@playcraft/cli 0.0.57 → 0.0.58

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (225) hide show
  1. package/README.md +34 -16
  2. package/dist/cli-root-help.js +1 -0
  3. package/dist/commands/build-all.js +10 -9
  4. package/dist/commands/build.js +13 -12
  5. package/dist/commands/create.js +26 -33
  6. package/dist/commands/platform-skills.generated.js +19 -0
  7. package/dist/commands/skills.js +2 -0
  8. package/dist/commands/tools-generation.js +1 -1
  9. package/dist/commands/workspace-runtime.js +54 -0
  10. package/dist/index.js +3 -1
  11. package/dist/project-skills/commands.js +72 -0
  12. package/dist/project-skills/lifecycle.js +28 -0
  13. package/dist/project-skills/local-run.js +112 -0
  14. package/dist/project-skills/local-store.js +149 -0
  15. package/dist/project-skills/messages.js +72 -0
  16. package/dist/project-skills/reconcile.js +62 -0
  17. package/dist/project-skills/remote-cache.js +51 -0
  18. package/dist/project-skills/validation.js +19 -0
  19. package/dist/remix/clone.js +2 -0
  20. package/dist/remix/init-template.js +2 -0
  21. package/dist/remix/pull.js +2 -0
  22. package/dist/remix/push.js +21 -1
  23. package/dist/utils/agent-api-client.js +54 -17
  24. package/dist/utils/tool-operation-journal.js +54 -0
  25. package/dist/workspace-runtime/codex/app-server.js +395 -0
  26. package/dist/workspace-runtime/codex/config-toml.js +25 -0
  27. package/dist/workspace-runtime/codex/jsonrpc-stdio.js +106 -0
  28. package/dist/workspace-runtime/codex/loopback.js +59 -0
  29. package/dist/workspace-runtime/codex/native-adapter.js +3 -0
  30. package/dist/workspace-runtime/main.js +10 -0
  31. package/dist/workspace-runtime/persistence/journal.js +350 -0
  32. package/dist/workspace-runtime/processes/managed-writes.js +69 -0
  33. package/dist/workspace-runtime/serve.js +111 -0
  34. package/dist/workspace-runtime/server/auth.js +21 -0
  35. package/dist/workspace-runtime/server/dispatch.js +861 -0
  36. package/dist/workspace-runtime/server/execution-group.js +88 -0
  37. package/dist/workspace-runtime/server/http.js +561 -0
  38. package/dist/workspace-runtime/server/lock.js +53 -0
  39. package/dist/workspace-runtime/server/types.js +1 -0
  40. package/dist/workspace-runtime/workspaces/context-error.js +2 -0
  41. package/dist/workspace-runtime/workspaces/file-snapshot.js +213 -0
  42. package/dist/workspace-runtime/workspaces/files.js +143 -0
  43. package/dist/workspace-runtime/workspaces/git.js +242 -0
  44. package/dist/workspace-runtime/workspaces/json5-edit.js +170 -0
  45. package/dist/workspace-runtime/workspaces/parameters.js +272 -0
  46. package/dist/workspace-runtime/workspaces/prepare.js +364 -0
  47. package/dist/workspace-runtime/workspaces/registry.js +107 -0
  48. package/dist/workspace-runtime/workspaces/revisions.js +31 -0
  49. package/package.json +4 -1
  50. package/project-template-v2/.claude/agents/artist.md +82 -0
  51. package/project-template-v2/.claude/agents/developer.md +153 -0
  52. package/project-template-v2/.claude/agents/game-designer.md +264 -0
  53. package/project-template-v2/.claude/agents/refs/artist-art-style-catalog.md +533 -0
  54. package/project-template-v2/.claude/agents/refs/artist-color-audio-recipes.md +153 -0
  55. package/project-template-v2/.claude/agents/refs/artist-dimension-axis.md +27 -0
  56. package/project-template-v2/.claude/agents/refs/artist-master-composite-recipes.md +208 -0
  57. package/project-template-v2/.claude/agents/refs/atom-skill-library.md +81 -0
  58. package/project-template-v2/.claude/agents/refs/developer-impl-cookbook.md +432 -0
  59. package/project-template-v2/.claude/agents/refs/framework-5-component-filter.md +252 -0
  60. package/project-template-v2/.claude/agents/refs/framework-game-feel-juice.md +266 -0
  61. package/project-template-v2/.claude/agents/refs/framework-mda.md +147 -0
  62. package/project-template-v2/.claude/agents/refs/game-designer-gameplay-sufficiency.md +123 -0
  63. package/project-template-v2/.claude/agents/refs/ta-3d-flip-recipe.md +88 -0
  64. package/project-template-v2/.claude/agents/refs/ta-atlas-deliverable-standard.md +67 -0
  65. package/project-template-v2/.claude/agents/refs/ta-batch-pipeline-recipes.md +120 -0
  66. package/project-template-v2/.claude/agents/refs/ta-image-generation-detail.md +300 -0
  67. package/project-template-v2/.claude/agents/refs/ta-image-ops-reference.md +495 -0
  68. package/project-template-v2/.claude/agents/refs/ta-pipeline-cookbook.md +1141 -0
  69. package/project-template-v2/.claude/agents/refs/ta-tools-reference.md +111 -0
  70. package/project-template-v2/.claude/agents/refs/ta-vfx-preset-catalog.md +365 -0
  71. package/project-template-v2/.claude/agents/refs/threejs-cannon-pitfalls.md +412 -0
  72. package/project-template-v2/.claude/agents/reviewer.md +75 -0
  73. package/project-template-v2/.claude/agents/technical-artist.md +86 -0
  74. package/project-template-v2/.claude/hooks/snapshot-milestone.mjs +243 -0
  75. package/project-template-v2/.claude/hooks/user-prompt.mjs +133 -0
  76. package/project-template-v2/.claude/settings.json +33 -0
  77. package/project-template-v2/.claude/skills/brainstorming/SKILL.md +161 -0
  78. package/project-template-v2/.claude/skills/brainstorming/scripts/frame-template.html +270 -0
  79. package/project-template-v2/.claude/skills/brainstorming/scripts/helper.js +177 -0
  80. package/project-template-v2/.claude/skills/brainstorming/scripts/server.cjs +354 -0
  81. package/project-template-v2/.claude/skills/brainstorming/scripts/start-server.sh +148 -0
  82. package/project-template-v2/.claude/skills/brainstorming/scripts/stop-server.sh +56 -0
  83. package/project-template-v2/.claude/skills/brainstorming/scripts/wait-for-selection.sh +62 -0
  84. package/project-template-v2/.claude/skills/brainstorming/spec-document-reviewer-prompt.md +49 -0
  85. package/project-template-v2/.claude/skills/brainstorming/visual-companion.md +309 -0
  86. package/project-template-v2/.claude/skills/playcraft-ad-psychology/SKILL.md +182 -0
  87. package/project-template-v2/.claude/skills/playcraft-art-style-guide/SKILL.md +123 -0
  88. package/project-template-v2/.claude/skills/playcraft-asset-state-sheet/SKILL.md +205 -0
  89. package/project-template-v2/.claude/skills/playcraft-audio-generation/SKILL.md +280 -0
  90. package/project-template-v2/.claude/skills/playcraft-batch-pipeline/SKILL.md +184 -0
  91. package/project-template-v2/.claude/skills/playcraft-build-optimizer/SKILL.md +306 -0
  92. package/project-template-v2/.claude/skills/playcraft-image-generation/SKILL.md +298 -0
  93. package/project-template-v2/.claude/skills/playcraft-image-generation/reference/build-sprite-sheet.template.mjs +123 -0
  94. package/project-template-v2/.claude/skills/playcraft-image-generation/reference/compare-style.template.mjs +254 -0
  95. package/project-template-v2/.claude/skills/playcraft-image-generation/reference/gen-batch-sprite.template.mjs +324 -0
  96. package/project-template-v2/.claude/skills/playcraft-image-generation/reference/gen-batch.template.mjs +97 -0
  97. package/project-template-v2/.claude/skills/playcraft-image-generation/reference/gen-edit-variants.template.mjs +118 -0
  98. package/project-template-v2/.claude/skills/playcraft-image-generation/reference/process-batch.template.mjs +137 -0
  99. package/project-template-v2/.claude/skills/playcraft-image-generation/reference/prompt-cookbook.md +397 -0
  100. package/project-template-v2/.claude/skills/playcraft-image-generation/reference/validate-sprite-sheet.template.mjs +296 -0
  101. package/project-template-v2/.claude/skills/playcraft-image-ops/SKILL.md +122 -0
  102. package/project-template-v2/.claude/skills/playcraft-image-processing/SKILL.md +219 -0
  103. package/project-template-v2/.claude/skills/playcraft-masking/SKILL.md +373 -0
  104. package/project-template-v2/.claude/skills/playcraft-playable-optimization/SKILL.md +161 -0
  105. package/project-template-v2/.claude/skills/playcraft-research/SKILL.md +215 -0
  106. package/project-template-v2/.claude/skills/playcraft-skill-recommender/SKILL.md +382 -0
  107. package/project-template-v2/.claude/skills/playcraft-sprite-generation/SKILL.md +423 -0
  108. package/project-template-v2/.claude/skills/playcraft-sprite-remix/SKILL.md +158 -0
  109. package/project-template-v2/.claude/skills/playcraft-sprite-sheet/SKILL.md +100 -0
  110. package/project-template-v2/.claude/skills/playcraft-storyboard/SKILL.md +167 -0
  111. package/project-template-v2/.claude/skills/playcraft-style-qa/SKILL.md +270 -0
  112. package/project-template-v2/.claude/skills/playcraft-text-rendering/SKILL.md +236 -0
  113. package/project-template-v2/.claude/skills/playcraft-vfx-animation/SKILL.md +130 -0
  114. package/project-template-v2/.claude/skills/playwright-cli/SKILL.md +390 -0
  115. package/project-template-v2/.claude/skills/playwright-cli/references/element-attributes.md +23 -0
  116. package/project-template-v2/.claude/skills/playwright-cli/references/playwright-tests.md +39 -0
  117. package/project-template-v2/.claude/skills/playwright-cli/references/request-mocking.md +87 -0
  118. package/project-template-v2/.claude/skills/playwright-cli/references/running-code.md +240 -0
  119. package/project-template-v2/.claude/skills/playwright-cli/references/session-management.md +226 -0
  120. package/project-template-v2/.claude/skills/playwright-cli/references/spec-driven-testing.md +308 -0
  121. package/project-template-v2/.claude/skills/playwright-cli/references/storage-state.md +275 -0
  122. package/project-template-v2/.claude/skills/playwright-cli/references/test-generation.md +134 -0
  123. package/project-template-v2/.claude/skills/playwright-cli/references/tracing.md +142 -0
  124. package/project-template-v2/.claude/skills/playwright-cli/references/video-recording.md +153 -0
  125. package/project-template-v2/.claude/skills/session-analyzer/SKILL.md +386 -0
  126. package/project-template-v2/.claude/skills/session-analyzer/scripts/execution-breakdown.mjs +182 -0
  127. package/project-template-v2/.claude/skills/session-analyzer/scripts/find-turns.mjs +72 -0
  128. package/project-template-v2/.claude/skills/session-analyzer/scripts/heavy-output.mjs +121 -0
  129. package/project-template-v2/.claude/skills/session-analyzer/scripts/resolve-session.mjs +102 -0
  130. package/project-template-v2/.claude/skills/session-analyzer/scripts/subagent-stats.mjs +127 -0
  131. package/project-template-v2/.claude/skills/session-analyzer/scripts/subagent-tool-timeline.mjs +106 -0
  132. package/project-template-v2/.claude/skills/session-analyzer/scripts/time-gaps.mjs +128 -0
  133. package/project-template-v2/.claude/skills/session-analyzer/scripts/turn-timeline.mjs +67 -0
  134. package/project-template-v2/.claude/snapshot.mjs +263 -0
  135. package/project-template-v2/.playcraft/skills.lock.json +152 -0
  136. package/project-template-v2/CLAUDE.md +146 -0
  137. package/project-template-v2/assets/audio/bgm/.gitkeep +0 -0
  138. package/project-template-v2/assets/audio/sfx/.gitkeep +0 -0
  139. package/project-template-v2/assets/bundles/.gitkeep +0 -0
  140. package/project-template-v2/assets/images/bg/.gitkeep +0 -0
  141. package/project-template-v2/assets/images/reference/.gitkeep +0 -0
  142. package/project-template-v2/assets/images/storyboard/.gitkeep +0 -0
  143. package/project-template-v2/assets/images/tiles/.gitkeep +0 -0
  144. package/project-template-v2/assets/images/ui/.gitkeep +0 -0
  145. package/project-template-v2/assets/images/vfx/.gitkeep +0 -0
  146. package/project-template-v2/assets/models/.gitkeep +0 -0
  147. package/project-template-v2/docs/harness/iteration-1/context-flow.md +254 -0
  148. package/project-template-v2/docs/harness/iteration-1/generate-flow.md +91 -0
  149. package/project-template-v2/docs/harness/iteration-1/ideate-flow.md +214 -0
  150. package/project-template-v2/docs/harness/iteration-1/optimize-flow.md +75 -0
  151. package/project-template-v2/docs/harness/iteration-1/wrapup-flow.md +63 -0
  152. package/project-template-v2/docs/harness/iteration-2/context-flow.md +223 -0
  153. package/project-template-v2/docs/harness/iteration-2/generate-flow.md +129 -0
  154. package/project-template-v2/docs/harness/iteration-2/ideate-flow.md +267 -0
  155. package/project-template-v2/docs/harness/iteration-2/optimize-flow.md +164 -0
  156. package/project-template-v2/docs/harness/iteration-2/wrapup-flow.md +115 -0
  157. package/project-template-v2/docs/harness/orchestrator-flow.md +364 -0
  158. package/project-template-v2/docs/project-state.json +60 -0
  159. package/project-template-v2/docs/project-state.md +72 -0
  160. package/project-template-v2/docs/standards/README.md +225 -0
  161. package/project-template-v2/docs/standards/agent-behavior-standards.md +174 -0
  162. package/project-template-v2/docs/standards/artifacts/design-brief.md +19 -0
  163. package/project-template-v2/docs/standards/artifacts/design.md +22 -0
  164. package/project-template-v2/docs/standards/artifacts/game-code.md +41 -0
  165. package/project-template-v2/docs/standards/artifacts/todo-list.md +41 -0
  166. package/project-template-v2/docs/standards/iter1-agent-behavior-standards.md +343 -0
  167. package/project-template-v2/game/index.ts +18 -0
  168. package/project-template-v2/globals.d.ts +51 -0
  169. package/project-template-v2/index.css +34 -0
  170. package/project-template-v2/index.html +18 -0
  171. package/project-template-v2/main.ts +9 -0
  172. package/project-template-v2/package.json +46 -0
  173. package/project-template-v2/skills/_shared/scripts/dispatch-clear.mjs +31 -0
  174. package/project-template-v2/skills/_shared/scripts/dispatch-set.mjs +86 -0
  175. package/project-template-v2/skills/_shared/scripts/dod-check.mjs +153 -0
  176. package/project-template-v2/skills/_shared/scripts/handoff-append.mjs +70 -0
  177. package/project-template-v2/skills/_shared/scripts/lib/validator-artifacts.mjs +91 -0
  178. package/project-template-v2/skills/_shared/scripts/pipeline/dod-config.mjs +131 -0
  179. package/project-template-v2/skills/_shared/scripts/pipeline/index.mjs +80 -0
  180. package/project-template-v2/skills/_shared/scripts/pipeline/iteration-1-core.mjs +90 -0
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  182. package/project-template-v2/skills/_shared/scripts/pipeline/iteration-3-visual.mjs +23 -0
  183. package/project-template-v2/skills/_shared/scripts/render-project-state.mjs +230 -0
  184. package/project-template-v2/skills/_shared/scripts/state-advance-stage.mjs +58 -0
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  186. package/project-template-v2/skills/_shared/scripts/state-handoff.mjs +39 -0
  187. package/project-template-v2/skills/_shared/scripts/state-set.mjs +94 -0
  188. package/project-template-v2/skills/_shared/scripts/state-store.mjs +783 -0
  189. package/project-template-v2/skills/_shared/scripts/todo-add.mjs +88 -0
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  191. package/project-template-v2/skills/_shared/scripts/todo-remove.mjs +33 -0
  192. package/project-template-v2/skills/_shared/scripts/todo-set.mjs +47 -0
  193. package/project-template-v2/skills/_shared/scripts/verify-asset-code-sync.mjs +268 -0
  194. package/project-template-v2/skills/_shared/scripts/verify-env.mjs +285 -0
  195. package/project-template-v2/skills/_shared/scripts/verify-placeholders.mjs +161 -0
  196. package/project-template-v2/skills/playable-autoplay/SKILL.md +176 -0
  197. package/project-template-v2/skills/playable-autoplay/agents/openai.yaml +4 -0
  198. package/project-template-v2/skills/playable-debug/SKILL.md +116 -0
  199. package/project-template-v2/skills/playable-debug/agents/openai.yaml +4 -0
  200. package/project-template-v2/skills/playable-debug/references/debug-config.md +40 -0
  201. package/project-template-v2/skills/playable-record/SKILL.md +140 -0
  202. package/project-template-v2/skills/playable-record/scripts/lib/dev-server.mjs +104 -0
  203. package/project-template-v2/skills/playable-record/scripts/lib/record-audio-bridge.js +141 -0
  204. package/project-template-v2/skills/playable-record/scripts/record-playable.mjs +425 -0
  205. package/project-template-v2/skills/playable-record/scripts/verify-contract.mjs +261 -0
  206. package/project-template-v2/skills/playable-record/scripts/verify-firstwin.mjs +398 -0
  207. package/project-template-v2/skills/playable-record/scripts/verify-fusion.mjs +322 -0
  208. package/project-template-v2/skills/playable-record/scripts/verify-lifecycle.mjs +105 -0
  209. package/project-template-v2/skills/playable-record/scripts/verify-vlm-video.mjs +230 -0
  210. package/project-template-v2/skills/playable-validate/SKILL.md +61 -0
  211. package/project-template-v2/skills/playable-validate/validation-rules.md +14 -0
  212. package/project-template-v2/skills/playable-verify-ui/SKILL.md +63 -0
  213. package/project-template-v2/skills/playable-verify-ui/scripts/lib/__init__.py +1 -0
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  216. package/project-template-v2/skills/playable-verify-ui/scripts/lib/profile_loader.py +59 -0
  217. package/project-template-v2/skills/playable-verify-ui/scripts/lib/report.py +106 -0
  218. package/project-template-v2/skills/playable-verify-ui/scripts/lib/runtime_contract.js +116 -0
  219. package/project-template-v2/skills/playable-verify-ui/scripts/verify_fetch_antipatterns.py +59 -0
  220. package/project-template-v2/skills/playable-verify-ui/scripts/verify_hardcoded_layout.js +64 -0
  221. package/project-template-v2/skills/playable-verify-ui/scripts/verify_runtime_contract.js +58 -0
  222. package/project-template-v2/skills/playable-verify-ui/scripts/verify_text_overlap.py +333 -0
  223. package/project-template-v2/ta-workspace/scripts/.gitkeep +0 -0
  224. package/project-template-v2/tsconfig.json +20 -0
  225. package/project-template-v2/vite.config.ts +27 -0
@@ -0,0 +1,116 @@
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+ 'use strict';
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+
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+ /**
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+ * Static scan for the Playable ⇄ Harness runtime contract.
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+ *
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+ * The recording/debug harness (skills/playable-record, skills/playable-debug)
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+ * drives every playable through fixed runtime hooks. If the game code drops one
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+ * of them, `record:mp4` and one-click clear silently time out. This scanner lets
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+ * `verify:ui` and the STOP hook fail fast and loudly instead.
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+ *
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+ * Keep these symbols in sync with:
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+ * - game/runtime-contract.ts
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+ * - skills/playable-record/scripts/record-playable.mjs
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+ */
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+
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+ const fs = require('fs');
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+ const path = require('path');
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+
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+ const LEGACY_SCENE_SYMBOLS = [
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+ { name: '_onDebugAutoPlay', why: 'recorder triggers one-click auto-play' },
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+ { name: 'sceneManager', why: 'recorder reads scene phase state' },
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+ { name: 'currentPhase', why: 'recorder waits for HOOK then ENDCARD' },
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+ { name: 'isGameOver', why: 'recorder detects end of run' },
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+ { name: 'ENDCARD', why: 'recorder waits for the ENDCARD phase' },
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+ ];
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+
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+ const NEUTRAL_PLAYABLE_SYMBOLS = [
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+ { name: '__playable', why: 'engine-neutral recorder entry point' },
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+ { name: 'autoPlay', why: 'recorder triggers one-click auto-play' },
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+ { name: 'getState', why: 'recorder reads phase state' },
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+ { name: 'currentPhase', why: 'recorder waits for HOOK then ENDCARD' },
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+ { name: 'ENDCARD', why: 'recorder waits for the ENDCARD phase' },
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+ ];
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+
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+ // At least one of these must publish a recorder entry point.
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+ const ENTRY_SYMBOLS = ['window.__playable', '__playable =', 'publishPlayableRuntime', 'window.__game', 'registerPlayable', '__game ='];
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+ const REQUIRED_SYMBOLS = LEGACY_SCENE_SYMBOLS;
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+
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+ /**
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+ * Strip line + block comments so commented-out or documentation mentions of a
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+ * symbol don't create false-negatives. Not a full parser, but removes the
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+ * dominant source of substring false matches.
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+ * @param {string} src
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+ */
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+ function stripComments(src) {
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+ return src
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+ .replace(/\/\*[\s\S]*?\*\//g, ' ')
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+ .replace(/(^|[^:])\/\/[^\n]*/g, '$1');
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+ }
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+
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+ /** Match a bare JS identifier with word boundaries (no dotted members). */
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+ function hasIdentifier(code, name) {
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+ return new RegExp(`(?<![A-Za-z0-9_$])${name}(?![A-Za-z0-9_$])`).test(code);
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+ }
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+
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+ function walkGameFiles(gameDir) {
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+ const out = [];
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+ function walk(dir) {
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+ if (!fs.existsSync(dir)) return;
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+ for (const entry of fs.readdirSync(dir, { withFileTypes: true })) {
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+ const full = path.join(dir, entry.name);
62
+ if (entry.isDirectory()) {
63
+ walk(full);
64
+ } else if (/\.(ts|tsx|js|mjs|cjs)$/.test(entry.name)) {
65
+ out.push(full);
66
+ }
67
+ }
68
+ }
69
+ walk(gameDir);
70
+ return out;
71
+ }
72
+
73
+ /**
74
+ * @param {string} projectRoot
75
+ * @returns {{ ok: boolean, missing: string[], filesScanned: number }}
76
+ */
77
+ function scanRuntimeContract(projectRoot) {
78
+ const gameDir = path.join(projectRoot, 'game');
79
+ const files = walkGameFiles(gameDir);
80
+ if (files.length === 0) {
81
+ return { ok: false, missing: ['game/ contains no source files'], filesScanned: 0 };
82
+ }
83
+
84
+ const blob = stripComments(
85
+ files.map((f) => fs.readFileSync(f, 'utf8')).join('\n'),
86
+ );
87
+ const missing = [];
88
+
89
+ const missingNeutral = NEUTRAL_PLAYABLE_SYMBOLS
90
+ .filter((sym) => !hasIdentifier(blob, sym.name))
91
+ .map((sym) => `${sym.name} — ${sym.why}`);
92
+ const missingLegacy = LEGACY_SCENE_SYMBOLS
93
+ .filter((sym) => !hasIdentifier(blob, sym.name))
94
+ .map((sym) => `${sym.name} — ${sym.why}`);
95
+
96
+ // Entry symbols include dotted forms (window.__playable), so match as substrings
97
+ // after comment stripping.
98
+ if (!ENTRY_SYMBOLS.some((s) => blob.includes(s))) {
99
+ missing.push('window.__playable / publishPlayableRuntime — recorder entry point');
100
+ }
101
+ if (missingNeutral.length > 0 && missingLegacy.length > 0) {
102
+ missing.push(...missingNeutral.map((m) => `neutral contract: ${m}`));
103
+ if (!blob.includes('publishPlayableRuntime')) {
104
+ missing.push(...missingLegacy.map((m) => `legacy scene contract (deprecated): ${m}`));
105
+ }
106
+ } else if (missingNeutral.length > 0 && blob.includes('publishPlayableRuntime')) {
107
+ missing.push(...missingNeutral.map((m) => `neutral contract: ${m}`));
108
+ }
109
+ if (/\b(?:window\.__game|__game)\.start\s*=/.test(blob)) {
110
+ missing.push('window.__game.start must not be assigned; put harness methods on window.__playable');
111
+ }
112
+
113
+ return { ok: missing.length === 0, missing, filesScanned: files.length };
114
+ }
115
+
116
+ module.exports = { scanRuntimeContract, REQUIRED_SYMBOLS, ENTRY_SYMBOLS, NEUTRAL_PLAYABLE_SYMBOLS, LEGACY_SCENE_SYMBOLS };
@@ -0,0 +1,59 @@
1
+ #!/usr/bin/env python3
2
+ """Warn when fetch/build scripts use placehold.co for UI/rewards assets."""
3
+
4
+ from __future__ import annotations
5
+
6
+ import argparse
7
+ import re
8
+ import sys
9
+ from pathlib import Path
10
+
11
+ SCRIPT_DIR = Path(__file__).resolve().parent
12
+ sys.path.insert(0, str(SCRIPT_DIR))
13
+
14
+ from lib.profile_loader import get_paths, load_profile # noqa: E402
15
+ from lib.report import Report, exit_with_report # noqa: E402
16
+
17
+ PLACEHOLD_RE = re.compile(r"placehold\.co", re.IGNORECASE)
18
+
19
+
20
+ def main() -> None:
21
+ parser = argparse.ArgumentParser(description="Detect placehold.co antipatterns")
22
+ parser.add_argument("--profile", type=Path, default=Path("playable.ui.profile.yaml"))
23
+ parser.add_argument("--json", action="store_true", help="Emit JSON to stdout")
24
+ args = parser.parse_args()
25
+
26
+ profile_path = args.profile.resolve()
27
+ profile = load_profile(profile_path, validate=False)
28
+ paths = get_paths(profile, profile_path)
29
+ report = Report()
30
+ hits: list[str] = []
31
+
32
+ candidates = [
33
+ paths.get("fetchAssetsScript"),
34
+ paths.get("buildAtlasScript"),
35
+ profile_path.parent / "scripts" / "generate-ui-placeholders.py",
36
+ ]
37
+
38
+ for path in candidates:
39
+ if not path or not path.is_file():
40
+ continue
41
+ text = path.read_text(encoding="utf-8", errors="replace")
42
+ if PLACEHOLD_RE.search(text):
43
+ rel = path.relative_to(profile_path.parent) if path.is_relative_to(profile_path.parent) else path
44
+ hits.append(str(rel))
45
+
46
+ if hits:
47
+ report.warn(
48
+ "verify_fetch_antipatterns",
49
+ f"placehold.co references in {len(hits)} script(s)",
50
+ scripts=hits,
51
+ )
52
+ else:
53
+ report.pass_("verify_fetch_antipatterns", "No placehold.co references in asset scripts")
54
+
55
+ exit_with_report(report, json_stdout=args.json)
56
+
57
+
58
+ if __name__ == "__main__":
59
+ main()
@@ -0,0 +1,64 @@
1
+ #!/usr/bin/env node
2
+ 'use strict';
3
+
4
+ const fs = require('fs');
5
+ const path = require('path');
6
+ const { loadProfile, globFiles } = require('./lib/node_utils');
7
+
8
+ function parseArgs() {
9
+ const args = { profile: path.resolve('playable.ui.profile.yaml') };
10
+ for (let i = 2; i < process.argv.length; i++) {
11
+ if (process.argv[i] === '--profile' && process.argv[i + 1]) {
12
+ args.profile = path.resolve(process.argv[++i]);
13
+ }
14
+ }
15
+ return args;
16
+ }
17
+
18
+ function main() {
19
+ const args = parseArgs();
20
+ const profilePath = args.profile;
21
+ const projectRoot = path.dirname(profilePath);
22
+ const profile = loadProfile(profilePath);
23
+ const patterns = profile.antipatterns || [];
24
+ const findings = [];
25
+ const add = (check, status, message, details = {}) => findings.push({ check, status, message, details });
26
+
27
+ const hits = [];
28
+
29
+ for (const pattern of patterns) {
30
+ const re = new RegExp(pattern.grep, 'm');
31
+ const exclude = new Set((pattern.exclude || []).map((p) => p.replace(/\\/g, '/')));
32
+ for (const globPattern of pattern.paths || []) {
33
+ const files = globFiles(projectRoot, globPattern);
34
+ for (const file of files) {
35
+ const rel = path.relative(projectRoot, file).split(path.sep).join('/');
36
+ if ([...exclude].some((ex) => rel === ex || rel.endsWith(ex))) continue;
37
+ const text = fs.readFileSync(file, 'utf8');
38
+ const lines = text.split('\n');
39
+ lines.forEach((line, idx) => {
40
+ if (re.test(line)) {
41
+ hits.push({ id: pattern.id, file: rel, line: idx + 1, severity: pattern.severity || 'warn' });
42
+ }
43
+ });
44
+ }
45
+ }
46
+ }
47
+
48
+ const fails = hits.filter((h) => h.severity === 'fail');
49
+ const warns = hits.filter((h) => h.severity !== 'fail');
50
+
51
+ if (fails.length) {
52
+ add('verify_hardcoded_layout', 'fail', `${fails.length} hardcoded layout antipattern(s)`, { hits: fails.slice(0, 20) });
53
+ } else if (warns.length) {
54
+ add('verify_hardcoded_layout', 'warn', `${warns.length} layout antipattern warning(s)`, { hits: warns.slice(0, 20) });
55
+ } else {
56
+ add('verify_hardcoded_layout', 'pass', 'No layout antipatterns detected');
57
+ }
58
+
59
+ const worst = findings.some((f) => f.status === 'fail') ? 'fail' : findings.some((f) => f.status === 'warn') ? 'warn' : 'pass';
60
+ console.log(JSON.stringify({ worst, findings }));
61
+ process.exit(worst === 'fail' ? 1 : 0);
62
+ }
63
+
64
+ main();
@@ -0,0 +1,58 @@
1
+ #!/usr/bin/env node
2
+ 'use strict';
3
+
4
+ /**
5
+ * Static check: does game/ still satisfy the recording/debug harness contract?
6
+ *
7
+ * Runs offline (no browser, no dev server) so it can gate STOP and run inside
8
+ * verify:ui. The live counterpart is exercised by harness:smoke.
9
+ */
10
+
11
+ const path = require('path');
12
+ const { scanRuntimeContract } = require('./lib/runtime_contract');
13
+
14
+ function parseArgs() {
15
+ const args = { root: null, profile: null };
16
+ for (let i = 2; i < process.argv.length; i++) {
17
+ const arg = process.argv[i];
18
+ if (arg === '--profile' && process.argv[i + 1]) {
19
+ args.profile = path.resolve(process.argv[++i]);
20
+ } else if (arg === '--root' && process.argv[i + 1]) {
21
+ args.root = path.resolve(process.argv[++i]);
22
+ } else if (arg.startsWith('--root=')) {
23
+ args.root = path.resolve(arg.slice('--root='.length));
24
+ }
25
+ }
26
+ return args;
27
+ }
28
+
29
+ function main() {
30
+ const args = parseArgs();
31
+ const projectRoot =
32
+ args.root || (args.profile ? path.dirname(args.profile) : process.cwd());
33
+
34
+ const findings = [];
35
+ const res = scanRuntimeContract(projectRoot);
36
+
37
+ if (res.ok) {
38
+ findings.push({
39
+ check: 'verify_runtime_contract',
40
+ status: 'pass',
41
+ message: `harness contract satisfied (${res.filesScanned} game file(s) scanned)`,
42
+ details: {},
43
+ });
44
+ } else {
45
+ findings.push({
46
+ check: 'verify_runtime_contract',
47
+ status: 'fail',
48
+ message: `${res.missing.length} runtime-contract symbol(s) missing — record/debug harness will break`,
49
+ details: { missing: res.missing },
50
+ });
51
+ }
52
+
53
+ const worst = findings.some((f) => f.status === 'fail') ? 'fail' : 'pass';
54
+ console.log(JSON.stringify({ worst, findings }));
55
+ process.exit(worst === 'fail' ? 1 : 0);
56
+ }
57
+
58
+ main();
@@ -0,0 +1,333 @@
1
+ #!/usr/bin/env python3
2
+ """
3
+ Text overlap gate — detects overlapping text regions in ui_diff screenshots (bottom/CTA ROI).
4
+
5
+ Uses OCR bounding boxes. Fails when multiple text clusters overlap in CTA zone (B13).
6
+
7
+ Text overlap can only be judged reliably with OCR — pixel heuristics cannot tell
8
+ "INSTALL on top of 立即下载" (a real overlap) from "white label on a colored button"
9
+ (legitimate). So when OCR is unavailable this gate refuses to silently pass:
10
+ - default: reports `degraded: true` (ok: true) so projects without tesseract are
11
+ not bricked, but the result clearly states the check did not run.
12
+ - --strict (used by the Ring 4 gate): a missing OCR toolchain is a hard failure.
13
+
14
+ Usage:
15
+ python3 skills/playable-verify-ui/scripts/verify_text_overlap.py [--root .] [--strict]
16
+
17
+ Exit 0 = pass / skip / degraded (non-strict)
18
+ Exit 2 = fail
19
+ """
20
+ from __future__ import annotations
21
+
22
+ import argparse
23
+ import json
24
+ import sys
25
+ from pathlib import Path
26
+ from typing import Any
27
+
28
+ # Run-as-script: the manifest helper lives next to this file.
29
+ sys.path.insert(0, str(Path(__file__).resolve().parent))
30
+ from asset_manifest import allowed_text_set, load_manifest # noqa: E402
31
+
32
+
33
+ def make_issue(
34
+ *,
35
+ issue_id: str,
36
+ class_name: str,
37
+ message: str,
38
+ source_path: str,
39
+ box: list[float] | None = None,
40
+ status: str = "fail",
41
+ severity: str = "P1",
42
+ metrics: dict | None = None,
43
+ ) -> dict:
44
+ issue = {
45
+ "id": issue_id,
46
+ "status": status,
47
+ "severity": severity,
48
+ "className": class_name,
49
+ "message": message,
50
+ "evidenceType": "screenshot",
51
+ "sourcePath": source_path,
52
+ "recommendedSkill": "playable-verify-ui",
53
+ "alphaStrategy": "n-a",
54
+ }
55
+ if box is not None:
56
+ issue["box"] = [float(v) for v in box]
57
+ if metrics:
58
+ issue["metrics"] = metrics
59
+ return issue
60
+
61
+
62
+ def global_issue(
63
+ *,
64
+ issue_id: str,
65
+ class_name: str,
66
+ message: str,
67
+ status: str,
68
+ severity: str,
69
+ ) -> dict:
70
+ return {
71
+ "id": issue_id,
72
+ "status": status,
73
+ "severity": severity,
74
+ "className": class_name,
75
+ "message": message,
76
+ "evidenceType": "screenshot",
77
+ "sourcePath": "logs",
78
+ "recommendedSkill": "playable-verify-ui",
79
+ "alphaStrategy": "n-a",
80
+ }
81
+
82
+
83
+ def load_pil() -> Any | None:
84
+ try:
85
+ from PIL import Image
86
+
87
+ return Image
88
+ except ImportError:
89
+ return None
90
+
91
+
92
+ def ocr_available() -> bool:
93
+ """True only when pytesseract is importable AND the tesseract binary is callable."""
94
+ try:
95
+ import pytesseract
96
+
97
+ pytesseract.get_tesseract_version()
98
+ return True
99
+ except Exception:
100
+ return False
101
+
102
+
103
+ def ocr_boxes(image_mod: Any, crop: Any) -> list[dict]:
104
+ try:
105
+ import pytesseract
106
+ from pytesseract import Output
107
+
108
+ data = pytesseract.image_to_data(crop, output_type=Output.DICT)
109
+ boxes: list[dict] = []
110
+ n = len(data.get("text", []))
111
+ for i in range(n):
112
+ try:
113
+ conf = int(data["conf"][i])
114
+ except (TypeError, ValueError):
115
+ continue
116
+ if conf < 45:
117
+ continue
118
+ text = str(data["text"][i]).strip()
119
+ if len(text) < 2:
120
+ continue
121
+ boxes.append(
122
+ {
123
+ "text": text,
124
+ "left": int(data["left"][i]),
125
+ "top": int(data["top"][i]),
126
+ "width": int(data["width"][i]),
127
+ "height": int(data["height"][i]),
128
+ }
129
+ )
130
+ return boxes
131
+ except Exception:
132
+ return []
133
+
134
+
135
+ def iou(a: dict, b: dict) -> float:
136
+ ax2, ay2 = a["left"] + a["width"], a["top"] + a["height"]
137
+ bx2, by2 = b["left"] + b["width"], b["top"] + b["height"]
138
+ ix1, iy1 = max(a["left"], b["left"]), max(a["top"], b["top"])
139
+ ix2, iy2 = min(ax2, bx2), min(ay2, by2)
140
+ if ix2 <= ix1 or iy2 <= iy1:
141
+ return 0.0
142
+ inter = (ix2 - ix1) * (iy2 - iy1)
143
+ area_a = a["width"] * a["height"]
144
+ area_b = b["width"] * b["height"]
145
+ union = area_a + area_b - inter
146
+ return inter / union if union else 0.0
147
+
148
+
149
+ def box_xyxy(box: dict, offset_y: int = 0) -> list[float]:
150
+ return [
151
+ float(box["left"]),
152
+ float(box["top"] + offset_y),
153
+ float(box["left"] + box["width"]),
154
+ float(box["top"] + offset_y + box["height"]),
155
+ ]
156
+
157
+
158
+ def union_box(a: dict, b: dict, offset_y: int = 0) -> list[float]:
159
+ ax = box_xyxy(a, offset_y)
160
+ bx = box_xyxy(b, offset_y)
161
+ return [min(ax[0], bx[0]), min(ax[1], bx[1]), max(ax[2], bx[2]), max(ax[3], bx[3])]
162
+
163
+
164
+ def analyze_shot(
165
+ image_mod: Any, path: Path, root: Path, allowed_text: set[str] | None = None
166
+ ) -> tuple[list[str], list[dict]]:
167
+ img = image_mod.open(path)
168
+ w, h = img.size
169
+ # CTA / bottom third where baked + art text overlap (B13)
170
+ offset_y = int(h * 0.55)
171
+ crop = img.crop((0, offset_y, w, h))
172
+ boxes = ocr_boxes(image_mod, crop)
173
+ failures: list[str] = []
174
+ issues: list[dict] = []
175
+ rel = str(path.relative_to(root))
176
+ # Overlap (IoU) is always a layout bug — a whitelist cannot make two
177
+ # overlapping labels acceptable, so this rule is never relaxed.
178
+ for i in range(len(boxes)):
179
+ for j in range(i + 1, len(boxes)):
180
+ overlap = iou(boxes[i], boxes[j])
181
+ if overlap > 0.15:
182
+ message = (
183
+ f"{path.relative_to(root)}: overlapping text "
184
+ f"{boxes[i]['text']!r} vs {boxes[j]['text']!r} (IoU={overlap:.2f})"
185
+ )
186
+ failures.append(message)
187
+ issues.append(
188
+ make_issue(
189
+ issue_id=f"text_overlap:{rel}:{i}:{j}",
190
+ class_name="text_overlap",
191
+ message=message,
192
+ source_path=rel,
193
+ box=union_box(boxes[i], boxes[j], offset_y),
194
+ metrics={"iou": round(overlap, 4), "texts": [boxes[i]["text"], boxes[j]["text"]]},
195
+ )
196
+ )
197
+ # The "too many text regions" heuristic is a proxy for baked text-on-art. If
198
+ # the manifest whitelists the legit on-screen copy (CTA label, etc.), only the
199
+ # UNDECLARED text counts toward the threshold — kills the false positive on a
200
+ # legitimately text-heavy but approved CTA.
201
+ allowed = allowed_text or set()
202
+ unknown = [b for b in boxes if b["text"].strip().lower() not in allowed]
203
+ if len(unknown) >= 4:
204
+ message = (
205
+ f"{path.relative_to(root)}: {len(unknown)} undeclared text regions in CTA ROI "
206
+ f"(of {len(boxes)} total) — possible text-on-art overlap"
207
+ )
208
+ failures.append(message)
209
+ issues.append(
210
+ make_issue(
211
+ issue_id=f"text_overlap_density:{rel}",
212
+ class_name="text_overlap",
213
+ message=message,
214
+ source_path=rel,
215
+ box=[0.0, float(offset_y), float(w), float(h)],
216
+ metrics={"unknownTextRegions": len(unknown), "totalTextRegions": len(boxes)},
217
+ )
218
+ )
219
+ return failures, issues
220
+
221
+
222
+ def main() -> int:
223
+ parser = argparse.ArgumentParser()
224
+ parser.add_argument("--root", default=".")
225
+ parser.add_argument(
226
+ "--strict",
227
+ action="store_true",
228
+ help="Treat a missing OCR toolchain as a failure instead of a degraded pass.",
229
+ )
230
+ args = parser.parse_args()
231
+
232
+ root = Path(args.root).resolve()
233
+ logs = root / "logs"
234
+ image_mod = load_pil()
235
+ if image_mod is None:
236
+ issue = global_issue(
237
+ issue_id="text_overlap:pillow_missing",
238
+ class_name="validator_dependency_missing",
239
+ message="Pillow required",
240
+ status="fail",
241
+ severity="P0",
242
+ )
243
+ print(json.dumps({"ok": False, "issues": [issue], "failures": ["Pillow required"]}))
244
+ return 2
245
+
246
+ # A malformed/stale manifest is a contract failure; surface it before anything else.
247
+ manifest, manifest_errors = load_manifest(root)
248
+ if manifest_errors:
249
+ issues = [
250
+ global_issue(
251
+ issue_id=f"asset_manifest:{i}",
252
+ class_name="asset_manifest_invalid",
253
+ message=err,
254
+ status="fail",
255
+ severity="P1",
256
+ )
257
+ for i, err in enumerate(manifest_errors)
258
+ ]
259
+ print(json.dumps({"ok": False, "manifestErrors": manifest_errors, "issues": issues, "failures": manifest_errors}, indent=2))
260
+ return 2
261
+ allowed_text = allowed_text_set(manifest)
262
+
263
+ shots = sorted(logs.glob("ui-diff-*.png")) + sorted(logs.glob("load-check.png"))
264
+ if not shots:
265
+ msg = "no ui_diff screenshots — run Reviewer ui_diff/load_check before text-overlap gate"
266
+ out = {
267
+ "ok": not args.strict,
268
+ "skipped": not args.strict,
269
+ "screenshotCount": 0,
270
+ "issues": [
271
+ global_issue(
272
+ issue_id="text_overlap:no_screenshots",
273
+ class_name="text_overlap_no_screenshots",
274
+ message=msg,
275
+ status="fail" if args.strict else "warn",
276
+ severity="P2",
277
+ )
278
+ ]
279
+ if args.strict
280
+ else [],
281
+ "failures": [msg] if args.strict else [],
282
+ "note": None if args.strict else msg,
283
+ }
284
+ print(json.dumps(out, indent=2))
285
+ return 2 if args.strict else 0
286
+
287
+ # Text overlap is only verifiable with OCR. Never silently pass when it is absent.
288
+ if not ocr_available():
289
+ msg = (
290
+ "OCR toolchain unavailable (need `pip install pytesseract` + the tesseract "
291
+ "binary) — text-overlap cannot be verified; install OCR to run this gate"
292
+ )
293
+ out = {
294
+ "ok": not args.strict,
295
+ "ocrAvailable": False,
296
+ "degraded": True,
297
+ "screenshotCount": len(shots),
298
+ "issues": [
299
+ global_issue(
300
+ issue_id="text_overlap:ocr_unavailable",
301
+ class_name="text_overlap_degraded",
302
+ message=msg,
303
+ status="fail" if args.strict else "warn",
304
+ severity="P2",
305
+ )
306
+ ],
307
+ "failures": [msg] if args.strict else [],
308
+ "note": None if args.strict else f"DEGRADED: {msg}",
309
+ }
310
+ print(json.dumps(out, indent=2))
311
+ return 2 if args.strict else 0
312
+
313
+ failures: list[str] = []
314
+ issues: list[dict] = []
315
+ for shot in shots:
316
+ shot_failures, shot_issues = analyze_shot(image_mod, shot, root, allowed_text=allowed_text)
317
+ failures.extend(shot_failures)
318
+ issues.extend(shot_issues)
319
+
320
+ out = {
321
+ "ok": len(failures) == 0,
322
+ "ocrAvailable": True,
323
+ "screenshotCount": len(shots),
324
+ "allowedTextCount": len(allowed_text),
325
+ "issues": issues,
326
+ "failures": failures,
327
+ }
328
+ print(json.dumps(out, indent=2))
329
+ return 0 if out["ok"] else 2
330
+
331
+
332
+ if __name__ == "__main__":
333
+ sys.exit(main())
@@ -0,0 +1,20 @@
1
+ {
2
+ "compilerOptions": {
3
+ "target": "ES2020",
4
+ "lib": ["DOM", "DOM.Iterable", "ES2020"],
5
+ "module": "ESNext",
6
+ "moduleResolution": "bundler",
7
+ "strict": true,
8
+ "skipLibCheck": true,
9
+ "esModuleInterop": true,
10
+ "allowSyntheticDefaultImports": true,
11
+ "resolveJsonModule": true,
12
+ "isolatedModules": true,
13
+ "noEmit": true,
14
+ "types": ["node"],
15
+ "paths": {
16
+ "assets/*": ["./assets/*"]
17
+ }
18
+ },
19
+ "include": ["main.ts", "game/**/*.ts", "globals.d.ts", "vite.config.ts"]
20
+ }
@@ -0,0 +1,27 @@
1
+ import { defineConfig } from "vite";
2
+ import path from "path";
3
+
4
+ export default defineConfig(({ command }) => ({
5
+ define: {
6
+ __DEV__: JSON.stringify(command === "serve"),
7
+ },
8
+ resolve: {
9
+ alias: {
10
+ assets: path.resolve(__dirname, "assets"),
11
+ },
12
+ },
13
+ server: {
14
+ host: "0.0.0.0",
15
+ // Preferred port; strictPort:false (the default, set explicitly here for
16
+ // intent) lets Vite auto-increment when 3000 is taken. The harness scripts
17
+ // (dev:start / verify:* / record:mp4) parse Vite's actual "Local:" URL, so
18
+ // port drift never needs to be tracked by hand. See dev-start.mjs.
19
+ port: 3000,
20
+ strictPort: false,
21
+ open: true,
22
+ },
23
+ build: {
24
+ outDir: "dist",
25
+ sourcemap: true,
26
+ },
27
+ }));