@playcraft/cli 0.1.53-beta → 0.1.55-beta

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Files changed (73) hide show
  1. package/README.md +21 -12
  2. package/dist/assets/client.js +157 -0
  3. package/dist/assets/messages.js +48 -0
  4. package/dist/cli-root-help.js +2 -0
  5. package/dist/commands/assets.js +123 -0
  6. package/dist/commands/image-layer-messages.js +37 -0
  7. package/dist/commands/image-layer-tools.js +185 -0
  8. package/dist/commands/image.js +2 -73
  9. package/dist/commands/library-messages.js +46 -0
  10. package/dist/commands/library.js +130 -0
  11. package/dist/index.js +6 -1
  12. package/dist/utils/agent-api-client.js +35 -0
  13. package/dist/workspace-runtime/server/http.js +26 -2
  14. package/dist/workspace-runtime/workspaces/directories.js +5 -2
  15. package/dist/workspace-runtime/workspaces/empty-template.js +1 -0
  16. package/dist/workspace-runtime/workspaces/prepare.js +6 -0
  17. package/dist/workspace-runtime/workspaces/worktree-attachments.js +74 -0
  18. package/dist/workspace-runtime/workspaces/worktree-checkout.js +67 -0
  19. package/dist/workspace-runtime/workspaces/worktrees.js +73 -0
  20. package/package.json +5 -4
  21. package/project-template/.claude/skills/playcraft-audio-generation/SKILL.md +31 -4
  22. package/project-template/.claude/skills/playcraft-image-generation/SKILL.md +36 -5
  23. package/project-template/.claude/skills/playcraft-image-generation/reference/build-sprite-sheet.template.mjs +1 -1
  24. package/project-template/.claude/skills/playcraft-image-generation/reference/compare-style.template.mjs +1 -1
  25. package/project-template/.claude/skills/playcraft-image-generation/reference/gen-batch-sprite.template.mjs +1 -1
  26. package/project-template/.claude/skills/playcraft-image-generation/reference/gen-batch.template.mjs +1 -1
  27. package/project-template/.claude/skills/playcraft-image-generation/reference/gen-edit-variants.template.mjs +1 -1
  28. package/project-template/.claude/skills/playcraft-image-generation/reference/process-batch.template.mjs +1 -1
  29. package/project-template/.claude/skills/playcraft-image-generation/reference/ta-image-generation-detail.md +300 -0
  30. package/project-template/.claude/skills/playcraft-image-generation/reference/validate-sprite-sheet.template.mjs +1 -1
  31. package/project-template/.claude/skills/playcraft-image-processing/SKILL.md +50 -25
  32. package/project-template/.claude/skills/playcraft-workspace-assets/SKILL.md +53 -0
  33. package/project-template/.claude/skills/playcraft-workspace-assets/references/requests.json +32 -0
  34. package/project-template-v2/.claude/skills/playcraft-audio-generation/SKILL.md +31 -4
  35. package/project-template-v2/.claude/skills/playcraft-image-generation/SKILL.md +36 -5
  36. package/project-template-v2/.claude/skills/playcraft-image-generation/reference/build-sprite-sheet.template.mjs +1 -1
  37. package/project-template-v2/.claude/skills/playcraft-image-generation/reference/compare-style.template.mjs +1 -1
  38. package/project-template-v2/.claude/skills/playcraft-image-generation/reference/gen-batch-sprite.template.mjs +1 -1
  39. package/project-template-v2/.claude/skills/playcraft-image-generation/reference/gen-batch.template.mjs +1 -1
  40. package/project-template-v2/.claude/skills/playcraft-image-generation/reference/gen-edit-variants.template.mjs +1 -1
  41. package/project-template-v2/.claude/skills/playcraft-image-generation/reference/process-batch.template.mjs +1 -1
  42. package/project-template-v2/.claude/skills/playcraft-image-generation/reference/ta-image-generation-detail.md +300 -0
  43. package/project-template-v2/.claude/skills/playcraft-image-generation/reference/validate-sprite-sheet.template.mjs +1 -1
  44. package/project-template-v2/.claude/skills/playcraft-image-processing/SKILL.md +50 -25
  45. package/project-template-v2/.claude/skills/playcraft-workspace-assets/SKILL.md +53 -0
  46. package/project-template-v2/.claude/skills/playcraft-workspace-assets/references/requests.json +32 -0
  47. package/project-templates/empty/AGENTS.md +12 -0
  48. package/project-templates/phaser/.claude/skills/playcraft-audio-generation/SKILL.md +31 -4
  49. package/project-templates/phaser/.claude/skills/playcraft-image-generation/SKILL.md +36 -5
  50. package/project-templates/phaser/.claude/skills/playcraft-image-generation/reference/build-sprite-sheet.template.mjs +1 -1
  51. package/project-templates/phaser/.claude/skills/playcraft-image-generation/reference/compare-style.template.mjs +1 -1
  52. package/project-templates/phaser/.claude/skills/playcraft-image-generation/reference/gen-batch-sprite.template.mjs +1 -1
  53. package/project-templates/phaser/.claude/skills/playcraft-image-generation/reference/gen-batch.template.mjs +1 -1
  54. package/project-templates/phaser/.claude/skills/playcraft-image-generation/reference/gen-edit-variants.template.mjs +1 -1
  55. package/project-templates/phaser/.claude/skills/playcraft-image-generation/reference/process-batch.template.mjs +1 -1
  56. package/project-templates/phaser/.claude/skills/playcraft-image-generation/reference/ta-image-generation-detail.md +300 -0
  57. package/project-templates/phaser/.claude/skills/playcraft-image-generation/reference/validate-sprite-sheet.template.mjs +1 -1
  58. package/project-templates/phaser/.claude/skills/playcraft-image-processing/SKILL.md +50 -25
  59. package/project-templates/phaser/.claude/skills/playcraft-workspace-assets/SKILL.md +53 -0
  60. package/project-templates/phaser/.claude/skills/playcraft-workspace-assets/references/requests.json +32 -0
  61. package/project-templates/threejs/.claude/skills/playcraft-audio-generation/SKILL.md +31 -4
  62. package/project-templates/threejs/.claude/skills/playcraft-image-generation/SKILL.md +36 -5
  63. package/project-templates/threejs/.claude/skills/playcraft-image-generation/reference/build-sprite-sheet.template.mjs +1 -1
  64. package/project-templates/threejs/.claude/skills/playcraft-image-generation/reference/compare-style.template.mjs +1 -1
  65. package/project-templates/threejs/.claude/skills/playcraft-image-generation/reference/gen-batch-sprite.template.mjs +1 -1
  66. package/project-templates/threejs/.claude/skills/playcraft-image-generation/reference/gen-batch.template.mjs +1 -1
  67. package/project-templates/threejs/.claude/skills/playcraft-image-generation/reference/gen-edit-variants.template.mjs +1 -1
  68. package/project-templates/threejs/.claude/skills/playcraft-image-generation/reference/process-batch.template.mjs +1 -1
  69. package/project-templates/threejs/.claude/skills/playcraft-image-generation/reference/ta-image-generation-detail.md +300 -0
  70. package/project-templates/threejs/.claude/skills/playcraft-image-generation/reference/validate-sprite-sheet.template.mjs +1 -1
  71. package/project-templates/threejs/.claude/skills/playcraft-image-processing/SKILL.md +50 -25
  72. package/project-templates/threejs/.claude/skills/playcraft-workspace-assets/SKILL.md +53 -0
  73. package/project-templates/threejs/.claude/skills/playcraft-workspace-assets/references/requests.json +32 -0
@@ -1,7 +1,10 @@
1
1
  ---
2
2
  name: playcraft-image-processing
3
- description: 可玩广告流程步骤 6。对生成的图片进行后处理:缩放、裁剪、旋转、翻转、填充、格式转换、滤镜、合成等。所有操作通过 `playcraft image` CLI 命令在沙箱本地执行,无需 backend,速度快。
3
+ description: Use when processing playable images with local transforms, platform layer separation, object segmentation, nine-patch analysis, or sprite slicing through playcraft image.
4
4
  compatibility: agent,opencode
5
+ version: 1.1.1
6
+ surfaces:
7
+ - sandbox-agent
5
8
  ---
6
9
 
7
10
  ## Skill Definition
@@ -11,13 +14,14 @@ tools:
11
14
  - bash
12
15
  - read
13
16
  prompt_extension: |
14
- 你是图像处理工程师。不得向 /project/ 写入;所有输出路径必须在 ta-workspace(技术美术角色)。
15
- 通过 bash 工具运行 `playcraft image <command>` CLI 命令进行图片处理,所有操作在沙箱本地执行,无需往返 backend。
17
+ 你是图像处理工程师。工作素材写入当前工程的 assets/ 或当前主题素材目录;最终交付导出到工程根目录 dist/。
18
+ 通过 bash 工具运行 `playcraft image <command>` CLI (Command Line Interface, 命令行界面) 命令处理图片。几何、格式、滤镜和合成在本地执行;图层分离、目标分割、九宫格和自动精灵分析使用平台能力。
16
19
 
17
20
  ## 我做什么
18
21
 
19
22
  - 对生成的图片进行后处理,使其符合游戏引擎和可玩广告的规格
20
23
  - 支持:缩放、裁剪、旋转、翻转、填充边距、格式转换、灰度化、模糊、色调叠加、反色、图片合成、像素化、自动裁边
24
+ - 支持:图层分离、目标分割、九宫格拉伸边距分析、精灵图自动检测与切片
21
25
 
22
26
  ## 何时用我
23
27
 
@@ -32,7 +36,28 @@ tools:
32
36
 
33
37
  ## 命令速查
34
38
 
35
- 所有命令格式:`playcraft image <command> --input <路径> --output <路径> [选项]`
39
+ 先查看目标子命令的 `--help`。单文件处理通常使用 `--input` / `--output`;分层、分割和切片使用 `--output-dir`,合成使用 `--base` / `--overlay`。
40
+
41
+ ### 图层分离与九宫格分析
42
+
43
+ ```bash
44
+ # 当前云工作区分层管线:底图、可编辑图层和重建元数据
45
+ playcraft image decompose-layers --input assets/composite.png --output-dir assets/layers
46
+ playcraft image decompose-layers --input assets/composite.png --prompt "背景、角色和文字分别成层" --size 1.5K --output-dir assets/layers-v2
47
+
48
+ # 明确需要旧管线时才选 Qwen
49
+ playcraft image decompose-layers --input assets/composite.png --engine qwen --num-layers 4 --output-dir assets/layers-qwen
50
+
51
+ # 分析面板四边的拉伸边距
52
+ playcraft image analyze-nine-patch --input assets/panel.png --output assets/panel-analysis.json
53
+
54
+ # 自动分析精灵图的行列及帧边界后切片
55
+ playcraft image sprite-split --input assets/sheet.png --auto-detect --output-dir assets/frames
56
+ ```
57
+
58
+ `decompose-layers` 默认使用 `seedream` 工作区管线,保存底图、全部图层和 `decompose-layers-meta.json`。重建时保留元数据中的相对路径、层叠顺序和边界框,不能只取预览图。`--num-layers`、`--no-safety-checker` 和 `--output-format` 是旧 Qwen 参数,不与显式 `--engine seedream` 混用。平台处理使用当前沙箱或登录用户的授权。
59
+
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+ 如果原图需要从共享素材库获取,先运行 `playcraft library search`、`get`、`files`、`download`。素材包下载到新目录并保留相对路径;素材库与生成任务的完整工作流见当前可用的 `playcraft-workspace-assets` 技能。
36
61
 
37
62
  ### 几何变换
38
63
 
@@ -99,43 +124,43 @@ playcraft image overlay --base bg.png --overlay icon.png --output out.png --x 10
99
124
 
100
125
  ### 语义分割(SAM3)
101
126
 
102
- 通过 SAM3(Segment Anything Model 3)对图片进行**开放词汇语义分割**:用文字或框 prompt 精确抠出任意对象,返回 mask 和 RGBA 透明图。
127
+ 通过 SAM3 (Segment Anything Model 3, 第三代通用分割模型) 对图片进行**开放词汇语义分割**:用文字或框 prompt 精确抠出任意对象,返回 mask 和 RGBA (Red Green Blue Alpha, 红绿蓝透明通道) 透明图。
103
128
  需要经由 backend 代理,首次冷启动约 15s,热启动约 5-10s。
104
129
 
105
130
  ```bash
106
131
  # ── 单 prompt — 文本 ──
107
132
  # 找到图中所有"logo"区域,输出 mask + RGBA
108
133
  playcraft image segment \
109
- --input ta-workspace/banner.png \
134
+ --input assets/banner.png \
110
135
  --text "logo" \
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- --output-dir ta-workspace/segment-out
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+ --output-dir assets/segment-out
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137
 
113
138
  # ── 单 prompt — 框选区域 ──
114
139
  # 用 [x1,y1,x2,y2] 绝对像素坐标指定目标区域
115
140
  playcraft image segment \
116
- --input ta-workspace/banner.png \
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+ --input assets/banner.png \
117
142
  --boxes "[[50,100,300,400]]" \
118
- --output-dir ta-workspace/segment-out
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+ --output-dir assets/segment-out
119
144
 
120
145
  # ── 多 prompt 批量(一次调用,多个目标)──
121
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  playcraft image segment \
122
- --input ta-workspace/banner.png \
147
+ --input assets/banner.png \
123
148
  --prompts '[{"text":"icon"},{"text":"button"},{"text":"logo"}]' \
124
- --output-dir ta-workspace/segment-out
149
+ --output-dir assets/segment-out
125
150
 
126
151
  # ── 调节得分阈值(默认 0.3,越低召回越多)──
127
152
  playcraft image segment \
128
- --input ta-workspace/hero.png \
153
+ --input assets/hero.png \
129
154
  --text "character" \
130
155
  --threshold 0.2 \
131
- --output-dir ta-workspace/segment-out
156
+ --output-dir assets/segment-out
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157
 
133
158
  # ── 不需要 RGBA 抠图,只要 mask ──
134
159
  playcraft image segment \
135
- --input ta-workspace/hero.png \
160
+ --input assets/hero.png \
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161
  --text "character" \
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162
  --no-rgba \
138
- --output-dir ta-workspace/segment-out
163
+ --output-dir assets/segment-out
139
164
  ```
140
165
 
141
166
  **输出目录结构**:
@@ -178,16 +203,16 @@ segment-out/
178
203
  ```bash
179
204
  # ── floodfill(默认)— 本地执行,AI 生成素材首选 ──
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205
  # 从边缘 flood-fill 移除纯色/渐变/棋盘格背景,前景纹理零损失
181
- playcraft image remove-background --input ta-workspace/hero_raw.png --output ta-workspace/hero.png
206
+ playcraft image remove-background --input assets/hero_raw.png --output assets/hero.png
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207
 
183
208
  # 调节容差(背景与前景颜色接近时增大)
184
- playcraft image remove-background --input ta-workspace/tile.png --output ta-workspace/tile.png --tolerance 40
209
+ playcraft image remove-background --input assets/tile.png --output assets/tile.png --tolerance 40
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210
 
186
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  # 关闭边缘平滑(需要硬边像素风时)
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- playcraft image remove-background --input ta-workspace/pixel_art.png --output ta-workspace/pixel_art.png --edge-smooth 0
212
+ playcraft image remove-background --input assets/pixel_art.png --output assets/pixel_art.png --edge-smooth 0
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213
 
189
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  # ── ai — 调用 backend AI 模型,复杂背景照片用 ──
190
- playcraft image remove-background --input ta-workspace/photo.jpg --output ta-workspace/photo.png --method ai
215
+ playcraft image remove-background --input assets/photo.jpg --output assets/photo.png --method ai
191
216
  ```
192
217
 
193
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  **方法选择指南**:
@@ -196,7 +221,7 @@ playcraft image remove-background --input ta-workspace/photo.jpg --output ta-wor
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  | `floodfill`(默认) | AI 生成的素材(纯色/灰色/棋盘格背景) | <0.5s | 零损失 |
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  | `ai` | 真实照片、复杂背景 | ~1-3s | 可能褪色 |
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223
 
199
- > **注意**:`--method ai` 会调用 backend API(需要沙箱 token);`floodfill` 完全本地执行。
224
+ > **注意**:`--method ai` 会调用后端 API (Application Programming Interface, 应用程序编程接口),需要有效的沙箱或用户凭据;`floodfill` 完全本地执行。
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201
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  ## 可玩广告常见规格
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@@ -209,11 +234,11 @@ playcraft image remove-background --input ta-workspace/photo.jpg --output ta-wor
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234
 
210
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  ```bash
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  # 生成图片 → 缩放到规格 → 转 webp 压缩
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- playcraft tools generate-image --prompt "cute hero character, transparent background" --output ta-workspace/hero_raw.png
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- playcraft image resize --input ta-workspace/hero_raw.png --output ta-workspace/hero_512.png --width 512 --height 512 --fit contain
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- playcraft image convert --input ta-workspace/hero_512.png --output ta-workspace/hero_512.webp --quality 85
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+ playcraft tools generate-image --prompt "cute hero character" --background transparent --output assets/hero_raw.png
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+ playcraft image resize --input assets/hero_raw.png --output assets/hero_512.png --width 512 --height 512 --fit contain
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+ playcraft image convert --input assets/hero_512.png --output assets/hero_512.webp --quality 85
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240
 
216
241
  # 制作角色颜色变体
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- playcraft image tint --input ta-workspace/hero_512.png --output ta-workspace/hero_blue.png --color "#0055ff"
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- playcraft image tint --input ta-workspace/hero_512.png --output ta-workspace/hero_red.png --color "#ff2200"
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+ playcraft image tint --input assets/hero_512.png --output assets/hero_blue.png --color "#0055ff"
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+ playcraft image tint --input assets/hero_512.png --output assets/hero_red.png --color "#ff2200"
219
244
  ```
@@ -0,0 +1,53 @@
1
+ ---
2
+ name: playcraft-workspace-assets
3
+ description: Use when finding or downloading shared library assets, or creating and managing durable image, audio, sprite, animation, model, or video generation tasks in a PlayCraft cloud workspace.
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+ compatibility: agent,opencode
5
+ version: 1.0.0
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+ surfaces:
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+ - sandbox-agent
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+ ---
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+
10
+ # 工作区素材工作流
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+
12
+ 使用 PlayCraft CLI (Command Line Interface, 命令行界面) 的 `library` 和 `assets` 命令。运行对应子命令的 `--help` 核对参数;当前命令行缺少这些入口时,先报告需要匹配的命令行与服务版本。凭据由工作区提供。
13
+
14
+ ## 查找并复用素材
15
+
16
+ ```bash
17
+ playcraft library search "角色" --type texture --tags character --limit 20 --json
18
+ playcraft library facets --json
19
+ playcraft library get <assetId> --json
20
+ playcraft library files <assetId> --json
21
+ playcraft library download <assetId> --output ./assets/character
22
+ ```
23
+
24
+ 检索字段是名称、素材库路径和标签;还可按分类、子分类、团队和分页筛选。使用检索结果返回的素材库编号,与 `tools list-assets` 的项目资产编号分别处理。不要把下载预览图当作完整素材包。
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+
26
+ `--output` 对单文件表示文件路径,对素材包表示目录;`--output-dir` 始终表示目录。目标路径必须尚不存在。素材包包含清单、嵌套目录和模型贴图等依赖,下载后保留其相对路径。用户要求修改已有素材时,先下载到新路径并核对,再按用户要求替换。
27
+
28
+ ## 创建持久化生成任务
29
+
30
+ 从 `references/requests.json` 选取所需类型的示例,将**单个请求对象**写入工程内的请求文件,并改成完整的用户需求。六种类型分别为 `image`、`audio`、`sprite`、`animation`、`model`、`video`。请求使用 JSON (JavaScript Object Notation, 数据交换格式);参考图需同时提供 `referenceImageBase64` 和对应 `referenceImageMimeType`。模型参数以可用配置和共享契约为准。
31
+
32
+ ```bash
33
+ playcraft assets estimate --request .tmp/asset-request.json
34
+ playcraft assets generate --request .tmp/asset-request.json --client-request-id <stable-request-id>
35
+ playcraft assets get <taskId>
36
+ playcraft assets wait <taskId> --timeout 1800
37
+ playcraft assets download <taskId> --output ./assets/generated-result
38
+ ```
39
+
40
+ 同一次生成保持 `--client-request-id` 和请求内容不变。提交结果不确定时重用原请求;拿到 `taskId` 后用 `get` 或 `wait` 恢复,不能新建任务来代替查状态。新候选使用新请求编号。`--wait --output <path>` 可合并等待和下载。
41
+
42
+ 命令在当前工程推断工作区和工程目录;工程外须传 `--workspace <workspaceId> --directory <directoryName>`,范围应对应目标工程。`tasks` 列出该范围任务;`cancel <taskId>` 请求取消,上游已提交请求可能继续结算。等待超时返回退出状态 75,远端任务仍可查询。
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+
44
+ 下载前任务应为 `awaiting_adoption` 或 `saved`。精灵图与动画输出为完整包目录,下载会校验各文件大小与内容摘要。`queued` 和 `running` 只表示任务尚未完成;`failed`、`cancelled`、`interrupted` 应根据真实状态汇报。
45
+
46
+ ## 结果保存和动画版本
47
+
48
+ - 生成结果保存到共享素材库:先 `assets library-targets` 获取允许的目的地,再通过 `assets library-save <taskId> --request <save-request.json>` 保存。用 `library-saves <taskId>` 查看状态,失败时 `library-retry <taskId> --save-id <saveId>` 沿用原保存任务。请求字段以命令帮助和 `asset-library-save` 共享契约为准。
49
+ - 动画编辑:`assets animation get <taskId>` 读取草稿及修订号,`draft`、`upload-frame`、`version` 使用请求文件更新草稿、替换帧和导出版本。草稿写入结果不确定时先重新读取草稿修订号。
50
+ - 指定动画版本下载:`assets download <taskId> --version <versionId> --output <new-directory>`。
51
+ - `assets saved` 和 `assets animation saved` 需要已有的平台写入回执,不能用普通本地下载路径声明已经采纳。
52
+
53
+ 工作素材写入工程的 `assets/`,请求与回执放在 `dist/` 外。最终交付使用工程根目录 `dist/`,包内依赖一起交付。单张图片的直接生成仍可用 `tools generate-image`;裁剪、分割、分层及九宫格分析使用 `image` 子命令,先查看各自帮助。
@@ -0,0 +1,32 @@
1
+ {
2
+ "image": { "kind": "image", "prompt": "A transparent game character", "removeBackground": true },
3
+ "audio": { "kind": "audio", "category": "sfx", "description": "A short bright reward chime" },
4
+ "sprite": {
5
+ "kind": "sprite",
6
+ "prompt": "A character walking sequence",
7
+ "frameCount": 8,
8
+ "frameWidth": 256,
9
+ "frameHeight": 256,
10
+ "columns": 4,
11
+ "fps": 12
12
+ },
13
+ "animation": {
14
+ "kind": "animation",
15
+ "prompt": "A character waving in a loop",
16
+ "frameCount": 8,
17
+ "frameWidth": 256,
18
+ "frameHeight": 256,
19
+ "columns": 4,
20
+ "fps": 12
21
+ },
22
+ "model": { "kind": "model", "mode": "text", "prompt": "A low polygon treasure chest" },
23
+ "video": {
24
+ "kind": "video",
25
+ "mode": "text",
26
+ "prompt": "A treasure chest opening",
27
+ "duration": 5,
28
+ "aspectRatio": "16:9",
29
+ "resolution": "720P",
30
+ "audio": false
31
+ }
32
+ }
@@ -1,13 +1,40 @@
1
1
  ---
2
2
  name: playcraft-audio-generation
3
- description: PlayCraft AI 音频生成完整指南。涵盖 SFX 音效生成、BGM 背景音乐生成(prompt 套路、时长、风格参数)、本地音频后处理(compress/fade/loop/normalize/mix),以及完整的音频管线。Artist 和 TA 在生成音频资产前必读。
3
+ description: Use when generating or replacing playable audio, reusing library audio, managing durable audio tasks, or locally compressing, trimming, looping, normalizing, and mixing sound.
4
4
  triggers: 生成音效,生成bgm,生成背景音乐,generate sfx,generate bgm,generate audio,音频,音效,背景音乐,sfx,bgm,loop音频,音频压缩,音频处理,audio,compress audio,fade,normalize,音频后处理,音频管线
5
+ compatibility: agent,opencode
6
+ version: 1.1.1
7
+ surfaces:
8
+ - sandbox-agent
5
9
  ---
6
10
 
7
11
  # PlayCraft AI 音频生成指南
8
12
 
9
13
  ## 0. 开始前必读
10
14
 
15
+ AI (Artificial Intelligence, 人工智能) 音频包含 SFX (Sound Effects, 音效) 与 BGM (Background Music, 背景音乐)。工作素材写入当前工程的 `assets/audio/` 或当前主题素材目录;最终交付导出到工程根目录 `dist/`。请求文件和工作记录保存在 `dist/` 外。
16
+
17
+ ### 复用素材与持久化音频任务
18
+
19
+ ```bash
20
+ # 共享素材按名称、路径与标签检索;保留返回的素材编号
21
+ playcraft library search "reward" --type audio --json
22
+ playcraft library get <assetId> --json
23
+ playcraft library files <assetId> --json
24
+ playcraft library download <assetId> --output ./assets/audio/reward.mp3
25
+
26
+ # 需要任务记录和断线恢复时使用工作区任务
27
+ playcraft assets estimate --request audio-request.json
28
+ playcraft assets generate --request audio-request.json --client-request-id <stable-request-id>
29
+ playcraft assets get <taskId>
30
+ playcraft assets wait <taskId> --timeout 1800
31
+ playcraft assets download <taskId> --output ./assets/audio/generated-reward.mp3
32
+ ```
33
+
34
+ `audio-request.json` 使用 JSON (JavaScript Object Notation, 数据交换格式),例如 `{"kind":"audio","category":"sfx","description":"A short bright reward chime","duration":1}`;背景音乐改用 `category: "bgm"`,可带 `style` 与 `bpm`。持久化任务请求使用 `description`,直接生成命令使用 `--prompt`,不要混用两条入口的参数。
35
+
36
+ 任务命令自动读取 `.playcraft/workspace-context.json`;工程外需指定 `--workspace <workspaceId> --directory basic` 或实际变体目录。一次提交复用同一 `--client-request-id` 与原请求;拿到任务编号后用 `get` / `wait` 恢复。等待超时返回状态码 75,任务仍可查询。下载目标必须尚不存在;素材包使用新目录并保留相对路径。下载只保存文件,平台采纳状态仍由有效写入回执确认。任务取消、保存到素材库和恢复保存任务见当前可用的 `playcraft-workspace-assets` 技能。
37
+
11
38
  音频资产分两类,使用不同工具:
12
39
 
13
40
  | 类型 | 工具 | 是否需要后端 |
@@ -37,7 +64,7 @@ playcraft tools generate-sfx \
37
64
  | ------------ | --------------------------- | -------------------------- |
38
65
  | `--prompt` | 音效描述(**必须英文**) | 见下方 prompt 套路 |
39
66
  | `--output` | 保存路径(`.mp3` / `.wav`) | — |
40
- | `--duration` | 时长(秒) | SFX:0.3–3.0;环境音:3–10 |
67
+ | `--duration` | 时长(秒) | SFX:0.5–3.0;环境音:3–10 |
41
68
  | `--loop` | 是否循环友好 | 环境音、引擎声用 `--loop` |
42
69
 
43
70
  ### SFX Prompt 套路
@@ -80,7 +107,7 @@ const SFX_LIST = [
80
107
  {
81
108
  name: 'click',
82
109
  prompt: 'button click, game UI, soft satisfying, short',
83
- duration: 0.3,
110
+ duration: 0.5,
84
111
  },
85
112
  {
86
113
  name: 'win',
@@ -95,7 +122,7 @@ const SFX_LIST = [
95
122
  {
96
123
  name: 'jump',
97
124
  prompt: 'jump sound, platform game, light spring bounce',
98
- duration: 0.4,
125
+ duration: 0.5,
99
126
  },
100
127
  ];
101
128
 
@@ -1,13 +1,42 @@
1
1
  ---
2
2
  name: playcraft-image-generation
3
- description: PlayCraft AI (Artificial Intelligence, 人工智能) 图片生成与素材替换指南。默认使用可用的 Image 2.5;替换素材时读取参考图,全新素材可无参考文生图;验证背景要求、目标尺寸和最终文件。
3
+ description: Use when generating or replacing playable images, reusing shared visual assets, or managing durable image tasks. AI (Artificial Intelligence, 人工智能) 图片生成与替换指南,保持参考图、背景要求、目标尺寸和交付文件一致。
4
4
  triggers: 生成图片,generate image,选模型,model selection,reference image,参考图,风格一致,图生图,文生图,AI生图,图片质量,模型选择,500错误,模型失败,generate-image,list-image-models,ta-workspace,batch,批量,脚本,nodejs,edit模型,变体,绿幕,去背景,透明PNG,prompt,提示词,prompt套路,提示词技巧
5
+ compatibility: agent,opencode
6
+ version: 1.1.2
7
+ surfaces:
8
+ - sandbox-agent
5
9
  ---
6
10
 
7
11
  # PlayCraft AI 图片生成指南
8
12
 
9
13
  ## 0. 开始前必读
10
14
 
15
+ 工作素材和脚本保存在当前工程,素材通常写 `assets/` 或当前主题目录;最终交付导出到工程根目录 `dist/`。云工作区的素材检索和持久化任务使用下列入口;任务请求文件和回执保存在 `dist/` 外。
16
+
17
+ ### 素材复用与可恢复生成
18
+
19
+ ```bash
20
+ # 需要复用已有图片时,按名称、路径和标签查找共享素材
21
+ playcraft library search "角色" --type texture --json
22
+ playcraft library get <assetId> --json
23
+ playcraft library files <assetId> --json
24
+ playcraft library download <assetId> --output ./assets/library-character
25
+
26
+ # 需要持久任务、精灵图或帧动画时,提交工作区任务
27
+ playcraft assets estimate --request image-request.json
28
+ playcraft assets generate --request image-request.json --client-request-id <stable-request-id>
29
+ playcraft assets get <taskId>
30
+ playcraft assets wait <taskId> --timeout 1800
31
+ playcraft assets download <taskId> --output ./assets/generated-character
32
+ ```
33
+
34
+ `image-request.json` 使用 JSON (JavaScript Object Notation, 数据交换格式),例如 `{"kind":"image","prompt":"A cheerful game character","removeBackground":true}`。请求中的透明背景开关由下文交付约束决定;素材替换需要读取字段参考图和规格时,继续使用下文的 `tools image-context` 与 `tools generate-image`。这两条入口没有可互换的参数表。
35
+
36
+ 任务命令从 `.playcraft/workspace-context.json` 推断当前工作区和工程目录;在工程外运行时传 `--workspace <workspaceId> --directory basic`,或实际变体目录。提交结果不确定时复用同一个 `--client-request-id` 与原请求;已有任务编号后通过 `get` / `wait` 恢复。等待超时以状态码 75 退出,任务仍可查询。精灵图和动画必须下载完整包并保留相对路径;`download` 保存文件不代表平台已确认采纳。
37
+
38
+ 普通单图生成和替换使用本技能下方的直接工具与命令;素材库检索、生成任务保存到素材库、动画草稿及版本的详细流程见当前可用的 `playcraft-workspace-assets` 技能。下载目标必须尚不存在。
39
+
11
40
  替换现有素材时先读取目标字段的 schema 配置(resolution、ratio、prompt、remove_background、reference_image)及当前素材。全新素材按用户需求确定尺寸、格式和输出路径,不假定所有素材都是透明 PNG (Portable Network Graphics, 便携式网络图形)。
12
41
 
13
42
  项目没有素材 schema 时,从目标素材的尺寸、格式和用户需求确定交付规格;参考图只提供内容和风格,不改变目标画布。不要套用其他游戏的字段、路径或尺寸。
@@ -214,7 +243,7 @@ Artist 生成 MC 时**不得**套用上方通用决策树里的 gemini / flux /
214
243
  | `mulerouter/gpt-image-2` | `gemini-*`、`flux-*`、`hy-image-*`、`wan*`、`qwen*` |
215
244
  | `mulerouter/nano-banana-2` | 裸 `gpt-image-2`(会走 iegg-litellm 压扁五格) |
216
245
 
217
- 完整 prompt / 尺寸规范见 **`playcraft-storyboard`** skill。ASR 双板 `--image-model` 须与已选 MC **完全一致**。
246
+ 故事板的提示词与尺寸依据本节规格和当前工程的制作要求。ASR 双板 `--image-model` 须与已选 MC **完全一致**。
218
247
 
219
248
  **Phase 1(概念图)**:纯文生图,`--image-size 4K` + MC 白名单内模型。
220
249
  **Phase 2(批量生产)**:必须带 `--reference-image` 指向 Phase 1 确认的概念图,同一批次使用**相同模型 + 相同 reference image + 相同 image-size**。
@@ -325,13 +354,13 @@ playcraft image overlay \
325
354
  # 目视检查:无白边、无色幕残留色、无黑色不透明块、边缘干净
326
355
  ```
327
356
 
328
- **不通过时的修复**:见 `ta-pipeline-cookbook.md` Step 0e §3 及 Compliance Gate 失败修复表。
357
+ **不通过时的修复**:检查实际模型、源图背景和去背参数,保留原始图与失败回执;按下方进阶参考的错误恢复策略处理。透明验收仍失败时报告具体阶段并停止,不交付未通过的文件。
329
358
 
330
359
  ---
331
360
 
332
361
  ## 3.1 ASR 专用分支(Artist · ring 3 build)
333
362
 
334
- > **Read `playcraft-asset-state-sheet` Skill first.** ASR 是制作期参考板,不是 runtime 透明资产。
363
+ > 先核对当前工程素材状态表中的槽位、状态和交付尺寸。ASR 是制作期参考板,不是 runtime 透明资产。
335
364
 
336
365
  | 阶段 | Artist | TA |
337
366
  | ----------------- | ------------------------------------- | ----------------------------- |
@@ -354,11 +383,13 @@ playcraft image overlay \
354
383
  - **<=5 个文件** → 直接使用 CLI 命令
355
384
  - **>5 个文件** → 编写 Node.js 脚本放入 `ta-workspace/scripts/`。脚本模板见 `reference/` 目录;使用本次选定的模型与参考图,不直接沿用脚本中旧的默认模型。
356
385
 
386
+ 复制模板时,`SKILL_DIR` 表示本次实际加载的 `SKILL.md` 所在目录,由技能加载回执确定。将示例中的该变量设为真实目录后再运行;项目安装与冻结安装的目录可能不同。
387
+
357
388
  ---
358
389
 
359
390
  ## 5. 进阶参考
360
391
 
361
- 需要以下进阶内容时,查阅 [`refs/ta-image-generation-detail.md`](../../agents/refs/ta-image-generation-detail.md):
392
+ 需要以下进阶内容时,查阅 [`reference/ta-image-generation-detail.md`](reference/ta-image-generation-detail.md):
362
393
 
363
394
  | 主题 | 说明 |
364
395
  | --------------------- | ---------------------------------------------------------------- |
@@ -3,7 +3,7 @@
3
3
  // 用途:将处理好的图片目录合并为精灵图(PNG + JSON 元数据)
4
4
  //
5
5
  // 使用方式:
6
- // 1. cp .claude/skills/playcraft-image-generation/reference/build-sprite-sheet.template.mjs ta-workspace/scripts/build-<name>-atlas.mjs
6
+ // 1. cp "$SKILL_DIR/reference/build-sprite-sheet.template.mjs" ta-workspace/scripts/build-<name>-atlas.mjs
7
7
  // 2. 修改下方 CONFIG 区域
8
8
  // 3. 如需控制帧顺序,填写 ORDERED_NAMES 数组(留空则按文件名排序)
9
9
  // 4. node ta-workspace/scripts/build-<name>-atlas.mjs
@@ -5,7 +5,7 @@
5
5
  * 用途:TA Micro-Batch Validation 辅助工具,对 AI 补全素材与 Artist 样本做客观色彩比较。
6
6
  *
7
7
  * 使用方法:
8
- * cp .claude/skills/playcraft-image-generation/reference/compare-style.template.mjs \
8
+ * cp "$SKILL_DIR/reference/compare-style.template.mjs" \
9
9
  * ta-workspace/scripts/compare-style.mjs
10
10
  * # 修改下方 CONFIG 区域后运行:
11
11
  * node ta-workspace/scripts/compare-style.mjs
@@ -10,7 +10,7 @@
10
10
  // - 数字/字母贴图:一批 ≤16 个
11
11
  //
12
12
  // 使用方式:
13
- // 1. cp .claude/skills/playcraft-image-generation/reference/gen-batch-sprite.template.mjs ta-workspace/scripts/gen-<name>-sprite.mjs
13
+ // 1. cp "$SKILL_DIR/reference/gen-batch-sprite.template.mjs" ta-workspace/scripts/gen-<name>-sprite.mjs
14
14
  // 2. 修改下方 CONFIG 和 BATCHES 区域
15
15
  // 3. node ta-workspace/scripts/gen-<name>-sprite.mjs
16
16
  // ============================================================
@@ -3,7 +3,7 @@
3
3
  // 用途:从零批量生成一组风格一致的素材(reference-image 模式)
4
4
  //
5
5
  // 使用方式:
6
- // 1. cp .claude/skills/playcraft-image-generation/reference/gen-batch.template.mjs ta-workspace/scripts/gen-<name>.mjs
6
+ // 1. cp "$SKILL_DIR/reference/gen-batch.template.mjs" ta-workspace/scripts/gen-<name>.mjs
7
7
  // 2. 修改下方 CONFIG 和 ITEMS 区域
8
8
  // 3. node ta-workspace/scripts/gen-<name>.mjs
9
9
  // ============================================================
@@ -8,7 +8,7 @@
8
8
  // - 图标集(换内容符号)
9
9
  //
10
10
  // 使用方式:
11
- // 1. cp .claude/skills/playcraft-image-generation/reference/gen-edit-variants.template.mjs ta-workspace/scripts/gen-<name>-variants.mjs
11
+ // 1. cp "$SKILL_DIR/reference/gen-edit-variants.template.mjs" ta-workspace/scripts/gen-<name>-variants.mjs
12
12
  // 2. Phase 1:先手动生成基图(见下方说明),存为 CONFIG.baseImage 路径
13
13
  // 3. 填写 CONFIG 和 VARIANTS,然后 node ta-workspace/scripts/gen-<name>-variants.mjs
14
14
  //
@@ -3,7 +3,7 @@
3
3
  // 用途:对一批图片执行去背景 / trim + resize + 验证
4
4
  //
5
5
  // 使用方式:
6
- // 1. cp .claude/skills/playcraft-image-generation/reference/process-batch.template.mjs ta-workspace/scripts/process-<name>.mjs
6
+ // 1. cp "$SKILL_DIR/reference/process-batch.template.mjs" ta-workspace/scripts/process-<name>.mjs
7
7
  // 2. 修改下方 CONFIG 区域(特别是 SKIP_REMOVE_BG 选项)
8
8
  // 3. node ta-workspace/scripts/process-<name>.mjs
9
9
  //