@rapierphysicsplugin/client 1.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/__tests__/clock-sync.test.d.ts +2 -0
- package/dist/__tests__/clock-sync.test.d.ts.map +1 -0
- package/dist/__tests__/clock-sync.test.js +63 -0
- package/dist/__tests__/clock-sync.test.js.map +1 -0
- package/dist/__tests__/interpolator.test.d.ts +2 -0
- package/dist/__tests__/interpolator.test.d.ts.map +1 -0
- package/dist/__tests__/interpolator.test.js +82 -0
- package/dist/__tests__/interpolator.test.js.map +1 -0
- package/dist/__tests__/state-reconciler.test.d.ts +2 -0
- package/dist/__tests__/state-reconciler.test.d.ts.map +1 -0
- package/dist/__tests__/state-reconciler.test.js +86 -0
- package/dist/__tests__/state-reconciler.test.js.map +1 -0
- package/dist/clock-sync.d.ts +17 -0
- package/dist/clock-sync.d.ts.map +1 -0
- package/dist/clock-sync.js +63 -0
- package/dist/clock-sync.js.map +1 -0
- package/dist/index.d.ts +10 -0
- package/dist/index.d.ts.map +1 -0
- package/dist/index.js +8 -0
- package/dist/index.js.map +1 -0
- package/dist/input-manager.d.ts +18 -0
- package/dist/input-manager.d.ts.map +1 -0
- package/dist/input-manager.js +62 -0
- package/dist/input-manager.js.map +1 -0
- package/dist/interpolator.d.ts +35 -0
- package/dist/interpolator.d.ts.map +1 -0
- package/dist/interpolator.js +198 -0
- package/dist/interpolator.js.map +1 -0
- package/dist/networked-rapier-plugin.d.ts +82 -0
- package/dist/networked-rapier-plugin.d.ts.map +1 -0
- package/dist/networked-rapier-plugin.js +698 -0
- package/dist/networked-rapier-plugin.js.map +1 -0
- package/dist/rapier-body-ops.d.ts +27 -0
- package/dist/rapier-body-ops.d.ts.map +1 -0
- package/dist/rapier-body-ops.js +208 -0
- package/dist/rapier-body-ops.js.map +1 -0
- package/dist/rapier-collision-ops.d.ts +6 -0
- package/dist/rapier-collision-ops.d.ts.map +1 -0
- package/dist/rapier-collision-ops.js +200 -0
- package/dist/rapier-collision-ops.js.map +1 -0
- package/dist/rapier-constraint-ops.d.ts +29 -0
- package/dist/rapier-constraint-ops.d.ts.map +1 -0
- package/dist/rapier-constraint-ops.js +286 -0
- package/dist/rapier-constraint-ops.js.map +1 -0
- package/dist/rapier-plugin.d.ts +145 -0
- package/dist/rapier-plugin.d.ts.map +1 -0
- package/dist/rapier-plugin.js +263 -0
- package/dist/rapier-plugin.js.map +1 -0
- package/dist/rapier-shape-ops.d.ts +21 -0
- package/dist/rapier-shape-ops.d.ts.map +1 -0
- package/dist/rapier-shape-ops.js +314 -0
- package/dist/rapier-shape-ops.js.map +1 -0
- package/dist/rapier-types.d.ts +58 -0
- package/dist/rapier-types.d.ts.map +1 -0
- package/dist/rapier-types.js +4 -0
- package/dist/rapier-types.js.map +1 -0
- package/dist/state-reconciler.d.ts +28 -0
- package/dist/state-reconciler.d.ts.map +1 -0
- package/dist/state-reconciler.js +119 -0
- package/dist/state-reconciler.js.map +1 -0
- package/dist/sync-client.d.ts +110 -0
- package/dist/sync-client.d.ts.map +1 -0
- package/dist/sync-client.js +514 -0
- package/dist/sync-client.js.map +1 -0
- package/package.json +21 -0
- package/src/__tests__/clock-sync.test.ts +72 -0
- package/src/__tests__/interpolator.test.ts +98 -0
- package/src/__tests__/state-reconciler.test.ts +102 -0
- package/src/clock-sync.ts +77 -0
- package/src/index.ts +9 -0
- package/src/input-manager.ts +72 -0
- package/src/interpolator.ts +256 -0
- package/src/networked-rapier-plugin.ts +909 -0
- package/src/rapier-body-ops.ts +251 -0
- package/src/rapier-collision-ops.ts +229 -0
- package/src/rapier-constraint-ops.ts +327 -0
- package/src/rapier-plugin.ts +364 -0
- package/src/rapier-shape-ops.ts +369 -0
- package/src/rapier-types.ts +60 -0
- package/src/state-reconciler.ts +151 -0
- package/src/sync-client.ts +640 -0
- package/tsconfig.json +12 -0
- package/tsconfig.tsbuildinfo +1 -0
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import { Vector3, Observable, } from '@babylonjs/core';
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import { processCollisionEvents, injectCollisionEvents } from './rapier-collision-ops.js';
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import * as bodyOps from './rapier-body-ops.js';
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import * as shapeOps from './rapier-shape-ops.js';
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import * as constraintOps from './rapier-constraint-ops.js';
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export class RapierPlugin {
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constructor(rapier, gravity) {
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this.name = 'RapierPlugin';
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this.onCollisionObservable = new Observable();
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this.onCollisionEndedObservable = new Observable();
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this.onTriggerCollisionObservable = new Observable();
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this.bodyToRigidBody = new Map();
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this.bodyToColliders = new Map();
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this.shapeToColliderDesc = new Map();
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this.shapeTypeMap = new Map();
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this.shapeMaterialMap = new Map();
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this.shapeDensityMap = new Map();
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this.shapeFilterMembership = new Map();
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this.shapeFilterCollide = new Map();
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this.bodyCollisionObservables = new Map();
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this.bodyCollisionEndedObservables = new Map();
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this.constraintToJoint = new Map();
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this.constraintBodies = new Map();
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this.constraintAxisState = new Map();
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this.constraintEnabled = new Map();
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this.constraintDescriptors = new Map();
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this.collisionCallbackEnabled = new Set();
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this.collisionEndedCallbackEnabled = new Set();
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this.triggerShapes = new Set();
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this.bodyIdToPhysicsBody = new Map();
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this.maxLinearVelocity = 200;
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this.maxAngularVelocity = 200;
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this.bodyToShape = new Map();
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this.shapeToBody = new Map();
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this.compoundChildren = new Map();
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this.bodyEventMask = new Map();
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this.colliderHandleToBody = new Map();
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this.rapier = rapier;
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const g = gravity ?? new Vector3(0, -9.81, 0);
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this.world = new rapier.World(new rapier.Vector3(g.x, g.y, g.z));
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this.eventQueue = new rapier.EventQueue(false);
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}
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// --- Core ---
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getPluginVersion() { return 2; }
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setGravity(gravity) {
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this.world.gravity = new this.rapier.Vector3(gravity.x, gravity.y, gravity.z);
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}
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setTimeStep(timeStep) { this.world.timestep = timeStep; }
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getTimeStep() { return this.world.timestep; }
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setVelocityLimits(maxLinearVelocity, maxAngularVelocity) {
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this.maxLinearVelocity = maxLinearVelocity;
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this.maxAngularVelocity = maxAngularVelocity;
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}
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getMaxLinearVelocity() { return this.maxLinearVelocity; }
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getMaxAngularVelocity() { return this.maxAngularVelocity; }
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executeStep(_delta, bodies) {
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this.world.step(this.eventQueue);
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processCollisionEvents(this, this.eventQueue);
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for (const body of bodies) {
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this.sync(body);
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}
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}
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// --- Body lifecycle ---
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initBody(body, motionType, position, orientation) {
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bodyOps.initBody(this, body, motionType, position, orientation);
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}
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initBodyInstances(_body, _motionType, _mesh) { }
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updateBodyInstances(_body, _mesh) { }
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removeBody(body) { this.disposeBody(body); }
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disposeBody(body) { bodyOps.disposeBody(this, body); }
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sync(body) { bodyOps.syncBody(this, body); }
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syncTransform(body, transformNode) { bodyOps.syncTransform(this, body, transformNode); }
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// --- Shape management ---
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initShape(shape, type, options) {
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shapeOps.initShape(this, shape, type, options);
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}
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setShape(body, shape) { shapeOps.setShape(this, body, shape); }
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getShape(body) { return this.bodyToShape.get(body) ?? null; }
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getShapeType(shape) { return this.shapeTypeMap.get(shape); }
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disposeShape(shape) { shapeOps.disposeShape(this, shape); }
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// --- Shape filtering ---
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setShapeFilterMembershipMask(shape, membershipMask) { shapeOps.setShapeFilterMembershipMask(this, shape, membershipMask); }
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getShapeFilterMembershipMask(shape) { return shapeOps.getShapeFilterMembershipMask(this, shape); }
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setShapeFilterCollideMask(shape, collideMask) { shapeOps.setShapeFilterCollideMask(this, shape, collideMask); }
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getShapeFilterCollideMask(shape) { return shapeOps.getShapeFilterCollideMask(this, shape); }
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// --- Shape material ---
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setMaterial(shape, material) { shapeOps.setMaterial(this, shape, material); }
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getMaterial(shape) { return shapeOps.getMaterial(this, shape); }
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setDensity(shape, density) { shapeOps.setDensity(this, shape, density); }
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getDensity(shape) { return shapeOps.getDensity(this, shape); }
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// --- Compound shapes ---
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addChild(shape, newChild, translation, rotation, scale) {
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shapeOps.addChild(this, shape, newChild, translation, rotation, scale);
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}
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removeChild(shape, childIndex) { shapeOps.removeChild(this, shape, childIndex); }
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getNumChildren(shape) { return shapeOps.getNumChildren(this, shape); }
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// --- Bounding box ---
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getBoundingBox(shape) { return shapeOps.getBoundingBox(this, shape); }
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getBodyBoundingBox(body) { return shapeOps.getBodyBoundingBox(this, body); }
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// --- Triggers & collision callbacks ---
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setTrigger(shape, isTrigger) { shapeOps.setTrigger(this, shape, isTrigger); }
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setCollisionCallbackEnabled(body, enabled, _instanceIndex) {
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if (enabled) {
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this.collisionCallbackEnabled.add(body);
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}
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else {
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this.collisionCallbackEnabled.delete(body);
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}
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}
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setCollisionEndedCallbackEnabled(body, enabled, _instanceIndex) {
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if (enabled) {
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this.collisionEndedCallbackEnabled.add(body);
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}
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else {
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this.collisionEndedCallbackEnabled.delete(body);
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}
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}
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// --- Event mask ---
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setEventMask(body, eventMask, _instanceIndex) { this.bodyEventMask.set(body, eventMask); }
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getEventMask(body, _instanceIndex) { return this.bodyEventMask.get(body) ?? 0; }
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// --- Motion type ---
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setMotionType(body, motionType, _instanceIndex) { bodyOps.setMotionType(this, body, motionType); }
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getMotionType(body, _instanceIndex) { return bodyOps.getMotionType(this, body); }
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// --- Mass properties ---
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computeMassProperties(body, _instanceIndex) { return bodyOps.computeMassProperties(this, body); }
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setMassProperties(body, massProps, _instanceIndex) { bodyOps.setMassProperties(this, body, massProps); }
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getMassProperties(body, _instanceIndex) { return bodyOps.getMassProperties(this, body); }
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// --- Damping ---
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setLinearDamping(body, damping, _instanceIndex) { bodyOps.setLinearDamping(this, body, damping); }
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getLinearDamping(body, _instanceIndex) { return bodyOps.getLinearDamping(this, body); }
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setAngularDamping(body, damping, _instanceIndex) { bodyOps.setAngularDamping(this, body, damping); }
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getAngularDamping(body, _instanceIndex) { return bodyOps.getAngularDamping(this, body); }
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// --- Velocity ---
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setLinearVelocity(body, linVel, _instanceIndex) { bodyOps.setLinearVelocity(this, body, linVel); }
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getLinearVelocityToRef(body, linVel, _instanceIndex) { bodyOps.getLinearVelocityToRef(this, body, linVel); }
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setAngularVelocity(body, angVel, _instanceIndex) { bodyOps.setAngularVelocity(this, body, angVel); }
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getAngularVelocityToRef(body, angVel, _instanceIndex) { bodyOps.getAngularVelocityToRef(this, body, angVel); }
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// --- Forces & impulses ---
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applyImpulse(body, impulse, location, _instanceIndex) { bodyOps.applyImpulse(this, body, impulse, location); }
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applyAngularImpulse(body, angularImpulse, _instanceIndex) { bodyOps.applyAngularImpulse(this, body, angularImpulse); }
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applyForce(body, force, location, _instanceIndex) { bodyOps.applyForce(this, body, force, location); }
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// --- Gravity factor ---
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setGravityFactor(body, factor, _instanceIndex) { bodyOps.setGravityFactor(this, body, factor); }
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getGravityFactor(body, _instanceIndex) { return bodyOps.getGravityFactor(this, body); }
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// --- Target transform (kinematic) ---
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setTargetTransform(body, position, rotation, _instanceIndex) {
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bodyOps.setTargetTransform(this, body, position, rotation);
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}
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// --- Body geometry ---
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getBodyGeometry(_body) { return {}; }
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// --- Constraints ---
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initConstraint(constraint, body, childBody) {
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constraintOps.initConstraint(this, constraint, body, childBody);
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}
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addConstraint(body, childBody, constraint, _instanceIndex, _childInstanceIndex) {
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if (!this.constraintToJoint.has(constraint)) {
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this.initConstraint(constraint, body, childBody);
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}
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}
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disposeConstraint(constraint) { constraintOps.disposeConstraint(this, constraint); }
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setEnabled(constraint, isEnabled) { constraintOps.setEnabled(this, constraint, isEnabled); }
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getEnabled(constraint) { return constraintOps.getEnabled(this, constraint); }
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setCollisionsEnabled(constraint, isEnabled) { constraintOps.setCollisionsEnabled(this, constraint, isEnabled); }
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getCollisionsEnabled(constraint) { return constraintOps.getCollisionsEnabled(this, constraint); }
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setAxisFriction(constraint, axis, friction) { constraintOps.setAxisFriction(this, constraint, axis, friction); }
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getAxisFriction(constraint, axis) { return constraintOps.getAxisFriction(this, constraint, axis); }
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setAxisMode(constraint, axis, limitMode) { constraintOps.setAxisMode(this, constraint, axis, limitMode); }
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getAxisMode(constraint, axis) { return constraintOps.getAxisMode(this, constraint, axis); }
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setAxisMinLimit(constraint, axis, minLimit) { constraintOps.setAxisMinLimit(this, constraint, axis, minLimit); }
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getAxisMinLimit(constraint, axis) { return constraintOps.getAxisMinLimit(this, constraint, axis); }
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setAxisMaxLimit(constraint, axis, limit) { constraintOps.setAxisMaxLimit(this, constraint, axis, limit); }
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getAxisMaxLimit(constraint, axis) { return constraintOps.getAxisMaxLimit(this, constraint, axis); }
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setAxisMotorType(constraint, axis, motorType) { constraintOps.setAxisMotorType(this, constraint, axis, motorType); }
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getAxisMotorType(constraint, axis) { return constraintOps.getAxisMotorType(this, constraint, axis); }
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setAxisMotorTarget(constraint, axis, target) { constraintOps.setAxisMotorTarget(this, constraint, axis, target); }
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getAxisMotorTarget(constraint, axis) { return constraintOps.getAxisMotorTarget(this, constraint, axis); }
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setAxisMotorMaxForce(constraint, axis, maxForce) { constraintOps.setAxisMotorMaxForce(this, constraint, axis, maxForce); }
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getAxisMotorMaxForce(constraint, axis) { return constraintOps.getAxisMotorMaxForce(this, constraint, axis); }
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getBodiesUsingConstraint(constraint) { return constraintOps.getBodiesUsingConstraint(this, constraint); }
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// --- Collision observables ---
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getCollisionObservable(body, _instanceIndex) {
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let obs = this.bodyCollisionObservables.get(body);
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if (!obs) {
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obs = new Observable();
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this.bodyCollisionObservables.set(body, obs);
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}
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return obs;
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}
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getCollisionEndedObservable(body, _instanceIndex) {
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let obs = this.bodyCollisionEndedObservables.get(body);
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if (!obs) {
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obs = new Observable();
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this.bodyCollisionEndedObservables.set(body, obs);
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}
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return obs;
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}
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// --- Raycast ---
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raycast(from, to, result, _query) {
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const dir = to.subtract(from);
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const maxToi = dir.length();
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const normalizedDir = dir.normalize();
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const ray = new this.rapier.Ray(new this.rapier.Vector3(from.x, from.y, from.z), new this.rapier.Vector3(normalizedDir.x, normalizedDir.y, normalizedDir.z));
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const hit = this.world.castRayAndGetNormal(ray, maxToi, true);
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if (hit) {
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const hitPoint = ray.pointAt(hit.timeOfImpact);
|
|
206
|
+
const hitNormal = hit.normal;
|
|
207
|
+
result.setHitData(new Vector3(hitNormal.x, hitNormal.y, hitNormal.z), new Vector3(hitPoint.x, hitPoint.y, hitPoint.z));
|
|
208
|
+
result.calculateHitDistance();
|
|
209
|
+
}
|
|
210
|
+
}
|
|
211
|
+
// --- Dispose ---
|
|
212
|
+
dispose() {
|
|
213
|
+
this.eventQueue.free();
|
|
214
|
+
this.world.free();
|
|
215
|
+
this.bodyToRigidBody.clear();
|
|
216
|
+
this.bodyToColliders.clear();
|
|
217
|
+
this.shapeToColliderDesc.clear();
|
|
218
|
+
this.shapeTypeMap.clear();
|
|
219
|
+
this.constraintToJoint.clear();
|
|
220
|
+
this.constraintBodies.clear();
|
|
221
|
+
this.constraintAxisState.clear();
|
|
222
|
+
this.constraintEnabled.clear();
|
|
223
|
+
this.constraintDescriptors.clear();
|
|
224
|
+
this.collisionCallbackEnabled.clear();
|
|
225
|
+
this.collisionEndedCallbackEnabled.clear();
|
|
226
|
+
this.triggerShapes.clear();
|
|
227
|
+
this.bodyIdToPhysicsBody.clear();
|
|
228
|
+
this.bodyToShape.clear();
|
|
229
|
+
this.shapeToBody.clear();
|
|
230
|
+
this.compoundChildren.clear();
|
|
231
|
+
this.bodyEventMask.clear();
|
|
232
|
+
this.colliderHandleToBody.clear();
|
|
233
|
+
this.shapeFilterMembership.clear();
|
|
234
|
+
this.shapeFilterCollide.clear();
|
|
235
|
+
}
|
|
236
|
+
// --- Rapier-specific helpers for sync module ---
|
|
237
|
+
getRigidBody(body) {
|
|
238
|
+
return this.bodyToRigidBody.get(body);
|
|
239
|
+
}
|
|
240
|
+
setBodyTranslation(body, position) {
|
|
241
|
+
const rb = this.bodyToRigidBody.get(body);
|
|
242
|
+
if (rb) {
|
|
243
|
+
rb.setTranslation(new this.rapier.Vector3(position.x, position.y, position.z), true);
|
|
244
|
+
}
|
|
245
|
+
}
|
|
246
|
+
setBodyRotation(body, rotation) {
|
|
247
|
+
const rb = this.bodyToRigidBody.get(body);
|
|
248
|
+
if (rb) {
|
|
249
|
+
rb.setRotation(new this.rapier.Quaternion(rotation.x, rotation.y, rotation.z, rotation.w), true);
|
|
250
|
+
}
|
|
251
|
+
}
|
|
252
|
+
// --- Server collision event injection ---
|
|
253
|
+
registerBodyId(bodyId, body) {
|
|
254
|
+
this.bodyIdToPhysicsBody.set(bodyId, body);
|
|
255
|
+
}
|
|
256
|
+
unregisterBodyId(bodyId) {
|
|
257
|
+
this.bodyIdToPhysicsBody.delete(bodyId);
|
|
258
|
+
}
|
|
259
|
+
injectCollisionEvents(events) {
|
|
260
|
+
injectCollisionEvents(this, events);
|
|
261
|
+
}
|
|
262
|
+
}
|
|
263
|
+
//# sourceMappingURL=rapier-plugin.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
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@@ -0,0 +1,21 @@
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1
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+
import { Vector3, BoundingBox, PhysicsShapeType } from '@babylonjs/core';
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2
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+
import type { PhysicsBody, PhysicsShape, PhysicsShapeParameters, PhysicsMaterial, Nullable, Quaternion } from '@babylonjs/core';
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3
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+
import type { RapierPluginState } from './rapier-types.js';
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4
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+
export declare function initShape(state: RapierPluginState, shape: PhysicsShape, type: PhysicsShapeType, options: PhysicsShapeParameters): void;
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5
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+
export declare function setShape(state: RapierPluginState, body: PhysicsBody, shape: Nullable<PhysicsShape>): void;
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6
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+
export declare function disposeShape(state: RapierPluginState, shape: PhysicsShape): void;
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7
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+
export declare function setMaterial(state: RapierPluginState, shape: PhysicsShape, material: PhysicsMaterial): void;
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8
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+
export declare function getMaterial(state: RapierPluginState, shape: PhysicsShape): PhysicsMaterial;
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9
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+
export declare function setDensity(state: RapierPluginState, shape: PhysicsShape, density: number): void;
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10
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+
export declare function getDensity(state: RapierPluginState, shape: PhysicsShape): number;
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11
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+
export declare function setTrigger(state: RapierPluginState, shape: PhysicsShape, isTrigger: boolean): void;
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12
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+
export declare function setShapeFilterMembershipMask(state: RapierPluginState, shape: PhysicsShape, membershipMask: number): void;
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13
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+
export declare function getShapeFilterMembershipMask(state: RapierPluginState, shape: PhysicsShape): number;
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14
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+
export declare function setShapeFilterCollideMask(state: RapierPluginState, shape: PhysicsShape, collideMask: number): void;
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15
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+
export declare function getShapeFilterCollideMask(state: RapierPluginState, shape: PhysicsShape): number;
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16
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+
export declare function addChild(state: RapierPluginState, shape: PhysicsShape, newChild: PhysicsShape, translation?: Vector3, rotation?: Quaternion, scale?: Vector3): void;
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17
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+
export declare function removeChild(state: RapierPluginState, shape: PhysicsShape, childIndex: number): void;
|
|
18
|
+
export declare function getNumChildren(state: RapierPluginState, shape: PhysicsShape): number;
|
|
19
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+
export declare function getBoundingBox(state: RapierPluginState, shape: PhysicsShape): BoundingBox;
|
|
20
|
+
export declare function getBodyBoundingBox(state: RapierPluginState, body: PhysicsBody): BoundingBox;
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|
21
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+
//# sourceMappingURL=rapier-shape-ops.d.ts.map
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@@ -0,0 +1 @@
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1
|
+
{"version":3,"file":"rapier-shape-ops.d.ts","sourceRoot":"","sources":["../src/rapier-shape-ops.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,OAAO,EAAE,WAAW,EAAE,gBAAgB,EAAE,MAAM,iBAAiB,CAAC;AACzE,OAAO,KAAK,EACV,WAAW,EACX,YAAY,EACZ,sBAAsB,EACtB,eAAe,EACf,QAAQ,EACR,UAAU,EACX,MAAM,iBAAiB,CAAC;AACzB,OAAO,KAAK,EAAE,iBAAiB,EAAE,MAAM,mBAAmB,CAAC;AAE3D,wBAAgB,SAAS,CAAC,KAAK,EAAE,iBAAiB,EAAE,KAAK,EAAE,YAAY,EAAE,IAAI,EAAE,gBAAgB,EAAE,OAAO,EAAE,sBAAsB,GAAG,IAAI,CA2FtI;AAED,wBAAgB,QAAQ,CAAC,KAAK,EAAE,iBAAiB,EAAE,IAAI,EAAE,WAAW,EAAE,KAAK,EAAE,QAAQ,CAAC,YAAY,CAAC,GAAG,IAAI,CAqCzG;AAED,wBAAgB,YAAY,CAAC,KAAK,EAAE,iBAAiB,EAAE,KAAK,EAAE,YAAY,GAAG,IAAI,CAUhF;AAED,wBAAgB,WAAW,CAAC,KAAK,EAAE,iBAAiB,EAAE,KAAK,EAAE,YAAY,EAAE,QAAQ,EAAE,eAAe,GAAG,IAAI,CAM1G;AAED,wBAAgB,WAAW,CAAC,KAAK,EAAE,iBAAiB,EAAE,KAAK,EAAE,YAAY,GAAG,eAAe,CAE1F;AAED,wBAAgB,UAAU,CAAC,KAAK,EAAE,iBAAiB,EAAE,KAAK,EAAE,YAAY,EAAE,OAAO,EAAE,MAAM,GAAG,IAAI,CAK/F;AAED,wBAAgB,UAAU,CAAC,KAAK,EAAE,iBAAiB,EAAE,KAAK,EAAE,YAAY,GAAG,MAAM,CAEhF;AAED,wBAAgB,UAAU,CAAC,KAAK,EAAE,iBAAiB,EAAE,KAAK,EAAE,YAAY,EAAE,SAAS,EAAE,OAAO,GAAG,IAAI,CASlG;AAED,wBAAgB,4BAA4B,CAAC,KAAK,EAAE,iBAAiB,EAAE,KAAK,EAAE,YAAY,EAAE,cAAc,EAAE,MAAM,GAAG,IAAI,CAGxH;AAED,wBAAgB,4BAA4B,CAAC,KAAK,EAAE,iBAAiB,EAAE,KAAK,EAAE,YAAY,GAAG,MAAM,CAElG;AAED,wBAAgB,yBAAyB,CAAC,KAAK,EAAE,iBAAiB,EAAE,KAAK,EAAE,YAAY,EAAE,WAAW,EAAE,MAAM,GAAG,IAAI,CAGlH;AAED,wBAAgB,yBAAyB,CAAC,KAAK,EAAE,iBAAiB,EAAE,KAAK,EAAE,YAAY,GAAG,MAAM,CAE/F;AAED,wBAAgB,QAAQ,CAAC,KAAK,EAAE,iBAAiB,EAAE,KAAK,EAAE,YAAY,EAAE,QAAQ,EAAE,YAAY,EAAE,WAAW,CAAC,EAAE,OAAO,EAAE,QAAQ,CAAC,EAAE,UAAU,EAAE,KAAK,CAAC,EAAE,OAAO,GAAG,IAAI,CAYnK;AAED,wBAAgB,WAAW,CAAC,KAAK,EAAE,iBAAiB,EAAE,KAAK,EAAE,YAAY,EAAE,UAAU,EAAE,MAAM,GAAG,IAAI,CASnG;AAED,wBAAgB,cAAc,CAAC,KAAK,EAAE,iBAAiB,EAAE,KAAK,EAAE,YAAY,GAAG,MAAM,CAEpF;AAED,wBAAgB,cAAc,CAAC,KAAK,EAAE,iBAAiB,EAAE,KAAK,EAAE,YAAY,GAAG,WAAW,CAMzF;AAED,wBAAgB,kBAAkB,CAAC,KAAK,EAAE,iBAAiB,EAAE,IAAI,EAAE,WAAW,GAAG,WAAW,CAoB3F"}
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@@ -0,0 +1,314 @@
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1
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+
import { Vector3, BoundingBox, PhysicsShapeType } from '@babylonjs/core';
|
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2
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+
export function initShape(state, shape, type, options) {
|
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3
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+
let colliderDesc;
|
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4
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+
switch (type) {
|
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5
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+
case PhysicsShapeType.BOX: {
|
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6
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+
const ext = options.extents ?? new Vector3(1, 1, 1);
|
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7
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+
colliderDesc = state.rapier.ColliderDesc.cuboid(ext.x / 2, ext.y / 2, ext.z / 2);
|
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8
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+
break;
|
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9
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+
}
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10
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+
case PhysicsShapeType.SPHERE: {
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11
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+
const r = options.radius ?? 0.5;
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12
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+
colliderDesc = state.rapier.ColliderDesc.ball(r);
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13
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+
break;
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14
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+
}
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15
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+
case PhysicsShapeType.CAPSULE: {
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16
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+
const pointA = options.pointA ?? new Vector3(0, 0, 0);
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17
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+
const pointB = options.pointB ?? new Vector3(0, 1, 0);
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18
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+
const halfHeight = Vector3.Distance(pointA, pointB) / 2;
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19
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+
const radius = options.radius ?? 0.5;
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20
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+
colliderDesc = state.rapier.ColliderDesc.capsule(halfHeight, radius);
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21
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+
break;
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22
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+
}
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23
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+
case PhysicsShapeType.CYLINDER: {
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24
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+
const pointA = options.pointA ?? new Vector3(0, 0, 0);
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25
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+
const pointB = options.pointB ?? new Vector3(0, 1, 0);
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26
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+
const halfHeight = Vector3.Distance(pointA, pointB) / 2;
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27
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+
const radius = options.radius ?? 0.5;
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28
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+
colliderDesc = state.rapier.ColliderDesc.cylinder(halfHeight, radius);
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29
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+
break;
|
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30
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+
}
|
|
31
|
+
case PhysicsShapeType.MESH: {
|
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32
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+
const mesh = options.mesh;
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33
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+
if (mesh) {
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34
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+
const positions = mesh.getVerticesData('position');
|
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35
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+
const indices = mesh.getIndices();
|
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36
|
+
if (positions && indices) {
|
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37
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+
colliderDesc = state.rapier.ColliderDesc.trimesh(new Float32Array(positions), new Uint32Array(indices));
|
|
38
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+
}
|
|
39
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+
else {
|
|
40
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+
colliderDesc = state.rapier.ColliderDesc.ball(0.5);
|
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41
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+
}
|
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42
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+
}
|
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43
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+
else {
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44
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+
colliderDesc = state.rapier.ColliderDesc.ball(0.5);
|
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45
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+
}
|
|
46
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+
break;
|
|
47
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+
}
|
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48
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+
case PhysicsShapeType.CONVEX_HULL: {
|
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49
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+
const mesh = options.mesh;
|
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50
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+
if (mesh) {
|
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51
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+
const positions = mesh.getVerticesData('position');
|
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52
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+
if (positions) {
|
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53
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+
const desc = state.rapier.ColliderDesc.convexHull(new Float32Array(positions));
|
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54
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+
colliderDesc = desc ?? state.rapier.ColliderDesc.ball(0.5);
|
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55
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+
}
|
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56
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+
else {
|
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57
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+
colliderDesc = state.rapier.ColliderDesc.ball(0.5);
|
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58
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+
}
|
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59
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+
}
|
|
60
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+
else {
|
|
61
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+
colliderDesc = state.rapier.ColliderDesc.ball(0.5);
|
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62
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+
}
|
|
63
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+
break;
|
|
64
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+
}
|
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65
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+
case PhysicsShapeType.CONTAINER: {
|
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66
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+
colliderDesc = state.rapier.ColliderDesc.ball(0.001);
|
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67
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+
break;
|
|
68
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+
}
|
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69
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+
case PhysicsShapeType.HEIGHTFIELD: {
|
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70
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+
const heights = options.heightFieldData;
|
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71
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+
const nrows = (options.numHeightFieldSamplesX ?? 2) - 1;
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72
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+
const ncols = (options.numHeightFieldSamplesZ ?? 2) - 1;
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73
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+
const sizeX = options.heightFieldSizeX ?? 1;
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74
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+
const sizeZ = options.heightFieldSizeZ ?? 1;
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75
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+
if (heights) {
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76
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+
colliderDesc = state.rapier.ColliderDesc.heightfield(nrows, ncols, heights, new state.rapier.Vector3(sizeX, 1, sizeZ));
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77
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+
}
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78
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+
else {
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79
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+
colliderDesc = state.rapier.ColliderDesc.ball(0.5);
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80
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+
}
|
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81
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+
break;
|
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82
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+
}
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83
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+
default:
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84
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+
colliderDesc = state.rapier.ColliderDesc.ball(0.5);
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85
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+
}
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86
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+
state.shapeToColliderDesc.set(shape, colliderDesc);
|
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87
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+
state.shapeTypeMap.set(shape, type);
|
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88
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+
}
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89
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+
export function setShape(state, body, shape) {
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90
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+
const rb = state.bodyToRigidBody.get(body);
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91
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+
if (!rb)
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92
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+
return;
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93
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+
const oldShape = state.bodyToShape.get(body);
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94
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+
if (oldShape) {
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95
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+
state.shapeToBody.delete(oldShape);
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96
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+
state.bodyToShape.delete(body);
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97
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+
}
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98
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+
const existing = state.bodyToColliders.get(body) ?? [];
|
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99
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+
for (const col of existing) {
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100
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+
state.colliderHandleToBody.delete(col.handle);
|
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101
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+
state.world.removeCollider(col, false);
|
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102
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+
}
|
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103
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+
if (!shape) {
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104
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+
state.bodyToColliders.set(body, []);
|
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105
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+
return;
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106
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+
}
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107
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+
state.bodyToShape.set(body, shape);
|
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108
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+
state.shapeToBody.set(shape, body);
|
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109
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+
const shapeType = state.shapeTypeMap.get(shape);
|
|
110
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+
if (shapeType === PhysicsShapeType.CONTAINER) {
|
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111
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+
rebuildCompoundColliders(state, body, shape);
|
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112
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+
return;
|
|
113
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+
}
|
|
114
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+
const desc = state.shapeToColliderDesc.get(shape);
|
|
115
|
+
if (!desc)
|
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116
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+
return;
|
|
117
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+
const collider = state.world.createCollider(desc, rb);
|
|
118
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+
applyShapePropertiesToCollider(state, collider, shape);
|
|
119
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+
state.colliderHandleToBody.set(collider.handle, body);
|
|
120
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+
state.bodyToColliders.set(body, [collider]);
|
|
121
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+
}
|
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122
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+
export function disposeShape(state, shape) {
|
|
123
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+
state.shapeToColliderDesc.delete(shape);
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124
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+
state.shapeTypeMap.delete(shape);
|
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125
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+
state.shapeMaterialMap.delete(shape);
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126
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+
state.shapeDensityMap.delete(shape);
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127
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+
state.shapeFilterMembership.delete(shape);
|
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128
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+
state.shapeFilterCollide.delete(shape);
|
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129
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+
state.triggerShapes.delete(shape);
|
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130
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+
state.compoundChildren.delete(shape);
|
|
131
|
+
state.shapeToBody.delete(shape);
|
|
132
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+
}
|
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133
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+
export function setMaterial(state, shape, material) {
|
|
134
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+
state.shapeMaterialMap.set(shape, material);
|
|
135
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+
for (const collider of getCollidersForShape(state, shape)) {
|
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136
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+
if (material.friction !== undefined)
|
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137
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+
collider.setFriction(material.friction);
|
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138
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+
if (material.restitution !== undefined)
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139
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+
collider.setRestitution(material.restitution);
|
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140
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+
}
|
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141
|
+
}
|
|
142
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+
export function getMaterial(state, shape) {
|
|
143
|
+
return state.shapeMaterialMap.get(shape) ?? { friction: 0.5, restitution: 0 };
|
|
144
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+
}
|
|
145
|
+
export function setDensity(state, shape, density) {
|
|
146
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+
state.shapeDensityMap.set(shape, density);
|
|
147
|
+
for (const collider of getCollidersForShape(state, shape)) {
|
|
148
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+
collider.setDensity(density);
|
|
149
|
+
}
|
|
150
|
+
}
|
|
151
|
+
export function getDensity(state, shape) {
|
|
152
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+
return state.shapeDensityMap.get(shape) ?? 1.0;
|
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153
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+
}
|
|
154
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+
export function setTrigger(state, shape, isTrigger) {
|
|
155
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+
if (isTrigger) {
|
|
156
|
+
state.triggerShapes.add(shape);
|
|
157
|
+
}
|
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158
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+
else {
|
|
159
|
+
state.triggerShapes.delete(shape);
|
|
160
|
+
}
|
|
161
|
+
for (const collider of getCollidersForShape(state, shape)) {
|
|
162
|
+
collider.setSensor(isTrigger);
|
|
163
|
+
}
|
|
164
|
+
}
|
|
165
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+
export function setShapeFilterMembershipMask(state, shape, membershipMask) {
|
|
166
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+
state.shapeFilterMembership.set(shape, membershipMask);
|
|
167
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+
applyCollisionGroups(state, shape);
|
|
168
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+
}
|
|
169
|
+
export function getShapeFilterMembershipMask(state, shape) {
|
|
170
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+
return state.shapeFilterMembership.get(shape) ?? 0xFFFFFFFF;
|
|
171
|
+
}
|
|
172
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+
export function setShapeFilterCollideMask(state, shape, collideMask) {
|
|
173
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+
state.shapeFilterCollide.set(shape, collideMask);
|
|
174
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+
applyCollisionGroups(state, shape);
|
|
175
|
+
}
|
|
176
|
+
export function getShapeFilterCollideMask(state, shape) {
|
|
177
|
+
return state.shapeFilterCollide.get(shape) ?? 0xFFFFFFFF;
|
|
178
|
+
}
|
|
179
|
+
export function addChild(state, shape, newChild, translation, rotation, scale) {
|
|
180
|
+
let children = state.compoundChildren.get(shape);
|
|
181
|
+
if (!children) {
|
|
182
|
+
children = [];
|
|
183
|
+
state.compoundChildren.set(shape, children);
|
|
184
|
+
}
|
|
185
|
+
children.push({ child: newChild, translation, rotation, scale });
|
|
186
|
+
const body = state.shapeToBody.get(shape);
|
|
187
|
+
if (body) {
|
|
188
|
+
rebuildCompoundColliders(state, body, shape);
|
|
189
|
+
}
|
|
190
|
+
}
|
|
191
|
+
export function removeChild(state, shape, childIndex) {
|
|
192
|
+
const children = state.compoundChildren.get(shape);
|
|
193
|
+
if (!children || childIndex < 0 || childIndex >= children.length)
|
|
194
|
+
return;
|
|
195
|
+
children.splice(childIndex, 1);
|
|
196
|
+
const body = state.shapeToBody.get(shape);
|
|
197
|
+
if (body) {
|
|
198
|
+
rebuildCompoundColliders(state, body, shape);
|
|
199
|
+
}
|
|
200
|
+
}
|
|
201
|
+
export function getNumChildren(state, shape) {
|
|
202
|
+
return state.compoundChildren.get(shape)?.length ?? 0;
|
|
203
|
+
}
|
|
204
|
+
export function getBoundingBox(state, shape) {
|
|
205
|
+
const colliders = getCollidersForShape(state, shape);
|
|
206
|
+
if (colliders.length === 0) {
|
|
207
|
+
return new BoundingBox(new Vector3(-0.5, -0.5, -0.5), new Vector3(0.5, 0.5, 0.5));
|
|
208
|
+
}
|
|
209
|
+
return computeColliderBoundingBox(state, colliders[0]);
|
|
210
|
+
}
|
|
211
|
+
export function getBodyBoundingBox(state, body) {
|
|
212
|
+
const colliders = state.bodyToColliders.get(body) ?? [];
|
|
213
|
+
if (colliders.length === 0) {
|
|
214
|
+
return new BoundingBox(new Vector3(-0.5, -0.5, -0.5), new Vector3(0.5, 0.5, 0.5));
|
|
215
|
+
}
|
|
216
|
+
let minX = Infinity, minY = Infinity, minZ = Infinity;
|
|
217
|
+
let maxX = -Infinity, maxY = -Infinity, maxZ = -Infinity;
|
|
218
|
+
for (const collider of colliders) {
|
|
219
|
+
const bb = computeColliderBoundingBox(state, collider);
|
|
220
|
+
minX = Math.min(minX, bb.minimum.x);
|
|
221
|
+
minY = Math.min(minY, bb.minimum.y);
|
|
222
|
+
minZ = Math.min(minZ, bb.minimum.z);
|
|
223
|
+
maxX = Math.max(maxX, bb.maximum.x);
|
|
224
|
+
maxY = Math.max(maxY, bb.maximum.y);
|
|
225
|
+
maxZ = Math.max(maxZ, bb.maximum.z);
|
|
226
|
+
}
|
|
227
|
+
return new BoundingBox(new Vector3(minX, minY, minZ), new Vector3(maxX, maxY, maxZ));
|
|
228
|
+
}
|
|
229
|
+
function getCollidersForShape(state, shape) {
|
|
230
|
+
const body = state.shapeToBody.get(shape);
|
|
231
|
+
if (!body)
|
|
232
|
+
return [];
|
|
233
|
+
return state.bodyToColliders.get(body) ?? [];
|
|
234
|
+
}
|
|
235
|
+
function applyCollisionGroups(state, shape) {
|
|
236
|
+
const membership = state.shapeFilterMembership.get(shape) ?? 0xFFFF;
|
|
237
|
+
const collide = state.shapeFilterCollide.get(shape) ?? 0xFFFF;
|
|
238
|
+
const groups = ((membership & 0xFFFF) << 16) | (collide & 0xFFFF);
|
|
239
|
+
for (const collider of getCollidersForShape(state, shape)) {
|
|
240
|
+
collider.setCollisionGroups(groups);
|
|
241
|
+
}
|
|
242
|
+
}
|
|
243
|
+
function applyShapePropertiesToCollider(state, collider, shape) {
|
|
244
|
+
const material = state.shapeMaterialMap.get(shape);
|
|
245
|
+
if (material) {
|
|
246
|
+
if (material.friction !== undefined)
|
|
247
|
+
collider.setFriction(material.friction);
|
|
248
|
+
if (material.restitution !== undefined)
|
|
249
|
+
collider.setRestitution(material.restitution);
|
|
250
|
+
}
|
|
251
|
+
const density = state.shapeDensityMap.get(shape);
|
|
252
|
+
if (density !== undefined)
|
|
253
|
+
collider.setDensity(density);
|
|
254
|
+
if (state.triggerShapes.has(shape))
|
|
255
|
+
collider.setSensor(true);
|
|
256
|
+
const membership = state.shapeFilterMembership.get(shape) ?? 0xFFFF;
|
|
257
|
+
const collide = state.shapeFilterCollide.get(shape) ?? 0xFFFF;
|
|
258
|
+
const groups = ((membership & 0xFFFF) << 16) | (collide & 0xFFFF);
|
|
259
|
+
collider.setCollisionGroups(groups);
|
|
260
|
+
collider.setActiveEvents(state.rapier.ActiveEvents.COLLISION_EVENTS);
|
|
261
|
+
}
|
|
262
|
+
function computeColliderBoundingBox(state, collider) {
|
|
263
|
+
const shapeType = collider.shapeType();
|
|
264
|
+
const RAPIER = state.rapier;
|
|
265
|
+
const t = collider.translation();
|
|
266
|
+
if (shapeType === RAPIER.ShapeType.Cuboid) {
|
|
267
|
+
const he = collider.halfExtents();
|
|
268
|
+
return new BoundingBox(new Vector3(t.x - he.x, t.y - he.y, t.z - he.z), new Vector3(t.x + he.x, t.y + he.y, t.z + he.z));
|
|
269
|
+
}
|
|
270
|
+
else if (shapeType === RAPIER.ShapeType.Ball) {
|
|
271
|
+
const r = collider.radius();
|
|
272
|
+
return new BoundingBox(new Vector3(t.x - r, t.y - r, t.z - r), new Vector3(t.x + r, t.y + r, t.z + r));
|
|
273
|
+
}
|
|
274
|
+
else if (shapeType === RAPIER.ShapeType.Capsule) {
|
|
275
|
+
const r = collider.radius();
|
|
276
|
+
const hh = collider.halfHeight();
|
|
277
|
+
return new BoundingBox(new Vector3(t.x - r, t.y - hh - r, t.z - r), new Vector3(t.x + r, t.y + hh + r, t.z + r));
|
|
278
|
+
}
|
|
279
|
+
else if (shapeType === RAPIER.ShapeType.Cylinder) {
|
|
280
|
+
const r = collider.radius();
|
|
281
|
+
const hh = collider.halfHeight();
|
|
282
|
+
return new BoundingBox(new Vector3(t.x - r, t.y - hh, t.z - r), new Vector3(t.x + r, t.y + hh, t.z + r));
|
|
283
|
+
}
|
|
284
|
+
return new BoundingBox(new Vector3(t.x - 0.5, t.y - 0.5, t.z - 0.5), new Vector3(t.x + 0.5, t.y + 0.5, t.z + 0.5));
|
|
285
|
+
}
|
|
286
|
+
function rebuildCompoundColliders(state, body, shape) {
|
|
287
|
+
const rb = state.bodyToRigidBody.get(body);
|
|
288
|
+
if (!rb)
|
|
289
|
+
return;
|
|
290
|
+
const existing = state.bodyToColliders.get(body) ?? [];
|
|
291
|
+
for (const col of existing) {
|
|
292
|
+
state.colliderHandleToBody.delete(col.handle);
|
|
293
|
+
state.world.removeCollider(col, false);
|
|
294
|
+
}
|
|
295
|
+
const children = state.compoundChildren.get(shape) ?? [];
|
|
296
|
+
const newColliders = [];
|
|
297
|
+
for (const entry of children) {
|
|
298
|
+
const childDesc = state.shapeToColliderDesc.get(entry.child);
|
|
299
|
+
if (!childDesc)
|
|
300
|
+
continue;
|
|
301
|
+
if (entry.translation) {
|
|
302
|
+
childDesc.setTranslation(entry.translation.x, entry.translation.y, entry.translation.z);
|
|
303
|
+
}
|
|
304
|
+
if (entry.rotation) {
|
|
305
|
+
childDesc.setRotation(new state.rapier.Quaternion(entry.rotation.x, entry.rotation.y, entry.rotation.z, entry.rotation.w));
|
|
306
|
+
}
|
|
307
|
+
const collider = state.world.createCollider(childDesc, rb);
|
|
308
|
+
applyShapePropertiesToCollider(state, collider, shape);
|
|
309
|
+
state.colliderHandleToBody.set(collider.handle, body);
|
|
310
|
+
newColliders.push(collider);
|
|
311
|
+
}
|
|
312
|
+
state.bodyToColliders.set(body, newColliders);
|
|
313
|
+
}
|
|
314
|
+
//# sourceMappingURL=rapier-shape-ops.js.map
|