@playcraft/cli 0.1.23 → 0.1.24

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (278) hide show
  1. package/README.md +3 -38
  2. package/dist/agent/local-backend.js +1 -1
  3. package/dist/cli-root-help.js +0 -1
  4. package/dist/commands/build.js +4 -9
  5. package/dist/commands/create.js +33 -26
  6. package/dist/commands/image.js +6 -2
  7. package/dist/commands/login.js +42 -84
  8. package/dist/commands/skills.js +0 -2
  9. package/dist/commands/tools-generation.js +4 -2
  10. package/dist/commands/tools.js +0 -2
  11. package/dist/config.js +4 -59
  12. package/dist/index.js +1 -6
  13. package/dist/remix/clone.js +0 -2
  14. package/dist/remix/init-template.js +0 -2
  15. package/dist/remix/pull.js +0 -2
  16. package/dist/remix/push.js +1 -21
  17. package/dist/utils/agent-api-client.js +29 -148
  18. package/dist/utils/playcraft-http-client.js +4 -6
  19. package/package.json +2 -8
  20. package/project-template/.claude/skills/playcraft-image-generation/SKILL.md +61 -23
  21. package/project-templates/phaser/.claude/skills/playcraft-image-generation/SKILL.md +61 -23
  22. package/project-templates/threejs/.claude/skills/playcraft-image-generation/SKILL.md +61 -23
  23. package/dist/auth/account-activation.js +0 -157
  24. package/dist/auth/messages.js +0 -30
  25. package/dist/commands/platform-skills.generated.js +0 -19
  26. package/dist/commands/tools-batch.js +0 -59
  27. package/dist/commands/workspace-runtime.js +0 -54
  28. package/dist/project-skills/commands.js +0 -72
  29. package/dist/project-skills/lifecycle.js +0 -28
  30. package/dist/project-skills/local-run.js +0 -112
  31. package/dist/project-skills/local-store.js +0 -149
  32. package/dist/project-skills/messages.js +0 -72
  33. package/dist/project-skills/reconcile.js +0 -62
  34. package/dist/project-skills/remote-cache.js +0 -51
  35. package/dist/project-skills/validation.js +0 -19
  36. package/dist/utils/environment-endpoints.js +0 -17
  37. package/dist/utils/tool-operation-journal.js +0 -124
  38. package/dist/workspace-runtime/codex/app-server.js +0 -574
  39. package/dist/workspace-runtime/codex/config-toml.js +0 -108
  40. package/dist/workspace-runtime/codex/jsonrpc-stdio.js +0 -123
  41. package/dist/workspace-runtime/codex/launcher-client.js +0 -163
  42. package/dist/workspace-runtime/codex/loopback.js +0 -143
  43. package/dist/workspace-runtime/codex/model-broker.js +0 -239
  44. package/dist/workspace-runtime/codex/native-adapter.js +0 -9
  45. package/dist/workspace-runtime/main.js +0 -10
  46. package/dist/workspace-runtime/persistence/journal.js +0 -355
  47. package/dist/workspace-runtime/persistence/sqlite-client.js +0 -61
  48. package/dist/workspace-runtime/persistence/sqlite-worker.js +0 -1015
  49. package/dist/workspace-runtime/previews/publish.js +0 -259
  50. package/dist/workspace-runtime/previews/single-file.js +0 -43
  51. package/dist/workspace-runtime/processes/managed-writes.js +0 -69
  52. package/dist/workspace-runtime/production/contracts.js +0 -17
  53. package/dist/workspace-runtime/production/controller.js +0 -207
  54. package/dist/workspace-runtime/production/dependencies.js +0 -60
  55. package/dist/workspace-runtime/production/native.js +0 -70
  56. package/dist/workspace-runtime/production/processes.js +0 -86
  57. package/dist/workspace-runtime/production/save-command.js +0 -20
  58. package/dist/workspace-runtime/production/stages.js +0 -175
  59. package/dist/workspace-runtime/production/storage.js +0 -32
  60. package/dist/workspace-runtime/serve.js +0 -199
  61. package/dist/workspace-runtime/server/auth.js +0 -21
  62. package/dist/workspace-runtime/server/connectivity.js +0 -201
  63. package/dist/workspace-runtime/server/desktop-host.js +0 -429
  64. package/dist/workspace-runtime/server/desktop-preview-config.js +0 -81
  65. package/dist/workspace-runtime/server/desktop-preview-service.js +0 -157
  66. package/dist/workspace-runtime/server/desktop-preview-static.js +0 -53
  67. package/dist/workspace-runtime/server/desktop-preview.js +0 -189
  68. package/dist/workspace-runtime/server/dispatch.js +0 -848
  69. package/dist/workspace-runtime/server/endpoints.js +0 -19
  70. package/dist/workspace-runtime/server/execution-group.js +0 -85
  71. package/dist/workspace-runtime/server/http.js +0 -919
  72. package/dist/workspace-runtime/server/lock.js +0 -53
  73. package/dist/workspace-runtime/server/rfb-watch-gate.js +0 -168
  74. package/dist/workspace-runtime/server/terminal-host.js +0 -294
  75. package/dist/workspace-runtime/server/types.js +0 -1
  76. package/dist/workspace-runtime/workspaces/attachments.js +0 -109
  77. package/dist/workspace-runtime/workspaces/batch-commit.js +0 -142
  78. package/dist/workspace-runtime/workspaces/cli-credentials.js +0 -111
  79. package/dist/workspace-runtime/workspaces/context-error.js +0 -2
  80. package/dist/workspace-runtime/workspaces/dependencies.js +0 -264
  81. package/dist/workspace-runtime/workspaces/developer-command.js +0 -64
  82. package/dist/workspace-runtime/workspaces/directories.js +0 -106
  83. package/dist/workspace-runtime/workspaces/directory-access.js +0 -20
  84. package/dist/workspace-runtime/workspaces/directory-maintenance.js +0 -111
  85. package/dist/workspace-runtime/workspaces/directory-stats.js +0 -49
  86. package/dist/workspace-runtime/workspaces/empty-template.js +0 -32
  87. package/dist/workspace-runtime/workspaces/files.js +0 -113
  88. package/dist/workspace-runtime/workspaces/git-credential-broker.js +0 -312
  89. package/dist/workspace-runtime/workspaces/git-credential-helper.js +0 -68
  90. package/dist/workspace-runtime/workspaces/git-direct-store.js +0 -155
  91. package/dist/workspace-runtime/workspaces/git.js +0 -471
  92. package/dist/workspace-runtime/workspaces/json5-edit.js +0 -170
  93. package/dist/workspace-runtime/workspaces/parameters.js +0 -272
  94. package/dist/workspace-runtime/workspaces/prepare.js +0 -263
  95. package/dist/workspace-runtime/workspaces/registry.js +0 -192
  96. package/dist/workspace-runtime/workspaces/revisions.js +0 -31
  97. package/dist/workspace-runtime/workspaces/skill-artifact-loader.js +0 -46
  98. package/dist/workspace-runtime/workspaces/skills.js +0 -179
  99. package/project-template-v2/.claude/agents/artist.md +0 -82
  100. package/project-template-v2/.claude/agents/developer.md +0 -153
  101. package/project-template-v2/.claude/agents/game-designer.md +0 -264
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  104. package/project-template-v2/.claude/agents/refs/artist-dimension-axis.md +0 -27
  105. package/project-template-v2/.claude/agents/refs/artist-master-composite-recipes.md +0 -208
  106. package/project-template-v2/.claude/agents/refs/atom-skill-library.md +0 -81
  107. package/project-template-v2/.claude/agents/refs/developer-impl-cookbook.md +0 -432
  108. package/project-template-v2/.claude/agents/refs/framework-5-component-filter.md +0 -252
  109. package/project-template-v2/.claude/agents/refs/framework-game-feel-juice.md +0 -266
  110. package/project-template-v2/.claude/agents/refs/framework-mda.md +0 -147
  111. package/project-template-v2/.claude/agents/refs/game-designer-gameplay-sufficiency.md +0 -123
  112. package/project-template-v2/.claude/agents/refs/ta-3d-flip-recipe.md +0 -88
  113. package/project-template-v2/.claude/agents/refs/ta-atlas-deliverable-standard.md +0 -67
  114. package/project-template-v2/.claude/agents/refs/ta-batch-pipeline-recipes.md +0 -120
  115. package/project-template-v2/.claude/agents/refs/ta-image-generation-detail.md +0 -300
  116. package/project-template-v2/.claude/agents/refs/ta-image-ops-reference.md +0 -495
  117. package/project-template-v2/.claude/agents/refs/ta-pipeline-cookbook.md +0 -1141
  118. package/project-template-v2/.claude/agents/refs/ta-tools-reference.md +0 -111
  119. package/project-template-v2/.claude/agents/refs/ta-vfx-preset-catalog.md +0 -365
  120. package/project-template-v2/.claude/agents/refs/threejs-cannon-pitfalls.md +0 -412
  121. package/project-template-v2/.claude/agents/reviewer.md +0 -75
  122. package/project-template-v2/.claude/agents/technical-artist.md +0 -86
  123. package/project-template-v2/.claude/hooks/snapshot-milestone.mjs +0 -243
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  125. package/project-template-v2/.claude/settings.json +0 -33
  126. package/project-template-v2/.claude/skills/brainstorming/SKILL.md +0 -161
  127. package/project-template-v2/.claude/skills/brainstorming/scripts/frame-template.html +0 -270
  128. package/project-template-v2/.claude/skills/brainstorming/scripts/helper.js +0 -177
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  130. package/project-template-v2/.claude/skills/brainstorming/scripts/start-server.sh +0 -148
  131. package/project-template-v2/.claude/skills/brainstorming/scripts/stop-server.sh +0 -56
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  133. package/project-template-v2/.claude/skills/brainstorming/spec-document-reviewer-prompt.md +0 -49
  134. package/project-template-v2/.claude/skills/brainstorming/visual-companion.md +0 -309
  135. package/project-template-v2/.claude/skills/playcraft-ad-psychology/SKILL.md +0 -182
  136. package/project-template-v2/.claude/skills/playcraft-art-style-guide/SKILL.md +0 -123
  137. package/project-template-v2/.claude/skills/playcraft-asset-state-sheet/SKILL.md +0 -205
  138. package/project-template-v2/.claude/skills/playcraft-audio-generation/SKILL.md +0 -280
  139. package/project-template-v2/.claude/skills/playcraft-batch-pipeline/SKILL.md +0 -184
  140. package/project-template-v2/.claude/skills/playcraft-build-optimizer/SKILL.md +0 -306
  141. package/project-template-v2/.claude/skills/playcraft-image-generation/SKILL.md +0 -298
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  148. package/project-template-v2/.claude/skills/playcraft-image-generation/reference/prompt-cookbook.md +0 -397
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  150. package/project-template-v2/.claude/skills/playcraft-image-ops/SKILL.md +0 -122
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  152. package/project-template-v2/.claude/skills/playcraft-masking/SKILL.md +0 -373
  153. package/project-template-v2/.claude/skills/playcraft-playable-optimization/SKILL.md +0 -161
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  163. package/project-template-v2/.claude/skills/playwright-cli/SKILL.md +0 -390
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  269. package/project-template-v2/skills/playable-verify-ui/scripts/verify_hardcoded_layout.js +0 -64
  270. package/project-template-v2/skills/playable-verify-ui/scripts/verify_runtime_contract.js +0 -58
  271. package/project-template-v2/skills/playable-verify-ui/scripts/verify_text_overlap.py +0 -333
  272. package/project-template-v2/ta-workspace/scripts/.gitkeep +0 -0
  273. package/project-template-v2/tsconfig.json +0 -20
  274. package/project-template-v2/vite.config.ts +0 -27
  275. package/project-templates/batch-locks/phaser.yaml +0 -922
  276. package/project-templates/batch-locks/threejs.yaml +0 -978
  277. package/project-templates/empty/AGENTS.md +0 -23
  278. package/project-templates/empty/gitignore +0 -31
@@ -1,285 +0,0 @@
1
- #!/usr/bin/env node
2
- /**
3
- * Environment pre-flight — checks the toolchain a playable project needs before
4
- * the skills pipeline can run, so missing dependencies fail loudly instead of
5
- * silently:
6
- * - node >= 20 (required; engines.node)
7
- * - python3 (required; verify:ui + asset scripts — same bin as package.json)
8
- * - pillow, pyyaml, jsonschema (required; playable-verify-ui/requirements.txt)
9
- * - playwright chromium (optional; record:mp4 — warn only)
10
- *
11
- * Exit 0 = all required checks pass, 2 = a required check failed, 1 = error.
12
- * With --strict, optional (warn) checks are also treated as failures.
13
- *
14
- * Usage:
15
- * node skills/_shared/scripts/verify-env.mjs --root=.
16
- * node skills/_shared/scripts/verify-env.mjs --root=. --json
17
- * node skills/_shared/scripts/verify-env.mjs --root=. --strict
18
- */
19
-
20
- import { spawnSync } from 'node:child_process';
21
- import { existsSync } from 'node:fs';
22
- import { createRequire } from 'node:module';
23
- import { join, resolve } from 'node:path';
24
- import { fileURLToPath } from 'node:url';
25
-
26
- export const MIN_NODE_MAJOR = 20;
27
-
28
- /** Must match package.json scripts (`python3 skills/...`). */
29
- export const PYTHON_BIN = 'python3';
30
-
31
- function parseArgs(argv) {
32
- const opts = { root: process.cwd(), json: false, strict: false };
33
- for (const arg of argv) {
34
- if (arg.startsWith('--root=')) {
35
- const v = arg.slice('--root='.length);
36
- opts.root = v.startsWith('/') ? v : resolve(process.cwd(), v);
37
- } else if (arg === '--json') opts.json = true;
38
- else if (arg === '--strict') opts.strict = true;
39
- }
40
- return opts;
41
- }
42
-
43
- /** @returns {string | null} Resolved python3 binary when `--version` succeeds. */
44
- export function resolvePythonBin() {
45
- const proc = spawnSync(PYTHON_BIN, ['--version'], { encoding: 'utf8' });
46
- if (proc.error || proc.status !== 0) return null;
47
- return PYTHON_BIN;
48
- }
49
-
50
- /** @returns {{ name: string, required: boolean, status: 'pass'|'warn'|'fail', message: string }} */
51
- export function checkNode(currentVersion = process.versions.node) {
52
- const major = Number(currentVersion.split('.')[0]);
53
- const ok = Number.isFinite(major) && major >= MIN_NODE_MAJOR;
54
- return {
55
- name: 'node',
56
- required: true,
57
- status: ok ? 'pass' : 'fail',
58
- message: ok
59
- ? `node ${currentVersion} (>= ${MIN_NODE_MAJOR})`
60
- : `node ${currentVersion} (< ${MIN_NODE_MAJOR} required — see engines.node)`,
61
- };
62
- }
63
-
64
- export function checkPython() {
65
- const bin = resolvePythonBin();
66
- if (!bin) {
67
- return {
68
- name: 'python3',
69
- required: true,
70
- status: 'fail',
71
- message:
72
- 'python3 not found — verify:ui and asset pipeline scripts will fail until Python 3 is installed',
73
- };
74
- }
75
- const proc = spawnSync(bin, ['--version'], { encoding: 'utf8' });
76
- const ver = (proc.stdout || proc.stderr || '').trim();
77
- return { name: 'python3', required: true, status: 'pass', message: `${ver} (${bin})` };
78
- }
79
-
80
- /**
81
- * @param {string} checkName
82
- * @param {string} importSnippet
83
- * @param {string} installHint
84
- */
85
- export function checkPythonModule(checkName, importSnippet, installHint) {
86
- const bin = resolvePythonBin();
87
- if (!bin) {
88
- return {
89
- name: checkName,
90
- required: true,
91
- status: 'fail',
92
- message: `${checkName} not checked — python3 not found`,
93
- };
94
- }
95
- const proc = spawnSync(bin, ['-c', importSnippet], { encoding: 'utf8' });
96
- if (!proc.error && proc.status === 0) {
97
- return {
98
- name: checkName,
99
- required: true,
100
- status: 'pass',
101
- message: `${checkName} importable via ${bin}`,
102
- };
103
- }
104
- return {
105
- name: checkName,
106
- required: true,
107
- status: 'fail',
108
- message: `${checkName} missing for ${bin} — ${installHint}`,
109
- };
110
- }
111
-
112
- export function checkPillow() {
113
- return checkPythonModule(
114
- 'pillow',
115
- 'from PIL import Image',
116
- 'pip install Pillow (see skills/playable-verify-ui/requirements.txt)',
117
- );
118
- }
119
-
120
- export function checkPyYaml() {
121
- return checkPythonModule(
122
- 'pyyaml',
123
- 'import yaml',
124
- 'pip install pyyaml (see skills/playable-verify-ui/requirements.txt)',
125
- );
126
- }
127
-
128
- export function checkJsonschema() {
129
- return checkPythonModule(
130
- 'jsonschema',
131
- 'import jsonschema',
132
- 'pip install jsonschema (see skills/playable-verify-ui/requirements.txt)',
133
- );
134
- }
135
-
136
- /**
137
- * OCR toolchain for verify:text-overlap. Optional (warn) because the system
138
- * `tesseract` binary is heavy and not needed by other gates — but the
139
- * text-overlap gate fails under --strict when it is absent.
140
- */
141
- export function checkOcr() {
142
- const bin = resolvePythonBin();
143
- if (!bin) {
144
- return {
145
- name: 'ocr-tesseract',
146
- required: false,
147
- status: 'warn',
148
- message: 'OCR not checked — python3 not found',
149
- };
150
- }
151
- const proc = spawnSync(
152
- bin,
153
- ['-c', 'import pytesseract; pytesseract.get_tesseract_version()'],
154
- { encoding: 'utf8' },
155
- );
156
- if (!proc.error && proc.status === 0) {
157
- return { name: 'ocr-tesseract', required: false, status: 'pass', message: 'pytesseract + tesseract available' };
158
- }
159
- return {
160
- name: 'ocr-tesseract',
161
- required: false,
162
- status: 'warn',
163
- message:
164
- 'OCR missing — verify:text-overlap is DEGRADED. Install pytesseract (requirements.txt) + the tesseract binary (brew/apt install tesseract)',
165
- };
166
- }
167
-
168
- /**
169
- * @deprecated Vision evidence uses Pillow only; kept for callers that still probe legacy extras.
170
- */
171
- export function checkVisionExtras() {
172
- const bin = resolvePythonBin();
173
- if (!bin) {
174
- return {
175
- name: 'vision-supervision',
176
- required: false,
177
- status: 'warn',
178
- message: 'vision evidence not checked — python3 not found',
179
- };
180
- }
181
- const proc = spawnSync(
182
- bin,
183
- ['-c', 'import supervision; import cv2'],
184
- { encoding: 'utf8' },
185
- );
186
- if (!proc.error && proc.status === 0) {
187
- return {
188
- name: 'vision-supervision',
189
- required: false,
190
- status: 'pass',
191
- message: 'supervision + opencv-python-headless available for verify:vision',
192
- };
193
- }
194
- return {
195
- name: 'vision-supervision',
196
- required: false,
197
- status: 'warn',
198
- message:
199
- 'vision evidence DEGRADED — install with `pip install -r skills/playable-verify-ui/requirements-vision.txt`',
200
- };
201
- }
202
-
203
- export function checkPlaywrightChromium(projectRoot) {
204
- let chromium;
205
- try {
206
- const require = createRequire(join(resolve(projectRoot), 'package.json'));
207
- ({ chromium } = require('playwright'));
208
- } catch {
209
- return {
210
- name: 'playwright-chromium',
211
- required: false,
212
- status: 'warn',
213
- message: 'playwright not installed yet — run `npm install` (record:mp4 needs it)',
214
- };
215
- }
216
- try {
217
- const exe = chromium.executablePath();
218
- if (exe && existsSync(exe)) {
219
- return { name: 'playwright-chromium', required: false, status: 'pass', message: 'Chromium browser available' };
220
- }
221
- } catch {
222
- /* executablePath throws when the browser is not installed */
223
- }
224
- return {
225
- name: 'playwright-chromium',
226
- required: false,
227
- status: 'warn',
228
- message: 'Chromium browser not installed — run `npm run record:mp4:install`',
229
- };
230
- }
231
-
232
- /**
233
- * @param {string} projectRoot
234
- * @param {{ playwright?: boolean }} [opts]
235
- * @returns {{ ok: boolean, root: string, checks: Array<{ name: string, required: boolean, status: 'pass'|'warn'|'fail', message: string }> }}
236
- * `ok` is true when no required check failed.
237
- */
238
- export function checkEnv(projectRoot, opts = {}) {
239
- const root = resolve(projectRoot);
240
- const checks = [
241
- checkNode(),
242
- checkPython(),
243
- checkPillow(),
244
- checkPyYaml(),
245
- checkJsonschema(),
246
- checkOcr(),
247
- ];
248
- if (opts.playwright !== false) checks.push(checkPlaywrightChromium(root));
249
- const ok = !checks.some((c) => c.required && c.status === 'fail');
250
- return { ok, root, checks };
251
- }
252
-
253
- function printHuman(result) {
254
- console.log(`[verify:env] ${result.ok ? 'OK' : 'BLOCKED'} — ${result.root}`);
255
- for (const c of result.checks) {
256
- const mark = c.status === 'pass' ? '✓' : c.status === 'warn' ? '!' : '✗';
257
- const tag = c.required ? '' : ' (optional)';
258
- console.log(` [${mark}] ${c.name}${tag}: ${c.message}`);
259
- }
260
- }
261
-
262
- function main() {
263
- const opts = parseArgs(process.argv.slice(2));
264
- const result = checkEnv(opts.root);
265
- if (opts.json) {
266
- console.log(JSON.stringify(result, null, 2));
267
- } else {
268
- printHuman(result);
269
- }
270
- const requiredFailed = !result.ok;
271
- const warned = result.checks.some((c) => c.status === 'warn');
272
- if (requiredFailed) process.exit(2);
273
- if (opts.strict && warned) process.exit(2);
274
- process.exit(0);
275
- }
276
-
277
- const isMain = process.argv[1] && resolve(process.argv[1]) === fileURLToPath(import.meta.url);
278
- if (isMain) {
279
- try {
280
- main();
281
- } catch (err) {
282
- console.error(`[verify:env] ${err.message}`);
283
- process.exit(1);
284
- }
285
- }
@@ -1,161 +0,0 @@
1
- #!/usr/bin/env node
2
- /**
3
- * Placeholder asset verifier (growth-rings ring 1-3 build DoD).
4
- *
5
- * Enforces the "placeholder-first" rule: visual entities must be backed by real
6
- * placeholder image files on disk, not drawn entirely with code (Phaser Graphics
7
- * fillRect / fillStyle). Placeholders are the hook for later visual production —
8
- * skipping them means later stages cannot tell what an asset should look like.
9
- *
10
- * Checks:
11
- * 1. Every `this.load.image/atlas/spritesheet/audio/...(key, '<path>')` path
12
- * referenced in game/** resolves to a file on disk (no silent 404s / no
13
- * "declared but never generated" assets).
14
- * 2. assets/images/ contains at least one real image file (.webp/.png/.jpg) —
15
- * a project with zero placeholder images is rejected as code-draw-only.
16
- *
17
- * Usage:
18
- * node skills/_shared/scripts/verify-placeholders.mjs --root=.
19
- * npm run verify:placeholders
20
- *
21
- * Exit 0 = pass, 2 = fail
22
- */
23
- import fs from 'node:fs';
24
- import path from 'node:path';
25
- import { writeValidatorArtifact } from './lib/validator-artifacts.mjs';
26
-
27
- const LOADER_METHODS = [
28
- 'image',
29
- 'atlas',
30
- 'spritesheet',
31
- 'audio',
32
- 'bitmapFont',
33
- 'aseprite',
34
- 'svg',
35
- 'video',
36
- 'multiatlas',
37
- 'unityAtlas',
38
- ];
39
-
40
- const IMAGE_EXT = /\.(webp|png|jpe?g|gif|svg|avif)$/i;
41
- const ASSET_EXT = /\.(webp|png|jpe?g|gif|svg|avif|mp3|ogg|wav|m4a|aac|json|xml|fnt|atlas|mp4|webm)$/i;
42
-
43
- function parseArgs(argv) {
44
- const opts = { root: process.cwd() };
45
- for (let i = 2; i < argv.length; i += 1) {
46
- const token = argv[i];
47
- if (token.startsWith('--root=')) opts.root = token.slice('--root='.length);
48
- else if (token.startsWith('--project=')) opts.root = token.slice('--project='.length);
49
- else if (token === '--root' || token === '--project') {
50
- opts.root = argv[i + 1] || opts.root;
51
- i += 1;
52
- }
53
- }
54
- return opts;
55
- }
56
-
57
- function walkFiles(dir, filter, depth = 8, acc = []) {
58
- if (depth < 0 || !fs.existsSync(dir)) return acc;
59
- for (const ent of fs.readdirSync(dir, { withFileTypes: true })) {
60
- if (ent.name.startsWith('.') && ent.isDirectory()) continue;
61
- const full = path.join(dir, ent.name);
62
- if (ent.isDirectory()) {
63
- if (ent.name === 'node_modules') continue;
64
- walkFiles(full, filter, depth - 1, acc);
65
- } else if (ent.isFile() && filter(ent.name)) {
66
- acc.push(full);
67
- }
68
- }
69
- return acc;
70
- }
71
-
72
- /** Extract quoted string-literal asset paths from load.* calls in source code. */
73
- function extractLoadPaths(source) {
74
- const paths = new Set();
75
- const methodAlt = LOADER_METHODS.join('|');
76
- const callRe = new RegExp(`\\.load\\.(?:${methodAlt})\\s*\\(([^)]*)\\)`, 'g');
77
- let m;
78
- while ((m = callRe.exec(source)) !== null) {
79
- const argBlob = m[1];
80
- // capture single- or double-quoted literals only (skip template/var args)
81
- for (const lit of argBlob.matchAll(/['"]([^'"]+)['"]/g)) {
82
- const raw = lit[1].trim();
83
- if (!raw) continue;
84
- if (/^(https?:)?\/\//i.test(raw)) continue; // remote URL (flagged elsewhere)
85
- if (raw.startsWith('data:')) continue;
86
- if (raw.includes('${')) continue;
87
- // must look like an asset path: has an asset extension OR sits under a dir
88
- if (!ASSET_EXT.test(raw) && !raw.includes('/')) continue;
89
- paths.add(raw);
90
- }
91
- }
92
- return [...paths];
93
- }
94
-
95
- /** Resolve a referenced asset path against likely disk roots. */
96
- function resolveAssetPath(root, rel) {
97
- const clean = rel.replace(/^\.?\//, '').split('?')[0].split('#')[0];
98
- const candidates = [
99
- path.join(root, clean),
100
- path.join(root, 'public', clean),
101
- path.join(root, 'assets', clean),
102
- ];
103
- return candidates.some((c) => fs.existsSync(c));
104
- }
105
-
106
- function main() {
107
- return mainAsync().catch((err) => {
108
- console.error(`[verify:placeholders] ${err.message}`);
109
- process.exit(1);
110
- });
111
- }
112
-
113
- async function mainAsync() {
114
- const { root: rawRoot } = parseArgs(process.argv);
115
- const root = path.resolve(rawRoot);
116
- const failures = [];
117
-
118
- const gameDir = path.join(root, 'game');
119
- const referenced = new Set();
120
- if (fs.existsSync(gameDir)) {
121
- const sources = walkFiles(gameDir, (name) => /\.(ts|js|mjs|cjs)$/i.test(name));
122
- for (const file of sources) {
123
- const content = fs.readFileSync(file, 'utf8');
124
- for (const p of extractLoadPaths(content)) referenced.add(p);
125
- }
126
- }
127
-
128
- const missing = [];
129
- for (const rel of referenced) {
130
- if (!resolveAssetPath(root, rel)) missing.push(rel);
131
- }
132
- for (const rel of missing) {
133
- failures.push(`referenced asset missing on disk: ${rel} (declared in game/ load.* but not generated — run npm run placeholder:gen)`);
134
- }
135
-
136
- const imagesDir = path.join(root, 'assets', 'images');
137
- const imageFiles = walkFiles(imagesDir, (name) => IMAGE_EXT.test(name));
138
- if (imageFiles.length === 0) {
139
- failures.push(
140
- 'no placeholder images found under assets/images/ — Ring 1 onward requires real placeholder art (load playable-placeholder skill → npm run placeholder:gen), not code-drawn shapes (Graphics.fillStyle/fillRect)',
141
- );
142
- }
143
-
144
- const result = {
145
- ok: failures.length === 0,
146
- referencedAssetCount: referenced.size,
147
- placeholderImageCount: imageFiles.length,
148
- missing,
149
- failures,
150
- };
151
- await writeValidatorArtifact(root, 'placeholders', result).catch(() => {});
152
- process.stdout.write(`${JSON.stringify(result, null, 2)}\n`);
153
- if (result.ok) {
154
- process.stdout.write(
155
- `[verify:placeholders] OK — ${imageFiles.length} placeholder image(s), ${referenced.size} referenced asset(s) all present\n`,
156
- );
157
- }
158
- process.exit(result.ok ? 0 : 2);
159
- }
160
-
161
- main();
@@ -1,176 +0,0 @@
1
- ---
2
- name: playable-autoplay
3
- description: >-
4
- Methodology for implementing playable autoPlay / firstwin harness. Use when a
5
- developer receives firstwin-harness, must make window.__playable.autoPlay()
6
- drive real player-equivalent actions to ENDCARD, or must debug an autoplay path
7
- without cheating through direct terminal-state writes.
8
- ---
9
-
10
- # Playable Autoplay Harness
11
-
12
- Use this when the task is to make a runnable playable prove first win through
13
- `window.__playable.autoPlay()` and `npm run verify:firstwin`.
14
-
15
- This skill describes **how to implement the path**. Related validation/debug
16
- skills:
17
-
18
- - `playable-record` — runtime contract, `verify:contract`, `verify:firstwin`, and MP4 (MPEG-4 Part 14, 数字多媒体容器格式) recording.
19
- - `playable-debug` — debug-gated button / one-click entry troubleshooting.
20
- - `playable-validate` — full validation loop across contract, firstwin, fusion, recording, and video review.
21
-
22
- ## Goal
23
-
24
- `autoPlay()` is a scriptable player, not a win button. It should observe the
25
- current game state, choose legal player-equivalent actions, execute them through
26
- the same input/controller path a human uses, wait for state to settle, and repeat
27
- until the normal game rules reach `ENDCARD`.
28
-
29
- ## Implementation Method
30
-
31
- ### 1. Reconstruct the player path
32
-
33
- Read `docs/design.md` and current `game/**`, then write down the real path:
34
-
35
- - Initial phase and ready condition.
36
- - Core action: tap, drag, release, aim, fire, select, swap, match, move, etc.
37
- - Feedback/state change after each action.
38
- - Progress metric and normal win condition.
39
- - What state means the game is settled and the next action is safe.
40
-
41
- If this path cannot be stated, stop and report a blocker. Do not invent a new
42
- win path inside autoplay.
43
-
44
- ### 2. Expose player-equivalent action adapters
45
-
46
- Prefer using existing handlers. If needed, add thin adapters around real input
47
- logic:
48
-
49
- ```ts
50
- tapTarget(targetId);
51
- beginDrag(pieceId);
52
- moveDrag(x, y);
53
- releaseDrag(x, y);
54
- selectTile(tileId);
55
- fireAt(targetId);
56
- ```
57
-
58
- Adapters may normalize coordinates or IDs, but must call the same rule checks,
59
- state transitions, collision/match logic, feedback triggers, and progress
60
- updates used by manual play.
61
-
62
- Do not put autoplay-only branches in gameplay rules. If an adapter needs a
63
- shortcut to pass, the real player path is not implemented enough.
64
-
65
- ### 3. Build observe-plan-act-wait
66
-
67
- Implement `autoPlay()` as a deterministic loop:
68
-
69
- ```ts
70
- async function autoPlay() {
71
- await waitUntilReady();
72
- for (let step = 0; step < MAX_STEPS; step += 1) {
73
- const state = getState();
74
- if (state.isGameOver && state.currentPhase === 'ENDCARD') return;
75
-
76
- const action = chooseNextLegalAction(state);
77
- if (!action) throw new Error('autoPlay: no legal next action');
78
-
79
- await performPlayerEquivalentAction(action);
80
- await waitForSettle();
81
- }
82
- throw new Error('autoPlay: max steps exceeded');
83
- }
84
- ```
85
-
86
- Selection should be deterministic for repeatability: sort candidate targets,
87
- choose the first legal move, or use a fixed seed. Avoid time-random behavior.
88
-
89
- ### 4. Publish the harness
90
-
91
- Expose the neutral runtime contract:
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-
93
- ```ts
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- window.__playable = {
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- autoPlay,
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- getState,
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- getCanvas, // optional
98
- hideDebugUi, // optional
99
- };
100
- ```
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-
102
- `getState()` must return at least:
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-
104
- ```ts
105
- {
106
- currentPhase: 'HOOK' | 'PLAYING' | 'ENDCARD',
107
- isGameOver: boolean,
108
- }
109
- ```
110
-
111
- Add useful non-production debug fields only if they help diagnose progress, such
112
- as `progress`, `step`, `lastAction`, or `remainingTargets`.
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-
114
- ### 5. Wire a debug-gated trigger
115
-
116
- The firstwin probe opens the page with `?debug=1` and clicks
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- `#playable-debug-clear`. Mount a visible button under `?debug=1`, wire its click
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- to `window.__playable.autoPlay()`, and keep it absent without `?debug=1`.
119
-
120
- Use `playable-debug` if the button is missing, hidden, incorrectly positioned, or
121
- not connected to `autoPlay()`.
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-
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- ## Anti-Cheat Rules
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-
125
- `autoPlay()` and its helpers must not:
126
-
127
- - Set `currentPhase = 'ENDCARD'` directly.
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- - Set `isGameOver = true` directly.
129
- - Call `forceWin()`, `showWinScreen()`, or equivalent direct-win helpers.
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- - Delete all obstacles / targets without using normal rules.
131
- - Add hidden win conditions only reachable by autoplay.
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- - Skip required tutorial, matching, collision, collection, or scoring logic by
133
- mutating final state.
134
-
135
- It may skip non-gameplay waiting, intro delay, or tutorial text only when the
136
- underlying playable rules still execute through player-equivalent actions.
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-
138
- ## Validation Order
139
-
140
- Run fast-to-slow:
141
-
142
- ```bash
143
- npm run verify:contract
144
- npm run verify:firstwin -- --timeout=15000
145
- npm run verify:firstwin
146
- npm run verify:fusion
147
- npm run record:mp4 -- --headed --fps=60
148
- ```
149
-
150
- Use `playable-record` for what each verifier proves and artifact paths. Use
151
- `playable-validate` when the task asks for the complete validation loop or video
152
- evidence.
153
-
154
- ## Failure Triage
155
-
156
- - `window.__playable.autoPlay()` missing: publish the runtime contract first.
157
- - Debug button missing under `?debug=1`: use `playable-debug`; mount
158
- `#playable-debug-clear`.
159
- - Button visible without `?debug=1`: gate it; it must not leak into production or
160
- recording.
161
- - Timeout with unchanged state: add state/progress fields to `getState()` and
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- inspect which wait/action is stuck.
163
- - No legal action: the planner cannot see the same candidates a player can; fix
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- observation or expose a real controller adapter.
165
- - Firstwin passes but manual play fails: reject the implementation; autoplay is
166
- bypassing the real path.
167
-
168
- ## Handoff Evidence
169
-
170
- In handoff, report:
171
-
172
- - Player path summarized as action → feedback → progress → win.
173
- - Which adapter(s) `autoPlay()` uses.
174
- - `verify:contract` result.
175
- - `verify:firstwin` result and artifact path.
176
- - Any remaining blocker that affects manual play or recording.
@@ -1,4 +0,0 @@
1
- interface:
2
- display_name: 'Playable Autoplay Harness'
3
- short_description: 'Implement autoPlay through real player-equivalent actions.'
4
- default_prompt: 'Implement or debug a playable autoPlay / firstwin harness without direct-win shortcuts.'