@pretty-chitty/core 1.1.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE.md +51 -0
- package/README.md +152 -0
- package/dist/0e0a96423fd742218c61.woff2 +0 -0
- package/dist/1e28c9f184923aacc181.woff +0 -0
- package/dist/37f3b2ddcbe588b2aaa5.jpg +0 -0
- package/dist/3f0fb9058a03e14ad2fa.jpg +0 -0
- package/dist/4482e08504d544757971.woff2 +0 -0
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- package/dist/7e339dfbea59fe54f2e3.png +0 -0
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- package/dist/bce9a6fcc5b3da9a086a.woff +0 -0
- package/dist/components/ActionLogDisplay.d.ts +4 -0
- package/dist/components/ActionLogDisplay.d.ts.map +1 -0
- package/dist/components/ActionLogDisplay.js +144 -0
- package/dist/components/ActionLogDisplay.js.map +1 -0
- package/dist/components/ActionLogHistory.d.ts +6 -0
- package/dist/components/ActionLogHistory.d.ts.map +1 -0
- package/dist/components/ActionLogHistory.js +81 -0
- package/dist/components/ActionLogHistory.js.map +1 -0
- package/dist/components/ActionLogHistoryDisplay.d.ts +2 -0
- package/dist/components/ActionLogHistoryDisplay.d.ts.map +1 -0
- package/dist/components/ActionLogHistoryDisplay.js +17 -0
- package/dist/components/ActionLogHistoryDisplay.js.map +1 -0
- package/dist/components/ActionLogSidebar.d.ts +2 -0
- package/dist/components/ActionLogSidebar.d.ts.map +1 -0
- package/dist/components/ActionLogSidebar.js +9 -0
- package/dist/components/ActionLogSidebar.js.map +1 -0
- package/dist/components/BottomBar.d.ts +2 -0
- package/dist/components/BottomBar.d.ts.map +1 -0
- package/dist/components/BottomBar.js +33 -0
- package/dist/components/BottomBar.js.map +1 -0
- package/dist/components/BottomBarBreak.d.ts +2 -0
- package/dist/components/BottomBarBreak.d.ts.map +1 -0
- package/dist/components/BottomBarBreak.js +8 -0
- package/dist/components/BottomBarBreak.js.map +1 -0
- package/dist/components/BottomBarButton.d.ts +16 -0
- package/dist/components/BottomBarButton.d.ts.map +1 -0
- package/dist/components/BottomBarButton.js +123 -0
- package/dist/components/BottomBarButton.js.map +1 -0
- package/dist/components/CanvasLibraryViewer.d.ts +8 -0
- package/dist/components/CanvasLibraryViewer.d.ts.map +1 -0
- package/dist/components/CanvasLibraryViewer.js +29 -0
- package/dist/components/CanvasLibraryViewer.js.map +1 -0
- package/dist/components/ChitLibraryViewer.d.ts +8 -0
- package/dist/components/ChitLibraryViewer.d.ts.map +1 -0
- package/dist/components/ChitLibraryViewer.js +101 -0
- package/dist/components/ChitLibraryViewer.js.map +1 -0
- package/dist/components/ClientTrustMatchViewer.d.ts +11 -0
- package/dist/components/ClientTrustMatchViewer.d.ts.map +1 -0
- package/dist/components/ClientTrustMatchViewer.js +53 -0
- package/dist/components/ClientTrustMatchViewer.js.map +1 -0
- package/dist/components/ContextGalleryDisplay.d.ts +4 -0
- package/dist/components/ContextGalleryDisplay.d.ts.map +1 -0
- package/dist/components/ContextGalleryDisplay.js +49 -0
- package/dist/components/ContextGalleryDisplay.js.map +1 -0
- package/dist/components/GalleryDisplay.d.ts +2 -0
- package/dist/components/GalleryDisplay.d.ts.map +1 -0
- package/dist/components/GalleryDisplay.js +42 -0
- package/dist/components/GalleryDisplay.js.map +1 -0
- package/dist/components/GalleryPlayground.d.ts +14 -0
- package/dist/components/GalleryPlayground.d.ts.map +1 -0
- package/dist/components/GalleryPlayground.js +36 -0
- package/dist/components/GalleryPlayground.js.map +1 -0
- package/dist/components/GalleryViewer.d.ts +48 -0
- package/dist/components/GalleryViewer.d.ts.map +1 -0
- package/dist/components/GalleryViewer.js +567 -0
- package/dist/components/GalleryViewer.js.map +1 -0
- package/dist/components/GameDesigner.d.ts +5 -0
- package/dist/components/GameDesigner.d.ts.map +1 -0
- package/dist/components/GameDesigner.js +14 -0
- package/dist/components/GameDesigner.js.map +1 -0
- package/dist/components/GameDialog.d.ts +7 -0
- package/dist/components/GameDialog.d.ts.map +1 -0
- package/dist/components/GameDialog.js +24 -0
- package/dist/components/GameDialog.js.map +1 -0
- package/dist/components/GameModalBackdrop.d.ts +10 -0
- package/dist/components/GameModalBackdrop.d.ts.map +1 -0
- package/dist/components/GameModalBackdrop.js +33 -0
- package/dist/components/GameModalBackdrop.js.map +1 -0
- package/dist/components/GameModalDialog.d.ts +11 -0
- package/dist/components/GameModalDialog.d.ts.map +1 -0
- package/dist/components/GameModalDialog.js +42 -0
- package/dist/components/GameModalDialog.js.map +1 -0
- package/dist/components/LiveButton.d.ts +4 -0
- package/dist/components/LiveButton.d.ts.map +1 -0
- package/dist/components/LiveButton.js +17 -0
- package/dist/components/LiveButton.js.map +1 -0
- package/dist/components/MatchEndDisplay.d.ts +2 -0
- package/dist/components/MatchEndDisplay.d.ts.map +1 -0
- package/dist/components/MatchEndDisplay.js +67 -0
- package/dist/components/MatchEndDisplay.js.map +1 -0
- package/dist/components/MatchViewer.d.ts +5 -0
- package/dist/components/MatchViewer.d.ts.map +1 -0
- package/dist/components/MatchViewer.js +59 -0
- package/dist/components/MatchViewer.js.map +1 -0
- package/dist/components/ObjectWithPropsEditor.d.ts +5 -0
- package/dist/components/ObjectWithPropsEditor.d.ts.map +1 -0
- package/dist/components/ObjectWithPropsEditor.js +88 -0
- package/dist/components/ObjectWithPropsEditor.js.map +1 -0
- package/dist/components/Panel/MultiPanel.d.ts +13 -0
- package/dist/components/Panel/MultiPanel.d.ts.map +1 -0
- package/dist/components/Panel/MultiPanel.js +196 -0
- package/dist/components/Panel/MultiPanel.js.map +1 -0
- package/dist/components/Panel/PanelContents.d.ts +27 -0
- package/dist/components/Panel/PanelContents.d.ts.map +1 -0
- package/dist/components/Panel/PanelContents.js +202 -0
- package/dist/components/Panel/PanelContents.js.map +1 -0
- package/dist/components/Panel/PanelTabStack.d.ts +9 -0
- package/dist/components/Panel/PanelTabStack.d.ts.map +1 -0
- package/dist/components/Panel/PanelTabStack.js +56 -0
- package/dist/components/Panel/PanelTabStack.js.map +1 -0
- package/dist/components/Panel/SinglePanel.d.ts +13 -0
- package/dist/components/Panel/SinglePanel.d.ts.map +1 -0
- package/dist/components/Panel/SinglePanel.js +44 -0
- package/dist/components/Panel/SinglePanel.js.map +1 -0
- package/dist/components/Panel/ViewerWrapper.d.ts +17 -0
- package/dist/components/Panel/ViewerWrapper.d.ts.map +1 -0
- package/dist/components/Panel/ViewerWrapper.js +70 -0
- package/dist/components/Panel/ViewerWrapper.js.map +1 -0
- package/dist/components/Panel/ViewerZoomControls.d.ts +8 -0
- package/dist/components/Panel/ViewerZoomControls.d.ts.map +1 -0
- package/dist/components/Panel/ViewerZoomControls.js +152 -0
- package/dist/components/Panel/ViewerZoomControls.js.map +1 -0
- package/dist/components/Panel/util.d.ts +3 -0
- package/dist/components/Panel/util.d.ts.map +1 -0
- package/dist/components/Panel/util.js +5 -0
- package/dist/components/Panel/util.js.map +1 -0
- package/dist/components/PanelSpark.d.ts +7 -0
- package/dist/components/PanelSpark.d.ts.map +1 -0
- package/dist/components/PanelSpark.js +84 -0
- package/dist/components/PanelSpark.js.map +1 -0
- package/dist/components/PersistentCanvas.d.ts +12 -0
- package/dist/components/PersistentCanvas.d.ts.map +1 -0
- package/dist/components/PersistentCanvas.js +44 -0
- package/dist/components/PersistentCanvas.js.map +1 -0
- package/dist/components/PlayerImage.d.ts +9 -0
- package/dist/components/PlayerImage.d.ts.map +1 -0
- package/dist/components/PlayerImage.js +21 -0
- package/dist/components/PlayerImage.js.map +1 -0
- package/dist/components/Playground.d.ts +9 -0
- package/dist/components/Playground.d.ts.map +1 -0
- package/dist/components/Playground.js +129 -0
- package/dist/components/Playground.js.map +1 -0
- package/dist/components/PromptControls.d.ts +4 -0
- package/dist/components/PromptControls.d.ts.map +1 -0
- package/dist/components/PromptControls.js +87 -0
- package/dist/components/PromptControls.js.map +1 -0
- package/dist/components/SelectableItemAndStage.d.ts +8 -0
- package/dist/components/SelectableItemAndStage.d.ts.map +1 -0
- package/dist/components/SelectableItemAndStage.js +16 -0
- package/dist/components/SelectableItemAndStage.js.map +1 -0
- package/dist/components/SettingsDisplay.d.ts +2 -0
- package/dist/components/SettingsDisplay.d.ts.map +1 -0
- package/dist/components/SettingsDisplay.js +62 -0
- package/dist/components/SettingsDisplay.js.map +1 -0
- package/dist/components/SparkLineChart.d.ts +21 -0
- package/dist/components/SparkLineChart.d.ts.map +1 -0
- package/dist/components/SparkLineChart.js +143 -0
- package/dist/components/SparkLineChart.js.map +1 -0
- package/dist/components/StageAndEditor.d.ts +5 -0
- package/dist/components/StageAndEditor.d.ts.map +1 -0
- package/dist/components/StageAndEditor.js +12 -0
- package/dist/components/StageAndEditor.js.map +1 -0
- package/dist/components/TimeControlBar.d.ts +5 -0
- package/dist/components/TimeControlBar.d.ts.map +1 -0
- package/dist/components/TimeControlBar.js +38 -0
- package/dist/components/TimeControlBar.js.map +1 -0
- package/dist/components/TokenizedMessage.d.ts +13 -0
- package/dist/components/TokenizedMessage.d.ts.map +1 -0
- package/dist/components/TokenizedMessage.js +102 -0
- package/dist/components/TokenizedMessage.js.map +1 -0
- package/dist/components/TopBar.d.ts +4 -0
- package/dist/components/TopBar.d.ts.map +1 -0
- package/dist/components/TopBar.js +47 -0
- package/dist/components/TopBar.js.map +1 -0
- package/dist/components/TopBarDropdown.d.ts +6 -0
- package/dist/components/TopBarDropdown.d.ts.map +1 -0
- package/dist/components/TopBarDropdown.js +69 -0
- package/dist/components/TopBarDropdown.js.map +1 -0
- package/dist/components/TopBarPlayers.d.ts +2 -0
- package/dist/components/TopBarPlayers.d.ts.map +1 -0
- package/dist/components/TopBarPlayers.js +70 -0
- package/dist/components/TopBarPlayers.js.map +1 -0
- package/dist/components/UpdatingCanvasImage.d.ts +7 -0
- package/dist/components/UpdatingCanvasImage.d.ts.map +1 -0
- package/dist/components/UpdatingCanvasImage.js +22 -0
- package/dist/components/UpdatingCanvasImage.js.map +1 -0
- package/dist/components/UpdatingCanvasViewer.d.ts +7 -0
- package/dist/components/UpdatingCanvasViewer.d.ts.map +1 -0
- package/dist/components/UpdatingCanvasViewer.js +50 -0
- package/dist/components/UpdatingCanvasViewer.js.map +1 -0
- package/dist/components/Viewer.d.ts +16 -0
- package/dist/components/Viewer.d.ts.map +1 -0
- package/dist/components/Viewer.js +289 -0
- package/dist/components/Viewer.js.map +1 -0
- package/dist/components/index.d.ts +1 -0
- package/dist/components/index.d.ts.map +1 -0
- package/dist/components/index.js +2 -0
- package/dist/components/index.js.map +1 -0
- package/dist/e085acb5e467d8e85d21.woff +0 -0
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- package/dist/game/Chit.d.ts +64 -0
- package/dist/game/Chit.d.ts.map +1 -0
- package/dist/game/Chit.js +524 -0
- package/dist/game/Chit.js.map +1 -0
- package/dist/game/ClientTimeState.d.ts +16 -0
- package/dist/game/ClientTimeState.d.ts.map +1 -0
- package/dist/game/ClientTimeState.js +38 -0
- package/dist/game/ClientTimeState.js.map +1 -0
- package/dist/game/ClockDetails.d.ts +9 -0
- package/dist/game/ClockDetails.d.ts.map +1 -0
- package/dist/game/ClockDetails.js +19 -0
- package/dist/game/ClockDetails.js.map +1 -0
- package/dist/game/Connection.d.ts +26 -0
- package/dist/game/Connection.d.ts.map +1 -0
- package/dist/game/Connection.js +99 -0
- package/dist/game/Connection.js.map +1 -0
- package/dist/game/ConnectionObject.d.ts +7 -0
- package/dist/game/ConnectionObject.d.ts.map +1 -0
- package/dist/game/ConnectionObject.js +16 -0
- package/dist/game/ConnectionObject.js.map +1 -0
- package/dist/game/ConnectionTransport.d.ts +17 -0
- package/dist/game/ConnectionTransport.d.ts.map +1 -0
- package/dist/game/ConnectionTransport.js +39 -0
- package/dist/game/ConnectionTransport.js.map +1 -0
- package/dist/game/DropdownChit.d.ts +7 -0
- package/dist/game/DropdownChit.d.ts.map +1 -0
- package/dist/game/DropdownChit.js +29 -0
- package/dist/game/DropdownChit.js.map +1 -0
- package/dist/game/GalleryItemChitChildrenSource.d.ts +12 -0
- package/dist/game/GalleryItemChitChildrenSource.d.ts.map +1 -0
- package/dist/game/GalleryItemChitChildrenSource.js +25 -0
- package/dist/game/GalleryItemChitChildrenSource.js.map +1 -0
- package/dist/game/GalleryItemRawSource.d.ts +9 -0
- package/dist/game/GalleryItemRawSource.d.ts.map +1 -0
- package/dist/game/GalleryItemRawSource.js +13 -0
- package/dist/game/GalleryItemRawSource.js.map +1 -0
- package/dist/game/Game.d.ts +51 -0
- package/dist/game/Game.d.ts.map +1 -0
- package/dist/game/Game.js +2 -0
- package/dist/game/Game.js.map +1 -0
- package/dist/game/GameBagChit.d.ts +16 -0
- package/dist/game/GameBagChit.d.ts.map +1 -0
- package/dist/game/GameBagChit.js +51 -0
- package/dist/game/GameBagChit.js.map +1 -0
- package/dist/game/GameButton.d.ts +30 -0
- package/dist/game/GameButton.d.ts.map +1 -0
- package/dist/game/GameButton.js +115 -0
- package/dist/game/GameButton.js.map +1 -0
- package/dist/game/GameDeckChit.d.ts +23 -0
- package/dist/game/GameDeckChit.d.ts.map +1 -0
- package/dist/game/GameDeckChit.js +79 -0
- package/dist/game/GameDeckChit.js.map +1 -0
- package/dist/game/GameTheme.d.ts +75 -0
- package/dist/game/GameTheme.d.ts.map +1 -0
- package/dist/game/GameTheme.js +103 -0
- package/dist/game/GameTheme.js.map +1 -0
- package/dist/game/Match.d.ts +34 -0
- package/dist/game/Match.d.ts.map +1 -0
- package/dist/game/Match.js +151 -0
- package/dist/game/Match.js.map +1 -0
- package/dist/game/MatchConnection.d.ts +8 -0
- package/dist/game/MatchConnection.d.ts.map +1 -0
- package/dist/game/MatchConnection.js +6 -0
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- package/dist/game/MatchStorage.d.ts +17 -0
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- package/dist/game/ModalState.d.ts +9 -0
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- package/dist/game/OrderedOutlet.d.ts +50 -0
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- package/dist/game/Pick.d.ts +26 -0
- package/dist/game/Pick.d.ts.map +1 -0
- package/dist/game/Pick.js +239 -0
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- package/dist/game/PlayerChit.d.ts +16 -0
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- package/dist/game/PlayerInfo.d.ts +12 -0
- package/dist/game/PlayerInfo.d.ts.map +1 -0
- package/dist/game/PlayerInfo.js +20 -0
- package/dist/game/PlayerInfo.js.map +1 -0
- package/dist/game/PlayerPromptStatusChit.d.ts +5 -0
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- package/dist/game/Prompt.d.ts +94 -0
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- package/dist/game/RootChit.d.ts +15 -0
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- package/dist/game/SparkChit.d.ts +27 -0
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- package/dist/game/SparkChit.js.map +1 -0
- package/dist/game/StaticChitTypeRegistry.d.ts +5 -0
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- package/dist/game/Turn.d.ts +169 -0
- package/dist/game/Turn.d.ts.map +1 -0
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- package/dist/game/TurnState.d.ts +30 -0
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- package/dist/game/TurnState.js.map +1 -0
- package/dist/game/clientTransport/ClientPrompts.d.ts +23 -0
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- package/dist/game/clientTransport/ClientStatus.d.ts +19 -0
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- package/dist/game/clientTransport/ClientTime.d.ts +42 -0
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- package/dist/game/index.d.ts +1 -0
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- package/dist/game/serverTransport/ServerTime.d.ts +39 -0
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- package/dist/hooks/useChits.d.ts +4 -0
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- package/dist/hooks/useGameTheme.d.ts +8 -0
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- package/dist/hooks/useModalState.d.ts +7 -0
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- package/dist/hooks/usePanelScale.d.ts +7 -0
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- package/dist/hooks/usePanelStates.d.ts +9 -0
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- package/dist/hooks/usePlayer.d.ts +7 -0
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- package/dist/hooks/useSmartDebouncedState.d.ts +27 -0
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- package/dist/hooks/useTimeController.d.ts +22 -0
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- package/src/library/utilities/CardMesh.ts +55 -0
- package/src/library/utilities/Dice.tsx +183 -0
- package/src/library/utilities/EventChannel.ts +52 -0
- package/src/library/utilities/GalleryItemConversion.ts +30 -0
- package/src/library/utilities/IUpdatingCanvas.ts +14 -0
- package/src/library/utilities/LayoutHelper.ts +586 -0
- package/src/library/utilities/ObjectWithProps.ts +52 -0
- package/src/library/utilities/OutlineCanvas.tsx +45 -0
- package/src/library/utilities/OutlineGeometry.ts +69 -0
- package/src/library/utilities/ParameterizedCanvas.ts +78 -0
- package/src/library/utilities/RequestSharedAnimationFrame.ts +16 -0
- package/src/library/utilities/StaticImage.tsx +58 -0
- package/src/library/utilities/SvgExtruder.ts +330 -0
- package/src/library/utilities/ThreeDisposer.ts +66 -0
- package/src/library/utilities/zIndex.ts +15 -0
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import { Scene, Vector3, Quaternion, Mesh } from "three";
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export class SceneWrapper {
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private realScene: Scene;
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private outlineScene: Scene;
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private shadowMeshes = new Map<number, Mesh>(); // object.id -> shadow mesh
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private outlinedObjects = new Map<number, Mesh>(); // object.id -> original object
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private materialHashes = new Map<number, string>(); // object.id -> material hash for change detection
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private outlinePass: any = null; // Will be set by IDBasedOutlinePass
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// Material update tracking
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private materialsDirty = false;
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private lastDepthTexture: any = null;
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constructor(realScene: Scene = new Scene()) {
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this.realScene = realScene;
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this.outlineScene = new Scene();
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}
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get scene(): Scene {
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return this.realScene;
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}
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get outlineShadowScene(): Scene {
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return this.outlineScene;
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}
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get hasOutlinedObjects(): boolean {
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// return false;
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return this.outlinedObjects.size > 0;
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}
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_dirty = true;
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_needsRebuild = false;
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markDirty() {
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this._dirty = true;
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}
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isDirty() {
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return this._dirty;
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}
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markMaterialsDirty() {
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this.materialsDirty = true;
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}
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rebuild() {
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this._dirty = true;
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this._needsRebuild = true;
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}
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private executeRebuild() {
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if (!this._needsRebuild) {
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return;
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}
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this._needsRebuild = false;
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// Remove shadow meshes for objects that no longer have outlines
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for (const existingId of this.shadowMeshes.keys()) {
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const shadowMesh = this.shadowMeshes.get(existingId);
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this.outlineScene.remove(shadowMesh!);
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// Dispose materials to prevent GPU memory leaks
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if (shadowMesh!.material) {
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if (Array.isArray(shadowMesh!.material)) {
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shadowMesh!.material.forEach((mat) => mat.dispose());
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} else {
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shadowMesh!.material.dispose();
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}
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}
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}
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this.shadowMeshes.clear();
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this.outlinedObjects.clear();
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this.materialHashes.clear();
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}
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private _lastX = -1;
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private _lastY = -1;
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setOutlinePass(outlinePass: any) {
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const outlinePassChanged = this.outlinePass !== outlinePass;
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this.outlinePass = outlinePass;
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if (outlinePassChanged || this._lastX !== outlinePass.resolution.x || this._lastY !== outlinePass.resolution.y) {
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this._lastX = outlinePass.resolution.x;
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this._lastY = outlinePass.resolution.y;
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this.rebuild();
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}
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}
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// Generate hash of material properties for change detection
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private getMaterialHash(material: any): string {
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if (!material) return "null";
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if (Array.isArray(material)) {
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return material.map((m) => this.getSingleMaterialHash(m)).join("|");
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}
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return this.getSingleMaterialHash(material);
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}
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private getSingleMaterialHash(material: any): string {
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if (!material) return "null";
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// Hash key material properties that would affect ID material creation
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const props = [
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material.uuid || "no-uuid",
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material.transparent || false,
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material.opacity || 1,
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material.alphaTest || 0,
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material.side || 0,
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material.map?.uuid || "no-map",
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];
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return props.join("_");
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}
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// Fast update - only updates transforms of existing outlined objects
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update(): void {
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if (this._dirty) {
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this.fullUpdate();
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}
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// Update materials if needed
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// TODO: remove this if unnecessary
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// if (this.materialsDirty && this.outlinePass) {
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// this.updateMaterials();
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// }
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for (const [meshId, originalObject] of this.outlinedObjects) {
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const shadowMesh = this.shadowMeshes.get(meshId);
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if (shadowMesh && originalObject.parent) {
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// Only update if object still exists in scene
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// Update transform to match original
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originalObject.updateMatrixWorld(true);
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const worldPos = new Vector3();
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const worldQuat = new Quaternion();
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const worldScale = new Vector3();
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originalObject.matrixWorld.decompose(worldPos, worldQuat, worldScale);
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shadowMesh.position.copy(worldPos);
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shadowMesh.quaternion.copy(worldQuat);
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shadowMesh.scale.copy(worldScale);
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shadowMesh.updateMatrix();
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shadowMesh.updateMatrixWorld(true);
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}
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}
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}
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// Full update - traverses scene to find objects that should be outlined
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fullUpdate(): void {
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this._dirty = false;
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this.markMaterialsDirty();
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this.executeRebuild();
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// Log memory before flush if significant changes expected
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const beforeMemory = this.getMemorySnapshot();
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// Track existing shadow meshes
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const existingShadowIds = new Set(this.shadowMeshes.keys());
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const currentOutlineIds = new Set<number>();
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// Traverse real scene to find meshes with outline userData
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this.realScene.traverseVisible((object: any) => {
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if (object.isMesh && object.userData?.outlineColor) {
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const meshId = object.id;
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currentOutlineIds.add(meshId);
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// Check if object is at origin - if so, delay shadow mesh creation
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object.updateMatrixWorld(true);
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const worldPos = object.getWorldPosition(new Vector3());
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// Track this as an outlined object
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this.outlinedObjects.set(meshId, object);
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// Check if material has changed
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const currentMaterialHash = this.getMaterialHash(object.material);
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const previousMaterialHash = this.materialHashes.get(meshId);
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const materialChanged = previousMaterialHash !== currentMaterialHash;
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let shadowMesh = this.shadowMeshes.get(meshId);
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if (!shadowMesh) {
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// Create new shadow mesh
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shadowMesh = object.clone() as Mesh;
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shadowMesh.geometry = object.geometry; // Share geometry (no need to clone)
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// Copy the userData for the outline system
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shadowMesh.userData = { ...object.userData };
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// Ensure shadow properties are copied
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shadowMesh.castShadow = object.castShadow;
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shadowMesh.receiveShadow = object.receiveShadow;
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// Get the world transform and decompose it into position/rotation/scale
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// (worldPos already calculated above)
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const worldQuat = new Quaternion();
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const worldScale = new Vector3();
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const tempWorldPos = new Vector3(); // temp variable for decompose
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object.matrixWorld.decompose(tempWorldPos, worldQuat, worldScale);
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// Apply world transform and force immediate matrix update
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shadowMesh.position.copy(worldPos);
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shadowMesh.quaternion.copy(worldQuat);
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shadowMesh.scale.copy(worldScale);
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shadowMesh.updateMatrix();
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shadowMesh.updateMatrixWorld(true); // Force immediate world matrix update
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this.shadowMeshes.set(meshId, shadowMesh);
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this.outlineScene.add(shadowMesh);
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// Let the outline pass prepare the ID materials for this new mesh
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if (this.outlinePass) {
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this.outlinePass.prepareShadowMesh(shadowMesh, object);
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}
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// Store material hash
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this.materialHashes.set(meshId, currentMaterialHash);
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} else {
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// Update userData to reflect any changes (like outline color changes)
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const userDataChanged =
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object.userData.outlineColor !== shadowMesh.userData.outlineColor ||
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object.userData.outlineId !== shadowMesh.userData.outlineId;
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shadowMesh.userData = { ...object.userData };
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// Update transform to match original
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const worldPos = new Vector3();
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const worldQuat = new Quaternion();
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const worldScale = new Vector3();
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object.matrixWorld.decompose(worldPos, worldQuat, worldScale);
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shadowMesh.position.copy(worldPos);
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shadowMesh.quaternion.copy(worldQuat);
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shadowMesh.scale.copy(worldScale);
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shadowMesh.updateMatrix();
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shadowMesh.updateMatrixWorld(true);
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// If material changed, recreate ID materials
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if ((materialChanged || userDataChanged) && this.outlinePass) {
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this.outlinePass.prepareShadowMesh(shadowMesh, object);
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this.materialHashes.set(meshId, currentMaterialHash);
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}
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}
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}
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});
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// Remove shadow meshes for objects that no longer have outlines
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for (const existingId of existingShadowIds) {
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if (!currentOutlineIds.has(existingId)) {
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const shadowMesh = this.shadowMeshes.get(existingId);
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if (shadowMesh) {
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this.outlineScene.remove(shadowMesh);
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// Dispose materials to prevent GPU memory leaks
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if (shadowMesh.material) {
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if (Array.isArray(shadowMesh.material)) {
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shadowMesh.material.forEach((mat) => mat.dispose());
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} else {
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shadowMesh.material.dispose();
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}
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}
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this.shadowMeshes.delete(existingId);
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this.outlinedObjects.delete(existingId);
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this.materialHashes.delete(existingId);
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}
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}
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}
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// Log memory after flush and compare
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const afterMemory = this.getMemorySnapshot();
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this.logMemoryChanges(beforeMemory, afterMemory, existingShadowIds.size, currentOutlineIds.size);
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}
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// Single consolidated material update method
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updateMaterials(): void {
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if (!this.outlinePass) return;
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const currentDepthTexture = this.outlinePass.sceneDepthTexture;
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const depthTextureChanged = this.lastDepthTexture !== currentDepthTexture;
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if (!this.materialsDirty && !depthTextureChanged) {
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return; // No updates needed
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}
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const useDepthTest = currentDepthTexture !== null;
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let materialsUpdated = false;
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// Update all shadow mesh materials in one pass
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this.outlineScene.traverse((object: any) => {
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if (object.isMesh && object.material) {
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const updateMaterial = (mat: any) => {
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if (mat.uniforms) {
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let materialChanged = false;
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if (mat.uniforms["sceneDepthTexture"] && mat.uniforms["sceneDepthTexture"].value !== currentDepthTexture) {
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mat.uniforms["sceneDepthTexture"].value = currentDepthTexture;
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materialChanged = true;
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}
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if (mat.uniforms["useDepthTest"] && mat.uniforms["useDepthTest"].value !== useDepthTest) {
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mat.uniforms["useDepthTest"].value = useDepthTest;
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materialChanged = true;
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}
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if (materialChanged) {
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mat.needsUpdate = true;
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materialsUpdated = true;
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}
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}
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};
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if (Array.isArray(object.material)) {
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object.material.forEach(updateMaterial);
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} else {
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updateMaterial(object.material);
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}
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}
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});
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// Update tracking
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this.lastDepthTexture = currentDepthTexture;
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this.materialsDirty = false;
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if (materialsUpdated) {
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console.log(
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`SceneWrapper: Updated materials (depth texture: ${!!currentDepthTexture}, useDepthTest: ${useDepthTest})`,
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);
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}
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}
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+
dispose(): void {
|
|
332
|
+
// Dispose all shadow mesh materials before clearing
|
|
333
|
+
for (const shadowMesh of this.shadowMeshes.values()) {
|
|
334
|
+
if (shadowMesh.material) {
|
|
335
|
+
if (Array.isArray(shadowMesh.material)) {
|
|
336
|
+
shadowMesh.material.forEach((mat) => mat.dispose());
|
|
337
|
+
} else {
|
|
338
|
+
shadowMesh.material.dispose();
|
|
339
|
+
}
|
|
340
|
+
}
|
|
341
|
+
}
|
|
342
|
+
|
|
343
|
+
this.shadowMeshes.clear();
|
|
344
|
+
this.outlinedObjects.clear();
|
|
345
|
+
this.materialHashes.clear();
|
|
346
|
+
this.outlineScene.clear();
|
|
347
|
+
}
|
|
348
|
+
|
|
349
|
+
private getMemorySnapshot() {
|
|
350
|
+
// Shadow scene stats (outline materials)
|
|
351
|
+
const shadowStats = this.analyzeSceneMemory(this.outlineScene, "shadow");
|
|
352
|
+
|
|
353
|
+
// Real scene stats (original materials)
|
|
354
|
+
const realStats = this.analyzeSceneMemory(this.realScene, "real");
|
|
355
|
+
|
|
356
|
+
return {
|
|
357
|
+
timestamp: performance.now(),
|
|
358
|
+
shadow: shadowStats,
|
|
359
|
+
real: realStats,
|
|
360
|
+
};
|
|
361
|
+
}
|
|
362
|
+
|
|
363
|
+
private analyzeSceneMemory(scene: any, sceneType: string) {
|
|
364
|
+
const geometries = new Set();
|
|
365
|
+
const materials = new Set();
|
|
366
|
+
const textureMemoryMap = new Map<string, number>(); // Store memory usage, not texture refs
|
|
367
|
+
let totalMeshes = 0;
|
|
368
|
+
let totalVertices = 0;
|
|
369
|
+
let totalFaces = 0;
|
|
370
|
+
let transparentMaterials = 0;
|
|
371
|
+
let opaqueMaterials = 0;
|
|
372
|
+
let texturesUsed = 0;
|
|
373
|
+
let outlinedMeshes = 0;
|
|
374
|
+
let nonOutlinedMeshes = 0;
|
|
375
|
+
|
|
376
|
+
scene.traverse((object: any) => {
|
|
377
|
+
if (object.isMesh) {
|
|
378
|
+
totalMeshes++;
|
|
379
|
+
|
|
380
|
+
// Check if mesh has outline userData
|
|
381
|
+
if (object.userData?.outlineColor) {
|
|
382
|
+
outlinedMeshes++;
|
|
383
|
+
} else {
|
|
384
|
+
nonOutlinedMeshes++;
|
|
385
|
+
}
|
|
386
|
+
|
|
387
|
+
// Analyze geometry
|
|
388
|
+
if (object.geometry) {
|
|
389
|
+
geometries.add(object.geometry.uuid);
|
|
390
|
+
const positions = object.geometry.attributes.position;
|
|
391
|
+
if (positions) {
|
|
392
|
+
totalVertices += positions.count;
|
|
393
|
+
if (object.geometry.index) {
|
|
394
|
+
totalFaces += object.geometry.index.count / 3;
|
|
395
|
+
} else {
|
|
396
|
+
totalFaces += positions.count / 3;
|
|
397
|
+
}
|
|
398
|
+
}
|
|
399
|
+
}
|
|
400
|
+
|
|
401
|
+
// Analyze materials
|
|
402
|
+
if (object.material) {
|
|
403
|
+
if (Array.isArray(object.material)) {
|
|
404
|
+
object.material.forEach((mat: any) => {
|
|
405
|
+
materials.add(mat.uuid);
|
|
406
|
+
this.analyzeMaterial(mat, sceneType, {
|
|
407
|
+
transparentMaterials: () => transparentMaterials++,
|
|
408
|
+
opaqueMaterials: () => opaqueMaterials++,
|
|
409
|
+
texturesUsed: () => texturesUsed++,
|
|
410
|
+
textureMemoryMap,
|
|
411
|
+
});
|
|
412
|
+
});
|
|
413
|
+
} else {
|
|
414
|
+
materials.add(object.material.uuid);
|
|
415
|
+
this.analyzeMaterial(object.material, sceneType, {
|
|
416
|
+
transparentMaterials: () => transparentMaterials++,
|
|
417
|
+
opaqueMaterials: () => opaqueMaterials++,
|
|
418
|
+
texturesUsed: () => texturesUsed++,
|
|
419
|
+
textureMemoryMap,
|
|
420
|
+
});
|
|
421
|
+
}
|
|
422
|
+
}
|
|
423
|
+
}
|
|
424
|
+
});
|
|
425
|
+
|
|
426
|
+
// Sum up texture memory
|
|
427
|
+
const textureMemoryMB = Array.from(textureMemoryMap.values()).reduce((sum, mem) => sum + mem, 0);
|
|
428
|
+
|
|
429
|
+
return {
|
|
430
|
+
meshes: totalMeshes,
|
|
431
|
+
outlinedMeshes,
|
|
432
|
+
nonOutlinedMeshes,
|
|
433
|
+
geometries: geometries.size,
|
|
434
|
+
materials: materials.size,
|
|
435
|
+
textures: textureMemoryMap.size,
|
|
436
|
+
textureMemoryMB,
|
|
437
|
+
vertices: totalVertices,
|
|
438
|
+
faces: totalFaces,
|
|
439
|
+
transparentMaterials,
|
|
440
|
+
opaqueMaterials,
|
|
441
|
+
texturesUsed,
|
|
442
|
+
};
|
|
443
|
+
}
|
|
444
|
+
|
|
445
|
+
private analyzeMaterial(material: any, sceneType: string, counters: any) {
|
|
446
|
+
if (sceneType === "shadow") {
|
|
447
|
+
// Shadow materials (ID materials)
|
|
448
|
+
if (material.transparent) {
|
|
449
|
+
counters.transparentMaterials();
|
|
450
|
+
} else {
|
|
451
|
+
counters.opaqueMaterials();
|
|
452
|
+
}
|
|
453
|
+
if (material.uniforms?.originalMap?.value) {
|
|
454
|
+
counters.texturesUsed();
|
|
455
|
+
const texture = material.uniforms.originalMap.value;
|
|
456
|
+
if (!counters.textureMemoryMap.has(texture.uuid)) {
|
|
457
|
+
counters.textureMemoryMap.set(texture.uuid, this.calculateSingleTextureMemory(texture));
|
|
458
|
+
}
|
|
459
|
+
}
|
|
460
|
+
} else {
|
|
461
|
+
// Real scene materials (original materials)
|
|
462
|
+
if (material.transparent || material.opacity < 1.0) {
|
|
463
|
+
counters.transparentMaterials();
|
|
464
|
+
} else {
|
|
465
|
+
counters.opaqueMaterials();
|
|
466
|
+
}
|
|
467
|
+
if (material.map) {
|
|
468
|
+
counters.texturesUsed();
|
|
469
|
+
if (!counters.textureMemoryMap.has(material.map.uuid)) {
|
|
470
|
+
counters.textureMemoryMap.set(material.map.uuid, this.calculateSingleTextureMemory(material.map));
|
|
471
|
+
}
|
|
472
|
+
}
|
|
473
|
+
// Also check other common texture maps
|
|
474
|
+
["normalMap", "roughnessMap", "metalnessMap", "emissiveMap", "aoMap"].forEach((mapType) => {
|
|
475
|
+
if (material[mapType]) {
|
|
476
|
+
if (!counters.textureMemoryMap.has(material[mapType].uuid)) {
|
|
477
|
+
counters.textureMemoryMap.set(material[mapType].uuid, this.calculateSingleTextureMemory(material[mapType]));
|
|
478
|
+
}
|
|
479
|
+
}
|
|
480
|
+
});
|
|
481
|
+
}
|
|
482
|
+
}
|
|
483
|
+
|
|
484
|
+
private calculateSingleTextureMemory(texture: any): number {
|
|
485
|
+
if (!texture?.image) return 0;
|
|
486
|
+
|
|
487
|
+
const width = texture.image.width || 512; // Default fallback
|
|
488
|
+
const height = texture.image.height || 512;
|
|
489
|
+
|
|
490
|
+
// Determine bytes per pixel based on format
|
|
491
|
+
let bytesPerPixel = 4; // Default RGBA
|
|
492
|
+
if (texture.format !== undefined) {
|
|
493
|
+
// Three.js texture formats
|
|
494
|
+
switch (texture.format) {
|
|
495
|
+
case 1023: // RGBAFormat
|
|
496
|
+
bytesPerPixel = 4;
|
|
497
|
+
break;
|
|
498
|
+
case 1022: // RGBFormat
|
|
499
|
+
bytesPerPixel = 3;
|
|
500
|
+
break;
|
|
501
|
+
case 1021: // RGFormat (Red Green)
|
|
502
|
+
bytesPerPixel = 2;
|
|
503
|
+
break;
|
|
504
|
+
case 1019: // RedFormat
|
|
505
|
+
bytesPerPixel = 1;
|
|
506
|
+
break;
|
|
507
|
+
case 1020: // AlphaFormat
|
|
508
|
+
bytesPerPixel = 1;
|
|
509
|
+
break;
|
|
510
|
+
default:
|
|
511
|
+
bytesPerPixel = 4; // Safe default
|
|
512
|
+
}
|
|
513
|
+
}
|
|
514
|
+
|
|
515
|
+
// Base texture memory
|
|
516
|
+
let textureMemory = width * height * bytesPerPixel;
|
|
517
|
+
|
|
518
|
+
// Add mipmap memory (approximately 1.33x base size if mipmaps enabled)
|
|
519
|
+
if (texture.generateMipmaps !== false) {
|
|
520
|
+
textureMemory *= 1.33;
|
|
521
|
+
}
|
|
522
|
+
|
|
523
|
+
// Convert to MB
|
|
524
|
+
return textureMemory / (1024 * 1024);
|
|
525
|
+
}
|
|
526
|
+
|
|
527
|
+
private logMemoryChanges(before: any, after: any, beforeCount: number, afterCount: number) {
|
|
528
|
+
return;
|
|
529
|
+
// Check for significant changes in either scene
|
|
530
|
+
const shadowChanged = this.hasSignificantChanges(before.shadow, after.shadow);
|
|
531
|
+
const realChanged = this.hasSignificantChanges(before.real, after.real);
|
|
532
|
+
|
|
533
|
+
if (shadowChanged || realChanged) {
|
|
534
|
+
console.group(`SceneWrapper Memory Update (${beforeCount} → ${afterCount} outlined objects)`);
|
|
535
|
+
|
|
536
|
+
// Real Scene Stats
|
|
537
|
+
console.group(`🎨 Real Scene (Original Materials)`);
|
|
538
|
+
this.logSceneStats(before.real, after.real);
|
|
539
|
+
console.groupEnd();
|
|
540
|
+
|
|
541
|
+
// Shadow Scene Stats
|
|
542
|
+
console.group(`👤 Shadow Scene (Outline Materials)`);
|
|
543
|
+
this.logSceneStats(before.shadow, after.shadow);
|
|
544
|
+
console.groupEnd();
|
|
545
|
+
|
|
546
|
+
// Combined memory estimate
|
|
547
|
+
const totalVertices = after.real.vertices + after.shadow.vertices;
|
|
548
|
+
const totalFaces = after.real.faces + after.shadow.faces;
|
|
549
|
+
const vertexMemoryMB = (totalVertices * 3 * 4) / (1024 * 1024);
|
|
550
|
+
const faceMemoryMB = (totalFaces * 3 * 2) / (1024 * 1024);
|
|
551
|
+
const totalTextures = after.real.textures + after.shadow.textures;
|
|
552
|
+
const totalTextureMemoryMB = (after.real.textureMemoryMB || 0) + (after.shadow.textureMemoryMB || 0);
|
|
553
|
+
|
|
554
|
+
console.log(`📊 Combined Memory Estimate:`);
|
|
555
|
+
console.log(` Geometry: ${(vertexMemoryMB + faceMemoryMB).toFixed(2)}MB`);
|
|
556
|
+
console.log(` Textures: ${totalTextureMemoryMB.toFixed(2)}MB (${totalTextures} unique)`);
|
|
557
|
+
console.log(` Total GPU: ${(vertexMemoryMB + faceMemoryMB + totalTextureMemoryMB).toFixed(2)}MB`);
|
|
558
|
+
console.log(` Optimization: ${after.shadow.opaqueMaterials} shadow materials skip texture sampling`);
|
|
559
|
+
|
|
560
|
+
console.groupEnd();
|
|
561
|
+
}
|
|
562
|
+
}
|
|
563
|
+
|
|
564
|
+
private hasSignificantChanges(before: any, after: any): boolean {
|
|
565
|
+
if (!before || !after) return true;
|
|
566
|
+
return (
|
|
567
|
+
Math.abs(after.meshes - before.meshes) > 0 ||
|
|
568
|
+
Math.abs(after.geometries - before.geometries) > 0 ||
|
|
569
|
+
Math.abs(after.materials - before.materials) > 0
|
|
570
|
+
);
|
|
571
|
+
}
|
|
572
|
+
|
|
573
|
+
private logSceneStats(before: any, after: any) {
|
|
574
|
+
if (!before || !after) {
|
|
575
|
+
console.log("No previous data for comparison");
|
|
576
|
+
return;
|
|
577
|
+
}
|
|
578
|
+
|
|
579
|
+
const meshDelta = after.meshes - before.meshes;
|
|
580
|
+
const geometryDelta = after.geometries - before.geometries;
|
|
581
|
+
const materialDelta = after.materials - before.materials;
|
|
582
|
+
const vertexDelta = after.vertices - before.vertices;
|
|
583
|
+
const faceDelta = after.faces - before.faces;
|
|
584
|
+
const transparentDelta = after.transparentMaterials - before.transparentMaterials;
|
|
585
|
+
const opaqueDelta = after.opaqueMaterials - before.opaqueMaterials;
|
|
586
|
+
const texturesDelta = after.texturesUsed - before.texturesUsed;
|
|
587
|
+
const textureMemoryDelta = (after.textureMemoryMB || 0) - (before.textureMemoryMB || 0);
|
|
588
|
+
|
|
589
|
+
console.log(`Meshes: ${before.meshes} → ${after.meshes} (${meshDelta > 0 ? "+" : ""}${meshDelta})`);
|
|
590
|
+
console.log(` ├─ With Outlines: ${before.outlinedMeshes || 0} → ${after.outlinedMeshes || 0}`);
|
|
591
|
+
console.log(` └─ Without Outlines: ${before.nonOutlinedMeshes || 0} → ${after.nonOutlinedMeshes || 0}`);
|
|
592
|
+
console.log(
|
|
593
|
+
`Geometries: ${before.geometries} → ${after.geometries} (${geometryDelta > 0 ? "+" : ""}${geometryDelta})`,
|
|
594
|
+
);
|
|
595
|
+
console.log(
|
|
596
|
+
`Materials: ${before.materials} → ${after.materials} (${materialDelta > 0 ? "+" : ""}${materialDelta})`,
|
|
597
|
+
);
|
|
598
|
+
console.log(
|
|
599
|
+
` ├─ Transparent: ${before.transparentMaterials} → ${after.transparentMaterials} (${transparentDelta > 0 ? "+" : ""}${transparentDelta})`,
|
|
600
|
+
);
|
|
601
|
+
console.log(
|
|
602
|
+
` ├─ Opaque: ${before.opaqueMaterials} → ${after.opaqueMaterials} (${opaqueDelta > 0 ? "+" : ""}${opaqueDelta})`,
|
|
603
|
+
);
|
|
604
|
+
console.log(
|
|
605
|
+
` └─ Using Textures: ${before.texturesUsed} → ${after.texturesUsed} (${texturesDelta > 0 ? "+" : ""}${texturesDelta})`,
|
|
606
|
+
);
|
|
607
|
+
console.log(
|
|
608
|
+
`Textures: ${(before.textureMemoryMB || 0).toFixed(2)}MB → ${(after.textureMemoryMB || 0).toFixed(2)}MB (${textureMemoryDelta > 0 ? "+" : ""}${textureMemoryDelta.toFixed(2)}MB)`,
|
|
609
|
+
);
|
|
610
|
+
console.log(
|
|
611
|
+
`Vertices: ${before.vertices.toLocaleString()} → ${after.vertices.toLocaleString()} (${vertexDelta > 0 ? "+" : ""}${vertexDelta.toLocaleString()})`,
|
|
612
|
+
);
|
|
613
|
+
console.log(
|
|
614
|
+
`Faces: ${before.faces.toLocaleString()} → ${after.faces.toLocaleString()} (${faceDelta > 0 ? "+" : ""}${faceDelta.toLocaleString()})`,
|
|
615
|
+
);
|
|
616
|
+
}
|
|
617
|
+
}
|
|
@@ -0,0 +1,50 @@
|
|
|
1
|
+
import { ShaderMaterial, UniformsUtils, WebGLRenderer, WebGLRenderTarget, IUniform } from "three";
|
|
2
|
+
import { Pass } from "./types";
|
|
3
|
+
import { FullScreenQuad } from "./FullScreenQuad";
|
|
4
|
+
import { CopyShader } from "./shaders";
|
|
5
|
+
|
|
6
|
+
export class ShaderPass extends Pass {
|
|
7
|
+
private textureID: string;
|
|
8
|
+
uniforms: Record<string, IUniform>;
|
|
9
|
+
material: ShaderMaterial;
|
|
10
|
+
private fsQuad: FullScreenQuad;
|
|
11
|
+
|
|
12
|
+
constructor(shader: ShaderMaterial | typeof CopyShader, textureID: string) {
|
|
13
|
+
super();
|
|
14
|
+
this.textureID = textureID;
|
|
15
|
+
|
|
16
|
+
if (shader instanceof ShaderMaterial) {
|
|
17
|
+
this.uniforms = shader.uniforms as Record<string, IUniform>;
|
|
18
|
+
this.material = shader;
|
|
19
|
+
} else if (shader) {
|
|
20
|
+
this.uniforms = UniformsUtils.clone(shader.uniforms);
|
|
21
|
+
this.material = new ShaderMaterial({
|
|
22
|
+
defines: Object.assign({}, (shader as any).defines),
|
|
23
|
+
uniforms: this.uniforms,
|
|
24
|
+
vertexShader: (shader as any).vertexShader,
|
|
25
|
+
fragmentShader: (shader as any).fragmentShader,
|
|
26
|
+
});
|
|
27
|
+
} else {
|
|
28
|
+
throw new Error("ShaderPass requires a shader");
|
|
29
|
+
}
|
|
30
|
+
|
|
31
|
+
this.fsQuad = new FullScreenQuad(this.material);
|
|
32
|
+
}
|
|
33
|
+
|
|
34
|
+
render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget): void {
|
|
35
|
+
if (this.uniforms[this.textureID]) {
|
|
36
|
+
this.uniforms[this.textureID].value = readBuffer.texture;
|
|
37
|
+
}
|
|
38
|
+
|
|
39
|
+
this.fsQuad.material = this.material;
|
|
40
|
+
|
|
41
|
+
if (this.renderToScreen) {
|
|
42
|
+
renderer.setRenderTarget(null);
|
|
43
|
+
this.fsQuad.render(renderer);
|
|
44
|
+
} else {
|
|
45
|
+
renderer.setRenderTarget(writeBuffer);
|
|
46
|
+
if (this.clear) renderer.clear(renderer.autoClearColor, renderer.autoClearDepth, renderer.autoClearStencil);
|
|
47
|
+
this.fsQuad.render(renderer);
|
|
48
|
+
}
|
|
49
|
+
}
|
|
50
|
+
}
|
|
@@ -0,0 +1,8 @@
|
|
|
1
|
+
// Public API - only export what users actually need
|
|
2
|
+
export { EffectComposer } from "./EffectComposer";
|
|
3
|
+
export { RenderPass } from "./RenderPass";
|
|
4
|
+
export { IDBasedOutlinePass } from "./IDBasedOutlinePass";
|
|
5
|
+
export { OutputPass } from "./OutputPass";
|
|
6
|
+
export { SceneWrapper } from "./SceneWrapper";
|
|
7
|
+
export { DepthVisualizationPass } from "./DepthVisualizationPass";
|
|
8
|
+
export type { Camera } from "./types";
|