB,QAAQ,CAAC,MAAM;YAC5C,sCAAgB,IAAI,CAAC;YACrB,OAAO;gBACL,IAAI,QAAQ,sCAAgB,OAAO,CAAC;gBACpC,IAAI,SAAS,GACX,sCAAgB,MAAM,CAAC,OAAO;YAElC;QACF;IACF,GAAG;QAAC;QAAQ;KAAI;IAEhB,4EAA4E;IAC5E,IAAI,SAAS;QACX,IAAI,qCAAe,CAAC,sCAAgB,MAAM,GAAG,EAAE,KAAK,OAAO,SACzD;IAEJ;IAEA,IAAI,yBAAyB,CAAC;QAC5B,MAAM,iBAAiB,qCAAe,CAAC,sCAAgB,MAAM,GAAG,EAAE;QAClE,mBAAmB,OAAO,GAAG;QAC7B,IAAI,CAAC,gCAAgC,6BAA6B,EAAE,MAAM,GACxE;YAAA,IAAI,mBAAmB,KAAK;gBAC1B,EAAE,eAAe;gBACjB,EAAE,cAAc;YAClB;QAAA;IAEJ;IAEA,IAAI,oBAAoB,CAAC;QACvB,IAAI,CAAC,gCAAgC,6BAA6B,EAAE,MAAM,GAAc;YACtF,IAAI,qCAAe,CAAC,sCAAgB,MAAM,GAAG,EAAE,KAAK,KAAK;gBACvD,EAAE,eAAe;gBACjB,EAAE,cAAc;YAClB;YACA,IAAI,mBAAmB,OAAO,KAAK,KACjC;QAEJ;QACA,mBAAmB,OAAO,GAAG;IAC/B;IAEA,wBAAwB;IACxB,IAAI,YAAY,CAAC;QACf,IAAI,EAAE,GAAG,KAAK,YAAY,CAAC,6BAA6B,CAAC,EAAE,WAAW,CAAC,WAAW,EAAE;YAClF,EAAE,eAAe;YACjB,EAAE,cAAc;YAChB;QACF;IACF;IAEA,kDAAkD;IAClD,CAAA,GAAA,+CAAiB,EAAE;aAAC;QAAK,mBAAmB,iBAAiB,SAAS,oBAAoB;gCAAW;IAAsB;IAE3H,IAAI,oBAAC,gBAAgB,EAAC,GAAG,CAAA,GAAA,2CAAa,EAAE;QACtC,YAAY,CAAC;QACb,cAAc,CAAC;YACb,gFAAgF;YAChF,8GAA8G;YAC9G,6FAA6F;YAC7F,sDAAsD;YACtD,sDAAsD;YACtD,EAAE;YACF,2EAA2E;YAC3E,yEAAyE;YACzE,kEAAkE;YAClE,IAAI,CAAC,EAAE,aAAa,IAAI,CAAA,GAAA,mDAA4B,EAAE,EAAE,aAAa,GACnE;YAGF,IAAI,CAAC,gCAAgC,6BAA6B,EAAE,aAAa,GAC/E,oBAAA,8BAAA;QAEJ;IACF;IAEA,IAAI,wBAAwB,CAAA;QAC1B,wGAAwG;QACxG,IAAI,EAAE,MAAM,KAAK,EAAE,aAAa,EAC9B,EAAE,cAAc;IAEpB;IAEA,OAAO;QACL,cAAc;uBACZ;YACA,GAAG,gBAAgB;QACrB;QACA,eAAe;YACb,eAAe;QACjB;IACF;AACF","sources":["packages/@react-aria/overlays/src/useOverlay.ts"],"sourcesContent":["/*\n * Copyright 2020 Adobe. All rights reserved.\n * This file is licensed to you under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License. You may obtain a copy\n * of the License at http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software distributed under\n * the License is distributed on an \"AS IS\" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS\n * OF ANY KIND, either express or implied. See the License for the specific language\n * governing permissions and limitations under the License.\n */\n\nimport {DOMAttributes, RefObject} from '@react-types/shared';\nimport {isElementInChildOfActiveScope} from '@react-aria/focus';\nimport {useEffect, useRef} from 'react';\nimport {useFocusWithin, useInteractOutside} from '@react-aria/interactions';\n\nexport interface AriaOverlayProps {\n /** Whether the overlay is currently open. */\n isOpen?: boolean,\n\n /** Handler that is called when the overlay should close. */\n onClose?: () => void,\n\n /**\n * Whether to close the overlay when the user interacts outside it.\n * @default false\n */\n isDismissable?: boolean,\n\n /** Whether the overlay should close when focus is lost or moves outside it. */\n shouldCloseOnBlur?: boolean,\n\n /**\n * Whether pressing the escape key to close the overlay should be disabled.\n * @default false\n */\n isKeyboardDismissDisabled?: boolean,\n\n /**\n * When user interacts with the argument element outside of the overlay ref,\n * return true if onClose should be called. This gives you a chance to filter\n * out interaction with elements that should not dismiss the overlay.\n * By default, onClose will always be called on interaction outside the overlay ref.\n */\n shouldCloseOnInteractOutside?: (element: Element) => boolean\n}\n\nexport interface OverlayAria {\n /** Props to apply to the overlay container element. */\n overlayProps: DOMAttributes,\n /** Props to apply to the underlay element, if any. */\n underlayProps: DOMAttributes\n}\n\nconst visibleOverlays: RefObject<Element | null>[] = [];\n\n/**\n * Provides the behavior for overlays such as dialogs, popovers, and menus.\n * Hides the overlay when the user interacts outside it, when the Escape key is pressed,\n * or optionally, on blur. Only the top-most overlay will close at once.\n */\nexport function useOverlay(props: AriaOverlayProps, ref: RefObject<Element | null>): OverlayAria {\n let {\n onClose,\n shouldCloseOnBlur,\n isOpen,\n isDismissable = false,\n isKeyboardDismissDisabled = false,\n shouldCloseOnInteractOutside\n } = props;\n\n let lastVisibleOverlay = useRef<RefObject<Element | null>>(undefined);\n\n // Add the overlay ref to the stack of visible overlays on mount, and remove on unmount.\n useEffect(() => {\n if (isOpen && !visibleOverlays.includes(ref)) {\n visibleOverlays.push(ref);\n return () => {\n let index = visibleOverlays.indexOf(ref);\n if (index >= 0) {\n visibleOverlays.splice(index, 1);\n }\n };\n }\n }, [isOpen, ref]);\n\n // Only hide the overlay when it is the topmost visible overlay in the stack\n let onHide = () => {\n if (visibleOverlays[visibleOverlays.length - 1] === ref && onClose) {\n onClose();\n }\n };\n\n let onInteractOutsideStart = (e: PointerEvent) => {\n const topMostOverlay = visibleOverlays[visibleOverlays.length - 1];\n lastVisibleOverlay.current = topMostOverlay;\n if (!shouldCloseOnInteractOutside || shouldCloseOnInteractOutside(e.target as Element)) {\n if (topMostOverlay === ref) {\n e.stopPropagation();\n e.preventDefault();\n }\n }\n };\n\n let onInteractOutside = (e: PointerEvent) => {\n if (!shouldCloseOnInteractOutside || shouldCloseOnInteractOutside(e.target as Element)) {\n if (visibleOverlays[visibleOverlays.length - 1] === ref) {\n e.stopPropagation();\n e.preventDefault();\n }\n if (lastVisibleOverlay.current === ref) {\n onHide();\n }\n }\n lastVisibleOverlay.current = undefined;\n };\n\n // Handle the escape key\n let onKeyDown = (e) => {\n if (e.key === 'Escape' && !isKeyboardDismissDisabled && !e.nativeEvent.isComposing) {\n e.stopPropagation();\n e.preventDefault();\n onHide();\n }\n };\n\n // Handle clicking outside the overlay to close it\n useInteractOutside({ref, onInteractOutside: isDismissable && isOpen ? onInteractOutside : undefined, onInteractOutsideStart});\n\n let {focusWithinProps} = useFocusWithin({\n isDisabled: !shouldCloseOnBlur,\n onBlurWithin: (e) => {\n // Do not close if relatedTarget is null, which means focus is lost to the body.\n // That can happen when switching tabs, or due to a VoiceOver/Chrome bug with Control+Option+Arrow navigation.\n // Clicking on the body to close the overlay should already be handled by useInteractOutside.\n // https://github.com/adobe/react-spectrum/issues/4130\n // https://github.com/adobe/react-spectrum/issues/4922\n //\n // If focus is moving into a child focus scope (e.g. menu inside a dialog),\n // do not close the outer overlay. At this point, the active scope should\n // still be the outer overlay, since blur events run before focus.\n if (!e.relatedTarget || isElementInChildOfActiveScope(e.relatedTarget)) {\n return;\n }\n\n if (!shouldCloseOnInteractOutside || shouldCloseOnInteractOutside(e.relatedTarget as Element)) {\n onClose?.();\n }\n }\n });\n\n let onPointerDownUnderlay = e => {\n // fixes a firefox issue that starts text selection https://bugzilla.mozilla.org/show_bug.cgi?id=1675846\n if (e.target === e.currentTarget) {\n e.preventDefault();\n }\n };\n\n return {\n overlayProps: {\n onKeyDown,\n ...focusWithinProps\n },\n underlayProps: {\n onPointerDown: onPointerDownUnderlay\n }\n };\n}\n"],"names":[],"version":3,"file":"useOverlay.main.js.map"}
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package/dist/useOverlay.mjs
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import {isElementInChildOfActiveScope as $jtpZv$isElementInChildOfActiveScope} from "@react-aria/focus";
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import {useEffect as $jtpZv$useEffect} from "react";
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import {useRef as $jtpZv$useRef, useEffect as $jtpZv$useEffect} from "react";
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import {useInteractOutside as $jtpZv$useInteractOutside, useFocusWithin as $jtpZv$useFocusWithin} from "@react-aria/interactions";
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const $a11501f3d1d39e6c$var$visibleOverlays = [];
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function $a11501f3d1d39e6c$export$ea8f71083e90600f(props, ref) {
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let { onClose: onClose, shouldCloseOnBlur: shouldCloseOnBlur, isOpen: isOpen, isDismissable: isDismissable = false, isKeyboardDismissDisabled: isKeyboardDismissDisabled = false, shouldCloseOnInteractOutside: shouldCloseOnInteractOutside } = props;
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let lastVisibleOverlay = (0, $jtpZv$useRef)(undefined);
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// Add the overlay ref to the stack of visible overlays on mount, and remove on unmount.
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(0, $jtpZv$useEffect)(()=>{
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if (isOpen && !$a11501f3d1d39e6c$var$visibleOverlays.includes(ref)) {
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if ($a11501f3d1d39e6c$var$visibleOverlays[$a11501f3d1d39e6c$var$visibleOverlays.length - 1] === ref && onClose) onClose();
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};
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let onInteractOutsideStart = (e)=>{
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const topMostOverlay = $a11501f3d1d39e6c$var$visibleOverlays[$a11501f3d1d39e6c$var$visibleOverlays.length - 1];
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lastVisibleOverlay.current = topMostOverlay;
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if (!shouldCloseOnInteractOutside || shouldCloseOnInteractOutside(e.target)) {
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}
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e.stopPropagation();
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}
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onHide();
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if (lastVisibleOverlay.current === ref) onHide();
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import {isElementInChildOfActiveScope as $jtpZv$isElementInChildOfActiveScope} from "@react-aria/focus";
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import {useEffect as $jtpZv$useEffect} from "react";
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import {useRef as $jtpZv$useRef, useEffect as $jtpZv$useEffect} from "react";
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import {useInteractOutside as $jtpZv$useInteractOutside, useFocusWithin as $jtpZv$useFocusWithin} from "@react-aria/interactions";
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const $a11501f3d1d39e6c$var$visibleOverlays = [];
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function $a11501f3d1d39e6c$export$ea8f71083e90600f(props, ref) {
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let { onClose: onClose, shouldCloseOnBlur: shouldCloseOnBlur, isOpen: isOpen, isDismissable: isDismissable = false, isKeyboardDismissDisabled: isKeyboardDismissDisabled = false, shouldCloseOnInteractOutside: shouldCloseOnInteractOutside } = props;
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let lastVisibleOverlay = (0, $jtpZv$useRef)(undefined);
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// Add the overlay ref to the stack of visible overlays on mount, and remove on unmount.
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(0, $jtpZv$useEffect)(()=>{
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if (isOpen && !$a11501f3d1d39e6c$var$visibleOverlays.includes(ref)) {
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if ($a11501f3d1d39e6c$var$visibleOverlays[$a11501f3d1d39e6c$var$visibleOverlays.length - 1] === ref && onClose) onClose();
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};
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let onInteractOutsideStart = (e)=>{
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const topMostOverlay = $a11501f3d1d39e6c$var$visibleOverlays[$a11501f3d1d39e6c$var$visibleOverlays.length - 1];
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lastVisibleOverlay.current = topMostOverlay;
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if (!shouldCloseOnInteractOutside || shouldCloseOnInteractOutside(e.target)) {
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if (
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if (topMostOverlay === ref) {
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e.stopPropagation();
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e.preventDefault();
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}
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e.stopPropagation();
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e.preventDefault();
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}
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onHide();
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if (lastVisibleOverlay.current === ref) onHide();
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}
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lastVisibleOverlay.current = undefined;
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};
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// Handle the escape key
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let onKeyDown = (e)=>{
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-
{"mappings":";;;;AAAA;;;;;;;;;;CAUC;;;AA6CD,MAAM,wCAA+C,EAAE;AAOhD,SAAS,0CAAW,KAAuB,EAAE,GAA8B;IAChF,IAAI,WACF,OAAO,qBACP,iBAAiB,UACjB,MAAM,iBACN,gBAAgB,kCAChB,4BAA4B,qCAC5B,4BAA4B,EAC7B,GAAG;IAEJ,wFAAwF;IACxF,CAAA,GAAA,gBAAQ,EAAE;QACR,IAAI,UAAU,CAAC,sCAAgB,QAAQ,CAAC,MAAM;YAC5C,sCAAgB,IAAI,CAAC;YACrB,OAAO;gBACL,IAAI,QAAQ,sCAAgB,OAAO,CAAC;gBACpC,IAAI,SAAS,GACX,sCAAgB,MAAM,CAAC,OAAO;YAElC;QACF;IACF,GAAG;QAAC;QAAQ;KAAI;IAEhB,4EAA4E;IAC5E,IAAI,SAAS;QACX,IAAI,qCAAe,CAAC,sCAAgB,MAAM,GAAG,EAAE,KAAK,OAAO,SACzD;IAEJ;IAEA,IAAI,yBAAyB,CAAC;QAC5B,
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+
{"mappings":";;;;AAAA;;;;;;;;;;CAUC;;;AA6CD,MAAM,wCAA+C,EAAE;AAOhD,SAAS,0CAAW,KAAuB,EAAE,GAA8B;IAChF,IAAI,WACF,OAAO,qBACP,iBAAiB,UACjB,MAAM,iBACN,gBAAgB,kCAChB,4BAA4B,qCAC5B,4BAA4B,EAC7B,GAAG;IAEJ,IAAI,qBAAqB,CAAA,GAAA,aAAK,EAA6B;IAE3D,wFAAwF;IACxF,CAAA,GAAA,gBAAQ,EAAE;QACR,IAAI,UAAU,CAAC,sCAAgB,QAAQ,CAAC,MAAM;YAC5C,sCAAgB,IAAI,CAAC;YACrB,OAAO;gBACL,IAAI,QAAQ,sCAAgB,OAAO,CAAC;gBACpC,IAAI,SAAS,GACX,sCAAgB,MAAM,CAAC,OAAO;YAElC;QACF;IACF,GAAG;QAAC;QAAQ;KAAI;IAEhB,4EAA4E;IAC5E,IAAI,SAAS;QACX,IAAI,qCAAe,CAAC,sCAAgB,MAAM,GAAG,EAAE,KAAK,OAAO,SACzD;IAEJ;IAEA,IAAI,yBAAyB,CAAC;QAC5B,MAAM,iBAAiB,qCAAe,CAAC,sCAAgB,MAAM,GAAG,EAAE;QAClE,mBAAmB,OAAO,GAAG;QAC7B,IAAI,CAAC,gCAAgC,6BAA6B,EAAE,MAAM,GACxE;YAAA,IAAI,mBAAmB,KAAK;gBAC1B,EAAE,eAAe;gBACjB,EAAE,cAAc;YAClB;QAAA;IAEJ;IAEA,IAAI,oBAAoB,CAAC;QACvB,IAAI,CAAC,gCAAgC,6BAA6B,EAAE,MAAM,GAAc;YACtF,IAAI,qCAAe,CAAC,sCAAgB,MAAM,GAAG,EAAE,KAAK,KAAK;gBACvD,EAAE,eAAe;gBACjB,EAAE,cAAc;YAClB;YACA,IAAI,mBAAmB,OAAO,KAAK,KACjC;QAEJ;QACA,mBAAmB,OAAO,GAAG;IAC/B;IAEA,wBAAwB;IACxB,IAAI,YAAY,CAAC;QACf,IAAI,EAAE,GAAG,KAAK,YAAY,CAAC,6BAA6B,CAAC,EAAE,WAAW,CAAC,WAAW,EAAE;YAClF,EAAE,eAAe;YACjB,EAAE,cAAc;YAChB;QACF;IACF;IAEA,kDAAkD;IAClD,CAAA,GAAA,yBAAiB,EAAE;aAAC;QAAK,mBAAmB,iBAAiB,SAAS,oBAAoB;gCAAW;IAAsB;IAE3H,IAAI,oBAAC,gBAAgB,EAAC,GAAG,CAAA,GAAA,qBAAa,EAAE;QACtC,YAAY,CAAC;QACb,cAAc,CAAC;YACb,gFAAgF;YAChF,8GAA8G;YAC9G,6FAA6F;YAC7F,sDAAsD;YACtD,sDAAsD;YACtD,EAAE;YACF,2EAA2E;YAC3E,yEAAyE;YACzE,kEAAkE;YAClE,IAAI,CAAC,EAAE,aAAa,IAAI,CAAA,GAAA,oCAA4B,EAAE,EAAE,aAAa,GACnE;YAGF,IAAI,CAAC,gCAAgC,6BAA6B,EAAE,aAAa,GAC/E,oBAAA,8BAAA;QAEJ;IACF;IAEA,IAAI,wBAAwB,CAAA;QAC1B,wGAAwG;QACxG,IAAI,EAAE,MAAM,KAAK,EAAE,aAAa,EAC9B,EAAE,cAAc;IAEpB;IAEA,OAAO;QACL,cAAc;uBACZ;YACA,GAAG,gBAAgB;QACrB;QACA,eAAe;YACb,eAAe;QACjB;IACF;AACF","sources":["packages/@react-aria/overlays/src/useOverlay.ts"],"sourcesContent":["/*\n * Copyright 2020 Adobe. All rights reserved.\n * This file is licensed to you under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License. You may obtain a copy\n * of the License at http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software distributed under\n * the License is distributed on an \"AS IS\" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS\n * OF ANY KIND, either express or implied. See the License for the specific language\n * governing permissions and limitations under the License.\n */\n\nimport {DOMAttributes, RefObject} from '@react-types/shared';\nimport {isElementInChildOfActiveScope} from '@react-aria/focus';\nimport {useEffect, useRef} from 'react';\nimport {useFocusWithin, useInteractOutside} from '@react-aria/interactions';\n\nexport interface AriaOverlayProps {\n /** Whether the overlay is currently open. */\n isOpen?: boolean,\n\n /** Handler that is called when the overlay should close. */\n onClose?: () => void,\n\n /**\n * Whether to close the overlay when the user interacts outside it.\n * @default false\n */\n isDismissable?: boolean,\n\n /** Whether the overlay should close when focus is lost or moves outside it. */\n shouldCloseOnBlur?: boolean,\n\n /**\n * Whether pressing the escape key to close the overlay should be disabled.\n * @default false\n */\n isKeyboardDismissDisabled?: boolean,\n\n /**\n * When user interacts with the argument element outside of the overlay ref,\n * return true if onClose should be called. This gives you a chance to filter\n * out interaction with elements that should not dismiss the overlay.\n * By default, onClose will always be called on interaction outside the overlay ref.\n */\n shouldCloseOnInteractOutside?: (element: Element) => boolean\n}\n\nexport interface OverlayAria {\n /** Props to apply to the overlay container element. */\n overlayProps: DOMAttributes,\n /** Props to apply to the underlay element, if any. */\n underlayProps: DOMAttributes\n}\n\nconst visibleOverlays: RefObject<Element | null>[] = [];\n\n/**\n * Provides the behavior for overlays such as dialogs, popovers, and menus.\n * Hides the overlay when the user interacts outside it, when the Escape key is pressed,\n * or optionally, on blur. Only the top-most overlay will close at once.\n */\nexport function useOverlay(props: AriaOverlayProps, ref: RefObject<Element | null>): OverlayAria {\n let {\n onClose,\n shouldCloseOnBlur,\n isOpen,\n isDismissable = false,\n isKeyboardDismissDisabled = false,\n shouldCloseOnInteractOutside\n } = props;\n\n let lastVisibleOverlay = useRef<RefObject<Element | null>>(undefined);\n\n // Add the overlay ref to the stack of visible overlays on mount, and remove on unmount.\n useEffect(() => {\n if (isOpen && !visibleOverlays.includes(ref)) {\n visibleOverlays.push(ref);\n return () => {\n let index = visibleOverlays.indexOf(ref);\n if (index >= 0) {\n visibleOverlays.splice(index, 1);\n }\n };\n }\n }, [isOpen, ref]);\n\n // Only hide the overlay when it is the topmost visible overlay in the stack\n let onHide = () => {\n if (visibleOverlays[visibleOverlays.length - 1] === ref && onClose) {\n onClose();\n }\n };\n\n let onInteractOutsideStart = (e: PointerEvent) => {\n const topMostOverlay = visibleOverlays[visibleOverlays.length - 1];\n lastVisibleOverlay.current = topMostOverlay;\n if (!shouldCloseOnInteractOutside || shouldCloseOnInteractOutside(e.target as Element)) {\n if (topMostOverlay === ref) {\n e.stopPropagation();\n e.preventDefault();\n }\n }\n };\n\n let onInteractOutside = (e: PointerEvent) => {\n if (!shouldCloseOnInteractOutside || shouldCloseOnInteractOutside(e.target as Element)) {\n if (visibleOverlays[visibleOverlays.length - 1] === ref) {\n e.stopPropagation();\n e.preventDefault();\n }\n if (lastVisibleOverlay.current === ref) {\n onHide();\n }\n }\n lastVisibleOverlay.current = undefined;\n };\n\n // Handle the escape key\n let onKeyDown = (e) => {\n if (e.key === 'Escape' && !isKeyboardDismissDisabled && !e.nativeEvent.isComposing) {\n e.stopPropagation();\n e.preventDefault();\n onHide();\n }\n };\n\n // Handle clicking outside the overlay to close it\n useInteractOutside({ref, onInteractOutside: isDismissable && isOpen ? onInteractOutside : undefined, onInteractOutsideStart});\n\n let {focusWithinProps} = useFocusWithin({\n isDisabled: !shouldCloseOnBlur,\n onBlurWithin: (e) => {\n // Do not close if relatedTarget is null, which means focus is lost to the body.\n // That can happen when switching tabs, or due to a VoiceOver/Chrome bug with Control+Option+Arrow navigation.\n // Clicking on the body to close the overlay should already be handled by useInteractOutside.\n // https://github.com/adobe/react-spectrum/issues/4130\n // https://github.com/adobe/react-spectrum/issues/4922\n //\n // If focus is moving into a child focus scope (e.g. menu inside a dialog),\n // do not close the outer overlay. At this point, the active scope should\n // still be the outer overlay, since blur events run before focus.\n if (!e.relatedTarget || isElementInChildOfActiveScope(e.relatedTarget)) {\n return;\n }\n\n if (!shouldCloseOnInteractOutside || shouldCloseOnInteractOutside(e.relatedTarget as Element)) {\n onClose?.();\n }\n }\n });\n\n let onPointerDownUnderlay = e => {\n // fixes a firefox issue that starts text selection https://bugzilla.mozilla.org/show_bug.cgi?id=1675846\n if (e.target === e.currentTarget) {\n e.preventDefault();\n }\n };\n\n return {\n overlayProps: {\n onKeyDown,\n ...focusWithinProps\n },\n underlayProps: {\n onPointerDown: onPointerDownUnderlay\n }\n };\n}\n"],"names":[],"version":3,"file":"useOverlay.module.js.map"}
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var $5935ba4d7da2c103$exports = require("./calculatePosition.main.js");
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var $9a8aa1b0b336ea3a$exports = require("./useCloseOnScroll.main.js");
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var $6TXnl$react = require("react");
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var $6TXnl$reactariautils = require("@react-aria/utils");
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var $6TXnl$react = require("react");
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var $6TXnl$reactariai18n = require("@react-aria/i18n");
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@@ -65,7 +65,7 @@ function $cd94b4896dd97759$export$d39e1813b3bdd0e1(props) {
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// so it can be restored after repositioning. This way if the overlay height
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// changes, the focused element appears to stay in the same position.
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let anchor = null;
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if (scrollRef.current && (0, $6TXnl$reactariautils.nodeContains)(scrollRef.current, document.activeElement)) {
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var _document_activeElement;
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let anchorRect = (_document_activeElement = document.activeElement) === null || _document_activeElement === void 0 ? void 0 : _document_activeElement.getBoundingClientRect();
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let scrollRect = scrollRef.current.getBoundingClientRect();
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All rights reserved.\n * This file is licensed to you under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License. You may obtain a copy\n * of the License at http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software distributed under\n * the License is distributed on an \"AS IS\" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS\n * OF ANY KIND, either express or implied. See the License for the specific language\n * governing permissions and limitations under the License.\n */\n\nimport {calculatePosition, getRect, PositionResult} from './calculatePosition';\nimport {DOMAttributes, RefObject} from '@react-types/shared';\nimport {Placement, PlacementAxis, PositionProps} from '@react-types/overlays';\nimport {useCallback, useEffect, useRef, useState} from 'react';\nimport {useCloseOnScroll} from './useCloseOnScroll';\nimport {useLayoutEffect, useResizeObserver} from '@react-aria/utils';\nimport {useLocale} from '@react-aria/i18n';\n\nexport interface AriaPositionProps extends PositionProps {\n /**\n * Cross size of the overlay arrow in pixels.\n * @default 0\n */\n arrowSize?: number,\n /**\n * Element that that serves as the positioning boundary.\n * @default document.body\n */\n boundaryElement?: Element,\n /**\n * The ref for the element which the overlay positions itself with respect to.\n */\n targetRef: RefObject<Element | null>,\n /**\n * The ref for the overlay element.\n */\n overlayRef: RefObject<Element | null>,\n /**\n * The ref for the arrow element.\n */\n arrowRef?: RefObject<Element | null>,\n /**\n * A ref for the scrollable region within the overlay.\n * @default overlayRef\n */\n scrollRef?: RefObject<Element | null>,\n /**\n * Whether the overlay should update its position automatically.\n * @default true\n */\n shouldUpdatePosition?: boolean,\n /** Handler that is called when the overlay should close. */\n onClose?: (() => void) | null,\n /**\n * The maxHeight specified for the overlay element.\n * By default, it will take all space up to the current viewport height.\n */\n maxHeight?: number,\n /**\n * The minimum distance the arrow's edge should be from the edge of the overlay element.\n * @default 0\n */\n arrowBoundaryOffset?: number\n}\n\nexport interface PositionAria {\n /** Props for the overlay container element. */\n overlayProps: DOMAttributes,\n /** Props for the overlay tip arrow if any. */\n arrowProps: DOMAttributes,\n /** Placement of the overlay with respect to the overlay trigger. */\n placement: PlacementAxis | null,\n /** The origin of the target in the overlay's coordinate system. Useful for animations. */\n triggerAnchorPoint: {x: number, y: number} | null,\n /** Updates the position of the overlay. */\n updatePosition(): void\n}\n\ninterface ScrollAnchor {\n type: 'top' | 'bottom',\n offset: number\n}\n\nlet visualViewport = typeof document !== 'undefined' ? window.visualViewport : null;\n\n/**\n * Handles positioning overlays like popovers and menus relative to a trigger\n * element, and updating the position when the window resizes.\n */\nexport function useOverlayPosition(props: AriaPositionProps): PositionAria {\n let {direction} = useLocale();\n let {\n arrowSize,\n targetRef,\n overlayRef,\n arrowRef,\n scrollRef = overlayRef,\n placement = 'bottom' as Placement,\n containerPadding = 12,\n shouldFlip = true,\n boundaryElement = typeof document !== 'undefined' ? document.body : null,\n offset = 0,\n crossOffset = 0,\n shouldUpdatePosition = true,\n isOpen = true,\n onClose,\n maxHeight,\n arrowBoundaryOffset = 0\n } = props;\n let [position, setPosition] = useState<PositionResult | null>(null);\n\n let deps = [\n shouldUpdatePosition,\n placement,\n overlayRef.current,\n targetRef.current,\n arrowRef?.current,\n scrollRef.current,\n containerPadding,\n shouldFlip,\n boundaryElement,\n offset,\n crossOffset,\n isOpen,\n direction,\n maxHeight,\n arrowBoundaryOffset,\n arrowSize\n ];\n\n // Note, the position freezing breaks if body sizes itself dynamicly with the visual viewport but that might\n // just be a non-realistic use case\n // Upon opening a overlay, record the current visual viewport scale so we can freeze the overlay styles\n let lastScale = useRef(visualViewport?.scale);\n useEffect(() => {\n if (isOpen) {\n lastScale.current = visualViewport?.scale;\n }\n }, [isOpen]);\n\n let updatePosition = useCallback(() => {\n if (shouldUpdatePosition === false || !isOpen || !overlayRef.current || !targetRef.current || !boundaryElement) {\n return;\n }\n\n if (visualViewport?.scale !== lastScale.current) {\n return;\n }\n\n // Determine a scroll anchor based on the focused element.\n // This stores the offset of the anchor element from the scroll container\n // so it can be restored after repositioning. This way if the overlay height\n // changes, the focused element appears to stay in the same position.\n let anchor: ScrollAnchor | null = null;\n if (scrollRef.current && scrollRef.current.contains(document.activeElement)) {\n let anchorRect = document.activeElement?.getBoundingClientRect();\n let scrollRect = scrollRef.current.getBoundingClientRect();\n // Anchor from the top if the offset is in the top half of the scrollable element,\n // otherwise anchor from the bottom.\n anchor = {\n type: 'top',\n offset: (anchorRect?.top ?? 0) - scrollRect.top\n };\n if (anchor.offset > scrollRect.height / 2) {\n anchor.type = 'bottom';\n anchor.offset = (anchorRect?.bottom ?? 0) - scrollRect.bottom;\n }\n }\n\n // Always reset the overlay's previous max height if not defined by the user so that we can compensate for\n // RAC collections populating after a second render and properly set a correct max height + positioning when it populates.\n let overlay = (overlayRef.current as HTMLElement);\n if (!maxHeight && overlayRef.current) {\n overlay.style.top = '0px';\n overlay.style.bottom = '';\n overlay.style.maxHeight = (window.visualViewport?.height ?? window.innerHeight) + 'px';\n }\n\n let position = calculatePosition({\n placement: translateRTL(placement, direction),\n overlayNode: overlayRef.current,\n targetNode: targetRef.current,\n scrollNode: scrollRef.current || overlayRef.current,\n padding: containerPadding,\n shouldFlip,\n boundaryElement,\n offset,\n crossOffset,\n maxHeight,\n arrowSize: arrowSize ?? (arrowRef?.current ? getRect(arrowRef.current, true).width : 0),\n arrowBoundaryOffset\n });\n\n if (!position.position) {\n return;\n }\n\n // Modify overlay styles directly so positioning happens immediately without the need of a second render\n // This is so we don't have to delay autoFocus scrolling or delay applying preventScroll for popovers\n overlay.style.top = '';\n overlay.style.bottom = '';\n overlay.style.left = '';\n overlay.style.right = '';\n\n Object.keys(position.position).forEach(key => overlay.style[key] = (position.position!)[key] + 'px');\n overlay.style.maxHeight = position.maxHeight != null ? position.maxHeight + 'px' : '';\n\n // Restore scroll position relative to anchor element.\n if (anchor && document.activeElement && scrollRef.current) {\n let anchorRect = document.activeElement.getBoundingClientRect();\n let scrollRect = scrollRef.current.getBoundingClientRect();\n let newOffset = anchorRect[anchor.type] - scrollRect[anchor.type];\n scrollRef.current.scrollTop += newOffset - anchor.offset;\n }\n\n // Trigger a set state for a second render anyway for arrow positioning\n setPosition(position);\n // eslint-disable-next-line react-hooks/exhaustive-deps\n }, deps);\n\n // Update position when anything changes\n // eslint-disable-next-line react-hooks/exhaustive-deps\n useLayoutEffect(updatePosition, deps);\n\n // Update position on window resize\n useResize(updatePosition);\n\n // Update position when the overlay changes size (might need to flip).\n useResizeObserver({\n ref: overlayRef,\n onResize: updatePosition\n });\n\n // Update position when the target changes size (might need to flip).\n useResizeObserver({\n ref: targetRef,\n onResize: updatePosition\n });\n\n // Reposition the overlay and do not close on scroll while the visual viewport is resizing.\n // This will ensure that overlays adjust their positioning when the iOS virtual keyboard appears.\n let isResizing = useRef(false);\n useLayoutEffect(() => {\n let timeout: ReturnType<typeof setTimeout>;\n let onResize = () => {\n isResizing.current = true;\n clearTimeout(timeout);\n\n timeout = setTimeout(() => {\n isResizing.current = false;\n }, 500);\n\n updatePosition();\n };\n\n // Only reposition the overlay if a scroll event happens immediately as a result of resize (aka the virtual keyboard has appears)\n // We don't want to reposition the overlay if the user has pinch zoomed in and is scrolling the viewport around.\n let onScroll = () => {\n if (isResizing.current) {\n onResize();\n }\n };\n\n visualViewport?.addEventListener('resize', onResize);\n visualViewport?.addEventListener('scroll', onScroll);\n return () => {\n visualViewport?.removeEventListener('resize', onResize);\n visualViewport?.removeEventListener('scroll', onScroll);\n };\n }, [updatePosition]);\n\n let close = useCallback(() => {\n if (!isResizing.current) {\n onClose?.();\n }\n }, [onClose, isResizing]);\n\n // When scrolling a parent scrollable region of the trigger (other than the body),\n // we hide the popover. Otherwise, its position would be incorrect.\n useCloseOnScroll({\n triggerRef: targetRef,\n isOpen,\n onClose: onClose && close\n });\n\n return {\n overlayProps: {\n style: {\n position: position ? 'absolute' : 'fixed',\n top: !position ? 0 : undefined,\n left: !position ? 0 : undefined,\n zIndex: 100000, // should match the z-index in ModalTrigger\n ...position?.position,\n maxHeight: position?.maxHeight ?? '100vh'\n }\n },\n placement: position?.placement ?? null,\n triggerAnchorPoint: position?.triggerAnchorPoint ?? null,\n arrowProps: {\n 'aria-hidden': 'true',\n role: 'presentation',\n style: {\n left: position?.arrowOffsetLeft,\n top: position?.arrowOffsetTop\n }\n },\n updatePosition\n };\n}\n\nfunction useResize(onResize) {\n useLayoutEffect(() => {\n window.addEventListener('resize', onResize, false);\n return () => {\n window.removeEventListener('resize', onResize, false);\n };\n }, [onResize]);\n}\n\nfunction translateRTL(position, direction) {\n if (direction === 'rtl') {\n return position.replace('start', 'right').replace('end', 'left');\n }\n return position.replace('start', 'left').replace('end', 'right');\n}\n"],"names":[],"version":3,"file":"useOverlayPosition.main.js.map"}
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All rights reserved.\n * This file is licensed to you under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License. You may obtain a copy\n * of the License at http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software distributed under\n * the License is distributed on an \"AS IS\" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS\n * OF ANY KIND, either express or implied. See the License for the specific language\n * governing permissions and limitations under the License.\n */\n\nimport {calculatePosition, getRect, PositionResult} from './calculatePosition';\nimport {DOMAttributes, RefObject} from '@react-types/shared';\nimport {nodeContains, useLayoutEffect, useResizeObserver} from '@react-aria/utils';\nimport {Placement, PlacementAxis, PositionProps} from '@react-types/overlays';\nimport {useCallback, useEffect, useRef, useState} from 'react';\nimport {useCloseOnScroll} from './useCloseOnScroll';\nimport {useLocale} from '@react-aria/i18n';\n\nexport interface AriaPositionProps extends PositionProps {\n /**\n * Cross size of the overlay arrow in pixels.\n * @default 0\n */\n arrowSize?: number,\n /**\n * Element that that serves as the positioning boundary.\n * @default document.body\n */\n boundaryElement?: Element,\n /**\n * The ref for the element which the overlay positions itself with respect to.\n */\n targetRef: RefObject<Element | null>,\n /**\n * The ref for the overlay element.\n */\n overlayRef: RefObject<Element | null>,\n /**\n * The ref for the arrow element.\n */\n arrowRef?: RefObject<Element | null>,\n /**\n * A ref for the scrollable region within the overlay.\n * @default overlayRef\n */\n scrollRef?: RefObject<Element | null>,\n /**\n * Whether the overlay should update its position automatically.\n * @default true\n */\n shouldUpdatePosition?: boolean,\n /** Handler that is called when the overlay should close. */\n onClose?: (() => void) | null,\n /**\n * The maxHeight specified for the overlay element.\n * By default, it will take all space up to the current viewport height.\n */\n maxHeight?: number,\n /**\n * The minimum distance the arrow's edge should be from the edge of the overlay element.\n * @default 0\n */\n arrowBoundaryOffset?: number\n}\n\nexport interface PositionAria {\n /** Props for the overlay container element. */\n overlayProps: DOMAttributes,\n /** Props for the overlay tip arrow if any. */\n arrowProps: DOMAttributes,\n /** Placement of the overlay with respect to the overlay trigger. */\n placement: PlacementAxis | null,\n /** The origin of the target in the overlay's coordinate system. Useful for animations. */\n triggerAnchorPoint: {x: number, y: number} | null,\n /** Updates the position of the overlay. */\n updatePosition(): void\n}\n\ninterface ScrollAnchor {\n type: 'top' | 'bottom',\n offset: number\n}\n\nlet visualViewport = typeof document !== 'undefined' ? window.visualViewport : null;\n\n/**\n * Handles positioning overlays like popovers and menus relative to a trigger\n * element, and updating the position when the window resizes.\n */\nexport function useOverlayPosition(props: AriaPositionProps): PositionAria {\n let {direction} = useLocale();\n let {\n arrowSize,\n targetRef,\n overlayRef,\n arrowRef,\n scrollRef = overlayRef,\n placement = 'bottom' as Placement,\n containerPadding = 12,\n shouldFlip = true,\n boundaryElement = typeof document !== 'undefined' ? document.body : null,\n offset = 0,\n crossOffset = 0,\n shouldUpdatePosition = true,\n isOpen = true,\n onClose,\n maxHeight,\n arrowBoundaryOffset = 0\n } = props;\n let [position, setPosition] = useState<PositionResult | null>(null);\n\n let deps = [\n shouldUpdatePosition,\n placement,\n overlayRef.current,\n targetRef.current,\n arrowRef?.current,\n scrollRef.current,\n containerPadding,\n shouldFlip,\n boundaryElement,\n offset,\n crossOffset,\n isOpen,\n direction,\n maxHeight,\n arrowBoundaryOffset,\n arrowSize\n ];\n\n // Note, the position freezing breaks if body sizes itself dynamicly with the visual viewport but that might\n // just be a non-realistic use case\n // Upon opening a overlay, record the current visual viewport scale so we can freeze the overlay styles\n let lastScale = useRef(visualViewport?.scale);\n useEffect(() => {\n if (isOpen) {\n lastScale.current = visualViewport?.scale;\n }\n }, [isOpen]);\n\n let updatePosition = useCallback(() => {\n if (shouldUpdatePosition === false || !isOpen || !overlayRef.current || !targetRef.current || !boundaryElement) {\n return;\n }\n\n if (visualViewport?.scale !== lastScale.current) {\n return;\n }\n\n // Determine a scroll anchor based on the focused element.\n // This stores the offset of the anchor element from the scroll container\n // so it can be restored after repositioning. This way if the overlay height\n // changes, the focused element appears to stay in the same position.\n let anchor: ScrollAnchor | null = null;\n if (scrollRef.current && nodeContains(scrollRef.current, document.activeElement)) {\n let anchorRect = document.activeElement?.getBoundingClientRect();\n let scrollRect = scrollRef.current.getBoundingClientRect();\n // Anchor from the top if the offset is in the top half of the scrollable element,\n // otherwise anchor from the bottom.\n anchor = {\n type: 'top',\n offset: (anchorRect?.top ?? 0) - scrollRect.top\n };\n if (anchor.offset > scrollRect.height / 2) {\n anchor.type = 'bottom';\n anchor.offset = (anchorRect?.bottom ?? 0) - scrollRect.bottom;\n }\n }\n\n // Always reset the overlay's previous max height if not defined by the user so that we can compensate for\n // RAC collections populating after a second render and properly set a correct max height + positioning when it populates.\n let overlay = (overlayRef.current as HTMLElement);\n if (!maxHeight && overlayRef.current) {\n overlay.style.top = '0px';\n overlay.style.bottom = '';\n overlay.style.maxHeight = (window.visualViewport?.height ?? window.innerHeight) + 'px';\n }\n\n let position = calculatePosition({\n placement: translateRTL(placement, direction),\n overlayNode: overlayRef.current,\n targetNode: targetRef.current,\n scrollNode: scrollRef.current || overlayRef.current,\n padding: containerPadding,\n shouldFlip,\n boundaryElement,\n offset,\n crossOffset,\n maxHeight,\n arrowSize: arrowSize ?? (arrowRef?.current ? getRect(arrowRef.current, true).width : 0),\n arrowBoundaryOffset\n });\n\n if (!position.position) {\n return;\n }\n\n // Modify overlay styles directly so positioning happens immediately without the need of a second render\n // This is so we don't have to delay autoFocus scrolling or delay applying preventScroll for popovers\n overlay.style.top = '';\n overlay.style.bottom = '';\n overlay.style.left = '';\n overlay.style.right = '';\n\n Object.keys(position.position).forEach(key => overlay.style[key] = (position.position!)[key] + 'px');\n overlay.style.maxHeight = position.maxHeight != null ? position.maxHeight + 'px' : '';\n\n // Restore scroll position relative to anchor element.\n if (anchor && document.activeElement && scrollRef.current) {\n let anchorRect = document.activeElement.getBoundingClientRect();\n let scrollRect = scrollRef.current.getBoundingClientRect();\n let newOffset = anchorRect[anchor.type] - scrollRect[anchor.type];\n scrollRef.current.scrollTop += newOffset - anchor.offset;\n }\n\n // Trigger a set state for a second render anyway for arrow positioning\n setPosition(position);\n // eslint-disable-next-line react-hooks/exhaustive-deps\n }, deps);\n\n // Update position when anything changes\n // eslint-disable-next-line react-hooks/exhaustive-deps\n useLayoutEffect(updatePosition, deps);\n\n // Update position on window resize\n useResize(updatePosition);\n\n // Update position when the overlay changes size (might need to flip).\n useResizeObserver({\n ref: overlayRef,\n onResize: updatePosition\n });\n\n // Update position when the target changes size (might need to flip).\n useResizeObserver({\n ref: targetRef,\n onResize: updatePosition\n });\n\n // Reposition the overlay and do not close on scroll while the visual viewport is resizing.\n // This will ensure that overlays adjust their positioning when the iOS virtual keyboard appears.\n let isResizing = useRef(false);\n useLayoutEffect(() => {\n let timeout: ReturnType<typeof setTimeout>;\n let onResize = () => {\n isResizing.current = true;\n clearTimeout(timeout);\n\n timeout = setTimeout(() => {\n isResizing.current = false;\n }, 500);\n\n updatePosition();\n };\n\n // Only reposition the overlay if a scroll event happens immediately as a result of resize (aka the virtual keyboard has appears)\n // We don't want to reposition the overlay if the user has pinch zoomed in and is scrolling the viewport around.\n let onScroll = () => {\n if (isResizing.current) {\n onResize();\n }\n };\n\n visualViewport?.addEventListener('resize', onResize);\n visualViewport?.addEventListener('scroll', onScroll);\n return () => {\n visualViewport?.removeEventListener('resize', onResize);\n visualViewport?.removeEventListener('scroll', onScroll);\n };\n }, [updatePosition]);\n\n let close = useCallback(() => {\n if (!isResizing.current) {\n onClose?.();\n }\n }, [onClose, isResizing]);\n\n // When scrolling a parent scrollable region of the trigger (other than the body),\n // we hide the popover. Otherwise, its position would be incorrect.\n useCloseOnScroll({\n triggerRef: targetRef,\n isOpen,\n onClose: onClose && close\n });\n\n return {\n overlayProps: {\n style: {\n position: position ? 'absolute' : 'fixed',\n top: !position ? 0 : undefined,\n left: !position ? 0 : undefined,\n zIndex: 100000, // should match the z-index in ModalTrigger\n ...position?.position,\n maxHeight: position?.maxHeight ?? '100vh'\n }\n },\n placement: position?.placement ?? null,\n triggerAnchorPoint: position?.triggerAnchorPoint ?? null,\n arrowProps: {\n 'aria-hidden': 'true',\n role: 'presentation',\n style: {\n left: position?.arrowOffsetLeft,\n top: position?.arrowOffsetTop\n }\n },\n updatePosition\n };\n}\n\nfunction useResize(onResize) {\n useLayoutEffect(() => {\n window.addEventListener('resize', onResize, false);\n return () => {\n window.removeEventListener('resize', onResize, false);\n };\n }, [onResize]);\n}\n\nfunction translateRTL(position, direction) {\n if (direction === 'rtl') {\n return position.replace('start', 'right').replace('end', 'left');\n }\n return position.replace('start', 'left').replace('end', 'right');\n}\n"],"names":[],"version":3,"file":"useOverlayPosition.main.js.map"}
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import {calculatePosition as $edcf132a9284368a$export$b3ceb0cbf1056d98, getRect as $edcf132a9284368a$export$4b834cebd9e5cebe} from "./calculatePosition.mjs";
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All rights reserved.\n * This file is licensed to you under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License. You may obtain a copy\n * of the License at http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software distributed under\n * the License is distributed on an \"AS IS\" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS\n * OF ANY KIND, either express or implied. See the License for the specific language\n * governing permissions and limitations under the License.\n */\n\nimport {calculatePosition, getRect, PositionResult} from './calculatePosition';\nimport {DOMAttributes, RefObject} from '@react-types/shared';\nimport {Placement, PlacementAxis, PositionProps} from '@react-types/overlays';\nimport {useCallback, useEffect, useRef, useState} from 'react';\nimport {useCloseOnScroll} from './useCloseOnScroll';\nimport {useLayoutEffect, useResizeObserver} from '@react-aria/utils';\nimport {useLocale} from '@react-aria/i18n';\n\nexport interface AriaPositionProps extends PositionProps {\n /**\n * Cross size of the overlay arrow in pixels.\n * @default 0\n */\n arrowSize?: number,\n /**\n * Element that that serves as the positioning boundary.\n * @default document.body\n */\n boundaryElement?: Element,\n /**\n * The ref for the element which the overlay positions itself with respect to.\n */\n targetRef: RefObject<Element | null>,\n /**\n * The ref for the overlay element.\n */\n overlayRef: RefObject<Element | null>,\n /**\n * The ref for the arrow element.\n */\n arrowRef?: RefObject<Element | null>,\n /**\n * A ref for the scrollable region within the overlay.\n * @default overlayRef\n */\n scrollRef?: RefObject<Element | null>,\n /**\n * Whether the overlay should update its position automatically.\n * @default true\n */\n shouldUpdatePosition?: boolean,\n /** Handler that is called when the overlay should close. */\n onClose?: (() => void) | null,\n /**\n * The maxHeight specified for the overlay element.\n * By default, it will take all space up to the current viewport height.\n */\n maxHeight?: number,\n /**\n * The minimum distance the arrow's edge should be from the edge of the overlay element.\n * @default 0\n */\n arrowBoundaryOffset?: number\n}\n\nexport interface PositionAria {\n /** Props for the overlay container element. */\n overlayProps: DOMAttributes,\n /** Props for the overlay tip arrow if any. */\n arrowProps: DOMAttributes,\n /** Placement of the overlay with respect to the overlay trigger. */\n placement: PlacementAxis | null,\n /** The origin of the target in the overlay's coordinate system. Useful for animations. */\n triggerAnchorPoint: {x: number, y: number} | null,\n /** Updates the position of the overlay. */\n updatePosition(): void\n}\n\ninterface ScrollAnchor {\n type: 'top' | 'bottom',\n offset: number\n}\n\nlet visualViewport = typeof document !== 'undefined' ? window.visualViewport : null;\n\n/**\n * Handles positioning overlays like popovers and menus relative to a trigger\n * element, and updating the position when the window resizes.\n */\nexport function useOverlayPosition(props: AriaPositionProps): PositionAria {\n let {direction} = useLocale();\n let {\n arrowSize,\n targetRef,\n overlayRef,\n arrowRef,\n scrollRef = overlayRef,\n placement = 'bottom' as Placement,\n containerPadding = 12,\n shouldFlip = true,\n boundaryElement = typeof document !== 'undefined' ? document.body : null,\n offset = 0,\n crossOffset = 0,\n shouldUpdatePosition = true,\n isOpen = true,\n onClose,\n maxHeight,\n arrowBoundaryOffset = 0\n } = props;\n let [position, setPosition] = useState<PositionResult | null>(null);\n\n let deps = [\n shouldUpdatePosition,\n placement,\n overlayRef.current,\n targetRef.current,\n arrowRef?.current,\n scrollRef.current,\n containerPadding,\n shouldFlip,\n boundaryElement,\n offset,\n crossOffset,\n isOpen,\n direction,\n maxHeight,\n arrowBoundaryOffset,\n arrowSize\n ];\n\n // Note, the position freezing breaks if body sizes itself dynamicly with the visual viewport but that might\n // just be a non-realistic use case\n // Upon opening a overlay, record the current visual viewport scale so we can freeze the overlay styles\n let lastScale = useRef(visualViewport?.scale);\n useEffect(() => {\n if (isOpen) {\n lastScale.current = visualViewport?.scale;\n }\n }, [isOpen]);\n\n let updatePosition = useCallback(() => {\n if (shouldUpdatePosition === false || !isOpen || !overlayRef.current || !targetRef.current || !boundaryElement) {\n return;\n }\n\n if (visualViewport?.scale !== lastScale.current) {\n return;\n }\n\n // Determine a scroll anchor based on the focused element.\n // This stores the offset of the anchor element from the scroll container\n // so it can be restored after repositioning. This way if the overlay height\n // changes, the focused element appears to stay in the same position.\n let anchor: ScrollAnchor | null = null;\n if (scrollRef.current && scrollRef.current.contains(document.activeElement)) {\n let anchorRect = document.activeElement?.getBoundingClientRect();\n let scrollRect = scrollRef.current.getBoundingClientRect();\n // Anchor from the top if the offset is in the top half of the scrollable element,\n // otherwise anchor from the bottom.\n anchor = {\n type: 'top',\n offset: (anchorRect?.top ?? 0) - scrollRect.top\n };\n if (anchor.offset > scrollRect.height / 2) {\n anchor.type = 'bottom';\n anchor.offset = (anchorRect?.bottom ?? 0) - scrollRect.bottom;\n }\n }\n\n // Always reset the overlay's previous max height if not defined by the user so that we can compensate for\n // RAC collections populating after a second render and properly set a correct max height + positioning when it populates.\n let overlay = (overlayRef.current as HTMLElement);\n if (!maxHeight && overlayRef.current) {\n overlay.style.top = '0px';\n overlay.style.bottom = '';\n overlay.style.maxHeight = (window.visualViewport?.height ?? window.innerHeight) + 'px';\n }\n\n let position = calculatePosition({\n placement: translateRTL(placement, direction),\n overlayNode: overlayRef.current,\n targetNode: targetRef.current,\n scrollNode: scrollRef.current || overlayRef.current,\n padding: containerPadding,\n shouldFlip,\n boundaryElement,\n offset,\n crossOffset,\n maxHeight,\n arrowSize: arrowSize ?? (arrowRef?.current ? getRect(arrowRef.current, true).width : 0),\n arrowBoundaryOffset\n });\n\n if (!position.position) {\n return;\n }\n\n // Modify overlay styles directly so positioning happens immediately without the need of a second render\n // This is so we don't have to delay autoFocus scrolling or delay applying preventScroll for popovers\n overlay.style.top = '';\n overlay.style.bottom = '';\n overlay.style.left = '';\n overlay.style.right = '';\n\n Object.keys(position.position).forEach(key => overlay.style[key] = (position.position!)[key] + 'px');\n overlay.style.maxHeight = position.maxHeight != null ? position.maxHeight + 'px' : '';\n\n // Restore scroll position relative to anchor element.\n if (anchor && document.activeElement && scrollRef.current) {\n let anchorRect = document.activeElement.getBoundingClientRect();\n let scrollRect = scrollRef.current.getBoundingClientRect();\n let newOffset = anchorRect[anchor.type] - scrollRect[anchor.type];\n scrollRef.current.scrollTop += newOffset - anchor.offset;\n }\n\n // Trigger a set state for a second render anyway for arrow positioning\n setPosition(position);\n // eslint-disable-next-line react-hooks/exhaustive-deps\n }, deps);\n\n // Update position when anything changes\n // eslint-disable-next-line react-hooks/exhaustive-deps\n useLayoutEffect(updatePosition, deps);\n\n // Update position on window resize\n useResize(updatePosition);\n\n // Update position when the overlay changes size (might need to flip).\n useResizeObserver({\n ref: overlayRef,\n onResize: updatePosition\n });\n\n // Update position when the target changes size (might need to flip).\n useResizeObserver({\n ref: targetRef,\n onResize: updatePosition\n });\n\n // Reposition the overlay and do not close on scroll while the visual viewport is resizing.\n // This will ensure that overlays adjust their positioning when the iOS virtual keyboard appears.\n let isResizing = useRef(false);\n useLayoutEffect(() => {\n let timeout: ReturnType<typeof setTimeout>;\n let onResize = () => {\n isResizing.current = true;\n clearTimeout(timeout);\n\n timeout = setTimeout(() => {\n isResizing.current = false;\n }, 500);\n\n updatePosition();\n };\n\n // Only reposition the overlay if a scroll event happens immediately as a result of resize (aka the virtual keyboard has appears)\n // We don't want to reposition the overlay if the user has pinch zoomed in and is scrolling the viewport around.\n let onScroll = () => {\n if (isResizing.current) {\n onResize();\n }\n };\n\n visualViewport?.addEventListener('resize', onResize);\n visualViewport?.addEventListener('scroll', onScroll);\n return () => {\n visualViewport?.removeEventListener('resize', onResize);\n visualViewport?.removeEventListener('scroll', onScroll);\n };\n }, [updatePosition]);\n\n let close = useCallback(() => {\n if (!isResizing.current) {\n onClose?.();\n }\n }, [onClose, isResizing]);\n\n // When scrolling a parent scrollable region of the trigger (other than the body),\n // we hide the popover. Otherwise, its position would be incorrect.\n useCloseOnScroll({\n triggerRef: targetRef,\n isOpen,\n onClose: onClose && close\n });\n\n return {\n overlayProps: {\n style: {\n position: position ? 'absolute' : 'fixed',\n top: !position ? 0 : undefined,\n left: !position ? 0 : undefined,\n zIndex: 100000, // should match the z-index in ModalTrigger\n ...position?.position,\n maxHeight: position?.maxHeight ?? '100vh'\n }\n },\n placement: position?.placement ?? null,\n triggerAnchorPoint: position?.triggerAnchorPoint ?? null,\n arrowProps: {\n 'aria-hidden': 'true',\n role: 'presentation',\n style: {\n left: position?.arrowOffsetLeft,\n top: position?.arrowOffsetTop\n }\n },\n updatePosition\n };\n}\n\nfunction useResize(onResize) {\n useLayoutEffect(() => {\n window.addEventListener('resize', onResize, false);\n return () => {\n window.removeEventListener('resize', onResize, false);\n };\n }, [onResize]);\n}\n\nfunction translateRTL(position, direction) {\n if (direction === 'rtl') {\n return position.replace('start', 'right').replace('end', 'left');\n }\n return position.replace('start', 'left').replace('end', 'right');\n}\n"],"names":[],"version":3,"file":"useOverlayPosition.module.js.map"}
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All rights reserved.\n * This file is licensed to you under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License. You may obtain a copy\n * of the License at http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software distributed under\n * the License is distributed on an \"AS IS\" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS\n * OF ANY KIND, either express or implied. See the License for the specific language\n * governing permissions and limitations under the License.\n */\n\nimport {calculatePosition, getRect, PositionResult} from './calculatePosition';\nimport {DOMAttributes, RefObject} from '@react-types/shared';\nimport {nodeContains, useLayoutEffect, useResizeObserver} from '@react-aria/utils';\nimport {Placement, PlacementAxis, PositionProps} from '@react-types/overlays';\nimport {useCallback, useEffect, useRef, useState} from 'react';\nimport {useCloseOnScroll} from './useCloseOnScroll';\nimport {useLocale} from '@react-aria/i18n';\n\nexport interface AriaPositionProps extends PositionProps {\n /**\n * Cross size of the overlay arrow in pixels.\n * @default 0\n */\n arrowSize?: number,\n /**\n * Element that that serves as the positioning boundary.\n * @default document.body\n */\n boundaryElement?: Element,\n /**\n * The ref for the element which the overlay positions itself with respect to.\n */\n targetRef: RefObject<Element | null>,\n /**\n * The ref for the overlay element.\n */\n overlayRef: RefObject<Element | null>,\n /**\n * The ref for the arrow element.\n */\n arrowRef?: RefObject<Element | null>,\n /**\n * A ref for the scrollable region within the overlay.\n * @default overlayRef\n */\n scrollRef?: RefObject<Element | null>,\n /**\n * Whether the overlay should update its position automatically.\n * @default true\n */\n shouldUpdatePosition?: boolean,\n /** Handler that is called when the overlay should close. */\n onClose?: (() => void) | null,\n /**\n * The maxHeight specified for the overlay element.\n * By default, it will take all space up to the current viewport height.\n */\n maxHeight?: number,\n /**\n * The minimum distance the arrow's edge should be from the edge of the overlay element.\n * @default 0\n */\n arrowBoundaryOffset?: number\n}\n\nexport interface PositionAria {\n /** Props for the overlay container element. */\n overlayProps: DOMAttributes,\n /** Props for the overlay tip arrow if any. */\n arrowProps: DOMAttributes,\n /** Placement of the overlay with respect to the overlay trigger. */\n placement: PlacementAxis | null,\n /** The origin of the target in the overlay's coordinate system. Useful for animations. */\n triggerAnchorPoint: {x: number, y: number} | null,\n /** Updates the position of the overlay. */\n updatePosition(): void\n}\n\ninterface ScrollAnchor {\n type: 'top' | 'bottom',\n offset: number\n}\n\nlet visualViewport = typeof document !== 'undefined' ? window.visualViewport : null;\n\n/**\n * Handles positioning overlays like popovers and menus relative to a trigger\n * element, and updating the position when the window resizes.\n */\nexport function useOverlayPosition(props: AriaPositionProps): PositionAria {\n let {direction} = useLocale();\n let {\n arrowSize,\n targetRef,\n overlayRef,\n arrowRef,\n scrollRef = overlayRef,\n placement = 'bottom' as Placement,\n containerPadding = 12,\n shouldFlip = true,\n boundaryElement = typeof document !== 'undefined' ? document.body : null,\n offset = 0,\n crossOffset = 0,\n shouldUpdatePosition = true,\n isOpen = true,\n onClose,\n maxHeight,\n arrowBoundaryOffset = 0\n } = props;\n let [position, setPosition] = useState<PositionResult | null>(null);\n\n let deps = [\n shouldUpdatePosition,\n placement,\n overlayRef.current,\n targetRef.current,\n arrowRef?.current,\n scrollRef.current,\n containerPadding,\n shouldFlip,\n boundaryElement,\n offset,\n crossOffset,\n isOpen,\n direction,\n maxHeight,\n arrowBoundaryOffset,\n arrowSize\n ];\n\n // Note, the position freezing breaks if body sizes itself dynamicly with the visual viewport but that might\n // just be a non-realistic use case\n // Upon opening a overlay, record the current visual viewport scale so we can freeze the overlay styles\n let lastScale = useRef(visualViewport?.scale);\n useEffect(() => {\n if (isOpen) {\n lastScale.current = visualViewport?.scale;\n }\n }, [isOpen]);\n\n let updatePosition = useCallback(() => {\n if (shouldUpdatePosition === false || !isOpen || !overlayRef.current || !targetRef.current || !boundaryElement) {\n return;\n }\n\n if (visualViewport?.scale !== lastScale.current) {\n return;\n }\n\n // Determine a scroll anchor based on the focused element.\n // This stores the offset of the anchor element from the scroll container\n // so it can be restored after repositioning. This way if the overlay height\n // changes, the focused element appears to stay in the same position.\n let anchor: ScrollAnchor | null = null;\n if (scrollRef.current && nodeContains(scrollRef.current, document.activeElement)) {\n let anchorRect = document.activeElement?.getBoundingClientRect();\n let scrollRect = scrollRef.current.getBoundingClientRect();\n // Anchor from the top if the offset is in the top half of the scrollable element,\n // otherwise anchor from the bottom.\n anchor = {\n type: 'top',\n offset: (anchorRect?.top ?? 0) - scrollRect.top\n };\n if (anchor.offset > scrollRect.height / 2) {\n anchor.type = 'bottom';\n anchor.offset = (anchorRect?.bottom ?? 0) - scrollRect.bottom;\n }\n }\n\n // Always reset the overlay's previous max height if not defined by the user so that we can compensate for\n // RAC collections populating after a second render and properly set a correct max height + positioning when it populates.\n let overlay = (overlayRef.current as HTMLElement);\n if (!maxHeight && overlayRef.current) {\n overlay.style.top = '0px';\n overlay.style.bottom = '';\n overlay.style.maxHeight = (window.visualViewport?.height ?? window.innerHeight) + 'px';\n }\n\n let position = calculatePosition({\n placement: translateRTL(placement, direction),\n overlayNode: overlayRef.current,\n targetNode: targetRef.current,\n scrollNode: scrollRef.current || overlayRef.current,\n padding: containerPadding,\n shouldFlip,\n boundaryElement,\n offset,\n crossOffset,\n maxHeight,\n arrowSize: arrowSize ?? (arrowRef?.current ? getRect(arrowRef.current, true).width : 0),\n arrowBoundaryOffset\n });\n\n if (!position.position) {\n return;\n }\n\n // Modify overlay styles directly so positioning happens immediately without the need of a second render\n // This is so we don't have to delay autoFocus scrolling or delay applying preventScroll for popovers\n overlay.style.top = '';\n overlay.style.bottom = '';\n overlay.style.left = '';\n overlay.style.right = '';\n\n Object.keys(position.position).forEach(key => overlay.style[key] = (position.position!)[key] + 'px');\n overlay.style.maxHeight = position.maxHeight != null ? position.maxHeight + 'px' : '';\n\n // Restore scroll position relative to anchor element.\n if (anchor && document.activeElement && scrollRef.current) {\n let anchorRect = document.activeElement.getBoundingClientRect();\n let scrollRect = scrollRef.current.getBoundingClientRect();\n let newOffset = anchorRect[anchor.type] - scrollRect[anchor.type];\n scrollRef.current.scrollTop += newOffset - anchor.offset;\n }\n\n // Trigger a set state for a second render anyway for arrow positioning\n setPosition(position);\n // eslint-disable-next-line react-hooks/exhaustive-deps\n }, deps);\n\n // Update position when anything changes\n // eslint-disable-next-line react-hooks/exhaustive-deps\n useLayoutEffect(updatePosition, deps);\n\n // Update position on window resize\n useResize(updatePosition);\n\n // Update position when the overlay changes size (might need to flip).\n useResizeObserver({\n ref: overlayRef,\n onResize: updatePosition\n });\n\n // Update position when the target changes size (might need to flip).\n useResizeObserver({\n ref: targetRef,\n onResize: updatePosition\n });\n\n // Reposition the overlay and do not close on scroll while the visual viewport is resizing.\n // This will ensure that overlays adjust their positioning when the iOS virtual keyboard appears.\n let isResizing = useRef(false);\n useLayoutEffect(() => {\n let timeout: ReturnType<typeof setTimeout>;\n let onResize = () => {\n isResizing.current = true;\n clearTimeout(timeout);\n\n timeout = setTimeout(() => {\n isResizing.current = false;\n }, 500);\n\n updatePosition();\n };\n\n // Only reposition the overlay if a scroll event happens immediately as a result of resize (aka the virtual keyboard has appears)\n // We don't want to reposition the overlay if the user has pinch zoomed in and is scrolling the viewport around.\n let onScroll = () => {\n if (isResizing.current) {\n onResize();\n }\n };\n\n visualViewport?.addEventListener('resize', onResize);\n visualViewport?.addEventListener('scroll', onScroll);\n return () => {\n visualViewport?.removeEventListener('resize', onResize);\n visualViewport?.removeEventListener('scroll', onScroll);\n };\n }, [updatePosition]);\n\n let close = useCallback(() => {\n if (!isResizing.current) {\n onClose?.();\n }\n }, [onClose, isResizing]);\n\n // When scrolling a parent scrollable region of the trigger (other than the body),\n // we hide the popover. Otherwise, its position would be incorrect.\n useCloseOnScroll({\n triggerRef: targetRef,\n isOpen,\n onClose: onClose && close\n });\n\n return {\n overlayProps: {\n style: {\n position: position ? 'absolute' : 'fixed',\n top: !position ? 0 : undefined,\n left: !position ? 0 : undefined,\n zIndex: 100000, // should match the z-index in ModalTrigger\n ...position?.position,\n maxHeight: position?.maxHeight ?? '100vh'\n }\n },\n placement: position?.placement ?? null,\n triggerAnchorPoint: position?.triggerAnchorPoint ?? null,\n arrowProps: {\n 'aria-hidden': 'true',\n role: 'presentation',\n style: {\n left: position?.arrowOffsetLeft,\n top: position?.arrowOffsetTop\n }\n },\n updatePosition\n };\n}\n\nfunction useResize(onResize) {\n useLayoutEffect(() => {\n window.addEventListener('resize', onResize, false);\n return () => {\n window.removeEventListener('resize', onResize, false);\n };\n }, [onResize]);\n}\n\nfunction translateRTL(position, direction) {\n if (direction === 'rtl') {\n return position.replace('start', 'right').replace('end', 'left');\n }\n return position.replace('start', 'left').replace('end', 'right');\n}\n"],"names":[],"version":3,"file":"useOverlayPosition.module.js.map"}
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All rights reserved.\n * This file is licensed to you under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License. You may obtain a copy\n * of the License at http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software distributed under\n * the License is distributed on an \"AS IS\" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS\n * OF ANY KIND, either express or implied. See the License for the specific language\n * governing permissions and limitations under the License.\n */\n\nimport {chain, getScrollParent, isIOS, isScrollable, useLayoutEffect, willOpenKeyboard} from '@react-aria/utils';\n\ninterface PreventScrollOptions {\n /** Whether the scroll lock is disabled. */\n isDisabled?: boolean\n}\n\nconst visualViewport = typeof document !== 'undefined' && window.visualViewport;\n\n// The number of active usePreventScroll calls. Used to determine whether to revert back to the original page style/scroll position\nlet preventScrollCount = 0;\nlet restore;\n\n/**\n * Prevents scrolling on the document body on mount, and\n * restores it on unmount. Also ensures that content does not\n * shift due to the scrollbars disappearing.\n */\nexport function usePreventScroll(options: PreventScrollOptions = {}): void {\n let {isDisabled} = options;\n\n useLayoutEffect(() => {\n if (isDisabled) {\n return;\n }\n\n preventScrollCount++;\n if (preventScrollCount === 1) {\n if (isIOS()) {\n restore = preventScrollMobileSafari();\n } else {\n restore = preventScrollStandard();\n }\n }\n\n return () => {\n preventScrollCount--;\n if (preventScrollCount === 0) {\n restore();\n }\n };\n }, [isDisabled]);\n}\n\n// For most browsers, all we need to do is set `overflow: hidden` on the root element, and\n// add some padding to prevent the page from shifting when the scrollbar is hidden.\nfunction preventScrollStandard() {\n let scrollbarWidth = window.innerWidth - document.documentElement.clientWidth;\n return chain(\n scrollbarWidth > 0 &&\n // Use scrollbar-gutter when supported because it also works for fixed positioned elements.\n ('scrollbarGutter' in document.documentElement.style\n ? setStyle(document.documentElement, 'scrollbarGutter', 'stable')\n : setStyle(document.documentElement, 'paddingRight', `${scrollbarWidth}px`)),\n setStyle(document.documentElement, 'overflow', 'hidden')\n );\n}\n\n// Mobile Safari is a whole different beast. Even with overflow: hidden,\n// it still scrolls the page in many situations:\n//\n// 1. When the bottom toolbar and address bar are collapsed, page scrolling is always allowed.\n// 2. When the keyboard is visible, the viewport does not resize. Instead, the keyboard covers part of\n// it, so it becomes scrollable.\n// 3. When tapping on an input, the page always scrolls so that the input is centered in the visual viewport.\n// This may cause even fixed position elements to scroll off the screen.\n// 4. When using the next/previous buttons in the keyboard to navigate between inputs, the whole page always\n// scrolls, even if the input is inside a nested scrollable element that could be scrolled instead.\n//\n// In order to work around these cases, and prevent scrolling without jankiness, we do a few things:\n//\n// 1. Prevent default on `touchmove` events that are not in a scrollable element. This prevents touch scrolling\n// on the window.\n// 2. Set `overscroll-behavior: contain` on nested scrollable regions so they do not scroll the page when at\n// the top or bottom. Work around a bug where this does not work when the element does not actually overflow\n// by preventing default in a `touchmove` event. This is best effort: we can't prevent default when pinch\n// zooming or when an element contains text selection, which may allow scrolling in some cases.\n// 3. Prevent default on `touchend` events on input elements and handle focusing the element ourselves.\n// 4. When focus moves to an input, create an off screen input and focus that temporarily. This prevents \n// Safari from scrolling the page. After a small delay, focus the real input and scroll it into view\n// ourselves, without scrolling the whole page.\nfunction preventScrollMobileSafari() {\n let scrollable: Element;\n let allowTouchMove = false;\n let onTouchStart = (e: TouchEvent) => {\n // Store the nearest scrollable parent element from the element that the user touched.\n let target = e.target as Element;\n scrollable = isScrollable(target) ? target : getScrollParent(target, true);\n allowTouchMove = false;\n \n // If the target is selected, don't preventDefault in touchmove to allow user to adjust selection.\n let selection = target.ownerDocument.defaultView!.getSelection();\n if (selection && !selection.isCollapsed && selection.containsNode(target, true)) {\n allowTouchMove = true;\n }\n\n // If this is a focused input element with a selected range, allow user to drag the selection handles.\n if (\n 'selectionStart' in target && \n 'selectionEnd' in target &&\n (target.selectionStart as number) < (target.selectionEnd as number) &&\n target.ownerDocument.activeElement === target\n ) {\n allowTouchMove = true;\n }\n };\n\n // Prevent scrolling up when at the top and scrolling down when at the bottom\n // of a nested scrollable area, otherwise mobile Safari will start scrolling\n // the window instead.\n // This must be applied before the touchstart event as of iOS 26, so inject it as a <style> element.\n let style = document.createElement('style');\n style.textContent = `\n@layer {\n * {\n overscroll-behavior: contain;\n }\n}`.trim();\n document.head.prepend(style);\n\n let onTouchMove = (e: TouchEvent) => {\n // Allow pinch-zooming.\n if (e.touches.length === 2 || allowTouchMove) {\n return;\n }\n\n // Prevent scrolling the window.\n if (!scrollable || scrollable === document.documentElement || scrollable === document.body) {\n e.preventDefault();\n return;\n }\n\n // overscroll-behavior should prevent scroll chaining, but currently does not\n // if the element doesn't actually overflow. https://bugs.webkit.org/show_bug.cgi?id=243452\n // This checks that both the width and height do not overflow, otherwise we might\n // block horizontal scrolling too. In that case, adding `touch-action: pan-x` to\n // the element will prevent vertical page scrolling. We can't add that automatically\n // because it must be set before the touchstart event.\n if (scrollable.scrollHeight === scrollable.clientHeight && scrollable.scrollWidth === scrollable.clientWidth) {\n e.preventDefault();\n }\n };\n\n let onBlur = (e: FocusEvent) => {\n let target = e.target as HTMLElement;\n let relatedTarget = e.relatedTarget as HTMLElement | null;\n if (relatedTarget && willOpenKeyboard(relatedTarget)) {\n // Focus without scrolling the whole page, and then scroll into view manually.\n relatedTarget.focus({preventScroll: true});\n scrollIntoViewWhenReady(relatedTarget, willOpenKeyboard(target));\n } else if (!relatedTarget) {\n // When tapping the Done button on the keyboard, focus moves to the body.\n // FocusScope will then restore focus back to the input. Later when tapping\n // the same input again, it is already focused, so no blur event will fire,\n // resulting in the flow above never running and Safari's native scrolling occurring.\n // Instead, move focus to the parent focusable element (e.g. the dialog).\n let focusable = target.parentElement?.closest('[tabindex]') as HTMLElement | null;\n focusable?.focus({preventScroll: true});\n }\n };\n\n // Override programmatic focus to scroll into view without scrolling the whole page.\n let focus = HTMLElement.prototype.focus;\n HTMLElement.prototype.focus = function (opts) {\n // Track whether the keyboard was already visible before.\n let wasKeyboardVisible = document.activeElement != null && willOpenKeyboard(document.activeElement);\n\n // Focus the element without scrolling the page.\n focus.call(this, {...opts, preventScroll: true});\n\n if (!opts || !opts.preventScroll) {\n scrollIntoViewWhenReady(this, wasKeyboardVisible);\n }\n };\n\n let removeEvents = chain(\n addEvent(document, 'touchstart', onTouchStart, {passive: false, capture: true}),\n addEvent(document, 'touchmove', onTouchMove, {passive: false, capture: true}),\n addEvent(document, 'blur', onBlur, true)\n );\n\n return () => {\n removeEvents();\n style.remove();\n HTMLElement.prototype.focus = focus;\n };\n}\n\n// Sets a CSS property on an element, and returns a function to revert it to the previous value.\nfunction setStyle(element: HTMLElement, style: string, value: string) {\n let cur = element.style[style];\n element.style[style] = value;\n\n return () => {\n element.style[style] = cur;\n };\n}\n\n// Adds an event listener to an element, and returns a function to remove it.\nfunction addEvent<K extends keyof GlobalEventHandlersEventMap>(\n target: Document | Window,\n event: K,\n handler: (this: Document | Window, ev: GlobalEventHandlersEventMap[K]) => any,\n options?: boolean | AddEventListenerOptions\n) {\n // internal function, so it's ok to ignore the difficult to fix type error\n // @ts-ignore\n target.addEventListener(event, handler, options);\n return () => {\n // @ts-ignore\n target.removeEventListener(event, handler, options);\n };\n}\n\nfunction scrollIntoViewWhenReady(target: Element, wasKeyboardVisible: boolean) {\n if (wasKeyboardVisible || !visualViewport) {\n // If the keyboard was already visible, scroll the target into view immediately.\n scrollIntoView(target);\n } else {\n // Otherwise, wait for the visual viewport to resize before scrolling so we can\n // measure the correct position to scroll to.\n visualViewport.addEventListener('resize', () => scrollIntoView(target), {once: true});\n }\n}\n\nfunction scrollIntoView(target: Element) {\n let root = document.scrollingElement || document.documentElement;\n let nextTarget: Element | null = target;\n while (nextTarget && nextTarget !== root) {\n // Find the parent scrollable element and adjust the scroll position if the target is not already in view.\n let scrollable = getScrollParent(nextTarget);\n if (scrollable !== document.documentElement && scrollable !== document.body && scrollable !== nextTarget) {\n let scrollableRect = scrollable.getBoundingClientRect();\n let targetRect = nextTarget.getBoundingClientRect();\n if (targetRect.top < scrollableRect.top || targetRect.bottom > scrollableRect.top + nextTarget.clientHeight) {\n let bottom = scrollableRect.bottom;\n if (visualViewport) {\n bottom = Math.min(bottom, visualViewport.offsetTop + visualViewport.height);\n }\n\n // Center within the viewport.\n let adjustment = (targetRect.top - scrollableRect.top) - ((bottom - scrollableRect.top) / 2 - targetRect.height / 2);\n scrollable.scrollTo({\n // Clamp to the valid range to prevent over-scrolling.\n top: Math.max(0, Math.min(scrollable.scrollHeight - scrollable.clientHeight, scrollable.scrollTop + adjustment)),\n behavior: 'smooth'\n });\n }\n }\n\n nextTarget = scrollable.parentElement;\n }\n}\n"],"names":[],"version":3,"file":"usePreventScroll.main.js.map"}
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All rights reserved.\n * This file is licensed to you under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License. You may obtain a copy\n * of the License at http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software distributed under\n * the License is distributed on an \"AS IS\" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS\n * OF ANY KIND, either express or implied. See the License for the specific language\n * governing permissions and limitations under the License.\n */\n\nimport {chain, getScrollParent, isIOS, isScrollable, useLayoutEffect, willOpenKeyboard} from '@react-aria/utils';\n\ninterface PreventScrollOptions {\n /** Whether the scroll lock is disabled. */\n isDisabled?: boolean\n}\n\nconst visualViewport = typeof document !== 'undefined' && window.visualViewport;\n\n// The number of active usePreventScroll calls. Used to determine whether to revert back to the original page style/scroll position\nlet preventScrollCount = 0;\nlet restore;\n\n/**\n * Prevents scrolling on the document body on mount, and\n * restores it on unmount. Also ensures that content does not\n * shift due to the scrollbars disappearing.\n */\nexport function usePreventScroll(options: PreventScrollOptions = {}): void {\n let {isDisabled} = options;\n\n useLayoutEffect(() => {\n if (isDisabled) {\n return;\n }\n\n preventScrollCount++;\n if (preventScrollCount === 1) {\n if (isIOS()) {\n restore = preventScrollMobileSafari();\n } else {\n restore = preventScrollStandard();\n }\n }\n\n return () => {\n preventScrollCount--;\n if (preventScrollCount === 0) {\n restore();\n }\n };\n }, [isDisabled]);\n}\n\n// For most browsers, all we need to do is set `overflow: hidden` on the root element, and\n// add some padding to prevent the page from shifting when the scrollbar is hidden.\nfunction preventScrollStandard() {\n let scrollbarWidth = window.innerWidth - document.documentElement.clientWidth;\n return chain(\n scrollbarWidth > 0 &&\n // Use scrollbar-gutter when supported because it also works for fixed positioned elements.\n ('scrollbarGutter' in document.documentElement.style\n ? setStyle(document.documentElement, 'scrollbarGutter', 'stable')\n : setStyle(document.documentElement, 'paddingRight', `${scrollbarWidth}px`)),\n setStyle(document.documentElement, 'overflow', 'hidden')\n );\n}\n\n// Mobile Safari is a whole different beast. Even with overflow: hidden,\n// it still scrolls the page in many situations:\n//\n// 1. When the bottom toolbar and address bar are collapsed, page scrolling is always allowed.\n// 2. When the keyboard is visible, the viewport does not resize. Instead, the keyboard covers part of\n// it, so it becomes scrollable.\n// 3. When tapping on an input, the page always scrolls so that the input is centered in the visual viewport.\n// This may cause even fixed position elements to scroll off the screen.\n// 4. When using the next/previous buttons in the keyboard to navigate between inputs, the whole page always\n// scrolls, even if the input is inside a nested scrollable element that could be scrolled instead.\n//\n// In order to work around these cases, and prevent scrolling without jankiness, we do a few things:\n//\n// 1. Prevent default on `touchmove` events that are not in a scrollable element. This prevents touch scrolling\n// on the window.\n// 2. Set `overscroll-behavior: contain` on nested scrollable regions so they do not scroll the page when at\n// the top or bottom. Work around a bug where this does not work when the element does not actually overflow\n// by preventing default in a `touchmove` event. This is best effort: we can't prevent default when pinch\n// zooming or when an element contains text selection, which may allow scrolling in some cases.\n// 3. Prevent default on `touchend` events on input elements and handle focusing the element ourselves.\n// 4. When focus moves to an input, create an off screen input and focus that temporarily. This prevents \n// Safari from scrolling the page. After a small delay, focus the real input and scroll it into view\n// ourselves, without scrolling the whole page.\nfunction preventScrollMobileSafari() {\n let scrollable: Element;\n let allowTouchMove = false;\n let onTouchStart = (e: TouchEvent) => {\n // Store the nearest scrollable parent element from the element that the user touched.\n let target = e.target as Element;\n scrollable = isScrollable(target) ? target : getScrollParent(target, true);\n allowTouchMove = false;\n \n // If the target is selected, don't preventDefault in touchmove to allow user to adjust selection.\n let selection = target.ownerDocument.defaultView!.getSelection();\n if (selection && !selection.isCollapsed && selection.containsNode(target, true)) {\n allowTouchMove = true;\n }\n\n // If this is a range input, allow touch move to allow user to adjust the slider value\n if (e.composedPath().some((el) =>\n el instanceof HTMLInputElement &&\n el.type === 'range'\n )) {\n allowTouchMove = true;\n }\n\n // If this is a focused input element with a selected range, allow user to drag the selection handles.\n if (\n 'selectionStart' in target && \n 'selectionEnd' in target &&\n (target.selectionStart as number) < (target.selectionEnd as number) &&\n target.ownerDocument.activeElement === target\n ) {\n allowTouchMove = true;\n }\n };\n\n // Prevent scrolling up when at the top and scrolling down when at the bottom\n // of a nested scrollable area, otherwise mobile Safari will start scrolling\n // the window instead.\n // This must be applied before the touchstart event as of iOS 26, so inject it as a <style> element.\n let style = document.createElement('style');\n style.textContent = `\n@layer {\n * {\n overscroll-behavior: contain;\n }\n}`.trim();\n document.head.prepend(style);\n\n let onTouchMove = (e: TouchEvent) => {\n // Allow pinch-zooming.\n if (e.touches.length === 2 || allowTouchMove) {\n return;\n }\n\n // Prevent scrolling the window.\n if (!scrollable || scrollable === document.documentElement || scrollable === document.body) {\n e.preventDefault();\n return;\n }\n\n // overscroll-behavior should prevent scroll chaining, but currently does not\n // if the element doesn't actually overflow. https://bugs.webkit.org/show_bug.cgi?id=243452\n // This checks that both the width and height do not overflow, otherwise we might\n // block horizontal scrolling too. In that case, adding `touch-action: pan-x` to\n // the element will prevent vertical page scrolling. We can't add that automatically\n // because it must be set before the touchstart event.\n if (scrollable.scrollHeight === scrollable.clientHeight && scrollable.scrollWidth === scrollable.clientWidth) {\n e.preventDefault();\n }\n };\n\n let onBlur = (e: FocusEvent) => {\n let target = e.target as HTMLElement;\n let relatedTarget = e.relatedTarget as HTMLElement | null;\n if (relatedTarget && willOpenKeyboard(relatedTarget)) {\n // Focus without scrolling the whole page, and then scroll into view manually.\n relatedTarget.focus({preventScroll: true});\n scrollIntoViewWhenReady(relatedTarget, willOpenKeyboard(target));\n } else if (!relatedTarget) {\n // When tapping the Done button on the keyboard, focus moves to the body.\n // FocusScope will then restore focus back to the input. Later when tapping\n // the same input again, it is already focused, so no blur event will fire,\n // resulting in the flow above never running and Safari's native scrolling occurring.\n // Instead, move focus to the parent focusable element (e.g. the dialog).\n let focusable = target.parentElement?.closest('[tabindex]') as HTMLElement | null;\n focusable?.focus({preventScroll: true});\n }\n };\n\n // Override programmatic focus to scroll into view without scrolling the whole page.\n let focus = HTMLElement.prototype.focus;\n HTMLElement.prototype.focus = function (opts) {\n // Track whether the keyboard was already visible before.\n let wasKeyboardVisible = document.activeElement != null && willOpenKeyboard(document.activeElement);\n\n // Focus the element without scrolling the page.\n focus.call(this, {...opts, preventScroll: true});\n\n if (!opts || !opts.preventScroll) {\n scrollIntoViewWhenReady(this, wasKeyboardVisible);\n }\n };\n\n let removeEvents = chain(\n addEvent(document, 'touchstart', onTouchStart, {passive: false, capture: true}),\n addEvent(document, 'touchmove', onTouchMove, {passive: false, capture: true}),\n addEvent(document, 'blur', onBlur, true)\n );\n\n return () => {\n removeEvents();\n style.remove();\n HTMLElement.prototype.focus = focus;\n };\n}\n\n// Sets a CSS property on an element, and returns a function to revert it to the previous value.\nfunction setStyle(element: HTMLElement, style: string, value: string) {\n let cur = element.style[style];\n element.style[style] = value;\n\n return () => {\n element.style[style] = cur;\n };\n}\n\n// Adds an event listener to an element, and returns a function to remove it.\nfunction addEvent<K extends keyof GlobalEventHandlersEventMap>(\n target: Document | Window,\n event: K,\n handler: (this: Document | Window, ev: GlobalEventHandlersEventMap[K]) => any,\n options?: boolean | AddEventListenerOptions\n) {\n // internal function, so it's ok to ignore the difficult to fix type error\n // @ts-ignore\n target.addEventListener(event, handler, options);\n return () => {\n // @ts-ignore\n target.removeEventListener(event, handler, options);\n };\n}\n\nfunction scrollIntoViewWhenReady(target: Element, wasKeyboardVisible: boolean) {\n if (wasKeyboardVisible || !visualViewport) {\n // If the keyboard was already visible, scroll the target into view immediately.\n scrollIntoView(target);\n } else {\n // Otherwise, wait for the visual viewport to resize before scrolling so we can\n // measure the correct position to scroll to.\n visualViewport.addEventListener('resize', () => scrollIntoView(target), {once: true});\n }\n}\n\nfunction scrollIntoView(target: Element) {\n let root = document.scrollingElement || document.documentElement;\n let nextTarget: Element | null = target;\n while (nextTarget && nextTarget !== root) {\n // Find the parent scrollable element and adjust the scroll position if the target is not already in view.\n let scrollable = getScrollParent(nextTarget);\n if (scrollable !== document.documentElement && scrollable !== document.body && scrollable !== nextTarget) {\n let scrollableRect = scrollable.getBoundingClientRect();\n let targetRect = nextTarget.getBoundingClientRect();\n if (targetRect.top < scrollableRect.top || targetRect.bottom > scrollableRect.top + nextTarget.clientHeight) {\n let bottom = scrollableRect.bottom;\n if (visualViewport) {\n bottom = Math.min(bottom, visualViewport.offsetTop + visualViewport.height);\n }\n\n // Center within the viewport.\n let adjustment = (targetRect.top - scrollableRect.top) - ((bottom - scrollableRect.top) / 2 - targetRect.height / 2);\n scrollable.scrollTo({\n // Clamp to the valid range to prevent over-scrolling.\n top: Math.max(0, Math.min(scrollable.scrollHeight - scrollable.clientHeight, scrollable.scrollTop + adjustment)),\n behavior: 'smooth'\n });\n }\n }\n\n nextTarget = scrollable.parentElement;\n }\n}\n"],"names":[],"version":3,"file":"usePreventScroll.main.js.map"}
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