@pretty-chitty/core 1.1.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE.md +51 -0
- package/README.md +152 -0
- package/dist/0e0a96423fd742218c61.woff2 +0 -0
- package/dist/1e28c9f184923aacc181.woff +0 -0
- package/dist/37f3b2ddcbe588b2aaa5.jpg +0 -0
- package/dist/3f0fb9058a03e14ad2fa.jpg +0 -0
- package/dist/4482e08504d544757971.woff2 +0 -0
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- package/dist/7e339dfbea59fe54f2e3.png +0 -0
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- package/dist/bce9a6fcc5b3da9a086a.woff +0 -0
- package/dist/components/ActionLogDisplay.d.ts +4 -0
- package/dist/components/ActionLogDisplay.d.ts.map +1 -0
- package/dist/components/ActionLogDisplay.js +144 -0
- package/dist/components/ActionLogDisplay.js.map +1 -0
- package/dist/components/ActionLogHistory.d.ts +6 -0
- package/dist/components/ActionLogHistory.d.ts.map +1 -0
- package/dist/components/ActionLogHistory.js +81 -0
- package/dist/components/ActionLogHistory.js.map +1 -0
- package/dist/components/ActionLogHistoryDisplay.d.ts +2 -0
- package/dist/components/ActionLogHistoryDisplay.d.ts.map +1 -0
- package/dist/components/ActionLogHistoryDisplay.js +17 -0
- package/dist/components/ActionLogHistoryDisplay.js.map +1 -0
- package/dist/components/ActionLogSidebar.d.ts +2 -0
- package/dist/components/ActionLogSidebar.d.ts.map +1 -0
- package/dist/components/ActionLogSidebar.js +9 -0
- package/dist/components/ActionLogSidebar.js.map +1 -0
- package/dist/components/BottomBar.d.ts +2 -0
- package/dist/components/BottomBar.d.ts.map +1 -0
- package/dist/components/BottomBar.js +33 -0
- package/dist/components/BottomBar.js.map +1 -0
- package/dist/components/BottomBarBreak.d.ts +2 -0
- package/dist/components/BottomBarBreak.d.ts.map +1 -0
- package/dist/components/BottomBarBreak.js +8 -0
- package/dist/components/BottomBarBreak.js.map +1 -0
- package/dist/components/BottomBarButton.d.ts +16 -0
- package/dist/components/BottomBarButton.d.ts.map +1 -0
- package/dist/components/BottomBarButton.js +123 -0
- package/dist/components/BottomBarButton.js.map +1 -0
- package/dist/components/CanvasLibraryViewer.d.ts +8 -0
- package/dist/components/CanvasLibraryViewer.d.ts.map +1 -0
- package/dist/components/CanvasLibraryViewer.js +29 -0
- package/dist/components/CanvasLibraryViewer.js.map +1 -0
- package/dist/components/ChitLibraryViewer.d.ts +8 -0
- package/dist/components/ChitLibraryViewer.d.ts.map +1 -0
- package/dist/components/ChitLibraryViewer.js +101 -0
- package/dist/components/ChitLibraryViewer.js.map +1 -0
- package/dist/components/ClientTrustMatchViewer.d.ts +11 -0
- package/dist/components/ClientTrustMatchViewer.d.ts.map +1 -0
- package/dist/components/ClientTrustMatchViewer.js +53 -0
- package/dist/components/ClientTrustMatchViewer.js.map +1 -0
- package/dist/components/ContextGalleryDisplay.d.ts +4 -0
- package/dist/components/ContextGalleryDisplay.d.ts.map +1 -0
- package/dist/components/ContextGalleryDisplay.js +49 -0
- package/dist/components/ContextGalleryDisplay.js.map +1 -0
- package/dist/components/GalleryDisplay.d.ts +2 -0
- package/dist/components/GalleryDisplay.d.ts.map +1 -0
- package/dist/components/GalleryDisplay.js +42 -0
- package/dist/components/GalleryDisplay.js.map +1 -0
- package/dist/components/GalleryPlayground.d.ts +14 -0
- package/dist/components/GalleryPlayground.d.ts.map +1 -0
- package/dist/components/GalleryPlayground.js +36 -0
- package/dist/components/GalleryPlayground.js.map +1 -0
- package/dist/components/GalleryViewer.d.ts +48 -0
- package/dist/components/GalleryViewer.d.ts.map +1 -0
- package/dist/components/GalleryViewer.js +567 -0
- package/dist/components/GalleryViewer.js.map +1 -0
- package/dist/components/GameDesigner.d.ts +5 -0
- package/dist/components/GameDesigner.d.ts.map +1 -0
- package/dist/components/GameDesigner.js +14 -0
- package/dist/components/GameDesigner.js.map +1 -0
- package/dist/components/GameDialog.d.ts +7 -0
- package/dist/components/GameDialog.d.ts.map +1 -0
- package/dist/components/GameDialog.js +24 -0
- package/dist/components/GameDialog.js.map +1 -0
- package/dist/components/GameModalBackdrop.d.ts +10 -0
- package/dist/components/GameModalBackdrop.d.ts.map +1 -0
- package/dist/components/GameModalBackdrop.js +33 -0
- package/dist/components/GameModalBackdrop.js.map +1 -0
- package/dist/components/GameModalDialog.d.ts +11 -0
- package/dist/components/GameModalDialog.d.ts.map +1 -0
- package/dist/components/GameModalDialog.js +42 -0
- package/dist/components/GameModalDialog.js.map +1 -0
- package/dist/components/LiveButton.d.ts +4 -0
- package/dist/components/LiveButton.d.ts.map +1 -0
- package/dist/components/LiveButton.js +17 -0
- package/dist/components/LiveButton.js.map +1 -0
- package/dist/components/MatchEndDisplay.d.ts +2 -0
- package/dist/components/MatchEndDisplay.d.ts.map +1 -0
- package/dist/components/MatchEndDisplay.js +67 -0
- package/dist/components/MatchEndDisplay.js.map +1 -0
- package/dist/components/MatchViewer.d.ts +5 -0
- package/dist/components/MatchViewer.d.ts.map +1 -0
- package/dist/components/MatchViewer.js +59 -0
- package/dist/components/MatchViewer.js.map +1 -0
- package/dist/components/ObjectWithPropsEditor.d.ts +5 -0
- package/dist/components/ObjectWithPropsEditor.d.ts.map +1 -0
- package/dist/components/ObjectWithPropsEditor.js +88 -0
- package/dist/components/ObjectWithPropsEditor.js.map +1 -0
- package/dist/components/Panel/MultiPanel.d.ts +13 -0
- package/dist/components/Panel/MultiPanel.d.ts.map +1 -0
- package/dist/components/Panel/MultiPanel.js +196 -0
- package/dist/components/Panel/MultiPanel.js.map +1 -0
- package/dist/components/Panel/PanelContents.d.ts +27 -0
- package/dist/components/Panel/PanelContents.d.ts.map +1 -0
- package/dist/components/Panel/PanelContents.js +202 -0
- package/dist/components/Panel/PanelContents.js.map +1 -0
- package/dist/components/Panel/PanelTabStack.d.ts +9 -0
- package/dist/components/Panel/PanelTabStack.d.ts.map +1 -0
- package/dist/components/Panel/PanelTabStack.js +56 -0
- package/dist/components/Panel/PanelTabStack.js.map +1 -0
- package/dist/components/Panel/SinglePanel.d.ts +13 -0
- package/dist/components/Panel/SinglePanel.d.ts.map +1 -0
- package/dist/components/Panel/SinglePanel.js +44 -0
- package/dist/components/Panel/SinglePanel.js.map +1 -0
- package/dist/components/Panel/ViewerWrapper.d.ts +17 -0
- package/dist/components/Panel/ViewerWrapper.d.ts.map +1 -0
- package/dist/components/Panel/ViewerWrapper.js +70 -0
- package/dist/components/Panel/ViewerWrapper.js.map +1 -0
- package/dist/components/Panel/ViewerZoomControls.d.ts +8 -0
- package/dist/components/Panel/ViewerZoomControls.d.ts.map +1 -0
- package/dist/components/Panel/ViewerZoomControls.js +152 -0
- package/dist/components/Panel/ViewerZoomControls.js.map +1 -0
- package/dist/components/Panel/util.d.ts +3 -0
- package/dist/components/Panel/util.d.ts.map +1 -0
- package/dist/components/Panel/util.js +5 -0
- package/dist/components/Panel/util.js.map +1 -0
- package/dist/components/PanelSpark.d.ts +7 -0
- package/dist/components/PanelSpark.d.ts.map +1 -0
- package/dist/components/PanelSpark.js +84 -0
- package/dist/components/PanelSpark.js.map +1 -0
- package/dist/components/PersistentCanvas.d.ts +12 -0
- package/dist/components/PersistentCanvas.d.ts.map +1 -0
- package/dist/components/PersistentCanvas.js +44 -0
- package/dist/components/PersistentCanvas.js.map +1 -0
- package/dist/components/PlayerImage.d.ts +9 -0
- package/dist/components/PlayerImage.d.ts.map +1 -0
- package/dist/components/PlayerImage.js +21 -0
- package/dist/components/PlayerImage.js.map +1 -0
- package/dist/components/Playground.d.ts +9 -0
- package/dist/components/Playground.d.ts.map +1 -0
- package/dist/components/Playground.js +129 -0
- package/dist/components/Playground.js.map +1 -0
- package/dist/components/PromptControls.d.ts +4 -0
- package/dist/components/PromptControls.d.ts.map +1 -0
- package/dist/components/PromptControls.js +87 -0
- package/dist/components/PromptControls.js.map +1 -0
- package/dist/components/SelectableItemAndStage.d.ts +8 -0
- package/dist/components/SelectableItemAndStage.d.ts.map +1 -0
- package/dist/components/SelectableItemAndStage.js +16 -0
- package/dist/components/SelectableItemAndStage.js.map +1 -0
- package/dist/components/SettingsDisplay.d.ts +2 -0
- package/dist/components/SettingsDisplay.d.ts.map +1 -0
- package/dist/components/SettingsDisplay.js +62 -0
- package/dist/components/SettingsDisplay.js.map +1 -0
- package/dist/components/SparkLineChart.d.ts +21 -0
- package/dist/components/SparkLineChart.d.ts.map +1 -0
- package/dist/components/SparkLineChart.js +143 -0
- package/dist/components/SparkLineChart.js.map +1 -0
- package/dist/components/StageAndEditor.d.ts +5 -0
- package/dist/components/StageAndEditor.d.ts.map +1 -0
- package/dist/components/StageAndEditor.js +12 -0
- package/dist/components/StageAndEditor.js.map +1 -0
- package/dist/components/TimeControlBar.d.ts +5 -0
- package/dist/components/TimeControlBar.d.ts.map +1 -0
- package/dist/components/TimeControlBar.js +38 -0
- package/dist/components/TimeControlBar.js.map +1 -0
- package/dist/components/TokenizedMessage.d.ts +13 -0
- package/dist/components/TokenizedMessage.d.ts.map +1 -0
- package/dist/components/TokenizedMessage.js +102 -0
- package/dist/components/TokenizedMessage.js.map +1 -0
- package/dist/components/TopBar.d.ts +4 -0
- package/dist/components/TopBar.d.ts.map +1 -0
- package/dist/components/TopBar.js +47 -0
- package/dist/components/TopBar.js.map +1 -0
- package/dist/components/TopBarDropdown.d.ts +6 -0
- package/dist/components/TopBarDropdown.d.ts.map +1 -0
- package/dist/components/TopBarDropdown.js +69 -0
- package/dist/components/TopBarDropdown.js.map +1 -0
- package/dist/components/TopBarPlayers.d.ts +2 -0
- package/dist/components/TopBarPlayers.d.ts.map +1 -0
- package/dist/components/TopBarPlayers.js +70 -0
- package/dist/components/TopBarPlayers.js.map +1 -0
- package/dist/components/UpdatingCanvasImage.d.ts +7 -0
- package/dist/components/UpdatingCanvasImage.d.ts.map +1 -0
- package/dist/components/UpdatingCanvasImage.js +22 -0
- package/dist/components/UpdatingCanvasImage.js.map +1 -0
- package/dist/components/UpdatingCanvasViewer.d.ts +7 -0
- package/dist/components/UpdatingCanvasViewer.d.ts.map +1 -0
- package/dist/components/UpdatingCanvasViewer.js +50 -0
- package/dist/components/UpdatingCanvasViewer.js.map +1 -0
- package/dist/components/Viewer.d.ts +16 -0
- package/dist/components/Viewer.d.ts.map +1 -0
- package/dist/components/Viewer.js +289 -0
- package/dist/components/Viewer.js.map +1 -0
- package/dist/components/index.d.ts +1 -0
- package/dist/components/index.d.ts.map +1 -0
- package/dist/components/index.js +2 -0
- package/dist/components/index.js.map +1 -0
- package/dist/e085acb5e467d8e85d21.woff +0 -0
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- package/dist/game/Chit.d.ts +64 -0
- package/dist/game/Chit.d.ts.map +1 -0
- package/dist/game/Chit.js +524 -0
- package/dist/game/Chit.js.map +1 -0
- package/dist/game/ClientTimeState.d.ts +16 -0
- package/dist/game/ClientTimeState.d.ts.map +1 -0
- package/dist/game/ClientTimeState.js +38 -0
- package/dist/game/ClientTimeState.js.map +1 -0
- package/dist/game/ClockDetails.d.ts +9 -0
- package/dist/game/ClockDetails.d.ts.map +1 -0
- package/dist/game/ClockDetails.js +19 -0
- package/dist/game/ClockDetails.js.map +1 -0
- package/dist/game/Connection.d.ts +26 -0
- package/dist/game/Connection.d.ts.map +1 -0
- package/dist/game/Connection.js +99 -0
- package/dist/game/Connection.js.map +1 -0
- package/dist/game/ConnectionObject.d.ts +7 -0
- package/dist/game/ConnectionObject.d.ts.map +1 -0
- package/dist/game/ConnectionObject.js +16 -0
- package/dist/game/ConnectionObject.js.map +1 -0
- package/dist/game/ConnectionTransport.d.ts +17 -0
- package/dist/game/ConnectionTransport.d.ts.map +1 -0
- package/dist/game/ConnectionTransport.js +39 -0
- package/dist/game/ConnectionTransport.js.map +1 -0
- package/dist/game/DropdownChit.d.ts +7 -0
- package/dist/game/DropdownChit.d.ts.map +1 -0
- package/dist/game/DropdownChit.js +29 -0
- package/dist/game/DropdownChit.js.map +1 -0
- package/dist/game/GalleryItemChitChildrenSource.d.ts +12 -0
- package/dist/game/GalleryItemChitChildrenSource.d.ts.map +1 -0
- package/dist/game/GalleryItemChitChildrenSource.js +25 -0
- package/dist/game/GalleryItemChitChildrenSource.js.map +1 -0
- package/dist/game/GalleryItemRawSource.d.ts +9 -0
- package/dist/game/GalleryItemRawSource.d.ts.map +1 -0
- package/dist/game/GalleryItemRawSource.js +13 -0
- package/dist/game/GalleryItemRawSource.js.map +1 -0
- package/dist/game/Game.d.ts +51 -0
- package/dist/game/Game.d.ts.map +1 -0
- package/dist/game/Game.js +2 -0
- package/dist/game/Game.js.map +1 -0
- package/dist/game/GameBagChit.d.ts +16 -0
- package/dist/game/GameBagChit.d.ts.map +1 -0
- package/dist/game/GameBagChit.js +51 -0
- package/dist/game/GameBagChit.js.map +1 -0
- package/dist/game/GameButton.d.ts +30 -0
- package/dist/game/GameButton.d.ts.map +1 -0
- package/dist/game/GameButton.js +115 -0
- package/dist/game/GameButton.js.map +1 -0
- package/dist/game/GameDeckChit.d.ts +23 -0
- package/dist/game/GameDeckChit.d.ts.map +1 -0
- package/dist/game/GameDeckChit.js +79 -0
- package/dist/game/GameDeckChit.js.map +1 -0
- package/dist/game/GameTheme.d.ts +75 -0
- package/dist/game/GameTheme.d.ts.map +1 -0
- package/dist/game/GameTheme.js +103 -0
- package/dist/game/GameTheme.js.map +1 -0
- package/dist/game/Match.d.ts +34 -0
- package/dist/game/Match.d.ts.map +1 -0
- package/dist/game/Match.js +151 -0
- package/dist/game/Match.js.map +1 -0
- package/dist/game/MatchConnection.d.ts +8 -0
- package/dist/game/MatchConnection.d.ts.map +1 -0
- package/dist/game/MatchConnection.js +6 -0
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- package/dist/game/MatchStorage.d.ts +17 -0
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- package/dist/game/ModalState.d.ts +9 -0
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- package/dist/game/OrderedOutlet.d.ts +50 -0
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- package/dist/game/Pick.d.ts +26 -0
- package/dist/game/Pick.d.ts.map +1 -0
- package/dist/game/Pick.js +239 -0
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- package/dist/game/PlayerChit.d.ts +16 -0
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- package/dist/game/PlayerInfo.d.ts +12 -0
- package/dist/game/PlayerInfo.d.ts.map +1 -0
- package/dist/game/PlayerInfo.js +20 -0
- package/dist/game/PlayerInfo.js.map +1 -0
- package/dist/game/PlayerPromptStatusChit.d.ts +5 -0
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- package/dist/game/Prompt.d.ts +94 -0
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- package/dist/game/RootChit.d.ts +15 -0
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- package/dist/game/SparkChit.d.ts +27 -0
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- package/dist/game/SparkChit.js.map +1 -0
- package/dist/game/StaticChitTypeRegistry.d.ts +5 -0
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- package/dist/game/Turn.d.ts +169 -0
- package/dist/game/Turn.d.ts.map +1 -0
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- package/dist/game/TurnState.d.ts +30 -0
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- package/dist/game/TurnState.js.map +1 -0
- package/dist/game/clientTransport/ClientPrompts.d.ts +23 -0
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- package/dist/game/clientTransport/ClientStatus.d.ts +19 -0
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- package/dist/game/clientTransport/ClientTime.d.ts +42 -0
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- package/dist/game/index.d.ts +1 -0
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- package/dist/game/serverTransport/ServerTime.d.ts +39 -0
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- package/dist/hooks/useChits.d.ts +4 -0
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- package/dist/hooks/useGameTheme.d.ts +8 -0
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- package/dist/hooks/useModalState.d.ts +7 -0
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- package/dist/hooks/usePanelScale.d.ts +7 -0
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- package/dist/hooks/usePanelStates.d.ts +9 -0
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- package/dist/hooks/usePlayer.d.ts +7 -0
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- package/dist/hooks/useSmartDebouncedState.d.ts +27 -0
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- package/dist/hooks/useTimeController.d.ts +22 -0
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- package/src/library/utilities/EventChannel.ts +52 -0
- package/src/library/utilities/GalleryItemConversion.ts +30 -0
- package/src/library/utilities/IUpdatingCanvas.ts +14 -0
- package/src/library/utilities/LayoutHelper.ts +586 -0
- package/src/library/utilities/ObjectWithProps.ts +52 -0
- package/src/library/utilities/OutlineCanvas.tsx +45 -0
- package/src/library/utilities/OutlineGeometry.ts +69 -0
- package/src/library/utilities/ParameterizedCanvas.ts +78 -0
- package/src/library/utilities/RequestSharedAnimationFrame.ts +16 -0
- package/src/library/utilities/StaticImage.tsx +58 -0
- package/src/library/utilities/SvgExtruder.ts +330 -0
- package/src/library/utilities/ThreeDisposer.ts +66 -0
- package/src/library/utilities/zIndex.ts +15 -0
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import { ShaderMaterial, WebGLRenderer, WebGLRenderTarget, Color } from "three";
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import { Pass } from "../types";
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export declare class DebugIDMappingPass extends Pass {
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debugMaterial: ShaderMaterial;
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private fsQuad;
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private selectedIDs;
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clear: boolean;
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needsSwap: boolean;
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constructor();
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setIDTexture(texture: any): void;
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setTextureSize(width: number, height: number): void;
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setOutliningMeshes(outliningMeshes: Array<{
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id: number;
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color: Color;
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}>): void;
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render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget): void;
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private createDebugMaterial;
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dispose(): void;
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}
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//# sourceMappingURL=DebugIDMappingPass.d.ts.map
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{"version":3,"file":"DebugIDMappingPass.d.ts","sourceRoot":"","sources":["../../../../src/library/rendering/outline/passes/DebugIDMappingPass.ts"],"names":[],"mappings":"AAAA,OAAO,EACL,cAAc,EACd,aAAa,EACb,iBAAiB,EAEjB,KAAK,EACN,MAAM,OAAO,CAAC;AACf,OAAO,EAAE,IAAI,EAAE,MAAM,UAAU,CAAC;AAGhC,qBAAa,kBAAmB,SAAQ,IAAI;IAC1C,aAAa,EAAE,cAAc,CAAC;IAC9B,OAAO,CAAC,MAAM,CAAiB;IAE/B,OAAO,CAAC,WAAW,CAAqB;IAExC,KAAK,UAAQ;IACb,SAAS,UAAS;;IAQlB,YAAY,CAAC,OAAO,EAAE,GAAG,GAAG,IAAI;IAIhC,cAAc,CAAC,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,GAAG,IAAI;IAInD,kBAAkB,CAAC,eAAe,EAAE,KAAK,CAAC;QAAC,EAAE,EAAE,MAAM,CAAC;QAAC,KAAK,EAAE,KAAK,CAAA;KAAC,CAAC,GAAG,IAAI;IAoC5E,MAAM,CAAC,QAAQ,EAAE,aAAa,EAAE,WAAW,EAAE,iBAAiB,GAAG,IAAI;IAMrE,OAAO,CAAC,mBAAmB;IA0E3B,OAAO,IAAI,IAAI;CAIhB"}
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import { ShaderMaterial, Vector2, } from "three";
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import { Pass } from "../types";
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import { FullScreenQuad } from "../FullScreenQuad";
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export class DebugIDMappingPass extends Pass {
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constructor() {
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super();
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this.selectedIDs = new Set();
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this.clear = true;
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this.needsSwap = false;
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this.debugMaterial = this.createDebugMaterial();
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this.fsQuad = new FullScreenQuad(this.debugMaterial);
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}
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setIDTexture(texture) {
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this.debugMaterial.uniforms["idTexture"].value = texture;
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}
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setTextureSize(width, height) {
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this.debugMaterial.uniforms["texSize"].value.set(width, height);
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}
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setOutliningMeshes(outliningMeshes) {
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this.selectedIDs.clear();
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// Store ID to color mapping
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const maxMeshes = 64;
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const idColors = new Float32Array(maxMeshes * 3); // RGB for each mesh
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const idList = new Float32Array(maxMeshes * 3); // ID encoded as RGB for each mesh
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let index = 0;
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for (const mesh of outliningMeshes) {
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if (index >= maxMeshes)
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break;
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this.selectedIDs.add(mesh.id);
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// Store the outline color for this mesh
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idColors[index * 3] = mesh.color.r;
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idColors[index * 3 + 1] = mesh.color.g;
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idColors[index * 3 + 2] = mesh.color.b;
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// Store the ID encoded as RGB
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const r = ((mesh.id >> 16) & 0xff) / 255.0;
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const g = ((mesh.id >> 8) & 0xff) / 255.0;
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const b = (mesh.id & 0xff) / 255.0;
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idList[index * 3] = r;
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idList[index * 3 + 1] = g;
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idList[index * 3 + 2] = b;
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index++;
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}
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this.debugMaterial.uniforms["meshOutlineColors"].value = idColors;
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this.debugMaterial.uniforms["meshIDColors"].value = idList;
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this.debugMaterial.uniforms["numOutlineMeshes"].value = Math.min(outliningMeshes.length, maxMeshes);
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}
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render(renderer, writeBuffer) {
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renderer.setRenderTarget(writeBuffer);
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if (this.clear)
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renderer.clear();
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this.fsQuad.render(renderer);
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}
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createDebugMaterial() {
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return new ShaderMaterial({
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uniforms: {
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idTexture: { value: null },
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texSize: { value: new Vector2(0.5, 0.5) },
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meshOutlineColors: { value: new Float32Array(64 * 3) }, // RGB color for each outlined mesh
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meshIDColors: { value: new Float32Array(64 * 3) }, // ID encoded as RGB for each outlined mesh
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numOutlineMeshes: { value: 0 },
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},
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vertexShader: `varying vec2 vUv;
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void main() {
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vUv = uv;
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gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
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}`,
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fragmentShader: `
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uniform sampler2D idTexture;
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uniform vec2 texSize;
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uniform float[192] meshOutlineColors; // 64 * 3 (RGB outline colors)
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uniform float[192] meshIDColors; // 64 * 3 (RGB encoded IDs)
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uniform int numOutlineMeshes;
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varying vec2 vUv;
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// Compare two RGB colors (object IDs) by rounding to nearest byte value
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// This handles precision loss from reduced color depth devices (e.g., 6-bit displays)
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bool colorsMatch(vec3 color1, vec3 color2) {
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// Round both colors to nearest byte values
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vec3 c1 = floor(color1 * 255.0 + 0.5);
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vec3 c2 = floor(color2 * 255.0 + 0.5);
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return c1.r == c2.r && c1.g == c2.g && c1.b == c2.b;
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}
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// Check if a color represents background (black/near-black)
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85
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bool isBackground(vec3 color) {
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return color.r < 0.01 && color.g < 0.01 && color.b < 0.01;
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}
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// Find the outline color for a given mesh ID color, returns vec4(outlineColor, 1.0) or vec4(0,0,0,0) if not outlined
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90
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vec4 getOutlineColor(vec3 idColor) {
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if (isBackground(idColor)) return vec4(0.0, 0.0, 0.0, 0.0);
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92
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for (int i = 0; i < numOutlineMeshes && i < 64; i++) {
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vec3 meshIDColor = vec3(
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meshIDColors[i * 3],
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meshIDColors[i * 3 + 1],
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meshIDColors[i * 3 + 2]
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);
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if (colorsMatch(idColor, meshIDColor)) {
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vec3 outlineColor = vec3(
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meshOutlineColors[i * 3],
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meshOutlineColors[i * 3 + 1],
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meshOutlineColors[i * 3 + 2]
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);
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return vec4(outlineColor, 1.0);
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}
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}
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return vec4(0.0, 0.0, 0.0, 0.0);
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}
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void main() {
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// Sample the ID texture - this now contains outline colors directly
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vec4 outlineColor = texture2D(idTexture, vUv);
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if (isBackground(outlineColor.rgb)) {
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// Show black for background
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gl_FragColor = vec4(0.0, 0.0, 0.0, 1.0);
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} else {
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120
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// Show the outline color directly
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121
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gl_FragColor = vec4(outlineColor.rgb, 1.0);
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122
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}
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123
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}`,
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});
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}
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dispose() {
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this.debugMaterial.dispose();
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this.fsQuad.dispose();
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}
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}
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//# sourceMappingURL=DebugIDMappingPass.js.map
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{"version":3,"file":"DebugIDMappingPass.js","sourceRoot":"","sources":["../../../../src/library/rendering/outline/passes/DebugIDMappingPass.ts"],"names":[],"mappings":"AAAA,OAAO,EACL,cAAc,EAGd,OAAO,GAER,MAAM,OAAO,CAAC;AACf,OAAO,EAAE,IAAI,EAAE,MAAM,UAAU,CAAC;AAChC,OAAO,EAAE,cAAc,EAAE,MAAM,mBAAmB,CAAC;AAEnD,MAAM,OAAO,kBAAmB,SAAQ,IAAI;IAS1C;QACE,KAAK,EAAE,CAAC;QANF,gBAAW,GAAG,IAAI,GAAG,EAAU,CAAC;QAExC,UAAK,GAAG,IAAI,CAAC;QACb,cAAS,GAAG,KAAK,CAAC;QAIhB,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC,mBAAmB,EAAE,CAAC;QAChD,IAAI,CAAC,MAAM,GAAG,IAAI,cAAc,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;IACvD,CAAC;IAED,YAAY,CAAC,OAAY;QACvB,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,WAAW,CAAC,CAAC,KAAK,GAAG,OAAO,CAAC;IAC3D,CAAC;IAED,cAAc,CAAC,KAAa,EAAE,MAAc;QACzC,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,SAAS,CAAC,CAAC,KAAiB,CAAC,GAAG,CAAC,KAAK,EAAE,MAAM,CAAC,CAAC;IAC/E,CAAC;IAED,kBAAkB,CAAC,eAAkD;QACnE,IAAI,CAAC,WAAW,CAAC,KAAK,EAAE,CAAC;QAEzB,4BAA4B;QAC5B,MAAM,SAAS,GAAG,EAAE,CAAC;QACrB,MAAM,QAAQ,GAAG,IAAI,YAAY,CAAC,SAAS,GAAG,CAAC,CAAC,CAAC,CAAC,oBAAoB;QACtE,MAAM,MAAM,GAAG,IAAI,YAAY,CAAC,SAAS,GAAG,CAAC,CAAC,CAAC,CAAC,kCAAkC;QAElF,IAAI,KAAK,GAAG,CAAC,CAAC;QACd,KAAK,MAAM,IAAI,IAAI,eAAe,EAAE,CAAC;YACnC,IAAI,KAAK,IAAI,SAAS;gBAAE,MAAM;YAE9B,IAAI,CAAC,WAAW,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;YAE9B,wCAAwC;YACxC,QAAQ,CAAC,KAAK,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC;YACnC,QAAQ,CAAC,KAAK,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC;YACvC,QAAQ,CAAC,KAAK,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC;YAEvC,8BAA8B;YAC9B,MAAM,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,EAAE,IAAI,EAAE,CAAC,GAAG,IAAI,CAAC,GAAG,KAAK,CAAC;YAC3C,MAAM,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,EAAE,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,KAAK,CAAC;YAC1C,MAAM,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE,GAAG,IAAI,CAAC,GAAG,KAAK,CAAC;YAEnC,MAAM,CAAC,KAAK,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;YACtB,MAAM,CAAC,KAAK,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;YAC1B,MAAM,CAAC,KAAK,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;YAE1B,KAAK,EAAE,CAAC;QACV,CAAC;QAED,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,mBAAmB,CAAC,CAAC,KAAK,GAAG,QAAQ,CAAC;QAClE,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,cAAc,CAAC,CAAC,KAAK,GAAG,MAAM,CAAC;QAC3D,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,kBAAkB,CAAC,CAAC,KAAK,GAAG,IAAI,CAAC,GAAG,CAAC,eAAe,CAAC,MAAM,EAAE,SAAS,CAAC,CAAC;IACtG,CAAC;IAED,MAAM,CAAC,QAAuB,EAAE,WAA8B;QAC5D,QAAQ,CAAC,eAAe,CAAC,WAAW,CAAC,CAAC;QACtC,IAAI,IAAI,CAAC,KAAK;YAAE,QAAQ,CAAC,KAAK,EAAE,CAAC;QACjC,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,QAAQ,CAAC,CAAC;IAC/B,CAAC;IAEO,mBAAmB;QACzB,OAAO,IAAI,cAAc,CAAC;YACxB,QAAQ,EAAE;gBACR,SAAS,EAAE,EAAE,KAAK,EAAE,IAAI,EAAE;gBAC1B,OAAO,EAAE,EAAE,KAAK,EAAE,IAAI,OAAO,CAAC,GAAG,EAAE,GAAG,CAAC,EAAE;gBACzC,iBAAiB,EAAE,EAAE,KAAK,EAAE,IAAI,YAAY,CAAC,EAAE,GAAG,CAAC,CAAC,EAAE,EAAE,mCAAmC;gBAC3F,YAAY,EAAE,EAAE,KAAK,EAAE,IAAI,YAAY,CAAC,EAAE,GAAG,CAAC,CAAC,EAAE,EAAE,2CAA2C;gBAC9F,gBAAgB,EAAE,EAAE,KAAK,EAAE,CAAC,EAAE;aAC/B;YACD,YAAY,EAAE;;;;UAIV;YACJ,cAAc,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;UAwDZ;SACL,CAAC,CAAC;IACL,CAAC;IAED,OAAO;QACL,IAAI,CAAC,aAAa,CAAC,OAAO,EAAE,CAAC;QAC7B,IAAI,CAAC,MAAM,CAAC,OAAO,EAAE,CAAC;IACxB,CAAC;CACF"}
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@@ -0,0 +1,24 @@
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1
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+
import { WebGLRenderer, WebGLRenderTarget } from "three";
|
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2
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+
import { Pass } from "../types";
|
|
3
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+
/**
|
|
4
|
+
* DepthOcclusionPass - Filters input buffer based on depth comparison
|
|
5
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+
*
|
|
6
|
+
* Takes an input buffer (e.g., from IDBasedOutlinePass edge detection) and
|
|
7
|
+
* compares its depth values against the original scene's depth buffer.
|
|
8
|
+
* Clears pixels where the original scene is in front (occluding the input).
|
|
9
|
+
*/
|
|
10
|
+
export declare class DepthOcclusionPass extends Pass {
|
|
11
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+
private material;
|
|
12
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+
private fsQuad;
|
|
13
|
+
clear: boolean;
|
|
14
|
+
needsSwap: boolean;
|
|
15
|
+
constructor();
|
|
16
|
+
setInputTexture(texture: any): void;
|
|
17
|
+
setIDDepthTexture(depthTexture: any): void;
|
|
18
|
+
setSceneDepthTexture(depthTexture: any): void;
|
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19
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+
setDepthTolerance(tolerance: number): void;
|
|
20
|
+
render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget): void;
|
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21
|
+
private createMaterial;
|
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22
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+
dispose(): void;
|
|
23
|
+
}
|
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24
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+
//# sourceMappingURL=DepthOcclusionPass.d.ts.map
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@@ -0,0 +1 @@
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1
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{"version":3,"file":"DepthOcclusionPass.d.ts","sourceRoot":"","sources":["../../../../src/library/rendering/outline/passes/DepthOcclusionPass.ts"],"names":[],"mappings":"AAAA,OAAO,EAAkB,aAAa,EAAE,iBAAiB,EAAE,MAAM,OAAO,CAAC;AACzE,OAAO,EAAE,IAAI,EAAE,MAAM,UAAU,CAAC;AAGhC;;;;;;GAMG;AACH,qBAAa,kBAAmB,SAAQ,IAAI;IAC1C,OAAO,CAAC,QAAQ,CAAiB;IACjC,OAAO,CAAC,MAAM,CAAiB;IAE/B,KAAK,UAAQ;IACb,SAAS,UAAS;;IASlB,eAAe,CAAC,OAAO,EAAE,GAAG,GAAG,IAAI;IAInC,iBAAiB,CAAC,YAAY,EAAE,GAAG,GAAG,IAAI;IAI1C,oBAAoB,CAAC,YAAY,EAAE,GAAG,GAAG,IAAI;IAI7C,iBAAiB,CAAC,SAAS,EAAE,MAAM,GAAG,IAAI;IAI1C,MAAM,CAAC,QAAQ,EAAE,aAAa,EAAE,WAAW,EAAE,iBAAiB,GAAG,IAAI;IAMrE,OAAO,CAAC,cAAc;IAsDtB,OAAO,IAAI,IAAI;CAIhB"}
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@@ -0,0 +1,95 @@
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1
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+
import { ShaderMaterial } from "three";
|
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2
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+
import { Pass } from "../types";
|
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3
|
+
import { FullScreenQuad } from "../FullScreenQuad";
|
|
4
|
+
/**
|
|
5
|
+
* DepthOcclusionPass - Filters input buffer based on depth comparison
|
|
6
|
+
*
|
|
7
|
+
* Takes an input buffer (e.g., from IDBasedOutlinePass edge detection) and
|
|
8
|
+
* compares its depth values against the original scene's depth buffer.
|
|
9
|
+
* Clears pixels where the original scene is in front (occluding the input).
|
|
10
|
+
*/
|
|
11
|
+
export class DepthOcclusionPass extends Pass {
|
|
12
|
+
constructor() {
|
|
13
|
+
super();
|
|
14
|
+
this.clear = true;
|
|
15
|
+
this.needsSwap = false;
|
|
16
|
+
this.material = this.createMaterial();
|
|
17
|
+
this.fsQuad = new FullScreenQuad(this.material);
|
|
18
|
+
}
|
|
19
|
+
setInputTexture(texture) {
|
|
20
|
+
this.material.uniforms["inputTexture"].value = texture;
|
|
21
|
+
}
|
|
22
|
+
setIDDepthTexture(depthTexture) {
|
|
23
|
+
this.material.uniforms["idDepthTexture"].value = depthTexture;
|
|
24
|
+
}
|
|
25
|
+
setSceneDepthTexture(depthTexture) {
|
|
26
|
+
this.material.uniforms["sceneDepthTexture"].value = depthTexture;
|
|
27
|
+
}
|
|
28
|
+
setDepthTolerance(tolerance) {
|
|
29
|
+
this.material.uniforms["depthTolerance"].value = tolerance;
|
|
30
|
+
}
|
|
31
|
+
render(renderer, writeBuffer) {
|
|
32
|
+
renderer.setRenderTarget(writeBuffer);
|
|
33
|
+
if (this.clear)
|
|
34
|
+
renderer.clear();
|
|
35
|
+
this.fsQuad.render(renderer);
|
|
36
|
+
}
|
|
37
|
+
createMaterial() {
|
|
38
|
+
return new ShaderMaterial({
|
|
39
|
+
uniforms: {
|
|
40
|
+
inputTexture: { value: null },
|
|
41
|
+
idDepthTexture: { value: null },
|
|
42
|
+
sceneDepthTexture: { value: null },
|
|
43
|
+
depthTolerance: { value: 0.0001 },
|
|
44
|
+
},
|
|
45
|
+
vertexShader: `
|
|
46
|
+
varying vec2 vUv;
|
|
47
|
+
|
|
48
|
+
void main() {
|
|
49
|
+
vUv = uv;
|
|
50
|
+
gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);
|
|
51
|
+
}
|
|
52
|
+
`,
|
|
53
|
+
fragmentShader: `
|
|
54
|
+
uniform sampler2D inputTexture;
|
|
55
|
+
uniform sampler2D idDepthTexture;
|
|
56
|
+
uniform sampler2D sceneDepthTexture;
|
|
57
|
+
uniform float depthTolerance;
|
|
58
|
+
varying vec2 vUv;
|
|
59
|
+
|
|
60
|
+
void main() {
|
|
61
|
+
// Sample the input texture (edge detection results)
|
|
62
|
+
vec4 inputColor = texture2D(inputTexture, vUv);
|
|
63
|
+
|
|
64
|
+
// If input is transparent, output transparent
|
|
65
|
+
if (inputColor.a < 0.01) {
|
|
66
|
+
gl_FragColor = vec4(0.0, 0.0, 0.0, 0.0);
|
|
67
|
+
return;
|
|
68
|
+
}
|
|
69
|
+
|
|
70
|
+
// Sample depth values
|
|
71
|
+
float idDepth = texture2D(idDepthTexture, vUv).r;
|
|
72
|
+
float sceneDepth = texture2D(sceneDepthTexture, vUv).r;
|
|
73
|
+
|
|
74
|
+
// If scene depth is in front (less than) ID depth, the outline is occluded
|
|
75
|
+
// Clear the pixel by outputting transparent
|
|
76
|
+
if (sceneDepth < idDepth - depthTolerance) {
|
|
77
|
+
gl_FragColor = vec4(0.0, 0.0, 0.0, 0.0);
|
|
78
|
+
return;
|
|
79
|
+
}
|
|
80
|
+
|
|
81
|
+
// Otherwise, pass through the input color
|
|
82
|
+
gl_FragColor = inputColor;
|
|
83
|
+
}
|
|
84
|
+
`,
|
|
85
|
+
transparent: true,
|
|
86
|
+
depthTest: false,
|
|
87
|
+
depthWrite: false,
|
|
88
|
+
});
|
|
89
|
+
}
|
|
90
|
+
dispose() {
|
|
91
|
+
this.material.dispose();
|
|
92
|
+
this.fsQuad.dispose();
|
|
93
|
+
}
|
|
94
|
+
}
|
|
95
|
+
//# sourceMappingURL=DepthOcclusionPass.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"DepthOcclusionPass.js","sourceRoot":"","sources":["../../../../src/library/rendering/outline/passes/DepthOcclusionPass.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,cAAc,EAAoC,MAAM,OAAO,CAAC;AACzE,OAAO,EAAE,IAAI,EAAE,MAAM,UAAU,CAAC;AAChC,OAAO,EAAE,cAAc,EAAE,MAAM,mBAAmB,CAAC;AAEnD;;;;;;GAMG;AACH,MAAM,OAAO,kBAAmB,SAAQ,IAAI;IAO1C;QACE,KAAK,EAAE,CAAC;QAJV,UAAK,GAAG,IAAI,CAAC;QACb,cAAS,GAAG,KAAK,CAAC;QAKhB,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,cAAc,EAAE,CAAC;QACtC,IAAI,CAAC,MAAM,GAAG,IAAI,cAAc,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;IAClD,CAAC;IAED,eAAe,CAAC,OAAY;QAC1B,IAAI,CAAC,QAAQ,CAAC,QAAQ,CAAC,cAAc,CAAC,CAAC,KAAK,GAAG,OAAO,CAAC;IACzD,CAAC;IAED,iBAAiB,CAAC,YAAiB;QACjC,IAAI,CAAC,QAAQ,CAAC,QAAQ,CAAC,gBAAgB,CAAC,CAAC,KAAK,GAAG,YAAY,CAAC;IAChE,CAAC;IAED,oBAAoB,CAAC,YAAiB;QACpC,IAAI,CAAC,QAAQ,CAAC,QAAQ,CAAC,mBAAmB,CAAC,CAAC,KAAK,GAAG,YAAY,CAAC;IACnE,CAAC;IAED,iBAAiB,CAAC,SAAiB;QACjC,IAAI,CAAC,QAAQ,CAAC,QAAQ,CAAC,gBAAgB,CAAC,CAAC,KAAK,GAAG,SAAS,CAAC;IAC7D,CAAC;IAED,MAAM,CAAC,QAAuB,EAAE,WAA8B;QAC5D,QAAQ,CAAC,eAAe,CAAC,WAAW,CAAC,CAAC;QACtC,IAAI,IAAI,CAAC,KAAK;YAAE,QAAQ,CAAC,KAAK,EAAE,CAAC;QACjC,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,QAAQ,CAAC,CAAC;IAC/B,CAAC;IAEO,cAAc;QACpB,OAAO,IAAI,cAAc,CAAC;YACxB,QAAQ,EAAE;gBACR,YAAY,EAAE,EAAE,KAAK,EAAE,IAAI,EAAE;gBAC7B,cAAc,EAAE,EAAE,KAAK,EAAE,IAAI,EAAE;gBAC/B,iBAAiB,EAAE,EAAE,KAAK,EAAE,IAAI,EAAE;gBAClC,cAAc,EAAE,EAAE,KAAK,EAAE,MAAM,EAAE;aAClC;YACD,YAAY,EAAE;;;;;;;OAOb;YACD,cAAc,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OA+Bf;YACD,WAAW,EAAE,IAAI;YACjB,SAAS,EAAE,KAAK;YAChB,UAAU,EAAE,KAAK;SAClB,CAAC,CAAC;IACL,CAAC;IAED,OAAO;QACL,IAAI,CAAC,QAAQ,CAAC,OAAO,EAAE,CAAC;QACxB,IAAI,CAAC,MAAM,CAAC,OAAO,EAAE,CAAC;IACxB,CAAC;CACF"}
|
|
@@ -0,0 +1,32 @@
|
|
|
1
|
+
import { ShaderMaterial, WebGLRenderer, WebGLRenderTarget, Color } from "three";
|
|
2
|
+
import { Pass } from "../types";
|
|
3
|
+
export declare enum EdgeMode {
|
|
4
|
+
SELECTED_ONLY = "selected_only",// Only edges around selected objects (current behavior)
|
|
5
|
+
ALL_MESHES = "all_meshes",// Edges between any different mesh IDs
|
|
6
|
+
MESH_BOUNDARIES = "mesh_boundaries",// Edges between meshes and background
|
|
7
|
+
SELECTED_AND_BOUNDARIES = "selected_and_boundaries"
|
|
8
|
+
}
|
|
9
|
+
export declare class InterMeshEdgeDetectionPass extends Pass {
|
|
10
|
+
edgeDetectionMaterial: ShaderMaterial;
|
|
11
|
+
private fsQuad;
|
|
12
|
+
backgroundThreshold: number;
|
|
13
|
+
private selectedIDs;
|
|
14
|
+
private lookupTexture;
|
|
15
|
+
clear: boolean;
|
|
16
|
+
needsSwap: boolean;
|
|
17
|
+
constructor();
|
|
18
|
+
setIDTexture(texture: any): void;
|
|
19
|
+
setIDDepthTexture(depthTexture: any): void;
|
|
20
|
+
setTextureSize(width: number, height: number): void;
|
|
21
|
+
setThickness(thickness: number): void;
|
|
22
|
+
setStrength(strength: number): void;
|
|
23
|
+
setStepSize(stepSize: number): void;
|
|
24
|
+
setOutliningMeshes(outliningMeshes: Array<{
|
|
25
|
+
id: number;
|
|
26
|
+
color: Color;
|
|
27
|
+
}>): void;
|
|
28
|
+
render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget): void;
|
|
29
|
+
private createEdgeDetectionMaterial;
|
|
30
|
+
dispose(): void;
|
|
31
|
+
}
|
|
32
|
+
//# sourceMappingURL=InterMeshEdgeDetectionPass.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"InterMeshEdgeDetectionPass.d.ts","sourceRoot":"","sources":["../../../../src/library/rendering/outline/passes/InterMeshEdgeDetectionPass.ts"],"names":[],"mappings":"AAAA,OAAO,EACL,cAAc,EACd,aAAa,EACb,iBAAiB,EAGjB,KAAK,EAKN,MAAM,OAAO,CAAC;AACf,OAAO,EAAE,IAAI,EAAE,MAAM,UAAU,CAAC;AAGhC,oBAAY,QAAQ;IAClB,aAAa,kBAAkB,CAAE,wDAAwD;IACzF,UAAU,eAAe,CAAE,uCAAuC;IAClE,eAAe,oBAAoB,CAAE,sCAAsC;IAC3E,uBAAuB,4BAA4B;CACpD;AAED,qBAAa,0BAA2B,SAAQ,IAAI;IAClD,qBAAqB,EAAE,cAAc,CAAC;IACtC,OAAO,CAAC,MAAM,CAAiB;IAG/B,mBAAmB,SAAQ;IAE3B,OAAO,CAAC,WAAW,CAAqB;IACxC,OAAO,CAAC,aAAa,CAAc;IAEnC,KAAK,UAAQ;IACb,SAAS,UAAS;;IAiBlB,YAAY,CAAC,OAAO,EAAE,GAAG,GAAG,IAAI;IAIhC,iBAAiB,CAAC,YAAY,EAAE,GAAG,GAAG,IAAI;IAI1C,cAAc,CAAC,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,GAAG,IAAI;IAInD,YAAY,CAAC,SAAS,EAAE,MAAM,GAAG,IAAI;IAIrC,WAAW,CAAC,QAAQ,EAAE,MAAM,GAAG,IAAI;IAInC,WAAW,CAAC,QAAQ,EAAE,MAAM,GAAG,IAAI;IAKnC,kBAAkB,CAAC,eAAe,EAAE,KAAK,CAAC;QAAE,EAAE,EAAE,MAAM,CAAC;QAAC,KAAK,EAAE,KAAK,CAAA;KAAE,CAAC,GAAG,IAAI;IA2B9E,MAAM,CAAC,QAAQ,EAAE,aAAa,EAAE,WAAW,EAAE,iBAAiB,GAAG,IAAI;IASrE,OAAO,CAAC,2BAA2B;IAgInC,OAAO,IAAI,IAAI;CAIhB"}
|
|
@@ -0,0 +1,208 @@
|
|
|
1
|
+
import { ShaderMaterial, Vector2, DataTexture, RGBAFormat, FloatType, NearestFilter, } from "three";
|
|
2
|
+
import { Pass } from "../types";
|
|
3
|
+
import { FullScreenQuad } from "../FullScreenQuad";
|
|
4
|
+
export var EdgeMode;
|
|
5
|
+
(function (EdgeMode) {
|
|
6
|
+
EdgeMode["SELECTED_ONLY"] = "selected_only";
|
|
7
|
+
EdgeMode["ALL_MESHES"] = "all_meshes";
|
|
8
|
+
EdgeMode["MESH_BOUNDARIES"] = "mesh_boundaries";
|
|
9
|
+
EdgeMode["SELECTED_AND_BOUNDARIES"] = "selected_and_boundaries";
|
|
10
|
+
})(EdgeMode || (EdgeMode = {}));
|
|
11
|
+
export class InterMeshEdgeDetectionPass extends Pass {
|
|
12
|
+
constructor() {
|
|
13
|
+
super();
|
|
14
|
+
// Edge filtering
|
|
15
|
+
this.backgroundThreshold = 0.01; // RGB threshold to consider a pixel as background
|
|
16
|
+
this.selectedIDs = new Set();
|
|
17
|
+
this.clear = true;
|
|
18
|
+
this.needsSwap = false;
|
|
19
|
+
// Create lookup texture (256x256 to handle all possible IDs 0-65535)
|
|
20
|
+
const textureSize = 256;
|
|
21
|
+
const textureData = new Float32Array(textureSize * textureSize * 4); // RGBA
|
|
22
|
+
this.lookupTexture = new DataTexture(textureData, textureSize, textureSize, RGBAFormat, FloatType);
|
|
23
|
+
this.lookupTexture.minFilter = NearestFilter;
|
|
24
|
+
this.lookupTexture.magFilter = NearestFilter;
|
|
25
|
+
this.lookupTexture.needsUpdate = true;
|
|
26
|
+
this.edgeDetectionMaterial = this.createEdgeDetectionMaterial();
|
|
27
|
+
this.fsQuad = new FullScreenQuad(this.edgeDetectionMaterial);
|
|
28
|
+
}
|
|
29
|
+
setIDTexture(texture) {
|
|
30
|
+
this.edgeDetectionMaterial.uniforms["idTexture"].value = texture;
|
|
31
|
+
}
|
|
32
|
+
setIDDepthTexture(depthTexture) {
|
|
33
|
+
this.edgeDetectionMaterial.uniforms["idDepthTexture"].value = depthTexture;
|
|
34
|
+
}
|
|
35
|
+
setTextureSize(width, height) {
|
|
36
|
+
this.edgeDetectionMaterial.uniforms["texSize"].value.set(width, height);
|
|
37
|
+
}
|
|
38
|
+
setThickness(thickness) {
|
|
39
|
+
this.edgeDetectionMaterial.uniforms["thickness"].value = thickness;
|
|
40
|
+
}
|
|
41
|
+
setStrength(strength) {
|
|
42
|
+
this.edgeDetectionMaterial.uniforms["strength"].value = strength;
|
|
43
|
+
}
|
|
44
|
+
setStepSize(stepSize) {
|
|
45
|
+
this.edgeDetectionMaterial.uniforms["stepSize"].value = stepSize;
|
|
46
|
+
}
|
|
47
|
+
setOutliningMeshes(outliningMeshes) {
|
|
48
|
+
this.selectedIDs.clear();
|
|
49
|
+
// Clear lookup texture
|
|
50
|
+
const textureData = this.lookupTexture.image.data;
|
|
51
|
+
textureData.fill(0);
|
|
52
|
+
// Populate lookup texture with ID->Color mappings
|
|
53
|
+
for (const mesh of outliningMeshes) {
|
|
54
|
+
this.selectedIDs.add(mesh.id);
|
|
55
|
+
// Convert ID to texture coordinates
|
|
56
|
+
const id = mesh.id;
|
|
57
|
+
const x = id % 256;
|
|
58
|
+
const y = Math.floor(id / 256);
|
|
59
|
+
const index = (y * 256 + x) * 4;
|
|
60
|
+
// Store outline color at this position
|
|
61
|
+
textureData[index] = mesh.color.r; // R
|
|
62
|
+
textureData[index + 1] = mesh.color.g; // G
|
|
63
|
+
textureData[index + 2] = mesh.color.b; // B
|
|
64
|
+
textureData[index + 3] = 1.0; // A (indicates valid entry)
|
|
65
|
+
}
|
|
66
|
+
this.lookupTexture.needsUpdate = true;
|
|
67
|
+
}
|
|
68
|
+
render(renderer, writeBuffer) {
|
|
69
|
+
// Update uniforms that still exist
|
|
70
|
+
this.edgeDetectionMaterial.uniforms["backgroundThreshold"].value = this.backgroundThreshold;
|
|
71
|
+
renderer.setRenderTarget(writeBuffer);
|
|
72
|
+
if (this.clear)
|
|
73
|
+
renderer.clear();
|
|
74
|
+
this.fsQuad.render(renderer);
|
|
75
|
+
}
|
|
76
|
+
createEdgeDetectionMaterial() {
|
|
77
|
+
return new ShaderMaterial({
|
|
78
|
+
uniforms: {
|
|
79
|
+
idTexture: { value: null },
|
|
80
|
+
idDepthTexture: { value: null },
|
|
81
|
+
texSize: { value: new Vector2(0.5, 0.5) },
|
|
82
|
+
backgroundThreshold: { value: 0.01 },
|
|
83
|
+
lookupTexture: { value: this.lookupTexture },
|
|
84
|
+
thickness: { value: 4.0 },
|
|
85
|
+
strength: { value: 1.0 },
|
|
86
|
+
stepSize: { value: 1.0 },
|
|
87
|
+
},
|
|
88
|
+
vertexShader: `varying vec2 vUv;
|
|
89
|
+
void main() {
|
|
90
|
+
vUv = uv;
|
|
91
|
+
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
|
92
|
+
}`,
|
|
93
|
+
fragmentShader: `
|
|
94
|
+
uniform sampler2D idTexture;
|
|
95
|
+
uniform sampler2D idDepthTexture;
|
|
96
|
+
uniform vec2 texSize;
|
|
97
|
+
uniform float backgroundThreshold;
|
|
98
|
+
uniform sampler2D lookupTexture;
|
|
99
|
+
uniform float thickness;
|
|
100
|
+
uniform float strength;
|
|
101
|
+
uniform float stepSize;
|
|
102
|
+
varying vec2 vUv;
|
|
103
|
+
|
|
104
|
+
// Compare two RGB colors (object IDs) with tolerance
|
|
105
|
+
bool colorsMatch(vec3 color1, vec3 color2) {
|
|
106
|
+
vec3 diff = abs(color1 - color2);
|
|
107
|
+
return diff.r < 0.001 && diff.g < 0.001 && diff.b < 0.001;
|
|
108
|
+
}
|
|
109
|
+
|
|
110
|
+
// Check if a color represents background (black/near-black)
|
|
111
|
+
bool isBackground(vec3 color) {
|
|
112
|
+
return color.r < backgroundThreshold && color.g < backgroundThreshold && color.b < backgroundThreshold;
|
|
113
|
+
}
|
|
114
|
+
|
|
115
|
+
// Safely sample texture, treating out-of-bounds as background
|
|
116
|
+
vec4 sampleTextureClampToBackground(sampler2D tex, vec2 uv) {
|
|
117
|
+
if (uv.x < 0.0 || uv.x > 1.0 || uv.y < 0.0 || uv.y > 1.0) {
|
|
118
|
+
return vec4(0.0, 0.0, 0.0, 0.0); // Background
|
|
119
|
+
}
|
|
120
|
+
return texture2D(tex, uv);
|
|
121
|
+
}
|
|
122
|
+
|
|
123
|
+
// Decode ID from RGB and lookup outline color in texture
|
|
124
|
+
vec4 getOutlineColor(vec3 encodedIdColor) {
|
|
125
|
+
if (isBackground(encodedIdColor)) {
|
|
126
|
+
return vec4(0.0, 0.0, 0.0, 0.0);
|
|
127
|
+
}
|
|
128
|
+
|
|
129
|
+
// Decode ID from RGB with rounding to handle precision loss from reduced color depth devices
|
|
130
|
+
// Round to nearest integer byte value to handle quantization errors
|
|
131
|
+
float r = floor(encodedIdColor.r * 255.0 + 0.5);
|
|
132
|
+
float g = floor(encodedIdColor.g * 255.0 + 0.5);
|
|
133
|
+
float b = floor(encodedIdColor.b * 255.0 + 0.5);
|
|
134
|
+
float id = r * 65536.0 + g * 256.0 + b;
|
|
135
|
+
|
|
136
|
+
// Convert ID to texture coordinates
|
|
137
|
+
float x = mod(id, 256.0) / 256.0;
|
|
138
|
+
float y = floor(id / 256.0) / 256.0;
|
|
139
|
+
|
|
140
|
+
// Lookup outline color
|
|
141
|
+
vec4 outlineColor = texture2D(lookupTexture, vec2(x, y));
|
|
142
|
+
|
|
143
|
+
// Return color if valid (alpha > 0), otherwise transparent
|
|
144
|
+
if (outlineColor.a > 0.5) {
|
|
145
|
+
return vec4(outlineColor.rgb, 1.0);
|
|
146
|
+
}
|
|
147
|
+
return vec4(0.0, 0.0, 0.0, 0.0);
|
|
148
|
+
}
|
|
149
|
+
|
|
150
|
+
|
|
151
|
+
void main() {
|
|
152
|
+
vec2 lowResInvSize = 1.0 / texSize;
|
|
153
|
+
|
|
154
|
+
// Sample the center pixel - MUST belong to an outlined mesh
|
|
155
|
+
vec4 center = texture2D(idTexture, vUv);
|
|
156
|
+
vec4 centerOutlineColor = getOutlineColor(center.rgb);
|
|
157
|
+
|
|
158
|
+
// Only draw outlines INSIDE meshes that have outline colors
|
|
159
|
+
if (centerOutlineColor.a < 0.5) {
|
|
160
|
+
gl_FragColor = vec4(0.0, 0.0, 0.0, 0.0);
|
|
161
|
+
return;
|
|
162
|
+
}
|
|
163
|
+
|
|
164
|
+
// Check neighbors to see if we're near an edge
|
|
165
|
+
float edgeDistance = 1000.0; // Very far away initially
|
|
166
|
+
|
|
167
|
+
float checkRadius = max(1.0, thickness);
|
|
168
|
+
float step = max(1.0, stepSize);
|
|
169
|
+
for (float x = -checkRadius; x <= checkRadius; x += step) {
|
|
170
|
+
for (float y = -checkRadius; y <= checkRadius; y += step) {
|
|
171
|
+
vec2 sampleUv = vUv + vec2(x, y) * lowResInvSize;
|
|
172
|
+
vec4 neighbor = texture2D(idTexture, sampleUv);
|
|
173
|
+
|
|
174
|
+
vec2 sampleUv2 = vUv + vec2(x*2.0, y*2.0) * lowResInvSize;
|
|
175
|
+
vec4 neighbor2 = texture2D(idTexture, sampleUv2);
|
|
176
|
+
|
|
177
|
+
// Edge detection: neighbor is different if colors don't match
|
|
178
|
+
if ((!colorsMatch(center.rgb, neighbor.rgb) &&
|
|
179
|
+
(!colorsMatch(center.rgb, neighbor2.rgb)))) {
|
|
180
|
+
float dist = length(vec2(x, y));
|
|
181
|
+
edgeDistance = min(edgeDistance, dist);
|
|
182
|
+
}
|
|
183
|
+
}
|
|
184
|
+
}
|
|
185
|
+
|
|
186
|
+
// Only draw if we're near an edge (inside the mesh)
|
|
187
|
+
if (edgeDistance < 1000.0) {
|
|
188
|
+
// Create thick outline with smooth falloff
|
|
189
|
+
float lineThickness = thickness + 0.5;
|
|
190
|
+
float alpha = 1.0 - smoothstep(0.5, lineThickness, edgeDistance);
|
|
191
|
+
|
|
192
|
+
if (alpha > 0.01) {
|
|
193
|
+
gl_FragColor = vec4(centerOutlineColor.rgb, alpha * strength);
|
|
194
|
+
} else {
|
|
195
|
+
gl_FragColor = vec4(0.0, 0.0, 0.0, 0.0);
|
|
196
|
+
}
|
|
197
|
+
} else {
|
|
198
|
+
gl_FragColor = vec4(0.0, 0.0, 0.0, 0.0);
|
|
199
|
+
}
|
|
200
|
+
}`,
|
|
201
|
+
});
|
|
202
|
+
}
|
|
203
|
+
dispose() {
|
|
204
|
+
this.edgeDetectionMaterial.dispose();
|
|
205
|
+
this.fsQuad.dispose();
|
|
206
|
+
}
|
|
207
|
+
}
|
|
208
|
+
//# sourceMappingURL=InterMeshEdgeDetectionPass.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"InterMeshEdgeDetectionPass.js","sourceRoot":"","sources":["../../../../src/library/rendering/outline/passes/InterMeshEdgeDetectionPass.ts"],"names":[],"mappings":"AAAA,OAAO,EACL,cAAc,EAGd,OAAO,EAGP,WAAW,EACX,UAAU,EACV,SAAS,EACT,aAAa,GACd,MAAM,OAAO,CAAC;AACf,OAAO,EAAE,IAAI,EAAE,MAAM,UAAU,CAAC;AAChC,OAAO,EAAE,cAAc,EAAE,MAAM,mBAAmB,CAAC;AAEnD,MAAM,CAAN,IAAY,QAKX;AALD,WAAY,QAAQ;IAClB,2CAA+B,CAAA;IAC/B,qCAAyB,CAAA;IACzB,+CAAmC,CAAA;IACnC,+DAAmD,CAAA;AACrD,CAAC,EALW,QAAQ,KAAR,QAAQ,QAKnB;AAED,MAAM,OAAO,0BAA2B,SAAQ,IAAI;IAalD;QACE,KAAK,EAAE,CAAC;QAVV,iBAAiB;QACjB,wBAAmB,GAAG,IAAI,CAAC,CAAC,kDAAkD;QAEtE,gBAAW,GAAG,IAAI,GAAG,EAAU,CAAC;QAGxC,UAAK,GAAG,IAAI,CAAC;QACb,cAAS,GAAG,KAAK,CAAC;QAKhB,qEAAqE;QACrE,MAAM,WAAW,GAAG,GAAG,CAAC;QACxB,MAAM,WAAW,GAAG,IAAI,YAAY,CAAC,WAAW,GAAG,WAAW,GAAG,CAAC,CAAC,CAAC,CAAC,OAAO;QAC5E,IAAI,CAAC,aAAa,GAAG,IAAI,WAAW,CAAC,WAAW,EAAE,WAAW,EAAE,WAAW,EAAE,UAAU,EAAE,SAAS,CAAC,CAAC;QACnG,IAAI,CAAC,aAAa,CAAC,SAAS,GAAG,aAAa,CAAC;QAC7C,IAAI,CAAC,aAAa,CAAC,SAAS,GAAG,aAAa,CAAC;QAC7C,IAAI,CAAC,aAAa,CAAC,WAAW,GAAG,IAAI,CAAC;QAEtC,IAAI,CAAC,qBAAqB,GAAG,IAAI,CAAC,2BAA2B,EAAE,CAAC;QAChE,IAAI,CAAC,MAAM,GAAG,IAAI,cAAc,CAAC,IAAI,CAAC,qBAAqB,CAAC,CAAC;IAC/D,CAAC;IAED,YAAY,CAAC,OAAY;QACvB,IAAI,CAAC,qBAAqB,CAAC,QAAQ,CAAC,WAAW,CAAC,CAAC,KAAK,GAAG,OAAO,CAAC;IACnE,CAAC;IAED,iBAAiB,CAAC,YAAiB;QACjC,IAAI,CAAC,qBAAqB,CAAC,QAAQ,CAAC,gBAAgB,CAAC,CAAC,KAAK,GAAG,YAAY,CAAC;IAC7E,CAAC;IAED,cAAc,CAAC,KAAa,EAAE,MAAc;QACzC,IAAI,CAAC,qBAAqB,CAAC,QAAQ,CAAC,SAAS,CAAC,CAAC,KAAiB,CAAC,GAAG,CAAC,KAAK,EAAE,MAAM,CAAC,CAAC;IACvF,CAAC;IAED,YAAY,CAAC,SAAiB;QAC5B,IAAI,CAAC,qBAAqB,CAAC,QAAQ,CAAC,WAAW,CAAC,CAAC,KAAK,GAAG,SAAS,CAAC;IACrE,CAAC;IAED,WAAW,CAAC,QAAgB;QAC1B,IAAI,CAAC,qBAAqB,CAAC,QAAQ,CAAC,UAAU,CAAC,CAAC,KAAK,GAAG,QAAQ,CAAC;IACnE,CAAC;IAED,WAAW,CAAC,QAAgB;QAC1B,IAAI,CAAC,qBAAqB,CAAC,QAAQ,CAAC,UAAU,CAAC,CAAC,KAAK,GAAG,QAAQ,CAAC;IACnE,CAAC;IAGD,kBAAkB,CAAC,eAAoD;QACrE,IAAI,CAAC,WAAW,CAAC,KAAK,EAAE,CAAC;QAEzB,uBAAuB;QACvB,MAAM,WAAW,GAAG,IAAI,CAAC,aAAa,CAAC,KAAK,CAAC,IAA+B,CAAC;QAC7E,WAAW,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;QAEpB,kDAAkD;QAClD,KAAK,MAAM,IAAI,IAAI,eAAe,EAAE,CAAC;YACnC,IAAI,CAAC,WAAW,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;YAE9B,oCAAoC;YACpC,MAAM,EAAE,GAAG,IAAI,CAAC,EAAE,CAAC;YACnB,MAAM,CAAC,GAAG,EAAE,GAAG,GAAG,CAAC;YACnB,MAAM,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,EAAE,GAAG,GAAG,CAAC,CAAC;YAC/B,MAAM,KAAK,GAAG,CAAC,CAAC,GAAG,GAAG,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;YAEhC,uCAAuC;YACvC,WAAW,CAAC,KAAK,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,IAAI;YACvC,WAAW,CAAC,KAAK,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,IAAI;YAC3C,WAAW,CAAC,KAAK,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,IAAI;YAC3C,WAAW,CAAC,KAAK,GAAG,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,4BAA4B;QAC5D,CAAC;QAED,IAAI,CAAC,aAAa,CAAC,WAAW,GAAG,IAAI,CAAC;IACxC,CAAC;IAED,MAAM,CAAC,QAAuB,EAAE,WAA8B;QAC5D,mCAAmC;QACnC,IAAI,CAAC,qBAAqB,CAAC,QAAQ,CAAC,qBAAqB,CAAC,CAAC,KAAK,GAAG,IAAI,CAAC,mBAAmB,CAAC;QAE5F,QAAQ,CAAC,eAAe,CAAC,WAAW,CAAC,CAAC;QACtC,IAAI,IAAI,CAAC,KAAK;YAAE,QAAQ,CAAC,KAAK,EAAE,CAAC;QACjC,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,QAAQ,CAAC,CAAC;IAC/B,CAAC;IAEO,2BAA2B;QACjC,OAAO,IAAI,cAAc,CAAC;YACxB,QAAQ,EAAE;gBACR,SAAS,EAAE,EAAE,KAAK,EAAE,IAAI,EAAE;gBAC1B,cAAc,EAAE,EAAE,KAAK,EAAE,IAAI,EAAE;gBAC/B,OAAO,EAAE,EAAE,KAAK,EAAE,IAAI,OAAO,CAAC,GAAG,EAAE,GAAG,CAAC,EAAE;gBACzC,mBAAmB,EAAE,EAAE,KAAK,EAAE,IAAI,EAAE;gBACpC,aAAa,EAAE,EAAE,KAAK,EAAE,IAAI,CAAC,aAAa,EAAE;gBAC5C,SAAS,EAAE,EAAE,KAAK,EAAE,GAAG,EAAE;gBACzB,QAAQ,EAAE,EAAE,KAAK,EAAE,GAAG,EAAE;gBACxB,QAAQ,EAAE,EAAE,KAAK,EAAE,GAAG,EAAE;aACzB;YACD,YAAY,EAAE;;;;UAIV;YACJ,cAAc,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;UA2GZ;SACL,CAAC,CAAC;IACL,CAAC;IAED,OAAO;QACL,IAAI,CAAC,qBAAqB,CAAC,OAAO,EAAE,CAAC;QACrC,IAAI,CAAC,MAAM,CAAC,OAAO,EAAE,CAAC;IACxB,CAAC;CACF"}
|
|
@@ -0,0 +1,20 @@
|
|
|
1
|
+
import type { IUniform } from "three";
|
|
2
|
+
export declare const CopyShader: {
|
|
3
|
+
readonly uniforms: Record<string, IUniform>;
|
|
4
|
+
readonly vertexShader: string;
|
|
5
|
+
readonly fragmentShader: string;
|
|
6
|
+
};
|
|
7
|
+
export declare const OutputShader: {
|
|
8
|
+
name: string;
|
|
9
|
+
uniforms: {
|
|
10
|
+
tDiffuse: {
|
|
11
|
+
value: null;
|
|
12
|
+
};
|
|
13
|
+
toneMappingExposure: {
|
|
14
|
+
value: number;
|
|
15
|
+
};
|
|
16
|
+
};
|
|
17
|
+
vertexShader: string;
|
|
18
|
+
fragmentShader: string;
|
|
19
|
+
};
|
|
20
|
+
//# sourceMappingURL=shaders.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"shaders.d.ts","sourceRoot":"","sources":["../../../src/library/rendering/outline/shaders.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,QAAQ,EAAE,MAAM,OAAO,CAAC;AAEtC,eAAO,MAAM,UAAU;uBAIhB,MAAM,CAAC,MAAM,EAAE,QAAQ,CAAC;;;CAmBrB,CAAC;AAEX,eAAO,MAAM,YAAY;;;;;;;;;;;;CAkFxB,CAAC"}
|