@pretty-chitty/core 1.1.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE.md +51 -0
- package/README.md +152 -0
- package/dist/0e0a96423fd742218c61.woff2 +0 -0
- package/dist/1e28c9f184923aacc181.woff +0 -0
- package/dist/37f3b2ddcbe588b2aaa5.jpg +0 -0
- package/dist/3f0fb9058a03e14ad2fa.jpg +0 -0
- package/dist/4482e08504d544757971.woff2 +0 -0
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- package/dist/7e339dfbea59fe54f2e3.png +0 -0
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- package/dist/bce9a6fcc5b3da9a086a.woff +0 -0
- package/dist/components/ActionLogDisplay.d.ts +4 -0
- package/dist/components/ActionLogDisplay.d.ts.map +1 -0
- package/dist/components/ActionLogDisplay.js +144 -0
- package/dist/components/ActionLogDisplay.js.map +1 -0
- package/dist/components/ActionLogHistory.d.ts +6 -0
- package/dist/components/ActionLogHistory.d.ts.map +1 -0
- package/dist/components/ActionLogHistory.js +81 -0
- package/dist/components/ActionLogHistory.js.map +1 -0
- package/dist/components/ActionLogHistoryDisplay.d.ts +2 -0
- package/dist/components/ActionLogHistoryDisplay.d.ts.map +1 -0
- package/dist/components/ActionLogHistoryDisplay.js +17 -0
- package/dist/components/ActionLogHistoryDisplay.js.map +1 -0
- package/dist/components/ActionLogSidebar.d.ts +2 -0
- package/dist/components/ActionLogSidebar.d.ts.map +1 -0
- package/dist/components/ActionLogSidebar.js +9 -0
- package/dist/components/ActionLogSidebar.js.map +1 -0
- package/dist/components/BottomBar.d.ts +2 -0
- package/dist/components/BottomBar.d.ts.map +1 -0
- package/dist/components/BottomBar.js +33 -0
- package/dist/components/BottomBar.js.map +1 -0
- package/dist/components/BottomBarBreak.d.ts +2 -0
- package/dist/components/BottomBarBreak.d.ts.map +1 -0
- package/dist/components/BottomBarBreak.js +8 -0
- package/dist/components/BottomBarBreak.js.map +1 -0
- package/dist/components/BottomBarButton.d.ts +16 -0
- package/dist/components/BottomBarButton.d.ts.map +1 -0
- package/dist/components/BottomBarButton.js +123 -0
- package/dist/components/BottomBarButton.js.map +1 -0
- package/dist/components/CanvasLibraryViewer.d.ts +8 -0
- package/dist/components/CanvasLibraryViewer.d.ts.map +1 -0
- package/dist/components/CanvasLibraryViewer.js +29 -0
- package/dist/components/CanvasLibraryViewer.js.map +1 -0
- package/dist/components/ChitLibraryViewer.d.ts +8 -0
- package/dist/components/ChitLibraryViewer.d.ts.map +1 -0
- package/dist/components/ChitLibraryViewer.js +101 -0
- package/dist/components/ChitLibraryViewer.js.map +1 -0
- package/dist/components/ClientTrustMatchViewer.d.ts +11 -0
- package/dist/components/ClientTrustMatchViewer.d.ts.map +1 -0
- package/dist/components/ClientTrustMatchViewer.js +53 -0
- package/dist/components/ClientTrustMatchViewer.js.map +1 -0
- package/dist/components/ContextGalleryDisplay.d.ts +4 -0
- package/dist/components/ContextGalleryDisplay.d.ts.map +1 -0
- package/dist/components/ContextGalleryDisplay.js +49 -0
- package/dist/components/ContextGalleryDisplay.js.map +1 -0
- package/dist/components/GalleryDisplay.d.ts +2 -0
- package/dist/components/GalleryDisplay.d.ts.map +1 -0
- package/dist/components/GalleryDisplay.js +42 -0
- package/dist/components/GalleryDisplay.js.map +1 -0
- package/dist/components/GalleryPlayground.d.ts +14 -0
- package/dist/components/GalleryPlayground.d.ts.map +1 -0
- package/dist/components/GalleryPlayground.js +36 -0
- package/dist/components/GalleryPlayground.js.map +1 -0
- package/dist/components/GalleryViewer.d.ts +48 -0
- package/dist/components/GalleryViewer.d.ts.map +1 -0
- package/dist/components/GalleryViewer.js +567 -0
- package/dist/components/GalleryViewer.js.map +1 -0
- package/dist/components/GameDesigner.d.ts +5 -0
- package/dist/components/GameDesigner.d.ts.map +1 -0
- package/dist/components/GameDesigner.js +14 -0
- package/dist/components/GameDesigner.js.map +1 -0
- package/dist/components/GameDialog.d.ts +7 -0
- package/dist/components/GameDialog.d.ts.map +1 -0
- package/dist/components/GameDialog.js +24 -0
- package/dist/components/GameDialog.js.map +1 -0
- package/dist/components/GameModalBackdrop.d.ts +10 -0
- package/dist/components/GameModalBackdrop.d.ts.map +1 -0
- package/dist/components/GameModalBackdrop.js +33 -0
- package/dist/components/GameModalBackdrop.js.map +1 -0
- package/dist/components/GameModalDialog.d.ts +11 -0
- package/dist/components/GameModalDialog.d.ts.map +1 -0
- package/dist/components/GameModalDialog.js +42 -0
- package/dist/components/GameModalDialog.js.map +1 -0
- package/dist/components/LiveButton.d.ts +4 -0
- package/dist/components/LiveButton.d.ts.map +1 -0
- package/dist/components/LiveButton.js +17 -0
- package/dist/components/LiveButton.js.map +1 -0
- package/dist/components/MatchEndDisplay.d.ts +2 -0
- package/dist/components/MatchEndDisplay.d.ts.map +1 -0
- package/dist/components/MatchEndDisplay.js +67 -0
- package/dist/components/MatchEndDisplay.js.map +1 -0
- package/dist/components/MatchViewer.d.ts +5 -0
- package/dist/components/MatchViewer.d.ts.map +1 -0
- package/dist/components/MatchViewer.js +59 -0
- package/dist/components/MatchViewer.js.map +1 -0
- package/dist/components/ObjectWithPropsEditor.d.ts +5 -0
- package/dist/components/ObjectWithPropsEditor.d.ts.map +1 -0
- package/dist/components/ObjectWithPropsEditor.js +88 -0
- package/dist/components/ObjectWithPropsEditor.js.map +1 -0
- package/dist/components/Panel/MultiPanel.d.ts +13 -0
- package/dist/components/Panel/MultiPanel.d.ts.map +1 -0
- package/dist/components/Panel/MultiPanel.js +196 -0
- package/dist/components/Panel/MultiPanel.js.map +1 -0
- package/dist/components/Panel/PanelContents.d.ts +27 -0
- package/dist/components/Panel/PanelContents.d.ts.map +1 -0
- package/dist/components/Panel/PanelContents.js +202 -0
- package/dist/components/Panel/PanelContents.js.map +1 -0
- package/dist/components/Panel/PanelTabStack.d.ts +9 -0
- package/dist/components/Panel/PanelTabStack.d.ts.map +1 -0
- package/dist/components/Panel/PanelTabStack.js +56 -0
- package/dist/components/Panel/PanelTabStack.js.map +1 -0
- package/dist/components/Panel/SinglePanel.d.ts +13 -0
- package/dist/components/Panel/SinglePanel.d.ts.map +1 -0
- package/dist/components/Panel/SinglePanel.js +44 -0
- package/dist/components/Panel/SinglePanel.js.map +1 -0
- package/dist/components/Panel/ViewerWrapper.d.ts +17 -0
- package/dist/components/Panel/ViewerWrapper.d.ts.map +1 -0
- package/dist/components/Panel/ViewerWrapper.js +70 -0
- package/dist/components/Panel/ViewerWrapper.js.map +1 -0
- package/dist/components/Panel/ViewerZoomControls.d.ts +8 -0
- package/dist/components/Panel/ViewerZoomControls.d.ts.map +1 -0
- package/dist/components/Panel/ViewerZoomControls.js +152 -0
- package/dist/components/Panel/ViewerZoomControls.js.map +1 -0
- package/dist/components/Panel/util.d.ts +3 -0
- package/dist/components/Panel/util.d.ts.map +1 -0
- package/dist/components/Panel/util.js +5 -0
- package/dist/components/Panel/util.js.map +1 -0
- package/dist/components/PanelSpark.d.ts +7 -0
- package/dist/components/PanelSpark.d.ts.map +1 -0
- package/dist/components/PanelSpark.js +84 -0
- package/dist/components/PanelSpark.js.map +1 -0
- package/dist/components/PersistentCanvas.d.ts +12 -0
- package/dist/components/PersistentCanvas.d.ts.map +1 -0
- package/dist/components/PersistentCanvas.js +44 -0
- package/dist/components/PersistentCanvas.js.map +1 -0
- package/dist/components/PlayerImage.d.ts +9 -0
- package/dist/components/PlayerImage.d.ts.map +1 -0
- package/dist/components/PlayerImage.js +21 -0
- package/dist/components/PlayerImage.js.map +1 -0
- package/dist/components/Playground.d.ts +9 -0
- package/dist/components/Playground.d.ts.map +1 -0
- package/dist/components/Playground.js +129 -0
- package/dist/components/Playground.js.map +1 -0
- package/dist/components/PromptControls.d.ts +4 -0
- package/dist/components/PromptControls.d.ts.map +1 -0
- package/dist/components/PromptControls.js +87 -0
- package/dist/components/PromptControls.js.map +1 -0
- package/dist/components/SelectableItemAndStage.d.ts +8 -0
- package/dist/components/SelectableItemAndStage.d.ts.map +1 -0
- package/dist/components/SelectableItemAndStage.js +16 -0
- package/dist/components/SelectableItemAndStage.js.map +1 -0
- package/dist/components/SettingsDisplay.d.ts +2 -0
- package/dist/components/SettingsDisplay.d.ts.map +1 -0
- package/dist/components/SettingsDisplay.js +62 -0
- package/dist/components/SettingsDisplay.js.map +1 -0
- package/dist/components/SparkLineChart.d.ts +21 -0
- package/dist/components/SparkLineChart.d.ts.map +1 -0
- package/dist/components/SparkLineChart.js +143 -0
- package/dist/components/SparkLineChart.js.map +1 -0
- package/dist/components/StageAndEditor.d.ts +5 -0
- package/dist/components/StageAndEditor.d.ts.map +1 -0
- package/dist/components/StageAndEditor.js +12 -0
- package/dist/components/StageAndEditor.js.map +1 -0
- package/dist/components/TimeControlBar.d.ts +5 -0
- package/dist/components/TimeControlBar.d.ts.map +1 -0
- package/dist/components/TimeControlBar.js +38 -0
- package/dist/components/TimeControlBar.js.map +1 -0
- package/dist/components/TokenizedMessage.d.ts +13 -0
- package/dist/components/TokenizedMessage.d.ts.map +1 -0
- package/dist/components/TokenizedMessage.js +102 -0
- package/dist/components/TokenizedMessage.js.map +1 -0
- package/dist/components/TopBar.d.ts +4 -0
- package/dist/components/TopBar.d.ts.map +1 -0
- package/dist/components/TopBar.js +47 -0
- package/dist/components/TopBar.js.map +1 -0
- package/dist/components/TopBarDropdown.d.ts +6 -0
- package/dist/components/TopBarDropdown.d.ts.map +1 -0
- package/dist/components/TopBarDropdown.js +69 -0
- package/dist/components/TopBarDropdown.js.map +1 -0
- package/dist/components/TopBarPlayers.d.ts +2 -0
- package/dist/components/TopBarPlayers.d.ts.map +1 -0
- package/dist/components/TopBarPlayers.js +70 -0
- package/dist/components/TopBarPlayers.js.map +1 -0
- package/dist/components/UpdatingCanvasImage.d.ts +7 -0
- package/dist/components/UpdatingCanvasImage.d.ts.map +1 -0
- package/dist/components/UpdatingCanvasImage.js +22 -0
- package/dist/components/UpdatingCanvasImage.js.map +1 -0
- package/dist/components/UpdatingCanvasViewer.d.ts +7 -0
- package/dist/components/UpdatingCanvasViewer.d.ts.map +1 -0
- package/dist/components/UpdatingCanvasViewer.js +50 -0
- package/dist/components/UpdatingCanvasViewer.js.map +1 -0
- package/dist/components/Viewer.d.ts +16 -0
- package/dist/components/Viewer.d.ts.map +1 -0
- package/dist/components/Viewer.js +289 -0
- package/dist/components/Viewer.js.map +1 -0
- package/dist/components/index.d.ts +1 -0
- package/dist/components/index.d.ts.map +1 -0
- package/dist/components/index.js +2 -0
- package/dist/components/index.js.map +1 -0
- package/dist/e085acb5e467d8e85d21.woff +0 -0
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- package/dist/game/Chit.d.ts +64 -0
- package/dist/game/Chit.d.ts.map +1 -0
- package/dist/game/Chit.js +524 -0
- package/dist/game/Chit.js.map +1 -0
- package/dist/game/ClientTimeState.d.ts +16 -0
- package/dist/game/ClientTimeState.d.ts.map +1 -0
- package/dist/game/ClientTimeState.js +38 -0
- package/dist/game/ClientTimeState.js.map +1 -0
- package/dist/game/ClockDetails.d.ts +9 -0
- package/dist/game/ClockDetails.d.ts.map +1 -0
- package/dist/game/ClockDetails.js +19 -0
- package/dist/game/ClockDetails.js.map +1 -0
- package/dist/game/Connection.d.ts +26 -0
- package/dist/game/Connection.d.ts.map +1 -0
- package/dist/game/Connection.js +99 -0
- package/dist/game/Connection.js.map +1 -0
- package/dist/game/ConnectionObject.d.ts +7 -0
- package/dist/game/ConnectionObject.d.ts.map +1 -0
- package/dist/game/ConnectionObject.js +16 -0
- package/dist/game/ConnectionObject.js.map +1 -0
- package/dist/game/ConnectionTransport.d.ts +17 -0
- package/dist/game/ConnectionTransport.d.ts.map +1 -0
- package/dist/game/ConnectionTransport.js +39 -0
- package/dist/game/ConnectionTransport.js.map +1 -0
- package/dist/game/DropdownChit.d.ts +7 -0
- package/dist/game/DropdownChit.d.ts.map +1 -0
- package/dist/game/DropdownChit.js +29 -0
- package/dist/game/DropdownChit.js.map +1 -0
- package/dist/game/GalleryItemChitChildrenSource.d.ts +12 -0
- package/dist/game/GalleryItemChitChildrenSource.d.ts.map +1 -0
- package/dist/game/GalleryItemChitChildrenSource.js +25 -0
- package/dist/game/GalleryItemChitChildrenSource.js.map +1 -0
- package/dist/game/GalleryItemRawSource.d.ts +9 -0
- package/dist/game/GalleryItemRawSource.d.ts.map +1 -0
- package/dist/game/GalleryItemRawSource.js +13 -0
- package/dist/game/GalleryItemRawSource.js.map +1 -0
- package/dist/game/Game.d.ts +51 -0
- package/dist/game/Game.d.ts.map +1 -0
- package/dist/game/Game.js +2 -0
- package/dist/game/Game.js.map +1 -0
- package/dist/game/GameBagChit.d.ts +16 -0
- package/dist/game/GameBagChit.d.ts.map +1 -0
- package/dist/game/GameBagChit.js +51 -0
- package/dist/game/GameBagChit.js.map +1 -0
- package/dist/game/GameButton.d.ts +30 -0
- package/dist/game/GameButton.d.ts.map +1 -0
- package/dist/game/GameButton.js +115 -0
- package/dist/game/GameButton.js.map +1 -0
- package/dist/game/GameDeckChit.d.ts +23 -0
- package/dist/game/GameDeckChit.d.ts.map +1 -0
- package/dist/game/GameDeckChit.js +79 -0
- package/dist/game/GameDeckChit.js.map +1 -0
- package/dist/game/GameTheme.d.ts +75 -0
- package/dist/game/GameTheme.d.ts.map +1 -0
- package/dist/game/GameTheme.js +103 -0
- package/dist/game/GameTheme.js.map +1 -0
- package/dist/game/Match.d.ts +34 -0
- package/dist/game/Match.d.ts.map +1 -0
- package/dist/game/Match.js +151 -0
- package/dist/game/Match.js.map +1 -0
- package/dist/game/MatchConnection.d.ts +8 -0
- package/dist/game/MatchConnection.d.ts.map +1 -0
- package/dist/game/MatchConnection.js +6 -0
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- package/dist/game/MatchStorage.d.ts +17 -0
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- package/dist/game/ModalState.d.ts +9 -0
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- package/dist/game/OrderedOutlet.d.ts +50 -0
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- package/dist/game/Pick.d.ts +26 -0
- package/dist/game/Pick.d.ts.map +1 -0
- package/dist/game/Pick.js +239 -0
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- package/dist/game/PlayerChit.d.ts +16 -0
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- package/dist/game/PlayerInfo.d.ts +12 -0
- package/dist/game/PlayerInfo.d.ts.map +1 -0
- package/dist/game/PlayerInfo.js +20 -0
- package/dist/game/PlayerInfo.js.map +1 -0
- package/dist/game/PlayerPromptStatusChit.d.ts +5 -0
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- package/dist/game/Prompt.d.ts +94 -0
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- package/dist/game/RootChit.d.ts +15 -0
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- package/dist/game/SparkChit.d.ts +27 -0
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- package/dist/game/SparkChit.js.map +1 -0
- package/dist/game/StaticChitTypeRegistry.d.ts +5 -0
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- package/dist/game/Turn.d.ts +169 -0
- package/dist/game/Turn.d.ts.map +1 -0
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- package/dist/game/TurnState.d.ts +30 -0
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- package/dist/game/TurnState.js.map +1 -0
- package/dist/game/clientTransport/ClientPrompts.d.ts +23 -0
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- package/dist/game/clientTransport/ClientStatus.d.ts +19 -0
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- package/dist/game/clientTransport/ClientTime.d.ts +42 -0
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- package/dist/game/index.d.ts +1 -0
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- package/dist/game/serverTransport/ServerTime.d.ts +39 -0
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- package/dist/hooks/useChits.d.ts +4 -0
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- package/dist/hooks/useGameTheme.d.ts +8 -0
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- package/dist/hooks/useModalState.d.ts +7 -0
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- package/dist/hooks/usePanelScale.d.ts +7 -0
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- package/dist/hooks/usePanelStates.d.ts +9 -0
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- package/dist/hooks/usePlayer.d.ts +7 -0
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- package/dist/hooks/useSmartDebouncedState.d.ts +27 -0
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- package/dist/hooks/useTimeController.d.ts +22 -0
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- package/src/library/utilities/CardMesh.ts +55 -0
- package/src/library/utilities/Dice.tsx +183 -0
- package/src/library/utilities/EventChannel.ts +52 -0
- package/src/library/utilities/GalleryItemConversion.ts +30 -0
- package/src/library/utilities/IUpdatingCanvas.ts +14 -0
- package/src/library/utilities/LayoutHelper.ts +586 -0
- package/src/library/utilities/ObjectWithProps.ts +52 -0
- package/src/library/utilities/OutlineCanvas.tsx +45 -0
- package/src/library/utilities/OutlineGeometry.ts +69 -0
- package/src/library/utilities/ParameterizedCanvas.ts +78 -0
- package/src/library/utilities/RequestSharedAnimationFrame.ts +16 -0
- package/src/library/utilities/StaticImage.tsx +58 -0
- package/src/library/utilities/SvgExtruder.ts +330 -0
- package/src/library/utilities/ThreeDisposer.ts +66 -0
- package/src/library/utilities/zIndex.ts +15 -0
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import {
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ShaderMaterial,
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WebGLRenderer,
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WebGLRenderTarget,
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Vector2,
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Color,
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} from "three";
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import { Pass } from "../types";
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import { FullScreenQuad } from "../FullScreenQuad";
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export class DebugIDMappingPass extends Pass {
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debugMaterial: ShaderMaterial;
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private fsQuad: FullScreenQuad;
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private selectedIDs = new Set<number>();
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clear = true;
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needsSwap = false;
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constructor() {
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super();
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this.debugMaterial = this.createDebugMaterial();
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this.fsQuad = new FullScreenQuad(this.debugMaterial);
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}
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setIDTexture(texture: any): void {
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this.debugMaterial.uniforms["idTexture"].value = texture;
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}
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setTextureSize(width: number, height: number): void {
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(this.debugMaterial.uniforms["texSize"].value as Vector2).set(width, height);
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}
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setOutliningMeshes(outliningMeshes: Array<{id: number, color: Color}>): void {
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this.selectedIDs.clear();
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// Store ID to color mapping
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const maxMeshes = 64;
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const idColors = new Float32Array(maxMeshes * 3); // RGB for each mesh
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const idList = new Float32Array(maxMeshes * 3); // ID encoded as RGB for each mesh
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let index = 0;
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for (const mesh of outliningMeshes) {
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if (index >= maxMeshes) break;
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this.selectedIDs.add(mesh.id);
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// Store the outline color for this mesh
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idColors[index * 3] = mesh.color.r;
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idColors[index * 3 + 1] = mesh.color.g;
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idColors[index * 3 + 2] = mesh.color.b;
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// Store the ID encoded as RGB
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const r = ((mesh.id >> 16) & 0xff) / 255.0;
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const g = ((mesh.id >> 8) & 0xff) / 255.0;
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const b = (mesh.id & 0xff) / 255.0;
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idList[index * 3] = r;
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idList[index * 3 + 1] = g;
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idList[index * 3 + 2] = b;
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index++;
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}
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this.debugMaterial.uniforms["meshOutlineColors"].value = idColors;
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this.debugMaterial.uniforms["meshIDColors"].value = idList;
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this.debugMaterial.uniforms["numOutlineMeshes"].value = Math.min(outliningMeshes.length, maxMeshes);
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}
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render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget): void {
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renderer.setRenderTarget(writeBuffer);
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if (this.clear) renderer.clear();
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this.fsQuad.render(renderer);
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}
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private createDebugMaterial(): ShaderMaterial {
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return new ShaderMaterial({
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uniforms: {
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idTexture: { value: null },
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texSize: { value: new Vector2(0.5, 0.5) },
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meshOutlineColors: { value: new Float32Array(64 * 3) }, // RGB color for each outlined mesh
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meshIDColors: { value: new Float32Array(64 * 3) }, // ID encoded as RGB for each outlined mesh
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numOutlineMeshes: { value: 0 },
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},
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vertexShader: `varying vec2 vUv;
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void main() {
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vUv = uv;
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gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
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}`,
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fragmentShader: `
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uniform sampler2D idTexture;
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uniform vec2 texSize;
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uniform float[192] meshOutlineColors; // 64 * 3 (RGB outline colors)
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uniform float[192] meshIDColors; // 64 * 3 (RGB encoded IDs)
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uniform int numOutlineMeshes;
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varying vec2 vUv;
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// Compare two RGB colors (object IDs) by rounding to nearest byte value
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// This handles precision loss from reduced color depth devices (e.g., 6-bit displays)
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bool colorsMatch(vec3 color1, vec3 color2) {
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// Round both colors to nearest byte values
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vec3 c1 = floor(color1 * 255.0 + 0.5);
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vec3 c2 = floor(color2 * 255.0 + 0.5);
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return c1.r == c2.r && c1.g == c2.g && c1.b == c2.b;
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}
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// Check if a color represents background (black/near-black)
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bool isBackground(vec3 color) {
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return color.r < 0.01 && color.g < 0.01 && color.b < 0.01;
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}
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// Find the outline color for a given mesh ID color, returns vec4(outlineColor, 1.0) or vec4(0,0,0,0) if not outlined
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vec4 getOutlineColor(vec3 idColor) {
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if (isBackground(idColor)) return vec4(0.0, 0.0, 0.0, 0.0);
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for (int i = 0; i < numOutlineMeshes && i < 64; i++) {
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vec3 meshIDColor = vec3(
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meshIDColors[i * 3],
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meshIDColors[i * 3 + 1],
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meshIDColors[i * 3 + 2]
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);
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if (colorsMatch(idColor, meshIDColor)) {
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vec3 outlineColor = vec3(
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meshOutlineColors[i * 3],
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meshOutlineColors[i * 3 + 1],
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meshOutlineColors[i * 3 + 2]
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);
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return vec4(outlineColor, 1.0);
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}
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}
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return vec4(0.0, 0.0, 0.0, 0.0);
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}
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void main() {
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// Sample the ID texture - this now contains outline colors directly
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vec4 outlineColor = texture2D(idTexture, vUv);
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if (isBackground(outlineColor.rgb)) {
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// Show black for background
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gl_FragColor = vec4(0.0, 0.0, 0.0, 1.0);
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} else {
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// Show the outline color directly
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gl_FragColor = vec4(outlineColor.rgb, 1.0);
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}
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}`,
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});
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}
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dispose(): void {
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this.debugMaterial.dispose();
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this.fsQuad.dispose();
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}
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}
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import { ShaderMaterial, WebGLRenderer, WebGLRenderTarget } from "three";
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import { Pass } from "../types";
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import { FullScreenQuad } from "../FullScreenQuad";
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/**
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* DepthOcclusionPass - Filters input buffer based on depth comparison
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*
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* Takes an input buffer (e.g., from IDBasedOutlinePass edge detection) and
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* compares its depth values against the original scene's depth buffer.
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* Clears pixels where the original scene is in front (occluding the input).
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*/
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export class DepthOcclusionPass extends Pass {
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private material: ShaderMaterial;
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private fsQuad: FullScreenQuad;
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clear = true;
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needsSwap = false;
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constructor() {
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super();
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this.material = this.createMaterial();
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this.fsQuad = new FullScreenQuad(this.material);
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}
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setInputTexture(texture: any): void {
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this.material.uniforms["inputTexture"].value = texture;
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}
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setIDDepthTexture(depthTexture: any): void {
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this.material.uniforms["idDepthTexture"].value = depthTexture;
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}
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setSceneDepthTexture(depthTexture: any): void {
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this.material.uniforms["sceneDepthTexture"].value = depthTexture;
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}
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setDepthTolerance(tolerance: number): void {
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this.material.uniforms["depthTolerance"].value = tolerance;
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}
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render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget): void {
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renderer.setRenderTarget(writeBuffer);
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if (this.clear) renderer.clear();
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this.fsQuad.render(renderer);
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}
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private createMaterial(): ShaderMaterial {
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return new ShaderMaterial({
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uniforms: {
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inputTexture: { value: null },
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idDepthTexture: { value: null },
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sceneDepthTexture: { value: null },
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depthTolerance: { value: 0.0001 },
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},
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vertexShader: `
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varying vec2 vUv;
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void main() {
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vUv = uv;
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gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);
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}
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`,
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fragmentShader: `
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uniform sampler2D inputTexture;
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uniform sampler2D idDepthTexture;
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uniform sampler2D sceneDepthTexture;
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uniform float depthTolerance;
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varying vec2 vUv;
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void main() {
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// Sample the input texture (edge detection results)
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vec4 inputColor = texture2D(inputTexture, vUv);
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// If input is transparent, output transparent
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if (inputColor.a < 0.01) {
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gl_FragColor = vec4(0.0, 0.0, 0.0, 0.0);
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return;
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}
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// Sample depth values
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float idDepth = texture2D(idDepthTexture, vUv).r;
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float sceneDepth = texture2D(sceneDepthTexture, vUv).r;
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// If scene depth is in front (less than) ID depth, the outline is occluded
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// Clear the pixel by outputting transparent
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if (sceneDepth < idDepth - depthTolerance) {
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gl_FragColor = vec4(0.0, 0.0, 0.0, 0.0);
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return;
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}
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// Otherwise, pass through the input color
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gl_FragColor = inputColor;
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}
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`,
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transparent: true,
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depthTest: false,
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depthWrite: false,
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});
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}
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dispose(): void {
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this.material.dispose();
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this.fsQuad.dispose();
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}
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}
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import {
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ShaderMaterial,
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3
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WebGLRenderer,
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WebGLRenderTarget,
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Vector2,
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Vector3,
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Color,
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DataTexture,
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RGBAFormat,
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FloatType,
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NearestFilter,
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} from "three";
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import { Pass } from "../types";
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import { FullScreenQuad } from "../FullScreenQuad";
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export enum EdgeMode {
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SELECTED_ONLY = "selected_only", // Only edges around selected objects (current behavior)
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ALL_MESHES = "all_meshes", // Edges between any different mesh IDs
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MESH_BOUNDARIES = "mesh_boundaries", // Edges between meshes and background
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SELECTED_AND_BOUNDARIES = "selected_and_boundaries", // Both selected outlines and mesh boundaries
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}
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export class InterMeshEdgeDetectionPass extends Pass {
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edgeDetectionMaterial: ShaderMaterial;
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private fsQuad: FullScreenQuad;
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// Edge filtering
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backgroundThreshold = 0.01; // RGB threshold to consider a pixel as background
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private selectedIDs = new Set<number>();
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private lookupTexture: DataTexture;
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clear = true;
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needsSwap = false;
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constructor() {
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super();
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// Create lookup texture (256x256 to handle all possible IDs 0-65535)
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const textureSize = 256;
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const textureData = new Float32Array(textureSize * textureSize * 4); // RGBA
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this.lookupTexture = new DataTexture(textureData, textureSize, textureSize, RGBAFormat, FloatType);
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this.lookupTexture.minFilter = NearestFilter;
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this.lookupTexture.magFilter = NearestFilter;
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this.lookupTexture.needsUpdate = true;
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this.edgeDetectionMaterial = this.createEdgeDetectionMaterial();
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this.fsQuad = new FullScreenQuad(this.edgeDetectionMaterial);
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}
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setIDTexture(texture: any): void {
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this.edgeDetectionMaterial.uniforms["idTexture"].value = texture;
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}
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setIDDepthTexture(depthTexture: any): void {
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this.edgeDetectionMaterial.uniforms["idDepthTexture"].value = depthTexture;
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57
|
+
}
|
|
58
|
+
|
|
59
|
+
setTextureSize(width: number, height: number): void {
|
|
60
|
+
(this.edgeDetectionMaterial.uniforms["texSize"].value as Vector2).set(width, height);
|
|
61
|
+
}
|
|
62
|
+
|
|
63
|
+
setThickness(thickness: number): void {
|
|
64
|
+
this.edgeDetectionMaterial.uniforms["thickness"].value = thickness;
|
|
65
|
+
}
|
|
66
|
+
|
|
67
|
+
setStrength(strength: number): void {
|
|
68
|
+
this.edgeDetectionMaterial.uniforms["strength"].value = strength;
|
|
69
|
+
}
|
|
70
|
+
|
|
71
|
+
setStepSize(stepSize: number): void {
|
|
72
|
+
this.edgeDetectionMaterial.uniforms["stepSize"].value = stepSize;
|
|
73
|
+
}
|
|
74
|
+
|
|
75
|
+
|
|
76
|
+
setOutliningMeshes(outliningMeshes: Array<{ id: number; color: Color }>): void {
|
|
77
|
+
this.selectedIDs.clear();
|
|
78
|
+
|
|
79
|
+
// Clear lookup texture
|
|
80
|
+
const textureData = this.lookupTexture.image.data as unknown as Float32Array;
|
|
81
|
+
textureData.fill(0);
|
|
82
|
+
|
|
83
|
+
// Populate lookup texture with ID->Color mappings
|
|
84
|
+
for (const mesh of outliningMeshes) {
|
|
85
|
+
this.selectedIDs.add(mesh.id);
|
|
86
|
+
|
|
87
|
+
// Convert ID to texture coordinates
|
|
88
|
+
const id = mesh.id;
|
|
89
|
+
const x = id % 256;
|
|
90
|
+
const y = Math.floor(id / 256);
|
|
91
|
+
const index = (y * 256 + x) * 4;
|
|
92
|
+
|
|
93
|
+
// Store outline color at this position
|
|
94
|
+
textureData[index] = mesh.color.r; // R
|
|
95
|
+
textureData[index + 1] = mesh.color.g; // G
|
|
96
|
+
textureData[index + 2] = mesh.color.b; // B
|
|
97
|
+
textureData[index + 3] = 1.0; // A (indicates valid entry)
|
|
98
|
+
}
|
|
99
|
+
|
|
100
|
+
this.lookupTexture.needsUpdate = true;
|
|
101
|
+
}
|
|
102
|
+
|
|
103
|
+
render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget): void {
|
|
104
|
+
// Update uniforms that still exist
|
|
105
|
+
this.edgeDetectionMaterial.uniforms["backgroundThreshold"].value = this.backgroundThreshold;
|
|
106
|
+
|
|
107
|
+
renderer.setRenderTarget(writeBuffer);
|
|
108
|
+
if (this.clear) renderer.clear();
|
|
109
|
+
this.fsQuad.render(renderer);
|
|
110
|
+
}
|
|
111
|
+
|
|
112
|
+
private createEdgeDetectionMaterial(): ShaderMaterial {
|
|
113
|
+
return new ShaderMaterial({
|
|
114
|
+
uniforms: {
|
|
115
|
+
idTexture: { value: null },
|
|
116
|
+
idDepthTexture: { value: null },
|
|
117
|
+
texSize: { value: new Vector2(0.5, 0.5) },
|
|
118
|
+
backgroundThreshold: { value: 0.01 },
|
|
119
|
+
lookupTexture: { value: this.lookupTexture },
|
|
120
|
+
thickness: { value: 4.0 },
|
|
121
|
+
strength: { value: 1.0 },
|
|
122
|
+
stepSize: { value: 1.0 },
|
|
123
|
+
},
|
|
124
|
+
vertexShader: `varying vec2 vUv;
|
|
125
|
+
void main() {
|
|
126
|
+
vUv = uv;
|
|
127
|
+
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
|
128
|
+
}`,
|
|
129
|
+
fragmentShader: `
|
|
130
|
+
uniform sampler2D idTexture;
|
|
131
|
+
uniform sampler2D idDepthTexture;
|
|
132
|
+
uniform vec2 texSize;
|
|
133
|
+
uniform float backgroundThreshold;
|
|
134
|
+
uniform sampler2D lookupTexture;
|
|
135
|
+
uniform float thickness;
|
|
136
|
+
uniform float strength;
|
|
137
|
+
uniform float stepSize;
|
|
138
|
+
varying vec2 vUv;
|
|
139
|
+
|
|
140
|
+
// Compare two RGB colors (object IDs) with tolerance
|
|
141
|
+
bool colorsMatch(vec3 color1, vec3 color2) {
|
|
142
|
+
vec3 diff = abs(color1 - color2);
|
|
143
|
+
return diff.r < 0.001 && diff.g < 0.001 && diff.b < 0.001;
|
|
144
|
+
}
|
|
145
|
+
|
|
146
|
+
// Check if a color represents background (black/near-black)
|
|
147
|
+
bool isBackground(vec3 color) {
|
|
148
|
+
return color.r < backgroundThreshold && color.g < backgroundThreshold && color.b < backgroundThreshold;
|
|
149
|
+
}
|
|
150
|
+
|
|
151
|
+
// Safely sample texture, treating out-of-bounds as background
|
|
152
|
+
vec4 sampleTextureClampToBackground(sampler2D tex, vec2 uv) {
|
|
153
|
+
if (uv.x < 0.0 || uv.x > 1.0 || uv.y < 0.0 || uv.y > 1.0) {
|
|
154
|
+
return vec4(0.0, 0.0, 0.0, 0.0); // Background
|
|
155
|
+
}
|
|
156
|
+
return texture2D(tex, uv);
|
|
157
|
+
}
|
|
158
|
+
|
|
159
|
+
// Decode ID from RGB and lookup outline color in texture
|
|
160
|
+
vec4 getOutlineColor(vec3 encodedIdColor) {
|
|
161
|
+
if (isBackground(encodedIdColor)) {
|
|
162
|
+
return vec4(0.0, 0.0, 0.0, 0.0);
|
|
163
|
+
}
|
|
164
|
+
|
|
165
|
+
// Decode ID from RGB with rounding to handle precision loss from reduced color depth devices
|
|
166
|
+
// Round to nearest integer byte value to handle quantization errors
|
|
167
|
+
float r = floor(encodedIdColor.r * 255.0 + 0.5);
|
|
168
|
+
float g = floor(encodedIdColor.g * 255.0 + 0.5);
|
|
169
|
+
float b = floor(encodedIdColor.b * 255.0 + 0.5);
|
|
170
|
+
float id = r * 65536.0 + g * 256.0 + b;
|
|
171
|
+
|
|
172
|
+
// Convert ID to texture coordinates
|
|
173
|
+
float x = mod(id, 256.0) / 256.0;
|
|
174
|
+
float y = floor(id / 256.0) / 256.0;
|
|
175
|
+
|
|
176
|
+
// Lookup outline color
|
|
177
|
+
vec4 outlineColor = texture2D(lookupTexture, vec2(x, y));
|
|
178
|
+
|
|
179
|
+
// Return color if valid (alpha > 0), otherwise transparent
|
|
180
|
+
if (outlineColor.a > 0.5) {
|
|
181
|
+
return vec4(outlineColor.rgb, 1.0);
|
|
182
|
+
}
|
|
183
|
+
return vec4(0.0, 0.0, 0.0, 0.0);
|
|
184
|
+
}
|
|
185
|
+
|
|
186
|
+
|
|
187
|
+
void main() {
|
|
188
|
+
vec2 lowResInvSize = 1.0 / texSize;
|
|
189
|
+
|
|
190
|
+
// Sample the center pixel - MUST belong to an outlined mesh
|
|
191
|
+
vec4 center = texture2D(idTexture, vUv);
|
|
192
|
+
vec4 centerOutlineColor = getOutlineColor(center.rgb);
|
|
193
|
+
|
|
194
|
+
// Only draw outlines INSIDE meshes that have outline colors
|
|
195
|
+
if (centerOutlineColor.a < 0.5) {
|
|
196
|
+
gl_FragColor = vec4(0.0, 0.0, 0.0, 0.0);
|
|
197
|
+
return;
|
|
198
|
+
}
|
|
199
|
+
|
|
200
|
+
// Check neighbors to see if we're near an edge
|
|
201
|
+
float edgeDistance = 1000.0; // Very far away initially
|
|
202
|
+
|
|
203
|
+
float checkRadius = max(1.0, thickness);
|
|
204
|
+
float step = max(1.0, stepSize);
|
|
205
|
+
for (float x = -checkRadius; x <= checkRadius; x += step) {
|
|
206
|
+
for (float y = -checkRadius; y <= checkRadius; y += step) {
|
|
207
|
+
vec2 sampleUv = vUv + vec2(x, y) * lowResInvSize;
|
|
208
|
+
vec4 neighbor = texture2D(idTexture, sampleUv);
|
|
209
|
+
|
|
210
|
+
vec2 sampleUv2 = vUv + vec2(x*2.0, y*2.0) * lowResInvSize;
|
|
211
|
+
vec4 neighbor2 = texture2D(idTexture, sampleUv2);
|
|
212
|
+
|
|
213
|
+
// Edge detection: neighbor is different if colors don't match
|
|
214
|
+
if ((!colorsMatch(center.rgb, neighbor.rgb) &&
|
|
215
|
+
(!colorsMatch(center.rgb, neighbor2.rgb)))) {
|
|
216
|
+
float dist = length(vec2(x, y));
|
|
217
|
+
edgeDistance = min(edgeDistance, dist);
|
|
218
|
+
}
|
|
219
|
+
}
|
|
220
|
+
}
|
|
221
|
+
|
|
222
|
+
// Only draw if we're near an edge (inside the mesh)
|
|
223
|
+
if (edgeDistance < 1000.0) {
|
|
224
|
+
// Create thick outline with smooth falloff
|
|
225
|
+
float lineThickness = thickness + 0.5;
|
|
226
|
+
float alpha = 1.0 - smoothstep(0.5, lineThickness, edgeDistance);
|
|
227
|
+
|
|
228
|
+
if (alpha > 0.01) {
|
|
229
|
+
gl_FragColor = vec4(centerOutlineColor.rgb, alpha * strength);
|
|
230
|
+
} else {
|
|
231
|
+
gl_FragColor = vec4(0.0, 0.0, 0.0, 0.0);
|
|
232
|
+
}
|
|
233
|
+
} else {
|
|
234
|
+
gl_FragColor = vec4(0.0, 0.0, 0.0, 0.0);
|
|
235
|
+
}
|
|
236
|
+
}`,
|
|
237
|
+
});
|
|
238
|
+
}
|
|
239
|
+
|
|
240
|
+
dispose(): void {
|
|
241
|
+
this.edgeDetectionMaterial.dispose();
|
|
242
|
+
this.fsQuad.dispose();
|
|
243
|
+
}
|
|
244
|
+
}
|
|
@@ -0,0 +1,110 @@
|
|
|
1
|
+
import type { IUniform } from "three";
|
|
2
|
+
|
|
3
|
+
export const CopyShader = {
|
|
4
|
+
uniforms: {
|
|
5
|
+
tDiffuse: { value: null as any },
|
|
6
|
+
opacity: { value: 1.0 },
|
|
7
|
+
} as Record<string, IUniform>,
|
|
8
|
+
|
|
9
|
+
vertexShader: [
|
|
10
|
+
"varying vec2 vUv;",
|
|
11
|
+
"void main() {",
|
|
12
|
+
"vUv = uv;",
|
|
13
|
+
"gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
|
|
14
|
+
"}",
|
|
15
|
+
].join("\n"),
|
|
16
|
+
|
|
17
|
+
fragmentShader: [
|
|
18
|
+
"uniform float opacity;",
|
|
19
|
+
"uniform sampler2D tDiffuse;",
|
|
20
|
+
"varying vec2 vUv;",
|
|
21
|
+
"void main() {",
|
|
22
|
+
"vec4 texel = texture2D( tDiffuse, vUv );",
|
|
23
|
+
"gl_FragColor = opacity * texel;",
|
|
24
|
+
"}",
|
|
25
|
+
].join("\n"),
|
|
26
|
+
} as const;
|
|
27
|
+
|
|
28
|
+
export const OutputShader = {
|
|
29
|
+
name: "OutputShader",
|
|
30
|
+
|
|
31
|
+
uniforms: {
|
|
32
|
+
tDiffuse: { value: null },
|
|
33
|
+
toneMappingExposure: { value: 1 },
|
|
34
|
+
},
|
|
35
|
+
|
|
36
|
+
vertexShader: /* glsl */ `
|
|
37
|
+
precision highp float;
|
|
38
|
+
|
|
39
|
+
uniform mat4 modelViewMatrix;
|
|
40
|
+
uniform mat4 projectionMatrix;
|
|
41
|
+
|
|
42
|
+
attribute vec3 position;
|
|
43
|
+
attribute vec2 uv;
|
|
44
|
+
|
|
45
|
+
varying vec2 vUv;
|
|
46
|
+
|
|
47
|
+
void main() {
|
|
48
|
+
|
|
49
|
+
vUv = uv;
|
|
50
|
+
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
|
51
|
+
|
|
52
|
+
}`,
|
|
53
|
+
|
|
54
|
+
fragmentShader: /* glsl */ `
|
|
55
|
+
|
|
56
|
+
precision highp float;
|
|
57
|
+
|
|
58
|
+
uniform sampler2D tDiffuse;
|
|
59
|
+
|
|
60
|
+
#include <tonemapping_pars_fragment>
|
|
61
|
+
#include <colorspace_pars_fragment>
|
|
62
|
+
|
|
63
|
+
varying vec2 vUv;
|
|
64
|
+
|
|
65
|
+
void main() {
|
|
66
|
+
|
|
67
|
+
gl_FragColor = texture2D( tDiffuse, vUv );
|
|
68
|
+
|
|
69
|
+
// tone mapping
|
|
70
|
+
|
|
71
|
+
#ifdef LINEAR_TONE_MAPPING
|
|
72
|
+
|
|
73
|
+
gl_FragColor.rgb = LinearToneMapping( gl_FragColor.rgb );
|
|
74
|
+
|
|
75
|
+
#elif defined( REINHARD_TONE_MAPPING )
|
|
76
|
+
|
|
77
|
+
gl_FragColor.rgb = ReinhardToneMapping( gl_FragColor.rgb );
|
|
78
|
+
|
|
79
|
+
#elif defined( CINEON_TONE_MAPPING )
|
|
80
|
+
|
|
81
|
+
gl_FragColor.rgb = CineonToneMapping( gl_FragColor.rgb );
|
|
82
|
+
|
|
83
|
+
#elif defined( ACES_FILMIC_TONE_MAPPING )
|
|
84
|
+
|
|
85
|
+
gl_FragColor.rgb = ACESFilmicToneMapping( gl_FragColor.rgb );
|
|
86
|
+
|
|
87
|
+
#elif defined( AGX_TONE_MAPPING )
|
|
88
|
+
|
|
89
|
+
gl_FragColor.rgb = AgXToneMapping( gl_FragColor.rgb );
|
|
90
|
+
|
|
91
|
+
#elif defined( NEUTRAL_TONE_MAPPING )
|
|
92
|
+
|
|
93
|
+
gl_FragColor.rgb = NeutralToneMapping( gl_FragColor.rgb );
|
|
94
|
+
|
|
95
|
+
#elif defined( CUSTOM_TONE_MAPPING )
|
|
96
|
+
|
|
97
|
+
gl_FragColor.rgb = CustomToneMapping( gl_FragColor.rgb );
|
|
98
|
+
|
|
99
|
+
#endif
|
|
100
|
+
|
|
101
|
+
// color space
|
|
102
|
+
|
|
103
|
+
#ifdef SRGB_TRANSFER
|
|
104
|
+
|
|
105
|
+
gl_FragColor = sRGBTransferOETF( gl_FragColor );
|
|
106
|
+
|
|
107
|
+
#endif
|
|
108
|
+
|
|
109
|
+
}`,
|
|
110
|
+
};
|
|
@@ -0,0 +1,25 @@
|
|
|
1
|
+
import { PerspectiveCamera, type WebGLRenderer, type WebGLRenderTarget, type OrthographicCamera } from "three";
|
|
2
|
+
import { SceneWrapper } from "./SceneWrapper";
|
|
3
|
+
|
|
4
|
+
export type Camera = PerspectiveCamera | OrthographicCamera;
|
|
5
|
+
|
|
6
|
+
export abstract class Pass {
|
|
7
|
+
enabled = true;
|
|
8
|
+
needsSwap = true;
|
|
9
|
+
clear = false;
|
|
10
|
+
renderToScreen = false;
|
|
11
|
+
|
|
12
|
+
sceneWrapper: SceneWrapper = new SceneWrapper();
|
|
13
|
+
camera: Camera = new PerspectiveCamera();
|
|
14
|
+
|
|
15
|
+
setSize(_width: number, _height: number): void {
|
|
16
|
+
// optional
|
|
17
|
+
}
|
|
18
|
+
|
|
19
|
+
abstract render(
|
|
20
|
+
renderer: WebGLRenderer,
|
|
21
|
+
writeBuffer: WebGLRenderTarget,
|
|
22
|
+
readBuffer: WebGLRenderTarget,
|
|
23
|
+
maskActive: boolean,
|
|
24
|
+
): void;
|
|
25
|
+
}
|